#classic-doom

1 messages Β· Page 94 of 1

vast reef
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(This is a joke do not do this)

finite crag
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hey guys

vast reef
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hey guys

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bro said hey guys and dipped

finite quail
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There was already one in the second level lol I was yo wtf

lunar rune
finite quail
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And got the BFG which is nice

mellow stump
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Man I love classic Doom

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Game of the century

red harbor
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REMEMBER: "Demon" can be an offensive term. Refer to them as "Mortally Challenged."

molten furnace
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Hello

red harbor
heavy lark
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hey, which of the classic doom games has the most action and badass music since im on the master levels for doom 2 so im hoping it gets more like action packed

finite quail
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specially those remixes on the new port it makes it so much better

heavy lark
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alright, thx

red harbor
heavy lark
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alrighty, ig i'll have to get to that at some point

red harbor
twin mortar
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NRFTL being praised makes my X360 loving soul very happy

red harbor
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yeah, shame it was stuck on the xbox for so long when it comes to official releases

twin mortar
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2 years isn't very long

red harbor
twin mortar
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If it really was stuck on it that long I wonder if public reception of it would be the same

red harbor
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unrelated but doomsday is definitely a source port

finite crag
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risen3d is better

red harbor
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the movement is a bit floaty, but it feels more natural than zdoom's physics still

red harbor
finite crag
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Yes

red harbor
red harbor
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also the ui is horrible

red harbor
vale gyro
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was just responding to how buggy it was, sorry

red harbor
#

oh

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was confused what you meant lol

vale gyro
#

I shoulda been more clear tbh

red harbor
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also to continue my criticism the ui once youre in-game is horrendous (give me a sec to take a screenshot)

vale gyro
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...

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y'know, I'm not so embarrased over the UIs I've made now

red harbor
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yeah crazy that this was last updated in like 2022

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@icy umbra no clue lol

icy umbra
vale gyro
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like, a basic Windows API UI setup would've probably worked a tad better

icy umbra
vale gyro
#

eh, not anything

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ed is still worse

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though, that's entirely text based

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and was made back in the 70's for Unix

icy umbra
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well I guess

vale gyro
#

which was meant to be displayed on a teletype

icy umbra
#

eh I just think it looks like ass, so like as long as it's better lookwise Ion care

vale gyro
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ed uses question marks to display errors

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that's all you get lol

icy umbra
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damn

vale gyro
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but yeah, I might try Risen3D just to see myself

icy umbra
#

yeah u should see it yourself, to see how bad it is

red harbor
icy umbra
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it is my favorite deamon

red harbor
icy umbra
#

ye

finite crag
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the new risen3d weapon models are so ugly ong

red harbor
finite crag
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true

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but I unironically love the 3d models

red harbor
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its the fact that its buggy and the ui is terrible

finite crag
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why buggy?

red harbor
# finite crag why buggy?

whenever you look up or down at specific angles you either get a hall of mirrors effect or assets disappear

smoky island
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played classic doom at 120fps for the first time a few days ago and it was godly

finite quail
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just finished playing the ultimate doom

simple crystal
vale gyro
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you got any favorite maps?

finite quail
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4th map on episode 1

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the 3rd one in the thy flesh consumed

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I can't remember the other ones rn

vale gyro
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my personal favorite in E2M1

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favorite boss level being E4M8

red harbor
quaint raven
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e4m2 is on fire

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this is eternal vibes

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lololol

opaque topaz
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My favourite levels per episode would be: E1M8; E2M2; E3M7; E4M2; E5M5; and E6M6

drifting fiber
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i like E1M9, E2M4, E3M7 and E4M9

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what i don't like is fucking E4M1

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keeps ending my attempts to complete the full game on UV without dying

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haven't even gotten to e4m6 or e4m2 except once, where i died to lava of all things

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i don't mean to change the topic and rant about my failures, so i'm sorry about that.

quaint raven
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e4m2 is kicking my ass fucking cacos

red harbor
finite crag
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Of all the official classic doom games, LOR has the best ost ngl

red harbor
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NRTFL has the best gameplay tho

finite crag
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true

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but I miss the double ammo from the backpacks

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playing nrftl with coop spawns makes it easier because you get a backpack on the first map lol

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and all the other weapons

opaque topaz
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I love it when levels limit your arsenal.

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You have to think and be more creative.

halcyon willow
drifting fiber
halcyon willow
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A super cool secret? Have 5 barons of hell as reward

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It is definitely a mean map

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Not everyone's cup of tea

finite crag
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NIN logo

halcyon willow
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The first map I ever released was an homage to E4M1

vast hull
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Final doom..the doom that wasn't actually the final doom game ..oops?

vast reef
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the game ends

finite crag
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yeah it only lasted until october 2021

azure nimbus
finite crag
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Final Fantasy

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well it is final doom in the sense that it is the final I'll list if I rank them from favorite to least favorite

red harbor
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final doom is only bad because of tnt evilution

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also the doom rpgs are right there

finite crag
finite crag
finite crag
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But yeah maybe I should try some of the more 'infamous' entries lol, Master levels for doom 2 are still out there

finite crag
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It's funny how the PS1 version of Final Doom has a big chunk of D2 master levels. Doom ports are so funny

red harbor
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@shadow steeple get yo scammer ass outta here

finite crag
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And I don't even hate Habitat that much, I can call it 'so bad it's good' and it's at least short, whereas Central Processing is just such an ugh.

red harbor
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plutonia is hard as hell but at least its fun

finite crag
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I found it fun sometimes. I preferred TNT but if people prefer Plutonia that's fine to me.
If I play on a higher difficulty I don't enjoy either much but that's just an issue on my part πŸ˜…

red harbor
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also if you want some more "official" doom then the wizardworks wads are decent enough. they arent the pinnacle of doom mapping (even for 1996) but theyre fine

finite crag
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aight interesting

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Ima continue with DOOM 64 first, replaying levels on highest difficulty. After final doom this was quite a pleasant surprise, likin' a lot

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Tho I am curious about Master Levels for DOOM 2 because it is detested... and I also have not tried Legacy of Rust yet. I am not good with very cryptic levels. DOOM 64 was just right, pulled out aguide far less often than with other games.

red harbor
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so if you like slaughtermaps then youll probably like it

pine violet
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Think it would be cool if at the end of Legacy of Rust or Doom 2 instead of a cast list of the enemies it would be some sort of cutscene of the Mother Demon from Doom 64 resurrecting various enemies in order of how they appear in the original credits

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Perhaps pointing the camera in such a way where you can't see the Mother Demon's upper body and face

red harbor
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so i just found out chocolate-doom inspired source ports for Boom and MBF (also ZDoom (NOT GZDOOM) exist

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might have to check them out

drifting fiber
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successfully completed the ultimate doom on ultra-violence without dying

finite crag
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GG

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now do it on UN

red harbor
drifting fiber
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i can't even get past e1m3 on regular nightmare

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(...i mean on classic doom. i don't own doom 2016 or eternal, whichever game "ultra-nightmare" is on)

red harbor
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if you can beat that you can definitely beat any other level

drifting fiber
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perhaps one day i'll put in the grind to complete it, but i definitely don't have the confidence time or patience to bother doing the entire episode in one run on nightmare

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the people in this community and world that are able to do that are on a whole other level.

vale gyro
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You can sorta mimic the 2016/Eternal version by resetting back to the first map after death while playing on Nightmare!

drifting fiber
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well i don't own either of those games or intend on finishing them on nightmare in any capacity right now

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maybe someday though. it would feel like one hell of an accomplishment (no pun intended) to complete a run of the game on nightmare for me, even if it's been done by thousands of others already.

rose moat
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Looking for people who like smaller lobbies for ffa 6-8 players. I noticed that these type of games seem to have a playerbase obsessed with tons of players on tiny maps, which 1, ruins the flow and pacing of the maps & 2, just isn't fun. I started my own community that supports similar mindset, games should be fair and fun first-most. If anyone is interested in that kind of thing, I wouldn't mind playing with ya: I like alot of different Arena Shooters; such as: Quake, Doom, Unreal Tournament, Serious Sam, painkiller, reflex arena, & much more! πŸ™‚

scenic vine
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I just randomly joined an FFA server with three people and we had 7-8 for a good hour. It was a total blast. Sometimes you just gotta hop on and get lucky. But I like those kinds of games too β€” feel free to drop me an invite. I play classic Doom, Kingpin, Marathon, Serious Sam….

mortal peak
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What is harder, Master Levels for Doom 2, or TNT and Plutonia? I played through 16 of the Master Levels, but I'm thinking they're a bit too insane for me, at least right now. Should I move on to Final Doom?

red harbor
mortal peak
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No pistol start. I play with quicksaves

red harbor
mortal peak
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I try to only quicksave when I get a key though

red harbor
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final doom is decent but tnt gets kinda bad towards the end and plutonia is known as one of the hardest official wads

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early tnt is fine enough though

smoky anvil
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Plutonia by far

finite crag
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Plutonia is hardest and also my least favorite of the Final Doom package. It will burn players to the ground

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TNT is good but the last ten levels kind of decline, with absolute stinkers like Central Processing and Baron's Den (I won't list Habitat because that just feels like a dead horse at this point, but yes that map is also not good at all, agreed. I just hate a few others much more)

smoky anvil
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Plutonia on HMP is not so bad but UV is a whole new world of pain lol

finite crag
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I even found it annoying on HMP, just not very fun imo

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I don't UV usually

smoky anvil
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Ah i only do UV if its a game i know pretty well or is just too easy on HMP

finite crag
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fair

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I also do UV on Doom Eternal at times

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Tho I tend to just skip it and go straight for Nightmare if I want to increase difficulty

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DOOM 3: Went from Marine on playthrough A to Nightmare on playthrough B
DOOM 64: Started Bring It On, second playthrough and I have the difficulty set to Watch Me Die

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Not for classic doom btw, I tried Nightmare on DOOM 1, and even with quicksaves my brain melted after 4 levels

smoky anvil
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Yea nightmare in classic doom is broken lol

red harbor
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it was always a joke difficulty not meant to be taken seriously

smoky anvil
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Yea, there is one WAD that was designed around nightmare i havent played it yet but it could be fun

twin mortar
finite crag
red harbor
finite crag
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And so many people had beaten Nightmare in spite of the game's warnings

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Tho yeah it is cut from more than one console port, unfortunately lol (older ports)

twin mortar
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id didn't handle Unity anyway it didn't matter

twin mortar
smoky anvil
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It does?

finite crag
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Ima check it out later, I have not played nightmare in so long

twin mortar
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At least it's not bugged like the 360 port

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The Nightmare I mean

finite crag
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I tried to replicate Nightmare mode in my doom clone but a part of me really wanted to be able to beat it so I made beatable anyways

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Pride is strong sometimes. Tho it's not strong enough for me to try the actual nightmare on DOOM fully

smoky anvil
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Sunder on nightmare when?

red harbor
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guys im finally getting around to setting up 86box so i can play the classic doom games on something better than dosbox while still being a complete purist

smoky anvil
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I beat BTSX ep 1 on UV with pistol starts

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Feels good

trim sonnet
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Why is this game so hard I'm playing on I'm too young to die and can't past hanger

smoky anvil
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Getting hit is bad

trim sonnet
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I tried shooted

smoky anvil
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Try to avoid that

trim sonnet
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Imp scarby

finite crag
smoky anvil
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How do i send gifs here

finite crag
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With discord gifs

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Tho some neat stickers are gifs

smoky anvil
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Ah

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Using the app on my phone so i have no clue what im doing

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Haha found them

dawn hatch
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yeah that headcanon is completely wrong lmao. Idk how I never picked up on this, but the tower of babel is being built at the intermission screen as the player progresses through the episode

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wait, why can't I post media?

smoky anvil
red harbor
smoky anvil
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ah ok

ripe tree
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Question. It's been too long but...

In Doom 2, "The Pit". There's a room with a power up in the center. It's like a bridge with 2 Lava pits at the sides.

When you get the item, a wall opens to reveal many shotgunners in front of you.

Then when you reach the wall where they came from, another one opens to reveal even move chain gunners from the opposite wall.

Once I'm done with them, and cleared the room, I make my way to the hallway that got me in thos room, but a door closes in front of me.

I have no idea how to open the door. Is this one of those... "Doom 2 moments"?

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Is there a way to open the door? Cause if not, what was even the point of beating all these enemies? 😭

smoky anvil
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Which level is the pit?

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Been a while since i played doom 2

paper ice
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That level was memorable in my recent playthrough probably because of how many switches and moving walls there were in it.

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I'm on Final Doom now tho

paper ice
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Doom isn't usually scary but whever there is the occasional jumpscare (usually from an Imp too lol) it fucking gets me

woven swallow
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thoughts on slaughtermaps

flint plover
vast reef
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kinda like rush ig

vast reef
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Lol.

smoky anvil
smoky anvil
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Some slaughter maps are too much for me lol

finite crag
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I found Go 2 it funky but I did save-scum lol

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I'll probably need to do more slaughtermaps. I'll definitely have one sort of slaughtermap in ma doom clone

smoky anvil
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I almost beat Valiant’s map 31 on hmp without dying. Very good slaughter map, 1599 enemies but far from overwhelming.

glad delta
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Someone have a good slaughter map? I already played sunder, holy hell and slaughterfest 2011

smoky anvil
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Theres a wad called abandon somewhere out there, sunder scale maps and tough fights

glad delta
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thank you guys πŸ™

glad delta
#

uvmax on nuts

red harbor
glad delta
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fair enough

azure nimbus
smoky anvil
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theres a few maps from sunlust which are definitely slaughter maps

finite crag
heavy lark
#

is tnt evilution ost remastered?

echo stream
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they gave the LOST SOUL a sticker but not the REVENANT???

finite crag
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Yeah I don't like the lost soul very much lol

drifting oyster
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me either, fuck those things.

finite crag
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Most of my deaths on 64 were probably due to them. I can deal with them with a chaingun but I still got ambushed at times

finite crag
# glad delta These mf on doom 64 were insane

oh yep. I usually try my best not to save during levels on DOOM 64 (I do it constantly on other classic doom games tho) but on Watch me die difficulty... I could not resist during some levels

glad delta
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Oh I did a no save run and oh God I was terrified by those pain elementals and especially lost souls

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they are fast bois

finite crag
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yep

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Also love how most demons in 64 look different but still faithful and then you have pain elementals which made me go 'oh hey didn't recognise you there'

glad delta
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Fr and the ambient sounds too πŸ™

velvet acorn
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A fan-made remake of Hangar (E1M1) built in one week using Unreal Engine 5.5.3! This is a non-commercial project, not affiliated with id Software or Bethesda.

Because of the short deadline, I used 3D models from a mod called DOOM 3D for GZDoom that I rerigged to Unreal's skeleton.

Download the game: https://kibakodev.itch.io/doom-2025
Check o...

β–Ά Play video
finite crag
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this will be Doom in 2025

velvet acorn
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took me a week or so to do I had a lot of fun πŸ™‚

red harbor
velvet acorn
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yeahhh thats me hahaha

paper ice
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Doom 1 with overlapping floors would be cool, like entire imagined areas expanding the original maps

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And also as open-world

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That video looks cool tho

red harbor
paper ice
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Would be cool with stuff like, getting prompt mission screens or whatever instead of flicking the switch at the end of a level, where you wander from the end of a map to the start of the next one, but when you start the game you can't access any other facilities without a special key that you receive in the area that had the switch in the original (like entry keys or something, different from the three colour ones).
Everywhere in the main worlds you can retrace your steps, but things become more complex in terms of the open world for the hell area levels later on.
But yeah a full remake, but one that stays true to the original in appearance/layout and tone, would be amazing.

azure nimbus
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Objects have length, widths, heights and all three (x,y,z) spatial coordinates

velvet acorn
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entirely

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its not real 3d

azure nimbus
#

It is

velvet acorn
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whatever lol read the title

azure nimbus
#

Things have the three spatial coordinates

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I read the title. That's why I disagree

velvet acorn
#

πŸ€“

azure nimbus
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Objects have the three spatial dimmensions length, width, height

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Sure, vertical collisions are prevented, and you can't look up and down but so what? If you decided to stop looking up and down would you then exist in 2d?

paper ice
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Doom is partial 3d, Quake is full 3d

smoky anvil
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Its like 2.5d lol

velvet acorn
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game is 2d until it is rendered

azure nimbus
#

That's just not true

velvet acorn
#

yes

azure nimbus
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I understand that the map view in the editors are top-down, but things have height

velvet acorn
#

theres no verticality

azure nimbus
#

There is literally verticality

smoky anvil
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There isnt

azure nimbus
#

There is a reason that platforming in doom can exist

velvet acorn
#

bruhhh, dont look at the graphics

paper ice
#

All areas in the original Doom games are flat but it gives the illusion of being able to go up and down floors.
You can't be underneath or on top of another area, which is true full 3d.

azure nimbus
#

Why does it take time for you to fall from the ground

velvet acorn
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theres more than the graphics

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in the calculations theres no 3d

azure nimbus
paper ice
azure nimbus
#

you don't snap to the ground when falling because doomguy does in fact fall vertically. There is vertical physics happening

velvet acorn
finite crag
#

Looks sweet

azure nimbus
finite crag
#

I'm also working on a doom-based project, also just implemented new stuff

velvet acorn
#

nicec

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thanks

azure nimbus
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Just because the default editor view is top-down doesn't make it not 3D. Go into the editor. You can change the heights of geometry. Look into the open source code. Monsters have heights that dictate how low of an overhang they can pass under

velvet acorn
#

bro ok its fine whatever if you say so

azure nimbus
#

Why can't monsters go down some drops but can go does stairs

velvet acorn
#

my bad but i dont really give a fuck that much

azure nimbus
#

If the map were literally flat, then stairs and big drops would be equivalent

velvet acorn
#

πŸ€“

azure nimbus
#

But as it turns out, monsters have a limit to how far they are willing to drop

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Verticality is factored into explosions too. Cover that is too low won't protect you from most attacks. Whereas low cover can protect you from the low height archvile exposion

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WOah, I just remembered: Archvile jumps. Part of doom being 3d is that if you run faster, you can clear a farther gap (since you literally cover more horizontal distance before falling). Further, archviles launch you upwards so you can clear more distance.

velvet acorn
#

you good?

azure nimbus
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Most monsters spawn their projectiles 64 units above the ground, causing them to crash into the walls depending on the distance and height of the wall

velvet acorn
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i aint gonna ready allat sorry

azure nimbus
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However, the revenant in particular spawns the projectile higher (actually the rev rises and falls within a frame) and can therefore clear higher cover without getting blocked

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Lost souls even BOUNCE (in Udoom on floors)

halcyon willow
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Confirmed by Romero as well

velvet acorn
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bro whatever you get it

azure nimbus
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Even the concept of elevators or lifts. Why must I take a lift if height isn't taken into account

halcyon willow
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People who say otherwise don't know what they're talking about

velvet acorn
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omg

finite crag
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Let's not bicker

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I make a doom clone but I am not even trying to learn how to raycast and all that jazz

halcyon willow
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Let's not talk factually incorrect bullshit

finite crag
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Hm fair.

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Misinfo is indeed cringe

halcyon willow
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Vkdoom had raytracing

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Which is poggers

azure nimbus
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In e1m1, literally the first level, why don't the imps walk off the catwalk? There is no monster blocking linedef up there. They simply are unwilling to take a big drop

halcyon willow
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Fully baked live updating lightmaps

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Cowards

azure nimbus
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Why does doomguy go "oof" when dropping off a high place

velvet acorn
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ok man idk im not a big fan of doom idk much about the game i just did it for me as a challenge with a dead line of 1 week

azure nimbus
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Why can I only shoot shootable switches from the appropriate height

halcyon willow
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Skill issue

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πŸ‘…

azure nimbus
halcyon willow
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Anyways

vale gyro
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Guy who made a source port here: Doom is 3D.

azure nimbus
velvet acorn
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because you are arguing too much for a concept that you understand

vale gyro
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The end.

velvet acorn
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i mean you read the title the idea is to make a short title nothing else

halcyon willow
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What the fuck are you talking about

finite crag
#

3D or 1.5D (as Sandy calls it)...

DOOM is a game. A good game.

azure nimbus
finite crag
#

But yeah I always called it 3D even if it is technically raycast

halcyon willow
#

Shady also talks a lot of bullshit lol

finite crag
vale gyro
halcyon willow
#

Hence all the "hope you're doing well" from Romero

finite crag
#

ROMEROOO

I beat sigil 2 recently, he cooked again

vale gyro
finite crag
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I have not tried Wolf 3D yet

azure nimbus
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I think he was just careless with his language. I mean the guy made map13 with all the tall buildings

finite crag
#

Looking at the list... Sandy has exclusively produced some of my less favorite levels in DOOM 1

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D2 too

vale gyro
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2.5D doesn’t make sense to me at all as that’s often referred to a 2D game in a 3D world (like Paper Mario)

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1.5D makes zero fucking sense

finite crag
smoky anvil
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Idk i heard Sandy Peterson say that in a video somewhere

finite crag
#

I just thought '1.5D? What's that even mean, Sand?'

azure nimbus
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2.5 D is a pretty terrible term. But it is used for games with 2 D physics and a 3 D camera to give the illusion of 3 D. Which...is the opposite of what doom does

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1.5 D is good though. That should be on a shirt

finite crag
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I always associated 2.5D with side-scrollers

vale gyro
finite crag
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With DOOM? It has never even crossed my mind

azure nimbus
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While it seems that we're pretty cleanly beyond "game is 3d", there is I think room to question how viable these classifications even are.

gentle compass
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2.5d is a more apt description of modern shmups where no gameplay takes place on the Z axis but you can clearly see the depth of objects as they move to or from the gamespace

finite crag
#

I'm mostly concerned with 'if it's fun?'

smoky anvil
finite crag
#

Very much indeed

vale gyro
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I consider a game of xD when a game takes zero consideration of an axis

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Though that then breaks with games like Dwarf Fortress

finite crag
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On my game I don't have to bother wondering about what dimension it is since I'm making it in Unity 3D

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Engine name checks out

azure nimbus
#

Say we play a 2 player game. I submit three integers between 0 and 1. Then you do the same. I win if two of the three are the same and you win if two of the three.
So a round might look like (0,0,1) vs (1,0,1) --> (diff, same, same) I win.

Is that...a 3 D game because we're technically playing with 3 D vectors?

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Or maybe minimal 3D requires a continuous variable for each dimmension? No, you could have 3d along a grid just fine

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Doom is certainly 3d, but really pinning down a minimal nth dimmensional activity is complicated

vale gyro
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And I have no clue how much it cares about the 3rd-axis it has

gentle compass
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thats the fun with labels like this, people argue about the interpretation all the time

finite crag
#

1.5D

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dunno what Sandy meant by that

gentle compass
#

I try not to waste too much brain power on figuring out what Sandy might have meant

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Things you learn after a couple decades of classic Doom

azure nimbus
#

Everything he says has to be understood to be filtered through 30 years of not really messing with the code and in fact never really messing with the code cuz he didn't program it

finite crag
#

*Good point

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He mostly designed some levels that were described by others as ugly

azure nimbus
#

Someone like Romero has been in touch with doom consistently. Sandy Peterson really hasn't

gentle compass
#

It's hard to remember all the things from that long ago I imagine, and yet Doom is still a hot topic in video game enthusiast circles

finite crag
#

And behind some infamous levels

finite crag
#

It's iconic stuff

#

My dad has even played Wolfenstein 3D in his younger years

#

(I have not tried it yet)

smoky anvil
finite crag
#

Doom never dies as long as the universe is still not suffering heat-death

smoky anvil
#

exactly

gentle compass
#

I will give Sandy this, after 30 years of evolution in the video game industry, it would be hard for a level to age well at all, a lot of Sandy's levels haven't aged well sure, but that happens when you're on the cutting edge

#

Someone had to make the first city maps, after all

azure nimbus
finite crag
#

I love map 8

red harbor
red harbor
azure nimbus
#

intellectually outpaced by stairs

finite crag
red harbor
#

also the fact that enemies can aim up/down at you

azure nimbus
#

What happens if you hit a corner? What happens if you land atop an enemy. Can you move? Does their movement interrupt yours Do you fall through and collide? Should you rotate as you slide?

#

Though I still don't know why lost souls stop when they are attacking and above an item. @vale gyro do you know what's up with lost souls?

vale gyro
#

Honestly, no clue

#

I can guess is that their collision’s fucked?

azure nimbus
#

D64 lost souls(I think) don't do that

smoky anvil
vale gyro
azure nimbus
vale gyro
#

I don’t recall them ever stopping like that

azure nimbus
#

I mean linedefs are everywhere. Lost souls are jank, but they're not completely useless

smoky anvil
#

i think they do, dont take my word for it

azure nimbus
#

I mean -- I do think that strictly speaking you're wrong. But I wouldn't be surprised if there's some other thing that explains the weird behavior that you have in fact seen

vale gyro
smoky anvil
#

it was either linedefs, corpses or both

smoky anvil
azure nimbus
#

Really makes you strafe as perpindicular as possible

vale gyro
#

Lost souls are fucking scary

#

So scary that they get absolutely nerfed in the later games.. for some reason

azure nimbus
#

Ugh I don't remember whose idea it was for them to charge. Cuz that was a late change. Was it Sandy? I remember he talked about it. But maybe it was hit saying he approved of the idea

#

They're scary in 2016 too. when they die they explode

#

in D64, they're even worse

vale gyro
#

Never noticed that tbh

azure nimbus
#

they fall and land then explode. So it's only bad if you're really close and not moving

#

Then again, maybe I'm misreading something. It might be my least played doom game?

vale gyro
#

64 and 3 for me

#

Not because I hate them, but because they hate me

smoky anvil
azure nimbus
#

I actually think them being too strong makes their appearances on average less threatening

#

Because they have to be used sparingly

smoky anvil
#

in 64 they have no cooldown on their attack so they will charge constantly

#

and the pain elementals are worse

azure nimbus
#

They also animate faster which influences their aggression

finite crag
#

I just beat d64 twice
I wonder if it was me or if they really were worse in this game

finite crag
#

I didn't even recognise them. Not even the spoopy bastards like they are in other games

smoky anvil
#

they shoot 2 lost souls and they explode on death

#

i hate them

finite crag
#

they suck indeed

#

D64 is my fav classic doom but it also reinforced my belief that lost souls deserve to be called ass souls

gentle compass
#

D64 PE's are def mean boys

halcyon willow
red harbor
#

ok im as much of a brutal doom hater as the rest of us but i do like that you can save some marines and they'll join you

twin mortar
#

"The rest of us" Brutal haters are the minority

red harbor
twin mortar
#

There's a lot of shillers here

vast reef
#

and that's why i don't like it

red harbor
twin mortar
#

The latter

red harbor
#

ah

#

but yeah brutal doom is neat but i only see it as either a neat novelty or something for a "doom but its a military fps from the mid 2000s" modpack (and if you want that we have doom 3)

twin mortar
#

Brutal DOOM sucks!

red harbor
#

i can SEE why people like it but it just isnt my taste

#

i feel that it just fucks with the charm that the game has in it's gameplay

#

if you like brutal doom and prefer it's gameplay then i cant really argue with you but like, why?

halcyon willow
#

Fun fact: people who like brutal doom like it. People who don't like brutal doom .... don't like it

#

Shocking I know

twin mortar
#

Insightful

vast reef
#

funner fact: the only correct opinion is mine

finite crag
#

I never tried Brutal Doom actually

vast reef
finite crag
#

I don't use GzDoom

#

I'll see what else the KEX marketplace has got to offer

vast reef
finite crag
vast reef
#

might change ur mind idk

#

reelism 2 or guncaster or russian overkill or whatever

#

i downloaded gz bc i like the mother rpgs and there was a mod that added the psychic abilities from the games into doom

twin mortar
#

I might install GZ someday if I'm ever on a mod craze but right now I'm a purist occupied with the vanilla campaigns as they are so I don't really care

vast reef
#

i couldnt live without gzdoom i love my mods (project malice and zmovement) so much

halcyon willow
#

There are some iconic gzdoom mapsets as well

#

Something like Paradise or Lullaby are a must play

red harbor
vast reef
# red harbor zdoom physics

idgaf abt physics when im a badass fucking dragon with a motorcycle and shit mowing down nazis and shit in a techbase with spaceships and shit

#

and shit

#

i mean if its vanilla yeah i care

red harbor
#

the exclusive mods are neat tho

halcyon willow
#

the only noticeable difference between gzdoom and prboom is the player's stickiness

vast reef
twin mortar
#

Any difference will tick off a purist

glad delta
#

I only use gzdoom if REALLY needed

halcyon willow
#

i hate how prboom feels to play

#

but that's because i've used zdoom for 20 years

glad delta
#

like brutal doom and something like that

red harbor
glad delta
#

me when the weapon is centered

red harbor
twin mortar
#

If I set up GZ to play anything ever again it certainly won't be Brutal

#

Did that once, didn't enjoy my time so I don't wanna go back

red harbor
glad delta
#

and brutal pack (it's like doom eternal)

twin mortar
#

I don't really touch mods personally but I find myself having fun with Half-Life DOOM from time to time

red harbor
#

i only use brutal and other mods when i wanna play "doom but it's a military shooter from the mid-2000s" and im too lazy to download doom 3 from my steam library

glad delta
#

anybody heard about doom retro souceport?

red harbor
glad delta
#

It feels like a enhanced classic port

#

imma try it some day

red harbor
#

havent tried it myself but looks like an interesting mix of woof and crispy

#

with some new stuff sprinkled on top

glad delta
#

The water moves up and down πŸ₯Ή

smoky anvil
#

Has anyone played the WAD Doom Zero?

red harbor
smoky anvil
#

Give it a shot its pretty cool

finite crag
drifting oyster
#

I've barely played anything resembling normal doom since I started Hideous Destructor.

#

Oh, can't forget 10.5x and BigDoom.

pine violet
#

Working on some sort of ID Software lore rewriting project where I rewrite the lore of the ID Software games since most of them share a multiverse and restore cut content from said games

#

Is anyone here a fan of the Evil Dead? Cause one of my ideas was to take inspiration from that film for Doom's zombies since the film has people getting possessed by demons and the zombies in Doom are also people possessed by demons so like they'll laugh maniacally and roar and taunt the player they'll even oze blood when excited And I'll make them smarter since again they're just possessed by demons They'll throw a grenade to get you to run out of cover if they run out of ammo they'll run for cover before reloading also if you're shooting at them they may play dead and wait for you to get close and like in Evil Dead when you get close they'll either grab you and you'll have to mash interact or the attack button or they'll pull out a combat knife and stab you they can also use medkits and stimpacks. Yeah this probably affects balancing

#

They'll also eat whatever they kill like the Alien Grunts in Half-Life since the manual says the zombies do eat people

red harbor
#

the hell even is the lore behind those silly lil guys, are they just more zombies or like evil marines

#

ID! ADD SHOCKTROOPERS TO THE DARK AGES AND MY LIFE IS YOURS!

pine violet
red harbor
#

wait like any LoR enemy being added to TDA would be awesome

red harbor
pine violet
#

If you kill an enemy they WILL drop their weapon

#

So the zombie privates will drop their rifles, the lieutenant drop their machine guns even the Nazis drop their mp40 although they aren't possessed

red harbor
pine violet
red harbor
#

for a survival horror concept you kinda want that

red harbor
#

because they both drop their weapons on death

pine violet
red harbor
#

i dont keep up to date with new content (especially if it isnt in an official release)

#

no idea why people hate the first 2 levels of LoR though, theyre decently fun

#

like ive played better levels but theyre far from bad

pine violet
#

I also intend to add Doom 2 enemies into Doom 1 especially the ones that were supposed to be in Doom 1 but were scrapped

pine violet
#

Along with a redesigned tougher chain gunner because of Knee Deep in ZDoom

red harbor
pine violet
#

I intend to have that mural instead open like a door revealing an archvile

#

Along with unused enemies and the recycled enemies from Legacy of Rust so Ghouls, Banshee, Blobs and the unused flying imp variant that I'll call the gargoyle for now

#

I also wish to add more zombies so like zombie scientists who world s variety of weapons, zombie workers who also wield a variety of weapons and maybe a zombie dog though I'm considering not to have those since I love dogs

#

Will probably also add a variant of the zombies that have jetpacks and uses rocket launchers like the rocketeers in Knee Deep in ZDoom and a zombie variant that charges at you before exploding

#

Which will temporarily blind you cause there's now blood all over your helmet (this is in reference to how the Doom 1 manual mentions zombies exploding)

#

The battle against the Spider Mastermind will also be altered

#

For one she can now drop bombs like in Brutal Doom

#

For two she now has more attacks involving magic for instance summoning Arachnotron, Sentinels (a floating mini Arachnotron of some sort also from Realm 667) and summoning a giant energy ball of death as I like to call them using her psychic powers

#

Oh she also has an ability I call hemerage where she performs her magic attack animation slower than usual

#

And you need to find cover IMMEDIATELY otherwise you'll suffer a brain hemerage and die instantly

#

On the bright side when you kill her you can take her weapon the Super Chaingun and use it in Thy Flesh Consumed

red harbor
pine violet
#

I remember when I suggested this idea someone compared it to the Beheaded Kamikaze from Serious Sam

pine violet
red harbor
#

does anyone know a good collection of level remakes (no im not asking for mapping fixes, im talking entire remakes of levels with added details and stuff)

red harbor
pine violet
red harbor
finite crag
red harbor
#

new textures is not a remake

#

also like, its brutal doom πŸ’€

vast reef
#

knock urself out <3

red harbor
#

i like knee-deep in zdoom but god i feel like there's not enough ammo

#

might just be a skill issue though

vast reef
finite crag
#

knee deep in knee deep in zdoom

finite quail
#

Something similar to the city test map in brutal doom

drifting oyster
finite quail
#

I found a β€œsmooth” doom wad I think if I pair up with ultimate doom 2 it’s gonna be good

drifting oyster
#

nice, yeah should be good

finite quail
#

I just did a little test

#

They work really nice together

finite crag
#

just got a free crt from craig lists its DOOM TIME

vast reef
vast reef
red harbor
finite quail
red harbor
icy umbra
#

Where is this from

icy umbra
#

Oooh

red harbor
lunar rune
sterile rover
#

looks great I should try it

icy umbra
#

I meant to say where to get it

#

Would I find it by searching it

#

On google

lunar rune
# icy umbra Oh cool, so it’s a doom mod?

LT Typhon can be installed from its Doomworld forum and Lost Civilization is also on its Doomworld forum

icy umbra
red harbor
#

guys, we need a farming simulator inside of doom

finite crag
floral bronze
#

Anyone know some good mods to try for doom +doom 2

finite crag
#

Nuts.wad

That's all I tried

vale gyro
#

You didn’t try Sigil 1?

finite crag
#

I have

#

It's just free with DOOM+DOOM 2

#

like, pre-installed, comes with the package

vale gyro
#

Dunno why they did that tbh

finite crag
#

All other mods are free to of course, but need to be downloaded first from the marketplace

#

I'm also surprised that Sigil 2 has to be downloaded separately, it's almost as good if not better than Sigil 1 for me

vale gyro
#

It was released too late into development more than likely

finite crag
#

yeah

#

i only have not beaten legacy of rust and doom 2's master levels yet

vale gyro
#

I don’t think I’ll ever do LoR E2

floral bronze
#

I just got doom +doom 2 yesterday iam enjoying it

vale gyro
#

Nice

#

Doom 1 was the first Doom game I ever played

#

And is also my personal favorite

red harbor
#

because mods mean both of those

vale gyro
red harbor
#

true

vale gyro
#

Also, DEHACKED is supported even in DOS

red harbor
#

in that case No End In Sight is a good wad

vale gyro
#

So, I do just suggest lumping that type of stuff more towards with normal PWADs

#

I usually just lump them based on complevel and/or port

red harbor
vale gyro
#

And that most PWADs use them to rename levels

#

Anyways, I will now consider meaningless rant over

twin mortar
#

I remember it being confirmed somewhere

vale gyro
#

alright

#

Need to get going though

finite quail
#

I’m playing the doom games in chronological order

#

I’m now at Doom II

mortal silo
#

Did you play Doom 3 first?

red harbor
#

i wanna say it happens on 2016 and Eternal Mars but either way to my knowledge Doom 3 kinda got retconned

#

also unrelated but does anybody know how to get Ultimate Doom working on the gzdoom-rt fork? i wanna see how it looks there

mortal silo
#

Where is doom RPG in the cannon?

vale gyro
#

Probably nowhere

#

It was a spinoff

red harbor
#

oh yeah alt universes are canon, meaning theoretically every pwad is canon to doom

mortal silo
#

When doom originally came out, it seemed you could be an anyman just about anywhere, but now I guess it's all just doomguy lore

red harbor
#

but that was retconned with 2016 and Eternal

twin mortar
red harbor
#

so its possible they share the same universe

#

also a few demons look similar to their doom 3 counterparts

mortal silo
#

I hadn't heard the D3-2016 continuum theory but I like it

vale gyro
#

It’s a separate timeline

#

And with different characters, too

finite crag
#

Classic doom takes place in march 15, 2022

#

😍

vale gyro
#

If all were synchronized, that is

#

It’s stupid to go based off of a year when there’s evidence of those different timelines existing

#

and I doubt all of them started at the same time

#

Actually, ignore all of what I said

#

Mono apparently does think 3 does come after 64

#

I’m an ignorant fuck, I’m sorry

#

Anome, next time I enter an argument like this, tell me to fuck off, please

twin mortar
#

Calm down man you're being too harsh on yourself for making a good point

vale gyro
twin mortar
#

You didn't do it on purpose

azure nimbus
red harbor
twin mortar
#

Blazkowicz being his grandfather is a claim that has been made like 5 writing teams ago idk if it's reputable

echo stream
#

the BJ thing is probably not actually canon anymore but i choose to believe it simply because it's funny

twin mortar
#

I can get behind it if we're talking about a timeline where only Wolf3D happens from the Wolfenstein games

echo stream
#

how many wolfenstein timelines even are there
from what ive seen the timeline seems to change every other game

twin mortar
#

From the mainline games there's only really 4 major ones. Wolf3D, Wolf3D->RTCW->Wolf2, the modern games and then all of them comnbined

red harbor
#

assuming Doomguy and BJ are still related

twin mortar
#

I'd rather they keep it to just Wolf3D, if they have to keep them related

red harbor
#

true, but my only evidence for my timeline guess is the GBA port of Doom 2 lol

spice plank
#

Hello

#

New here

#

haven't really spoken yet

finite crag
#

wish I could play psy Doom

#

but there's no legal way to obtain the iso file from the original psx Doom

red harbor
# finite crag but there's no legal way to obtain the iso file from the original psx Doom

okay im not gonna suggest anything illegal, BUT it is basically abandonware that isnt being sold anywhere (outside of ebay and other marketplace sites) so legally you might be fine??? depends on if you wanna take the risk with such a legal grey area though.

also doom moderators please dont kill me for this instead ask bethesda if they can rerelease psx doom please im begging you to rerelease it

#

wouldnt recommend the risk unless youre so desperate that even Doom CE wont get you your PSX Doom fix tho

finite crag
#

DOOM PSX-only levels have been remade and released as free and legal mods iirc

red harbor
#

but there's specific things that cant really be done in vanilla (colored sections)

azure nimbus
#

The whole "such and such piece of tech can run doom" --- honestly I think it's overdone. Doom is run in C. It really doesn't take anything too crazy. But the thing is, even PSX barely runs it. SNES barely runs it. You need something approximating at least a 1990s computer to run the game well

smoky anvil
finite crag
#

doom fans only know one joke

#

nudoom fans know two jokes

red harbor
finite crag
#

yep, calc powered by potatoes indeed
https://www.youtube.com/watch?v=KFDlVgBMomQ
Rotting potatoes at that

Now, this is a story all about how
My life got flipped-turned upside down
And I'd like to take a minute
Just sit right there
I'll tell you how I ran Doom on some potatoes when nobody else cared
In western America born and raised
On the floor of my garage I spent most of my days
Chillin' out maxin' relaxin' all cool
And boiling some potatoes, bou...

β–Ά Play video
finite crag
#

tho I hear the most scorn for the Saturn port in terms of performance (3DO too but with a very small screen size its not too awful, and it has a killer soundtrack)

red harbor
#

the 3do port was made in 10 weeks

#

i have no defense for the saturn port tho

finite crag
#

yeah I heard of the 3do story. Rebecca Heinnemann went all-in

#

And the guy behind Art Data was scummy, him providing a killer soundtrack did not change that

finite crag
#

I hear that 32X port does not perform horribly outside of its flatulent soundtrack. And I'm curious on trying out Jaguar and PS1 ports myself

finite crag
eager blade
#

Does anyone play doom 1993 on mobile?

vast reef
vale gyro
eager blade
#

I'm playing on ultra violence

finite quail
#

are you playing in dos mode?

#

playing with no mouse is pretty hard for me

vale gyro
vale gyro
red harbor
#

its literally in the setup page

vale gyro
red harbor
#

there's an entire setting for mouse sensitivity in game

#

people are just blind

vale gyro
#

fun fact, if you delete your config file, the mouse is enabled by default

eager blade
eager blade
red harbor
red harbor
vale gyro
#

there's tons of source ports the community has made

eager blade
vale gyro
vale gyro
red harbor
vale gyro
#

yeah

#

don't use the official port

#

it fuckin' sucks

red harbor
#

best version was probably the unity version, since despite easy sr50 it was a perfectly fine way to play doom

#

the kex port is complete ass

#

randomly crashes, and the "accessibility" text option just SUCKS

finite quail
vale gyro
finite quail
vale gyro
#

mouse is disabled when using the default config, unless you delete the config file

finite quail
#

lol..

#

I have been playing with no mouse and it has been a pain in the ass

red harbor
finite quail
red harbor
vale gyro
#

I actually did keyboard only for years

finite quail
#

Yeah I can’t do wasd also on wad commander but

#

I can’t play any shooter game without a mouse I just can’t I’m not built like how they were back then

eager blade
#

There's a friking joystick bug in the mobile version I can't even move if I try to speedrun

vale gyro
#

I suggest getting the game on PC if you can tbh

#

I can help you to set up a source port as well if wanted

vale gyro
#

this

vast reef
#

but i played fps games on keyboard only for a bit before i did with a mouse so i think thats a thing idk

coarse igloo
#

Why accessibility settings are default enabled?
Some are not aware and without color palette effects you dont even see when the rad suit is out :/
Accessibility should be default off and only optional

#

also the massive black background at the font is rather ugly too

#

default setting should be how the original game was

twin mortar
#

Because people who these settings are for don't have the privilege of being able to stomach it up until they can enable them, while we can stomach it up until we can disable them

coarse igloo
#

but now so many play it that ugly and bad because new players have no idea. Not a fan of that :/

twin mortar
#

Do you have a source for "so many"?

#

Also doesn't the game literally tell you about the settings when you boot it up for the first time, giving you the option to disable them immediately on startup?

coarse igloo
#

https://youtu.be/xC00uhtp5c0
People like these dont know, they run the game first time and dont know that the default settings are bad

Welcome to my first ever playthrough of DOOM 1 (1993) πŸ”« I remember playing some of it when I was very young on our first family computer, but haven't played since then, so I honestly don't remember much! I rarely get to play first person shooters, so this is going to be fun. I'll be making one video per episode of The Ultimate DOOM (4 in total)....

β–Ά Play video
#

and its not very accessible either if you dont know anymore how long the radiation suit lasts

twin mortar
#

It might make it a bigger issue sure but a lot of people will take that over a green hue

coarse igloo
#

at least add a timer then somewhere
But overall the game is ugly without the palette effects and that massive black background around text

#

But the main issue is, people are just not aware. She never meant to disable these things, it just happened because it was apparently default enabled

red harbor
#

what if, get this, bethesda disabled some of the accessibility options (specifically the ones that dont really do anything)

#

god that would actually be great

#

like accessibility options are great but if you have the menu there on first boot then i dont see why you need to automatically enable everything

#

might just be me though 🀷

coarse igloo
#

LOL but the inverted monochrome of the invul is rendered? That makes no sense anymore πŸ˜„

red harbor
#

Radsuit too but to a far lesser degree

coarse igloo
#

say that to Blood LOL

#

I always hated how you cant see it at that game at all

red harbor
coarse igloo
#

you should. its a great game
but with nBlood, not the awful fresh supply port

red harbor
sterile rover
#

I’ve never known anything different to fresh supply so never saw the problem

halcyon willow
#

Unless you count texture filtering in gzdoom OpieOp

coarse igloo
#

she said she didnt change anything, so it was apparently default on πŸ€·β€β™‚οΈ

halcyon willow
#

What port is she using, I don't recognise it

#

Which means it's nothing commonly used

#

The intermission text boxes do not look like this normally

red harbor
#

but i could be wrong

halcyon willow
#

quite possibly kex as i haven't used it (and likely never will)

#

cool idea but man that port needs work

coarse igloo
quaint raven
#

what do you guys think of e2m6?

coarse igloo
#

so yes probably kex

#

The port is ok when this accessibility crap is off

coarse igloo
quaint raven
#

jusd died cruched pretty troll level

coarse igloo
#

ah I bet I know where πŸ˜„

#

where the chaingun is, right? XD

quaint raven
#

yeah

coarse igloo
#

so many mistakes, its unbelievable

#

like they forgot to make the butchers being sensitive to fire attacks

quaint raven
#

huh just entered the room and i cant get out, door doesnt open for some reason

coarse igloo
#

there is a switch

#

where the imps/chaingun was

halcyon willow
coarse igloo
#

nope, it has many many mistakes

#

nBlood is better, thats original

halcyon willow
#

fresh supply is a ton of fun

#

so much so i played it on extra crispy

#

ran smooth as well

coarse igloo
#

butcher arent sensitive to fire anymore
spray can can only reach first enemy in line anymore
There is a lot of things broken

#

nBlood gives you the same experience but in a not broken form

halcyon willow
#

nothing broke when i played it

coarse igloo
#

but its broken, i gave you 2 examples of many things

halcyon willow
#

port is good

#

almost 6k reviews, 95% positive

coarse igloo
#

when you dont know about the inaccuracies, then its probably "good"

halcyon willow
#

people care about what is fun to play and easy to get hold of. it's like caring that gzdoom makes it easier to punch arachnotrons

#

quality of life improvements are good

coarse igloo
#

nBlood is free, and you have the better game, try it πŸ˜„

#

nBlood has the same improvements

#

you wont miss anything

#

but therefore nblood is original

halcyon willow
#

what?

#

it's a port

#

not the original game

coarse igloo
#

it behaves original, fresh supply does not

halcyon willow
#

people can play what they want. fresh supply is good, the vast majority of people agree on that

coarse igloo
#

Its not good when you forget about weaknesses enemies have

halcyon willow
#

repeating things like a broken record isn't going to change reality

coarse igloo
#

its a bad port when even such basic things arent correct

halcyon willow
#

nope

coarse igloo
#

and there is zero reason to use an inaccurate port, when nBlood has absolutely the same improvements, so you wont miss out anything

halcyon willow
#

there's zero reason to play anything other than what you want to play

coarse igloo
#

of course there is

  • You dont have to pay for nBlood
  • port is accurate by not having to pay for it
halcyon willow
#

fresh supply is $10

#

not a cost

#

and nightdive is worth supporting

quaint raven
#

cope

halcyon willow
#

and you have to pay for the base game

halcyon willow
quaint raven
#

yeah, cope

coarse igloo
#

List of differences These are verified differences, compared to the original DOS version. ======================================= Enemies/weapons/damage ======================================= Tesla Cultists do health damage only. In the original game the blue armor was used and consumed when you got shot by them. (Fixed in 1.9.10 beta) Butchers...

halcyon willow
halcyon willow
#

i wouldn't play original dos doom either

coarse igloo
#

gzdoom isnt broken though

#

fresh supply is

halcyon willow
#

works fine

#

played through the whole thing no issues at all

coarse igloo
#

looks this list of inaccuracies and bugs

halcyon willow
#

there's a difference between "broken" and "i don't like the changes made"

#

anyway, this is the end of the conversation

coarse igloo
#

its not even changes, its just tons of oversights and the devs left it in a state of we dont care that its broken

#

Voodoo doll autoaim is broken, Caleb shouldn't take self-damage if a character is visible on screen (anywhere above the lower 25-30% of the screen)

or this. what the fuck man

#

Gill Beasts are too flame resistant to spray can (on the surface)

The Butchers require much more Spray Can ammo to kill. They were VERY vulnerable to Spray Can in DOS version tho. (4 units of ammo in OUWB on Well Done, 9-10 units in B:FS)

TNT has a larger blast radius

Spray Cans should shoot through multiple enemies

[...]

#

You can't reach the life seed and super armor in the secret on E2M1 inside the boat where you have to jump out of the water to grab them. It is just an example but this issue can happen on other maps and places as well.

sterile rover
#

as much as I like blood I dont really care about these things

celest canopy
#

should I play original roms of doom or remasters with aspect ratios in mind?

mortal hound
#

Guys

#

I need some help

icy umbra
#

in what

halcyon willow
red harbor
celest canopy
#

whats with the widescreen remasters

red harbor
#

Woof tends to be one of the first source ports to add new mapping formats though

red harbor
azure nimbus
#

or even non-fan made ones can be

#

I'd say anything other than the original dos release is a port

red harbor
#

but theres like 4 main ports i can think of that are official

#

doom95, bfg edition, unity port, kex port

twin mortar
#

Idk if DOOM95 deserves to be on here it's not as influential as the rest

glad delta
#

bfg edition lmao

twin mortar
#

Yes the X360 port was influential

finite crag
#

Original PC doom 3 only had one port based off of it, the xbox one, and that one has cuts

#

BFG is the model for everything else

#

The xbox one - no, the xbox port, original xbox port lol

#

Just because the bfg edition on xbox got the xbox classic port of classic doom doesnt mean that the other platforms version ports are good

#

I never said that

#

influential, for beetter or wore

#

I like BFG edition but I am curious about trying out the original port

#

I was just playing Lost mission on nightmare mode... yeah I'm not getting into this without quicksaves lol

#

I think Veteran is 'just the right' difficulty for DOOM 3 BFG

#

wrong

#

There's no right difficulty for Doom 3

#

yeah why did I say that

#

my bad

#

I need to try it on Veteran actually, just realized. Wonder if it's worth getting the OG Xbox port

twin mortar
twin mortar
twin mortar
#

Maybe it's a skill issue on my end or something can you reword it

mortal hound
#

But whatever

#

He already deletes it

red harbor
#

youre better off contacting discord support

mortal hound
#

Oh thank you

#

Just try to save a server I was on

red harbor
#

do revenants even bleed in the classic doom games?

vale gyro
red harbor
onyx shoal
#

I don't think they do besides their basically skeletons

coarse horizon
red harbor
coarse horizon
#

I think the bansee and the pain elemental also explodes

#

But then the Banshee is ment to be made out of blood, so...

#

I'm not sure

red harbor
#

but pain elemental bleeds during explosion

coarse horizon
#

Wait

#

Does it?

#

I mean it's mostly just one giant explosion with like 3 lost souls in it but i may miss/look over it

twin mortar
#

I'm fine with some deaths being weaker than others personally

#

In the heat of battle that stuff doesn't matter

coarse horizon
#

True

finite crag
#

umm

#

how many demons are in hell army

#

I wanna play lots of maps UNTIL I DESTROY THE WHOLE ARMY

#

I killed 3000 right now

smoky anvil
#

You would love sunder then, some maps have 3000+ enemies and thats on HMP

quaint raven
#

just beated e2m6 UV without saves, great level and i got the 100% of enemies and secrets without trying lolol, its was like the first time

finite crag
#

how do I beat doom 2 downtown

red harbor
smoky anvil
#

shoot everything until they die

finite crag
#

I can cheat alot

#

by double jumping

#

using noclip

#

and god mode

twin mortar
#

Dirty cheater...

finite crag
#

I always play with god mode

#

I'm just scared

#

pinkys are scary with brutal doom in tight areas

finite crag
#

so I don't have to worry about dying