#classic-doom

1 messages · Page 95 of 1

finite crag
#

MEAT DEMONS

#

playing doom as a Christian is strange

smoky anvil
#

How?

finite crag
#

demon don't really do this or look like that but I prefer it

finite crag
#

it can do something I just forgot what

#

and also I'm being haunted by a real démon

red harbor
#

You see your first mistake was playing Brutal Doom

smoky anvil
#

Agreed

smoky anvil
#

Start with unmodded classic doom

finite crag
#

they add new demons

red harbor
red harbor
finite crag
red harbor
#

Id personally recommend Nyan Doom or Nugget Doom though

smoky anvil
#

even just the doom 1 + doom 2 version will do

#

its what i use lol

finite crag
#

I want new demons I play doom FOR DEMONS

#

I like seeing new types

red harbor
smoky anvil
#

try the WAD Valiant out

red harbor
finite crag
#

brutal doom has red pinky with horns and black pinky with one red eye

red harbor
finite crag
#

do they replace the old ones

red harbor
finite crag
#

I want them both

red harbor
#

You could probably have them replace the classic monsters if you want

#

Not sure if you need ZDoom magic for that though

finite crag
#

I like slow paced scary dooms

#

that why doom 1 and 64 and 3 my favourite

finite crag
#

I get more time to see stuff

smoky anvil
#

jk lol doom 64 slaps

finite crag
#

I can't see what démon I'm killing if there's 60 on the screen and I'm flying around blowing stuff up

finite crag
#

they will look insane

charred salmon
#

Doom 64 is my favorite og doom game

smoky anvil
finite crag
#

but I am in scary phase

charred salmon
finite crag
#

i like when demons are demons

#

i love the hell in doom 3 it actually disturb me

charred salmon
#

They need to make a good doom movie

#

About the first three doom games

finite crag
#

yee

#

I like the lore

umbral shale
charred salmon
#

Not doom 3 that one is bad

#

Like doom I, doom II, doom 64

umbral shale
#

That's what I'm planning

#

I got like 5 yrs

finite crag
#

what about TNT and plotoina

#

they in the story

umbral shale
#

I ain't animating 10 archviles

charred salmon
finite crag
#

🙁

umbral shale
#

Seriously tho

finite crag
#

what about sigul

umbral shale
#

Just the main 3

#

No expansions

finite crag
#

what about

charred salmon
#

Why…

finite crag
#

I don't know how to spell it

umbral shale
#

Replace the u with i

finite crag
#

but its part of doom 1

charred salmon
#

You mean sigil

finite crag
#

no

#

yee

#

PAPA JOHNS MADE IT

#

and the screen is a goat demon

charred salmon
#

@umbral shale you should draw the new cyberdemon design

finite crag
#

you should draw a IMP

umbral shale
#

That is one of the things I'm excited about

finite crag
#

I'm a imp

umbral shale
#

This is the cybie I'm drawing

#

Check it out in art chat

finite crag
charred salmon
finite crag
#

why are imps slow with deep voices

#

then get fast and skinny

#

why are imps buff

umbral shale
charred salmon
#

They think they are cool that’s why @finite crag

charred salmon
finite crag
#

I identify as a imp gender

charred salmon
finite crag
#

are imps boys

charred salmon
#

This you?

finite crag
#

technically imps are naked

#

and HORNY

#

look at them

charred salmon
#

Why do they have no

#

Nvm

umbral shale
#

Guys

#

This da doom chat

#

Keep it pgish

charred salmon
#

Shoot

finite crag
#

(  ̄- ̄)

finite crag
charred salmon
umbral shale
#

Alr nvm

finite crag
#

we aren't children

umbral shale
#

I am tho

#

3 and proud

charred salmon
#

You’re also 13

#

Oh your 3

finite crag
#

I thought I was the only 13 year old that liked doom O.o

charred salmon
#

My bad

smoky anvil
#

kids these days smh

charred salmon
finite crag
#

wa

charred salmon
#

Doom

finite crag
#

I played since I was

#

maybe 10

charred salmon
finite crag
#

my first one was doom 2016

charred salmon
#

Like a laptop

finite crag
#

I only recently got a gaming pc

#

and I literally only play 1990s games and early 2000's

#

my pc has it easy

finite crag
#

I'll get it on ps5

charred salmon
#

What’s your PlayStation username I’ll add you

finite crag
#

I don't have a account yet...

charred salmon
#

Oh

#

Ok

finite crag
#

I broke my old one I'm getting a new one

#

in 6 days

charred salmon
#

Once you get a new one let me know your username

finite crag
#

yeee

finite crag
#

oh

#

will it be like

#

70$ because new games are really expensive

charred salmon
#

Yea

red harbor
# finite crag what about sigul

sigil despite being official is still an expansion

its the same reason why no rest for the living or legacy of rust wouldnt be included

finite crag
#

impossible

red harbor
red harbor
finite crag
red harbor
finite crag
#

wrinkly old ancient Egypt

charred salmon
smoky anvil
#

god i feel old

clear willow
#

Same

finite crag
#

delete

#

your account can get banned for that

charred salmon
#

I’m 13

#

I deleted it

finite crag
#

I got someone's account banned by reporting someone saying they were 3 out of curiosity

charred salmon
#

Did you report me?

finite crag
#

and discord email me saying thanks for reporting we delt with it

finite crag
charred salmon
finite crag
#

that why i warned you

charred salmon
finite crag
#

ew

charred salmon
#

Was it?

umbral shale
#

Cuz I said that

#

Just curious

charred salmon
#

No you would’ve been banned

umbral shale
#

I thought it was a notice before you get banned

#

I see

charred salmon
#

Idk

finite crag
#

I don't report people I learned what would happen

charred salmon
#

Did he get banned tho

finite crag
#

other people might do it though

charred salmon
#

The person you reported?

finite crag
umbral shale
#

Who would be that shallow

finite crag
charred salmon
#

Oh damn

finite crag
#

so be careful I don't wanna lose youu

meager needle
#

I just tried Classic Doom for the first time, its pretty fun

finite crag
#

after all we been through

charred salmon
#

I reported someone for s3xual behavior and they didn’t get banned

#

Let’s chat in general chat

finite crag
#

discord care more about people saying they 3

umbral shale
charred salmon
#

Let’s make a chain of doom guy

finite crag
#

no

charred salmon
#

What about no

#

Jk

tribal cairn
#

Is doom and final doom on ps1 the best versions of those games or is the ports to next gen best

finite crag
#

from what I know final doom on ps1 was a cashgrab

vast reef
red harbor
tribal cairn
#

Appreciate you!

charred salmon
#

I KUST DOWNLOADED A SIMPSONS MOD IN DOOM I I SWEAR ITS PEAK

smoky anvil
#

theres a mario one its pretty cool

charred salmon
#

I also got a Godzilla one

#

I was gonna download the Mario one

finite crag
#

have any of the original Id members mentioned whatever weapon_unknown_b_0.png was?

haughty mortar
smoky anvil
icy umbra
smoky anvil
finite crag
#

why

smoky anvil
#

why not

icy umbra
#

The Good

smoky anvil
ruby crater
finite crag
#

I miss the old ones

#

they are more smooth

#

and bare I guess they had to evolve and grow hard skin and armour

smoky anvil
#

love these guys

finite crag
#

I think of leopards 🐆

#

when I see one

#

I think of lions when I see pinky

icy umbra
smoky anvil
#

these fuckers

#

bane of my existence

finite crag
icy umbra
sand obsidian
#

I Find Monster Condo And Spirit World on nightmare Fun

#

The living end is ass

#

Also Fuck the Pain Elementals Bro, Actual Cancer

smoky anvil
vale gyro
#

Just hug ‘em

sand obsidian
# smoky anvil yes

Especially when you go to activate the switches to get to the final part, I swear my luck with revenants are the worse...

vale gyro
#

They got arms for a reason

sand obsidian
#

Also Barrels O Fun is Shit

#

Just the first part tho

#

After when you get into the outside area, it's good

#

This is from a Nightmare perspective btw

smoky anvil
#

even just regular play i agree that its shit

vale gyro
#

Can’t remember Barrels O Fun that much, but I probably disliked it as well

sand obsidian
#

I Respect the gimmick but fucking hell, Its a Absolute nightmare trying to get through the start without dying on nightmare

#

If that megasphere wasn't a thing, I don't think i could go do the level without dying because of low health

#

For some reason, I actually Enjoy Playing the Chasm

#

I don't hate the ledges to be honest, I don't really fall of them, even when running

#

The Spirit World is Fun as Fuck to Play

#

Monster Condo Is Another Great Map

azure nimbus
red harbor
finite crag
#

Reinforced my belief that Lost souls should be called Ass souls

red harbor
finite crag
#

true

#

I still don't like them tho, more than I dislike them in other games

#

and doom 64 is the classic doom I enjoy most

red harbor
#

pain elementals especially

finite crag
#

they don't even look funny anymore

#

In other games they're spoopy bastards, in DOOM 64 they look like abombinations with a 'no fun allowed'-vibe

tropic heath
#

Bit of a long shot any DOOMII veterans wanna help me platinum the game I'm struggling with nightmare co op 🏆

whole crown
#

Wish I could help.

#

Hope everything goes well.

tropic heath
whole crown
#

Which one again?

tropic heath
#

After tricks and traps

whole crown
#

It requires skill and precision tbh.

#

I died two times in it.

#

Anyways, I'm currently working out so bye! Hope you cook them all.

finite crag
#

use God mode

vale gyro
finite crag
#

I play every level with it

#

for almost 2 years

vale gyro
twin mortar
#

...doesn't suck

twin mortar
vale gyro
finite crag
#

duh

twin mortar
#

Peculiar answer because that tells me nothing

finite crag
#

the only games I play with out god mode is doom 3 up too eternal and 2016

twin mortar
#

Maybe time to try without it

finite crag
twin mortar
#

If you've been using it for 2 years you're gonna become entitled to it and that's not a good gaming experience!

finite quail
#

I don’t know why Doom repeats the same tracks, but like it’s always the slow ones

#

Kitchen ace is only played one time during the entire game

finite crag
#

wa

twin mortar
#

Untitled is fire too, wish it could be used more

#

It's only in E3M1 and E3M9

#

Most people only play E3M1 so they only hear it once throughout the entire game in one of the shortest levels of it

finite quail
#

Deep in the code is used twice in the ultimate doom

twin mortar
#

Why what

twin mortar
#

Wait no it uses Demons on the Prey

finite quail
#

Suspense is played wayyyy too many times

#

I kinda hate it

#

Sinister is kind of a better version of suspense and same for demons on the prey

twin mortar
#

At least the Wolfenstein levels in DOOM II play remixed Wolfenstein 3D tracks, that's pretty neat

finite quail
#

I mean yeah

#

But in the ultimate doom they have so many good songs that they could replay instead they replay suspense a billion times and it kills the vibe a little bit

#

Like it makes it feel slow

twin mortar
#

Wolfenstein 3D has even less variety due to having less tracks and wayy more levels

#

The Ultimate DOOM has, excluding the secret levels, 32 maps. Wolfenstein 3D has 54

#

Though there's one Wolfenstein 3D track that is played often that is really relaxing so I don't mind it

finite quail
#

Wolfenstein I’ll give it a pass because it’s like the first of its kind

twin mortar
#

Oh yeah it was the first fully proper FPS game, and not just a tech demo

finite quail
#

I mean if they’re gonna replay suspense so many times why not replace them with other songs that are way better?

twin mortar
#

I guess suspense is just the most universal track

#

Love it or hate it, it captures a pretty good feel on what DOOM is

#

It fits in with a lot of levels, I'd like more variety but I can't blame them

finite quail
finite crag
#

doom 2 just looks boring

twin mortar
#

I didn't even remember it used that much tbh, probably because I speed through the game too much to hear

vale gyro
#

I’m personally not a fan of the levels, but others find them alright

finite crag
#

BORING

#

I liked doom one bettter

twin mortar
#

Eddie how many DOOM games have you played

finite crag
twin mortar
#

How about just a list, because there's a lot that went delisted when you were like a few months old

finite crag
#

what

umbral shale
#

Doom 2 is boring?

finite crag
#

the looks

umbral shale
#

But super shotgun!?

#

Oh the looks

finite crag
#

And songs

#

they just boxy and plain

umbral shale
#

Yeah like Nirvana

vale gyro
#

What Doom 2 brings to mappers is why it’s so well regarded

umbral shale
#

It has a special place, I think it's better than doom 1

twin mortar
#

I never really got the DOOM II hate tbh

umbral shale
#

Ik

finite crag
#

doom 4

twin mortar
#

The level design is a lot wonkier yeah but that leads to some departures that make a lot of levels memorable

umbral shale
#

And more fun to traverse

red harbor
twin mortar
#

That one level where you have to cross a pit of acid is written into my memory unlike anything else

twin mortar
finite crag
#

OR EVIL DEMONIC ENTITY'S

smoky anvil
twin mortar
#

I don't wanna be rude but that is a tremendous skill issue gotta be honest

finite crag
#

I was 11

#

when I started it was hard

umbral shale
#

Do you play with godmode now?

finite crag
#

yess

umbral shale
#

I mean

#

Part of the experience is trying to survive off of pickups

#

And resource management

#

Otherwise it's boring

twin mortar
#

Part of the experience is the possibility to die

umbral shale
#

Exactly

finite crag
#

not too me

twin mortar
#

I'd say you are severely gimping your experience by making yourself immortal, all challenge is void

finite crag
#

THE CHALLENGE OF DOOM IS FINDING WHERE TO GO

twin mortar
# finite crag not too me

No this isn't a subjective thing my guy, an integral part of most video games is the ability to lose it's basic progression

twin mortar
umbral shale
finite crag
#

yee but I don't remember maps

coarse igloo
umbral shale
vale gyro
finite crag
twin mortar
finite crag
#

DOOMON

umbral shale
#

Have any you played doom zero

vale gyro
#

Honestly, I just came up with a weird meaning if that track played at both the start and end

finite crag
umbral shale
#

It feels like an actual expansion

#

Good man

coarse igloo
umbral shale
vale gyro
#

You’re initially at the Gate because you’re entering it, at the end you’re only there to clean up what’s retreated and leave.

finite crag
umbral shale
#

You should

#

Music slaps

coarse igloo
finite crag
#

if I want music I just go on YouTube

vale gyro
#

Probably obvious as hell, but whatever

twin mortar
#

NRFTL is the original LoR

finite crag
coarse igloo
#

I also kill every single lost soul on mount pain

umbral shale
twin mortar
#

The fact they're using godmode for 2 years should tell you they don't care about the experience MarauderShrug

umbral shale
#

Yup

finite crag
#

I don't care about weapons

twin mortar
#

What do weapons have to do with this

umbral shale
#

Well legacy of rust looks beautiful

finite crag
umbral shale
#

And has neat demons

finite crag
umbral shale
#

What does that mean

finite crag
#

add too my kill count

#

I've killed 3562 demons

umbral shale
#

Yeah there's like 500 in the second to last level in the second episode

finite crag
#

I need to get too 5 million

#

the entire hell army

umbral shale
#

Have fun using the calamity blade

finite crag
#

is there lore

umbral shale
#

Yes there is text I guess

finite crag
#

how do hell knights become Barons

umbral shale
#

Bruh

#

It's classic doom

tropic heath
#

Anybody a doom 2 god in here ?

finite crag
#

do they get baptized in blood

finite crag
umbral shale
#

God mode doesn't count

finite crag
#

😒

twin mortar
#

I don't think godlike skill is developed from cheating

finite crag
#

can I play on I'm too young to die

#

because technically I am

twin mortar
#

You can play on any difficulty I just advise you to turn off godmode and try to play the game normally

finite crag
#

I will try

umbral shale
#

Try hurt me plenty

tropic heath
# finite crag mme

I'm trying to obtain the trophy when I'm with you on DOOMII but I'm stuck on The PIT I simply carnt do it

umbral shale
#

It's a good balance if you're starting

finite crag
#

but I don't know how to dodge bullets

umbral shale
#

Bruh

#

Use cover

twin mortar
#

Or just strafe

umbral shale
#

Yeah some zomhies may miss

#

Unless it's a chaingunner

#

Good luck

finite crag
#

I play brutal doom is that different

#

my zombies talk

#

and roll and jump

umbral shale
#

I would play the classic experience

#

Unless you prefer brutal doom

#

Which is fine

#

Just don't use god mode

finite crag
#

🙁

#

if something is too hard can I use it

twin mortar
#

You'll never get over challenges if you cheat your way through them my guy

vale gyro
#

This ^

umbral shale
finite crag
#

I started with godmode

tropic heath
#

Anybody got the platinum trophy for doom 2 ?

coarse igloo
#

brutal doom is tougher at zombies

finite crag
#

I saw it in options in my Xbox port

umbral shale
finite crag
#

I don't know

#

maybe I tried once

#

but I watch people play

umbral shale
#

On what difficulty?

finite crag
#

seeing 500 imp balls and I think I can't do that

umbral shale
#

Did you watch nuts.wad or smt

finite crag
#

I don't know

#

I watch pumpkin guy

umbral shale
#

Decino?

finite crag
#

ya

umbral shale
#

Alright

vale gyro
#

He plays harder maps, Eddie

coarse igloo
#

watch also coincidente - just as good 🙂

vale gyro
#

Base game isn’t that hard

umbral shale
#

Then work your way up

finite crag
#

why it mock me

vale gyro
coarse igloo
#

and coin again tries to UV Max okuplok 😄

umbral shale
finite crag
#

I play wolfenstein on can I play daddy

umbral shale
#

That's fine

coarse igloo
#

I did too, you got the better score on that difficulty 😄

smoky anvil
coarse igloo
#

because on high difficulty the map time is too long, but being fast does bring the biggest score 😄

finite crag
#

why are all ID games killing evil stuff
we got killing demons and killing Nazi's we need something else

#

SOVIETS

umbral shale
finite crag
#

soviet wolfenstein

coarse igloo
#

I want to kill dinosaurs like turok with over the top guns like turok in a modern UE5 game, and not open world, wide linear like gow would be ok though 😄

twin mortar
#

We got demons and post-apocalyptic factions, Eldritch monsters, a lot more than just demons and Nazis

finite crag
#

they evil

twin mortar
#

What did customer support do to you man it's a fantastic service

coarse igloo
#

I need a new GPU, the 2080 ti is too slow

finite crag
coarse igloo
#

but the 5000 cards are so weird 😦

twin mortar
#

Customer support as a whole is great, Valve helped me get my Steam account back after I fell to an admittedly obvious scam a few years back

smoky anvil
finite crag
umbral shale
umbral shale
#

No like woven together

finite crag
#

One v one me on doom we will see who stronger I'll use godmode

umbral shale
#

Huh

twin mortar
#

Guys fight me but I'm immortal, this is a fair fight

umbral shale
#

I wonder what'll happen

finite crag
umbral shale
#

Damn you got him

twin mortar
#

I have no possible counterargument, I lose

umbral shale
#

What an astute individual

finite crag
#

immortal noob vs skilled mortal

smoky anvil
finite crag
#

it fair just use skill to win

#

use phycological warfare

umbral shale
#

If you want phsycological warfare

#

Play the coiled city in legacy of rust with pistol start

finite crag
#

no

#

I played your mom

umbral shale
twin mortar
#

Gentlemen, that's our cue to leave

finite crag
#

on nightmare difficulty

umbral shale
finite crag
#

I win

smoky anvil
#

You lose by default, god mode user

finite crag
#

you just jealous God gives me power

#

or is that a sin too say

umbral shale
#

You're fine dude

finite crag
#

I will play

#

doom one normal version
I'm too young to die
0 cheat

umbral shale
#

Sweet

finite crag
#

besides jumping to skip stuff

umbral shale
#

Now we're getting somewhere

twin mortar
#

Try without any form of skipping my guy, just try to enjoy your time

finite crag
#

I ENJOY JUMPING

#

pinkys scare me in small spaces

umbral shale
#

Wait jumping?

#

C'mon man

finite crag
#

it not my fault

#

they added it

umbral shale
#

What temu doom do you play

smoky anvil
#

When did they add jumping to doom?

finite crag
#

GZ

#

I just got what the YouTuber told me to get

twin mortar
#

Please tell me you at least have texture filtering off

finite crag
twin mortar
#

It blurs the pixels together

umbral shale
#

Oh no

#

He probably does

twin mortar
#

Open up the game and send us a screenshot

finite crag
#

I don't know

umbral shale
#

He probably plays with gzdoom or something

finite crag
twin mortar
finite crag
twin mortar
#

You can send it on PC then

finite crag
#

I don't have discord on my pc

twin mortar
#

You can upload it to your Google Drive or OneDrive then...

finite crag
#

can I take a picture of my screen with my phone

finite crag
finite crag
#

yyeee

vale gyro
#

I’m a minority, but I really don’t like GZDoom as a source port

finite crag
red harbor
twin mortar
#

The thing you're using

finite crag
twin mortar
#

Yes send us a screenshot, I'm curious if you have texture filtering on

finite crag
#

okie

#

right now?

twin mortar
#

Whenever you want to, but right now works too

finite crag
#

get a 1990s pc and buy it

halcyon willow
#

Or can be if you believe hard enough. Rekkr was released as a commercial game on Cripsy iirc

vale gyro
halcyon willow
#

GZDoom is still used for doom by far the majority of the time

twin mortar
#

REKKR on Steam uses GZ

halcyon willow
#

Pretty sure the initial stand alone release was vanilla prior to steam

finite crag
#

why is doom 3 dead on this server

halcyon willow
#

But in any case, point still stands

finite crag
#

this outrageous

vale gyro
halcyon willow
#

Good thing there are many source ports to cater to what people enjoy

twin mortar
#

I'm pretty sure with that statement Nuze meant an entirely different engine, or at least one that's mostly changed from the original source code

halcyon willow
#

That's all source ports to one degree or another

#

Doom.exe is a game engine

#

They're all game engines

twin mortar
#

Right, but some are closer to the original source code dump while others aren't, like for example GZ

halcyon willow
#

People didn't start claiming GZDoom was a game engine until like 2 years ago. Because people started releasing more games using GZDoom. Nothing fundamentally changed from beore that, it's all perception

vale gyro
halcyon willow
#

It's still id tech 1 fundamentally

vale gyro
#

GZ does also use C++ over C, unlike most other ports

#

It’s one of the few I am aware of that don’t just use straight up C, Helion being another example

twin mortar
#

Sure, I can agree that at its core it's id Tech 1, but it is different enough where the claim that it's developing into its own engine isn't such an extreme overexaggeration

vale gyro
#

Well, Helion isn’t a source port, honestly

halcyon willow
finite crag
#

sonic

halcyon willow
#

So does Eternity engine

#

It's just degrees of change

vale gyro
halcyon willow
#

Helion is prboom based

#

iirc

vale gyro
twin mortar
#

I'm not really backing up Nuze's claim as I'm an outsider to source ports and how they work deep inside, I'm just clarifying what they meant by that statement

halcyon willow
#

Pretty sure it's a prboom fork

vale gyro
#

It’s a fork of nothing, it merely references code to be compatible with engines like ZDoom

#

C# isn’t like C++ where it can be sorta a drop-in replacement for C (though, saying even that is kinda a stretch)

#

It’s more akin to Java than anything else

halcyon willow
#

Anyway

#

Not relevant to my point that all source ports alter the orginal code, just in varying degrees

vale gyro
#

Yeah, I just went on a tangent, sorry

halcyon willow
#

All good

#

I think most people don't realise anything forked from the original source code is also licensed to be used as a game engine

finite crag
#

( ・-・)

halcyon willow
#

Good ol' GPL

twin mortar
#

I've been a DOSBox connoisseur for a bit now, last time I used source ports was Crispy Heretic

smoky anvil
#

anyone just use the steam port?

smoky anvil
#

glad im not the only one lol

vale gyro
#

Unity is fine, but KEX is just horrible

smoky anvil
#

what makes it horrible compared to other ports

vale gyro
#

It’s just a buggy, unstable mess

smoky anvil
#

weird, i havent had many issues with it

#

the only issues ive had were with some mods

twin mortar
#

I think the port is fine but there's a lot to nitpick about

vale gyro
# smoky anvil weird, i havent had many issues with it

From others and myself I’ve seen the following issues

  • Shitty, netcode that causes bugs like the “third person mode” and “dollhouse” bugs and can have over minute long input delays
  • CTD by just opening the settings
  • CTD by just opening the automap
  • HOM issues even on the official maps
  • Compatibility bugs
  • CTD on level change
twin mortar
#

No Nightmare! popup 😔

vale gyro
#

Also no IDBEHOLD popup, either

smoky anvil
#

i guess i have had good luck then

coarse igloo
#

CTD by just opening the settings

I've seen this one

vale gyro
red harbor
#

For me it's loading levels

vale gyro
#

I think that's happened to me once

#

I've crashed by exiting the multiplayer as well

smoky anvil
sharp fractal
#

I’m new to pc doom and I’ve been hearing about strafing could someone pretty please tell me if strafing is talking about wasd and mouse controls or your entire movement being keys?

red harbor
#

Circle-strafing is the art of strafing while moving your mouse so that you run circles around an enemy while still being able to attack them

sharp fractal
red harbor
tropic heath
#

Anybody on ps5 ? Need a hand with doom 2

hexed escarp
#

does that gzdoom rtx port support amd raytracing compatible gpus?

sand obsidian
#

What are yall top 3 Best doom 1 + doom 2 Soundtracks?

halcyon willow
hexed escarp
#

no

halcyon willow
#

Never heard of it

hexed escarp
#

ah, it got some attention on yt and from gaming journalists

halcyon willow
#

There was one last year that was (ironically) prboom based

hexed escarp
#

because it was marketted as "doom 2 with rtx"

hexed escarp
halcyon willow
#

Oh that's the mod

#

Yeah that's not a port

#

Not yet at least

hexed escarp
#

wait what

halcyon willow
#

If it's the one I'm thinking of

hexed escarp
#

i dont think it is

#

because it definitely has code modifications

halcyon willow
#

It's a specific gzdoom based mod for doom2.wad. You can't just load up any wad with it

#

Welp, maybe mod isn't quite the right word

hexed escarp
#

but yeah im aware it doesnt work with anything other than base doom 2

halcyon willow
#

Yeah that's the one I think

#

Right

hexed escarp
#

but it crashes when i try to run it

halcyon willow
#

Yeah you'll have to ask the creator

hexed escarp
#

im on a brand new amd 9070 xt, so maybe its just new driver issues

vale gyro
#

Nah, can confirm it’s Doom 2 only

#

Out of curiosity I’ve messed with the mod and could never get Doom 1 working

hexed escarp
halcyon willow
#

All going well there'll be a proper ray tracing port soon

#

Vkdoom been cooking

hexed escarp
#

ah yeah vkdoom seems epic

#

is it going to have raytraced GI as a built in option?

#

that would be epic

halcyon willow
#

You can bake global illumination

hexed escarp
#

will there be realtime GI support?

halcyon willow
#

I know it's been talked about

#

You can flag specific sectors to live update

#

Not 100% certain on where that's at specifically with global illumination

hexed escarp
#

one of the coolest things about the prboom+ rtx port was seeing the fireballs fly across the room and have real time updating GI

halcyon willow
#

Oh that. Yeah vkdoom has that

#

Global illumination = sunlight

#

Directional lighting from the skybox

hexed escarp
#

ah, typically in graphics global illumination refers to any indirect bounce lighting

#

from the sun or not

halcyon willow
#

Right

#

Specific point lights updating live is in vkdoom

hexed escarp
#

but like is there indirect lighting?

halcyon willow
#

Meaning?

hexed escarp
#

direct lighting is where something emits light, and that light hits another thing, this is very easy to calculate in real time using shadow mapping and other similar techniques

#

indirect lighting is where something emits light, and that light bounces off of one thing and hits other things from there

#

that is an effect that typically needs raytracing to be able to simulate in realtime without other trickery

halcyon willow
#

Bounce lighting

hexed escarp
#

yeah

halcyon willow
#

Yes, but it's quite performance intensive for the live updating so it's limited to 1 or 2 bounces iirc

hexed escarp
#

indirect lighting/bounce lighting/global illumination all mean the same thing

halcyon willow
#

Bounce lighting is a specific thing

hexed escarp
#

is it done with raytracing or something else

halcyon willow
#

As in, the light bounces off of surfaces

hexed escarp
#

yeah

halcyon willow
#

Lightmaps and Ray tracing

hexed escarp
#

cool

halcyon willow
#

Up to the mapper to decide what

#

2 types of lights. Static for the light maps and full ray traced dynamic

#

So for the record, vkdoom is less a port you chuck an old wad into and have instant modern lighting (although it can do a bit of that). It's aimed at new maps, new games where people have made their maps with the tools deliberately

#

That's where it'll shine

hexed escarp
#

yeah makes sense

hexed escarp
#

i know its not what its meant for but i kinda want to mess around with it anyways

halcyon willow
#

Better of asking in the vkdoom discord

#

But it's all on github

hexed escarp
#

ok

halcyon willow
#

If Nash contradicts anything I've said he's the man with the plan so listen to him lol

hexed escarp
#

has anything cool been made for it as of yet?

halcyon willow
#

Some people have been dabbling with it

#

Exl converted some of their old maps

#

Disdain (gzdoom game) is what the port was made for

#

The demo uses an old version of vkdoom

finite crag
#

I played doom 1 without cheats on hurt me plenty difficultly

#

for the first time everything more scary and intense I made too E1m4 before I take break

vale gyro
#

taking breaks is normal btw

#

don't feel ashamed for taking them

finite crag
#

I know

#

Is. not common to stop?

#

@twin mortar are you proud

#

it was your idea or maybe it was the other guy

vale gyro
vast reef
finite crag
#

:<

smoky anvil
finite crag
#

A good startt

twin mortar
finite crag
#

Fuck it I'ma play Doom 2's master levels more

#

Let's see if my brain melts

smoky anvil
#

Once i finish up auger zenith im gonna do doom 2

finite crag
#

The first three D2 master levels were good, 4 and 5 were fine. No quicksaves.

#

Some confusing parts in 4 and 5, poison traps kinda suck sometimes

smoky anvil
#

I remember the master levels sucked kinda

finite crag
#

Oh yeah I hear some of the later ones are duds

smoky anvil
#

Map 21 is interesting for sure

finite crag
#

I got something to dread I guess...

#

But we're off to a decent start

smoky anvil
smoky anvil
#

just finished auger zenith

#

great wad will probably do a UV run soon

red harbor
#

does anyone know where a floppy version of Doom V1.9's (not Ultimate Doom) shareware version can be found? or does that fall under the "no distributing iwads" rule despite it being the shareware episode im asking for?

coarse igloo
hexed escarp
#

unlike an nvidia card

coarse igloo
#

I keep my 2080 Ti until it gets better

#

I need new hardware, but AMD GPU is no option for me because I need too much stuff from nvidia

#

especially AI

hexed escarp
#

yeah i dont really care about AI so thats why i went amd

coarse igloo
#

well AI is also part of gaming too

#

like DLSS

hexed escarp
#

yeah i dont like DLSS, especially frame gen

coarse igloo
#

the new games will need it no matter what XD

hexed escarp
#

nah, only if they are using pathtracing

#

which is absolutely not necessary

#

i am able to get fine performance without upscaling on my new gpu

coarse igloo
#

some games begin already to be that bad optimized that they need it already without RT

hexed escarp
#

like what

coarse igloo
#

many UE5 games

hexed escarp
#

ah yeah UE5 is just bad tho

#

games on other engines, like idtech run much better

#

like recently, indiana jones and the great circle

#

that game looks incredible and runs much better than ue5 games

#

even with raytracing (not pathtracing tho)

coarse igloo
#

yeah ok idtech is idtech 😄

#

there you get quality

red harbor
#

so i figure a floppy image will suffice

tropic heath
#

Any tips for circle of death DOOM 2 nightmare

red harbor
#

also archviles are kinda nerfed in nightmare since enemies can revive on their own

mortal silo
#

In all seriousness, I think decino has videos of d2 nightmare

tropic heath
coarse igloo
#

nightmare is just rush the map like zeromaster because 100% kills not possible. At duke you could at least stop the respawning by exploding the corpses

#

but the difficulty level design from these games are bad made imo

#

Descent did it the amazing way

#

because in descent the gameplay stays the same - same enemy placements, same powerups, everything the same, so that a new enemy is also introduced on every difficulty level at the same time
Descent changes all the indirect like - how much hp a bubble gives you back, how many shots the enemy fires per attack, how fast projectiles travel, how aggressive the enemies are, and all these indirect things which is really cool

#

no fighting against damage multipliers either

finite crag
#

Nightmare wasn't intended to be well-designed, from what I know it was made as a gag

azure nimbus
#

still doable in d1 and d2's original wads

coarse igloo
#

the difficulty levels are in general not good designed, I wouldve loved to see more companies doing it like parallax did it for descent

finite crag
#

I remember nightmare was made because some people complained that UV was too easy

#

I do think that doom 64 did difficulty pretty well

coarse igloo
#

I just dont like the mechanic that the gameplay changes

#

which it does when you change monsters

twin mortar
finite crag
#

The worst type of difficulty is numerical imo. Keeping enemies the same, but turning them into bullet sponges that do more damages on higher difficulties. A lot of modern games do this

coarse igloo
#

a really good example is doom 2 map 06 the crusher, on every difficulty level an other enemy on the platform xD

red harbor
coarse igloo
finite crag
#

On my doom clone I'm doing all I can to avert that. Enemy health is always the same on every difficulty. Always.

coarse igloo
#

which also did Forsaken. And the result it does is: On higher difficulty level your own weapons all feel like shooting peas and this kills the fun when your own weapons feel like bullshit 😄

finite crag
#

Easy: Enemies do 50% of the usual damage
Medium: Base difficulty
Hardcore: Medium, but with 50% more enemies (I secretly encourage classic doom fans to pick that one first)
Nightmare: Fast monsters

My game. So yeah, similar to how classic doom does this, too

#

I was thinking of adding 'respawning monsters', I got it coded and ready to implement, but in the end a part of me wanted to keep Nightmare beatable

finite crag
red harbor
finite crag
#

oh yeah Dark Souls does this well, yes

coarse igloo
red harbor
finite crag
#

Yeah

red harbor
twin mortar
#

Or for Icon of Sin

finite crag
#

I also had 100%+ kills on lower difficulties thanks to Archies

twin mortar
#

Thought that's due to the level just not really having a defined monster value within itself

coarse igloo
#

I've seen dsda being able to only count monsters you never killed before, which is a cool feature

red harbor
finite crag
#

DOOM 2016 and Eternal...

I hear that enemy placement is not that different between difficulties, pure aggression and damage increase.

#

80 damage from an Imp fireball. What a world

coarse igloo
#

2016 is mainly damage multiplier

#

100 damage caco fireball on nightmare 😄

finite crag
#

I also hear that accuracy is increased

twin mortar
#

Imps should start using their tongues as weapons again

#

Unimaginably goofy to have them throwing tongues around again but I'd love to see it

coarse igloo
#

That 100 damage caco fireball did surprise me the most on my first 2016 playthrough 😄

red harbor
finite crag
#

I also considered adding a 'one hit and you're dead' difficulty to my game but those don't feel good for DOOM clones so eh.

coarse igloo
#

But 2016 is so cool, much more serious atmosphere than the cartoonish eternal

finite crag
#

Gotta love the meta storytelling

twin mortar
red harbor
finite crag
#

Maybe a 'one hit and everything dies' difficulty could be fun like DmC's heaven or hell

twin mortar
red harbor
coarse igloo
finite crag
#

I am considering adding an Ultra-Nightmare to my game's episode

But I will say I couldn't get past my 4th level. not without glitches (yes, my game has glitches. Unity being unity lol)

#

Tho even with glitches... eh. Dunno if I can manage. 4th level is a slaughter-ish map

#

I also considered game modifiers like Halo's skulls

red harbor
finite crag
#

I have to cheese a lot. Adding hitscan to projectiles to ensure they actually stop in front of a wall, etc.
Well it works and performance is stable now... I guess

#

Because collision in Unity doesn't always work like I expect it to. And I still go through walls sometimes. I could help this by slowing my character down, but a slow-walker? In a doom clone? Hm.

#

I admit I have not tried every doom level on every difficulty so I can't judge much. My first go-to is always Hurt Me Plenty

mighty anvil
#

i beat plutonia experiment

#

ultra violence btw

quaint raven
#

dope, i cant pass the first level

mighty anvil
#

very fun btw

#

u should play it

mighty anvil
quaint raven
#

huh? why

mighty anvil
#

because it isnt that hard imo

finite crag
#

It kinda is imo

#

Hope ya liked plutonia

#

Especially if you play no quicksaves, plutonia can be tough shit

quaint raven
#

enough hard to me lolol

finite crag
#

Plutonia is my least favorite official release personally. Dunno it just doesn't stick for me (I play Hurt me plenty)

mighty anvil
finite crag
#

But there were some cool maps

#

Worry not, quicksaves are fully legit, even official doom manuals encourage you to save often

#

I just choose to refrain from quicksave as much as possible sometimes, but with Pluto I did it very often

quaint raven
#

i laready know weapon and ammo spots in the first level of plutonia, but i was losing agains the revenants and the mancubbus

finite crag
#

For me it does. Objectively it isn't a cheat but it hurts my pride if I can't beat a full level without saves

#

Currently on DOOM 2 Master Levels, will continue sooon. First five levels done... I hear that this campaign is divisve

quaint raven
#

i dont use quicksaves too, by design is cheat lolol

mighty anvil
#

btw im going to do ''no rest for the living'' next

vale gyro
finite crag
#

I tend to have a literal approach with stuff, if it is't listed as a cheat, it isn't. If it is intended, it is intended. So it's objectively not a cheat

#

But I can understand why people wouldn't wanna use it

#

Again, I try my best to not exploit it since I want to learn levels and feel satisfied enough

finite crag
mighty anvil
#

is final doom part of main series?

mighty anvil
finite crag
#

Hm...

tough question. Final doom is apparently a sequel to doom 2 in some way

#

but narratively it doesn't feel as 'involved' as doom 1 and 2

#

It feels more like a spin-off for me

quaint raven
#

e2m6 has been the most difficult level I have completed so far in UV without quicksaves

icy umbra
#

yeah, I don't exploit it alot cause I like a challenge, but I do quicksave cause Ion wanna do allat that shit again

finite crag
#

I tried E4 without quicksaves on UV lol

#

Halls of the damned @icy umbra

icy umbra
#

oooh

#

it was good

finite crag
#

I did beat E4M1 on UV without quicksaves but E4M2 I did not enjoy at all so I kinda quit lol

vale gyro
quaint raven
#

i find funny that you have to pick a berserk to progress in that level, it serves like a switch

vale gyro
#

Well, when talking about Doom 1/UDoom

vale gyro
#

Also excluding saves I use when I want to take a break

#

That I do delete after loading

finite crag
#

It's not the worst episode

I really want to love Ultimate DOOM but I just did not enjoy Episode 2 and 3 much

#

Y'know what I'm gonna replay Limbo (the level in episode 3 that I hated the most) and see if my time with D2, Final Doom etc made me better.

I'll be back.

quaint raven
#

e4m1 is great

icy umbra
#

actually e3's first few levels are ok, it's just some later ones that Ion like

rose turret
#

so is all of deimos in hell or just the base?

icy umbra
#

dunno

#

I forgor

halcyon willow
#

All of Deimos

smoky anvil
finite crag
#

Alright, UV-max'd Limbo without guide

#

DONE.

vale gyro
#

I personally just do more of a checkpoint save system

finite crag
#

I still don't like the level but I may have treated it too harshly. At least there's no Chaingunner spam (makes sense since this is a doom 1 level)

#

I only used ONE quicksave for this level because the jump to get the yellow key was really inconsistent for me

#

Sometimes I made the jump using the same tactic when it failed

#

I did it on my own. I still think the level sucks for being a lava-infested mess with backtracking and small switches but oh well, I got it down. UV Max. I usually don't UV Max btw

#

And I actually got to the end without quicksaves on an earlier attempt. It's just that I redid it to get all secrets and that led to me getting in a bit of strafe warfare with that yellow key.

finite crag
#

One attempt was not UV Max but without quicksave, another with one excusable quicksave and UV Max (which I usually don't do, but i felt like I had a score to settle with this level that put me off from replaying Episode 3 for months)

#

And yeah I kind of enjoyed E4M1, cool level

#

Gotta give Final DOOM some credit for making me realize that I may or may not have been a bit too harsh on DOOM 1

azure nimbus
mortal silo
#

Final Doom is peak.

finite crag
#

I don't hate it

#

I just prefer some other classic doom games really but final doom has some good stuff for me

smoky anvil
#

Tnts maps are pretty cool, some of them suck but there are very good ones in there

finite crag
#

Just beat DOOM 2 Master levels' Subspace and Paradox... Paradox got beaten twice since I forgot to quicksave after it and died at the start of the next mission, wanted to keep my weapons etc

#

Paradox was a bit odd of a puzzle near the end but overall a good city level. Subspace was a bit of an eh? but not offensively confusing.
Doing pretty decent when it comes to classic doom. Beat DOOM 64 twice and enjoyed it, settled a score with Limbo (which may not be the worst ultimate doom level after all) and enjoying the first third of the master levels of doom 2

finite crag
#

Tho I'm also surprisingly enjoying the master levels of D2, funnily enough. IIRC the overal consensus on them is not very positive from what I see

smoky anvil
#

I gotta do the master levels one of these days

umbral shale
#

Play them with the midi pack if you can

#

you don't hear running from evil on repeat

finite crag
#

I got original midi enabled iirc

#

ok yeah I have not heard running from evil a single time so far

umbral shale
#

In the master levels?

finite crag
#

nope

umbral shale
#

Huh

#

I could of sworn...

#

Unless I'm misremembering

finite crag
#

So far I heard (from what I remember)... the intermission song, demons from adrian's pen on level 2 (one of the best and most underrated tracks, lovely), that map02 doom 2 track on subspace, into sandy's city...

umbral shale
#

I think I got that info from mtpain

#

I probably misremembered

#

I think that midi pack is better for it

smoky anvil
#

They may have changed it bc i remember a couple years ago it was the same song on repeat

umbral shale
#

I'd prefer the doom 2 ost in doom 2

finite crag
#

Master levels is an odd bunch, it is a bit different per release in terms of order

#

FINAL DOOM on PS1 is majority master levels

#

So yeah I enjoyed the first seven master levels but I hear it's gonna get rough later on

umbral shale
#

Yeah it get's monotonous, especially with the poor level design language

#

Titans manor comes to mind

finite crag
#

I hear they get very cryptic later on, and I'm not good at cryptic level and secret-seeking. Its rare for me to get 100% kills and secrets really

umbral shale
#

Yeah good luck man, it just gets rough

finite crag
#

thankss

red harbor
#

goddamn doom is fun on dos

azure nimbus
pine violet
#

Is there a set of sprites for a DOOM styled circular saw would like to use it as a chainsaw replacement

finite crag
#

Got further. Yeah I'm starting to notice some shit... could beat level 8 and the Garrison just fine... then The Black Tower comes in.

I took a break because I'm currently lost and confused lol, and yeah I saved inbetween because this level is LONG

red harbor
pine violet
#

Yeah but the arm isn't in the style of paid Doom unfortunately

red harbor
#

yeah but unless there's something of the sort on realm667 then there's probably no better choice

onyx shore
#

Hi ~ I am trying to complete TnT Evolution within the Doom 1+Doom 2 release and am on map 9 called stronghold. You have to run through an opening to a blue key at the top of a box, but I can't do that for some reason ~ has anyon eheard of this glitch?

#

Should I contact Bethesda support directly?

vale gyro
#

The official release is known to be incredibly buggy and unstable

onyx shore
#

I figure dit out via googling

#

Someone said or osme page said you have to shoot the barrels beneath the gap lol

#

Otherwise you can't cross it,...

smoky anvil
#

i take it back, doom 2's downtown isnt that bad

vale gyro
#

Haven’t played TNT in a hot minute, so I forgot about those

#

Yeah, Doom just has infinitely tall hit boxes

#

You can’t walk over things

smoky anvil
finite crag
#

Just beat the black tower, didn't really use much of a guide eventually...

#

In all fairness the level looks great but it just... ugh. not fun. I see a lot of other doom fans not like it. Virgil's lead... I got all kills and secrets without guide and quicksaves but it wasn't so fun either, lots of odd design choices and overall just not a good map either

#

Ten more to beat. Master levels, you started off so nice and good...

smoky anvil
#

i remember playing through a few of the master levels and i didnt like them

finite crag
#

I hear it gets especially fucked near the end.

smoky anvil
#

finally UV maxed downtown from a pistol start, fuck this level

#

thankfully inmost dens has no secrets

cold bramble
#

How do you spell that damn doom 2 wad

#

The pleusomething experiment

twin mortar
#

Plutonia

finite crag
#

I was playing Doom Master Levels again and DOOM 1+2 just crashed. It has done that before, but I like to imagine that this time, even my PC was getting tired of the Master Levels

smoky anvil
#

i had it crash on me earlier when i was almost done with the wolfenstein level

twin mortar
#

@finite crag @vale gyro D+D2 changes the MLs a bit already, they're in a linear format for the second time ever, pretty nifty

finite crag
#

Yeah I heard of that

twin mortar
#

They're reordered though which I feel mixed about

full plinth
#

speaking of my house, we had a copy of house of leaves at work the other week and I'm so annoyed I didn't buy it before it got bought

finite crag
#

Pretty funny how it took them so long to get a consistent release order for it. Like...

Final doom on PS1 is majority master levels