#nms-the-future
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I wish we could have a toggle to change the space color to be much darker
cause sometimes it looks quite bad
I appreciate the colored space systems when they do show up because they occasionally make things easier to see like freighter fleets and stuff
yeah but most of the time it just looks bad
and they could solve this with having freighters and other stuff show up on your ship hud
Chat for console
yeah we need that
i just had a random idea. Pls tell me how it is: what if a sort of selling system or market was created between players. For example if you have a base or farm you dont need anymore, you can select a price for it and it will be shown as a selling property on the anomaly.
The same concept could be applied for corvettes
A way to create "corvette blueprints" might actually be a really cool idea! I kinda see 2 ways to do it:
-
It gives you a schematic that you have to collect all the parts used in the ship. Once you have them all, you 'finalize' and it builds the ship to the same specs as the player who sold you the schematic
-
The player trades you a schematic, but this is essentially just a data chip that gives you a copy of the ship once consumed.
I personally like the first option, for more depth and immersion, and if you wanted to bypass you could always switch to creative. But anyways, that's enough yap from me, I need sleep XDD.
can they please add the ability to construct zoos so we can put our animals inside? thank you
I'm more interested if they'll give us the ability to build and lead our own fleet/squadron, like recruit AI, giving them starships,
imagine if you have the ability to create a whole fleet, then deliberately lose control/abandon them, they'll become a menace to the galaxy,
and if other players start doing it, these rogue factions will wage wars between themselves, making the game universe more alive
Yessss I love the cooking
A good idea. I would also like them to take a page from Spore and allow us to colonize star systems, having players potentially compete with each other.
Never played Spore, so not sure how it works,
But let's say after you did all the basics and a few story missions, maybe couple of specific mission lets you unlock the mechanics to build different base computers - econ, military, tourism, etc.
you can hire AI to automate mining around the econ bases - essentially building your own trade network,
tourist bases attract AI's who'll visit and pay you with units,
and military bases lets you recruit AI to whom you can assign your starships,
then you slowly build a fleet with them, as you grow, you can build more military bases to attract more AI for your fleet,
There's no handholding or specific guidance of what you can do with them, you can have a mechanic to abandon them and travel to another sector, they can become a rogue faction,
so basically you can create small enemies for yourself, then fight them,
utilizing the sandbox to create your own minigame,
not only that, if more players do it, these computer factions will become pesky, making the universe more alive, and players in real life would want to create their own factions to keep themselves safe... etc.
the possibilities are endless
They do
Specifically on the system map display in first person view, lol
Freighters show up as purple rectangles, other starships show up as orange squares, etc
Aince corvettes have cargo etc now . Freighters should be exchanged for a different class of ship. And add moddification and a dockyard for them to edit modules (weapons cargo aulto miners ship bays (would allow more squad members) and finally a larger sentinel space vessel
What?
All starships have cargo
And freighter inventories are stupidly big when fully upgraded
Oh you mean the storage containers
I still build them on my freighter because through the freighter inventory you can use the quick sort buttons
Be able have a mini map or some way of knowing Which areas on a planet I have mapped or missed.
𤣠I want to try and cover a whole planet by foot & vehicle
oh yeah
forgot abt that
only ever use the starship navigation thing for black holes
cause sometimes i cant see them
Yeah, really useful for that, lol
speaking of starship hud
I feel like it could be better
but idk
also its a bit weird how rockets have infinite ammo
they could get buffed but maybe you have to craft ammo for them
Rockets are already extremely powerful
And also have one shot before overheating, lol
yeah but they still do have infinite ammo
and there could be variants of rockets
like one that auto locks on
I havent used them in a while, but I think the rockets actually do lock on
Or they can at least
they like slightly do if you are already aiming at the enemy
There's no upgrades for the rocket launcher, right? It would be nice if there were a few that could overhaul it to work in different ways, like how the boltcaster used to back in the day
There is one
oh btw has sean dropped any emojis yet
Large rocket tubes, which reduces the cooldown time
but they should be upgrades that dont directly buff it
But missile launcher corvette parts would act as upgrades
just make it different
they do?
And it wasnt until now that I thought of it
I have 2 of those
Have we all been sleeping on the corvette megabomb?
what
They don't do anything to the rocket launcher, I think they upgrade the cyclotron though
That changed when the cyclotron turret was added
it would be cool if they added a propeller module for corvettes
ik it would make no sense
but it would be cool
Well, either they give more shots to the weapon capable of one-shotting most starships, or it increases the damage
yeah
Now I contemplate an attack corvette where the missile launchers are supercharged, lol
Alas, I cant look in the game to see what they do rn
imagine if they added moving wings to corvettes
Just checked, I have +32% range, +39% heat recovery, +8% damage for the rocket launcher by putting the corvette's torpedo launcher piece on a supercharged slot
So they are rocket launcher upgrades
today I learned
It would be cool if they added unmanned turrets to corvettes
Would be nice if the drop pods can also give storage to other items like exocraft for example
We already have "unmanned" turrets
Under water settlements especially in deep water worlds
Complete with NPC submarines, underwater domes, and base parts styled for them
Be nice to have worlds based on earth as in more flat areas for miles & mountain on each sides so we can fully use the exocraft and drive for hour & more random building lik pyramids deep in trees to explore all be beautiful in VR
Planets with trading & minor settlement etc should have roads linking them dat pass near not 2 close to other hidden structure etc. boost the use of exocraft
Ngl the exocraft shine most on hilly terrain
This idea I like
more structures in general are very needed
Idk if this idea has been stated before bc shortly scrolling up I read something about āunmannedā turrets which we already have, but what about manned turrets? For your friends to aim and shoot while theyāre aboard your corvette it would inspire more players to come closer in a way to have multi manned vessels. I hope this isnāt a repetitive thought, sorry if it is.
If they made exocraft relevant then exploring a planet to find structures wouldn't be an issue, lets face it Exocraft are dog Fecium slow and the least relevant part of this game.
they should rework them with an expedition adding new tech to make them faster and worth using to explore a planet.
I use them every day now & enjoy since I like exploring it's quicker dan walking
But new tech & improvements always welcome š¤£
Exocraft only seem slow because the perspective shift when driving them. Plus when upgraded they work significantly better
Oh and their speed is measured in ku/h instead of u/s
Without any upgrades a base exocraft seems slow but the Nomad can zip along pretty good.
A couple just wont move very fast though.
So far the only one I've had much trouble with is the colossus, which is because it is long
Doesnt do so well with crevices
Colossus is pretty much obsolete now with corvettes from my understanding.
Guess I went a bit too out there with my imagination of what could be added to this game, hehe
I think that fully-flat planets could fit in the lore as well, either flattened by mining or an anomaly.
It's my main one for long distance because it carries a lot & easy to see wats around me
Would be nice it we could get a scanner for it to help look for scrapable salvage & bones if U into collecting dem.
I still need to full upgrade all my exocrafts š¤£
Iāve been so lazy with mine. My buddy fell in love with the Minotaur cause he loves mecha, so itās always funny to be mining on a planet, hear him screaming random nonsense, and get my face stomped by him jetpacking ing to me XD
I would like dropship modules to be added to both corvette and freighter so they can be built and then used to get to planets or space/atlas/anomaly stations without the need of a ship or corvette
Some planets are just so rugged though which makes most of the exocraft struggle, especially larger wheeled ones.
It has better scanner ability and (starts with) more cargo space
Thats why imo corvettes should be unlocked latet in the game. not from the get go.
When player learns the basics about ships and exos
I still gotta test whether exocraft scanners see salvageable scrap though
I mean they made them kinda expensive for this reason, but with how easy it is to get units, itās still not nearly enough.
Really the only thing gatekept by units are expansion slots for stuff, and most people will never bother too much with those.
On the other hand Iām also conflicted about gatekeeping stuff between progression too tightly, but Corvettes really do feel like theyād fit the end-game category neatly.
Thing is u dont need any money . Just dig parts up.
Except that compared to other exocraft the only advantage it has is that it can hold a refiner that still requires fuel to use.
True, but that makes it self sufficient
Cost wise it needs to be later also.
Its only after unlocking portable refiner mk II that you can be as self sufficient on an exocraft as the colossus with refiner
Also you notice way more things when driving on the surface
On my main save I got over half the traveller graves by accident as I would be driving around in my nomad and scanning
Honestly regarding money I still wish for an economy overhaul of some kind.
I for the first time ever completed Stellar Multitudes on a save, only visited purple systems during the Titan Expedition until now. While exploring a deep water planet I was reminded of sea glassā existence.
But they suffer from the same trend most other collectible rare ressource do nowadays.
Theyāre simply not worth it. Farms for valuable materials, scanning with food buffs, Sentinel Scrapping all of these make seaglass, which by all accounts has to be considered an end-game trade commodity, just not attractive in any way.
(they also do not render, which apparently has been a bug in place for some time now from my little research on this. To me the bugfest has been on an extreme level since Voyagers dropped, Iād really appreciate an entirely polished focused update at this point).
It was during the Titan Expedition but whether thatās a normal bp/recipe iād have to check
Seems like it aināt hm
Hang on 266k per seaglass?
A lil more than stormcrystals
But still rather inefficient compared to farms or scanning.
Safer to gather
But slower
Scanning is insane, almost nothing compares to it
Scaning is top1 imo with good modules
If you have average s class that boost fauna rewards you can still make billions easily
Given how expensive expansion slots for stuff can get we kinda need ways to get very high amount of units, but I wish those were more varried. Stasis devices and scanning just render everything else besides maybe sentinel scrapping useless
With food buff, of course
To be fair, by the time that point is reached, there isnt much else to use units for but unlocking slots
Now not everything necessarily has to have a use, some things also help world building and such, but I feel like the game is bloated with a lot of now useless things.
Some of these were more attractive in earlier version of the game, now they have become obsolete. Iād wish for a reimagination of those items.
I mean, a part of that is the... what was it called?
Sac Venom for example could be revived by being part of a good cooking recipe, its description even suggests it can be cooked.
Was gonna call it a law or razor but idk a good title
Hmm?
"Given the opportunity, players will optimize the fun out of games"
I tend to avoid the issue by just not optimizing everything
If I had the choice, id probably prefer to gather storm crystals or sea glass over crafting stasis devices
But I also know that's me
Those can be fun initially (especially if the storm crystal world has tornadoes, heh) but realizing how much time you are āwastingā so to speak, due to far more efficient options existing, makes them feel less satisfying to do on the subconscious level, even if you firmly try to commit to some rules.
And given that Sea Glass is one of the latest unlocks of the game, it just feels a bit meh to not have it be more valuable or serve some greater purpose.
It is?
It only appears in purple systems, so Iād say yeh
...what?
I swear I've gotten it from underwater before purple systems existed
I mean there was crystal sulphide but
Those were first added with WP2 š
Dosent see glass is available everywhere above 200 depth ?
It's in rly deep water
Which only exists in purples as far as I know
Normal systems have 200+ depth water
Hmm
Theres like, underwater curiosities or something
By that do you mean above as in number or depth
Like alluring specimens or?
From Bk Iāve gathered this:
Sea glass only spawns in waterworld biome planets (planets with lithium on the list), and at the bottom of the ocean/at deep depths. if this is for expedition 20, there's a waterworld in rdv2 system.
Yeah they spawn below
I love the "yes"
"Do you mean this or that"
"Yes"
Mathematician's answer
Cinema
But yeah, the game needs a lot of debloat imo, or/and an economic overhaul, focused mostly on older items.
Among the three star rated ressources most players only really care about the mould
A trading/economy revamp would be cool, we got the offer and demand system rn but they could go more in depth
Sac venom could be fixed easily by giving it a dedicated recipe, but still more needs to be done for other stuff imo.
And actualy broken crashed sentinels. The fisrt one u get from the quest can be fixed .
extreme sentinel planets need a buff (in terms of loot). Gravitino balls aren't really worth anything so the incentive of going there to get valuables doesn't exist anymore
I have an idea
They also could use more variants than just gravitino balls. Like how back in the day some had albumem pearls instead
Refiner alchemy update
Still can
nope
I remember grabbing one and sentinels wanted me dead
well, they can but not as a replacement
But this idea is that those less valuable items can see new use in refiner recipes
Yeah ngl rn as soon as I see anything mentionning high or extreme sentinel activity I just dip coz it's not worth getting jumped by sentinels if you don't hide
but the pearls are just part of the three star resource system, every planet has one of three types of them
Both sac venom and the albumen plants trigger the Sentinels, but can be found on planets which arenāt āhigh securityā, high security applies to pretty much all grav ball planets bar dissonant ones.
actually wait I think the pearls are a biome specific thing actually
Some planets can also have grav balls via the plant variant
Those donāt necessarily have aggressive sentinels then
But obviously those plants are far more rare than grav balls being spread around everywhere on the high security planets
are those the ones that are on the weird tentacles?
Yes
Also is there any other exclusive ressource to deepwater planets other than the sea glass?
Ah lithium right
Still, the sea glass is imo underwhelming as it currently is
At least give it a useful recipe like how storm crystals are used for warp cores
Itād be cool if this were the case for sac venom tbh. I often find it in places where it just feels very out of place.
I wonder if Abyss will appear in future updates.
She's been in pretty much every major update recently
is "she" the same thing as the void mother/abyss? i thought she was at first but it sounds more like autophage are describing a person in this context, while the abyss is more of an eldritch being
Both descriptions would be correct
Its same entity
huh
weird
and whats with the connections to ||(extra letters so its not obvious) nada||
I feel like that should be somewhat obvious
i need to speedrun the atlas path and get to the autophage story quests again
switched platforms
call me weird but I want Swords we got staffs just saying
One day we'll get comets in NMS....
Yea i mean actual comet with tail and not asteroids named "comet" in asteroid belt
We have meteors, asteroids, planets, moons, stars, black holes, nebulae and galaxies but not comets
Alsooo star sizes aswell
Hypergiants, supergiants and giants, Any star in galaxy map that is larger and on skybox it would be giant or supergiant
actual black holes would be very nice too
And then current black holes get renamed to wormholes
yeah
the new black holes could be the size of gas giants
ot bigger
although idk what they could put inside them
or what purpose to give them
neutron star, white dwarf, brown dwarf, or even black dwarf systems when
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Isn't purple star already NMS brown dwarfs? Y-class is brown dwarf class
New skyboxes would be cool. Like supernovas, coliding stars, pulsars , black holes
may i snoop in and ask what we discuss here ? im curious šŖ
i know we discuss the future and past, but i meant it more in whats the topic today,
Future of nms in general. Ideas , potential updates etc
sorry my english isnt the greatest
Topic atm is new stellar bodies in star system
i would love to see that ngl
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
it would make my current logging system corrupt but it could be fun
A special interaction when space walking through a black hole would be neat, whether it's death or just warping through instead of just phasing through it lol
Could you all please add LIV to the game for VR content creation or Rig a better camera for showing off the vr side for content creators? really was thinking of streaming this with a group of streamer friends but unfortunately capturing this in VR is pretty difficult with no true camera options outside of just capturing the fps HMD view.
I'd like to see the save feature brought back, since I just lost 300 hours on a save file that spontaneously stopped working and crashed the game when trying to resume two hours after taking a break.
Brown dwarfs could also be L- or T-class.
Also where's the WR-, C, and S-class stars?
Ah another space nerd like me
This server needs actual science
I know too much about space astrology and chemistry and data science and a bit of computer science
Not even gone to college or university or high school just a smart 14 year old boy
We need a doom eternal collab
Yes I know the game is 5 years old but the fortress of doom would be a perfect way to add space station building to the game
Binary stars
Red giants
my number one wish is being able to fully automate complex recipes
no need for conveyor belts or anything it could be done like in planet crafter
you set a refiner or storage or nutrient processor to "supply" item or "demand" item. drones take items from supply to demand inventories
in order to not impact performance limit the number of drones to say 50 (through a series of unlocks, starts at 10 drones)
and have the drones take off and land from your back pack... so its limited to current planet only
drones should also be able to take stuff between inventories at different bases on the same planet
anti air for bases/ freighter can shoot at sentinals
I think a freighter expansion would be amazing! I'm just gonna list it so that it isn't a pain to read:
-----COOL BUT MISC-----
-Be able to see other player's freighters.
-Ability to warp with your frieghter, but stand inside your freighter whilst warping. To avoid getting stuck outside, all freighter bulkhead doors, the ones in your base, would be locked, and obviously you wouldnt be able to enter your ship. It would be so cool to be able to walk about in your freighter, whilst moving between systems.
-----TRADE STUFF-----
-The ability to make trade with other freighters in your system
-The ability to buy and own trade routes, which generate you small, passive income
-Black market freighter trading. So you can exchange scetchy goods, with a risk they may attack you.
-----COMBAT STUFF-----
-Better freighter attack AI. Sometimes player freighters attack things, somtimes not, sometimes your own squadron, sometimes randomly shooting off into space, etc.
-Upgradable guns and shields
-Freighter convoys/armadas: like how we see in the actual game. Owning multiple freighters would be great, as it could help with combat, like having multiple pirate dreadnoughts, and another kind without anti freighter cannons.
-The ability to start attacks on other freighters if you have a pirate dreadnought. If you win, then you get some reward, but if you lose, then you have to pay a tribute.
-Defending other freighters from pirate dreadnoughts, using your pirate dreadnought.
-Cargo raids (on yours and other frieghters)
-Escort contracts where you escort other convoys or singular freighters through different systems, each extra jump leading to a higher risk/reward
-Different types of freighter guns
-Capital ship standoffs: You may warp into a system, and see a pirate dreadnought charging it's cannons, ready to attack you, and you can choose to flee, fight, or back down.
Ik its a lot and would be difficult to implement, but I'm just dreaming lol.
Oh, and living world events, Sentinel Wars, that kinda thing.
Also, with the addition of Corvettes, Iām sure we can afford two additional members in a party for a total of six.
yeah wars against the sentinels would be sick
We need infantry, like those humanoid npc can use guns or multitools and defend themselves. Like pirates attack not just use ship but they will send troops and hunt you, or entering your damaged Corvette and kill there
All we need is localised storage containers, also known as chests.
could integrate nexus missions into wars as well (e.g. take out large sentinel bases in certain systems)
Nononononono we cant have that happening again
Large scale war events would be cool but if that starts happening with sentinels that implies they wont be holding back anymore
My S class 30+ pirate dreadnought will handle it along with the 5 s class frigates the Normandy the ship of the damned the living frigate and 2 s class pirate frigates
Oh and my atlas corvette
3x phase beam arrays
1x atlas shield/ Aeron array
3x aeron boosters
10x aeron cowling
1x powerful booster
1x ambassador class landing bay
Yes I would the atlas legion is too strong
My maxed out exocraft that need a update
And my op staff multi tool
And the reality destroyer my op shotgun multi tool
The sentinels' primary tactic in battle was once endless escalation until the aggressor surrendered
I didnt provide another end condition
which is
There isnt one
The slayer will clear it
No surrender Rip and tear until the sentinels surrender or die
A valiant thought
Or a foolish one
Your soldiers would sooner desert you. Your weapons will wear down. Your ammo will run out
And then my crucible activates
The sentinels dont worry about morale, they do not fear death, and there are more of them than any of us understand
No stopping
RIP AND TEAR UNTIL IT IS DONE!
The sentinels may keep coming so will my troops
The power of science is overwhelming
You will rest among the derlelicts
Yeah right
Learn the truth of the sentinels, and you will learn why they cannot be defeated
being able to fight the factions and npcs, like gek, vyakeen, korvax, would be a cool mechanic
as in, we can damage the npcs and not just their ships
Wdym not just their ships? Im pretty sure its hard to survive your starship exploding in space
Oh wait you mean when they arent in the ships
ye
random wacky idea: corvette landing bays/workshops/whatever they're called in pirate systems should be almost like 'chop shops' where you can modify corvettes with unique 'illegal' components that you couldn't get in standard systems
that would be cool
I would want to see more of a variation of direlict freighters along with an exanded Outlaw system with more things to do
what about being able to enter the sentinel dreadnoughts after you fight them
like a derelict freighter but alot bigger and more difficult
and sentinel/pirate corvettes
where you can find them in space or smth and when you defeat them you can dock with them interstellar style (if you are in a og ship) or spacewalk to them and harvest ship parts
and ypu could fight the pirates with your multitool inside their corvette
and the pirate corvettes you find could be the same as other random players corvettes
Are you sure they cannot be defeated
Owaru made hikisaki, yaburu
Short of Atlas intervention, yeah I'm sure
That is Japanese for rip and tear until it is done
And Atlas didnt intervene the last time the sentinels went on a warpath
Well now they will
(I think)
Hopefully or my character will become a immortal sentinel
War will not happen for that to be
In the form of null, we will be free
You say "rip and tear, until it is done"
But in the end we sing and scream as one
Put the compose into the ship monitor in the centre the one which should plants etc
I'm trying to think what functional components you might be able to acquire in pirate systems. My only idea is a cloaking device to temporarily make your ship invisible.
Imagine if they come up with an update where rogue sentinels form their own factions in random systems and players may need to work together against them or something like that,
like a base might be in the track of a sentinel raid, so the player sends out a call for help,
others answer by warping to that system with their ships, and fight together or something like that
That'd be cool,
Imagine, a pirate operations like that trigger a rogue sentinel faction, and they become two warring factions in different systems,
the sentinels being the more dominating force, requiring players to aid the pirates,
fighting side by side with the AI, ending up with alliances, that will give you the good rep with the pirates for those upgrades,
but also putting you on the rogue sentinels' radar as enemies
Would be good to have an expedition which teaches you how 2 fully use the coordinates & each missing gives you coordinates to found what U need š¤£.
Sorry but loving hud free survival
Take the personal forcefield and turn it into a āramming shieldā you can slam into bigger ships with it active and it damages them
What about an expedition where your mining laser is permanently broken, the auto gathering machinery blueprints are corrupted, and your only way to get resources is to conduct piracy?
That would be interesting, but I imagine it being funnier to punch rocks and trees to get resources
Specifically at the start
Time to make a nms DOOM slayer
We need a doom collab
Perfect way to bring buildable space station
Fortress of doom
I'd love the ability to tame ocean and sky creatures in the future. I adore the manta rays in deep oceans
More sea fauna in general would nice with more chance to be aggresive
yeah and making oceans, and land ecosystems more interactive. More specialised creatures would be cool, I saw a sand pit in a desert planet and thought antlion type bugs would be cool in them. Also we need biomes, or planets with biomes, and some without, like how it is now, but the ones without have little sub biomes that aren't a drastic change, but a small switchup within the main biome of the planet.
I'd also love a weather overhaul
adding weather types that arent dangerous, like on earth: rain, snow, foggy etc
that are randomly switched through with occasional extreme weather on planets with extreme weather
I'd love variation in planetary gravity strength and day cycle length.
On the note of weather overhaul: weather ought to vary depending on lattitude
I hope they actually do something with stars eventually, and not just have them part of the skybox
Day cycle length cant really change unless its on a per system level, rather than per planet
more ship sounds would be cool too
like different weapon sounds depending on the ship
and each thruster type for the corvette could have different sounds
I think a cool update would be if we got more of a lore expansion on The Voice of Freedom
I think they should make frigates a buy able and drive able option since I think they look cool
I think we have more lore than most think, but its pretty much entirely implicit
I think if we had more lore that was a bit more direct it would benefit the game more
Basically im 90% sure the voice of freedom ||is the void mother||
Yeah that wouldn't suprise me but what makes you say that?
Singing, an alternative to the crimson liar, "all will be free"
Ah right
Still though I am thinking an expansion to the Outlaw system would be cool maybe pirate outpost on planets within Outlaw systems as well as a greater mission variety we could have
More pirate stuff planetside would be cool
more structures are very necessary
I could argue maybe outlaw stations need an update
Even with the options we get, I feel like its very easy to scan for something you didnt want, and now that icon is stuck on your screen until you visit the place
Also those signal boosters tend to get locked in a loop of scanning for the same thing over and over again, even if you "complete" the structure
I would also love the idea if you could own your own space stations I would totally do that
Im intrigued by the idea, but I kinda feel like players will end up viewing it as "settlements 2" because... what else is owning a space station gonna do?
Sometimes u need to ask yourself . " what it would add to the game and existing mechanics?"
It would be interesting and likely useful, but probably not in the specific way players may want
Exacly. I would rather get more features on stations. Port for freighter to upgrade it, restaurants/pubs, used ships dealer , space car wash etc etc.
Well excocraft do need an upgrade
Exocraft racing for cosmetics and slot expansions.
That I believe is problay already planned
Outlaws does need an update expansion though
Racing by itself. Yes. Long ago . Like 1.4
If they get slot expansions, I think they should still have different sized inventory limits
Ofc
And... give colossus storage containers type inventory, like how freighters have
Maybe for roamer too, why not
Yeah
An updated trading system would be cool as well
starship races too
I just have to chime in here, because ut stabs out at you it should be usable in some kind of trap or weapon. Tossing around spike balls to mess up sentquads or corrupted walkers would be awesome
Eternal cylinder NMS crossover
Underwater city honestly a great way to hide from sentinels
more prefabs would be cool
and much bigger ones too
so we can make cities and bigger buildings without having to place 500 walls
or just add bigger walls
Thats what glitch building does
@oblique smelt is there a limit per planet or does it have to be on the base limit to expand? Like build up to 500 and you can build another 500 feet further etc..
We need more solar system colors
Limit of what?
I would like to see a sentinel deconstruction yard or terminal added to the game, where we can deconstruct sentinel ships we have found, and rebuild them with the parts we like. Same thing as is currently possible with old ships.
Going even further than that, allowing us to live inside sentinels and older ships would be cool too, but that's a bit of a stretch.
I would love sentinel customization modules for the fabricator! That would be a mind boggling amount of pieces tho šµāš«
We would need a dedicated storage for all of them like corvette modules have.
Which actually isn't a bad idea š¤ always wanted to start collecting. My inventory management tho š
I'd love to have text chat on console. I recently got the game for ps5 (bought already used) as a gift and sadly found out there isn't an option for text chat. I can't afford to buy a PC. And I'd like to be able to communicate without being in a group all the time because the speech to text is horrible šš I always see PC players talk with each other on the Anomaly and am sad I can't join in.
The ability to claim abandoned space stations for yourself/whatever community you are in
I forgot to explain why lol. I was looking abt in an abandoned space station and saw how there was more interiors to walk about in so I thought it would be cool if you could construct your own interior
Those are based on a previous model of space stations that all had those side rooms
They'd usually be where youd find base terminal specialists, back then
I know but it is cool to have extra rooms in the stations
it makes it seem more like a building
Yeah, thats something lots of players (myself included) would like for the modern stations
@oblique smelt a limit of what you can build in one base before making another base close by.... breaking that barrier that you cam infinite build a base without limits
yeah but most ppl cant do that
yeah they should add that to the normal ones too
cause for the size of the space stations the interior feels very underwhelming
I agree
It's repeated interoir on space stations making the illusion it's a big place right?
wdym?
I've tried making a big space with different interoir but I don't know if it's just down to detailed decorating
Have you tried to make a space big as a sacestation with interior that makes it feel like it's smaller?
no
Again space station same themed colour when making your own big sized rooms it's never the same which reminds me not enough variations of different materials to decorate with? They could add more....
21k parts limit per save. 3k base upload part limit. 1 upload per planet.
1000u max base range
Cant transfer power between bases
399 bases + freighter base per save
I'm not sure I care enough about abandoned stations for them to implement ones we can build or repopulate. I wouldn't be against it though, I just feel likes it's as pointless as mining asteroids with a multi tool.
Just my opinion though of course.
I would much rather they use whatever means they have to let us build our own sentinel ships.
A minor tweak would make mining asteroids with multitool pretty useful, if its not the case already. Making them affected by resources harvested stat buffs would be really neat
I suppose its just something I wouldn't use, and have never needed to do. I get you though.
Ooooh yeah, I'd be down for that
and they should be more hostile too
I feel like alot of planets arent hostile enough
aside from the weather
Yeah I was gonna say lol. One thing hello games loves more than anything is constant storms lol
God I'm sick of storms ngl
imagine finding a desolate planet with some rare resource or smth and just have a HUGE creature slowly come towards you
I think they should have more variety
and the fauna needs to be more hostile on most planets
You can alter this in the options I do believe
it mostly makes sentinels more annoying
when i had it on i didnt really notice anything with the fauna
but the sentinels
they were everywhere
It does, but I did notice I was being attacked more too
Could just be me though lol
I have a lot of bad luck
imagine on those robotic animals planets there could be really big robots hunting you down
like the erm
tripods
Yes, I do want that ngl
from war of the worlds
yeah
Scared the crap out of my kids hahaha
I get alot of ppl play nms cause its a chill game but
alien planets would definitely be more hostile than they are rn
yeah
I sincerely disagree with this, mainly from my own experiences with hostile fauna
I barely ever see hostile fauna šš
If it were conditional, maybe, but as it is, hostile predators essentially feel like they come out of nowhere and attack you for no reason
Don't worry, if you land on a planet with them, theyll find you first
In my normal save I found a beautiful lush giant, practically a paradise
Two of the rare fauna were hostile predators
or maybe they should just add bigger more alien looking fauna
"No problem!" I thought, since theyre rare I shouldn't encounter them much
or they could make the hostility thing a toggle
Literally everywhere I went they spawned
Its a difficulty toggle rn
isnt that ground encounters or smth like that?
No, theres a specific toggle for hostile fauna
I mean as in how common or rare they are
I switched it to neutral fauna
Pretty rare overall, but spend any time on a planet with them and you genuinely cant go anywhere to be rid of them
I mean it would be cool if you could make them rarer or more common with a toggle
Ohhh
but huge fauna that has a chance to be hostile would be cool
and they would be very rare ofc
I mainly wish they wouldnt show up on what was a paradise planet in every way except for that specific thing
yeah that sounds annoying
And a giant no less
sometimes giants arent very good for me when I try to pulse to lets say a space station and I have to go around the planet the atmosphere just takes me out of pulse drive even though im quite far from the planet
really big caverns would be cool on some planets too
That may be possible, but specifically in a similar way as ocean planets
yeah like
a planet basically having nothing on the surface
but having huge caverns inside
Floating island terrain generation, but wider
Oooh, I just thought, why on earth are there no completely black legacy ships? There are some black sentinels if they count, but why not the others? It just doesn't make any sense.
I'd love a black royal ship
Not sure how but the most recent planet I was on with giant robot walkers I had a few turn hostile. At least they make an easy to hit target when you have to aim in a hurry but imagine a building trying to run you down.
but i mean imagine having hostile fauna like the size of a mountain or smth
im pretty sure i have a pet walker
from those robot planets
Picture for scale of how big these ones are.
Not sure how big you could make them if you turned one into a pet and modified the eggs.
I've found a natural one near 8m high
Funnily enough, that same moon has another building species under 1m high
more corvette ship parts that move when you land/take off would be cool
like the landing thrusters
we could get some kind of wing that extends when going fast
like the f14 sweep wings
or thrusters that move depending on which way you are turning
I would really like a way to pick the trail you use while having all of them equipped
Does anyone have any guesses at the next update
no
Could be something big, or somewhat small. Won't know until it lands.
Hear me out: custom exocrafts.
I know we got some new upgrades for exocrafts in Worlds Part 2, but I think having a custom exocraft builder might be very fun, a bit like the corvette builder now.
You can upgrade the exocraftās tier, add modules that allow it to do different things, maybe different weapons modules and change positions of things such as the mining laser. It could even have a weight mechanic; if your craft is heavier, it takes more power to get somewhere more quickly.
It could allow for a mobile base or a custom mech depending on presets, or just an explorer type vehicle that goes faster than the standard base game Pilgrim and Roamer.
I don't think exocraft customization on the level of corvettes is feasible, but I could see them being customizable similar to starship fabrication
True, but I think any kind of customisation would be better lol. I love the exocrafts to bit, but to be able to customise them better and improve their stats would be something amazing.
Because although I love the corvette, the constant getting in and out is a pain in the butt. An exocraft you can just scan the ground on and drive over a POI with whilst being able to be equipped with modules that help improve certain facets (or customisation options that change perhaps both utility maybe but also the physical appearance) would make exploration on foot a lot easier.
Some more eldritch beasts could be cool in a future update someday! Some concepts ive thought up have been:
-Sea worms, massive being like sandworms which live in holes underground and burrow out when they sense movement, rumbling signals their approach
-Black hole dwellers, antlion like creatures that make themselves at home inside of black holes, requiring them to be killed for a traveller to progress through
-Space worms, essentially sandworms that are far larger in scale and move about in space, potentially make themselves large craters on a select few planets in certain solar systems and emerge from them rarely for a migration!
yeah more creatures like that would be sick
I need a sentinel ship builder. I really want to build sentinel ships.
Adding new soundtracks to space travel, slow or hyper speed. For example: I've been seeing a growing interest between lots of people, including myself, with Detuned Unison Synth music. Like that kind of stuff that makes you wonder about everything and anything. It's also been known to make you feel as if you are ascending.
I just feel like sailing through space and coming across some beautiful sight while listening to some celestial/otherworldly/spacey music would just be phenomenal yet relaxing. I'm not saying nms doesn't already have an insane soundtrack that I'm in love with, but I would like to see more come in the future. š
This could also be more than just space travel, that was a kind of example.
Idea: space platforms/bases
From the anomaly you could purchase an item called a space anchor for some amount of quicksilver idk or it could be a quest item or even an expedition item. Then you could go into space and deploy it. It would create a small platform 30u away from your ship or you(if you're spacewalking). You can place a base computer on it and then claim it like any other base. You cannot build it near space stations, blackholes and in planets moons orbits. Magnetic power wouldn't work but to balance it out solar would always be on and produce double power. You would also be able to use miniature stellar extractors instead of normal mineral miners.
Something else I was thinking about that might be needed to keep lag away is to have a max limit of them in a system. Like 10-20.
I would love to hear any feedback and I need you to be brutally honest to me cause I need feedback.
If you do add a new quest please make in not deal with atlantiom we have so many quest with that maybe you could have the Atlas involved somehow like he gives you something and then polo helps you finish it or vice versa.
We need more aliens.. you can't expect there to only be three intelligent alien species, and all be advanced. Might not be a bad idea to add the concept of more primitive aliens that only show up on highly specific worlds, and have various climate adaptations.
Modification: I would love for us to have more save parts on our account. 24K-35K isnt enough for some of the modded ships as some systems have less parts. Increasing it to 100-150K would be awesome
...have you played through the story? Or maybe the explanation for that is in other lore
Story or not, logically the "lore" to limit to three intelligent species is absolutely bonkers and unrealistic.
I disagree, personally, but idk how much detail we can go into here, lol
maybe some that havent invented space travel yet
Its kinda a big part of the story in regards to that not happening
Then the atlas lacks common sense for realism š¤£
Realism is the last thing on its mind rn
The jist is there ||used to be more, but as simulations reset, the triad appeared as others were gradually removed||
Then maybe fix the piece of junk so it actually works as initially intended??? š¤·āāļø
Did you play through the story at all?
More than I care for, it's one big annoying tutorial anyways so I don't see the point in remembering it.
You just asked to fix the ||abandoned, immobile supercomputer that will be destroyed by a black hole in 16 minutes, realtime||
On top of that, the Atlas never worked as intended
It wasnt supposed to be conscious/sapient
Then the lore prevents any real growth to the game.. you can add worlds and ships but without more variety to civilizations, or lacking anything new to do in the long term, the game feels small again very quickly after every update :/
Sure they added the autophage but they're just corrupted/rebuilt Korvax if ya think about it.
Almost like theres a somber, existential theme throughout the entirety of the game or something
Not much of a reason to keep certain aspects limited, just saying. At that point ya might as well do something crazy like a portal to reality.
The central theme of the game isnt much of a reason to limit the setting in certain ways?
Someone should make a better game then.
Go ahead then
This convo mildly irritated me so I apologize. However I truthfully believe that the NMS devs should devise a way to allow the game to operate logically, at least in part, growing with variety and alien/planetary creativity in mind rather than those same ideas being trapped in an undersized pot going nowhere, so to speak. š¤·āāļø
Why have an infinite game where eventually you aren't finding anything new or worth discovering? That's why I suggested new alien species, everything feels repetitive. Every planet eventually looks the same.
The game does operate logically, and while I do think more variety will continue to be added, alien races is very unlikely to be one of those additions
Just wish there was actually something to discover rather than being a mural of repeating patterns.
That will never change, I'm afraid
A limit of computers, and perhaps of existence itself
Or maybe our brains
But the game is built on what essentially is a repeating pattern, if a very complex one
I would think computers are part of the problem, they genuinely couldn't handle it.
Also I think it would end up "looking the same" regardless
If some planets had more than one biome (like earth), it could help.
I think thats possible, though they might be worried about implementing it because it could require a universe reset
Perhaps proper mountains. Rivers. Thicker forests that actually span miles rather than tiny patches of thinly spread shrubs. More interesting Caves would actually be brilliant.
Ive seen some things like that, actually
Universe reset? Nein. They've added the purple systems with no negative effect other than a few bugs that got patched.
They could likely add new variants to similar star colors and get away with it.
Planets with the newer terrain generation system have better mountains, they can have what almost would be rivers, and there's definitely different densities with flora
Snow-capped mountains are unheard of, plus they're never properly scaled.
Except maybe on the giant planets.
Properly scaled?
Even on non-giant planets (with newer generation) mountains can be crazy
I have yet to see mountains as tall as we have in real life.
Exactly.
I dont think its fair to judge the terrain generation system for that
Perhaps in the future they'll fix it, though it may require unpleasant changes first š
Even giant planets are smaller than our moon
The planets that literally push the limit of the nms generation have reached the size of dwarf planets
Lnf would be where we get mountains sized to irl
really big pine trees would be cool
ik this sounds dumb but maybe
some planets could have more realistic plantlife
basically just straight up earth trees or smth
cause I've seen trees similar to pine trees but they are very small
I saw some fairly big ones, but they should come in more dense forests tbh
Ngl they should make grass longer on some planets
yeah
Like I kinda feel like there's a lawnmower Sentinel drone variant mowing the lawn on every single planet once a week
Doesn't feel natural enough tbh
I think one of the things the game needs the mmost is more structures on planets
I think there's quite a lot, but it's always the same things over and over again with something interesting once in a big while
yeah
So tbh more variety while keeping same amount would be cool
and we also need better space stations ofc
Ehh imo the rework is quite good
yeah cause alot just do the same thing
Tho maybe layout variety once in a while?
It's always the same "building, sometimes abandoned, with a save point and a few crates on the side"
and more areas too
fr
Yeah, a bit like the old space stations
With some doors and extra areas
it would make them feel more lively
Tho would prob come with a big rework which we likely won't get that soon coz rework was quite recent
it is a space station so the ppl there would have somewhere to live
when was the rework?
Forgot, think it was 2025
Oh shit nvm march 2024
I feel old
idk cause i started recently
I mean they could
Almost 2 years
yep
Yeah
Tho I feel if smth gets a rework soon, it's prob gonna be combat or pets
Maybe agriculture
I hope combat and flight gets reworked
idk abt pets
Flight doesn't feel too bad
it just feels too shallow
True I can't rly think of stuff they could add
Care to explain a bit?
Tho I kinda agree combat feels a bit repetitive
Apart from like dreadnought encounters
yeah cause even if they add smth most ppl probably arent gonna use it and just get pets because they look cool
even those feel repetitive tbh
I honestly forget pets exist 7/8 of the time
same lmao
theres alot in nms that most ppl dont use
like fishing
I meant as in "there's smth else to do than hold autopilot and fire when they're aligned"
I personally only have fished for the expeditions
yeah
Tho you made me realize, more variety in those kinda space encounters after warping would be nice
ive talked abt this before but maybe enemy corvettes
I mean sure why not
that are basically copies of random players corvettes
Tho idk what it'd bring to the game
and when you take them down you can either spacewalk or dock with them
Imagine you're just existing and a fking star destroyer or gundam mech spawns to jump you
more variety in space encounters ig
Ooo
lmao
and you would have to dock with them interstellar style
and you could salvage parts and stuff
and there could be a combat encounter with the pilot inside the corvette or smth
im just yapping lol
and ive seen someone else say this but there could also be expert pilots or smth like that that have the exact same stats as your ship
"We surrender don't kill us"
Option 1: Destroy their ship Option 2: Ask for payment Option 3: Pick up a random crowbar and beat up a wall garry's mod style to detach parts and salvage them
imagine throwing the pilot out into space or smth if they refuse to pay you
This with enemy freighters would be insane coz like you could fight the whole crew and all
yeah
sentinel derelicts would be cool
as in when you defeat a sentinel freighter
you can board them and it would basically be a derelict but more difficult and bigger
Mmm clanke- robot freighter
Atp captain's log gonna be written by Gemini or ChatGPT
or hello games could make their own very bad ai as a joke to use in the captains log lmao
With the little "Sure! Here's a sci-fi style paragraph which could serve as a log for a ship in distress." at the beginning
Coz ofc
that would be funny
Again .....terraforming planets
It would be awesome to see a planet with a big chunk taken out of it
Or we should be able to get oblate or toroidal planets
Planet-scale terraforming would require being able to claim entire planets. Otherwise you could destroy other players' bases on the target planet
There's also NPC buildings to consider (e.g., minor settlements, colossal archives).
Now that we have Corvettes, letās take that concept a step further: inter-mergable modules to combine compatible designs.
If youāve played Dangerous Seed, you probably know all about the player ship, the Moondiver and how itās comprised of three smaller ships.
Nothing screams the term ājoin forcesā like combining two or more corvettes into one greater entity to fend off pirates.
With this in mind, I also want to pitch drone controlled Corvettes. In case, youāre not up for multiplayer.
If this works, one player can control multiple āvettes through the X menuās B-spec Option.
I would love to have a living freighter to go with my living ship fleet
More EVA gameplay driven by space POIs
Stuff like more types of wreck, proc gen asteroid caves etc
BUILDABLE INTERCEPTORS
What're ya thinking, turning them into Voltron?
That could work for brown, white, and black dwarfs, as well as neutron stars.
If stars were made physical, you'd no longer be able to re-position the sun in photo mode
Or it'd have to be massively reworked
Cant please all
Idk, do you want a Voltron or Daizyujin?
Speaking of reworks, NomNom needs some bugfixes.
In case, I try to tweak something that crashes the app, or worse corrupts my save data.
I havenāt heard from the dev or seen any updates to the GitHub, in more than three months.
I want WAYYYYYYYYYY more colours for the corvettes
Squadrons being able to land and their pilots getting out and helping you harvest materials, fight things, or find resources like those darn storm crystals!!!
Yeah, I think squadrons should get more features in general, other than helping you fight other ships and walking around your freighter
they do actually walk around your freighter base, but don't do much other than that. They should also be better at helping you fight tho.
Yep, I meant that they should be able to do other things, not just what they can do now (fight, walk around freighter base)
Also it would be good if freighter crew actually had "purposes", like when your freighter is under attack, they run to places where they need to be, and just walk around the freighter in general and not just your freighter base.
and also there should be pirates who attack your freighter, and then all of your combat frigates deploy instead of just one.
platforms/bases
From the anomaly you could purchase an item called a space anchor for some amount of quicksilver idk or it could be a quest item or even an expedition item. Then you could go into space and deploy it. It would create a small platform 30u away from your ship or you(if you're spacewalking). You can place a base computer on it and then claim it like any other base. You cannot build it near space stations, blackholes and in planets moons orbits. Magnetic power wouldn't work but to balance it out solar would always be on and produce double power. You would also be able to use miniature stellar extractors instead of normal mineral miners.
Something else I was thinking about that might be needed to keep lag away is to have a max limit of them in a system. Like 10-20.
I would love to hear any feedback and I need you to be brutally honest to me cause I need feedback.
If you do add a new quest please make in not deal with atlantiom we have so many quest with that maybe you could have the Atlas involved somehow like he gives you something and then polo helps you finish it or vice versa.
People would probably like this but to make it doable to match realism for players building taste, NMS would have to increase the build limit, which would cause lag as is due to not including prebuilt structures or custom frames.
?
Build limits leave bases looking very small. The only realistic way to achieve the size of say.. a small space station of sorts, is glitch building which most console players struggle with at best. And I don't think a flat platform would be very interesting lol
Also I answered cus ya pinged :P
ahhhh
maybe they could make it so space basses have a bigger building range than normal ones
more prefabs would be nice
I would really like the ability to construct some QoL things for settlements and more advanced bases, like a hazard barrier so I dont have to walk around a firestorm upgrading my settlement buildings
it would be cool if we had the option to do manual landings
@lean lodge is the glitch building possible on the console/switch versions? The idea of of building a big base is having the option to increase build size
@sinful flume yes having more various variety of decorations or I would say interactable decorations would be cool to have rather the repeated interior
I think u can glitch build on any platform
What if there were big space stations
Like some sort of cities
Alive
(Didnt really played star citizen but i think there are space stations like this)
Where you could walk around and find some different cool stuff
Low chances atm. Due to engine limitations. Game chokes even when only 2 planetary archives spawn close to eachother.
Also keep in mind other platforms. That would be a feature that would be available only on PC/curent gens. Not on ps4/xbox /switch1,2.
Well, didnt know about it
Could we get an update to spaceflight to use newtonian physics?
the glitches that dont require modding and save editing are possible
Ok. Ok. We're never getting newtonian physics. What is really love to see and think could be pulled off in NMS is community built quests and games within the game. Look at what has been done in little big planet and miliastra wonderland. Let us build towns with characters, player-built npc races, even mechanics.
Nms and nms game engine is main bread maker for HG atm. So i dont expect devs to giveaway tools for it just like that. Maybe after LNF release when they finish supporting nms they will give away some content creation power to community. Thing is, they said they will continue to support nms after lnf release.
What's lnf?
Player created content can bring in new players. They don't need to give away actual dev resources, just create a rpg-maker / mario-maker kind of in game system.
Light no fire. New game from hello games
Thanks. Yes, found the trailer. It looks amazing. Kinda scratches that same itch for a nms planet with more depth. I hope they take what they learn and apply some of it to nms. Too many of the planets are homogenous right now. I want continents with different biomes and resources.
Miliastra Wonderland is in Genshin Impact which is an RPG, what exact kind of sandbox can HG provide that isn't already in the game right now? Players are free to create their own civilizations (there are hundreds in #1418605454300549120), there are community activities like the Nexus missions and expeditions etc. and if you mean community built gameplay mechanics and custom quests, I am not sure what exactly they can provide that wouldn't be RPG mechanics.
However, what you say is very much the aim of Light No Fire, so I would assume HG would want people looking for such experiences to play that.
Purchasable/claimable abandoned space stations with area for modular rooms similar to freighters would be hella cool.
Hope this doesn't make me seem dumb, I wish there was a crafting table that you can put on your corvette or base that links to all constructed storage units. Could show you everything you can make and even quantity available to build, or it can show you what you're missing for things you can't build. Could double it with a refiner where instead of combining minerals to get a desired output, you select the output and it automatically grabs the needed inputs.
Also, a wider variety of fauna. Feels like a lit of the usual suspects across planets but just different color schemes. I wanna see some wild, weird, eldritch horrors from beyond the stars. Lol
same
The main game of genshin is an rpg, but the miliastra games have unique mechanics. People have made it into tower defense, bridge building, soccer, asym horror, katamari, racing, hex fall(fallguys), and more.
This man clearly never played Gekball 
Where?
We had small events in #nmscord-hub , we built a stadium with goals, small circuit for counting points which doesn't work half of the time and use sphere generated by the sphere generator as a ball
I would be happy being able to see more than 2x4 of the items you're choosing from.
Sounds pretty awesome. I wonder if it world be possible to basically do rocket league with exocraft.
There are also communities organising PvP tournaments etc
Or to filter out what you can't make, or a search feature
I wish there were 3rd person poses/animations for all multitools, not just the staff multitools. Even if it's just having the tool holstered on the player's hip like a gun when not using it.
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'm gonna work this out tomorrow in photoshop
Has been on my mind for a bit
i kinda wish that you could transfer over your freighter crew members to a newer freighter if you've spent a long time working with them
no gameplay impact, entirely cosmetic change, but i like my gek crewmates :)
Imagine this, what if the devs made it so we could build and fly our own freighters.... With guns
i like this idea.
Imagine if bases attatched to space worked propetly...
Imagine if asteroid bases were a thing...
I also like this idea.
Really hoping to see space bases this year... Imagine having a bunch of ISS inspired base parts, similar to the sets of surface and underwater modules
I dont see reason to have them honestly. It would just work mechanicly like freighter but stationary. First HG would need to implement reason to use them . Like planetless systems. Where there are only asteroid fields or dust nebulas.
Doom eternal collab
Fortress of doom space station
As a expedition reward
First buildable modular space station
We need proper npc colonies a bit like the minrcolonies mod in Minecraft
Forget about something bigger than settlements
Why
Engine just wont handle it
What engine does nms run on again
What can it handle then both nms and lnf are big games
Lnf is made on diffrent ver of the engine. More fited for curent gens.
The doom collab and buildable space station still possible
IP License cost money.
Atm they put most resources into lnf development
Doom ip owners would need themselfs to reach out to hg for colab.
if you wanna know more about the engine and technical aspects, read this @foggy geyser
No Man's Sky is a 2016 video game developed by the British development studio, Hello Games. No Man's Sky allows the player to partake in four principal activitiesāexploration, survival, combat, and tradingāin a shared, deterministic, procedurally generated open universe, which contains over 18 quintillion (1.8Ć1019) planets each with their ...
Imagine them porting NMS to lnf's Branch of the engine
fellow ralsei
iām actually noyno but they should add both to nms
Would be nice to see living freighter we can use like the we can now and more colour options š¤£
I could see that being like a group project where you make a space station to put in uninhabited systems. Essentially establishing a community of trading system and conflict within a system that has none of that.
I'd like to see a second pilot seat for a gunner in the corvettes, would make multiplayer interesting
Or a gunner's room
hear me out
cameras for corvettes
and those could be used for bombs or other weapons
but specifically
a module which is like a hab
but funcions like a cockpit
where you fly by looking out of the cameras
would remove the issue of hiding the cockpit and not being able to use first person
hear me out
corvette interiors should be open by default
and we can build walls and doorways in both directions
and constructable corvette floors
kind of like the current cuboid room building
yeah
they feel too closed
and add internal ladders and glass ceilings and floors as well
and bigger stairs
and maybe also custom bridges/cockpits
and this is like my 100th time saying this but cockpits that go on top of habs
yes
only 3 cockpits is crazy tbh
well there appear to be 3 more in the game files
compared to the amount of other corvette parts
including what looks to be a 3 wide cockpit
might be big enough to fit swoomish's fat ahh š
and inverted corner pieces
oh my god bro š š š
2 tall cockpits would be cool too
I need a mandolorian kinda speeder bike
I wouldn't be surprised if the next NMS update is a QoL one for the corvettes that adds things like the ability to make larger corvette habs, multiple floor high rooms, gangways etc. I feel this was/is all in the pipeline anyway, but that they had to get something out that was 'good enough' for the time being.
Especially with how well received corvettes have been, I am almost certain this is on its way. Even if its not the next update, I think its something they were probably working on even before corvettes came out in the state they are now.
I also think we might see something that allows us to hand off control of our corvette to another player pilot, but I bet again that involved a lot of permissions and UI stuffs they just didn't have time for. Would have to be a whitelist, or a 'friends, public, private' for someone flying and putting your corvette at risk.
I also think new space POIs are a thing in the near-ish future, and the last new expedition we got was one of those brought forwards for the expedition. It's not the first time we've seen an expedition use things that were pulled from a bigger future update.
I've encountered a spaceship wreck outside of the expedition
I agree. Large corvettes are a bit painful to traverse bc of all the doorways.
I get lost in my own ship a fair bit trying to find a specific station/storage
That would be good
I made a military corvette
4 thunderbird class landing bays arranged in a 2 row part of the corvette
5 phase beam arrays
4 cyclotron ballistas
Or defence systems whatever there called
3x atlas arrays
And 3x aeron drives
And 2 heavy boosters
Plus a titan class landing bay
The titan class bay is for general use the thunderbird bays are fore military colony raids
Hg needs to add proper colony raiding and base destruction to the game
Would another corvette update or a freighter overhaul be better?
I fully agree, my vetted has 4 Habs in a slight v formation, one hand if inventory and refiner tech, other is living, cooking seating etc. And I am constantly getting turned around going from door to door. I wish they had double and triple wide Habs units
That would be cool. Either that or we'll see things like that get added piece by piece alongside other updates
It's almost certain imo that corvette pieces are going to be like base parts in that we're going to see more and more added through expeditions and as themed parts from updates
Especially if we were to get something that focused on EVA for example
Definitely. Even if they just add a simple way to remove walls entirely that would be a start. Though I could see them adding a whole new set that behaves like the cuboid rooms do: adding 1x1 rooms that blend together, so we can determine the shape and height of our rooms. At least that's the hope.
Starfield has 2x3 modules, and considering how much corvettes are... inspired by that game I will be surprised if we don't eventually get parts like that
I still haven't played that game ^.^
I am guessing corvettes are still not on Switch 1?
still nothing new for switch 1 :(
š its slippery too because Sean seems to be hinging a lot of the future updates on corvettes: "What I love most about this update is it opens up a whole new path for the future, we can't way to see where it goes from here."
So it feels like Switch 1 will only get more and more excluded as time goes on. Even if some of the update content is possible for switch, it will still be made with corvettes in the back of their mind i feel.
Every other dev would do some type or annoucemnet about that but HG have release ptsd where they talked too much.
mhm which is why people are probably still speculating to this day.
Imo they didint throwed the towel yet. They are just to much focused on LNF atm.
Nintendo also probably dont make things easyer
Well i think we have a bit of a wait until we hear more news. They've only done an update once in january so far as I remember, and that was for what felt like leftovers from the year before (WP2)
I saw content creators reaching sean about it on X so sean knows about the issue.
About what? nintendo or the lack of corvettes on Switch 1?
Yes. They tweeted sean about whole switch 1 issue
And how corvettes update is promoted for switch 1 and 2 yet switch 1 does not have them
(Potential false marketing )
(Ofc beating for it will get HG rather than nintendo)
It's such a weird situation
because the switch is still getting updates, the just don't seem to do anything at all
It would make sense if they're keeping it compatible with the current save format for cross save, but from what I've heard that isn't even the case?
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š¤£š¤£ better controls with the Sub wen using VR it's doesn't make sense it should be similar to a space ship.
In fact better controls in all exocraft & a way to stop the hand leaving the handles š¤£š¤£
Nautilion could have more info on displays tho
I would love an option to make display info part of the hud, planet coordinates in my ship without first person, the 3d navigation compass in the center visible in third person flight
Although I think the weakest areas of the game are Fauna, Cooking, and the missions on corvettes/mission-boards/nexus
about making space stations better
imagine if each system economy had different space station styles
like the stronger ones could be luxury style space stations
and they should have randomised layouts
oh and boss fauna would be cool too
I'm just hoping they're not blaming this on hardware issues; then they'd be straight up lying to us
First they screw us over with settlements, now corvettes
I think it'd be really cool for late game players to be able to build their own space station. Like itd be a mixture of a settlement and a freighter to where you got to pour thousands of resources into it and slowly build it over time but it'll become a large production facility
I'd like to see gunner seats for the corvettes that let other players control the turrets (360?) while the owner flies.
Expand this to exocraft and add a modular exocraft.
Had the simmilar idea (make bigger space stations) and i was told game engine would not handle it
2 things game needs in:
Better quests
Bug fixes
I think it could but idk
That guy said game have troubles when 2 buildings spawn next to each other
It would still be cool to walk around a bit bigger station
idk abt that ive seen 3 buildings spawn next to each other and nothing happens
the anomaly is bigger than a space station so it could be similar
or a bit bigger even
YEAH
Thats what i was talking about
Somewhat like in star citizen
idk i haven't played sc
Maybe that guy thought that i was talking about proceduraly generated space stations?
Same, but saw some footage
Its stations are massive, there is even public transport
cool
nms probably cant handle whole ass cities and stuff but can definitely handle bigger space stations
You're probably right
I have a list of features Iād like to see, and they are the following;
- Exocraft overhaul update (we need more exocraft upgrades and a custom exocraft maker with unique utility modules would be cool, (imagine if this could be done in the corvette) alongside exocraft tiers (from C class to S class)
- Freighter & frigate overhaul update (Iād like to see an expansion to expeditions on the freighter and potentially the ability to both upgrade freighter class and change some of the outward appearance, but not like the corvette)
- The ability to have a limited planetary scan from your starship/corvette, so you can see some things regarding the planet, but not most, as that would be too overpowered.
- Settlements debt decreases in time proportional to the amount of money being earned. For example, if you have a debt of 1 mil, having a higher production output speeds up the decrease of debt, instead of a base value of time and speed. The rate could be recalculated every time production output and maintenance cost change.
- More emotes for console players to communicate what they want/need instead of having to do a ājump once for yesā system (in case they canāt communicate via chat).
- The ability to further customise corvette palettes, particularly on the aeron/atlas parts, as dark red doesnāt always work with the colour scheme of the rest of the ship if you just use two wings.
- Furthermore, more corvette exterior parts and an individual part count for decorative parts (it would increase the limit of parts but allow people to do more decorating).
- Prefab (or a landing bit designed to be used to help corvette lands on custom) docking location for corvettes.
- The ability for exocrafts to scan for salvaged scrap and salvaged data modules.
Unrelated but try to guess what Iām watching
Itās in status if u canāt figure it out
Lnf related
I guess
Working Information panels in all ships showing fuel
Height & level meter especially in the sub
Working panels you can put up in your buildings to monitor the amount your mining is extracting
The amount of fuel your base is using
A watch showing your life support & a compass
Move all the Hud information into the visor
Make the target visor more useful it can target every item in the catalogue you able to dig up etc.
Jeez @wind thicket you even listening to me answer my question
Now I had always thought that the reality of having the freighters moving was technically impossible (or at least really reaaaally taxing on hardware) but they mentioned how the tech behind the corvettes was a lot of clever smoke and mirrors, and could be applied elsewhere. I'm not so bothered about having 8 freighters as rumours suggest, but a freighter we can command to taxi us between planets while we tend to our freighter base, same as we can with corvettes, would be pretty neat!
And since they would probably stay space bound and not interfere with the planet surfaces, it doesn't feel too out of switch's hardware reach.
We should get asteroid bases as the next big update.
It would add a purpose to spacewalking aside from being cool.
šš¤£
Either way I think the next update will be very telling of whether they plan to continue to support switch 1 or not
I think I saw dat on a space engineer game play video.
Would be nice that meteor show & volcano eruption could kill
And both should leave minerals in the ground to mine .
Yea I saw it in the same game play š¤£
My corvette is headed in your direction
Phase beams locked on freighter
10-seconds till launch
9
8
7
6
5
4
3
2
1
0
Phase beam arrays locked firing now
Different places you could build and edit corvettes would be nice, like if there were structures or mini stations just for building, hopefully alowing larger corvettes
Like, being able to have sub-freighter level sizes would be cool, either way its such a larg and detailed game i dont think i can ask for anything more lol
If the engine allows it, I would love a different kind of engagement for Corvettes that isn't trying to dogfight with a bus. 3rd-person, not locked to travel direction freecam, have turrets actually rotate to lock and fire on targets
I know modders have had some success with true space bases (not just orbitals) - so it certainly seems possible that we could get official support for Space Station type bases at least
I was giving this thought the other day, and surely if HG used larger contiguous assets (||like how the planetary POI buildings are largely one asset||), rather than piecing a skyscraper together via the wall panels like we have to, then that'd be much more performative, not impact the per-area build-limit as heavily, and still achieve the visual of numerous tall buildings.
Could even extend the same idea to pairs of buildings, or whole city blocks, being a single asset.
If anyone's curious, I did a pretty large write-up of ideas for a Beacon Part II the other day
(https://www.reddit.com/r/NoMansSkyTheGame/comments/1q1japf/no_mans_sky_beacon_part_ii_fan_concept/)
got approval to share link, since copying all that text here would overwhelm the channel
would love feedback/to discuss
I hear the cities, or city planets, topic come up a lot. And it always comes back to performance queries, logistics, repetitiveness, etc.
I think the bit that people forget tho is the incredible amount of additional work to make those cities feel credible. The buildings aside, for them to feel halfway interesting you need crowds, bustle, traffic, both on the ground and in the air. You need interiors, which means vendors (without which its just yet another meaningless point of interest that achieves nothing.)
Right now you look at a settlement and remove the overseer role, and they are just mundane set pieces, with half the bustle and activity a city would need to 'sell the feel' of a city.
I think from a logistical standpoint, even single asset buildings would still be a rendering nightmare, just think of the shadow rendering on skyscrapers! But the bit people don't discuss often when it comes to NMS cities, is the fact that games like GTA, Cyberpunk, Watch Dogs, etc, invest a lot of time and effort into making their cities feel lived in, and the cities are the main conceit of those games. In NMS its simply not viable to do something to that scale.
Plus I hear lower spec hardware and earlier consoles struggle with just one planetary archive, and that's only a single 'skyscraper.'
definitely agree that the primary hurdle would be making things feel alive - that said, Settlement buildings all have interiors, but I doubt many folks have even ever entered all their buildings let alone do so regularly - so it certainly seems reasonable that in cities you could make some (maybe even a large portion) of a city's buildings simply decorative rather than truly explorable
the older hardware is also a challenge to work around - but I know Sean has admitted as recently as late last year that there is still a ton of mesh optimization for assets that can be done, so hopefully that means enough wiggle room existing to allow for new POIs with denser buildings - especially if those buildings themselves utilize less demanding meshes vs. the Settlement buildings which are composed of a bunch of individual pieces with their own faces that might never get seen
Its true that the settlement's use our personal tilesets in their construction but they might actually be giant prefabs as far as the back end is concerned. That's one to ask @shadow dagger as if anyone will know it's them. I've discussed this kind of thing before, but I would love to see them make more use of the non-overseer owned settlements so we have a reason to visit them even outside of the ones we own.
They are such an opportunity for an alternative hub outside of the space stations for us to visit: Mission vendor at the tavern, black market smuggling, shipping and supply runs between them, pirate defence, etc etc etc.
It's just one of the many underutilised components of NMS that could be brought into the regular gameplay loop. The thing is NMS isn't wanting on content, its just that all that content is on the spokes, rather than looped into the regular gameplay cycle.
So many components of NMS are a one and done, and they don't need to be.
Super agree on wanting more POIs, and even better if they're Settlement style ones - maybe we could establish trade relations via some mission
Imagine if there was some reason why you had to make a shipment run by ground. Suddenly you've got a reason to use your exocraft and stay on a planet for more than ten minutes.
I have a whole section on Settlement improvements here @devout cliff if that interests you at all š
well, Settlements and Settlers
since lets be real, the NPCs could use some love too
The old neglected POIs need some love too. they are redundant in terms of what their original purpose was. Other ways to do literally everything they used to.
So the thing about settlements is that each building is made out base parts, the exact same ones we use for building. This actually allows the game to use a wave function collapse system to procedurally generate extremely varied buildings (its actually super cool and nothing else in the game works like this) so that virtually every single building is unique, but the trade off is that each building is made up of like 100+ individual meshes, which is part of why they're so performance heavy. If Hello Games were to do full on cities, they'd need to do them more like the regular poi buildings in order to have a lot of them, which would make individual cityscapes pretty repetitive by comparison
This probably explains why there seemed to be such a delay to frontiers when it first came out.
What's a real shame about this then, is that all that effort probably goes right over most people's heads.
I think that'd definitely be a happy trade-off for cities ||not to mention probably straight up necessary for old consoles/hardware||
Because the buildings end up looking quite homogenous, being made out of the same parts, it actually has the adverse effect of making it all look generic rather than unique.
You could show me a tavern and a housing building side by side and i'd only be able to tell you which was which by the decorative assets populating the outside.
I also find it interesting that despite using the same base parts, the game doesn't recognize them as such if you do overlap a base - you cant snap to anything and it treats them like any other generated mesh
now obviously Base/Settlement interaction is unintended, but still kinda surprised when you cant actually snap a GTT to what is obviously an Alloy Wall
The absolute biggest crime ever committed by NMS, was taking the settlement i'd invested in, just so I did have a big settlement to visit and see people wandering, feel immersed in... and slap big giant floating rating holograms over all the buildings like I'm playing some kind of mobile clicker game.
I wish there was some way to toggle them at the overseer terminal.
quite literally the first mod I grabbed was one to remove those rating holograms lmao
hehe oooh yes please! Will be looking that up later
Worst still is the fact we have to hunt out the one we have developing and find its terminal to finish/upgrade it.
If you're going to turn it into a mobile game, at least give the overseer terminal an isometric view of the settlement where we can just click them there to select them.
here ya go: https://www.nexusmods.com/nomanssky/mods/3595
ty ty ^.^ shall put that in later
I would have to think about it before I said it definitively, but I think Beacons has to be my least favourite update (yes more than waypoint) which is funny because its then followed by one of my absolute favourites (voyagers.)
Its kind of funny talking about all this then remembering that at launch NMS was sold as this solitary, melancholic and nomadic journey through a hostile and lonely galaxy.
"Upgrades, people, upgrades!"
I'm glad NMS has become what it is today, and I hope it continues to get the same attention Sean/HG have been pouring onto it for years
I know some folks, and rightfully so, are annoyed at bugs and seemingly incomplete features
but as someone relatively new to the game, its genuinely impressive how much there is and how far the title has come - especially given where it started š
What i'd be interested to see is how much of the content you run into on your own (assuming you're not looking up stuff!) because I feel there's a lot the game doesn't signpost to new players: Living Ships, Derelicts, Interceptors, the Sentinel Questline, etc. NMS has so much that it almost feels like u need a veteran player guide to show you where everything is!
Honestly, I finally hopped in after seeing Breach's announcement - but missed playing it at launch
Tried vanilla and was overwhelmed, put it down.
Launched an Expedition Save instead and played through Beachhead as my real first intro - and I found that to be such a better New Player Experience for introducing you to the game and many of its aspects that otherwise I'm sure I wouldn't have touched for ages
That's interesting that you found an expedition as the best introduction. I feel the actual tutorial is a big archaic and needs an overhaul.
You've come in at the best time with corvettes recently added š
I then played each Redux throughout the Holiday period, and I def stand by Expeditions being a superior New Player Experience
some more than others - we all know the ones that are slogs
plus, unlike with the regular vanilla start, Expeditions have community guides if need be š
Oh you are lucky you didn't play the first one. I don't know if i just got better/faster because nowadays i can run most recent expeditions in a 2-3 hour session, but the first one took 10 I think.
so many of the vanilla guides are outdated or straight up incorrect now
But also back then we couldn't bring in resources with us, which expedites things a lot.
I also wasnt trying to race through the Expedition, since as far as I was concerned it was just my game - which it still is, that's still my main save which I run new Expeditions from
I tend to bring in enough nanites to buy one of my quicksilver ships, then warp upgrades so i can do all the rendesvouz in a single warp from one another.
only downside is I've never actually had the Radiant Pillar but I'm not too fussed about that
I think my radiant pillar is long gone from my main save.
I have the gold one, but i don't think that counts
Yeah - though I did like that Breach switched up the "bring-in meta" rather than just loading up on Contraband modules and then dumping for nanites, I actually had to work some to get my ship and MT this last time
I now have a dedicated "Expedition Prep" container on my Freighter that I throw stuff in that is good, but not better than what I have equipped, some stuff to make nanites, spare atlas pass, etc.
Well the fun thing is you've yet to experience the craziness that happens around real updates yet ^.^
the emojis and all the speculation. it gets a little crazy.
if they follow their trend, we'll get our first one of the year sometime in february, tho they've done a january one once.
Then it used to be every 6-8 weeks (by their own admission) tho that's not been strictly true recently, with some taking 12+ between.
I know others are hopeful that freighters get a rework. The hanger area really needs one for sure.
Starship hangar needs a resize at least. Audio bug with the bay doors needs fixed. The corvette forcefield pad "solution" is obviously a stopgap. You can't recolor the bridge section (stuck with whatever it was originally). Wonky hit detection when launching in a starship (especially with Sentinel ships).
It really is the Next Thing that needs a touch-up. I just hope frigates get a pass along with it.
you should be able to build your own starship hangars
fr this could tie into having more prefabs
like giant skyscraper modules
and they might be able to implement small cities
but obviously most buildings won't have interiors
cause that would def tank the performance
unrelated but it would be cool if we could get an option to do manual docking
except for in the anomaly that would be chaos lol
Manual docking in the anomaly would be like playing bumper ships.
fr
I dont think this will ever get added since nms isnt really a pvp game but
player bounties would be cool
and being able to use your freighter for space battles
but if they were to revamp pvp/pve they would definitely need to rework the starship and multitool weapons
If people want better PvP, then why not a separate game mode where PvP is enabled?
maybe
If you do that, modding and save editing become "hacking" and they'd have to crack down on them.