#classic-doom
1 messages · Page 157 of 1
I'm definitely a mod user through and through so gz is the one I use.
Plus atleast for the longest time it was the only port that i knew if that let you disable the view Bob when you move (motion sickness)
Mostly I had less setup trouble with Crispy
i think the main difference with crispy is just resolution boost
Crispy also lets you disable the movement bob. I set it to 75% because I felt the default is a bit much
I asked around for awhile but no one gave me another port that i had access to on mobile that could do it untill I found out pr boom plus can
if/when i try to make maps for doom, im probably gonna keep them vanilla for reasons previously cited
I’ve played with some Boom stuff but it stays close to vanilla
Usually the closest i get to vanilla is when I'm playing pr boom mostly when trying to play an intensive map that doesn't let me play or with good frame rate otherwise eviternitys heaven episode is a good example frame rate drops all around
Otherwise it's either final doomer
Or brutal doom purist mode because i like better enemy reactions
Or beautiful doom
Brutal Doom’s blood splatter seems distracting to me. I should probably give it a try at some point, but it looks like A Bit Much
Btw how would I set it up?
Blood splatter It can be turned down alot or pretty much off if you like usually i turn it down to low.
You'd need to use gz or lz doom to start its actually pretty simple especially if you already are using a loader tool like zdl
If you don't want to use a loader tool all you really need to do is put the brutal doom pk3 file in the same folder as the gz doom port then drag and drop it onto the gzdoom exe then bam its running.
Can it work with PRBoom?
No it needs gz doom to work
I might at some point but that would involve setting up GZDoom again.
I’d be more willing to try with Zandronum
Can it be run with custom WADs? If so how?
Absolutely pretty much any custom wad that doesn't require a specific port to run (i.e. Eternity engine) Best way to do it is with zdl, doom runner basically any program that lets you tell the game what order to load the files in
Because when using mods it's best to have the map loaded in first incase the map has weapon changes
I’ve been using drag and drop to load pWADs. I take it that there’s another method
Yep
Drag and drop works for like 90 percent of stuff
The way it'll load the files is in alphabetical order by file name with that method
So I drag and drop the WAD, then Brutal Doom?
select them both and drop them onto gzdoom
or zandronum since that's what you say you'll be using
Depends for example if you wanted to say play eviternity or btsx and brutal doom with the drag and drop method and not have any issues
You'd need to rename the the w. Wad file
To say
01 btsx ep1. Wad
And then brutal doom to
02 bd21. Pk3
Then the drag and drop will work without a hitch
you can just use the command line or a launcher like zdl or doomrunner (i like doomrunner a lot more)
Yeah the launcher is what i always suggest first
Because it can automate alot of the manual stuff once you set it up
using the command line can be fun too though
but yeah launchers are still the most convenient and easy to use
Eh it's too tedious for me it's annoying enough having to use it to set up dos games with dos box because the commands you need to use aren't always straightforward
And they can even vary game to game
Thanks for the help
No problem
https://www.doomworld.com/forum/topic/127809-zandronum-saturday-night-smashfest-3-samsara-reincarnation-udmx-deathmatch/ sns is back see you there
Hi Everyone Since our last section didnt smashed. So this next SNS is all about back to 1990s were you play all Classic fps games with the best UD ON TOP maps: Samsara Reincarnation with UDMX Where: TSPG Server Cluster Time and Date: Saturday, 5th March 2022, 7pm EST Port: Zandronum (Click the li...
is it possible to run doom II mods on the doom III bfg edition?
If you mean via source port, yes
But on the thing itself, theoretically yes, but its hard
I think you’ll have to edit the iwad and put the mod files in it
But at the end of the day, just use a source port. Its easier and better
Gzdoom can run wolfenstein and its own brutal version
Go to moddb.com and search up "Zio Mcalls Brutal Wolfenstein"
Also press h to flip off nazis
Someone needs to reskin Wolf to Ukraine VS Russia
@quartz osprey maybe a russian version where hitler is just stalin and general fettgesicht is lenin or marx
So was WWII
That was actually real in case you didn't know
Nazis and Hitler and stuff
Actually happened
We'd rather not.
How is stating those things are real considered political talk
Don't push it. I have made myself crystal clear.
Any doom mod recommendations! Cause the one in the video was amazing and now I’m addicted lol
Smooth Doom
BET ILL LOOK INTO IT
Ashes 2063 and Afterglow
Hey Koma
Sad that yt has become such a shitshow that you've decided to delete your channel
It used to be so much better before susan made some stupid decisions
Shit happens
Explains a lot
Wait we’red my video go. I linked lol
Oh I got warned for posting it here? I thought this was the doom channel like for 1-2
Sorry lol

The channel for modding discussion is #classic-doom-maps-mods
Oh ok sorry
You'll most likely get some proper feedback from there because the guys in this channel know their stuff alright
Ah, it's a gameplay video, so posting it just on #videos is alright
Sorry for the confusion
YouTube was better at Jawed’s hands
Anyone before Susan tbh
ye
found a CD today called "the ultimate DOOM thy flesh consumed" and the CD is labelled "for windows 95 and DOS"
anyone know what this is?
Exactly what it sounds like, Ultimate doom
Yes, if the CD still works you can extract the DOOM.WAD file and download a doom sourceport to play it
Cool icon also
Do people from Ukraine get the new Doom 2 map for free?
considering most of the people in Ukraine had to leave everything they had, i think a doom mod would be the least of their concerns
Just donated. I wanted to donate to help Ukraine either way, so I figured I might as well donate through Romero and get a new WAD alongside it
I'd have to say that isn't a issue for them at the moment
Amazing job! And it's a fun map
Thanx! Yeah, I've played it for a minute or two, but will probably really dig into it later tonight.
Also, I tested it, and if you put it in your WADs folder in the 2019 Unity port of Doom II, then you can play it through that!
Is the local multiplayer option in the Unity port LAN or splitscreen?
Do you think Bethesda should re-release more lost Doom games? Doom RPG, Doom II RPG, Wolf RPG and Doom Resurrection.
The RPG games would fit for a handheld console that is the Switch.
As for the first Doom RPG, it’d have to be remastered to a widescreen format.
Depends on how many people would buy them. I’d probably buy 1 or 2 of them. I think it would be smarter to put them on mobile though
Having Doom fun in my pocket would be neat. My first choice would be mobile Jupiter Hell, but Doom RPG would also be neat
Doom resurrection would be fun to play
i played the first doom yesterday for the first time
my god
its....beautiful

kinda get lost easily but other than that, its very good
Unlike big parts of Doom 2, Doom 1 has great level design.
well, havent played 2 yet sooo i cant know until i do
I love Doom 1 & 2, I first played them when each game was new back then and I always come back to playing fan made new map packs.
wow, old man /j
anyways, im havin fun sooo i cant wait until i beat 1 and to move on to 2
DOOM 2 is great
I feel like overall the first DOOM is a better experience
Mainly because of a lack of city levels
But DOOM 2 has higher high points imo
Plus Super Shotgun 

what weapon do you think has killed the most imps?

thats what i thought
there is something to be said about a lot of doom weapons not really being built to fight the larger monsters. Shotgun, chaingun don't really work all that well against anything as strong or more than a hell knight. IE doom weapons were mostly made with doom1 monsters in mind
I like doom 2 due to modding but my favorite original doom game is finale doom
Plutonia map 29 15 3 and tnt maps 31-32 and maybe 28 are great
Go2it holds up incredibly well and inspired wads like hell revealed kama sutra and alien vendetta
I like
Are the devs for the unity port of Doom and Doom 2 in this server?
How does the local multiplayer option on the Unity port work? Is it splitscreen only or does it allow LAN?
iirc Lan only
once you reach my age, you will think it's actually not old 😄 anyway I just donated my €5 for this very helpful purpose and got a new map for it 🙂
oh nice, hope you have fun
thx, I hope we get more from @vague lion 😅
Cool thanks
Okay I’ll just use a source port
Never thought I'd find out there's a doom mod where the story is squidward just snaps and goes postal on bikini bottom XD
opinions on plutonia 2?
If it’s anything like Plutonia 1, then prepare for pain
it's way harder than 1
wow
I can attest to that. I don't struggle as much with Plut 1 map 1 but Plut 2 map 1 kicked my ass.
Plut 1 assumes you're a veteran of doom. Plut 2 assumes you have quite a bit more experence over said veteran.
Map 11 is called Hunted? Cool, Map 11 of Plutonia 2 is called Arch-Violence
Nuff' said
I'm trying to use vanilla essence on gzdoom but I don't know how to make it autorun .pk3 files?
the only way I can do it is by dragging the .pk3 files to the gzdoom .exe but I want it to be there by default
I remember I could do it on an old version of gzdoom because it had a browse menu, but now it doesn't have that? I tried changing the .cfg file following the instructions I saw on a post but it still wouldn't load with the vanilla essence .pk3 by default
high noon drifter
demonsteele
check out icaruslives on youtube for mod recommendations
nice
use a launcher
can someone tell me how tf to enable .pk3 autoload on gzdoom? I have tried editing the .ini folder in several ways and nothing works lol
use zdl
or even better
doomrunner
there's no such thing as autoload
which zdl should I download
so I'm guessing I just play using zdl instead of going straight to gzdoom
yes
that is correct
but doomrunner is much better than zdl imo
you probably already got the link from simple google searching but here it is https://github.com/Youda008/DoomRunner
Looks like my next bite sized wad is going to be vanguard and I'm not ashaned to admit that I'm playing on I'm too young to die cause I tried playing on hurt me plenty and ultra violence and I quickly realized that without knowing the maps I didn't have the knowledge to tackle the encounters properly so I'm gonna build up to that
How so? More curious than anything
just download it and find out why
My favorite Doom 2 map is either Tricks and Traps or The Living End. I actually really hate Refueling Base, not because of anything especially wrong with its encounters or structure (aside from the hitscanner hallway. There’s an appropriate use of hitscanners but that isn’t it), the main thing is that imo it should’ve been made 2 smaller maps. It is my go-to example of levels that outstay their welcome.
I LOVE mount erebus
Frog
Doom RPG series isn't lost tho. I am playing them currently.
Why would Marx join the Russians
Lower expectations of profit is a good enough excuse to not re-release them 
In any case the RPGs haven't yet been lost entirely from the web, unlike Resurrection 
Yes
Bethesda is a corporation
In any case, even if they re-release the game, it will be marred by microtransactions
Don't know what Microsoft would do tho
Do want to play the RPG games?
I can help u
Ok....
J2ME Loader was so terribly difficult to find
Frog
(I can help@finite crag )
Frog
(I found all the old doom games on a game websites and it's free to play and such)
Frog
gamelol.com
Frog
Sadge
Frog
are you going to say frog after everything
auger zenith.

BRUH
im so mad
i just got to the end of e3m5
and it was really annoying
but then i went into the skull door hoping to get some loot or something, and it flooded the room with pinkies and i died
im so pissed
Use the berserk
hey
help, im in a room in e3m6 and idk how to get out
i opened a door, and went in, and the door closed, and i killed all the guys in there, but now i cant find where the door was or how to get out
send a screenshot
cant send pictures in this channel
and i hear the noises of like 20 pinkies outside of the room
BRUH
just press "use" on every bit of wall
i just found it, thats so dumb
yeah ik
it was exactly the same as all of the other walls
yes
idk, it was green
i put screenshot in #screenshots
Should i play chex quest on my gzdoom source port
congrats, you'll love doom 2
Sure
everybody gangsta until he puts his hand on plutonia as well
oh final doom comes next
ah, good luck
thanks :)
That's a very hard thing to do, especially when you die then pistol start since no saves
How long did it take you?
also, final doom is going to be way worse and I doubt it's possible for normal people unless you decide to learn the speedrun strats and grind
i have too much free time
also i started at 12:00PM (midday), and i practise speedrunning a lot too.
that's... very fast progress
Practice gets you a little bit better each time.
No saves
That's nearly 6 hours from not done to done, most people take days or weeks
But actually, it depends on if he was doing single segment or ILs
Single segment is gonna be even harder to believe
has every final doom level been beaten on nightmare (IL pistol start) yet?
If it means enough for you to come here and say I beat this or done that... you should record it and share it. Otherwise its assumed you save scummed the whole time
Pretty sure that is a yes
Yeah
surprised anyone beat TNT, I still can't get off my anti-TNT arc
I was going to pistol start it after I did Ultimate Doom, Doom 2, Double Impact, and Doom The Way Id Did and its fourth episode that way but 7 maps in I was feeling ill
I want ID to drop Classic Baron dakimakuras
is it unrealistic to try to kill every enemy you encounter on a first playthrough of doom/doom II?
cuz im on e3m7 and ive been doing that so far
I’m working on a vanilla Doom 1 WAD, and want the first episode to be a horror techbase. I’m having trouble thinking of fun sequences and such to spook the player. What are some WADs I should look at for ideas?
no not really, unless you dont watch any guides or playthroughs cuz some secrets gets pretty unfair and some secret rooms has demons in them
that's mostly doom II tho, ultimate doom's pretty fair with the secrets i'd say (unless im forgetting stuff)
Nah, not at all
oh, i havent been finding all secrets
i didnt mean trying to kill all enemies in a level, i just meant all enemies i find
ah i see, that's the normal way to play the game i think
ok
You may need to punch some to death to save ammo but yeah most people just kill demons as they find them
im very new to the game so pistol start is too hard for me so ive been saving at the beginning of each level
and loading that when i die
Ah
after just playing it, e3m6 is probably one of my favorite levels in doom so far
Is that Mt Erebus?
No problem.
same
its what the doom 2 city levels should have been
im shit at finding secrets lmao
mt erebus is so fun
Wait are we allowed to swear here or not?
I’m confused, cuz the rules say no profanity
Does lighting affect demons’ ability to see you? I am testing a map with cyberdemons and the only thing I’m unhappy with is how long they take to see me, and I’m unsure if the reduced lighting has anything to do with it
No. They often place spectres in complete darkness and they dont have any special extra sight abilities. Certain demons are flagged to Ambush and not wake up until they actually see you and ignore sounds you make- tends to be why you might round a corner and have a hell knight ambush you
Okay. Maybe cyberdemons are just slower to notice the player than I remembered
Not at all I'm very sure
I kinda wanna make a vanilla compatible doom wad, but idk where to start and I don’t really have any ideas
One method would be to have an overarching theme and make the levels all fit into that theme somehow
For example, maybe a town overrun with demons and each episode is a part of town (commercial district, amusement mile, factories, residential, etc) ending with the place where the first portal was opened, maybe an old bookstore with cult imagery everywhere to imply a necromancer or such did an evil spell in the store to open the portal
Ok, thank you
And for gameplay, I kinda wanna make something very centered on infighting because I find it a very amusing mechanic
If you have a circus/carnival type level, make sure it’s creepy and ominous. To do infighting, just put different demon types near each other a bunch and don’t give the player too much stuff
And after I finish the WAD I’m currently working on, I want to try my hand at a hellish amusement park WAD
from experience, i wouldnt believe that so easily :p
Hello chat!
Hello
word of advice, do NOT launch Russian Overkill, Bolognese Gore, and NUTS.wad at the same time
nuts3.wad + 100x + project brutality v3.0
Yeah, that's why I put the ellipses there
I played the Ultimate Doom from Steam for the first time a few days ago, Its way more Fun (especially searching for all secrets) than 90% of my other Games and I just finished "Knee-deep in the Dead", I am really impressed by this Game so far
(I already bought most of the other Games too, I will play them after I finish Doom 1)
I did spend about 30 minutes on E1M2 just to find the 2 secrets I missed.
The First one I found (The one for the big outdoor area)
The Second one, I had to look up (the only secret to date I looked up) and it was such a easy one too xD
DO launch Russian Overkill, Bolognese Gore, and NUTS.wad at the same time
it was so fun reading the crash message

How many hours would it take in total to play and finish every single Doom WAD ever created from 1993 until present?
Probably multiple lifetimes
^ that's just maximum doom
Maximum Doom will take one life
Your life, if you touch it
Someone on youtube made an entire series streaming what was found there. They suffered so the rest of us didn't have to
Maximum.wad... that's the true hell on earth
If someone ever does brutal maximum doom the universe will fold on itself
You'll die before that happens
Klassic
oh right i can totally count
is it realistic to beat a lot of sunder with pistol start no saves? even by map 4, the maps are enormous(even decino used saves last I saw)
Highly skilled players i'll never count them out but otherwise it'll take a bunch of routing and planning.
But I think map 4 is more easy than 3 to do pistol start but precarious agh and grinder has some of the toughest fights in the original incarnation of Sunder before IG added new maps.
I saw it just above combat shock2 on the "wad for skill progression" on the doomworld forums but I beat combat shock 2(after a lot of struggle). Sunder maps are craazy long. I might just try going as far as I can without saves but then use saves like decino did
did you no save CS2
yeah. But it was actually months between beating 3 and 4, and then months from 4 to 5 and about a week of grinding for 6.
Either way thats a big achievement. Good at doom
Danke. I really gotta get in the habit of recording the successful runs. I can't save alllll the footage I get but I should highlight the wins for the scary maps(TN map10, CS2, MSCPmap14). I barely have the habit so far, only doing it for MSCP14 so far. twitch deletes vods after 2 weeks.
I get 60 days and I still forget to highlight it before it gets lost 😦
F. Someone did show me how to do a demo a while back. I'd do that for speedruns but I'm good with just streaming if my goal is to "win" rather than "win fast"
Then you get this weird "Unholy realms Part 2" with a missing Part 3. Oops
AUGER;ZENITH
Thanks
Anyone know how to turn off the dynamic lights in Delphi doom?
Without breaking the software renderer that is
nvm i figured out how
Just curiously wondering. Got Doom and Doom 2 on the switch. Enjoying the hell (no pun intended) outta of the add ons. Any chance they're continue to release any more new add ons for console?
The addons are the same on all platforms but who knows
I personally doubt it, but I hope so.
If you were on PC I’d recommend downloading a source port to access the custom campaigns people make for Doom and Doom 2. That’s where those addons come from and there are more than you could possibly play
I just want Plutonia 2 as an add-on...
I just don't have a PC, console ports are my only luck. If I did have a PC I would have definitely had some wads and source ports going. Still, fingers crossed, hopefully some more add ons to be on console in the future.
Hopefully
just tried playing doom with the earthbound soundfont in gzdoom and let me tell you right now, it does not work
it uses completely the wrong sounds for stuff
sgm works beautifully tho
do doom speedruns have to be vanilla compatible?
Depends on where you want to compete, on DSDA (the main place where people speedrun doom) it has to be vanilla demo compatible
ok
If it's a vanilla compatable wad of course. The 4 IWADS are. But a lot of stuff you might find online is BOOM compatable
and i just looked at speedrun.com and it says vanilla compatible aswel
speedrun.com has both leaderboards for the unity port of doom and vanilla doom
yeah, i saw
however you won't find many people speedrunning vanilla on speedrun.com
the download page or doomwiki pages will usually tell you what comp level to use.
Never thought there'd be an Earthbound soundfont for doom lol
better stick to dsda for vanilla and speedrun.com for unity port imo
there isnt, i just chucked the earthbound sf2 into gzdoom
oh
hence, the shittyness
Unity Doom is awesome.
One of the best improvements of a port I've ever seen I think.
It's awesome except when you compare to just about everything pc source ports have resolution fix yet?
@finite crag
Don't know what resolution fix is referring to.
I like the Unity port - it's my main way to play the older Doom games. They're the best Doom ports ever, and they're a great way for new fans to get into the series. A+ in my book.
I like the Unity port as well. Easy to use and doesn’t mess up basic mechanics like GZDOOM
is crispy doom vanilla compatible by default?
from what I can tell, yes https://doomwiki.org/wiki/Crispy_Doom. I never used crispy (WOOF also has vanilla compat but also boom options so I just use that)
how do i turn on widescreen in crispy doom
jesus christ e3m7 was confusing as hell
also wtf i beat spiderdemon in literally 30 seconds
not much of a final boss if you ask me
i had a bunch of cells so i just hit it with the bfg twice, then some plasma gun, and it was dead
welp, onto thy flesh ig
or should i play doom 2 first
ikr
doom 1 music was made me think, "you are the epitome of death, you are the destroyer of worlds"
doom 2 music makes me think "you are going shopping"
at least so far
what is the best way to mod classic doom?
Get the GZDoom source port on PC and go from there.
ight thanks
np
Hardest doom 2 level?
entryway
clearly
Icon of Sin. IDK maybe I’m weird for struggling so much with it.
I kinda wish they’d just done a gauntlet level at the end instead. If they had time a proper Icon of Sin monster who is a big guy who attacks with a bunch of buddies would’ve been cool, but I think the Icon we got was kind of a bad compromise
nah, icon of sin is easy
you just have to time the rockets right. a crosshair should help when getting started
I remember always getting knocked off the platform before I could take the shot
the trick is to start firing as soon as you're higher than the platform containing the rad suit and berserk
thats the best I can explain it
the trick is to do idclip and kill the Romero head without dealing with the lift /j
plutonia's MAP30 is much harder, and TNT's MAP30 is probably the worst
I assume the notion that this boss was a bad idea isn’t controversial though
I havent played TNT enough to know what the good areas are in the start of the map
as the resident tnt enjoyer and plutonia disliker
no
I’m still over a dozen levels away from the Icon in my current playthrough but I’m already dreading it a little. I guess that getting good RNG for the monster spawns is also a factor though
That kind of boss was unfortunately impossible in 1993-5 at least doom eternal made that type of battle real
icon levels in general arent fun at all, everytime i reach one no matter the game i always wanna finish it as soon as possible
Alien Vendetta's icon is notable for having an insanely fast elevator so you need to sr50 to get there. Plutonia I guess since it's also a level? But I liked other endings more like Speed of Doom's 3 min survival level or Going Down's boss fight then escape sequence or the Eviternity boss fight
Impossible technology wise
There is the cyberdemon. He's a big boy. There are monsters like the revenant that have multiple attacks even at range so we know a variety of attacks is possible. Some monsters spawn other monsters(pain elemental) so we know that they could have made that monster still spawn other ones. It was within the conceptual bounds of the engine to make that sort of thing imo
Yeah but try that with a monster that is 2 or 3 or 5 or 10 times the cyber demons size and give it massive moving parts and complex for the time ai patterns which is what Molly was talking about and then add the enemy spawners the icon has on top of that
I highly doubt the engine could handle that
Or if it could I kinda doubt every pc that got a hold of doom 2 would be able to run the fight back then
Pistol starting the game will make the fight better.
Refueling Base is pretty tough I think.
1994, where under 500 megabytes of RAM was the standard for a computer
Man, people really do forget how good they have it with sourceports
:/
Although I do agree that most IOS fights suck
Plutonia's doesn't though, arguably the best out of the commercial IWADs
Tnt's IOS fight is bad though
Plutonia's is arguably better
There's a random exit in there for some reason in the arena, there's an annoying platforming section at the beginning and most people won't bother to check the coloration of the torches for an answer and figure it out via trial and error, the fights to get to the arena are bland, and lastly the brain and romero's head aren't even aligned
But at least that makes it possible to complete tyson although with the cyberdemon in there I hardly doubt anyone would try pistoling it to death :p
TNT in general is bad.
it's boring
SOOOO BORING.
I do agree though that just throwing a giant wave of demons at the player at the end would have been better
Is prboom+ vanilla compatible by default?
From a modern standpoint ya doom 2 could have had a better conclusion but from a 6-7 year old mindset the constantly spawning enemies proved to be really fun test zone to survive as long as possible. I was never any good at beating the final boss back in the day but IDDQD and map 30 could create an afternoon of fun. I'd do other silly tests on map 32 seeing if I could beat the cyber at a savepoint with each weapon from the pistol to the BFG.
by default it uses the latest prboom compatibility , you must use the -complevel command for vanilla
PrBoom is currently maintained by Rob Young (RjY), with occasional contributions from Andrey Budko. Florian Schulze (Proff) and Colin Phipps (cph), who accompanied Proff for the first few years after the merge with LxDoom, have retired from the PrBoom development team. Most development now occurs in PrBoom+ instead.
Honestly it's more like every 90s id boss could have been better
Because they're all bad in their own way
also it's better to use DSDA-Doom over prboom+
it's the same thing but more up to date
the best one imo is still the cyberdemon
the spider mastermind feels a little anti-climactic
What does that do
it has a list of prboom/dsda doom compatibility levels
The unleashing of the barons of hell is excellent in Knee Deep.
Ok
I think it's lv2 or 3 that are vanilla doom
the guys at #speedrunning probably know which one it is exactly
I kinda like how the bosses are. they're strong enough to be kinda a boss but weak enough that they can be used as a regular monster in custom content
I hate habitat
it's literally called "Heck"
Probably the worst official doom level ever
quite literally heck
how do I become a pro at DOOM (1993, 1994)?
train, play the maps alot
l got to be a pro at ultra violence via raising the difficulty each time l beat the game
So I need to train alot?
Play it more
The more you play, the more you discover new tricks and skills
By playing a lot you learn where to look for secrets, pick up better combat tactics, and start to remember where things are.
yea, start at "I am too young to die" and raise the difficulty each time
Also you start to see traps coming
Yeah
it's like football, the more you play, the better you get
Oh okie then
Except doom is actually fun unlike football/soccer
vanilla, not really, modded?, hell yeah
As for specific things to help you improve more easily, try tapping fire with bullet weapons rather than holding it down, pay careful attention to your ammo.
And when you notice one spot on a wall has a misaligned texture or something like that, investigate. It’s probably a secret
Ty for tips!
as for the cyberdemon, without circle-strafing, he can wreck you, the solution is to run circles around him
I'll learn, practice and then download some mods
I personally prefer vanilla Doom but mods are fine if that’s your thing
I'll keep that in mind
sure
Doom 2 Master Levels are basically a joke for that exact reason
Circle strafe
Some people might think the opposite is the way to go. Start at the hardest, deal with that and all the pain associated with it, then go down to the default difficulty
At which point, the task becomes much more manageable
Problem is UV is the way the games are designed to be played, and then Nightmare is just unfun.
I'm beginning to think Nightmare should have just been even more monsters
We know people want that
Would still quantify giving extra ammo too
Maybe not double. Heretic gives 50% more on Black Plague even though nothing respawns
Heck worse than Mount Pain, thats a hot take
I think there’s a way to add co-op monsters to single player. I don’t remember how though. That could be used to make things harder without Nightmare. Also, y’know, Fast Monsters
Solo net
Solo net fast being a even more extreme version
Circle strafe only works in areas that aren’t cramped. Otherwise you have to actually fight the demons the hard way
Lesson for mappers: don’t make arenas big enough to allow circle strafing. If it’s a problem, either narrow the area or add more demons to clog the perimeter
Strafing still works in cramped areas
Especially when a mapper starts relaying on heavy amount of revs
On paper it's scary but I'd take a Rev horde over a imp horde any day
aside from practicing, you can also improve your knowledge by watching youtubers such as decino or sobad
Play the game and play wads on harder skills. Just commit to it and keep on challenging yourself. Watch other people's runs of stuff if you have to and see what they do and apply good strategies in your play.
^
nuts wad on nightmare difficulty, doable?
Definite yes but it depends on what you're asking the persob to do tbh
Speedrun it? Yeah seems a-ok
Guys
Doom pol.wad is funny
10/10 would recommend
Finally got it to work tho!
Took a second my smooth ass brain figured out that a wad auto loads when run with z doom
When specifically loaded
can anyone remind me how to get the rocket launcher in 1993
First opportunity to get it is in the secret yellow key room in e1 m4 i believe
thanks
That’s e1m3, but yeah that’s the first one
everyone, I have done it.
I have achieved good FPS on GZDOOM
every mod I try is at least 50fps (I think)
well actually except lullaby and (obviously) nuts.wad
Introducing Not Even Remotely Fair. A map pack designed around Nightmare difficulty. Maps are by myself @Peter, @BENCHY, @BooTheJudge, @Dwars, @Christophine Place, @Xulgonoth, @Anarkipls, @borogk and decino. Original soundtrack by myself @Peter, @Dwars and decino. Download Episode 1 here! (Comple...
Check out this Nightmare
ONLY Megawad!
but what if i play it on not too rough

Using what?
Introducing Not Even Remotely Fair, a map pack balanced around Nightmare difficulty.
Maps by myself Peter, BENCHY, BooTheJudge, Dwars, Christophine Place, Xulgonoth, Anarkipls, borogk and decino.
Original soundtrack by myself Peter, Dwars and decino.
Link to Doomworld thread
https://www.doomworld.com/forum/topic/127913-not-even-remotely-fair-...
Also, check out peter playing the wad
gzdoom, like I said
I hate horizontal autoaim. I just died because I tried to shoot a wall near a caco and the rockets auto-aim veered into the corner next to me instead
can cyberdemons open doors time sensitive question please respond
Depending on the type of door but if it doesn't have a key the answer is usually yes
If you want to make a door demons can walk through but specifically not the cyberdemon, make the clearance slightly too low for the cyberdemon. He’s an especially tall demon so if it’s almost tall enough for him but not quite then the other demons can go through even though he can’t
A completely unrelated question: is PRBoom compatible with Brutal Doom?
no
Brutal doom works only on ZDoom based ports, GZDoom is your best bet
Oh. I hate ZDoom so I was hoping for an alternative. Thanks though
Is that Brutal Doom in its entirety that requires ZDoom or can I use the cosmetic changes in other ports but not the gameplay stuff?
decino did a video on different door types. All monsters will attempt to open doors every frame. Whether they can depends on door type as well as if they're actually near a door
So a cyberdemon would still open a monster openable door too short for him but he wouldn’t be able to actually walk through it
Yes
You on crack? /j
On a more serious note, no
The gameplay changes and physics are too much for BOOM's engines to handle
although, there is a "Vanilla Brutal Doom" (three of them, actually)
Yes there are I've tried 2
Okay
So, finally, after months, finished microslaughter community project(except I couldn't do the platforming to unlock the secret level but otherwise did uv100% pistol start every level saveless):
my conclusion is the maps are gorgeous. Many of them are instructive in how to manage large encounters. Their brevity is often forgiving to mistakes a la quick resets. Not every level is even slaughter. I would recommend it to pretty much everyone who's beaten plutonia. Though, don't be too hard on yourself if you need to skip map14 or lower the difficulty for the one map
3 hours ago, TrialD said: Interested in the project but for now I refrain from claiming any spots bc I highly doubt in can submit something within the next two weeks just yet. Btw, are remixes of original Doom midis allowed for this project or should it be original tunes? Yes, see the rules. Im d...
made a map04 could you guys review it?
Auto fire update for Android / iOS anytime ever? I know there's plenty of other platforms that are better for doom but I think auto fire on mobile would make it actually playable
I'll review it and post in #classic-doom-maps-mods
ty!
So I have weird recommendation request: does anyone know of an interesting WAD that you would summarize as feeling like a fever dream? I love surreal level design and would like to see what other people have come up with.
For a non-Doom example, Dusk episode 3. Is there a Doom WAD with that kind of commitment to noneuclidian madness and horror through bewilderment?
lilith.pk3
its a... well, its hard to explain
you just have to experience it yourself
Graf Zahl's favorite pk3
yes, definitely his favorite mod
lol
I’ve heard of Lilith. I’ll keep it in mind
just keep in mind that it only works on ZDOOM
it wont work on any other source port, not even GZDOOM
Oh. Okay. Isn’t it a texture pack rather than a level set? Or am I remembering wrong?
both
Oh okay
also music
You’ll need to use a source port but yeah online play is available
some ports like zandronum let you play online. As far as I can tell, multiplayer ports are for the most part seperate from singleplayer ports(even though zandronum is a lot like gzdoom
consider The Sky May Be. I'm not a huge fan but it does fit the mold that you describe.
Okay thanks
https://doom.fandom.com/wiki/The_Sky_May_Be. it sounds like this won't work well in zdoom due to an integer overflow fix. I don't know if other ports like woof fix it or not. So crispy might have the edge here?
Crispy is my preferred source port anyway
the wiki here says that the bfg uses an integer overflow and zdoom fixes that(which results in the bfg not working on that port)
no matchmaking but you do have a big server list
Zandronum source port is made for that
You have also ZDaemon and Odamex but both of those are kinda dead
A few maps from Japanese Community Project are like fever dreams
or "our" Community Project(especially the first) too
I am a new doom fan and currently playing doom 2 . I have never ever felt this fuck*** epicness while playing a shooting game . The amazing mechanics and shotguns which has the range of the sniper it's just awesome
which one is that? I wanna play it
wait i think i remember playing the one u mean. but if u could link it that would be great thanks
I just finished doom 2
nice
are there any new cool Doom 2 (mega) wads?
Valiant (boom + umapinfo), The Ultimate Doom 2 (vannila), Doom 2 The Way We Remember It (umapinfo), Doom Golden Souls (GZDOOM)
and more, too. too much for me to say them all
Yeah there are a lot. Here are a few other examples:
Going Down, Scythe 2, and Speed of Doom. Again, not an exhaustive list, but it’s a good sample
Golden Souls Remastered
valiant is MBF compatible not boom
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest I do not recommend lol. Community chest is...bit of a box of chocolates situation
what general difficulty(prefereably if you can compare to another wad that you played) do you want? What types of levels? large, puzzly, platformy, arena fights, secret heavy, open, linear? What level of modification do you want: vanilla/boom, with weapon / enemy changes, GZdoom mechanics changes?
There are lots and lots of new mapsets. Very recently, "This isn't even Remotely Fair" came out which I'm excited to try.
o
those are very difficult however
where might you place Scythe 2 between the others there? Only one that I haven't touched. I want to play it soon. It's probably next on the list after valiant
About the same as speed of doom
For going down, scythe 2, valiant, Speed of Doom?
Valiant - Going Down - SoD - Scythe 2.
Average difficulty vs peak difficulty.
Scythe 2's average really isn't bad but 23-30 I definitely think is tougher than SoD.
24 is easier than 23 and 25 but those are both nightmarish
The vine themed situations are more unforgiving. Closed off arenas are very tightly tuned. I don't see what SoD's got to compete. 24-30 in SoD aren't walks in the park but I'd say there is way more comfort zone to take down each section.
SoD gets more into macro slaughter properly which if you're not used to is very overwhelming
I'd agree that scythe 2 probably had more technically difficult encounters but some of then stuff in SoD is panic inducing if you're not prepared lol
want to do a bet bridgeburner but you gotta join me.
We choose a map scythe 2 and SoD, pistol start no saves compare and contrast times to beat
science
And I don't remember either feeling significantly more difficult than the other
SCIENCE
Science 😡
I do like science
I think I know which one is 25
One of the tighter vine maps
Tempted to do SoD map 32 
Nice view of a cyber butt starting out

Ok ok Pyramid of death
Rofl
I think thats a good point actually thats a very hard map
Pyramid of death is absolutely on part with 23-30 or a bit tougher. It's no joke
The start especially
Once you carve out some space it gets a bit more manageable but that beginning is rooooouuugh
But we can both agree those two peak higher than Going Down.
Where would going down peak hmmmm
Map 3
Is that the one with the vents where you have to chainsaw everything?
Has a smm
lol ya
Least favourite map in the set lol
Same
Even the tougher maps in GD are pretty bite sized so they don't feel quite as tough
Short and sharp
Even if some of the fights get tricky
I don't know that set quite as well as SoD or scythe 2
Ok Pyramid of death, Hal's Temple, Map 29 Prob on part w/ 23,25,27 S2
The custom enemies put a spin on scythe 2 as well
They are punishing when you don't know what to expect
If Nemesis saw Mr. X sprinting around a corner he'd tuck tail and run.
2 titans meet, as it was written 
⚔️
either way, if it's debateably close to SoD, that is a good reason for it to be my next WAD. About 10 more maps of Valiant left (taking a break after MSCP lol)
AUGER;ZENITH
yeah
Marine's Best Friend
If I recall correctly, it's a fork of BOOM
Turning Red Doom TC when
I decided to go back to E2M8 for Cyberdemon slaying practice, but he keeps getting stuck in the ammo rooms and I have to spend a bit trying to draw him back into the open. Is this normal? (Note: I forgot that Lost Souls spawn on HMP so they were around)
yeah it happens often
Does it still happen without Lost Souls or is it just a weird Cyberdemon pathing thing?
so i am very confused about the ultimate doom i know there are mutilple source ports i never knew there was a one that came with the ultimate doom should i just use that or just use prbloom+
I'm assuming you bought it on Steam?
I personally recommend just using the normal Unity port that is used in the Steam release, assuming you're playing it for the first time.
Yes i am playing it for the first time
Should i try other source ports of doom or should i just try them after i complete the game
Honestly i say jump right in don't wait
use crispy doom or dsda doom (since everybody tells me dsda doom is better than prboom+)
Try them after.
Unity Doom is a fantastic port of vanilla Doom and more than enough of a great way for a first time player to get into the OGs.
you guys know DOOM 2 on DOS?
Yeah, everyone here does
https://doomwiki.org/wiki/Monsters_fleeing
Monster pathing in general is very simple and results in some odd behaviors around walls. Monsters like to walk directly along a wall since they usually won't turn around 180 degrees. At the same time, since monsters kinda zig zag since they can only travel in eight directions makes it hard for them to go through tight spaces. Cyber being wide, him especially. It's normal and not really related to lost souls
The monster AI in Doom causes attacking enemies to change direction and feint when the direct route to their target is obstructed. This normally adds to the realism and difficulty of combat (the cyberdemon on E2M8: Tower of Babel, for instance, could otherwise be killed through a sniper hole), but not always.
Interesting I never new the assigned behavior behind the demons
Okay thanks
of course, I have to always shill for decino's monster AI video too
They're very to the point without extra bs which is nice
Absolutely it's stunning.
oh not even that he's efficient to what he does but that The Content itself is quality. Even if it had extra flares
Hi! Thank you so much for offering help! 😄 I'd prefer to play something that does not add any new enemies or weapons, I just want new content for DooM 1&2. My skill level is average I'd say, so I can't really enjoy super crazy slaughter maps with sparse ammo where you have to trigger a lot of in-fight, I also dislike puzzly, platformy, switch hunt, extremely large/open/confusing. Arena fights and secret heavy are ok I guess, and the more linear the better 🙂 I have played through many cool WADs, especially the most popular ones (Scythe etc), but unfortunately I didn't keep a list so I can't say which ones I have certainly already played, or which ones turned out to be too hard. One thing I would appreciate is when WADs tell you exactly how they are supposed to be played, for instance "each map is supposed to be played by itself with pistol start", or "the whole WAD should be played without save scumming and in one go (carrying weapons and resources over to the next map) and the auto save feature after each map may be used" 🙂 Thank you I am looking forward to hearing your recommendations and I will also look for "This isn't even Remotely Fair" 🙂
Thank you I will check them out, but I think I have already played through all of them.
Thank you, not sure if I have already played Speed of Doom.
Thanks!
Going Down or Tangerine Nightmare might be good. The maps are mostly not all that large(TN's 7th map is a beast though). They're challenging but not excessively punnishing. Are intended to be played uv pistol start saveless but of course, they accomodate if you prefer continuous play, the mapsets won't break and playing with saves is always helpful to do as practice or even instead of saveless if you just don't have the time to grind.
Vanguard is also in that general difficulty and perhaps more linear. If you like Vanguard, its author (Skillsaw) has made lots of other content about on par with that difficulty. Skillsaw likes relatively large fights but he has a knack for making fights scarier than they look. I think Vanguard then TN fits your discription the best. Though if you were able to beat Sycthe, Speed of Doom or Alien Vendetta might be closer to that difficulty level (though AV needs you to have a wiki ready cuz the secrets are dumb). When I think of "normal player who has some experience, I think of GD, TN, skillsaw. My understanding though is that Scythe's latter half is quite challenging and would prepare you for AV or Speed of Doom which are towards the higher end of difficulty before delving into slaughter or real "challenge maps" like Ribbiks content. I've beaten SoD but I haven't too much pride that I would restrain myself from playing Skillsaw. I'm playing his Valiant now and it's fun and chill. When I want to get back to being punnished for playing the game, I'll play scythe 2
I'd definitely start with tangerine here
imo TN gets to be harder and less linear than vanguard. TN is however, and this is subjective of course, a little bit better of a product than vanguard
I think I managed to do most of it in like 4 hours
Really fast paced and short
That and moonlit district
meanwhile it took me months to do the secret map lol. Totally optional so barely counts
I was just in the zone that day like 15 coffees lol
I like the vanguard/TN design of having some 10ish maps. Combat Shock 2 did this as well. I think it just paces a lot better
Golden Souls 2
Did you try moonlit district yet?
That's I think 6 maps
Short and sweet
it's not on doomwiki. if you can't find a secret, do you use IDDT? I'm always paranoid that I'll not be able to find a secret. Like when I played glaive(not on wiki) I couldn't get 100% even with iddt. I do like what I see from watching a minute or two of your map02 playthrough
Yeah that was the issue with that since it only just came out. But the secrets are super easy. I'll probably just put all the maps up for other people
Btw I am playing through this one right now https://www.doomworld.com/idgames/levels/doom/Ports/p-r/redemption on UV (always play on UV) and I'm having a blast, although it's too easy and there are no indicators for the secrets (they are completely random most of the time, no dead body in front of the door or slightly different texture etc). And yeah it's Doom 1 so no SSG and always the same enemies, but still great 🙂
Moonlit District is a Vanilla-Compatible episode for Doom 2 featuring textures from Perditions gate. The WAD was a speed-map project made over the course of 4 days. It was tested in Chocolate Doom, Crispy Doom, and DSDA-Doom (complevel 2). Difficulties are implemented. Mouselook, jumping, and cro...
maybe for a marathon stream when I want to bump it out in one night
Does anyone know why some of the demons have blue blood?
whoever made the port that you're on thinks it's more aesthetic. All official doom ports have had all monsters with red blood (I agree. I play with blue caco blood and green knight/baron blood).
Scythe 2 is my personal favorite wad
It was the first Wad I played after Plutonia and the first 20 or so maps werent so bad
Map 26 is the hardest map i have ever played
it's next on the list for me
How does the Tyrant work in the new Not even Remotely Fair?
I get that he triggers the keen deathstate and is a cyberdemon with 1000 health(25 % of usual) but how did they accomplish that? I thought that keen deathstate is tied to commander keen's dehacked replacement and so is splash resistance.
To have splash resistance, you need to be a dehacked cyber or spiderdemon. To have the keen trigger you need to be a keen dehacked replacement.
One of these, or more, premises that I've believed doesn't hold up. For reference, this is a comp level to wad.
I loaded up the wad and went to map 32 and 28. NERF is only 10ish maps so I am loading into doom2.wad levels but with NERF monster replacements: The keens in map 32 were replaced with spiderdemons and did not trigger tag 666 nor was it splash resistant.. The spiderdemons in map 28 were replaced by the tyrant.
This leads me to believe that dehacked can change who triggers tag 666 but it cannot change who has blast resistance.
decino says that tyrants are modded keens but if they were then we'd expect them to be in map32
how can you warp again/trigger pistol start for each map?
-warp mapnumber
add it in the command line
-warp 5 to go to map 5
Just beat doom zero, for the most part I really like its level designs
I’m hesitant to try Zero
Plutonia was awesome but I’m about fed up with TNT. How then hell is TNT considered the easier of the two? The maps are way too big, it’s like a giant chore.
I’m partway through Zero and it’s good so far
I think the reason TNT is considered easier than Plutonia is that it isn’t as full of hitscanners, Archviles, and traps.
I HATE chaingunners!!!1!
Same
Apparently Doom 64 has a chaingunner in its code (despite not using it anywhere but the title sequence) and they replaced the hitscan attack with plasma like what the Arachnotron has
TNT is easier - it's moreso that TNT is longer, and waaay more boring.
Plutonia's level design and pacing is helped by the fact that the majority of its levels are short and sweet, but filled with punishing difficulty.
With TNT the difficulty isn't as high but every level takes fuuuucking foreeeeeeever.
I tried to play through Plutonia but didn’t get far because I found the chaingunners and traps so frustrating
In particular I didn’t like being punished for not already knowing where secrets or even the path forward was
Perhaps the Chaingunners are a bit too much.
I never really felt like Plutonia was punishing me for that. I've never been much of a secret hunter in the OGs.
It’s definitely well designed but struck me as a touch too meanspirited
IDCLEV##. Type this in as a cheat during game time and you'll instantly pistol start the level with ##.. So for pistol starting level 8, you type in idclev08 during gameplay.
There are other methods like selecting map08 from the launcher screen but using idclev will work on any port
I just finished Plutonia for the first time. Goddamn. That was brutally difficult, but a hell of a lot of fun.
it is mbf-combatable
Doom mod idea…:
Each time Doomguy/you, the player, picks up a Berserk pack, you’ll grow large for a period of time.
Think of it like 2016/Eternal’s berserk mode, but with extra steps like I mentioned above.
And you’ll not be a Doomguy for that period. You’ll still use his arsenal, however.
That could break game play on some maps because you may become too large to get through doors with how dooms size scaling works
they did say for a period of time tho, so the player would soon revert to normal size
Or…you can choose to turn big if you desire.
Generally I've yet to see a doom mod that changes the players size that actually lets them choose its usually either it does or it doesn't
Has anybody here tried gz3doom before?
Gz3doom?
Isn't that just gz doom
no, gz3doom, a modification of gzdoom that lets you play in vr
my brother just got an oculus quest and i wanted to try playing doom with it
Ah I can't help there
ok
We need more gzdoom-like ports for other games
Like doom 3, quake, and the build engine
Elementalism is an epic new mapset for GZDoom. Phase 1 out now! Download links for RC1 v1.01: ModDB Google Drive (mirror) OneDrive (mirror) At nearly 5 years in the making, this has been a labor of love for everyone involved, and it is amazing (and slightly surreal) to have it finally released! A...
Quake has QuakeSpasm Spiked which is probably the most advanced port, runs Arcane Dimensions, etc
DarkPlaces which I hear is becoming not dead but which no one who plays Quake seems to care about. I dont either. Base QuakeSpasm works for me.
A GZDoom equivalent made by the same devs exists for the Build engine. Titled Raze, it’s currently in-development and it already performs at least well to several Build engine games.
Yep pretty much 60 fps for Duke shadow warrior and blood easily
I just tried to play this new WAD https://www.doomworld.com/forum/topic/127913-not-even-remotely-fair-nightmare-difficulty-only/ using GZDoom but although I select Doom 1 and then Nightmare, I don't get the new maps. IS GZDoom not compatible?
Hm it says "DSDA Doom/PRBoom recommended"
NVM, works with PRBoom
it's for doom2. It is intended to be played on a vanilla compat port but that doesn't really matter unless you're speedrunning. GZdoom should be able to run it just fine. The reason it didn't work is that you had doom.wad loaded as the IWAD instead of doom2.wad. It being called NERF e1 made me think it was for doom1 for a second as well
oops ^^ thx
If people figure out how the NERF difficulty checks work, @ me. I'm super interested to know how they pull it off. not every map will prevent "wrong" difficulty choices but map06 for example spawns some couple hundred archies on UV. How do they do that? UV and nightmare have identical item spawns. map06 is probably the most interesting case so far. it has 1 monster on easy, 315 on HMP, and 420 on hard but spawns so many viles on you at the start that you will die if you try UV
Oh definitely very cool. Most fun nightmare set made too. I hope there is more like it
do you have any hint on how the game determines that you're on UV and summons those viles on map06? Maaaaaaaaybe they aren't even normal archiles and have weird AI designed just for the level but I doubt it
Hmmm I don't know personally. But I can try to find out
I thought Nightmare did have its own spawn flags but they weren't used in vanilla. Skill 5
I was watching something where you can make things like a keen into a cyber. Someone tested it on infighting in nuts. Could be something like that
At least I had to wonder why decorate kept giving Nightmare the 'Nightmare' spawn if it was the same as Hard
Spiderdemons are dehacked keens(as in if you open map 32, there are 4 spiderdemons where the keens usually are) in this wad.
But tag 666(or some tag trigger at least) is assigned to tyrants who replace the old spiderdemon
If that's true, then that would pretty easily explain that difference. I don't know if that's true. All I know from code is from decino vids lol
Very interesting! Love the creativity. Let me see
Hoo boy UDMF supports up to 16 difficulty spawn flags
is that port specific though?
Any port that supports UDMF can do it
All I can find so far is that decorate definitely has a Nightmare spawn flag. I never did much mapping to see the reality of that being vanilla or not
Really it does have me ponder on the what if of Nightmare not being intended as a joke and if it was simply more monsters than Ultra Violence and to a degree that the devs felt was as hard as possible but not 'not even remotely fair'
with just adding more monsters, at least that's what a lot of mappers use solonet for.
See that means people want it
Much like Quake's community having decided on its Nightmare as better off being not fast monsters but your max health cut in half and the rerelease going with that officially
That wouldnt work for Doom but more monsters does
i hope that the rerelease includes the classic NM at least. Either way, for this game, I am super curious how they got this to work. If anyone figures it out please let me know
It doesnt
Having played only Nightmare ever in Quake and a dozen times at that I cant say I miss the unmoving turrets monsters become, a similar problem Doom has with them that seems to have fast monsters as a concept falling out of favor
The way you have to play to win has never been mcuh fun to me
In Quake you can dodge the monsters nonstop because there are less, but the numbers of Doom monsters and UV+ throwing in coop monsters and making them fast, I couldn't get into it
You spend time learning all monsters have an established role and it goes out the window when they all stop moving to spam projectiles
Most of them even become the same speed projectiles
According to decino. A Pinky and Archie will race for a linedef trigger in an out of bounds room. On UV the Arch-vile will be faster, and runs over the trigger that activates the Arch-vile spawners. On nightmare the Pinky is faster which deactivates the Archie trap
The limitation is that it won't prevent UV -fast
can you link the forum post if he talks about the other checks
Yeah definitely. I just asked in a server hes in..so if you have any other questions I'll bring it up
What a legend. I tested that out by turning on and off -fast in and watching the pinky and archy race each other in the northwest out of bounds(I have iddt iddt on). Cool to see that. Very creative. map07 also has a cool check with the arachnotron triple kill finish only being doable if he respawns
Honestly just so ingenious
by the same token, I'd like to see runs on the "wrong" difficulty for levels where it's possible. map06 again, only has that killtrap on uv but not on lower difficulties. Maybe there's another trap that I just didn't find
how is doom2 map08 even possible
let them infight
they teleport to me
I saw that doom 2 and final doom have slight engine differences. Is chocolate doom able to detect which wad you are playing and adjust to be vanilla compatible?
comp level vanilla should work regardless. WOOF at least can tell the difference. I have never used chocolate but any port that has a vanilla parameter ought to be able to tell
I think I've found my next zone 300 a map pack called 10 sectors
Doesn't have a custom midi much so I used now that's what I call midi
Finished Valiant. About time for Scythe 2
Ayy gud luck
on their github repo
i think its on the discord
here ya go
They're charging $5 for Chex Quest??!
no
where u getting it
i didnt pay anything for chex quest
all 3 episodes or games or idfk its a wad is free on a site
forgot which
They don't sell chex quest anymore
I think 2 and 3 were free though
doom 0
Which Doom source port is recommended for multiplayer that stays close to the vanilla gameplay?
zandronum and odemex are relatively popular but are closer to GZ than vanilla
Doom kid intensifies
How is ZDaemon?
Zdaemon and Zandronum are both based om ZDoom
Okay
Odamex is closer to vanilla I think, but it doesn't have a large playerbase or any playerbase at all tbh
Various compatibility settings, to emulate vanilla Doom, Boom, or ZDoom physics and fixes
I think that means it has vanilla support
Okay I’m trying to play with my sister so playerbase isn’t an issue
Awesome. Thank you very much
Chex quest the original game and 2 and 3 were never sold to begin with it was always a free game
That's on switch because 5 dollars is the lowest price the people porting the game were allowed to set
Although this pricing isn't the original chex quest this pricing is for the remastered chex quest HD
I'm on the chex quest discord and saw them discussing it
Chex quest was sold as a bonus for buying chex cereal
Chex quest HD isn't a remaster, it's a separate product
No the cereal was sold the game was free that's why people are able to download it from the official site to this day
All 3 games
Chex still has it on their site? Cool
No there's a chex quest website
Oh okay
Did Chex Quest have good level design and such? I never played it as it was over a decade before my time
Chex quest HD is a full 3d remake of the original game if you want to be specific
Yeah it's honestly better than it has any right to be
Neat.
Download chex quest 3 and pop it in Gz doom you might like it
The chex quest games are just single episode games and chex quest 3 just combines 1 and 2 and adds a 3rd episode
Okay
is there anyway for me to get the plutonia wad?
Do you have Unity Doom?
(Or Unity Doom 2?) to be clear the Unity version is the one on Steam
If you do, it should be in the Steam files
well i have ultimate doom on steam which allows you to play plutonia via the mod downloads
Then you can just download them for free with a bethesda account
ik but i want the wad to play on gzdoom since i prefer it
do i need final doom to get it?
Once you download the wad you can take it out of your steam doom unity folder and put it in Gz doom that way
ok thanks
Make a copy of the wad file instead of moving it though
Today march 15 2022 is when the original doom is set
Nope
Ifs not
doom 2 thoughts, which is better 1 or 2?
Plutonia
tnt
I think 1 has fewer dud levels but 2’s best maps are better than 1’s best maps
That’s not saying much when doom 2 has maybe 2 good maps
That’s harsh and I disagree a good bit
I think the first 9 maps are really good, map 10 is fine aside from being way too long, the middle section is a slog, but then it picks back up towards the end except for the Icon of Sin
i will fite you
By “towards the end” I mean somewhere around map 20
U could but that’s animal abuse
I pistol started it a few weeks ago and cant even name many standout moments and the ones I think are are actually more chill Plutonia moments
Doom 2 is literal garbage
i am quite the fan of goat curry
Aside from first like 3 maps
Goat tastes good

the only doom 2 maps i really don't like are the city maps
downtown
suburbs
factory
industrial zone is kinda meh but it has a great premise
Then the other 99% as well
Plutonia is well made but it’s both extremely ugly (I know Doom 2) has the same issue) and also it’s excessively dickish from minute one and I hate that
Classic Doom timeline
.2015 The UAC is founded by Thomas Kelliher
2018 - The military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel.
2019 - The Marine assaults a superior officer, and is transferred to Mars, home of the Union Aerospace Corporation.
2021 - July 1 - DOOMNL 01-D19305-1C is published.
2022
March 15 - Mars receives a message from Phobos base stating that the base is under attack and requesting backup.
this is not canon. was debunked by romero himself
all made up by someone not part of id
Doom 2 is uglier than plutonia dafuq?
Tbh I think Doom 1 is the only iWAD that looks good
i interview dario casali himself last weekend
👀
The particular look it has would remind you that you're playing it if the monster placement didnt
the plutonia brick textures are from castles in the south of england
And he said doom 2 sucks as well right?
i'm struggling to make sense of this sentence
The textures. Theres a feel you get just walking around one of the maps.
Again Doom 2 is also not good looking (except the last few maps. Those are pretty good looking).
Eh
keep in mind this was all made 25+ years ago
So when it set
no point comparing the visuals to what we see now
plutonia leans heavily into abstract design which means it has aged way better
doom 1 is good for the first episode
I admittedly never got far in Plutonia but the first few maps at least are aggressively mud brown
then it's garbo for 2 episodes
In the 2000s that’s all we know
Knee Deep bores me
I actually love episode 2
and the episode 4 is the redemption arc
Shores of Hell remains interesting
No rest for the living, now that’s the spicy
i hate crates lol
so by the time i hit E2M2 i'm out
inferno has some cool ideas that are poorly executed from a level design perspective
like limbo
I feel like Episode 1 is a little too hitscanner centered and episode 3 is ambitious but often ends up being needlessly confusing. Also episode 3’s first 2 maps are excessively stringent with resources.
episode 1 is constrained by the limited bestiary
but it's got the best layouts
and the OST slaps
Episode 2 feels good to play (most of the time) and does some cool aesthetic stuff.
well, for me anyway. romero's maps are usually my favourite and he made all of ep1 except for 1 map
and then he made none of ep 2 and 3
Doom 1 in general kinda suffers from the limited roster.
yeah doom 2's expanded monsters make the game tbh
especially for a mapper's perspective
doom 1's mobs are way less fun to work with
It’s still a great game but you can kinda tell that they sometimes had trouble making unique encounters
yeah
there aren't many encounters in the first 3 episodes that are super memorable
ep4 they go ham with barons and cyberdemons so that gets nice and chaotic
I think I like all of Doom 1’s episodes except for parts of 3 because of ammo deprivation at the beginning and too much complexity at times
i should go back and do a playthrough of the originals at some point
just gotta find the time lol
Episode 4 is actually the episode I remember the least for whatever reason. Probably because it’s the only one I didn’t replay for my UV playthrough (admittedly I used cheats to get through episode 3 because I struggled so much. I want to go back and do it right soon).
i was always captured by how much harder episode 4 was than the rest
I remember that much
cyberdemon on map 2 had my little brain spinning hard
that NIN trap with all the barons on map 1
I also liked Sigil except map 7. Map 7 crossed the line in terms of hostile level design.
sigil i really liked actually
more than i thought i would
and on that note, time for some elden ring
peace o/
"No, it doesn't. That was the SNES manual that we didn't write." -- John Romero
We consider this myth BUSTED. https://t.co/rJkbM7Erwr
4176
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Doom has been ported to the Raspberry Pi Pico
This is a video of the shareware version Doom running on a Raspberry Pi Pico which has only 2M of flash!
It shows the demo, then some actual user game play.
For more details on RP2040 Doom, see the blog here: https://kilograham.github.io/rp2040-doom/
The code is at https://github.com/kilograham/rp2040-doom
Mind you, this isn't an actual computer, it's a microcontroller.
Doom on a 4$ piece of hardware
That's very impressive
The pico is literally cheaper than the game lol
u fuckin serious
Yep just watch the video
lmao true
how do i host multiplayer in lzdoom
or make a multiplayer game
or something
no i dont wanna use zandronum it lags, not that customizable etc
You can start a local network game with the -host command parameter
you can't online multiplayer with lzdoom
and zandronum isn't laggy wdym
are you on a really low-end device
Then join it on the other device using -join ip here
it is for me lmao
why else would i be using lzdoom
You can multiplayer on lzdoom
You just can't multiplayer outside the local network
thats fine
Yes you could do that but it's a pain in the ass
Im not usually one to jump to the defense of zdoom based ports but they are nothing if not insanely customizable
yes
If you are not modding the game that much maybe you could use Odamex, it's very lightweight and has many multiplayer features
zandronum wasnt for me
was very confusing and hard to use
took long to set up
lagged like i said and i couldnt find a way to make it less laggy
how is zandro confusing
yeah ive used odamex
its pretty good but could be better
actually nvm yeah zandro is pretty confusing
lmao
If you want LZDoom multiplayer this page maybe can help you https://zdoom.org/wiki/Multiplayer
Multiplayer is a term used to represent a game with multiple players. This can be in a competition style, such as deathmatch, or a cooperative style of play against the game's monsters.
But basically all you gotta do is use the -host and -join commands
Played this with @calm cradle yesterday. Probably the most fun i ever had in classic doom.
We should set up something like this one day and all play it together.
Basically horde/tower defense, with upgrades and stuff. So much fun :3
https://www.youtube.com/watch?v=grisqWQPpnY
This is a great original Doom 2 mod where you have to protect your base from rounds of enemies.
my friend's playing doom 2 for the first time and i'm guiding them through everything
it's really fun
I let my friend play doom once and all he did was complain about not being able to jump and freelook
Let him play GZDoom instead and he got bored after 5 minutes

my friend started with gzdoom and they said the game scared them lmao
Brhh
Im playing on chocolate doom for the first time
let him play italo doom
he won't be bored after that

what are you guys' thoughts on slaughter maps

