#classic-doom
1 messages · Page 103 of 1
in summary
it wasnt pretty
im going to bed
fuck the floor with the Pain Elementals and ArchVille
It's a good ML level which is rare
Not the hardest one tho imo
The Express Elevator to Hell keeps that title
teeth is very fun tho
I like the map as well but it's def harder than the other ML maps
teeth is clever in idea but absolutely terrible in execution
make it a 100 of Mephisto and I’ll still pick Mephisto but yeah tough choicd
Its relentless by far took me the most tries out of master levels map
meanwhile I despise teeth
Mephisto over Plutonia is nuts
Mightve taken me the most tries out of any classic doom map to 100% in all honesty
The secret is just so hard to get as well at the end
Everytime I see ‘trillion’ and ‘years’ in one sentence I think of The Jaunt by Steven King
LONGER THAN YOU THINK!
Can I spend my trillion years on other things as well and not just playing Plutonia?
Then I’d change vote
It took ages for me to beat it in one sitting
saving after every floor tho is how I like to do it
Express elevator to hell pissed me off
I dont like saves unless the map is hard and longer than 15 minutes
usually my policy is that I save at the start of the level and then that’s it, or for very long/hard levels I’ll save on keys
Recently did a first run of a map that took like 40 minutes to beat
No saves either
But TEETH just like feels like the save for every floor format works
same
I’ve done it once without doing that tho
Yeah unless u go for all secrets which screw up the order of clearing floors
wirh Teeth I saved often and still hated it
True but I’m too dumb to notice secrets sometimes
Dont sweat it I legit use the doom wiki
I like the Cabal maps for being interesting both in environment design and story wise but yeah sometimes they fumble the concept
Im not searching for them myself lol
I still like TEETH tho
I didn’t think Mephisto Mauso was particularly awful or bs, just boring and padded. Which is still a sin for a doom level
if I had to rank the cabal maps tho it would be like
Bad Dream < Mephisto’s Mausoleum < TEETH < Black Tower < Bloodsea Keep
bloodsea was the best imo
no doubt no doubt
Bad dream I can kinda have a so bad its good thing with
Mephisto over plutonia is…
Nuts. Wad
i tried nuts.wad on PS5, still major lag lol
When I tried the 100000 revenant mod my framerate flatlined
Ok fair 😭
Mephisto sucks but it does have fun environmental design/storytelling going for it
I've just seen the Xbox update for Classic Doom + Doom 2 to check out the mods and it seems nothing has changed the mods still do not work, or at least the mods I've been looking for which is any version of the game with Aubrey Hodges soundtrack (PSX). I was expecting to maybe one not working but none of them work. Why are they not taken down if they don't work.
Bloodsea keep is good!
I think I like TEETH more now than Black Tower looking back at it
Black Tower is just so long
But there's definitely a tier break between these and Mephisto Mausoleum. On a first run that map is horrible
yeah idk why the creator of those levels suddenly gave tf up for mausoleum gameplay-wise😭
i guess it's kind of hard to make an IoS fight unique
This and the map is alright except the ending
i think it's great environment wise
like the location is interesting
the revenant rising out of the coffin is fun
What happened to the shores of zDoom? Are we not getting anything from that project?
Vader made maps in btsx1&2. It'd be nice if he had a presence in btsx3.
So i have a steam deck...whats the best way to play doom?
On pc of course, with a source port..
I deserved that 
You can get sourceports on the steamdeck
What justifies that reaction?
Huh?
You got a decent answer, source ports are the way to go, you can tweak them to your liking
I said i have a STEAM DECK and im wondering what are good ways to play doom on it...and some smartass says "on a pc"
I feel its justified
The Steam Deck is a PC
What im guessing is that youve got ban perms and are trying to find any reason to fucking ban me
Calm down dude
I don't have ban perms, I'm not a moderator in any way, I didn't come here to spread negativity or enforce anything
I just saw your reaction and I wanted to lessen the tension
Well ok then
In my experience they are finicky
I could never get several ports to work
Well, mind you I was telling somebody else what to do and not on my own
If you need to stick to Steam releases for compatibility's sake, the Unity ports are a good pick
So they could’ve been doing something wrong, or I was explaining wrong
Or their Steam Deck was just fucked
But yeah, couldn’t get GZDoom, Woof, Nyan Doom (I think?), Crispy Doom, and I think a couple others working in any capacity
They would completely fail to even read the IWAD
Even when given a direct path
So yeah, Anome’s possibly right
Though, that assumes you owned Doom 1 and 2 prior to their bundle
You can downgrade DOOM + DOOM II to Unity, remember?
-# Which is ass tbh and it confuses me that Steam is the only platform where the two releases aren't split
Well it's not ass you can downgrade but it's ass you can't have both at once
Only if you owned Doom 2 as well
You completely lack Doom 2 Unity otherwise
You can only downgrade to Doom 1
You only miss out on DOOM II and Master Levels that way
Which I know sounds like a lot, but I did the math once, Unity has one thousand levels because of the add-ons, and that was like 2 years ago, they've added a few more since
Doom+Doom 2
Just use DOOM + DOOM II off of steam…?
I asked for the best way to play doom...the kex engine port is ass
disagree but whatever
ig if you’re playing on controller it’s a little ass tho
I'm not a fan of the KEX port either
Ignoring the stability issues it has or had, I just have a ton of nitpicks about it
og soundtrack looping issues
The only mods it has are levels aswell
Theres no variety
well, to be fair it is a port that only supports up to MBF21
So yeah, your only option is GZDoom
and it will almost always be GZDoom due to your requirements
unless GZDoom gets superseded, like it did to ZDoom
Like the kex port is good if you just want vanilla experience in hd
though, there's much better ports for that (like Woof and DSDA-Doom)
Not as easily accesable tho
plus that they have accurate emulation for Boom/MBF/etc... unlike KEX
Is it bad that my favourite doom wad is myhouse? I mean its probably considered overrated now but idk it just has a unique charm to it
which is known to have compatibility issues with maps
Eh, y'can like anything you want
I personally found Overboard as my favorite
that or Escape From Slime City
Ill have to try those
Boom?
an old ass source port that became a mapping standard
similar to MBF, which was actually a fork of Boom
Yes
but yeah, idek if either WAD works with jumping/crouching on
Yeah. Escape From Slime City doesn't allow for jumping and crouching, and also discourages freelook
no warnings for Overboard, though
I mean you can turn it off
yeah, ofc
I was just mentioning that as I know there's people that absolutely refuse to play without them on
I'm personally in the crowd of "I'd prefer not to have that stuff enabled"
primarily freelook, as it genuinely makes me ill
the other two are just because I prefer vanilla's physics and movement
there's the original mod, but it lacks Doom 2's stuff
otherwise, y'gotta hack together your own versions using the one from the KEX port
Nvm i found a wad for doom 2 that adds idkfa
I couldn't get far in Going Down
Going Down Turbo, however...
Is going down just a long level?
Oh so its a full ass games worth of content
most WADs are tbh
yeah but it has REKKR and shit
not many WADs aren't full megawads
yeah thats usually the version i replay
like, Overboard's one where it's only a few maps, not counting NG+ or the demo map
I've preferred GD Turbo's balancing
yeah
I barely got into map05 in normal GD
nearly done with Turbo, though
mind you, that's amazing for me
I have a really hard time going through full-length megawads
Eraser v3 fits this description, though
it's about hour long (non UV-Max), very large level
but it's a pretty good level imo
@finite crag has there ever been an official explanation for what a "Soul Sphere" is?
i tried seeing if there's a doom eternal codex entry but i don't think there is
Legacy of suffering
Knee-deep in zDoom
Thunder peak
Winters fury... & It's sequel (can't remember the name rn)
DOOM III
Putrefier
Insanity edged (Winters fury sequel)
Like the health pickup? I don't think so. I always liked to think it was a depository of Essence (i.e. soul juice).
i took a look around and found this in the doom bible
obviously not canon cause yk it's the doom bible but kinda interesting i guess
it's essentially what you said anyway kind of
I like how RUST (not Legacy Of Rust) interprets it tbh
it interprets it as a UAC experiment made from studying the health bonuses
ofc, not canon in any way and is less canon than even the Doom Bible
oh yeah that's fun
btw, play Rust
you'll need a source port that can properly emulate v1.666 (I and the mapper personally recommend Nyan Doom), though
it's codex is a EXE which is locked behind a passcode you need to get from solving a riddle
even with hints that riddle took me like an hour to figure out
but overall, really neat WAD
Special Thanks to these wonderful Playtesters:@finnks13 @Large Cat @NinjaDelphox @Cacodemon187 Special Thanks to @Spectere for his D!ZONED YouTube series as it was a huge inspiration. Check out his YouTube Channel here. If youre stuck on finding the RUST CODEX passcode, you can take a look at thi...
Interesting
Are these uploaded to Doom+Doom 2
no, these are gzdoom
doom has basically 3 formats (but various [source]ports can implement different features)
vanilla, boom, and gzdoom
the big huulah about doom 1+2 is that it can play boom format (unlike the last unity sourceport)
but it still cant play gzdoom
boom format greatly expands limits & triggers
but gzdoom is capable of scripting, 3d slopes, etc
terry trap mods will always suck alot of fucking ass
I've been playing classic since the 90s
What's your fav way to play now??
SourcePort?
Unity Port
Kex Port
DosBox
woof
Kex
just cause it has legacy of rust conveniently right there
Classic stuff I play in Chocolate Doom
Limit removing in dsda doom
And sometimes the Steam port
Doom on mobile is strange
Although in my opinion quite a nice port
Expect the sensitivey when you first try it
For some reason they changed the medkit and stimpack textures
That's like the only change
It's based off the Unity port
So there's a few more nitpicky changes to be made
The reason they changed the textures is because of Red Cross getting pissy
That and they done fucked the physics and the port itself
the controls are pretty bad in my opinon
They used to be better before they changed them
sourceports
hello
hi
I exclusively use Nyan Doom unless it’s absolutely necessary to use another source port.
nyan doom is goated
ZDOOM is my base unless DSDA is needed
I've been playing with ZDOOM for way too long to switch it just feels weird lmaooo
Preparing for my future employment opportunities with Put The Fries In The Bag.
▬ Downloads ▬▬▬▬▬▬▬▬▬▬
Put The Fries In The Bag - https://www.doomworld.com/forum/topic/151130-put-the-fries-in-the-bag-doom-ii/
▬ Socials ▬▬▬▬▬▬▬▬▬▬
Twitch ► www.twitch.tv/mr_icarus/
Bluesky ► miste...
KEX and crispy doom
I had to wipe out half my pc so zdoom is my only option
Legacy of Rust is not fucking around
I remember why I stopped playing a while back.
Got through episode one.
lmao yeah
E1M5, E1M6 and E1M7 are crazy 😭
The last three maps were a fucking nightmare
Second last map was basically impossible.
I don't fully understand how I did it
Yeah Coiled City is absolutely ridiculous
Coiled Turdy more like
Even if you aren't pistol starting (god help you) you go in with like 4 health and 10 Thrower ammo
You do get the Calamity Blade out of it though
bruh
just realised i started playing doom 2 after finishing the first episode of doom 1 thinking i beat the game
LMAOOOOO
luckily im not that far yet
considering that there’s a level with an impossible secret
Or rather a near-impossible one.
zero master does have 100% nightmare on all four episodes. Leave the toughest records to him and a couple of others
Ah
yes
It's way more doable than it seems.
Though yes, e4m3 and e4m7 have broken secrets
nightmare 100% in decino terms?
100 % for nightmare would be getting all secrets. Or at least all possible secrets with the few broken ones excepted. It's doable. It's hard but doable
what about items?
idk who cares
Get em if you want but 100 % secrets is the conventional max for nightmare. The NERF episodes promote getting all items too. But a wad is rarely designed with that in mind
bigmacdavis would be mad at that statement
Beating DOOM 1 imo is just beating the main three episodes, doing it on Nightmare is just an optional thing
Well, Doom 1 is just the three episodes. UDoom is the 4th.
UDoom is also technically the other 3 episodes as well, but whatever.
nah you gotta beat all the way to E6M8 to truly beat Doom :P
E5 and E6 technically are modded content
Despite being made by Romero
damn bruh even tenor is banned now
Really
waittt your pfp is lord english thats dope
Kind offfff 🤷♀️
they're not actually "Doom" like Thy Flesh Consumed is but with the release of DOOM + DOOM II they are now like... official expansions effectively for it
doesn't matter though since regardless beating "Doom" wouldn't include them even as expansions lol like how you don't play NRFTL to beat Doom II
Both lmao
k but where's the buckethead and thorr ost?💔
they didn't let Nightdive incorporate it
unsazed
probably smth to do with money
same as why Aubrey Hodges' PSX OST isn't in DOOM + DOOM II i presume
in fact Aubrey Hodges' OST is so removed from the game that they even changed the MIDIs of the featured mod "Double Impact" to remove the Doom 64 Theme reference 😭
I mean.. there's no achievement for beating Sigil
i kinda like his homestuck one it brings everything full circle
There is
there is an achievement for beating Sigil 1
and beating Sigil 2 would have an achievement but Nightdive have stated they can't add it because of console platform restrictions
Ohhh okay
My main issue is that Lord English, an unstoppable time traveling god that has nearly destroyed literally everything is stopped by.. the Green Sun being removed
My idea is that they just escaped him
isn't he defeated in Act 7 via The Juju
yk it unleashes the main 4 kids on him
It's up to interpretation actually
It's not exactly stated what happens to him
Vriska unleases the Juju but nothing else is shown, it just shows the next Genesis Frog being created after that
the implication is presumably that the beta kids pop out and kill him
till the epilogues released and it was changed to them popping out and then dying </3 and then alt calliope eats him
Gotta love the Epilogues
Gotta love Homestuck^2
especially how it was actually getting good recently and then they decided to do a 2nd capital r Retcon for 0 reason 💔
when it was the old epilogues team it was AWFUL
but for the past year and a half it's been a new team (INCLUDING NO HUSSIE AND KATE!!!) and it's been like Act 5 levels of awesome
like they made Vriska good
we... should probably move this to general or a dm if we keep discussing homestuck lol
Oh my lord
The channels outside of general, DOOM Eternal and DOOM 2016 are fairly inactive so I feel like any conversation could happen and no one would really mind
General has a lot of people talking in it at once
kinda true but maybe we should go to dm just to be safe lol
yea i was shocked lol i was legit rooting for her
Fair enough
hypothetically, if someone masters the timing of their LMB click and the speed of the projectile
you can kill the Icon of Sin with the BFG, right?
who here has done that?
No
If the IoS enemy was actually exposed? Yeah.
In a normal sense? No, not at all.
You require splash damage to kill the IoS, which is why the rocket launcher is even required
The BFG, however, is a glorified shotgun with zero splash damage
The Icon of Sin is a concept with several technically unrelated parts. You have the spawn cubes and their spawn locations (placed separately). The wall, and the thing that receives damage. The thing that receives damage has 200 health and does nothing other than being loud and ending the level with an explosion effect when it dies. It receives damage just like anything else. But the face of the icon of sin is literally just a wall. It's a texture. Not the actual monster. When you fire rockets through the hole, it's hitting the back of a wall. Since explosions have infinite height, it's able to affect the monster part waaay downwards. The hole is shaped like a hallway for the rocket then a big pit. The damageable part is in the pit. You need the inf height explosion to hit it.
huh, interesting
flip on noclip and check it out
fuck you vega
thats mean
anyone wanna watch me play doom?
have never really played it before and thought it would be fun if someone watched me fuck around with it
mee
nvm i got super bored a refunded the game 😭
awh
it was really cool though
Doom 1 + 2 on steam right?
yes
ima go back to playing postal 2 though, you wanna watch that? lol
me
im at e4m4 on duke nukem 3d rn
imo this game better than any classic doom game so far
what does the FREE HISSY! part of e2m3 even do
can you get there?
@vale gyro you seem to know about this kinda stuff...any ideas?
I got a question!
Can someone link me or at least point me in the right direction to the latest version of ZDaemon? I want to try it. Looks very interesting.
Like maybe your version of the mod is either too old or your GZDoom version is too new
Is there a way to downgrade on linux?
Y’could build an older version yourself or check the version archive on the GZDoom website
Should literally just be on the ZDaemon website
I got it :3
Hello guys. I've been searching a doom mod with a similar sprite resolution to doom 2 rpg. Those sprites are more detailed and look cool imo. I'd like to get some help
Seems like the sprites for it are on the internet, you can use SLADE to replace sprites iirc
I've never done it personally though
hello, kenny here
Hi Kenny
hello mutton
🙏 hi five
Anyone up for a playtest in Doom + Doom 2?
Me
Classic Doom is available in the Play Store. I want to buy it but I'm worried about the gameplay... I'm afraid it's shitty since it's in a cellphone
my boy, doom runs everywhere you want, it will be an good gameplay
I'm three hours late, but I'm here right now... Just try and ping me again
I only really payed that version for the Legacy of Rust tbh. Normally I'd play the individual games.
it's dogshit don't buy it on play store
Is LoR even possible with fast monsters??
maybe on the lowest difficulty
but UV fast, eh I dunno, I haven't all of LoR even
I gave up after level 3 lol
I’ll attempt it
Playing some Doom 2 levels in UV-Fast
really ups the difficulty but not sure if it's in a good way. Requires me to play very passively
I guess nightmare is better for fastpaced gameplay
Lots of trial and error and memorization on where every sing,e hitscannie is
I'm currently making a slaughtermap but I'm not sure about implementing hitscanners. It'll be very few for sure
And pinkies are just insane on uv-fast
Well, it's a creatively modified version of Doom 2.... You won't get all the surprises if you're not very familiar with the base game ...
But still.... let's give today another try. All others are invited as well, to playtest "Trap Doom 2"
Ranked the first 2 doom games based on how much I like the levels but sadly cant post images here
It's ass, don't buy it
Yeah, I figured lol
Classic Doom 1 & 2 will those mods won't work on steam ?
What mods?
Project Brutality 4.0
Yeah, the port seen on Steam only has support for up to MBF21 mods (and also it's own format, ID24)
it has no support for GZDoom-specific features
you'll need to grab the IWADs from the Steam download and then use GZDoom
What is my only option coderpenguin ?
this ^
Can you send a link so I can look at it
check your DMs in about 30 secs
Got it
Because it's fun c:
It's been anything but :(
Anyways, I finished Episode 1 of RUST (not Legacy of Rust)
final map was absurd, still need to play Episode 2 and E1M9

It's funny how many people butt heads with Plutonia when it's arguably the most influential mapset when it comes to doom map combat design
I don't feel there's any problem with Plutonia on UV, however I'd struggle on UV+.
What's UV+?
UV with multiplayer items and enemies iirc
Oh yeah that's pretty insane for plutonia lol
It was introduced in one of the official ports
Episode 1 only
Didn’t even want to try Episode 2 just because of how bad M6 and M7 were
How did it compare to plutonia?
I’ve just started Plutonia proper
And I did E1 of LoR a while ago
Around the same time it released
So I can’t give any opinion
Plus the fact I didn’t do LoR on UV
Like, this is the first time I’ve gotten past map03
Usually I quit because I just get bored
Hope your boredom isn't related to the difficulty because it'll get rough then
You use WASD + mouse right?
Yeah
Honestly? It wasn’t really.
But yeah, I knew I needed to play Plutonia
And I knew I needed to eventually start playing on UV and not HMP
So why not kill two birds with one stone?
I am deeply regretting that choice now
Yeah I would've advised doing that in literally any other iWAD first haha
Did you enjoy TNT?
Yeah
I’ve did the entirety of UDoom on UV in the past
UDoom E4 is pretty challenging on UV, possibly the best prac you can get for Plutonia difficulty wise
Thing was that I did that ages ago
And I’ve basically only played on HMP
Planning on doing RUST (not LoR) Episode 2 on UV, too
I pretty much play everything on UV only real difference is the monster count anyway
Can't really remember how much different UV is from HMP
Pretty much just monster count
monster placement, health, ammo, when you get weapons can all change based on difficulty
some wads even change the geometry and key placement
mutabor completely alters your start position and progression
Does anyone know Daerik, speedrunner? I'm checking some of his runs, he has a bunch of them on YouTube. But they kinda look like TAS gameplay. Yet I see no mention of it at all
@halcyon willow apparently you're also aware of Daerik's Sunlust D2All, despite being beaten by Kinetic his gameplay looks a bit fishy
He never misses a single shot at all
Yeah, dunno why I didn’t even mention all of that
lower the difficulty? save more? look up a guide?
No. I refuse to lower the difficulty in this case.
I am also running on my usual saving rules for the most part.
save scumming doesnt exist
I don't like plutonia as much as others but it's ironically the one that inspired me to continue working on my DOOM game
Saving more shouldn't be a tip - imo it's nowhere near as rewarding to beat a level if I'm saving every minute
Yooo I love classic doom. Who else here likes playing Russian Overkill?
i was playing episode 2 when i suddenly heard sample like in "quest pistols - дни гламура" on 0:08, did i misheard something or what was it?
The music riff in E2M1 is pretty common in music inspired by rock
? that wasn't riff but fast synth jingle, it played only once
check it yourself
Oh, I didn't know what u had meant then, I'm sorry
by save more I mean save when you're having a miserable time with a level not literally every minute. If you're constantly dying to the same fight and aren't consistent yet, it makes sense to save before it, practice, and work through it. Then come back later and try beating the level single segment with a better understanding to said level. It’s about learning and enjoying the game, not brute forcing suffering.
By influential do you mean normalizing chaingunner and revenant spam?
Custom mapping trends vary from person to person and slaughtermaps, while common, have more to do with Nuts than almost any other classic, well known maps that set the player against monolithic hordes of the same monster with plenty of ammo
For the longest time, people focused more on architecture flexing than they did with the gameplay unless a community project strictly demanded limits on architecture like 10sectors
TeamTNT did a lot unique but it was prototypical in a way, many maps from the 90s reflected a very new understanding of the emergent systems possible in Doom maps
A lot of the reason Sigil is way better than Romero's own maps in Doom 1 and II is because of the experience he gained in designing 3d maps and the encounters in them
Man I love doom
Yeah that's fair enough
Yeah it depends HOW you're saving. Because there's a difference between saving every moment after killing just ONE enemy (which is silly) versus saving after a while within a level (assuming it's a long level).
When it comes to official maps, I usually recommend saving before a really big door or before an unguarded powerup
Should I play Sigil 2 and final doom before or after 64? (I've beaten doom 1+ep4, doom 2, and the modern games but those dont matter here)
also ive beaten sigil just now
do whatever tbh
I personally did Sigil 2 before even TNT
alr ill do 64 considering thats the most official out of the others
after 64 the only game ill have to beat is doom 3 outside of final doom
My play order is wadfusion list
hello
i think calling plutonia "chaingunner and revenant spam" is a little disingenuous lol
TNT is actual chaingunner spam, Plutonia has them placed more strategically
probably before 64
cause then you're not going classic -> 64 era -> classicyou're just going classic -> 64
Placed strategically on a monster closet behind you
you are severely overestimating how many of those are in plutonia lol
Should I play Blood or Hexen first?
Blood
Ok cool
I’m going back to classic after 64 lol
I also still need to beat master levels
how i loathe the master levels
fair enough :P
Also I know this belongs in the other channel but 64 is stupid easy
I may restart to change my difficulty
Hexen if you like wandering around trying to solve puzzles
Guys, anyone know a good doom mod that is doom but challenging, like scythe type things?
Hell Revealed 2
I genuinely like the Gallery Experience WAD.
Nope. Scythe is a direct evolution of Plutonia. Tight combat focused layouts that are mostly abstract concepts. Go2it is widely seen as the first slaughter map (although an argument can be made for this title to go to Courtyard).
And then it gave people the taste for difficulty being its own source of fun.
The memes around revenant spam are overblown. I've put more revenants in a single fight than the entirety of plutonia. There aren't actually that many monsters in plutonia, even go2it only has a couple hundred
Sigil isn't better than doom 1 episode 1. Sigil isn't better than the living end or E4M1. They're harder yes, but better? Debatable
That one guy was right that I actually got Evilution and Plutonia mixed up, also I do really enjoy Scythe (got me into the band Symphony X)
I'm guessing that I am basing my opinion of Sigil being better is because it feels like he's less constrained by 90s tech with it, though I should also probably admit that my tastes are weird and I think that Thy Flesh Consumed is peak classic official 90s content
I started on Be Gentle! Thinking it was the equivalent of Hurt Me Plenty...
It wasn't
I still had more obnoxious encounters in Plutonia than Scythe... sometimes
The thing with Scythe is that Scythe starts off easily and suddenly becomes unhinged in the third episode but Plutonia starts screwing you over very early
Ah ok
I think it's worth pointing out when people like me say "Plutonia is the most influential/best/blah blah iwad" it's from a level designer's perspective. Plenty of players bounce of Plutonia, especially on UV. It is mean and deliberately so. But what it did was show a wave of fresh level designers what you could get away with (pretty much anything) and that if you went straight into spicy combat people would still enjoy it. It's a masterclass in managing expectations. The first map has every enemy except the cyberdemon/mastermind which sets the tone extremely quickly, "we're not here to fuck around". One of my strongest memories is of the fight in map 04 I think it is where you go up a set of stairs in a fleshy evil as fuck room and you flip a switch that reveals an archvile with 4 barons body blocking you from being able to quickly take it out. When you see that set up it's a real "oh someone thought about this fight and went out of their way to make it mean". And then you have insane (for the time) set ups like Hunted that could be seen as the first combat puzzle.
You can draw a line from Plutonia to Scythe, to Alien Vendetta to Skillsaw maps to Ribbiks maps or to Eviterity. Forks from Scythe 2 and Alien Vendetta to slaughter stalwarts like Deus Vult and Sunder then further to modern GZDoom slaughter like my own work .
If Plutonia didn't exist then work like this would still have happened at some point in some fashion. But Plutonia was what came along and it came along early. It really blew past "accepted mapping tropes" and did its own thing that has inspired now multiple generations of mappers
TAG1 is basically modern Doom’s Plutonia.
That's an interesting way of putting it
Though I found Plutonia to be really damn crazy on UV lol
I was just playing my own Slaughter map on the highest difficulty... well I made it tough alright
Tho is it normal for a player to play passively in a slaughter map?
like, running for cover, kiting out certain enemies when there are no invulnerabiltiy spheres nearby?
i mean if the fight allows it and you arent playing for a quick time then thats just often gonna be the safest way to do it
yeah
Tho there is one part where you get an invulnerability sphere and a room of hitscanners.
Heck, the only way to finish the level is to kill. every. single. enemy.
My previous doom clones were more traditional 'find keys, traverse tough terrain, kill enemies along the way' type of levels with environmental storytelling, this current one has very simple environments and just pure carnage
Tho Plutonia was an influential factor for me, in the sense that the focus is far less on pathfinding and secrets than TNT (tho Plutonia's later levels are what it'd be like if TNT had master levels)
Oh yeah and DOOM 2's master levels were... painfully average mostly.
TAG is essential NuFinal Doom
IMO sigil is better than TFC :P
Easter eggs?
You have only mentioned popular mapsets
There is way more to play than just a handful of megawads
Also that is an INCREDIBLE amount of time to glaze over between Alien Vendetta and when Skillsaw made stuff like Vanguard
It's odd how little people talk about how influential Hexen was on ZDoom mapping
New Doom being so dark green focused and having a hell energy sword definitely makes me think of Demon Eclipse by Vader
Dark green as in for Doomguy and sentinels and other UAC military tech
Iconic, genre defining mapsets that inspire other mappers
I'm not sure if you talk much to mappers but that's the world I inhabit
Still, I just feel it is an incomplete list
Maybe I had way too much time on my hands when I was younger
It's just what I pulled out of my head
As examples
And "the big popular mapsets" are what mappers look to most often for inspiration. Things that have been critically aclaimed, agreed as "good stuff". There plentyh to chose from after 30 years of mapping, but go back to 1996 and a lot of paths lead back to Plutonia
Anyway, it's not that important, I just like to muse on these things
Mapping nerd lol 🤓
It sounds kinda like we're each more interested in the maps best known by the boom/vanilla and zdoom communities
That said, it's criminal how many projects get left unfinished that could have gone on to be influential
Having played so much custom zdoom content, my only rebuttal to the idea that people need to be challenged with difficulty is that excuses poor balance
I used to religiously play through New Stuff every week (back when I had free time lol)
Definitely found some .... interesting experiences
I also did community playtesting for anyone who asked for 2-3 years
Based, thank you for your service

It was fun, but it got pretty tiring by the end. Started feeling like a job so I called it quits
(Now it's literally my job as a game publisher lol)
Good new is, while there are a number of iconic wads that a lot of people look to/get inspired by, the actual results are wide and varied. There's definitely something for everyone in the doom community and new ideas being experimented with all the time
The last 5 years in particular have seen a ridiculous amount of good mapsets being released
People meme on Ultimate Torment and Torture but I think it was pretty neat, and I often take comfort in playing joke map sets that had a lot of effort like Deathz0r Online
It hasn't aged the best, but for the time it was revolutionary
I did enjoy it a lot back when I played it
Damn, tfw that's about the amount I've time I've been out of playing
(Plagiarism aside lol)
Have you played Zen Dynamics? I feel that has had quite the lasting impact on the modding scene
I went through a phase in 2010 where I was all about the gameplay mods so there was a good chance I played it back then.
Hello I feel like acknowledging that I'm mad at myself because I reached the end of TNT's MAP21 for the first time, not knowing where the hell I was supposed to go after killing the Cyberdemon and everything else that took forever to reach until that point, and I was trying to kill the Arch-vile that spawned by the soul sphere I found since it got out and was worried about it reviving the Cyberdemon (it wasn't flowing in my head that the archies couldn't revive Cyberdemons.) Anyway after finding it in the darkness and realizing it wasn't targetting me I tried to kill it with rockets and it instantly re-targetted to and killed me after like 45 solid minutes of slow progression to that point. I then found out right after quitting the session there that the big box outside that had a bunch of monsters in it was exactly where I had to go to click the switch to end the level. I have to get to that point of the level again just to end it properly and I'm so mad at myself for not registering that the arch-vile wasn't being a threat to me and not checking back at that structure after crossing whatever linedef or thing it was to lower it.
Ouchhh
it only really hurts because the arch-vile was literally paying no attention to me. it was fighting an arachnotron
and i chose like the worst way of dealing with it
i could've just ran by everything and investigated that box from earlier. it would probably have started targetting other enemies afterward anyway since there were projectiles flying everywhere
welp. i guess it's fine that i fucked up that session because my video editing software isn't accepting/recognizing the recording as acceptable even though it's not corrupted at all.
fucking filmora
don't go backwards dan keep moving forward I believe in you on your own doom mod achievements
Y’all know if its possible to play myhouse on the steam port of doom
lmao
Speed of Doom 2010 megawad
Thank you.
No. You require to use GZDoom.
it's not possible, because the steam version is a purist port and myhouse is way beyond that. So you need to play it on Gzdoom
i can name a lot
Sunlust
Sunder
dimensions
italo
no chance
entropy
fractured worlds
Stardate 20x6
Stardate 20x7
Holy hell
Okuplok
Slaughterfest 2011
SlaughterMax
Cosmogenesis
Abandon
Chillax 9.7.3 + chmapfix (the map won't load without chmapfix)
C-shock
JunkFood
4Starduster
Haste
Flotsam
Summer of 69
Magnolia_uv
A lot of these are way harder than Scythe lol
u just went for the hardest mappacks you know
Go with Alien Vendetta, Speed Of Doom, Hell Revealed stuff
Yeah… he said hard, but not “took over a decade to even to ITYTD Single Segment” hard
Like chillax isn't even possible solo
I like hard levels.
Well then try the ones he listed but they're like way way way harder than Scythe
I'll try them, thank you very much for your help bro.
Eh.
dw I will bro
Just note this is literally Okuplok
A mega-slaughter map
big ups if he finishes one of these maps without save scumming or giving up
It only just recently (as in within the last month) was able to be done UV Single Segment
Aren’t like most of those WADs listed have enemy counts in the thousands?
Or am I just stupid
W.
you can
Letsgoooo
Have fun living... again
I will
Okuplok is also a full-length video game length almost
Like, doesn't it take literal hours to beat the map? In the ol' days it would've been considered a full-on game
Scythe like map packs are imo: Alien Vendetta, Hell Revealed, Speed of Doom
I have not played it but I hear that UV-max'ing it no-save was considered miraculous
Maybe ancient aliens and eviniterity but they're imo a lot easier
the only uv max is 6 hours long. D2ALL has been maxed in like 2 hours
still insane
It takes 3 hours to finish ALL of sunlust
it takes double the time to finish okuplok (one map)
I tried playing Sunlust on KEX but it gave me an error, I guess the game tried to save me from myself
And I hear okuplok wasn't even fully finished. Guy just made a full game-length map and more or less disappeared
I feel like there are a lot more scythe 2 level mappacks but I can't think of them right now
I have not played all of scythe 2 ,eventually hit by fatigue
I did boot up and play the final level, but I did not beat it on UV lol. It is insane
Oh plutonia 2 and prcp are also good picks
Deus Vult maybe, Survive in Hell, new gothic movement
any build engine game allows you to look up and down
I agree
Way better than Doom E2 and E3 and arguably as good as E1
It IS E4 though 😭
Edited 😉
Personally, I prefer Scythe 2 over 1
Maybe I liked the architecture and style of 2 more than brutal gameplay of 1
E4M2 is a gigantic brain map
Absolutely galaxy brained
Idk, it's very unique to me in how much it can do in a small space (with contemporary limitations as well)
I forget which map but the one that's basically an entire castle with the lava pit and teleporter in the center is badass as well
I'm goofy ahh
M6 probably
that is a hot take
i respect it though
Earthless gets pretty tough after episode 2
I know TFC isn't the best ever but it has a strong vibe and is more fun and challenging on repeat playthroughs than most of the rest of Doom 1 imo
Maps in Doom II occasionally get too experimental for me, like the trick walkways in Map29 where you're forced to choose which is the correct path or else you just get killed in a really petty manner
Nirvana is also just broken, it's way too easy to softlock the level
E2 and e3 are very good do
Nobody told me Legacy of Rust was peak
HAVE YOU NOT PLAYED TILL NOW?!?!
It really is
Nope!
shittt have fun
First time with SIGIL too
what level are you at?
Though I beat that one a few hours before that message
E2M2
Are you doing the D + D2 port or smth
What did you think?
Personally I love the first Sigil I think it’s on par with the rest of Doom 1
Sigil II I don’t really like as much
Yet to play it
I think you’ll enjoy sigil 2 tbh
Gonna replay D2 and MLs after LoR; then Final DOOM for the first time, THEN SIGIL II
YOU HAVENT PLAYED FINAL DOOM??!??!!
I shouldn’t be shocked given abt 5% of this server has probably
I have, it was pretty good, honestly a little underrated
I also downloaded okuplok through Kex Engine...
then deinstalled it (playing on PS5) because my PS5 flatlines everytime I save it
Also the opening platforming pillar section feels weird
Probably one of the few maps where there is no shame in save-scumming and playing on lowest difficulty. Who let that man cook
It is... acceptable
I like TNT, Plutonia is a case of 'I love it, I just don't like it'
There's some levels I do enjoy and level design is mostly gorgeous, and it inspired me for my game design. I just don't enjoy it as much as I want to. But I do have respect for Plutonia and the Casali bros' work.
Yeah, they need more official episodes from wad makers
Maximum doom?
Jk I have not played that but I am fascinated by the fact that it exists. id legit just downloaded 1800+ wads and sold em on disc
Master levels for DOOM 2 is also very fascinating. It is treated as some kind of boogeyman for classic doom, but imo it wasn't bad. It was mostly just mediocre, though a few levels were awful.
I also got a Plutonia mandela effect
Black Tower of the master levels was pure agony
It's sad because the architecture is really good, but it was long and obtuse and not paced well. Could have been much more
I wanted to like this one. Good architecture, level could've been cool if it was paced better and was less obtuse. But alas.
yeah i thought it was pretty cool level design but man it was rough trying to get through it blind
Tried playing FoxFire... no
I can barely do normal slaughter, I 100% can't do compact-slaughter on UV
I like that one sort of :P
it's a cool concept but it was such a slog
What are some games similar to quake? (Not dusk, ive played that one :)
HROT?
Is the Nightdive port truly the best way to play Classic Doom?
Highly subjective like Hoovy said
I personally despise it to a point where even I, the GZDoom hater, would rather use GZ than the Nightdive port
It's at least the version that could actually run on Steam Deck. Nothing else worked, we tried.
Ooooh wait yeah, you're that guy I helped a while back
I suppose the Nightdive port is pretty good for convenience
For a quick and dirty way to play classic DOOM it's pretty good. But I've run into compatibility issues with anything that isn't a map (i.e. VSmooth and Sound Bulb work just fine in DSDA, but in Kex the former doesn't work and the latter breaks the sound handling completely)
Can't load multiple files from the menu so you have to play WADs that already have the dehacked stuff embedded and not a separate deh file
The only real advantage on PC is if you hop between Steam Deck and desktop frequently
Personally I prefer DOOM Retro but just because that's the only non-Kex port that plays nice with my launcher
Also the DOOM Wiki rates Kex's accuracy as "very high" so it's at least reportedly representative of the classics for casual players (edit for clarification)
Just random question, what launcher do you use?
DOOM Mod Loader 2.X
DSDA and Nyan DOOM both throw the -iwad only takes one argument error
Why use DML over something like ZDL?
I haven't tried ZDL but of the launchers I have tried DML feels less painful to use. Mostly because it has a dedicated refresh button when I add new WADs; if DOOM Runner, DOOM Launcher, or Rocket Launcher had one or background scanning for when I add new files then I probably glossed over it
Ah
I haven't used ZDL in quite a bit, and barely used any other launcher
so I wouldn't be able to tell you
Fair
When I mained DSDA I had a jerry rigged solution where I ran a batch file that opened DSDA Launcher and my WADs folder, but that whole setup added unnecessary friction for me
Plus DSDA, being meant for speedrunners, is a little hardcore for me since I just play vanilla/BOOM/MBF maps and barely any gameplay mods
Colored blood (that's not just dehacked support for it), darkened background in all menus, showing the SSG in ARMS
also a way to quickly see if I had berserk or mega armor
I've tried DRetro. Personally not my thing.
I'm also a weirdo who actually does play with the correct complevel
also, I like being able to play WADs that require older versions of Doom (like RUST, which requires v1.666)
Hard to argue against 100% accuracy tbh
There's this one person I know who takes retro accuracy pretty seriously, plays on original hardware if he can, but for some reason insists on GZDoom
Even though DOOM (Strict) is still like 10 miles off
Oh thank God it's not just me then
The physics plus that weird rendering sheen GZDoom adds ruins it
I even struggle playing indies that use GZDoom because it always feels off
at least it doesnt have wall bouncing
I also just don't like that it takes forever to setup
because of the settings menu being bloated, missing settings I outright need, and it just having horrendous default settings
It's me
I'm just joking, I like making custom content is all
Usually I play with anti aliasing off anyway except for far textures so they don't get a really bad moire effect
I honestly think GZDoom is probably the least beginner friendly due to this
I've never understood why people are always like "oh GZDoom's the easiest!"
when it's either as hard or even harder to use and setup than other source ports
G/ZDoom are really for people who are super serious about extensive modding, I would not necessarily recommend it for casual play
Brutal Doom and its consequences have been a disaster for the human race /lh
I occasionally play GZD for the sake of mods but I don't think I've done a full playthrough of a megawad with a gameplay mod in at least 3 years
Real, I just hate how unbalanced it is, as much as I love being able to grab lost souls
Really poor audio mixing, sloppy code that's incredibly difficult to learn anything from, etc
I think the balance fits with the power fantasy. At least that's why I liked it way back when
I used to use a crappy Bluetooth speaker with my old desktop and I'm pretty sure BD brought that thing to its knees
BD also just has tons of filler features that bloat the whole mod imo

I still do not see how the tanks and mechs fit in
But one of my favorite gameplay mods, Live Through DOOM, came from it so it's not all bad. Makes it play closer to a survival horror
Good fun even if I'm shit at it
BD doesn't have a very cohesive art direction either since it mixes and matches too many png graphics and stuff, I greatly prefer DoomEnhanced as a retro enhancement style thing
Oh man that reminds me I have a "DOOM Remastered" mod I slapped together from different other mods to create a truly awful classic DOOM experience
Angled weapon sprites, HD sounds, a desaturated and more contrasty color palette, excessive gore, I think I threw Smooth Doom in there as well
It doesn't change the gameplay at all but it's a very cursed combination
Screenshot in #screenshots
Honestly? That's probably the good thing about it.
Looks and sounds different, but the actual gameplay is the same
Us
What I like a lot about old style mods is what all they can do by changing the flavor and presentation, and leaving the fundamentals the same, often by reskinning weapons from other games zdoom supports
I personally love it. It's essentially the previous Unity port for modern consoles but better. I actually played through all of Doom, Doom II, Final Doom, No Rest For the Living, Sigil, and Sigil II for the first time using the Unity ports, and I had a blast, and I'd imagine playing through them in the Nightdive version is even better.
ERASER v3 is probably my favorite mod for Boom
it shows how far even a partial conversion can go
especially just for it being Boom
And it's FOR SURE the best console port of Doom. Like, no other console port comes even CLOSE to being as good as the Nightdive port.
I actually rate Unity higher than Nightdive
Why tho
only because of how many issues the Nightdive port has had
severe amounts of crashing, the fact the download servers keep going down constantly, horrendous netcode
But they've been fixed tho haven't they?
Like, the Unity port had tons of issues as well when it first released
Mostly but there are still some smaller issues that crop up that I'm aware of
If the Unity port is any indication, those will probably be fixed eventually
Can't load multiple files unless you use the command prompt for instance; most maps default to DOOM II even if they require a Final DOOM IWAD -- admittedly mostly power user stuff
Oh yeah, and the fact you can't even override the IWAD
I'm fine with it automatically setting, but also let us override it
You can but most people aren't gonna know that
I just wish that they would remake PSX Doom and add that to featured add-ons so that Switch players can play PSX Doom.
-iwad launch option works
Kaiser, one of the Legacy Of Rust devs, actually wanted to implement that but it never got off the ground sadly
Is there any PSX Doom remakes (complete with colored lighting and spooky soundtrack) that work in the Nightdive version?
Ah that's right; I did ask Edward about it on Doomworld and he says it's not possible with the UI which sucks
damn
Cuz I need PSX Doom on my PS4
idek if ID24 has support for colored lighting
so you'd probably have to ditch the colored lighting thing
I thought it did?
tbf I'm not really all too versed with that format
so I could be wrong
Yeah, can't find anything about it having colored lighting
I see "sector tinting"
If colored lighting is a thing in ID24, then someone needs to make a PSX Doom WAD that's optimized for that port and upload it
Oh wait, that's probably it
I missed that
Yeah. The features video has such.
From the DOOM Wiki
Sector tinting
Sectors can now have colormaps applied directly to them without needing to use Boom's property transfer line specials. It is also possible to do this dynamically thanks to interactive line special types. When defining the COLORMAP, you set the upper texture to the wanted lump name of the COLORMAP when using the static special or when activating the line from the front side; and the lower texture when activating from the back side.
If a lump is not found with the provided name, or if the upper/lower textures are not set, the sector's COLORMAP is cleared and it uses the current default COLORMAP (as set with the property transfer zone you are in).
When a sector's COLORMAP is set this way, it entirely overrides the default COLORMAP (including property transfers, excluding powerups).
It still pisses me off how Nintendo won't allow the mod browser to be on Switch
Like, are they worried that inappropriate stuff is gonna be posted on it? But it's an M rated game!
I'm kinda curious if MBF25 will have a similar feature tbh
it'd be nice to have tinted sectors
Oooh there's a 25 in the works?
from what I've heard, yeah
Shit I just remembered I didn't post in today's Megawad Club
Also, speaking of playing on Switch, I'm STILL waiting for more Featured Mods to be added. I mainly play on Switch, and I'm hungry for more WADs
I beat Going Down Turbo like over a month ago
It's a good one
I still need to finish it
As in the guy that made bunny kaijus
Was id24 totally abandoned?
There is one part where the framerate absolutely TANKS on the Nightdive port tho
I know the DSDA-Doom team outright doesn't want to implement it
Have they said why? I don't wanna have to use GZDoom just for id24 stuff
guess its only use will be for LoR lol
you can use woof tho
Woof also doesn't play nice with my launcher unfortunately
iirc the format's just annoying to deal with
Ahh yeah that's fair
I still used Nugget Doom for it lmao
Cuz you need a few different new IWADs to run that stuff right?
Still waiting for Nightdive to make Sigil II fallback to the Roland music when set to "REMIX". Seriously, they fixed it to have the correct pitch recently, but they still forgot to make it fallback to it when set to "REMIX" like every other official WAD.
I ignored the ID24 features and just outright used MBF21
Also yeah LOR is MBF21, any id24 stuff was added last minute
Right
does nugget doom allow for animated skybox?
Maybe???
if Woof supports it, Nugget does as well
I'm curious if anyone will make use of Nyan Doom's extended ENDOOM, though
Can all you guys bug Bethesda and Nightdive on Twitter about this for me so they're aware of the issue? I've done so myself, but I wanna make sure they get the memo
I might
Cool thanx
I dunno if they ever even intend to add the Buckethead and Thorr soundtracks, you have to pay for those so that might be an additional licensing thing
they wont
That's not what I mean
I mean the Roland soundtrack should play when set to "Remix" like all the other official WADs, but instead it falls back to FM Synth
probably not
it'd be nice, but at least I'll live comfortably knowing I'm (not) cool for having a CD copy of the Buckethead OST
I wish Sigil 2 got the same treatment tbh
sadly it's just on the USB
Wait back up, CD copy? They sold CDs of the soundtrack?
The physical versions of Sigil 1 had a CD included
Sigil 2, however, lacked a CD copy
and was only the MP3s on the included USB
Aw man
I do too, that's why I need y'all to bug Bethesda and Nightdive on Twitter for me, because I'm sick of having to go into settings and switch the music from "REMIX" to "ORIGINAL" everytime I wanna play Sigil II, when Sigil 1 and others you don't have to do that
anyone play zenetra.wad?
y'can still buy the physical copy of Sigil 1 and 2 btw
Romero still has the Sigil 1 big box on his store so I might get that just for the CDs and also because I have Sigil II's big box but not 1
Just the standard USB versions, though. Not the floppy versions.
You'll still get Sigil 1's CD, though
Do any of you have a legal copy of One Humanity? Cuz I do
I got both soundtracks digitally through Bandcamp and Qobuz so the CD would just be for the collection tbh
Nice
(yes I'm one of those dweebs that still buys music; I also have what's basically a modern iPod Touch that I use daily)
Yeah, hope Eukraine is doing ok rn, considering that was a couple years ago that donations to Eukraine happened to get One Humanity and yet unfortunately the war is still going on
I wonder when the full Doom II Romero mod will release... what is he calling it again?
Hellion
Oh, that reminds me: I still need to rip the Sigil II WAD from the Nightdive release since it has a widescreen title screen
I've ripped all the other WADs from it, but because Sigil II just got added officially a few weeks ago, I still haven't gotten around to ripping that one.
I love how there's actually a proper Master Levels WAD now thanks to the Nightdive release
Instead of being a bunch of individual WADs like it always was before
even tho it put the cabal series out of order
I think I get why half of craniums levels he submitted for the master levels were rejected
hello
What color is the first ever skull key you pick up in DOOM?
i do know it's gotta be blue or red
i tried to play some of Blood but i got my ass kicked
should I turn it to the lowest difficulty
or the second lowest?
Get them to fight each other
this game kicks ass
hello everyone.
is there any way to play old tc's (like aliens or sky may be) on newer source ports (prboom+ / dsda etc)?
or i am forced to install it straight to vanilla doom?
i use doom launcher with dsda, aliens seems to work somehow (enemies are definetely new), but maps remain simple maps from doom 2.
it's possible, but just tricky as hell to do so iirc
took me about an hour or so just to get Star Wars Doom fully working myself
there's also a dehacked patch in aliens tc, and i cant figure out how to load it into doom launcher
i'd attach some screenshots, but as i understand, this is pic-free topic )
You could embed the dehacked into a WAD with Slade
but yeah... it's quite literally trial and error with load orders most of the time, sadly
nice)
and if i use true vanilla doom 2 iwad and install it straight like it says in manual, will it work?
i have steam version and there were definetely some paches into it
couple of years ago i installed old doom 1 wad (1.1) for my research, it kinda worked via dos box, but it definetely had some problems with sound and saves
btw, just currently looking into getting it working
i tried to emulate suicide barrel caco on e3m4 and it worked perfectly)
I'm somehow not familiar with that
also, I just realized you may be using the wrong IWAD - the TC is for Doom 1 (and Ultimate Doom for the updated version)
nope, there was a doom 2 version also (it replaced map11-map18 i suppose)
but okay, i'll try ultimate version too
in older versions of doom if a monster blows up the barrel and is hurt by AOE, it becomes angry at himself and suicides via melee attack.
it's the same line of code that allows barons of hell to infight
Ohhh yeah. Okay, I know what you're talking about now.
Using the updated version, I used this load order using Nyan Doom (DSDA-Doom)
ALITCSF.WAD
ALITCSND.WAD
ATCLEV.WAD
ATCUD19.BEX
I only have the BEX in my load order due to my launcher automatically converting it to -bex instead of -file
i'll try that, thank you so much
Oh, apparently someone from doomworld patched it and uploaded into kex port frontend.
well, that's useful
red in e1m2.
that's a keycard, not skull
the second to last hit on the barrel has to be from the desired target. The last hit on the barrel doesn't matter.
I still am not sure how this deals with multiple pellets from the shotgun. I think those count as seperate atttacks
yeah, that's correct
oh yeah...same behavior except the icons in vanilla but still true
how this deals with multiple pellets from the shotgun
shotgunner doesn't have a melee attack, so it doesnt matter anyway 🙂
It would cause them to fire eastward trying to hit themselves. And the player has a shotgun. Say a monster hits the barrel. Then you shoot the barrel as the final hit.. They'll self aggro or aggro on anothe rmonster if it's set up that way. But what if it's from your shotgun and takes 2 pellets
thats interesting
but it's so hard to emulate this situation
Rockets also attack in two stages. The direct then the splash. But the rocket direct will always kill the barrel. The splash would damage the monster before the barrel explodes though
maybe with directly editing the rng tables to always low roll, simply setting up a map to try it a bunch of times,
looks like something that decino would do
My current belief, that I would like to empirically test to confirm: is that the pellets do count as separate attacks. Because when you fire the shotgun, it's not like there's anything that ties each pellet into the same attack to be counted together. As far as the game is concerned, you're firing 7 times within the single frame for 7 independent attacks
See what I mean now?
yeah, pink on the inside difficulty is about as hard as HMP doom
iirc each gun has a unique attack codepointer that will shoot multiple pellets in a spread that is still considered one attack
is there any manual?
i opened wad file in slade, imported deh file, saved it, but it doesn't seem to work
!border
It's been a long time for me but you'd probably get the best results from looking at a mod like ww-xm.wad to see how a dehacked lump is implemented in a wad
Early zdoom weapon mods utilized this a lot
These can be found on doomworld in the /idgames wad database
oh, you need to rename it to dehacked.txt
then it worked
Are you working within a pk3/zip?
Or does it just say what the file extension is now instead of lump type?
I'm sorry, I am really showing my age rn
I should have said it's looking for plain text with dehacked
just standard wad file.
if i import *.deh file, it is not recognized by slide, it just sits there as unknown lump type
Am sorry I couldn't help sooner
i tried to edit sky may be, and renaming deh file seems to work
custom monsters are present at least
Skymaybe fan lessgooooo
its a shitshow, to be honest.
but it's very unique
How do people get the dos installer to work nowadays? I feel lucky I unpacked it years ago with command prompt on xp
in case of sky may be, there's no need to have dos installer, as i found out
that exe file is just a zip file
self-unpacking archive
i got it to work through dsda-doom
That's very interesting that the port did it itself
you still have to import dehacked file
I see why you were asking now
without it, it kinda works but no custom monsters
I'm so used to just dragging and dropping all the files onto zdoom.exe
90% times it works)
I can't remember now, did Tyson runs allow the chainsaw?
tyson runs are fist, chainsaw and pistol
that makes sense to. we gotta figure how to test it
Dehacked is more or less proof that this is how it works
Imagine working for MachineGames and getting paid to have fun making Doom mods 
Whoever decided the acid pits on the second last level were a good idea.
I just want to talk
What would be the right chronological order for all the WADs included in the Nightdive release? This is my idea.
Doom 1
Sigil 1 and 2
Doom 2
Master Levels
Legacy of Rust
Final Doom
Had the idea of an expanded universe for Doom. This would include all the WADs from the Nightdive release, but of course only Doom 1 and 2 would truly be canon.
All of these Doom games explains the lore
Doom 1
Doom 2
Master levels
Evilution
Plutonia experiment
No rest for the living
Sigil 1
Sigil2
Legacy of rust
Dark ages
Doom 2016
Doom eternal
Ancient gods part 1
Ancient gods part 2
I was like "where is 64" then I saw you specified the nightdive port of Doom 1+II
But to put them all chronologically, we'd go with this:
Doom 1
Sigil 1 and 2
Doom 2
Master Levels
Legacy of Rust
Final Doom
Doom 64
Dark Ages
2016
Eternal
Ancient Gods
I don't think the MLs are canon in any way
Ok your's is better
But that's included in Nightdive so it counts. And again, it's supposed to be an expanded universe like what Star Wars did.
I know it's included in Nightdive, that doesn't change how I feel about it
I’d personally place LoR after Final Doom
🥲 veavitdpoh.. isn’t.. canon..?!
I only put it before Final Doom because it's called Final Doom. Meaning it would be the final game before Doom 64.
TEETH not canon :(
Personally I put the master levels as canon even though they likely aren’t (well at least the ones with story bits lol :P)
Soo Titan levels around the time of Final Doom (cause UAC is going through the solar system anyway around that time), Cabal levels after Doom II or Final Doom, Inferno series whenever
D+D2 gave them ending text, do with that what you will
now beat sunlust on ultraviolence with pistol start

I like my controllers intact
Even if you don't rage, your sweaty palms will grease the controller up

They already had level descriptions
I mean as a campaign
ya but the text screen is an out of universe one
Idk I didn't really pay attention
On TNT rn
Why do people even call it TNT Evilution
the title screen says EVILUTION? 😭
My confusion lies in the TNT part not Evilution!!!!
It's by Team TNT
Well yeah, but... why call it that
You don't see people saying Casali Plutonia
Nerve NRFTL
I'm calling it that from now on
Sounds like some weird last name
They were weird 💀
It's sort of like a "presents" thing
There were lots of authors who signed their filenames with abbreviations of their usernames
That's why I came up with the expanded universe idea.
And a newcomer wouldn't be likely to touch any of the other WADs for their first time experiencing. They can just play Doom 1 and 2, and then jump to Doom 64.
idk thats just the name it has
It isn't!!!! It's called Evilution everywhere pre-Unity