#classic-doom-maps-mods
1 messages · Page 3 of 1
You have to pick one iwad
Doom 2 is the standard one
But you can't run doom with more than one iwad
If you wanted to make Doom maps, do you need some type of software as well as what do you need to learn before using it
And also how long would it take to learn some of that stuff
Ultimate Doombuilder is what you need to make doom maps and you can make a map in minutes, and take a life time to never learn everything
depends how far you want to take it
I would probably dabble in using it, but if I did want to make some full blown wad and take a few tutorials
I would definitely learn from playing Wads first
Oh I have another question, is there more resources to get some custom textures (ie let's say I wanted some duke nukem or shadow warrior textures for a switch or something)
realm667 is probably the biggest repository of assets
Okay thanks alot for this
np
Has anyone here tried WadC?
any1 know how to turn down the volume of gunshots in brutal doom?
Only way is to directly edit the sound files
Welcome to brutal doom, enjoy your stay
whoever mixed/mastered brutal doom has no clue about audio it fr makes me mad. its one of the best mods but i can't play with the volume loud at all and it makes the game not as fun as it could be
Brutal doom is about everything being over done
Too many weapons, too many sounds, too loud, too visually noisy
ehhh. i think its taking away from how good it can really be
@whole blade i guess its time to make brutal doom: dylancito's remastered sound edition 😂
Lol
There might already be a sound mix patch for it somewhere out there
But you'll be better off asking in the bd discord
can you send me an invite if you have it on hand please?
that would save me a lot of time
I do not sorry
oop links aren't allowed but if you search 'brutal doom discord' there's an invite in the first reddit thread (if you wanted to join).
i appreciate you telling me about that im sure they'd have a lot more info in that discord. thanks
Np
@whole blade my son is following "david develops doom" & "jay wisely". Im guessing on how to spell that last name. I just hear him say it all the time like its one of him mentors/friends 😆
are those good resources for UDB and zandronum UDMF format tutorials? if not, who would you recommend i direct him to?
i'll check on if its davidn. thanks!
he is watching davidxnewton right now
thats a different guy than the "david develops doom" vids he was watching
Imagine a baldis basics doom classic map
Yeah that's him. Rabbit dude. He's good
NOOOO BRO ITS REAL https://m.youtube.com/watch?v=cgLf-HIe8oc
Baldis Basics Doom (Baldi's Basics Mod)
Credit To Mystman12 For The Original Baldis Basics
Download The Original Game Here: https://mystman12.itch.io/baldis-basics
Follow The Original Creator Of The Game On Twitter: https://twitter.com/mystman12?lang=en
Mod link: https://bit.ly/3pbwHeA
Thanks for watching! If you enjoyed, please Support Us ...
@whole blade ayo! i got tons of help from the brutal doom discord so thank you for the suggestion. i ended up talking to the dude who makes brutal doom which was dope and he gave me some suggestions on how to create an add on that can be used in conjunction with brutal doom
i've never done that before i was wondering if you have any experience with that
he gets a bit touchy sometimes (from some experience witnessing things on the server) but he tends to be pretty darn helpful with fans of his mod
I said brutal doom’s audio was “poorly mixed” And he didn’t get upset and still helped me so that was cool
Finally figured out how to make doom midis, how's this one sounding so far
sweet!!
cool
I'm making the worst DOOM mod ever. Never give an immature 15 year old the tools to make a DOOM mod. You'll instantly regret it.
im sure there's been worse 😂
I'm inclined to believe that the majority of Doom mods were made by immature teens across decades. Not necessarily good ones but still.
first iteration of the Tyrant BFG weapon
the armored mechanical crossbow, akin to the Skewer in halo infinite
how can i play the doomRPG mod in multiplayer (the first pic is the options menu saying something about multiplayer and the second one is the pause menu to say it is a mod for doom classic specifically doom 2 but it does have a compatibility patch for doom 1)
if it's compatible with zandronum, use zandronum for MP
my first doom mod i made for practice just replaced every sprite with a goat png
not trying to be a smart ass but i would not be asking if i knew it was compatable
Yeah I've seen some questionable mods people have made
ah
you can MP with GZDoom, there's a tutorial out there for that
The bars worked, but I've tried to make the face appear from the right like Hotline Miami but it didn't worked as I've excepted
caco surprise
Might as well share this here! One of my biggest projects!
https://www.doomworld.com/forum/topic/130007-doom-32x-evil-reincarnate-a-32x-doom-mod/
Looks like I put the thread in the wrong place, so Ill move it here. In short, I started working on a 32x Doom mod. Will feature new story, new levels and buffed enemies. I have made some progress, which Ill share here. Ill share even more stuff in the near future.
hi guys where i can find the mod for doom????
mods in general for example doom rpg, is there a site to download them?
this is mod db right?
Yes

Anyone wanna try out my newest map, "Welcome to die"?
https://www.doomworld.com/forum/topic/133722-dommedagsnatt-welcome-to-die-map02/
Hello there. After getting some great feedback on my first map I decided to try and make another one. This is the next map in my Dommedagsnatt series. The map is MAP02 in the wad. Ive tested the map on PrBoom+, dsda-doom and GZDoom. The map is in the Boom format. It was made without freelook or j...
Sailor Moon is a custom Doom wad made in 1996. It features a new HUD, and new weapons. I recommend playing this wad on ZDoom. This wad may not work on Skulltag, Zandronum, or GZDoom.
Download:https://www.doomworld.com/idgames/levels/doom2/s-u/smdoom
Suscribe! :3
what's up doomers
guys how do i edit gz doom doom sprites?
wdym?
you can put in sprites you make using slade
oh thanks how do i add my own sprites do i draw them there
or add images
you can make sprites in whatever app you want
there's a tutorial for this, i haven't used slade in forever
all i know is that slade converts your png or jpg or whatever it is to the doom image format and puts it in a wad or pk3
how do i add my edited files to the sprite
i'll try to find the tutorial i used
ok
imo the single best doom map is e3m6, mt. erebus
I love mods that give me that vibe, that map is just so big, it mixes open spaces with closed room, it's just perfect
i return to da Improvisation doom mod. Now with a new weapon that just had to be added in.
#doom #gzdoom #screenshotsaturday #doommodding #modding #pan
prison level entitled "cage match"
new weapon, it's a compacted crossbow that shoots a molten metal rod that explodes.
based off of the real life crossbow called the Ravin R500
i wonder why that exists when there are guns
mm, yeah, hunting
but i think it'd be more effort to pull the arrow out than if you used a gun
oh yeah i forgot about that
more silent than guns
I need playtesters if I can find them?
Try making a thread on Doomworld forums. There're a few people that enjoy playtesting.
I've yet to see someone recreate Conker's Bad Fur Day in the Doom Engine.
I wanna see how the fight against the Great Mighty Poo will sound and look like.
i know a mars core arena map
also https://www.moddb.com/mods/dead-ascension but havent played it
i think that has a map but im unsure
Tried delta doom and I love it
I recommend running it on plutonia experiment just so you'll have an idea of how powerful the weapons are
I'mma play it
So he's finally making bdv22,
Oh god it’s awesome
The full name is deadass, Habitat II: The Habitatening and it’s actually a legitimately great map
does anybody have a version of brutal doom that has infinite ammo allowed?
New map in progress
You can easily make one yourself
This is a one man project
Just find a tutorial on how to make a friendly monster, create some sprites, add any script neccessary and you're done
https://youtu.be/zZVRDym4lx4 my first attempt at a Doom map, heavy WIP
Been messing with Doom Builder X for a little over and hour and got about half a map done. It's ugly as hell right now but I'd rather get the layout done before I make it look pretty. It's very easy, but I'm treating this map as if I'm making it for people who have never played Doom before.
just use infinite ammo cheat
^
guys dont buy doom 2 from craigslist
bro got doom 2 with bunnyhopping
Worked on this a little more
does anybody see anything wrong with this umapinfo definition?
{
levelname = "Darkworld Fortification"
music = "D_SHAWN"
bossaction = HellKnight, 23, 1
}```
the bossaction doesnt work, but the music and name do
Why didn't you put a secret on the machinegun ?
Cute little first map, well done !
Friend and I makin' something special, here's a preview. Thanks and Enjoy. (:
#doom
Thanks! I’m still working on it, added a proper secret to the chaingun area too. Here’s what it looks like now: https://youtu.be/yqdsQcIpo1w
The layout is fully playable--this is a really short map but so were Hangar and Entryway so I don't feel too bad about that. Tomorrow I'd like to pretty the map up and try it in Chocolate Doom.
Good job ! I like the idea to make a map playable by the new players. For example with the little health bonus at the beggining to show the way to follow.
My first map was really not like that with some weird secrets and hard fight, especially in the end. I have to take it back from my old laptop.
I’m used to making platformers where it’s common to use little coins or health pickups to direct you around
There is still some odd stuff but it's normal for a first map (the red skeleton over the last door). And the ceiling is really low, specially in the stairs.
Yeah, I’m happy with the layout but now I need to make it look nicer! Lots of default crate textures still
Not for claustrophobic 😁
There’s a stair sector builder I was using but I was having a little bit of trouble with it
Are you using Doom or Doom II for your creation ?
Doom 2
Doom Slayer>>>>gow verse, bye
false
The slayer has infinite strength since he could charge hell (an infinite dimension) this force has no concept of beginning, no end, he could easily destroy universes with a single finger, in addition to exceeding the speed of light and his body and armor are extremely resisting
false
i've been over this too many times so just ask in #general
somebody will refute you
you can also just ping the loremaster guy maybe (m0nologue)
the slayer destroying universes with a single finger and exceeding the speed of light is such massive fucking overwank
it's hilarious
rather than camping on the doom server for an active chat, you'd be better off actually playing doom
come back and check later
do something useful then ig, the server's currently dead as shit (gonna come back in a few minutes probably)
I'm still in my position, the slayer is eons old it's an incalculable amount of time and kratos no more than 2000 he just has more experience and kratos doesn't compare in strength
False
give me your proof then
where does it state in the damn game that he can destroy fucking universes with a single touch
the guy who's read the codexes a million times over to write the most comprehensive guide to the entire series' lore agrees with the slayer not beating kratos
he's not some universe-destroying god, that's just fucking stupid
enough to be a big threat to the MCU avengers (unfamiliar with the current avengers lineup so i can't say anything for comics, plus they have too many feats to keep track of) but definitely not fucking destroys-a-multiverse-with-his-pinky level
oh yeah the current ones
thor can beat him though i'm pretty sure
idk about MCU thor's feats but the hulk would be a problem for doomguy
captain america, iron man, hawkeye, and black widow all just kinda get fucked over tbh
MCU specifically
The slayer can defeat almost indestructible titans as if they were made of paper, this is said in the lore after he went through the machine of divinity he defeated a titan extremely easily and quickly not even the entire army of sentinels could scratch the titan (if I take time to write it's because I don't speak English)
thor withstood the power of an exploding star didn't he
it doesn't say he beat it easily
it just says he beat it
doesn't say how long it took eitehr
but you know what?
you're a very smart young boy and you win this argument on whether a video game character could beat another one
Thanks 🥲
there should be a thread for doom slayer vs arguments
Mmm idk maybe davoth prime
well in the end I know their duel the slayer was clean and davoth completely tired and destroyed XD
thanos def had armor
a power stone too
the slayer can BFG hulk to deal damage but that's about it afaik
yeah, definitely
uh, wrong channel
that hud mugshot
screenshot form mario bros deathmatch
The Plutonia Experiment more like The Nevada Experience
Nice as a madness combat fan i would download this mod if i had a pc
reminds me of the half life snipercrossbow
https://www.youtube.com/watch?v=81Z6o9-u3Dc&ab_channel=SuperFreaksDev still working on this
Still have to make it look nicer, but I redid the end section completely while keeping the same idea of the enemies on top of the pillars. It's a lot nicer now!
GREGS GARGANTUAN GADVENTURE OF GLORY, GAFFES, AND GARBAGE (Or Gregs Glory for short) is a set of 10 (well currently 5 but soon to be 10) UDMF OTEX maps designed with a slightly modified version of Tangos Supercharge. (which you should all play as soon as humanly possible if you havent already.) E...
Just finished map05 of this little project, could really use some opinions on it
Looks beautiful
Looks amazing. How much map do you think you will do for this WAD ?
Nice new open fight, even if the teleporting phase is a bit odd 😅
As it stands im currently planning to go up to map10, if i get more ideas for maps then i might try to incorporate more but who knows
how can I play Aliens TC?
Just as you'd play any other pwad. Note that it requires the Doom iwad rather than the Doom 2 one.
It's a TC but not standalone.
Here's my sales pitch:
||
The gates of Hell have been unleashed upon the world, and its armies are wreaking havoc across the planet. Amidst the chaos, a new threat emerges - an immortal queen, empowered by demonic forces and ruling with an iron fist. Her name is Elizabeth II, and she is not content with ruling over just one country. No, she seeks to conquer the entire world, laying waste to all who stand in her way.
As one of the last remaining survivors of the apocalypse, you know that the fate of the world rests on your shoulders. Armed with nothing but your wits and your weapons, you set out to stop the queen and put an end to her reign of terror.
But the journey ahead will not be easy. You will face hordes of demons and otherworldly creatures, all loyal to the queen and determined to stop you at all costs. You will have to navigate through treacherous landscapes and overcome seemingly insurmountable obstacles. And above all, you will have to confront the queen herself, in a final battle for the fate of the world.
This is the time, and this is the hour.
Welcome to BREXIT DOOM.
||
Thank you for listening to my sales pitch
If anyone would like to test out my deathmatch map in offline skirmish in Zandronum or something and provide some feedback, I'd greatly appreciate it!
https://www.doomworld.com/forum/topic/134049-gloopy-deathmatch-map-pack/
=============================================================================== Hello! Im GloopyGG, and Ive made a collection of maps intended for the Deathmatch gamemode of Dooms multiplayer. They should be compatible with all engines. I use UDB for mapping. Youre completely free to use my maps ...
THIS IS AN EXTREME THIRST!
#doom #gzdoom #screenshotsaturday #doommodding #modding
this is the thirst mod of it's kind
i have downloaded no virus free download of god save the queen midi and im not scared to use it
this is very cursed, if you're bri'ish you should reconsider
i am going to replace the megasphere with fish n chips
Is this a spiritual sequel to Thatcher's Techbase?
This is a spiritual successor to Brexit
the levels dont load in as they're supposed to
egyptian map wip
very nice sky
that looks really cool
why does udb not have an option for adding a new map to an existing wad?
yeah, that's a bit annoying... you have to add levels in slade or smth
to do that can i just make a new map marker
or do i need all of the other map data sections as well
copy paste the map marker and all the lumps under it
All these lumps that have a green icon are map lumps
select all of them and copy them to your other wad
doom wad lumps are kinda like programming
you have starts and you have ends, kinda like curly brackets
A wad file acts more like a archive file excpet everything has an index
There is nothing actually tying the map marker and the actual data together except the fact that it sits right beneath it
So you can seperate the marker and the data, or take an indiviual lump that's reliant on other lumps near it and place it somewhere random
Wad files are not perfect but it does it's job
It's easier to grasp than lots of independently placed files, at least in my opinion.. it's like an instruction set, here's the info about the maps, here are the maps, here's the music, here are the textures, here's the gui stuff, now that you have all that, you can place it all to make a mod
What I would've changed if I went back in time to doom's development id I would replace markers with folders whenever possible
So the order of the wad lumps is no longer of importance as long as it's in the correct folder
But I am kind of nitpicking
Wads do their job just fine at the end of the day
but for 93, it's very much alright
Honestly impressive how fast they programmed doom, many file formats for it and a map editor in such a short time
Also in the 90's where the tools they had were a lot more limited
is it just me or does woof feel like the most advanced source port to still feel like the original engine
It does seem that way so far.
Mod I've been working on over the last few months. Inspired by the chaos mods made for GTA. Footage here depicts a slightly buggy build, and was only recorded for trailer footage. Subject to change.
forgot to tell you, I've played it, and it's really fun to play, actually. but i feel like some effects last for too long. in gta there's generally a lot of idk things to do, area to cross, while doom is comparably cramped, so maybe a way to change the timings of the effects? anyways, I've enjoyed it a lot!
i think their biggest achievement is bsp from quake engine
it just like... works!
same
also is your username cake don or caked on
lmao
i came up with my username when i was eleven and haven't changed it since, starting to wonder if i should
its okay, maybe a tiny bit obnoxious
but you can shorten it to psi i guess which is pretty nice
earthbound
idk i havent played that game
it's where the username comes from 👍
Next time someone says that doom isn’t 3d show them this
This is right out of the original doom source
Or you can observe projectiles flying over your head. :-P
I've always said that Doom is a 3D game that just sucks at being 3D.
that's actually a phenomenal way to put it
😱
Z AXIS 😱
What if you show it to Carmack?
?
That is from the og doom source on GitHub, carmack likely wrote that code
maybe it was lord romero
you never know
for all we know it might even be gaben just walking into id's office writing this one line of code and leaving
lol
yeah its not too bad
but understanding how to use the tool is one thing, being able to create something actually good in it is another
Yeah, learning mapping itself is much harder than learning to use Doom Builder.
Idk about the scripts tho
But i'll look into it
since i wanna try creating my own map
I'd leave scripting to much later and start out with a vanilla map.
Ye since i find a tutorial where the guy put the script in the final section
seems like its for functions and stuff, i'll look more into it
for now im going to begin it
Guys
I have a question: How can i test my own map in Doom 1?
I only have doom in my steam
Just get a source port and carry over the iwads from the Steam install.
So put those source port from the steam file or something?
I'll probably look on how to get source port
source ports are piss easy to set up btw
go with crispy doom and/or dsda doom ig
i tend to default to crispy doom, and if it doesn't run in crispy doom i'll play it in dsda
So crispy doom is a way to go to test your own maps?
What source port are you targetting with your map? Vanilla Doom? Boom?
Because Boom maps won't run on Crispy Doom.
And since you mentioned scripting, the majority of source ports don't support scripting languages. (Boom maps use voodoo dolls and conveyor belts for 'scripting'.)
So you should pick the source port you're targetting (and the one you expect people to play your map on) for testing.
Hmmm 🤔
I'll try gzdoom even tho steam version uses dosbox
Or other ports as long as i can test my maps 💀
You're probably thinking of the GoG version. The current Steam version is Unity Doom.
this
okay so doom maps have features that don't run on every port
the most basic type is vanilla, which means it'll run on the original doom exe from the 90s
next is limit removing, which is basically just vanilla but without the limits the engine imposed for performance (i know that isn't entirely accurate, but it works)
and then there's boom, a port made by the guys who made TNT: Evilution that's been the basis for a lot of modern ports, it adds a bunch of extra features without being that drastic
if you want to do scripting with actual scripting languages, you'll probably have to use GZDoom
GZDoom also has features like rooms above rooms and slopes, basically allowing doom to be as 3D as quake
Hmmm
Damn its hard to choose
Not to mention im not that good at scripting
Wait is doom builder 2 good?
Alright i'll try to create a map in doom builder 2 by just doom ingredients
STORM TROOPER FIST
If your wearing storm trooper fist it would cause the bullet spread of your weapon to be 100% with no accuracy 
I was thinkin of programing a bot with 0 accuracy to fight against as a joke
Hahaha
you dont really need to worry about that if you just want to make a map
Ye, when i found some tutorials it felt like its just when wanting to level up your modding
Like lets say screen text
eh nm going on just desided to squeeze as much quality as possible outta the game's graphics
no, no HD texture packs in that photo its all vanilla
well its as vanilla as brutul doom makes it lol
this is without brutul doom active
mixed opinions on this, the HUD looks sick but the pixel blurring makes it look weird
i used to be one of you and trust me xBRz makes the game looks worse
the lighting looks pretty nice though
https://www.youtube.com/watch?v=w_vfzhZMgdg&ab_channel=SuperFreaksDev making a really dumb map
Got more of the sewers in, which as you can expect are full of hitscanners and spectres. Also have an outdoor ambush area which is meant to be a good version of Habitat's outdoor Archvile/Revenant/Baron ambush. This time there's no invisible walls, and there's actual cover!
Are the anymore requirement needed if i wanna create 3D platform aside from using ultimate doom builder and gzdoom?
Oh your creating a starwars addon?
im taking assets form Xim's star wars mod and making a deathmatch mod
also i have to create assets of my own for certain things like the storm trooper class and darth vader
this is a demonstration of me batteling bots in zandronum offline scrimish mode. The map VUDM11: Processing is in my upcoming deathmatch mod for DOOM 2. the lore behind the map is that your in purgatory, and this is the area where souls stay to be processed to have their paperwork finished that determinse rather or not you go to heaven or hell.
What do you guys use to create mods?
Doom Builder 2
UDB, Slade
and an image editor and a text editor
you can edit text files in slade ig but yeah i also use gimp
yeah but slade doesn't have vim bindings
VIM 
tbh i just use sublime with vim binds :P
i use gVim too sometimes but since i don't really use any vim extensions i just use sublime
one day i'll set things up properly with vim so i can have one of those cool setups
I made this for a community project.
It's great so far, needs a bit more decoration tho, but i'll sort that out once I finish the final fight.
The whole idea is that it's a short map, like 60 enemies, but kinda gimmicky and hard
For Gardevoir day, Project GHAG has entered version 1.4! https://forum.zdoom.org/viewtopic.php?t=72802
This is a Doom mod I've worked on for 1.5 years now, and I am super happy with where it is now.
#pokemon #gardevoirday #gardevoir #サーナイト #サーナイトの日
hard maps with lower enemy counts ❤️
https://www.youtube.com/watch?v=hGdzkQURlU4&ab_channel=SuperFreaksDev Finally found free time to work on this again, still not quite done yet
Finally got some time to work on this again. I lowered the sewers, darkened them (still adding some lights to them), and added some ambushes. Soon it will be time for me to make the end area!
I went to play this mod and it's honestly very fun
Especially the combat, it has a lot of fast paced ness for me where I enjoy comboing my punches and shots
Honestly you should make your own boomer shooter or something bc it's very sick
do you guys know doomwad?
Finally got to anagnorisis in my first Eviternity playthrough
It’s very fun so far
Eviternity has excellent atmosphere
Anagnorisis is one of my favourite maps of all time, absolutely fantastic
The length and the music combine to make such a bleak, depressing atmosphere
And exploring the map itself feels incredible
Warning! I dont speak English very well myself, so I used a translator to write this post. I apologize for any semantic errors, please let me know if there are any. I present my single-player map in Boom format called Hotel of the Dead. Initially the first version was created in 3 days for the co...
I tried playing through Icarus: Alien Vanguard a while back and came to the conclusion that TeamTNT just sucked at mapping, because it felt as boring and confusing as Evilution
In their defence, that was considered a good mappack in 1996. I don't think it's that good either but there isn't much competition.
Same goes for Memento Mori.
Now that I think of it, Plutonia is an outlier in this regard.
Yeah this is a product of these mapsets being almost 30 years old more than anything else
Hey, is anyone here good at making Doom maps? I need some help with switches.
i may have made a map or 2 in my life
May you help me tomorrow?
Can I use GZdoom to mod DOOM II, but for the Microsoft store version
I don't see why not.
I can’t find the files
You cant. Microsoft stores their games in an encrypted folder.
That’s a shame
Oh wow, that sucks.
How do I make custom music/text for my WAD? I use GZDB btw.
Well that's not mapping. But do you mean how do you import existing custom assets? Or are you making them from scratch
Gzdb is old, but what map editor you use has nothing to do with things like music. However you should switch to Ultimate Doombuilder (unless you have an old computer)
What does matter is what format you are using so you'll need to tell me that
Oh shit, I am using UDB, sorry.
Good c:
That and switches are becoming a problem. I have the switch linked to the door/sector, but it will not open (and yes, I checked my linedefs and their settings).
That's way too vague to trouble shoot
Most common cause of a door action not working is an adjacent sector is too low
Doors open to 4mu below the lowest surrounding sector
https://www.doomworld.com/forum/topic/134468-gzdoom-heelbain-a-9-map-atmospheric-udmf-episode-beta-v1/
Heelbain, ran by Obake and myself, has finally been released!
Heelbain: to be lost, hopeless. HEELBAIN is a 9-map UDMF WAD focused on dread. The story is simple: youre on an expedition with your wife and friends in the deserts of Nevada. During the night, your camp is attacked is by hellish creatures, and everyone except you is killed. You escape into a loc...
?
4 map units below the lowest touching sector's ceiling height
hey gamers, is there any interesting gameplay mod I might have not played?
Idk how to post my WADs here so I did my best :)
Feel free to DM me about my WAD!
@daring peak would you like to test the updated level?
can i post my modding problem here?
1st map done!
what do you mean "it looks un-Doomlike"
not every custom map has to be techbase or Hell
i mean as if you showed it to me i wouldnt immediately recognize this as doom, maybe quake or something, because it just looks so great
Ain't the gif right there
Can we test it ?
I will not apologize for when I unleash this to the world. #GZDoom
@tall summit thanks!
that look like an srb2 map but its still beaitioıuful
damn its so smooth
this is nuts
holy mother of god
80+ different wall textures, quick and dirty, generated by my AI... in less than 3 minutes...
Don't worry about Cakedon, they don't know the talent you do, it looks really doomlike!
looks sick as hell man, not a mapper myself, but I still wish I could make that quality of stuff
cakedon was complimenting the map
he said it was so good he'd mistake it for quake
sorry if this is the wrong channel but, what resolution does the sprite of doomguys face at the bottom have to be to be changed
that wsas worded weirdly
if i wanted to change doomguys face, what is the resolution of the sprite
you can extract the exact graphics form the iwad it'self for reference via slade 3. btw the status bar face is called the mug
just highlight the graphic, rightclick on it and find the option that says "extract as png"
thank you kind stranger
If you know what the sv_fastweapons command does in #GZDoom, you'll understand what's going on here.
Oh hey, I have some good news! The mod's almost done and all of the monsters are basically done, so the progress will be going to all sorts of enhancements, starting off with the Icon of Sin because why not
The Temperature System and the Weapon Module system will be implemented in later versions after the Public Beta release since, well, I kind...
holy shit mk3 my beloved
i meant that in a positive way lol!
FINALLY updated
anyone got any cool map packs I can use with treasure tech? I am looking for smth that fits the theme and plays decently with it
How do I make a teleport in Doom Classic? I am losing my mind, I can't make it function
Basically I have created this level where you start in a sort of pit, I wanted to make a teleport to go another room
im not good at this so bear with me
I know for one you’d need a linedef with some tag, then a teleportation destination entity with the same tag as the line def(s)
Is gzdoom its own app or an extension of 1993
GZDoom is its own thing
OK good
you just need the .WAD files from doom
which contain the game assets and levels
you're just plugging the game's assets and data into a new engine, basically
I think I already have those downloaded from installing a copy into gmod
Let me see if I have the files
Yup
Is 64 wads needed?
Alright that's already downloaded then cool
yea so you install gzdoom and put the wad next to the exe of gzdoom and launch gzdoom
then it may or may not ask you to show it the wad, you show it the wad and it will start
and then you can go online and find really cool doom mods that are usually in .pk3 format from what Ive noticed and you pick both the doom2 wad and the pk3 mod file and you press enter and you are playing a mod
if you wanna find cool doom mods I recommend icaruslives, he made alot of videos on doom mods
Alright thanks
np, I recommend pirate doom, I really like pirate doom
Gameplay de Pirate Doom un mod TC que mezcla Doom... bueno, pues eso, con piratas. Es divertido ver a los monstruos de siempre al estilo pirata. Un mod bien hecho, divertido y con buen diseño de niveles, un aspecto visual logrado, y en general un mod que no se toma en serio a sí mismo. Recomendado.
Pirate Doom gameplay, a...
I just remembered that golden souls 2 is also very good
Enigmatic Worlds had been on hold (was about to cancel it) but recently brought it back from the dead due to some ideas!
Nothing screenshot worthy yet, but here's a gameplay video (Mind the many placeholders though lol)
#screenshotsaturday #gamedev #indiegame #gzdoom #indiedev
im looking to make a doom map. ive never made a map before what level editor should i use
Ultimate DOOM Builder
Development Builds
I downloaded doom builder 2
Hi there everyone. This is my first wad and also my first post here. I recently learned about Doom mapping (Through Davidxnewton on Youtube) so I wanted to try it out. This has turned into a hobby for me and I have now been working hard on this wad for a while now. New map: Intetheden (Map 3) Ive...
Well, it looks like my project's is almost in it's finished state, weapons seem to be balanced, the aesthetics seem to be pretty good, and the monsters are pretty okay. BUT, it still needs some adjustments before it's public beta release (There might be a microscopic amount of bugs encountered in this video, but don't worry, it'll be fixed)
Als...
anyone who might know?
I went through Scythe 1 with it once
what have I done wrong here?
DoomRLA is meant only for GZDoom 2.1.1 and ZDoom 2.8.1
My first wad, I want you to give me a feedback, please
I kinda want smth with the mario theme
I love TC mods
the hell does this mean
can anyone help me? Im having issues with gzdoom, it always stays on top and memoirs of magic has really bad performance while regular stuff like doom 2 works fine, Im on Ryzen 7 3700X, RX 570 4GB and 16 GB DDR4 RAM so its definitely not a hardware issue
honestly maybe that mod is just unoptimized
or there's some kind of graphics setting you'll need to tweak
Try changing your renderer to something like VULKAN
that too
I couldn't find a setting inside memoirs of magic for it
Guys I made my first doom map
When I try to run the mods the textures are missing and some of the menu is missing
Ah nvm had to run it in vulkan
Does gzdoom work for mobile since the 2 games are on Google play
im making my first doom map
its a tech base
is there anything i should be weary of when making a tech base
I can think of two very common problems with first techbase maps:
- Try to strike the right balance between using too little or too many textures. Otherwise you can end up with a drab and monotone look with too few textures (the STARTAN syndrome) or an eyesore with a salad of clashing textures if you aren't careful.
- Avoid making the map too flat and try to incorporate verticality whenever it makes sense. If your map looks like a handful of flat and featureless rectangles connected by corridors, it's going to play like Wolfenstein 3D.
ok
Hey everybody, i'm making a map, and i have no idea for a room in terms of theme. It's a room where if you step in, hordes of hell knights, revenants, and hitscanners start to teleport in. I want the theme to be some kind of Plutonia 2 MAP20, but i don't want to copy it off. Does anybody have ideas?
you make it in GZDoom UDMF format?
Yes
I can give you some aesthetics ideas, in that I am fairly good, gameplay wise Idk
I still don’t understand where this funny dude comes from LMAO
penance 2 Deathmatch
i made him by tracing over the archvile
the character's name is vulken
Ohhhhh THANK YOU
Then idk
Say some, they can be helpful
nice, what's it look like
Guys, not long ago i created my best map so far. It's in my custom megawad named CPR (Cyberdemons' Party Room). It's first map is the best map i made so far. 423 enemies, not a lot of ammo, 119 items, 5 secrets, and no plasma gun or bfg, and all the difficulty levels have the same quantity and type of monsters. Yeah, there's a rule in my wad: All maps must have at least 150 enemies. Only the first map is finished, i started map02 yesterday. If you want i release it tomorrow, but i don't recommend it for beginners. I'm just a decent player, too.
Can someone teach me how to make a doom mod?
You mean mods that modify the gameplay (modifies the mechanics etc.) or you mean mods that adds new 32 maps (wads)
?
Wads
Oh
Ye
Then essay time
Aight then
So
You need two programs: Slade 3 and one of the doom builders (i recommend ultimate doom builder). In the builder, set up the formats, choose one,, add the resources, and if you want to play it in other ports than zdoom based ports, set up a nodebuilder (whatever which), and set the testing program (prboom, gzdoom, zandronum, etc) and choose the skill level. Then start the map in that format. Create some kind of a map, than save it as a wad file, that will be map01. Then create a second map in that format, than write it to map02, and save it into the wad file after you created something, and you can do this as many times as you want. In slade 3, you can change anything in your wad or add something. Than create a mapinfo lump, and to what to write in it, look it up on google. This way it displays the map's name on the intermission screen on zdoom based ports. On other ports, you need to use dehacked to display it on the automap, if you want it only on the intermission, then use DOOM WRITER, write something, and name it as CWILV00 if you want to use it for map01, CWILV01 if to map02. So name it as CWILV, than type the number that is less with one than the map number.
now that took a while to write on phone lol
Make Idk, some sort of Colosseum where demons spawn from. So a sort of Arena with demons
Oh, colosseum. Good idea. I have very good ideas to a colosseum
ETEX textures are very good for them
Thanks
You need something to show in order to get people to lend a hand
im going to have to update that
👍
thanks btw
actually uh, i'll just remake the download image all together with a screenshot of the level]
Alr
can sombody help me with teleporters in doom builder?
i cant figure it out for the life of me
o
i think i got it
Make a linedef and set the special action to 97 (WR Teleport) and write a number in its tag. Then make a sector where you want the player to teleport in, tag it as the same number as the teleporting linedef, and than place a teleport destination into the sector.
thank you i figured it out but its nice to have a text description instead of a crappy video to refer back too
im gonna copy and paste that for later use thanks
You're welcome
And keep in mind that what i wrote can be used in every format except for GZDoom UDMF. In that format, the numbers are attached to a completely different action.
@dapper marsh
got it
lilith.pk3 sequel called eda.pk3
lmao
I worked on a few maps, if you need some help send me a message. I'm not the best in terms of design, but i can create very good mechanics to the maps (how you progress in the level, what switch/linedef opens what etc.)
in my megawad, there are 2 maps yet, and map01 is done, i'm working on map02 right now
im def interested ill send you a friend request if thats fine so i can dm you for help and tips
if thats okay with you
okay
Could someone give me a hand here? Anyone?
@runic breachHey! so I'm trying to import this .dat file into blender from this doom mod and it doesnt seem to work. I get an error saying, Ldraw is not found. I basically just trying to import this doom mod model into blender. Think you can help??
Join the Sonny Jim Army on Discord: https://discord.gg/w2JhHv6
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Moon Man Doom, aka MooN is a modification of the g...
This is my favorite mod even though it’s very messed up
Guys how to make other skybox work?
I am thinking about creating a map that utilizes all of Gzdoom features, like 3d floors, crouch and jumping
Do you think is it a good idea or no?
Because I am playing Blood (1997) and that game is basically Doom with those features and I am thinking about recreating an experience like that on Doom
I don't see why not, but I don't think it would be easy.
IIRC there's an existing GZDoom mod that replicates Duke Nukem 3D.
I was thinking about easy things like
Platform sections etc.
I think the hard part would be 3D floors
oop, no experience with 3D modeling, sorry
I am making tests etc. Finally I am making swimmable water and 3D floor easily
I am gonna make a map inspired by Blood and Quake, nothing too special, but still something that utilizes all of GZdoom features
i may be stupid
How do I make a teleport? Ultimate Doom Builder
Because there are various and I can't figure out how to make a one, and the tutorials on youtube doesn't help that much because they use the old Doom Builder
Various teleport options like teleport in sector etc.
Finally I learnt how to make a teleporter
Guys, where can i find a lot of Stewboy, Jimmy Paddock, other music makers', and midi songs from other games? Because if i make a second wad i want to use different songs for every map, and i don't want to use just doom2,tnt, and heavy metal musics converted to midi.
you can try transcribing midis yourself if you can't find a reliable source
Jimmy has a YouTube channel with a lot of music, including playlists of independent tracks that aren't used in wads. I know he shares the MIDI files but I'm not sure about the permission details.
thanks, i found a website where i could download all of jimmy's midis
and i think i will search midis from duke nukem and some other games
china be like
Kryptonite fog
how do you keep alt hud enabled via slade?
https://www.youtube.com/watch?v=vPMWlRyJ1Fk
someone made a Descent gameplay mod for GZDoom
Been working on some side projects recently, as well as a rather big project called Halo Doom: Evolved.
Seeming as I've already made a Radix: Beyond the Void mod, I figured the next logical step would be to recreate Descent's gameplay.
Download: https://www.doomworld.com/forum/topic/125289-descent-doom-descent-2-in-gzdoom/
Mapset: SlaughterF...
i will scrap my techbase & colosseum idea for my wad's second map. It'll be a cave system
Am I the only one who doesn't use midi music for doom maps? Sometimes I use music from other games for example like Quake
you use the music format which is in quake?
because i don't think quake uses midi
I created this church. I am making a village map type, so I was thinking, do I make this a level ending or then make a teleport to the inside of the church and continue the level?
No I use mp3 files directly
I tried and that's possible
then you need to play with a source port that supports non-midi music
Oh, I only used GzDoom, that's why
i think boom also supports it
but older ports like chocolate or crispy doom, i don't think so
I wanna know your opinion, please
if it's just an exit in the church, then make a teleporter which continues the level to a treasure room or smth
Mhh, I could make a treasure room and the switch for ending the level
I'm some kind of American McGee and Drake O'Brien combination in map making
not in design
because my levels are fast, and tough, and also long
fast, tough = American McGee, Drake O'Brien = long
they're tough for me
In my wad i want MAP18 to be a church map @shut crane
i write the maps on a notepad in my phone and fate decides if i create that theme or not
Cool
the linedefs are facing outward?
you need to put the door sector between two sectors
im using doom2 map format
oh ok
to the door to connect them
Are there any tips any of you can give to a mapper that is starting creating maps now?
don't use startan textures
do not create a series of square rooms
the map doesn't need to be flat
don't put anything next to a door
ohhhh
create it like that (the two green linedefs are the linedefs of the door sector)
You mean base textures of when you start a map from scratch?
yeah
I try to find matches of textures for each map o sector to make them as good looking as possible
How can I create custom textures and how do I import textures from other wads?
i added custom textures from scythe 2 and speed of doom
so, you need to create to markers: PP_START and PP_END
how to fix the void gaps
?
theres two holes next tot he door
fill them with smth
these will be the wall textures, place wall textures between these markers
Then, if you want to add flats, create FF_START and FF_END then place floor/ceiling (flat) textures between these
All of this in slade?
then select all of these textures, then right-click, graphics, and click on add to TextureX, in the pop-up click yes, then select "Import from base resource archive"
all of this in slade
Thanks
I would like to use some textures from Heretic because I wanna create a gothic style map
I'm making a cave map in the moment
Can I put every texture I want as long as they are the resolution needed for Doom? Like can I even use Quake textures?
oh i forgot something
select the textures, click graphics, then click "Convert to..." then select Doom GFX paletted, then click "Convert all"
then click add to TextureX
yeah, but you need to convert them as i said above
@shut crane #screenshots opinion?
No hitscan on the map
Other mappers: Revenants, imps, barons
Casali: No.
Ribbiks: Then i put in a projectile shooting chaingunner.
Me: HELL KNIGHT-
If there are any modders here I've been having a problem where whenever I import a new weapon I can pick it up and shoot it but I cant put it away and when I do manage to put it away I cant get it back out it has a slot number and a selection order number but I still cant get it to work any ideas on what it is?
done with the first half
what do you mean
i had them set to multiplayer
how do i get rid of the ! texture when there's nothing there for the texture to apply to
Try the front and back sidedefs, and try the upper and lower textures. Middle textures are for cages
add a texture to some of the sidedefs, and in the sidedef add a texture to the upper and lower textures
oh ok
its on the top side def
upper i mean
okay then add a texture to it
Guys I made another teleport
I made it, made all of the tags, I try to use it, it doesn't work
Here, I put different tags at both linedef and teleport destination
One has 14 as tag
Second 15 as tag
Now I don't understand why isn't it working, is like the first I made
did you put a teleport destination in the tagged sector?
that's the wrong kind of teleport destination
put the basic teleport destination in there
that's the UDMF exclusive Z height teleport destination
I am using UMDF right now
yeah, that's why i said to put the basic teleport destination in there
not the UDMF exclusive Z and Y destinations
I have to put basic teleport at both?
don't put a teleport to the teleporting linedef, put one in the sector where you arrive from the teleporting linedef
and put the basic one
if you don't understand i send a picture about what i mean
Thanks
you want a picture?
Yes, please
Ok thanks
which is teleport
then set to "when player walks over)
Special Action: 70, "when player walks over" in UDMF
you're welcome
I love this community
i use Boom format but i have used UDMF so yeah
I actually understood what went wrong with the portal
The linedef must face where the player have to interact, if that little line isn't faced on front basically even if I put the USE input it won't work
What do you think about this level layout?
yeah, so outward
it's good for an open-space arena fighting level
i will continue making my second half of my wad's map 02 (cave map) now
That's what I made, it hasn't got any key hunting. I like more the combat part in a map more than the key/switch hunting. I put a lot of demons, tried to balance the fight etc.
I think for a map 01 this is acceptable, I will give you the wad once I finish map 02 and 03 (the last level of this wad)
in my wad there will be a total of 30 levels (27 normal, 3 secret)
can i send you a friend request?
Yes
How do I give a map a name?
I don't mean a name to a wad, I mean, a name to a single map in a wad
on the intermission or on the automap?
Both
Guys how do I import Heretic textures on Doom?
Rip them from the Heretic iwad and include them in your pwad.
Eh?
Well, I don't think there's another method.
I don't understand how to do it
Open HERETIC.WAD and extract what you need into your wad.
I have to do this in slade?
Yes, or any wad editor of your choice.
there are already texture packs with them extracted
I have this problem, now it's like this, but when I go into the testing of the map
It shows the texture.
How do I fix this problem?
Some texture are normal and some gives me this visual problem
I resolved it
I had to put at both Doom 2 wad and the wad with custom textures the load only p_start and p_end
When I load normally the level without the wad with custom textures I don't get the texture
what are some examples of creative enemy placement
Archviles behind mancubi as bullet sponge meat shields. The archvile can revive the mancubi almost as fast as you can kill them, you'll have to dodge fireballs and the demon magic zap at the same time, the fat mancubus hitboxes + low movement speed prevent the archvile from moving past them to come closer to you.
If you put a monster-blocking linedef in front of them, you'll be outright preventing the player from luring the mancubi away to let the archvile move past them to get them to infight. (The mancubi always win.)
This one's a bit of a cliché but you can teleport in a baron of hell at the only exit of a room the moment you trigger a trap, forcing the player to choose between killing the baron to run away or using that precious time to make space in the room/find a strategic position and gather pickups as other monsters pour in.
Another cliché is siccing spectres at the player the moment they pick up a rocket launcher in a narrow room. Even better if the player only has weak weapons and there's a threat in the same room that calls for a rocket launcher.
(The solution is taking advantage of the fact that you can quickly switch weapons if you're picking one up, so you can swiftly switch to berserk instead of autoswitching to the rocket launcher.)
thanks :D
No problem!
can you change music upon entering a different area
yeah
but you need a musinfo lump for it
and some kind of trigger linedef on the map
Valiant map27 & 30 does this, so look at those maps in the builder in MBF format, then you can do it
thanks a lot
you can open valiant in Slade then open the MUSINFO marker
yup, got it
then look at map27 or map30 in a doom builder, you will see somekind of music triggerer linedef
gonna try it later when i get on my PC
Opinion about this light effects I am making?
best current software for making doom 2 maps? I'm using Doom Builder right now, but apparently there are a few others
Ultimate Doom Builder is the best
i downloaded it, still getting a bunch of errors when i point it at gzdoom.pk3 and brutal
think i figured it out
Can I make a texture transparent for making a window?
mark its linedefs and in actions, set it to transparent
Making maps in Doom is making me realize that the less I have for create something the more I become more creative
Like og Minecraft, you hadn't too many blocks and the limitations made it more creative
Can I put on-screen messages like in Quake, Blood or Duke Nukem?
With Ultimate Doom Builder
only in certain formats (anything that supports scripting)
Building a city level
whuh this mean
just click restart, it will open it then
Is it possible to make floating words like these in a Doom Map? This is from Blood, I was wondering if I can make something similar in Doom
Sure, put the letters on a texture and leave the background transparent (like fences).
i've already done that
it wont work
how do I extract textures for things like weapons in Slade? I want to maybe edit them to custom weapon sprites if I have the skill for it
How do I fix this Error? I placed HB41K V1.6 in my Slade Folder which is in D: and I still can't access it. Can anyone help?
Open them in slade, right click the sprite then press export
question is how to open them, if I remember correctly there is nothing there when I open with the exception of what I import (fogged memory moment)
If it's a .lmp file then right click, click graphics then click convert to. After that, click convert to .png
ignore this, I’m a fucking confirmed idiot
ok
So I imported a texture into slade (following a tutorial, of course) but in game it appears as nothing is there and I got no clue why. Tried checking for weapon texture sizes and literally nothing popped up
I might have figured it out, hol up
nvm, still refusing to work
starting to think I need to learn decorate just for a damn texture swap damnit
No no, give me a screenshot
It might be because you forgot about one important thing about sprites: Offsets
Fig 1 is the horizontal offset, fig 2 is the vertical offset. Note that you can just click and drag the image to where you want it to be on the screen. (The thing that says auto right next to the vertical offset is something that is used so that you can determine where the sprite is supposed to be depending on what it's for. For example, if you set it to auto then it will try to detect where you offset the sprite about some sprites, If it determines that it is a w2eapons sprite then it will display the corresponding sprite grid behind the sprite. If it determines it's a monster/player sprite it will add the correct sprite grid behind it. You can also manually switch the sprite grid by clicking it and then selecting which sprite grid you want, may it be HUD (weapon Sprite Grid), Graphic (Texture Sprite grid/No grid), and Sprite (Monster/Player sprite).
found a solution
forgor the SS markers
got it working in the end
so yea, Fista Cuffs is now a reality
yea, the mod is literally just an improvement for the fists
this is actually what I thought was the problem originally. But of course it was that ONE thing not covered in any tutorial except some random tutorial on Gamebanna that was actually the issue.
sorry that I kind of wasted your time
its ok
If you have the PNG of that gun specifically, care to share it? I have an idea for it
Forgot how much fun high noon drifter is nice to have a simpler gameplay mod for once
The extra buttons on screen are because i don't have an extra set of buttons to map on my controller with my dpad becoming the movement controls
Mostly due to my left stick not being reliable anymore i plan on replacing if but until then i have mapping setups designed so I don't have to use it
I've also got it set up with Nash gore and an add on plug in to it that makes the gibs really chunky
@charred haven
The map is legacy of heroes
Fucking hell does this map set love its chain gunners
They usually come in pairs
Here
How do I make on-screen messages like Quake?
For me well it's too big
can someone help me with setting up doomRPG mod rebalance
cant tell if its broken or im just fucking stupid
i am of back, here is more thing im making for Improvisationzo
Links 'n stuff:
https://darsycho.itch.io/
https://store.steampowered.com/search/?developer=Logic Obscure Productions
https://mastodon.gamedev.place/@Darsycho2
https://darsycho.tumblr.com/
https://twitter.com/Darsycho
wow
Making a Ames (new to doom mapping kinda)
Where do I find midi music for Doom maps? I want to put something catchy as music but I don't know where to search it
And vanilla level 01 doom 2 music gets boring easily
You can try the music replacement community projects.
Search for wads, open them up in SLADE, then copy paste the midi into a folder, then put it into your wad and name the song as how the doom 2 songs are named
Oh you meant for adding into the wad itself. There are prolific Doom MIDI artists like Stuart Rynn and James Paddock whose oeuvres are available online.
Ok thanks
If I wanted to use midi versions of music I like and I can't find them on the internet is there like a music converter? Like if I want to take a piece of music from Quake and make it midi, is there any software for convert it?
If it's a similar musical representation format (like MOD), you can probably find a converter. But actual digital audio cannot be converted back to MIDI.
(There are experimental projects that try to guess the instruments, pitches, channels etc in an audio recording and produce a vaguely similar MIDI file but they're unreliable.)
Ok, so a midi audio is with .mid right? Well I put a midi music on Slade but I can't hear it neither in Slade nor in-game (in-game it actually starts with no-sound)
Yeah, it's .mid. Does it play correctly with an external player?
I didn't try
That might be a good first step.
Ok no I had an error with audio and had to reboot the PC, I think now it'll work
where can i download stewboy's midis? Jimmy has a website but i didn't find stewboy midis
HUD message. Only doable in ports that support ACS
So like GzDoom?
the first room for my first wad, feedback would be greatly appreciated (especially on balancing and stuff)
There was meant to be a teleporter to the rocket launcher but I couldn’t get it to work lol
Some textures aren't well placed and others just doesn't feel very good to use on certain surfaces
pretty good for a first room of your first wad, just make sure you don't use ugly textures for very long time, or if you do, combine it with other texturs sometimes
How can I make rain effects like in this Doom Total Conversion?
Hi, for people who put in custom midis to their WADs, how do I make it so that the midi or MP3 can perfectly loop, because I've tried everything that I thought of, and there's still always a gap between the end and the start
notice the gap between the midi
There's certainly a better way to do it in GZDoom but Jumpwad accomplishes it in a near-vanilla way with some dehacked shenanigans:
The snow effect is created by invisible ceiling-spawning custom enemies (replacing the zombieman) that fire near zero-velocity projectiles that are affected by gravity, and as a result, rain from the ceiling to the ground.
Amusingly, it implements jumping like this:
The jump mechanic is created by replacing the pistol with an infinite ammo weapon that fires a zero-velocity projectile which in turn immediately calls
A_VileAttack. Since the projectile at this moment shares its position with the player, the resulting blast launches the player upwards and deals damage, just like during a regular arch-vile attack. To mask the received damage, the status bar is blanked out and the pain palette graphics are deactivated, while the player is given an extremely high amount of health (2³¹=2147483648), rendering them effectively invulnerable.
How I do it in Gzdoom?
No idea. Have you tried asking in the GZDoom Discord?
There's a GZ Doom Discord?!
I didn't know
Yeah, they're very helpful to beginners.
I'm probably not allowed to link it directly but you can just google 'gzdoom discord server'.
Make sure there is no silence in the midi, or at least at the end.
I mean, it ends on a bar. it doesnt go over, so it DOES end
Oh, you are making a midi in FL Studio
then idunno
I still stand to my point
im still gonna play around and see if I can get it to loop right
im so confused on how to make a custom hud for doom where do I start with "coding" it
As in just an aesthetic difference? If so, you can just edit the image lump.
For a functional difference, it depends on the port you're aiming.
I'll take the valiant status bar and letters, and turn it to blue, and use it for the wad that will be the third entry in CPR: CPR X: Stuck In Space. As you see, it will be a space themed wad
is there any way to optimize gzdoom mods
i can get over 300 fps on vanilla and even small mods can take me down to barely a consistent 60
After 3 to 4 years of development, I have finally released Cyberaugumented! I have nothing much to say but I'm really proud of how much I've progressed so thank you so much for your guys' support on making this mod because without you guys, this project would have not been possible
You can finally get it here! https://literally-bugsie.itch.io/cy...
chiken :)
https://www.doomworld.com/forum/topic/135217-foxy-dm-working-title-zandronum-udmf-episode-for-insanity-dm-wip/
Doin a DM set or smthn
So as I began to gather resources for BREAK//POINT//s sequel, I realized that, frankly, I needed to try to use textures outside of my normal OTEX comfort zone. I also wanted to create short, interesting maps using this new texture set that explored themes that I normally wouldnt, while putting th...
im trying to start mapping but when iIrealise I made somthing shit instead of keep going with that map I give up and start again so I haven't completed anything
its really pissing me off
finish the map first, shit or not
You guys played Selaco on Steam? it's a Gzdoom game, just a demo atm but really great.
gonna try it out
Im back with something fresh. A single, large, mostly outdoor Egyptian themed map, with custom music and textures. This is the first map Ive made with custom textures, and the 4th Doom map Ive made so far. Map Format: Boom Game: Doom II More info in the text file. lakeside.zip
wow! that looks incredible
just a quick tip for you - since this is in fact compat with ZDoom source ports, maybe just make sure to put a small MAPINFO lump that will disable jump/crouch
Almost done with my first doom map so thats cool
where should i share my first map
should i upload it to a website or are you allowed to just send the wad
a little bit of constructive criticism
make sure to include a couple of health pickups of any size here and there just in case
the third room with the chaingunners in one little thingy broke for me and the walls most likely have a door function
you can use arrow keys while selecting a linedef in view mode to move the texture around the surface to allign them better if you want
i got to the last room and the blood lake flowing with the impaled soldier is actually a pretty cool setpiece for the end of a level
do these stacking textures look ugly
hi, im looking foward to making a custom doom wad for my friends, whats the best doom map builder for newbies like me?
Give Ultimate Doom Builder a go. Loads of video tutorials on YouTube for it.
are we allowed to send wads directly here or do we have to upload them
i'll try
ultimate doom builder
They look ugly if you use them for too long/ too much
Ah ok
I will see why that happens then
looks really good
thanks
It looks good actually
tahnk you i wasnt sure if it would be ugly or not because its a looping texture and wanted to make sure it looked good
I wonder if that painting is inspired by a real painting or smth
i think it probably is
i made an NES Chiptune cover of the midi from E5M1
Sounds great!
thx! i plan to do at least some of the other sigil songs
i think e5m4 will be really good so maybe il do that one next
As a starting map builder, what should I use for map building
from:
DoombuilderX to UltimateDoomBuilder
awesome
UDB seems to be the go-to map editor in the community.
for setting up how do I get doom textures for it
nvm I think I got it
Udb
yep
it just says doom builder
Hey so I’m setting up wads with gzdoom and when i put the wads into gzdoom nothing happens
Specifically, my house doesn’t show up in the startup for gzdoom
Drag myhouse.wad onto the GZDoom.exe, and it will launch it. Alternatives are to use a launcher like ZDL, Doom Runner, or Doom Launcher.
I’ve dragged the wad and the pk3 into gzdoom executable
Okay hold on
I had to get something entirely different, I got it
Myhouse.wad isn't an IWAD so it won't show up on the list. That list is only for IWAD selection.
heres the link for the download: https://forum.zdoom.org/viewtopic.php?t=66745
just click on that if you have a 64-bit pc if not then click the 32-bit one
Or you can just launch through command line
That works as well, but when you start to collect more wads, and mods it makes swapping out what you want to load tedious over time. Where as with a launcher like Doom Runner it makes things a faster process, and easier to organize everything into a proper load order. More so if you wish to add mods into the equation. As you can see from these examples.
oh ok
i’m still gonna use doom builder 2 until i finish my small map set lol
alr
but it locked me out of doom world when i tried to make an account somehow so i can’t upload my map thing there
oh
anyone knows how to run this custom map?
Drag and drop it on the GZDoom executable.
Don't use ZDL? ok then
👍🏻
Idk how to describe it but i accidentally pressed on a option in gzdoom, i forgot which one exactly but now I can't boot gzdoom, it just ends up showing a blank screen. I tried uninstalling and reinstalling it but it still isn't working. does anyone have any clue what is going on???
You have to delete the settings ini file located at C:\Users[user name]\Documents\My Games\GZDoom
ini?
also how do i do that exactly i'm kinda new to this whole thing
i downloaded it on a mac if that helps atall
I'm guessing it's ~/Library/Preferences/gzdoom.ini then.
Is it possible to change a weapon list in such a way that you start off with no weapons whatsoever?
and then where do I go to edit that out
Whichever setting you changed on accident.
I mean, if you don't know what setting to fix, the logical choice would be to return to the default settings by deleting the config file.
Is it not on the path I mentioned above?
Oh I see the point of miscommunication now.
Go to 'Library' in your home directory, then 'Preferences', then delete the file named 'gzdoom.ini'.
ok hol up

