#nms-the-future

1 messages Ā· Page 41 of 1

serene brook
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no pastels either and placeable item colors are very limited

sinful flume
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I wish we could have a toggle to change the space color to be much darker

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cause sometimes it looks quite bad

boreal belfry
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I appreciate the colored space systems when they do show up because they occasionally make things easier to see like freighter fleets and stuff

sinful flume
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yeah but most of the time it just looks bad

sinful flume
lone meteor
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Chat for console

sinful flume
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yeah we need that

slate raft
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i just had a random idea. Pls tell me how it is: what if a sort of selling system or market was created between players. For example if you have a base or farm you dont need anymore, you can select a price for it and it will be shown as a selling property on the anomaly.
The same concept could be applied for corvettes

abstract rampart
# slate raft i just had a random idea. Pls tell me how it is: what if a sort of selling syste...

A way to create "corvette blueprints" might actually be a really cool idea! I kinda see 2 ways to do it:

  1. It gives you a schematic that you have to collect all the parts used in the ship. Once you have them all, you 'finalize' and it builds the ship to the same specs as the player who sold you the schematic

  2. The player trades you a schematic, but this is essentially just a data chip that gives you a copy of the ship once consumed.

I personally like the first option, for more depth and immersion, and if you wanted to bypass you could always switch to creative. But anyways, that's enough yap from me, I need sleep XDD.

bold creek
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can they please add the ability to construct zoos so we can put our animals inside? thank you

mint canyon
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I'm more interested if they'll give us the ability to build and lead our own fleet/squadron, like recruit AI, giving them starships,
imagine if you have the ability to create a whole fleet, then deliberately lose control/abandon them, they'll become a menace to the galaxy,
and if other players start doing it, these rogue factions will wage wars between themselves, making the game universe more alive

gloomy hazel
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Yessss I love the cooking

bold creek
mint canyon
# bold creek A good idea. I would also like them to take a page from Spore and allow us to co...

Never played Spore, so not sure how it works,
But let's say after you did all the basics and a few story missions, maybe couple of specific mission lets you unlock the mechanics to build different base computers - econ, military, tourism, etc.

you can hire AI to automate mining around the econ bases - essentially building your own trade network,
tourist bases attract AI's who'll visit and pay you with units,

and military bases lets you recruit AI to whom you can assign your starships,
then you slowly build a fleet with them, as you grow, you can build more military bases to attract more AI for your fleet,

There's no handholding or specific guidance of what you can do with them, you can have a mechanic to abandon them and travel to another sector, they can become a rogue faction,

so basically you can create small enemies for yourself, then fight them,
utilizing the sandbox to create your own minigame,

not only that, if more players do it, these computer factions will become pesky, making the universe more alive, and players in real life would want to create their own factions to keep themselves safe... etc.
the possibilities are endless

urban timber
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Specifically on the system map display in first person view, lol

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Freighters show up as purple rectangles, other starships show up as orange squares, etc

gloomy hazel
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Aince corvettes have cargo etc now . Freighters should be exchanged for a different class of ship. And add moddification and a dockyard for them to edit modules (weapons cargo aulto miners ship bays (would allow more squad members) and finally a larger sentinel space vessel

urban timber
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What?

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All starships have cargo

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And freighter inventories are stupidly big when fully upgraded

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Oh you mean the storage containers

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I still build them on my freighter because through the freighter inventory you can use the quick sort buttons

wind thicket
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Be able have a mini map or some way of knowing Which areas on a planet I have mapped or missed.
🤣 I want to try and cover a whole planet by foot & vehicle

sinful flume
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forgot abt that

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only ever use the starship navigation thing for black holes

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cause sometimes i cant see them

urban timber
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Yeah, really useful for that, lol

sinful flume
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speaking of starship hud

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I feel like it could be better

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but idk

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also its a bit weird how rockets have infinite ammo

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they could get buffed but maybe you have to craft ammo for them

urban timber
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Rockets are already extremely powerful

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And also have one shot before overheating, lol

sinful flume
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and there could be variants of rockets

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like one that auto locks on

urban timber
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I havent used them in a while, but I think the rockets actually do lock on

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Or they can at least

sinful flume
shadow dagger
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There's no upgrades for the rocket launcher, right? It would be nice if there were a few that could overhaul it to work in different ways, like how the boltcaster used to back in the day

sinful flume
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oh btw has sean dropped any emojis yet

urban timber
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Large rocket tubes, which reduces the cooldown time

sinful flume
urban timber
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But missile launcher corvette parts would act as upgrades

sinful flume
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just make it different

urban timber
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And it wasnt until now that I thought of it

sinful flume
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I have 2 of those

urban timber
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Have we all been sleeping on the corvette megabomb?

sinful flume
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what

shadow dagger
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They don't do anything to the rocket launcher, I think they upgrade the cyclotron though

urban timber
sinful flume
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it would be cool if they added a propeller module for corvettes

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ik it would make no sense

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but it would be cool

urban timber
# sinful flume what

Well, either they give more shots to the weapon capable of one-shotting most starships, or it increases the damage

sinful flume
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yeah

urban timber
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Now I contemplate an attack corvette where the missile launchers are supercharged, lol

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Alas, I cant look in the game to see what they do rn

sinful flume
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imagine if they added moving wings to corvettes

shadow dagger
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So they are rocket launcher upgrades

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today I learned

tired elbow
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It would be cool if they added unmanned turrets to corvettes

wind thicket
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Would be nice if the drop pods can also give storage to other items like exocraft for example

oblique smelt
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We already have "unmanned" turrets

wind thicket
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Under water settlements especially in deep water worlds

turbid scroll
wind thicket
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Be nice to have worlds based on earth as in more flat areas for miles & mountain on each sides so we can fully use the exocraft and drive for hour & more random building lik pyramids deep in trees to explore all be beautiful in VR

wind thicket
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Planets with trading & minor settlement etc should have roads linking them dat pass near not 2 close to other hidden structure etc. boost the use of exocraft

urban timber
sinful flume
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more structures in general are very needed

prisma solstice
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Cities maybe

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But only for specific sectors

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Maybe inner galaxy

remote bridge
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Idk if this idea has been stated before bc shortly scrolling up I read something about ā€œunmannedā€ turrets which we already have, but what about manned turrets? For your friends to aim and shoot while they’re aboard your corvette it would inspire more players to come closer in a way to have multi manned vessels. I hope this isn’t a repetitive thought, sorry if it is.

obtuse ore
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If they made exocraft relevant then exploring a planet to find structures wouldn't be an issue, lets face it Exocraft are dog Fecium slow and the least relevant part of this game.
they should rework them with an expedition adding new tech to make them faster and worth using to explore a planet.

wind thicket
urban timber
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Oh and their speed is measured in ku/h instead of u/s

viral creek
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Without any upgrades a base exocraft seems slow but the Nomad can zip along pretty good.
A couple just wont move very fast though.

urban timber
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So far the only one I've had much trouble with is the colossus, which is because it is long

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Doesnt do so well with crevices

viral creek
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Colossus is pretty much obsolete now with corvettes from my understanding.

mint canyon
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Guess I went a bit too out there with my imagination of what could be added to this game, hehe

plush vine
wind thicket
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I still need to full upgrade all my exocrafts 🤣

abstract rampart
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I’ve been so lazy with mine. My buddy fell in love with the Minotaur cause he loves mecha, so it’s always funny to be mining on a planet, hear him screaming random nonsense, and get my face stomped by him jetpacking ing to me XD

foggy geyser
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I would like dropship modules to be added to both corvette and freighter so they can be built and then used to get to planets or space/atlas/anomaly stations without the need of a ship or corvette

viral creek
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Some planets are just so rugged though which makes most of the exocraft struggle, especially larger wheeled ones.

urban timber
oblique smelt
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When player learns the basics about ships and exos

urban timber
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I still gotta test whether exocraft scanners see salvageable scrap though

gloomy hazel
# oblique smelt Thats why imo corvettes should be unlocked latet in the game. not from the get g...

I mean they made them kinda expensive for this reason, but with how easy it is to get units, itā€˜s still not nearly enough.

Really the only thing gatekept by units are expansion slots for stuff, and most people will never bother too much with those.

On the other hand Iā€˜m also conflicted about gatekeeping stuff between progression too tightly, but Corvettes really do feel like theyā€˜d fit the end-game category neatly.

oblique smelt
viral creek
urban timber
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True, but that makes it self sufficient

viral creek
urban timber
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Its only after unlocking portable refiner mk II that you can be as self sufficient on an exocraft as the colossus with refiner

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Also you notice way more things when driving on the surface

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On my main save I got over half the traveller graves by accident as I would be driving around in my nomad and scanning

gloomy hazel
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Honestly regarding money I still wish for an economy overhaul of some kind.

I for the first time ever completed Stellar Multitudes on a save, only visited purple systems during the Titan Expedition until now. While exploring a deep water planet I was reminded of sea glass’ existence.

But they suffer from the same trend most other collectible rare ressource do nowadays.

Theyā€˜re simply not worth it. Farms for valuable materials, scanning with food buffs, Sentinel Scrapping all of these make seaglass, which by all accounts has to be considered an end-game trade commodity, just not attractive in any way.

(they also do not render, which apparently has been a bug in place for some time now from my little research on this. To me the bugfest has been on an extreme level since Voyagers dropped, Iā€˜d really appreciate an entirely polished focused update at this point).

urban timber
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I thought sea glass was used in some underwater base recipes

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Huh, guess not

gloomy hazel
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It was during the Titan Expedition but whether thatā€˜s a normal bp/recipe iā€˜d have to check

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Seems like it ainā€˜t hm

urban timber
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Hang on 266k per seaglass?

gloomy hazel
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A lil more than stormcrystals

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But still rather inefficient compared to farms or scanning.

urban timber
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Safer to gather

oblique smelt
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But slower

urban timber
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Scanning is insane, almost nothing compares to it

oblique smelt
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Scaning is top1 imo with good modules

urban timber
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If you have average s class that boost fauna rewards you can still make billions easily

gloomy hazel
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Given how expensive expansion slots for stuff can get we kinda need ways to get very high amount of units, but I wish those were more varried. Stasis devices and scanning just render everything else besides maybe sentinel scrapping useless

urban timber
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With food buff, of course

urban timber
gloomy hazel
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Now not everything necessarily has to have a use, some things also help world building and such, but I feel like the game is bloated with a lot of now useless things.

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Some of these were more attractive in earlier version of the game, now they have become obsolete. Iā€˜d wish for a reimagination of those items.

urban timber
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I mean, a part of that is the... what was it called?

gloomy hazel
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Sac Venom for example could be revived by being part of a good cooking recipe, its description even suggests it can be cooked.

urban timber
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Was gonna call it a law or razor but idk a good title

gloomy hazel
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Hmm?

urban timber
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"Given the opportunity, players will optimize the fun out of games"

gloomy hazel
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Ah

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Which is why HG needs to at least partly overhaul the economy, imo.

urban timber
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I tend to avoid the issue by just not optimizing everything

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If I had the choice, id probably prefer to gather storm crystals or sea glass over crafting stasis devices

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But I also know that's me

gloomy hazel
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Those can be fun initially (especially if the storm crystal world has tornadoes, heh) but realizing how much time you are ā€žwastingā€œ so to speak, due to far more efficient options existing, makes them feel less satisfying to do on the subconscious level, even if you firmly try to commit to some rules.

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And given that Sea Glass is one of the latest unlocks of the game, it just feels a bit meh to not have it be more valuable or serve some greater purpose.

urban timber
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It is?

gloomy hazel
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It only appears in purple systems, so Iā€˜d say yeh

urban timber
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...what?

gloomy hazel
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The green deepwater crystals

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Thatā€˜s sea glass

urban timber
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I swear I've gotten it from underwater before purple systems existed

tranquil edge
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I mean there was crystal sulphide but

gloomy hazel
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Those were first added with WP2 šŸ˜…

oblique smelt
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Dosent see glass is available everywhere above 200 depth ?

tranquil edge
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It's in rly deep water

gloomy hazel
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Which only exists in purples as far as I know

oblique smelt
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Normal systems have 200+ depth water

gloomy hazel
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Hmm

urban timber
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Theres like, underwater curiosities or something

tranquil edge
tranquil edge
gloomy hazel
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From Bk Iā€˜ve gathered this:

Sea glass only spawns in waterworld biome planets (planets with lithium on the list), and at the bottom of the ocean/at deep depths. if this is for expedition 20, there's a waterworld in rdv2 system.

tranquil edge
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Yeah they spawn below

tranquil edge
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"Do you mean this or that"
"Yes"

urban timber
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Mathematician's answer

tranquil edge
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Cinema

gloomy hazel
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But yeah, the game needs a lot of debloat imo, or/and an economic overhaul, focused mostly on older items.

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Among the three star rated ressources most players only really care about the mould

tranquil edge
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A trading/economy revamp would be cool, we got the offer and demand system rn but they could go more in depth

gloomy hazel
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Sac venom could be fixed easily by giving it a dedicated recipe, but still more needs to be done for other stuff imo.

oblique smelt
shadow dagger
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extreme sentinel planets need a buff (in terms of loot). Gravitino balls aren't really worth anything so the incentive of going there to get valuables doesn't exist anymore

urban timber
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I have an idea

shadow dagger
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They also could use more variants than just gravitino balls. Like how back in the day some had albumem pearls instead

urban timber
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Refiner alchemy update

shadow dagger
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nope

urban timber
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I remember grabbing one and sentinels wanted me dead

shadow dagger
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well, they can but not as a replacement

urban timber
tranquil edge
shadow dagger
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but the pearls are just part of the three star resource system, every planet has one of three types of them

gloomy hazel
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Both sac venom and the albumen plants trigger the Sentinels, but can be found on planets which arenā€˜t ā€žhigh securityā€œ, high security applies to pretty much all grav ball planets bar dissonant ones.

shadow dagger
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actually wait I think the pearls are a biome specific thing actually

gloomy hazel
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Some planets can also have grav balls via the plant variant

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Those don’t necessarily have aggressive sentinels then

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But obviously those plants are far more rare than grav balls being spread around everywhere on the high security planets

shadow dagger
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are those the ones that are on the weird tentacles?

gloomy hazel
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Yes

shadow dagger
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I think those are radioactive biome specific

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or it might be toxic

gloomy hazel
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Also is there any other exclusive ressource to deepwater planets other than the sea glass?

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Ah lithium right

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Still, the sea glass is imo underwhelming as it currently is

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At least give it a useful recipe like how storm crystals are used for warp cores

gloomy hazel
fallow bobcat
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I wonder if Abyss will appear in future updates.

urban timber
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She's been in pretty much every major update recently

serene brook
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is "she" the same thing as the void mother/abyss? i thought she was at first but it sounds more like autophage are describing a person in this context, while the abyss is more of an eldritch being

urban timber
oblique smelt
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Its same entity

serene brook
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huh

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weird

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and whats with the connections to ||(extra letters so its not obvious) nada||

urban timber
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I feel like that should be somewhat obvious

serene brook
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i need to speedrun the atlas path and get to the autophage story quests again

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switched platforms

cyan onyx
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call me weird but I want Swords we got staffs just saying

keen sable
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One day we'll get comets in NMS....

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Yea i mean actual comet with tail and not asteroids named "comet" in asteroid belt

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We have meteors, asteroids, planets, moons, stars, black holes, nebulae and galaxies but not comets

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Alsooo star sizes aswell

Hypergiants, supergiants and giants, Any star in galaxy map that is larger and on skybox it would be giant or supergiant

sinful flume
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actual black holes would be very nice too

keen sable
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And then current black holes get renamed to wormholes

sinful flume
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yeah

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the new black holes could be the size of gas giants

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ot bigger

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although idk what they could put inside them

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or what purpose to give them

turbid scroll
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neutron star, white dwarf, brown dwarf, or even black dwarf systems when

oblique smelt
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!hg

misty irisBOT
keen sable
oblique smelt
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New skyboxes would be cool. Like supernovas, coliding stars, pulsars , black holes

wild jewel
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may i snoop in and ask what we discuss here ? im curious šŸŖ‘

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i know we discuss the future and past, but i meant it more in whats the topic today,

oblique smelt
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Future of nms in general. Ideas , potential updates etc

wild jewel
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sorry my english isnt the greatest

oblique smelt
wild jewel
oblique smelt
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!hg

misty irisBOT
wild jewel
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it would make my current logging system corrupt but it could be fun

dusky junco
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A special interaction when space walking through a black hole would be neat, whether it's death or just warping through instead of just phasing through it lol

glacial glacier
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Could you all please add LIV to the game for VR content creation or Rig a better camera for showing off the vr side for content creators? really was thinking of streaming this with a group of streamer friends but unfortunately capturing this in VR is pretty difficult with no true camera options outside of just capturing the fps HMD view.

hollow gale
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I'd like to see the save feature brought back, since I just lost 300 hours on a save file that spontaneously stopped working and crashed the game when trying to resume two hours after taking a break.

turbid scroll
foggy geyser
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This server needs actual science

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I know too much about space astrology and chemistry and data science and a bit of computer science

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Not even gone to college or university or high school just a smart 14 year old boy

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We need a doom eternal collab

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Yes I know the game is 5 years old but the fortress of doom would be a perfect way to add space station building to the game

carmine pawn
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Red giants

carmine pawn
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my number one wish is being able to fully automate complex recipes

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no need for conveyor belts or anything it could be done like in planet crafter

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you set a refiner or storage or nutrient processor to "supply" item or "demand" item. drones take items from supply to demand inventories

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in order to not impact performance limit the number of drones to say 50 (through a series of unlocks, starts at 10 drones)

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and have the drones take off and land from your back pack... so its limited to current planet only

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drones should also be able to take stuff between inventories at different bases on the same planet

pallid ruin
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anti air for bases/ freighter can shoot at sentinals

tall crypt
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I think a freighter expansion would be amazing! I'm just gonna list it so that it isn't a pain to read:

-----COOL BUT MISC-----

-Be able to see other player's freighters.
-Ability to warp with your frieghter, but stand inside your freighter whilst warping. To avoid getting stuck outside, all freighter bulkhead doors, the ones in your base, would be locked, and obviously you wouldnt be able to enter your ship. It would be so cool to be able to walk about in your freighter, whilst moving between systems.

-----TRADE STUFF-----

-The ability to make trade with other freighters in your system
-The ability to buy and own trade routes, which generate you small, passive income
-Black market freighter trading. So you can exchange scetchy goods, with a risk they may attack you.

-----COMBAT STUFF-----

-Better freighter attack AI. Sometimes player freighters attack things, somtimes not, sometimes your own squadron, sometimes randomly shooting off into space, etc.
-Upgradable guns and shields
-Freighter convoys/armadas: like how we see in the actual game. Owning multiple freighters would be great, as it could help with combat, like having multiple pirate dreadnoughts, and another kind without anti freighter cannons.
-The ability to start attacks on other freighters if you have a pirate dreadnought. If you win, then you get some reward, but if you lose, then you have to pay a tribute.
-Defending other freighters from pirate dreadnoughts, using your pirate dreadnought.
-Cargo raids (on yours and other frieghters)
-Escort contracts where you escort other convoys or singular freighters through different systems, each extra jump leading to a higher risk/reward
-Different types of freighter guns
-Capital ship standoffs: You may warp into a system, and see a pirate dreadnought charging it's cannons, ready to attack you, and you can choose to flee, fight, or back down.

Ik its a lot and would be difficult to implement, but I'm just dreaming lol.

vagrant comet
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Oh, and living world events, Sentinel Wars, that kinda thing.

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Also, with the addition of Corvettes, I’m sure we can afford two additional members in a party for a total of six.

tall crypt
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yeah wars against the sentinels would be sick

fathom kraken
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We need infantry, like those humanoid npc can use guns or multitools and defend themselves. Like pirates attack not just use ship but they will send troops and hunt you, or entering your damaged Corvette and kill there

turbid scroll
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All we need is localised storage containers, also known as chests.

old meteor
urban timber
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Large scale war events would be cool but if that starts happening with sentinels that implies they wont be holding back anymore

foggy geyser
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My S class 30+ pirate dreadnought will handle it along with the 5 s class frigates the Normandy the ship of the damned the living frigate and 2 s class pirate frigates

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Oh and my atlas corvette

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3x phase beam arrays

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1x atlas shield/ Aeron array

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3x aeron boosters

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10x aeron cowling

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1x powerful booster

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1x ambassador class landing bay

urban timber
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Im sure you could kill a bunch of sentinels with that

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Wouldn't win a war

foggy geyser
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Yes I would the atlas legion is too strong

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My maxed out exocraft that need a update

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And my op staff multi tool

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And the reality destroyer my op shotgun multi tool

urban timber
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The sentinels' primary tactic in battle was once endless escalation until the aggressor surrendered

foggy geyser
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I never surrender

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Because

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RIP AND TEAR UNTIL IT IS DONE

urban timber
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I didnt provide another end condition

foggy geyser
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which is

urban timber
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There isnt one

foggy geyser
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The slayer will clear it

urban timber
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Endless escalation until surrender

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Which means if you dont surrender, you will die

foggy geyser
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No surrender Rip and tear until the sentinels surrender or die

urban timber
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A valiant thought

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Or a foolish one

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Your soldiers would sooner desert you. Your weapons will wear down. Your ammo will run out

foggy geyser
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And then my crucible activates

urban timber
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The sentinels dont worry about morale, they do not fear death, and there are more of them than any of us understand

foggy geyser
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No stopping
RIP AND TEAR UNTIL IT IS DONE!
The sentinels may keep coming so will my troops

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The power of science is overwhelming

urban timber
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You will rest among the derlelicts

foggy geyser
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Yeah right

urban timber
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Learn the truth of the sentinels, and you will learn why they cannot be defeated

dense roost
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being able to fight the factions and npcs, like gek, vyakeen, korvax, would be a cool mechanic

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as in, we can damage the npcs and not just their ships

urban timber
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Wdym not just their ships? Im pretty sure its hard to survive your starship exploding in space

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Oh wait you mean when they arent in the ships

old meteor
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random wacky idea: corvette landing bays/workshops/whatever they're called in pirate systems should be almost like 'chop shops' where you can modify corvettes with unique 'illegal' components that you couldn't get in standard systems

safe pasture
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I would want to see more of a variation of direlict freighters along with an exanded Outlaw system with more things to do

sinful flume
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what about being able to enter the sentinel dreadnoughts after you fight them

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like a derelict freighter but alot bigger and more difficult

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and sentinel/pirate corvettes

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where you can find them in space or smth and when you defeat them you can dock with them interstellar style (if you are in a og ship) or spacewalk to them and harvest ship parts

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and ypu could fight the pirates with your multitool inside their corvette

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and the pirate corvettes you find could be the same as other random players corvettes

foggy geyser
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Owaru made hikisaki, yaburu

urban timber
foggy geyser
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That is Japanese for rip and tear until it is done

urban timber
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And Atlas didnt intervene the last time the sentinels went on a warpath

foggy geyser
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Well now they will
(I think)

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Hopefully or my character will become a immortal sentinel

urban timber
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War will not happen for that to be

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In the form of null, we will be free

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You say "rip and tear, until it is done"

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But in the end we sing and scream as one

wind thicket
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Put the compose into the ship monitor in the centre the one which should plants etc

feral crest
mint canyon
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Imagine if they come up with an update where rogue sentinels form their own factions in random systems and players may need to work together against them or something like that,
like a base might be in the track of a sentinel raid, so the player sends out a call for help,
others answer by warping to that system with their ships, and fight together or something like that

mint canyon
# old meteor random wacky idea: corvette landing bays/workshops/whatever they're called in pi...

That'd be cool,
Imagine, a pirate operations like that trigger a rogue sentinel faction, and they become two warring factions in different systems,
the sentinels being the more dominating force, requiring players to aid the pirates,
fighting side by side with the AI, ending up with alliances, that will give you the good rep with the pirates for those upgrades,
but also putting you on the rogue sentinels' radar as enemies

wind thicket
#

Would be good to have an expedition which teaches you how 2 fully use the coordinates & each missing gives you coordinates to found what U need 🤣.
Sorry but loving hud free survival

abstract rampart
tacit fog
#

What about an expedition where your mining laser is permanently broken, the auto gathering machinery blueprints are corrupted, and your only way to get resources is to conduct piracy?

urban timber
#

Specifically at the start

foggy geyser
#

We need a doom collab

#

Perfect way to bring buildable space station

#

Fortress of doom

swift mason
#

I'd love the ability to tame ocean and sky creatures in the future. I adore the manta rays in deep oceans

oblique smelt
#

More sea fauna in general would nice with more chance to be aggresive

tall crypt
#

yeah and making oceans, and land ecosystems more interactive. More specialised creatures would be cool, I saw a sand pit in a desert planet and thought antlion type bugs would be cool in them. Also we need biomes, or planets with biomes, and some without, like how it is now, but the ones without have little sub biomes that aren't a drastic change, but a small switchup within the main biome of the planet.

cerulean sage
#

I'd also love a weather overhaul

#

adding weather types that arent dangerous, like on earth: rain, snow, foggy etc

#

that are randomly switched through with occasional extreme weather on planets with extreme weather

feral crest
#

I'd love variation in planetary gravity strength and day cycle length.

#

On the note of weather overhaul: weather ought to vary depending on lattitude

#

I hope they actually do something with stars eventually, and not just have them part of the skybox

urban timber
sinful flume
#

more ship sounds would be cool too

#

like different weapon sounds depending on the ship

#

and each thruster type for the corvette could have different sounds

safe pasture
#

I think a cool update would be if we got more of a lore expansion on The Voice of Freedom

split stag
#

I think they should make frigates a buy able and drive able option since I think they look cool

urban timber
safe pasture
urban timber
safe pasture
urban timber
safe pasture
#

Ah right

#

Still though I am thinking an expansion to the Outlaw system would be cool maybe pirate outpost on planets within Outlaw systems as well as a greater mission variety we could have

urban timber
#

More pirate stuff planetside would be cool

sinful flume
#

more structures are very necessary

urban timber
#

Well

#

If there were a little rework to how you can scan for structures

safe pasture
#

I could argue maybe outlaw stations need an update

urban timber
#

Even with the options we get, I feel like its very easy to scan for something you didnt want, and now that icon is stuck on your screen until you visit the place

#

Also those signal boosters tend to get locked in a loop of scanning for the same thing over and over again, even if you "complete" the structure

safe pasture
urban timber
#

Im intrigued by the idea, but I kinda feel like players will end up viewing it as "settlements 2" because... what else is owning a space station gonna do?

oblique smelt
#

Sometimes u need to ask yourself . " what it would add to the game and existing mechanics?"

urban timber
#

It would be interesting and likely useful, but probably not in the specific way players may want

oblique smelt
safe pasture
oblique smelt
safe pasture
#

That I believe is problay already planned

#

Outlaws does need an update expansion though

oblique smelt
urban timber
oblique smelt
#

Ofc

urban timber
#

And... give colossus storage containers type inventory, like how freighters have

#

Maybe for roamer too, why not

oblique smelt
#

And upgradeable freighter storage conrainers.

#

More ways for spending money

safe pasture
#

An updated trading system would be cool as well

sinful flume
warm cliff
warm cliff
sinful flume
#

more prefabs would be cool

#

and much bigger ones too

#

so we can make cities and bigger buildings without having to place 500 walls

#

or just add bigger walls

oblique smelt
#

Thats what glitch building does

tropic yacht
#

@oblique smelt is there a limit per planet or does it have to be on the base limit to expand? Like build up to 500 and you can build another 500 feet further etc..

tired elbow
#

We need more solar system colors

alpine pasture
#

I would like to see a sentinel deconstruction yard or terminal added to the game, where we can deconstruct sentinel ships we have found, and rebuild them with the parts we like. Same thing as is currently possible with old ships.

#

Going even further than that, allowing us to live inside sentinels and older ships would be cool too, but that's a bit of a stretch.

normal pendant
#

I would love sentinel customization modules for the fabricator! That would be a mind boggling amount of pieces tho šŸ˜µā€šŸ’«

#

We would need a dedicated storage for all of them like corvette modules have.

#

Which actually isn't a bad idea šŸ¤” always wanted to start collecting. My inventory management tho šŸ˜…

blazing delta
#

I'd love to have text chat on console. I recently got the game for ps5 (bought already used) as a gift and sadly found out there isn't an option for text chat. I can't afford to buy a PC. And I'd like to be able to communicate without being in a group all the time because the speech to text is horrible šŸ˜­šŸ˜… I always see PC players talk with each other on the Anomaly and am sad I can't join in.

tall crypt
#

The ability to claim abandoned space stations for yourself/whatever community you are in

tall crypt
#

I forgot to explain why lol. I was looking abt in an abandoned space station and saw how there was more interiors to walk about in so I thought it would be cool if you could construct your own interior

urban timber
#

Those are based on a previous model of space stations that all had those side rooms

#

They'd usually be where youd find base terminal specialists, back then

tall crypt
#

it makes it seem more like a building

urban timber
#

Yeah, thats something lots of players (myself included) would like for the modern stations

tropic yacht
#

@oblique smelt a limit of what you can build in one base before making another base close by.... breaking that barrier that you cam infinite build a base without limits

sinful flume
sinful flume
#

cause for the size of the space stations the interior feels very underwhelming

tropic yacht
#

It's repeated interoir on space stations making the illusion it's a big place right?

tall crypt
#

wdym?

tropic yacht
#

I've tried making a big space with different interoir but I don't know if it's just down to detailed decorating

#

Have you tried to make a space big as a sacestation with interior that makes it feel like it's smaller?

tall crypt
#

no

tropic yacht
#

Again space station same themed colour when making your own big sized rooms it's never the same which reminds me not enough variations of different materials to decorate with? They could add more....

oblique smelt
#

1000u max base range

#

Cant transfer power between bases

#

399 bases + freighter base per save

alpine pasture
#

I'm not sure I care enough about abandoned stations for them to implement ones we can build or repopulate. I wouldn't be against it though, I just feel likes it's as pointless as mining asteroids with a multi tool.

#

Just my opinion though of course.

#

I would much rather they use whatever means they have to let us build our own sentinel ships.

urban timber
alpine pasture
sinful flume
#

I think they should add more very big fauna

#

like the worms

alpine pasture
sinful flume
#

and they should be more hostile too

#

I feel like alot of planets arent hostile enough

#

aside from the weather

alpine pasture
#

Yeah I was gonna say lol. One thing hello games loves more than anything is constant storms lol

#

God I'm sick of storms ngl

sinful flume
#

imagine finding a desolate planet with some rare resource or smth and just have a HUGE creature slowly come towards you

sinful flume
#

and the fauna needs to be more hostile on most planets

alpine pasture
sinful flume
#

when i had it on i didnt really notice anything with the fauna

#

but the sentinels

#

they were everywhere

alpine pasture
#

It does, but I did notice I was being attacked more too

#

Could just be me though lol

#

I have a lot of bad luck

sinful flume
#

imagine on those robotic animals planets there could be really big robots hunting you down

#

like the erm

#

tripods

alpine pasture
#

Yes, I do want that ngl

sinful flume
#

from war of the worlds

alpine pasture
#

That would be sick

#

They gotta use that siren kinda sound too though

sinful flume
#

yeah

alpine pasture
#

Scared the crap out of my kids hahaha

sinful flume
#

I get alot of ppl play nms cause its a chill game but

#

alien planets would definitely be more hostile than they are rn

alpine pasture
#

It's the type of game you can tailor to your needs

#

For the most part

sinful flume
#

yeah

alpine pasture
#

Hey I'm orange!!

#

Wooooooo!

urban timber
sinful flume
#

I barely ever see hostile fauna 😭😭

urban timber
#

If it were conditional, maybe, but as it is, hostile predators essentially feel like they come out of nowhere and attack you for no reason

urban timber
#

In my normal save I found a beautiful lush giant, practically a paradise

#

Two of the rare fauna were hostile predators

sinful flume
#

or maybe they should just add bigger more alien looking fauna

urban timber
#

"No problem!" I thought, since theyre rare I shouldn't encounter them much

sinful flume
#

or they could make the hostility thing a toggle

urban timber
#

Literally everywhere I went they spawned

urban timber
sinful flume
urban timber
#

No, theres a specific toggle for hostile fauna

sinful flume
#

I mean as in how common or rare they are

urban timber
#

I switched it to neutral fauna

urban timber
sinful flume
#

I mean it would be cool if you could make them rarer or more common with a toggle

urban timber
#

Ohhh

sinful flume
#

but huge fauna that has a chance to be hostile would be cool

#

and they would be very rare ofc

urban timber
#

I mainly wish they wouldnt show up on what was a paradise planet in every way except for that specific thing

sinful flume
#

yeah that sounds annoying

urban timber
#

And a giant no less

sinful flume
#

sometimes giants arent very good for me when I try to pulse to lets say a space station and I have to go around the planet the atmosphere just takes me out of pulse drive even though im quite far from the planet

#

really big caverns would be cool on some planets too

urban timber
sinful flume
#

yeah like

#

a planet basically having nothing on the surface

#

but having huge caverns inside

urban timber
#

Floating island terrain generation, but wider

alpine pasture
#

Oooh, I just thought, why on earth are there no completely black legacy ships? There are some black sentinels if they count, but why not the others? It just doesn't make any sense.

#

I'd love a black royal ship

viral creek
sinful flume
#

but i mean imagine having hostile fauna like the size of a mountain or smth

#

im pretty sure i have a pet walker

#

from those robot planets

viral creek
#

Picture for scale of how big these ones are.
Not sure how big you could make them if you turned one into a pet and modified the eggs.

turbid scroll
sinful flume
#

more corvette ship parts that move when you land/take off would be cool

#

like the landing thrusters

#

we could get some kind of wing that extends when going fast

#

like the f14 sweep wings

#

or thrusters that move depending on which way you are turning

frank spire
#

I would really like a way to pick the trail you use while having all of them equipped

#

Does anyone have any guesses at the next update

sinful flume
#

no

viral creek
#

Could be something big, or somewhat small. Won't know until it lands.

silk jewel
#

Hear me out: custom exocrafts.

#

I know we got some new upgrades for exocrafts in Worlds Part 2, but I think having a custom exocraft builder might be very fun, a bit like the corvette builder now.

You can upgrade the exocraft’s tier, add modules that allow it to do different things, maybe different weapons modules and change positions of things such as the mining laser. It could even have a weight mechanic; if your craft is heavier, it takes more power to get somewhere more quickly.

It could allow for a mobile base or a custom mech depending on presets, or just an explorer type vehicle that goes faster than the standard base game Pilgrim and Roamer.

feral crest
#

I don't think exocraft customization on the level of corvettes is feasible, but I could see them being customizable similar to starship fabrication

silk jewel
#

Because although I love the corvette, the constant getting in and out is a pain in the butt. An exocraft you can just scan the ground on and drive over a POI with whilst being able to be equipped with modules that help improve certain facets (or customisation options that change perhaps both utility maybe but also the physical appearance) would make exploration on foot a lot easier.

native acorn
#

Some more eldritch beasts could be cool in a future update someday! Some concepts ive thought up have been:

-Sea worms, massive being like sandworms which live in holes underground and burrow out when they sense movement, rumbling signals their approach

-Black hole dwellers, antlion like creatures that make themselves at home inside of black holes, requiring them to be killed for a traveller to progress through

-Space worms, essentially sandworms that are far larger in scale and move about in space, potentially make themselves large craters on a select few planets in certain solar systems and emerge from them rarely for a migration!

sinful flume
#

yeah more creatures like that would be sick

alpine pasture
#

I need a sentinel ship builder. I really want to build sentinel ships.

hearty matrix
#

Adding new soundtracks to space travel, slow or hyper speed. For example: I've been seeing a growing interest between lots of people, including myself, with Detuned Unison Synth music. Like that kind of stuff that makes you wonder about everything and anything. It's also been known to make you feel as if you are ascending.
I just feel like sailing through space and coming across some beautiful sight while listening to some celestial/otherworldly/spacey music would just be phenomenal yet relaxing. I'm not saying nms doesn't already have an insane soundtrack that I'm in love with, but I would like to see more come in the future. šŸ‘€

hearty matrix
mighty crater
#

Idea: space platforms/bases

From the anomaly you could purchase an item called a space anchor for some amount of quicksilver idk or it could be a quest item or even an expedition item. Then you could go into space and deploy it. It would create a small platform 30u away from your ship or you(if you're spacewalking). You can place a base computer on it and then claim it like any other base. You cannot build it near space stations, blackholes and in planets moons orbits. Magnetic power wouldn't work but to balance it out solar would always be on and produce double power. You would also be able to use miniature stellar extractors instead of normal mineral miners.

Something else I was thinking about that might be needed to keep lag away is to have a max limit of them in a system. Like 10-20.

I would love to hear any feedback and I need you to be brutally honest to me cause I need feedback.

If you do add a new quest please make in not deal with atlantiom we have so many quest with that maybe you could have the Atlas involved somehow like he gives you something and then polo helps you finish it or vice versa.

lean lodge
#

We need more aliens.. you can't expect there to only be three intelligent alien species, and all be advanced. Might not be a bad idea to add the concept of more primitive aliens that only show up on highly specific worlds, and have various climate adaptations.

vapid tree
#

Modification: I would love for us to have more save parts on our account. 24K-35K isnt enough for some of the modded ships as some systems have less parts. Increasing it to 100-150K would be awesome

urban timber
lean lodge
urban timber
#

I disagree, personally, but idk how much detail we can go into here, lol

sinful flume
#

maybe some that havent invented space travel yet

urban timber
#

Its kinda a big part of the story in regards to that not happening

lean lodge
urban timber
#

Realism is the last thing on its mind rn

urban timber
lean lodge
urban timber
lean lodge
urban timber
#

You just asked to fix the ||abandoned, immobile supercomputer that will be destroyed by a black hole in 16 minutes, realtime||

#

On top of that, the Atlas never worked as intended

#

It wasnt supposed to be conscious/sapient

lean lodge
#

Sure they added the autophage but they're just corrupted/rebuilt Korvax if ya think about it.

urban timber
lean lodge
urban timber
lean lodge
#

Someone should make a better game then.

urban timber
#

Go ahead then

lean lodge
#

This convo mildly irritated me so I apologize. However I truthfully believe that the NMS devs should devise a way to allow the game to operate logically, at least in part, growing with variety and alien/planetary creativity in mind rather than those same ideas being trapped in an undersized pot going nowhere, so to speak. šŸ¤·ā€ā™‚ļø

Why have an infinite game where eventually you aren't finding anything new or worth discovering? That's why I suggested new alien species, everything feels repetitive. Every planet eventually looks the same.

urban timber
lean lodge
#

Just wish there was actually something to discover rather than being a mural of repeating patterns.

urban timber
#

That will never change, I'm afraid

#

A limit of computers, and perhaps of existence itself

#

Or maybe our brains

#

But the game is built on what essentially is a repeating pattern, if a very complex one

lean lodge
#

I would think computers are part of the problem, they genuinely couldn't handle it.

urban timber
#

Also I think it would end up "looking the same" regardless

lean lodge
#

If some planets had more than one biome (like earth), it could help.

urban timber
#

I think thats possible, though they might be worried about implementing it because it could require a universe reset

lean lodge
#

Perhaps proper mountains. Rivers. Thicker forests that actually span miles rather than tiny patches of thinly spread shrubs. More interesting Caves would actually be brilliant.

urban timber
lean lodge
#

They could likely add new variants to similar star colors and get away with it.

urban timber
#

Planets with the newer terrain generation system have better mountains, they can have what almost would be rivers, and there's definitely different densities with flora

lean lodge
#

Snow-capped mountains are unheard of, plus they're never properly scaled.

#

Except maybe on the giant planets.

urban timber
#

Properly scaled?

#

Even on non-giant planets (with newer generation) mountains can be crazy

lean lodge
urban timber
#

That wouldnt be possible

#

The scale of planets in the game prevents that

lean lodge
#

Exactly.

urban timber
#

I dont think its fair to judge the terrain generation system for that

lean lodge
#

Perhaps in the future they'll fix it, though it may require unpleasant changes first šŸ’€

urban timber
#

Even giant planets are smaller than our moon

#

The planets that literally push the limit of the nms generation have reached the size of dwarf planets

#

Lnf would be where we get mountains sized to irl

sinful flume
#

really big pine trees would be cool

#

ik this sounds dumb but maybe

#

some planets could have more realistic plantlife

#

basically just straight up earth trees or smth

#

cause I've seen trees similar to pine trees but they are very small

tranquil edge
#

Ngl they should make grass longer on some planets

sinful flume
#

yeah

tranquil edge
#

Like I kinda feel like there's a lawnmower Sentinel drone variant mowing the lawn on every single planet once a week

#

Doesn't feel natural enough tbh

sinful flume
#

I think one of the things the game needs the mmost is more structures on planets

tranquil edge
#

I think there's quite a lot, but it's always the same things over and over again with something interesting once in a big while

sinful flume
#

yeah

tranquil edge
#

So tbh more variety while keeping same amount would be cool

sinful flume
#

and we also need better space stations ofc

tranquil edge
#

Ehh imo the rework is quite good

sinful flume
tranquil edge
#

Tho maybe layout variety once in a while?

tranquil edge
sinful flume
tranquil edge
#

With some doors and extra areas

sinful flume
#

and maybe you could find housing areas inside

#

like apartments or smth

tranquil edge
#

That's

#

Interesting

sinful flume
#

it would make them feel more lively

tranquil edge
#

Tho would prob come with a big rework which we likely won't get that soon coz rework was quite recent

sinful flume
#

it is a space station so the ppl there would have somewhere to live

tranquil edge
#

Oh shit nvm march 2024

#

I feel old

sinful flume
#

idk cause i started recently

sinful flume
tranquil edge
#

Almost 2 years

sinful flume
#

yep

tranquil edge
#

Tho I feel if smth gets a rework soon, it's prob gonna be combat or pets

#

Maybe agriculture

sinful flume
#

I hope combat and flight gets reworked

tranquil edge
#

Flight doesn't feel too bad

sinful flume
tranquil edge
tranquil edge
#

Tho I kinda agree combat feels a bit repetitive

#

Apart from like dreadnought encounters

sinful flume
sinful flume
tranquil edge
sinful flume
#

theres alot in nms that most ppl dont use

#

like fishing

tranquil edge
sinful flume
#

I personally only have fished for the expeditions

tranquil edge
#

Tho you made me realize, more variety in those kinda space encounters after warping would be nice

sinful flume
#

ive talked abt this before but maybe enemy corvettes

tranquil edge
#

I mean sure why not

sinful flume
#

that are basically copies of random players corvettes

tranquil edge
#

Tho idk what it'd bring to the game

sinful flume
#

and when you take them down you can either spacewalk or dock with them

tranquil edge
sinful flume
sinful flume
#

and you would have to dock with them interstellar style

#

and you could salvage parts and stuff

#

and there could be a combat encounter with the pilot inside the corvette or smth

#

im just yapping lol

#

and ive seen someone else say this but there could also be expert pilots or smth like that that have the exact same stats as your ship

tranquil edge
sinful flume
#

imagine throwing the pilot out into space or smth if they refuse to pay you

tranquil edge
sinful flume
#

sentinel derelicts would be cool

#

as in when you defeat a sentinel freighter

#

you can board them and it would basically be a derelict but more difficult and bigger

tranquil edge
#

Atp captain's log gonna be written by Gemini or ChatGPT

sinful flume
#

or hello games could make their own very bad ai as a joke to use in the captains log lmao

tranquil edge
#

Coz ofc

sinful flume
#

that would be funny

jade rune
#

Again .....terraforming planets

native acorn
#

It would be awesome to see a planet with a big chunk taken out of it

turbid scroll
#

Or we should be able to get oblate or toroidal planets

feral crest
#

Planet-scale terraforming would require being able to claim entire planets. Otherwise you could destroy other players' bases on the target planet

#

There's also NPC buildings to consider (e.g., minor settlements, colossal archives).

vagrant comet
#

Now that we have Corvettes, let’s take that concept a step further: inter-mergable modules to combine compatible designs.

#

If you’ve played Dangerous Seed, you probably know all about the player ship, the Moondiver and how it’s comprised of three smaller ships.

#

Nothing screams the term ā€œjoin forcesā€ like combining two or more corvettes into one greater entity to fend off pirates.

#

With this in mind, I also want to pitch drone controlled Corvettes. In case, you’re not up for multiplayer.

#

If this works, one player can control multiple ā€˜vettes through the X menu’s B-spec Option.

alpine pasture
#

I would love to have a living freighter to go with my living ship fleet

rotund stratus
#

More EVA gameplay driven by space POIs

#

Stuff like more types of wreck, proc gen asteroid caves etc

solemn niche
#

BUILDABLE INTERCEPTORS

worthy scarab
dawn rampart
turbid scroll
# worthy scarab

That could work for brown, white, and black dwarfs, as well as neutron stars.

feral crest
#

If stars were made physical, you'd no longer be able to re-position the sun in photo mode

#

Or it'd have to be massively reworked

oblique smelt
#

Cant please all

vagrant comet
#

Speaking of reworks, NomNom needs some bugfixes.

#

In case, I try to tweak something that crashes the app, or worse corrupts my save data.

#

I haven’t heard from the dev or seen any updates to the GitHub, in more than three months.

jade rune
#

I want WAYYYYYYYYYY more colours for the corvettes

sinful flume
#

same

#

and cockpits

tall crypt
#

Squadrons being able to land and their pilots getting out and helping you harvest materials, fight things, or find resources like those darn storm crystals!!!

cerulean sage
tall crypt
#

they do actually walk around your freighter base, but don't do much other than that. They should also be better at helping you fight tho.

cerulean sage
tall crypt
#

Also it would be good if freighter crew actually had "purposes", like when your freighter is under attack, they run to places where they need to be, and just walk around the freighter in general and not just your freighter base.

#

and also there should be pirates who attack your freighter, and then all of your combat frigates deploy instead of just one.

mighty crater
# lean lodge Someone should make a better game then.

platforms/bases

From the anomaly you could purchase an item called a space anchor for some amount of quicksilver idk or it could be a quest item or even an expedition item. Then you could go into space and deploy it. It would create a small platform 30u away from your ship or you(if you're spacewalking). You can place a base computer on it and then claim it like any other base. You cannot build it near space stations, blackholes and in planets moons orbits. Magnetic power wouldn't work but to balance it out solar would always be on and produce double power. You would also be able to use miniature stellar extractors instead of normal mineral miners.

Something else I was thinking about that might be needed to keep lag away is to have a max limit of them in a system. Like 10-20.

I would love to hear any feedback and I need you to be brutally honest to me cause I need feedback.

If you do add a new quest please make in not deal with atlantiom we have so many quest with that maybe you could have the Atlas involved somehow like he gives you something and then polo helps you finish it or vice versa.

lean lodge
lean lodge
# mighty crater ?

Build limits leave bases looking very small. The only realistic way to achieve the size of say.. a small space station of sorts, is glitch building which most console players struggle with at best. And I don't think a flat platform would be very interesting lol

Also I answered cus ya pinged :P

mighty crater
#

ahhhh

#

maybe they could make it so space basses have a bigger building range than normal ones

sinful flume
#

more prefabs would be nice

south wasp
#

I would really like the ability to construct some QoL things for settlements and more advanced bases, like a hazard barrier so I dont have to walk around a firestorm upgrading my settlement buildings

sinful flume
#

it would be cool if we had the option to do manual landings

tropic yacht
#

@lean lodge is the glitch building possible on the console/switch versions? The idea of of building a big base is having the option to increase build size

@sinful flume yes having more various variety of decorations or I would say interactable decorations would be cool to have rather the repeated interior

oblique smelt
#

I think u can glitch build on any platform

glad dagger
#

What if there were big space stations

#

Like some sort of cities

#

Alive

#

(Didnt really played star citizen but i think there are space stations like this)

glad dagger
oblique smelt
#

Also keep in mind other platforms. That would be a feature that would be available only on PC/curent gens. Not on ps4/xbox /switch1,2.

old cargo
#

Could we get an update to spaceflight to use newtonian physics?

sinful flume
old cargo
#

Ok. Ok. We're never getting newtonian physics. What is really love to see and think could be pulled off in NMS is community built quests and games within the game. Look at what has been done in little big planet and miliastra wonderland. Let us build towns with characters, player-built npc races, even mechanics.

oblique smelt
#

Nms and nms game engine is main bread maker for HG atm. So i dont expect devs to giveaway tools for it just like that. Maybe after LNF release when they finish supporting nms they will give away some content creation power to community. Thing is, they said they will continue to support nms after lnf release.

old cargo
#

What's lnf?

old cargo
oblique smelt
old cargo
# oblique smelt Light no fire. New game from hello games

Thanks. Yes, found the trailer. It looks amazing. Kinda scratches that same itch for a nms planet with more depth. I hope they take what they learn and apply some of it to nms. Too many of the planets are homogenous right now. I want continents with different biomes and resources.

native wave
# old cargo Ok. Ok. We're never getting newtonian physics. What is really love to see and t...

Miliastra Wonderland is in Genshin Impact which is an RPG, what exact kind of sandbox can HG provide that isn't already in the game right now? Players are free to create their own civilizations (there are hundreds in #1418605454300549120), there are community activities like the Nexus missions and expeditions etc. and if you mean community built gameplay mechanics and custom quests, I am not sure what exactly they can provide that wouldn't be RPG mechanics.

However, what you say is very much the aim of Light No Fire, so I would assume HG would want people looking for such experiences to play that.

feral crest
#

Purchasable/claimable abandoned space stations with area for modular rooms similar to freighters would be hella cool.

turbid dagger
#

Hope this doesn't make me seem dumb, I wish there was a crafting table that you can put on your corvette or base that links to all constructed storage units. Could show you everything you can make and even quantity available to build, or it can show you what you're missing for things you can't build. Could double it with a refiner where instead of combining minerals to get a desired output, you select the output and it automatically grabs the needed inputs.

#

Also, a wider variety of fauna. Feels like a lit of the usual suspects across planets but just different color schemes. I wanna see some wild, weird, eldritch horrors from beyond the stars. Lol

old cargo
safe bear
#

This man clearly never played Gekball Duck_No_SMH2

safe bear
# old cargo Where?

We had small events in #nmscord-hub , we built a stadium with goals, small circuit for counting points which doesn't work half of the time and use sphere generated by the sphere generator as a ball

old cargo
old cargo
safe bear
#

There are also communities organising PvP tournaments etc

turbid dagger
feral crest
#

I wish there were 3rd person poses/animations for all multitools, not just the staff multitools. Even if it's just having the tool holstered on the player's hip like a gun when not using it.

oblique smelt
#

!hg

misty irisBOT
rigid fox
#

Has been on my mind for a bit

vague ether
#

i kinda wish that you could transfer over your freighter crew members to a newer freighter if you've spent a long time working with them
no gameplay impact, entirely cosmetic change, but i like my gek crewmates :)

broken vale
#

Imagine this, what if the devs made it so we could build and fly our own freighters.... With guns

turbid scroll
#

Imagine if bases attatched to space worked propetly...
Imagine if asteroid bases were a thing...

shadow dagger
#

Really hoping to see space bases this year... Imagine having a bunch of ISS inspired base parts, similar to the sets of surface and underwater modules

oblique smelt
#

I dont see reason to have them honestly. It would just work mechanicly like freighter but stationary. First HG would need to implement reason to use them . Like planetless systems. Where there are only asteroid fields or dust nebulas.

foggy geyser
#

Doom eternal collab

#

Fortress of doom space station

#

As a expedition reward

#

First buildable modular space station

#

We need proper npc colonies a bit like the minrcolonies mod in Minecraft

oblique smelt
#

Forget about something bigger than settlements

foggy geyser
#

Why

oblique smelt
#

Engine just wont handle it

foggy geyser
#

What engine does nms run on again

oblique smelt
#

Skyscraper.

#

Custom HG engine

foggy geyser
#

What can it handle then both nms and lnf are big games

oblique smelt
#

Lnf is made on diffrent ver of the engine. More fited for curent gens.

foggy geyser
#

The doom collab and buildable space station still possible

oblique smelt
#

IP License cost money.

#

Atm they put most resources into lnf development

#

Doom ip owners would need themselfs to reach out to hg for colab.

native wave
#

if you wanna know more about the engine and technical aspects, read this @foggy geyser

https://en.wikipedia.org/wiki/Development_of_No_Man's_Sky

No Man's Sky is a 2016 video game developed by the British development studio, Hello Games. No Man's Sky allows the player to partake in four principal activities—exploration, survival, combat, and trading—in a shared, deterministic, procedurally generated open universe, which contains over 18 quintillion (1.8Ɨ1019) planets each with their ...

nocturne ruin
#

Imagine them porting NMS to lnf's Branch of the engine

sinful flume
vague ether
sinful flume
#

they should add custom decals

#

although it could go wrong

wind thicket
#

Would be nice to see living freighter we can use like the we can now and more colour options 🤣

serene patrol
sinful flume
#

and you can kinda of build the exterior

#

so someone could make

#

knowhere

polar nacelle
#

I'd like to see a second pilot seat for a gunner in the corvettes, would make multiplayer interesting

turbid scroll
#

Or a gunner's room

sinful flume
#

hear me out

#

cameras for corvettes

#

and those could be used for bombs or other weapons

#

but specifically

#

a module which is like a hab

#

but funcions like a cockpit

#

where you fly by looking out of the cameras

#

would remove the issue of hiding the cockpit and not being able to use first person

turbid scroll
#

hear me out

#

corvette interiors should be open by default

#

and we can build walls and doorways in both directions

#

and constructable corvette floors

#

kind of like the current cuboid room building

sinful flume
#

they feel too closed

turbid scroll
#

and add internal ladders and glass ceilings and floors as well

sinful flume
#

and bigger stairs

turbid scroll
#

and maybe also custom bridges/cockpits

sinful flume
#

and this is like my 100th time saying this but cockpits that go on top of habs

sinful flume
#

only 3 cockpits is crazy tbh

turbid scroll
#

well there appear to be 3 more in the game files

sinful flume
#

compared to the amount of other corvette parts

sinful flume
#

nice

turbid scroll
#

including what looks to be a 3 wide cockpit

sinful flume
#

yessssss

#

I hope they add one which is like a fighter jet cockpit

crystal phoenix
turbid scroll
#

and inverted corner pieces

sinful flume
#

2 tall cockpits would be cool too

frank spire
#

I need a mandolorian kinda speeder bike

devout cliff
#

I wouldn't be surprised if the next NMS update is a QoL one for the corvettes that adds things like the ability to make larger corvette habs, multiple floor high rooms, gangways etc. I feel this was/is all in the pipeline anyway, but that they had to get something out that was 'good enough' for the time being.

#

Especially with how well received corvettes have been, I am almost certain this is on its way. Even if its not the next update, I think its something they were probably working on even before corvettes came out in the state they are now.

#

I also think we might see something that allows us to hand off control of our corvette to another player pilot, but I bet again that involved a lot of permissions and UI stuffs they just didn't have time for. Would have to be a whitelist, or a 'friends, public, private' for someone flying and putting your corvette at risk.

#

I also think new space POIs are a thing in the near-ish future, and the last new expedition we got was one of those brought forwards for the expedition. It's not the first time we've seen an expedition use things that were pulled from a bigger future update.

turbid scroll
#

I've encountered a spaceship wreck outside of the expedition

midnight wadi
#

I get lost in my own ship a fair bit trying to find a specific station/storage

foggy geyser
#

I made a military corvette

#

4 thunderbird class landing bays arranged in a 2 row part of the corvette

#

5 phase beam arrays

#

4 cyclotron ballistas

#

Or defence systems whatever there called

#

3x atlas arrays

#

And 3x aeron drives

#

And 2 heavy boosters

#

Plus a titan class landing bay

#

The titan class bay is for general use the thunderbird bays are fore military colony raids

#

Hg needs to add proper colony raiding and base destruction to the game

smoky siren
#

Would another corvette update or a freighter overhaul be better?

turbid dagger
rotund stratus
#

It's almost certain imo that corvette pieces are going to be like base parts in that we're going to see more and more added through expeditions and as themed parts from updates

#

Especially if we were to get something that focused on EVA for example

devout cliff
shadow dagger
#

Starfield has 2x3 modules, and considering how much corvettes are... inspired by that game I will be surprised if we don't eventually get parts like that

devout cliff
#

I still haven't played that game ^.^

#

I am guessing corvettes are still not on Switch 1?

shadow dagger
#

still nothing new for switch 1 :(

devout cliff
#

šŸ™ its slippery too because Sean seems to be hinging a lot of the future updates on corvettes: "What I love most about this update is it opens up a whole new path for the future, we can't way to see where it goes from here."

#

So it feels like Switch 1 will only get more and more excluded as time goes on. Even if some of the update content is possible for switch, it will still be made with corvettes in the back of their mind i feel.

oblique smelt
#

Every other dev would do some type or annoucemnet about that but HG have release ptsd where they talked too much.

devout cliff
#

mhm which is why people are probably still speculating to this day.

oblique smelt
#

Imo they didint throwed the towel yet. They are just to much focused on LNF atm.

#

Nintendo also probably dont make things easyer

devout cliff
#

Well i think we have a bit of a wait until we hear more news. They've only done an update once in january so far as I remember, and that was for what felt like leftovers from the year before (WP2)

oblique smelt
#

I saw content creators reaching sean about it on X so sean knows about the issue.

devout cliff
#

About what? nintendo or the lack of corvettes on Switch 1?

oblique smelt
#

Yes. They tweeted sean about whole switch 1 issue

#

And how corvettes update is promoted for switch 1 and 2 yet switch 1 does not have them

#

(Potential false marketing )

#

(Ofc beating for it will get HG rather than nintendo)

shadow dagger
#

It's such a weird situation

#

because the switch is still getting updates, the just don't seem to do anything at all

#

It would make sense if they're keeping it compatible with the current save format for cross save, but from what I've heard that isn't even the case?

oblique smelt
#

Thats why im thinking they are fighting to push corvettes into S1

#

!nmsversions

misty irisBOT
#

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**Latest Release:** 6.18

-# Ā­Known Versions (title screen bottom-left corner)PointDownSm
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steam Steam Branches
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-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow šŸ“° #nms-news-ticker for updates as they roll out to each platform.

muted forum
#

Petition for aquariums to allow us to display our rare fish.

wind thicket
#

🤣🤣 better controls with the Sub wen using VR it's doesn't make sense it should be similar to a space ship.
In fact better controls in all exocraft & a way to stop the hand leaving the handles 🤣🤣

oblique smelt
#

Nautilion could have more info on displays tho

pale zealot
#

I would love an option to make display info part of the hud, planet coordinates in my ship without first person, the 3d navigation compass in the center visible in third person flight

#

Although I think the weakest areas of the game are Fauna, Cooking, and the missions on corvettes/mission-boards/nexus

sinful flume
#

about making space stations better

#

imagine if each system economy had different space station styles

#

like the stronger ones could be luxury style space stations

#

and they should have randomised layouts

#

oh and boss fauna would be cool too

visual kestrel
#

First they screw us over with settlements, now corvettes

stark totem
#

I think it'd be really cool for late game players to be able to build their own space station. Like itd be a mixture of a settlement and a freighter to where you got to pour thousands of resources into it and slowly build it over time but it'll become a large production facility

timid sphinx
#

I'd like to see gunner seats for the corvettes that let other players control the turrets (360?) while the owner flies.

#

Expand this to exocraft and add a modular exocraft.

woven lagoon
#

I swear we need a spider tank exocraft

#

it woud be so awesome, it would be so cool

glad dagger
#

2 things game needs in:

#

Better quests

#

Bug fixes

glad dagger
#

It would still be cool to walk around a bit bigger station

sinful flume
#

idk abt that ive seen 3 buildings spawn next to each other and nothing happens

sinful flume
#

or a bit bigger even

glad dagger
#

Thats what i was talking about

#

Somewhat like in star citizen

sinful flume
#

idk i haven't played sc

glad dagger
#

Maybe that guy thought that i was talking about proceduraly generated space stations?

glad dagger
#

Its stations are massive, there is even public transport

sinful flume
#

cool

#

nms probably cant handle whole ass cities and stuff but can definitely handle bigger space stations

silk jewel
#

I have a list of features I’d like to see, and they are the following;

  • Exocraft overhaul update (we need more exocraft upgrades and a custom exocraft maker with unique utility modules would be cool, (imagine if this could be done in the corvette) alongside exocraft tiers (from C class to S class)
  • Freighter & frigate overhaul update (I’d like to see an expansion to expeditions on the freighter and potentially the ability to both upgrade freighter class and change some of the outward appearance, but not like the corvette)
  • The ability to have a limited planetary scan from your starship/corvette, so you can see some things regarding the planet, but not most, as that would be too overpowered.
  • Settlements debt decreases in time proportional to the amount of money being earned. For example, if you have a debt of 1 mil, having a higher production output speeds up the decrease of debt, instead of a base value of time and speed. The rate could be recalculated every time production output and maintenance cost change.
  • More emotes for console players to communicate what they want/need instead of having to do a ā€œjump once for yesā€ system (in case they can’t communicate via chat).
  • The ability to further customise corvette palettes, particularly on the aeron/atlas parts, as dark red doesn’t always work with the colour scheme of the rest of the ship if you just use two wings.
  • Furthermore, more corvette exterior parts and an individual part count for decorative parts (it would increase the limit of parts but allow people to do more decorating).
  • Prefab (or a landing bit designed to be used to help corvette lands on custom) docking location for corvettes.
  • The ability for exocrafts to scan for salvaged scrap and salvaged data modules.
foggy geyser
#

Unrelated but try to guess what I’m watching
It’s in status if u can’t figure it out

#

Lnf related

#

I guess

foggy geyser
#

Guess what I’m watching

#

I am rewatching it not a first watch a 4th instead

wind thicket
#

Working Information panels in all ships showing fuel
Height & level meter especially in the sub

Working panels you can put up in your buildings to monitor the amount your mining is extracting
The amount of fuel your base is using

A watch showing your life support & a compass

Move all the Hud information into the visor
Make the target visor more useful it can target every item in the catalogue you able to dig up etc.

foggy geyser
#

Jeez @wind thicket you even listening to me answer my question

devout cliff
#

Now I had always thought that the reality of having the freighters moving was technically impossible (or at least really reaaaally taxing on hardware) but they mentioned how the tech behind the corvettes was a lot of clever smoke and mirrors, and could be applied elsewhere. I'm not so bothered about having 8 freighters as rumours suggest, but a freighter we can command to taxi us between planets while we tend to our freighter base, same as we can with corvettes, would be pretty neat!

#

And since they would probably stay space bound and not interfere with the planet surfaces, it doesn't feel too out of switch's hardware reach.

turbid scroll
#

We should get asteroid bases as the next big update.
It would add a purpose to spacewalking aside from being cool.

devout cliff
#

Either way I think the next update will be very telling of whether they plan to continue to support switch 1 or not

wind thicket
foggy geyser
#

Phase beams locked on freighter

#

10-seconds till launch

#

9

#

8

#

7

#

6

#

5

#

4

#

3

#

2

#

1

#

0

#

Phase beam arrays locked firing now

spark heron
#

Different places you could build and edit corvettes would be nice, like if there were structures or mini stations just for building, hopefully alowing larger corvettes

#

Like, being able to have sub-freighter level sizes would be cool, either way its such a larg and detailed game i dont think i can ask for anything more lol

tiny blaze
#

If the engine allows it, I would love a different kind of engagement for Corvettes that isn't trying to dogfight with a bus. 3rd-person, not locked to travel direction freecam, have turrets actually rotate to lock and fire on targets

weary sundial
weary sundial
# sinful flume nms probably cant handle whole ass cities and stuff but can definitely handle bi...

I was giving this thought the other day, and surely if HG used larger contiguous assets (||like how the planetary POI buildings are largely one asset||), rather than piecing a skyscraper together via the wall panels like we have to, then that'd be much more performative, not impact the per-area build-limit as heavily, and still achieve the visual of numerous tall buildings.
Could even extend the same idea to pairs of buildings, or whole city blocks, being a single asset.

weary sundial
devout cliff
# weary sundial I was giving this thought the other day, and surely if HG used larger contiguous...

I hear the cities, or city planets, topic come up a lot. And it always comes back to performance queries, logistics, repetitiveness, etc.
I think the bit that people forget tho is the incredible amount of additional work to make those cities feel credible. The buildings aside, for them to feel halfway interesting you need crowds, bustle, traffic, both on the ground and in the air. You need interiors, which means vendors (without which its just yet another meaningless point of interest that achieves nothing.)

Right now you look at a settlement and remove the overseer role, and they are just mundane set pieces, with half the bustle and activity a city would need to 'sell the feel' of a city.

I think from a logistical standpoint, even single asset buildings would still be a rendering nightmare, just think of the shadow rendering on skyscrapers! But the bit people don't discuss often when it comes to NMS cities, is the fact that games like GTA, Cyberpunk, Watch Dogs, etc, invest a lot of time and effort into making their cities feel lived in, and the cities are the main conceit of those games. In NMS its simply not viable to do something to that scale.

#

Plus I hear lower spec hardware and earlier consoles struggle with just one planetary archive, and that's only a single 'skyscraper.'

weary sundial
# devout cliff I hear the cities, or city planets, topic come up a lot. And it always comes bac...

definitely agree that the primary hurdle would be making things feel alive - that said, Settlement buildings all have interiors, but I doubt many folks have even ever entered all their buildings let alone do so regularly - so it certainly seems reasonable that in cities you could make some (maybe even a large portion) of a city's buildings simply decorative rather than truly explorable

the older hardware is also a challenge to work around - but I know Sean has admitted as recently as late last year that there is still a ton of mesh optimization for assets that can be done, so hopefully that means enough wiggle room existing to allow for new POIs with denser buildings - especially if those buildings themselves utilize less demanding meshes vs. the Settlement buildings which are composed of a bunch of individual pieces with their own faces that might never get seen

devout cliff
#

Its true that the settlement's use our personal tilesets in their construction but they might actually be giant prefabs as far as the back end is concerned. That's one to ask @shadow dagger as if anyone will know it's them. I've discussed this kind of thing before, but I would love to see them make more use of the non-overseer owned settlements so we have a reason to visit them even outside of the ones we own.
They are such an opportunity for an alternative hub outside of the space stations for us to visit: Mission vendor at the tavern, black market smuggling, shipping and supply runs between them, pirate defence, etc etc etc.

#

It's just one of the many underutilised components of NMS that could be brought into the regular gameplay loop. The thing is NMS isn't wanting on content, its just that all that content is on the spokes, rather than looped into the regular gameplay cycle.

#

So many components of NMS are a one and done, and they don't need to be.

weary sundial
devout cliff
weary sundial
#

well, Settlements and Settlers

#

since lets be real, the NPCs could use some love too

devout cliff
#

The old neglected POIs need some love too. they are redundant in terms of what their original purpose was. Other ways to do literally everything they used to.

shadow dagger
#

So the thing about settlements is that each building is made out base parts, the exact same ones we use for building. This actually allows the game to use a wave function collapse system to procedurally generate extremely varied buildings (its actually super cool and nothing else in the game works like this) so that virtually every single building is unique, but the trade off is that each building is made up of like 100+ individual meshes, which is part of why they're so performance heavy. If Hello Games were to do full on cities, they'd need to do them more like the regular poi buildings in order to have a lot of them, which would make individual cityscapes pretty repetitive by comparison

devout cliff
devout cliff
weary sundial
devout cliff
#

Because the buildings end up looking quite homogenous, being made out of the same parts, it actually has the adverse effect of making it all look generic rather than unique.

#

You could show me a tavern and a housing building side by side and i'd only be able to tell you which was which by the decorative assets populating the outside.

weary sundial
#

I also find it interesting that despite using the same base parts, the game doesn't recognize them as such if you do overlap a base - you cant snap to anything and it treats them like any other generated mesh

#

now obviously Base/Settlement interaction is unintended, but still kinda surprised when you cant actually snap a GTT to what is obviously an Alloy Wall

devout cliff
#

The absolute biggest crime ever committed by NMS, was taking the settlement i'd invested in, just so I did have a big settlement to visit and see people wandering, feel immersed in... and slap big giant floating rating holograms over all the buildings like I'm playing some kind of mobile clicker game.

#

I wish there was some way to toggle them at the overseer terminal.

weary sundial
devout cliff
#

hehe oooh yes please! Will be looking that up later

#

Worst still is the fact we have to hunt out the one we have developing and find its terminal to finish/upgrade it.

#

If you're going to turn it into a mobile game, at least give the overseer terminal an isometric view of the settlement where we can just click them there to select them.

devout cliff
#

ty ty ^.^ shall put that in later

#

I would have to think about it before I said it definitively, but I think Beacons has to be my least favourite update (yes more than waypoint) which is funny because its then followed by one of my absolute favourites (voyagers.)

#

Its kind of funny talking about all this then remembering that at launch NMS was sold as this solitary, melancholic and nomadic journey through a hostile and lonely galaxy.

weary sundial
#

"Upgrades, people, upgrades!"

#

I'm glad NMS has become what it is today, and I hope it continues to get the same attention Sean/HG have been pouring onto it for years

#

I know some folks, and rightfully so, are annoyed at bugs and seemingly incomplete features
but as someone relatively new to the game, its genuinely impressive how much there is and how far the title has come - especially given where it started 😭

devout cliff
#

What i'd be interested to see is how much of the content you run into on your own (assuming you're not looking up stuff!) because I feel there's a lot the game doesn't signpost to new players: Living Ships, Derelicts, Interceptors, the Sentinel Questline, etc. NMS has so much that it almost feels like u need a veteran player guide to show you where everything is!

weary sundial
# devout cliff What i'd be interested to see is how much of the content you run into on your ow...

Honestly, I finally hopped in after seeing Breach's announcement - but missed playing it at launch
Tried vanilla and was overwhelmed, put it down.
Launched an Expedition Save instead and played through Beachhead as my real first intro - and I found that to be such a better New Player Experience for introducing you to the game and many of its aspects that otherwise I'm sure I wouldn't have touched for ages

devout cliff
#

That's interesting that you found an expedition as the best introduction. I feel the actual tutorial is a big archaic and needs an overhaul.

#

You've come in at the best time with corvettes recently added šŸ™‚

weary sundial
#

I then played each Redux throughout the Holiday period, and I def stand by Expeditions being a superior New Player Experience

#

some more than others - we all know the ones that are slogs

#

plus, unlike with the regular vanilla start, Expeditions have community guides if need be 😭

devout cliff
#

Oh you are lucky you didn't play the first one. I don't know if i just got better/faster because nowadays i can run most recent expeditions in a 2-3 hour session, but the first one took 10 I think.

weary sundial
#

so many of the vanilla guides are outdated or straight up incorrect now

devout cliff
#

But also back then we couldn't bring in resources with us, which expedites things a lot.

weary sundial
devout cliff
#

I tend to bring in enough nanites to buy one of my quicksilver ships, then warp upgrades so i can do all the rendesvouz in a single warp from one another.

weary sundial
#

only downside is I've never actually had the Radiant Pillar but I'm not too fussed about that

devout cliff
#

I think my radiant pillar is long gone from my main save.

#

I have the gold one, but i don't think that counts

weary sundial
#

I now have a dedicated "Expedition Prep" container on my Freighter that I throw stuff in that is good, but not better than what I have equipped, some stuff to make nanites, spare atlas pass, etc.

devout cliff
#

Well the fun thing is you've yet to experience the craziness that happens around real updates yet ^.^

#

the emojis and all the speculation. it gets a little crazy.

#

if they follow their trend, we'll get our first one of the year sometime in february, tho they've done a january one once.

#

Then it used to be every 6-8 weeks (by their own admission) tho that's not been strictly true recently, with some taking 12+ between.

weary sundial
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I hope we get something, hint or detail, soon

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😁

viral creek
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I know others are hopeful that freighters get a rework. The hanger area really needs one for sure.

fringe violet
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Starship hangar needs a resize at least. Audio bug with the bay doors needs fixed. The corvette forcefield pad "solution" is obviously a stopgap. You can't recolor the bridge section (stuck with whatever it was originally). Wonky hit detection when launching in a starship (especially with Sentinel ships).

It really is the Next Thing that needs a touch-up. I just hope frigates get a pass along with it.

sinful flume
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you should be able to build your own starship hangars

sinful flume
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like giant skyscraper modules

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and they might be able to implement small cities

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but obviously most buildings won't have interiors

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cause that would def tank the performance

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unrelated but it would be cool if we could get an option to do manual docking

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except for in the anomaly that would be chaos lol

viral creek
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Manual docking in the anomaly would be like playing bumper ships.

sinful flume
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fr

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I dont think this will ever get added since nms isnt really a pvp game but

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player bounties would be cool

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and being able to use your freighter for space battles

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but if they were to revamp pvp/pve they would definitely need to rework the starship and multitool weapons

turbid scroll
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If people want better PvP, then why not a separate game mode where PvP is enabled?

sinful flume
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maybe

shadow dagger
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If you do that, modding and save editing become "hacking" and they'd have to crack down on them.

foggy geyser
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They need to make freighters and frigates drivable for space battles

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We need a in game mod loader that’s not vortex as that won’t work on steamos or šŸ–„ļø

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So inbuilt loader instead