#classic-doom-maps-mods

1 messages · Page 3 of 1

woven yew
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do i setup the zandronum server from the files in the doomseeker folder?

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nvm, i found the settings

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thanks for all your help!

whole blade
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You have to pick one iwad

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Doom 2 is the standard one

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But you can't run doom with more than one iwad

brisk plank
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If you wanted to make Doom maps, do you need some type of software as well as what do you need to learn before using it

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And also how long would it take to learn some of that stuff

whole blade
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Ultimate Doombuilder is what you need to make doom maps and you can make a map in minutes, and take a life time to never learn everything

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depends how far you want to take it

brisk plank
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I would probably dabble in using it, but if I did want to make some full blown wad and take a few tutorials

I would definitely learn from playing Wads first

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Oh I have another question, is there more resources to get some custom textures (ie let's say I wanted some duke nukem or shadow warrior textures for a switch or something)

whole blade
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realm667 is probably the biggest repository of assets

brisk plank
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Okay thanks alot for this

whole blade
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np

grand token
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Has anyone here tried WadC?

quick spoke
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any1 know how to turn down the volume of gunshots in brutal doom?

whole blade
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Only way is to directly edit the sound files

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Welcome to brutal doom, enjoy your stay

quick spoke
whole blade
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Brutal doom is about everything being over done

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Too many weapons, too many sounds, too loud, too visually noisy

quick spoke
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ehhh. i think its taking away from how good it can really be

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@whole blade i guess its time to make brutal doom: dylancito's remastered sound edition 😂

whole blade
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Lol

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There might already be a sound mix patch for it somewhere out there

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But you'll be better off asking in the bd discord

quick spoke
quick spoke
whole blade
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I do not sorry

quick spoke
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oop links aren't allowed but if you search 'brutal doom discord' there's an invite in the first reddit thread (if you wanted to join).

i appreciate you telling me about that im sure they'd have a lot more info in that discord. thanks

whole blade
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Np

woven yew
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@whole blade my son is following "david develops doom" & "jay wisely". Im guessing on how to spell that last name. I just hear him say it all the time like its one of him mentors/friends 😆

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are those good resources for UDB and zandronum UDMF format tutorials? if not, who would you recommend i direct him to?

whole blade
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Is that davidn?

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Because yes if it is

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Jimmy (james paddock) has good resources too

woven yew
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i'll check on if its davidn. thanks!

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he is watching davidxnewton right now

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thats a different guy than the "david develops doom" vids he was watching

glacial prairie
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Imagine a baldis basics doom classic map

whole blade
glacial prairie
# glacial prairie Imagine a baldis basics doom classic map

Baldis Basics Doom (Baldi's Basics Mod)

Credit To Mystman12 For The Original Baldis Basics
Download The Original Game Here: https://mystman12.itch.io/baldis-basics

Follow The Original Creator Of The Game On Twitter: https://twitter.com/mystman12?lang=en

Mod link: https://bit.ly/3pbwHeA

Thanks for watching! If you enjoyed, please Support Us ...

▶ Play video
quick spoke
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@whole blade ayo! i got tons of help from the brutal doom discord so thank you for the suggestion. i ended up talking to the dude who makes brutal doom which was dope and he gave me some suggestions on how to create an add on that can be used in conjunction with brutal doom

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i've never done that before i was wondering if you have any experience with that

whole blade
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sgt mark is very helpful

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i don't do coding, i'm a mapper by trade

runic breach
quick spoke
keen valley
quick spoke
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sweet!!

worn latch
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cool

pallid spire
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I'm making the worst DOOM mod ever. Never give an immature 15 year old the tools to make a DOOM mod. You'll instantly regret it.

quick spoke
grand token
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I'm inclined to believe that the majority of Doom mods were made by immature teens across decades. Not necessarily good ones but still.

storm charm
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first iteration of the Tyrant BFG weapon

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the armored mechanical crossbow, akin to the Skewer in halo infinite

visual nimbus
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how can i play the doomRPG mod in multiplayer (the first pic is the options menu saying something about multiplayer and the second one is the pause menu to say it is a mod for doom classic specifically doom 2 but it does have a compatibility patch for doom 1)

runic breach
runic breach
visual nimbus
safe steppe
runic breach
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you can MP with GZDoom, there's a tutorial out there for that

trail lion
harsh storm
hallow warren
storm charm
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the map is entitled "Jade Epitaph"

storm charm
haughty flower
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hi guys where i can find the mod for doom????

safe steppe
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What mod

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There are tens of housands of mods

haughty flower
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mods in general for example doom rpg, is there a site to download them?

safe steppe
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You can look up mods on moddb or on doomworld

haughty flower
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this is mod db right?

safe steppe
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Yes

haughty flower
haughty flower
storm charm
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new crossbow model V2.0

rapid shoal
brave hemlock
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what's up doomers

fringe sedge
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guys how do i edit gz doom doom sprites?

runic breach
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you can put in sprites you make using slade

fringe sedge
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or add images

runic breach
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there's a tutorial for this, i haven't used slade in forever

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all i know is that slade converts your png or jpg or whatever it is to the doom image format and puts it in a wad or pk3

fringe sedge
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how do i add my edited files to the sprite

runic breach
fringe sedge
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ok

rocky laurel
lapis nacelle
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imo the single best doom map is e3m6, mt. erebus

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I love mods that give me that vibe, that map is just so big, it mixes open spaces with closed room, it's just perfect

solar mica
storm charm
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prison level entitled "cage match"

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new weapon, it's a compacted crossbow that shoots a molten metal rod that explodes.

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based off of the real life crossbow called the Ravin R500

runic breach
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i wonder why that exists when there are guns

storm charm
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hunting?

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stealth mission perhaps?

runic breach
# storm charm hunting?

mm, yeah, hunting
but i think it'd be more effort to pull the arrow out than if you used a gun

runic breach
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more silent than guns

haughty flower
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Anybody have a map that recreates doom eternal in doom 1 or 2?

rocky laurel
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I need playtesters if I can find them?

grand token
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Try making a thread on Doomworld forums. There're a few people that enjoy playtesting.

woeful bolt
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I've yet to see someone recreate Conker's Bad Fur Day in the Doom Engine.
I wanna see how the fight against the Great Mighty Poo will sound and look like.

runic breach
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i think that has a map but im unsure

final yacht
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Tried delta doom and I love it

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I recommend running it on plutonia experiment just so you'll have an idea of how powerful the weapons are

alpine dagger
haughty flower
uneven heart
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The full name is deadass, Habitat II: The Habitatening and it’s actually a legitimately great map

cosmic reef
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does anybody have a version of brutal doom that has infinite ammo allowed?

crystal perch
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New map in progress

safe steppe
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You can easily make one yourself

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This is a one man project

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Just find a tutorial on how to make a friendly monster, create some sprites, add any script neccessary and you're done

uneven heart
runic breach
crisp dragon
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^

brave hemlock
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guys dont buy doom 2 from craigslist

runic breach
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bro got doom 2 with bunnyhopping

uneven heart
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Worked on this a little more

lusty dove
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does anybody see anything wrong with this umapinfo definition?

{
    levelname = "Darkworld Fortification"
    music = "D_SHAWN"
    bossaction = HellKnight, 23, 1
}```
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the bossaction doesnt work, but the music and name do

tall summit
tall summit
solar mica
uneven heart
tall summit
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My first map was really not like that with some weird secrets and hard fight, especially in the end. I have to take it back from my old laptop.

uneven heart
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I’m used to making platformers where it’s common to use little coins or health pickups to direct you around

tall summit
uneven heart
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Yeah, I’m happy with the layout but now I need to make it look nicer! Lots of default crate textures still

tall summit
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Not for claustrophobic 😁

uneven heart
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There’s a stair sector builder I was using but I was having a little bit of trouble with it

tall summit
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Are you using Doom or Doom II for your creation ?

uneven heart
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Doom 2

storm charm
tight talon
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Doom Slayer>>>>gow verse, bye

runic breach
tight talon
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The slayer has infinite strength since he could charge hell (an infinite dimension) this force has no concept of beginning, no end, he could easily destroy universes with a single finger, in addition to exceeding the speed of light and his body and armor are extremely resisting

runic breach
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i've been over this too many times so just ask in #general

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somebody will refute you
you can also just ping the loremaster guy maybe (m0nologue)

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the slayer destroying universes with a single finger and exceeding the speed of light is such massive fucking overwank

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it's hilarious

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rather than camping on the doom server for an active chat, you'd be better off actually playing doom

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come back and check later

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do something useful then ig, the server's currently dead as shit (gonna come back in a few minutes probably)

tight talon
runic breach
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where does it state in the damn game that he can destroy fucking universes with a single touch

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the guy who's read the codexes a million times over to write the most comprehensive guide to the entire series' lore agrees with the slayer not beating kratos

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he's not some universe-destroying god, that's just fucking stupid

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enough to be a big threat to the MCU avengers (unfamiliar with the current avengers lineup so i can't say anything for comics, plus they have too many feats to keep track of) but definitely not fucking destroys-a-multiverse-with-his-pinky level

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oh yeah the current ones

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thor can beat him though i'm pretty sure

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idk about MCU thor's feats but the hulk would be a problem for doomguy

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captain america, iron man, hawkeye, and black widow all just kinda get fucked over tbh

tight talon
runic breach
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thor withstood the power of an exploding star didn't he

runic breach
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it just says he beat it

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doesn't say how long it took eitehr

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but you know what?

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you're a very smart young boy and you win this argument on whether a video game character could beat another one

tight talon
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Thanks 🥲

runic breach
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there should be a thread for doom slayer vs arguments

tight talon
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Mmm idk maybe davoth prime

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well in the end I know their duel the slayer was clean and davoth completely tired and destroyed XD

runic breach
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thanos def had armor

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a power stone too
the slayer can BFG hulk to deal damage but that's about it afaik

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yeah, definitely

storm charm
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uh, wrong channel

solar mica
runic breach
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ohgod

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this is beautiful

brave hemlock
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that hud mugshot

storm charm
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screenshot form mario bros deathmatch

slender ermine
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Somewhere in Nevada.

brave hemlock
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The Plutonia Experiment more like The Nevada Experience

void lagoon
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Nice as a madness combat fan i would download this mod if i had a pc

storm charm
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new XDEATH animation for the Vulken Playerclass

storm charm
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@royal wave

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uh

brave hemlock
uneven heart
lost flame
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Just finished map05 of this little project, could really use some opinions on it

gray drift
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Looks beautiful

storm charm
tall summit
tall summit
lost flame
haughty flower
patent raft
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how can I play Aliens TC?

grand token
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Just as you'd play any other pwad. Note that it requires the Doom iwad rather than the Doom 2 one.

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It's a TC but not standalone.

brave hemlock
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Here's my sales pitch:

||
The gates of Hell have been unleashed upon the world, and its armies are wreaking havoc across the planet. Amidst the chaos, a new threat emerges - an immortal queen, empowered by demonic forces and ruling with an iron fist. Her name is Elizabeth II, and she is not content with ruling over just one country. No, she seeks to conquer the entire world, laying waste to all who stand in her way.

As one of the last remaining survivors of the apocalypse, you know that the fate of the world rests on your shoulders. Armed with nothing but your wits and your weapons, you set out to stop the queen and put an end to her reign of terror.

But the journey ahead will not be easy. You will face hordes of demons and otherworldly creatures, all loyal to the queen and determined to stop you at all costs. You will have to navigate through treacherous landscapes and overcome seemingly insurmountable obstacles. And above all, you will have to confront the queen herself, in a final battle for the fate of the world.

This is the time, and this is the hour.

Welcome to BREXIT DOOM.
||

Thank you for listening to my sales pitch

torn bluff
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If anyone would like to test out my deathmatch map in offline skirmish in Zandronum or something and provide some feedback, I'd greatly appreciate it!
https://www.doomworld.com/forum/topic/134049-gloopy-deathmatch-map-pack/

solar mica
brave hemlock
brave hemlock
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i have downloaded no virus free download of god save the queen midi and im not scared to use it

runic breach
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lmfao

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Duke Smoochem 3D: DOOM Edition

brave hemlock
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this is very cursed, if you're bri'ish you should reconsider

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i am going to replace the megasphere with fish n chips

grand token
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Is this a spiritual sequel to Thatcher's Techbase?

brave hemlock
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This is a spiritual successor to Brexit

patent raft
crystal perch
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egyptian map wip

brave hemlock
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very nice sky

midnight niche
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that looks really cool

brave hemlock
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oh and the lily pads!

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so good, so good

lusty dove
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why does udb not have an option for adding a new map to an existing wad?

brave hemlock
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yeah, that's a bit annoying... you have to add levels in slade or smth

sharp fern
lusty dove
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or do i need all of the other map data sections as well

safe steppe
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copy paste the map marker and all the lumps under it

brave hemlock
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Idk, I just go to SLADE's editor and add like 32 empty maps

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save and open in udb

safe steppe
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All these lumps that have a green icon are map lumps

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select all of them and copy them to your other wad

lusty dove
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ok

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thank you

brave hemlock
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doom wad lumps are kinda like programming

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you have starts and you have ends, kinda like curly brackets

safe steppe
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A wad file acts more like a archive file excpet everything has an index

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There is nothing actually tying the map marker and the actual data together except the fact that it sits right beneath it

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So you can seperate the marker and the data, or take an indiviual lump that's reliant on other lumps near it and place it somewhere random

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Wad files are not perfect but it does it's job

brave hemlock
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It's easier to grasp than lots of independently placed files, at least in my opinion.. it's like an instruction set, here's the info about the maps, here are the maps, here's the music, here are the textures, here's the gui stuff, now that you have all that, you can place it all to make a mod

safe steppe
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What I would've changed if I went back in time to doom's development id I would replace markers with folders whenever possible

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So the order of the wad lumps is no longer of importance as long as it's in the correct folder

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But I am kind of nitpicking

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Wads do their job just fine at the end of the day

brave hemlock
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i guess

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MAPS/MAP01/LINEDEFS etc could work better

safe steppe
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Yeah that's the idea

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That would make it much more organized

brave hemlock
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but for 93, it's very much alright

safe steppe
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Honestly impressive how fast they programmed doom, many file formats for it and a map editor in such a short time

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Also in the 90's where the tools they had were a lot more limited

lusty dove
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is it just me or does woof feel like the most advanced source port to still feel like the original engine

grand token
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It does seem that way so far.

royal wave
brave hemlock
# royal wave https://www.youtube.com/watch?v=dttk5q0Mtag

forgot to tell you, I've played it, and it's really fun to play, actually. but i feel like some effects last for too long. in gta there's generally a lot of idk things to do, area to cross, while doom is comparably cramped, so maybe a way to change the timings of the effects? anyways, I've enjoyed it a lot!

brave hemlock
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it just like... works!

runic breach
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also is your username cake don or caked on

brave hemlock
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kinda stupid username but its cake don

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my real name is not even don

runic breach
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lmao

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i came up with my username when i was eleven and haven't changed it since, starting to wonder if i should

brave hemlock
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its okay, maybe a tiny bit obnoxious

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but you can shorten it to psi i guess which is pretty nice

brave hemlock
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idk i havent played that game

runic breach
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it's where the username comes from 👍

lusty dove
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Next time someone says that doom isn’t 3d show them this

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This is right out of the original doom source

grand token
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Or you can observe projectiles flying over your head. :-P

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I've always said that Doom is a 3D game that just sucks at being 3D.

runic breach
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that's actually a phenomenal way to put it

haughty flower
woeful bolt
lusty dove
lusty dove
brave hemlock
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maybe it was lord romero

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you never know

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for all we know it might even be gaben just walking into id's office writing this one line of code and leaving

lusty dove
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lol

haughty flower
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Guys

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Is doom builder easy to learn?

lusty dove
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yeah its not too bad

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but understanding how to use the tool is one thing, being able to create something actually good in it is another

grand token
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Yeah, learning mapping itself is much harder than learning to use Doom Builder.

haughty flower
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Idk about the scripts tho

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But i'll look into it

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since i wanna try creating my own map

grand token
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I'd leave scripting to much later and start out with a vanilla map.

haughty flower
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seems like its for functions and stuff, i'll look more into it

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for now im going to begin it

haughty flower
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Guys

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I have a question: How can i test my own map in Doom 1?

I only have doom in my steam

grand token
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Just get a source port and carry over the iwads from the Steam install.

haughty flower
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So put those source port from the steam file or something?

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I'll probably look on how to get source port

runic breach
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go with crispy doom and/or dsda doom ig

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i tend to default to crispy doom, and if it doesn't run in crispy doom i'll play it in dsda

haughty flower
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So crispy doom is a way to go to test your own maps?

grand token
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What source port are you targetting with your map? Vanilla Doom? Boom?

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Because Boom maps won't run on Crispy Doom.

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And since you mentioned scripting, the majority of source ports don't support scripting languages. (Boom maps use voodoo dolls and conveyor belts for 'scripting'.)

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So you should pick the source port you're targetting (and the one you expect people to play your map on) for testing.

haughty flower
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Hmmm 🤔

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I'll try gzdoom even tho steam version uses dosbox

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Or other ports as long as i can test my maps 💀

grand token
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You're probably thinking of the GoG version. The current Steam version is Unity Doom.

runic breach
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the most basic type is vanilla, which means it'll run on the original doom exe from the 90s

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next is limit removing, which is basically just vanilla but without the limits the engine imposed for performance (i know that isn't entirely accurate, but it works)

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and then there's boom, a port made by the guys who made TNT: Evilution that's been the basis for a lot of modern ports, it adds a bunch of extra features without being that drastic

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if you want to do scripting with actual scripting languages, you'll probably have to use GZDoom
GZDoom also has features like rooms above rooms and slopes, basically allowing doom to be as 3D as quake

haughty flower
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Hmmm

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Damn its hard to choose

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Not to mention im not that good at scripting

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Wait is doom builder 2 good?

haughty flower
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Alright i'll try to create a map in doom builder 2 by just doom ingredients

storm charm
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STORM TROOPER FIST

haughty flower
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If your wearing storm trooper fist it would cause the bullet spread of your weapon to be 100% with no accuracy HappyGuy

storm charm
haughty flower
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Hahaha

brave hemlock
haughty flower
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Ye, when i found some tutorials it felt like its just when wanting to level up your modding

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Like lets say screen text

icy compass
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eh nm going on just desided to squeeze as much quality as possible outta the game's graphics

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no, no HD texture packs in that photo its all vanilla

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well its as vanilla as brutul doom makes it lol

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this is without brutul doom active

runic breach
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i used to be one of you and trust me xBRz makes the game looks worse

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the lighting looks pretty nice though

uneven heart
haughty flower
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Are the anymore requirement needed if i wanna create 3D platform aside from using ultimate doom builder and gzdoom?

storm charm
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making darth vader mug for doom

haughty flower
#

Oh your creating a starwars addon?

storm charm
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im taking assets form Xim's star wars mod and making a deathmatch mod

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also i have to create assets of my own for certain things like the storm trooper class and darth vader

haughty flower
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What do you guys use to create mods?

tall summit
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Doom Builder 2

brave hemlock
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UDB, Slade

runic breach
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and an image editor and a text editor

brave hemlock
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you can edit text files in slade ig but yeah i also use gimp

runic breach
brave hemlock
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VIM doomguy_shock

runic breach
#

tbh i just use sublime with vim binds :P

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i use gVim too sometimes but since i don't really use any vim extensions i just use sublime

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one day i'll set things up properly with vim so i can have one of those cool setups

jagged blade
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I made this for a community project.
It's great so far, needs a bit more decoration tho, but i'll sort that out once I finish the final fight.
The whole idea is that it's a short map, like 60 enemies, but kinda gimmicky and hard

royal wave
runic breach
uneven heart
brisk plank
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Especially the combat, it has a lot of fast paced ness for me where I enjoy comboing my punches and shots

Honestly you should make your own boomer shooter or something bc it's very sick

haughty kite
#

do you guys know doomwad?

teal wyvern
#

that's not funny

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<@&162901871168585728>

lusty dove
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Finally got to anagnorisis in my first Eviternity playthrough

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It’s very fun so far

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Eviternity has excellent atmosphere

novel sand
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Anagnorisis is one of my favourite maps of all time, absolutely fantastic

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The length and the music combine to make such a bleak, depressing atmosphere

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And exploring the map itself feels incredible

quiet igloo
hushed oasis
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I tried playing through Icarus: Alien Vanguard a while back and came to the conclusion that TeamTNT just sucked at mapping, because it felt as boring and confusing as Evilution

grand token
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In their defence, that was considered a good mappack in 1996. I don't think it's that good either but there isn't much competition.

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Same goes for Memento Mori.

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Now that I think of it, Plutonia is an outlier in this regard.

whole blade
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Yeah this is a product of these mapsets being almost 30 years old more than anything else

nimble sparrow
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Hey, is anyone here good at making Doom maps? I need some help with switches.

whole blade
nimble sparrow
whole blade
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i'll be around

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feel free to ping me with a question

storm charm
astral harbor
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Can I use GZdoom to mod DOOM II, but for the Microsoft store version

grand token
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I don't see why not.

astral harbor
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I can’t find the files

solar brook
astral harbor
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That’s a shame

grand token
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Oh wow, that sucks.

nimble sparrow
whole blade
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Gzdb is old, but what map editor you use has nothing to do with things like music. However you should switch to Ultimate Doombuilder (unless you have an old computer)

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What does matter is what format you are using so you'll need to tell me that

nimble sparrow
whole blade
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Good c:

nimble sparrow
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That and switches are becoming a problem. I have the switch linked to the door/sector, but it will not open (and yes, I checked my linedefs and their settings).

whole blade
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That's way too vague to trouble shoot

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Most common cause of a door action not working is an adjacent sector is too low

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Doors open to 4mu below the lowest surrounding sector

upbeat path
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whole blade
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4 map units below the lowest touching sector's ceiling height

blazing solar
#

hey gamers, is there any interesting gameplay mod I might have not played?

royal wave
nimble sparrow
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Idk how to post my WADs here so I did my best :)

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Feel free to DM me about my WAD!

nimble sparrow
sudden hemlock
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can i post my modding problem here?

crystal perch
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1st map done!

brave hemlock
#

that looks undoomlike

hushed oasis
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what do you mean "it looks un-Doomlike"

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not every custom map has to be techbase or Hell

brave hemlock
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i mean as if you showed it to me i wouldnt immediately recognize this as doom, maybe quake or something, because it just looks so great

tender mesa
#

Ain't the gif right there

tall summit
crystal perch
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sure

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pm me if anyone else wants to play it

tall summit
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A real pleasure to visit !

crystal perch
#

@tall summit thanks!

wanton jolt
runic agate
runic breach
storm charm
solar brook
#

80+ different wall textures, quick and dirty, generated by my AI... in less than 3 minutes...

vast star
onyx scroll
runic breach
#

he said it was so good he'd mistake it for quake

ruby quiver
#

sorry if this is the wrong channel but, what resolution does the sprite of doomguys face at the bottom have to be to be changed

#

that wsas worded weirdly

#

if i wanted to change doomguys face, what is the resolution of the sprite

storm charm
#

just highlight the graphic, rightclick on it and find the option that says "extract as png"

ruby quiver
#

thank you kind stranger

storm charm
brisk flax
storm charm
random swan
#

holy shit mk3 my beloved

brave hemlock
storm charm
#

FINALLY updated

quick minnow
lost sand
#

anyone got any cool map packs I can use with treasure tech? I am looking for smth that fits the theme and plays decently with it

quick minnow
#

yes is real

#

prepare too doom in fortnite

shut crane
#

How do I make a teleport in Doom Classic? I am losing my mind, I can't make it function

#

Basically I have created this level where you start in a sort of pit, I wanted to make a teleport to go another room

onyx scroll
#

I know for one you’d need a linedef with some tag, then a teleportation destination entity with the same tag as the line def(s)

haughty flower
#

Is gzdoom its own app or an extension of 1993

runic breach
haughty flower
#

OK good

runic breach
#

you just need the .WAD files from doom

#

which contain the game assets and levels

#

you're just plugging the game's assets and data into a new engine, basically

haughty flower
#

I think I already have those downloaded from installing a copy into gmod

#

Let me see if I have the files

#

Yup

#

Is 64 wads needed?

lost sand
#

doom 64?

#

the best wad you can use is doom 2, thats what most mods use

haughty flower
#

Alright that's already downloaded then cool

lost sand
#

yea so you install gzdoom and put the wad next to the exe of gzdoom and launch gzdoom

#

then it may or may not ask you to show it the wad, you show it the wad and it will start

#

and then you can go online and find really cool doom mods that are usually in .pk3 format from what Ive noticed and you pick both the doom2 wad and the pk3 mod file and you press enter and you are playing a mod

#

if you wanna find cool doom mods I recommend icaruslives, he made alot of videos on doom mods

haughty flower
#

Alright thanks

lost sand
#

np, I recommend pirate doom, I really like pirate doom

lost sand
#

I just remembered that golden souls 2 is also very good

solar mica
native summit
#

im looking to make a doom map. ive never made a map before what level editor should i use

native summit
#

I downloaded doom builder 2

haughty flower
brisk flax
hushed oasis
#

I went through Scythe 1 with it once

mighty grail
#

what have I done wrong here?

hushed oasis
#

DoomRLA is meant only for GZDoom 2.1.1 and ZDoom 2.8.1

shut crane
lost sand
deep phoenix
#

I love TC mods

shell sentinel
#

the hell does this mean

lost sand
#

can anyone help me? Im having issues with gzdoom, it always stays on top and memoirs of magic has really bad performance while regular stuff like doom 2 works fine, Im on Ryzen 7 3700X, RX 570 4GB and 16 GB DDR4 RAM so its definitely not a hardware issue

hushed oasis
#

honestly maybe that mod is just unoptimized

#

or there's some kind of graphics setting you'll need to tweak

solar brook
#

Try changing your renderer to something like VULKAN

hushed oasis
#

that too

lost sand
native summit
#

Guys I made my first doom map

haughty flower
#

When I try to run the mods the textures are missing and some of the menu is missing

#

Ah nvm had to run it in vulkan

haughty flower
#

Does gzdoom work for mobile since the 2 games are on Google play

fleet sonnet
#

im making my first doom map

#

its a tech base

#

is there anything i should be weary of when making a tech base

grand token
#

I can think of two very common problems with first techbase maps:

  1. Try to strike the right balance between using too little or too many textures. Otherwise you can end up with a drab and monotone look with too few textures (the STARTAN syndrome) or an eyesore with a salad of clashing textures if you aren't careful.
  2. Avoid making the map too flat and try to incorporate verticality whenever it makes sense. If your map looks like a handful of flat and featureless rectangles connected by corridors, it's going to play like Wolfenstein 3D.
fleet sonnet
#

ok

haughty flower
#

Hey everybody, i'm making a map, and i have no idea for a room in terms of theme. It's a room where if you step in, hordes of hell knights, revenants, and hitscanners start to teleport in. I want the theme to be some kind of Plutonia 2 MAP20, but i don't want to copy it off. Does anybody have ideas?

haughty flower
shut crane
shut crane
brisk flax
# storm charm

I still don’t understand where this funny dude comes from LMAO

storm charm
#

i made him by tracing over the archvile

#

the character's name is vulken

brisk flax
#

Ohhhhh THANK YOU

haughty flower
haughty flower
upper bloom
haughty flower
#

Guys, not long ago i created my best map so far. It's in my custom megawad named CPR (Cyberdemons' Party Room). It's first map is the best map i made so far. 423 enemies, not a lot of ammo, 119 items, 5 secrets, and no plasma gun or bfg, and all the difficulty levels have the same quantity and type of monsters. Yeah, there's a rule in my wad: All maps must have at least 150 enemies. Only the first map is finished, i started map02 yesterday. If you want i release it tomorrow, but i don't recommend it for beginners. I'm just a decent player, too.

haughty flower
#

Can someone teach me how to make a doom mod?

haughty flower
#

?

#

Wads

#

Oh

#

Ye

#

Then essay time

#

Aight then

#

So

#

You need two programs: Slade 3 and one of the doom builders (i recommend ultimate doom builder). In the builder, set up the formats, choose one,, add the resources, and if you want to play it in other ports than zdoom based ports, set up a nodebuilder (whatever which), and set the testing program (prboom, gzdoom, zandronum, etc) and choose the skill level. Then start the map in that format. Create some kind of a map, than save it as a wad file, that will be map01. Then create a second map in that format, than write it to map02, and save it into the wad file after you created something, and you can do this as many times as you want. In slade 3, you can change anything in your wad or add something. Than create a mapinfo lump, and to what to write in it, look it up on google. This way it displays the map's name on the intermission screen on zdoom based ports. On other ports, you need to use dehacked to display it on the automap, if you want it only on the intermission, then use DOOM WRITER, write something, and name it as CWILV00 if you want to use it for map01, CWILV01 if to map02. So name it as CWILV, than type the number that is less with one than the map number.

#

now that took a while to write on phone lol

shut crane
haughty flower
#

ETEX textures are very good for them

haughty flower
#

Does anyone want to help me work on a project?

#

Dm me for more info

native summit
#

I could help

#

I’m not good at making maps

whole blade
runic breach
#

yeah lol

#

most people will scroll by

vagrant crystal
#

Shang tung

#

I thought it was Shang tsung

storm charm
vagrant crystal
#

👍

storm charm
#

thanks btw

vagrant crystal
#

Yw

#

Also on the picture it says kmobat

#

Just noticed it

storm charm
#

actually uh, i'll just remake the download image all together with a screenshot of the level]

vagrant crystal
#

Alr

storm charm
dapper marsh
#

can sombody help me with teleporters in doom builder?

#

i cant figure it out for the life of me

#

o

#

i think i got it

haughty flower
# dapper marsh i cant figure it out for the life of me

Make a linedef and set the special action to 97 (WR Teleport) and write a number in its tag. Then make a sector where you want the player to teleport in, tag it as the same number as the teleporting linedef, and than place a teleport destination into the sector.

dapper marsh
#

thank you i figured it out but its nice to have a text description instead of a crappy video to refer back too

#

im gonna copy and paste that for later use thanks

haughty flower
#

You're welcome

#

And keep in mind that what i wrote can be used in every format except for GZDoom UDMF. In that format, the numbers are attached to a completely different action.

#

@dapper marsh

dapper marsh
#

got it

hushed oasis
#

lilith.pk3 sequel called eda.pk3

dapper marsh
#

doom builders fun

brazen gorge
haughty flower
# dapper marsh

I worked on a few maps, if you need some help send me a message. I'm not the best in terms of design, but i can create very good mechanics to the maps (how you progress in the level, what switch/linedef opens what etc.)

#

in my megawad, there are 2 maps yet, and map01 is done, i'm working on map02 right now

dapper marsh
#

if thats okay with you

haughty flower
#

okay

haughty flower
#

Could someone give me a hand here? Anyone?

runic breach
#

🖐️

#

what is it you need help with

haughty flower
#

@runic breachHey! so I'm trying to import this .dat file into blender from this doom mod and it doesnt seem to work. I get an error saying, Ldraw is not found. I basically just trying to import this doom mod model into blender. Think you can help??

haughty flower
#

This is my favorite mod even though it’s very messed up

#

Guys how to make other skybox work?

shut crane
#

I am thinking about creating a map that utilizes all of Gzdoom features, like 3d floors, crouch and jumping

Do you think is it a good idea or no?

#

Because I am playing Blood (1997) and that game is basically Doom with those features and I am thinking about recreating an experience like that on Doom

grand token
#

I don't see why not, but I don't think it would be easy.

#

IIRC there's an existing GZDoom mod that replicates Duke Nukem 3D.

shut crane
#

I think the hard part would be 3D floors

runic breach
shut crane
#

I am making tests etc. Finally I am making swimmable water and 3D floor easily

#

I am gonna make a map inspired by Blood and Quake, nothing too special, but still something that utilizes all of GZdoom features

empty rivet
#

i may be stupid

shut crane
#

How do I make a teleport? Ultimate Doom Builder

#

Because there are various and I can't figure out how to make a one, and the tutorials on youtube doesn't help that much because they use the old Doom Builder

#

Various teleport options like teleport in sector etc.

#

Finally I learnt how to make a teleporter

haughty flower
#

Guys, where can i find a lot of Stewboy, Jimmy Paddock, other music makers', and midi songs from other games? Because if i make a second wad i want to use different songs for every map, and i don't want to use just doom2,tnt, and heavy metal musics converted to midi.

runic breach
#

you can try transcribing midis yourself if you can't find a reliable source

grand token
#

Jimmy has a YouTube channel with a lot of music, including playlists of independent tracks that aren't used in wads. I know he shares the MIDI files but I'm not sure about the permission details.

haughty flower
#

thanks, i found a website where i could download all of jimmy's midis

#

and i think i will search midis from duke nukem and some other games

haughty flower
hushed oasis
#

Kryptonite fog

fleet sonnet
#

i require help'

#

im using doom 2 doombuilder and only one of my doors work

karmic egret
#

how do you keep alt hud enabled via slade?

hushed oasis
#

https://www.youtube.com/watch?v=vPMWlRyJ1Fk
someone made a Descent gameplay mod for GZDoom

Been working on some side projects recently, as well as a rather big project called Halo Doom: Evolved.

Seeming as I've already made a Radix: Beyond the Void mod, I figured the next logical step would be to recreate Descent's gameplay.

Download: https://www.doomworld.com/forum/topic/125289-descent-doom-descent-2-in-gzdoom/

Mapset: SlaughterF...

▶ Play video
haughty flower
#

i will scrap my techbase & colosseum idea for my wad's second map. It'll be a cave system

shut crane
haughty flower
#

you use the music format which is in quake?

#

because i don't think quake uses midi

shut crane
#

I created this church. I am making a village map type, so I was thinking, do I make this a level ending or then make a teleport to the inside of the church and continue the level?

shut crane
#

I tried and that's possible

haughty flower
shut crane
haughty flower
#

i think boom also supports it

#

but older ports like chocolate or crispy doom, i don't think so

shut crane
haughty flower
shut crane
haughty flower
#

not in design

#

because my levels are fast, and tough, and also long

#

fast, tough = American McGee, Drake O'Brien = long

#

they're tough for me

#

In my wad i want MAP18 to be a church map @shut crane

#

i write the maps on a notepad in my phone and fate decides if i create that theme or not

fleet sonnet
#

why are some of my doors not working in my map

#

im using doom builder

haughty flower
fleet sonnet
#

and only one of my doors are working

#

yes

haughty flower
#

you need to put the door sector between two sectors

fleet sonnet
#

im using doom2 map format

haughty flower
#

to the door to connect them

fleet sonnet
#

like that

shut crane
#

Are there any tips any of you can give to a mapper that is starting creating maps now?

haughty flower
#

do not create a series of square rooms

#

the map doesn't need to be flat

haughty flower
fleet sonnet
#

ohhhh

haughty flower
#

create it like that (the two green linedefs are the linedefs of the door sector)

shut crane
shut crane
#

I try to find matches of textures for each map o sector to make them as good looking as possible

haughty flower
#

i added a thousand custom textures to my wad

#

it took a while to load xd

shut crane
#

How can I create custom textures and how do I import textures from other wads?

haughty flower
#

i added custom textures from scythe 2 and speed of doom

#

so, you need to create to markers: PP_START and PP_END

haughty flower
fleet sonnet
#

theres two holes next tot he door

haughty flower
haughty flower
#

Then, if you want to add flats, create FF_START and FF_END then place floor/ceiling (flat) textures between these

shut crane
#

All of this in slade?

haughty flower
#

then select all of these textures, then right-click, graphics, and click on add to TextureX, in the pop-up click yes, then select "Import from base resource archive"

#

all of this in slade

shut crane
#

Thanks

#

I would like to use some textures from Heretic because I wanna create a gothic style map

haughty flower
#

I'm making a cave map in the moment

shut crane
#

Can I put every texture I want as long as they are the resolution needed for Doom? Like can I even use Quake textures?

haughty flower
#

select the textures, click graphics, then click "Convert to..." then select Doom GFX paletted, then click "Convert all"

#

then click add to TextureX

haughty flower
haughty flower
haughty flower
#

No hitscan on the map

Other mappers: Revenants, imps, barons
Casali: No.
Ribbiks: Then i put in a projectile shooting chaingunner.
Me: HELL KNIGHT-

primal reef
#

If there are any modders here I've been having a problem where whenever I import a new weapon I can pick it up and shoot it but I cant put it away and when I do manage to put it away I cant get it back out it has a slot number and a selection order number but I still cant get it to work any ideas on what it is?

haughty flower
#

done with the first half

fleet sonnet
#

some of the entities i spawned in wont spawn

#

nvm

haughty flower
#

what do you mean

fleet sonnet
#

i had them set to multiplayer

#

how do i get rid of the ! texture when there's nothing there for the texture to apply to

haughty flower
#

add a texture to some of the sidedefs, and in the sidedef add a texture to the upper and lower textures

fleet sonnet
#

oh ok

fleet sonnet
#

upper i mean

haughty flower
#

okay then add a texture to it

fleet sonnet
#

ok

#

i fixed it

shut crane
#

Guys I made another teleport

#

I made it, made all of the tags, I try to use it, it doesn't work

#

Here, I put different tags at both linedef and teleport destination

One has 14 as tag
Second 15 as tag

Now I don't understand why isn't it working, is like the first I made

haughty flower
#

did you put a teleport destination in the tagged sector?

#

that's the wrong kind of teleport destination

#

put the basic teleport destination in there

#

that's the UDMF exclusive Z height teleport destination

shut crane
#

I am using UMDF right now

haughty flower
#

yeah, that's why i said to put the basic teleport destination in there

#

not the UDMF exclusive Z and Y destinations

shut crane
#

I have to put basic teleport at both?

haughty flower
#

don't put a teleport to the teleporting linedef, put one in the sector where you arrive from the teleporting linedef

#

and put the basic one

#

if you don't understand i send a picture about what i mean

shut crane
#

Thanks

haughty flower
#

you want a picture?

shut crane
#

Yes, please

haughty flower
#

gimme a sec

#

@shut crane

#

oh btw in UDMF the special action is the number 70

shut crane
haughty flower
#

which is teleport

#

then set to "when player walks over)

#

Special Action: 70, "when player walks over" in UDMF

haughty flower
shut crane
#

I love this community

haughty flower
#

i use Boom format but i have used UDMF so yeah

shut crane
#

I actually understood what went wrong with the portal

#

The linedef must face where the player have to interact, if that little line isn't faced on front basically even if I put the USE input it won't work

#

What do you think about this level layout?

haughty flower
#

i will continue making my second half of my wad's map 02 (cave map) now

shut crane
# haughty flower it's good for an open-space arena fighting level

That's what I made, it hasn't got any key hunting. I like more the combat part in a map more than the key/switch hunting. I put a lot of demons, tried to balance the fight etc.

I think for a map 01 this is acceptable, I will give you the wad once I finish map 02 and 03 (the last level of this wad)

haughty flower
haughty flower
#

can i send you a friend request?

shut crane
haughty flower
#

sent

#

can you accept it?

shut crane
#

How do I give a map a name?

#

I don't mean a name to a wad, I mean, a name to a single map in a wad

haughty flower
shut crane
shut crane
#

Guys how do I import Heretic textures on Doom?

grand token
#

Rip them from the Heretic iwad and include them in your pwad.

shut crane
#

Eh?

grand token
#

Well, I don't think there's another method.

shut crane
#

I don't understand how to do it

grand token
#

Open HERETIC.WAD and extract what you need into your wad.

shut crane
grand token
#

Yes, or any wad editor of your choice.

whole blade
#

there are already texture packs with them extracted

shut crane
#

I have this problem, now it's like this, but when I go into the testing of the map

#

It shows the texture.

How do I fix this problem?

#

Some texture are normal and some gives me this visual problem

shut crane
#

I resolved it

#

I had to put at both Doom 2 wad and the wad with custom textures the load only p_start and p_end

#

When I load normally the level without the wad with custom textures I don't get the texture

runic breach
#

what are some examples of creative enemy placement

grand token
#

Archviles behind mancubi as bullet sponge meat shields. The archvile can revive the mancubi almost as fast as you can kill them, you'll have to dodge fireballs and the demon magic zap at the same time, the fat mancubus hitboxes + low movement speed prevent the archvile from moving past them to come closer to you.

#

If you put a monster-blocking linedef in front of them, you'll be outright preventing the player from luring the mancubi away to let the archvile move past them to get them to infight. (The mancubi always win.)

#

This one's a bit of a cliché but you can teleport in a baron of hell at the only exit of a room the moment you trigger a trap, forcing the player to choose between killing the baron to run away or using that precious time to make space in the room/find a strategic position and gather pickups as other monsters pour in.

#

Another cliché is siccing spectres at the player the moment they pick up a rocket launcher in a narrow room. Even better if the player only has weak weapons and there's a threat in the same room that calls for a rocket launcher.

#

(The solution is taking advantage of the fact that you can quickly switch weapons if you're picking one up, so you can swiftly switch to berserk instead of autoswitching to the rocket launcher.)

runic breach
#

thanks :D

grand token
#

No problem!

runic breach
#

can you change music upon entering a different area

haughty flower
#

but you need a musinfo lump for it

#

and some kind of trigger linedef on the map

#

Valiant map27 & 30 does this, so look at those maps in the builder in MBF format, then you can do it

runic breach
#

thanks a lot

haughty flower
runic breach
#

yup, got it

haughty flower
#

then look at map27 or map30 in a doom builder, you will see somekind of music triggerer linedef

runic breach
#

gonna try it later when i get on my PC

shut crane
#

Opinion about this light effects I am making?

valid heron
#

pretty good

#

though due it it being taken from phone it looks a little off

hollow fulcrum
#

best current software for making doom 2 maps? I'm using Doom Builder right now, but apparently there are a few others

haughty flower
hollow fulcrum
#

i downloaded it, still getting a bunch of errors when i point it at gzdoom.pk3 and brutal

#

think i figured it out

shut crane
#

Can I make a texture transparent for making a window?

haughty flower
shut crane
#

Making maps in Doom is making me realize that the less I have for create something the more I become more creative

#

Like og Minecraft, you hadn't too many blocks and the limitations made it more creative

shut crane
#

Can I put on-screen messages like in Quake, Blood or Duke Nukem?

#

With Ultimate Doom Builder

whole blade
shut crane
#

Building a city level

storm charm
south lynx
#

whuh this mean

haughty flower
shut crane
#

Is it possible to make floating words like these in a Doom Map? This is from Blood, I was wondering if I can make something similar in Doom

grand token
#

Sure, put the letters on a texture and leave the background transparent (like fences).

south lynx
#

it wont work

onyx scroll
#

how do I extract textures for things like weapons in Slade? I want to maybe edit them to custom weapon sprites if I have the skill for it

storm charm
tribal prawn
#

How do I fix this Error? I placed HB41K V1.6 in my Slade Folder which is in D: and I still can't access it. Can anyone help?

tribal prawn
onyx scroll
#

question is how to open them, if I remember correctly there is nothing there when I open with the exception of what I import (fogged memory moment)

tribal prawn
#

If it's a .lmp file then right click, click graphics then click convert to. After that, click convert to .png

onyx scroll
tribal prawn
#

ok

onyx scroll
#

So I imported a texture into slade (following a tutorial, of course) but in game it appears as nothing is there and I got no clue why. Tried checking for weapon texture sizes and literally nothing popped up

onyx scroll
#

nvm, still refusing to work

#

starting to think I need to learn decorate just for a damn texture swap damnit

tribal prawn
#

No no, give me a screenshot

#

It might be because you forgot about one important thing about sprites: Offsets

#

Fig 1 is the horizontal offset, fig 2 is the vertical offset. Note that you can just click and drag the image to where you want it to be on the screen. (The thing that says auto right next to the vertical offset is something that is used so that you can determine where the sprite is supposed to be depending on what it's for. For example, if you set it to auto then it will try to detect where you offset the sprite about some sprites, If it determines that it is a w2eapons sprite then it will display the corresponding sprite grid behind the sprite. If it determines it's a monster/player sprite it will add the correct sprite grid behind it. You can also manually switch the sprite grid by clicking it and then selecting which sprite grid you want, may it be HUD (weapon Sprite Grid), Graphic (Texture Sprite grid/No grid), and Sprite (Monster/Player sprite).

onyx scroll
#

forgor the SS markers

#

got it working in the end

#

so yea, Fista Cuffs is now a reality

#

yea, the mod is literally just an improvement for the fists

onyx scroll
onyx scroll
#

sorry that I kind of wasted your time

tribal prawn
#

its ok

onyx scroll
fallen panther
#

Forgot how much fun high noon drifter is nice to have a simpler gameplay mod for once
The extra buttons on screen are because i don't have an extra set of buttons to map on my controller with my dpad becoming the movement controls
Mostly due to my left stick not being reliable anymore i plan on replacing if but until then i have mapping setups designed so I don't have to use it

I've also got it set up with Nash gore and an add on plug in to it that makes the gibs really chunky

@charred haven

#

The map is legacy of heroes

#

Fucking hell does this map set love its chain gunners

#

They usually come in pairs

royal wave
shut crane
#

How do I make on-screen messages like Quake?

runic agate
haughty flower
#

can someone help me with setting up doomRPG mod rebalance

#

cant tell if its broken or im just fucking stupid

runic agate
#

wow

latent pendant
shut crane
#

Where do I find midi music for Doom maps? I want to put something catchy as music but I don't know where to search it

#

And vanilla level 01 doom 2 music gets boring easily

grand token
#

You can try the music replacement community projects.

haughty flower
grand token
#

Oh you meant for adding into the wad itself. There are prolific Doom MIDI artists like Stuart Rynn and James Paddock whose oeuvres are available online.

shut crane
#

Ok thanks

#

If I wanted to use midi versions of music I like and I can't find them on the internet is there like a music converter? Like if I want to take a piece of music from Quake and make it midi, is there any software for convert it?

grand token
#

If it's a similar musical representation format (like MOD), you can probably find a converter. But actual digital audio cannot be converted back to MIDI.

#

(There are experimental projects that try to guess the instruments, pitches, channels etc in an audio recording and produce a vaguely similar MIDI file but they're unreliable.)

shut crane
#

Ok, so a midi audio is with .mid right? Well I put a midi music on Slade but I can't hear it neither in Slade nor in-game (in-game it actually starts with no-sound)

grand token
#

Yeah, it's .mid. Does it play correctly with an external player?

shut crane
#

I didn't try

grand token
#

That might be a good first step.

shut crane
#

Ok no I had an error with audio and had to reboot the PC, I think now it'll work

trail lion
haughty flower
whole blade
shut crane
whole blade
#

Yes gzdoom supports acs

#

All zdoom derived ports do

hallow warren
heavy sluice
#

the first room for my first wad, feedback would be greatly appreciated (especially on balancing and stuff)

#

There was meant to be a teleporter to the rocket launcher but I couldn’t get it to work lol

shut crane
haughty flower
shut crane
#

How can I make rain effects like in this Doom Total Conversion?

keen valley
#

Hi, for people who put in custom midis to their WADs, how do I make it so that the midi or MP3 can perfectly loop, because I've tried everything that I thought of, and there's still always a gap between the end and the start

grand token
# shut crane How can I make rain effects like in this Doom Total Conversion?

There's certainly a better way to do it in GZDoom but Jumpwad accomplishes it in a near-vanilla way with some dehacked shenanigans:

The snow effect is created by invisible ceiling-spawning custom enemies (replacing the zombieman) that fire near zero-velocity projectiles that are affected by gravity, and as a result, rain from the ceiling to the ground.

#

Amusingly, it implements jumping like this:

The jump mechanic is created by replacing the pistol with an infinite ammo weapon that fires a zero-velocity projectile which in turn immediately calls A_VileAttack. Since the projectile at this moment shares its position with the player, the resulting blast launches the player upwards and deals damage, just like during a regular arch-vile attack. To mask the received damage, the status bar is blanked out and the pain palette graphics are deactivated, while the player is given an extremely high amount of health (2³¹=2147483648), rendering them effectively invulnerable.

grand token
#

No idea. Have you tried asking in the GZDoom Discord?

keen valley
shut crane
grand token
#

Yeah, they're very helpful to beginners.

#

I'm probably not allowed to link it directly but you can just google 'gzdoom discord server'.

haughty flower
keen valley
haughty flower
#

then idunno

#

I still stand to my point

keen valley
#

im still gonna play around and see if I can get it to loop right

karmic egret
#

im so confused on how to make a custom hud for doom where do I start with "coding" it

grand token
#

As in just an aesthetic difference? If so, you can just edit the image lump.

#

For a functional difference, it depends on the port you're aiming.

haughty flower
#

I'll take the valiant status bar and letters, and turn it to blue, and use it for the wad that will be the third entry in CPR: CPR X: Stuck In Space. As you see, it will be a space themed wad

haughty flower
#

is there any way to optimize gzdoom mods

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i can get over 300 fps on vanilla and even small mods can take me down to barely a consistent 60

brisk flax
solar mica
#

chiken :)

runic breach
#

gonna try it out later today

upbeat path
#
neon bronze
#

im trying to start mapping but when iIrealise I made somthing shit instead of keep going with that map I give up and start again so I haven't completed anything

#

its really pissing me off

runic breach
#

finish the map first, shit or not

tulip sorrel
#

You guys played Selaco on Steam? it's a Gzdoom game, just a demo atm but really great.

runic breach
#

gonna try it out

crystal perch
upbeat path
#

wow! that looks incredible

#

just a quick tip for you - since this is in fact compat with ZDoom source ports, maybe just make sure to put a small MAPINFO lump that will disable jump/crouch

neon bronze
#

Almost done with my first doom map so thats cool

neon bronze
#

but its mine

#

anyone wanna try it to give feed back?

fleet sonnet
#

where should i share my first map

#

should i upload it to a website or are you allowed to just send the wad

fleet sonnet
# neon bronze this is the worst map ever

a little bit of constructive criticism
make sure to include a couple of health pickups of any size here and there just in case

the third room with the chaingunners in one little thingy broke for me and the walls most likely have a door function
you can use arrow keys while selecting a linedef in view mode to move the texture around the surface to allign them better if you want

#

i got to the last room and the blood lake flowing with the impaled soldier is actually a pretty cool setpiece for the end of a level

fleet sonnet
#

do these stacking textures look ugly

haughty flower
#

hi, im looking foward to making a custom doom wad for my friends, whats the best doom map builder for newbies like me?

haughty flower
fleet sonnet
#

are we allowed to send wads directly here or do we have to upload them

haughty flower
haughty flower
neon bronze
#

I will see why that happens then

neon steppe
fleet sonnet
shut crane
fleet sonnet
#

tahnk you i wasnt sure if it would be ugly or not because its a looping texture and wanted to make sure it looked good

shut crane
fleet sonnet
#

i think it probably is

lusty dove
grand token
#

Sounds great!

lusty dove
#

i think e5m4 will be really good so maybe il do that one next

haughty flower
#

As a starting map builder, what should I use for map building
from:
DoombuilderX to UltimateDoomBuilder

runic breach
grand token
fleet sonnet
#

im just using doom bulder

#

probably doom builder 2

haughty flower
#

nvm I think I got it

haughty flower
neon steppe
#

yep

fleet sonnet
#

it just says doom builder

twilit osprey
#

Hey so I’m setting up wads with gzdoom and when i put the wads into gzdoom nothing happens

#

Specifically, my house doesn’t show up in the startup for gzdoom

haughty flower
twilit osprey
twilit osprey
#

Okay hold on

#

I had to get something entirely different, I got it

haughty flower
#

Myhouse.wad isn't an IWAD so it won't show up on the list. That list is only for IWAD selection.

runic breach
#

since it's an official game and not a mod

neon steppe
#

just click on that if you have a 64-bit pc if not then click the 32-bit one

lusty dove
haughty flower
# lusty dove Or you can just launch through command line

That works as well, but when you start to collect more wads, and mods it makes swapping out what you want to load tedious over time. Where as with a launcher like Doom Runner it makes things a faster process, and easier to organize everything into a proper load order. More so if you wish to add mods into the equation. As you can see from these examples.

fleet sonnet
#

i’m still gonna use doom builder 2 until i finish my small map set lol

neon steppe
#

alr

fleet sonnet
#

but it locked me out of doom world when i tried to make an account somehow so i can’t upload my map thing there

neon steppe
#

oh

runic agate
#

anyone knows how to run this custom map?

grand token
#

Drag and drop it on the GZDoom executable.

runic agate
grand token
#

I mean, do it any way you like, I offered one way.

runic agate
#

👍🏻

worthy sparrow
#

Idk how to describe it but i accidentally pressed on a option in gzdoom, i forgot which one exactly but now I can't boot gzdoom, it just ends up showing a blank screen. I tried uninstalling and reinstalling it but it still isn't working. does anyone have any clue what is going on???

haughty flower
worthy sparrow
#

ini?

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also how do i do that exactly i'm kinda new to this whole thing

#

i downloaded it on a mac if that helps atall

grand token
#

I'm guessing it's ~/Library/Preferences/gzdoom.ini then.

next tundra
#

Is it possible to change a weapon list in such a way that you start off with no weapons whatsoever?

worthy sparrow
grand token
#

Whichever setting you changed on accident.

worthy sparrow
#

i changed it inside the game menus

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i can't get into the game

grand token
#

I mean, if you don't know what setting to fix, the logical choice would be to return to the default settings by deleting the config file.

worthy sparrow
#

where do i find such a file

#

i'm completely new to this

grand token
#

Is it not on the path I mentioned above?

#

Oh I see the point of miscommunication now.

#

Go to 'Library' in your home directory, then 'Preferences', then delete the file named 'gzdoom.ini'.

worthy sparrow
#

ok hol up