#classic-doom

1 messages · Page 103 of 1

warm prism
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AND GOD KNOWS HOW MANY SAVES

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in summary

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it wasnt pretty

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im going to bed

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fuck the floor with the Pain Elementals and ArchVille

median cloud
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It's a good ML level which is rare

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Not the hardest one tho imo

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The Express Elevator to Hell keeps that title

sharp wyvern
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teeth is very fun tho

median cloud
past field
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teeth is clever in idea but absolutely terrible in execution

sharp wyvern
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Applies to quite a few of the Cabal maps

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Like Mephisto’s Mausoleum

finite crag
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make it a 100 of Mephisto and I’ll still pick Mephisto but yeah tough choicd

median cloud
finite crag
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meanwhile I despise teeth

sharp wyvern
median cloud
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Mightve taken me the most tries out of any classic doom map to 100% in all honesty

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The secret is just so hard to get as well at the end

finite crag
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Everytime I see ‘trillion’ and ‘years’ in one sentence I think of The Jaunt by Steven King

LONGER THAN YOU THINK!

finite crag
sharp wyvern
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saving after every floor tho is how I like to do it

finite crag
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Express elevator to hell pissed me off

median cloud
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I dont like saves unless the map is hard and longer than 15 minutes

sharp wyvern
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usually my policy is that I save at the start of the level and then that’s it, or for very long/hard levels I’ll save on keys

median cloud
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Recently did a first run of a map that took like 40 minutes to beat

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No saves either

sharp wyvern
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But TEETH just like feels like the save for every floor format works

sharp wyvern
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I’ve done it once without doing that tho

median cloud
finite crag
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wirh Teeth I saved often and still hated it

sharp wyvern
median cloud
sharp wyvern
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I like the Cabal maps for being interesting both in environment design and story wise but yeah sometimes they fumble the concept

median cloud
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Im not searching for them myself lol

finite crag
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I didn’t think Mephisto Mauso was particularly awful or bs, just boring and padded. Which is still a sin for a doom level

sharp wyvern
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if I had to rank the cabal maps tho it would be like
Bad Dream < Mephisto’s Mausoleum < TEETH < Black Tower < Bloodsea Keep

finite crag
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bloodsea was the best imo

sharp wyvern
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no doubt no doubt

finite crag
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Bad dream I can kinda have a so bad its good thing with

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Mephisto over plutonia is…

Nuts. Wad

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i tried nuts.wad on PS5, still major lag lol

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When I tried the 100000 revenant mod my framerate flatlined

sharp wyvern
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Mephisto sucks but it does have fun environmental design/storytelling going for it

untold tartan
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I've just seen the Xbox update for Classic Doom + Doom 2 to check out the mods and it seems nothing has changed the mods still do not work, or at least the mods I've been looking for which is any version of the game with Aubrey Hodges soundtrack (PSX). I was expecting to maybe one not working but none of them work. Why are they not taken down if they don't work.

median cloud
# finite crag bloodsea was the best imo

Bloodsea keep is good!
I think I like TEETH more now than Black Tower looking back at it
Black Tower is just so long
But there's definitely a tier break between these and Mephisto Mausoleum. On a first run that map is horrible

sharp wyvern
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i guess it's kind of hard to make an IoS fight unique

median cloud
sharp wyvern
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i think it's great environment wise

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like the location is interesting

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the revenant rising out of the coffin is fun

mortal silo
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What happened to the shores of zDoom? Are we not getting anything from that project?

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Vader made maps in btsx1&2. It'd be nice if he had a presence in btsx3.

silver sage
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So i have a steam deck...whats the best way to play doom?

woven swallow
silver sage
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Wow...fuck you

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Forget i asked

woven swallow
mortal silo
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You can get sourceports on the steamdeck

twin mortar
silver sage
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Huh?

twin mortar
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You got a decent answer, source ports are the way to go, you can tweak them to your liking

silver sage
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I said i have a STEAM DECK and im wondering what are good ways to play doom on it...and some smartass says "on a pc"

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I feel its justified

twin mortar
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The Steam Deck is a PC

silver sage
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What im guessing is that youve got ban perms and are trying to find any reason to fucking ban me

twin mortar
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Calm down dude

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I don't have ban perms, I'm not a moderator in any way, I didn't come here to spread negativity or enforce anything

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I just saw your reaction and I wanted to lessen the tension

silver sage
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Well ok then

vale gyro
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I could never get several ports to work

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Well, mind you I was telling somebody else what to do and not on my own

twin mortar
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If you need to stick to Steam releases for compatibility's sake, the Unity ports are a good pick

vale gyro
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So they could’ve been doing something wrong, or I was explaining wrong

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Or their Steam Deck was just fucked

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But yeah, couldn’t get GZDoom, Woof, Nyan Doom (I think?), Crispy Doom, and I think a couple others working in any capacity

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They would completely fail to even read the IWAD

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Even when given a direct path

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So yeah, Anome’s possibly right

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Though, that assumes you owned Doom 1 and 2 prior to their bundle

twin mortar
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You can downgrade DOOM + DOOM II to Unity, remember?

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-# Which is ass tbh and it confuses me that Steam is the only platform where the two releases aren't split

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Well it's not ass you can downgrade but it's ass you can't have both at once

vale gyro
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You completely lack Doom 2 Unity otherwise

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You can only downgrade to Doom 1

twin mortar
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You only miss out on DOOM II and Master Levels that way

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Which I know sounds like a lot, but I did the math once, Unity has one thousand levels because of the add-ons, and that was like 2 years ago, they've added a few more since

ruby sparrow
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i just finished episode 3 on duke nukem

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extremely fun

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my favorite episode rn

sharp wyvern
silver sage
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I asked for the best way to play doom...the kex engine port is ass

vale gyro
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if y'can get it working, Woof is your best choice

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it has very good controller support

sharp wyvern
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ig if you’re playing on controller it’s a little ass tho

vale gyro
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I'm not a fan of the KEX port either

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Ignoring the stability issues it has or had, I just have a ton of nitpicks about it

finite crag
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og soundtrack looping issues

silver sage
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Theres no variety

vale gyro
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well, to be fair it is a port that only supports up to MBF21

silver sage
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No brutal doom support no weapon mods or full conversion. Mods

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Its kinda plain

vale gyro
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So yeah, your only option is GZDoom

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and it will almost always be GZDoom due to your requirements

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unless GZDoom gets superseded, like it did to ZDoom

silver sage
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Like the kex port is good if you just want vanilla experience in hd

vale gyro
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though, there's much better ports for that (like Woof and DSDA-Doom)

silver sage
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Not as easily accesable tho

vale gyro
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By a small margin

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they're as accessible as GZDoom is

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and arguably even more so

vale gyro
silver sage
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Is it bad that my favourite doom wad is myhouse? I mean its probably considered overrated now but idk it just has a unique charm to it

vale gyro
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which is known to have compatibility issues with maps

vale gyro
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I personally found Overboard as my favorite

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that or Escape From Slime City

silver sage
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Ill have to try those

vale gyro
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they're more made for vanilla

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well, specifically Boom

silver sage
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Boom?

vale gyro
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an old ass source port that became a mapping standard

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similar to MBF, which was actually a fork of Boom

vale gyro
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but yeah, idek if either WAD works with jumping/crouching on

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Yeah. Escape From Slime City doesn't allow for jumping and crouching, and also discourages freelook

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no warnings for Overboard, though

silver sage
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I mean you can turn it off

vale gyro
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yeah, ofc

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I was just mentioning that as I know there's people that absolutely refuse to play without them on

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I'm personally in the crowd of "I'd prefer not to have that stuff enabled"

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primarily freelook, as it genuinely makes me ill

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the other two are just because I prefer vanilla's physics and movement

silver sage
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Is there a gzdoom mod that adds the idkfa ost

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Preferably for doom 2

vale gyro
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otherwise, y'gotta hack together your own versions using the one from the KEX port

sharp wyvern
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Going Down is peak

silver sage
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Nvm i found a wad for doom 2 that adds idkfa

vale gyro
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Going Down Turbo, however...

silver sage
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Is going down just a long level?

vale gyro
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nah, a full megawad

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32 maps

silver sage
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Oh so its a full ass games worth of content

vale gyro
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most WADs are tbh

sharp wyvern
vale gyro
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not many WADs aren't full megawads

sharp wyvern
vale gyro
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like, Overboard's one where it's only a few maps, not counting NG+ or the demo map

vale gyro
sharp wyvern
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yeah

vale gyro
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I barely got into map05 in normal GD

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nearly done with Turbo, though

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mind you, that's amazing for me

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I have a really hard time going through full-length megawads

vale gyro
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it's about hour long (non UV-Max), very large level

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but it's a pretty good level imo

sharp wyvern
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@finite crag has there ever been an official explanation for what a "Soul Sphere" is?

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i tried seeing if there's a doom eternal codex entry but i don't think there is

silver sage
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Any gz doom mods you guys reccomend

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Ive heard that doom infinte is good

mortal silo
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Legacy of suffering

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Knee-deep in zDoom
Thunder peak
Winters fury... & It's sequel (can't remember the name rn)

finite crag
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DOOM III

mortal silo
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Putrefier
Insanity edged (Winters fury sequel)

finite crag
sharp wyvern
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i took a look around and found this in the doom bible

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obviously not canon cause yk it's the doom bible but kinda interesting i guess

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it's essentially what you said anyway kind of

vale gyro
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it interprets it as a UAC experiment made from studying the health bonuses

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ofc, not canon in any way and is less canon than even the Doom Bible

sharp wyvern
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oh yeah that's fun

vale gyro
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btw, play Rust

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you'll need a source port that can properly emulate v1.666 (I and the mapper personally recommend Nyan Doom), though

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it's codex is a EXE which is locked behind a passcode you need to get from solving a riddle

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even with hints that riddle took me like an hour to figure out

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but overall, really neat WAD

buoyant herald
mortal silo
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no, these are gzdoom
doom has basically 3 formats (but various [source]ports can implement different features)
vanilla, boom, and gzdoom
the big huulah about doom 1+2 is that it can play boom format (unlike the last unity sourceport)
but it still cant play gzdoom

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boom format greatly expands limits & triggers
but gzdoom is capable of scripting, 3d slopes, etc

teal ravine
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terry trap mods will always suck alot of fucking ass

earnest nimbus
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I've been playing classic since the 90s
What's your fav way to play now??
SourcePort?
Unity Port
Kex Port
DosBox

finite crag
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woof

twin mortar
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Unity

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I'm an official content guy, don't care much for fanmade material personally

sharp wyvern
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just cause it has legacy of rust conveniently right there

median cloud
fervent coral
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Doom on mobile is strange

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Although in my opinion quite a nice port

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Expect the sensitivey when you first try it

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For some reason they changed the medkit and stimpack textures

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That's like the only change

twin mortar
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It's based off the Unity port

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So there's a few more nitpicky changes to be made

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The reason they changed the textures is because of Red Cross getting pissy

fervent coral
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oh k

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so thats why it feels diffrent

vale gyro
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That and they done fucked the physics and the port itself

fervent coral
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the controls are pretty bad in my opinon

vale gyro
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They used to be better before they changed them

jaunty karma
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hi

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does any one here have psydoom

fervent coral
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No

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i dont

woven swallow
jaunty karma
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hi

vale gyro
lunar rune
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I've been playing with ZDOOM for way too long to switch it just feels weird lmaooo

dusky fractal
fervent coral
tough steeple
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Legacy of Rust is not fucking around

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I remember why I stopped playing a while back.

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Got through episode one.

sharp wyvern
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E1M5, E1M6 and E1M7 are crazy 😭

tough steeple
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The last three maps were a fucking nightmare

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Second last map was basically impossible.

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I don't fully understand how I did it

sharp wyvern
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Yeah Coiled City is absolutely ridiculous

tough steeple
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Coiled Turdy more like

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Even if you aren't pistol starting (god help you) you go in with like 4 health and 10 Thrower ammo

sharp wyvern
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You do get the Calamity Blade out of it thoughChiakiPonder

granite cypress
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bruh

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just realised i started playing doom 2 after finishing the first episode of doom 1 thinking i beat the game

sharp wyvern
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LMAOOOOO

granite cypress
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luckily im not that far yet

tough steeple
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Bro you haven't beaten doom 1 until you 100% Nightmare

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(is that even possible?)

finite crag
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Or rather a near-impossible one.

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zero master does have 100% nightmare on all four episodes. Leave the toughest records to him and a couple of others

tough steeple
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Ah

azure nimbus
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It's way more doable than it seems.

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Though yes, e4m3 and e4m7 have broken secrets

finite crag
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nightmare 100% in decino terms?

azure nimbus
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100 % for nightmare would be getting all secrets. Or at least all possible secrets with the few broken ones excepted. It's doable. It's hard but doable

finite crag
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what about items?

azure nimbus
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idk who cares

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Get em if you want but 100 % secrets is the conventional max for nightmare. The NERF episodes promote getting all items too. But a wad is rarely designed with that in mind

finite crag
lunar rune
vale gyro
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Well, Doom 1 is just the three episodes. UDoom is the 4th.

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UDoom is also technically the other 3 episodes as well, but whatever.

sharp wyvern
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nah you gotta beat all the way to E6M8 to truly beat Doom :P

lunar rune
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Despite being made by Romero

sharp wyvern
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damn bruh even tenor is banned now

lunar rune
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Really

sharp wyvern
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waittt your pfp is lord english thats dope

lunar rune
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Yeah

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Lord English is easily my favourite character and his "defeat" is so dumb

sharp wyvern
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his defeat in Homestuck proper or in the Epilogues

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well both were sorta dumb

sharp wyvern
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they're not actually "Doom" like Thy Flesh Consumed is but with the release of DOOM + DOOM II they are now like... official expansions effectively for it

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doesn't matter though since regardless beating "Doom" wouldn't include them even as expansions lol like how you don't play NRFTL to beat Doom II

finite crag
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k but where's the buckethead and thorr ost?💔

sharp wyvern
finite crag
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unsazed

sharp wyvern
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probably smth to do with money

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same as why Aubrey Hodges' PSX OST isn't in DOOM + DOOM II i presume

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in fact Aubrey Hodges' OST is so removed from the game that they even changed the MIDIs of the featured mod "Double Impact" to remove the Doom 64 Theme reference 😭

lunar rune
sharp wyvern
finite crag
sharp wyvern
lunar rune
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Oh

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Misremembered, my fault

sharp wyvern
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and beating Sigil 2 would have an achievement but Nightdive have stated they can't add it because of console platform restrictions

lunar rune
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Ohhh okay

lunar rune
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My idea is that they just escaped him

sharp wyvern
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yk it unleashes the main 4 kids on him

lunar rune
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It's not exactly stated what happens to him

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Vriska unleases the Juju but nothing else is shown, it just shows the next Genesis Frog being created after that

sharp wyvern
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till the epilogues released and it was changed to them popping out and then dying </3 and then alt calliope eats him

lunar rune
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Gotta love the Epilogues

sharp wyvern
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Gotta love Homestuck^2

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especially how it was actually getting good recently and then they decided to do a 2nd capital r Retcon for 0 reason 💔

lunar rune
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Seriously?

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I haven't bothered with it because it just doesn't seem that good

sharp wyvern
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but for the past year and a half it's been a new team (INCLUDING NO HUSSIE AND KATE!!!) and it's been like Act 5 levels of awesome

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like they made Vriska good

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we... should probably move this to general or a dm if we keep discussing homestuck lol

lunar rune
lunar rune
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General has a lot of people talking in it at once

sharp wyvern
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kinda true but maybe we should go to dm just to be safe lol

sharp wyvern
thorn jungle
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hypothetically, if someone masters the timing of their LMB click and the speed of the projectile

you can kill the Icon of Sin with the BFG, right?

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who here has done that?

vale gyro
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If the IoS enemy was actually exposed? Yeah.

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In a normal sense? No, not at all.

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You require splash damage to kill the IoS, which is why the rocket launcher is even required

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The BFG, however, is a glorified shotgun with zero splash damage

azure nimbus
# thorn jungle hypothetically, if someone masters the timing of their LMB click and the speed o...

The Icon of Sin is a concept with several technically unrelated parts. You have the spawn cubes and their spawn locations (placed separately). The wall, and the thing that receives damage. The thing that receives damage has 200 health and does nothing other than being loud and ending the level with an explosion effect when it dies. It receives damage just like anything else. But the face of the icon of sin is literally just a wall. It's a texture. Not the actual monster. When you fire rockets through the hole, it's hitting the back of a wall. Since explosions have infinite height, it's able to affect the monster part waaay downwards. The hole is shaped like a hallway for the rocket then a big pit. The damageable part is in the pit. You need the inf height explosion to hit it.

thorn jungle
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huh, interesting

azure nimbus
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flip on noclip and check it out

woven swallow
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fuck you vega

finite crag
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thats mean

finite crag
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anyone wanna watch me play doom?

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have never really played it before and thought it would be fun if someone watched me fuck around with it

thorn jungle
finite crag
thorn jungle
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awh

finite crag
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it was really cool though

thorn jungle
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Doom 1 + 2 on steam right?

finite crag
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ima go back to playing postal 2 though, you wanna watch that? lol

woven swallow
ruby sparrow
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im at e4m4 on duke nukem 3d rn

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imo this game better than any classic doom game so far

junior gate
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what does the FREE HISSY! part of e2m3 even do

can you get there?

silver sage
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I legit cant get doom infinite working

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It keeps having parsing errors

silver sage
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@vale gyro you seem to know about this kinda stuff...any ideas?

paper yoke
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I got a question!

Can someone link me or at least point me in the right direction to the latest version of ZDaemon? I want to try it. Looks very interesting.

vale gyro
silver sage
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Is there a way to downgrade on linux?

vale gyro
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Y’could build an older version yourself or check the version archive on the GZDoom website

paper yoke
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We need a port that directly connects your hard drive to the NSA database

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FedDoom

vale gyro
paper yoke
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I got it :3

heavy robin
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Hello guys. I've been searching a doom mod with a similar sprite resolution to doom 2 rpg. Those sprites are more detailed and look cool imo. I'd like to get some help

lunar rune
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I've never done it personally though

woven swallow
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hello, kenny here

mortal silo
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Hi Kenny

woven swallow
mortal silo
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🙏 hi five

hearty turtle
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Anyone up for a playtest in Doom + Doom 2?

eager mural
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Classic Doom is available in the Play Store. I want to buy it but I'm worried about the gameplay... I'm afraid it's shitty since it's in a cellphone

surreal wharf
hearty turtle
# queen zealot Me

I'm three hours late, but I'm here right now... Just try and ping me again

hard wolf
woven swallow
finite crag
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Is LoR even possible with fast monsters??

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maybe on the lowest difficulty

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but UV fast, eh I dunno, I haven't all of LoR even

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I gave up after level 3 lol

woven swallow
median cloud
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Playing some Doom 2 levels in UV-Fast

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really ups the difficulty but not sure if it's in a good way. Requires me to play very passively

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I guess nightmare is better for fastpaced gameplay

finite crag
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Lots of trial and error and memorization on where every sing,e hitscannie is

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I'm currently making a slaughtermap but I'm not sure about implementing hitscanners. It'll be very few for sure

median cloud
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And pinkies are just insane on uv-fast

hearty turtle
median cloud
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Ranked the first 2 doom games based on how much I like the levels but sadly cant post images here

eager mural
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Yeah, I figured lol

daring dome
#

Classic Doom 1 & 2 will those mods won't work on steam ?

daring dome
vale gyro
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Yeah, the port seen on Steam only has support for up to MBF21 mods (and also it's own format, ID24)

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it has no support for GZDoom-specific features

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you'll need to grab the IWADs from the Steam download and then use GZDoom

daring dome
#

What is my only option coderpenguin ?

daring dome
#

Can you send a link so I can look at it

vale gyro
#

check your DMs in about 30 secs

daring dome
#

Got it

vale gyro
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Plutonia is making me suffer

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why did I decide to do this shit on UV?

halcyon willow
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Because it's fun c:

vale gyro
vale gyro
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Anyways, I finished Episode 1 of RUST (not Legacy of Rust)

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final map was absurd, still need to play Episode 2 and E1M9

halcyon willow
#

It's funny how many people butt heads with Plutonia when it's arguably the most influential mapset when it comes to doom map combat design

hard wolf
vale gyro
median cloud
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Oh yeah that's pretty insane for plutonia lol

vale gyro
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It was introduced in one of the official ports

median cloud
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Map 01 has a spiderdemon

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@vale gyro did you play legacy of rust yet?

vale gyro
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Episode 1 only

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Didn’t even want to try Episode 2 just because of how bad M6 and M7 were

median cloud
vale gyro
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I’ve just started Plutonia proper

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And I did E1 of LoR a while ago

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Around the same time it released

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So I can’t give any opinion

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Plus the fact I didn’t do LoR on UV

vale gyro
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Usually I quit because I just get bored

median cloud
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You use WASD + mouse right?

vale gyro
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Yeah

vale gyro
#

But yeah, I knew I needed to play Plutonia

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And I knew I needed to eventually start playing on UV and not HMP

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So why not kill two birds with one stone?

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I am deeply regretting that choice now

median cloud
vale gyro
median cloud
vale gyro
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Thing was that I did that ages ago

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And I’ve basically only played on HMP

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Planning on doing RUST (not LoR) Episode 2 on UV, too

median cloud
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I pretty much play everything on UV only real difference is the monster count anyway

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Can't really remember how much different UV is from HMP

vale gyro
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Pretty much just monster count

halcyon willow
#

monster placement, health, ammo, when you get weapons can all change based on difficulty

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some wads even change the geometry and key placement

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mutabor completely alters your start position and progression

median cloud
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Does anyone know Daerik, speedrunner? I'm checking some of his runs, he has a bunch of them on YouTube. But they kinda look like TAS gameplay. Yet I see no mention of it at all

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@halcyon willow apparently you're also aware of Daerik's Sunlust D2All, despite being beaten by Kinetic his gameplay looks a bit fishy

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He never misses a single shot at all

vale gyro
woven swallow
vale gyro
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I am also running on my usual saving rules for the most part.

finite crag
#

save scumming doesnt exist

shut pulsar
finite crag
lunar rune
amber blaze
#

Yooo I love classic doom. Who else here likes playing Russian Overkill?

lone dock
#

i was playing episode 2 when i suddenly heard sample like in "quest pistols - дни гламура" on 0:08, did i misheard something or what was it?

tropic zenith
lone dock
#

check it yourself

tropic zenith
#

Oh, I didn't know what u had meant then, I'm sorry

woven swallow
# lunar rune Saving more shouldn't be a tip - imo it's nowhere near as rewarding to beat a le...

by save more I mean save when you're having a miserable time with a level not literally every minute. If you're constantly dying to the same fight and aren't consistent yet, it makes sense to save before it, practice, and work through it. Then come back later and try beating the level single segment with a better understanding to said level. It’s about learning and enjoying the game, not brute forcing suffering.

tropic zenith
#

Custom mapping trends vary from person to person and slaughtermaps, while common, have more to do with Nuts than almost any other classic, well known maps that set the player against monolithic hordes of the same monster with plenty of ammo

#

For the longest time, people focused more on architecture flexing than they did with the gameplay unless a community project strictly demanded limits on architecture like 10sectors

#

TeamTNT did a lot unique but it was prototypical in a way, many maps from the 90s reflected a very new understanding of the emergent systems possible in Doom maps

#

A lot of the reason Sigil is way better than Romero's own maps in Doom 1 and II is because of the experience he gained in designing 3d maps and the encounters in them

amber blaze
#

Man I love doom

ebon grove
#

Yeah it depends HOW you're saving. Because there's a difference between saving every moment after killing just ONE enemy (which is silly) versus saving after a while within a level (assuming it's a long level).

tropic zenith
#

When it comes to official maps, I usually recommend saving before a really big door or before an unguarded powerup

grizzled temple
#

Should I play Sigil 2 and final doom before or after 64? (I've beaten doom 1+ep4, doom 2, and the modern games but those dont matter here)

#

also ive beaten sigil just now

vale gyro
#

I personally did Sigil 2 before even TNT

grizzled temple
#

alr ill do 64 considering thats the most official out of the others

#

after 64 the only game ill have to beat is doom 3 outside of final doom

somber canopy
#

My play order is wadfusion list

fresh wolf
#

hello

sharp wyvern
#

TNT is actual chaingunner spam, Plutonia has them placed more strategically

sharp wyvern
#

cause then you're not going classic -> 64 era -> classicyou're just going classic -> 64

finite crag
sharp wyvern
#

you are severely overestimating how many of those are in plutonia lol

stuck echo
#

Should I play Blood or Hexen first?

sharp wyvern
#

Blood

stuck echo
#

Ok cool

grizzled temple
#

I also still need to beat master levels

sharp wyvern
sharp wyvern
grizzled temple
#

Also I know this belongs in the other channel but 64 is stupid easy

#

I may restart to change my difficulty

mighty star
whole crown
#

Guys, anyone know a good doom mod that is doom but challenging, like scythe type things?

tropic zenith
#

Hell Revealed 2

night brook
#

I genuinely like the Gallery Experience WAD.

halcyon willow
# tropic zenith By influential do you mean normalizing chaingunner and revenant spam?

Nope. Scythe is a direct evolution of Plutonia. Tight combat focused layouts that are mostly abstract concepts. Go2it is widely seen as the first slaughter map (although an argument can be made for this title to go to Courtyard).
And then it gave people the taste for difficulty being its own source of fun.
The memes around revenant spam are overblown. I've put more revenants in a single fight than the entirety of plutonia. There aren't actually that many monsters in plutonia, even go2it only has a couple hundred

halcyon willow
tropic zenith
#

I'm guessing that I am basing my opinion of Sigil being better is because it feels like he's less constrained by 90s tech with it, though I should also probably admit that my tastes are weird and I think that Thy Flesh Consumed is peak classic official 90s content

finite crag
#

It wasn't

#

I still had more obnoxious encounters in Plutonia than Scythe... sometimes

#

The thing with Scythe is that Scythe starts off easily and suddenly becomes unhinged in the third episode but Plutonia starts screwing you over very early

grizzled temple
#

Ah ok

halcyon willow
#

I think it's worth pointing out when people like me say "Plutonia is the most influential/best/blah blah iwad" it's from a level designer's perspective. Plenty of players bounce of Plutonia, especially on UV. It is mean and deliberately so. But what it did was show a wave of fresh level designers what you could get away with (pretty much anything) and that if you went straight into spicy combat people would still enjoy it. It's a masterclass in managing expectations. The first map has every enemy except the cyberdemon/mastermind which sets the tone extremely quickly, "we're not here to fuck around". One of my strongest memories is of the fight in map 04 I think it is where you go up a set of stairs in a fleshy evil as fuck room and you flip a switch that reveals an archvile with 4 barons body blocking you from being able to quickly take it out. When you see that set up it's a real "oh someone thought about this fight and went out of their way to make it mean". And then you have insane (for the time) set ups like Hunted that could be seen as the first combat puzzle.
You can draw a line from Plutonia to Scythe, to Alien Vendetta to Skillsaw maps to Ribbiks maps or to Eviterity. Forks from Scythe 2 and Alien Vendetta to slaughter stalwarts like Deus Vult and Sunder then further to modern GZDoom slaughter like my own work .
If Plutonia didn't exist then work like this would still have happened at some point in some fashion. But Plutonia was what came along and it came along early. It really blew past "accepted mapping tropes" and did its own thing that has inspired now multiple generations of mappers

zenith berry
finite crag
#

Though I found Plutonia to be really damn crazy on UV lol

#

I was just playing my own Slaughter map on the highest difficulty... well I made it tough alright
Tho is it normal for a player to play passively in a slaughter map?

#

like, running for cover, kiting out certain enemies when there are no invulnerabiltiy spheres nearby?

prime lava
#

i mean if the fight allows it and you arent playing for a quick time then thats just often gonna be the safest way to do it

finite crag
#

yeah

#

Tho there is one part where you get an invulnerability sphere and a room of hitscanners.

Heck, the only way to finish the level is to kill. every. single. enemy.

#

My previous doom clones were more traditional 'find keys, traverse tough terrain, kill enemies along the way' type of levels with environmental storytelling, this current one has very simple environments and just pure carnage

#

Tho Plutonia was an influential factor for me, in the sense that the focus is far less on pathfinding and secrets than TNT (tho Plutonia's later levels are what it'd be like if TNT had master levels)

#

Oh yeah and DOOM 2's master levels were... painfully average mostly.

sharp wyvern
tender mural
#

Easter eggs?

tropic zenith
#

There is way more to play than just a handful of megawads

#

Also that is an INCREDIBLE amount of time to glaze over between Alien Vendetta and when Skillsaw made stuff like Vanguard

#

It's odd how little people talk about how influential Hexen was on ZDoom mapping

#

New Doom being so dark green focused and having a hell energy sword definitely makes me think of Demon Eclipse by Vader

#

Dark green as in for Doomguy and sentinels and other UAC military tech

halcyon willow
#

I'm not sure if you talk much to mappers but that's the world I inhabit

tropic zenith
#

Still, I just feel it is an incomplete list

#

Maybe I had way too much time on my hands when I was younger

halcyon willow
#

It's just what I pulled out of my head

#

As examples

#

And "the big popular mapsets" are what mappers look to most often for inspiration. Things that have been critically aclaimed, agreed as "good stuff". There plentyh to chose from after 30 years of mapping, but go back to 1996 and a lot of paths lead back to Plutonia

#

Anyway, it's not that important, I just like to muse on these things

#

Mapping nerd lol 🤓

tropic zenith
#

It sounds kinda like we're each more interested in the maps best known by the boom/vanilla and zdoom communities

#

That said, it's criminal how many projects get left unfinished that could have gone on to be influential

#

Having played so much custom zdoom content, my only rebuttal to the idea that people need to be challenged with difficulty is that excuses poor balance

halcyon willow
#

Definitely found some .... interesting experiences

#

I also did community playtesting for anyone who asked for 2-3 years

tropic zenith
halcyon willow
#

It was fun, but it got pretty tiring by the end. Started feeling like a job so I called it quits

#

(Now it's literally my job as a game publisher lol)

#

Good new is, while there are a number of iconic wads that a lot of people look to/get inspired by, the actual results are wide and varied. There's definitely something for everyone in the doom community and new ideas being experimented with all the time

#

The last 5 years in particular have seen a ridiculous amount of good mapsets being released

tropic zenith
#

People meme on Ultimate Torment and Torture but I think it was pretty neat, and I often take comfort in playing joke map sets that had a lot of effort like Deathz0r Online

halcyon willow
#

It hasn't aged the best, but for the time it was revolutionary

#

I did enjoy it a lot back when I played it

tropic zenith
halcyon willow
#

(Plagiarism aside lol)

tropic zenith
#

Have you played Zen Dynamics? I feel that has had quite the lasting impact on the modding scene

halcyon willow
#

I went through a phase in 2010 where I was all about the gameplay mods so there was a good chance I played it back then.

drifting fiber
#

Hello I feel like acknowledging that I'm mad at myself because I reached the end of TNT's MAP21 for the first time, not knowing where the hell I was supposed to go after killing the Cyberdemon and everything else that took forever to reach until that point, and I was trying to kill the Arch-vile that spawned by the soul sphere I found since it got out and was worried about it reviving the Cyberdemon (it wasn't flowing in my head that the archies couldn't revive Cyberdemons.) Anyway after finding it in the darkness and realizing it wasn't targetting me I tried to kill it with rockets and it instantly re-targetted to and killed me after like 45 solid minutes of slow progression to that point. I then found out right after quitting the session there that the big box outside that had a bunch of monsters in it was exactly where I had to go to click the switch to end the level. I have to get to that point of the level again just to end it properly and I'm so mad at myself for not registering that the arch-vile wasn't being a threat to me and not checking back at that structure after crossing whatever linedef or thing it was to lower it.

drifting fiber
#

it only really hurts because the arch-vile was literally paying no attention to me. it was fighting an arachnotron

#

and i chose like the worst way of dealing with it

#

i could've just ran by everything and investigated that box from earlier. it would probably have started targetting other enemies afterward anyway since there were projectiles flying everywhere

drifting fiber
#

welp. i guess it's fine that i fucked up that session because my video editing software isn't accepting/recognizing the recording as acceptable even though it's not corrupted at all.

#

fucking filmora

daring dome
#

don't go backwards dan keep moving forward I believe in you on your own doom mod achievements

keen birch
#

Y’all know if its possible to play myhouse on the steam port of doom

finite crag
#

lmao

keen birch
#

erm

#

i guess thats a no then? lol

whole crown
vale gyro
woven swallow
woven swallow
median cloud
#

u just went for the hardest mappacks you know

#

Go with Alien Vendetta, Speed Of Doom, Hell Revealed stuff

vale gyro
#

Yeah… he said hard, but not “took over a decade to even to ITYTD Single Segment” hard

median cloud
#

Like chillax isn't even possible solo

whole crown
#

I like hard levels.

median cloud
whole crown
#

I'll try them, thank you very much for your help bro.

vale gyro
#

A mega-slaughter map

median cloud
#

big ups if he finishes one of these maps without save scumming or giving up

vale gyro
#

It only just recently (as in within the last month) was able to be done UV Single Segment

woven swallow
#

play at your own risk....

vale gyro
#

Aren’t like most of those WADs listed have enemy counts in the thousands?

#

Or am I just stupid

whole crown
vale gyro
#

But honestly? Play NERF.

#

It’s a Nightmare-only mapset, though

stuck echo
#

Can you look up and down in Blood?

#

Or is it like Doom

pliant bloom
#

you can

stuck echo
#

Letsgoooo

pliant bloom
#

Have fun living... again

stuck echo
#

I will

finite crag
#

Like, doesn't it take literal hours to beat the map? In the ol' days it would've been considered a full-on game

median cloud
#

Scythe like map packs are imo: Alien Vendetta, Hell Revealed, Speed of Doom

finite crag
#

I have not played it but I hear that UV-max'ing it no-save was considered miraculous

median cloud
#

Maybe ancient aliens and eviniterity but they're imo a lot easier

median cloud
finite crag
#

still insane

median cloud
#

It takes 3 hours to finish ALL of sunlust

#

it takes double the time to finish okuplok (one map)

finite crag
#

I tried playing Sunlust on KEX but it gave me an error, I guess the game tried to save me from myself

#

And I hear okuplok wasn't even fully finished. Guy just made a full game-length map and more or less disappeared

median cloud
#

I feel like there are a lot more scythe 2 level mappacks but I can't think of them right now

finite crag
#

I have not played all of scythe 2 ,eventually hit by fatigue
I did boot up and play the final level, but I did not beat it on UV lol. It is insane

median cloud
#

Oh plutonia 2 and prcp are also good picks

#

Deus Vult maybe, Survive in Hell, new gothic movement

woven swallow
twin mortar
#

Hot take:

#

Thy Flesh Consumed is one of the best pieces of Classic DOOM media

median cloud
#

Way better than Doom E2 and E3 and arguably as good as E1

twin mortar
#

It IS E4 though 😭

median cloud
twin mortar
#

There we go

#

I just dig the aesthetic. It feels quite grim

tropic zenith
#

Personally, I prefer Scythe 2 over 1

#

Maybe I liked the architecture and style of 2 more than brutal gameplay of 1

tropic zenith
#

Absolutely galaxy brained

twin mortar
#

Is it?

#

I think it's fairly simple

tropic zenith
#

Idk, it's very unique to me in how much it can do in a small space (with contemporary limitations as well)

#

I forget which map but the one that's basically an entire castle with the lava pit and teleporter in the center is badass as well

#

I'm goofy ahh

twin mortar
#

M6 probably

sharp wyvern
#

i respect it though

soft crown
tropic zenith
# sharp wyvern that is a hot take

I know TFC isn't the best ever but it has a strong vibe and is more fun and challenging on repeat playthroughs than most of the rest of Doom 1 imo

#

Maps in Doom II occasionally get too experimental for me, like the trick walkways in Map29 where you're forced to choose which is the correct path or else you just get killed in a really petty manner

#

Nirvana is also just broken, it's way too easy to softlock the level

mortal silo
#

E2 and e3 are very good do

twin mortar
#

Nobody told me Legacy of Rust was peak

sharp wyvern
vestal flower
twin mortar
sharp wyvern
#

shittt have fun

twin mortar
#

First time with SIGIL too

sharp wyvern
#

what level are you at?

twin mortar
#

Though I beat that one a few hours before that message

twin mortar
sharp wyvern
sharp wyvern
twin mortar
#

Yes

#

It was cool, loved the artstyle, experimental design was dope

sharp wyvern
#

Personally I love the first Sigil I think it’s on par with the rest of Doom 1
Sigil II I don’t really like as much

twin mortar
#

Yet to play it

sharp wyvern
#

I think you’ll enjoy sigil 2 tbh

twin mortar
#

Gonna replay D2 and MLs after LoR; then Final DOOM for the first time, THEN SIGIL II

sharp wyvern
#

YOU HAVENT PLAYED FINAL DOOM??!??!!

#

I shouldn’t be shocked given abt 5% of this server has probably

vestal flower
finite crag
#

I also downloaded okuplok through Kex Engine...

#

then deinstalled it (playing on PS5) because my PS5 flatlines everytime I save it

#

Also the opening platforming pillar section feels weird

#

Probably one of the few maps where there is no shame in save-scumming and playing on lowest difficulty. Who let that man cook

finite crag
#

I like TNT, Plutonia is a case of 'I love it, I just don't like it'

#

There's some levels I do enjoy and level design is mostly gorgeous, and it inspired me for my game design. I just don't enjoy it as much as I want to. But I do have respect for Plutonia and the Casali bros' work.

vestal flower
finite crag
#

Maximum doom?

Jk I have not played that but I am fascinated by the fact that it exists. id legit just downloaded 1800+ wads and sold em on disc

#

Master levels for DOOM 2 is also very fascinating. It is treated as some kind of boogeyman for classic doom, but imo it wasn't bad. It was mostly just mediocre, though a few levels were awful.

#

I also got a Plutonia mandela effect

drowsy beacon
finite crag
#

It's sad because the architecture is really good, but it was long and obtuse and not paced well. Could have been much more

finite crag
drowsy beacon
vale gyro
#

Tried playing FoxFire... no

#

I can barely do normal slaughter, I 100% can't do compact-slaughter on UV

sharp wyvern
drowsy beacon
stuck echo
#

What are some games similar to quake? (Not dusk, ive played that one :)

native anchor
#

Is the Nightdive port truly the best way to play Classic Doom?

sharp wyvern
#

🤷‍♀️ it's subjective

#

i really like it personally

vale gyro
#

I personally despise it to a point where even I, the GZDoom hater, would rather use GZ than the Nightdive port

native anchor
vale gyro
#

Ooooh wait yeah, you're that guy I helped a while back

sharp wyvern
#

I suppose the Nightdive port is pretty good for convenience

soft crown
#

For a quick and dirty way to play classic DOOM it's pretty good. But I've run into compatibility issues with anything that isn't a map (i.e. VSmooth and Sound Bulb work just fine in DSDA, but in Kex the former doesn't work and the latter breaks the sound handling completely)

#

Can't load multiple files from the menu so you have to play WADs that already have the dehacked stuff embedded and not a separate deh file

#

The only real advantage on PC is if you hop between Steam Deck and desktop frequently

#

Personally I prefer DOOM Retro but just because that's the only non-Kex port that plays nice with my launcher

#

Also the DOOM Wiki rates Kex's accuracy as "very high" so it's at least reportedly representative of the classics for casual players (edit for clarification)

vale gyro
soft crown
#

DOOM Mod Loader 2.X

#

DSDA and Nyan DOOM both throw the -iwad only takes one argument error

vale gyro
#

Why use DML over something like ZDL?

soft crown
#

I haven't tried ZDL but of the launchers I have tried DML feels less painful to use. Mostly because it has a dedicated refresh button when I add new WADs; if DOOM Runner, DOOM Launcher, or Rocket Launcher had one or background scanning for when I add new files then I probably glossed over it

vale gyro
#

Ah

#

I haven't used ZDL in quite a bit, and barely used any other launcher

#

so I wouldn't be able to tell you

soft crown
#

Fair

#

When I mained DSDA I had a jerry rigged solution where I ran a batch file that opened DSDA Launcher and my WADs folder, but that whole setup added unnecessary friction for me

#

Plus DSDA, being meant for speedrunners, is a little hardcore for me since I just play vanilla/BOOM/MBF maps and barely any gameplay mods

vale gyro
#

I've just used Nyan Doom for a while personally

#

DSDA lacked features that I liked

soft crown
#

What kind?

#

My only real problem with DRetro is the lack of a GUI for settings

vale gyro
#

Colored blood (that's not just dehacked support for it), darkened background in all menus, showing the SSG in ARMS

#

also a way to quickly see if I had berserk or mega armor

vale gyro
#

I'm also a weirdo who actually does play with the correct complevel

#

also, I like being able to play WADs that require older versions of Doom (like RUST, which requires v1.666)

soft crown
#

Hard to argue against 100% accuracy tbh

#

There's this one person I know who takes retro accuracy pretty seriously, plays on original hardware if he can, but for some reason insists on GZDoom

#

Even though DOOM (Strict) is still like 10 miles off

vale gyro
#

Oh I don't even use GZDoom unless absolutely necessary

#

I hate how ZDoom physics feel

soft crown
#

Oh thank God it's not just me then

#

The physics plus that weird rendering sheen GZDoom adds ruins it

#

I even struggle playing indies that use GZDoom because it always feels off

finite crag
#

at least it doesnt have wall bouncing

vale gyro
#

I also just don't like that it takes forever to setup

#

because of the settings menu being bloated, missing settings I outright need, and it just having horrendous default settings

tropic zenith
#

I'm just joking, I like making custom content is all

#

Usually I play with anti aliasing off anyway except for far textures so they don't get a really bad moire effect

vale gyro
#

I've never understood why people are always like "oh GZDoom's the easiest!"

#

when it's either as hard or even harder to use and setup than other source ports

tropic zenith
#

G/ZDoom are really for people who are super serious about extensive modding, I would not necessarily recommend it for casual play

soft crown
#

Brutal Doom and its consequences have been a disaster for the human race /lh

#

I occasionally play GZD for the sake of mods but I don't think I've done a full playthrough of a megawad with a gameplay mod in at least 3 years

tropic zenith
#

Really poor audio mixing, sloppy code that's incredibly difficult to learn anything from, etc

soft crown
#

I think the balance fits with the power fantasy. At least that's why I liked it way back when

soft crown
vale gyro
#

BD also just has tons of filler features that bloat the whole mod imo

soft crown
#

I still do not see how the tanks and mechs fit in

#

But one of my favorite gameplay mods, Live Through DOOM, came from it so it's not all bad. Makes it play closer to a survival horror

#

Good fun even if I'm shit at it

tropic zenith
#

BD doesn't have a very cohesive art direction either since it mixes and matches too many png graphics and stuff, I greatly prefer DoomEnhanced as a retro enhancement style thing

soft crown
#

Oh man that reminds me I have a "DOOM Remastered" mod I slapped together from different other mods to create a truly awful classic DOOM experience

#

Angled weapon sprites, HD sounds, a desaturated and more contrasty color palette, excessive gore, I think I threw Smooth Doom in there as well

#

It doesn't change the gameplay at all but it's a very cursed combination

vale gyro
#

Looks and sounds different, but the actual gameplay is the same

tropic zenith
wide sinew
# native anchor Is the Nightdive port truly the best way to play Classic Doom?

I personally love it. It's essentially the previous Unity port for modern consoles but better. I actually played through all of Doom, Doom II, Final Doom, No Rest For the Living, Sigil, and Sigil II for the first time using the Unity ports, and I had a blast, and I'd imagine playing through them in the Nightdive version is even better.

vale gyro
#

ERASER v3 is probably my favorite mod for Boom

#

it shows how far even a partial conversion can go

#

especially just for it being Boom

wide sinew
vale gyro
wide sinew
#

Why tho

vale gyro
#

only because of how many issues the Nightdive port has had

#

severe amounts of crashing, the fact the download servers keep going down constantly, horrendous netcode

wide sinew
#

Like, the Unity port had tons of issues as well when it first released

soft crown
#

Mostly but there are still some smaller issues that crop up that I'm aware of

wide sinew
soft crown
#

Can't load multiple files unless you use the command prompt for instance; most maps default to DOOM II even if they require a Final DOOM IWAD -- admittedly mostly power user stuff

vale gyro
#

Oh yeah, and the fact you can't even override the IWAD

#

I'm fine with it automatically setting, but also let us override it

soft crown
#

You can but most people aren't gonna know that

wide sinew
#

I just wish that they would remake PSX Doom and add that to featured add-ons so that Switch players can play PSX Doom.

soft crown
#

-iwad launch option works

vale gyro
#

I mean on console

#

not just PC

soft crown
wide sinew
#

Is there any PSX Doom remakes (complete with colored lighting and spooky soundtrack) that work in the Nightdive version?

soft crown
vale gyro
#

damn

vale gyro
#

idek if ID24 has support for colored lighting

#

so you'd probably have to ditch the colored lighting thing

soft crown
#

I thought it did?

vale gyro
#

tbf I'm not really all too versed with that format

#

so I could be wrong

#

Yeah, can't find anything about it having colored lighting

soft crown
#

I see "sector tinting"

wide sinew
#

If colored lighting is a thing in ID24, then someone needs to make a PSX Doom WAD that's optimized for that port and upload it

vale gyro
#

I missed that

#

Yeah. The features video has such.

soft crown
#

From the DOOM Wiki

Sector tinting

Sectors can now have colormaps applied directly to them without needing to use Boom's property transfer line specials. It is also possible to do this dynamically thanks to interactive line special types. When defining the COLORMAP, you set the upper texture to the wanted lump name of the COLORMAP when using the static special or when activating the line from the front side; and the lower texture when activating from the back side.

If a lump is not found with the provided name, or if the upper/lower textures are not set, the sector's COLORMAP is cleared and it uses the current default COLORMAP (as set with the property transfer zone you are in).

When a sector's COLORMAP is set this way, it entirely overrides the default COLORMAP (including property transfers, excluding powerups).

wide sinew
#

It still pisses me off how Nintendo won't allow the mod browser to be on Switch

#

Like, are they worried that inappropriate stuff is gonna be posted on it? But it's an M rated game!

vale gyro
#

I'm kinda curious if MBF25 will have a similar feature tbh

#

it'd be nice to have tinted sectors

soft crown
#

Oooh there's a 25 in the works?

vale gyro
#

from what I've heard, yeah

soft crown
#

Shit I just remembered I didn't post in today's Megawad Club

wide sinew
#

Also, speaking of playing on Switch, I'm STILL waiting for more Featured Mods to be added. I mainly play on Switch, and I'm hungry for more WADs

#

I beat Going Down Turbo like over a month ago

soft crown
#

That's one I've been meaning to play

#

Fun fact, that was made by Cyriak

wide sinew
#

It's a good one

vale gyro
soft crown
#

As in the guy that made bunny kaijus

finite crag
wide sinew
#

There is one part where the framerate absolutely TANKS on the Nightdive port tho

vale gyro
soft crown
#

Have they said why? I don't wanna have to use GZDoom just for id24 stuff

finite crag
#

guess its only use will be for LoR lol

soft crown
#

Woof also doesn't play nice with my launcher unfortunately

vale gyro
soft crown
#

Ahh yeah that's fair

vale gyro
soft crown
#

Cuz you need a few different new IWADs to run that stuff right?

wide sinew
#

Still waiting for Nightdive to make Sigil II fallback to the Roland music when set to "REMIX". Seriously, they fixed it to have the correct pitch recently, but they still forgot to make it fallback to it when set to "REMIX" like every other official WAD.

vale gyro
soft crown
#

Also yeah LOR is MBF21, any id24 stuff was added last minute

vale gyro
#

well, more like ID24 is an extension of MBF21

#

that's mostly visual features

soft crown
#

Right

finite crag
#

does nugget doom allow for animated skybox?

vale gyro
#

if Woof supports it, Nugget does as well

#

I'm curious if anyone will make use of Nyan Doom's extended ENDOOM, though

wide sinew
vale gyro
#

I might

wide sinew
#

Cool thanx

soft crown
#

I dunno if they ever even intend to add the Buckethead and Thorr soundtracks, you have to pay for those so that might be an additional licensing thing

finite crag
#

they wont

wide sinew
#

I mean the Roland soundtrack should play when set to "Remix" like all the other official WADs, but instead it falls back to FM Synth

finite crag
#

i love sc55

#

i love sc55!!!

vale gyro
#

it'd be nice, but at least I'll live comfortably knowing I'm (not) cool for having a CD copy of the Buckethead OST

#

I wish Sigil 2 got the same treatment tbh

#

sadly it's just on the USB

soft crown
#

Wait back up, CD copy? They sold CDs of the soundtrack?

vale gyro
#

Sigil 2, however, lacked a CD copy

#

and was only the MP3s on the included USB

soft crown
#

Aw man

wide sinew
# finite crag i love sc55

I do too, that's why I need y'all to bug Bethesda and Nightdive on Twitter for me, because I'm sick of having to go into settings and switch the music from "REMIX" to "ORIGINAL" everytime I wanna play Sigil II, when Sigil 1 and others you don't have to do that

finite crag
#

anyone play zenetra.wad?

vale gyro
soft crown
#

Romero still has the Sigil 1 big box on his store so I might get that just for the CDs and also because I have Sigil II's big box but not 1

vale gyro
#

Just the standard USB versions, though. Not the floppy versions.

#

You'll still get Sigil 1's CD, though

wide sinew
#

Do any of you have a legal copy of One Humanity? Cuz I do

soft crown
#

I got both soundtracks digitally through Bandcamp and Qobuz so the CD would just be for the collection tbh

vale gyro
#

On floppy!

wide sinew
#

Nice

soft crown
#

(yes I'm one of those dweebs that still buys music; I also have what's basically a modern iPod Touch that I use daily)

vale gyro
#

I still do

#

I buy on CD when I can

wide sinew
#

Yeah, hope Eukraine is doing ok rn, considering that was a couple years ago that donations to Eukraine happened to get One Humanity and yet unfortunately the war is still going on

#

I wonder when the full Doom II Romero mod will release... what is he calling it again?

soft crown
#

Hellion

wide sinew
#

Oh, that reminds me: I still need to rip the Sigil II WAD from the Nightdive release since it has a widescreen title screen

#

I've ripped all the other WADs from it, but because Sigil II just got added officially a few weeks ago, I still haven't gotten around to ripping that one.

#

I love how there's actually a proper Master Levels WAD now thanks to the Nightdive release

#

Instead of being a bunch of individual WADs like it always was before

sharp wyvern
#

even tho it put the cabal series out of order

fringe cliff
cloud talon
#

I think I get why half of craniums levels he submitted for the master levels were rejected

woven swallow
#

hello

woven swallow
#

what

#

i can't even share pictures?

#

fuck you vega

plain wind
#

What color is the first ever skull key you pick up in DOOM?

soft crown
#

Red

#

Oh skull

#

I think blue?

plain wind
#

i do know it's gotta be blue or red

stuck echo
#

i tried to play some of Blood but i got my ass kicked

#

should I turn it to the lowest difficulty

#

or the second lowest?

onyx shoal
#

Second lowest

#

Try that

stuck echo
#

ok

#

omg the zombies actually fall over

#

this seems way better

onyx shoal
#

Get them to fight each other

stuck echo
#

this game kicks ass

boreal jackal
#

hello everyone.
is there any way to play old tc's (like aliens or sky may be) on newer source ports (prboom+ / dsda etc)?
or i am forced to install it straight to vanilla doom?

i use doom launcher with dsda, aliens seems to work somehow (enemies are definetely new), but maps remain simple maps from doom 2.

vale gyro
#

took me about an hour or so just to get Star Wars Doom fully working myself

boreal jackal
vale gyro
#

but yeah... it's quite literally trial and error with load orders most of the time, sadly

boreal jackal
#

couple of years ago i installed old doom 1 wad (1.1) for my research, it kinda worked via dos box, but it definetely had some problems with sound and saves

vale gyro
#

btw, just currently looking into getting it working

boreal jackal
vale gyro
#

also, I just realized you may be using the wrong IWAD - the TC is for Doom 1 (and Ultimate Doom for the updated version)

boreal jackal
boreal jackal
# vale gyro I'm somehow not familiar with that

in older versions of doom if a monster blows up the barrel and is hurt by AOE, it becomes angry at himself and suicides via melee attack.
it's the same line of code that allows barons of hell to infight

vale gyro
#

Ohhh yeah. Okay, I know what you're talking about now.

#

Using the updated version, I used this load order using Nyan Doom (DSDA-Doom)

ALITCSF.WAD
ALITCSND.WAD
ATCLEV.WAD
ATCUD19.BEX

I only have the BEX in my load order due to my launcher automatically converting it to -bex instead of -file

boreal jackal
#

i'll try that, thank you so much

boreal jackal
azure nimbus
vale gyro
azure nimbus
azure nimbus
boreal jackal
azure nimbus
#

It would cause them to fire eastward trying to hit themselves. And the player has a shotgun. Say a monster hits the barrel. Then you shoot the barrel as the final hit.. They'll self aggro or aggro on anothe rmonster if it's set up that way. But what if it's from your shotgun and takes 2 pellets

boreal jackal
#

but it's so hard to emulate this situation

azure nimbus
#

Rockets also attack in two stages. The direct then the splash. But the rocket direct will always kill the barrel. The splash would damage the monster before the barrel explodes though

azure nimbus
boreal jackal
azure nimbus
#

My current belief, that I would like to empirically test to confirm: is that the pellets do count as separate attacks. Because when you fire the shotgun, it's not like there's anything that ties each pellet into the same attack to be counted together. As far as the game is concerned, you're firing 7 times within the single frame for 7 independent attacks

woven swallow
stuck echo
tropic zenith
boreal jackal
deft urchin
#

!border

tropic zenith
#

Early zdoom weapon mods utilized this a lot

#

These can be found on doomworld in the /idgames wad database

boreal jackal
tropic zenith
#

Are you working within a pk3/zip?

#

Or does it just say what the file extension is now instead of lump type?

#

I'm sorry, I am really showing my age rn

#

I should have said it's looking for plain text with dehacked

boreal jackal
tropic zenith
#

Am sorry I couldn't help sooner

boreal jackal
#

i tried to edit sky may be, and renaming deh file seems to work

#

custom monsters are present at least

tropic zenith
boreal jackal
tropic zenith
#

How do people get the dos installer to work nowadays? I feel lucky I unpacked it years ago with command prompt on xp

boreal jackal
#

in case of sky may be, there's no need to have dos installer, as i found out

#

that exe file is just a zip file

#

self-unpacking archive

#

i got it to work through dsda-doom

tropic zenith
#

That's very interesting that the port did it itself

boreal jackal
tropic zenith
#

I see why you were asking now

boreal jackal
#

without it, it kinda works but no custom monsters

tropic zenith
#

I'm so used to just dragging and dropping all the files onto zdoom.exe

tropic zenith
#

I can't remember now, did Tyson runs allow the chainsaw?

woven swallow
tough steeple
#

Beat legacy of rust

#

That was a nightmare

azure nimbus
tropic zenith
tropic zenith
tough steeple
#

Whoever decided the acid pits on the second last level were a good idea.

#

I just want to talk

native anchor
#

What would be the right chronological order for all the WADs included in the Nightdive release? This is my idea.
Doom 1
Sigil 1 and 2
Doom 2
Master Levels
Legacy of Rust
Final Doom

#

Had the idea of an expanded universe for Doom. This would include all the WADs from the Nightdive release, but of course only Doom 1 and 2 would truly be canon.

onyx shoal
#

All of these Doom games explains the lore
Doom 1
Doom 2
Master levels
Evilution
Plutonia experiment
No rest for the living
Sigil 1
Sigil2
Legacy of rust
Dark ages
Doom 2016
Doom eternal
Ancient gods part 1
Ancient gods part 2

tropic zenith
#

I was like "where is 64" then I saw you specified the nightdive port of Doom 1+II

native anchor
twin mortar
#

I don't think the MLs are canon in any way

native anchor
twin mortar
#

I know it's included in Nightdive, that doesn't change how I feel about it

sharp wyvern
sharp wyvern
native anchor
#

I only put it before Final Doom because it's called Final Doom. Meaning it would be the final game before Doom 64.

twin mortar
sharp wyvern
#

Personally I put the master levels as canon even though they likely aren’t (well at least the ones with story bits lol :P)

#

Soo Titan levels around the time of Final Doom (cause UAC is going through the solar system anyway around that time), Cabal levels after Doom II or Final Doom, Inferno series whenever

twin mortar
#

D+D2 gave them ending text, do with that what you will

boreal jackal
tough steeple
twin mortar
#

Even if you don't rage, your sweaty palms will grease the controller up

sharp wyvern
#

They already had level descriptions

twin mortar
sharp wyvern
#

ya but the text screen is an out of universe one

twin mortar
#

Idk I didn't really pay attention

#

On TNT rn

#

Why do people even call it TNT Evilution

sharp wyvern
twin mortar
#

My confusion lies in the TNT part not Evilution!!!!

tropic zenith
#

It's by Team TNT

twin mortar
#

Well yeah, but... why call it that

#

You don't see people saying Casali Plutonia

#

Nerve NRFTL

vale gyro
#

I'm calling it that from now on

twin mortar
#

Sounds like some weird last name

tropic zenith
#

They were weird 💀

#

It's sort of like a "presents" thing

#

There were lots of authors who signed their filenames with abbreviations of their usernames

native anchor
#

And a newcomer wouldn't be likely to touch any of the other WADs for their first time experiencing. They can just play Doom 1 and 2, and then jump to Doom 64.

sharp wyvern
twin mortar
#

It isn't!!!! It's called Evilution everywhere pre-Unity

sharp wyvern
#

Untrue it was called TNT: Evilution on the Final Doom website by TeamTNT 🤓

#

but i agree that just evilution is the true name