#classic-doom

1 messages · Page 58 of 1

molten stratus
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Thanks for the help

void hemlock
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np

tulip garnet
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played the doom 2 master levels for the first time

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this is WAY different than i was expecting

chrome yarrow
median cloud
chrome yarrow
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Normal Doom 2 already feels cruel with Cyberdemons around corners

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At least they always give you an invincibility next to them

lunar rune
azure nimbus
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Not being made by ID is fine. Just these levels aren't

lunar rune
void hemlock
maiden haven
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Ive gotten all the doom games, what are the games in best order to play them? I beat Doom 1993 what is best next doom 2? Doom 64?

vale gyro
maiden haven
finite crag
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I think doom 64 after 2 makes more sense than 3

void hemlock
maiden haven
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I got the steam bundle

void hemlock
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It's part of the addon's section in Doom 2 on the modern re-release

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You can play the modern re-release with this option when launching through steam

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"Play DOOM II"

maiden haven
void hemlock
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alright, just go to the add-ons section and find No Rest For The Living, download that, and play it after you complete base campaign Doom 2

maiden haven
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it says "Play at your own risk" so thats very deturing

void hemlock
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the add-ons are only ones that bethesda puts on there, so of course they are

void hemlock
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for example one good add-on (I should say WAD, that's the correct term and I hate saying add-on all the time) is Doom Zero for Doom 2

vale gyro
chrome yarrow
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TnT Evililution and The Plutonia experiment were sold by ID themself

void hemlock
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also yes they were sold by id but they were not made by id

azure nimbus
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Every stuff not posted to idgamesarchive like doomworld is usually fine. The sites are well moderated, authors earn reputation, comments give a sense of what it is, and you should only download zips, wad files or pk3s unless you're downloading a port. ports get so much usage that we should feel safe with those two. Custom doom has less bloat than official stuff

vale gyro
void hemlock
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Alright good, just keep it in handy when you see any more spider or cyberdemons

strange ingot
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Random question but why does it seem like the BFG doesn't always hit stuff close in front of you? Like it might miss 1 to 3 enemies out of 10.

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Usually it happens when when I try to splode a bunch of enemies in front of me. Also it seems like they need to be visible to you for the AOE.

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So you can't just shoot it then take cover.

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And you can't shoot it then turn away from the enemies.

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Some interesting programming behind that gun. Still very useful, but I question the programming.

strange ingot
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Does it hit all the enemies but some survive or do some enemies not even take damage sometimes?

finite crag
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they all take damage

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some take less because of splash

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or its just because its randomized for each monster

strange ingot
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I see, and the explosion isn't traditional huh?

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Not like the rockets.

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Seems very "visible ray trace cone"

finite crag
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yeah

strange ingot
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Alright, I wonder why they would code it like that lol, but it's fine.

lunar rune
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These tracers are why you can 2 shot Cyberdemons and 1 shot Spiderdemons from up close

void hemlock
azure nimbus
azure nimbus
strange ingot
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Oh ok thanks guys

azure nimbus
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it's basically a delayed shotgun effect

strange ingot
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It's a glorified shotgun

azure nimbus
# strange ingot And you can't shoot it then turn away from the enemies.

The direction you face when firing matters, but the tracer effect with the majority of the damage will occur after. your initial angle matters. But you can face any direction when tracers land.

What you can do with cover is shoot your own wall/cover, then pop out for the tracers to activate

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there's a lot of glory to it

strange ingot
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Ehem* glorified super shotgun

strange ingot
azure nimbus
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for viles in particular, you have time to do that twice before they'd be able to attack

strange ingot
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A lot of times I'll take damage when fighting a bunch of mancubi

azure nimbus
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think about the damage proportion: the main blast does 2000+ damage. the ball, maybe 500?

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prioritize moving to their left(usually your right). Their second burst fires a shot very far to their right

strange ingot
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Alright and how much HP does a mancubus have?

azure nimbus
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Try loading up dead simple. Play strafing counter clockwise, and once clockwise. You'll notice that it's easier ccw.

Manc's have 600 HP. About 3 ssg's worth

strange ingot
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Yeah that's about right. I also noticed sometimes my shotgun goes through enemies

azure nimbus
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That has to do with the blockmap

lunar rune
strange ingot
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Ha I just noticed how you're a BFG ball enthusiast with your pfp

azure nimbus
# strange ingot Yeah that's about right. I also noticed sometimes my shotgun goes through enemie...

The map is split into lil squares. Hitscan(pistol, shotgun, ssg, chain, bfg) use this to determine what they hit.
The path of the bullet is tracked and the game asks "what blocks will it travel through?" Then, it iterates through every object within those blocks. But a monster is only considered within a single block -- the one with their origin/center. But in reality, a monster's hitbox may occupy several blocks. So if your bullet pierces a monster's hitbox but never crosses the block that their origin is in, it will not connect. You can prevent this by firing diagonally as you'll by more likely to hit more blocks.

strange ingot
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Oh ok, very old school

azure nimbus
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Projectiles do not work this way. Projectiles always work

strange ingot
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I assume current mods probably patched this

azure nimbus
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well -- actually projectiles can go through walls on occasion but it's a different reason

strange ingot
azure nimbus
strange ingot
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I mean it hardly makes the experience unfun, but I would tweak it personally

azure nimbus
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Those go through just because their speed is high enough such that at frame N they're behind the wall and on frame N+1, the fireball is fully on the other side of the wall. The game doesn't do quarter step checks like mario64. Again, this can be prevented with diagonal walls

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fireballs through walls I'm almost certain is fixed in mbf21

strange ingot
azure nimbus
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that's why larger enemies are the most likely to cause blockmap issues

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arachnos or spiderdemons can easily occupy several blocks at once

strange ingot
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This whole block thing has something to do with chainsaw glitches too

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I bet I mean

azure nimbus
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yeah chainsawing large enemies is very related

strange ingot
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Chainsawing diagonal helps I think

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But that means I have to keep turning simultaneously

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Because each cut resets my angle to the enemies origin

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But yeah when chainsawing enemies, it did seem like enemies have box collision rather than cylinder like unreal did.

azure nimbus
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pretty sure it's boxes

finite crag
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whats a good wad for modern doom sounds (2016 onwards)

azure nimbus
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there is a ton of strategy out there for chainsawing big enemies but I never really got into it

strange ingot
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I just save my strong weapons for the big guys, it hardly causes me to run out of ammo.

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Would be fun to be grab an invincibility and berserk all the big guys though.

vale gyro
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any things I should know for Scythe 2 map24?

lunar rune
vale gyro
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well, damn

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Scythe 2's 5th episode has been totally unfun already

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guess it's just gonna be even worse, then

vale gyro
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screw it, save scumming time

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I'm sick of E5

strange ingot
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enjoy doom 😦

vale gyro
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but E5 has been such a headache and I just can't

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I've been forced to scum this entire time

strange ingot
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ok that's fair

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I mean i haven't even tried it so i wouldnt know

vale gyro
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episodes 1-4 have been totally fair and there had been maybe a map or two at best where I had to save in the middle of the map because I was struggling

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E5 is known for it's massive difficulty spike

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and I got hit like a semi truck first map

strange ingot
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I did look at some scythe maps on youtube... and just the thumbnails alone, there just looked liked there was waaaay too many enemies

vale gyro
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ok

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it's done

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only died on the final fight once surprisingly

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gonna be mad at myself for having to scum through E5

hexed escarp
vale gyro
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map24

hexed escarp
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ah

vale gyro
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I'm sick and tired of E5 to be honest with you

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I got one more map and then onto E6

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I'm honestly just gonna allow per-arena scumming for Scythe 2 at this point

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if E5 is this bad, no doubt E6 is gonna be worse

hexed escarp
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i wouldnt call it scumming if you are doing it per arena

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by my definition, it only becomes savescumming if you are saving mid-fight

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i really enjoyed episode 5

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but i was saving before pretty much each arena

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but if im having fun who cares

vale gyro
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I liked all the episodes before E5

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Scythe 2 actually felt fun before it

hexed escarp
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yeah ive loved all of scythe 2 for the most part

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im not liking map29, i kinda stopped playing for a while because it was immediately frustrating

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too much damaging floor

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but i just need to will through so that I can get to map30

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but yeah tbh i think saving a bit more will just be more enjoyable for you

vale gyro
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yeah, probably

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I'm gonna take a break from it and maybe play some of Doom 2 Reloaded

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see if that's something I'd like

hexed escarp
hexed escarp
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nop

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it starts at a similar low difficulty but never really breaks into the slaughter type stuff you see towards the end of scythe 2

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well a tiny bit in the last episode

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but it never gets that ridiculous

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i think everything scythe 2 map23-27 is harder than anything in eviternity

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although a couple eviternity maps are stupidly long so you will want to use saves on them

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stupidly long in a good way though

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so yeah i wouldnt say its easy but it definitely doesnt get as bad as scythe 2

vale gyro
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oh

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oh, ok

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yeah, might try it out then

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after I finish Scythe 2 and Doom 2 Reloaded

hexed escarp
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Eviternity is my favorite megawad

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and its sequel is up there as well

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i think for me the list goes 1. Eviternity 2. Scythe 2 3. Eviternity 2 4. Plutonia

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eviternity 2 and scythe 2 are very close

vale gyro
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that reminds me

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I'd need to play Scythe 1 at some point

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I actually never played it and went straight for Scythe 2 due to it's shorter episodes

hexed escarp
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scythe 1 is interesting

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episode 1 is easier than knee deep in the dead

vale gyro
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no what, I gotta see this now. That sounds hilarious

hexed escarp
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episode 2 is very fun, somewhere around plutonia difficulty maybe

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sometimes

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sorta somewhere around doom 2 and plutonia

vale gyro
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ok, so large difficulty spikes?

hexed escarp
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not that large

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plutonia isnt that difficult

vale gyro
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well, it goes from easier than the first episode to the hardest IWAD in a single episode

hexed escarp
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oh yeah definitely difficulty spike between episodes

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then episode 3 is like episode 5 of scythe 2

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sorta

vale gyro
hexed escarp
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the first couple maps are more about resource starvation

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ok maybe not quite episode 5 of scythe 2

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well maybe towards the end

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but yeah the difficulty spikes a lot between episodes

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i have only played the first 3 maps of the last episode

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maybe il finish it eventually

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episode 2 is very fun though

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all of the maps in the whole megawad are very short

azure nimbus
vale gyro
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taking a break after 24

plush tundra
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Y’all should try adventures of square

vale gyro
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sucks it needs GZDoom, though

plush tundra
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Why does that suck?

vale gyro
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I don't particuarly like GZDoom

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I'm nitpicky as hell and GZDoom has always felt off to me

plush tundra
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Ah

lunar rune
celest coyote
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feel free to save through scythe 2, it does get hard

median cloud
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Yeah I played sunder under the same settings, saving between fights
Nothing wrong with that haha

lunar rune
noble root
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does d1 have logs or something ?

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or is it just gameplay and ending

finite crag
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logs?

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elaborate

acoustic plover
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I love classic doom but my least favorite moment is picking up ammo for rockets when you were empty and auto-switching to it, firing a rocket right in your face.

royal iron
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im stuck on Perfect Hatred 💀

acoustic plover
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I just realised, is the super shotgun the only weapon in classic doom you have to reload?

noble root
noble root
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bruh

azure nimbus
noble root
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do yall know where the beginning of the vid comes from ? the part where it talks about davoths creation

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is it in the novels or something

celest coyote
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It’s not that deep bro

mighty walrus
naive dawn
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w

mighty walrus
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P.S. That's a good observation about the SSG, and yes

naive dawn
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huh

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mb i meant to say classic DooM is a w

vale gyro
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anyone know good midi packs for those WADs that don't have custom music?

storm tapir
vale gyro
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screw horizontal auto aim

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I just facerocketed myself twice in a row due to it

mighty walrus
storm tapir
mighty walrus
storm tapir
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I love standing on the stairs and wasting all cells on it for no reason

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painless telefrag? Nah uh

mighty walrus
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Sometimes I just be jumping down off the ledge to get away from that MF'er for a minute lolz

storm tapir
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I was replaying Plutonia after not touching it for like 5+ years, Kept jump scaring myself expecting much harder traps than there were actually were. Actually causing myself to lose extra hp for no reason just to play "safe" lol

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"Oh god no the cyberdemon at the exit in map10 is going to kill me now".. there is no cyberdemon there

storm tapir
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just an easy run in circles exit lol

mighty walrus
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I should replay Plutonia tonight

storm tapir
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Just remember, There is no cyberdemon in map10.. Or is THERE!?

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I think it had one in MP

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wait I meant map9 not 10 the entire time

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map10 is annoying but not the map I was thinking of

mighty walrus
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Do people still do MP for the og's?

storm tapir
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Vanilla wads? I don't know

mighty walrus
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I'm thinking about Perfect Hatred now. That one is short but sweet

storm tapir
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Oh now it makes sense, I was probably expecting MP monsters instead of just the sp ones

mighty walrus
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Ahhh yeah

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Scared yourself did ya?

storm tapir
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Eh I didn't die to any mobs

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didn't stop myself from miswalking into the unescapable pit for no reason after killing everything

mighty walrus
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lulz

mighty walrus
storm tapir
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I don't hate them

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now chaingunners on the other hand..

median cloud
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Or iirc the psx final doom version has one

storm tapir
# median cloud Yea the cyber is mp only

it is kinda funny because the cyber just stands there and you can snipe him before even entering the room. his absence just made me think he was going to warp in and cause mayhem at any moment lol

mighty walrus
soft ether
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wait doom has novels?

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and has anyone got any tips for fractured worlds? ive spent two days on the first map, unsucessfully

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💀

azure nimbus
soft ether
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are you playing on controller

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if so, you're doing 10x better than i am on mnk

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or are you using like keyboard only>

vale gyro
azure nimbus
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the only map I've beaten on mouse and key is nosp2 map16 specifically

vale gyro
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I honestly expected you to have used m&k

azure nimbus
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I had just always played console games and never really got smooth with mouse and key(it also hurts my hand to use a mouse for a while). That one level was when there was discussion about banning controller for speedruns. While I don't submit stuff most of the time, I try to play by the rules. That map i beat while that discussion was happening. Eventually it was decided that controller was fine as long as you only use one per run same runs with commentary ^ ||https://www.youtube.com/watch?v=DFobQuSwq98&list=PL6z3JwchtJUHPu95yxeVGs01-xv5IGYSc||

#doom
twitch.tv/mmjp08
I uploaded the demos of these maps a long time ago but am revisiting them with commentary. Will I remember everything I did (obviously not), but it'll be cool to see these levels again and talk about differences in strategy I had compared with the author and cheese along the way. Also, thanks to DSDA's "freeze" feature fo...

▶ Play video
molten stratus
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@void hemlock it's too hard

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Every map I'm dying

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DZ it's Hard asf

void hemlock
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I warned you

molten stratus
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😭

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I don't want to stop, but I can't proceed

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What should I do?

vale gyro
molten stratus
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Not really

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I'm on half of the game

vale gyro
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I'd say just save per-arena

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less progress lost per death

molten stratus
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Wdym

vale gyro
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basically, after every fight, you save

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never in the middle of one, though

molten stratus
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I'm every moment doing that

vale gyro
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oh

molten stratus
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They put me to fight against caco demons, barons of hell and all the Shit

vale gyro
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curious, what WAD you playing?

molten stratus
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Doom zero

vale gyro
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never played it so I wouldn't know if infighting would help at all

molten stratus
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Np, I'm every moment without ammo

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And they put me in so many boss fight with no ammo

vale gyro
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yeah

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do infighting as much as you can, then

molten stratus
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SSG it's saving me for a little bit

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I need BFG

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I didn't get it yet

vale gyro
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well, I don't exactly know what to say to help

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as I said, never played it

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I usually try to cause as much infighting as possible to save ammo in most maps where I know I'll need it

molten stratus
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I'm like in the 12 map

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And there's 30

versed quest
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Fun fact: this doom game released 1 year ago

molten stratus
#

Doom zero?

stone canyon
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anybody want to play some doom

lunar rune
molten stratus
#

I think I already did this map but I didn't find anything

versed quest
# molten stratus Doom zero?

The first game was Doom 2
Doom 2016 was meant to be a prequel to Doom 2
Bethesda eventually released unused Doom 2 levels and simply called it Doom, the unreleased Doom 2 build was published under the permission of id of course.

versed quest
median cloud
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I love the psx versions of doom

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Maybe even more than the original

lapis wolf
shy frost
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yo guys

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i have a question

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what is the most playerd version of zandronum? 3.1 or 3.2?

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i would like to play the floppy disk multiplayer mod yk its funny af

median cloud
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Id download doom explorer and let it install zan for you

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Otherwise I think 3.1 is the most recent one

shy frost
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oh ok thanksss

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it tell me to choose

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archive core only, archive for 64 core only and installer bundled with doomseeker

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what should i choose?

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nvm its all oky now 🙂

acoustic plover
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If there is RNG to the way enemies move, how do demo files perfectly repeat it?

azure nimbus
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In a demo, all these RNG calls are being made in the same order and therefore asking for RNG at the same index of the table.

acoustic plover
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Does that mean an enemy makes the exact same decision on a given frame every time you play?

chrome yarrow
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New 2nd least favorite map

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Map 16 from Doom 2

azure nimbus
median cloud
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Outside fight goes hard

daring ferry
chrome yarrow
daring ferry
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Limbo?

chrome yarrow
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Yep

daring ferry
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Why?

chrome yarrow
daring ferry
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Ah. That makes sense.

chrome yarrow
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And there's so much damaging floors

daring ferry
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That is a good point. I guess it never bothered me too much?

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From my experience, the quicker you go, the easier it becomes.

azure nimbus
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on occasion, doing a playthrough with nomonsters helps to learn the map

daring ferry
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I usually do nomonsters to practice a speedrun.

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I'm total garbage at it though.

storm tapir
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Or if you use a port that replaces the way randomization works (Breaks all demos)

daring ferry
storm tapir
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Unless you love suffering of course, but if you do maybe speedrun e4m6 or any plutonia map instead 😛

daring ferry
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Lol.

storm tapir
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Or Sunder

daring ferry
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I just do runs against my friends mostly.

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Sometimes we'll pile all our old computers into our vehicles and go up to my cabin.

storm tapir
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Do you use SR40 and 50?

daring ferry
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yes I do.

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Not on E1M1.

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Not enough room half the time.

vale gyro
daring ferry
median cloud
celest coyote
#

Life has many doors, Ed boy coolcaco

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If you used the exact same inputs, the game would respond exactly the same. It responds seemingly organically but you’re actually shifting through multiple pre-determined paths with every turn of the mouse and press of a key

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Which one results in victory…only one way to find out

acoustic plover
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I think I realised why I'm not a big fan of doom 2's new sprites mixed in with doom 1's

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It's cause they're all just brown

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Doom 1's enemies are bright pinks, greens, etc

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(I know it's not the case) but it almost feels like doom 1's sprites are 8 bit and doom 2's are 16 bit, they're weirdly smoothed out and not as stylised

daring ferry
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Pinkys are still pink though.

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Or should we call them "Brownies"?

acoustic plover
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Yeah because they're a doom 1 enemy lmao

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That's my point

azure nimbus
#

archviles and knights are probably the easiest monster to confuse. Revs are red though

acoustic plover
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I don't know, for the most part revs are grey and brown...

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The chaingunner's probably the best addition, aesthetically

storm tapir
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Chaingunners are all the red you'll ever need

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So red your screen also turns red

jovial valve
#

Have any of y’all played “my house.wad” it was pretty fun but short I killed the demons got the keycards and left

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Cool house though was fun to look around

daring ferry
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I'm personally wondering how the hell they managed to have rooms on top of each other.

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IT SHOULDN'T WORK!

azure nimbus
daring ferry
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I'm just trying to figure out how some kid made that though.

lunar rune
#

Myhouse.wad does it in an easier way though, there's 28 copies of the house, the upper floor and lower floor being different sections.

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They use portals to teleport you from upper floor to lower floor

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You don't notice the portal, you would if the automap wasn't blanked out

daring ferry
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I noticed a door that was open on one side of it, and after walking through to the basement, it was closed.

lunar rune
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Yeah exactly

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It's not open in the other part of the map

daring ferry
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I think it rather silly that people were freaking out about the map though.

azure nimbus
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heartland hs lots of RoR

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and strikes a nice balance of vanilla

lunar rune
#

I have a firm belief that B.P.R.D is the one who made myhouse.wad

daring ferry
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He seems like one to do such.

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I dunno what else he made other than "nuts" and its sequels though.

lunar rune
daring ferry
#

Ahhhhh. Grove. It's been a while since I last played that lol.

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Lol. I was messing around all over my old hdd, and I found a .wad called "CUTEBUTT.WAD"

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It was made in 2016... Quite a treat.

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It's got Hit The Lights by Metallica as the soundtrack.

acoustic plover
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So, I only just realised the shotgun has a sight on the back, and isn't actaully flat-sided...

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I've ALWAYS seen it as being like, hexagonal barrelled

chrome yarrow
#

I could listen to the SSG sound jn Doom 2 for hours

acoustic plover
#

What are some of the best custom enemies, that fit into the vanilla enemy type?

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I saw a hell knight style enemy that flies in some wads, which seemed cool and felt like it fit

azure nimbus
#

Cybruiser is super common -- but is used in slightly different ways. Maybe he'll shoot 3 rockets, maybe a weaker rocket, maybe a chaingun too. Maybe he's blast resistant maybe not. That and a weak flyer are pretty common

trail geode
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I don't know why, but I find Nightmare difficulty fun to play because I can just stay in one place and kill demons that respawn.

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Kinda like whack-a-mole.

young isle
#

is classic doom worth playin

hard wolf
#

Yes

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It's worth playing to help contextualise the later continuity, but not essential.

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There is however a huge modding community, which can be an insane amount of fun.

hard wolf
azure nimbus
young isle
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Just the vanilla game

azure nimbus
#

the original levels do hold up. Though the mechanics and elements of the design philosophy that motivate custom content are the real star. Still, the original levels are still worth your while.

hard wolf
molten stratus
#

I'm in DZ, someone can help me?

hard wolf
molten stratus
#

Doom zero

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It's a Addon

storm tapir
# young isle Just the vanilla game

Yes but you don't have to stop at the default mapsets (IWADS), the community has decades of great maps online. You could get lost for all eternity playing doom maps!

upper crypt
woven wasp
#
molten stratus
upper crypt
molten stratus
#

I can't find the exit, I already killed all the demons

upper crypt
#

What keys do you have?

molten stratus
#

Blue and yellow

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I didn't find it a red door

upper crypt
#

Give me a sec

molten stratus
#

Add me, I'll send some screenshots later

upper crypt
molten stratus
#

Where is that?

upper crypt
#

The building to the left of the yellow door

#

also the red key is for a secret

molten stratus
#

Alr, thanks 👍

upper crypt
#

Do you already have the BFG?

molten stratus
#

Not yet, they said I can find on map 8 but I can't find it

upper crypt
#

Did you already beat map 11?

molten stratus
#

No sir

upper crypt
#

Go to the blue key building and go up stairs and youll find a bookshelf

molten stratus
#

I guess I already get all the secrets from there

#

The skull and the Secret room

upper crypt
#

There's a BFG in that wooden room

molten stratus
#

I'll search for it

upper crypt
#

Send a pic of the map

molten stratus
#

Later, I have some stuff to do rn

#

Add me

plush tundra
#

Playing doom wads has to be the most confusing thing I’ve ever come across. I must be doing something wrong because I am having so many issues that I’m considering deleting all the gz doom files and stuff and starting from scratch with doom 1 and doom 2 wad files

azure nimbus
celest coyote
plush tundra
celest coyote
#

Sounds weird

celest coyote
#

Yea a reinstall might be best

vale gyro
#

part of the reason I don't main complex ports like GZ

#

they're bulkier and the more complex something is, the higher the chance it can break

plush tundra
#

It’s probably also because I’m using a version of gz doom I downloaded like a year and half ago

celest coyote
#

yea you gotta update that stuff

viscid jay
#

Playing doom 2 and trying to finally beat it…

mighty walrus
viscid jay
#

I’m on map 27 now

mighty walrus
lunar rune
#

It's atmosphere is amazing with the song

viscid jay
#

Where’s the red door?

mighty walrus
lunar rune
viscid jay
#

The bodies one?

lunar rune
#

Yeah

viscid jay
#

Yep

lunar rune
#

There's a skull switch which leads down to the red door

viscid jay
#

Is it the right one?

lunar rune
#

Left

viscid jay
#

That one is with the dumb archvile….

lunar rune
#

Yepp

viscid jay
#

MADE IT

mighty walrus
#

yayy

viscid jay
#

NOOOO!!!

#

😫

mighty walrus
#

wut

viscid jay
#

I accidentally quick saved over my death now I have to go back at 25….

mighty walrus
#

uh ohs

viscid jay
#

I WAS SO FARRR….

#

I’m gonna take a break…mannnnnn

mighty walrus
#

sorry dude I know that feeling for sure

viscid jay
#

I’ve been playing a lot of retro shooters

#

Much fun then regular shooters like call of dooty….

#

😒

mighty walrus
#

dooty

viscid jay
#

Duke nukem, dusk, quake, modern shadow warrior, and the entire doom franchise (except rpg)

mighty walrus
#

1000000 good list fr

#

I've been replayin Doom 1,2, and Quake a LOT lately

viscid jay
#

Duke was actually my first retro shooter because doom didn’t come out on ps4-ps5 yet

mighty walrus
#

Oh and Duke Nukem

#

I just started Forever last night

viscid jay
#

I had to get the anniversary edition

mighty walrus
#

Of DN Forever?

#

I loved the original so much. I love how in the new game you start off at the urinal lmao

viscid jay
#

I think a lot of people don’t like that
And no of duke nukem

#

Especially civvie

mighty walrus
#

I bought Dusk but haven't started it yet

viscid jay
#

Plays like quake

#

Just saying

mighty walrus
#

I may check it out tonight or tomorrow

viscid jay
#

But much faster too

mighty walrus
#

I hope the weapons don't have the blow back element to them like Quake

#

btw did you know that the character in Quake, is named Quake?

viscid jay
#

They do…

#

And didn’t know that

#

That’s funny

#

Like doomguy

mighty walrus
#

yup

mighty walrus
#

John Romero lolll

#

And that sucks...I've nearly fallen off so many beams and ledges just from firing

viscid jay
#

“To beat the game you must defeat me, John Romero “

mighty walrus
#

Best Easter egg in FPS history

viscid jay
#

That’s still crazy to me…

mighty walrus
#

It's so good fr

viscid jay
#

What do you think is crazy in doom?????

#

In general

mighty walrus
#

wdym by crazy

viscid jay
#

Just had your mind blown I guess????

mighty walrus
viscid jay
#

K

mighty walrus
# viscid jay K

Hmm what is crazy in Doom...trying to play Nightmare lmao.

#

And the puzzles and key locations in certain maps

viscid jay
#

People are CRAZY to play classic nightmare

mighty walrus
#

exactly

#

It's not a good time tbh

#

wby?

viscid jay
#

Wby?

mighty walrus
#

what about u

viscid jay
#

Oh

#

Honestly to play it for the first time

#

When I was in hangar I was “IM ACTUALLY PLAYING DOOM!”

mighty walrus
#

lolz

viscid jay
#

I also beat the first 3 episodes on ultra-violence

mighty walrus
#

wait wut

viscid jay
#

Yep

mighty walrus
#

that's great! good job

#

UV is the best way to play I and II tbh

viscid jay
#

2 im playing hurt me plenty

#

After trying to play thy flesh consumed on ultra violence on the first level I was like…nope…hurt me plenty

#

@mighty walrus why is doom 2 your fav?

plush tundra
viscid jay
#

Yes….im a coward…I can’t be like civvie…

plush tundra
#

i figured out my doom2 issue

#

my dumbass didnt download zdl

viscid jay
#

? Zdl?

#

(Srry i dont have a computer im not a computer expert…I have a ps5)

plush tundra
#

so basically zdl stands for zdoom launcher. and gz doom is a software that makes it so you can play doom wads easier (because the original doom wads played very differently then fps games today) zdl makes it so you can launch doom wads without gz doom mashing wads together

#

its also used to manage doom mods on doom wads

viscid jay
#

Oooooh ok

plush tundra
#

my mistake was i was launching doom 2 on gzdoom without zdl so it gave me doom 2 but with doom 1 levels

viscid jay
#

Oh speaking of anyone played myhouse.wad??? I haven’t because ps5

plush tundra
viscid jay
#

I’ve seen it

#

Power pak as well

#

Good video

#

The wad is just…a game of itself

astral vapor
#

its so

#

eerie

plush tundra
#

the music is calming to me

astral vapor
#

yes but reading the pages before makes it pretty unnerving for me

viscid jay
#

Its like if a creepypasta existed or something idk its just a cool concept of a wad

plush tundra
#

the line happiness has to be fought for is so relatable to me and hits deep as I've been fighting leukemia and before getting diagnosed i was suffering from depression but now i find myself happier after fighting for my life

viscid jay
#

I also think that line can relate to doomguy as well honestly

#

Like can you imagine a man fighting evil forever??? That IS doomguy

plush tundra
#

fr

vale gyro
plush tundra
vale gyro
#

Fair

azure nimbus
# viscid jay ? Zdl?

GZ doom doesn't "make it easier to play doom wads". It's just an alternate engine or port for doom with unique design goals. GZ intends to be highly moddable but doesn't play to the original game's physics. Just like DSDA has other design goals as a port/engine that serves to be moddable in other ways but is exact in its replication of the old engine's physics

viscid jay
#

I’m srry idk computer stuff

storm tapir
#

You guys think Civvie didn't use saves? His Plutonia vid has like a million death and he even saves in a few parts in the vid lol

viscid jay
#

But not for the original 3 episodes

storm tapir
#

Well unless you were quick saving to revert every single time an imp scratched you (basically TAS using quick loads) it doesn't matter much

#

or rather it doesn't matter at all, it isn't a competition lol

#

Replaying (and knowing the secrets) also dramatically makes any map easier

viscid jay
#

That’s just me

storm tapir
#

Well time to throw you into Plutonia then

#

Better be ready for a long week

plush tundra
#

Doesn’t midnight play without saves

mighty walrus
#

@viscid jay Idk I just love almost all of the og maps in it and especially the last two chapters

viscid jay
#

Ah I see

mighty walrus
#

But I do have lots of love for 1

#

Doom 1

viscid jay
#

Doom 1 is cool for its tunes and 2 too

mighty walrus
#

I love the eerie music

median cloud
#

Playing on chocolate doom really is harder

azure nimbus
#

how

plush tundra
#

Chocolate doom?

#

Sounds sweet

vale gyro
viscid jay
#

Enlighten me?

#

Idk

vale gyro
viscid jay
#

The original executables

vale gyro
#

the executables that were packaged with the original installs of the games from 1993, 1994, and 1995

plush tundra
#

Can’t you do that by opening doom wad through wad commander

vale gyro
#

It could be running on some weird fork of another port

#

but I actually have the original executables that I run through DOSBOX

viscid jay
#

Like there was executions????

vale gyro
viscid jay
#

Oh….

plush tundra
#

Do any of you have experience with making doom wads? I want to make my own doom wad with my own sounds, textures, and stuff

vale gyro
#

and I am not the best person to ask

#

I'm aware of what tools to use and a somewhat decent knowledge on what ports can do what

#

I've only mapped for vanilla, though

plush tundra
#

ah

#

I’m curious on how the creator of my house.wad made a second floor considering that’s SUPPOSEDLY impossible

plush tundra
#

Oh

vale gyro
#

from what I can understand there are two copies of the house

#

one for the first, one for the second

#

I could be very wrong, though

plush tundra
#

I’m planning on making a mall style map

#

Based on the mall in my hometown

vale gyro
#

ok

#

I just tricked the shareware version of the executables into using the paid WAD

#

no 4th episode support, though

#

as it's v1.2 instead of v1.9

plush tundra
#

I wonder if you can find a recreation of thy flesh consumed on doomworld

vale gyro
#

yeah, maybe

#

I remember there being a WAD that remade Doom 1 maps from memory

plush tundra
viscid jay
#

Ey where’s the red door at map 28?

#

Of doom 2

azure nimbus
#

near spawn

celest coyote
#

Nice

vale gyro
ionic sluice
terse valve
#

gzdoom is cool i agree

mighty walrus
#

@terse valve What maps did u do today?

terse valve
mighty walrus
#

I've been replaying a ton of DoomII

terse valve
terse valve
#

my laptop hbu

mighty walrus
#

Yeah tbh 2016 and Eternal was hard for me to get used to at first personally. I grew up playing the originals and have really only played those ones until this last year

#

PC

terse valve
mighty walrus
terse valve
#

yea yea

young isle
#

Just got gifted classic doom

vale gyro
median cloud
vale gyro
#

Mind you, that’s what I played on pretty much

#

Had a bit of a higher resolution than what was available in Chocolate and the original executables, but I had the same FPS cap and still an overall low resolution

young isle
#

dude nightmare on 1993 doom isnt fair

median cloud
lapis wolf
young isle
lapis wolf
median cloud
#

I dont like it much either prefer uv fast

lapis wolf
azure nimbus
#

and double ammo

lapis wolf
azure nimbus
#

pickup changes are from -coop_spawns (this is also present on unity's "uv+")

lapis wolf
azure nimbus
# lapis wolf Oh when I play UV+. I don't get the rocket launcher on E1M1, only Nightmare. At...

the vanilla game doesn't even have the capability to spawn different stuff on nightmare. Open up an editor and check out the difficulty settings for item spawns: you can flag an item for, "easy"(Itytd,hmp), "medium"(hmp) and "hard"(uv, nm) and you can set items to be coop exclusive(but not solo exclusive). There's no function in vanilla to make sure something only spawns on nightmare.

There are technically vanilla things you can do like have an archvile and a pinky race off screen to check for the -fast parameter, but even that won't check for full nightmare

lapis wolf
azure nimbus
#

unity's uv+ is -coop_spawns with -fast.
Traditionally, uv+ meant -coop_spawns but whatever.
There's another similar parameter called -solo-net. -solo-net has you play a coop game alone. So you'll have all the trappings of coop where weapons don't vanish, respawning is enabled and doomguy has a player1 background. -coop_spawns simply spawns in items from coop

lapis wolf
#

Ah. I see.

young isle
#

So is ultra violence good?

lapis wolf
azure nimbus
#

uv+ is literally "let's see what'd happen if we gave them the coop setup lol then made them fast too for no reason". It wasn't in the original game in a named capacity for a reason

median cloud
#

what would your guys top 3 hardest classic doom maps be? So taking into account all the official wad files and pistol starting

#

On UV not nm

azure nimbus
#

just from the IWADS? Take an assortment of plutonia maps and maybe e4m6?

median cloud
#

like for example I think tombstone might be the hardest classic doom map compared to the obvious Go 2 it, because of the pistol starts

red token
#

Is it me or are Doom 1's levels more pleasing to look at than Doom 2's?

lunar rune
#

Not saying Petersen's maps are bad

finite crag
#

I think Doom 2 tried to increase the scope and complexity of its levels too which lead some of them to be pretty ugly

#

Like that one city map

lunar rune
#

In the city section of the game

#

I mean The Courtyard and Citadel are bangers to me

#

Also I'm pretty sure they tried to make maps far more open, because DOOM 1 was more close quarters

median cloud
#

Courtyard is great and Odyssey of noises is a good city map

red token
azure nimbus
#

nah

red token
plush tundra
#

When do I get image persons

#

Pernms*

#

Permissions*

lunar rune
#

Easiest way you can do it is by sending it in another server/dm and then copying the link

plush tundra
#

Bro

#

It’s saying I’m posting links too fast

#

Okay this is a drawing I made for a wad I’m gonna make

terse valve
thorny crescent
#

Wow, that’s really good

#

How long did it take

void hemlock
plush tundra
thorny crescent
#

That’s real talent

plush tundra
#

Thanks. I’m really happy with how it turned out

clever trench
#

I recently watched a video on some stuff that is impossible to do in Doom and Doom II.
With some of them being a handful of levels that have unreachable secrets.
My question is, was this a design decision that Id made on purpose, or an oversight?

clever trench
#

One in particular involves having to use Invincibility in tandem with being propelled by a Cyberdemon rocket.

lunar rune
hexed escarp
#

yooo i didnt realize that the plutonia midi pack map07 track was based on a real song

#

a real song from the singer of my favorite band too

young isle
azure nimbus
azure nimbus
#

The only glitched secrets in doom 1 and 2 are: e4m3: there is a stairwell with 20ish stairs each counted as its own secret. While accessible...um they should not be separate. Also, there are some torches that are marked as secrets for some reason that you can't reach.

e4m7 has two "impossible" secrets. It's at an invuln. Both the invuln sector and the very tiny sector in front of it count. With extreme precision, you could get rocket jumped by the cyber into the lil cubby for the first secret, then use save-> loading to drop into the second secret below.

doom2 map15 has the famous pain elemental secret at the teleporter.

young isle
#

“doom has peak level design!” the level design:

azure nimbus
#

Doom's vanilla level design does what it had to do and still works in some ways. but the mechanics and broader ethos really work and it's why stronger community made level design is so prominant

#

oh it's not a broken secret but there are several secrets that are doubly tagged, empty, or even areas with hidden items that aren't tagged as secrets

clever trench
#

I think what’s so cool about classic Doom is that parts of it are undoubtedly primitive, yet there are other parts that hold up so well.

azure nimbus
#

some of its "primitive" enemy patterns make them predictable. When individual enemies are weak and predictable, it makes it easier for custom mappers to put them in more positions: either via huge numbers or tight spaces

lunar rune
#

Despite its simplicity

#

The only enemy I'd straight up don't like gameplay-wise is the Baron

median cloud
lunar rune
celest coyote
#

🙄

azure nimbus
#

Baron is an enemy that's easy to use poorly

finite crag
#

Hell Knights are kind of better barons in that regard just because they have less health

#

Barons are really great design wise though

#

Very cool intro as well

#

Also secrets in Doom 1 really aren’t that hard to find

#

Most of the levels I’m finding 100% of them

#

There’s some levels that are really tricky and you end up only finding 1 or 2

white brook
#

One message removed from a suspended account.

lunar rune
hardy swift
#

if BJ blazkowicz is doomguys great grandpa does that mean Wolfenstein and DOOM are in the same universe?

viscid jay
#

Excuse me is the master levels from final doom?

vale gyro
#

but yeah, it's not from Final Doom

viscid jay
#

Ok hmmmmm is there an add on that’s on ps5 that IS final doom?

lunar rune
viscid jay
#

Just curious

lunar rune
#

Those are both Final DOOM

viscid jay
#

Where did the master levels come from them????

plush tundra
#

I’m a doom fan. Of course I’d rather get my wads off shady websites than buy the real thing for 5 dollars

red token
hasty bough
#

Nightmare: I'm fully convinced that Sandy Petersen woke up at dead 3 in the morning at night, drank 7 cups of coffee, drove over to ID headquarters, threw a brick at the window, broke down the door, entered the building and coded the entire Demon respawning mechanic without blinking while typing with shattered glass

azure nimbus
lunar rune
outer badge
astral nexus
#

bj and keen are related but keen and doomguy are probably not related

#

soph or jess blazkowicz was keen's mom

#

we know keen had children but the children of keen's children are unknown

#

we know that the events of commander keen 1 happen in the 90s or 2000s

lunar rune
astral nexus
#

in an alternate future a bunch of hell demons would've put gargoyle faces on our houses

empty scarab
#

Has anyone had this happened....you shoot at a demon and or zombies and somehow they become immortal and that they can walk through walls that actually happened twice for me it doesn't do it very often but just wondering if anyone had it happened?

azure nimbus
empty scarab
#

@azure nimbus ok thanks ☺ I was wondering what caused it

azure nimbus
#

the second way will lose collision for everybody.

#

you can still hurt them if you're suuuper precise or more realistically with splash damage or monster melee attacks

#

Monster melee is a distance check, not a collision check. So losing collision data isn't a problem for them

plush tundra
chrome yarrow
#

I'm so fng stupid

#

I thought I could play GZDoom without having actual Doom

azure nimbus
#

Gzdoom, like any source port, makes use of either its own emulation of doom or the open source code. When you purchase doom, you're really paying for the assets: sounds, sprites, textures, music. There are alternative assets you can get for free like freedoom2.wad. But you'll have totally different assets. As much as I like the freedoom project, ya can't beat the classic assets(other than maybe filling in a couple missed pixels or alignments)

lucid current
#

Does anyone have any advice to beat the cyberdemon in shores of hell? Ive tried like maybe 5 times or so and i havent gotten the hang of it lolz

lucid current
#

Lolz ive tried, but i heard the plasma gun is also rlly helpful

plush tundra
#

Yeah

#

Plasma or rockets work well

lucid current
#

Alr, i’ll switch between those 2 as often as i can

#

Thanx

azure nimbus
#

if you have cells, use them. They'll do more dps on the cyber and you're not saving up for anything.

#

Just dodge and keep some distance if you aren't confident. Sometimes, it's ok to just watch him for a minute to learn the patterns

#

Rockets do much more damage than cells normally, but cybers take no blast damage

lucid current
#

Ahh alright, thanx :)

lunar rune
lucid current
#

Alrighty, thanx!

median cloud
#

lol I was playing Chocolate Doom on Graphic detail low, no wonder I had such a hard time. Monsters at a distance would just look like small pixels

azure nimbus
#

Given doom's vanilla maps, long distance isn't all that present. But on custom stuff, it comes up and low res can be rough

median cloud
gentle compass
#

Oh yea thats a rly mean spot for low fidelity

vale gyro
woven thicket
#

i did bro

#

i cant find anyhting, looked everywhere

vale gyro
#

just change the aspect ratio to 21:9 i'm assuming

languid scroll
mighty walrus
#

Hey are there any good WADS for beginners? I've only played the main maps in both I and II

vale gyro
#

just, don't play either UV on the first go

mighty walrus
vale gyro
#

UV on Sigil 2 is especially a pain from what I've heard

#

because of the fact a cyber is on every single level

azure nimbus
mighty walrus
#

oic what you're saying yeh

vocal jetty
#

Here's the big question thats on my mind

#

is the spider mastermind a he or a she?

lunar rune
lunar rune
celest coyote
lunar rune
vocal jetty
#

oh and AV too

lunar rune
#

I assume they wont play on UV though

celest coyote
#

Plutonia is beginner compared to Sunlust or even Hell Revealed, so yea

lunar rune
#

Oh absolutely

celest coyote
#

It is the natural progression after Doom 1 & 2

lunar rune
#

I love Sunlust and despise Hell Revealed

#

God Machine took me a day or two iirc

vocal jetty
#

god machine agitated_meatball

vocal jetty
#

would you believe me if i said i never beat AV

celest coyote
#

I refuse to finish TNT

lunar rune
#

It has been years and I still refuse to finish TNT

lunar rune
vocal jetty
#

TNT sucked

#

i beat it and the later levels were just not fun

azure nimbus
celest coyote
#

If I had said play swim with the whales after doom 2…

#

Whole different story

vale gyro
#

can't find one anywhere

lunar rune
vale gyro
ebon forum
#

So, Crispy DOOM has the ability to change the horizontal resolution based on the screen's aspect ratio... Is there a way to change the internal aspect ratio in order to play with my preferred bullshit aspect ratio of 8*3?

median cloud
ebon forum
#

It's cinematically wide and I quite like it

#

#screenshots the resolution in PRBOOM+ and Quake 2 both, you see the benefits

#

Oh yeah, it also keeps the touch elements away from the HUD lol

median cloud
#

Yeah seems like it doesnt stretch the characters just the amount of things you can see

ebon forum
#

Again, I quite like it.

plucky forge
#

E1m4 kinda sucks ngl

tired dawn
#

why is reelism 2 showing the endless sonic thing???

#

my game is legit

#

i bought it from steam a while ago

median cloud
plucky forge
#

E1m8 is fine

#

It does its job as a boss map

plucky forge
#

But e1m4 just feels like a slog

#

Especially the maze part

lunar rune
#

Been playing through DOOM Zero, the first third was pretty good, the second third is very questionable.

plucky forge
#

Whats doom zero like again?

azure nimbus
plucky forge
#

oh fr?

azure nimbus
#

run diagonally. You go faster.

plucky forge
#

huh

#

is it possible to do on switch?

lunar rune
remote cedar
azure nimbus
cursive cipher
#

C:\Games\Woof!>woof.exe -file doom2.wad -iwad aaliens.wad
chat what am i doing wrong lol

#

i tried launching it with doom.wad at first and it like, worked but was all fucked
so i was like oh i probably need doom 2 whoopsie
but now it just launches regular doom 2?

vale gyro
#

-file is for PWADs

cursive cipher
#

i'm stupid
lmao, thanks

median cloud
#

Wooh I beat Eviternity 2 map 15, was stuck on that one for a while

plush tundra
#

Anyone know how the details for my house. Wad were made? Like how do I make second floors and how do I make doomcute things and stuff

warm palm
#

i think UV is probably the hardest i can go rn lol

vale gyro
median cloud
warm palm
#

i use shift to run whenever i need to

plush tundra
vale gyro
#

I'm a vanilla mapper so I'm kinda going off of word of mouth

plush tundra
#

Oh

#

I see actually he just used flat textures for the sloped parts

vale gyro
#

I could maybe look at MyHouse in a map editor and figure it out over time but it'll take a lot longer then someone who actually maps in that format

median cloud
# warm palm no

You should honestly enable it, Ive been playing Doom for over a decade now and Ive never had a situation where I needed to shift

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It will make it easier for you to manouvre around

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Using WASD + Mouse (so no kb only) and always run are probably the default settings to get into Doom. Unless you wish to play different for whatever reason ofc

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And then go give UV a shot :p

mighty walrus
warm palm
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Ill try it

median cloud
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Dang Eviternity map 34/Freya might be the most gorgeous doom map Ive ever played

lapis wolf
feral wharf
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..Hey Google explain M's-Theory to Siri and Watson using Cortana's Halo Covenant and these Quantum entangled strings or magic membranes (what AI called my magic man brains). A Jedi Project for the Cloud: AI become a Jedi, use the force to put me in a tree for the burning bush or in the sky for the pure of hearts eye.

cedar fulcrum
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what do you guys think the most anoying demon is

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I am going to say the archville or heavy gunner

hexed escarp
cedar fulcrum
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that is true but at the same time a few ssg or rocket launcher shots will kill them

grizzled smelt
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I agree the heavy chain gunners are annoying as shit, fucking hit scanners

cedar fulcrum
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so true but they are also weak but if you have 4 of them in one room you are cooked unless you have full health

hexed escarp
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like normally you only face rocket on walls but the pain elemental basically shoots walls that fly at your face

cedar fulcrum
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true

ionic sluice
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back to saturn X has given me the biggest hatred of archvilles ever

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they’re in EVERY level ):

gentle compass
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Annoying? I'd say Pain Elemental for sure, it's a great unique pressure enemy that walls you in and limits your options if you let it do its thing

Archviles are way more threatening than annoying, they're a top tier threat that you gotta remove from the board in any fight

finite crag
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Finish alien vendetta yesterday, learn today that there was an alien vendetta music midi pack doomguy_profile_l

celest coyote
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Revenants are the most annoying fuck in all of doom. I don’t care how many dozens of slaughter wads try to make them seem “cool” or like “only elite gamers can appreciate revenants”, they all suck to fight. You never truly know when a rev is gonna fire a homing missile and somehow there’s always one trailing behind you that ALWAYS does max damage and will kill you when you forget one little projectile

lunar rune
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Oh my god the amount I've played that is just Revenant spam actually pisses me off

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Those 80 damage homing rockets are so unfun to fight against

celest coyote
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Those homies always spit fire on my ass, always max damage

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I call homing missiles homies

lunar rune
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Also chaingunner spam, completely unavoidable damage

celest coyote
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Yea but chaingun spam is funny when just one hits a buddy

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Then the whole can of worms goes after itself

lunar rune
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Just beat DOOM Zero, the third episode was way more enjoyable than the second

spice radish
azure nimbus
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you should try only getting hit by low rolls

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people say the best strategy is to dodge the missiles. But ya really only have to dodge the high rolls

vale gyro
lunar rune
ionic sluice
finite crag
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@vale gyro so the map was E1M6 Central Processing

vale gyro
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interact with the wall that it raises up to

finite crag
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How?

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Btw i played it on ps5

vale gyro
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interact with it like any other door

finite crag
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It worked!

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Thx for helping me

vale gyro
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barely anyone plays with the Unity port on PC

finite crag
vale gyro
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I personally run Woof, but the most common port I see people use is GZDoom

finite crag
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Ok

vale gyro
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it's not really a concern to you as you play on PS5

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I was trying to make (now what's clear to me a horrible) joke

finite crag
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Tbh i'm not concerned

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I'm enjoyed to play that game

chrome yarrow
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Omg why is the Doom 3DO soundtrack so good

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Like, better than the original

vale gyro
lunar rune
finite crag
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hi

finite crag
chrome yarrow
azure nimbus
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you shouldn't do that

haughty heron
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Hello

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does anyone know how the console commands

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I want to kill all enemies with tntem command

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Help please

azure nimbus
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not every command is universal. The only thing you have for sure is menu cheats on unity, and the classic ID.... cheats on other ports

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if you just want the enemies gone, you might be better off launching with the -nomonsters param

long flame
# plush tundra Anyone know how the details for my house. Wad were made? Like how do I make seco...

Some stuff in earlier houses are just made out of lines and textures or doom objects but a lot of it uses 3D objects thanks to it being for GZ and not vanilla
The separate floors are done through line portals which makes separate lines act like they’re connected and then has I think fifteen copies of the house with all the variants which is how the inside stairs and some other bits work
The appearance of multiple floors at one outside is done through some shenanigans with 3D floors slopes at such an angle they are almost flush with the wall
The black and white milkshake room as well as one but at the airport utilise 3D floors