#classic-doom

1 messages · Page 157 of 1

hexed escarp
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yeah, crispy doom seems cool but for me, the pixelatednes is also sorta part of the experience

gusty falcon
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I'm definitely a mod user through and through so gz is the one I use.
Plus atleast for the longest time it was the only port that i knew if that let you disable the view Bob when you move (motion sickness)

tacit remnant
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Mostly I had less setup trouble with Crispy

hexed escarp
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i think the main difference with crispy is just resolution boost

tacit remnant
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Crispy also lets you disable the movement bob. I set it to 75% because I felt the default is a bit much

gusty falcon
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I asked around for awhile but no one gave me another port that i had access to on mobile that could do it untill I found out pr boom plus can

hexed escarp
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if/when i try to make maps for doom, im probably gonna keep them vanilla for reasons previously cited

tacit remnant
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I’ve played with some Boom stuff but it stays close to vanilla

gusty falcon
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Usually the closest i get to vanilla is when I'm playing pr boom mostly when trying to play an intensive map that doesn't let me play or with good frame rate otherwise eviternitys heaven episode is a good example frame rate drops all around
Otherwise it's either final doomer

Or brutal doom purist mode because i like better enemy reactions

Or beautiful doom

tacit remnant
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Brutal Doom’s blood splatter seems distracting to me. I should probably give it a try at some point, but it looks like A Bit Much

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Btw how would I set it up?

gusty falcon
# tacit remnant Brutal Doom’s blood splatter seems distracting to me. I should probably give it ...

Blood splatter It can be turned down alot or pretty much off if you like usually i turn it down to low.

You'd need to use gz or lz doom to start its actually pretty simple especially if you already are using a loader tool like zdl

If you don't want to use a loader tool all you really need to do is put the brutal doom pk3 file in the same folder as the gz doom port then drag and drop it onto the gzdoom exe then bam its running.

tacit remnant
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Can it work with PRBoom?

gusty falcon
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No it needs gz doom to work

tacit remnant
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I might at some point but that would involve setting up GZDoom again.

gusty falcon
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Either gz doom or zandronum

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Not much work there though

tacit remnant
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I’d be more willing to try with Zandronum

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Can it be run with custom WADs? If so how?

gusty falcon
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Absolutely pretty much any custom wad that doesn't require a specific port to run (i.e. Eternity engine) Best way to do it is with zdl, doom runner basically any program that lets you tell the game what order to load the files in

Because when using mods it's best to have the map loaded in first incase the map has weapon changes

tacit remnant
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I’ve been using drag and drop to load pWADs. I take it that there’s another method

gusty falcon
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Yep

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Drag and drop works for like 90 percent of stuff

The way it'll load the files is in alphabetical order by file name with that method

tacit remnant
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So I drag and drop the WAD, then Brutal Doom?

vast reef
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select them both and drop them onto gzdoom

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or zandronum since that's what you say you'll be using

gusty falcon
# tacit remnant So I drag and drop the WAD, then Brutal Doom?

Depends for example if you wanted to say play eviternity or btsx and brutal doom with the drag and drop method and not have any issues

You'd need to rename the the w. Wad file
To say
01 btsx ep1. Wad
And then brutal doom to
02 bd21. Pk3

Then the drag and drop will work without a hitch

vast reef
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you can just use the command line or a launcher like zdl or doomrunner (i like doomrunner a lot more)

gusty falcon
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Because it can automate alot of the manual stuff once you set it up

vast reef
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using the command line can be fun too though

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but yeah launchers are still the most convenient and easy to use

gusty falcon
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Eh it's too tedious for me it's annoying enough having to use it to set up dos games with dos box because the commands you need to use aren't always straightforward

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And they can even vary game to game

tacit remnant
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Thanks for the help

gusty falcon
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No problem

plain apex
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finite crag
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is it possible to run doom II mods on the doom III bfg edition?

past field
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If you mean via source port, yes

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But on the thing itself, theoretically yes, but its hard

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I think you’ll have to edit the iwad and put the mod files in it

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But at the end of the day, just use a source port. Its easier and better

ancient lion
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Gzdoom can run wolfenstein and its own brutal version

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Go to moddb.com and search up "Zio Mcalls Brutal Wolfenstein"

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Also press h to flip off nazis

quartz osprey
ancient lion
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@quartz osprey maybe a russian version where hitler is just stalin and general fettgesicht is lenin or marx

dull snow
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Y tho

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It's actual war, not a video game

vital knoll
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So was WWII

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That was actually real in case you didn't know

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Nazis and Hitler and stuff

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Actually happened

finite crag
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We'd rather not.

vital knoll
finite crag
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Don't push it. I have made myself crystal clear.

pine raft
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Any doom mod recommendations! Cause the one in the video was amazing and now I’m addicted lol

pine raft
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BET ILL LOOK INTO IT

royal heron
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Hey Koma

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Sad that yt has become such a shitshow that you've decided to delete your channel

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It used to be so much better before susan made some stupid decisions

finite crag
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Shit happens

vital knoll
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Explains a lot

pine raft
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Wait we’red my video go. I linked lol

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Oh I got warned for posting it here? I thought this was the doom channel like for 1-2

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Sorry lol

vital knoll
finite crag
pine raft
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Oh ok sorry

finite crag
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You'll most likely get some proper feedback from there because the guys in this channel know their stuff alright

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Ah, it's a gameplay video, so posting it just on #videos is alright

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Sorry for the confusion

zenith berry
royal heron
finite crag
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ye

drowsy breach
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found a CD today called "the ultimate DOOM thy flesh consumed" and the CD is labelled "for windows 95 and DOS"

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anyone know what this is?

pearl osprey
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Exactly what it sounds like, Ultimate doom

drowsy breach
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what would be the best way to play it?

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is it even safe to put into my PC?

pearl osprey
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Yes, if the CD still works you can extract the DOOM.WAD file and download a doom sourceport to play it

drowsy breach
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awesome, thanks

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omg it has a text file with a couple FTP links. This is so cool

dapper flint
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Cool icon also

sturdy sparrow
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Do people from Ukraine get the new Doom 2 map for free?

worldly echo
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considering most of the people in Ukraine had to leave everything they had, i think a doom mod would be the least of their concerns

wide sinew
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Just donated. I wanted to donate to help Ukraine either way, so I figured I might as well donate through Romero and get a new WAD alongside it

dapper flint
dapper flint
wide sinew
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Also, I tested it, and if you put it in your WADs folder in the 2019 Unity port of Doom II, then you can play it through that!

tacit remnant
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Is the local multiplayer option in the Unity port LAN or splitscreen?

zenith berry
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Do you think Bethesda should re-release more lost Doom games? Doom RPG, Doom II RPG, Wolf RPG and Doom Resurrection.

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The RPG games would fit for a handheld console that is the Switch.

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As for the first Doom RPG, it’d have to be remastered to a widescreen format.

tacit remnant
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Depends on how many people would buy them. I’d probably buy 1 or 2 of them. I think it would be smarter to put them on mobile though

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Having Doom fun in my pocket would be neat. My first choice would be mobile Jupiter Hell, but Doom RPG would also be neat

slate pendant
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Doom resurrection would be fun to play

finite crag
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i played the first doom yesterday for the first time

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my god

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its....beautiful

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kinda get lost easily but other than that, its very good

sturdy sparrow
finite crag
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well, havent played 2 yet sooo i cant know until i do

sturdy sparrow
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I love Doom 1 & 2, I first played them when each game was new back then and I always come back to playing fan made new map packs.

finite crag
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wow, old man /j

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anyways, im havin fun sooo i cant wait until i beat 1 and to move on to 2

mighty stone
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DOOM 2 is great

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I feel like overall the first DOOM is a better experience

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Mainly because of a lack of city levels

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But DOOM 2 has higher high points imo

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Plus Super Shotgun doomguy_grin

finite crag
worldly echo
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what weapon do you think has killed the most imps?

split veldt
worldly echo
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thats what i thought

azure nimbus
# mighty stone But DOOM 2 has higher high points imo

there is something to be said about a lot of doom weapons not really being built to fight the larger monsters. Shotgun, chaingun don't really work all that well against anything as strong or more than a hell knight. IE doom weapons were mostly made with doom1 monsters in mind

meager kite
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I like doom 2 due to modding but my favorite original doom game is finale doom

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Plutonia map 29 15 3 and tnt maps 31-32 and maybe 28 are great

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Go2it holds up incredibly well and inspired wads like hell revealed kama sutra and alien vendetta

dapper flint
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I like

tranquil kindle
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Are the devs for the unity port of Doom and Doom 2 in this server?

tacit remnant
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How does the local multiplayer option on the Unity port work? Is it splitscreen only or does it allow LAN?

pearl osprey
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iirc Lan only

sturdy sparrow
# finite crag wow, old man /j

once you reach my age, you will think it's actually not old 😄 anyway I just donated my €5 for this very helpful purpose and got a new map for it 🙂

finite crag
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oh nice, hope you have fun

sturdy sparrow
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thx, I hope we get more from @vague lion 😅

tacit remnant
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Cool thanks

tacit remnant
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Okay I’ll just use a source port

candid birch
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Never thought I'd find out there's a doom mod where the story is squidward just snaps and goes postal on bikini bottom XD

worldly echo
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opinions on plutonia 2?

tacit remnant
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If it’s anything like Plutonia 1, then prepare for pain

royal heron
worldly echo
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wow

candid birch
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Plut 1 assumes you're a veteran of doom. Plut 2 assumes you have quite a bit more experence over said veteran.

royal heron
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Map 11 is called Hunted? Cool, Map 11 of Plutonia 2 is called Arch-Violence

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Nuff' said

finite crag
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I'm trying to use vanilla essence on gzdoom but I don't know how to make it autorun .pk3 files?

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the only way I can do it is by dragging the .pk3 files to the gzdoom .exe but I want it to be there by default

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I remember I could do it on an old version of gzdoom because it had a browse menu, but now it doesn't have that? I tried changing the .cfg file following the instructions I saw on a post but it still wouldn't load with the vanilla essence .pk3 by default

vast reef
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demonsteele

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check out icaruslives on youtube for mod recommendations

pine raft
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@vast reef ok bett

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I’ll check them out!!

vast reef
finite crag
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can someone tell me how tf to enable .pk3 autoload on gzdoom? I have tried editing the .ini folder in several ways and nothing works lol

vast reef
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or even better

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doomrunner

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there's no such thing as autoload

finite crag
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which zdl should I download

vast reef
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wait im stupid

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i used QCBasicer's

finite crag
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so I'm guessing I just play using zdl instead of going straight to gzdoom

vast reef
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that is correct
but doomrunner is much better than zdl imo

gusty falcon
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Looks like my next bite sized wad is going to be vanguard and I'm not ashaned to admit that I'm playing on I'm too young to die cause I tried playing on hurt me plenty and ultra violence and I quickly realized that without knowing the maps I didn't have the knowledge to tackle the encounters properly so I'm gonna build up to that

candid birch
vast reef
safe moon
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anyone got a favorite map for classic doom 1 and 2?

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Mine's Refueling Base

tacit remnant
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My favorite Doom 2 map is either Tricks and Traps or The Living End. I actually really hate Refueling Base, not because of anything especially wrong with its encounters or structure (aside from the hitscanner hallway. There’s an appropriate use of hitscanners but that isn’t it), the main thing is that imo it should’ve been made 2 smaller maps. It is my go-to example of levels that outstay their welcome.

worldly echo
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I LOVE mount erebus

sharp ginkgo
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Frog

distant breach
distant breach
distant breach
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Lower expectations of profit is a good enough excuse to not re-release them ultrakappa

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In any case the RPGs haven't yet been lost entirely from the web, unlike Resurrection doomcry

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Yes

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Bethesda is a corporation

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In any case, even if they re-release the game, it will be marred by microtransactions

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Don't know what Microsoft would do tho

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Do want to play the RPG games?

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I can help u

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Ok....

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J2ME Loader was so terribly difficult to find

sharp ginkgo
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Frog

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(I can help@finite crag )
Frog

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(I found all the old doom games on a game websites and it's free to play and such)
Frog

sharp ginkgo
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Sadge
Frog

vast reef
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are you going to say frog after everything

dapper flint
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auger zenith. justright justright

hexed escarp
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BRUH

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im so mad

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i just got to the end of e3m5

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and it was really annoying

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but then i went into the skull door hoping to get some loot or something, and it flooded the room with pinkies and i died

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im so pissed

strong stratus
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hey

hexed escarp
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help, im in a room in e3m6 and idk how to get out

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i opened a door, and went in, and the door closed, and i killed all the guys in there, but now i cant find where the door was or how to get out

hexed escarp
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and i hear the noises of like 20 pinkies outside of the room

molten iron
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There is a secret door in the walls

hexed escarp
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BRUH

molten iron
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just press "use" on every bit of wall

hexed escarp
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i just found it, thats so dumb

molten iron
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yeah ik

hexed escarp
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it was exactly the same as all of the other walls

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yes

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idk, it was green

ancient lion
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Should i play chex quest on my gzdoom source port

finite crag
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welp, i did it, i beat doom 1

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now onto doom 2

runic obsidian
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congrats, you'll love doom 2

proud scarab
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just beat doom 2 nm no saves. that was pain

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to the master levels

cinder nest
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everybody gangsta until he puts his hand on plutonia as well

proud scarab
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oh final doom comes next

cinder nest
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ah, good luck

proud scarab
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thanks :)

royal heron
# proud scarab just beat doom 2 nm no saves. that was pain

That's a very hard thing to do, especially when you die then pistol start since no saves
How long did it take you?
also, final doom is going to be way worse and I doubt it's possible for normal people unless you decide to learn the speedrun strats and grind

proud scarab
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also i started at 12:00PM (midday), and i practise speedrunning a lot too.

royal heron
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that's... very fast progress

thick gust
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Practice gets you a little bit better each time.

dapper flint
vast reef
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maybe it just took a long time

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idk what time it is for him rn

royal heron
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That's nearly 6 hours from not done to done, most people take days or weeks
But actually, it depends on if he was doing single segment or ILs

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Single segment is gonna be even harder to believe

azure nimbus
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has every final doom level been beaten on nightmare (IL pistol start) yet?

dapper flint
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If it means enough for you to come here and say I beat this or done that... you should record it and share it. Otherwise its assumed you save scummed the whole time

royal heron
azure nimbus
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surprised anyone beat TNT, I still can't get off my anti-TNT arc

vivid vine
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I was going to pistol start it after I did Ultimate Doom, Doom 2, Double Impact, and Doom The Way Id Did and its fourth episode that way but 7 maps in I was feeling ill

sour mantle
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I want ID to drop Classic Baron dakimakuras

hexed escarp
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is it unrealistic to try to kill every enemy you encounter on a first playthrough of doom/doom II?

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cuz im on e3m7 and ive been doing that so far

tacit remnant
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I’m working on a vanilla Doom 1 WAD, and want the first episode to be a horror techbase. I’m having trouble thinking of fun sequences and such to spook the player. What are some WADs I should look at for ideas?

cinder nest
hexed escarp
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oh, i havent been finding all secrets

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i didnt mean trying to kill all enemies in a level, i just meant all enemies i find

cinder nest
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ah i see, that's the normal way to play the game i think

hexed escarp
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ok

tacit remnant
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You may need to punch some to death to save ammo but yeah most people just kill demons as they find them

hexed escarp
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im very new to the game so pistol start is too hard for me so ive been saving at the beginning of each level

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and loading that when i die

royal heron
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Ah

hexed escarp
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after just playing it, e3m6 is probably one of my favorite levels in doom so far

tacit remnant
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Is that Mt Erebus?

hexed escarp
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YES

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oops caps

tacit remnant
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No problem.

worldly echo
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its what the doom 2 city levels should have been

vast reef
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im shit at finding secrets lmao

hexed escarp
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Wait are we allowed to swear here or not?

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I’m confused, cuz the rules say no profanity

tacit remnant
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Does lighting affect demons’ ability to see you? I am testing a map with cyberdemons and the only thing I’m unhappy with is how long they take to see me, and I’m unsure if the reduced lighting has anything to do with it

vivid vine
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No. They often place spectres in complete darkness and they dont have any special extra sight abilities. Certain demons are flagged to Ambush and not wake up until they actually see you and ignore sounds you make- tends to be why you might round a corner and have a hell knight ambush you

tacit remnant
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Okay. Maybe cyberdemons are just slower to notice the player than I remembered

hexed escarp
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I kinda wanna make a vanilla compatible doom wad, but idk where to start and I don’t really have any ideas

tacit remnant
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One method would be to have an overarching theme and make the levels all fit into that theme somehow

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For example, maybe a town overrun with demons and each episode is a part of town (commercial district, amusement mile, factories, residential, etc) ending with the place where the first portal was opened, maybe an old bookstore with cult imagery everywhere to imply a necromancer or such did an evil spell in the store to open the portal

hexed escarp
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Ok, thank you

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And for gameplay, I kinda wanna make something very centered on infighting because I find it a very amusing mechanic

tacit remnant
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If you have a circus/carnival type level, make sure it’s creepy and ominous. To do infighting, just put different demon types near each other a bunch and don’t give the player too much stuff

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And after I finish the WAD I’m currently working on, I want to try my hand at a hellish amusement park WAD

prime lava
vast reef
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just no slurs

finite crag
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Hello chat!

slim willow
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Hello

rigid jacinth
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word of advice, do NOT launch Russian Overkill, Bolognese Gore, and NUTS.wad at the same time

past field
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nuts3.wad + 100x + project brutality v3.0

royal heron
peak void
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I played the Ultimate Doom from Steam for the first time a few days ago, Its way more Fun (especially searching for all secrets) than 90% of my other Games and I just finished "Knee-deep in the Dead", I am really impressed by this Game so far
(I already bought most of the other Games too, I will play them after I finish Doom 1)

peak void
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I did spend about 30 minutes on E1M2 just to find the 2 secrets I missed.
The First one I found (The one for the big outdoor area)
The Second one, I had to look up (the only secret to date I looked up) and it was such a easy one too xD

vast reef
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it was so fun reading the crash message

vast dome
zenith berry
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How many hours would it take in total to play and finish every single Doom WAD ever created from 1993 until present?

tacit remnant
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Probably multiple lifetimes

dapper flint
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^ that's just maximum doom

vivid vine
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Maximum Doom will take one life

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Your life, if you touch it

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Someone on youtube made an entire series streaming what was found there. They suffered so the rest of us didn't have to

dapper flint
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Maximum.wad... that's the true hell on earth

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If someone ever does brutal maximum doom the universe will fold on itself

hexed escarp
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i just realized

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the end of next year is doom's 20 year anniversary

sinful stratus
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Klassic

tacit remnant
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30 year

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But yes it’s a big milestone

hexed escarp
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oh right i can totally count

azure nimbus
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is it realistic to beat a lot of sunder with pistol start no saves? even by map 4, the maps are enormous(even decino used saves last I saw)

grim pollen
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Highly skilled players i'll never count them out but otherwise it'll take a bunch of routing and planning.

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But I think map 4 is more easy than 3 to do pistol start but precarious agh and grinder has some of the toughest fights in the original incarnation of Sunder before IG added new maps.

azure nimbus
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I saw it just above combat shock2 on the "wad for skill progression" on the doomworld forums but I beat combat shock 2(after a lot of struggle). Sunder maps are craazy long. I might just try going as far as I can without saves but then use saves like decino did

grim pollen
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did you no save CS2

azure nimbus
grim pollen
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Either way thats a big achievement. Good at doom

azure nimbus
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Danke. I really gotta get in the habit of recording the successful runs. I can't save alllll the footage I get but I should highlight the wins for the scary maps(TN map10, CS2, MSCPmap14). I barely have the habit so far, only doing it for MSCP14 so far. twitch deletes vods after 2 weeks.

grim pollen
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I get 60 days and I still forget to highlight it before it gets lost 😦

azure nimbus
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F. Someone did show me how to do a demo a while back. I'd do that for speedruns but I'm good with just streaming if my goal is to "win" rather than "win fast"

grim pollen
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Then you get this weird "Unholy realms Part 2" with a missing Part 3. Oops

fluid birch
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Does anyone one know any cyberpunk themed doom wads

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?

finite crag
fluid birch
hallow herald
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Anyone know how to turn off the dynamic lights in Delphi doom?

hallow herald
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Without breaking the software renderer that is

hallow herald
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nvm i figured out how

hazy idol
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Just curiously wondering. Got Doom and Doom 2 on the switch. Enjoying the hell (no pun intended) outta of the add ons. Any chance they're continue to release any more new add ons for console?

tacit remnant
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The addons are the same on all platforms but who knows

finite crag
tacit remnant
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If you were on PC I’d recommend downloading a source port to access the custom campaigns people make for Doom and Doom 2. That’s where those addons come from and there are more than you could possibly play

finite crag
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I just want Plutonia 2 as an add-on...

hazy idol
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I just don't have a PC, console ports are my only luck. If I did have a PC I would have definitely had some wads and source ports going. Still, fingers crossed, hopefully some more add ons to be on console in the future.

tacit remnant
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Hopefully

hexed escarp
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just tried playing doom with the earthbound soundfont in gzdoom and let me tell you right now, it does not work

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it uses completely the wrong sounds for stuff

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sgm works beautifully tho

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do doom speedruns have to be vanilla compatible?

pearl osprey
hexed escarp
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ok

azure nimbus
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If it's a vanilla compatable wad of course. The 4 IWADS are. But a lot of stuff you might find online is BOOM compatable

hexed escarp
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and i just looked at speedrun.com and it says vanilla compatible aswel

pearl osprey
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speedrun.com has both leaderboards for the unity port of doom and vanilla doom

hexed escarp
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yeah, i saw

pearl osprey
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however you won't find many people speedrunning vanilla on speedrun.com

azure nimbus
#

the download page or doomwiki pages will usually tell you what comp level to use.

opal blade
pearl osprey
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better stick to dsda for vanilla and speedrun.com for unity port imo

hexed escarp
opal blade
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oh

hexed escarp
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hence, the shittyness

finite crag
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Unity Doom is awesome.

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One of the best improvements of a port I've ever seen I think.

gusty falcon
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It's awesome except when you compare to just about everything pc source ports have resolution fix yet?

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@finite crag

finite crag
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Don't know what resolution fix is referring to.

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I like the Unity port - it's my main way to play the older Doom games. They're the best Doom ports ever, and they're a great way for new fans to get into the series. A+ in my book.

tacit remnant
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I like the Unity port as well. Easy to use and doesn’t mess up basic mechanics like GZDOOM

hexed escarp
#

is crispy doom vanilla compatible by default?

azure nimbus
hexed escarp
#

how do i turn on widescreen in crispy doom

hexed escarp
#

jesus christ e3m7 was confusing as hell

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also wtf i beat spiderdemon in literally 30 seconds

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not much of a final boss if you ask me

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i had a bunch of cells so i just hit it with the bfg twice, then some plasma gun, and it was dead

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welp, onto thy flesh ig

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or should i play doom 2 first

hexed escarp
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im starting with doom 2 cuz it seems easier

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why is the music so chill lol

vast reef
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ikr

hexed escarp
#

doom 1 music was made me think, "you are the epitome of death, you are the destroyer of worlds"

#

doom 2 music makes me think "you are going shopping"

#

at least so far

trail wind
#

what is the best way to mod classic doom?

slim willow
#

Get the GZDoom source port on PC and go from there.

trail wind
#

ight thanks

slim willow
#

np

trail heath
#

Hardest doom 2 level?

vast reef
#

entryway

slim willow
#

clearly

tacit remnant
#

Icon of Sin. IDK maybe I’m weird for struggling so much with it.

#

I kinda wish they’d just done a gauntlet level at the end instead. If they had time a proper Icon of Sin monster who is a big guy who attacks with a bunch of buddies would’ve been cool, but I think the Icon we got was kind of a bad compromise

past field
#

nah, icon of sin is easy

#

you just have to time the rockets right. a crosshair should help when getting started

tacit remnant
#

I remember always getting knocked off the platform before I could take the shot

past field
#

the trick is to start firing as soon as you're higher than the platform containing the rad suit and berserk

#

thats the best I can explain it

finite crag
#

the trick is to do idclip and kill the Romero head without dealing with the lift /j

past field
#

plutonia's MAP30 is much harder, and TNT's MAP30 is probably the worst

tacit remnant
#

I assume the notion that this boss was a bad idea isn’t controversial though

past field
#

I havent played TNT enough to know what the good areas are in the start of the map

finite crag
past field
#

worst as in hardest

#

and a bit of me saying that its bad

tacit remnant
#

I’m still over a dozen levels away from the Icon in my current playthrough but I’m already dreading it a little. I guess that getting good RNG for the monster spawns is also a factor though

gusty falcon
fast mortar
#

icon levels in general arent fun at all, everytime i reach one no matter the game i always wanna finish it as soon as possible

azure nimbus
#

Alien Vendetta's icon is notable for having an insanely fast elevator so you need to sr50 to get there. Plutonia I guess since it's also a level? But I liked other endings more like Speed of Doom's 3 min survival level or Going Down's boss fight then escape sequence or the Eviternity boss fight

gusty falcon
#

Impossible technology wise

azure nimbus
# gusty falcon Impossible technology wise

There is the cyberdemon. He's a big boy. There are monsters like the revenant that have multiple attacks even at range so we know a variety of attacks is possible. Some monsters spawn other monsters(pain elemental) so we know that they could have made that monster still spawn other ones. It was within the conceptual bounds of the engine to make that sort of thing imo

gusty falcon
# azure nimbus There is the cyberdemon. He's a big boy. There are monsters like the revenant th...

Yeah but try that with a monster that is 2 or 3 or 5 or 10 times the cyber demons size and give it massive moving parts and complex for the time ai patterns which is what Molly was talking about and then add the enemy spawners the icon has on top of that

I highly doubt the engine could handle that
Or if it could I kinda doubt every pc that got a hold of doom 2 would be able to run the fight back then

finite crag
finite crag
royal heron
#

Man, people really do forget how good they have it with sourceports

#

:/

#

Although I do agree that most IOS fights suck

#

Plutonia's doesn't though, arguably the best out of the commercial IWADs

royal heron
#

Plutonia's is arguably better

#

There's a random exit in there for some reason in the arena, there's an annoying platforming section at the beginning and most people won't bother to check the coloration of the torches for an answer and figure it out via trial and error, the fights to get to the arena are bland, and lastly the brain and romero's head aren't even aligned

#

But at least that makes it possible to complete tyson although with the cyberdemon in there I hardly doubt anyone would try pistoling it to death :p

finite crag
#

TNT in general is bad.

royal heron
#

Honestly agree to a point, it's just mediocre

#

Not shit, but not the best stuff

eternal lance
finite crag
#

SOOOO BORING.

gusty falcon
#

I do agree though that just throwing a giant wave of demons at the player at the end would have been better

hexed escarp
#

Is prboom+ vanilla compatible by default?

grim pollen
#

From a modern standpoint ya doom 2 could have had a better conclusion but from a 6-7 year old mindset the constantly spawning enemies proved to be really fun test zone to survive as long as possible. I was never any good at beating the final boss back in the day but IDDQD and map 30 could create an afternoon of fun. I'd do other silly tests on map 32 seeing if I could beat the cyber at a savepoint with each weapon from the pistol to the BFG.

pearl osprey
#
DoomWiki.org

PrBoom is currently maintained by Rob Young (RjY), with occasional contributions from Andrey Budko. Florian Schulze (Proff) and Colin Phipps (cph), who accompanied Proff for the first few years after the merge with LxDoom, have retired from the PrBoom development team. Most development now occurs in PrBoom+ instead.

gusty falcon
#

Honestly it's more like every 90s id boss could have been better

#

Because they're all bad in their own way

pearl osprey
#

also it's better to use DSDA-Doom over prboom+

#

it's the same thing but more up to date

vast reef
#

the spider mastermind feels a little anti-climactic

pearl osprey
#

it has a list of prboom/dsda doom compatibility levels

grim pollen
#

The unleashing of the barons of hell is excellent in Knee Deep.

hexed escarp
#

Ok

pearl osprey
#

I think it's lv2 or 3 that are vanilla doom

azure nimbus
#

I kinda like how the bosses are. they're strong enough to be kinda a boss but weak enough that they can be used as a regular monster in custom content

finite crag
#

worst map in TNT has to go to 28

#

l fucking hate that map

#

l really fucking do

past field
#

I hate habitat

finite crag
#

it's literally called "Heck"

past field
#

Probably the worst official doom level ever

finite crag
#

quite literally heck

tulip shell
#

how do I become a pro at DOOM (1993, 1994)?

finite crag
#

train, play the maps alot

#

l got to be a pro at ultra violence via raising the difficulty each time l beat the game

tulip shell
#

So I need to train alot?

past field
#

The more you play, the more you discover new tricks and skills

tacit remnant
#

By playing a lot you learn where to look for secrets, pick up better combat tactics, and start to remember where things are.

finite crag
tacit remnant
#

Also you start to see traps coming

past field
#

Yeah

finite crag
#

it's like football, the more you play, the better you get

tulip shell
#

Oh okie then

past field
#

Except doom is actually fun unlike football/soccer

finite crag
#

vanilla, not really, modded?, hell yeah

tacit remnant
#

As for specific things to help you improve more easily, try tapping fire with bullet weapons rather than holding it down, pay careful attention to your ammo.

#

And when you notice one spot on a wall has a misaligned texture or something like that, investigate. It’s probably a secret

tulip shell
#

Ty for tips!

finite crag
#

as for the cyberdemon, without circle-strafing, he can wreck you, the solution is to run circles around him

tulip shell
#

I'll learn, practice and then download some mods

finite crag
#

dm me for tips

#

if you want that

tacit remnant
#

I personally prefer vanilla Doom but mods are fine if that’s your thing

tulip shell
finite crag
#

sure

tacit remnant
#

Doom 2 Master Levels are basically a joke for that exact reason

vital knoll
vital knoll
#

At which point, the task becomes much more manageable

finite crag
#

Problem is UV is the way the games are designed to be played, and then Nightmare is just unfun.

dapper flint
#

It's that simple

vivid vine
#

We know people want that

#

Would still quantify giving extra ammo too

#

Maybe not double. Heretic gives 50% more on Black Plague even though nothing respawns

grim pollen
#

Heck worse than Mount Pain, thats a hot take

tacit remnant
#

I think there’s a way to add co-op monsters to single player. I don’t remember how though. That could be used to make things harder without Nightmare. Also, y’know, Fast Monsters

dapper flint
#

Solo net fast being a even more extreme version

tacit remnant
#

Circle strafe only works in areas that aren’t cramped. Otherwise you have to actually fight the demons the hard way

#

Lesson for mappers: don’t make arenas big enough to allow circle strafing. If it’s a problem, either narrow the area or add more demons to clog the perimeter

dapper flint
#

Especially when a mapper starts relaying on heavy amount of revs

#

On paper it's scary but I'd take a Rev horde over a imp horde any day

vast reef
slim willow
#

Play the game and play wads on harder skills. Just commit to it and keep on challenging yourself. Watch other people's runs of stuff if you have to and see what they do and apply good strategies in your play.

royal heron
#

^

runic obsidian
#

nuts wad on nightmare difficulty, doable?

royal heron
#

Speedrun it? Yeah seems a-ok

empty patrol
#

Guys

#

Doom pol.wad is funny

#

10/10 would recommend

#

Finally got it to work tho!

#

Took a second my smooth ass brain figured out that a wad auto loads when run with z doom

#

When specifically loaded

frosty sparrow
#

can anyone remind me how to get the rocket launcher in 1993

gusty falcon
frosty sparrow
#

thanks

limpid zinc
#

That’s e1m3, but yeah that’s the first one

past field
#

everyone, I have done it.
I have achieved good FPS on GZDOOM

#

every mod I try is at least 50fps (I think)

#

well actually except lullaby and (obviously) nuts.wad

granite basin
#

Check out this Nightmare DE_Nightmare ONLY Megawad!

eternal lance
granite basin
#

breaks the wad, it's designed for nightmare

#

so it takes everything into account

vital knoll
granite basin
#

Also, check out peter playing the wad

past field
tacit remnant
#

I hate horizontal autoaim. I just died because I tried to shoot a wall near a caco and the rockets auto-aim veered into the corner next to me instead

vocal jetty
#

can cyberdemons open doors time sensitive question please respond

pearl osprey
#

Depending on the type of door but if it doesn't have a key the answer is usually yes

vocal jetty
#

oh okay

#

i was stuck with a cyberdemon on the other side of a door

#

scary

tacit remnant
#

If you want to make a door demons can walk through but specifically not the cyberdemon, make the clearance slightly too low for the cyberdemon. He’s an especially tall demon so if it’s almost tall enough for him but not quite then the other demons can go through even though he can’t

#

A completely unrelated question: is PRBoom compatible with Brutal Doom?

pearl osprey
#

Brutal doom works only on ZDoom based ports, GZDoom is your best bet

tacit remnant
#

Oh. I hate ZDoom so I was hoping for an alternative. Thanks though

#

Is that Brutal Doom in its entirety that requires ZDoom or can I use the cosmetic changes in other ports but not the gameplay stuff?

azure nimbus
tacit remnant
#

So a cyberdemon would still open a monster openable door too short for him but he wouldn’t be able to actually walk through it

royal heron
#

Yes

royal heron
#

The gameplay changes and physics are too much for BOOM's engines to handle

finite crag
#

although, there is a "Vanilla Brutal Doom" (three of them, actually)

gusty falcon
#

Yes there are I've tried 2

tacit remnant
#

Okay

azure nimbus
#

So, finally, after months, finished microslaughter community project(except I couldn't do the platforming to unlock the secret level but otherwise did uv100% pistol start every level saveless):
my conclusion is the maps are gorgeous. Many of them are instructive in how to manage large encounters. Their brevity is often forgiving to mistakes a la quick resets. Not every level is even slaughter. I would recommend it to pretty much everyone who's beaten plutonia. Though, don't be too hard on yourself if you need to skip map14 or lower the difficulty for the one map

ancient nest
#

made a map04 could you guys review it?

scarlet dawn
#

Auto fire update for Android / iOS anytime ever? I know there's plenty of other platforms that are better for doom but I think auto fire on mobile would make it actually playable

tacit remnant
#

So I have weird recommendation request: does anyone know of an interesting WAD that you would summarize as feeling like a fever dream? I love surreal level design and would like to see what other people have come up with.

#

For a non-Doom example, Dusk episode 3. Is there a Doom WAD with that kind of commitment to noneuclidian madness and horror through bewilderment?

past field
#

its a... well, its hard to explain

#

you just have to experience it yourself

slim willow
#

Graf Zahl's favorite pk3

past field
#

yes, definitely his favorite mod

slim willow
#

lol

tacit remnant
#

I’ve heard of Lilith. I’ll keep it in mind

past field
#

just keep in mind that it only works on ZDOOM

slim willow
#

not GZDoom

#

just ZDoom

past field
#

it wont work on any other source port, not even GZDOOM

tacit remnant
#

Oh. Okay. Isn’t it a texture pack rather than a level set? Or am I remembering wrong?

past field
#

both

tacit remnant
#

Oh okay

past field
#

also music

devout musk
#

Does doom have like a online matchmaking feature or only lab

#

Lan

tacit remnant
#

You’ll need to use a source port but yeah online play is available

azure nimbus
azure nimbus
tacit remnant
#

Okay thanks

azure nimbus
tacit remnant
#

Crispy is my preferred source port anyway

azure nimbus
#

the wiki here says that the bfg uses an integer overflow and zdoom fixes that(which results in the bfg not working on that port)

vast reef
pearl osprey
#

You have also ZDaemon and Odamex but both of those are kinda dead

royal heron
azure nimbus
#

or "our" Community Project(especially the first) too

lapis hazel
#

I am a new doom fan and currently playing doom 2 . I have never ever felt this fuck*** epicness while playing a shooting game . The amazing mechanics and shotguns which has the range of the sniper it's just awesome

sturdy sparrow
#

wait i think i remember playing the one u mean. but if u could link it that would be great thanks

hazy current
#

I just finished doom 2

past field
#

nice

sturdy sparrow
#

are there any new cool Doom 2 (mega) wads?

past field
#

and more, too. too much for me to say them all

tacit remnant
#

Yeah there are a lot. Here are a few other examples:
Going Down, Scythe 2, and Speed of Doom. Again, not an exhaustive list, but it’s a good sample

vivid vine
#

Golden Souls Remastered

azure nimbus
azure nimbus
azure nimbus
# sturdy sparrow are there any new cool Doom 2 (mega) wads?

what general difficulty(prefereably if you can compare to another wad that you played) do you want? What types of levels? large, puzzly, platformy, arena fights, secret heavy, open, linear? What level of modification do you want: vanilla/boom, with weapon / enemy changes, GZdoom mechanics changes?

There are lots and lots of new mapsets. Very recently, "This isn't even Remotely Fair" came out which I'm excited to try.

past field
royal heron
azure nimbus
halcyon willow
grim pollen
#

For going down, scythe 2, valiant, Speed of Doom?

Valiant - Going Down - SoD - Scythe 2.

halcyon willow
#

Don't listen to Dime

#

He is young and foolish, and has a peanut for a brain

grim pollen
#

Average difficulty vs peak difficulty.

#

Scythe 2's average really isn't bad but 23-30 I definitely think is tougher than SoD.

halcyon willow
#

Scythe 2 does spike a bit harder

#

Some of the vine themed maps get nice and spicy AinsleyHarriott

grim pollen
#

24 is easier than 23 and 25 but those are both nightmarish

halcyon willow
#

Temple of Gaia is one of my all time favourite maps

#

24 I think?

grim pollen
#

The vine themed situations are more unforgiving. Closed off arenas are very tightly tuned. I don't see what SoD's got to compete. 24-30 in SoD aren't walks in the park but I'd say there is way more comfort zone to take down each section.

halcyon willow
#

SoD gets more into macro slaughter properly which if you're not used to is very overwhelming

#

I'd agree that scythe 2 probably had more technically difficult encounters but some of then stuff in SoD is panic inducing if you're not prepared lol

grim pollen
#

want to do a bet bridgeburner but you gotta join me.

halcyon willow
#

I played them both at the same time for the first time

#

Lol

#

Go on

grim pollen
#

We choose a map scythe 2 and SoD, pistol start no saves compare and contrast times to beat

#

science

halcyon willow
#

SCIENCE

grim pollen
#

Science 😡

halcyon willow
#

I do like science

grim pollen
#

you choose the SoD map

#

scythe 2 map 25

halcyon willow
#

I think I know which one is 25

#

One of the tighter vine maps

#

Tempted to do SoD map 32 LUL

grim pollen
#

Nice view of a cyber butt starting out

halcyon willow
grim pollen
#

Ok ok Pyramid of death

halcyon willow
#

Rofl

grim pollen
#

I think thats a good point actually thats a very hard map

halcyon willow
#

31 is pretty spicy too

#

32 is silly

#

In the best way

grim pollen
#

Pyramid of death is absolutely on part with 23-30 or a bit tougher. It's no joke

halcyon willow
#

The start especially

#

Once you carve out some space it gets a bit more manageable but that beginning is rooooouuugh

grim pollen
#

But we can both agree those two peak higher than Going Down.

#

Where would going down peak hmmmm

halcyon willow
#

Map 3

#

Is that the one with the vents where you have to chainsaw everything?

#

Has a smm

grim pollen
#

lol ya

halcyon willow
#

Least favourite map in the set lol

grim pollen
#

Same

halcyon willow
#

Even the tougher maps in GD are pretty bite sized so they don't feel quite as tough

#

Short and sharp

#

Even if some of the fights get tricky

#

I don't know that set quite as well as SoD or scythe 2

grim pollen
#

Ok Pyramid of death, Hal's Temple, Map 29 Prob on part w/ 23,25,27 S2

halcyon willow
#

The custom enemies put a spin on scythe 2 as well

#

They are punishing when you don't know what to expect

grim pollen
#

If Nemesis saw Mr. X sprinting around a corner he'd tuck tail and run.

halcyon willow
#

Rofl

#

Especially if he was backed by an afrit

royal heron
#

2 titans meet, as it was written megalel

grim pollen
#

⚔️

azure nimbus
#

either way, if it's debateably close to SoD, that is a good reason for it to be my next WAD. About 10 more maps of Valiant left (taking a break after MSCP lol)

finite crag
vast reef
#

what's mbf

#

i'm stupid

#

so prboom uses mbf code

vast reef
#

yeah

royal heron
#

If I recall correctly, it's a fork of BOOM

zenith berry
#

Turning Red Doom TC when

tacit remnant
#

I decided to go back to E2M8 for Cyberdemon slaying practice, but he keeps getting stuck in the ammo rooms and I have to spend a bit trying to draw him back into the open. Is this normal? (Note: I forgot that Lost Souls spawn on HMP so they were around)

tacit remnant
#

Does it still happen without Lost Souls or is it just a weird Cyberdemon pathing thing?

slate burrow
#

so i am very confused about the ultimate doom i know there are mutilple source ports i never knew there was a one that came with the ultimate doom should i just use that or just use prbloom+

finite crag
#

I personally recommend just using the normal Unity port that is used in the Steam release, assuming you're playing it for the first time.

slate burrow
#

Yes i am playing it for the first time

#

Should i try other source ports of doom or should i just try them after i complete the game

gusty falcon
#

Honestly i say jump right in don't wait

vast reef
finite crag
#

Unity Doom is a fantastic port of vanilla Doom and more than enough of a great way for a first time player to get into the OGs.

finite crag
#

you guys know DOOM 2 on DOS?

past field
#

Yeah, everyone here does

steel lion
azure nimbus
# tacit remnant Does it still happen without Lost Souls or is it just a weird Cyberdemon pathing...

https://doomwiki.org/wiki/Monsters_fleeing
Monster pathing in general is very simple and results in some odd behaviors around walls. Monsters like to walk directly along a wall since they usually won't turn around 180 degrees. At the same time, since monsters kinda zig zag since they can only travel in eight directions makes it hard for them to go through tight spaces. Cyber being wide, him especially. It's normal and not really related to lost souls

DoomWiki.org

The monster AI in Doom causes attacking enemies to change direction and feint when the direct route to their target is obstructed. This normally adds to the realism and difficulty of combat (the cyberdemon on E2M8: Tower of Babel, for instance, could otherwise be killed through a sniper hole), but not always.

somber kraken
#

Interesting I never new the assigned behavior behind the demons

tacit remnant
#

Okay thanks

azure nimbus
#

of course, I have to always shill for decino's monster AI video too

dapper flint
dapper flint
azure nimbus
#

oh not even that he's efficient to what he does but that The Content itself is quality. Even if it had extra flares

sturdy sparrow
# azure nimbus what general difficulty(prefereably if you can compare to another wad that you p...

Hi! Thank you so much for offering help! 😄 I'd prefer to play something that does not add any new enemies or weapons, I just want new content for DooM 1&2. My skill level is average I'd say, so I can't really enjoy super crazy slaughter maps with sparse ammo where you have to trigger a lot of in-fight, I also dislike puzzly, platformy, switch hunt, extremely large/open/confusing. Arena fights and secret heavy are ok I guess, and the more linear the better 🙂 I have played through many cool WADs, especially the most popular ones (Scythe etc), but unfortunately I didn't keep a list so I can't say which ones I have certainly already played, or which ones turned out to be too hard. One thing I would appreciate is when WADs tell you exactly how they are supposed to be played, for instance "each map is supposed to be played by itself with pistol start", or "the whole WAD should be played without save scumming and in one go (carrying weapons and resources over to the next map) and the auto save feature after each map may be used" 🙂 Thank you I am looking forward to hearing your recommendations and I will also look for "This isn't even Remotely Fair" 🙂

sturdy sparrow
sturdy sparrow
sturdy sparrow
azure nimbus
#

Going Down or Tangerine Nightmare might be good. The maps are mostly not all that large(TN's 7th map is a beast though). They're challenging but not excessively punnishing. Are intended to be played uv pistol start saveless but of course, they accomodate if you prefer continuous play, the mapsets won't break and playing with saves is always helpful to do as practice or even instead of saveless if you just don't have the time to grind.

Vanguard is also in that general difficulty and perhaps more linear. If you like Vanguard, its author (Skillsaw) has made lots of other content about on par with that difficulty. Skillsaw likes relatively large fights but he has a knack for making fights scarier than they look. I think Vanguard then TN fits your discription the best. Though if you were able to beat Sycthe, Speed of Doom or Alien Vendetta might be closer to that difficulty level (though AV needs you to have a wiki ready cuz the secrets are dumb). When I think of "normal player who has some experience, I think of GD, TN, skillsaw. My understanding though is that Scythe's latter half is quite challenging and would prepare you for AV or Speed of Doom which are towards the higher end of difficulty before delving into slaughter or real "challenge maps" like Ribbiks content. I've beaten SoD but I haven't too much pride that I would restrain myself from playing Skillsaw. I'm playing his Valiant now and it's fun and chill. When I want to get back to being punnished for playing the game, I'll play scythe 2

dapper flint
azure nimbus
#

imo TN gets to be harder and less linear than vanguard. TN is however, and this is subjective of course, a little bit better of a product than vanguard

dapper flint
#

I think I managed to do most of it in like 4 hours

#

Really fast paced and short

#

That and moonlit district

azure nimbus
#

meanwhile it took me months to do the secret map lol. Totally optional so barely counts

dapper flint
azure nimbus
#

I like the vanguard/TN design of having some 10ish maps. Combat Shock 2 did this as well. I think it just paces a lot better

vivid vine
dapper flint
#

That's I think 6 maps

#

Short and sweet

azure nimbus
# dapper flint Did you try moonlit district yet?

it's not on doomwiki. if you can't find a secret, do you use IDDT? I'm always paranoid that I'll not be able to find a secret. Like when I played glaive(not on wiki) I couldn't get 100% even with iddt. I do like what I see from watching a minute or two of your map02 playthrough

dapper flint
sturdy sparrow
#

Btw I am playing through this one right now https://www.doomworld.com/idgames/levels/doom/Ports/p-r/redemption on UV (always play on UV) and I'm having a blast, although it's too easy and there are no indicators for the secrets (they are completely random most of the time, no dead body in front of the door or slightly different texture etc). And yeah it's Doom 1 so no SSG and always the same enemies, but still great 🙂

dapper flint
azure nimbus
#

maybe for a marathon stream when I want to bump it out in one night

finite crag
#

Does anyone know why some of the demons have blue blood?

azure nimbus
#

whoever made the port that you're on thinks it's more aesthetic. All official doom ports have had all monsters with red blood (I agree. I play with blue caco blood and green knight/baron blood).

meager kite
#

Scythe 2 is my personal favorite wad

#

It was the first Wad I played after Plutonia and the first 20 or so maps werent so bad

#

Map 26 is the hardest map i have ever played

azure nimbus
#

it's next on the list for me

azure nimbus
#

How does the Tyrant work in the new Not even Remotely Fair?

I get that he triggers the keen deathstate and is a cyberdemon with 1000 health(25 % of usual) but how did they accomplish that? I thought that keen deathstate is tied to commander keen's dehacked replacement and so is splash resistance.

To have splash resistance, you need to be a dehacked cyber or spiderdemon. To have the keen trigger you need to be a keen dehacked replacement.

One of these, or more, premises that I've believed doesn't hold up. For reference, this is a comp level to wad.

I loaded up the wad and went to map 32 and 28. NERF is only 10ish maps so I am loading into doom2.wad levels but with NERF monster replacements: The keens in map 32 were replaced with spiderdemons and did not trigger tag 666 nor was it splash resistant.. The spiderdemons in map 28 were replaced by the tyrant.

This leads me to believe that dehacked can change who triggers tag 666 but it cannot change who has blast resistance.
decino says that tyrants are modded keens but if they were then we'd expect them to be in map32

sturdy sparrow
vast reef
#

add it in the command line

#

-warp 5 to go to map 5

silver sparrow
#

Just beat doom zero, for the most part I really like its level designs

vital knoll
#

I’m hesitant to try Zero

#

Plutonia was awesome but I’m about fed up with TNT. How then hell is TNT considered the easier of the two? The maps are way too big, it’s like a giant chore.

tacit remnant
#

I’m partway through Zero and it’s good so far

#

I think the reason TNT is considered easier than Plutonia is that it isn’t as full of hitscanners, Archviles, and traps.

vast reef
#

I HATE chaingunners!!!1!

tacit remnant
#

Same

tacit remnant
#

Apparently Doom 64 has a chaingunner in its code (despite not using it anywhere but the title sequence) and they replaced the hitscan attack with plasma like what the Arachnotron has

finite crag
#

Plutonia's level design and pacing is helped by the fact that the majority of its levels are short and sweet, but filled with punishing difficulty.

#

With TNT the difficulty isn't as high but every level takes fuuuucking foreeeeeeever.

tacit remnant
#

I tried to play through Plutonia but didn’t get far because I found the chaingunners and traps so frustrating

finite crag
#

Oh no those are the best parts.

#

Ok, well, the traps are.

tacit remnant
#

In particular I didn’t like being punished for not already knowing where secrets or even the path forward was

finite crag
#

Perhaps the Chaingunners are a bit too much.

#

I never really felt like Plutonia was punishing me for that. I've never been much of a secret hunter in the OGs.

tacit remnant
#

It’s definitely well designed but struck me as a touch too meanspirited

azure nimbus
finite crag
#

I just finished Plutonia for the first time. Goddamn. That was brutally difficult, but a hell of a lot of fun.

tacit remnant
#

Does Eviternity use Boom stuff?

#

Or am I okay running it in Crispy Doom?

finite crag
#

use either Woof! or DSDA

azure nimbus
zenith berry
#

Doom mod idea…:

#

Each time Doomguy/you, the player, picks up a Berserk pack, you’ll grow large for a period of time.

#

Think of it like 2016/Eternal’s berserk mode, but with extra steps like I mentioned above.

#

And you’ll not be a Doomguy for that period. You’ll still use his arsenal, however.

gusty falcon
royal heron
zenith berry
#

Or…you can choose to turn big if you desire.

gusty falcon
#

Generally I've yet to see a doom mod that changes the players size that actually lets them choose its usually either it does or it doesn't

hexed escarp
#

Has anybody here tried gz3doom before?

gusty falcon
#

Isn't that just gz doom

hexed escarp
#

no, gz3doom, a modification of gzdoom that lets you play in vr

#

my brother just got an oculus quest and i wanted to try playing doom with it

gusty falcon
#

Ah I can't help there

hexed escarp
#

ok

past field
#

We need more gzdoom-like ports for other games

#

Like doom 3, quake, and the build engine

dapper flint
dull snow
vivid vine
#

DarkPlaces which I hear is becoming not dead but which no one who plays Quake seems to care about. I dont either. Base QuakeSpasm works for me.

zenith berry
#

A GZDoom equivalent made by the same devs exists for the Build engine. Titled Raze, it’s currently in-development and it already performs at least well to several Build engine games.

gusty falcon
sturdy sparrow
#

Hm it says "DSDA Doom/PRBoom recommended"

#

NVM, works with PRBoom

azure nimbus
sturdy sparrow
#

oops ^^ thx

azure nimbus
#

If people figure out how the NERF difficulty checks work, @ me. I'm super interested to know how they pull it off. not every map will prevent "wrong" difficulty choices but map06 for example spawns some couple hundred archies on UV. How do they do that? UV and nightmare have identical item spawns. map06 is probably the most interesting case so far. it has 1 monster on easy, 315 on HMP, and 420 on hard but spawns so many viles on you at the start that you will die if you try UV

dapper flint
#

Oh definitely very cool. Most fun nightmare set made too. I hope there is more like it

azure nimbus
dapper flint
vivid vine
#

I thought Nightmare did have its own spawn flags but they weren't used in vanilla. Skill 5

dapper flint
vivid vine
#

At least I had to wonder why decorate kept giving Nightmare the 'Nightmare' spawn if it was the same as Hard

azure nimbus
azure nimbus
dapper flint
vivid vine
#

Hoo boy UDMF supports up to 16 difficulty spawn flags

azure nimbus
#

is that port specific though?

vivid vine
#

Any port that supports UDMF can do it

#

All I can find so far is that decorate definitely has a Nightmare spawn flag. I never did much mapping to see the reality of that being vanilla or not

#

Really it does have me ponder on the what if of Nightmare not being intended as a joke and if it was simply more monsters than Ultra Violence and to a degree that the devs felt was as hard as possible but not 'not even remotely fair'

azure nimbus
#

with just adding more monsters, at least that's what a lot of mappers use solonet for.

vivid vine
#

See that means people want it

#

Much like Quake's community having decided on its Nightmare as better off being not fast monsters but your max health cut in half and the rerelease going with that officially

#

That wouldnt work for Doom but more monsters does

azure nimbus
#

i hope that the rerelease includes the classic NM at least. Either way, for this game, I am super curious how they got this to work. If anyone figures it out please let me know

vivid vine
#

It doesnt

#

Having played only Nightmare ever in Quake and a dozen times at that I cant say I miss the unmoving turrets monsters become, a similar problem Doom has with them that seems to have fast monsters as a concept falling out of favor

#

The way you have to play to win has never been mcuh fun to me

#

In Quake you can dodge the monsters nonstop because there are less, but the numbers of Doom monsters and UV+ throwing in coop monsters and making them fast, I couldn't get into it

#

You spend time learning all monsters have an established role and it goes out the window when they all stop moving to spam projectiles

#

Most of them even become the same speed projectiles

dapper flint
#

The limitation is that it won't prevent UV -fast

azure nimbus
dapper flint
azure nimbus
#

What a legend. I tested that out by turning on and off -fast in and watching the pinky and archy race each other in the northwest out of bounds(I have iddt iddt on). Cool to see that. Very creative. map07 also has a cool check with the arachnotron triple kill finish only being doable if he respawns

dapper flint
#

Honestly just so ingenious

azure nimbus
#

by the same token, I'd like to see runs on the "wrong" difficulty for levels where it's possible. map06 again, only has that killtrap on uv but not on lower difficulties. Maybe there's another trap that I just didn't find

hexed escarp
#

how is doom2 map08 even possible

azure nimbus
#

let them infight

hexed escarp
#

they teleport to me

hexed escarp
#

I saw that doom 2 and final doom have slight engine differences. Is chocolate doom able to detect which wad you are playing and adjust to be vanilla compatible?

azure nimbus
#

comp level vanilla should work regardless. WOOF at least can tell the difference. I have never used chocolate but any port that has a vanilla parameter ought to be able to tell

gusty falcon
#

I think I've found my next zone 300 a map pack called 10 sectors

#

Doesn't have a custom midi much so I used now that's what I call midi

azure nimbus
#

Finished Valiant. About time for Scythe 2

fast mortar
#

Ayy gud luck

visual flare
#

Hey umm quick question

#

Where i can find project brutality?

somber crystal
#

i think its on the discord

#

here ya go

vital knoll
#

They're charging $5 for Chex Quest??!

somber crystal
#

no

#

where u getting it
i didnt pay anything for chex quest

#

all 3 episodes or games or idfk its a wad is free on a site
forgot which

cloud talon
#

I think 2 and 3 were free though

finite crag
#

doom 0

tacit remnant
#

Which Doom source port is recommended for multiplayer that stays close to the vanilla gameplay?

azure nimbus
#

zandronum and odemex are relatively popular but are closer to GZ than vanilla

dapper flint
#

Doom kid intensifies

tacit remnant
#

How is ZDaemon?

pearl osprey
#

Zdaemon and Zandronum are both based om ZDoom

tacit remnant
#

Okay

pearl osprey
#

Odamex is closer to vanilla I think, but it doesn't have a large playerbase or any playerbase at all tbh

#

Various compatibility settings, to emulate vanilla Doom, Boom, or ZDoom physics and fixes

#

I think that means it has vanilla support

tacit remnant
#

Okay I’m trying to play with my sister so playerbase isn’t an issue

pearl osprey
#

Playback and recording of vanilla demos

#

Oh yeah Odamex can be 100% vanilla

tacit remnant
#

Awesome. Thank you very much

gusty falcon
gusty falcon
#

Although this pricing isn't the original chex quest this pricing is for the remastered chex quest HD

#

I'm on the chex quest discord and saw them discussing it

cloud talon
#

Chex quest HD isn't a remaster, it's a separate product

gusty falcon
#

All 3 games

tacit remnant
#

Chex still has it on their site? Cool

gusty falcon
#

No there's a chex quest website

tacit remnant
#

Oh okay

#

Did Chex Quest have good level design and such? I never played it as it was over a decade before my time

gusty falcon
gusty falcon
tacit remnant
#

Neat.

gusty falcon
#

Download chex quest 3 and pop it in Gz doom you might like it

The chex quest games are just single episode games and chex quest 3 just combines 1 and 2 and adds a 3rd episode

tacit remnant
#

Okay

twilit beacon
#

is there anyway for me to get the plutonia wad?

tacit remnant
#

Do you have Unity Doom?

#

(Or Unity Doom 2?) to be clear the Unity version is the one on Steam

#

If you do, it should be in the Steam files

twilit beacon
#

well i have ultimate doom on steam which allows you to play plutonia via the mod downloads

cloud talon
#

Then you can just download them for free with a bethesda account

twilit beacon
#

ik but i want the wad to play on gzdoom since i prefer it

#

do i need final doom to get it?

gusty falcon
twilit beacon
#

ok thanks

gusty falcon
#

Make a copy of the wad file instead of moving it though

fallow river
#

Today march 15 2022 is when the original doom is set

vivid vine
#

Nope

limber mirage
#

Ifs not

quartz fog
#

doom 2 thoughts, which is better 1 or 2?

vivid vine
#

Plutonia

finite crag
#

tnt

tacit remnant
#

I think 1 has fewer dud levels but 2’s best maps are better than 1’s best maps

limber mirage
#

That’s not saying much when doom 2 has maybe 2 good maps

tacit remnant
#

That’s harsh and I disagree a good bit

#

I think the first 9 maps are really good, map 10 is fine aside from being way too long, the middle section is a slog, but then it picks back up towards the end except for the Icon of Sin

halcyon willow
tacit remnant
#

By “towards the end” I mean somewhere around map 20

limber mirage
vivid vine
#

I pistol started it a few weeks ago and cant even name many standout moments and the ones I think are are actually more chill Plutonia moments

limber mirage
#

Doom 2 is literal garbage

halcyon willow
limber mirage
#

Aside from first like 3 maps

limber mirage
halcyon willow
#

the only doom 2 maps i really don't like are the city maps

#

downtown

#

suburbs

#

factory

#

industrial zone is kinda meh but it has a great premise

limber mirage
#

Then the other 99% as well

halcyon willow
#

inmost dens is baller

#

living end is a masterpiece

#

spirit world not far behind

tacit remnant
#

Plutonia is well made but it’s both extremely ugly (I know Doom 2) has the same issue) and also it’s excessively dickish from minute one and I hate that

fallow river
# vivid vine Nope

Classic Doom timeline

.2015 The UAC is founded by Thomas Kelliher

2018 - The military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel.

2019 - The Marine assaults a superior officer, and is transferred to Mars, home of the Union Aerospace Corporation.

2021 - July 1 - DOOMNL 01-D19305-1C is published.

2022

March 15 - Mars receives a message from Phobos base stating that the base is under attack and requesting backup.

halcyon willow
#

plutonia is the best looking iwad

#

and the most fun

halcyon willow
#

all made up by someone not part of id

limber mirage
#

Doom 2 is uglier than plutonia dafuq?

tacit remnant
#

Tbh I think Doom 1 is the only iWAD that looks good

halcyon willow
#

i interview dario casali himself last weekend

limber mirage
#

👀

vivid vine
halcyon willow
#

the plutonia brick textures are from castles in the south of england

limber mirage
#

And he said doom 2 sucks as well right?

halcyon willow
vivid vine
tacit remnant
#

Again Doom 2 is also not good looking (except the last few maps. Those are pretty good looking).

limber mirage
#

Eh

halcyon willow
#

keep in mind this was all made 25+ years ago

fallow river
halcyon willow
#

no point comparing the visuals to what we see now

limber mirage
#

I only compare it to doom 1

#

Doom 1 good, doom 2 bad

halcyon willow
#

plutonia leans heavily into abstract design which means it has aged way better

#

doom 1 is good for the first episode

tacit remnant
#

I admittedly never got far in Plutonia but the first few maps at least are aggressively mud brown

halcyon willow
#

then it's garbo for 2 episodes

limber mirage
vivid vine
#

Knee Deep bores me

tacit remnant
#

I actually love episode 2

halcyon willow
#

and the episode 4 is the redemption arc

vivid vine
#

Shores of Hell remains interesting

limber mirage
#

No rest for the living, now that’s the spicy

halcyon willow
#

i hate crates lol

#

so by the time i hit E2M2 i'm out

#

inferno has some cool ideas that are poorly executed from a level design perspective

#

like limbo

tacit remnant
#

I feel like Episode 1 is a little too hitscanner centered and episode 3 is ambitious but often ends up being needlessly confusing. Also episode 3’s first 2 maps are excessively stringent with resources.

halcyon willow
#

episode 1 is constrained by the limited bestiary

#

but it's got the best layouts

#

and the OST slaps

tacit remnant
#

Episode 2 feels good to play (most of the time) and does some cool aesthetic stuff.

halcyon willow
#

well, for me anyway. romero's maps are usually my favourite and he made all of ep1 except for 1 map

#

and then he made none of ep 2 and 3

tacit remnant
#

Doom 1 in general kinda suffers from the limited roster.

halcyon willow
#

yeah doom 2's expanded monsters make the game tbh

#

especially for a mapper's perspective

#

doom 1's mobs are way less fun to work with

tacit remnant
#

It’s still a great game but you can kinda tell that they sometimes had trouble making unique encounters

halcyon willow
#

yeah

#

there aren't many encounters in the first 3 episodes that are super memorable

#

ep4 they go ham with barons and cyberdemons so that gets nice and chaotic

tacit remnant
#

I think I like all of Doom 1’s episodes except for parts of 3 because of ammo deprivation at the beginning and too much complexity at times

halcyon willow
#

i should go back and do a playthrough of the originals at some point

#

just gotta find the time lol

tacit remnant
#

Episode 4 is actually the episode I remember the least for whatever reason. Probably because it’s the only one I didn’t replay for my UV playthrough (admittedly I used cheats to get through episode 3 because I struggled so much. I want to go back and do it right soon).

halcyon willow
#

i was always captured by how much harder episode 4 was than the rest

tacit remnant
#

I remember that much

halcyon willow
#

cyberdemon on map 2 had my little brain spinning hard

#

that NIN trap with all the barons on map 1

tacit remnant
#

I also liked Sigil except map 7. Map 7 crossed the line in terms of hostile level design.

halcyon willow
#

sigil i really liked actually

#

more than i thought i would

#

and on that note, time for some elden ring

#

peace o/

long anchor
#

Doom has been ported to the Raspberry Pi Pico

#

Mind you, this isn't an actual computer, it's a microcontroller.

pearl osprey
#

Doom on a 4$ piece of hardware

#

That's very impressive

#

The pico is literally cheaper than the game lol

wanton cedar
#

u fuckin serious

pearl osprey
#

Yep just watch the video

sick mist
somber crystal
#

how do i host multiplayer in lzdoom
or make a multiplayer game
or something
no i dont wanna use zandronum it lags, not that customizable etc

pearl osprey
#

You can start a local network game with the -host command parameter

vast reef
#

are you on a really low-end device

pearl osprey
#

Then join it on the other device using -join ip here

somber crystal
#

why else would i be using lzdoom

pearl osprey
#

You can multiplayer on lzdoom

vast reef
#

can you port forward with it?

pearl osprey
#

You just can't multiplayer outside the local network

somber crystal
#

thats fine

pearl osprey
hallow herald
pearl osprey
#

If you are not modding the game that much maybe you could use Odamex, it's very lightweight and has many multiplayer features

somber crystal
somber crystal
vast reef
#

actually nvm yeah zandro is pretty confusing

somber crystal
#

lmao

pearl osprey
#

If you want LZDoom multiplayer this page maybe can help you https://zdoom.org/wiki/Multiplayer

Multiplayer is a term used to represent a game with multiple players. This can be in a competition style, such as deathmatch, or a cooperative style of play against the game's monsters.

#

But basically all you gotta do is use the -host and -join commands

sick mist
vast reef
#

my friend's playing doom 2 for the first time and i'm guiding them through everything

#

it's really fun

pearl osprey
#

I let my friend play doom once and all he did was complain about not being able to jump and freelook

#

Let him play GZDoom instead and he got bored after 5 minutes

vast reef
hexed escarp
#

Im playing on chocolate doom for the first time

royal heron
#

he won't be bored after that

vast reef
#

what are you guys' thoughts on slaughter maps