VOLTAIC AL S3 BENCHMARKS PATCH NOTES ππ οΈ
Hello, everyone! We're back with the FINAL batch of changes for our Aimlabs Benchmarks Beta!
This update focuses on Score Requirements. To see the changes immediately, check out the image attached below!β¬οΈ
Note: Regarding scoresβNERF means requirements have been lowered, BUFF means they've been increased, and MIXED means that some ranks within a specific scenario have been both BUFFED and NERFED.
After observing you all play through the BETA, we've made several adjustments to achieve two main goals:
1οΈβ£ To make this the most challenging season yet.
2οΈβ£ To ensure scenarios are properly balanced, both within their sub-categories and across broader categories.
While we achieved our first goal early on with the complexity of the new scenarios and our initial score estimates, the second goal required more time. We needed to see how players performed after spending time grinding the scenarios.
Since the beta release, weβve been tracking players' scores. In the previous patch, we focused on significant adjustments, primarily nerfing scores across most scenarios and difficulties to ensure better balance. The data confirmed we succeeded in balancing, but it also reduced the overall difficulty of the benchmarks, as expected.
Now that enough time has passed, and balance has been achieved, weβre introducing several buffs across the board to ensure the benchmarks provide a strong challenge and accurately reflect aiming skill. These changes primarily broaden score ranges, especially in the top ranks of each difficulty (Silver, Gold, Jade, Master, Astra, and Celestial). Additionally, weβve buffed both Intermediate and Novice requirements.
We understand it may be frustrating to feel like a score has been βtakenβ from you. However, these adjustments are necessary. Lower difficulties are designed to serve as training or "stepping stones" toward higher ones. Accurate and challenging score targets ensure players reach a minimum skill level before progressing. For instance, we noticed that Master was too easy to achieve compared to Grandmaster. While GM must remain harder than Master, the gap was too wide, causing Master players to struggle when transitioning to Advanced benchmarks due to the significant jump in difficulty.
Weβre confident that once you reclaim your old rank, youβll find yourself significantly improved!
To see the exact changes, check out the image attached below!β¬οΈ
Note: These changes should already be reflected in your voltaic app profile and the official benchmark playlists! If you donβt see the latest versions in your game, you may need to delete them by going to Custom > Workshop > Scenarios, searching for them, and pressing the X.
We hope you enjoy and understand these changes. Good luck, and happy grinding, my friends! πππ
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