#nms-the-future

1 messages · Page 83 of 1

short abyss
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Though that is a good point.
If the idea is that anomalous ships are distorted versions of ships pushed to the extreme of their concept, then one for each type of ship makes sense.

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Observer would be an explorer, jammer would be shuttle.

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I think i have an idea for an anomalous hauler, not sure what unique idea for fighter though

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Nvm i think i got one

granite cosmos
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They could be called something like agressor and hoarder/holder (Like Beholder from D&D)

river void
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Water landing pontoons or ocean planets or smth

short abyss
# granite cosmos They could be called something like agressor and hoarder/holder (Like Beholder f...

My idea for the anomalous hauler was a sleek small vehicle kept in the middle of 4 black holes contained by the same rings on the jammer and observer (its the motif im going for). Its called the Pocket

Since inventory is hard to really push to the absolute limit without making it objectively superior for most people I have a different idea.

The pocket has built in "item teleportation +" which entails being in the ship allows you to access the storage units of your freighter from anywhere period

The ship also just needs to be on the planet for you to access its inventory.

Pockets all also have all cargo slots by default

The most major feature is that death will not result in lost cargo. The ships flight modules will always be broken on ship destruction however.

The ship is extremely slow and cant hyper jump far, not to mention its physically light weight nature lends it to poor defenses and offenses

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Its inventory/storage brought up to the most extremes without giving it an inventory slot advantage

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Its perks aside sound op but they arent.
All keeping inventory does is save you from having to go get your drops. And the other two just save you from just summoning your freighter and ship respectively.

nimble oxide
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combat's too easy at full upgrades

red falcon
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i hope with update 4.0 terraforming will be introduced to nms

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could have a lot benefits, for example: if you don´t like a planet and how it looks, but you want to stay in the sunsystem (might have a good economy or so) you can just craft your stuff and change the climate of the planet

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also i hope we will get with 4.0 a flora and fauna overhaul for nms. there is a mod out there that is called "fantasy reborn 2.0", it introduces more animals+higher plant density on planets, also it would be cool if the species would evolve a bit, so each planet has a real evolving atmosphere. at one day you come to your planet and a animal lives in oceans and at another day you might see it as some kind of reptile moving around

strong sapphire
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My idea for an X class is to make it a real class for regular ships that have completely random stats on their specific upgrades (explorers have random hyperdrive range, haulers have random shield strength etc) and make them have the same probability unaffected by economy level

left ether
crystal sage
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Also, are these freighters?
Like, the ones we can make into a base?

hot flame
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Those are frigates, the smaller ones that you hire for your fleet.

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Not for bases 😦

strong sapphire
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Freighters are a lot larger

muted rose
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Anyone wanna see fleet to fleet combat?

strong sapphire
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Definitely

muted rose
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We have that between NPCs but not player to NPC

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Would be awesome

red falcon
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yea, maybe you can command your frigates and your freighter to battle then (also as nms goes to a more combat direction now it might even come in some of the next updates, i guess 4.1/4.2)

soft marsh
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I hope that we can eventually use those decals and posters on our ships

short abyss
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made some shit ms paint concept art of the Observer

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Jammers literally look like this with most variation being based around the center tube structure with it being thicker and somewhat shorter

dense basin
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Allow players to manually retract the solar sails on the solar ships. I like the way my ship looks when it's landed.

short abyss
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this is what pockets look like

narrow moss
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One of my greatest most treasured materialistic item, is my gaming anthology books of Elder Scrolls: Oblivion. Which makes me now wonder; could there ever be a physical No Mans Sky tome of anthology? An absolute icon to have for a NMS collecter.

spark sky
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I have no clue if it's possible, likely not, but I think it'd be cool to be able to build small Mario Galaxy-like planetoids with their own gravity in space for you to land and build on.

radiant sage
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I hope they expand on the outlaw update in regards to trade. Economy right now is still pretty blatant, but if you could build an industrial empire that would be cool. Like having a farm, having frigates carry supplies to your freighter and having your freighter go around to systems selling your product would be really sweet

novel crystal
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HG pls more solar ship part combos pls

worn creek
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Ive hoped that hello games would add flying system for nms

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Like you could just go into the discovery screen, choose a planet when in the system, and it would aim the pulse pulse drive at the planet

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It would sace a lot of time flying arround big planets to find the smaller ones behind them

slender tangle
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Gimme hands and legs in first person. Multitools right now take up about a 3rd of your screen on base game and it’s straight up annoying— the royal multitool for example takes up so much space in your pov that people have stopped using it solely for that reason alone. The arms and legs should apply for cockpit povs as wellbecause the controls, despite being movable in VR, are static base game. For a cockpit redesign made to be interactive with the player it’s frozen as a doorknob in 1st person.

pallid sigil
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I hope they add bounty missions in other systems - you go to a pirate system and collect the missions and they send you to different systems

granite cosmos
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Some I-frames after pulse or warp jump so i don't pop right in front of an asteroid and be damaged

bold socket
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Imagine this in vr

red falcon
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i still hope for a bit more life in the galaxies of nms. like that you can control maybe a bigger fleet and there would be wars between different fractions or so

chrome schooner
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I hope they re add the worm infestation things to the main game from that expedition

radiant sage
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I hope they add guilds and shareable bases with other players would be so sick

dense basin
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Re-entry effects visible in 3rd person. You can see it in 1st person but not 3rd so I'd like some extra visual parity there.

dusk yew
spark sky
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I still want a big planet overhaul tbh, the planets still feel a bit too samey for me now that I've been playing for a long while. I crave to see more types other than fire, ice, radiation and the occasional infested paradise planet- (I know there's even more but my point is we've likely already seen all the planet types multiple times by now. Unless you're new, there's no planets that really give you something new to explore.)

native field
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Hey dudes, I was wondering, could we have the sentinel towers be more menacing, like have the their sentinel towers bigger and guarded.

rare yacht
spark sky
dense shore
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I’d love to see multiple crew starships one day

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Like freighters but smaller I mean

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Just multiple seats or have one player using a turret etc

slate ridge
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There should be like biome, water physics, more points of interests, earthquakes and actual tornadoes. Also there should be TERRAFORMING

gloomy hazel
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Use the damn superformula please

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I want to see properly unique assets in every world

red falcon
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yes, planets need a big overhaul, i found a really cool mod a few weeks ago that makes planets a lot nicer, and if nms would have such great planets it would be a lot funnier to explore (i speak of maybe different biomes like grassland and a forest or a jungle with a high density and variation of flora and fauna) also i think we need more animals, bigger ones, smaller ones etc. I hope to see in 4.0 a functioning ecosystem on each planet

radiant sage
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I do agree more exploration is great, but I’ve played almost 50 hours and I haven’t even scratched the surface of what there is too explore. I find new things in this game all the time. I believe that they will continue adding to the game, but there’s also other things they should add as well

red falcon
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i don`t know if it already is updated for the outlaw update

spark sky
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Thanks!

red falcon
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no problem

zenith marten
dusk vortex
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How long will nms get updates? I think, that there is no big income from new buyers anymore? So maybe Hello Games will loose interest on spending more money in develooment.

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They don't sell new features via dlc. So everyone will get updates for free...

hot flame
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Every single update pushes them into #10 Steam sales

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They also develop other games and are financially secure.

bitter anchor
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I'm relieved they still got a secure income, HG is too good a studio to die out

serene furnace
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Well, outside of other things

gloomy hazel
red falcon
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yea, it's such a cool mod, sadly the sentinels sometimes just go underground and you can't hit them anymore lol

gloomy hazel
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I cannot play without it anymore lol

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I mean I just play creative and explore the crazy new environments

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It’s insane how much stuff it can add and my computer has basically no problem with it

red falcon
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yea, i really hope these features will come to nms too in the near future

gloomy hazel
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Yes please

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Not even just the lush insanity but I found this one desert world with nothing but smooth hills, the occasional cave or food plant, and a shitload of knowledge stones and gigantic wall sections strewn about

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The coolest thing ever

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Also the near instant pulse drive and the No trail is so cool looking

red falcon
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i also hope for more fauna like fantasy reborn adds

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like there are so many cool creatures

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sometimes i just search a tall one and enjoy my time sitting on it

gloomy hazel
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Yeah

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It’s awesome

river void
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More aquatic vehicles or like, orbital stations or smth

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Also orbital bombardment

red falcon
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also a atmosphere rework for nms would be cool

gloomy hazel
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Ooooo cool

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Def

red falcon
hot flame
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You can try again, without the react spam, or I can just mute you now @cinder lark

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Works for me

vagrant jasper
# spark sky Thanks!

hey I know you got a answer but here is what I use and it is amazing also its somewhat vanilla friendly, If you would like to see some images I took lmk!

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I would love vanilla to be like this because I dont like running mods but I really like the just size and scale this mod brings

tardy compass
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Are they ever going to update living ships to make them better? They are arguably the worst option to fly right now. No scanners, the weapons are weaker now with the update (beam doesn't absorb shields), no way to increase inventory. The only upside is the cheaper recharging but that's hardly an issue as it's easy to make money and buy the materials.

potent shuttle
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? I literally put the "🖕", he got banned lol

hot flame
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Cool

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!mute 24h 155709444510973952

misty irisBOT
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@hot flame

🔇 @potent shuttle (ElKim#5894) muted for 1 day.

hot flame
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I'll talk with Gohan, get him unbanned

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Thanks!

grizzled torrent
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what happened here

hot flame
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Case of mistaken identity, all cleared up

grizzled torrent
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Ah

red falcon
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wait, why got so many people banned here?

violet vortex
violet vortex
red falcon
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well, two i mean

violet vortex
# red falcon well, two i mean

The other got muted and left the server. So still, not sure what you mean by "so many people banned." We're one of the most chill staff you can come across. I assure you that much lol

hot flame
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Yeah, he didn't end up unbanned - past history and harassment in staff dms does not win friends.

red falcon
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yea, i know that you are a pretty chilled stuff, "so many people" was a bit over exaggerated, also if you harass staff and other members of this server and admit it with a "lol" at the end of the message... that's so rude

vivid otter
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Procedurally generated NPC bases. And I suppose there could be an option to buy said base from the NPC! I’m not creative by any means whatsoever so all of my bases are disorganized clumps of buildings haphazardly placed together it would be cool if the game had bases with buildings in place that you could move into

wintry mantle
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Does the hello games staff read this discord?

stark ingot
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I think

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Prolly not often but still they likely do

strong sapphire
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There might be one of the developers lurking here and we don't know about it

torn fractal
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They're definitely here... watching squinteyes

vagrant jasper
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Always

gloomy hazel
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For the next update it could be NO MAN SKY : OVERLORD, this could be a big scale update that turns no man sky into a laid back less eventful version of stellaris. Space is more busy, complete with freighter vs freighter combat not just pirate ambushes. Using fleet power and wealth players can influence the balance of power in systems. There will be randomly generated civilized and outlaw factions with outposts on planets and in space guarded by on ground alien NPCS. By conquering these POIs you can assist an NPC faction or push the influence of your own faction. Settlements now have on the ground guards armed to fight sentinels or space pirates. Space pirates can also just randomly land and leave their ships to go fight on ground while you can summon your squadron on ground too or have your animal companions defend you. Also No Man Sky Pokémon.

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Though knowing Hello Games pacifist game design and the scale of this update, it’s probably not within the realm of possibility as it is too big and violent which sorta conflicts with no man sky’s laid back boring grindy gameplay.

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People love simplicity amirite?

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Also yeah planets need some tweaking

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I’m sick and tired of every animal sounding the same, I want more exotic weird sounding stuff like from the old old trailers. Those diplos and giant rhinos. Imagine planets rarely having dragon like aliens or pterosaur like aliens that can land and fly?

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The alien animals are sorta basic and sometimes goofy

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The mods do them a lot better

spark sky
hot flame
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It would look strange to you both, people walking through terrain, flora, walking on air etc. You wouldn't see the same things, but ultimately it wouldn't break anything either

vagrant jasper
spark sky
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Thank you both!

wintry mantle
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since they created a new ship type, my idea for another kind of ship would be like a tank type where the best stat is the shield and health of the ship, and in space battle it would have regular or low damage but be able to shoot sideways with a spinning top gun like how tanks have or even a ball turret design

toxic slate
spark sky
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Personally I want a ship type that's got a home-made feel to it that fights by crashing it into other ships.

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Mad max style spaceships.

hot flame
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Sounds perfect for the outlaws

gloomy hazel
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I'd love the ability to plant flags anywhere.

Being able to mark your spot without having to need a base would be super cool

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that's be cool yeah

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I got the idea from starbound, being able to craft a flag right on the spot

vagrant jasper
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the front has like a huge ram on it that people can (sometimes) board through

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which I think would be a sick ship idea for NMS

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of course less gothic and more futuristic

foggy patio
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I was talking with a friend about NPCs using exocraft just going around, and the Colossus being like a nomad trader that can visit your bases or just cross it any time and sell specific things of that planet, ruins loot or upgrades to survive that specific environment

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And had like a unique Colossus design with the nomadic theme that you can get part by part throw missions like with the Minotaur and the sentinel upgrade

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He didn't like the second idea, that was not myself

vagrant jasper
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I love this

gloomy hazel
toxic slate
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honestly I wish they would add more part combinations to the original ships rather than continuing to add separate designs

vagrant jasper
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I am really excited for the summer update this year I really hope it comes out around june/july

heavy pewter
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I think they should add small creatures; ones that if tamed could be carried in a little satchel on your side or flying ones could be on your shoulder. The idea came from Grogu.

gloomy hazel
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Hey, this isn't game related, but for this chat.

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There definitely should be a starboard added to this chat/in a separate chat to showcase ideas that people like

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All you would do is just star it, it'll be added to another chat, and the devs can take a look at the most community liked features

river void
torn fractal
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it's probably coming but capes swaying and blowing around during storms

tawdry storm
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You think multitool to multitool combat with NPCs will ever be a thing?

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I was hoping we’d be able to fight gek, Korvax, and vy’keen pirate NPCs face to face on planetary surfaces or on space stations this update

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Imagine if pirates had their own equivalent to planetary depots that you could raid

torn fractal
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i hope so

dense basin
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Ability to name our saves.

tawdry storm
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Imagine if pets were better at attacking Sentinels

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And you could summon multiple pets at a time

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Almost like a squadron

bitter anchor
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Do you guys think there should be more endgame content? Activities that are more mechanically challenging than physical combat and gives us something to chase after

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Something akin to raids in Destiny

viral frost
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That would be a cool idea

wind willow
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it would be cool if we had models of the new solar ships without the famous solar panel when they fly in space...

sinful star
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Would love to see something similar to this for harvesting. You put them in water and they "pop" like popcorn.

knotty mesa
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Player bases inside abandoned stations

gloomy hazel
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I’d love to go to empty systems with no space station and have the ability to build a new one.

sweet pagoda
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I was going to say "I don't see that happening" but I guess it's not too far from the idea of player bases as it is

foggy patio
foggy patio
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And maybe, to have more chance to find them in your base, you have to make a special parking slot for them, as a way to "welcome" them, and make the thing a little easier to code if they have a default place to appear

foggy patio
gloomy hazel
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Ok a side note I just want to decorate the interior of my colossus

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Like make it an rv

gloomy hazel
violet vortex
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!hg

misty irisBOT
violet vortex
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that's the place for suggestions to HG's devs tbh.

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per the channel's Topic, this channel is mostly for discussions of ideas in the community

Discuss the past & future of No Man Sky: what do you want to see next? What do you want fixed or changed or brought back? Excessive memery is not allowed; we want to see real ideas.
but for suggestions to devs, HG Zendesk is where they'll review your suggestions exoheart

gloomy hazel
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This channel gets a lot of traffic and good ideas usually get drowned out very quickly

violet vortex
round summit
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for (anomalous) robotic-style companion animals: dung samples that produce Rusted Metal instead of Faecium

vagrant jasper
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I really want planets to become like this just be super memorable I mean some planets already are at this but I really want every planet to be amazing and stellar I hope we get a origins 2.0!

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Something like this

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bascially more clutter on planets and more diversity

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also giant space battles would be cool

steel seal
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We kind of already have giant space battles

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But planets like in the concept art would be cool, but super hard to implement

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I think

vagrant jasper
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I'd also just like sand dunes too

steel seal
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Yeah that would be cool

oak wasp
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I wonder when we get cities added to no mans sky like actual cities but abandoned

foggy patio
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Maybe, idk

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If any day we have the opportunity to explore the Homeworld of the three main races

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It would be like a event

oak wasp
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Yeah

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I have a community event idea

foggy patio
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Like, I understand why there it no real cities by lore, but bigger ruins in like exotic planets would be neat

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Like, something similar to a exotic planet, but it was a habitated planet before the wars

oak wasp
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Just for this one time we could get a mission that's a assault on a sentinal controlled system we must destroy

foggy patio
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So there it is very few of them, rare to find, unique between then, and designed by a human

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Of course, design a whole civilizased planet would be really hard

oak wasp
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Yep

oak wasp
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On my abandoned cities idea we could add a flood like virus to the game

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We need more ground enemies besides the sentinels

foggy patio
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There is some monsters

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But only two, as far I know, a few more would be interesting

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Or being able to fight them at the se time, the small ones are only in the destroyed freight and the big ones at abandoned labs

radiant sage
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I would like dirt and sand to look much better, they don’t look great right now

native field
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Can we get maybe some space cowboy stuff haha

faint cloak
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We need a GekW emote

dry timber
narrow ridge
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we need base turrets . so i dont have to go and kill pirates every 2-3 min when builing or managing a base .. same in a town

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or tune down the pirates .. its all the time constant

foggy patio
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Being able to call wingmen from the ground too, but the turrets would be nice also

narrow ridge
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well with how much you get attacked . we need a turret or 10

ripe field
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soooo... next update has to be 4.0 right?

autumn jungle
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Id love it if activated metals could be used in place of normal metals. all this activated indium and i still cant install any of it

flint cedar
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Is NMS near the end of its update cycle?

hot flame
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Well, I would guess since it is releasing on another platform this summer, no.

rare yacht
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which makes a significant portion of console players because of the new console supply issues

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I just hope they improve expedition rewards, for expedition 1 we got a custom ship and a jetpack, now what we get for the main reward (being the outlaw cape) is what we would get for originally completing a phase. Missed opportunity for some custon pirate-themed solar ship or a custom multitool

gloomy hazel
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I want little robots roaming my freighter base

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No callbacks or references here I swear

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I want customizable starships

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like so that you can change specific tweaks without having to get a whole new one

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and custom paint jobs would be sick

icy onyx
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When playing with a controller, I hope it is interact even if the aim is not precise.

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It's so hard when playing with a controller.

ornate jackal
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I think they might need to add a buffer zone to where the sentinel freighters spawn in during upper atmosphere combat. I had an issue today where the freighter was too close to the planet, so if I flew towards the nose of it I'd enter atmosphere and it would despawn. If it was forced to spawn further out from the planet it would probably fix the issue.

gloomy hazel
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I would love more sci fi references or something. Like this game is a so cool for being in space and it would be so cool to see more sci fi, what comes to mind instantly is the space ship from rendezvous with rama, just would be so cool to see that

tawdry violet
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A lot of people think that the idea of ship customization would ruin the portals

Here's my idea:

Instead of making it something we can always do, what about a Dealership update, in which we could have our own Dealerships, what could we do with a Dealership? First of all, create our own ship brand, the name you pick for the brand, will be the name of the ships that the Dealership have.

Why the idea of Dealerships at all? Well, you could release your own ships, fully customizable

Now, each Dealership starts with a Shuttle as it's first customizable ship, and from there you can go up to your own freighter, starting this way

Shuttle - default (no nanites)
Hauler - 1000 nanites
Explorer - 5000 nanites
Fighter - 20000 nanites
Exotic - 40000 nanites
Solar Ship - 50000 nanites
Freighter - 100000 nanites

wind willow
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@tawdry violet the portals will always have their place but they would be used to get ship parts and modules for customization, and the more you want better modules the more you will have to go far in systems even more dangerous than the others

tawdry violet
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That's a good idea too

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For example, you start with the Hauler and you only have some parts available

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For the others you have to search for them in Dealership missions

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Said missions send you to a seemingly dangerous place, where one of the parts is found

bitter anchor
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I'd like to see more texture variety on planets and occasionally more extreme terrain generation, like larger caves and mountains

torn fractal
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Said it before but a glider for your player to get around a planet would be cool, sort of like a wing suit

balmy cove
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Dome landing pads which would have a roof which opens to let ships enter would be neat, as it would provide an area safe from exterior conditions whilst managing your ship(also be used to paint the ships)

brazen nova
spark sky
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Imagine if planets with the tag “ eminent core detonation” actually looked like it was about to explode instead of being another lava planet. It could have massive cracks spanning the whole planet’s surface, spewing out light and lava as the core tries escaping, the planet looking as if it’s just barely holding together when view from another.

I could imagine these planets being crazy hot, needing a lot of good heat-resistance upgrades to explore but in return, having rare materials to harvest from the cracks.

It could also just be fun to build a home within the cracks or something.

flint stirrup
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Whens the pirate invasion bug fix coming?

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I understand its in exp atm

hot flame
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No clue, hope it's soon

chrome schooner
chrome bane
wintry furnace
coral sandal
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I think I'd like to see redesighned regular space stations. They were changed a bit since the release. But the main idea is the same. It is a long tunnel with black shiny floor with blue stripes. I think it would be cool if it looked a bit more like the anomaly. Maybe long passage, which leads into large hall with landing pads and service places

low hill
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bars, shops, accomodation, (for saving)

mystic skiff
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Ship decals,,,

pallid sigil
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Add more ship slots up to like 15 or infinite yk

fickle kettle
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Add more storage modules

dapper elk
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Add crouch

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Button

vernal tide
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Make people able to pilot freighters and frigates and fleet battles

torn fractal
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What would be the point in piloting freighters?

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What could be quite good is a strategic like command view while piloting the freighter kinda like eve, with the ability to sort of point and click to control what your frigates do

strange slate
ripe field
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Not sure if it’s possible but I hope that consistency between platforms is improved in multiplayer. I play with friends cross platform and I can’t do lots of missions with them because the thing doesn’t even show up. Another case is how my freighter is a completely different color for them.

glossy furnace
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Was perusing reddit comments and some one said they should add switch to turn extended and retract the solor sails from the quick menu. I love this idea.

glossy furnace
primal herald
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Wouldn't it be nice if they'd add the freighter to the base teleporter, so we can warp directly to it from our bases/settlements or space stations/Nexus? Either that or allow us to build a fleet command center at our bases for easy access to freighter expeditions.

versed mica
primal herald
versed mica
primal herald
sharp hamlet
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I'm excited for 4.0

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I forget, what was update 2.0 and 3.0?

slim frost
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i think they should update the base building and add more base building parts or an update where you can build a base in space

slim frost
sharp hamlet
slim frost
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oh

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when does it release?

versed mica
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Hopefully a space station you can build

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I think that's what was datamined. There were parts similar to freighter pieces, but much bigger

primal herald
sharp hamlet
sharp hamlet
versed mica
primal herald
delicate wharf
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Update 3.63.3: the everything update.

Sean has run out of emojis, and so we have decided to add everything. Just literally everything. Sean is ready to unplug his life extension device now. His work is over. He has done it. No Mans Sky is now everything.

astral mulch
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Apparently they’re working on another game but not moving away from NMS. Not sure what the new game will be tho

gloomy hazel
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NMS is still earning them good money, they're definitely not gunna stop development on NMS whilst that's happening.

heavy pewter
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Could we get some more emotes, and maybe some dancing ones?

glad coyote
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I would LOVE it if we were eventually able to actually effect the economy of a system and upgrade or downgrade systems themselves based on trading..... they would need to fix the market crash on selling too much though.

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maybe if you drop a systems economy enough the system starts to get more and more pirates and the higher you get the system the more security shows up and if 2 systems nearby are too much of a difference then the pirates start to raid the high wealth system

granite cosmos
#

I wonder how possible it would me to have a building with its own gravity
Like walking on a wall

spark sky
#

No Mario’s Galaxy

rapid charm
#

i feel as if the biggest focus at the moment should be revisiting planet generation, at one point it felt too rough and now it constantly feels too flat and barren, not saying we need multi-biome planets (although it would be nice as an exotic planet type) but i do feel it would be nice to have proper things like large overhangs or river systems that run through an earth like planet, maybe forest planets with their own set of hazards and some more strange planet types like flammable air or a heavily civilized city planet that functions as a system's space station

rotund stratus
#

Hmmm maybe they could overhaul frigate mechanics

#

Idk what they'd do but I feel like they need something

gloomy hazel
#

We can travel to them on an expedition but I think it would be cool for them travel to location and back in real time.

#

Instead of jump to location and jump back.

#

Maybe even have them having passing ships dock to add to the mission logs they bring back of them purchasing stuff.

#

I dunno, I'm just throwing stuff out there. 😛

#

All I'm hoping for is an inventory overhaul. I hate sorting things manually...
Maybe something like this: Storage Units on a Capital Ship add to the main storage rather than adding tabs.

wind willow
spark sky
rapid charm
#

or a cityscape moon

#

that would be sick

pallid smelt
#

What happens if u just pulse into space?? Wish could pulse to other systems instead of cutscenes but ya curious anyone just pulse into space for ever in one direction elite dangerous like lol??

granite cosmos
#

If they update the freighters i hope we get to use the space on the giant types
Maybe some windows and new rooms
Heck, maybe exotic freighters or even living ones like the organic ships

pine bear
#

I really wanna see some actual automation in NMS basebuilding at some point

lunar nimbus
#

some slice of life update i really want to see is being able to move technology that has already been placed

#

when i have another technology i want to install

#

so i dont have to play that move your picture one slot at a time, before i could install my new tech

hot flame
#

You can move tech that is placed

oak galleon
#

Better enemy AI/ more enemy variety in derelicts. Seriously, only two-tappable jellyfish as the dangerous enemy? It turns derelicts into boring house tours

gloomy hazel
#

🤔

#

They are proc gen, some have the nests that you can pop or ignore and them fuckers are not fun to try and chase about.

#

Some don't have any enemies.

oak galleon
#

ive never seen anything except green jellies who cant do anything in derelicts

#

and even more with none of them

gloomy hazel
#

Some of them even have turrets and alarm systems.

#

They shoot you if you trigger the alarm.

oak galleon
#

oh yeah I had one of those

gloomy hazel
#

Little drones flying about too with angry weapons.

oak galleon
#

it did no damage so i just ignored it

#

oh the drones

#

those were the only ones that were a threat

gloomy hazel
#

Well damn. I dunno what to suggest. Just seems a case of bad luck of not getting the threats on the freighters.

#

They're definitely there.

oak galleon
#

i guess Ill keep searching

#

I was really hoping for the horrors

#

or even zombie-esque enemies

#

I got major Dead Space vibes when I did my first

#

was on edge the entire time

gloomy hazel
#

That'd be real nice tbh.

oak galleon
#

The logs are super confusing too

#

I can barely tell what happened

#

I get its proc genned but good lord

#

okay anyway back to wants for future updates:

#

MORE VARIETY

#

holy cow how have I seen every rock/plant generation possible already

#

i get i would eventually, but it feels like theres 20 varieties possible tops

hot flame
#

You haven't.

oak galleon
#

I am not counting the rare oddity planets

spark sky
#

Something small I want is the ability to remove the basic weapon every ship comes with

#

I don’t need nor want the proton cannon on my ships, it takes up space, makes it take longer to switch weapons and is just annoying to deal with

#

In fact I have one ship where I was lucky enough to have it break during black hole transport, so as long as I keep it broken it stays out of my weapon selection

oak galleon
#

this ^

#

I would love a way to ranch animals

#

The feeder is good but I need a way to keep animals so I can truly be a farmer

spark sky
#

I want animal battles ala Pokémon but I don’t think they’ll ever actually add that heh-

coral sandal
#

I wish there is an improved weapon and tool management. For example you can press a key to switch between last 2 used/marked as favourite things. And hold to open a selection wheel. So you could quickly switch ship weapons and multitool modes instead of cycling

bitter anchor
#

We need an official option to auto-recharge glyph portals

prime berry
#

I wish i could remove the mining laser from some of my multitools, i have a designated mining tool and my others are just guns

unique radish
#

Rearrange pets in Companion Registry

sharp hamlet
#

I really hope that 4.0 is the same type of update as 3.0/Origins. Make the game even more diverse and pretty

timid belfry
#

Can we please remove the pulse cannon? I'd like the freedom to skip that and have an extra slot for better weaponry

toxic slate
#

I want an option to turn off all message terminals, or barring that, disable them during expeditions. Having 300 terminals tanking the framerate stopped being funny like 3 years ago, now it's just an impediment to enjoying the game

delicate wharf
#

"Skip Tutorial" option 🗿

#

Also, more uses for materials? I really want that. Overall, I think the game could definitely benifit from an item/crafting overhaul.

spark sky
#

Imagine if you could use a few different materials when making something and they’d each give a few small bonuses to whatever you’d be making.

dusk yew
#

when starting a new game a nice option to have when getting into your star ship would be "i want to explore freely" (instead of having to do the quests and having the notification continuously pop up)

dapper elk
#

Ability to drop cargo space while being scanned or b4

gloomy hazel
#

It would be so cool if they added a ton more procedurally generated parts for fauna and flora.

stark ingot
#

Yes

grand tinsel
#

It'd be cool if we could learn to build our own ships or exchange parts on existing ships.

Maybe make it so you have to harvest parts or schematics from other ships to get the parts you want.

Example, say you have.. Idk, 3 fighters with three different parts you want.

Could break them down for those parts and recombine them into one ship.

Or maybe you find a crashed fighter with a part you like on it, you could strip that part off and put it on your own fighter.

Still keeps the whole ship hunting aspect while also allowing players to make a ship truly theirs.

Obviously there would be limitations (Exotics and Living ships would be exempt and you can only exchange parts on the same type of ship. IE, you couldn't put massive hauler wings on a fighter.)

gloomy hazel
#

That sounds sick

gloomy wasp
#

@grand tinsel dope! What you could build a set hangar at your base. It would be dope to hire another base buddy like research and weapons stations. Could be like a ship detailer to open up customization. Would be sick to be able to paint certain parts of your ship. Maybe you could scrap a ship with a certain color to get that color customization available for your ship same with the parts like you said.

spark sky
#

I think the anomalous collection quicksilver mission that asks you for quad servos should be updated, with how sentinel waves are now, it's a lot of just waiting really-

quick minnow
#

A suggestion for a better pirate attack colony system:
The Pirates update is good, it greatly strengthens the combat system, which was weak in the past.
But clearly there is a problem with this, not just too often attack before the update, but because it's pointless and endless.
Pirate attacks on the player's colony and base are pointless, it just prompts the player to shoot down enemy planes, there is no other reasonable mechanism.
They don't damage and destroy base buildings, they don't cause financial damage, and there's no way to stop them. And in general their attacks are just annoying, not threatening in any way.
My suggestion is to provide a better system for pirates to raid colonies: They would issue warnings to ask for cash before the attack, If the player refuses, they will start attacking the colony. Colonies start a timer when they are be attacked (like 10 minutes or 20 minutes).when the player fails to defeat the pirates within the time limit, the pirates will retreat and display "colony looted" resulting in debt and level reduction. Pirate will last for a while to continue next wave attacks.
At this point the player can get mission from the colony supervise or space station. Point out the base of these pirates. a temporary base for pirates is marked in space or on a planet. when the player destroys the base (it can be a pirate cargo ship, or a building on a planet with some pirate guards)the pirate attack would be over, until another ransom note from a new group of pirates much later.
This will effectively change the way pirates attack, making it more interesting and more logical.

quick minnow
#

It's worth adding some new types of ground enemies for this mission , such as pirates on the planet's ground, who will use the same type of enemy as the player's ground vehicle to defend ground strongholds.

#

And can add some buildings to defend the colony, recruit ground guards, etc.

grand tinsel
quick minnow
quick minnow
#

Of course, maybe an update that modifies the look of the ship would include linking the entire weapon system to the look, which would be nice.

oak galleon
#

More creature and plant variety

#

Maybe a quest line of an actual 4th race emerging?

stark ingot
#

I feel like we desperately need a customization update

#

Not only for ships but player customization outside of anomaly is pretty limited

granite cosmos
#

Travellers are very customizable
A lot of head options

stark ingot
#

I'd like to see more armor, jetpack styles, boots, etc

spark sky
#

I feel like we could use a bit more freedom with character customization yeah

#

Give us a color wheel to pick colors from and maybe some sliders to mess with our character’s body type.

rapid charm
#

either revisiting how character customization works or a small update that adds more customization options

#

like you can't even look like a proper space pirate, closest you can really get is having a cape and hood

spark sky
#

I was really disappointed when the hood was its own head and not something you could put onto any head

brazen nova
#

Unless the hood has holes in it 🙃

spark sky
#

Maybe some heads could only get an option where the hood’s down, or does in fact give it holes?

brazen nova
#

A bigger hood will look weird haha

granite cosmos
#

Something funny i just thought of
Holo Accessoires if you reach max relations with a race
Holo horns for vykeen
A HUD with screens for Korvax
Maybe a holo hat for Gek

woven dew
#

I want elevators

#

I wanna go up and down

quick minnow
# stark ingot I feel like we **desperately** need a customization update

My think with your thoughts on the contrary, I don't think custom updates are needed now, but more functional updates in the first place, at present, although the customized content is not rich, but it is enough. but right now in terms of functionality, a lot is clearly lacking, an interactive, active world, but especially at the moment the game is still big and empty.

woven dew
#

Would be cool of we could like...have elevators that play music

#

Hmmm.

lilac crane
#

Galactic variation:
-Depending on galaxy, some items are legal or illegal. The same item legal in Euclid could be illegal in Hilbert.
-Add galaxy-specific lore to everything higher than Euclid using the random lore generation system.
-Extra Procgen items in galaxies higher than euclid.

quick minnow
#

What's important of this game now is to add more dynamic activities that can interact and influence each other, such as the influence of politics between factions, planetary environments, combat and economics.

hot flame
#

Meh, I don't want simulation - I like sci fi fantasy

woven dew
#

I want flying elevators

quick minnow
hot flame
#

More biomes, let procgen go nuts

woven dew
#

More elevators

hot flame
#

Add in some nice POIs

lilac crane
#

Planets need subbiomes more than we need planet biomes.

quick minnow
hot flame
#

Current engine can choke on just one, I don't think making planets multi biome is the way to go - unless those were overwhelmingly rare.

woven dew
#

Whats a poi?

lilac crane
#

How so?

hot flame
#

Point of interest

woven dew
#

Ohh

quick minnow
#

For now, I still want to increase the things that players can do first

quick minnow
#

Especially on planets, there is very little to do except build and mine

woven dew
#

Idk thats somthing you could do

hot flame
# lilac crane How so?

We see numerous complaints about fps drops on planets, making planets have even more assets to render doesn't seem feasible for most

quick minnow
woven dew
#

I want space graffiti thatd be cool

quick minnow
lilac crane
#

It doesn't add new assets to render much.

woven dew
hot flame
#

Right, but there would be many areas where you would see both the main and sub biome - so like a lush with frozen areas

quick minnow
hot flame
#

You would have all the lush assets, as well as the frozen assets yeah?

woven dew
#

With spray paint or something

quick minnow
lilac crane
woven dew
#

Thing is players could abuse it though

hot flame
#

To be clear, if they can implement that without problems, I'm for it

lilac crane
#

Like, I don't want planets to feel the same everywhere.

hot flame
#

But I see what happens now with just one biome for some people

woven dew
quick minnow
#

Currently this game does not need more resource-rich planets

#

Because you can buy everything on the space station

#

And it's cheap

lilac crane
woven dew
#

Ohh

quick minnow
#

save time

woven dew
#

That star planet was kinda creepy because litterally everything was a star rock

#

Even the creatures

quick minnow
woven dew
#

Oh yeah i want horror stuff

#

Like ghosts

quick minnow
#

All parts of a planet currently look the same

woven dew
#

Gimmie a silent hill planet

quick minnow
#

There is no north and south poles, no tropics, just a climate that is the same across the planet

woven dew
#

That's true

#

Like god just went this ones the sand planet

lilac crane
#

I do agree we need more things to do.

woven dew
#

Shaun Murray is god

lilac crane
#

I was about to suggest increasing the size of POIs, but I don't know if that would actually benefit the game.

quick minnow
#

It seems, however, that updating a planet's different forms sounds like a huge undertaking, and may never be implemented in this game

granite cosmos
#

How about a Player ship market?
Instead of having to travel to coordinates you can go to that market and see what players offer
Price would be the same as buying from NPCs but would go directly to the other player

quick minnow
#

I think that although we are players, we should be able to ask for anything, but we also need to take into account the working ability of hello game

woven dew
#

Imagine building a super cool volcano base and to come back after an update to see it turned into a sunny grass hill

lilac crane
#

I do want to be careful with player trading. Economies need to be designed for most players, not just the top 10%.

hot flame
quick minnow
woven dew
quick minnow
#

well,I noticed that

hot flame
#

Bases, yes

#

At the time of the second reset, we could only have 1 base though

quick minnow
#

But in fact, I don't think it is necessary to increase the geographical differences of the planets

woven dew
#

Ah ok

hot flame
#

And there was a mechanic in place to let us construct it in the new version

lilac crane
#

Or, only change generation in other galaxies.

woven dew
#

Are old bases deleted after a while?

hot flame
#

Nah

quick minnow
#

overall, I still think this gamer can do too little compared to its size

woven dew
#

Oh thats good

lilac crane
#

Ressetting Eissentam will probably be far less painful than ressetting Euclid.

hot flame
#

There are millions and millions of phantom systems

#

So, a reset isn't actually necessary

woven dew
#

There should be a unique thing for coming back to an old abandoned base like having it be infested or somthing

lilac crane
#

Phantom systems?

hot flame
#

Yes, systems you cannot access through normal means

quick minnow
#

I think the first important thing is to increase the functional system of this game

hot flame
#

We have access to some now, from the outlaws update

#

A lot of those systems were phantom systems, now they are not

woven dew
#

Maybe we could get an update on the synthisizer? Maybe streamline it a bit?

lilac crane
#

One of my bases's systems got changed to a pirate system, its neat.

woven dew
#

I hope you can get rid of pirates

#

I dont wanna have to deal with em when building my usg ishimura

quick minnow
#

In fact, I love pirate attacks

lilac crane
#

I have great combat ships and a 4S squadron, its fine.

quick minnow
#

While in building, it's an annoying thing

woven dew
#

Im using a dead space game guide that comes with a map of the ship so im making that on a planet

quick minnow
#

But I think it's a good dynamic event if it can be developed

woven dew
#

Thats why i need elevators

quick minnow
#

Think about it, pirates attack your colony, demanding ransom, looting resources

woven dew
#

Just shoot the pirates

quick minnow
#

And what would you like to do? Increase colony defense? Completely wipe out the pirate base?

#

It's a dynamic set of events with great potential

woven dew
#

Ive not tried the update yet due to being busy with exams

quick minnow
#

This dynamic development is exactly what the game needs right now

granite cosmos
woven dew
#

I dont wanna side with pirates because im trying to be a good space man

quick minnow
#

The Pirates update has another good point

#

The pirate camp mission is currently the first faction that conflicts with other factions

#

Before that, because the three kinds of aliens coexisted in a friendly way, you could hardly tell them apart except for their appearance.

woven dew
#

Yeah im trying to keep the galaxy peaceful so their enemies to me i gusse

lilac crane
#

Yeah, we could see some more conflict.

woven dew
#

Im a space cop i gotta get a theme song

quick minnow
#

So I hope the universe is different and even conflict is better than standing still

#

In fact I hope one day there will be an official update to separate the three races

#

Let the force system have more dynamic performance

#

Each race will have unique ships, unique systems, unique missions, and unique outputs

#

with a hint of interstellar politics or war

#

However, these seem to be far away now

#

For now, I still hope to improve ground exploration

lilac crane
#

Maybe even add race-specific tech or upgrades?

quick minnow
#

Maybe add robbers? An enemy that will use the same type of ground vehicle as the player will attack the colony and establish a stronghold?

lilac crane
#

Robbers sound lame

quick minnow
quick minnow
#

such as population growth and extinction of animals

#

I think bandits would be a good addition as the game currently only has rare type of ground enemy and there are so few types

#

Of course, it is also a way to replace the robber with the local government

hot flame
#

And also a way to have to change the games rating

#

Once we are on foot shooting humanoids, it becomes far less kid friendly

quick minnow
#

I thought maybe having another faction on a planet full of inhabitants that the player could be friendly or hostile to would be a good way to add to the dynamic system.

#

For example, some planets will have a political authority

woven dew
quick minnow
hot flame
#

Vehicular combat would avoid that, yeah

lilac crane
#

Are these country specific sensibilities?

hot flame
#

Game industry standards

woven dew
#

Oh yeah no shooting big boxes and spheres are fine but humanoids? No way

quick minnow
#

A planet's local authorities can be peaceful or hostile to the player, just like real neighbors

#

Even players helping them too much can be their supervisor? These are all achievable

lilac crane
#

But sentinels are already in the game, therefor robot banditry can work.

quick minnow
#

Sentinels seems to me just a replica of the police system in GTA

#

They only act as a hindrance to prevent the player from doing anything and have no inclination in themselves

#

What I want is a force that will change

#

change because of player behavior

granite cosmos
quick minnow
#

At present, this game is good because it has a little of every system, but it is not enough of every system

lilac crane
#

NMS still could have better use of having procgen.

#

Having procgen items would be cool, like a random resource that is unique per system or per planet.

quick minnow
#

It has a little customization, but not rich, a little faction system, but not rich, a little economy system, but not rich, a little space combat system, but not rich, a little exploration system, but not rich

#

So in fact, this game can be said to have a future in all directions, but it is also difficult to say

#

For example, I would also like to have a more abundant large space fleet

lilac crane
#

Player factions need to be taken into account.

#

Everyone wants something different.

quick minnow
#

Imagining a battle between space fleets is unquestionably spectacular

#

So an update that adds battleships and allows frigates to engage, I would welcome too

#

for small ships, these battleships will be as challenging and skillful as boss battles in RPG games

#

It will be a good change for the current boring and monotonous small spaceship battles

#

The raid on the cargo ship in this pirate mission has already made me very happy

#

For the economic system, I also hope there are updates that can really improve, such as making production and collection more regional, and allowing players to organize transportation and caravans with more defined capabilities, rather than random waiting times like in some mobile games.

#

But in any case for me, as long as it is an update that adds new features, I will very welcome it.

lilac crane
#

It may even make sense to add medium ships, both as a multiplayer ship and as a boss.

#

You don't dock a medium ship or land it, instead you detach a smaller ship from it.

quick minnow
#

I think it would be wise to include some space and ground bosses as a challenge and coop mode.

#

Of course, if it can improve the PVP content, it is also a good substitute, the current PVP system is very rough.

#

Like adding a duel feature, or a PVP mode to defend cargo ships/colonies?

#

one party initiates a challenge to duel at a specified time and place, and the winner wins the bet.

lilac crane
#

PvP unfortunately may not work too well.

#

Because save editors and mods.

quick minnow
#

Or one party initiates the plunder of the cargo ship/colony of the other party's player, and if the other party agrees, it must defend the target from being destroyed within a specified time, and the victor will receive a reward.

quick minnow
#

for now, it's easier and wiser to enhance the coop content

#

adding some space and ground bosses doesn't sound like much work, but adds a lot to the gameplay

#

such as pirate battleships mission

#

or a ground-based giant drone?

#

In any case, the game can indeed continue to develop in any direction, and it will be an amazing in any directions change, but it is also a pity that the degree of completion of the game is not satisfactory in all aspects now

restive remnant
#

It would be a nightmare changing economies to handle such items.

#

This really depends on the degree of procgen used in these items.

#

Are they procedurally generated only in appearance?

lilac crane
grizzled heart
#

Random ideas, whenever the Kenobi show comes out it would be so sick if there was an NMS collab where you could get an Imperial Star Destroyer as a Capital ship/Freighter for a limited time expedition. Or even some Star Wars themed star ships

lilac crane
#

No thanks.

#

I don't even want star wars discussions in the NMS fandom. Too charged and it will drag nms down.

gloomy hazel
#

update the steam banner

#

pls

coral sandal
#

I wish graphics settings would be max when you open photo mode in singleplayer, so you could enjoy making screenshots even with low end computers. But I'm not sure if it is possible

oak galleon
#

If you want an example of good space combat look at Warframe’s Railjack

#

Requires a full crew to run the ship and is kickass

radiant sage
#

Better beaches and dirt please

#

Also guilds would be so sick

fickle current
#

More planet bosses/threats would be awesome :)

stone sparrow
#

How could the core gameplay of NMS be improved? Any ideas?

worn pike
#

And as every year I will ask what about Artemis?

#

Post on Steam refreshed, the creator of Artemis could comment what about artemis or its story ends this way? Because we do not want to create a mod that would disrupt the rest of the story, if it is planned.

timid belfry
#

Could we possibly get more power options? The ones we have are so restrictive and cookie cutter

quick minnow
# worn pike Post on Steam refreshed, the creator of Artemis could comment what about artemis...

The current main story of this game is basically bland, the mission mode is single (has nothing to do with the combat system/building system, but just gathering materials and making more advanced materials), and in general it is no longer in line with the current The atmosphere of the game (this story talks about loneliness, but the game already has a lively player community and a lot of NPC interaction).

#

But in general, the need to change the main story doesn't seem to be very high when the development of other systems is uncertain, after all it already tells a whole story that this supercomputer simulates everything and we hardly ever What is needed to supplement the story.

#

This game still needs to add functional things to enrich the game content, whether it is PVP content or COOP content, boss battles or fleet battles, more building types or interactive modes, more ground/space exploration, animal and plant content , or faction interaction, politics, economic systems, these things obviously have higher priority than the main story that has been completed.

#

But indeed, considering that this is an originally ambitious game, it may indeed be impossible to have a development direction that will satisfy everyone.

#

hello game officials should make the update route in the direction they are most interested and successful, this is the part they have done so far, but it is not enough, and hopefully they can finally fulfill those initial promises to some extent.

quick minnow
#

Well, maybe the official should hold a poll after each update, allowing players to choose the top priority of what they want to do.

onyx lion
#

I think scorching planets could have volcanoes that can erupt as a weather

stone sparrow
worn pike
#

NMS is a specific production for a specific community, multicultural and multi-colored, even the current Nexus Missions are 80% played solo, without a good translator built into the game, there is nothing more than playing with friends from outside the NMS universe.

worn pike
#

Coming back to Artemis and Null, there are now many possibilities in the game to bring them back to our "Galaxy", it is a matter of elaborating on their History for the next parts. You can create a new position in the Base where these characters will appear, we have a pet system, although interactions in this form would be quite bizarre, especially the last option in the interface :). Recently there have been squadrons, which also gives some room to show off (Atremis or Null as a wing). "VSS Normandy" has been added to the game, so there are many opportunities to expand the story of these NPCs.

fickle current
spark sky
#

I know people in this server don't seem to like crossovers very much, but if we could have one more in the same vein as the Normandy as a special expedition reward, I'd wanna see a Starbound crossover in the form of a Poptop companion you could get that helps ya' fight like the horror creature you could get in one of the previous ones.

gloomy hazel
#

Idk why people don't like the idea of crossovers

sinful hamlet
#

Personally I think the Poptop wouldn't work, because its sprite would probably not look good at all in a 3D realistic style. Its sprite is too simplistic. No Man's Sky's version of it would either turn it hyperrealistic in a similar way to horrifying Minecraft Creeper fanart, or make it so simplified/stylized it would stand out a lot imo. So it wouldn't be a good crossover.

granite cosmos
#

For starbound maybe a matter manipulator MT
I hope if they do another mass effect crossover if another game is made we get the N7 suit or an omnitool

spark sky
sinful hamlet
# spark sky I personally disagree considering simple blob-esc creatures already exist within...

Right but I mean, turning a simple sprite into that type of creature designed for the game would probably be really weird to Starbound fans. I am also uncertain of how a Poptop would fit NMS, and dont know about usages of separate artwork for crossovers. From what I've seen from other crossovers in games, they try to use the original look, they don't go get fan art to put in the game instead.

spark sky
#

You know when I said artwork I meant official artwork right, not fanart-

Though I guess I’m kinda uncertain whether or not the first images made for it are official or not, as the Poptop was a winning submission for some Starbound monster contest. I’d post it here but I’m not too sure about the rules on sharing art from other games here, so I recommend you look it up. It’s presented as like, a PSA on the creature and is quite cute, goes into a good amount of detail on the thing too!

Back on track though I really don’t see how it wouldn’t fit in with No Man’s Sky’s 3D, somewhat realistic style. Weirder creatures can exist in the game, and the Poptop’s design doesn’t seem that difficult to translate into 3D. After all this game can have birds spawn with bug heads or have weird drill-shaped creatures roam through the dirt like they’re dolphins in the sea-

gloomy wasp
onyx lion
#

Add the ability to add scanners and other weapons to the living ship. There isnt that much customization for it.

spark sky
#

We should get a picture frame we could display screenshots in.

lilac crane
elder bramble
#

I'd like to see terraforming

#

But it feels unlikely

granite cosmos
#

My LS is probably my most powerful ship
Fully S tier upgrades and Super far warp reach

quick minnow
#

What's your think of NMS next update direction is you want most:
【space battle/exploration qm_summon
【ground exploration (terrain/flora and fauna) qm_photomode
【coop or online content/expedition qm_anomaly
【economic system/trade market qm_charge
【faction/NPC interaction qm_communicator
【custom content qm_emote
【buildings, produce and farms qm_utility
【main story plot qm_galaxymap

gloomy hazel
#

And pre-release content too

topaz totem
#

honestly some plot stuff. NMS ends on a cliffhanger

spark sky
#

Does it??

tame oar
#

One thing I want to see is more detail to our characters

#

Artemis's model has a bunch of equipment that we don't even get to see usually

#

Like the hazmat gauntlet, analysis visor and the torch

oak galleon
#

I feel like the game could use some more automation

#

Autocookers, auto storage, auto sorting, etc

woven dew
#

Like the eyelids on some helmets should blink

timid belfry
oak galleon
#

Especially when you send to an inventory but it just puts it in the first free slot and not the exsisting stack 😢

timid belfry
burnt plinth
#

Can i have some Heptaloid Wheat to grow in my Hydrocultur trays?? i wanna make alot delicious Cakes but beeing all lazy running around planets searching them 😂

steel seal
#

Expedition with a cutscene or a story mission with a cutscene. I fell like it could fit well in nms.

rose grail
knotty kayak
#

what if land didnt regrow in bases so you could build underground bases?

gloomy hazel
#

Exoplanets, and even planets in our own solar system, are so different from the earth that the very fundamental understanding of what a planet really is completely changes. Venus's atmosphere is so thick that you would fly blimps and planes might look more like submarines, and mercury is so barren and hot that you would likely move around on tracks or legged vehicles.

It would be awesome if planets were more like this in no mans sky. Perhaps some so simply hot that you can only get around in a vehicle, or planets with atmospheres so thick (or gas giants) that you could only land on floating habitats or have to walk slowly through a blurry wind-blasted surface with massive creatures that float through the atmosphere

#

I think that would add some danger and realism to the game while still feeling super sci-fi because of how naturally wacky space already is lol

#

I have also always thought that multiplayer ships would be so cool. For instance, you fly while your friend mans the guns or walks aboard organizing cargo or just chilling in a cargo bay area that would open up for easy access when you land. Perhaps a ship like this would be so large that you could only land it on a designated landing pad like a trading station or at least a very flat surface, or maybe it would be space bound and just hover in atmosphere and you could park it with your frigates outside of your capital ship.

#

maybe these ships could also hold a single regular ship inside, kind if like the seamoth inside of the cyclops from subnautica

bold socket
gloomy hazel
#

not sure, maybe you could be on the surface and survive but the conditions are just so favorable towards a vehicle you would have largely no other choice but to use one

#

landing on a floating habitat would be like landing on any other landing pad just on a floating thingy

rapid charm
pliant oar
#

Yo, question. What happens to your expedition character after the expedition?

toxic slate
elder bramble
#

I want lightsabers

#

And death sticks

#

And to bring death to the galaxy

slim frost
#

when is 4.0 coming?

hot flame
#

When they release it

#

Best we got

slim frost
#

oh

#

understandable

serene furnace
#

Reentry effects/sonic booms

gloomy hazel
spark sky
#

I think it’d be cool to have some planets your ship couldn’t land on. As in, something the planet has would make it extremely difficult for your ship to land down on it, like a planet that’s encased in a giant hexagonal glass sphere for whatever reason or one with an atmosphere that actively damages your ship as you enter it.

To land o these planets would require an expansion to freighters: Giving them a teleporter room that you could use to instantly beam down onto these kinds of planets without issue. Though some changes to how the ship itself works might be needed, as currently the game never lets you go without your ship when on a planet.

hot flame
gloomy hazel
#

A cloaking device would be cool

elder bramble
#

I quite fancy the idea of owning a space station

#

And it linking in with larger settlements and trade

#

So you run the system you're in

#

Limited to one per player though

#

Per galaxy

#

And then you could decide what it manufactures, boost it's level, attract pirate attacks etc

#

I'd want it to be very customisable though

#

Like how you can decorate your freighter and bases. Fully customise every corner of the space station

gloomy hazel
#

Sorry if similar thing already posted, but a rare space station where you can customize your ship and an explanation for where frigates and freighters are made. Something like 'Starforge'.

torn fractal
#

ah right, not yet

carmine imp
#

Make a rename feature for saves

#

Also be able to make custom starships

spark sky
#

I really think the next update should focus on planets and building on them, cause currently there's still a lot of weird inconsistencies with base parts, how they snap and of course the problems with the planet terrain itself that honestly makes building a really annoying experience.

#

Like I leave the game and come back to-

#

I really hope the next update improves planets and building on them.

rapid charm
#

honestly yeah

#

next update should either focus on planet generation or building

spark sky
#

It feels like the game and the planet actively fights against you when trying to build.

#

At least for me anyway

quick minnow
#

However, this content seems to require some ideas related to other projects, such as combat, ground camps or economy, and may also be more ground-related tasks. After all, at present, the main ground exploration part of NMS is in addition to mining, There is only excavation of relics or repair of computers/spaceships. Compared with such a vast space, it is indeed relatively scarce. Maybe adding more ground combat and dynamic animal populations would be a good start.

elder bramble
#

Be good to have some more interesting ruins etc

quick minnow
#

Or a replacement for the "Sentinel System",such as replacing with some local regime, or three main space races police.

elder bramble
#

Some dungeons

#

Bigger settlements

#

Everything planet wise is very basic

quick minnow
# elder bramble Some dungeons

This is an idea I agree with, a kind of planetary city that operates like a regime, with its own economic development and political preferences.

#

Players can support them or against them, or even control them, which is a part that has a lot of potential for development.

#

Maybe run like a city in Mount & Blade

#

These large interstellar cities/regimes will operate on their own, instead of letting the player decide everything like settlements.

elder bramble
#

Would be very cool

quick minnow
#

They will appreciate the friendly, trade-like interactions of the player, and will turn to the player to eliminate pirates and enemies when they need help.

#

Likewise, players can loot them, or take control of this large planet city/regime because of too much influence

#

But this control is looser, and not everything is decided by the player like settlements.

#

They will have their own armies, caravans, fleets, and will decide to attack the player or other hostile forces.

#

It sounds like a lot of work, but it's not entirely out of reach.

#

This will definitely expand the gameplay a lot.

quick minnow
#

I'm thinking a function that can change and breed or migrate planet species would also be interesting, every player may have some dissatisfaction with the flora and fauna of the "paradise" they eventually settle in, maybe adding a function that can act like pet genes It would be nice to have a breeding system to change the appearance of plants and animals across the planet.

#

In this way, players can actually "terraforming" their own planet by themselves.

short abyss
#

i know it would be impossible because the game revolves around its concept, but i just would really want to see a pre-degredation atlas phase where all the races that simply dont exist anymore are present. Like a prequel game or something.

#

it basically be no mans sky but much bigger which would defeat the point of the original and would kinda hurt it but still

rose grail
spark sky
sonic quest
#

would really love if they meddled with the terrain interaction when building

#

like being able to go underground without earth clipping through the walls or a giant seem being visible from outside

shut ocean
#

More interaction between settlements, like trade

quick minnow
#

This is indispensable if more large ships and space fleet battles will be updated in the future.

gloomy hazel
#

Planet terraforming!!!!!!!!!!! That wpuld be sickkk

rose grail
#

i only want one simple thing. when adding the combat scope to a multitool it actually adds a physical scope you can use....

short nexus
#

Settlement but in a big freighter

#

Refugees or something

hollow aurora
#

The only thing i want is a melee system, and multiswords 😔

sharp hamlet
#

I really hope 4.0 is the same as 3.0. So everything becomes even more diverse and pretty

vernal parcel
#

I want the ai drone to be useful, it scans all the time. I Want to able to access these data and upload so I set it to scan for example plants and I focus on animals or rocks ( which rocks scan is very boring)

toxic slate
visual cloak
toxic slate
#

Sure I don't disagree...though some of that might be limitations of supporting last-gen consoles and their anemic CPU performance, as complex AI behavior is going to tax that more. Also it's very difficult for them given the whole planet is generated in real time, they've done a ton of hard work just getting the creatures to behave as they do now compared to how braindead they were at launch

#

But I think if they could generate more "rare" creatures per planet, even just variants of existing species, that could provide more engaging mission-based tracking of them if also provided with new gameplay systems like i mentioned

visual cloak
#

that's a cool idea

#

i do think they could add basic functions to all fauna. like sitting/sleeping

twin glacier
#

If we have the conflict and economy scanners, is it too much of a reach to think that more granular filters would be a real thing in the galaxy map?

gloomy hazel
#

They should balance temperature... I should not be able to survive on a planet that is 300C idc what kind of material I am wearing let alone the heads where the skin is exposed lol

knotty mesa
#

Kelvin gang

toxic slate
elder bramble
#

Those birds are huge though

#

They'd fuck you up

gloomy hazel
visual cloak
#

KAW!

gloomy hazel
#

It would be cool if we can visit earth as an easter egg

ivory agate
#

it would be cool if we could drive frighter's and let them land on planets and if we could land them in the space station

short abyss
#

it be amazing if there was an update that started adding more races and ||an implication that some random group had attempted to actively restore the remains of the atlas with it being a nod towards the developers picking up the game and adding more to it despite it being a dying game at launch. even maybe name dropping fragments of new "administrator" names such as se.... ...urra... or ..ran... nca.... || ||Basically a lore expansion about saving the atlas for real||

wintry mantle
#

I would love some more lore based updates. Like giving some background to the anomaly races you can be but aren’t really in the world. As far as we know all the aliens in the anomaly are the last of their kind and it’s disappointing because some of them have really cool designs

primal herald
#

I really would like to see precision editing in building options. Linear and rotation X,Y,Z. Preferably the way it's done in Planet Coaster.

spark sky
#

But that's just a theory on my part.

timid violet
# spark sky But that's just a theory on my part.

That’s would be a hefty amount of work just for nobody to discover it and also would contain much more planets and moons then the average solar system there would probably be lag as-well do to the amount of asteroids and also imagine the pain of having to make all of Jupiter’s moons I mean come on some of them are bigger then other planets

timid belfry
#

Machine Gun Bullet Contrail for Jetpack

dense basin
coral sandal
#

I think it would be cool. NMS update Nomads with second freighter (maybe with fleet), but without the base.
You can develop your freighter and fleet in multiple ways. You can send ships to freighter-like expeditions, which will be profitable after they return. Or you can upgrade your tribe like your settlement. Increase passive income and production
I think this nomad fleet should have fuel consumption instead of units income/debt. If your fleet is large, then the consumption is higher. But you could increase/upgrade supply ships fleet, so you would have higher fuel production. First it would be stored for expeditions of the nomad fleet. Excess could be collected by player to be used in own fleet

keen shoal
#

I'm thinking that ships, frigates, or maybe freighters, when warping out, the graphic needs work. It looks weird that it just accelerates and "warp" out without any effect

#

adding sfx would make it better

slim frost
#

what if they added an event where the solar system you are in gets taken over by the korvax/vykeen/gek/sentinel and huge ships come into the solar system ships like 10 times bigger than a normal freighter

#

and there are a bunch of resources on that ship

#

but you have to destroy all the ships that are attacking you

#

and kill the enemy’s on the ship

#

like a raid type thing

#

and it happens every like day or 2

#

i think that would be really cool

#

and maybe you could get a rare ship from it

timid belfry
prime wharf
dense basin
timid belfry
#

It'd be a nice homage to an old game

errant jewel
#

I kinda wanna wish there are larger ships where you can walk around inside (not talking about freighters), similar to star citizen where you can walk inside your ship in space

Of course there will be some drawbacks like warp range and flight performance but at least you can put stuff inside the room(s) like decor, storage and most base parts to act as a mobile base, albeit not a permanent one

gloomy hazel
#

Frigate size ships you could drive would be nice

sharp hamlet
#

Has NMS ever skipped big number updates like 3.4 3.5 3.6 ect. Because I want them to skip 3.9 and release 4.0 lol

hot flame
#

Never had a .9

#

Might be the first this time though

sharp hamlet
#

Here's to hoping there won't be

#

I want that juicy big update

gloomy hazel
#

Are they gonna keep the "only one person can have a freighter in the system at a time"
I want to make a massive space convoy

hot flame
#

Seems like for now - there is an option in files to change that so I have to think there are issues preventing it from being used

viral onyx
#

Hi, will the interaction between sentinels and exocrafts be fixed ? Currently its disfunctional mess - sentinels ingore exocrafts actions

winter wyvern
#

How did I not see the No Man’s Sky Nintendo Switch Edition trailer until today?

prime wharf
#

Gas gianst would be intresting to add, make them extra rich in dihydrogen, put some floating plant blimp type mats in for terrain, odd half submerged relic structures, treat and worlds in the system as moons of it

knotty mesa
#

would love an expansion to what we are able to do with frieghter bases: taller rooms, use derelict freighter rooms, etc

worn sage
#

Imagine a big expansion with actual ship interiors and depending if you have a frigate or something your friends can come in the ship with you that would be epic

knotty mesa
#

yeah

#

the frigates are pretty cool I wish they did more

prime wharf
#

they suit the games themes so much better than bases and settlments too

copper zealot
sharp hamlet
#

I don't remember. Was Origins the 11th or 10th major update?

coral sandal
#

I really like the idea of gas giants. But I'm not quite sure how they could look. Floating platforms in upper atmosphere, which would also work as an invisible lowest point that can be reached by a spaceship? What should happen to players if they decide to jump down the platforms? Instant death due to increasing pressure? Or smth else?

#

Special colony types would be cool as well. Building your own gas extraction/refinery plant floating in the atmosphere

#

Maybe even some kind of docking bay on each floating structure. A new exocraft could be used to dive below the point that can't be reached by player or ship

toxic slate
#

I really hope they add ground NPCs as enemies, there's so much foundational work HG has done to make that possible... improved ground combat, full character animations for all races, improved pathfinding with the Settlements update, and now new lore with the pirates update

visual cloak
#

isn’t that in a leak?

#

at least the NPCs free roaming planets part

violet vortex
visual cloak
#

you can definitely see they’re making progress to that slowly but surely

gloomy hazel
#

How about implementing exotic freighters for aesthetic purposes. I think it would be pretty cool to have one at my main base just to go check it out and be able to decorate it inside. This would be really awesome.

violet marsh
#

this might just be me, but I think that some way to make more advanced automation might be neat. Maybe little bots that are able to perform basic tasks like moving items to storage units or refueling if given carbon? another possibility could be making a priority system? I don't know much about the innerworkings of nms, so this might be nigh-impossible, but I thought it might be interesting

heavy pewter
#

Are they going to make it so you will be able to land even when engaged in ship combat?

violet marsh
elder bramble
#

I want a hangar for your base so you can show off your ships

#

Like gta garages

gloomy hazel
violet marsh
carmine imp
#

sentinel interceptor ships could be sold at outlaw stations and sentinel interceptors ignore it

violet marsh
carmine imp
#

a questline maybe?

#

and then you unlock a way to buy it

violet marsh
#

that would be interesting, maybe you get into a scripted fight with a rogue interceptor and have a chance to repair it? maybe you could get a tech from it that allows for some sort of way to lose sentinel forces easier, maybe lowering the searching timer by a flat amount?

toxic slate
#

I would rather there be a Sentinel identification chip you can install that makes other Sentinels think you're one of them

violet marsh
#

the ability to completely negate the threat of the sentinels feels a little powerful, maybe it would have to be repaired every few encounters?

gloomy hazel
#

How about having more options for powering bases and farms like a geothermal plant on a volcanic planet, or huge solar arrays. Even nuclear reactors that require uranium for fuel

gloomy hazel
heavy pewter
#

An auto pilot feature, that isn't the pulse drive. Simply a way so I don't have to hold down the w key to keep flying. Perhaps change how the throttle works; make it so when you set a speed it will stay that speed until you lower it (Like how an actual throttle works).

wintry willow
#

I think you should be able to like make asteroid bases on the like big one that don't die to one photon cannon shot or something, It would be nice having one out in space. Another thing to add on is just creating like mining bases on asteroids, I was thinking like a large asteroid big enough for you to create a bunch of mining equipment.

soft marsh
#

Asteroid bases/structures, floating fortresses, orbital stations/cities on gas giants woul be great too

dense basin
#

We need more things out in space that don't just randomly spawn. Just have some systems that have unique things out in space that don't just pop up when you exit pulse.

silver hedge
#

You know I would love for them to add more combat

#

Like having the ability to have massive battles with freighters and to be able to create orbital cannon or giants guns to be able to defend a planet

dense basin
#

Though I like the combat updates, I think they should give it a bit of a cooling off period for now. What I really want is for them to bug fix and just give more general improvements.

quick minnow
#

Some flying saucer shaped ships would be good sci-fi and alien memes, hopefully some of these spacecraft will be added in the future.

silver hedge
#

Yes I agree

quick minnow
#

Even disregarding the alien meme, flying saucer-type airplane have proven feasible on Earth, let alone in the space age.

violet marsh
#

something that I thought of while trying to go to a system more than a few jumps away, maybe the ability to check the distance between two systems? it would be incredibly useful for plotting routes when the generated one is questionable

echo tapir
ionic coral
#

Is there any chance of adding simple dumb storage boxes to the game. While the current implementation of storage boxes does have its uses there is a distinct lack of unique inventory locations and sometimes you just want a dumb plastic crate that can store items wherever you place it down and doesn't need power to operate. obviously you need to physically teleport to base containing the box to get items out so its use is limited to local stock piles but this is such a basic feature in survival and exploration games it should be added at least for early game use.

dense basin
#

Yeah, we need like one of the large updates to just be massive amounts of bug fixes. Then after that, we need them to deepen some of the smaller aspects of the game.
Like cooking is pretty much useless. I want to display my cakes on a table
You can't actually use the shelves that you place
High flying creatures have legs but never land
All creatures just wander aimlessly
We could do with more color variety (it's what I use mods for)
More things to do in outer space (We need more things out in space that don't just randomly spawn. Just have some solar systems that have unique things out in space that don't just pop up when you exit pulse)
Maybe allow people to fly to the sun for new resources you can gather. Make a solar station that can harvest said resources. Add technology that would allow your ship to survive the heat of a star.
Allow for more than 1 player freighter in a system
There are a lot of things they could do but of course, these are just suggestions. Right now, I just want them to fix bugs and give general improvements. Just want some more polish for now.

bold socket
#

i wanna see an overhaul to the caverns and caves of the planets you run into, since theyre usually just there for cobalt and marrow bulbs, along with maybe a creature or too, i wanna see something like underwater lakes or maybe smth else

signal niche
#

No Mans Sky is good, but it could perhaps add more civilization to the planets. Sure, the planets have trading posts and such. But the settlements are limited and I would like to see more stuff to make it feel like the planet is actually inhabited. As opposed to the occasional structure and no towns outside the settlements

wintry willow
#

I want to see like more exo craft, like a flying vehicle, I know you have a star ship and what not but like a quad copter or something would be cool.

balmy cove
#

Hands in exocraft

thorn minnow
#

Imagine, if you will:

The ability to leave your spaceship when you enter a space station BEFORE your ship rotates.

Groundbreaking, huh? Revolutionary, some might even say.

#

But , for real. It gets old real fast when I have to wait for my ship to rotate and then I get to leave.

gloomy hazel
#

Maglock keeps your cockpit sealed until it's at a standstill.

heavy pewter
#

Multi Crew Ships. Or at the least ships with an interior, for starters.

timid belfry
#

I want turrets that we can place on the ground and use against sentinels

heavy pewter
#

Auto air/ground defenses would be convenient

#

Make Freighters interiors larger and more expansive, with a large hanger bay separate from the existing one, as a place to store more ships.

coral sandal
#

I'd like to see a bit automated inventory management. Autosorting of items and resources. An option to automatically move items to specified slots. For example I could mark that all units of N resource go to this inventory and this slot

prime wharf
#

although f QOL thinsg go here I'd love a fleet coms room so I could just see a list of avalable frigates in a system instead of trying to remember where tey all are and steer past them all in turn and rember where the good one was

violet marsh
prime wharf
#

"The automation update"

violet marsh
#

that would be neat

#

I feel like the ship scale swarm would have to be insanely expensive, as giving that much power to an automation tool would be powerful as hell

prime wharf
#

well yeah but gotta have end game stuffs, no? could even make a 'carrier' class of ships for the update

#

along with hive type multitools

prime wharf
violet marsh
prime wharf
#

I figure ship/pseronal drones have 3 uograde paths, offence, defence and resorces. Resorces, each drone will mine nodes autonimously when actave. Offence, they seek out targets latch on and start doing passave damage, defence they act as ablatave armour

#

interpose themselves with attacks when your sheilds are very low to give a last gasp

violet marsh
#

that might be interesting, but also pretty hard to implement. Would you keep the player on one path, or would you allow them to "cross-path" so to speak. How would you control the drones, would they be fully autonomous or would the player have some sort of control

#

and if the player does have some control, how would that control work, would it be like giving suggestions or would it be an iron order that cannot be disobeyed

violet marsh
#

what would the commands even be, for that matter? how would the commands interact if the player decides to cross-path? would different upgrades give different commands or would they be set in stone from the start?

icy onyx
#

I wish there was a hunger and thirst feature.

left oasis
#

So! Still quite like the game. Would love some new game options though. To reiterate, options, to be chosen by the player, not changes forced on everyone.

  1. Disable Story. Don't get me wrong, I quite like the story of NMS, and one of my favorite philosophical lines comes from it. ("Life is not a question. There does not need to be an answer.") However, it's a very linear experience with little that changes in reruns. The option to start a new game without the story mode, and having all the core functionality unlocked (hermetic seal, warp cell, and base computer blueprints, etc), would be great for those of us who want to do a new game after time away. Perhaps this should be locked behind completing the story once, since the story is also the tutorial.

  2. Random Starting Equipment. Instead of the fixed pistol and Radiant Pillar, start with a random small C-class standard ship (fighter/shuttle/explorer/hauler) and C-class rifle or pistol multitool. There's mods for this, and even non-modders have gotten a taste of it from the Expeditions.

  3. PVP Options. First off, I think the PVP system needs to change. You should not be able to disable taking damage but still be able to kill others, it should be opting in or out of the entire system. Secondly, it should default to off, not on like it currently does. However, having an option pop up for it in the New Game setup would take some of the annoyance out of that.

  4. Starting Galaxy. Why not let us start in any galaxy that we've reached on at least one of our characters? There's already the titles for the galaxies to track them, after all. So if you want to play in a lush galaxy, or a harsh one, or whatever, you can skip the core-diving routine. As an additional option unlocked by completing New Beginnings, you can start in a random galaxy of a chosen type.

violet marsh
left oasis
#

It's been on my mind on and off for a while, yeah

violet marsh
#

neat

sharp hamlet
#

Who thinks update 20 will also be 4.0? If it is it must be a really big update I feel. I'm super excited for it

marble moss
#

why whenever i come back to my settlement, everything i built in there is slightly raised off the ground

#

i want that fixed

elder bramble
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I'd like them to add ship and weapon customisation, but as I know some people might think it would do away with the point of proc gen have it so you learn parts and colours by scanning ships with those parts

minor pulsar
elder bramble
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That could be a good idea!

vital lichen
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It's even possible with some minor experimentation to alter the color and textures a ship uses in ways procedural generation can't, although this is only visible to you and not other players.

#

I'd just like solar ship generation to not be broken, because it worked before and then they messed up. (Being fair it's such an exotic bug/unintentional design quirk I can see why it happened.)

violet marsh
#

what happened with the solar ship generation?

vital lichen
# violet marsh what happened with the solar ship generation?

Like Fighters, Solars can have either paint or metallic textures in a specific region of the ship, there are three types. (Either metallic, a paint texture matching the primary color, or a paint texture with a different color) For Solars, the body and wing tips primarily influence the math of which one of these three types is picked in any given seed as far as I know. The problem is at current a number of Solar part combinations can now never reach one or even multiple types.

The ship seed database for Solars wasn't established until post patches so it's impossible to say if it was actually always an issue and shipgen changes made only moved the errors around, but it's why a lot of people ships changed texture type and now can never be found again.

violet marsh
#

ah

vital lichen
#

I also don't actually expect it to be fixed, because the hows and why-ofs are utterly bizarre edge-case scenarios, but it is gonna leave a lot of people chasing legitimate impossibilities.

elder bramble
#

Infested stations need some love. They could be super cool, like a proper dungeon

tawdry storm
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Imagine an exosuit or multitool upgrade that changed your melee animation

#

Being able to straight up punch an enemy

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Speaking of which, it sucks that you can’t punch things with the Minotaur’s arms

#

Or do some kind of big stomp attack with the legs

spark sky
#

Honestly the melee is kinda useless for the most part honestly, it's best use it for moving faster with your jetpack.

#

I kinda wish that'd change.

rare yacht
#

That would be cool to have melee weapons

spark sky
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Personally I want a space hammer to smash stuff with. :)

rare yacht
rare yacht
#

Also did the ship spawning pools change with outlaws?

fallen badger
#

well, while I think it's an exciting prospect to finally be able to customize the look of the ship, that shouldn't be an official priority right now

rare yacht
#

A priority should be planet generation

fallen badger
#

I expect the official to make more changes to the activities on the ground, first of all, it should be updated from more active animal groups (such as food chains and more ferocious predators), the current AI of these animals is too stupid, and appear The location is also annoying.

fallen badger
rare yacht
#

Power?

fallen badger
#

In fact I don't think any part that currently works should be a priority for official revisions, they should add functionality or change parts that are too obvious and stupid, rather than revamping parts that work to perfection.

#

Electricity ~ power, I think you can understand

#

oh wait, you mean something like a Dyson sphere?

#

“planet generation” like a new type of planet?

fallen badger
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In any case, I think the official should give priority to adding new content, rather than perfecting the previous content

#

after most of the filler game content has become enough, work dedicated to fixing bugs and previous features should be the focus

#

It is conceivable that after a version like 4.0 or 5.0, there will be a special large patch that fixes most of the previous problems

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obviously, most players are currently expecting more new content from NMS, not fixes

brazen nova
#

And without obligations

fallen badger
#

just some minor updates

brazen nova
#

I think it's fine to have a story line on normal, survival and permadeath but creative should be unlimited freedom.

#

I tried creative but I didn't like it due to the things I just mentioned. It's not free enough.

#

Now creative just feels like normal with many cheats.

fallen badger
#

this game has almost no PVP content

#

cheating is not a problem at all

#

It's only a problem if cheaters can interfere with other players, as in GTAOL

rapid charm
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i don't know i never played creative

fallen badger
brazen nova
#

Where you still have to craft items and do missions but it's not challenging because it's too easy. In creative you should just be able to grab the items you need from a menu and have no missions at all.

brazen nova
fallen badger
#

oh yes i totally agree

#

Sure, this sounds like need some official hard work...but it won't be difficult...

brazen nova
#

True

fallen badger
#

this game has some annoying building block quantity limits that might be removed in the new mode as well

#

one base is 3,000 blocks, and the one save is 20,000 blocks

#

I remember some mods that lift the limit, but in any case over the limit players won't be able to upload bases

#

of course there's some reason to this... I've visited some player masterpieces that have resulted in long pauses loading and even game crashes

#

maybe a new galaxy with server in a new game mode could solve this problem completely

hexed cosmos
granite cosmos
#

I'm fine without actual reflections
I just want actual metal armor instead of plastic
Like the golden first spawn helmet or the metal trim on the cape

hexed cosmos
#

well cubemaps aren't "actual" reflections either, but they're good to simulate them for reflective materials

#

and don't really look weird until looking at some clear metallic materials like mirrors

#

Also guys, can you inform me about that 4.0 hype? Was there any official info at all about it?

gloomy hazel
#

4.0 hype is very real, it'll massively increase the closer we get to Summer and each time Sean Murray posts an emoji.
It's more than likely releasing with Nintendo Switch release which again is "Summer".

#

We usually get a handful of "small" updates with one yearly "big" update. 4.0 will be this years "big" update.

hexed cosmos
#

how come they're yearly if the games is five years old 🤔

#

buut thanks for sharing!

#

i tend to be on the calmer side not to get disappointed (cause Im hard to impress), but i guess i will be looking to it with interest

hexed cosmos
gloomy hazel
#

Usually a hint of what's coming.

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Like quick example, we had 🥚 emoji tweet out which was a hint at Living Ships. Obviously now makes sense cause we need to grow a ship from an egg.

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We usually run wild with them and think of the most ridiculous things though.

hot flame
#

Thankfully

serene thunder
#

Would love to see more base building options in the future and stuff like planetary rooms or terminals that show the galaxy map

light wolf
light wolf
#

one thing id love to see in nms generation is like

#

proper forests and woods

quick gull
#

it'd be nice if freighters got more customization and utility now that bases have been revamped so much... they have so much potential but i don't really see the use besides portable storage and refiners lol

hexed cosmos
#

you can set plants farm there as well

icy onyx
#

I wish there was a hunger and thirst feature. There's just too little to do on the base.

coral sandal
#

Do I remember correctly that early versions you could reject doing main quest and freely explore? I often see that people would like to be able to do so

spark sky
#

I want a way to display food you make

vital lichen
torpid mason
#

It would be cool if you could fly your freighter around, instead of summoning and only warp

quick minnow
#

are there any official actually watching the discussion here? or do I have to email our ideas to Hello Games?

hot flame
#

!hg

misty irisBOT
hot flame
#

To make sure

unique radish
#

Is it me or do animals feel…samey? I mean, why do I feel like they’re just cool set pieces and not lifeforms you can see have adapted to their environment?

#

Except the spheres, they cool

#

You all know that one panther model, right? I hate that I can tell it’s only a model. When I first saw it I thought I had something unique!

oak galleon
#

I want more parts for generation. I have seen every possible sandworm, plant shape, animal type, foot type, etc

unique radish
#

aye

woeful lagoon
#

Like how many in game hours do you roughly need to feel like you've seen it all

#

I bought NMS a while ago and I'm like 25 hours in

#

Still lots to explore for me

gloomy hazel
#

1,500 Steam playtime hours and unknown on PS.

#

Still not seen everything.

#

People here sitting on 6k - 7k hours and still playing daily.

woeful lagoon
#

Ohh I've got a long way to go then

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Yess!!

gloomy hazel
#

As long as you enjoy what you do play, it doesn't really matter how much playtime you get out of the game.
Just have fun. 😛

river cliff