#nms-the-future

1 messages · Page 40 of 1

faint gale
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We need the ability to explore the entirety of our freighters not just the landing and top bays

urban timber
faint gale
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Though in action it might just be straight anarchy

urban timber
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Ok how do I explain better...

plain comet
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Yeah the cockpits need some diversity

urban timber
faint gale
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Yeah

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Perfect

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More to explore

urban timber
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That's just the length, not area or volume

faint gale
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Ikr, it's even BIGGER

urban timber
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Yeah... something tens of cubic km in size with complex interiors

faint gale
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Yeah, that might be harder to manage than explore. But it'd be worth it for me

urban timber
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It would be hard to do either

faint gale
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That's what she said

urban timber
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You ever tried walking more than 2 km in nms?

faint gale
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Yeah

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It's faster than irl

urban timber
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Is it?

faint gale
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I use a walker so it definitely is for me

urban timber
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Ah, the regular "walking" animation is also more of a jog, lol

faint gale
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Oml the jog is slow

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Also the walker comment was a joke, I'm not there yet lol

bright mantle
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Mechs in space

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I want a hanger to deploy mechs for combat

urban timber
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But my point is that the game has trouble rendering things like the planetary archives from further than 1 km away, I dont think a detailed interior would be feasible at all, tbh

faint gale
bright mantle
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GUNDAM

faint gale
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I love robots of all sizes

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I'm literally playing a robot character

bright mantle
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I love Gundam and mechs definitely should add more but also maybe a slightly wider hab

faint gale
bright mantle
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Also a cat race to play as would be cool in my opinion,I want a tail 😂

urban timber
lusty quiver
trim oxide
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Aren't they just metal at the end of the day?

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I'd love to see a kind of detachable hab/ship module for corvettes

feral crest
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Highly modularized player/exosuit models would be lit, ngl

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Corvettes should have copy+pastable share codes; the UI would tell you what parts are required, but if you have them you can exactly reconstruct a corvette design.

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The nomad exocraft can drive on water, it should really be able to be summoned on water too

cerulean oriole
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As well as create actual proper corvette shipyard establishments in player civs

grave jasper
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What if hg added a ship randomizer option
Whenever you dock in a station or the anomaly ur current ship is swapped out for a random ship in ur inventory of the same type when you leave ur ship
Legacy ships get swapped with legacy ships
Corvettes with corvettes

violet vortex
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@gloomy hazel I reiterate the same warning I offered you in #no-mans-sky message. Be civil. Do not instigate or engage in drama, especially with someone who has you blocked. Next rule violation of this sort will be subject to a timed mute.

rare swallow
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i think manual docking would add so much to this game in terms of immersion...

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would slow it down big time and wouldnt fit to the traveling system in general.... but still

cerulean oriole
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Could work if it was corvette to corvette, than player teams could dock together multiple in a system to interact

turbid scroll
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When will HG add bigger corvette rooms?

oblique smelt
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We dont know

feral crest
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I really hope they add a placeable teleport uplink corvette parking for player bases

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Creating a mid-air corvette parking space just like the ones for freighters

obsidian gale
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either that, or a bigass landing pad, or honestly atp i'd be fine with just parking cameras like some IRL cars have lol

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my biggest problem with parking a corvette against a structure is getting the altitude right, because you can't really (or at least I can't) get the right angle to do so with the third person camera. and forget about using the 1st person view

cerulean oriole
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I mean, instead of a landing pad, could do like a docking link where the corvette hovers a certain distance above it at a base or settlement

clever junco
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Making pirate freighter customization not suck would be pretty great

clever junco
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Actually though. Why can I add a backpack and laser gun to my gene-sequenced flying manatee squid pet that does nothing BUT my custom-built-city carrying mobile base Sclass pirate freighter HAS to be "Sith lord Logitech" lookin' ahh

lavish furnace
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Please make update where base can be build by more than 1 player 😄

frosty silo
tranquil edge
frosty silo
sleek birch
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My new idea is advanced AI system for no man's sky for example some plants should be aged or in higher elevation we should see lower temperature and frozen plants or in some places on planets we should see lower humidity and dry plants

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Look like my idea's are light no fire patch for no man's sky!

sleek birch
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It's will be fun,there will be a lot of improvements like environment based buildings and nps will more reacts to environment or player actions

turbid scroll
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Still hoping that HG adds bigger corvette rooms

sage sail
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same

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or the ability to tear down walls

feral crest
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I hope they add ability to further customize starship trails. E.g., change the pattern, size, effects of the trails

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Or at least have the trails from corvette thrusters match their designs. E.g., square thrusters should have square trails

south tulip
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Would be nice to see an guild system with quests/hud/ships for multiplayer

trim oxide
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I wouldn't mind flame design decals for ships

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Now that'd be nifty

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Space hot rods

visual cliff
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make exotic and other decorations rotatable and scalable

stray spear
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Something I've wanted ever since my 6th hour on the game was stuff like big battles against space fleets AND other creatures on land. I've wanted to create a whole empire, send them into battle, make elite units, deploy with them in either mechs or drop pods, and just see and get involved in the chaos

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If nothing else please add the ability to create an empire and make DEPLOYABLE AND USABLE drop pods on my freighter base

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And I know that the whole point is to use spaceships and stuff, but it would be cool to fly around in a in-atmosohere only vtol helicopter

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Sorry I'm asking for a lot but I'm just stating everything I've wanted in this moment

stray spear
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Anyway, sorry for saying so much

whole gulch
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Hear me out... Wormholes... They appear in one system, and link to other systems. But they can be either in the same galaxy, or another galaxy. They can remain permanent, or after a time period (say a few days or months) disappear.

turbid scroll
opaque saddle
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Don't you guys think that frigates are kind of outdated?

oblique smelt
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They are old feature tbf. Same with derelicts

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And living ships

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Base building and exocrafts are like one of the oldest ones.

pallid ruin
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I would love multi offline base support

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we alrwady have multi corvette

sage sail
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not to mention the original ships
before living ships,sentinel ships and corvettes

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(i forgot if solars existed at launch)

pallid ruin
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idk

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original ships are still cool @sage sail

sage sail
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ye

pallid ruin
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now people automatcially go for living ships 30 mins after starting a save

sage sail
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or make a corvette

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etc

urban timber
visual cliff
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Day2 of asking for a update that allows for exotic building parts and decorations to all have scaling and rotation

twilit portal
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An expansion of the wiring system would be great
What we have right now is good but it could be pushed closer to what Minecraft offers with redstone
Daylight sensors, dispensers, pistons etc
And additionally an auto switch that switches the same tick; this would make digital logic a lot quicker and the old auto switch would still have a place too.

urban timber
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Ok so everything in terms of circuit logic is possible, its just annoying

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Id want parts like the auto-switch that function as logic gates on their own

twilit portal
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Yeah I've found my biggest gripes are that the wire lock on to parts is a bit too sensitive for fine wire pathing, and having auto switches always activate next tick slows down a lot of computation potential

boreal vortex
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I feel like it’d be a good idea to be able to buy orbital uplinks with quicksilver, thoughts?

slate raft
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i think it should be time to do another bug fix patch. While it the game has been pretty clean in the last 1-2 years, aince voyagers I’ve experienced more andmore bugs

cerulean sage
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I think an interior teleporter module for corvettes would be cool. it wouldnt let you teleport there but would otherwise have the same functions as other portals (in freighters, bases etc.)

shrewd anvil
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I hope we can get aquariums to put our catches in, I like fishing :)

turbid scroll
craggy valve
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The game needs an overhaul to PvP, multiplayer and PVE.

Also it would be nice to have corvette wreckage farming available outside of the expedition.

Ooh and we can cook food so we should get a food hunger bar. The beds in the corvettes should be interactive, you can sleep in them and replenish your health or log off

sage sail
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or just van life roleplay

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since you can't fast forward time in game

craggy valve
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Why would you want to fast forward time in game anyway?

tranquil edge
urban timber
tranquil edge
polar merlin
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Nms should add. Nukes who as whet me?

native wave
polar merlin
native wave
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I see

polar merlin
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Im good an the head for sure

native wave
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maybe you can buy it off them

polar merlin
polar merlin
native wave
polar merlin
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Pls game give me nukes pls 😭😭

native wave
polar merlin
cerulean harness
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legalize nuclear bombs

urban timber
oblique smelt
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Nukes? Soo primitive . Antimatter bombs is where its at.

turbid scroll
zinc cave
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I'd love to see some more survival aspects like food for hunger and water for thirst

analog mauve
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There should be a advanced /free building mode at this point where you can place anything anywhere, no matter if it glitches into other things, the position would be otherwise invalid etc.
With glitch building being a thing already, all this would do is make complex building techniques more accessible.

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Maybe give it a little disclaimer like "Yo, this isnt meant to work this way and your experience might get weird, use at your own risk"

quasi cedar
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Probably a burned theme already
But I really wanna see the true base stats and bonuses of my things
I don't really care to have the stronger MT, ships, etc. maxes
But I wanna know the bonuses for my staff and corvettes since they seem have random distributed bonuses

lavish furnace
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My wish about NMS is more coop
I would like to be able to manage energy between friends' bases 😛

polar merlin
analog mauve
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I want Minecraft hoppers in NMS.
Aka, supply pipes connected to refiners siphon out the output slot and put it into the input slot of either another refiner or a storage vault or whatever

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Or maybe something like localized storage vaults and you can connect a supply pipe to take items out of these local vaults and put into refiners or anything with its own inventory

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Imagine Minecraft's Create Mod but in NMS

analog mauve
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And crafters ofc

urban timber
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The main issue would probably be controlling refiner input so more complex recipes would be done properly

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Idk whether it would be like 3 input 1 output or something different

obsidian rampart
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Vro I want them to add crouching, I could make crawl spaces and stuff

urban timber
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Nms parkour update

frosty silo
obsidian rampart
minor flume
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I'd love to see rivers on planets, as well as more diverse flora. It seems to be all the same type of plants across the entire planet.

Biomes would be nice too.

oblique smelt
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Multiple biomes on 1 planet would cause u to see everything faster.

dapper bough
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They’re probably saving the biome aspect for something like LNF I highly doubt biomes will be added this late into the development cycle

cerulean sage
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And maybe some more interesting terrain generations

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Ravines, crazy mountain chains, maybe even mountains that reach into space

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Water falls

feral crest
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Terrain generation is more or less set in stone, since any change could result in players' bases being massively altered.

cerulean sage
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Yeah true

quasi cedar
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I don't think lnf would be release before having rivers in nms

cerulean sage
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Maybe we could get some extreme planets where there's new crazier generation

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Without affecting existing planets

quasi cedar
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You thinking about purple systems 2

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Electric boogaloo

nocturne ruin
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I guess Like newer Generation that Checks If a seed for a Planet is already on the NMS Server and then uses the old Generation
If there isnt a seed already, it'll use the new one

shadow dagger
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wouldn't work offline or if the discovery servers go down (which happens a lot)

clever junco
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I think the main lacking points of the game are:

  • bland sound design
  • worldbuilding depth (pirate NPCs and high conflict systems don't look or act any different. Even procedural generation should have elements that matter/mean something**)
  • Lore is basically just a text dump and main story quests feel like the least interesting thing to do. Naming is important, also **
  • Settlement QoL
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Permanent/practical terraforming within your base and Corvette loading bays as a building component would transform base building

cerulean oriole
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For pirate systems, i would like it if they gave the NPCs some of the autophage armor and cloaks to give them more of an outlaw off the grid look rather than have them in the same gear as the normal systems NPCs

south sparrow
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we need atlas parts outside of the expedition

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we also need atlas interior stuff

feral crest
vast wave
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Game does not differentiate between planets that have been discovered or not, planets with bases or not, etc

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We had changes to terrain generation that impacted planets with established bases and there's no way around that I'm afraid

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And they don't need any lore explanation, we had new planets added in Origins just because

frosty silo
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I heard of these wild bases but never saw one and believe me, I find so much on planets. I remember finding a portal when I was even supposed to find it and of course I didn't know it was a portal back then.
As for bases, I have a single rule: EM hotpost must be close by. Hell no using solar or biofuel, I have no time for that shit 🤣

I don't mind false floor, you can hide stuff that would otherwise look silly like the light pole feet, look how the floor wrap around it hiding its ugly feet, and hides the wonder hologram making things look more natural.

turbid scroll
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The Glitch weird subtype should have all weird subtypes combined. So you could find all stabilised glitches on the same planet.

Also HG please add larger corvette habs

obsidian gale
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I think it'd be nice to be able to stumble on shipyards as PoIs, or maybe substitutes for space stations in certain systems, that would sell you "stock" corvettes built from a variety of configurations premade by HG

thick ginkgo
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I like that idea

obsidian gale
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Maybe these shipyards would vary depending on the dominant race in the system, or if in an abandoned system they'd be like the ghost freighters but bigger

obsidian gale
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These corvettes would fill the function of canonical "stock" ships that the average people of the universe would have access to, and from there you'd have something to base modifications off of instead of building the entire craft from the ground up

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Think like buying a YT-1300 and kitting it out opposed to constructing an entirely different craft on your own

native wave
obsidian gale
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I don't want nor expect city-planets with real factories and ships you can actually see being assembled that then fly out and are in the world or anything crazy like that, because it'd be a technical and i'm sure financial nightmare to even begin building such an update

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But I think there's more they can work with than the obvious things the community has pointed out

native wave
obsidian gale
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a shitton of windows on it all lit up

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that implies that space stations are probably population centers

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orbital shipyards could work the same way

native wave
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Maybe NMS has an Elyisum like scenario where entire populations live in space stations.

shadow dagger
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The old ones had the super iconic black floors with the blue light strips

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The new ones artistically look like they could be from any other space game, they're way too generic

serene brook
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yeah, i wish it felt more "lived in"

nocturne ruin
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Would be cool to Claim an abandoned system as a Home and the spacestation within as a base

tranquil edge
nocturne ruin
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Just some Basic outside customization (Like with freighters) and Base building inside would be great

fallow bobcat
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Hello Games, I have a proposition.

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Can you bring us more base building options?

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I have countless salvaged data in my freighter storage and I want to spend some of them not only for one of guild.

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Or at least some sort of exchange at space stations that let's say 1 frigate module=10 salvaged data.

feral crest
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Dump idea: robot rumble between players with minotaurs

feral crest
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Maybe create a steam workshop, so players can submit their own parts.

fallow bobcat
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I have an idea if they allow us to buy some space stations.

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Let us buy components for data.

outer dome
shadow dagger
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Players 'owning' systems is too much power, IMO. (It's "No Man's" Sky, after all) Building bases in space would be the better version of the feature, I think. You could build wherever you want in the system, in any kind of system, as big as you want... Multiple players would be able to build stations in a single system that way too

noble ore
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I would love to see conservatories for all the flora we come across. There are so many i wish i could take and put up in my base or settlement. I wish there were more customization in settlements.

cerulean oriole
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While i think owning systems would be a bit too much power for a single player, i do think there should be an automatic feature that changes how a system appears on the map if theres a certain amount of bases and settlements in it.

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Give Civs a bit of an imprint on the galactic map

feral crest
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Maybe if a player/civ has at least one base on every planet & moon in a system, they are then able to go to the space station and set a message that is visible on the galactic map.

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Possibly add a (in-game) monetary cost too, like 10000 nanites to set/change the message.

cerulean oriole
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Because i think if thats added, Player Civs will get a lot more traffic if players are going through the region. If i spot a system with that specific highlight on the galactic map while im traveling, im detouring towards it.

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I'm going to want to see what it is and whats going on there, if its something i vibe with i'm probably going to stick around. While i'm there i might get the chance to meet and chat with other travelers

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Either that of change up featured builds on the Anomaly to Featured Player Civs

gloomy hazel
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I wanna be able to harvest f4om the stars

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And the stars should be real, not just skybox

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And solar flare events on harsh planets

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Oh and dysons spheres!

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Dunno what they would do but it would be cool

turbid scroll
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Waiting for HG to add larger corvette habs and asteroid bases...

knotty swift
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reminds me of the one map from the original star wars battlefront 2

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had to search it up, polis massa it was called

feral crest
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Low-orbit bases and asteroid bases should definitely become a thing

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Or even deep-space bases, where you'd place a gravitational core to build out from

nocturne ruin
outer dome
urban timber
outer dome
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Well, I don't mean complete spheres, just a curved wall. Quarter circles, with flat floor and ceiling. It's called a cylindrical room in base building, I think

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I was just thinking of parts that exist in base building that they could add to Corvettes

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They have hull pieces in that shape but the player can't enter the space

shrewd anvil
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If we ever got a NMS Settlements 2.0 update id love to see being able to move buildings around, obtaining the ability to upgrade two things at once and also having markers for pending buildings

pallid bluff
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I kinda wish we could see moving base parts if they could make them work

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Like the Create mod from minecraft. less about automation of stuff (though that could be cool too, it'd be nice if I could set up a supply line that automatically refines a supply depot for oxygen i make into carbon, and then condensed carbon to fill up another supply depot) and more about like, moving platforms, rotating around pivot points, gantry shafts and pulleys, elevators, and all the creative stuff that could come with that

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having pieces that could be set up to rotate a certain amount with wonder projectors could make some cool stuff. aquariums, "advertisements," etc

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i think theres potential for alot of this stuff to mesh well with current electrical stuff like the proximity sensor and other logic that comes with that stuff like that to make really cool contraptions

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coupling stuff like that would be extremely cool with player constructed buildings in space. like a space station that rotates? has spinning holograms on it? has a moving/rotating elevator to move between two subsections of the station? peak imo

toxic slate
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Yeah I was hoping by now they would have added more rooms to the new stations. We lost the ability to walk up to a window and look out into space, which maybe is a small thing but really helped sell the immersion. And I agree, I miss the bar, though I would like something where we can have conversations with random patrons, maybe get missions or hints about a treasure, etc

urban timber
nocturne ruin
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Thats true, you can still See that in abandoned Stations. Sometimes seeing the debris Just floating

lost wing
gloomy hazel
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Does anyone know if NPCs emote back at you, if you emote at them?

shadow dagger
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They do

gloomy hazel
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Love it

feral crest
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And also smarter hab connectivity; habs connected together should be a seamless internal area, with constructable internal walls

turbid scroll
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Also planetary oceans should come in a lot more colours.
Mainly thinking of a tar-black or lava ocean

gloomy hazel
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AMERICA 💥💥💥💥🔥🔥🔥🔥🦅🦅🦅🦅🦅🦅🦅

feral crest
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There's already an oxygen collector machine, there should be a water electrolyzer which you can place in water to produce dihydrogen and oxygen

polar merlin
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I minigun

rancid pilot
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Make aquatic ships

tired spruce
copper yacht
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I would like to see material variants for more decorations (such as the rounded desk)

lean lodge
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What if we added a new freighter room part for "barracks"? Wall-beds, and you could use internal walls to add a few in the center of the room if multiple parts are used.

feral crest
lean lodge
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What if.. placeable outfit stands and racks? Could display our various outfits, and with stands, we could make it look as if there are actual people guarding doors, and so forth. Can't hurt to make it look like ya got a whole army.

feral crest
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Idea for April fools: Gnome Ann exosuit skin

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The game will be renamed Gnome Ann's Sky on April 1

tranquil edge
sinful flume
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I need to see more corvette cockpits

plucky tide
knotty swift
oblique smelt
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!hg

misty irisBOT
knotty swift
compact vault
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With gleams permission and review i present my settlement manifesto

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Hello, I'm gonna be blunt and very direct. I'm very autistic about building onto preexisting things. So when say that I'm saddened by the underwhelming nature of the settlements, I mean it. Not because I don't think you shouldn't have made them! No! Not at all! The opposite in fact!
They feel as if they were an after thought even after revising them, and that's what's eating at me! I would love nothing more than to spend hours and hours and HOURS, days on end to tinker and medle with the affairs of my settlements, meticulously placing down infrastructure, decorations, building up lore and leading the small populace to prospers unimaginable to them!(but very imaginable to us ;3) but the very fundamental problem lies within how the settlements are handled.

The time gates, the lack of being able to select a location for a building, the lack of control to fix any weird anomalous behaviors of your autogenerated building layouts(ESPECIALLY IF THEY ARE OBSTRUCTIVE!)! It's really hard to love it with my full heart, I wanna be able to find a place to set roots down into and be able to come back to familiarity, but the issue is, either I have absolute control with base and a few static npcs that are bound to single spot and build it for nothing more than vanity, or I deal with the lack of flexibility in the settlements construction mechanics and unable to at the very least course correct any funky mistakes the generative mechanics may make but get sense of.. well I wanna use “belonging” but that sounds sad but I guess it's a good word to use at least in the context of our travellers.

I feel that most people will be ok with their settlements being wiped to achieve a new level of immersion if you were to remove the time gates and refund all the items and such used in order to build them up and upgrade the buildings if it meant they had deeper more personalized role in the development of their settlement.

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Which, I know kinda is underminning our current role as overseer, but our role feels more like a city council but instead of putting money into budget to get projects done we have to put in, sometimes intense resources to get anywhere, which isn't bad by any means, but it still doesn't feel fufilling to max our a settlements potential even after spending countless hours, days and even weeks to achieve that goal.

I feel that the best way, if you were to take one more crack at it, is to wipe settlements, completely, not their spots, no, keep them. Instead have an something like an enhanced base computer that is meant to spring up a settlement, get the overseer building, spring up a house, work place and maybe some other third thing, go to the space station and advert that your settlement needs people to live in it, so that way you are able to directly involved with the placement of buildings, what type of buildings, and who lives in them. Then work youre way up with more buildings, upgrading their class to increase production and happiness.

And finally, being able to modify the interior of those buildings and the settlement as a whole. Please, please, PLEASE allow this. I'm not saying throw away the auto generative buildings, no, not at all, but being able to tweak and fix it's funky ness is an absolute must.

And double finally, I feel the best way to refund all the resources that were once put into the old settlements is to have a ever shrinking sroage container that has as much capacity as is needed to hold onto the resources, but as soon as they are removed, the storage spot dissappears, until all of them are gone, to then which it, itself, will dissappear.

Thank you so much for reading my hyperfixated ramblings, may we have some kickass settlements in the future. -GodsBadAssBlade

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Aaand there uwu

native wave
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I yearn for road building... My settlements look like it's from 7000 BC, I want to build a planned city

compact vault
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Fr BlobSigh

clever junco
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Can settlement upgrades auto complete when done it at least have a pop up to help you find the right building?

polar merlin
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Is No man sky going to survive?

oblique smelt
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Many games that had "10 year" plans are dead. Meanwhile nms is 9 years and keeps rolling soooo

native wave
gusty kite
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it's also at its highest consistent player count since launch

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GOAT dev team btw

tranquil edge
# polar merlin Is No man sky going to survive?

Wouldn't be surprised at all if it stays around for a while, some games go downhill after a few years and updates but No Man's Sky did the opposite with a horrendous launch (and update after update the game keeps getting better and better)

gusty kite
glossy basalt
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is there any current leaks to the future of nms?

tranquil edge
fervent cape
chilly comet
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i'm overseer, so why should i keep dancing banned? i am full of joy and whimsy that i wish to share with the settlers

compact vault
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Yeah, cause like, im dedicated to my settlements now

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But they just dont live up to my need to build on them ontop of whats being technically done for me

unborn flower
compact vault
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No, they would just stay in the castle, away from the peasants

compact vault
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Submitted another suggestion to their zendesk

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My idea is to have hidden solar systems that contains no stars, maybe 1 or 2 closely orbiting planets/ moons.

There is no light except the very faint light of the stars, there are no flora to get oxygen/sodium/etc from. Only fauna and minerals. The creatures are ALL hyper aggressive and breath whatever gasses that planet naturally produce and spews out as it is always iced over, even oceanic ones are completely iced over.

Any life, at all will gun at you for survival, they either have a means to super heat their bodies through chemical reactions, heavily furred or just have super high cold tolerance blood thats as thick as molases carrying dense amounts of the gasses it needs to sustain brain functions.

Minerals only makes it a challenge, requirement and acknowledgement that you need to be resourceful and use every bit of resource to its fullest, turn dihydrogen crystals and ferrite into lifesupport gel, turn sodium crystals into shield power, make sure to bring advanced tools and weaponry to maintain your need and self preservation.

Maybe youre here for the thrill, maybe something forms solely on these literally damned planets, perhaps its just to make your claim on something lost to even the ancient galactic conquerers.

I feel it would add unique feel to the game, an initial mystique that can turn to dread to those who are unprepared and challenge for those who wonder “why the hell does every planet have plant life, even against the odds of its environment?” Think It'd give the Hello Games team a real challenge to their fundamental core gameplay and give long lasting players a real run for their money.

Thank you for reading this. This has been GodsBadAssBlade, signing off.

#

This is for the rogue planets idea

mental summit
#

so what is this channel about

#

oh nvm

cursive wagon
#

the inner pyramid block alone and its 2x1 counterpart would send the corvette designs into another dimension imo.

cant post pics in here but ill try it in ascii :


|\ / |
| \ / |

#

weve got the tetrahedral pieces we need the octahedral pieces to complete sleek smooth pyramidal lines

urban timber
clever junco
#

Player clans/civilization need an in-game feature. Designated home system and clan register, unique build features like a Corvette or even freighter bay... something with a bigger scale to really help build up a city on your capital

distant osprey
#

i hope in general they make player presence feel more impactful. systems themselves feel kinda disconnected from players and having large bases/settlements doesnt change anything except minor economy differences
itd be cool if larger bases would attract npcs to walk around them depending on the size of the base and contents of it (trade terminals, landing pads, etc), and to encourage player visitation maybe make it so that selling items to a trade terminal puts that item for sale in the same terminal, as it'd naturally create player-led trade hubs

warped path
#

I think starship sound profiles would be pretty cool, could be a tech install that works similar to trails but maybe not just client side

#

Would love to hear my starship roaring during flight or lightly rumbling while idle

native wave
#

jokes apart, I would like some unique rumbling noises for legacy ships as well

feral crest
#

In VR, gestures could be used to interact with NPCs. Such as waving to begin conversation, and nodding/shaking for yes/no responses.

fading dew
#

One thing I think would be easy to add and grant the game some challenge is a limit to how much you can sell to any given merchant. Though I don't see it happening.

cerulean sage
#

I'd love better weather, not just planets having a "normal" state and a bad weather one. There should be other weathers that don't change the hazards (temperature or smth), like

  • rain
  • fog
  • cloudy
  • snow on lush planets?
viral creek
compact vault
fading dew
# compact vault Mate, you barely read the idea

No I did, but from a developer's perspective, what does this add to the game? Yes, they can fiddle with the code and add a percentage chance for hostile fauna spawning in dead worlds, but then what? You have to remember everything is everywhere. There are no planets with unique loot or experiences, just different aesthetics and resources. Anything anyone can find there, they can find in a less hostile environment.
If it's about adding a unique experience, it would have to involve an instanced event. They can't add tailored experiences to one planet without adding it to all planets.
That's why they had to make the purple systems to add their new Worlds 2 tweaks.

cerulean sage
fading dew
#

It is cool. I've been to black planets with no light. They're creepy as hell. It was a red star planet. Even on the sun side, the planet was dark, with a haunting glow in the sky.

compact vault
#

The idea is to break out of the 9 year old monotonous samey feel, sure gas giants added some zest but the only challenge to them is the environment, while rogue planets would be the inverse of that, the environment is likely rather tame but icey, hell maybe even just as treacherous as a gas giant with constant ice storms, but instead the real danger lies within the fauna, i aint asking for tailored experiences, just more variety. "But theres infinite variety!" Sure, sure, theres also 300+ kitkat flavors out there. But i dont think id be excited in getting another kitkat flavor after eat 300 of them

#

Come to think of it, gas giants dont support life at all do they?

fading dew
#

I get where you're coming from. It's actually a complaint I've had about this game forever, but I've come to understand the limitations of their engine. It seems vast, but it's just an illusion created by overlapping repetition.
Planets are finicky things to change because people's bases tend to be affected.
Abandoned stations, derelict freighters, and the like, is where I wish they'd gone in a different direction. There was a missed opportunity for real challenge and diversity there.

cerulean oriole
#

I have a feeling based on the bridges they found in game files that the next major update will probably focus around freighters

#

honestly a rogue planet wouldn't be impossible. just make them an encounter that can happen very rarely while warping once your past say stellar multitudes

#

system skybox with just one planet in it

shadow dagger
#

I've been thinking about it a lot recently, but this game has a problem with being full of "fake rare" things with only a handful of "real rare" things.
"Real rare" as in discoveries that are actually notable and exciting, things you would want to share with the community. "Fake rare" as in things are designed to look cool and unique but are actually extremely common and accessible, to the point where most players will have seen something practically identical.

To explain what I mean, there are a few examples that come to mind:

Glowing striders vs greater mushroom beetles; The greater mushroom beetle is an extremely rare type of creature, almost mythical. They are so unlikely to generate that for a long time there were only a handful of documented species of them and the ones that had been found were worth travelling across the galaxy to see. By comparison, the glowing striders spawn super frequently within certain parameters. You can find one with just a couple hours of searching provided you have purple systems unlocked and when you do, it will look identical to every other glowing strider anyone else has found ever anyway.

Alien/experimental multitools vs sentinel multitools; While not being particularly rare, alien and experimental multitools only appear in a small percentage of multitool cabinets. If you come across one, it is a somewhat notable discovery, and the location can be revisited by you or any other player to get it again. Sentinel tools on the other hand, while looking as unique and special as the alien and experimental ones, can be easily found on any dissonant planet. It's pretty much the same deal with the Atlas tools as well, though at least those ones have unique variants that have to be searched for.

#

Another example of a "fake rare" thing is the exotic biomes. There are countless instances of newer players sharing screenshots of the hexagon biome planet with questions like "has anyone ever seen something like this before?" Unfortunately, everyone who's played the game for a significant amount of time will have seen at least one planet completely indiscernible from it.

#

Hello Games used to put a lot of work into deep procedural systems to have actual rare and unexpected things to find. But for a long time now, every new addition is practically spoonfed to the player, like they just want to play it safe and make sure all the super casual players who only play for a week every time an update comes out will get to experience everything so there's not much out there to reward you for really looking.

#

The entire No Man's Sky community used to be built around finding cool and unique stuff out in the universe to share on wikis and subreddits

viral creek
#

Sentinel ships are possibly the one thing that has such a wide appearance range that while some are "common" you can find others that are extremely rare.

I don't know if they have plans to add new systems or not, would be cool even if they were like brown dwarf stars or something of that exotic nature.

valid nexus
#

They should add wide habs or just a choice to make the small connection doors way bigger

modern juniper
#

Some random things I’d love to see added down the road. Some are serious, some are probably unrealistic, but I dream of it anyway.

-More outfit slots.
-A new piece of tech you could acquire that allows you to craft something without having to craft the required components beforehand, as long as you have the materials to craft those components.
-Corvette landing pad for bases.
-Have your active Corvette be part of your frigate formation rather than awkwardly docking next to your hanger. (Not eligible for frigate expeditions, just for flavor since we beam down anyway.)
-More color choices for bases, corvettes, outfits, etc.
-More Atlas style things, like outfit options to go with the existing helmet and backpack.
-Allow us to detach the camera when customizing our Corvette after building it.
-More Corvette parts along with more flexibility on how to place them, without having to rely on glitch building.
-Make Corvette more interactive, sleep on beds, wake up in med bay if you die and your Corvette is your active ship. Gun turrets that can be controlled by friends. Corvette can be repaired by friends if being damaged in a dog fight.
-Reclassify, gas giants, and make actual gas giants, with special ship equipment to allow your ship to go to deeper levels, build floating bases harvest gasses and have floating debris that can be landed on, but no planet surface.
-Allow us to land on large asteroids, build small bases on them.
-Give plants proper orbits, make stars approachable to a point, proper asteroid belts, add autopilot to every ship, allow it to work with tagging planets and/or give us a system map similar to the galaxy map to set pulse travel that adjusts for the new system layouts.

#

-add satellites, space, debris, comets to some systems.
-Space guilds for you and your friends.
-Shared storage space and/or mail for guild mates, so you can send friends items when they’re not online or near you.
-Be able to pilot your capital ship around a system.
-Be able to see your friend’s capital ship while yours is also in the system.
-Proper capital ship battles.
-Have more explorable parts of your capital ships like an engine room, a secondary hanger for the express purpose of viewing your stored ships.
-Revamp crashed freighters so there’s more variety in age, and condition of said freighters.
-Cities, towns on some plants. Some active, some abandoned, but relatively rare,
-Home planets/systems for each race, extremely rare, perhaps only 1 per galaxy but perhaps have a new storyline to find them.
-Astronomy. The stars you see in a system are the actual stars near you, designate constellations in your system, when you’re near the center or edge of the galaxy the sky will reflect that view, show the other galaxies in the sky.
-Proper Nebula, some are like regular systems, some are like uninhabited systems, only no planets and only a space station. Add something to make the, worth visiting.

Okay, that’s enough crazy ideas for now. lol

finite wave
#

Exo craft OVERHAUL at this point there useless except the mech and you don't necessarily need the submarine

That's what I'd like to see an Exo craft Overhaul

feral crest
#

I wish you could auto-pilot the corvette without needing to be in the pilots' seat, just need to be inside the corvette.
I also wish auto-piloting to a space station would pilot the corvette to land in the space station.

cerulean sage
urban timber
#

Something else I'd like is the option to autopilot to a specific point without only pulsing

knotty swift
lusty spade
#

Would love more additions to Living Ships at some point, especially with weapons. I like the idea of custom living tech but I would love a proper arsenal for them at least, maybe something to actually differentiate them from other ships considering the subpar stats. Maybe overhaul them to be mobile and long range, then reference their original use of avoiding black hole damage and make them immune to the damages caused by galaxy hopping.

urban timber
#

Currently their unique features are easier recharging, accessing any system except purple, and easily upgradable modules

#

I think their weapons do something unique too, like the eye beams leeching shield

lusty spade
#

Idk, considering how annoying they are to get and how difficult they can be to upgrade I would like them to have some notable benefit in gameplay, especially considering the interceptor getting hovering which has a load of uses

lusty spade
urban timber
#

It would be cool if they had counterparts to all weapons that had a unique effect

lusty spade
urban timber
#

True, I want a living ship/living tech overhaul in general tbh, I love the aesthetic

lusty spade
#

By the time I got a living ship I had every recharge material in bulk, Indium Drive is easy to get very early, and tbh I have an easier time with normal modules than living ones

urban timber
#

Ok yeah the grafted eyes recharge shields on impact

lusty spade
#

Didn't know that, thats cool

urban timber
#

It is, also when you pulse in a living ship, youre more likely to encounter void egg space encounters, which drop living ship upgrades

lusty spade
urban timber
#

Oh maybe, lol

lusty spade
#

Iirc the more important increased encounter chances is Whalesong which is also good but ultimately pretty niche

urban timber
#

Well, that can also help with getting more living ship upgrades

lusty spade
#

True

#

I would still appreciate some general use, a lot of the unique aspects of living ships are tied to the process of maxing out the ship, once you're there, the utility falls off a lot and you end up with something that has lower stats and less unique features compared to sentinels and solars for example

urban timber
#

Yeah... though I think HG might want to avoid making them the absolute best like they were when first released

lusty spade
#

They definitely feel like something that got a little left behind as development went on, especially with changes like black hole damage being removed

lusty spade
# urban timber Yeah... though I think HG might want to avoid making them the absolute best like...

Yeahhh I get that, which is why I think focusing on a loop of less combat potential, good mobility, good hyperdrive, and dropping galaxy damage would work
Gives it a niche that makes any player want to use it, solves a pretty rough issue with current game design (After your first galaxy jump, the tech breaking loses its charm and becomes an annoyance to avoid), and keeps it strong enough to stand unique compared to other higher tier ships, sentinels have combat, solars have raw pulse power, exotics are a high stat jack of all trades with a slightly lower shield stat

compact vault
#

Living corvette would be terrifying

#

Fuck it, im in

urban timber
compact vault
#

Folded under negative pressure

#

Nae nae

woven light
#

and while were at it living freighter

#

🥺

#

👉 👈

oblique smelt
#

!hg

misty irisBOT
lusty spade
#

Living Freighter would be cool but honestly I dont know about it

#

Either it uses normal freighter bases which would look bad because style inconsistency or it would have new rooms and everyone would have to choose between which room type they want

#

Easy solution 2 freighters /j

lusty spade
#

Would be cool if the alien multitools were more in line style wise with living ships

#

There's an aesthetic with organic tech in this game but then the alien tools kinda just do their own thing

urban timber
#

Some corvette parts should be able to have things like reactors clip into them like a cover

#

Example: scaffolding

lusty spade
#

Oh yeah I dont think they should

#

Thinking on it more aliens being their own thing is fine

hollow zodiac
#

Leg module, torso module, arm module. The Corvette now has a pattern that the build has to fit within. But can link to other players Corvettes.

celest stirrup
#

What do y'all think the possibility of owning space stations in the future would be? I know we have freighters but I'm talking like, massive shipyards where we could dock our freighter and modify it. Maybe even do a module system like corvettes

feral crest
#

With it, you can finally fight the immortal worms

tropic yacht
#

How about having space warehouses for storing stuff you can't get anywhere else?

#

Secure storages Ibmean imagine finding reall rare stuff then almost losing it but knowing you put it in a safe place... 🙂

tidal orchid
dark drum
#

I would love to see like, player federations (guilds). Would be cool to have a guild freighter that can be summoned and players can store their fleet (individual ships) there.

#

Also some more flushed out interactions with the existing races. Would be cool if you can stir up economies at systems, help "at war" systems fight wars, or even initiate wars in unsteady sectors

mint token
#

though you must be lined up with the door as well or you will crash into it instead of going inside

clever junco
#

I think the most important thing is to go back over current areas that are missing depth.

  • Appearance customization feels very limited (lots of goofy alien heads but not much in the way of armor set variety)

  • freighter appearance customization is pretty minimal (external and non-"building zone")

  • Exocraft need more features and customization.

  • structure variety. "Minor settlements" are really lame. More unique system type-specific structures like vykeen only armories or pirate only rebel camps. Maybe these can have multiple MT cabinets or different ship spawning distribution so we actually care about them. Maybe even mysterious "exotic" buildings that are even more rare.

  • ALSO on the above note, and this may be the most important imo because it's so fundamental in the gameplay loop: make space stations a little bit DIFFERENT than just RGB RNG. Why do three different civilizations at every possible economy level have identical space stations? The layout can be the same for player convenience but at least have some basic semblance of worldbuilding.

gusty kite
#

The game is miles wide and many places are miles deep, but the places that aren't are the few sore spots in an otherwise amazing game

#

Especially the point about space stations, because many players spend the majority of their time there or on new planets for quests. The new planets always offer variety, but the space stations at the core of the gameplay loop do not

#

I'd love an entire update dedicated simply to overhauling space stations

gloomy hazel
#

I just think that black hole should be renamed to wormhole

chilly glacier
feral crest
#

I feel like there needs to be more planetary base decoration parts. After all, once you've done all the storylines, and have enough materials, nanites and credits to last you forever, designing a cool-ass base is the only thing left to do

sinful flume
#

idk

#

ultra rare space station variations could be cool too

#

like a small ringworld would be cool for a space station

#

and the layout inside could have more variety

#

this is unrelated but they NEED to add ads to multitools

#

maybe not the staffs

#

but

#

it would be nice

tropic yacht
#

@sinful flume this would be cool to see apartments flying from the sky above... imagine seeing the skyline aprtments built with nightlife and variety of life on different planets

Which also made me think should weather be reworked to affect buildings? Ie building damage, jobs to do, infrastructure situations

granite ferry
#

Not exactly what you want but close enough

noble fox
#

Add a Filter that tunes up image contrast so the skybox in space is actually dark instead of piss with color or just switch the skyboxes for darker ones

Multitool animation overhaul, your multitool goes up and down in first person and in third person it doesnt even move, create a flag that makes certain multitools be handed with one, two hands at the grip or two hands

Planet Distance should be increased and the Pulse Engine should be buffed to compensate, I just think that planets take too much of the skybox when they are close to one another and it breaks the immersion, and moons should have more chance of actually generating, moons and the space station should be closer to the planet, Id say 60% more distance for planets and around 30-50% less distance for moons and space stations to their planets

lone zodiac
#

All multitools, not just staffs, should be visible to other players

sinful flume
#

while on a planet the sky is usually beautiful

#

but in space

#

in most systems space looks like piss

#

it is not dark enough

#

they should atleast make it a toggle

shadow dagger
#

Yeah, they went from bright colourful space backgrounds to dark and "realistic", but didn't do a very good job with it

#

It should either be inky black or look like you're in a vibrant nebula

sinful flume
#

yeah

#

they should make it so you can choose which one you want

celest stirrup
#

I want defense turrets for settlements. Seems like every time I go back there, there's a sentinel attack

lucid iris
#

id personally want planetary exploration to be more developped
and i dont mean like more structures or more planetary events
i want a cartography based update
I want to be able to make a map of a planet
I want to be able to get the current height from sea level/lowest surface point without somehow glitching the underwater one (and thatd be helpful for other people since theres expeditions that require a minimum height)

feral torrent
celest stirrup
#

Yes but it doesn't seem very effective

feral torrent
#

ah fair

celest stirrup
#

For starters, the Minotaur doesn't have very many weapons it can use

feral torrent
#

true, honestly that would be cool to be able to add like starship weapons to the minotaur

celest stirrup
#

And the AI always wants to prioritize using the stupid mining laser instead of the guns. So I have to constantly remember to take the laser off whenever I wanted to shoot things

feral torrent
#

ah gotcha

celest stirrup
#

It's just more of a hassle than it's worth

#

I can take out 4 sentinels in the time it takes it to shoot 1

feral torrent
#

honestly a great improvement would be to link a mineral farm to a refinery to automate that process... so permadeath stacks arent so tedious to refine with

fallow bobcat
#

Pls, let the next update will add new base options.

#

I'm tired of collecting all those data which only takes my slots!

tawdry sentinel
#

A ui rework with added incromental offsetting and insetting functionality for corvette builder.

gusty loom
#

Do we know about what next update will be?

tropic yacht
#

@gusty loom it could be any time but never say never

gusty loom
#

Noooo

#

Not any time soon so?

shadow dagger
#

January at the absolute soonest, more likely February

shrewd ginkgo
#

Hello Games needs to work on Light No Fire more than NMS

spring marten
#

for the love of all thats holy in this world and everything everyone holds dear i love this game to bits and i have over 400 hours on it but i haven't properly touched the game in nearly 2 years because of one simple fact. the build limit which i believe in my humble opinion is the biggest flaw this game has as to me it limits all my creativity so so much when i find a cool new planet or ship i just want to build to my hearts content and just be free instead of having my hopes and dreams dashed by the cruel hand of the build limit i beg for the next update to remove or increase the build limit in some way so i can return to this game and have the fun i used to have.. this game is honestly amazing and i would pay way more money then i do for other games for it but the build limit disheartened me so much i haven't touched it since... @glossy knoll can agree with everything i have put here as him and i shared the same tragic experience😔 i love you all and i love this change that build limit i beg🙏

solemn niche
#

I. Want. Customizable. Interceptors.

sharp garden
#

Staff animations lowkey need to be updated so it isn’t shooting as if you’re holding a gun

urban timber
solar imp
#

I'd like to see when we enter the ship, login for the first time, go outside or anything, there would be Spaceship AI greeting the player. Just like Ordis in Warframe.

#

I feel like it would feel more personal and alive, and immersive

urban timber
#

I dont think the starship AI is as advanced

fluid sail
#

Any chance for a second chance at the starborn phoenix DLC on Steam? It kills me seeing it on there unclaimed and unavailable.

granite ferry
wicked drum
#

I wish to have a by default disabled optin toggle to enable the sync of large corvettes beyond the build limit in multiplayer. A enforced auto disable without optin would harm star wars roleplay communities and others. Let the player decide if they want to take the risk of game crashes with too large corvettes.

feral torrent
feral torrent
solemn niche
#

either way I sent a request to hello games on the off chance that will help even though its clear their gonna do it someday (hopefully soon)

feral torrent
#

Fair, also thoughts about adjustable size garage doors? Like having some big enough for rhe colossus exocraft

#

The best i managed to do rn is make an archway on like a 5x5 floor entry, but wish it could close

solemn niche
smoky raven
#

I hope in the future they increase the maximum number of parts for the base

smoky raven
feral torrent
#

Lol

#

Damn, 3k on one side

#

Thats rough

smoky raven
feral torrent
smoky raven
feral torrent
#

Ah true, fair enough

sinful flume
#

exocraft corvette modules would be sick

round onyx
#

i personally want to see more organic technology. An expedition to get an organic freighter / corvette is at the top of my nms desires. Throw in an organic staff that doesnt clip with my 4 eye'd gek would be nice xD.

and more varied organic technology blueprints for regular organic starships so they dont feel so underwhelming.

solar imp
tropic yacht
#

@feral torrent Wait what does it mean for build limit up to 21k? So you can build up to 21miles of a city on a planet and then it won't let you build anymore? 🤔

#

And only a max of 4 bases per planet?

oblique smelt
pine belfry
#

I wish you could see your old base from a different save game. It would solve 99.9% of problems with base building.

oblique smelt
#

Not even close. Most of building problems are caused by lack of editing mechanics that need to be workaround with glitch building.

#

We dont have even a undo button

tropic yacht
#

So really the limit is just base parts we can only have in a 4 base limit

urban timber
gloomy hazel
#

I have a really cool idea (for me at least)
Feel free to disagree

I wish we would just leave our corvette anywhere in space and summon Starship.
Leave the corvette manually hop on Starship
the floating corvette will act like a space house for us
you can dismiss Starship in space it will go back to your base or to your freighter

Ik freighter exist for that thing but it still feels cool about it

echo swallow
#

I always leave my freighter where it is, as I use it to fly to the center during each reset. I found an S class dread a bit ago that I've gotten to like 4900 warp distance, so while it's a PITA to fly 700,000 LH, it's not that hard...just time consuming...so I agree, would be cool.

Or let us have 2 capital ships...

gloomy hazel
#

I see

sinful flume
#

they really should improve black holes

#

u get that nms is not meant to be realistic in the slightest

#

but

#

the black holes would look so much better if they were more realistic

#

and supermassive black holes at the galaxy centre would be cool

sinful flume
#

having them be like the size of gas giants

#

would be sick

gloomy hazel
#

the thing we see is not black hole but wormhole

so the actual black hole is not there in the game
blackhole would destroy your ship

sinful flume
#

and the black holes that we have now should be wormholes

sinful flume
#

where there is something weird inside

#

idk

#

because they should have a use

obsidian gale
#

Small suggestion I'm writing here so I can make a zendesk tomorrow: A "car garage" sort of remote technology item for your exosuit that toggles the doors to your Corvette. So you'd have the option on the drop-down bar to open or close your ship's doors at a distance; whether incase of emergency or just for looks

obsidian gale
young anchor
#

Space wars, your settlements could be taken by Raiders and its your job to liberate them, to protect your settlements when your gone you can have command freighters to watch over your settlements, their could also be a loyalty meter so during wars if your settlement loyalty is low your people will be most likely to be taken but if the loyalty is high then that gives your freighters and settlements a boost in defence against attacks

#

:>

#

Their needs to be more combat in the game, it gets boring doing the same stuff over and over

turbid scroll
#

Waiting for HG to add bigger corvette habs...

outer dome
#

I'm excited for new corvette stuff in general. New parts and interiors. It must be one of their most popular updates so I'm sure they'll keep adding more

#

Think of how base building evolved

slender trout
#

C U S T O M S T A T I O N S.

sinful flume
#

even just adding ads would make combat alot better

keen cairn
tranquil edge
sinful flume
#

imagine you have to watch 5 ads for a gek bar just to use pulse drive

tranquil edge
young anchor
tranquil edge
sinful flume
#

nms with the combat of metroid would be so good

keen cairn
celest stirrup
#

You guys think there's any possibility of hello games adding a constructible Corvette landing pad?

#

Or perhaps custom landing pads? Could add a sorta "sigil" or something to a constructed object and that object becomes a landing zone

strange robin
celest stirrup
#

Sure but you can't land a Corvette on it

viral creek
#

I think its possible they will add something eventually even if its just a point to load in and hover over.
Some modded corvettes are still going to have issues since they are so big and maybe they are going to limit that issue first.

young anchor
#

It would be cool if their was a chance that if you go through a black hole you would just die

native wave
young anchor
sinful flume
#

which damage equipment

#

but they also do something very useful

#

maybe they could be like the gas giant systems

obsidian gale
#

There'd be an extremely high bar to entry but once you get past it and possess a way to endure the black hole you'd have a whole new world opened up to you

sinful flume
#

or get to a distorted version of existing systems

#

or some 4th dimensional stuff

#

idk

granite cosmos
#

Since we got Atlas corvette parts
It would only make sense that we should get crystalline Atlantid corvette parts

neat halo
#

The corvette building system could use a little polishing up, like it would be nice to "build" my corvette first to see what I need and how those items all look together, and then in the same kind of way you build stuff in The Forest, you slowly add to the final product and then it becomes useable.

Not a super huge fan of having to hope the parts I buy/trade are gonna look okay prior to seeing what they fully look like compared to a picture.

outer dome
sinful flume
#

and more building freedom in general

young anchor
#

What happens when I go through a relic gate

sinful flume
#

I think they should overhaul flying

#

like adding space races

#

and adding upgrades to make corvettes faster

#

and not just improve mobility

young anchor
young anchor
sinful flume
young anchor
sinful flume
#

im pretty sure they work differently

#

as in warp longer distances

#

but idk tbh

#

also I NEED more cockpits for corvettes

#

3 is nowhere near enough

young anchor
#

I went through one and all it did was warp me 500k whike black holes warp me at least 500k to 1M, they should make it that relic gates teleport you to even rarer space anomaly:/

#

3 is wild

#

We need sentinals that are bigger and badder then walkers

#

:<

sinful flume
#

yess

#

giant sentinel worms

#

like the destroyer from terraria

young anchor
polar egret
#

Settlements are pointless at the moment. Lots of investment for no payoff. It's a real shame because I like the settlement management system. I feel pride when I get the debt to 0 but I don't really get anything for it

polar egret
#

We should be able to have conversations with NPC’s. Not dynamic conversations but if you know the correct words, you should at least be able to speak in full sentences to the NPC’s instead of one word phrases.

And maybe have potential reactionary phrases towards the NPC’s greetings if we have enough words in our vocabulary, like telling an arrogant Vy’keen that they couldn’t kill a sentinel repair unit

grave jasper
#

Now hear me out

A walkman
Like mgsv
You can have that item in ur inventory and whatever songs you have downloaded you can play it in game as you are exploring worlds

#

Ik its possible to achieve that using spotify and a speaker but an ingame option would be cool

oblique smelt
grave jasper
#

I thought bytebit was only limited to corvettes
It can be used anywhere ?

oblique smelt
#

U can make own music

grave jasper
#

Ooo
I was thinking more on the lines of

Me flying around in my corvette fighting sentinel ships while black sabbath plays in the bg

Or interstellar theme plays when im randomly jumping systems

obsidian gale
#

Radio stations that your ship's transmitter could tune into could be a nice middle ground

#

They'd vary on system to system or maybe region to region and would play a variety of procgen music, or maybe have a chance of having a "talk show" on where it's music at the start then the speaking noises of some aliens, then music as it ends

#

Bc while a walkman would be cool on PC (and it'd work without a hitch I thinks) idk how that'd pan out on console

#

Idk how you'd get a song onto your Xbox or wtv to then send it to NMS to use as a walkman track

#

Presumably the same issue with switch and PlayStation would come up

lavish furnace
#

Why NMS showing everything what best he have in expeditions but in normal game it have nothing beter that he show in expeditions

#

Its great looking for something unique but really there is nohing more

nocturne ruin
#

I agree with batzy, some Kind of Radio would be nice, or a frequency to tune in to with Just distorted Radio Chatter (Like the freighter frequencies) Just for some more worldbuilding

mortal laurel
#

I wish we could spawn NPCs on planetary bases like they do in freighters

cerulean sage
#

Imagine we could put photos we shot in photo mode down like decals

sinful flume
#

having different weapon sounds for different ships would be sick

#

and a sound overhaul in general for ships and weapons would be so cool

#

and more flight stuff

#

like space races

#

and erm

lone shale
#

they should add a feature where you can display your companions or wonders(fauna only) in an enclosure

lone shale
tough hazel
# mortal laurel I wish we could spawn NPCs on planetary bases like they do in freighters

Closest I can get is the following combination:

  1. Specialists (I have to go reactivate them if I want to move them from base to base, sadly they do not auto-activate based on my presence)
  2. Settlements (Build base in/next to settlement to see more people walking around)
  3. Landing Pads (put them everywhere, and it gathers NPCs).
  4. Hired Pilots (I may be mistaken, but I swore I saw my own pilots walking around my settlement).

I have not found any other good ways yet, but it would be great to have more 'people' 🙂

turbid scroll
tough hazel
turbid scroll
turbid scroll
#

Also glass floors/ceilings for corvettes would be cool.

lone shale
vocal relic
#

At the risk of sounding greedy, will ruin excavation sites ever have more than one layout?

#

I’ve memorized where all the keys are

vocal relic
#

Ah, at least it’ll be easy

shadow dagger
vocal relic
#

Oh

turbid scroll
#

Very ambitious update idea: Terraforming.
The idea is simple: you can manipulate planet environments to your will, but it is very time-consuming to do so.

#

oh nice
familiar role

celest stirrup
#

You think hello games will ever add lava? We already have water, just take that, slow the sink rate, make it kill you.

#

And of course make it look like lava

#

I've got a billion ideas for no man's sky, lol.

We could have mega geobays for large craft like ground based mobile bases. Something like the Corvette but on wheels.

We could build custom exocrafts like the Corvette or starship system.

Turrets for settlements, as well as player controlled turrets in corvettes.

Giant custom drydocks in space for the freighter to dock in which could lead to Corvette-style freighter construction, a place to showcase different corvettes at once like the ship bay aboard the freighter.

Different type of asteroids that you have to mine with a multi-tool so we can have an excuse to actually use the space walking.

I could go on and on

celest stirrup
#

Could turn a toxic world into a frozen one, or if it has water, perhaps make it a paradise planet

sinful flume
#

better air/space combat would be cool

#

and different types of space stations

sinful flume
celest stirrup
#

I've never seen lava in this game

#

Fire all over the place, yes but no actual liquid lava

urban timber
#

Liquid lava wouldnt act how you think it would

#

Lots of lava you could probably stand on (a very bad idea)

shadow dagger
#

Unlikely that they'll ever add oceans of lava

#

imagine you have an underwater base that becomes an under-lava base because of an update

#

But there is lava in the volcanos. If you jump in you'll burn to death, if I remember right

celest stirrup
#

Realistically, the consistency of the lava depends on how hot it is. The hotter it gets, the more liquidy it is

sinful flume
#

we NEED more cockpits for corvettes

#

specifically longer ones

#

the sort you see on jet planes

short flume
#

Oh on that are there wider wings or do you just need to be creative on that end?

sinful flume
#

need to be creative 😭

#

making wings is fine right now though

#

actually idk

#

we need something more flat

#

for thinner wings

short flume
#

ye i was mainly thinking of a wider wingspan wing type, if that makes sense? I'm sure I can do it with normal parts though I think

sinful flume
#

yeah probably

short flume
#

oh yeah a minotaur sprint/dash would be fire, at least so the speed difference between the jetpack and regular walking isn't nearly as jarring

sinful flume
#

there should be a proper way to reduce the flight assist

#

cause like I should be able to fly upside down right above the ocean

#

and crash into hills

#

also crashing isnt very good

#

I get it would be alot harder if it was more realistic but

#

its a bit weird just bouncing off whatever you crash into

#

oh and make corvettes faster

tough hazel
oblique smelt
#

Upgradeable storage containers when.

gusty kite
celest stirrup
gloomy hazel
#

Overhaul the pvp system plz, wouldn't be very hard to make it fun

#

Just give us a single galaxy

oblique smelt
#

Pvp eeew

sinful flume
gloomy hazel
celest stirrup
#

Then use those to build a new one

sinful flume
#

i guess

#

changing the colors would be really nice

dapper bough
#

There would have to be way more distinction with multi tools than there is now if they were to have any depth remotely close to corvettes

weary acorn
#

a single player extra game mode where it's like a strategy civilisation building game

urban timber
icy bay
#

In the future, it will be No Man's sky.

half niche
#

i'm guessing this is as close to a suggestions page as there is so i wanted to ask if anyone had considered adding a supercharged modification vendor to the anomaly? if it charged say 10.000 Quicksilver to move one SC slot (tool/ship/suit) it would give end game players a reason to spend their QC and encourage more people to run weekly quests instead of just adding community awards (which could be done as-well).

vast wave
#

!hg

misty irisBOT
sinful flume
#

I have a really good idea

#

what if

#

there was missions where

#

you used a corvette

#

to pick up cargo boxes and drop them off at different systems or places

#

and the more damage you take the less of a reward you get

#

and obviously you would get hunted by pirates or sentinels

finite dragon
tough hazel
sinful flume
tough hazel
languid tapir
sinful flume
#

it would be good if they expanded on it though for the people that would like it

#

cause for me i think it would be good

languid tapir
#

fair

sinful flume
#

im so confused on why mouse mode still doesn't do anything in nms

#

they could atleast let us use it in the menus

#

using motion controls to fly ships would be cool too

feral crest
#

I hope they add steam workshop content one day, I'd love for someone to make custom item icons, since the game reuses some icons over and over

clever junco
#

So much many text boxes in this game and so little lore

urban timber
#

Did you read the text boxes?

clever junco
#

Three civilizations have been around for millennia. There is one historical event for each of them, and it's basically the same one.

#

Randomly generated meaningless ships logs don't count as lore

#

The only interesting lore figures are Atlantid and Atlas, (and Null so long as you are reading a wiki page rather than interacting with him in game)

#

Rarest ships in the game: exotic and living. Nothing.

#

The only lore is explained in four sentences. 1) Atlas sim 16 2) first spawn 3) Atlantid korvax 4) iterations and you.

IMO

sinful flume
#

we need more very rare items/ships

#

cause rn the rarest ships are the exotic ones and they are still not that hard to find

haughty seal
#

Bigger limit for parts, on ships

tough hazel
viral creek
#

For all we know they could be adding lore crumbs with each update.

feral crest
#

I really hope they address the bugginess of multiplayer soon

#

Tried playing with a friend recently, they saw completely different things on their screen compared to me.

urban timber
# clever junco Three civilizations have been around for millennia. There is one historical even...

This essentially confirms to me that you either havent read the lore entries, or havent found them and assumed that what you got in the main questline was all there is. Games like this dont have an entire channel dedicated to lore apart from the spoilers because there's "so little lore." If youre having trouble finding it, ask for help, a lot of it is out of the way, but dont assume there is little because you happened to not have found it

clever junco
#

You got me I skip dialogue

urban timber
#

See, thats fine, even if I disagree with doing so, but if youre gonna criticize the lore, at least read it first, lol

viral creek
#

Are those boundary failure buildings uncommon?
They seem to have some bits with them but haven't looked too hard for them either.

urban timber
pallid ruin
#

multiple frieghters

#

i wanna warp into a abandoned system with 4 Capital freighters and 70 frigates

#

also those cargo pod things you see in npc freighter fleets

tawdry sentinel
#

The addition of Incremental move, offset, rotate tools in native Station Corvette Editor to turn glitch building into a fully integrated building system without the need for blender or base builder app.

sinful flume
#

yess

slender yew
#

I honestly wished those walking Exocrafts we got able to fly in space and fight some eldritch horrors or some stuff. Customize them to look like gundam or able to morph like mecha break.

#

or it's already in the game and i'm not aware of it TangerineThink

#

Better yet, lemme pilot those Frigates/Freighters or command them to attack what I want

urban timber
cerulean oriole
#

I could see them adding something like bridges and the ability to fly to planets within a system via a method similar to the corvettes autopilot to frigates and maybe freighters as a way to travel around the system.

keen sable
#

What if NMS have an update related to underground and digging

  • Now you can dig on way to mantle, outer core and inner core center of planet to access new minerals and compounds that are only found in mantle and core but you will need heat resistance upgrade for your exosuit to prevent burning and stronger drill required to able break mantle
  • New Europa-type planet with life only exist below surface called subglacial life, At surface and atmosphere it's barren and lifeless and you can dig down and dive with submarine to search flora and fauna underwater below surface, it's sort like water planet but water at top sea level is frozen into ice instead
  • New Underworld-type planet with life only exist below surface called subcavern life, At surface and atmosphere it's barren and lifeless and you can dig down to search flora and fauna underground below surface, the caves will be really large sort like Nether from Minecraft
turbid scroll
#

Idea: Inverted corner corvette pieces.

urban timber
#

Im torn on the idea of such pieces

#

On one hand, it would make shaping so much easier, but on the other, inverted corners would take up an entire grid space just on their own

sinful flume
#

that would make my milano look so much smoother

#

im so confused on how mouse mode isnt a thing on nms for switch 2

#

at least for the inventory cursor

fossil hedge
oblique smelt
#

Keep in mind the engine limitations when forming the idea. No use asking for things if the idea is far beyond of game engine reach.

viral creek
#

They do seem to have made a bunch of changes to the engine so some things may eventually be possible but not sure if it is a priority.

tranquil edge
#

Anyways yet another corvette idea, outdoor pieces such as flat platforms/floors to walk outside, railing and doors (ik we can already sort of do that, but what about parts specifically designed for this use)

#

Would make building lived-in corvettes easier and funner

muted sierra
#

I hope they keep adding new corvette parts with different looks. Especially new cockpits and weapon components.

tranquil edge
muted sierra
tranquil edge
#

I also imagine this being used to fling ourselves using asteroids, could be fun

muted sierra
#

How about an update that creates shipyards, where we can build and dock freighters?

tranquil edge
oblique smelt
#

Freighter too big for dock on planet. But maybe update to space station that adds space port

tranquil edge
#

Tho we could have those kinds of drydocks/shipyards for corvettes instead

oblique smelt
tranquil edge
#

(ptsd from crashing whenever a freighter spawned)

oblique smelt
fossil hedge
oblique smelt
tranquil edge
#

Like I saw some youtuber who just began nms falling to a bait and accidentaly leaking his cords in photomode, the guy who used the cords didn't attack/kidnap him or anything but helped him out and gave resources

oblique smelt
tranquil edge
#

No but like I meant toxic between eachother

oblique smelt
tranquil edge
#

Going back on topic, I could see an update to revamp exocrafts

oblique smelt
#

Trolls and griefers happen sometimes tho

tranquil edge
oblique smelt
tranquil edge
#

Like yknow the dude has that one sentinel mech skin, the liquidator skin, etc

fossil hedge
# oblique smelt Oooooh i can be toxic about all the nms flaws.

I think he means toxic to other players which is true, I just hopped in one of the servers last night and there were two guys I never knew before who were playing NMS, and instead of getting mad at the game and being toxic, they just showed me like the coolest stuff ever

tranquil edge
#

Yeah I've only seen NMS players being nice/friendly/cooperative to eachother

#

(been playing on PC since recently tho, since I've been a Switch player for a while so idrk the community that well...)

oblique smelt
#

Bc game dont give any reason or motive to be toxic. Nothing to fight over for.

tranquil edge
#

With that said, ima just stay on "the community is really nice imo"

fossil hedge
#

Yeah the game is a big part of that, there’s literally no reason to be mad at another player

oblique smelt
#

Nms has pvp. But nothing to fight over . There is not even kill count.

#

Cant steal loot

#

Nms pvp is more like asg matches

fossil hedge
#

Like it’s not a competition at all, I mean even if someone claims a planet you wanted, there’s 18 quintillion of them so just go to a different one

oblique smelt
fossil hedge
#

It winning best ongoing game at the awards was so deserved

#

Hello Games earned that

oblique smelt
#

With hard work

fossil hedge
#

Yeah I mean it went from being hated by 90% of gamers to being loved by anybody that loves exploration games

tranquil edge
#

Going from one of the worst releases in gaming history to this masterpiece

#

Anyways shouldn't we stay on topic-
(ptsd from getting constantly moderated for offtopicing in another server)

fossil hedge
#

Yeah this is top 3 best game turnarounds ever

#

This chat is supposed to be about the future of the game?

#

I didn’t read that until now mb

muted sierra
oblique smelt
#

Space station needs more features

#

It has many sealed off doors.

kindred coral
#

Yeah a full space station would be cool

oblique smelt
#

2floor specialy

muted sierra
#

I remember the early days when all space stations resembled the abandoned stations

tranquil edge
#

New stations got a full overhaul but not pirate/abandoned ones

oblique smelt
#

More random welded scrap to it

#

Maybe derelict freighter wrecks

cerulean sage
#

I also wish space station could maybe have some varying internal layouts

tranquil edge
#

Ooo wait I didn't think of that possible corellation between abandoned and pirate ones

#
  • it still hints at those stations being abandoned before the update
#

Yeah when you think abt it that way it makes it way cooler

#

I never noticed wow

oblique smelt
#

Pirate station are not connected to atlas network so it has sense they they dont actualise/update

tranquil edge
oblique smelt
gloomy hazel
#

But this is slowly becoming a lore convo so imma have to stop now

tranquil edge
#

Wow allat stuff really makes me want to look at every single detail in this game, there's so many "easter eggs" or links to make

#

HG really did a good jo

oblique smelt
tranquil edge
#

(btw my b key works 75% of the time so if you see a weird word like my "ut" or "jo" earlier just try to figure it out sorry lol)

copper aspen
#

Hi guys , newly joined nms few days back , earlier i was able to teleport from pirate space station to other pirate stations as well as to my settlement , but now i just keep getting clearance not granted , please let me know if anyone has any idea how to fix this

tranquil edge
#

Also I don't want to minimod but this is for discussing nms' future and updates, please ask your questions in #no-mans-sky :) (I can't rly be talking tho, did it earlier sob)

tranquil edge
#

(i'm slightly dumb)

native wave
#

under No Man's Sky Support

tranquil edge
sinful flume
#

ultra rare variants would be cool

#

cause rn they all mostly look the same

#

oui oui

#

ringworlds would be cool

#

but idk how it would fit into the lore

#

but ig that shouldn't matter much cause how do those exotic planets fit into the lore

urban timber
#

For ringworlds, do you mean like the halos?

sinful flume
#

idk

#

wdym

#

like from halo?

#

no

#

not artificial ringworlds

sinful flume
urban timber
urban timber
sinful flume
#

idk

#

I just think different planet shapes would be cool

#

they would obviously be very rare though

urban timber
#

Planets that arent mostly spherical would be very strange. Ive played a space game that has such planets, and it gets wonky near edges of anything

sinful flume
#

I guess

#

but if they do make them work it would be cool

turbid scroll
#

Three things I want:

  1. Inverted corner + edge pieces for corvettes
  2. Larger corvette rooms
  3. Asteroid update
sinful flume
#

corner pieces would be so nice

jade rune
#

I would seriously love to have the ability to make my own space station

sinful flume
#

same

#

or dry docks

#

my three things I would like to see would probably be:
1.actual black holes
2.improved flight
3.improved combat

jade rune
#

Wait wait wait

#

We have the uh

#

Minotaur

#

Buuut

sinful flume
#

imma just

#

let that sink in

jade rune
#

I would like to see fully buildable mechs, kinda like the corvettes

jade rune
sinful flume
#

its not that needed but it would be cool

jade rune
#

Or like, actually being able to terraform planets

#

Like making an empty planet a paradise planet

sinful flume
#

hmmmmm

#

idk cause

#

if you could basically make a perfect planet

#

then what's the point of exploring

jade rune
#

But you don't control all of it

sinful flume
#

but like

#

I guess

jade rune
#

Like the terrain or fauna or animals

sinful flume
#

or being able to exterminate fauna from planets

jade rune
#

Yeah

#

Ooo

#

Or building little robot helpers

#

Or like....a mail system

sinful flume
#

mail would be a good addition

rugged crown
#

2 things I's like to see
1 - The ability to pay off a settlement debt
2 - I would love to be able to restore abandoned space stations and decide if they will be pirate or standard.

#

Obviously making a space station would be material intensive and time consuming, like days between each step in the creation

low hazel
#

3 things i wannt in the game

#
  1. city planets
#
  1. big space wars betwen geks korvax and vykes
#
  1. more automation
feral crest
#

Multiplayer outside of the anomaly is Hella buggy, I wish they'd address that first

finite dragon
keen sable
#

Since we got all star colors but not white one

White Star System with A type class which is between yellow (G-F) and blue (B-O) and planets orbiting white star will be

  • Europa-like planets with life under ice layer
  • Multibiomes planets
  • Ice giants

Exclusive resource tied to only white star system would be Opal (Op) and Activited Opal (Op+)

To unlock white star system you will need to finish new Hermes path questline after you finished Altas and Artemis path questlines and you will also need new drive

oblique smelt
#

White is used for galaxy map filter

oblique smelt
#

We have ice giants

keen sable
red pumice
#

I think it would be cool to build trade empires that utilize our settlement and own a couple of system freighter for trade routes to other sectors, a mini game would be pirates attack our trade routs. just an idea

oblique smelt
keen sable
#

if you mean giant snowy or icy biome planet that's not i wanted,

when i say Ice giants i'm referring to Neptune and Uranus

native wave
#

oh I looked it up, now I understand

#

but from a gameplay perspective, what value would they add?

#

I am intrigued

keen sable
native wave
visual cliff
#

please hello games. now what you have done with this game is something special and truly shows how hard you've been working. but id love and I'm sure many others would love a update on base building. walls that should easily be placed in a spot wont go in that spot so i need to learn how to glitch build to put a wall on a floor platform. stairs that can attach to each other making for non use of glitch and free placement to get it connected kinda. just would be amazing to build without the need of all these glitches. allow for scaling on new objects. rotation on new objects that I feel dont do any harm having that available for them. thank you again for all the work but please something on building

#

as such why does it do this

urban timber
visual cliff
urban timber
granite cosmos
#

The build mechanics can get very iffy
Trying to find the right snap spot can get difficult because there is no limit to how far away it wants to snap to
You can look at the exact spot you want but it'll snap to all available other spots before the one you want sometimes
I hope they'll tweak a few things one day, or at least make it better in LNF

naive tartan
#

killzone and other space game crossovers would be epic. like they did with normandy

warm cliff
#

once we get enough redux expeditions, we should make one called just "Redux" where each milestone is from one of the previous redux expeditions

sinful flume
#

and it gives a starship which is just a weird mix of all the expedition starships

lunar briar
#

I want to build freighters like I can build starships, more diverse crashed freighters, more varied freighters, freighter fleets, maybe even dungeons designed around crashed freighters on planets

midnight lynx
#

Will we finally be able to build below the ground level without the terrain regenerating back?

nocturne maple
#

I WOULD LIKE MORE GUN TYPES

#

MORE GUN TYPES IS ALWAYS GOOD

keen jungle
#

I WOULD LIKE MORE SHIP TYPES
MORE SHIP TYPES IS ALWAYS GOOD

oblique smelt
#

I WOULD LIKE MORE MECH ANIMALS. MORE MECH ANIMALS IS ALWAYS GOOD

cerulean sage
#

I WOULD LIKE MORE ROOM SIZES FOR CORVETTES
MORE ROOM SIZES FOR CORVETTES IS ALWAYS GOOD

oblique smelt
#

I WOULD LIKE LIVING FREIGHTERS. MORE LIVING VESELS IS ALWAYS GOOD .

true venture
#

I WOULD LIKE MORE KINDS OF DREADNOUGHTS. MORE DREADNOUGHTS IS ALWAYS GOOD

sinful flume
#

I WOULD LIKE EXOCRAFT GEOBAY CORVETTE MODULE.MORE CORVETTE MODULES IS ALWAYS GOOD

turbid scroll
#

I WOULD LIKE TERRAFORMING. MORE WAITING IS ALWAYS GOOD
ALSO I WANT TO CREATE A 919 RAD PLANET

native wave
#

Yoo stop shouting 😂😂

slate fjord
#

...not shouting is always good

lapis plover
#

I WANT THE ATLAS TO BE

#

PURPLE🤔🤔

#

I AM GOING TO TRY PAINTING THE ATLAS PURLLE

#

AND TURNING THE RED PURPLE

#

I WILL COME BACK AND TELL YOU IF IT WORKED

fossil prism
#

I WOULD LIKE MORE STORY
MORE STORY IS ALWAYS GOOD

sinful flume
#

I WOULD LIKE BETTER FLIGHT
BETTER FLIGHT IS ALWAYS GOOD

warm cliff
#

I THINK IF YOU'RE IN SPACE NEAR A PLANET AND YOU PRESS THE CORVETTE BEAM DOWN BUTTON IT SHOULD DO THE BEAMING ANIMATION FROM STARBOUND
MORE REFERENCES IS ALWAYS GOOD

warm cliff
distant osprey
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begging for them to update base snapping. its been a nightmare to deal with for years 😭

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cant put parts in snap locations directly infront of you because theyd rather go to snap locations 50 feet away like okay

sinful flume
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they should improve the ai for the pirates/sentinels cause rn dogfights feel so slow because most of the time the enemies just go around in circles or just stay hovering

sinful flume
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different sounds for each ship would be cool too

urban timber
lunar briar
lunar briar
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Id also like them to optimize bases for other players, if me and my friend want to build a base together the game should be able to cooperate, but once my friend places a base and we log off for the day the terrain regenerates and messes everything up

ivory zealot
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Perhaps something that makes it where you can build your own artifacts like you can with the fossils update a while back

Maybe some figurines, statues, slabs, or murals just to name a few. Perhaps add one where its mass-scale artifacts where you got to find big artifact pieces to build something like space stonehenge or recreation of a ritual site

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Would also be cool if they expanded a bit into there being the corvette equivalent of exocraft - more notably the aquatic variety if they expand into their being aggressive marine life so you and you're buddies can pull some subnautica nonsense together in NMS on a large submarine deep in the pitch blackness of an ocean

sinful flume
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and it can get damaged

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and implode or smth

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imagine if one of your friends just shoots his multitool by accident

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I want some ships to have special features like

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thrust vectoring or smth

ivory zealot
# sinful flume yes that would be sick

It'd also be cool if something akin to animal enclosure things were available. Like, we have the aquarium as a base decorative option - why not have one where we can put the fish we catch in them? It'd also be cool if there was an update that added, like, museum-esque or zoo-like pieces and stuff you could. Such as having enclosures with animals you found on a planet that don't despawn (the thing being that they're autonomously cared for by AI in the enclosure) or have it a holographic depiction of the lifeform in its natural habitat (this being unlocked when the player/Traveler scans enough of the planet's environment to recreate a replica of it. Like, if that was added you could have a holographic model of the creature(s) in a pose of your choice, maybe even make it where other players are able to scan or read the information on the lifeform via their scanner

sinful flume
shadow dagger
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I'd much rather put fish that I discover in an aquarium than ones that I catch, because those are actually unique.

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But really, the wonder projector system is like 80% of the work done, they just need to make a version where the projected creature still has the AI attached and original shaders and we could easily build any sort of animal enclosure

ivory zealot
# shadow dagger I'd much rather put fish that I discover in an aquarium than ones that I catch, ...

Well most of those are rather big, and would fit more with the holographic "enclosure-display" rather than an aquarium. When I say "aquarium", I'm talking something akin to the small aquarium or the Alien Containment in Subnautica. Maybe have something where a solid replica model of the critter could be made and placed somewhere, sort of like those whale skeletons/models you'd see in a natural history museum

shadow dagger
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oh, I see what you mean. Something small enough to fit in a small base or corvette. I totally see the appeal of that too

ivory zealot
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Like, I'm certain a tank for the giant squid critters would be rather difficult to realistically attain without looking "off" imo. So, like, a holographic model of it in its habitat with a static model of it nearby to showcase the actual size

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Call this update the "Records Update" - providing an update to being how you can record and showcase your discoveries with other players or your buddies

tropic yacht
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I agree that the snapping would need updating etc but the ability to see how it would look without deleting hundreds of parts a whole base preview?

A storage update would be nice like a warehouse ship just for storage only you only get 9 storage crates need more then that....

pliant galleon
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Since i always wanted to be evil when i first played nms.
Maybe Make so you can destroy planets or even Destroy space station to become the absolute Maniac/or Absolute Outlaw. Antagonizing NPC and Cause A massive extinct for fauna

ivory zealot
ivory zealot
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There needs to be a fix to the trade rocket - cause I'm tired of it getting stuck on the planet surface because it went at an odd angle

foggy geyser
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I desperately want the devs to add the gokai galleon to the game

oblique smelt
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They dont do collabs much. In 9 years they only did mass effect. Imo try to build one yourself.

ivory zealot
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Yooooo imagine if gauntlets were added as multi-tools you could find

feral crest
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Idea: food blender
Put several consumables together into a "smoothie", the result having the effects of all ingredients but proportionally reduced.

E.g:, 50% heat resistance + 50% cold resistance = 25% heat and 25% cold resistance.

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Allow smoothies to also be blended together, you could have a smoothie with every effect but only weakly

tough hazel
tropic yacht
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Ok can anyone agree that 50 slots is not enough to store items? Storage containers etc 😑

gloomy hazel
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Yes, and it becomes weirder when you consider that there are clearly more rows/slots which aren‘t unlocked for some reason.

foggy geyser
ivory zealot
wise mango
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So I am guessing we will have to wait to see what expeditions that will be re run in 2026?

tough hazel
woven root
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Every dot is a star in a galaxy right?

cinder hemlock
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does anyone know where a paradise planet is at that you can invite me to your server so i can start making a base please and thank you!

sinful flume
woven root
sinful flume
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on the galaxy map

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each dot is a system

woven root
tropic yacht
icy axle
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Hello travelers, I was thinking no man sky combat system need some love, wdys?

icy axle
sinful flume
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atleast add aim down sights

thorn iron
mint canyon
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You know, I imagine a game mode for custom games, like how we setup an ai custom game in RTS games like rise of nations or starcraft2 etc.

here, the map consists of a few systems,
your game starts with the starship,
the planets have more ai settlements with base defense and their own militia, where you can trade primarily,

then after building your base, some ai would like to join your base,
you expand your base, placing different version of base computers will attract more ai,
you'll have the option to conquer the entire planet, by either acquisition or battle, slowly build a system wide empire, trade routes,

at the same time, the main enemy ai are doing the same in another system,
while managing your territory, you run into random skirmishes, or your ai fleet runs into theirs, signaling that the enemy is expanding too,

the whole thing ending with you grabbing/destroying most of their territory under your command,

it's like an RTS game mode inside NMS

paper coral
gloomy hazel
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Add a pvp system or a game mode where pvp is forced on all the time, ban people who use glitches and hacks. Please and ty

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Game was super fun until I went into discord and everyone just told me to dupe this and that and boom, now progression doesn't matter and the game is dull. Make a system where it's not possible, with forced pvp.

turbid scroll
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... maybe just play a pvp game?
this is not centred around pvp
-# but i think some civs do pvp tournaments

feral crest
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I hope they increase the number of settlements you have oversee at a time

gloomy hazel
# gloomy hazel Game was super fun until I went into discord and everyone just told me to dupe t...

You didn‘t have to glitch…just set yourself the rule of keeping the save legit, or make up your own system for what you consider legit; this is what I did.

I do ocassionally save edit, but only in ways that have a legit basis, like for example giving me the exclusive expedition blueprints on my main save after having completed the respective expedition.

Or adding back old functions like scanning for wild base computers.

This is a sandbox, so you have to use your head and imagination to make this game thrive.

mint canyon
tough hazel
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Sometimes I feel: Everyone: More Battles!. Me: Cooking improvmeents? ^^;

feral crest
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I'd like to see more base decorations

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A steam workshop where users can upload custom decorations would be nice.

wind thicket
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I'd love to see the Hud moved into the visor so you can turn it off & use the visor to see the Hud items.
Would be great especially in VR

unreal ginkgo
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As someone that likes to plan a lot, I'd really appreciate if creative mode started you with all the ship parts credibly disappointing to find out it doesn't

urban timber
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Very fair, though it is definitely easy to get them in creative

serene brook
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i just need better color options

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theyre all very bright and often come off as tacky tbh