#classic-doom
1 messages · Page 25 of 1
It's not even named as a wad file that's mid
Dead Simple was so good that Plutonia and Doom 64 had levels based off it
and both of them of course are harder than the og
Introducing: Annihilated Simple 
Dead Simple is an iconic level, but it's gimmick is done to death
my current wad will have a dead simple replacement level
but my future wads won't
hey yall im trying to play sigil through zdl but it doesnt let me
it asks for a wad to launch it but if i do the normal drag and drop method i can play it
whats up w that
tricks and traps still the GOAT
you need doom.wad in the iwad section and sigil in the pwad section. Then load up either e3 or e4 depending on whether you're running the compat version
hey thanks that did it
Sad that Heartland runs like dog shit on the new pc. Lazy ass eternity devs
Surprised it runs worse on better hardware. All this port stuff, all these wads, it's all people going above and beyond. They're doing things that they are not responsible for. Dsda could drop it's updates right now and they wouldn't be lazy for it.
At first I thought it was open gl and amd issue but nope. Wolf new order and old blood are both open gl only. So it's just some magic jank I can't figure out. Meanwhile I'm playing lullaby at 90 fps
im playing go 2 it for the first time
which way should i go first, there are so many different paths at the start
ok i delt with the opening mancubus room
there's quite a bit of freedom in how you do it. Personally, I like to clear out as much as I can before stepping into the e1m1 hallway(that triggers pain elementals near the mancs). I like to do mancs, then the archviles in the e1m1 final room then the pains, then tackle outside. But it's really up to you. As many of the oldschool slaughtermaps, you can do it in a lot of ways. oops, meant map01 of doom2, not e1m1
true
the level seems to be easy to replicate, so it's not surprising it has millions of knockoffs
I would like seeing some Tricks and Traps style levels too
go 2 it isn't based off e1m1
it's based off map01 of doom 2
It's based of a slaughter map they had created earlier
i wouldn't say that
I would because they have haha
then they based off go 2 it from a slaughtermap they created earlier which was based off doom 2's map01
I straight up asked dario and that's what he said
it's hard to believe that they didn't base it off of map01 of doom 2, because the first hallway and the second room is just a copy of entryway's hallway and exit room with different textures
or i could say it's an expanded version of entryway
Makes sense they would use aspects to troll. But that's as far as inspiration goes.
If you want to check out the inspiration map for go2it. It's called punisher.wad
i think i'll start playing sigil's e5m6
i know that the end's cyberdemon maze is hard
I should continue playing TNT
last time I played it I reached the first secret level
lost the save file though
it literally is. https://doomwiki.org/wiki/Punisher They're two slaughtermaps based off of map01's geometry(thats where there are the two nonsense secret sectors), but punisher was first
Punisher is a single-level PWAD for Doom II, designed by Dario Casali. Released in August 1995, it was billed by Casali as "the first EXTREME wad" with "MORE monsters than the ENTIRE Doom2 population". As such, some consider it the first slaughter map.[1] It was also the inspiration for his brother Milo's Plutonia map32.
OH
sry
Dario and Milo Casali, creators of the Plutonia experiment, created quite a few wads before their magnum opus. If you'd like to play them for yourself, download them here! https://doomshack.org/uploads/D_CASALI.ZIP
Thread where these maps were found: https://www.doomworld.com/forum/topic/121253/
If you like this video, consider subscribing! htt...
i finished sigil's e5m6
it's very haunting or smth like that
i don't really like those dark areas because i can't see nothing even on gamma level 4
that cyberdemon maze is very easy though if you find the teleporter to the ribbed walls' roofs
overall: haunting and weird map
not too hard
hi! someone can recommend me some Doom wads? I already have finished Nostalgia and Revolution and i would like to know some wads like these others.
plutonia 3
Check out caco award years try things out
Some of the expansions you can download with the Steam release of Doom / Doom II
which includes Sigil, for example
dimensions, very easy wad, it teaches you how to deal with bigger amount of enemies 👍
jk jk
I liked doom zero personally
Idk people's opinions on that one tho lol
It was packed in to unity port so I found it that way
To be fair I don't play too many wads ig
A bit to puzzle heavy for my taste
Syringe and Arrival are my recommendations for a traditional experience
even if they're on the short side
be sure that i will play it
i just joked
dimensions is one of the hardest wads
Dimensions sent a somewhat experienced player like me down a pit of fire
It's brutal even for the best doom players out there
map03 is nasty
I agree, all the fights are rough, but the secret fight at the end was straight up awesome
having to dodge cyberdemon rockets through a shit ton of cacodemon corpses was a huge adrenaline rush
Hi
i once played dimensions
HMP, UV is too hard for my skill level
If you're trying to improve your skill longterm, I think you'll get more out of playing maps slightly above your skill level without saves (or reasonably few saves for really long levels) than attempting something like dimensions.
i play all the other wads on UV, pistol start, with just a few saves
for short levels i used to not save
That's why I did Crumpets UV-Max, it's definitely above my skill level
i meant that dimensions on UV is above my skill level
not the base UV
I'm planning on starting Scythe II in the distant future once i've completed all the maps i've started (along with others like Ancient Aliens, Heartland and the E1 speedrun)
oh scythe 2
and by that I mean max speedrunning it
it's definitely a thing
i dunno if you're heard about map23
I know the wad quite well
i completed map23 not long ago (UV-Max, pistol start) died like 30 times
I plan on speedrunning maps 01-20 in episodes
so like with maps 01-05, i'll do a speedrun of episode 1
since it'll ultimately save time and space
and then once I get to episode 5 (where it gets real), i'll go back to single map maxes
and i needed to type IDFA once because i was out of ammo even when i watched Vytaan's practice run before
It's going to be a challenge for me, since Scythe II is definitely way above my skill level as of now
from map23 is tedious even for speedrunning
In terms of speedrunning, i'd say i'm roughly about "middle ground"
but speedrunning changes the difficulty of wads
You're capable of playing crumpets uvmax. You've been around for a while, seem to know about the game, and even did comatose
it was terrible for me when i first got to map23
Though I know you like speedrunning which makes everything 10 times harder lol
Comatose was an awful idea that somehow ended up working
you know, map22 was very easy and forgiving, and the whipflash from 22 to 23 was a horrible experience
from 94 monsters to 514
from 2 deaths to 37
You're right tho, i've definitely improved in terms of skill when it comes to speedrunning
from no rage to desk slamming
Like comparing my first speedruns to my runs now, they're vastly different
oh well
Eh, there have been some maps that have broken me
if you want to torture yourself you can play dimensions
i'm not a fan of raging too much, and if i'm raging i usually grab my face
or if i'm really raging i slam my desk only once
Doing this in under 30 minutes literally requires you to memorise the map fully
i don't want to be a speedrunner
Because if you mess up even in the slightest, the run is most definitely lost
Like if you miss one enemy, good luck finding them
It does change the whole dynamic a bit tbf
Like playing Rush casually is a cakewalk compared to speedrunning it
i plan to be a tyson master
UV-Max Speedrunning Rush is hard as hell
The third ever map I did a run of was rush map 2, and that took me like a month to beat (and the run was legitimately awful)
7 minutes compared to the possible 4 minutes I was aiming for 💀
i saw your video about speedrunning YUM maps 1-8 i saw that map02 or 3 took lke 300 attempts
i was like wtf
YUM was surprisingly hard
speedrunning or not, doesn't make much of a difference
but it did vastly improve my skills
And map08 took like 500 attempts
i think i'll try to speedrun my slaughtermap
i wouldn't have the patience to try that amount of times
dimensions map03 took me 152 attempts and that was enough for me
Rush map 11 was the most attempts i've done in any speedrun
which was about 1.3k attempts
holy smokes
that start, is pure rng
even if i want i couldn't try that many times
i'm currently on crumpets map 4 and i'm about 400 attempts in
I'm very nearly finished tho
I reckon I could get a sub 2:50
and then call it there
then I can finally start attempts for rush map 12 (which is an absolute behemoth of a map)
at the moment i'm trying to speedrun my slaughtermap-ish map
already died 5 times
the map is short but wide open and the hitscan and cyberdemon and other demons snipe you from everywhere
and the music i put in keeps you on your toes (sigil's e5m2 midi music)
sounds pretty interesting
I ended up choosing a better midi than banshee boardwalk for Skinwalker
my god that section behind the yellow door cracks me up
I thought instead a midi rendition of the distortion world from pokemon platinum would work so much better scenery wise
it's way more eerie
problem with non-midi music is that i think only gzdoom supports non-midi music
i hate the section behind the yellow door
out of 11 failed demos at least 5 of them is me dying there
i have to lure them out
othervise i can't go through it
almost got it but i got blocked by the mancubus
I GOT KILLED BY A ZOMBIEMAN
god
there were 8 revenants in front of me and he shooted me from the back and i didn't notice him
hello i am trying to make a doom map but i dont know to to make doors
I remember finding a very short tutorial for doors in Doom Builder
do you know were
I'm trying to find the video
Features an angry person but it's a very fast tutorial https://www.youtube.com/watch?v=syIDpalKzeQ
Feel free to ask questions!
I hate all those 10 minute videos that never get to the point on how to make a door in Doom, so I explained it as fast as possible, hope it helps someone :)
(Probably should have mentioned, but this applies to the standard Doom format, not Hexen or UDMF, if you are a beginner mapper watching this video I would advis...
ok thx
i was so close to the end
i have a question regarding doom on dosbox and ive asked it here multiple times but never gotten an answer, do you guys know somewhere that i could ask where its more likely that there is someone who has an answer?
the question is how do i get sfx in dosbox doom to not sound like garbage
i'm very tired of trying but i don't give up
dunno
why no source port ?
@ornate vortex #screenshots FINALLY DOOOONEEEE
i didn't name the map yet
76 DEATHS
76
i'm gonna sleep like a baby tonight
i play on source ports sometimes, but other times i want the authentic dos experience

see this is waht i was talking about here:
https://www.youtube.com/watch?v=zYOV1ZpUozo
The DOOM Remake Is Awful..
In today's video we are going to talk about the hypthetical DOOM Remake, and what it means for the franchise of DOOM. Enjoy.
Get 10% off Gamer Supps here: https://gamersupps.gg/Midnight
Join The Patreon here: https://www.patreon.com/midnightspartan
Video:
Bethesda
DOOM Remake
DOOM Remake 1993
Bethesda DOOM
DOOM Et...
for some reason anybody who even simply suggests that it would be cool to have a remake of the original doom gets attacked by community members
thats not really what i mean by a remake tho
what is this video about? I don't even see a doom remake. I only clicked through it and didn't watch the whole thing
LIke...what is "the" doom remake that the video is supposedly about
he starts by talking about how he suggested the idea of a doom remake on twitter, and then got a wall of hate comments, then he talks about what a potential doom remake would be like. The title and thumbnail are def a bit clickbaity tho since he is speaking only hypothetically
Ok so it's entirely clickbait then. The title is about something that doesn't exist.
the title and thumbnail are clickbait but the video itself is not
I'm not sure what that means. The video can't "bait clicks." If you're on the video, you clicked already.
"Half Life 3 is awful". Maybe I should upload that tomorrow.
what i was trying to say is just bc the title and thumbnail are clickbait doesnt mean you should discount the whole video
Have a couple thousand people look at what this new halflife game is that they've been waiting for only to realize that the video is about how the video is about a tweet I made. It's not a great show of honesty. He had that doom iceberg video a while back that was full of made up stuff or overhyped irrelevant rumors -- idk, whatever the case with Midnight. I think a lot of his content is clickbaity and overly speculative -- I do agree that a doom remake would be a bad idea.
his video wasnt making the point that it would be a bad idea
how would you really remake it though
So he wants a remake. We have dozens and dozens of ports. We're good.
if they ever make a remake it's going to be 100gb
remake the levels with props and models for the level geometry, someone made one in the doom 3 engine that i thought was pretty awesome but smthn with even more modern graphics would be cool imo
but how would everything stay the same
i understand that most people dont really care about the graphics of doom but i think it would be cool
like then you'd need freelook and jumping and then
that'd mean levels would have to be updated
and is gameplay going to resemble the original or
play voxel if you want that, or gz.
i just say it would be a cool thing to exist and then im immediately hit by a wall of specific questions about how it would work
Good
jeez chill out guys
We have a good game already. You play dosbox even. You know that the engine is good. It makes for good combat. I'd rather new players not be directed to some "enhanced physics version" with monster over monster effects, freelook, and models instead of sprites as the definitive version
I mean personal attacks aren’t cool but I think it’s an awful idea tbh
im not saying it would be the new definitive version, i just think it would be cool
portal rtx came out and it didnt become the new definitive version of the game
and its still a cool thing to exist
Doom already got a soft reboot/remake with 2016 anyhow. Don’t see the point in remaking 1 when there’s already an equivalent.
If there's an official remake -- that will be the version most people see. Most people play unity because that's what's on steam and console
its not an equivalent tho, the gameplay style is completely different
doesn't unity only have 5 saves
And yes I’m aware they’re very different games but a remake is going to fundamentally change the gameplay to appeal to modern audiences
this is a waste of time, i think its a cool idea, everyone else hates it, im done with this, cya
Ok lmao
What’s up with people putting their ideas out there, getting feedback, and then getting mad about what others have to say
Midnight brought this up too and Twitter and discord servers ripped him a new butthole. The general consensus is if you want a new styled old doom play nu doom
well i think simply bringing it up doesnt deserve the reaction that it gets
I think it deserves a more negative reaction 😎
I think a better and more reasonable take is wanting NuDoom to approach level design and resources more like the classics
I don’t really believe that myself but it’s a take I can understand at least
i think it shouldnt be considered "unreasonable" to just wish that something exists if its not replacing anything else
A more refined classic mode in nu doom maybe? That would be neat
yeah if we got mapping tools in doom eternal or whatever the next game would be i think a remake of doom1 in that would be awesome
Pls to mapping tools can't say it enough
Well sadly in reality products take time, effort, and money to produce and there’s only so much to go around. I don’t care if fans decide to create a remake but Id should stay far away from that blackhole of creativity and just make more quality doom sequels.
yeah mapping tools would be so so so so awesome
if i had the modeling talent, i would
but unfortunately, i do not
Doom eternal not having snapmap or mod support is a tragedy
yeah, i think we were gonna get it but then covid fucked everything up
I understand snapmap but why not mod support? It’s not rocket science.
Just really odd
i guess i understand where you guys are coming from with this
but a fanmade remake whose models dont look really bad would be cool, altho that will probably never happen
play voxel doom then with that raytracing thing and hires texture pack or whatever
play with the enhanced sound pack and a sprite pack to remove the brown pixel on the ssg. The resources exist for this in the right way: as a thing you can add if you want, rather than the official way to play
You have to remember these are aesthetics alot of people love and it's definitely making a come back in recent years. From side scroll platformers or fps games like dusk prodeus. People seem to forget this
nah it's because they wanted more story in a classic game, when the defining feature of classic games is their lack of story
it's arguably the main reason people prefer classic / retro games, since virtually every modern game has tons of story to go through (they're basically interactive movies)
Doom remake but it’s 60% slowly walking around while characters dump exposition
precisely, hard pass on that
GoW Ragnarok moment
Hated new God of War unfortunately
doom 2016 does have some cutscenes, DE has almost none after the beginning. But classic is 100 % gameplay. Try playing batman or gta. How much of that is cutscenes? like half?
im just saying, you guys arent going to convince me, i am going to continue to think that its a cool idea
the new doom games are basically that though to some degree, they have much more story than the classic one
We re not trying to convince just letting you know there's a better chance a donkey becomes a unicorn
ok
Not trying to be mean but I just don't see it ever happening
Yeah
If we get modding tools in whatever the next doom game is I bet someone will do it maybe
Oh that looks cool! Thank you for bringing that to my attention
just play that if you want remade levels
maybe doom 2 redux as well
kdizd too
play them with some other mods like hd sounds, smooth doom, etc. then turn on some fancy graphics in gzdoom or use reshade
bam, you've got what you wanted
Sorta, although it would be less polished than a proper remake, but its the best we have currently ig
i haven't played these wads in a while but i found them pretty polished
Anyway, fully done with this conversation
I'm posting links too fast!
Gonna post this here and in the speedrunning channel, hopefully that's okay:
https://www.youtube.com/watch?v=3-LhTn6nXJs
This is a guide that explains what a glide is, describe the different types of glides, as well as how to perform them. If you find this video helpful, consider subscribing as I will be making more like it in the future.
Link to download PracticeHub.wad:
https://www.doomworld.com/forum/topic/126432
Link to download DSDA-Doom:
https://www.doomwo...
Crumpets Map 4 is very likely to come out today after being on and off doom speedrunning 
I might even get to finish map 5 too (since I find that pretty easy compared to map 4)
only problem with TNT are those very long levels
Mill, Baron's Den, and Mount Pain are confusing and long
MAP20 is somekind inbetween
Plutonia solved this problem with creating punchy maps
short but somewhat hard maps
Plutonia’s maps sure are hard, but it’s a lot of fun killing all those demons
plutonia's maps aren't incredibly hard, but they are much harder than TNT
and they are short
obviously
When TNT is good, it has some of the best maps in commercial doom
only shitty levels are MAP22 and 25
Plutonia almost feels like slaughter maps at times
Go 2 It
yep
TNT's best maps are one of the best in commercial doom
ohh, go 2 it is child's play compared to other slaughtermaps i've been through
but Stronghold is so confusing and frustrating
that level is doom 1 episode 1 turned up to 11
It's a techbase with tight corridors filled with hitscan
there are 297 enemies in that map
30 of them are imps
the rest is just hitscan
wow
Stronghold has the biggest amount of enemies in any official Classic Doom level I think
no
it's Mount Pain
Mount Pain has 332 enemies on UV
amazing
have you played hard wads?
pwads
because i've played many and i've seen much higher enemy counts than 332
like i saw several thousand in dimensions
or even in scythe 2 from map23
map22 has 94 enemies, and in map23 it jumps to 514
I definitely should play custom maps
scythe 2 map24 has 651 enemies
you definitely should
when i first played a map that had 300 or more enemies i was like HOLY COW THAT'S A LOT
now when i see that it's 200-400: "just 250 enemies?"
wouldn’t be surprised if there’s any map packs that are considered better than the official Classic Doom games
there is
quite a few
a lot
scythe 2, valiant, sunlust, swtw, dimensions
and much more
quite a few means a large amount
i know
btsx?
i didnt play it yet
man I'm really struggling to launch DSDA
problem with dsda is all of the textures which are a bit far are very pixelated and it irritates me
thats why i use prboom
Upon launching I get this textbox:
Ah dammit no embeds
it says IdentifyVersion: IWAD not found
Am I supposed to copy and paste my vanilla wads somewhere?
i put them in the dsda doom directory
I don't have that in my archive
Oh wait no hold on
you mean the directory where the EXE file is?
the EXE for DSDA
yes
Ok I got it thanks
question though:
for Doom 2's master levels, I have separate wads thanks to the Steam release
might be one per map right there
are the Master Levels and No Rest For The Living the same?
because I might as well just play No Rest For The Living for convenience sake
no (afaik)
the MLs are some random maps Id bought in the 90s(they're kinda bad). No Rest for The Living is a set made by Nerve software who's worked with Id for some time. These levels are good. Either way, you would probably want to play no rest for the living and skip the master levels
I plan to play everything I bought / downloaded
I'm not skipping anything even if the Master Levels are of subpar quality
and yes, I will play TNT Evilution
Doom has 30 years of player made content that is far far superior than the MLs and you physically cannot play all of it. At some point, you need to spend your time wisely. I'd recommend playing stuff that's more fun and better made than poorly made deathmatch levels sold to ID as singleplayer levels in the 90s
as long as the MLs being goofy don't turn you away from the rest of the content, whatever
I have all of the expansions that you can download with the Steam release
and of course I'm no fool. I won't play them with the Steam release, only GZDoom
I will still play everything I bought for
why gz instead of dsda?
DSDA tends to run better and has more faithful(100 % faithful) physics whereas gz makes some changes under the hood. I'll usually use dsda for vanilla stuff, and gz if I need the advanced features
Some of those add-ons just need GZDoom
so I say it's better to just play GZDoom for all add-ons / mods
which official addons require gz?
and I will use DSDA for vanilla stuff + TNT/Plutonia/Master Levels
I don't really have all the names but Harmony is one for example
there are a few others who do need GZDoom I just don't remember which ones
that might be the only one. I forgot about harmony being originally zdoom. If you rip the file directly from steam, it'll be the vanilla version though. Downloading it from doomworld, it'll be zdoom
Got another 2:55 on crumpets map 4 all because I failed the platform to the bfg secret
I'm definitely very close now
I found a way to compile all of the Master Levels for Doom 2 in one PWAD
apparently the PSN version of those are organized in a single campaign
i finished it right now
and named the maps in mapinfo and dehacked
attached them with the midi pack
and i created the titlepatch for them in doom writer
Gz runs infinitely better than any other port with a solid rig. Makes sense to use others if you want a vanilla experience or have a poop top but that's it
Excited to test out lzdoom though
Done with Crumpets Map 4
Got a 2:41 and i think it'll take it
I strained my wrist though 😭
Rest! Well deserved
Yeah, on that note I think i'll call it a day with speedrunning
I should really use my arm instead of my wrist for the motion
gz is very poorly optimized
Not for me and others I know that use it often. Vulkan support is fantastic
boom ports 4ever
Use prboom+?
or dsda but prboom is much better for me because the textures aren't ugly and pixelated like in dsda
yes, but it runs badly relative to games like ultrakill or dusk, when in theory doom should be less taxing to run
Well I generally only use it outside of dsda now when playing exclusive maps and mods so taxing should be expected
When I'm using it I'm doing 100fov with 144fps smooth as butter. So its definitely a pc issue. And my pc is mid at best
yes, it's a PC issue, but why do other games with seemingly fancier graphics run better
by that i mean the levels and models have more detail
I've had issue with new games that don't have vulkan support ( on amd) open gl only games have tons of issues for me
vulkan support is good with gz though, i agree
besides, i get good fps in gzdoom anyway because i play on low res
how TF are you supposed to know what to do at the start of scythe 2 map03
wait i kind of forgot that one
i forgot almost all maps of the first 2 episodes
except map08
lol i randomly pressed a wall and it was the door that opened up xd
i had to look up a tutorial
in map03
i pressed a random wall and it was the door
they should have at least misaligned that walls texture or made it a different texture
right off the bat i randomly pressed the wall and got it
huh
oh huh it didnt look like it
if you look closer you see
either way it should have been more clear
you just started scythe 2?
yeah
can i send you a friend request?
I did some practice for crumpets map 5 but not attempts since my wrist needs to heal
not gonna lie, the map is actually really easy
the only thing really that i kinda have trouble with is the part where you get the bfg and you have to deal with an arch vile and a cyber
you can’t really get consistent with it so i’m just really hoping I get lucky for when I actually run the map
i finshed scythe 2 map24
it was much, much easier than map23
you broke it or what?
finished sunder map 32
holy hell that last fight
now onto map 16 which people say it's another tough nut to crack
map16 and 19 are the toughest maps of sunder
but map16 is just brutal
map19 is more manageable
map20 is hard too, but not as much as map19
so map16 is the toughest
why did erik alm leave the doom scene
i'm almost at the end of scythe 2( 5 more maps left) and i really like his style
i hope he will come back in the future
because if insane_gazebo did i think he will as well
IIRC he became a doctor and presumably doesn’t have time anymore
I'm playing Doom 2 on Xbox while on Doom Eternal any tips
No, I think I just strained a muscle in my wrist
it's all good tho
bruh i cant even beat map 1 on of plutonia
it depends on how you've experienced in doom
for me, plutonia map01 was a cakewalk
and i personaaly dont want to play map 11
it has just 18 archviles
no big deal
you have cover
and an ssg
and more than 3 archviles won't come at you at once
i dont like the bunny music thats all.
then play with the midi pack
i play plutonia with that
it makes it 10x times better
i dont think ps4s have midi
oh ps4
don't know if you can play with the midi pack on ps4
ok im trying on no too rough this time instead of ultra violence
We all go at our own pace, no shame in whatever difficulty you choose
black people
i feel slightly better about myself now
tf dude
.....?
guys, can you give me some advice of what theme should my map have?
just don't say cave map because i made one already
can be good with metal textures
for my previous wad i wanted to make an oil refinery map
Lagoon map. A bit trickier but would be pretty neat
so you're saying a beach and lake map
i can make it with egypt textures
Yeah kinda.
Oh yeah, something similar to Overboard's island maps maybe.
each type would be good because i haven't made a factory or a beach map before
and i have the textures to make one of them
or i make one type for one map
I'm currently playing through MAP 06: The Crusher in DOOM 2 in Ultraviolence mode.
Why is a Spiderdemon there?
🥹
||For you to crush||, of course!
I've now reached the second (and much harder) half of Crumpets
Maps 2-5 were pretty easy but i've heard maps 6-9 are somewhat brutal
the map is called the crusher
before starting sunder I played map 19 until after the staircase fight, with revenants on the bottom, hell knights on top, and arachnotrons on the sides. Then I just went for the wad from the start.
if you play it right off the bat it's sure tedious
but after map01-18 you are warmed up to it
I can beat map 32 saveless. And I still suck in tougher content, I need to savescum a bit mid-fight.
I improved a lot in crowd control but I aint no zero master or decino that can single segment these maps.
I still have a hard time with hordes of revenants (those homing missiles holy hell)
i think i'll (re)play go 2 it
i'll see how i will manage it
and sometimes struggle with monster herding and putting the flock in where you want.
with saves of course
the hardest bit of go2it for me are the close quarter cybies. one bad step and its facerocket time
Wait, there is actually a crusher in that level?
yeah
if you press a switch
the mastermind is in the crusher guarding a plasma. you activate it with the switch at the bottom of the elevator
Pretty sure if you take the elevator down there’s a switch to turn the crusher on to your right. Also there’s a Plasma Rifle behind the Mastermind
Pretty worth it
i finished go 2 it
it wasn't that hard
but i almost didn't find cells nowhere
so i had to rely on rockets
consider the map name. Then look around
i like this video game
Me too.
cap, you can run it on a web browser
theres many emulator websites fo it
and even a chocolate doom port on the web
just search up "doom online browser"
Not like Doom runs buttery smooth on most of the platforms it was ported to. ;-P
Does snes doom not let you move and turn at the same time or is it just my binds being broken
does plutonia 2 do the thing that plutonia did where it uses damaging floor textures that arent actually damaging?
also, gameplay wise, should i expect just more plutonia but larger scale, or is it a bit of a different styel
I think that's up to the individual mapper, since Plutonia 2 is a community project.
It's new maps new challenges with a plutonia aesthetics and enemy usage
It appears a teaser for Plutonia 3 dropped last month: https://www.doomworld.com/forum/topic/105326-plutonia-3-boom-compatible-megawad-mini-teaser-release/?page=4&tab=comments#comment-2622803
We figured we should give you all a taster as a reward for waiting patiently for PL3s release and what better time to do it than on Aprils Fools! Heres two maps! The first one is by @tatsurd-cacocaco, and the second is a collab by @Joshy and @darkreaver. The maps are in the Map 21 and 22 slot in ...
Yeah, it's been in development for many years by now. PRCP2 is actually a compilation of Plutonia 3 rejects.
And I can honestly say that PRCP2 is fairly good.
interesting that they are using boom
I wonder why. Maybe for scripting? Or for six-key doors.
probably for scripting
Apparently this teaser only includes the maps that are going to end up on the bonus slots (M33 and M34) anyway, so I don't suppose it's going to resemble the final version of the main maps all that much.
There's a plut 3 that already exists, although it's not that good apparently
when is this supposed to release?
The level design is described as amaturish according to the doom wiki
When it's done™ ;-P
Yeah, that Plutonia 3 is considered illegitimate, if that makes sense. It's just that some kid decided to make a sequel to Plutonia 2 (which is a community project) entirely by themself.
There's also plutonia 4 and plutonia 7, both of which are meme wads
They were made to make fun of the kid, which I think is a bit cruel.
We could expect to see a genuine Plutonia 4 in the distant future as well.
plutonia 7 was uhhhh
uhhhhh
i liked it lmao
in go 2 it, how the hell do you beat the courtyard fight with the archies and cybers
i cant beat if it i am there either
You die
Regular plutonia?
Over and over and over again
For me I just remain patient and wait for everything to infight, then where there's only a few archies and cybers left, I go in with the BFG
yeah
but wont the archies just keep reviving stuff?
man source ports confuse tf out of me
I can barely see the difference between some of them
vavoom is the best one trust me
the modern standard mapping formats are ultimate doom, doom2, boom, mbf, mbf21, eternity engine, and zdoom and gzdoom. Along with fancy udmf stuff which you don't need to worry about. DSDA supports everything except eternity and zdoom, and gzdoom. So if a wad sayd "boom compat" at the top, you can put it in DSDA at -complevel 9. If you're playing something for eternity or zdoom(or a variant of it, or gz), it'll say up front what to use as well. So most of the time, you're fine using dsda or gzdoom. Doomwiki or the doomworld post tell you what standard a wad is in
that's not what I meant
I have no problem setting source ports up, that's the easy bit
the hard part is discerning how tf they differ from each other
feature set
compare crispy doom to gzdoom
massive difference
yeah that one's obvious
compare prboom+ and dsda doom
dsda doom simply has more speedrunning features
dsda also has some little issues here and there
like this
mhm, but like why are there multiple zdoom's? how do LZDoom and QZDoom differ from GZDoom
lzdoom is gzdoom but it runs on dogshit computers
right, but then there are some mods that work better on it compared to gzdoom, well at least that appears to be the case for project alaln
wdym by "work better" btw
performance? i think that's to be expected because lzdoom is low-end gz
well when I tried project alaln for instance in gzdoom, the lighting was fucked and some area's were absolutely pitch black
but on LZDoom it was different and I could actually see stuff
did you read the moddb page
"(tested on lzdoom 3.88b so this port is recommended)"
I did, they tested it on LZDoom which is why I tried using it
but what confuses me is why that makes a difference
because lz and gz have inherent differences
if LZDoom is just a derivitive of GZDoom
I guess it's less source ports confuse me, and it's mainly GZDoom that confuses me
it's a derivative of an older version of gzdoom
it's based on 3.3, which is why it's different because current gzdoom is on 4.10 already
They sometimes kill some archies in the crossfire, leaving fewer than before
i jusjt had an interesting idea for a map gimmick that i might try to make a map with at some point
But inevitably some will remain, I just wait until there are enough that I can handle
Then I just blast everything with the bfg
that's subjective
unless you're going for performance
just lower your resolution, turn off mipmap and anisotropic filtering (and any post-processing options you have on), and you're good to go
I saved a .ini file which has all the settings made to emulate classic doom as closely as possible
as closely as gzdoom can get that is
but sometimes mods just, break
basically, you have a map that takes place in a factory, and you have fights on giant conveyor belts where you have to fight stuff while avoiding crushers on the conveyor belt
basically the droid factory scene in star wars: attack of the clones
it should only break on software rendering
but in doom
that's it then
quite a few mods break with software rendering
huh, I see
Yeah it'll mess things up wash out colors
I also wish GZDoom didn't save everything to a .ini file in my mygames folder
couple versions ago it didn't do that, and I could have 2 seperate GZDoom's with different settings that I could just switch to in zdl
but now I can't because they all go to the same .ini file
I get that it's so you don't have to redo all your settings when you download a new version
am i the only one where, the idea of playing doom is better than actually playing doom?
Na I'm kinda like that as well
I look at a bunch of mods, wads and whatnot and think "oh that looks cool"
But never really play them
A similar thing happens to me with mapping
I have a cool idea, but when I try to actually make it I run out of steam really quickly or it looks really bad
A break can help with that
No custom sounds, one animation frame is missing somehow (side view, attacking). CD-rom reading speed in Phoenix was set to unlimited.
Well in my playthough of ancient aliens its gone from thrilling carefully designed encounters from to what I can only describe as bullshit very quickly in just a few maps later because if there little tiny teleporting enemies that shoot arachno plasma that i can't track no matter how many times i fight them
with zdl, does it load mods from the bottom first? or from the top first
I always thought it loaded from the top first but it seems to prioritise those on the bottom
It loads from the top to the bottom and the ones that change the same thing will be prioritized if they're at the bottom
ahh, that makes more sense
If you've ever modded a game like skyrim it's the same rules as that
I don't think I've ever encountered a custom enemy that's genuinely made me rage this much before now
probably THE most well-known Plutonia map
I wouldn't be surprised if there's ripoffs of it, sometimes with other enemies too
Today is the day I start Rush map 12 attempts. I scrapped the initial 65 because I wasn't fully practiced with the map yet, but now i'm certain i'm ready. Wish me the best of luck because the map doesn't fuck around
I feel that way for maps I'm interested in seeing but have no interest in playing. Incidentally, decino released a playthrough of Grove yesterday.
map23 is an andrenaline rush from start to finish
and the starting area is the worst
the rest of the map is not the hardest
map24 is very good, it's much easier than map23, the pressure is low between fights
map25 is much harder than the previous two
especially that watery courtyard where the yellow door is next to
at least it's not too long
these 3 maps are hard but not too long fortunately
Snoot
Ok so I reloaded a save on DSDA and I basically lost all progress on my inventory. Anybody knows why that happens?
if that matters, I saved on E1M9 of Doom 1
tf how the fuck could that happen
idk
I remember very clearly that I had everything I could get on E1M1, E1M2 and E1M3
which means I had at least a shotgun and rocket launcher
and they're simply gone upon reloading the save
E1M5 is the first level which gives you a rl
no it's not. e1m3 has a rocket launcher within a secret. https://youtu.be/boXSIaiVgVo?t=272 https://doomwiki.org/wiki/E1M3:_Toxin_Refinery_(Doom).
#classic-doom message also, woof and updated dsda supports tracker music.
@remote cedar there are times where I've felt like I had that issue -- but it was when I recently switched to dsda. I haven't had that in a long time. My best advice is to make sure that you hear the click when you save the game and that you always load the same pwads and iwad because dsda separates saves based on which thing you're playing
First in the series where I beat all levels in doom1 and doom2 NM100s. All levels played pistol start on WOOF engine(CL3) with controller.
I streamed all my attempts on twitch.tv/mmjp08. I mostly play custom mapsets on there uvmax.
Special thanks to Megasphere and Decino, their videos helped me route, even though I deviate from their route some...
Yeah I've tried it again by playing E3M1 then saving on E3M2 and I still had my inventory for some reason
I guess it's just a one-time thing. Hopefully it doesn't happen again
i just beaten knee deep in the dead on nightmare for the first time, lesss gooooooooo 
some of the hardest in doom1
e1 is the hardest overall
I haven't played Thy Flesh Consumed yet
all I heard was it was probably the hardest episode out there
Sigil is probably harder if you consider that an episode
I wonder what the difficulty of e6 will be like
Yeah probably
Also sigil 2 is gonna have a wonky aesthetic
I tuned in to one of romeros mapping streams at one point, and I saw an area where the walls were that red rock texture used often in sigil 1, the floor was nukage, and the sky was this dark blue
Like not a normal sky blue
RGB fruit salad
Oddly enough that works
Lol yeah
I can’t wait to see what jimmy cooks up for this
Ye
Having a general strategy helps
And also good rng lol
This all just reminds me that I need to redo my e1m3 nm100s run
4:33 is a pretty long time
Is it officially confirmed that he is doing it?
Oh wait not sure actually then
we do have this twitter exchange between the two in the replies to a tweet that john made announcing his mapping streams
Jimmy: Sup John, if you need 9 new midis you know who to call
John: You know I'll be callin'!
I just assumed since you said you couldn't wait what jimmy would make for sigil 2 that he was automatically doing the soundtrack for it
Interesting
So technically not fully confirmed but likely
Also interesting how he said ‘9 new midis’ implying that they would all be original music
Whereas last time all of them were just existing midis from jimmys library except the title and intermission
That's how you know he's a gamedev professional. ;-P
Hope it has co op monsters
The first one does, right?
yes
Does OpenGL ES come auto installed in lzdoom or do I need to add it myself?
I've got a list of instructions for a mod and it says to make sure to install Gles 3.2
If I may ask, how do you find LZDoom?
https://twitter.com/angry_facts/status/1655318711631331331?s=20
DOOM engine content creation never sleeps
robo blast 2 may as well be its own game just built in id tech 1
From what I've played
Yeah
Sgt Mark did a great job on that. Dialed to 11 with the gore
I'm finding rush map 12 really difficult compared to any runs i've done in the past
Just looked up SRB2, and yeah, calling that a Doom mod undersells the work that clearly went into it. It’s absolutely its own thing just using heavily modified IdTech 1
It's to the point in practice i've had to split the fights into small fractions, like the first section of the map is in 4 save files
This is legitimately putting my skills and patience to the test
There's just specific fights I really need to work on since they're so hard to the point I struggle to clear them constantly
The same definition of “heavily modified” as on how Destiny 2 uses the Halo engine (the Tiger engine was built upon it), and CoD using the Quake 3 engine.
na
heavily modified means it's still classified as the same engine, but very different
whereas those cases, yeah they're built off of other engines but they've been rebranded as a new one because of how different they are
a good example of a heavily modified engine would be Titanfall and Apex
those games run on the source engine, although it's been heavily modified, but not to the point where it's a brand new engine or at least Respawn hasn't bothered to give it a new name other than the source engine
oh my god this looks awesome
soo the latest update of gzdoom screwed up my saves by adopting a (much worse) method of using special folders for all my wads
does anybody know if there's any way of reverting it?
Now I know DOOM 2016/DOOM 4 had been in development long before the Brutal Doom mod came about, but I wonder if the devs also used BD as one of the sources of inspiration later during development...
that's the internet for you
the problem with bd or pb is that you get bored of it after 1 hour
^
True
Or I did the torture known as realism mode
I couldn't even beat episode 4 it was just too like
Too hard for me
Or impossible cause they wake up instantly and cause too much damage
So you did in like 1 sec
Brutal Doom looks ugly to me. The added blood effects and such are in a different art style (and a separate animation layer) from the original gore and it’s very jarring.
Idk why all these mods add gore
I don't really care about gore it doesn't make it more cool or scary it's just harder to see
people think it looks cool to see more blood splatter, though I agree it gets old /annoying pretty quickly
probably inspired by mortal kombat
But it's just blood
Even doom eternal has these overly Gorey things and other things like the flesh walls or whatever which just
They just look bad
What
blood (1997) is awesome, i agree
What about rise of the tr-
what about duke nuk-
Duke nukem doesn't have Havana smooth 0/10
duck nuckem
d@ck cumem
real
dunno if swearing is allowed in this server, i read the rules but it doesn't say basically that swearing isn't/is allowed
lemme try
I've never played duke Nukem
dick
ok dick has 2.7k results in search, it's allowed
and fuck has 62 401
okay it's allowed
but i think you can't swear too much
ig
Isn't 3dge supposed to add those like
Other games non-doom
Doom 1 and 2 also do the gore stuff with the demon death animations and the Hell flesh wall textures. I don’t see the point of adding more to it though
There's some mods that do it well though Nash gore all the way down
Nightdive got sold to Atari: https://twitter.com/NightdiveStudio/status/1655640448684392448
"@Atari is on the rise, and we wanted to be part of that."
Quite late
I haven't seen anyone else mention it here.
Damn not sure if that's good news
Atari hasn't been doing very well lately (which is why the 'on the rise' comment is rather confusing to me), so I'm a tad worried.
I just checked and all they've done since they came out of bankruptcy a decade ago (besides releasing Atari VCS, which was crowdfunded and considered a financial failure) has been investing in hotels, casinos and cryptocurrencies: https://en.wikipedia.org/wiki/Atari#Atari_SA_(2001–present)
So yeah, it doesn't bode well.
I don't expect good things to happen and I'm kinda pissed they sold.
current Atari is just a bunch of French dudes who own Atari Inc.'s back catalogue save for small stuff like Battlezone
Atari Inc. died in 1984 when they split into Atari Corporation and Atari Games
Corporation's assets were eventually acquired by Hasbro and turned into Hasbro Interactive, then Infogrames acquired Hasbro Interactive
Games (who also had the home publishing label Tengen) was eventually purchased by Midway and Midway was in turn eventually purchased by Warner Bros.
Infogrames then became the current Atari, Atari SA
of course it's fucking Hasbro
nah, Hasbro barely had a hand in it aside from doing Hasbro Interactive
Namco actually had a small stake in Games at first
ah
Games is the one that did PaperBoy, Marble Madness, and Gauntlet
Corporation retained all of Inc.'s stuff up to that point, Games had none of it
IIRC the Tengen label was established because Games was only allowed to use the Atari name for arcade stuff
wait tengen wasn't cause of the stupid nintendo stuff?
not quite
Atari Games also used the Tengen label for Genesis releases
and they had a Japan-exclusive PC Engine/TurboGrafx-16 port of Marble Madness planned that was canned due to ROM costs
are there any other decent wads that have a similar aesthetic to eviternity's episode one? specifically maps 01 and 03, i love the aesthetic of those
maybe early scythe2?
Do you mean like a wood stone water aesthetic?
more like the black aesthetic of map01
I still find that very wood and stone. Night sky?
yeah maybe its just a combo of all of the stuff
those two just create a very specific feeling for me for some reason
Great intro for sure
it might also be because its sorta the first community megawad that i played
or at least started playing
i havent finished it yet
im sorta in the middle of a lot of wads
actually i played the first map of btsx first
but when i played that i was offput by how calm the music was
but when i first played eviternity
i immediately got into it
Maaaaybe fractured worlds map02? Lot of brown, water, trees, stone
Btsx 2 is the closest I can think of
actually yeah thats pretty good
its interesting, ive noticed that im really particular about the atmosphere of things, video games/levels especially
sometimes, if i dont like the music of a map or i dont think it creates the atmosphere that i want for it, it can ruin the playing experience for me
why does it seem to me like the yellow key is joked about often
idk maybe i'm not thinking right
???????
ok i'm just going insane then

why is there 
for green doors
Curious, when would they have Green Doors? In custom maps I would guess?
Some wads replace the key sprites with another color and the "a blue key is required for this door" text with "a green..." Fractured worlds does this for example as well as 100sn1000s and Stranded among others. FW replaced every skull with a new colored key card so there are 6 "cards" instead of 3 skulls and 3 cards. Internally, they are as usual: 3 and 3. The change is only to the text and sprite.
Ahh. Detailed info - appreciate it
In vanilla doom, doors don't distinguish between cards and skulls. They only care about color(that's why the vanilla hud only shows one if you picked up a blue skull and blue card). But basically every engine standard since boom supports doors that discriminate skulls from cards
Well that's interesting to know. Makes sense with custom maps to add something different
Hmmm
Is there any source port that exists that emulates the vanilla floppydisk version of doom exactly?
Dos would be the closest. Doom95 as well
Yes: Chocolate doom emulates the bugs as well
I've heard that the dos version is a terrible port of the game and chocolate changes some things
Dos isn't really a port. That' what doom was made for. If you mean the port dosdoom(which was a port from the linex version which was a port from the original doom version...then ig it's a port but not actually the same).
The most vanilla doom is is from dos
Oh I know Dos isn't a port, more like keeping it original
DSDA emulates most everything from the original but has a lot of QoL features that are on by default.
I prefer GZDoom and if I had to use DosBox, then sure. DSDA? Hmm
I don't understand much of what you're saying right now.
Discussing about Source ports for Doom for running it like the classic
An example - if I played Doom on Steam, it'll run via DosBox by default but I can run it through GZDoom, giving me stability/features and more
I'm an advocate for DOSBox
Unity runs on dosbox?
In Windows 10/11
Exactly
Dos is to emulate older games
If your run doom on steam it's unity
yes, but also no.
you get the choice to run the Unity port or the classic from DOSBox
The version similar to Xbox if I'm not mistaken
Bfg?
the Xbox one was a precursor to the Unity port
Ah
still developed by Nerve
Which worked quite well - compared to the original 360 version
I think the XBLA port was done by Id in-house, but I might be wrong about that.
Done by Bethesda and Vicarious Visions. Originally with Activision but changed over to Bethesda (Doom Wiki)
ah
Yeah. It wasn't too bad back then. Had some bugs but they improved it with the Xbox One release
I never had an Xbone.
the dosbox version felt different when I played it just now
felt like I took a lot more damage than other ports
The hitboxes were effectively done on the original
also getting hit by a shotgun seemed to knock me back considerably, I don't remember that happening in other ports
Clever coding
Since doom and doom 2 had their levels split up onto multiple floppy disks, does that mean you would have to pistol start every couple of levels? Or did it keep your progress
doom 1 was divided into episodes with 8 levels plus one secret level per episode . at the start of each episode you had to pistol start. doom 2 was one continuous thing, you got to carry your weapons the whole way through
than what? If you were to give the game the exact same inputs on dosbox as dsda or chocolate, the exact same result would happen. Gz doom physics can be slidy though.
Really? I thought there were like 3 disks per episode
hate to say, but you're seeing things
that doesn't matter, it all amounted to one game anyway.
Even gzdoom. While gz does modify physics slightly and uses different random number generation, you'll take about the same damage as always
My question was if your weapons, health and ammo carried over on the disks, which it does from what you've told me
I know the episodes all start fresh
you didn't have to run the game from disk.
you installed it from disk, but that's it.
Ahhhh
It was kind of like installing old PC games via CD - CD 1, CD 2, CD 3. Then finish and play with CD 1
Only time I remember having to do that is Halo 4
Which had all the multiplayer content on disk 2
Seeing how big games are getting, and CDs had upto 900mb storage. DVD - 4.7GB (I could be mistaken)
original Baldur's Gate came on 5 CDs and you had to swap them out frequently during play
Goodness
yeah luckily later they optimized it down to 3 CDs that you didn't have to change as much
That makes a difference. I know that mounting old PC games via DosBox is easier with digital than with disc
yeah really all you have to do there is drag and drop
when you installed the games from the floppy disks, was dos the program they were installed onto?
drop an executable that would normally run on DOS into DOSBox and "it just works"
Handy to know
DOS was an operating system that pre-dated Windows
ahh
and even early to mid versions of Windows (pre XP) ran on DOS
Eternity is basically knock off (not g)zdoom right?
Command lines and no GUI like Win 10/11
I was looking at the feature list, and it seems like it just has the same features as zdoom
I have no idea. I've never used Eternity.
Looks like it is. Keeping it to the original with ZDoom features
It has 3d floors (ish), slopes (ish), acs, edf is basically the equivalent of decorate, portals
Whereas GZDoom is quite good, but it's up to you. On the Wiki page - it was last updated 2 years ago but should still work
But it doesn’t seem like it’s closer to the original than zdoom (again, not gzdoom, just plain zdoom)
It just seems kinda like a shitty zdoom
what was the one that gave the whole thing really ugly HD textures?
It might've been Doom3D but it's been a while
There are a few things like that
I'm not sure that's the one I'm thinking of but I looked at screenshots and it is in fact ugly
Polygons are good if done right. Sprites work better for Doom
ran it by a search engine, Doomsday is what I was thinking of
crap like that makes me glad I stick with DOSBox
Help i just softlocked my game
Which game?
Doom 2
PC or Console?
I quick saved right in the middle of an explosion and i cant do anything
Idclip if you're on pc
Im on xbox
Then die
K
Dosbox question, what is your sfx quality like?
Now time to fight the revenants whit a pistol
Bc I have had frequent problems with sfx quality in dosbox
And nobody ever answers my questions about it
not bad, actually
That can happen on DosBox. Configuring in-game or in the Setup is ideal
yeah you definitely want to run setup
Keeping in default settings is best to do
like i said before, just drag and drop
Do you have any delay or crackling issues?
nope. none
Pls pls pls send me your dosbox conf file
If there is crackling, it could be the speed of DosBox running
I’ve tried everything
Did you order it from Steam?
I didn't even change the sound settings.
Yes but I set it up in another location
Just send it pls
I want to compare and contrast with what is set in mine
Maybe I screwed up smthn
I don't have it installed at the moment, so I can't send anything
Ah oke
but really all I changed were the output, aspect ratio, and scaler settings.
I’m more wondering if I accidentally changed something
Than if you changed something
Just be a few. I'll check it
Cool
Ok, seeing how this should be setup: Output - Surface / Aspect - False / Scaler - normal2x / Core - Auto
Can you just send the .conf file?
Alright
I think by default it’s dosbox.conf
Sent you the config file
I use Output - Overlay / Aspect - True / Scaler - none but I just like the way that looks
Tweaking is important. Finding that sweetspot
I like to force my GPU into 4:3 for old games
Letterbox - the way it was back on CRT
4:3 also sets the geometry to be equal to your fov, idk how to explain it
Basically with 4:3 aspect ratio you're seeing how the geometry of the level is actually supposed to look like as opposed to something like 16:9
So essentially since everything is uh...
Equal isn't the right term for this
I forgot
Ah yeah this
aconfusedhuman explains it well
"I play 4:3, mostly stretched but sometimes non-stretched
I like it better because it makes glides easier to line up and movement becomes easier, since the FOV is equal to doomguys width and I have a better idea of when I'm going to hit level geometry around me"
nicely put
so yesterday I finally beat the Plutonia Experiment on Ultra-violence
it was painful
10/10 expansion
Good on you Lavenza. Not easy to do but glad you did (played it and TNT Evilution on UV - both are challenging)
TNT Evilution overall isn't as challenging as plutonia
although iirc it has the harder final level
True. The Master Levels - my goodness they can be tough
Thy Flesh consumed was at times challenging (due to more "elite" enemies used)
apart from Perfect Hatred I actually didn't struggle that much with Thy Flesh Consumed
Nice. Monster-infighting helps
I haven't played TNT or Master Levels yet, and I probably won't for a bit. I'm kinda burnt out from Doom lol
the Master Levels balancing is not that great, since they aren't made to be played in any particular order
Indeed. Plus, there is a bit to setup the Master Levels
yeah that's why I went from Doom 2 to Plutonia, because I didn't hear good things about the rest of the official expansions for Doom 2
Understandable
Master Levels are more challenge maps rather than a proper campaign
as are the rest of the levels in maximum doom
Oh yes. Pistol start. Maximum Doom eh? I'll have a look into it once I've gone through the Doom games and Heretic. Might look at BTSX
Maximum Doom is just the Doomsday Disk
oh god I forgot about Heretic and Hexen
it was a cd released alongside the Master Levels which contained over a thousand wads made by various members of the community
A thousand WADs? Good grief
I think I might never play Hexen because it just sounds way too fucking confusing for me, and I already had problems navigating the levels of the other classic Doom games
Wolf 3D got similar treatment with its Super Upgrades