#classic-doom

1 messages · Page 25 of 1

hexed escarp
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Yeah it’s in a stupid place named a stupid thing

remote cedar
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It's not even named as a wad file that's mid

atomic dust
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Dead Simple was so good that Plutonia and Doom 64 had levels based off it

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and both of them of course are harder than the og

remote cedar
finite crag
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my current wad will have a dead simple replacement level

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but my future wads won't

worldly crow
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hey yall im trying to play sigil through zdl but it doesnt let me
it asks for a wad to launch it but if i do the normal drag and drop method i can play it
whats up w that

junior karma
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tricks and traps still the GOAT

azure nimbus
worldly crow
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hey thanks that did it

dapper flint
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Sad that Heartland runs like dog shit on the new pc. Lazy ass eternity devs

azure nimbus
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Surprised it runs worse on better hardware. All this port stuff, all these wads, it's all people going above and beyond. They're doing things that they are not responsible for. Dsda could drop it's updates right now and they wouldn't be lazy for it.

dapper flint
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At first I thought it was open gl and amd issue but nope. Wolf new order and old blood are both open gl only. So it's just some magic jank I can't figure out. Meanwhile I'm playing lullaby at 90 fps

finite crag
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i played sigil's e5m5

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it's the first map in sigil that gave me some trouble

hexed escarp
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im playing go 2 it for the first time

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which way should i go first, there are so many different paths at the start

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ok i delt with the opening mancubus room

azure nimbus
# hexed escarp which way should i go first, there are so many different paths at the start

there's quite a bit of freedom in how you do it. Personally, I like to clear out as much as I can before stepping into the e1m1 hallway(that triggers pain elementals near the mancs). I like to do mancs, then the archviles in the e1m1 final room then the pains, then tackle outside. But it's really up to you. As many of the oldschool slaughtermaps, you can do it in a lot of ways. oops, meant map01 of doom2, not e1m1

atomic dust
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the level seems to be easy to replicate, so it's not surprising it has millions of knockoffs

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I would like seeing some Tricks and Traps style levels too

finite crag
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it's based off map01 of doom 2

dapper flint
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It's based of a slaughter map they had created earlier

finite crag
dapper flint
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I would because they have haha

finite crag
dapper flint
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I straight up asked dario and that's what he said

finite crag
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or i could say it's an expanded version of entryway

dapper flint
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Makes sense they would use aspects to troll. But that's as far as inspiration goes.

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If you want to check out the inspiration map for go2it. It's called punisher.wad

finite crag
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i think i'll start playing sigil's e5m6

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i know that the end's cyberdemon maze is hard

atomic dust
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I should continue playing TNT

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last time I played it I reached the first secret level

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lost the save file though

azure nimbus
# finite crag i wouldn't say that

it literally is. https://doomwiki.org/wiki/Punisher They're two slaughtermaps based off of map01's geometry(thats where there are the two nonsense secret sectors), but punisher was first

DoomWiki.org

Punisher is a single-level PWAD for Doom II, designed by Dario Casali. Released in August 1995, it was billed by Casali as "the first EXTREME wad" with "MORE monsters than the ENTIRE Doom2 population". As such, some consider it the first slaughter map.[1] It was also the inspiration for his brother Milo's Plutonia map32.

azure nimbus
finite crag
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i finished sigil's e5m6

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it's very haunting or smth like that

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i don't really like those dark areas because i can't see nothing even on gamma level 4

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that cyberdemon maze is very easy though if you find the teleporter to the ribbed walls' roofs

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overall: haunting and weird map

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not too hard

ancient marsh
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hi! someone can recommend me some Doom wads? I already have finished Nostalgia and Revolution and i would like to know some wads like these others.

finite crag
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plutonia 3

dapper flint
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Check out caco award years try things out

remote cedar
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Some of the expansions you can download with the Steam release of Doom / Doom II

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which includes Sigil, for example

finite crag
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jk jk

finite crag
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I liked doom zero personally
Idk people's opinions on that one tho lol
It was packed in to unity port so I found it that way

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To be fair I don't play too many wads ig

dapper flint
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A bit to puzzle heavy for my taste

ornate vortex
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Syringe and Arrival are my recommendations for a traditional experience

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even if they're on the short side

finite crag
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dimensions is one of the hardest wads

ornate vortex
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Dimensions sent a somewhat experienced player like me down a pit of fire

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It's brutal even for the best doom players out there

ornate vortex
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I agree, all the fights are rough, but the secret fight at the end was straight up awesome

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having to dodge cyberdemon rockets through a shit ton of cacodemon corpses was a huge adrenaline rush

jade furnace
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Hi

finite crag
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HMP, UV is too hard for my skill level

azure nimbus
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If you're trying to improve your skill longterm, I think you'll get more out of playing maps slightly above your skill level without saves (or reasonably few saves for really long levels) than attempting something like dimensions.

finite crag
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for short levels i used to not save

ornate vortex
finite crag
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not the base UV

ornate vortex
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I'm planning on starting Scythe II in the distant future once i've completed all the maps i've started (along with others like Ancient Aliens, Heartland and the E1 speedrun)

ornate vortex
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and by that I mean max speedrunning it

finite crag
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it's definitely a thing

finite crag
ornate vortex
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I know the wad quite well

finite crag
ornate vortex
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I plan on speedrunning maps 01-20 in episodes

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so like with maps 01-05, i'll do a speedrun of episode 1

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since it'll ultimately save time and space

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and then once I get to episode 5 (where it gets real), i'll go back to single map maxes

finite crag
ornate vortex
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It's going to be a challenge for me, since Scythe II is definitely way above my skill level as of now

finite crag
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from map23 is tedious even for speedrunning

ornate vortex
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In terms of speedrunning, i'd say i'm roughly about "middle ground"

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but speedrunning changes the difficulty of wads

azure nimbus
finite crag
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it was terrible for me when i first got to map23

azure nimbus
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Though I know you like speedrunning which makes everything 10 times harder lol

ornate vortex
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Comatose was an awful idea that somehow ended up working

finite crag
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you know, map22 was very easy and forgiving, and the whipflash from 22 to 23 was a horrible experience

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from 94 monsters to 514

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from 2 deaths to 37

ornate vortex
finite crag
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from no rage to desk slamming

ornate vortex
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Like comparing my first speedruns to my runs now, they're vastly different

ancient marsh
ornate vortex
finite crag
ornate vortex
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Uv-Maxing Comatose is an example of one

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It made me lose my sanity

finite crag
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or if i'm really raging i slam my desk only once

ornate vortex
finite crag
ornate vortex
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Because if you mess up even in the slightest, the run is most definitely lost

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Like if you miss one enemy, good luck finding them

ornate vortex
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Like playing Rush casually is a cakewalk compared to speedrunning it

finite crag
ornate vortex
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UV-Max Speedrunning Rush is hard as hell

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The third ever map I did a run of was rush map 2, and that took me like a month to beat (and the run was legitimately awful)

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7 minutes compared to the possible 4 minutes I was aiming for 💀

finite crag
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i was like wtf

ornate vortex
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YUM was surprisingly hard

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speedrunning or not, doesn't make much of a difference

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but it did vastly improve my skills

ornate vortex
finite crag
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i think i'll try to speedrun my slaughtermap

ornate vortex
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but that's because I accidentally died at the platforming bit 5 times

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5 times

finite crag
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dimensions map03 took me 152 attempts and that was enough for me

ornate vortex
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Rush map 11 was the most attempts i've done in any speedrun

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which was about 1.3k attempts

finite crag
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holy smokes

ornate vortex
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that start, is pure rng

finite crag
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even if i want i couldn't try that many times

ornate vortex
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i'm currently on crumpets map 4 and i'm about 400 attempts in

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I'm very nearly finished tho

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I reckon I could get a sub 2:50

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and then call it there

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then I can finally start attempts for rush map 12 (which is an absolute behemoth of a map)

finite crag
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already died 5 times

ornate vortex
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yep, that's what it's like

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Your folder then gets filled with demos

finite crag
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and the music i put in keeps you on your toes (sigil's e5m2 midi music)

ornate vortex
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sounds pretty interesting

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I ended up choosing a better midi than banshee boardwalk for Skinwalker

finite crag
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my god that section behind the yellow door cracks me up

ornate vortex
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it's way more eerie

finite crag
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i hate the section behind the yellow door

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out of 11 failed demos at least 5 of them is me dying there

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i have to lure them out

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othervise i can't go through it

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almost got it but i got blocked by the mancubus

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I GOT KILLED BY A ZOMBIEMAN

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god

vale gyro
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damn

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that zombieman had his lucky day

finite crag
distant edge
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hello i am trying to make a doom map but i dont know to to make doors

remote cedar
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I remember finding a very short tutorial for doors in Doom Builder

distant edge
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do you know were

remote cedar
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I'm trying to find the video

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Features an angry person but it's a very fast tutorial https://www.youtube.com/watch?v=syIDpalKzeQ

Feel free to ask questions!

I hate all those 10 minute videos that never get to the point on how to make a door in Doom, so I explained it as fast as possible, hope it helps someone :)

(Probably should have mentioned, but this applies to the standard Doom format, not Hexen or UDMF, if you are a beginner mapper watching this video I would advis...

▶ Play video
distant edge
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ok thx

finite crag
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i was so close to the end

hexed escarp
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i have a question regarding doom on dosbox and ive asked it here multiple times but never gotten an answer, do you guys know somewhere that i could ask where its more likely that there is someone who has an answer?
the question is how do i get sfx in dosbox doom to not sound like garbage

finite crag
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i'm very tired of trying but i don't give up

finite crag
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i didn't name the map yet

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76 DEATHS

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76

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i'm gonna sleep like a baby tonight

hexed escarp
dapper flint
hexed escarp
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for some reason anybody who even simply suggests that it would be cool to have a remake of the original doom gets attacked by community members

finite crag
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we have remake already

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vavoom 3d models

hexed escarp
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thats not really what i mean by a remake tho

azure nimbus
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LIke...what is "the" doom remake that the video is supposedly about

hexed escarp
azure nimbus
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Ok so it's entirely clickbait then. The title is about something that doesn't exist.

hexed escarp
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the title and thumbnail are clickbait but the video itself is not

azure nimbus
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I'm not sure what that means. The video can't "bait clicks." If you're on the video, you clicked already.

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"Half Life 3 is awful". Maybe I should upload that tomorrow.

hexed escarp
azure nimbus
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Have a couple thousand people look at what this new halflife game is that they've been waiting for only to realize that the video is about how the video is about a tweet I made. It's not a great show of honesty. He had that doom iceberg video a while back that was full of made up stuff or overhyped irrelevant rumors -- idk, whatever the case with Midnight. I think a lot of his content is clickbaity and overly speculative -- I do agree that a doom remake would be a bad idea.

hexed escarp
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his video wasnt making the point that it would be a bad idea

finite crag
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how would you really remake it though

azure nimbus
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So he wants a remake. We have dozens and dozens of ports. We're good.

finite crag
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if they ever make a remake it's going to be 100gb

hexed escarp
finite crag
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but how would everything stay the same

hexed escarp
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i understand that most people dont really care about the graphics of doom but i think it would be cool

finite crag
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like then you'd need freelook and jumping and then

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that'd mean levels would have to be updated

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and is gameplay going to resemble the original or

azure nimbus
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play voxel if you want that, or gz.

hexed escarp
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i just say it would be a cool thing to exist and then im immediately hit by a wall of specific questions about how it would work

hexed escarp
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jeez chill out guys

azure nimbus
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We have a good game already. You play dosbox even. You know that the engine is good. It makes for good combat. I'd rather new players not be directed to some "enhanced physics version" with monster over monster effects, freelook, and models instead of sprites as the definitive version

finite crag
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I mean personal attacks aren’t cool but I think it’s an awful idea tbh

hexed escarp
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im not saying it would be the new definitive version, i just think it would be cool

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portal rtx came out and it didnt become the new definitive version of the game

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and its still a cool thing to exist

finite crag
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Doom already got a soft reboot/remake with 2016 anyhow. Don’t see the point in remaking 1 when there’s already an equivalent.

azure nimbus
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If there's an official remake -- that will be the version most people see. Most people play unity because that's what's on steam and console

hexed escarp
finite crag
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And yes I’m aware they’re very different games but a remake is going to fundamentally change the gameplay to appeal to modern audiences

hexed escarp
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this is a waste of time, i think its a cool idea, everyone else hates it, im done with this, cya

finite crag
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Ok lmao

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What’s up with people putting their ideas out there, getting feedback, and then getting mad about what others have to say

dapper flint
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Midnight brought this up too and Twitter and discord servers ripped him a new butthole. The general consensus is if you want a new styled old doom play nu doom

hexed escarp
azure nimbus
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I think it deserves a more negative reaction 😎

finite crag
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I think a better and more reasonable take is wanting NuDoom to approach level design and resources more like the classics

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I don’t really believe that myself but it’s a take I can understand at least

hexed escarp
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i think it shouldnt be considered "unreasonable" to just wish that something exists if its not replacing anything else

dapper flint
hexed escarp
dapper flint
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Pls to mapping tools can't say it enough

finite crag
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Well sadly in reality products take time, effort, and money to produce and there’s only so much to go around. I don’t care if fans decide to create a remake but Id should stay far away from that blackhole of creativity and just make more quality doom sequels.

hexed escarp
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yeah mapping tools would be so so so so awesome

hexed escarp
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but unfortunately, i do not

finite crag
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Doom eternal not having snapmap or mod support is a tragedy

hexed escarp
finite crag
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I understand snapmap but why not mod support? It’s not rocket science.

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Just really odd

hexed escarp
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but a fanmade remake whose models dont look really bad would be cool, altho that will probably never happen

azure nimbus
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play voxel doom then with that raytracing thing and hires texture pack or whatever

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play with the enhanced sound pack and a sprite pack to remove the brown pixel on the ssg. The resources exist for this in the right way: as a thing you can add if you want, rather than the official way to play

dapper flint
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You have to remember these are aesthetics alot of people love and it's definitely making a come back in recent years. From side scroll platformers or fps games like dusk prodeus. People seem to forget this

junior karma
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it's arguably the main reason people prefer classic / retro games, since virtually every modern game has tons of story to go through (they're basically interactive movies)

finite crag
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Doom remake but it’s 60% slowly walking around while characters dump exposition

junior karma
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precisely, hard pass on that

finite crag
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GoW Ragnarok moment

dapper flint
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Hated new God of War unfortunately

azure nimbus
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doom 2016 does have some cutscenes, DE has almost none after the beginning. But classic is 100 % gameplay. Try playing batman or gta. How much of that is cutscenes? like half?

hexed escarp
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im just saying, you guys arent going to convince me, i am going to continue to think that its a cool idea

junior karma
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the new doom games are basically that though to some degree, they have much more story than the classic one

dapper flint
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We re not trying to convince just letting you know there's a better chance a donkey becomes a unicorn

hexed escarp
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ok

dapper flint
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Not trying to be mean but I just don't see it ever happening

hexed escarp
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Yeah

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If we get modding tools in whatever the next doom game is I bet someone will do it maybe

vast reef
hexed escarp
vast reef
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just play that if you want remade levels

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maybe doom 2 redux as well

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kdizd too

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play them with some other mods like hd sounds, smooth doom, etc. then turn on some fancy graphics in gzdoom or use reshade

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bam, you've got what you wanted

hexed escarp
vast reef
hexed escarp
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Anyway, fully done with this conversation

edgy drum
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I'm posting links too fast!

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Gonna post this here and in the speedrunning channel, hopefully that's okay:
https://www.youtube.com/watch?v=3-LhTn6nXJs

This is a guide that explains what a glide is, describe the different types of glides, as well as how to perform them. If you find this video helpful, consider subscribing as I will be making more like it in the future.

Link to download PracticeHub.wad:
https://www.doomworld.com/forum/topic/126432

Link to download DSDA-Doom:
https://www.doomwo...

▶ Play video
ornate vortex
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Crumpets Map 4 is very likely to come out today after being on and off doom speedrunning coolcaco

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I might even get to finish map 5 too (since I find that pretty easy compared to map 4)

atomic dust
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TNT is actually quite fun tbh

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never gets old killing all those Zombies

finite crag
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Mill, Baron's Den, and Mount Pain are confusing and long

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MAP20 is somekind inbetween

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Plutonia solved this problem with creating punchy maps

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short but somewhat hard maps

atomic dust
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Plutonia’s maps sure are hard, but it’s a lot of fun killing all those demons

finite crag
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and they are short

atomic dust
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obviously

finite crag
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only shitty levels are MAP22 and 25

atomic dust
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Plutonia almost feels like slaughter maps at times

atomic dust
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yep

finite crag
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TNT's best maps are one of the best in commercial doom

finite crag
# atomic dust yep

ohh, go 2 it is child's play compared to other slaughtermaps i've been through

atomic dust
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but Stronghold is so confusing and frustrating

finite crag
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It's a techbase with tight corridors filled with hitscan

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there are 297 enemies in that map

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30 of them are imps

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the rest is just hitscan

atomic dust
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wow

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Stronghold has the biggest amount of enemies in any official Classic Doom level I think

finite crag
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it's Mount Pain

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Mount Pain has 332 enemies on UV

atomic dust
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amazing

finite crag
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pwads

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because i've played many and i've seen much higher enemy counts than 332

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like i saw several thousand in dimensions

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or even in scythe 2 from map23

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map22 has 94 enemies, and in map23 it jumps to 514

atomic dust
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I definitely should play custom maps

finite crag
vast reef
finite crag
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now when i see that it's 200-400: "just 250 enemies?"

atomic dust
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wouldn’t be surprised if there’s any map packs that are considered better than the official Classic Doom games

vast reef
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quite a few

finite crag
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scythe 2, valiant, sunlust, swtw, dimensions

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and much more

vast reef
finite crag
finite crag
remote cedar
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man I'm really struggling to launch DSDA

vast reef
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really? i found it quite user-friendly

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what r u struggling with @remote cedar

finite crag
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problem with dsda is all of the textures which are a bit far are very pixelated and it irritates me

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thats why i use prboom

remote cedar
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Ah dammit no embeds

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it says IdentifyVersion: IWAD not found

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Am I supposed to copy and paste my vanilla wads somewhere?

vast reef
remote cedar
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I don't have that in my archive

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Oh wait no hold on

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you mean the directory where the EXE file is?

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the EXE for DSDA

remote cedar
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Ok I got it thanks

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question though:

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for Doom 2's master levels, I have separate wads thanks to the Steam release

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might be one per map right there

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are the Master Levels and No Rest For The Living the same?

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because I might as well just play No Rest For The Living for convenience sake

azure nimbus
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the MLs are some random maps Id bought in the 90s(they're kinda bad). No Rest for The Living is a set made by Nerve software who's worked with Id for some time. These levels are good. Either way, you would probably want to play no rest for the living and skip the master levels

remote cedar
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I plan to play everything I bought / downloaded

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I'm not skipping anything even if the Master Levels are of subpar quality

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and yes, I will play TNT Evilution

azure nimbus
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Doom has 30 years of player made content that is far far superior than the MLs and you physically cannot play all of it. At some point, you need to spend your time wisely. I'd recommend playing stuff that's more fun and better made than poorly made deathmatch levels sold to ID as singleplayer levels in the 90s

remote cedar
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Listen

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I know Doom has more to offer than the Master Levels

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WAY MORE to offer

azure nimbus
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as long as the MLs being goofy don't turn you away from the rest of the content, whatever

remote cedar
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I have all of the expansions that you can download with the Steam release

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and of course I'm no fool. I won't play them with the Steam release, only GZDoom

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I will still play everything I bought for

azure nimbus
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why gz instead of dsda?

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DSDA tends to run better and has more faithful(100 % faithful) physics whereas gz makes some changes under the hood. I'll usually use dsda for vanilla stuff, and gz if I need the advanced features

remote cedar
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Some of those add-ons just need GZDoom

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so I say it's better to just play GZDoom for all add-ons / mods

azure nimbus
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which official addons require gz?

remote cedar
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and I will use DSDA for vanilla stuff + TNT/Plutonia/Master Levels

remote cedar
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there are a few others who do need GZDoom I just don't remember which ones

azure nimbus
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that might be the only one. I forgot about harmony being originally zdoom. If you rip the file directly from steam, it'll be the vanilla version though. Downloading it from doomworld, it'll be zdoom

ornate vortex
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Got another 2:55 on crumpets map 4 all because I failed the platform to the bfg secret

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I'm definitely very close now

remote cedar
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I found a way to compile all of the Master Levels for Doom 2 in one PWAD

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apparently the PSN version of those are organized in a single campaign

finite crag
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and named the maps in mapinfo and dehacked

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attached them with the midi pack

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and i created the titlepatch for them in doom writer

dapper flint
# azure nimbus why gz instead of dsda?

Gz runs infinitely better than any other port with a solid rig. Makes sense to use others if you want a vanilla experience or have a poop top but that's it

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Excited to test out lzdoom though

ornate vortex
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Done with Crumpets Map 4

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Got a 2:41 and i think it'll take it

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I strained my wrist though 😭

dapper flint
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Rest! Well deserved

ornate vortex
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Yeah, on that note I think i'll call it a day with speedrunning

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I should really use my arm instead of my wrist for the motion

dapper flint
dapper flint
finite crag
vast reef
dapper flint
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Well I generally only use it outside of dsda now when playing exclusive maps and mods so taxing should be expected

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When I'm using it I'm doing 100fov with 144fps smooth as butter. So its definitely a pc issue. And my pc is mid at best

vast reef
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yes, it's a PC issue, but why do other games with seemingly fancier graphics run better

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by that i mean the levels and models have more detail

dapper flint
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I've had issue with new games that don't have vulkan support ( on amd) open gl only games have tons of issues for me

vast reef
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vulkan support is good with gz though, i agree

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besides, i get good fps in gzdoom anyway because i play on low res

hexed escarp
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how TF are you supposed to know what to do at the start of scythe 2 map03

finite crag
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i forgot almost all maps of the first 2 episodes

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except map08

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lol i randomly pressed a wall and it was the door that opened up xd

hexed escarp
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i had to look up a tutorial

finite crag
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in map03

finite crag
hexed escarp
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they should have at least misaligned that walls texture or made it a different texture

finite crag
hexed escarp
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huh

finite crag
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it's slightly misaligned

hexed escarp
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oh huh it didnt look like it

finite crag
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if you look closer you see

hexed escarp
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either way it should have been more clear

finite crag
hexed escarp
#

yeah

finite crag
hexed escarp
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sure ig

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i wish whacked4 supported mbf21

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it would save me a lot of time

ornate vortex
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I did some practice for crumpets map 5 but not attempts since my wrist needs to heal

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not gonna lie, the map is actually really easy

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the only thing really that i kinda have trouble with is the part where you get the bfg and you have to deal with an arch vile and a cyber

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you can’t really get consistent with it so i’m just really hoping I get lucky for when I actually run the map

finite crag
#

i finshed scythe 2 map24
it was much, much easier than map23

rotund dew
#

finished sunder map 32

#

holy hell that last fight

#

now onto map 16 which people say it's another tough nut to crack

finite crag
#

but map16 is just brutal

#

map19 is more manageable

#

map20 is hard too, but not as much as map19

#

so map16 is the toughest

finite crag
#

why did erik alm leave the doom scene

#

i'm almost at the end of scythe 2( 5 more maps left) and i really like his style

#

i hope he will come back in the future

#

because if insane_gazebo did i think he will as well

tacit remnant
#

IIRC he became a doctor and presumably doesn’t have time anymore

ancient aurora
#

I'm playing Doom 2 on Xbox while on Doom Eternal any tips

ornate vortex
#

it's all good tho

fleet anvil
#

bruh i cant even beat map 1 on of plutonia

finite crag
#

for me, plutonia map01 was a cakewalk

fleet anvil
#

and i personaaly dont want to play map 11

finite crag
#

no big deal

#

you have cover

#

and an ssg

#

and more than 3 archviles won't come at you at once

fleet anvil
#

i dont like the bunny music thats all.

finite crag
#

i play plutonia with that

#

it makes it 10x times better

fleet anvil
#

i dont think ps4s have midi

finite crag
#

don't know if you can play with the midi pack on ps4

fleet anvil
#

ok im trying on no too rough this time instead of ultra violence

ruby crater
#

We all go at our own pace, no shame in whatever difficulty you choose

trim pine
#

black people

fleet anvil
#

i feel slightly better about myself now

finite crag
fresh magnet
finite crag
#

guys, can you give me some advice of what theme should my map have?

#

just don't say cave map because i made one already

narrow condor
#

Factory

#

Or something similarly industrial like a refinery.

finite crag
#

for my previous wad i wanted to make an oil refinery map

tacit remnant
#

Lagoon map. A bit trickier but would be pretty neat

finite crag
#

?

tacit remnant
#

Saltwater shallows.

#

Kind of like a saltwater lake but connected to the ocean

finite crag
#

i can make it with egypt textures

tacit remnant
#

Yeah kinda.

narrow condor
#

Oh yeah, something similar to Overboard's island maps maybe.

finite crag
#

each type would be good because i haven't made a factory or a beach map before

#

and i have the textures to make one of them

#

or i make one type for one map

glossy lagoon
#

I'm currently playing through MAP 06: The Crusher in DOOM 2 in Ultraviolence mode.

#

Why is a Spiderdemon there?

#

🥹

narrow condor
#

||For you to crush||, of course!

ornate vortex
#

I've now reached the second (and much harder) half of Crumpets

#

Maps 2-5 were pretty easy but i've heard maps 6-9 are somewhat brutal

finite crag
rotund dew
# finite crag map19 is more manageable

before starting sunder I played map 19 until after the staircase fight, with revenants on the bottom, hell knights on top, and arachnotrons on the sides. Then I just went for the wad from the start.

finite crag
#

but after map01-18 you are warmed up to it

rotund dew
#

I improved a lot in crowd control but I aint no zero master or decino that can single segment these maps.

#

I still have a hard time with hordes of revenants (those homing missiles holy hell)

finite crag
#

i'll see how i will manage it

rotund dew
#

and sometimes struggle with monster herding and putting the flock in where you want.

finite crag
#

with saves of course

rotund dew
#

the hardest bit of go2it for me are the close quarter cybies. one bad step and its facerocket time

glossy lagoon
finite crag
#

if you press a switch

rotund dew
#

the mastermind is in the crusher guarding a plasma. you activate it with the switch at the bottom of the elevator

spice radish
#

Pretty worth it

finite crag
#

i finished go 2 it

#

it wasn't that hard

#

but i almost didn't find cells nowhere

#

so i had to rely on rockets

azure nimbus
inner pond
#

i like this video game

narrow condor
#

Me too.

fleet hearth
#

Doom can run on anything

#

Except a web browser

inner pond
#

theres many emulator websites fo it

#

and even a chocolate doom port on the web

#

just search up "doom online browser"

fleet hearth
#

it’s a joke

#

that most browser games run terribly

narrow condor
#

Not like Doom runs buttery smooth on most of the platforms it was ported to. ;-P

finite crag
#

Does snes doom not let you move and turn at the same time or is it just my binds being broken

hexed escarp
#

does plutonia 2 do the thing that plutonia did where it uses damaging floor textures that arent actually damaging?

#

also, gameplay wise, should i expect just more plutonia but larger scale, or is it a bit of a different styel

narrow condor
dapper flint
narrow condor
#
hexed escarp
#

wait people are making an actual plut 3?

#

thats awesome

narrow condor
#

Yeah, it's been in development for many years by now. PRCP2 is actually a compilation of Plutonia 3 rejects.

#

And I can honestly say that PRCP2 is fairly good.

hexed escarp
#

interesting that they are using boom

narrow condor
#

I wonder why. Maybe for scripting? Or for six-key doors.

hexed escarp
#

probably for scripting

narrow condor
#

Apparently this teaser only includes the maps that are going to end up on the bonus slots (M33 and M34) anyway, so I don't suppose it's going to resemble the final version of the main maps all that much.

dense plinth
#

There's a plut 3 that already exists, although it's not that good apparently

hexed escarp
#

when is this supposed to release?

dense plinth
#

The level design is described as amaturish according to the doom wiki

narrow condor
#

When it's done™ ;-P

#

Yeah, that Plutonia 3 is considered illegitimate, if that makes sense. It's just that some kid decided to make a sequel to Plutonia 2 (which is a community project) entirely by themself.

dense plinth
#

There's also plutonia 4 and plutonia 7, both of which are meme wads

narrow condor
#

They were made to make fun of the kid, which I think is a bit cruel.

#

We could expect to see a genuine Plutonia 4 in the distant future as well.

finite crag
hexed escarp
#

in go 2 it, how the hell do you beat the courtyard fight with the archies and cybers

finite crag
#

well you go 2 it ig

#

can't beat it if you're not there

hexed escarp
#

i cant beat if it i am there either

dense plinth
#

You die

dense plinth
#

Over and over and over again

royal heron
#

For me I just remain patient and wait for everything to infight, then where there's only a few archies and cybers left, I go in with the BFG

hexed escarp
hexed escarp
dense plinth
#

man source ports confuse tf out of me

#

I can barely see the difference between some of them

finite crag
#

vavoom is the best one trust me

azure nimbus
# dense plinth man source ports confuse tf out of me

the modern standard mapping formats are ultimate doom, doom2, boom, mbf, mbf21, eternity engine, and zdoom and gzdoom. Along with fancy udmf stuff which you don't need to worry about. DSDA supports everything except eternity and zdoom, and gzdoom. So if a wad sayd "boom compat" at the top, you can put it in DSDA at -complevel 9. If you're playing something for eternity or zdoom(or a variant of it, or gz), it'll say up front what to use as well. So most of the time, you're fine using dsda or gzdoom. Doomwiki or the doomworld post tell you what standard a wad is in

dense plinth
#

that's not what I meant

#

I have no problem setting source ports up, that's the easy bit

#

the hard part is discerning how tf they differ from each other

vast reef
#

compare crispy doom to gzdoom

#

massive difference

dense plinth
#

yeah that one's obvious

vast reef
#

compare prboom+ and dsda doom

#

dsda doom simply has more speedrunning features

#

dsda also has some little issues here and there

dense plinth
#

mhm, but like why are there multiple zdoom's? how do LZDoom and QZDoom differ from GZDoom

vast reef
dense plinth
#

right, but then there are some mods that work better on it compared to gzdoom, well at least that appears to be the case for project alaln

vast reef
#

qzdoom is just experimental gzdoom

#

according to the doomwiki

vast reef
#

performance? i think that's to be expected because lzdoom is low-end gz

dense plinth
#

well when I tried project alaln for instance in gzdoom, the lighting was fucked and some area's were absolutely pitch black

#

but on LZDoom it was different and I could actually see stuff

vast reef
#

"(tested on lzdoom 3.88b so this port is recommended)"

dense plinth
#

I did, they tested it on LZDoom which is why I tried using it

#

but what confuses me is why that makes a difference

vast reef
dense plinth
#

if LZDoom is just a derivitive of GZDoom

#

I guess it's less source ports confuse me, and it's mainly GZDoom that confuses me

vast reef
#

it's based on 3.3, which is why it's different because current gzdoom is on 4.10 already

royal heron
dense plinth
#

I still can't figure out the best settings to play mods with in gz

#

like visually

hexed escarp
#

i jusjt had an interesting idea for a map gimmick that i might try to make a map with at some point

royal heron
#

But inevitably some will remain, I just wait until there are enough that I can handle

#

Then I just blast everything with the bfg

vast reef
#

unless you're going for performance

#

just lower your resolution, turn off mipmap and anisotropic filtering (and any post-processing options you have on), and you're good to go

dense plinth
#

I saved a .ini file which has all the settings made to emulate classic doom as closely as possible

#

as closely as gzdoom can get that is

#

but sometimes mods just, break

hexed escarp
#

basically the droid factory scene in star wars: attack of the clones

vast reef
hexed escarp
#

but in doom

dense plinth
#

I usually run software rendering

#

on the classic settings

vast reef
#

quite a few mods break with software rendering

dense plinth
#

huh, I see

dapper flint
#

Yeah it'll mess things up wash out colors

dense plinth
#

I also wish GZDoom didn't save everything to a .ini file in my mygames folder

#

couple versions ago it didn't do that, and I could have 2 seperate GZDoom's with different settings that I could just switch to in zdl

#

but now I can't because they all go to the same .ini file

#

I get that it's so you don't have to redo all your settings when you download a new version

hexed escarp
#

am i the only one where, the idea of playing doom is better than actually playing doom?

dense plinth
#

Na I'm kinda like that as well

#

I look at a bunch of mods, wads and whatnot and think "oh that looks cool"

#

But never really play them

hexed escarp
#

A similar thing happens to me with mapping

#

I have a cool idea, but when I try to actually make it I run out of steam really quickly or it looks really bad

dapper flint
#

A break can help with that

split jewel
gusty falcon
#

Well in my playthough of ancient aliens its gone from thrilling carefully designed encounters from to what I can only describe as bullshit very quickly in just a few maps later because if there little tiny teleporting enemies that shoot arachno plasma that i can't track no matter how many times i fight them

dense plinth
#

with zdl, does it load mods from the bottom first? or from the top first

#

I always thought it loaded from the top first but it seems to prioritise those on the bottom

gusty falcon
dense plinth
#

ahh, that makes more sense

gusty falcon
#

If you've ever modded a game like skyrim it's the same rules as that

gusty falcon
atomic dust
#

probably THE most well-known Plutonia map

#

I wouldn't be surprised if there's ripoffs of it, sometimes with other enemies too

ornate vortex
#

Today is the day I start Rush map 12 attempts. I scrapped the initial 65 because I wasn't fully practiced with the map yet, but now i'm certain i'm ready. Wish me the best of luck because the map doesn't fuck around

finite crag
#

so

#

about the last 3 maps of scythe 2's episode 5

narrow condor
finite crag
#

and the starting area is the worst

#

the rest of the map is not the hardest

#

map24 is very good, it's much easier than map23, the pressure is low between fights

#

map25 is much harder than the previous two

#

especially that watery courtyard where the yellow door is next to

#

at least it's not too long

#

these 3 maps are hard but not too long fortunately

restive inlet
#

Look in artwork please

#

I made a trex head

dapper flint
#

Snoot

green yarrow
remote cedar
#

Ok so I reloaded a save on DSDA and I basically lost all progress on my inventory. Anybody knows why that happens?

#

if that matters, I saved on E1M9 of Doom 1

finite crag
remote cedar
#

idk

#

I remember very clearly that I had everything I could get on E1M1, E1M2 and E1M3

#

which means I had at least a shotgun and rocket launcher

#

and they're simply gone upon reloading the save

finite crag
remote cedar
#

Well I had at least a shotgun

#

that I don't have here

azure nimbus
# finite crag E1M5 is the first level which gives you a rl

no it's not. e1m3 has a rocket launcher within a secret. https://youtu.be/boXSIaiVgVo?t=272 https://doomwiki.org/wiki/E1M3:_Toxin_Refinery_(Doom).

#classic-doom message also, woof and updated dsda supports tracker music.

@remote cedar there are times where I've felt like I had that issue -- but it was when I recently switched to dsda. I haven't had that in a long time. My best advice is to make sure that you hear the click when you save the game and that you always load the same pwads and iwad because dsda separates saves based on which thing you're playing

First in the series where I beat all levels in doom1 and doom2 NM100s. All levels played pistol start on WOOF engine(CL3) with controller.
I streamed all my attempts on twitch.tv/mmjp08. I mostly play custom mapsets on there uvmax.
Special thanks to Megasphere and Decino, their videos helped me route, even though I deviate from their route some...

▶ Play video
remote cedar
#

Yeah I've tried it again by playing E3M1 then saving on E3M2 and I still had my inventory for some reason

#

I guess it's just a one-time thing. Hopefully it doesn't happen again

inner pond
#

i just beaten knee deep in the dead on nightmare for the first time, lesss gooooooooo doomguy_grin

azure nimbus
#

some of the hardest in doom1

royal heron
#

Esp e1m3

#

Stuff's brutal

rotund dew
#

e1 is the hardest overall

remote cedar
#

E1M3 on Nightmare goes crazy

#

the sheer amount of shotgunners is actually insane

rotund dew
#

e1m3 in nightmare is too much for me

#

let alone maps like e4m1 or e4m6

remote cedar
#

I haven't played Thy Flesh Consumed yet

#

all I heard was it was probably the hardest episode out there

hexed escarp
#

I wonder what the difficulty of e6 will be like

remote cedar
#

Sigil 2, you mean?

#

Probably not as hard as Plutonia

hexed escarp
#

Yeah probably

#

Also sigil 2 is gonna have a wonky aesthetic

#

I tuned in to one of romeros mapping streams at one point, and I saw an area where the walls were that red rock texture used often in sigil 1, the floor was nukage, and the sky was this dark blue

#

Like not a normal sky blue

remote cedar
#

wtf

#

that's a weird choice of colors imo

hexed escarp
#

This is a screenshot I took

narrow condor
#

RGB fruit salad

remote cedar
#

Oddly enough that works

hexed escarp
#

I can’t wait to see what jimmy cooks up for this

royal heron
#

Ye

royal heron
#

And also good rng lol

#

This all just reminds me that I need to redo my e1m3 nm100s run

#

4:33 is a pretty long time

hexed escarp
royal heron
#

Oh wait not sure actually then

hexed escarp
#

we do have this twitter exchange between the two in the replies to a tweet that john made announcing his mapping streams
Jimmy: Sup John, if you need 9 new midis you know who to call
John: You know I'll be callin'!

royal heron
#

I just assumed since you said you couldn't wait what jimmy would make for sigil 2 that he was automatically doing the soundtrack for it

hexed escarp
#

So technically not fully confirmed but likely

#

Also interesting how he said ‘9 new midis’ implying that they would all be original music

#

Whereas last time all of them were just existing midis from jimmys library except the title and intermission

narrow condor
#

That's how you know he's a gamedev professional. ;-P

dapper flint
narrow condor
#

The first one does, right?

azure nimbus
#

yes

dense plinth
#

Does OpenGL ES come auto installed in lzdoom or do I need to add it myself?

dense plinth
#

I've got a list of instructions for a mod and it says to make sure to install Gles 3.2

finite crag
#

If I may ask, how do you find LZDoom?

remote cedar
zenith berry
dense plinth
#

robo blast 2 may as well be its own game just built in id tech 1

finite crag
#

From what I've played
Yeah

long sedge
#

yeah its a tc

#

which is kind of an understatement actually

finite crag
#

Sgt Mark did a great job on that. Dialed to 11 with the gore

ornate vortex
#

I'm finding rush map 12 really difficult compared to any runs i've done in the past

tacit remnant
#

Just looked up SRB2, and yeah, calling that a Doom mod undersells the work that clearly went into it. It’s absolutely its own thing just using heavily modified IdTech 1

ornate vortex
#

This is legitimately putting my skills and patience to the test

#

There's just specific fights I really need to work on since they're so hard to the point I struggle to clear them constantly

zenith berry
dense plinth
#

na

#

heavily modified means it's still classified as the same engine, but very different

#

whereas those cases, yeah they're built off of other engines but they've been rebranded as a new one because of how different they are

#

a good example of a heavily modified engine would be Titanfall and Apex

#

those games run on the source engine, although it's been heavily modified, but not to the point where it's a brand new engine or at least Respawn hasn't bothered to give it a new name other than the source engine

thick dagger
#

soo the latest update of gzdoom screwed up my saves by adopting a (much worse) method of using special folders for all my wads

does anybody know if there's any way of reverting it?

zenith berry
finite crag
#

Classic doom

#

why are some doom mods so fucked up bruh

vast reef
#

that's the internet for you

finite crag
#

the problem with bd or pb is that you get bored of it after 1 hour

vast reef
#

^

finite crag
#

True

#

Or I did the torture known as realism mode

#

I couldn't even beat episode 4 it was just too like
Too hard for me

#

Or impossible cause they wake up instantly and cause too much damage

#

So you did in like 1 sec

tacit remnant
#

Brutal Doom looks ugly to me. The added blood effects and such are in a different art style (and a separate animation layer) from the original gore and it’s very jarring.

finite crag
#

Idk why all these mods add gore

#

I don't really care about gore it doesn't make it more cool or scary it's just harder to see

junior karma
#

people think it looks cool to see more blood splatter, though I agree it gets old /annoying pretty quickly

#

probably inspired by mortal kombat

finite crag
#

But it's just blood

#

Even doom eternal has these overly Gorey things and other things like the flesh walls or whatever which just
They just look bad

#

What

vast reef
#

blood (1997) is awesome, i agree

finite crag
#

What about rise of the tr-

finite crag
#

Duke nukem doesn't have Havana smooth 0/10

vast reef
finite crag
vast reef
#

real

finite crag
# vast reef real

dunno if swearing is allowed in this server, i read the rules but it doesn't say basically that swearing isn't/is allowed

vast reef
#

lemme try

finite crag
#

I've never played duke Nukem

vast reef
#

dick

finite crag
#

you can write like "fuck"

vast reef
#

ok dick has 2.7k results in search, it's allowed

finite crag
#

okay it's allowed

finite crag
vast reef
finite crag
#

Isn't 3dge supposed to add those like
Other games non-doom

tacit remnant
#

Doom 1 and 2 also do the gore stuff with the demon death animations and the Hell flesh wall textures. I don’t see the point of adding more to it though

dapper flint
#

There's some mods that do it well though Nash gore all the way down

narrow condor
narrow condor
#

I haven't seen anyone else mention it here.

dapper flint
#

Damn not sure if that's good news

narrow condor
#

Atari hasn't been doing very well lately (which is why the 'on the rise' comment is rather confusing to me), so I'm a tad worried.

#

So yeah, it doesn't bode well.

silent remnant
#

I don't expect good things to happen and I'm kinda pissed they sold.

forest zodiac
#

Atari Inc. died in 1984 when they split into Atari Corporation and Atari Games

#

Corporation's assets were eventually acquired by Hasbro and turned into Hasbro Interactive, then Infogrames acquired Hasbro Interactive

#

Games (who also had the home publishing label Tengen) was eventually purchased by Midway and Midway was in turn eventually purchased by Warner Bros.

#

Infogrames then became the current Atari, Atari SA

silent remnant
#

of course it's fucking Hasbro

forest zodiac
#

nah, Hasbro barely had a hand in it aside from doing Hasbro Interactive

#

Namco actually had a small stake in Games at first

silent remnant
#

ah

forest zodiac
#

Games is the one that did PaperBoy, Marble Madness, and Gauntlet

#

Corporation retained all of Inc.'s stuff up to that point, Games had none of it

#

IIRC the Tengen label was established because Games was only allowed to use the Atari name for arcade stuff

finite crag
#

wait tengen wasn't cause of the stupid nintendo stuff?

forest zodiac
#

not quite

#

Atari Games also used the Tengen label for Genesis releases

#

and they had a Japan-exclusive PC Engine/TurboGrafx-16 port of Marble Madness planned that was canned due to ROM costs

hexed escarp
#

are there any other decent wads that have a similar aesthetic to eviternity's episode one? specifically maps 01 and 03, i love the aesthetic of those

azure nimbus
#

maybe early scythe2?

dapper flint
#

Do you mean like a wood stone water aesthetic?

hexed escarp
#

more like the black aesthetic of map01

dapper flint
#

I still find that very wood and stone. Night sky?

hexed escarp
#

yeah maybe its just a combo of all of the stuff

#

those two just create a very specific feeling for me for some reason

dapper flint
#

Great intro for sure

hexed escarp
#

it might also be because its sorta the first community megawad that i played

#

or at least started playing

#

i havent finished it yet

#

im sorta in the middle of a lot of wads

#

actually i played the first map of btsx first

#

but when i played that i was offput by how calm the music was

#

but when i first played eviternity

#

i immediately got into it

azure nimbus
dapper flint
#

Btsx 2 is the closest I can think of

hexed escarp
#

its interesting, ive noticed that im really particular about the atmosphere of things, video games/levels especially

#

sometimes, if i dont like the music of a map or i dont think it creates the atmosphere that i want for it, it can ruin the playing experience for me

finite crag
#

why does it seem to me like the yellow key is joked about often
idk maybe i'm not thinking right

finite crag
#

i don't even know

#

not even joke it's just
everywhere is yellow key

hexed escarp
#

idk what you are talking about

#

ive never seen anything like that

finite crag
#

ok i'm just going insane then

narrow condor
finite crag
#

why is there keycard_green

long sedge
#

for green doors

finite crag
#

Curious, when would they have Green Doors? In custom maps I would guess?

long sedge
#

yeah

#

knee deep in zdoom has it

finite crag
#

Ahh. That takes me back. Thanks

#

"Situation negative!!"

azure nimbus
#

Some wads replace the key sprites with another color and the "a blue key is required for this door" text with "a green..." Fractured worlds does this for example as well as 100sn1000s and Stranded among others. FW replaced every skull with a new colored key card so there are 6 "cards" instead of 3 skulls and 3 cards. Internally, they are as usual: 3 and 3. The change is only to the text and sprite.

finite crag
#

Ahh. Detailed info - appreciate it

azure nimbus
#

In vanilla doom, doors don't distinguish between cards and skulls. They only care about color(that's why the vanilla hud only shows one if you picked up a blue skull and blue card). But basically every engine standard since boom supports doors that discriminate skulls from cards

finite crag
#

Well that's interesting to know. Makes sense with custom maps to add something different

dense plinth
#

Hmmm

#

Is there any source port that exists that emulates the vanilla floppydisk version of doom exactly?

finite crag
#

Dos would be the closest. Doom95 as well

azure nimbus
#

Yes: Chocolate doom emulates the bugs as well

dense plinth
#

I've heard that the dos version is a terrible port of the game and chocolate changes some things

azure nimbus
#

Dos isn't really a port. That' what doom was made for. If you mean the port dosdoom(which was a port from the linex version which was a port from the original doom version...then ig it's a port but not actually the same).

The most vanilla doom is is from dos

finite crag
#

Oh I know Dos isn't a port, more like keeping it original

azure nimbus
#

DSDA emulates most everything from the original but has a lot of QoL features that are on by default.

finite crag
#

I prefer GZDoom and if I had to use DosBox, then sure. DSDA? Hmm

opal falcon
#

I don't understand much of what you're saying right now.

finite crag
#

Discussing about Source ports for Doom for running it like the classic

#

An example - if I played Doom on Steam, it'll run via DosBox by default but I can run it through GZDoom, giving me stability/features and more

silent remnant
#

I'm an advocate for DOSBox

silent remnant
#

no

#

Unity runs on Unity

finite crag
#

In Windows 10/11

dapper flint
finite crag
#

Dos is to emulate older games

dapper flint
#

If your run doom on steam it's unity

silent remnant
#

yes, but also no.

#

you get the choice to run the Unity port or the classic from DOSBox

finite crag
#

The version similar to Xbox if I'm not mistaken

dapper flint
#

Bfg?

silent remnant
#

the Xbox one was a precursor to the Unity port

finite crag
#

Ah

silent remnant
#

still developed by Nerve

finite crag
#

Which worked quite well - compared to the original 360 version

silent remnant
#

I think the XBLA port was done by Id in-house, but I might be wrong about that.

finite crag
#

Done by Bethesda and Vicarious Visions. Originally with Activision but changed over to Bethesda (Doom Wiki)

silent remnant
#

ah

finite crag
#

Yeah. It wasn't too bad back then. Had some bugs but they improved it with the Xbox One release

silent remnant
#

I never had an Xbone.

dense plinth
#

the dosbox version felt different when I played it just now

#

felt like I took a lot more damage than other ports

finite crag
#

The hitboxes were effectively done on the original

dense plinth
#

also getting hit by a shotgun seemed to knock me back considerably, I don't remember that happening in other ports

finite crag
#

Clever coding

dense plinth
#

Since doom and doom 2 had their levels split up onto multiple floppy disks, does that mean you would have to pistol start every couple of levels? Or did it keep your progress

silent remnant
#

doom 1 was divided into episodes with 8 levels plus one secret level per episode . at the start of each episode you had to pistol start. doom 2 was one continuous thing, you got to carry your weapons the whole way through

azure nimbus
dense plinth
#

GZDoom primarily

#

But also chocolate didn't feel as harsh as dos

dense plinth
azure nimbus
#

hate to say, but you're seeing things

silent remnant
azure nimbus
#

Even gzdoom. While gz does modify physics slightly and uses different random number generation, you'll take about the same damage as always

dense plinth
#

My question was if your weapons, health and ammo carried over on the disks, which it does from what you've told me

#

I know the episodes all start fresh

silent remnant
#

you didn't have to run the game from disk.

#

you installed it from disk, but that's it.

dense plinth
#

Ahhhh

finite crag
#

It was kind of like installing old PC games via CD - CD 1, CD 2, CD 3. Then finish and play with CD 1

dense plinth
#

Only time I remember having to do that is Halo 4

#

Which had all the multiplayer content on disk 2

finite crag
#

Seeing how big games are getting, and CDs had upto 900mb storage. DVD - 4.7GB (I could be mistaken)

silent remnant
#

original Baldur's Gate came on 5 CDs and you had to swap them out frequently during play

finite crag
#

Goodness

silent remnant
#

yeah luckily later they optimized it down to 3 CDs that you didn't have to change as much

finite crag
#

That makes a difference. I know that mounting old PC games via DosBox is easier with digital than with disc

silent remnant
#

yeah really all you have to do there is drag and drop

dense plinth
#

when you installed the games from the floppy disks, was dos the program they were installed onto?

silent remnant
#

drop an executable that would normally run on DOS into DOSBox and "it just works"

finite crag
#

Handy to know

silent remnant
#

DOS was an operating system that pre-dated Windows

dense plinth
#

ahh

silent remnant
#

and even early to mid versions of Windows (pre XP) ran on DOS

hexed escarp
#

Eternity is basically knock off (not g)zdoom right?

finite crag
#

Command lines and no GUI like Win 10/11

hexed escarp
#

I was looking at the feature list, and it seems like it just has the same features as zdoom

silent remnant
#

I have no idea. I've never used Eternity.

finite crag
#

Looks like it is. Keeping it to the original with ZDoom features

hexed escarp
#

It has 3d floors (ish), slopes (ish), acs, edf is basically the equivalent of decorate, portals

finite crag
#

Whereas GZDoom is quite good, but it's up to you. On the Wiki page - it was last updated 2 years ago but should still work

hexed escarp
#

It just seems kinda like a shitty zdoom

silent remnant
#

what was the one that gave the whole thing really ugly HD textures?

finite crag
#

It might've been Doom3D but it's been a while

hexed escarp
silent remnant
finite crag
#

Polygons are good if done right. Sprites work better for Doom

silent remnant
#

ran it by a search engine, Doomsday is what I was thinking of

finite crag
#

Ahh

#

Dengine

silent remnant
#

crap like that makes me glad I stick with DOSBox

finite crag
#

Indeed

#

vavoom

#

12 years with the latest release. Sure keeps it like the original

weary vine
#

Help i just softlocked my game

finite crag
#

Which game?

weary vine
#

Doom 2

finite crag
#

PC or Console?

weary vine
#

I quick saved right in the middle of an explosion and i cant do anything

dapper flint
#

Idclip if you're on pc

weary vine
#

Im on xbox

dapper flint
#

Then die

weary vine
#

K

hexed escarp
weary vine
#

Now time to fight the revenants whit a pistol

hexed escarp
#

Bc I have had frequent problems with sfx quality in dosbox

#

And nobody ever answers my questions about it

silent remnant
finite crag
#

That can happen on DosBox. Configuring in-game or in the Setup is ideal

silent remnant
#

yeah you definitely want to run setup

finite crag
#

Keeping in default settings is best to do

silent remnant
#

like i said before, just drag and drop

hexed escarp
silent remnant
#

nope. none

hexed escarp
finite crag
#

If there is crackling, it could be the speed of DosBox running

hexed escarp
#

I’ve tried everything

finite crag
#

Did you order it from Steam?

silent remnant
#

I didn't even change the sound settings.

hexed escarp
hexed escarp
#

I want to compare and contrast with what is set in mine

#

Maybe I screwed up smthn

finite crag
#

Ok. Give me a few

#

I'll check the config file

silent remnant
#

I don't have it installed at the moment, so I can't send anything

hexed escarp
#

Ah oke

silent remnant
#

but really all I changed were the output, aspect ratio, and scaler settings.

hexed escarp
#

Than if you changed something

finite crag
#

Just be a few. I'll check it

hexed escarp
#

Cool

finite crag
#

Ok, seeing how this should be setup: Output - Surface / Aspect - False / Scaler - normal2x / Core - Auto

hexed escarp
#

Can you just send the .conf file?

finite crag
#

Alright

hexed escarp
#

I think by default it’s dosbox.conf

finite crag
#

Sent you the config file

silent remnant
finite crag
#

Tweaking is important. Finding that sweetspot

silent remnant
#

I like to force my GPU into 4:3 for old games

finite crag
#

Letterbox - the way it was back on CRT

royal heron
#

Basically with 4:3 aspect ratio you're seeing how the geometry of the level is actually supposed to look like as opposed to something like 16:9

#

So essentially since everything is uh...

Equal isn't the right term for this

#

I forgot

#

Ah yeah this

#

aconfusedhuman explains it well

#

"I play 4:3, mostly stretched but sometimes non-stretched
I like it better because it makes glides easier to line up and movement becomes easier, since the FOV is equal to doomguys width and I have a better idea of when I'm going to hit level geometry around me"

silent remnant
#

nicely put

finite crag
#

4:3 is actually easier to play now

#

Wow
It keeps my eyes on one part I like it

finite crag
#

so yesterday I finally beat the Plutonia Experiment on Ultra-violence

#

it was painful

#

10/10 expansion

finite crag
#

Good on you Lavenza. Not easy to do but glad you did (played it and TNT Evilution on UV - both are challenging)

dense plinth
#

TNT Evilution overall isn't as challenging as plutonia

#

although iirc it has the harder final level

finite crag
#

True. The Master Levels - my goodness they can be tough

#

Thy Flesh consumed was at times challenging (due to more "elite" enemies used)

finite crag
#

Nice. Monster-infighting helps

finite crag
dense plinth
#

the Master Levels balancing is not that great, since they aren't made to be played in any particular order

finite crag
#

Indeed. Plus, there is a bit to setup the Master Levels

finite crag
#

Understandable

dense plinth
#

Master Levels are more challenge maps rather than a proper campaign

#

as are the rest of the levels in maximum doom

finite crag
#

Oh yes. Pistol start. Maximum Doom eh? I'll have a look into it once I've gone through the Doom games and Heretic. Might look at BTSX

dense plinth
#

Maximum Doom is just the Doomsday Disk

finite crag
#

oh god I forgot about Heretic and Hexen

dense plinth
#

it was a cd released alongside the Master Levels which contained over a thousand wads made by various members of the community

finite crag
#

A thousand WADs? Good grief

#

I think I might never play Hexen because it just sounds way too fucking confusing for me, and I already had problems navigating the levels of the other classic Doom games

dense plinth
#

Wolf 3D got similar treatment with its Super Upgrades