#classic-doom

1 messages · Page 48 of 1

vale gyro
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I didn’t even think of Barons w/o plasma or RL

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yeah, I hate them more than chaingunners in that scenario

sick mist
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Just a friendly reminder @haughty mortar
Even tho the game is over 20 years old, we do not condone any talk about piracy here.
That includes phrases like "just get them somewhere"

finite crag
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I remember how annoying it was to kill the baron

haughty mortar
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anyways my bad

sick mist
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Just keep it in mind for the future, as this is the official doom discord server

finite crag
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Fun fact only 1% of people who played doom eternal have beaten horde mode

haughty mortar
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anyways what is the hardest level for y'all

upper crypt
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In what WAD

haughty mortar
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doom 1, 2 final doom, whatever

vale gyro
upper crypt
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Definitely a Plutonia map

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Or E4M1

vale gyro
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mind you I’m just getting around to Final Doom

haughty mortar
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in china we don't have doom

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we have Hope

finite crag
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Hardest level I’ve played was final level of shores of hell

sick mist
upper crypt
finite crag
haughty mortar
finite crag
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I just sat there and tried to kill him for a solid hour

vale gyro
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I’ve only gotten to like M11 of TNT but can anyone else agree the OST for it is genuinely good?

upper crypt
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Speed

upper crypt
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Wait

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That’s Hunted

sick mist
upper crypt
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I was thinking of Map 12

finite crag
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Watching doom 1993 speed runs is insane they don’t even kill 99% of the enemies and clip through half the level

vale gyro
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no what, thinking about it, I think thats why I got my ass kicked so hard when I first played E4. I was playing with keyboard only (I was using WASD and arrows only for turning mind you but still)

haughty mortar
upper crypt
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I wish the Unity port had more WADs, it gets boring after playing the same wads over and over

sick mist
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Im administrating his discord community KEKWRomero

haughty mortar
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freelook and jump W or L

finite crag
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Is it just me or should they add doom slayer to super smash bros

vale gyro
haughty mortar
finite crag
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Oh ye

haughty mortar
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i need an obby WAD

finite crag
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Bet u can’t guess how many hours I have on doom 1993

vale gyro
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I’m the type of person to use GZDoom only when absolutely necessary

upper crypt
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Is it simple to get custom WADs, I’ve never downloaded one before so idk what to expect or what to do

haughty mortar
upper crypt
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Or how to change between them

vale gyro
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or community IWADs like Freedoom

upper crypt
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PWADs

finite crag
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I have absolutely no idea what a WAD is

opaque kettle
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Hi anyone for help the trophie 200 kill ps5 on eternal ? Thx

upper crypt
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Actually I’m not sure a what a PWAD is

vale gyro
finite crag
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Ima just say it I only got 7 hours on doom 1993

upper crypt
vale gyro
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basically

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use the -file [filename] paramater

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and -complevel [complevel] when needed

upper crypt
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You’ve already lost me

vale gyro
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in your terminal?

vague anvil
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people played doom in doom 3 bfg and the sound is very bad

upper crypt
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Not sure what that is

vale gyro
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ok, you could use a Doom Launcher

upper crypt
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I’m a simple man I see Doom I play

vale gyro
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like ZDL, or Doom Launcher (directly to the point lol)

finite crag
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Could I get in trouble for talking about possibly making my own mod for doom

vale gyro
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game thrives off of it’s modding and speedrunning scenes

upper crypt
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I managed to download Voxel Doom, I have GZ Doom I’m pretty sure as well

finite crag
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If I made a doom mod I would give him his cannon strength so basically he can rip u in half with his toe

upper crypt
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I also have Zandronum but don’t know how to play multiplayer

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Yes I have Windows 10/11

vale gyro
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open up explorer and go to your download directory of GZDoom

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make sure voxel doom is inside that folder as well

upper crypt
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I’m gonna need a visual

vale gyro
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in the directory bar on the top, type in cmd and hit Enter/Return

vale gyro
haughty mortar
vale gyro
haughty mortar
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yes.

vale gyro
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in that case use a Doom Builder

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UDB is probably your best bet

haughty mortar
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do we talk about Wolfenstein in this server?

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i mean it's literally in the same universe as classic doom

vale gyro
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you'd click on that and type in gzdoom -file [whatever voxel doom's file name is]

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and then hit Enter/Return

haughty mortar
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how do I make a Wolfenstein 3D map?

vale gyro
haughty mortar
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there is no populated wolfenstein servers

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and wolf3d is (kinda) a doom game

vale gyro
vast reef
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do you guys feel like classic doom is based more off mechanical skill or mental skill

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i feel it's considerably more of the latter bar speedruns

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decisions and strategies impact your performance significantly more than how well you can shoot and dodge (again, bar speedruns)

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speedruns are very variable, i feel like iwads are essentially pure mechskill at this point bc new routes aren't as common anymore

azure nimbus
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Doom doesn't require all that much in terms of precise aiming and the basic movement is very approachable. Certainly for speedruns, you have to do crazy movement, but the basic left right forwards and back isn't too bad

haughty mortar
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anybody know how I can insert an existing HUD or weapon texture wad into my own UDB builder mod?

cosmic pagoda
versed oriole
versed oriole
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Some maps you have to focus more on than others, especially if the map has a lot of doors MarauderAyayaya

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But for others? You can just keep waltzing and slaying demons with your BFG as you search for a way out 🥰

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Some are more combat, and others are more puzzle :)

vale gyro
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ok, I'm finally doing it

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E4 on UV

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wish me luck, because I already know the first map is gonna chew me up with it's lack of health

midnight rampart
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Doom 2 is good but doom 1 is better

jade eagle
raven pollen
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Went from playing mods like Brutal doom and Brutal Wolfenstein, to playing the original doom with the chocolate doom source port. It hit me like a freight train lol. Gonna try a plutonium run with chocolate doom, to suffer like they did back in the day.

void hemlock
vale gyro
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I'm on E4M4 currently, though

void hemlock
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ah alright

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but ye E4M6 imo is still the WORST in terms of difficulty though

vale gyro
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I faintly remember M6

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is it that castle map?

void hemlock
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yes

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the 4 corridors with the central teleporter

vale gyro
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oh god

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I remember being stuck on that map (with ultimate levels of save scumming mind you) for like 2 hours

void hemlock
void hemlock
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but don't worry though

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I still can't even beat refueling base in Doom 2 on UV on Deck

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Because I was pistol starting it

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I actually want to beat the game properly

glad hazel
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Now beat it 100% with fast monsters enabled

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Im talking bout e4m6

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Or e4m3doomguy_grin

coarse cradle
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Yooo i just beat the knee deep in the dead on uv 🥶🥶💯💯

fickle adder
glad hazel
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E1 is a breeze walk

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Even with fast monsters

finite crag
novel estuary
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no

finite crag
versed oriole
vale gyro
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just got to E4M6, and I'm already suffering

versed oriole
humble blaze
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First time playing, crispy, woof, or nugget?

vale gyro
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Woof is good if you like the features of Crispy but want to play more advanced maps

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Nugget is just Woof but with more features from Crispy

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I personally use Crispy and Woof and have never really tried Nugget

versed oriole
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These sourceports sound funny 🤭

humble blaze
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Someone told me that Woof has qol improvements over Crispy, even if I'm just playing the Main Episodes.

versed oriole
vale gyro
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I say Woof is overall a good all-rounder

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you can try Nugget if you like Woof as Nugget is based on Woof

versed oriole
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I’m gonna install other source ports later :)

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They all run WADs, right? 😃

vale gyro
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every port requires the IWADs

versed oriole
humble blaze
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Someone said Woof has improved lighting and bug fixes over Crispy.

vale gyro
humble blaze
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Well shoot

vale gyro
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to be fair I have my Woof config setup near the same to my Crispy one

versed oriole
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So I will put my other sourceports with the GZDoom folder :D

vale gyro
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Woof is a good option, though

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also just got done with E4M6 after a tad bit of savescumming

versed oriole
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I’m gonna try Woof :)

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I hope I can use my custom soundfonts on it :3

vale gyro
versed oriole
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Good :)

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Is Woof more Vanilla or Chocolate? 😃

vale gyro
versed oriole
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Thank you! 🤗💛

upper crypt
versed oriole
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But in terms of looking left and right, it’s as smooth as GZDoom

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The options UI is nice too :)

vale gyro
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but it's the same exact way Strife and Hexan does it

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so it's wonky at best

versed oriole
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Does it mean it turns into a flat cardboard when I look up? :)

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Like Duke Nukem?

vale gyro
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oop

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wrong reply

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anyways, done with E4

versed oriole
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What do you think? :D

vale gyro
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I hated it the first time

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I hate it even more the second

versed oriole
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😊🫶

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Now you know what happened between Doom 1 and Doom 2 :)

vale gyro
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it's not my first go around with E4

versed oriole
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💛

vale gyro
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but it's 100% my last

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I like E1-3

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I hate E4 with a passion

upper crypt
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Sucks that there was no super shotgun for Thy Flesh Consumed

versed oriole
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Btw I enabled Free Look in Woof, and you’re right :D

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It becomes a flat cardboard when you look up and down

vale gyro
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the amount of pinkies in E4 is absurd

versed oriole
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But at least now I can make Doomguy headbang like I did with GZDoom :)

vale gyro
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Crispy does also have the same freelook issues

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because both Woof and Crispy use a software renderer unlike GZDoom

versed oriole
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Is the flat cardboard the vanilla part? 🤔

vale gyro
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Crispy because it's based on Chocolate

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Woof..well I think thats because the guy who programmed it decided to use the software renderer

versed oriole
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:)

vale gyro
versed oriole
vale gyro
versed oriole
vale gyro
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(at least in DOSBOX) I can easily run it at it's max 35 FPS

versed oriole
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Thank you 🤗💛

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I’ve played a little Wolfenstein 3D and I do remember that using my mouse makes me move faster 😂

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So it’s probably the same movement speed in Vanilla Doom

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Like not smooth, but fast enough

vale gyro
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they do use different engines

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so the movement speed is most likely not the same

versed oriole
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I should try that 😃

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I have a DOS version of Doom so I’m gonna try that

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It’s actually nice how Doom is one of the few games that allows archiving of the older versions of their games so that the newer generations can play it :)

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If it wasn’t for WADs, I would’ve never got to experience Classic Doom

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In fact, I knew about WADs cuz I used to watch a Twitch streamer, who also happened to be involved in Brutal Doom. He told me about WADs 🤭🤭🤭🤭

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And that’s how I managed to play Classic Doom :)

fringe nest
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Hello

haughty mortar
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someone gimme an obby wad

merry timber
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platforming and puzzle

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I hate map18 tho

worthy comet
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I want a PC just for Doom wads lol

celest coyote
worthy comet
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Oh

cyan spire
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TNT Vs Plutonia. Discuss!

hexed escarp
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Plutonia

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No discussion required

deft dragon
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tnt is way better

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i just personally just like the level design a ton more

cursive cipher
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what happens if I swap the wad in the unity port for the regular wad?

lone salmon
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Does anyone know why I might not be getting solid sixty frapes per second with mods like MyHouse.wad? My laptop has an 840m, i7-4710HQCPU @25.0 GHz and 8 gb ram. Is it the hardware or could there be a software problem?

vale gyro
lone salmon
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It is? Damn

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Is there any way to change that? Is Zandronum less resource heavy?

vale gyro
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not sure, never really use ZDoom based ports

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I'd say fiddle with the settings a bit

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maybe check your FPS cap?

lone salmon
vale gyro
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ah

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maybe change the renderer and see if it fixes/improves it?

lone salmon
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Ok

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Thanks

hexed escarp
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Where does the black/gray brick texture come from that is used heavily in the last episode of scythe 2 among other things

modest galleon
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So ID Found a waY to link Doom 3 to the story Line officialy aswell has Doom 2016. Thats fantastic. Still resting m'y mind for a few month on preparatîon of lvl 29 nightmare of Doom 2 cant Wait for More untold lore. And Doom 3

cursive cipher
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died like 40 minutes or something into a level after I ran out of ammo and had to try punching out a Baron 👍

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I had Berserk but I'm not great with the movement and also am pretty sure something sniped me from behind

remote cedar
vale gyro
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I recently died 10 minutes into a TNT map when I fell into a pit thinking I had to go there to progress lol

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only reason it was 10 minutes was because I didn't know where to go at all

coarse cradle
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holy shit chaingunners are insanely powerful

remote cedar
cyan spire
finite crag
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The brutally unfair traps are at least engaging. TNT is the gameplay equivalent of watching paint dry.

remote cedar
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Still though I'd rather fight 150 tough demons than 300 hitscanners

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And TNT loves its hitscanners

cyan spire
# remote cedar I don't really remember unfair traps from Final Doom, only that you're forced to...

Literally the first map of Plutonia has several of those, like that corridor trap where a monster closet containing 2 chaingunners opens up behind you. Unless you know it's coming, it's virtually impossible to not take massive damage. Stuff like that is par for the course throughout Plutonia. The level design itself is generally better Vs TNT, though. It's mostly the unfair encounter design that I don't really care for all that much. Tbh both Plutonia and TNT have some issues with encounter design; Plutonia has too many revenants and TNT too many chaingunners.

remote cedar
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Yeah, except Revenants are much more fun to fight than Chaingunners

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You are however right

coarse cradle
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Whats a better way to deal with chaingunners? Im on doom 2 rn and damn uv murdered me with the chaingunners

remote cedar
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Fight fire with fire: use your chaingun

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Or if you're feeling rich and fancy you could use a rocket to kill several chaingunners at once

cyan spire
# remote cedar Yeah, except Revenants are much more fun to fight than Chaingunners

Chaingunners are actually one of my fav enemies. I merely dislike the way TNT uses them. A great example is that map called 'Metal' where you have this huge open room with a bunch of chaingunners in it. They're so far away that the autoaim (required unless you're using a source port with freeaim) doesn't even work on them half the time, which makes that room brutally unfair. The only way I was able to beat it was by cheesing may way through it by luring most of the enemies on the lowest floor into a corridor where I gunned them all down, and then rocked sniped the chaingunners afterward.

remote cedar
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Assuming you're taking cover: get our, shoot a rocket, get back to cover

remote cedar
finite crag
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As I replay Plutonia I come to really appreciate its level design. I think it has a better handle on the strengths and weaknesses of its enemies than Doom II does.

remote cedar
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Needless to say I was pretty mad about that

remote cedar
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and that would've been more time to understand how the different enemies in the game should be used

cyan spire
# remote cedar Final Doom in general does like wide rooms. What you describe is how I found out...

Rocket launcher becomes borderline overpowered if you have free mouseaim enabled because it lets you snipe away many of the turret enemies (chaingunners, revenants, etc) whereas normally you'd have to either get close or at least defeat the other enemies first. Though tbh the rocket launcher is a great anti-chaingunner weapon even in vanilla. Chaingunners are unironically the most dangerous enemy in the game save for the arch-vile because of their ability to attack infinitely once the attack animation starts. The spider creatures can do this also but unlike the chaingunner they can only fit in certain spaces.

remote cedar
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Arachnotrons are also less dangerous because their projectiles aren't hitscan

cyan spire
cursive cipher
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finally beat sigil 2

finite crag
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how do I turn a 7Z-Data into a pk3 data or wad?

finite crag
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So, GZDoom, does it work with getting games via gamepass on pc?

cyan spire
finite crag
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ok cool, good

finite crag
vale gyro
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One Humanity HMP 100% is throwing me on the ground hard lol

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should I just open the map up in an editor to see where the secrets are and plan my route or should I keep doing it without any other help besides the automap?

cursive cipher
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I'm assuming you're playing with saves and loads already?

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if you just can't find the secrets and are ready to throw in the towel you're free to do whatever you like really. Look it up, use cheats, look in an editor.
I'd recommend whichever method seems the most fun!

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is there any source port with as nice a UI as the unity one?

vale gyro
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actually going in without saves for once

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been taking a break and doing some work on some projects instead until I calm my mind a bit

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also how would you describe "nice UI" in that case?

cursive cipher
# vale gyro nah

well then
you could try doing a practice run with saves to find the secrets, then go for a single-segment run once you've located them all

cursive cipher
vale gyro
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I guess maybe Doomsday

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I've never used it but it seems like it'd fid your criteria

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no what, I'ma try Doomsday just to try it

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nevermind, hoping there was a portable version that didn't require building it from source

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I don't really like sourceports that require an installer

cursive cipher
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maybe I will? how do you like that?
(has like 2 weeks experience in C)

void hemlock
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that's unless you take it the cheater way and nab the source code from GZDoom or something

cursive cipher
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in the addons menu
after a lot of relaunching the game and reopening the menu it decided to work

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bt what now?

vast reef
hexed escarp
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hey guys, I have for the most part played all of my doom with saves, but I want to get better at the game to be able to play harder wads. what set and on which difficulty is a good introduction to playing saveless?

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i was going to do doom 2 but by map09 i started to get really annoyed by the map design

vale gyro
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I'd say just lower the difficulty over time after like 10 deaths on a map

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then after a couple maps with less than 5 deaths to raise the difficulty some if you wanna pistol start

hexed escarp
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i don't mind things being a bit grindy

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my problem with doom 2 was just that the level design was very irritating in places

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what is a good map set to practice on

vale gyro
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I didn't even see the mapset request in your question my bad

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in that case, can't really give more suggestions due to my own lack of experience

hexed escarp
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lmaooo

cursive cipher
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Play No Chance on Nightmare

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it willbe good trust

celest coyote
hexed escarp
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i think i only saved once during map07 bc even tho its super short i was struggling with it for some reason and getting annoyed and i also saved in map19 because its longer than others and maybe a couple others im not remembering

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but then when i got to map21, i struggled very very hard to do it saveless

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i did get it in the end but it took a while and i havent tried map22 yet

celest coyote
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I still haven’t beaten fire and ice on uv.. 😄

hexed escarp
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maybe i should try the last episode of scythe on hmp without saves

celest coyote
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But last time I tried that was years ago..could give it another try glaresip

celest coyote
hexed escarp
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i tried playing plutonia without saves on uv and i got thru the first 3 maps but i struggled with map04

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but i also ddidnt try for THAT long, so i could probably do it eventually

celest coyote
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Plutonia has a rough first few levels, but I’m sure you could figure it out now

hexed escarp
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ive played all of plutonia in coop and the first 21 maps in singleplayer on uv with saves so im decently familiar with it

celest coyote
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Anything but tnt..

azure nimbus
# hexed escarp hey guys, I have for the most part played all of my doom with saves, but I want ...

If you want to play with fewer saves, it really is going to take playing with saves first. I've done a decent amount of hard stuff and never played a map without saves before a saveless attempt. What this really means is you practice with saves and then do an attempt. Crumpets (small mapset from ribbiks(easier than his usual stuff with short punchy levels focused on ammo management) or anything from skillsaw might be a good place to start. As these wads are challenging but directed towards a broader audience than a cult classic like nosp2

hexed escarp
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I mostly just want to be able to play more difficult sets without using an obscene amount of saves, and I figured playing easier things without saves would help with that, but maybe I'm mistaken

tardy kernel
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Guys right now I'm playing doom eternal and got doom 1 2 and 3 should I try and finish doom 1 and 2?

weak hollow
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guys, anyone can tell me if doom didnt had mouse support until they add?

vale gyro
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The whole thing about doom being keyboard only is a myth

weak hollow
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weird, i played a version without mouse

vale gyro
weak hollow
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but was in the 90s so

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now the game even with ray tracing is possible

vale gyro
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But yeah

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If you ran the original setup program or even use Chocolate Doom’s setup program (it can edit the vanilla game’s config) you can see there are options for the mouse as input

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The original manual also mentions the mouse

weak hollow
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thats what im talking about, "no mouse support" = no mouse enabled in config

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so it starts without mouse enabled?

vale gyro
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Yeah

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If you blaze through the original setup it does actually default to keyboard only

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With the arrow keys

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Although you can select keyboard and mouse and change it over to WASD

weak hollow
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cool to know

azure nimbus
hexed escarp
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And I thought that playing an easier set with no saves would help with that

azure nimbus
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one per fight?

hexed escarp
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Smthn like that

azure nimbus
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reasonable

hexed escarp
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I just generally want to get more consistent at the game

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My end goal is sunlust uv-max pistol start with no mid fight saves. Idk how ambitious that is tho

azure nimbus
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That's very doable

hexed escarp
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i've done Eviternity 1 uv pistol start (not always fully maxing) with minimal mid fight saves (i think i might have done them sometimes)

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the problem with that set tho is that with many of the maps its hard to divide them into distinct fights

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since they are more exploratory

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so I had a hard time knowing when to save in various parts

azure nimbus
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SL is a mix between arenas and more open stuff

hexed escarp
celest coyote
hexed escarp
celest coyote
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Not sure. Everyone has somewhat of a subjective take on difficulty. I never play saveless, but I always UV pistol-start anything I play.

I still think Fire and Ice (Scythe 1 - Map 30) is hard as balls, while God Machine (Sunlust Map 30) I beat first try.

If some level is generally harder than what I’m used to, my mind tends to think it is poorly optimized…but that’s just me.

Magnolia on UV was fun, not hard.
But the last TWO levels of the 1x1 project are beyond stupid when it comes to difficulty, at least when I ran them

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Map 20-21 of 1x1…I’ll never touch those again

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It gets to a point where it isn’t even fun to play anymore, for me

cursive cipher
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Doom has to be the only game where a chaingun can be a "sniping" weapon

vale gyro
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had to save per secret and use the wiki to give me clues on the secret locations but I got the HMP 100% on One Humanity

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gonna try a single-segment on it later once I got the guts to do it

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but I can tell as long as I get past the sewer area without dying I should be fine

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it isn't even my first single segment run on the map because I somehow did it first try on my inital blind playthrough

hexed escarp
vale gyro
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got the run first try somehow

cursive cipher
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like their "short range" thing gets massively overstated. You don't see hunters getting right up in a deer's face for a shot

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it may be the only game with a sniping shotgun, but sniping shotguns aren't as foreign a concept as games would have you believe 😆

merry timber
vale gyro
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you'll get used to them

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just cower behind a wall and pepper them with the SSG most of the time

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Tangerine Nightmare got me used to them real quick

vale gyro
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Somehow got a 7:55 even

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Good time for me, proud of it for a first attempt

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Although like I’ve said it’s on HMP, so technically not a valid run if I’m correct

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At least they don’t respawn other archies and boss enemies

hexed escarp
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imagine hunted if archies could respawn each other

vale gyro
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Oh god no

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They’d just infinitely revive each other

hexed escarp
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yeah

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you would have to guard the corpses of the ones you have killed already

vale gyro
vale gyro
mellow matrix
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Play NoSp3 instead. Best selection of songs in a wad ever

hexed escarp
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im returning to my scythe 2 playthrough after a long break

#

im on map22, and i HATE the evil marines. it just feels like there is no consistent strategy to fighting them. just pray to rngesus

celest coyote
#

NoSp? More like No thanks HappyGuy

azure nimbus
hexed escarp
#

the problem is even if you know where they will be

#

that is only where they will be for the next 0.0000001 seconds

azure nimbus
#

0.03 s

mellow matrix
#

The map22 evil marines are what prevent me from beating Scythe 2. I've never gotten to map23.

viscid dawn
#

Wanting to take a break from 2016, and my Doom skills are very rusty. Should I go through Doom 1 again, including E4 this time? Jump straight into Doom 2, since I've never really played it much? Or say screw it and just do a weekend of classic Doom binge of both 1 and 2?

vale gyro
#

Otherwise I say just play whatever you find more interesting really

deft shuttle
#

anyone here play classic doom vr ?

vale gyro
#

best bet is in the #doom-3 channel man

#

don't even own Doom 3 man

#

..I need Doom 3 for that sir

#

I and this server's rules is against piracy

#

and I don't own it at all

blissful lava
#

its illegal

vast reef
#

indie is iffy

remote cedar
# vast reef imo aaa piracy is ok

for me it really depends.
If I bought the game on console I technically already own it so by pirating it for PC I'm not stealing it.
Otherwise I try to buy my games as much as I can, be it a AAA or indie title.

#

I did start playing Doom by having doom2.wad downloaded by complete mistake when I was really into Mega Man 8-bit Deathmatch. That mistake is now corrected since I own all Doom games legally now... and I stopped playing Mega Man 8-bit Deathmatch

remote cedar
void hemlock
remote cedar
#

WEED (1993)

upper crypt
#

DEEM

void hemlock
remote cedar
#

SHIT!

#

Also that was a good reference lmao I didn't even think about that

wide sinew
#

Fun fact: if you add up all the official and semi-official Classic Doom levels (The Ultimate Doom, Doom II, Sigil, Sigil 2, No Rest for the Living, The Master Levels, Sewers, Betray, Tech Gone Bad, Phobos Mission Control, One Humanity, and Final Doom), you get a total of 185 maps (all of which I've played through).

hollow wolf
#

Hi, I'm the creator of the DN3DooM mod, just to let you know I've recently posted an update.
New version v.1.08 is out. Enjoy!
https://www.moddb.com/mods/dn3doom

ModDB

This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

forest dock
#

okay mfs how do I get better at DOOM1/2?? I play on console and the controls are so wonky

coarse cradle
# forest dock okay mfs how do I get better at DOOM1/2?? I play on console and the controls are...

Really wonky? Damn. It feels great on console even on the switch for me. A console honestly fits for boomer shooters like DOOM imo. If you want to get better, theres not much to it. Just make sure to strafe around to avoid dmg. The ai is fairly simple. Make sure to get rid of hitscanners first since they have more accuracy than imps. You'll also have to manage ammo and switch around weapons for the perfect scenario. Really, its about abusing cover and strafing, managing weapons and priotizing enemies.

forest dock
#

and with wonky I mean I need to go through my entire arsenal just to get to one weapon

coarse cradle
#

Then youre doing pretty well already. I'd say run more

coarse cradle
#

If theres hordes, chaingun is your best friend

forest dock
#

mhm I getcha I getcha

coarse cradle
#

Honestly for me i only use the rockets when i know where an ambush is going to spawn and i can maintain some range to spam rockets

forest dock
#

the trophies are pretty tame on ps4 but theres one pretty hard one

#

beat the entire game in less than 2 hours

coarse cradle
forest dock
coarse cradle
#

For that i guess you just play on itytd and have auto run on to speed through maps. Also have a good guide that you remember fairly i suppose

forest dock
#

yeah

#

I should play through the game atleast once, right??

coarse cradle
#

More than once if you cant remember the locations

forest dock
#

True

#

I think the gameplays fun

#

but the maps are not enjoyable at all

#

and the fact that you cant look up or down is very annoying

coarse cradle
coarse cradle
forest dock
#

I mean I was on track

coarse cradle
forest dock
#

I was in the middle of The Shores of Hell or what its called, and I was on 50 minutes

forest dock
coarse cradle
forest dock
coarse cradle
#

I dont play on console tho, i'd much rather use gzdoom

forest dock
#

Went well until I didn't understand the shooting up/down mechanics of the game

glossy lagoon
#

Is it just me, or is Plutonia's artwork ugly?

cosmic pagoda
#

textures?

glossy lagoon
#

I've only played the first few levels so far, but the new artwork just seems kind of offputting to me.

cosmic pagoda
#

It gets better

celest coyote
trim grail
#

is there any other instance of a enemy being stuck in a wall like in Underhalls?

boreal laurel
#

I love doom 64 but it does it does not have underhalls

trim grail
#

i prefer map11

#

feels like its got a good mix of stuff

humble hollow
#

Is it normal for installing brutal doom v21 and so far the there’s no crosshair the mouse cursor is different I can look up and down and that’s the only difference

#

Sorry if this doesn’t relate to this channel

#

Wait nvm I’m gonna try and drag it into gz doom again because the only iwads are ultimate doom and unity edition doom

#

I tried dragging it in but that’s still the only wads

hexed escarp
celest coyote
# hexed escarp i love the plutonia aesthetic

It is good. Never really deserved the following it got to warrant a million sequels tho. A good chunk of the community conflate difficulty with plutonia, when you can have difficult levels without it being a direct plutonia reference.

hexed escarp
#

well, lemme rephrase that

#

i love the plutonia episode 1 aesthetic. the aesthetic of the later levels is kinda all over the place

smoky dawn
#

anyone know what program / daw i can use to start creating custom doom midis

hexed escarp
smoky dawn
hexed escarp
#

Basically, what you want to do, is create multiple midi out channels, one for each instrument

#

And make sure you set the midi channel setting of each one to a different number

#

This will make no sound by itself, however if you go into your mixer, and on one mixer tab, add the fruity lsd effect plug-in, this plug-in will convert the midi stream from the midi outs into audio that you can actually hear

#

But you have to make sure you set the midi port in fruity lsd to be the same as in the midi out plugins

#

Then to do drums, just set one of your midi outs to channel 10, and that will be drums

#

Then when you export to midi, it will export properly

#

Hope this helps. This is what I do when making midis

#

You could also try sekaiju but personally I found the interface hard to get used to from fl

celest coyote
#

Also not nearly as daunting to use as sekaiju

smoky dawn
forest dock
#

does DOOM 1 and 2 multiplayer still have players

vale gyro
#

Mainly Doom 2, though

#

Don’t think I ever saw a Doom 1 server up

remote cedar
#

I'd recommend using Doomseeker to look up online Doom servers

forest dock
#

ok

vast reef
#

why would you do this

#

brother just use a launcher

finite crag
#

by the way super sonic doom and license to spell doom doesn't have multiplayer, but I've seen scythe 2, alien vendetta, and community chest in multiplayer

hexed escarp
#

my favorite wad to play coop is Eviternity

eager solstice
#

plutonia 2 is a ball buster

cosmic pagoda
#

its got some banger maps tho

#

lurking fear my beloved

#

also best midi

#

so damn good

potent comet
#

anybody know some good doom wads (just levels no custom weapons) to play?

cosmic pagoda
potent comet
cosmic pagoda
#

have you tried going down?

potent comet
#

anything*

cosmic pagoda
#

going down one of my favourite megawads

potent comet
#

might need to revist it

cosmic pagoda
cosmic pagoda
potent comet
#

Any good gameplay mods you recommend?

#

no total conversions pls

cosmic pagoda
#

sadly no, I dont do mods, however im certain someone here can recommend you something

potent comet
#

k thx

vast reef
#

god complex

#

reelism

#

zmovement

#

gzchaos

#

gmota, project malice, merciless extermination

#

colorful hell, champions, hearts of demons mods

potent comet
#

Danke!

brave cave
#

I launched GZ doom and half of the textures are missing, how to fix this bug

cosmic pagoda
#

load the correct iwad

sick mist
foggy beacon
#

hello ┬─┬ノ( º _ ºノ)

stiff merlin
#

Is there a good colonial marines mod? Or just one where you fight aliens

cosmic pagoda
#

tbh that genre of stuff kinda ruins what made the original alien good

#

xenomorphs being this unstoppable force made the movie tense, hence isolation was one of the best games of the franchise

stiff merlin
#

i usually dislike that type of movies or games where the enemy is just basically like

#

overpowered

#

the threat is only to civilians and people who arent the main character

#

sometimes you just are in the mood for stuff like that

#

and doom for me feels like a game that could really run with any theme

hoary vault
vast reef
#

yooo

vale gyro
hoary vault
vale gyro
#

Though may I ask how hard it was getting external applications to run in code? At least with C# and WinForms in my implementation of a Doom frontend it took me an unnecessary amount of debugging.

hoary vault
vale gyro
#

Man I wish it would’ve been that simple for me lol

#

But yeah, ill probably try out your loader when I get home, never seen one that actually looks nice

hoary vault
#

Let me know what you think 🙂

abstract gust
vale gyro
cosmic pagoda
#

but a 41Mb binary for a simple launcher?

vale gyro
# cosmic pagoda but a 41Mb binary for a simple launcher?

if you think that's bad, mines is even worse at 131 due to how bloated single file compiling can get on .NET 6 (note that it is self contained and does not require the installation of .NET on the user's end, probably the reason for the larger file size)

cosmic pagoda
#

damn

vale gyro
#

just a minor thing that probably won't really affect many people, though

hoary vault
#

There is a way to compress the Windows version to under 20mb but windows defender considers it a virus so

vale gyro
#

to be fair it' also doesn't flag any of my applications I make as viruses every 30 seconds (I'm looking at you, Norton..)

hoary vault
#

You should absolutely uninstall norton, it's borderline malware

vale gyro
mortal carbon
#

owo

#

owoowo

#

hi

tired temple
#

Microsoft's AV has been pretty solid since 10. There's also more behind the scene features in 10/11 making your PC secure.

#

11's requirement of the TPM, trusted platform module, hardware has thrown another hurdle in the way of malware developers.

#

Speaking of 11, how compatible is GZDoom? I'm considering moving to 11 and compatibility issues are the hindrance.

hoary vault
cursive cipher
#

Guys which half of Final Doom should I play first

cursive cipher
#

TNT it is

cosmic pagoda
#

note that TNT is boring

vale gyro
#

Not done with it just to note

cosmic pagoda
#

there are a few good maps

#

but most of it is way too large maps very sparsely populated with low tier enemies

cosmic pagoda
#

also it suffers from being on the same release as plutonia, the contrast with the best iwad ever made makes it seem even worse

cosmic pagoda
#

yea

#

however that midi pack solves that issue

#

some absolute bangers in there

cursive cipher
#

I finished the first, like, episode, ig

#

They really like chaingunners here huh

cursive cipher
#

It was some Doom levels ig
How long is it as a whole? I imagine that's like a third?

cursive cipher
#

This level is hard!

low schooner
remote cedar
finite crag
#

i spent 30 minutes walking around a level of this game trying to find the blue door

#

for. 30. minutes. I was going in circles

#

i forget lol
something from knee deep in the dead

worldly furnace
#

oh no long levels my weakness

#

i typically like short ones because i get very lost in long levels

#

i like the pit i don't know if it's a long level not sure

cosmic pagoda
analog ridge
#

MAP14 in Doom II should've had a secret

#

That hidden niche with the Spectre and rocket ammo should've been a secret

spare kestrel
#

ok

#

oh yay i can talk now

proper sand
#

I’m on E2M5 I think

#

Currently trying to beat both original Doom games

#

I got as far as Downtown on Doom 2 before my gamepass ran out, I’ll buy it later

cursive cipher
#

stuck in PRISON

cosmic pagoda
#

just realized I still havent converted some of the demos in 4 months lmao so I'm about to
"F:\OneDrive\_DOOM\dsda\dsda-doom.exe" -iwad "F:/OneDrive/_DOOM/dsda/DOOM.WAD" -hud "F:\OneDrive\_DOOM\dsda\HUD.lmp" -geom 1920x1440w -timedemo "F:/OneDrive/_DOOM/demos/E3M3-NM100S-2m41s" -viddump "F:/OneDrive/_VIDEO/DOOM/E3M3-NM100S-2m41s.mkv"

#

got it on my 151th try lol

#

doing its thing

#

the pinky facing you, the ones further off right and the enemies in that area are majority of NM deaths lol

cursive cipher
#

But I could be less descriptive if you like

cosmic pagoda
#

theres switches in the corners

cursive cipher
#

Oh

#

I'll check there next time then

cosmic pagoda
#

yeah you gotta open em one by one, each one opening next cage

cosmic pagoda
#

the next is even worse on nighmare

finite crag
#

Hey, any good megawads with a level design philosophy similar to plutonia 1 and 2 ?

celest coyote
#

Cydonia HappyGuy

#

Combat Shock 1, until it stops pretending to be a Plutonia mapset

low schooner
#

I never played the tnt and Plutonia

#

But I can try

stiff merlin
#

where can i get tnt wad? cant find it on steam

hexed escarp
stiff merlin
#

doom eternal wads

hexed escarp
#

ah

#

well one thing i will warn you of is that the doom eternal wads are a bit different from the normal ones

#

so it could break various mods and maps

stiff merlin
#

oh, i see

hexed escarp
#

if you buy doom 2 on steam, you will get the proper doom 2 wad, and then you can download tnt and plutonia as addons andd then fish them out of the steam folder

#

or if you buy doom 2 on gog, you get the doom 2 and tnt and plutonia wads much more straightforwardly

#

those are the two non-piracy ways to get doom 2 and final doom these days

stiff merlin
#

okay, i see, thanks

vale gyro
hexed escarp
#

oh

#

that may be true

#

so yeah buy doom 2 on steam or gog and you will get final doom

cursive cipher
#

you also just get the proper wads from the steam version which you can use on the source port of your choice

tawdry tinsel
#

doom 1 is eye cancer

stiff merlin
#

how does one kill the living ends cyberdemon at the end?

#

actually, nvm

stiff merlin
#

im sure there are wads that make it look very good

tawdry tinsel
#

and the flashing

stiff merlin
#

i dont reckon movement is the same thing as visuals

#

you can always change settings in your sourceport of choice

#

and dooms movement is the sweetest i have ever used personally

vale gyro
#

I genuiely like how Doomguy moves

stiff merlin
#

its unusual for a game to have nice fast movement, very nice and low to the ground, and not making it slippery

vale gyro
#

until vertical platforming needs to happen (The Chasm, for example)

stiff merlin
#

chasm isnt bad

#

i liked chasm alot

vale gyro
#

I found it quite annoying in my opinion

stiff merlin
#

just gotta slowdown and use the toggle walk once in the game

stiff merlin
stiff merlin
#

not even close, though i cant tell which levels i like the most

vale gyro
#

there's these pillars that I'm talking about

#

not the tightrope, which I was fine with

stiff merlin
#

pillars? i dont remember exactly which ones

#

some kind of tight jumps?

vale gyro
#

those pillars sucked because you need to run across then stop on them, which is hard when you were literally just running

#

gimme a second, gonna look at them

stiff merlin
#

oh, i dont remember them in the level but i know what type of obstacle you talking about

#

its also in level 15 i think?

#

you gotta make a leap of faith to get to a platform

vale gyro
#

at least I think it's map 24..

stiff merlin
#

wdym?

#

industrial zone has a leap of faith, 24 is chasm

vale gyro
#

oh yeah, found them

stiff merlin
#

i think

vale gyro
#

the red pillars (ref photo deleted)

stiff merlin
#

oh these????

vale gyro
#

just sent it, most likely will delete it sooner or later to clear up that channel a bit from a somewhat unrelated image

stiff merlin
#

i never had a problem with those, those were not a problem, i just ran off of them

#

and they were there only when you messed up i think

vale gyro
#

iirc they were essential to beating that map

#

could be wrong, though

stiff merlin
#

i dont remember

#

but even then, just ran off of them

vale gyro
#

I personally couldn't

#

had to run to one to the other, stopping midway due to the curve

#

that's where I had an issue because well, no freelook player here

#

because I hate GZDoom due to it's kinda funky movement and rendering style

stiff merlin
#

oh you use gz

#

maybe thats why, i used dsda for my playhthroughs

vale gyro
#

I quite literally just said I didn't

stiff merlin
#

oh wait

vale gyro
#

ok, I can see why you got confused, sorry

stiff merlin
#

umm, sorry... its 23:34 where i am i should be in bed probably

#

im thinking how, intriguing of a fight map30 is

#

as a boss fight, its so, intriguing

vale gyro
#

I genuinely had somewhat of a hard time with that map

stiff merlin
#

not gonna say bad or good. but its so interesting as a concept

vale gyro
#

I actually have no clue why I did

#

oh wait, yeah

#

RNG wasn't on my side that day

stiff merlin
vale gyro
#

spawned one too many archviles consistently

stiff merlin
#

double rockets

#

i didnt actually know archviles are possible to be spawned

#

maybe i was just lucky

vale gyro
#

they got a low chance of spawning

#

but I also have a little thing known as "horrible luck"

stiff merlin
#

im not a hardcore gamer so i accept all my deaths, maybe for others its that when they get 5 deaths or 2 they are playing bad

vale gyro
#

I reset the game and the RNG thankfully then helped me a bit

stiff merlin
#

i died alot today doing it, but i am chilling with it

vale gyro
#

I don't even know how the RNG table screwed me over that bad

stiff merlin
#

i changed my mindset to having fun in other ways

stiff merlin
vale gyro
#

There was no way there was that many RNG calls that called for an archvile like 3 times per life

stiff merlin
#

Very weird

vale gyro
#

yeah

stiff merlin
#

Imagine if a speedrunner had that situation

vale gyro
#

I prefer Doom 1's maps to be fair

#

so I'm still slowly adjusting to how Doom 2 maps are structured

stiff merlin
#

Honestly id say, archvile shouldnt spawn on this boss, its already an enemy clusterfuck and there is little cover

vale gyro
#

only played 2 once while I've played all 3 episodes at least 3 times, and UDoom twice

stiff merlin
#

I play doom 2 alot more than 1 lately

vale gyro
#

Doom 1's my go to for a quick breather

stiff merlin
#

I beat doom 1, beat doom 2 on uv, but havent done full doom 1 on uv

vale gyro
#

I've beat the entirety of UDoom on UV just recently

#

only played Doom 2 on HMP

stiff merlin
vale gyro
#

might try both Sigils on UV (god help me on Sigil 2 if I decide to do it)

stiff merlin
#

Its just easy to say, hmm imma play some inferno

#

But doom 2s level design is honestly, intriguing

vale gyro
#

both Sigils were already a pain on HMP

#

I already know Sigil 2 is torture on UV for even some experienced players

#

and I'm 100% not an experienced player

stiff merlin
#

I will play sigil one day

vale gyro
#

but start it on HMP

stiff merlin
#

I first wanna do all the mainline stuff

vale gyro
#

don't do it on UV first try, especially Sigil 2

stiff merlin
#

Imo, never pick uv on your first playthrough

vale gyro
stiff merlin
#

I did beat doom 2 on it, it wasnt too hard but the community literally kind of forces it

stiff merlin
#

I met really cool people about it but some seriously are jackasses

vale gyro
#

most people here would rather you play on a difficulty that's fun rather than grind your face off on a difficulty too hard for you

stiff merlin
#

I disagree

#

Some folk are really adamant about how "doom was supposed to be played on uv!!! It was intended!!! You are not a real gamer if you dont do uv!!!"

vale gyro
#

but seriously

#

if you ever find a mapset too hard, just lower the skill level before you start hating the game

stiff merlin
#

I mean yeah, aftee enough time i did accept it

#

Had this happen to me in half life lately, and while most "gamers" would frown upon it, i did lower from hard to normal

vale gyro
#

I only did Doom 1's first 3 episodes on UV to challenge myself

#

I the later thought it was possible for me to beat E4 on UV and I decided to grind that out

stiff merlin
#

Im gonna say, classic dooms skill curve is not about movement as much as knowing where is the hidden stuff. The moment you know the map, you can usually beat it, atleast in doom 1 and 2

vale gyro
#

I usually play on the easiest or normal difficulty settings when I play games, man

#

sure I suck

stiff merlin
#

Like i couldnt literally, which is horrible

vale gyro
#

but I'm probably having more fun than the gatekeepers of those games

#

but yeah, just play how you want pretty much

#

Want to play on UV? Play on it. Find the game too hard and need to lower the skill level? Just do it and have a fun time.

stiff merlin
#

But the problem is due to those people, my mindset is broken, and it doesnt feel right

vale gyro
#

honestly was the same way

#

you'll get your mindset back together hopefully

#

but yeah man, do whatever you wish to do with the game

#

if it feels right and you are having fun, just keep going with what you're doing

low schooner
#

Tnt Takes place on Jupiter

mellow matrix
#

If it really bothers you that much to play on something other than UV I would suggest using easier difficulties as warm ups. Personally I get a lot of value out of playing something on HMP and then going back to UV to see the differences. It's cool seeing how different enemies/enemy placement affect how fights play out.

leaden forge
celest coyote
finite crag
#

the radiation suit protects from lava 🗿

mortal carbon
jade eagle
jagged hawk
#

What’s the best classic doom game

cursive cipher
#

am i reading this wrong or can the rocket launcher's direct hit damage cary eightfold

vale gyro
cursive cipher
#

I mean Doom 2 assets is just Doom 1 but better

#

so yeah

remote cedar
remote cedar
cursive cipher
#

I meant that, yeah
in regards to the modding statement

remote cedar
#

Oh yeah yeah true

cursive cipher
#

like obviously it's better for modding it has everything from the last game and more lol

remote cedar
#

For modding there's simply no reason not to use Doom II as the base

vale gyro
remote cedar
vale gyro
#

My mind ain’t minding

upper crypt
remote cedar
#

Doom II is better than The Ultimate Doom (Doom 1993 + Thy Flesh Consumed) but Doom 1993 is better than Doom II?

upper crypt
#

No

vale gyro
#

I don’t find E4 bad, I just don’t exactly like playing it, mainly because of E4M1 and E4M6

#

had a bit more fun with Doom 2 than I did with Episode 4

remote cedar
#

But otherwise E4's not bad

#

So I'm not exactly sure how it can bring The Ultimate Doom lower than Doom II with just that episode alone

vale gyro
#

I’ve never had a good relationship with E4 and it’s levels to be fair

#

so it’s mere personal preference (hence, “in my opinion”)

jagged hawk
#

Honestly doom 1 seems kinda boring ish

#

Like you need to explore the entire map in order to actually have fun

hoary vault
#

I'm probably in the minority here but I don't like doom 1 or doom 2's levels

#

Compare the older level designs to quake 1 and it's a night and day difference

worn lion
#

Doom 2's maps are easier to forgive with the context that the entire game was only made in 10 months. John Carmack was already starting on the Quake 1 engine, and John Romero was busy handling other business such as costume ports, distribution companies, playing death match with gamers and collecting Ferraris.

So they hired extra help, like Sandy Peterson (who came in during the final stages of Doom 1) American McGee, and Shawn Green.

Since they were all on such a time crunch, they didn't go for consistency, but for experimental map design, which is why Doom 2 is all over the place with design and difficulty

#

*console ports

#

More or less, almost every Doom 2 map is based around some sort of gimmick. Tricks 'n Traps, the Crusher, Barrels of Fun, Gotcha, etc.

void hemlock
#

That's also what makes it fun imo, as you don't know what to expect (even when I replay it) next unlike Doom 1 where you basically know what you will go up against

#

I'm not in full defense of Doom 2's maps though, but I'm one of the few who do like them

worn lion
#

That's a good point. I personally like the experimental approach to the levels. Even if it's a mixed bag of quality, doom 2 is chalk full of innovative ideas

#

Most players despised the chasm, but speed runners flocked to it

void hemlock
#

When I first played Doom 2 for the first time I had a BLAST

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I did also have a blast when I played Doom 1, but Doom 2 felt VERY special to me in a good way

worn lion
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I'm in the same boat as you, Doom 1 is the better game, but I like doom 2 much more

#

The arch vile and Super shotgun were brilliant additions to the game

void hemlock
#

all of the monsters in Doom 2 (no, not you chaingunner, back off) were great additions and were sentimental towards the series

void hemlock
#

no

hexed escarp
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yes

remote cedar
#

Chaingunners can be used in some nasty setups. It's up to you as a mapmaker not to be a douche and use them carefully

edgy drum
#

Downloab: https://www.doomworld.com/forum/topic/144406

Junk Food 3 is a MBF21-compatible Speedmapping Community Project held in the Pacifist Paradise Discord Server. The basic premise was to make cowboy-themed "Junk Food" slaughter (BFG spammy, high monster count maps) where not a lot of time is spent deliberating about layout/detailing/fight d...

▶ Play video
hallow ginkgo
#

Hi guys I'm newi here bobthinking I don't quite understand how to use this server, help please, does anyone here speak spanish 😢 I'm latina so spanish will be cool🙋🏻‍♀️

west stream
#

i have a question about doom modding, or classic doom modding, recently i bought doom 2 and wanted to play the byoc mod with my buddies, i made an account on the sentinel's playground, set my server up and hosted it, but whenever i went through doomseeker and loaded the server, the game treats the server as if me and my buddies were playing singleplayer, we cant play together and i want to know any way we can fix this and have all of us play together?

cosmic pagoda
vast reef
worn lion
# jagged hawk What’s the best classic doom game

To me it's a tie between ultimate Doom and Plutonia. Plutonia is sadistic but it's all done with intent and reason. God DAMN do the casali brothers know how to make even a single chaingunner or arch vile so dangerous and intimidating

hexed escarp
modest galleon
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So we got no save features or online coop mp for Doom & Doom 2 AT the 30th anniversaire.....

hexed escarp
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yeah we got jack squat from id themselves, but we got sigil 2 and eviternity 2 which is better than anything they could have given us anyways

cosmic pagoda
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oh you mean on the unity port

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wouldnt expect em to tbh

#

todays id is a ship of theseus that is owned by bethesda

modest galleon
#

Yah but lvl 29 on nightmare Côme on on Doom 2 you cant even save or Play online you Gotta couch coop or Play share Play and it lags

cosmic pagoda
#

get a better source port

#

¯_(ツ)_/¯

modest galleon
#

Im on playstation

vale gyro
modest galleon
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Yah Will be a "nightmare" that level

#

Still letting m'y mind processus it until im ready

cosmic pagoda
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I mean doom can run on pretty much anything, can probably get an old laptop for free to take advantage of owning your system and being able to use whatever sourceport you like and load pwads

modest galleon
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Im doing it for the trophy

#

To move on to Doom 3

#

Legit

cosmic pagoda
#

well nightmare is not supposed to be easy

modest galleon
#

True

#

They could have alloweds cheats like in Doom 64 or just made it able to save or online coop would help

#

Instead they bugged the ennemies with a patch...

#

Buffed*

vale gyro
#

only one that works would've been the IDDT cheat

modest galleon
#

I Méan hey AT least we got New skin on Eternal this gives me motivation. Maybe this summer Ill find Strength for lvl 29. We gonna have lots of marine casualities . Doom 1 was hard aswell

#

On psn version of Doom 2 if you activate you cant pop trophies anymore

#

Same with Doom 1

#

Bit at least if we could save on coop....

#

I was expecting an update for 30th anniversary

#

Was making nightmares AT the END of Doom 1 campaign on nightmare ov diying all the Time and seing red. Taking m'y Time for m'y mind to be on perfect condition for lvl 29

finite crag
#

is it just me or do enemies have better aim on nightmare mode

vale gyro
cosmic pagoda
cosmic pagoda
#

that particular feature actually makes arch viles and cyberdemons easier on nightmare

noble fractal
#

the only thing i really hate about doom 2 is the pain elementals

#

its just such a shitty concept for an enemy

hexed escarp
#

same

hoary vault
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Pain elementals are cool but a spawner enemy shouldn't be so tanky, I think they should've had half as much HP

dire yacht
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i just hate they like

#

spawn souls after they die

hexed escarp
#

its just like

#

"hey you know the enemy from the first game that everyone hated because it was a total nuissance? What if we made an enemy that infinitely spawns those, they will love it!"

vast reef
#

we dont have any other summoner enemies

#
  • the pain elemental's the only thing that can restrict your movement well in large areas, most other movement restriction stuff is just "don't go here because ur in the line of sight of a ranged enemy"
hexed escarp
halcyon willow
#

fighting pain elementals with the rocket launcher is the greatest pleasure possible to experience

#

scattering lost souls like snooker balls satisfacdoom

vale gyro
heavy walrus
#

Who here has played Chex Quest?

vast reef
#

me

#

chex quest got me into doom LOL

vale gyro
#

I just did a full play through of CQ3 yesterday

#

It was more enjoyable than I expected to be honest

wicked goblet
#

fun stuff loved the later episodes

heavy walrus
#

Would be sweet if they added it to the console ports as an addon.

wicked goblet
heavy walrus
#

I bet chex would be cool with it

wicked goblet
#

oh yeah I'm sure they wouldn't mind since its a property for a cereal prize from the 90s

halcyon willow
mellow matrix
#

I hate lost souls enough that as long as the face rocket doesn't kill me I consider it worth it

violet sundial
#

I'm playing doom 2 for the first time :D

#

I'm in downtown

violet sundial
#

Very scary

formal valley
#

someone got a spare bfg projectile sprite

vale gyro
#

Doubt anyone just has one laying around

lost trout
#

hey everyone!

#

has anyone here ever played the jumpmaze series?

violet sundial
#

UV

#

I'm on M16 now and I think I can hear multiple archviles

lost trout
#

usually not always

#

i just did a test shot and the archvile did not go into pain

#

this is on HMP. anyhow, dont rely on pain state - archviles are the LEAST likely monster to go into pain state.

#

ahhh i suck at jumpmaze lol

violet sundial
#

tbh I think m16 is the worst level in the entire series

#

I was having fun up until the house of gore or w.e

violet sundial
#

Now that I'm past it it's actually a pretty cool mission

cursive cipher
#

To whoever making TNT who thought it was ok to lock you in a clear room with an Archvile... I just wanna talk

cursive cipher
#

i noticed there were teleporters in the corner of the room that lead to the middle and I was like oh maybe I was supposed to telefrag him

#

but uhhh that does not work

#

not consistently at all, at least

wicked goblet
#

classic doom archvile cannot be the same demon as eternals archvile

#

the pure evil of classic can't be improved on

ember flower
#

why cant i import pics of my modsdoomcry

cursive cipher
cosmic pagoda
#

ah a casali map

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just kill him

#

you should have the plasma by now

wanton flax
#

yo, anyone wanna play death match gzdoom, if so can u make teh game and il join

cursive cipher
#

i did manage to block him a couple times which worked well enough
it just
feels like really asshole design to make you have to do that lol

cosmic pagoda
#

well its casali

wanton flax
#

ples

cosmic pagoda
#

far from being the meanest casali trap

#

youll get far worse onse you hit plutonia

cosmic pagoda
cursive cipher
#

Brute force baby
Just keep playing the level and you'll beat it eventually 😎

lost trout
cursive cipher
#

This feels like a "so you hate waffles?" situation

wicked goblet
cosmic pagoda
#

yea

#

usually thats every 5 maps in a modern megawad

supple sand
#

what r all the idbehold cheats

violet sundial
#

How do players here feel about savescumming

cursive cipher
magic plank
#

I went through the doom eternal with additions

cursive cipher
# violet sundial How do players here feel about savescumming

how do you define it?
if you save after every encounter and reload vigorously if you take any too much damage, it'll probably spoil your fun
if you save after major encounters or checkpoints, that could be fun
saving after every level? fair yeah
not saving at all, beating every stage in one go? that can be fun, if not time consuming

#

only "wrong" way to play is a way that's not fun

violet sundial
#

I'm on m20 now and I'm thinking about either restarting or just finishing up and then replaying in a less cowardly manner lmao

cursive cipher
#

that's how I used to play like, NES games on my 3DS when I was a kid. They were hard and punishing (game overs... yikes!) so I'd just save scum pretty much the whole time lol
i must have gotten some enjoyment out of it considering how much i did it

violet sundial
#

It just feels like I'm cheapening the experience lol

#

Maybe having one save at the start would be less "scummy" bc pistol start sounds a bit hard

cursive cipher
#

the way I've been playing lately is just no saves. Start the game, play the level until I beat it, keep going
if I get through the stage stacked up and with nice weapons, cool, I keep them for the next stage and can use them
but if I die I lose them, pistol start
I think it makes a fun dynamic, I get the cool reward of keeping my weapons but also the experience of pistol starting which I find fun

cursive cipher
lost trout
#

depends on the level for me

violet sundial
#

After all it doesn't say reload, just load

cursive cipher
#

personally I've been finding pistol start pretty fun tho, I like the dynamic of finding the new weapons, and it makes a lot of secrets much more meaningful

cursive cipher
vast reef
#

thats kind of

cursive cipher
#

well obviously that's totally scummy
a true doom player spends all their time on their PC, playing doom 24/7
if that's not you you can get outta here

violet sundial
#

Well I have other things to do lol