#classic-doom
1 messages · Page 41 of 1
also another option
uhhh what? zdl is a mod loader
i use gz and it doesnt work 4 me
i'd, like, suggest you to watch a quick rundown on doom mods
ok thankssss
wait
will zdl resolve my problem? everything works execpt one mod, liquid texture pack, it doesnt work with brutal doom platinum, but on yt i see that it works for others, so the youtubers use zdl?
but it works for other guys, and why it doesnt work for me
there has to be a way im sure
because you need zdl
ok, what is the best zdl version btw ?
the last version?
yeah kinda
just type zdl and download from where the doom wiki links it or smth
ok thanks
yo
how do i put the doom 1 into zdl
im bringing doom.wad to source port but it doesnt work
in v.3.2.2
guys i need a last help
can someone try to run brutal doom platinum with a mod called liquid texture pack ? pls
tell me if it works for you
it doesnt for me, but i seee that on yt it works 4 others
yo?
select as iwad
dont worry i did all
there's a tab on the left where you can define iwads
i just have a problem that is eating my brain
oh ok, mods at the bottom take precedence over the ones at the top
a texture pack mod inst working with bdpe
yea
how can i use ltp with bdpe ?
place ltp below bdpe
can u try and see if it works 4 u ? pls
bdpe has added water splashes
it does work
wait
hence why it isn't working
place ltp lower than BDP
ltp has 3 files, i put all of them in a folder, and the folder under bdp?
old doom makes it sound more boomer
classic doom sounds much better
I feel so fucking stupid
last time I played chex quest episode 3 I was so low on ammo
now I have max bullets and shells
(may or may not have spooned my way through the whole episode)
Because "Old Doom" probably refers to biblical apocalypse
and only today did I learn that commonus and bipedicus are melee
nah jk Classic Doom just sounds better + old has that somewhat negative connotation
as in "washed up" Doom? yknow what im sayin
Well the negative connotation is fitting imo
I don’t like old doom very much
instead of glory killing demons one by one you're running around slaughtering them as a group
it's classic doom
it's much simpler but it is by no means bad
KDITD is alright but the rest of doom 1 ranges from mediocre to bad imo
yeah gibbing large groups of low tier enemies with the rocket launcher is really epic
I think Inferno wasn't very good but The Shores of Hell was at least half as good as Knee-Deep in the Dead
the ending of e1m6 was pretty fun
also, you're not forgetting the other games designated by the term "Classic Doom", are you?
like doom 2
Doom II introduces really cool new enemies
(EXCEPT THE PAIN ELEMENTAL)
and Doom 64 is a complete shift in atmosphere with much better visuals
fuck the pain elemental
Granted, both of these games do have weaknesses (level design for some of II, hit-or-miss art direction for 64)
but damn they're good, the gameplay is the same anyway
I love what they did for 64
and they had to make it spawn more when it dies
Well I haven’t played doom 2
You know what I'll be real, he's genuinely not that annoying
Yeah
Sure he's hard to defeat but he's not really annoying
it boils down to what demon he's reviving
thankfully he can't revive a pain elemental so there's that already
But they take too much work to get rid of, running around a corner multiple times just avoid it's flames, and it takes too many hits from the super shotgun
but damn I lose my mind everytime a chaingunner comes back to life
(which made my Plutonia playthrough absolutely worse by default)
Well archviles don’t revive dead demons. They just create new ones that are slightly powered up like what the buff totem does
That's not what they do in Doom II
Again, Classic Doom solos
At least the Pain Elemental isn't as annoying in Eternal. I'll give you that
I played every other doom, except mighty and eternal
And so far the only one I beat was 2016
Make sure to play rpg
but I beat 1993, II, TNT and Plutonia
yeah I'll pass on that
/j
and I'll also pass on Master Levels
It's actually decent
N O
I played the mod on gzdoom, it's interesting
But not my cup of tea
but it is a spinoff though + where am I supposed to get Doom II RPG
Doom rpg is a pretty fun meme game imo
If you're lucky to find it on an old phone or get an emulator to play
All I know about the Doom RPG game(s?) is that there's the origin story of the Cyberdemon in it? Or was that another game
like it has you fighting a fully organic Cyberdemon and you actually destroy its leg and arm
harbringer of doom
I think it was Wolfenstein rpg
The only rpg doom game I play is the RPG arsenal mods
yeah
Ah right
I forgot they made that game tbh
that's bj that injures the harbringer
But yeah i've been told that Doom 2 fucking sucks, so i'm probably not gonna play it, especially since i'm not a fan of Doom 1 (except episode 1)
Doom 2 is very long that's probably why
Doom II does drag on for some levels that is true, but the Super Shotgun is fucking awesome
I'd recommend but if you don't like doom 1 much then don't waste money on doom 2
nah doom 2 has a lot of good levels
Best weapon
No they also told me that the level design is kinda bad
Who told you this?
Yeah it was either that or quake
I'll agree to some extent, there are some very bad levels (MAP09) and some very good ones (MAP10)
They played around with the engine more so yeah
A fellow Doom fan i talk to
most mods support doom 2 tho
I don't really care about mods tbh
MAP12, MAP24
Smooth doom
on good or bad
I don't remember them much
oh
They said they didn't like doom 1 much other than episode 1
I doubt they like mods
map24 is the chasm
The only reason maybe two or three people don't like doom 2 is cus it's too much like doom 1
The one Doom mod i like is such a huge mod that it's a completely different game lmao
It's called Sonic Robo Blast 2, a 3D platformer
But what else is there to use, you are restricted with the one engine at the time
nah doom 2 was very different
But then how about trying out Doom 64 @worthy scroll I think the level design in this game is pretty good
I can't even describe it it's just a different style
The aesthetics are different (imo better) and you get access to the Unmaker that you can upgrade with secret demon keys
The guy i mentioned earlier also told me that Doom 64's level design is so ridiculously mazelike that it's utter shite.
I think your guy might have bad taste
Yeah
isn't there is a Doom 64 mod for Doom II?
He loves Doom 1, 2016, and Eternal tho
If you love doom 1, you will enjoy doom 2
Maybe but just play the original
Not everyone likes these games it's fine
And i hear the music in Doom 64 sucks because they based it on the PS1 port of Doom 1, which allegedly botched the soundtrack. I should do a little more research where that's concerned tho
IT DOESN'T
Ok nah Doom 64 does have a really mid soundtrack, it's ambience for all levels
I wish it went for something like the calmer tracks of Doom and Doom II truth be told
It did port some music, but just because it has no rock doesn't mean it's bad, it sets the ambiance of how being in hell and fighting demons would be
it's called ambience
Ambience is tricky. Is it a bunch of complete nothing like Quake, or is it still ambient and yet melodic, like some of Metroid Prime?
closer to a bunch of complete nothing
And PSX really helped with making you feel alone to take on demons from hell
Doom 64 and psx music scares me kinda
ew.
The most melodic you'll get with Doom 64 is with the title screen, epilogue screen and intermission screen
But that doesn't mean the game sucks
The art direction in Doom 64 beats that of any other Classic Doom game by a mile
Yes
and zombies and sergeant sprites are almost exactly the same, which is more realistic
the sergeants pants are a bit darker
yeah but that's whatever I'd say, they're both fodder enemies anyway
I'm thinking more about the textures used and the colored lighting
it genuinely looks really cool especially in the first few levels where they use it a lot in tech base settings
btw ik this is off topic but who else genuinely likes the wolfenstein mission pack SS sprite
Not sure what that is
instead of a blue uniform it's black with an eagle on the cap
So favorite classic doom music
I sawed the demons and suspense, Doom zero made me love suspense
Some people genuinely think Doom 1 is graphically intensive and it targets high end PCs
Like bruh no it can run well on a potato lmao
There's no way people can be that dumb wtf
nah they're just using gzdoom
Kitchen Ace (And Taking Names) is my all-time favorite track in the series, but I'll also give credit to Running From Evil and The Demon's Dead
Like they think that when the game came out, it was this whole thing that people needed to upgrade their computers for (???)
Ok well that was at the time the game came out
into sandy's city
text screen music
the demons from adrian's pen
They also think Half-Life 1 and 2 target high end PCs
PCs could very well double or triple in RAM easily back then because they all had a whopping 32 KB of RAM lmao
I'll be real I'm not a fan of this one
it's fine but it's not quite Doom
maybe cuz harpsichord?
Doom 1 is not quite Doom
This one is also very good no matter which Text Screen theme you think of
This one is also pretty good, I got nothing else to say about it tho
Not sure what you mean by that
What do you mean Doom 1 is not quite Doom
into sandy's city was played on a harpsichord
Doom 1 is the first Doom game, Doom 1993
Doom 1 is missing a lot of what makes Doom Doom imo /hj
bobby prince jokingly said he'd play it on the harpsichord cuz the id guys didn't like the idea of a track on piano
I'm not sure what a Harpsichord is. Is it like another MIDI device like the Roland?
harpsichord, keyboard musical instrument in which strings are set in vibration by plucking. It was one of the most important keyboard instruments in European music from the 16th through the first half of the 18th century.
yeah I was too lazy to definite it myself
damn that's some old ass technology lmao
Old ass technology is still used. Apparently some bands still release their new albums on vinyl records
Older than me ¯_(ツ)_/¯
Yeah. It's OLD old lmao
Oh but it does get older tho, the fucking harpsichord is from the 16th century
rly I thought you were 101
No i'm 18
/s
DOOM is mostly associated with metal soundtrack-wise, however not all classic DOOM music is rock.
The Healer Stalks for example is elevator music-worthy.
Tbh one of the most memorable Doom songs for me is the one that plays in the hell levels of Doom 2016, with the soft chorus thing to create a vibe for those stages
into sandy's city
the demons from adrian's pen
text screen music
in the dark
DOOM
they're going to get you
sign of evil
countdown to death
waiting for romero to play
adrian's asleep
sinister
Romero is the kid who designed most of Knee Deep in the Dead's stages right?
Look at the question not just the one word
intermission from DOOM II
Romero is 56
he is
omg
The fact that yall latched onto the word kid and focused a lot less on the actual question at hand
But i suppose you did answer it so thx lol
yw
It just annoyed me, sorry
That sounds like a snack
The mod is based off it, how did you know
chex mix is a snack maybe thats why
so basically back in 1996 chex cereal needed more sales so they hired a programming team called digital cafe who bought the doom engine for cheap since it was 1996 and they created chex quest 1 and put it in chex cereal boxes for free which doubled chex sales
chex quest was so popular they created chex quest 2 which you could download on their website but chex quest 2 sucked and was bland from what I heard
then for the 13th anniversary one of the original members of digital cafe released chex quest 3 which merged chex quest 1 and 2, made the chex quest 2 city levels not suck, and added a new episode called invasion
mods isn't just brutal doom, mods is golden souls 3, myhouse.wad, superdoom, minesweeper doom, etc
Don't forget smooth doom...smooth doom changes so much with so little
play plutonia
Ha! No.
missing out /gen
It’s known for being bullshit with its difficulty
nah thas silly
plutonia isn't bullshit lol
among the fans it's widely considered the best out of the classics because it's when maps began using the enemies more creatively
it's just mean, not bullshit
Exactly just what do you mean by that
mean would be you have to actually put in effort and get good while bullshit is just being bullshit for the sake of being bullshit
super meat boy = mean
i wanna be the guy = bullshit
I haven’t played either of those two games
oh well
plutonia is completely fair
Somehow i don’t believe you
bfrrn
play them yourself
there's some bullshit feeling parts but plutonia is beatable af
Maybe on the easiest difficulty
go play some community wads if you found doom 1 mid
have you played it?
No
there is MUCH harder than plutonia when it comes to doom
plutonia is the tip of the iceberg when it comes to this
the doom iceberg 😓
shit like okuplok, profane promiseland, and cosmogenesis at the bottom
And also back to Saturn X....it's a good wad
Hello. I have Doom 1 and 2 on Steam. Can I install mods directly on the Unity port or do I have to install another source port for mods ?
Like GZDoom
you can, but it's janky, and unity doesn't support much (only limit-removing wads, which takes out all gameplay mods and a significant portion of mapsets)
yeah just use gzdoom
Or DSDA. It tends to run smoother and is more faithful with regards to doom physics. Of course, some stuff is GZ only in which case go ahead
Does anyone remember zandronum
What is a limit removing wad ?
the original doom had limits for stuff like map size and how many walls you could have
wads that break those limits need a limit-removing source port
we call these wads limit-removing wads because they need a limit-removing port to run
And gameplay mods are mods which change gameplay mechanics, like brutal doom ?
yes, these use dehacked, decorate, or zscript (brutal doom uses decorate)
those are all modding languages/tools
for example:
gzdoom supports all of them
zandronum supports dehacked and decorate
crispy doom only supports dehacked
dehacked is the simplest one and should run on most ports out there, because it was designed for modding the og 1993 engine, unlike decorate and zscript which were designed for the newer engines
Even limit removing is really a misnomer. It's really limit-extending. A computer can never actually be unlimited. With that said, the actual limits of lots of ports nowadays are well-beyond what even an excessive wad would bring
what he said
So to play Brutal Doom we need a port which supports Decorate, right ? And so on for the other languages ?
yes, use gzdoom for brutal doom
Thanks
gzdoom runs the vast majority of mod and mapsets so you should be good with any other mods you want to try out
check out icaruslives on yt and the cacowards for mod recs :]
I was playing Doom Infinite earlier and wondering how the doors work in it
I know a big limitation in the original doom was that doors and lifts could only move vertically, since the mod only works in gzdoom, I'm assuming it's something that breaks the engine limitations? idk I was just thinking about this earlier
I just started playing eternal from only playing the shareware original Doom games, there aren't really any tips except use the chainsaw a lot to regain ammo
also the automatic shotgun is fun with the infinite ammo cheat, but otherwise it's a waste of ammo, get the nade launcher first
It's called "Boomer shooter" for a reason
You should see how they named episode 4's map names then
agreed
Lore wise there is a reason for it, but if you haven't played Doom Eternal that I will not explain it
this is why I played classic Doom first
or you can play community wads that can match the newer games in chaos and pace
Imo Thy Flesh Consumed was good, mainly because it was the most toughened (but kinda rushed le'ts be real here) up episode unlike the first 3
maybe not actions per second (classic doom isn't touching eternal in that regard without mods, solely because of quickswap)
They're not that bad, Archviles and Chaingunners are the ones to worry about
yes, use zandronum or odamex
Yay zandronum gets recognized
Good choice, most of them suck anyway, especially the last one with the elevator good lord
when does zandronum not get recognized lmao
I have it but never really played it, and I don't hear it said anymore
zandronum modding even has its own separate scene from the gz modders afaik, the scene is just way more quiet
Map levels have a weird swing in terms of order, but imo thats what makes it interesting and fun to me, because you wouldn't know what to expect
If it's possible Doom 1 is actually longer. If counting main levels it has 32, with secret levels it has 36
For what I know there is Brutal Doom 64, which is a great recreation of Doom 64 while bringing Brutal Doom's scheme
Highly incorrect, please listen, give it chance: https://www.youtube.com/playlist?list=PL8Ze5WK7zCVWudTwLZj_u06RqFcCSrSHC
Quake was composed by Trent Reznor from Nine Inch Nails. You might need to reconsider your statement and do your research
For 1993
Nowadays that goes towards Eternal
It makes them money, are you really criticizing how people can make money ethically?
Yeah vinyl is really just collector stuff nowadays for those people who are interested in specific artists
Do you guys not just play your own music while you're gaming?
I do
I listen to Psychedelic Trance. Sometimes Trip-Hop too.
Might try Ripping & Tearing to some Bluegrass later.
Nice
death metal and grindcore r my go-tos for dooming
crustpunk too
Idc who it was composed by.
Like, saying the name of the kid who made “music” doesn’t change my opinion on it
I mean...kinda. But doom2 levels are generally longer
Backing tracks or ambiant music is pretty unambiguously music
Problem is the music in quake is so ambient that i can barely even tell it exists while i’m playing
Again, if you want a good example of ambient music done right, look at the Tallon IV overworld theme from Metroid Prime
That's a mixing issue. See if you can raise the volume. But saying you don't like the music -- I don't really like Quake's ambiance all that much either, doesn't make it not music.
I’ll check next time i play it
you mean d64ifier, doom 64 for doom 2 or something else?
aubrey hodges' style is masterclass
it feels almost soothing in a very very eerie way
just enough to make you feel something is wrong
his sound design choices are also very interesting
The sound effects are good yeah
But sure i suppose i’ll take a look and check if there’s a volume mixing settings next time i play Quake
hodges also has a soundtrack for quake, as he was the composer of quake 64
Also yeah damn right Quake’s soundtrack makes me feel something is wrong. It makes me feel like not enough time went into actually making a soundtrack /lh
Has anyone realized that E1M1 looks like a gun
I have not
Like the map is in the shape of a gun
never listened to it though, so choose your own
it looks like some odd raygun
although i think it's not intentional
i wish there was a way to use psx doom ce but improved maps
is there a colored lighting mod for doom?
that's kinda what i want
If you have Ultimate Doom Builder, you can select new map, choose the maps format as UDMF format, make a little room or map, right click on the map’s floor, wall, or ceiling, and in one of the tabs there is something called PSX Doom coloring (or something like that)
is there a way to copy them over?
actually i'd just edit the psx doom maps
they have superior atmosphere
There is a doom mod called PSX Doom CE which is just PSX Doom but on PC
i know
I’m pretty sure you can put the mod into UDB and copy and paste the maps into a new map
yeah all of those
point is i'm not spending another couple of bucks for doom 64
you definitely should
idt any of the money's gonna go to the people who made the game anyway
doom 64 CE
thas how i played it too bc it was more convenient than an emulator
Hodges also composed for Doom 1, 2, and Final Doom PSX, Quake II 64 as well just to say
Nightdive are goats
Yeye
I do hope Aubrey and the og Midway team gets some royalties.
Yeah
Bruh
tf did u send lmao
just remove the https so it doesn't get flagged
Tell me about it
it's fairly consistently balanced, it's just really hard if you're playing with vanilla weapons
I play with false angel
it's chaotic but doesn't feel unfair
And will play eviternity 2 with it
Ill check
Just tried to play with pb and bd monsters it is a nightmare
Also tried another ransomizer there is unkillable baron
But the rest of monsters is fine
...i think we have different standards for balance
They are ok for brutal doom playstyle
When you doorfight, have powerful weapons
But false angel is very dynamic
Btw I dont like brutal doom
dmc-style combos n shiz, right?
Yeah
welcome to the club >:)
Im hard dmc fan
And just didnt get enough quality from doom eternal mods
dmc is based af, i should play dmc3
have you tried ultrakill
I dont have a pc 😦
ah, sick
Also completed dmc 1-3 on nethersx2
Best emulator
Dmc 3 may be a bit overrated
I enjoyed reboot and dmc 4 more
When I had a pc
you might like demonsteele
Yeah dmc 4 on keyboard
Legendary dark knight on vergil
Also like victoria's strong german accent
And sound of steps in heels
No im not a siмр

Just conpleted eviternity 1
Must play stuff
If you cant play without mods play with false angel
Is there a mod for ass kicking transitions between levels?
Might be wrong place to ask but I've been trying to figure out how to play the old apha versions on dosbox(that's the only way that I know of sadly) but I can't even get into a level lol. Any help I can get for it?
Also ping me if someone replies.
I know it's been a while since this topic but I just remembered that crouching and jumping also add another mechanic to combat
ex. instead of strafing away from an imp fireball you can just crouch and avoid it
you could do it just for the heck of it or it could be useful in a tight hallway if you get the rhythm
fyi vertical mouse movement isn't looking up and down

Stupid that I’m asking it here but I’d rather ask it here before anywhere else
With DSDA Doom, if I were to make a save with Sigil 2 with any save name and then load up Doom 1, the name is not there anymore and is replaced with E1M1 (save data as well, I may add) until I load back up Sigil 2. Haven’t tried to see if this affects all PWADs and IWADs but I have little doubt it does. What’s worse for me is that I have not found a single other person who’s had this issue online with the hour of google searching I’ve done trying to fix the issue myself
Just that I’ve never noticed this in another source port and I wanna know if that’s just how DSDA is or I somehow broke the hell out of it
Any wad recomendations?
Ive completed uac ultra, ascent of titan, final carnage, eday, eviternity 1, eviternity 2 is lagging, played afterdoom
Elementalism is lagging also
unfamiliar redux
It weights as extermination day
Is it cool?
Strange question, i know
Just thought about this a minute ago
Has anybody ever made an aim trainer on the doom engine 
cooler than literally anything i played
though playing with Project Brutality makes everything better
Trying to find a mod with which is it compatible
the maps and the gameplay will fit like a glove
literally any mod
Eoa and false angel
My favorite mods dont work with it
I guess I need to play with brutal doom
._.
Anyway
Wanted to try brutal pack
So why not
just tried sigil 2 again and got the secert exit on level 3
after that it was 'oh the rest of the game is easy :/ '
i found out how to run GZDoom, first mod i started playing is myhouse
they must?
u sure you put the mods below the uf-ultimate wad?
I put uf then these mods
I run it with doom 2 on gzdoom v 4.11.3
Yes they should cuz the false angel changes only character
And it's weapons
And gives some abilities
It doesnt even change monsters
that's very odd
are you sure you aren't using unfamiliar trilogy?
Unfamiliar is a mapping project based around re-imagining the original Dooms maps. Some maps are quickly discernible and others have been reworked extensively to the point of only having a handful of recognizable areas. Maps are designed for standalone gameplay, both continuous or pistol starting...
use this
check out complex doom if you like pb's chaos
it's not the chaos but generally the feel of it
god complex is the peak of the complex family of doom mods
ah if it's the feel cd is completely different
unfamiliar feels... more like half-life and project brutality is more compliant to the atmosphere
complex and brutal are like, the extreme ends of the doom mod political spectrum lmao
not to mention some places just fit no question
yea
Finally SIGIL II completed. The last two levels were pretty nice. This wad was super difficult as a whole.
did you get the secert exit in world 3?
It depends on what you're using to play Doom. In the vanilla DOS original, yes, I believe vertical mouse movement does indeed equate to moving forward and back, but in something like GZDoom, it makes you look up and down.
Oh, forgot about the secret level!
Sure, but I was expecting a boss at the end though.
no, in gzdoom that's called mouselook
most mods don't NEED mouselook, they just play better with it
i beat half of doom 2 with brutal doom with no mouselook
Is there any good doom or doom 2 mobile ports? And BTW the doom 2 from the playstore isn't available for my device
Mostly asking this cause I'm traveling and won't have access to a computer
delta touch is the best and is dirt cheap
Ah I see, thanks for the info
started playing 3ddoom and noticed the half life assets. very cool to see
E6M6 is the worst!
I want to have the ultimate mod folder
Which are mods that every true doomer need to install?
Already have 5 or 6 brutals, the false angel, tons of eoa addons, some maps such as eday, final carnage, uac ultra, ascent of titan, eviternity 1 2, myhouse.wad
I want a gameplay mod
Something new what I never played
Any one know how to beat level 9 in inferno i keep messing up the "secret jump"
most of the stuff in project side
metadoom and final doomer,
the complex mods too imo
corruption cards, gzchaos, and at least a few other randomizer mods
oh yeah drla too
terminusest13's and pillowblaster's mods r also pretty iconic, esp. the latter
reelism and hideous destructor
treasure tech and at least one of the d2016 demake mods
that's about it for things that aren't partial or total conversions
Reminder that this is not a +18 server.
But didn't someone get booted for being below 18? Or am I thinking of another server.
Different server
Ah
Aha
Strafe running
Have autorun on
Thanks
oremoR nhoJ em llik tsum uoy emag eht niw oT
If I just want to play Doom classic deathmatch crap with my little brothers this weekend, what source port should I be giving them?
I want as little crap as possible. Minimal setup. Everything should just work. On PC.
Obviously I have the necessary WADs.
After searching around, I have found that the answer is apparently Zandorum
Zandorum likes to make its menu in tiny unreadable squint-o-vision to prevent anyone from actually setting it up.
you can adjust menu size
i haven't used zand in a while though, i forgot the option name
anyone german
How to run grezzodue2 on deltatouch?
hello;
i need help
i play doom through steam and when you click play it asks you which version you want to play (DOS version, DOS with original controls, or normal version) i normally play DOS version and eventually clicked the little box that says that it will always use that version when i launch the game. it no longer gives me the option and i want to know how to switch versions
i also want to know what the difference is between normal version and DOS version and why whenever i use the desktop link it sends me into normal version not DOS (which is where i have all of my progress)
anyone?
normal version is the DOS version first of all
And second the "normal" version you described is the 2019 Bethesda Unity re-released which has widescreen support and better controls
If you really want to play the best version of the game, get the PrBoom+ source port
Watch this video to learn about source ports
https://youtu.be/HzauoLqk_9U
This video is my take on some of the source ports that both fans and developers alike have made for Doom. Doom has a long history with source ports, due to the source code being released over 20 years ago. You may or may not have noticed that I uploaded this video twice. That's because I re-recorded this video, corrected some mistakes I made abo...
I personally recommend not playing the DOS version in DOSBox at all
as it's highly outdated and not the best way to play the game in current day
for me when i use DOS it goes to full screen
automatically
and can you help me with my first problem
the one that has to do with the desktop shortcut only leading to the bethesda remake version
what secret jump?
@undone river from what I can tell is that you need help changing game versions. You can right click the game in your Steam Library, go to properties, and you should be able to change it from there
Though, Infamous is right when he’s saying that you should look into using a different source port
ok thanks one more thing, on level 2 you get the chainsaw but since this is my first playthrough i missed it. is there a way to play previouse levels on DOS
You could use IDCLEV12
You’ll lose all of your stuff, though
But to be fair you only have the pistol and maybe the shotgun up to that point so it’s not a major loss
Basically, just type this in as an uninterrupted string while in play
wait ill lose my other weopons too and ill have to replay all of world 1?
Everything you’ve picked up
You’ll be reset to just the pistol, base ammo amount, base ammo storage amount, health, armor, etc.
You’ll be on Map 2 of Episode 1 with that cheat code, though
And just so you know every port behaves the same with that code
wait so lemme get this strait. right now i just finished episode 1, i dont have the chainsaw. ion order to get the chainsaw i have to use a cheatcode that resetts all of my weapons exept for the pistol and the shotgun, i will then be able to get the chainsaw and have to make my way through all of chapter 1 again
Oh you finished the episode?
YEA
Well
woops caps lock
You don’t have anything when you enter Episode 2 anyways
As stuff doesn’t save between episodes
o ok so i can just save to my old save file for chapter 1 or should i make a new one for chap[ter 2
Eh, whatever you want
I personally did a per episode save if I wanted to go to the boss again without console commands
To beat the level you have to jump a spasific way
you're talking about the secret level of Inferno, right?
E3M9
because I don't remember anything about "jumping"...
unless you mean a custom wad with the name Inferno
I think they're talking about the bridge path near the start where it has the shotgun and it leads to an intangible wall that leads to 3 imps (depending on what difficulty you're on)
I set up DoomRPG+RLA with custom mods all by myself! What a pain in the ass that was, but worth it. I'll take my medal now.
sigil 2 is finally done phew
It was a challenge! How was E6M6?
probably talking about the way to get to the secret level
rocketjump or sr50
Iv'e been trying to run the wad "not even remotely fair" into prboom+ but whenever I try to run the file it runs doom 2 instead, any way to fix this?
I've just completed Eviternity II
honestly gzdoom is the perfect port for me
the recent opengles renderer fixed the shitty performance it had
it's slightly unfaithful but not by a huge margin so it doesn't make much of a difference to me
On the first try it was a huge pain, but I replayed the game and got the secert exit in e1m3 and e1m9 gave me enough ammo to make it easy
Hey, any good megawad which has a good metal themed ost (like in doom eternal for example) ?
Listen to torn from the heavens MHW behemoth OST
listen to obituary discography
am i in the right thread to be asking about getting a deathmatch going on doom explorer? apologies if not
autopsy >>>
autopsy was good with that first vocalist
Gzdoom uses openGL?
How much cash...
HOW MUCH CAAAAASH!
most ports these days do
Would you lot find it worth it to even do thy flesh consumed while going through the doom games?
Fairs
raise your hand if you hate pain elementals.
Fuck pain elementals
they fire like 2000 lost souls a second on nightmare
Not only are they bullet sponges unless you use the ssg but they erase your health at a pace so fast it would give snipers in cod a run for their money
Well not rlly but you get what I’m saying
when you are fighting the icon of sin pain elementals are your worst enemy besides some others.
they're not that bad
revenants are worse, archviles even worse, but chaingunners EUGH
sure there are some maps that made me hate them, but other than that they're not too bad
chaingunners can go infight for all I care
However, Doom 64 Pain Elementals? Then I can perfectly see why
literally the craft of satan
doom 64 is kinda underrated.
i love the last boss.
CREATIVITY
It's the best official classic Doom boss ever
Doom 64 imo is my 2nd favorite classic Doom game
arch-viles are kinda like really annoying
all maps are unique, and progression is the best
But then again, Doom 64's levels are kinda too easy compared to even Doom 1 imo
Doom 1 is pretty easy.
which is why I like Doom 2 better, it has more challenge and more enemy variety (which to give Midway on Doom 64 some slack, they couldn't add the rest of the Doom 2 monsters due to cart limitations for the N64, so it's fine)
Only problem with doom 64?
No revenant : (
You've played the game, right?
i know there are revenant missles.
i made my own super cacodemon Boss fight.
200% more health. 200% more damage.
And lost souls everywhere.
Speaking of lost souls.. Why are they LITERAL HOMING MISSILES AFTER DOOM 3
I mean then again they're not that bad either, you just need to learn to deal with stuff much quicker after Doom 3
But when I’m focusing on the baron. How am I supposed to kill them whilst running from the baron?
You kill them first so they don't distract you, then kill the baron
Lost Souls don't have that much health anyway
You got the BFG9000! Oh yes…
yeah because it's better than episode 2 and 3
i want one as a friend
imagine just walking around with a 8 foot tall giant skeleton with a jetpack and two shoulder mounted rocket launchers
the jetpack is a later addition but man is it a good one
turn rocket launchers toward the ground
profit
revenants know not to hold w after a rocket jump
He would defo be the plug
some random would come up to me with ill intent and i would just be like "yo bob, lock on this bozo"
Lmao
did shotgunners get harder in doom 2 or what
i remember them not even being noticeably different to zombiemen in doom 1 but if you get too close in doom 2 they take like 25% of your health
they're just like that
no change
try being in front of a shotgunner in DOOM 1
think you were just being lucky with the RNG
just got my box of Sigil 2. Definitely gonna be watching the video on the USB.
Still need to finish Sigil 2, though. Been taking a break from it after E6M6 tired me out
There is no change but I do also feel like I tend to get hit more in Doom 2 by them (at the same time I suck, and my luck is horrible in Doom 2)
Shotgunners shoot 3 hitscan rays that each deal 3,6,9,12, or 15 damage (your shotgun has 7 hitscan rays of 5,10,15 damage(or 20 rays for the ssg)). They have the normal speed of monsters(same as hell knights and barons, and imps). Since they have no melee state, they are more aggressive than an otherwise equivalent monster (this is why shotgunners shoot more often than a hellknight). There's no change
chat im trying to remember the name of a doom mod with really fucking ugly 3d models
does anyone know
voxel?
no voxel looks good
and those arent to my taste but werent the ones i was thinking o
Not a mod, but perhaps doomsday engine?
YES THANK YOU IT IS
Guys, just started playing gzdoom right after the unity port, was it a good choice?
GZDoom is a good choice for a casual player imo
I personally don’t care for it but it’s overall a good port
Cool then
only reason you wouldn't use gzdoom is:
a. performance
b. you're a turbo nerd
DSDA runs better and has more accurate physics to Doom, Boom, or MBF/MBF21 which your mapset is more likely made for. It's also much easier for DSDA to look like it should. Set it to OpenGL for performance and it still looks right. But GZ will take a bit of messing around in settings to look normal
i swear i cant get gz to keep my settings
i just want freelook and jumping to be off man wtf
delete the old ini file before reconfiguring i think
wow
no like legit ive heard that fixes all sorts of problems
hey, anyone else encounter a weird bug in the No Rest for the Living expansion where the secret exit just takes you back to level 1? (using crispydoom btw)
doesnt it require zdoom functions for the secret exit to properly work in a doom2 pwad when hthe secret level isnt map15?
NERVE.WAD is a standard PWAD, like any other custom content for Doom. As such, it can be loaded into any engine with the -file command line parameter. Note, however, that No Rest for the Living's unique behavior will no be retained when doing this. It will use Doom 2's level names and music, the secret exit in level 4 will not work, the standard Doom 2 intermission text will be displayed after level 6, and level 8 will lead to 9 (and 9 to 10) rather than ending the game
apparently so
I suggest run it on dsda or similiar
No Rest for the Living is a Doom II expansion set originally developed by Nerve Software's Arya Iwakura and Russell Meakim for the 2010 release of Doom II on Xbox Live Arcade. It is also now available as part of Doom 3: BFG Edition, in the PlayStation 3 release of Doom Classic Complete, and as an add-on for the Doom Classic Unity ports.
Hi, I just entered this server.
Can somoene recommend me a Doom (I or, II: Hell On Earth) mod that it's compatible with Chocolate Doom?
(Except Back to Saturn X and DOOMCITY.WAD, i've already played these)
basically anything by Doomkid. Rowdy Rudy series, Ray Mohawk series, Bourgeois Megawad, etc.
Absolute Dishonor if you want something short (8 maps)
TNT: Revilution is a must if you've got the TNT iwad.
thanks for suggesting!
ive played a tiny bit of revilution and yeah its hard but fun
especially if youre a UV bloke like me
We already know id reused Wolfenstein assets, but did they also do the same for Doom? The answer? Yes. Don't know why I even asked.
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thanks man, didn't know that was a thing xd

guess i gotta explore more source ports
got really fed up with gzdoom so i tried out crispydoom, loved it and thought itd be the only source port id need xd
honestly i have to try prboom+
If you wanna play with friends then Zandronum or ZDaemon are ones you should checkout
Zandronum has better mod support so Ive heard
no but crispy doom has specific support for NRFTL
it shouldnt have that issue
for crispy doom, how are you loading NRFTL
Sigil requires a limit removing source port, not compatible with something like Chocolate Doom
and Sigil 2 does not behave with even Crispy Doom
Just loading the WAD that I renamed from the unity version
what you want to do is just put the file in the crispy doom folder, and call it NERVE.WAD, and then just launch doom 2 and crispy doom without loading the wad will automatically load it and it will show up in the episode menu
then all of the map exits and music and stuff should work correctly
Oh I see
Thanks much dude! Gonna try that now
np, if it doesnt work maybe get a newer version of crispy doom
slowly giving up on Sigil 2 actually, cannot get the cybers to infight the mastermind on M8 for the life of me.
wait, mightve gotten them to
aight, Sigil 2 finished
finally no more DSDA (I hate how it's save file names work mainly)
Yeah, both Sigil 1 and 2 have that John Romero Humor
It's like: Let's put some health, but let's also put a baron of hell to keep you from having it, and a Cyberdemon that insta-kills you, and a locked room with 5 cacodemons waiting for you! Exciting gameplay!
I'm aware
I would've done it faster if I didn't get my health knocked to bits from a SINGLE lost soul
I cannot forgive myself for that
anyways
I got Doom 2 to finish and also a challenge for me
beat at least the first 3 episodes of Doom 1 on UV
which I haven't done before as I play on HMP
what do you normally use?
Crispy Doom
used to use Woof as well on my laptop
they actually just added support for s2
switched back to it on my PC just now
bruh
THAT WOULD'VE BEEN NICE A WHILE AGO DANGIT
whatever
the dev basically said "this would be a pain in the ass so im just not gonna do it" but then someone else did it and submitted a pull request
yeah, I remember your issue on the repo
im looking thru the pull request rn and they had to do this stupid garbage lmao
{
mobjinfo[MT_SPIDER].spawnhealth = (episode == 6) ? 9000 : 3000;
}```
if you dont understand code its basically checking to see if sigil 2 is loaded, and if episode 6 is being played so it can switch the mastermind's health lmao
oh yeah I could understand it if I knew how the iDTech1 engine worked
because in normal sigil 2, the health change would apply globally
wait seriously?
never had that issue with the low amount of time I was playing it on Crispy
so ofc it would affect other episodes
ah lmao
facepalm for me ig
I know so much yet so little
but DSDA's file name stuff was weird, hated it for it
also I did like Crispy's brightmaps
this kinda covers what I mean for it's file name stuff
btw what's the point of the char pointer type cast part
checking for null?
Not a clue
oh
im guessing it's this lol
tjat one's easy if u have a bfg
true
it one-shots the boss lol
classic doom has really underwhelmimg bosses tbh
why are you in #classic-doom then
The only good Doom Classic boss is Cyberdemon
never saw the appeal of having bosses with a lot of fanfare anyway
give me a difficult combat puzzle instead anyday
things like plutonia map09 final room beat any hypothetical boss character out of the water
dont need special overgrown enemies when you can just construct a much more gripping fight with the tried and true
obviously
doom isn't going to excel at singular bosses the way something like ultrakill would
agreed
Agreed as well for different reasons than you’d think.
Long story short I cannot stand fighting the mastermind due to the chaingun and the chaingun alone and would rather fight an entire room of enemies than a single mastermind
doom works best when theres well thought up combos of the doom 2 roster
used in devious ways
hmm, an isolated mastermind seems like a pushover to me
depends of course what weapons you have
I just cannot deal with that chaingun half the time
like if I got a BFG I could handle a mastermind quite easily
if theres cover you can quite easily peekaboo it with rockets, ssg or plasma
yeah, but half the time with levels with a mastermind, there is no cover for a reason
she takes a moment before she opens fire
hmm which wads do you mean, I have a hard time imagining one without any cover rn
wads+maps that is
ohhh remembered I should viddump my demo, finally after a lot pain and tears, got through e3m3 on my nm100s run
DOOM1’s E3M8 and iirc E4M8 (although E4 was quite easy when it came other it’s final map)
Sigil 2’s E6M8
Spawncell.wad’s 2nd map (when actually fighting the mastermind, no cover when actually doing damage to it)
it’s just the tower iirc
Sigil 2 does also have a easy way to make the mastermind infight
lemme check
so yeah
but I’m talking about a head on battle if the two cybers wern’t there
ok, having Sigil 2 as an example then isn’t the best
so just the other two I mentioned
spawncell has a ton of cover for everything but when you need to fight the masterminds
https://www.youtube.com/watch?v=isDqIPn-MbY
idk looks like a ton of cover to me
guess I never saw the walls as cover ig
and you get a bfg in e4m8
yeah
I mentioned that M8 was quite easy for the actual boss fight
just was saying that there was a lack of cover on that map
I’ll just say I’ve been proven wrong for the most part ig and then yell at myself for constantly finding the easiest bosses the hardest ones and the harder ones somehow easier
yeah its same with me in some games
I somehow find the hardest way accidentally to do something
I do not count the Barons on E1M8 a boss fight
https://www.youtube.com/watch?v=tCz5fUycyB4
screen recorded that a week or so ago to show my gf what I was busy with
I finally didi it though, gonna do a viddump on demo too
decided to put every demo where I complete it unlisted on my youtube as a personal trophy room for myself
Spawncell is a good 3 level mappack for Doom 2 btw
that’s actually kinda cool
I personally just keep the demos without viddumping them
well, I only got two demos saved
my first NM speed run on E3M8 (it wasn’t a good time but I’m still proud of it at the end of all the attempts)
when doing nm I put em to run, then vidddump
and a stupid moment when the mastermind somehow stuck on a blockmap or stunlocked in one of the attempts
https://youtube.com/playlist?list=PLJCY_06206Pct1s-35CQ6X4vP1i1pE4Za&si=I55vpLNm4z-ZN6xQ
been doing it for less than a month this is as far s I am atm
- viddumping e3m3 soon
cba to dig for the correct demofiile right away
I honestly need to start doing single level playthroughs on NM to improve my skill once I’m comfortable with UV with my Doom 1 playthrough
yeah its so fun
@azure nimbus managed like a year ago to convince me to try nm, did a couple runs then, after which I forgot about it but now decided to redo and with demos and all
its a different experience
but really has improved my movement and aim
even the short time
also I just realized how spread out my save files are
basically you cant allow yourself to be bad at movement and aim or gotta hit the home key again 😄
so it forces you to git gud much faster
my saves for Sigil 1, Doom 2, and Spawncell are all on Crispy. Saves for my original UV No Savescum run of one of the Doom 1 episodes is on the original executable. My current UV run is currently on Woof
yeah, might try that actually with an episode I know (like Episode 1)
just to get a feel of the projectiles and enemy increases
do maybe map 1 and 2
but its the hardest on nm
start with episode 3
map 1 and 2 are okay on nm
e1m3 is stupid difficult
e1 has a lot of hitscanners, who on nighmare have instant reaction time
means you are guaranteed to get hit once you wake em up
I’ll keep this in mind when I’m done with my UV play through of Doom 1
and yet I have to finish Doom 2
I literally just finished Map 16
guess it’s because I’ve been stalling due to the length of Doom 2 levels sometimes
is the After Doom mod compatible with Chocolate Doom/DOS?
not familiar with it but best thing I can tell you is check the README if it has one
I’ll look into it myself, still
at least according to the ModDB page (if I got the right one), you need GZDoom or Zandronum
so in that case it wouldn’t be vannila-compat

Some wads to play? Not too hard not too easy, and not too long
Overboard was fun
Already played it
Insanity Edged is amazing if you don't mind GZDoom
What does the icon of sin say im doom 2
"To win the game, you must kill me, John Romero"
maybe rush
but i think it might be easy if you're used to slaughter, it's meant to be a beginner slaughter map
"I hope you are Eternal"
Doom:
Man...I tried it...there were more revenants than imps or zombiemen
Your opinion on Master Levels?
not well known at all but Spawncell
only 3 levels but they all look nice and prove a decent challenge without being overly hard
I tried Spawncell, it's very good, gameplay wise and aesthetic wise
I actually never finished Map03 as I kinda just fell from it
and I kinda softlocked myself health and ammo wise
Do you guys save alot during each map? Dont know if thats cheating
It feels like it to me lol
i only rely on the auto save at the start of each level
its kinda cheating, save scumming
i quicksave at the start of each level
However levels like E4M6 in Doom 1 though, yeah I save scum
Honestly E4M6 imo is worse than E4M2 because here is the thing
most of the time you don't know what you're doing, but maybe that's just on me
second, the damaging floor and barely any ways to get back up besides the central teleporter station inside the fortress
and even if you do get on the teleporter, you might be taken to somewhere you didn't want to go, so you might have to jump back down and take a bit more damage
Why is this worse than E4M2 to me? In E4M2 I actually know what I'm doing and how to do each step clearly, it just needs time to do it perfectly and I barely get frustrated because of it
Because I know it will work unlike all of the bs in E4M6
but anyways sorry for text wall, Romero made the worse map when it came to episode 4 and that's to E4M6
If the game let's me save why not?
You're discussing morality with regards to playing a singleplayer game? 🤣
it's about pride
???
Lots of old shooters were designed around save scumming. Doom, Quake, Half-Life, and probably some others too
In mapsets I save at map starts in vanilla I don't save
Bruh...why? I just wanna have fun, I don't want to "overcome an obstacle". If the game lets me save anywhere I save anywhere
I mostly save a lot on wads like Sunlust
it definitely is not
literally says in Doom's manual to save and save often
people can play how they want
i hate repeating things so i make liberal use of saves
anyone who thinks saving is cheating/bad/whatever better have their single segment run of Sunder map 19 ready to share
Exactly. When a game is shittily designed but has a band-aid solution you can use, the best thing to do is use the band-aid solution you're given.
Difficult doesn't mean terribly designed
Doom Eternal has check points therefore it's shittily designed 
Aight bro no need to strawman
feel free to elaborate on what you mean by shittily designed then
Unless it means a map full of death pits I just assume it is just too hard to do in one segment
because your statement reads as if you're saying saving is a band aid solution on a shittlily designed game (Doom)
nah i kind of said bullshit myself. its okay to save mid level but it feels more rewarding to me if i clear a map from start to beginning
Precisely. And Half-Life.
sunder is famous for long, extremely difficuly maps
but also im not a hardcore doomer
@halcyon willow no I meant what they probably mean by terribly designed

