#classic-doom
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hey guys
There was already one in the second level lol I was yo wtf
It's basically a bait, it's not very dangerous and is supposed to be a distraction from the teleporter that will telefrag the Cyberdemon and get you a BFG
Yeah I killed it I wanted to get 100% on kills
And got the BFG which is nice
Yeah, along with Quake.
REMEMBER: "Demon" can be an offensive term. Refer to them as "Mortally Challenged."
Hello
Hello
hey, which of the classic doom games has the most action and badass music since im on the master levels for doom 2 so im hoping it gets more like action packed
in terms of music Doom 1 is probably the best
specially those remixes on the new port it makes it so much better
alright, thx
The most action? Either No Rest For The Living or Legacy Of Rust (basically turns into a slaughtermap towards the end)
alrighty, ig i'll have to get to that at some point
NRTFL's secret level showcases the perfect way to use Archviles and i love it
NRFTL being praised makes my X360 loving soul very happy
yeah, shame it was stuck on the xbox for so long when it comes to official releases
2 years isn't very long
oh i thought it was stuck on xbox until the unity port, i forgot about bfg edition π
If it really was stuck on it that long I wonder if public reception of it would be the same
true
unrelated but doomsday is definitely a source port
risen3d is better
the movement is a bit floaty, but it feels more natural than zdoom's physics still
does it support the 3d model pack?
Yes
hell yeah
dude its buggy as shit, if i look at specific angles it just becomes a hall of mirrors effect
also the ui is horrible
jeez
?
was just responding to how buggy it was, sorry
I shoulda been more clear tbh
also to continue my criticism the ui once youre in-game is horrendous (give me a sec to take a screenshot)
damn even I could do better
like, a basic Windows API UI setup would've probably worked a tad better
anything would be better
eh, not anything
ed is still worse
though, that's entirely text based
and was made back in the 70's for Unix
well I guess
which was meant to be displayed on a teletype
eh I just think it looks like ass, so like as long as it's better lookwise Ion care
damn
but yeah, I might try Risen3D just to see myself
yeah u should see it yourself, to see how bad it is
unrelated but is that an archvile pfp
nice
ye
the new risen3d weapon models are so ugly ong
not to sound like a hater but the entire source port is kinda ugly in my opinion
its not even the models (thats why i was looking at doomsday)
its the fact that its buggy and the ui is terrible
why buggy?
whenever you look up or down at specific angles you either get a hall of mirrors effect or assets disappear
played classic doom at 120fps for the first time a few days ago and it was godly
just finished playing the ultimate doom

4th map on episode 1
the 3rd one in the thy flesh consumed
I can't remember the other ones rn
well to be fair E4M8 was an actual level instead of just the boss
My favourite levels per episode would be: E1M8; E2M2; E3M7; E4M2; E5M5; and E6M6
i like E1M9, E2M4, E3M7 and E4M9
what i don't like is fucking E4M1
keeps ending my attempts to complete the full game on UV without dying
haven't even gotten to e4m6 or e4m2 except once, where i died to lava of all things
i don't mean to change the topic and rant about my failures, so i'm sorry about that.
same lmao
e4m2 is kicking my ass fucking cacos
yeah that level is definitely what happens when you give romero 6 hours to make a level
Of all the official classic doom games, LOR has the best ost ngl
yeah
NRTFL has the best gameplay tho
true
but I miss the double ammo from the backpacks
playing nrftl with coop spawns makes it easier because you get a backpack on the first map lol
and all the other weapons
Funnily enough, that's my favorite. Who needs medikits lol
someone like me who's hopelessly bad at doom without medkits
A super cool secret? Have 5 barons of hell as reward
It is definitely a mean map
Not everyone's cup of tea
NIN logo
The first map I ever released was an homage to E4M1
Final doom..the doom that wasn't actually the final doom game ..oops?
did you know that doom eternal is. Not eternal
the game ends
yeah it only lasted until october 2021
Final, Ultimate, Eternal all suggest that they are the last one
Final Fantasy
well it is final doom in the sense that it is the final I'll list if I rank them from favorite to least favorite
ur like. wrong btw
master levels:
final doom is only bad because of tnt evilution
also the doom rpgs are right there
It's my least favorite, I can't change that lol
I have not tried DOOM 2's master levels, all things considered
Nah I kind of like TNT, favorite half of Final Doom for me personally. And I did not say Final Doom is bad. But it's just not my favorites. And I have not tried the DOOM RPGs
But yeah maybe I should try some of the more 'infamous' entries lol, Master levels for doom 2 are still out there
no. never say that. you can change. for the better. no matter how dark your past is.
rooting for you, brother. ππ
Beautiful stuff
So yeah Final DOOM is my least favorite so far but if I ever decide to beat all of DOOM 2's master levels... maybe that changes.
It's funny how the PS1 version of Final Doom has a big chunk of D2 master levels. Doom ports are so funny
yeah early tnt is fine but its a slog towards the end
@shadow steeple get yo scammer ass outta here
I agree that the last 10 levels were lesser
I liked most levels but Central Processing (real brave to copy DS1 map's title) was an awful drag.
And I don't even hate Habitat that much, I can call it 'so bad it's good' and it's at least short, whereas Central Processing is just such an ugh.
plutonia is hard as hell but at least its fun
I found it fun sometimes. I preferred TNT but if people prefer Plutonia that's fine to me.
If I play on a higher difficulty I don't enjoy either much but that's just an issue on my part π
also if you want some more "official" doom then the wizardworks wads are decent enough. they arent the pinnacle of doom mapping (even for 1996) but theyre fine
aight interesting
Ima continue with DOOM 64 first, replaying levels on highest difficulty. After final doom this was quite a pleasant surprise, likin' a lot
Tho I am curious about Master Levels for DOOM 2 because it is detested... and I also have not tried Legacy of Rust yet. I am not good with very cryptic levels. DOOM 64 was just right, pulled out aguide far less often than with other games.
oh legacy of rust is good but it starts to feel like a slaughtermap wad towards the end
so if you like slaughtermaps then youll probably like it
Think it would be cool if at the end of Legacy of Rust or Doom 2 instead of a cast list of the enemies it would be some sort of cutscene of the Mother Demon from Doom 64 resurrecting various enemies in order of how they appear in the original credits
Perhaps pointing the camera in such a way where you can't see the Mother Demon's upper body and face
so i just found out chocolate-doom inspired source ports for Boom and MBF (also ZDoom (NOT GZDOOM) exist
might have to check them out
successfully completed the ultimate doom on ultra-violence without dying
wrong doom game
a never-ever for me, sorry.
i can't even get past e1m3 on regular nightmare
(...i mean on classic doom. i don't own doom 2016 or eternal, whichever game "ultra-nightmare" is on)
oh yeah that level is one of the hardest to complete on nightmare
if you can beat that you can definitely beat any other level
perhaps one day i'll put in the grind to complete it, but i definitely don't have the confidence time or patience to bother doing the entire episode in one run on nightmare
the people in this community and world that are able to do that are on a whole other level.
RAGE, maybe RAGE 2 (but I canβt remember, Doom 2016, and Doom Eternal all have it
You can sorta mimic the 2016/Eternal version by resetting back to the first map after death while playing on Nightmare!
well i don't own either of those games or intend on finishing them on nightmare in any capacity right now
maybe someday though. it would feel like one hell of an accomplishment (no pun intended) to complete a run of the game on nightmare for me, even if it's been done by thousands of others already.
Looking for people who like smaller lobbies for ffa 6-8 players. I noticed that these type of games seem to have a playerbase obsessed with tons of players on tiny maps, which 1, ruins the flow and pacing of the maps & 2, just isn't fun. I started my own community that supports similar mindset, games should be fair and fun first-most. If anyone is interested in that kind of thing, I wouldn't mind playing with ya: I like alot of different Arena Shooters; such as: Quake, Doom, Unreal Tournament, Serious Sam, painkiller, reflex arena, & much more! π
I just randomly joined an FFA server with three people and we had 7-8 for a good hour. It was a total blast. Sometimes you just gotta hop on and get lucky. But I like those kinds of games too β feel free to drop me an invite. I play classic Doom, Kingpin, Marathon, Serious Samβ¦.
What is harder, Master Levels for Doom 2, or TNT and Plutonia? I played through 16 of the Master Levels, but I'm thinking they're a bit too insane for me, at least right now. Should I move on to Final Doom?
depends on if master levels is being pistol started or not
No pistol start. I play with quicksaves
ah, i was mainly saying that since master levels was made with pistol starting in mind as it's 20 individual levels that weren't made with progression between levels in mind
I try to only quicksave when I get a key though
final doom is decent but tnt gets kinda bad towards the end and plutonia is known as one of the hardest official wads
early tnt is fine enough though
Plutonia by far
I have not beaten Master levels doom 2
Plutonia is hardest and also my least favorite of the Final Doom package. It will burn players to the ground
TNT is good but the last ten levels kind of decline, with absolute stinkers like Central Processing and Baron's Den (I won't list Habitat because that just feels like a dead horse at this point, but yes that map is also not good at all, agreed. I just hate a few others much more)
Plutonia on HMP is not so bad but UV is a whole new world of pain lol
Ah i only do UV if its a game i know pretty well or is just too easy on HMP
fair
I also do UV on Doom Eternal at times
Tho I tend to just skip it and go straight for Nightmare if I want to increase difficulty
DOOM 3: Went from Marine on playthrough A to Nightmare on playthrough B
DOOM 64: Started Bring It On, second playthrough and I have the difficulty set to Watch Me Die
Not for classic doom btw, I tried Nightmare on DOOM 1, and even with quicksaves my brain melted after 4 levels
Yea nightmare in classic doom is broken lol
well it WAS made to shut up the "UV is too easy!" crowd
it was always a joke difficulty not meant to be taken seriously
Yea, there is one WAD that was designed around nightmare i havent played it yet but it could be fun
Then they made it necessary to 100% Unity π«
yeah I know. the backstory is hilarious. But I still applaud people who beat it Nightmare anyways without dying
in all fairness by then like all of the people who worked on doom were gone from id
And so many people had beaten Nightmare in spite of the game's warnings
Tho yeah it is cut from more than one console port, unfortunately lol (older ports)
id didn't handle Unity anyway it didn't matter
The latest port lacks the warning too
It does?
Oh yeah
Ima check it out later, I have not played nightmare in so long
I tried to replicate Nightmare mode in my doom clone but a part of me really wanted to be able to beat it so I made beatable anyways
Pride is strong sometimes. Tho it's not strong enough for me to try the actual nightmare on DOOM fully
Sunder on nightmare when?
guys im finally getting around to setting up 86box so i can play the classic doom games on something better than dosbox while still being a complete purist
Why is this game so hard I'm playing on I'm too young to die and can't past hanger
try shooting
try r1
Getting hit is bad
I tried shooted
Try to avoid that
Imp scarby
How do i send gifs here
c a c o s p i n
yeah that headcanon is completely wrong lmao. Idk how I never picked up on this, but the tower of babel is being built at the intermission screen as the player progresses through the episode
wait, why can't I post media?
Idk, i cant either
becuase #artwork and #screenshots exist
ah ok
Question. It's been too long but...
In Doom 2, "The Pit". There's a room with a power up in the center. It's like a bridge with 2 Lava pits at the sides.
When you get the item, a wall opens to reveal many shotgunners in front of you.
Then when you reach the wall where they came from, another one opens to reveal even move chain gunners from the opposite wall.
Once I'm done with them, and cleared the room, I make my way to the hallway that got me in thos room, but a door closes in front of me.
I have no idea how to open the door. Is this one of those... "Doom 2 moments"?
Is there a way to open the door? Cause if not, what was even the point of beating all these enemies? π
Could be a glitch. When you defeat all the enemies in that room, you go down the hallway and meet a chaingunner there and then you're back into one of the connecting rooms.
That level was memorable in my recent playthrough probably because of how many switches and moving walls there were in it.
I'm on Final Doom now tho
Doom isn't usually scary but whever there is the occasional jumpscare (usually from an Imp too lol) it fucking gets me
thoughts on slaughtermaps
cannot pass on a blind run no never
i can play the shit out of mscp-level stuff
kinda like rush ig
Lol.
Lol.
Love them
Some slaughter maps are too much for me lol
I found Go 2 it funky but I did save-scum lol
I'll probably need to do more slaughtermaps. I'll definitely have one sort of slaughtermap in ma doom clone
I almost beat Valiantβs map 31 on hmp without dying. Very good slaughter map, 1599 enemies but far from overwhelming.
Someone have a good slaughter map? I already played sunder, holy hell and slaughterfest 2011
Theres a wad called abandon somewhere out there, sunder scale maps and tough fights
NoSp2
thank you guys π
nuts
you asked for a slaughtermap, i gave you like the only one i know
fair enough
fractured worlds. LLCMV(it's some French acronym), Flotsam(more of a hard set than pure slaughter)
these sounds crazy
theres a few maps from sunlust which are definitely slaughter maps
23 days of running around in circles
is tnt evilution ost remastered?
they gave the LOST SOUL a sticker but not the REVENANT???
what a sick joke
Yeah I don't like the lost soul very much lol
me either, fuck those things.
Most of my deaths on 64 were probably due to them. I can deal with them with a chaingun but I still got ambushed at times
These mf on doom 64 were insane
oh yep. I usually try my best not to save during levels on DOOM 64 (I do it constantly on other classic doom games tho) but on Watch me die difficulty... I could not resist during some levels
Oh I did a no save run and oh God I was terrified by those pain elementals and especially lost souls
they are fast bois
yep
Also love how most demons in 64 look different but still faithful and then you have pain elementals which made me go 'oh hey didn't recognise you there'
Fr and the ambient sounds too π
A fan-made remake of Hangar (E1M1) built in one week using Unreal Engine 5.5.3! This is a non-commercial project, not affiliated with id Software or Bethesda.
Because of the short deadline, I used 3D models from a mod called DOOM 3D for GZDoom that I rerigged to Unreal's skeleton.
Download the game: https://kibakodev.itch.io/doom-2025
Check o...
this will be Doom in 2025
took me a week or so to do I had a lot of fun π
oh hey i think i remember you posting a teaser for this on the doom subreddit
yeahhh thats me hahaha
Doom 1 with overlapping floors would be cool, like entire imagined areas expanding the original maps
And also as open-world
That video looks cool tho
yeah honestly id kill for a full remake of the classic doom games (yeah i know 2016 and eternal are kind of retellings of the story but they arent really remakes)
Would be cool with stuff like, getting prompt mission screens or whatever instead of flicking the switch at the end of a level, where you wander from the end of a map to the start of the next one, but when you start the game you can't access any other facilities without a special key that you receive in the area that had the switch in the original (like entry keys or something, different from the three colour ones).
Everywhere in the main worlds you can retrace your steps, but things become more complex in terms of the open world for the hell area levels later on.
But yeah a full remake, but one that stays true to the original in appearance/layout and tone, would be amazing.
Doom is already 3d
Objects have length, widths, heights and all three (x,y,z) spatial coordinates
It is
whatever lol read the title
π€
Objects have the three spatial dimmensions length, width, height
Sure, vertical collisions are prevented, and you can't look up and down but so what? If you decided to stop looking up and down would you then exist in 2d?
Doom is partial 3d, Quake is full 3d
Its like 2.5d lol
game is 2d until it is rendered
That's just not true
yes
I understand that the map view in the editors are top-down, but things have height
theres no verticality
There is literally verticality
There isnt
There is a reason that platforming in doom can exist
bruhhh, dont look at the graphics
All areas in the original Doom games are flat but it gives the illusion of being able to go up and down floors.
You can't be underneath or on top of another area, which is true full 3d.
Why does it take time for you to fall from the ground
you literally can be above areas
In Doom 3 onwards
you don't snap to the ground when falling because doomguy does in fact fall vertically. There is vertical physics happening
try shooting a monster from a floor above
Ah felow doom maker
Looks sweet
The vertical autoaim is limited. It simply will not work at too extreme an angle. Because the verticality is a factor
bruh
I'm also working on a doom-based project, also just implemented new stuff
Just because the default editor view is top-down doesn't make it not 3D. Go into the editor. You can change the heights of geometry. Look into the open source code. Monsters have heights that dictate how low of an overhang they can pass under
bro ok its fine whatever if you say so
Why can't monsters go down some drops but can go does stairs
my bad but i dont really give a fuck that much
If the map were literally flat, then stairs and big drops would be equivalent
π€
But as it turns out, monsters have a limit to how far they are willing to drop
Verticality is factored into explosions too. Cover that is too low won't protect you from most attacks. Whereas low cover can protect you from the low height archvile exposion
WOah, I just remembered: Archvile jumps. Part of doom being 3d is that if you run faster, you can clear a farther gap (since you literally cover more horizontal distance before falling). Further, archviles launch you upwards so you can clear more distance.
you good?
Most monsters spawn their projectiles 64 units above the ground, causing them to crash into the walls depending on the distance and height of the wall
i aint gonna ready allat sorry
However, the revenant in particular spawns the projectile higher (actually the rev rises and falls within a frame) and can therefore clear higher cover without getting blocked
Lost souls even BOUNCE (in Udoom on floors)
The title is wrong. The room over room limitation is a performance issue. Doom gameplay and it's renderer are 3d
Confirmed by Romero as well
bro whatever you get it
Even the concept of elevators or lifts. Why must I take a lift if height isn't taken into account
People who say otherwise don't know what they're talking about
omg
Let's not bicker
I make a doom clone but I am not even trying to learn how to raycast and all that jazz
Let's not talk factually incorrect bullshit
In e1m1, literally the first level, why don't the imps walk off the catwalk? There is no monster blocking linedef up there. They simply are unwilling to take a big drop
Why does doomguy go "oof" when dropping off a high place
ok man idk im not a big fan of doom idk much about the game i just did it for me as a challenge with a dead line of 1 week
Why can I only shoot shootable switches from the appropriate height
Lack of freeaim?
If you don't know, then why are you arguing it?
Anyways
Guy who made a source port here: Doom is 3D.
Yes --> which means that my current height dictates where the shot lands
because you are arguing too much for a concept that you understand
The end.
i mean you read the title the idea is to make a short title nothing else
What the fuck are you talking about
3D or 1.5D (as Sandy calls it)...
DOOM is a game. A good game.
Discord's ToS limits my response to "giving too much of an explanation for a thing you understand"
But yeah I always called it 3D even if it is technically raycast
Shady also talks a lot of bullshit lol
I am well-aware of him being controversial lol
I donβt really call it a raycaster engine tbh
Hence all the "hope you're doing well" from Romero
ROMEROOO
I beat sigil 2 recently, he cooked again
Wolf 3D is much more of one
I have not tried Wolf 3D yet
I think he was just careless with his language. I mean the guy made map13 with all the tall buildings
Looking at the list... Sandy has exclusively produced some of my less favorite levels in DOOM 1
D2 too
2.5D doesnβt make sense to me at all as thatβs often referred to a 2D game in a 3D world (like Paper Mario)
1.5D makes zero fucking sense
I was legit about to say that lol
Idk i heard Sandy Peterson say that in a video somewhere
I just thought '1.5D? What's that even mean, Sand?'
2.5 D is a pretty terrible term. But it is used for games with 2 D physics and a 3 D camera to give the illusion of 3 D. Which...is the opposite of what doom does
1.5 D is good though. That should be on a shirt
I always associated 2.5D with side-scrollers
Does that mean you can only move forward and backwards but in a 2D world?
With DOOM? It has never even crossed my mind
While it seems that we're pretty cleanly beyond "game is 3d", there is I think room to question how viable these classifications even are.
2.5d is a more apt description of modern shmups where no gameplay takes place on the Z axis but you can clearly see the depth of objects as they move to or from the gamespace
I'm mostly concerned with 'if it's fun?'
Yes
Very much indeed
I consider a game of xD when a game takes zero consideration of an axis
Though that then breaks with games like Dwarf Fortress
On my game I don't have to bother wondering about what dimension it is since I'm making it in Unity 3D
Engine name checks out
Say we play a 2 player game. I submit three integers between 0 and 1. Then you do the same. I win if two of the three are the same and you win if two of the three.
So a round might look like (0,0,1) vs (1,0,1) --> (diff, same, same) I win.
Is that...a 3 D game because we're technically playing with 3 D vectors?
Or maybe minimal 3D requires a continuous variable for each dimmension? No, you could have 3d along a grid just fine
Doom is certainly 3d, but really pinning down a minimal nth dimmensional activity is complicated
Basically, DF does have a 3rd-axis, but is usually called a 2D game
And I have no clue how much it cares about the 3rd-axis it has
thats the fun with labels like this, people argue about the interpretation all the time
I try not to waste too much brain power on figuring out what Sandy might have meant
Things you learn after a couple decades of classic Doom
God point
Everything he says has to be understood to be filtered through 30 years of not really messing with the code and in fact never really messing with the code cuz he didn't program it
Someone like Romero has been in touch with doom consistently. Sandy Peterson really hasn't
It's hard to remember all the things from that long ago I imagine, and yet Doom is still a hot topic in video game enthusiast circles
And behind some infamous levels
I know people who are not into video games (older people) but they have heard of DOOM
It's iconic stuff
My dad has even played Wolfenstein 3D in his younger years
(I have not tried it yet)
i know a guy who thinks doom is a dead game lol
Doom never dies as long as the universe is still not suffering heat-death
exactly
I will give Sandy this, after 30 years of evolution in the video game industry, it would be hard for a level to age well at all, a lot of Sandy's levels haven't aged well sure, but that happens when you're on the cutting edge
Someone had to make the first city maps, after all
Further, it's not even like the levels he made are universally disliked. A lot of his stuff are doom2 highlights. map13, 16, 6 (idk who made 7 but I think he did), 28, 27, unfortunately 30,
I love map 8
pretty sure the former was to save on ram lol
so why do stairs exist then
intellectually outpaced by stairs
he left
also the fact that enemies can aim up/down at you
I always figured that Romero and Carmack couldn't figure out or didn't bother with it because it seriously complicates collisions.
What happens if you hit a corner? What happens if you land atop an enemy. Can you move? Does their movement interrupt yours Do you fall through and collide? Should you rotate as you slide?
Though I still don't know why lost souls stop when they are attacking and above an item. @vale gyro do you know what's up with lost souls?
D64 lost souls(I think) don't do that
they also do that when they hit a linedef too
To be fair 64 used a much more heavily modified version of id Tech 1
You sure? I might want to make a test map to try that out
I donβt recall them ever stopping like that
I mean linedefs are everywhere. Lost souls are jank, but they're not completely useless
i think they do, dont take my word for it
I mean -- I do think that strictly speaking you're wrong. But I wouldn't be surprised if there's some other thing that explains the weird behavior that you have in fact seen
A lost soul stopping directly in front of the barrel of the rocket launcher Iβm firing:
it was either linedefs, corpses or both
and they always know when im shooting rockets to get in my way
Really makes you strafe as perpindicular as possible
Lost souls are fucking scary
So scary that they get absolutely nerfed in the later games.. for some reason
Ugh I don't remember whose idea it was for them to charge. Cuz that was a late change. Was it Sandy? I remember he talked about it. But maybe it was hit saying he approved of the idea
They're scary in 2016 too. when they die they explode
in D64, they're even worse
Really?
Never noticed that tbh
they fall and land then explode. So it's only bad if you're really close and not moving
Then again, maybe I'm misreading something. It might be my least played doom game?
oh my god they are relentless
I actually think them being too strong makes their appearances on average less threatening
Because they have to be used sparingly
in 64 they have no cooldown on their attack so they will charge constantly
and the pain elementals are worse
They also animate faster which influences their aggression
real
I just beat d64 twice
I wonder if it was me or if they really were worse in this game
uglier, too
I didn't even recognise them. Not even the spoopy bastards like they are in other games
they suck indeed
D64 is my fav classic doom but it also reinforced my belief that lost souls deserve to be called ass souls
D64 PE's are def mean boys

ok im as much of a brutal doom hater as the rest of us but i do like that you can save some marines and they'll join you
"The rest of us" Brutal haters are the minority
yeah true but most of the active users in this channel either havent shared their opinion (SchrΓΆdinger's Opinion) or are known to dislike it
There's a lot of shillers here
my weird take on brutal doom is that it doesn't change enough
and that's why i don't like it
they must be in other channels (or i simply havent seen them)
The latter
ah
but yeah brutal doom is neat but i only see it as either a neat novelty or something for a "doom but its a military fps from the mid 2000s" modpack (and if you want that we have doom 3)
Brutal DOOM sucks!
i can SEE why people like it but it just isnt my taste
i feel that it just fucks with the charm that the game has in it's gameplay
if you like brutal doom and prefer it's gameplay then i cant really argue with you but like, why?
Fun fact: people who like brutal doom like it. People who don't like brutal doom .... don't like it
Shocking I know
Insightful
funner fact: the only correct opinion is mine
No way
I never tried Brutal Doom actually
u should try good mods like hideous destructor
why not </3
I felt no need to get it really
should check out some gz mods
might change ur mind idk
reelism 2 or guncaster or russian overkill or whatever
i downloaded gz bc i like the mother rpgs and there was a mod that added the psychic abilities from the games into doom
I might install GZ someday if I'm ever on a mod craze but right now I'm a purist occupied with the vanilla campaigns as they are so I don't really care
i couldnt live without gzdoom i love my mods (project malice and zmovement) so much
There are some iconic gzdoom mapsets as well
Something like Paradise or Lullaby are a must play
zdoom physics
idgaf abt physics when im a badass fucking dragon with a motorcycle and shit mowing down nazis and shit in a techbase with spaceships and shit
and shit
i mean if its vanilla yeah i care
ok but when youre just playing standard doom the zdoom physics are still there
the exclusive mods are neat tho
the only noticeable difference between gzdoom and prboom is the player's stickiness
but if i have mods i barely notice bc theres much more significant changes to be noticed
Any difference will tick off a purist
I only use gzdoom if REALLY needed
like brutal doom and something like that
me when im playing myhouse and the kinda distorted d_runnin track starts playing
me when the weapon is centered
same, i play vanilla-compatible stuff on dosbox or chocolate lol
If I set up GZ to play anything ever again it certainly won't be Brutal
Did that once, didn't enjoy my time so I don't wanna go back
jokes aside myhouse is a fun wad
the only brutal doom I really play is brutal doom platinum
and brutal pack (it's like doom eternal)
I don't really touch mods personally but I find myself having fun with Half-Life DOOM from time to time
i only use brutal and other mods when i wanna play "doom but it's a military shooter from the mid-2000s" and im too lazy to download doom 3 from my steam library
anybody heard about doom retro souceport?
yeah, looks pretty neat from the little ive seen
havent tried it myself but looks like an interesting mix of woof and crispy
with some new stuff sprinkled on top
The water moves up and down π₯Ή
Has anyone played the WAD Doom Zero?
i have it but i havent gotten around to playing it
Give it a shot its pretty cool
Me
Yeah JPMobilityTweaks is amazing. Also Hideous Destructor, Immerse, Ugly as Sin...
I've barely played anything resembling normal doom since I started Hideous Destructor.
Oh, can't forget 10.5x and BigDoom.
Working on some sort of ID Software lore rewriting project where I rewrite the lore of the ID Software games since most of them share a multiverse and restore cut content from said games
Is anyone here a fan of the Evil Dead? Cause one of my ideas was to take inspiration from that film for Doom's zombies since the film has people getting possessed by demons and the zombies in Doom are also people possessed by demons so like they'll laugh maniacally and roar and taunt the player they'll even oze blood when excited And I'll make them smarter since again they're just possessed by demons They'll throw a grenade to get you to run out of cover if they run out of ammo they'll run for cover before reloading also if you're shooting at them they may play dead and wait for you to get close and like in Evil Dead when you get close they'll either grab you and you'll have to mash interact or the attack button or they'll pull out a combat knife and stab you they can also use medkits and stimpacks. Yeah this probably affects balancing
They'll also eat whatever they kill like the Alien Grunts in Half-Life since the manual says the zombies do eat people
shocktrooper if it was even better
the hell even is the lore behind those silly lil guys, are they just more zombies or like evil marines
ID! ADD SHOCKTROOPERS TO THE DARK AGES AND MY LIFE IS YOURS!
For me not just the Shock troopers but also the other zombies
wait like any LoR enemy being added to TDA would be awesome
Agreed
yeah true but the shocktrooper to my knowledge is a bit smarter than the other zombies (at least smart enough to grab all the plasma rifles in LoR)
Reminds me of another change I'll make to not just Doom but also Quake
If you kill an enemy they WILL drop their weapon
So the zombie privates will drop their rifles, the lieutenant drop their machine guns even the Nazis drop their mp40 although they aren't possessed
holy shit doomguy with a rifle (wait thats just brutal doom kinda)
What's more like Brutal Doom is me adding reloadable weapons because I played Half-Life before Doom and I'm so use to pressing r to reload and I think it would help with the survival horror idea I'm going with
yeah the main reason they didnt add reloading is because it creates unnecessary downtime during the action
for a survival horror concept you kinda want that
by the lieutenant do you mean the shotgunners or the chaingunners
because they both drop their weapons on death
A new enemy from realm667 that uses a machine gun
oh that explains why i was confused
i dont keep up to date with new content (especially if it isnt in an official release)
no idea why people hate the first 2 levels of LoR though, theyre decently fun
like ive played better levels but theyre far from bad
I also intend to add Doom 2 enemies into Doom 1 especially the ones that were supposed to be in Doom 1 but were scrapped
I liked Scar Gate lol
interesting idea
So Revenants, Arch Vile's and Mancubi will appear
Along with a redesigned tougher chain gunner because of Knee Deep in ZDoom
oh god the archviles (please put them in rooms where you kill a bunch of enemies, i love March of the Demons so much for that reason)
I remember there's a spot in episode 2 where you see a mural of an Archvile and if you step on the floor directly in front of it you take damage
I intend to have that mural instead open like a door revealing an archvile
Along with unused enemies and the recycled enemies from Legacy of Rust so Ghouls, Banshee, Blobs and the unused flying imp variant that I'll call the gargoyle for now
I also wish to add more zombies so like zombie scientists who world s variety of weapons, zombie workers who also wield a variety of weapons and maybe a zombie dog though I'm considering not to have those since I love dogs
Will probably also add a variant of the zombies that have jetpacks and uses rocket launchers like the rocketeers in Knee Deep in ZDoom and a zombie variant that charges at you before exploding
Which will temporarily blind you cause there's now blood all over your helmet (this is in reference to how the Doom 1 manual mentions zombies exploding)
The battle against the Spider Mastermind will also be altered
For one she can now drop bombs like in Brutal Doom
For two she now has more attacks involving magic for instance summoning Arachnotron, Sentinels (a floating mini Arachnotron of some sort also from Realm 667) and summoning a giant energy ball of death as I like to call them using her psychic powers
Oh she also has an ability I call hemerage where she performs her magic attack animation slower than usual
And you need to find cover IMMEDIATELY otherwise you'll suffer a brain hemerage and die instantly
On the bright side when you kill her you can take her weapon the Super Chaingun and use it in Thy Flesh Consumed
zombie dogs are not good boys, they do not go to heaven and they do not collect $200 when passing GO
banshee zombie
I remember when I suggested this idea someone compared it to the Beheaded Kamikaze from Serious Sam
It's not their fault though they were just possessed by demons they're not in control of their bodies anymore
does anyone know a good collection of level remakes (no im not asking for mapping fixes, im talking entire remakes of levels with added details and stuff)
true, but chances are their souls got sent to hell already through the possession anyways
I know a guy working on that it's called Ultimate Doom Facelift
yeah ive seen that, sad that as of now its imcomplete
brutal doom with map enhancements
that mainly just adds a tiny bit of decor (with very rare actual additions like the helicopter in e1m1 or the expanded building height at the start of e3m1)
new textures is not a remake
also like, its brutal doom π
knee-deep in zdoom, doom 2 redux, unfamiliar trilogy
knock urself out <3
i like knee-deep in zdoom but god i feel like there's not enough ammo
might just be a skill issue though
play on nightmare for double ammo idk :P
Ultimate doom 2
knee deep in knee deep in zdoom
Does that make the city levels look like actual cities?
Something similar to the city test map in brutal doom
never played that, but map 1 does, indeed
Oh cool
I found a βsmoothβ doom wad I think if I pair up with ultimate doom 2 itβs gonna be good
nice, yeah should be good
just got a free crt from craig lists its DOOM TIME
i still like choppy doom more but i still love the fuck out of smooth doom, its main purpose for me is making vanilla weapons look less out of place when playing with more smoothly-animated enemy packs
dude doom looks sooo fucking good on a crt
even with just a filter it looks damn good
yeah same, but this smooth doom enhances ultimate doom 2 a lot since they're vanilla esque
yeah smooth doom is great for a vanilla+ config (or as vanilla+ as gzdoom can really be)
dont mind us we're just enjoying the sights :)
wads are lt typhon ( https://forum.zdoom.org/viewtopic.php?t=64378 ) and lost civilization ( https://www.moddb.com/mods/lost-civilization )
lt typhon
Oooh
Watching this gave me a sense of dread that I could never try to describe. Thankfully it was never realized.
Like the person above said, LT Typhon, and the actual map is from Lost Civilization, MAP 03: The Farmlands pretty sure
looks great I should try it
Oh cool, so itβs a doom mod?
I meant to say where to get it
Would I find it by searching it
On google
LT Typhon can be installed from its Doomworld forum and Lost Civilization is also on its Doomworld forum
[Update 2.1.2020: Download link to idgames (joi_lstcv15.zip).] https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joi_lstcv15 Another mirrors for download: https://www.mediafire.com/file/fupwsvflfteybx6/joi_lstcv15.zip/file https://files.fm/u/wyvqqqec Lost civilization 2, The desolatio...
Ooh gonna look at it at some point
guys, we need a farming simulator inside of doom
ngl I can imagine doomguy playing that in his fortress
Anyone know some good mods to try for doom +doom 2
Overboard
Sigil 2
Nuts.wad
That's all I tried
You didnβt try Sigil 1?
I have
It's just free with DOOM+DOOM 2
like, pre-installed, comes with the package
Dunno why they did that tbh
All other mods are free to of course, but need to be downloaded first from the marketplace
I'm also surprised that Sigil 2 has to be downloaded separately, it's almost as good if not better than Sigil 1 for me
It was released too late into development more than likely
I donβt think Iβll ever do LoR E2
I just got doom +doom 2 yesterday iam enjoying it
PWADs or like GZDoom/DeHackEd stuff
because mods mean both of those
Well, they got it just yesterday, so assume stuff KEX is compatible with
true
Also, DEHACKED is supported even in DOS
in that case No End In Sight is a good wad
So, I do just suggest lumping that type of stuff more towards with normal PWADs
I usually just lump them based on complevel and/or port
thats fair, i mainly included it with the GZDoom sort of mods because imo its a bit closer to that in functionality compared to levels
Also especially because basically all ports support DEH patches out of the box
And that most PWADs use them to rename levels
Anyways, I will now consider meaningless rant over
Yes, that's the case
I remember it being confirmed somewhere
Did you play Doom 3 first?
i dont think anyone really knows when doom 3 happens
i wanna say it happens on 2016 and Eternal Mars but either way to my knowledge Doom 3 kinda got retconned
also unrelated but does anybody know how to get Ultimate Doom working on the gzdoom-rt fork? i wanna see how it looks there
Where is doom RPG in the cannon?
in some weird alt universe that never gets mentioned outside of the doom rpg games
oh yeah alt universes are canon, meaning theoretically every pwad is canon to doom
When doom originally came out, it seemed you could be an anyman just about anywhere, but now I guess it's all just doomguy lore
yeah even doom 2 had you playing as a different person according to the manual
but that was retconned with 2016 and Eternal
There's a year attached to the PDAs. I think it's 2146
yeah according to my 5 seconds of research Doom 3 was in 2145 and 2016 was in 2149
so its possible they share the same universe
also a few demons look similar to their doom 3 counterparts
I hadn't heard the D3-2016 continuum theory but I like it
after 64
Eh, thereβs no real evidence for any timeframe
Itβs a separate timeline
And with different characters, too
I mean timeframe when compared to each timeline
If all were synchronized, that is
Itβs stupid to go based off of a year when thereβs evidence of those different timelines existing
and I doubt all of them started at the same time
Actually, ignore all of what I said
Mono apparently does think 3 does come after 64
Iβm an ignorant fuck, Iβm sorry
Anome, next time I enter an argument like this, tell me to fuck off, please
Calm down man you're being too harsh on yourself for making a good point
Iβm just not a fan of confidently giving out false information
You didn't do it on purpose
That's not true. Romero even tweeted about how the SNES manual crew made up a date.
closest thing we have to a canon date tho (also kinda lines up with B.J Blaskowich being his grandfather)
Blazkowicz being his grandfather is a claim that has been made like 5 writing teams ago idk if it's reputable
the BJ thing is probably not actually canon anymore but i choose to believe it simply because it's funny
I can get behind it if we're talking about a timeline where only Wolf3D happens from the Wolfenstein games
how many wolfenstein timelines even are there
from what ive seen the timeline seems to change every other game
From the mainline games there's only really 4 major ones. Wolf3D, Wolf3D->RTCW->Wolf2, the modern games and then all of them comnbined
I know
if i had to guess (and based off the gba port alone) Doomguy is likely related to the BJ from the Wolf3D->RTCW->Wolf2
assuming Doomguy and BJ are still related
I'd rather they keep it to just Wolf3D, if they have to keep them related
true, but my only evidence for my timeline guess is the GBA port of Doom 2 lol
wish I could play psy Doom
but there's no legal way to obtain the iso file from the original psx Doom
okay im not gonna suggest anything illegal, BUT it is basically abandonware that isnt being sold anywhere (outside of ebay and other marketplace sites) so legally you might be fine??? depends on if you wanna take the risk with such a legal grey area though.
also doom moderators please dont kill me for this instead ask bethesda if they can rerelease psx doom please im begging you to rerelease it
wouldnt recommend the risk unless youre so desperate that even Doom CE wont get you your PSX Doom fix tho
DOOM PSX-only levels have been remade and released as free and legal mods iirc
true
but there's specific things that cant really be done in vanilla (colored sections)
The whole "such and such piece of tech can run doom" --- honestly I think it's overdone. Doom is run in C. It really doesn't take anything too crazy. But the thing is, even PSX barely runs it. SNES barely runs it. You need something approximating at least a 1990s computer to run the game well
Didnt they run doom off of a potato or some shit like that?
calculator powered by potatos
yep, calc powered by potatoes indeed
https://www.youtube.com/watch?v=KFDlVgBMomQ
Rotting potatoes at that
Now, this is a story all about how
My life got flipped-turned upside down
And I'd like to take a minute
Just sit right there
I'll tell you how I ran Doom on some potatoes when nobody else cared
In western America born and raised
On the floor of my garage I spent most of my days
Chillin' out maxin' relaxin' all cool
And boiling some potatoes, bou...
Yeah I hear snes performance is crazy and not in the best way
tho I hear the most scorn for the Saturn port in terms of performance (3DO too but with a very small screen size its not too awful, and it has a killer soundtrack)
in all fairness the engine WAS custom made (and it didnt have the super-fx chip afaik)
the 3do port was made in 10 weeks
i have no defense for the saturn port tho
yeah I heard of the 3do story. Rebecca Heinnemann went all-in
And the guy behind Art Data was scummy, him providing a killer soundtrack did not change that
And ngl it running completely on SNES is indeed a masterclass even if the end result is choppy. And I respect Becky's work on the 3DO port, she got done dirty by Art Data but still delivered something.
I hear that 32X port does not perform horribly outside of its flatulent soundtrack. And I'm curious on trying out Jaguar and PS1 ports myself
I just use my own story
Does anyone play doom 1993 on mobile?
me hi
that's actually where I first played Doom 1, weirdly
he's on mobile
the original DOS release had mouse support out of the box
i have no clue where that myth came from
its literally in the setup page
people blazing through the setup
fun fact, if you delete your config file, the mouse is enabled by default
How to play doom 1 on pc though? Do I have to buy it from steam
Steam or GOG
GOG?
if you want it legally either steam or gog will suffice
good old games
there's tons of source ports the community has made
Oh thanks
DRM-free storefront
and also the official one
doom has had a history of lackluster rereleases though
best version was probably the unity version, since despite easy sr50 it was a perfectly fine way to play doom
the kex port is complete ass
randomly crashes, and the "accessibility" text option just SUCKS
I played with wad commander on school laptop and mouse didnβt work maybe I did something wrong
WAD Commander uses the default settings
Thatβs incredibly difficult I get it now
mouse is disabled when using the default config, unless you delete the config file
ok this might be just me since im newer to doom but the hell is a wad commander
A website in which you can load wads Iβm also pretty new to doom
It is
yeah keyboard only is a fun challenge run but its not really authentic, wasd + mouse was available
I actually did keyboard only for years
Yeah I canβt do wasd also on wad commander but
I canβt play any shooter game without a mouse I just canβt Iβm not built like how they were back then
There's a friking joystick bug in the mobile version I can't even move if I try to speedrun
yeah, they fucked up the controllers in the last update and they'll never fix them
I suggest getting the game on PC if you can tbh
I can help you to set up a source port as well if wanted
Sure
gotta get used to strafe aiming
this
like, moving urself to make aiming easier
but i played fps games on keyboard only for a bit before i did with a mouse so i think thats a thing idk
Why accessibility settings are default enabled?
Some are not aware and without color palette effects you dont even see when the rad suit is out :/
Accessibility should be default off and only optional
also the massive black background at the font is rather ugly too
default setting should be how the original game was
Because people who these settings are for don't have the privilege of being able to stomach it up until they can enable them, while we can stomach it up until we can disable them
but now so many play it that ugly and bad because new players have no idea. Not a fan of that :/
Do you have a source for "so many"?
Also doesn't the game literally tell you about the settings when you boot it up for the first time, giving you the option to disable them immediately on startup?
https://youtu.be/xC00uhtp5c0
People like these dont know, they run the game first time and dont know that the default settings are bad
Welcome to my first ever playthrough of DOOM 1 (1993) π« I remember playing some of it when I was very young on our first family computer, but haven't played since then, so I honestly don't remember much! I rarely get to play first person shooters, so this is going to be fun. I'll be making one video per episode of The Ultimate DOOM (4 in total)....
and its not very accessible either if you dont know anymore how long the radiation suit lasts
It might make it a bigger issue sure but a lot of people will take that over a green hue
at least add a timer then somewhere
But overall the game is ugly without the palette effects and that massive black background around text
But the main issue is, people are just not aware. She never meant to disable these things, it just happened because it was apparently default enabled
what if, get this, bethesda disabled some of the accessibility options (specifically the ones that dont really do anything)
god that would actually be great
like accessibility options are great but if you have the menu there on first boot then i dont see why you need to automatically enable everything
might just be me though π€·
LOL but the inverted monochrome of the invul is rendered? That makes no sense anymore π
To be fair that's the one powerup where you really wanna know if it's ending or not
Radsuit too but to a far lesser degree
Haven't played Blood so I can't comment on its quirks
you should. its a great game
but with nBlood, not the awful fresh supply port
Same goes for any Build Engine game but I'm saving for Duke Nukem 3D once I get myself a new battery for my Switch
Iβve never known anything different to fresh supply so never saw the problem
They're not. None of the common ports do this
Unless you count texture filtering in gzdoom 
she said she didnt change anything, so it was apparently default on π€·ββοΈ
What port is she using, I don't recognise it
Which means it's nothing commonly used
The intermission text boxes do not look like this normally
pretty sure he's talking about the kex port
but i could be wrong
quite possibly kex as i haven't used it (and likely never will)
cool idea but man that port needs work
its the current doom 1 + doom 2 port
what do you guys think of e2m6?
has good music and a nice fake exit
jusd died cruched pretty troll level
yeah
that port is absolutely horrible
so many mistakes, its unbelievable
like they forgot to make the butchers being sensitive to fire attacks
huh just entered the room and i cant get out, door doesnt open for some reason
what? fresh supply rocks
fresh supply is a ton of fun
so much so i played it on extra crispy
ran smooth as well
butcher arent sensitive to fire anymore
spray can can only reach first enemy in line anymore
There is a lot of things broken
nBlood gives you the same experience but in a not broken form
nothing broke when i played it
but its broken, i gave you 2 examples of many things
when you dont know about the inaccuracies, then its probably "good"
people care about what is fun to play and easy to get hold of. it's like caring that gzdoom makes it easier to punch arachnotrons
quality of life improvements are good
nBlood is free, and you have the better game, try it π
nBlood has the same improvements
you wont miss anything
but therefore nblood is original
it behaves original, fresh supply does not
people can play what they want. fresh supply is good, the vast majority of people agree on that
Its not good when you forget about weaknesses enemies have
repeating things like a broken record isn't going to change reality
its a bad port when even such basic things arent correct
nope
and there is zero reason to use an inaccurate port, when nBlood has absolutely the same improvements, so you wont miss out anything
there's zero reason to play anything other than what you want to play
of course there is
- You dont have to pay for nBlood
- port is accurate by not having to pay for it
cope
and you have to pay for the base game
you got something to say?
yeah, cope
https://steamcommunity.com/app/1010750/discussions/0/1644292444647662838/
Look here how broken it is
List of differences These are verified differences, compared to the original DOS version. ======================================= Enemies/weapons/damage ======================================= Tesla Cultists do health damage only. In the original game the blue armor was used and consumed when you got shot by them. (Fixed in 1.9.10 beta) Butchers...
?
i don't care
i wouldn't play original dos doom either
looks this list of inaccuracies and bugs
there's a difference between "broken" and "i don't like the changes made"
anyway, this is the end of the conversation
its not even changes, its just tons of oversights and the devs left it in a state of we dont care that its broken
Voodoo doll autoaim is broken, Caleb shouldn't take self-damage if a character is visible on screen (anywhere above the lower 25-30% of the screen)
or this. what the fuck man
Gill Beasts are too flame resistant to spray can (on the surface)
The Butchers require much more Spray Can ammo to kill. They were VERY vulnerable to Spray Can in DOS version tho. (4 units of ammo in OUWB on Well Done, 9-10 units in B:FS)
TNT has a larger blast radius
Spray Cans should shoot through multiple enemies
[...]
You can't reach the life seed and super armor in the secret on E2M1 inside the boat where you have to jump out of the water to grab them. It is just an example but this issue can happen on other maps and places as well.
as much as I like blood I dont really care about these things
should I play original roms of doom or remasters with aspect ratios in mind?
in what
original iwad in your port of choice (gzdoom, dsda doom, woof etc)
by original roms do you mean something like DOSBox? if you want demo-compatibility and arent a full purist just use Woof or Nyan Doom (your choice)
whats with the widescreen remasters
Nyan Doom is a fork of DSDA-Doom which is made for speedrunners (but can be used by anyone really), so its guaranteed to have demo-compatibility in all stable builds
Woof tends to be one of the first source ports to add new mapping formats though
fan made modifications to the doom engine are typically referred to as source ports
or even non-fan made ones can be
I'd say anything other than the original dos release is a port
true
but theres like 4 main ports i can think of that are official
doom95, bfg edition, unity port, kex port
Idk if DOOM95 deserves to be on here it's not as influential as the rest
bfg edition lmao
Yes the X360 port was influential
Original PC doom 3 only had one port based off of it, the xbox one, and that one has cuts
BFG is the model for everything else
The xbox one - no, the xbox port, original xbox port lol
Just because the bfg edition on xbox got the xbox classic port of classic doom doesnt mean that the other platforms version ports are good
I never said that
influential, for beetter or wore
I like BFG edition but I am curious about trying out the original port
I was just playing Lost mission on nightmare mode... yeah I'm not getting into this without quicksaves lol
I think Veteran is 'just the right' difficulty for DOOM 3 BFG
wrong
There's no right difficulty for Doom 3
yeah why did I say that
my bad
I need to try it on Veteran actually, just realized. Wonder if it's worth getting the OG Xbox port
This is genuinely incomprehensible to me is this an alien language or something
racism
It got a Mac port, I think a Linux one too
Not racism I just don't understand it
Maybe it's a skill issue on my end or something can you reword it
How i can save a raided server
But whatever
He already deletes it
i dont think this is the place to ask
youre better off contacting discord support
do revenants even bleed in the classic doom games?
Being shot? Yeah.
Otherwise, no.
ah, wasnt sure since in the death sprites he doesnt bleed
I don't think they do besides their basically skeletons
It's like the least gorey death animation too second to the lost soul imo
yeah the lost soul just explodes lol
I think the bansee and the pain elemental also explodes
But then the Banshee is ment to be made out of blood, so...
I'm not sure
banshee is a lor exclusive so who knows if that counts
but pain elemental bleeds during explosion
Wait
Does it?
I mean it's mostly just one giant explosion with like 3 lost souls in it but i may miss/look over it
I'm fine with some deaths being weaker than others personally
In the heat of battle that stuff doesn't matter
True
umm
how many demons are in hell army
I wanna play lots of maps UNTIL I DESTROY THE WHOLE ARMY
I killed 3000 right now
You would love sunder then, some maps have 3000+ enemies and thats on HMP
just beated e2m6 UV without saves, great level and i got the 100% of enemies and secrets without trying lolol, its was like the first time
I know
how do I beat doom 2 downtown
The arrow kinda helps
shoot everything until they die
I always play with god mode
I'm just scared
pinkys are scary with brutal doom in tight areas
