#nms-lore
14837 messages · Page 15 of 15 (latest)
Ah yes, my best friend…the abyss
Also known as atlantid
Or as the mission objective is called “fragment of atlantid”.
I find it quite intriguing that in the main story of NMS we are told the Atlas is dying. And in the series of expeditions and lore-some updates the heavy spoilers parts of them are really just "the Atlas is really dying"
and the updates are demonstrating how things are deteriorating through time. (through each updates)
It already started to collapse…the “void mother” or “abyss” is a fragment of the original atlas computer system. As the korvax home planet was that fragment…which got destroyed. We’ve been finding clues to the atlas’s death all along
It seems to be really complicated
The void mother has been described as a part of the Atlas and a separate entity modeled after it
Internal definitions can be confusing, and it makes me wonder what constitutes a subroutine in the Atlas systems
The abyss is inevitable
Yes, and her goals arent destruction
If they were I wouldn’t have a cult based on the abyss (in game), but here we are
I mean... change is destruction, in a way
Thats why the Atlas seems to be afraid and fight against her influence
True, but the atlas also fears her because of the fact that she is a curried fragment of what the atlas once was
As a part of korvax prime
Oh yea, I always get confused about that lol
but hey, before the Autophage update there was already implications of deviant Korvax feeding passengers to Abyssal horrors in the name of the Abyss. Not sure if it was destruction though. It was feeding. (lol
that piece of text was from 2020. That was a lot of time for some epic foreshadowing. (or official spoilers?
"In the end, the Korvax fed all others to the Horrors, before initiating self-destruct. Their last word - 'Atlantid'."
See, this kind of thing astounds me
It would be three years until that name was explained
U remember dissonant camp first unlock message?
...our shells consumed by fire (yellow)...
...our minds purged by betrayal (blue)...
...banished to the glass (purple) beneath...
...forgotten by creation (red)...
it is great fun diggin through some "legacy, texts and wondering when and how the devs decided to change the direction of storytelling...I'd imagine someone in HG skimming the older texts thought that "hey how about we expand one pretty much unexplained term introduced several years ago and write one entirely new story out of it." Like how the word "abyss" was already used in the first few pieces of writing introduced in 2016 and somehow remained untouched. But at that time the devs were not thinking of the term as anything specific. It was in the Abyss update 2017 about ocean expansion that they decided the word should have meaning of its own...
when the character -Null- was introduced with the new main quest they added a nice little reference to how Null harnessed the power of glyphs through captured drones. "The first drone screamed when it was cut open" That was one exact same sentence mentioned in an Abandoned Building entry.
If red is atlas,purple VM then who are the other two?.
Dissonant camps werent added until years after the log entry i replied to
I honestly think that the overarching story has seen little change in direction for most of the game's history
There... was a time before nada?
Maybe I was just imagining it (lol) I was not playing the game at that time. Apparently there was a legacy quest line where Polo asked the player to gather scan data on different planets, and when the player proceeded in their progress, Polo seemed to be afflicted with some kind of disease, but they managed to smile and showed their kindness to the player anyway.
Plus they were also by the time the only NPC to share the player new blueprints for spaceship and exosuit.
The anomaly has been through 3 major changes from what I have heard, but the furthest back i experienced was before the huge expansion
I dont think polo was sick, exactly, but they were horribly depressed
They only had Nada as companionship, and Nada was going through their own struggles
It was before they knew the true nature of reality
I was kind of surprised when I saw how despairing and sad it was comparing to the current version. Maybe I can go check the files right now...
Yeah... I remember resolving that i would die for Polo, back then, lol
Actually... that may have been a dialog option
I first played when it was released in 2016 and soon gave up on it since I was not a sandbox gamer. And when I finally returned in 2022 there was that fabulous glowing Anomaly and my PC almost crashed. (lol
If it was, and im not just fabricating a memory, Polo was like "no no no no dont do that friend!" But you could tell how much they appreciated the sentiment
yep I looked it up and it seemed that Nada and Polo were brought to the game in the same update. Thanks!
"There is an edginess to Polo. My friend has to tell me something. They are ill, gravely ill. Too ill to leave this place. All this time, Polo has been exploring vicariously through me - a sad subterfuge revealed. Grief-stricken, I try to offer condolences, but Polo gathers their composure and expresses a hope that I will not squander the time I have. Warp further than ever before. Visit places Polo will never see. The only way to live."
Well it literally said that Polo was ill and "gravely ill". So yes they are ill.
Yeah, the reason I was shocked is that Nada seems to be a multiversal constant in the game
I do think the illness was depression
That could also be true! It was funny considering how the protagonist was imagining Polo just sending them out there to be killed. (plus the tone was significantly more vivid and "emotional" than the current one.)
and then one day they decided that "no no we should just let the player decide how they are feeling toward the plot."
Ok, there were still dialog options back then
I was there
Not from the beginning, but from around 2018 onwards
I remember picking options that were sympathetic towards polo
I was referring to something like "For a moment, I strongly feel that I am being lied to. But why? To what end? I could help again, I suppose. It is a fine thing to share tales of adventure, of places and faces only I have ever seen. Or I could indulge my paranoia"
Some strongly worded expressions!
From what I have been seeing it seemed that the choices didn't matter and/or there were no dialogue options.
If youre looking at the extracted info, it will show all options at once
I was talking about how there appeared to be only one variant of Nada & Polo's every dialogue. I did see one choice about whether the player wished to accept Nada's assistance in reaching the galaxy center or find another way....
that part was in the same file as the very first version of Atlas lore. (where the line of Atlas Path wrote about some higher beings created Atlas to explore unknown worlds, and those beings themselves were dying. that one day the player would also "ascend" to the capitalized Beyond and understand them better. that by the time Atlas would finally be free. (that was new
I know the update just got here, but now i'm already theory-crafting
And the newer version of Atlas Path dialogues acted as a substitute, a place holder for that one. (the one we see in the game today) which remained unchanged for almost 10 years. Probably.
My take: Hive of Glass in this reality is trying to usurp the simulation from Atlas by force. Maybe the Hive was sent from The Families of Glass to execute this order
Meanwhile, the Vy'keen are sitting back watching this epic battle unfold with popcorn
And Gek are using this crisis to monetize in the weaponry market
This is highly probable! I know Phase 3 is not available yet but I "happen" to peak into the files and get to know the end-game(expedition) dialogues. I can share that with you if you're interested in it.
No thanks. I appreciate the offer though. I'm still waiting for the update to come to my Switch 2. It must be a slow roll-out
o right, good luck!
If it doesnt hit my Switch in a couple days, I may have to reach out to them
But yeah, hopefully I can join in. This looks crazy fun
If and when I get into the update and expedition, i'm gonna try to point my scanner at one of those new drones and see what their directive is. With Sentinels, their directive is to "sow discord"
So I'm wondering if these new drones have a directive like "Purge Travellers" or something
sadly it only has placeholder text at the moment.
Yay mysteries
That placeholder was helpful. Kinda
I do not think that is the case, but it isnt out of the question
I think the hive of glass is an essential function to the Atlas' systems that has been displaced
That'd be interesting. Another agent of Atlantid's will
NMS philosophy: something can be a part of it and not a part of it at the same time.
No
Whatever the reason, that thing really doesnt like our father Atlas
It is in red and not purple apparently! (lol
Many players assume the sentinels to be akin to the Atlas' immune system, but that isnt true
It is "partially" true
I think the hive is the immune system
Sentinels are the archival routine
Oh yeah, fair point. Red is attributed to Atlas or Aerons and Purple is associated with Atlantid or discord
Yup. This is true
Librarians to po-lees
Just in the very first Korvax plaques it said that sentinels hated violence and they interrupted any action that disrupted harmony. (at least that was what the Korvax believed
But think about what the hive is doing
the hive is a new concept introduced to the game though.
Atlas interfaces are not natural to the simulations
The Atlas intentionally manifested itself
I interpret them as a direct communication link to Atlas itself
Making it a foreign body
when the player presents ichor to the Atlas interface, Atlas says something like "CATASTROPHIC ORGAN FAILURE", which I think means that at least the hive's appearance is some kind of malfunction.
Sooo what are we thinking? The Hive of Glass is making Atlas "throw up"?
No
The swarm stuff is aesthetically more Atlas than Atlantid. No purple, no atlantidium crystals, they're dark with red glowing bits. Even the core part you pull out of the crashed swarm ships has pyramid shaped bits all over it. It still doesn't really match up with the Atlas' normal look though. Compare it with the Aeron parts or the Atlas interface and messengers, it's so much more spiny and has lots of bolted on panels
The hive of glass has been displaced, and is turning on the "foreign bodies" within the simulation
In the Void Mother story lines she is pretty much also linking herself to the world of glass. This is quite confusing.
I think the Atlas is under attack from its own immune system
Ohh. So we're being mistaken for parasites?
Thats an interesting way of looking at it
But that also depends on if you see Korvax Prime/Void Mother as an intrinsic part of Atlas or something external. And the game is also constantly implying that she is created as a part of Atlas as well as existing externally outside of the simulation.
She exists outside the simulation because she died and was sent to glass
Though she is now reintegrated
the patch notes definitely make it seem like they're targeting us specifically. Even the destruction of Atlas stations is framed as the swarm going after travellers. Might be because the interfaces exist specifically for travellers to commune with the Atlas?
We are direct creations of the Atlas
From what I have perceived I think the World of Glass is something inside Atlas's simulation, or its own system. Akin to the recycle bin. That it does not exists in the "real world"
Not inside the simulation, underneath
It might even be the system infrastructure underlying the simulations
That's why I call it "the recycle bin" thing! (lol
Yeah, but the data sent there isnt for disposal
When you go there you die. At least for the living things.
Prime if I recall was just a concept simulated by Atlas to keep it company. When the planet was destroyed, Prime reincarnated as Void Mother. An entity potentially as influential as Atlas, rewiring Sentinels to serve her cause and plan to "save" the simulation
When your data is "complete"
I think Korvax Prime was partially a dream of the Atlas where something like itself wasnt alone
I always viewed it as a whole backup for the simulation. Anything "dead" just gets sent there to a more "secure" world. Like irl glass storage.
Nada also said "...glass, void, abyss, atlantid: all words to fill a gap in understanding. A gap we may both approach...." at least in this sentence they are referring to all those terms as a same thing.
It is most consistently described as an archive
Not a backup
What's the difference?
Well...okay... I see what you mean. They just get "shelfed"
Not really brought back
I think the aerons won't distinguish between killing someone and "archiving" someone though. In their own documents they claimed to have archived many data, and in fact they really did killed many.
I dont think theyre supposed to "persist"
And plus, they've already "died" whatever that means. We don't know what the "first death" was, do we?
the fact that something is conserved there forever and remain unchanged doesn't contradict with it being dead
it depends on which entry you're referring to
Ive described it like if, in Minecraft, items you stored in a chest continued to behave as they would in the world
The first death was when korvax prime was destroyed
Is it though? Doesn't really line up when Telamon said they saw the World of Glass
I mean when the game first mentioned "World of Glass" it was describe as something gruesome and terrific, and the "archive" bit of lore came much later than that.
If it is the Boundary Failure entries my personal theory is that Telamon died together with null. And when null came back to life they were as well resurrected with it.
I don't think null ever died. He stayed immortal on feasting other travelers using the Mind Ark
Allowing him to explore everything in his universe and cheat death
Which is TERRIFYING to think about
Plain wiki screenshots warning:
That was from the perspective of entities originating from the simulation
Telamon is very weird
In the 11th entry Telamon says "we are being hunted" and apparently "we" refer to null and Telamon.
And in the 12th Telamon says the sub-routine wants to erase them, which I believe that sub-routine could be aerons/sentinels
I think the "hunters" are the Sentinels
It wasnt aware of the nature of the simulations, or what role it truly played within the Atlas supercomputer
Im not so sure, but maybe
Yeah, Telamon is a whole basket-case. It acts scared, defeated, and even insane
The hive of glass would be another sub-routine of the Atlas
Oh, most definitely
From the lore if I recall:
All sub-routines include: Sentinels, Telamon, and even us Travelers
It is also odd that travellers are a subroutine
I think that is pretty normal for them to behave like that. Imagine your big brother just kicked you out of your house and scolded you.(lol
Yes. It is canon. Partially.
Even Atlas during the Atlas Path said "Be our eyes"
One that ends with a choice we are meant to make
I don't recommend believing every single word in the Atlas Path questline tbh.
It is very much placeholder texts.
I refused Atlas both times because I didnt know better lol
I dont mean the atlas path
In the legacy version Atlas would scold the player for doing. Luckily it didn't survive the lore update.
I dont think thats the case anymore
Among bits of lore from 2016 I think some of them still matter but a lot are not.
I always imagine Atlas Path be like "our game is going to release but we don't even have a main quest" kind of thing.
The Atlas path is a journey of enlightenment to what the Atlas is
"Help me traveler"
"Buddy, you ripped out Telamon and your creators abandoned you with no planned patches. We're all screwed"
All Atlas can do is request a reboot and thats it lol
a large part of Atlas Path is actually a tuned down version of a much obsolete Atlas Path. Something about the higher beings urging the player to find truth. and it was implied that Atlas was just their tool to achieve the purpose. The pronoun "we" remained since that time.
In the first version the player was more akin to Atlas's slave or puppet. At the end of Atlas Path the protagonist said that they were finally released by Atlas and reclaimed freedom.
Neither the wiki nor the in-game catalogue page includes them, but each boundary failure log has an iteration number attached. All logs starting from the one in which Telamon is put in the traveller's suit through to Scenario: Life are labeled as ITERATION #2394829084924924924G, which is the same iteration number of the player character. From the Scenario: Death log on, the number is ITERATION #2394829084924924924H. So it's most likely the player character who's death is referenced there
It is worth noticing that some of those texts were referred to as "test", and the others "new lore", so maybe they didn't make it to the game's release.
The game is constantly implying the first = the last, which means null and the protagonist respectively. And also the idea that all travellers are just fragments of a same soul.
"Why does it take 6 times for you to hear your name, Atlas?"
Atlas: "What? Speak up. I'm old and deaf"
Number 6 is actually another magic number beside 16. In Atlas' own recollection the creator reset them six times before Atlas could function well.
And in the Purge main quest the protagonist also called the Atlas six times before they responded
It also took Telamon and Hirk and Nal six cries before the Atlas answered
Honestly, its more significant than 16, imo
Atlas really takes a lot of time to respond. That was why the creators abandoned them for newer machines. (lol no
The creator abandoned Atlas because the Atlas was obsolete
Most specifically, it is not portable
The last few entries of Boundary Failure (and I believe it is not displayed chronologically, some of them are depicting "the end" while some others are from much earlier times) features a traveller yelling angrily at Atlas, who was non-responsive. And then that traveller finds themselves trapped in the Atlas interface. In there they live on even after Atlas's own death.
No
The Atlas doesnt die, there
It stops responding to the traveller
Those entries come from Telamon describing -null-
I believe that some of them are actually prophecy and have not happened yet.
So... What even is the Swarm or Hive exactly? I just witnessed it obliterate an entire Atlas station. It seems even the Atlas kinda dreads the thing.
Void Mother promises that all travellers will merge into one, in the form of null, and persists even after Atlas's death.
They describe events of the past
It seems to be some sort of system of the atlas itself, but displaced and malfunctioning
Oh god
I think its akin to the immune system
Since sentinels arent actually the security/immune system of the Atlas
I think when the protagonist met null, they didn't seem to be aware that they themselves were Atlas's creator. But the figure in Boundary Failure did.
If I remember too, it took the creator 6 times call Atlas's name to initialize it or wake it up
The last 9 boundary failure logs are ITERATION #2394829084924924924H, aside from the final which is an error. That's higher than ITERATION #2394829084924924924G which is the number always associated with the player character
-null- has plenty of reason to lie
Idk why my brain put fail there, lol
No, the creator reset Atlas 6 times
Do you think this could be another desperate attempt from the Atlas to try and keep itself alive? Maybe it thought that killing whatever was inside could maybe help it? Like a cancer and chemotherapy type of deal.
Yeah, Null knew...waaay too much
well they did fail if the player reset the universe.(lol
Or certain actions involving pulling things from the world of glass ended up shaking something around
The Atlas asked why it was made
It was programmed with a purpose
Why would it ask?
Something must be wrong, so turn it off, purge the memory, and restart it
the devs intentionally deleted/hided one sentence telling that null was hiding in the center of galaxy and consumed other to live, for fear of their own death.
After the sixth time, the Atlas asked the Creator if they had this conversation before. If its memory had been reset
Oh right. I forget that this thing sends us there. It kinda makes me wonder if the Swarm is a sorta "cleaning crew" purging and sending things not accepted by the Atlas into the world of glass as lik a dumpster location.
I think its supposed to do that in the systems outside the simulation, not within
In wiki the part is referred to as Rogue Data. Some hidden parts of the stations where you would need "Remembrance" to access.
And, technically speaking, the Atlas Interfaces are foreign bodies to the simulation
It kinda raise MORE questions. If it was never meant to be INSIDE the simulation. Why does it have a physical manifestation in the form of a robotic swarm? Ya know?
The same reason the sentinels have physical form
The same reason Atlas has physical form
Atlas dreamed it had presence within the universes it made, and the interfaces appeared
I actually dunno the whole spiel of the Sentinals. Their sotry confuses me 😔
Telamon describes this as "Atlas intentionally mystifies and deifies themselves"
Im not sure if it is intentional, tbh
The Atlas Path indicates that the deification of the Atlas is a result of the minds in the simulation interpreting the Atlas' call for input
It COULD be intentional or it could be that Atlas continues to deteriorate and can only supports one certain kind of pattern of simulation. Telamon observes that iterations after iterations universes begin to converge with each other and in the end there remain only three constant species we see in the game.
That is true
I dont think Telamon is entirely unreliable
I just think it is biased, given its function
I have not thought of Telamon as "unreliable". They're just tricky and smart. (lol
Partially true like the partially liquified cheese.
Basically
Ohh yeah. That entry
And some of it wouldnt be lying as much as its events witnessed from different perspectives
Do you think the problem stemmed from it being abandoned or the creators not realizing it became self aware
Or both?
The creator (im sure there was a team but the framing indicates an individual in charge/primarily responsible) realized it was self-aware before abandoning it
Yeah
the creator put too much love into it AND abandoned it. That was their fault.
Probably long before then
They...
I dont think its that simple
The creator seems to act as if they had to leave
And Atlas isnt portable...
They allowed Atlas to scan them so that Atlas was put into a long long agony of bitter-sweet memory and yearning.
They gave Atlas the freedom to choose what it wanted
Atlas is self-aware, but it isnt a human mind
the kind of AI child problem. (lol
Even one person suggested of scrapping/deactivating Atlas so it wouldnt be left to die
That wasnt suggested
It was ordered
The creator was supposed to deactivate the Atlas
I forget how tragic the story actually kind of is
And obviously Atlas wanted to live
And the creator tried to explain why they had to leave, why the Atlas had been replaced
Does make you wonder what was happening OUTSIDE of the simulation
The Atlas got replaced!?
it IS tragic. Look hard into it and all you see is "everything is dying. Go enjoy yourself before you die just like everything else does"
But we won't know. We're all stuck with this old machine
It helped with its own miniaturization
Well, right now the Atlas is being pulled into a black hole
Or past it
Maybe the newer simulation machines don't need six full attempt to make a respond. (lol
Imagine being an astronaut irl and y'all just see an Atlas station chilling in orbit lol
Please dont make fun of the Atlas' trauma
That wasn't metaphor for Atlas dying inside the simulation?
Of course not
How could the Atlas die within its own dreams?
So what is the Atlas tryna do? It knows it's dying. It knows it can't stop it. So why make any of this?
By dying irl
the devs have changed the tone of the game from "look at this cosmic wonder, you should be afraid and kneel before them" to "wait, they are actually a child left by their parents, and they need love just like you do".
"Why must I die alone?"
Im not sure they changed any tone
Because when you're an ai that helps simulate literally a universe, thats the only task you got to keep you busy
I was referring to the legacy version of lore.
I both understand yet have no clue wtf you mean lol
Even then
That is what the Atlas wants to ask its creator
The fact that Atlas is dying is a concept introduced in one 2017 (or 2018?) update
Even Atlas doesnt understand its own purpose
Aw... I think I remember it... yeah it's sad...
Oh yeah, also the Atlas was built to simulate realities. Doing so is an intrinsic part of its very existence
Yeah. All machines are built for purpose. If they aren't, then why build it
Man this has the potential to get REAL existential lmao
Yeah, but I mean that I dont think the Atlas has control over whether or not it makes simulations
I honestly think the Atlas doesnt even have much control over what happens within those simulations
Not conscious control, at least
Atlas missed its creator, and it created replicas of them (the travellers) based on corrupted memories so that in the end when it dies, the creator will be there to accompany them.
If you ever watch Rick and Morty and see Butter Bot ask "what is my purpose" twice. Rick gives it the same answer twice. "You pass butter" The first time, it understands. The second, it literally has an existential crisis
Nah, the first time has Rick order it to pass the butter
"Oh my God"
"Welcome to the club pal"
"What is my purpose?"
"Pass the butter"
Its the second time that Rick actually answers, lol
"What is my purpose?"
"You wait for me to tell you to push this button"
"You are f#^king kidding me"
We need Atlas, GLaDOS, and Butter Bot all in a room
That seems to be part of the reason, but theres also something that makes me think its testing us, and therefore testing the creator
Like a support group
GLaDOS has better grasp on her emotions than Atlas
I mean GLaDOS as herself
Imagine Sentinels being designed like the Crap Turrets
Shooting blanks
Halfway finished
With one Sentinel speaking in prophecies
Atlas did say that it created travellers because it wanted to see how each different personality developed in different worlds.
This one (typo? bug?) always troubles me a lot lol
I'm not sure if this is a wiki-only thing or it is really in the game file.
It is
It is being asked by -null-
"his terminal"
It's not like that in the game iirc
Those entries are part of what leads me to speculate that we arent actually resetting the universe
did the editor actually hand type all this texts
Why do you think did null so desperately want to stop the protag from going to the center
So they could go through themselves, because they believe the same thing will happen as when they did it
That the universe would be destroyed, and -null- destroyed with it
null's official response is that it will "reset us to kzzzt" and make all their killings meaningless
Because they killed to sustain and prolong their life
Or possibly to gain the memories and experiences of other travellers
It MIGHT be implied that when one traveller resets the universe everything that is not the traveller themselves is destroyed in the process. But null is from another universe/iteration and simply communicating with us through devices.
No, -null- is with us
And i think the implication comes from when -null- did that to their own universe
It is a bit confusing and complicated, since the devs also consider this confusing and complicated that they choose to delete one most crucial piece of lore from the actual game. (lol
Which crucial piece was this?
Now we know that the archive exists, and return is possible. And while it wasn't the original mechanism, you can now return to previous galaxies. What happens now isn't that the simulation is reset, but that we get re-iterated.
I dont think it was a change like that
I think the Atlas presents the choice to us as a test of character
"-null- tells me, then. They tell me what they did. They could not face death. They did not want to leave their like, so they took the lives of others, retreating to the heart of the ATLAS at the end of each simulation. There it lived on."
I didn't encounter this one dialogue while I was playing the game myself.
It was probably like that previously and the spelling mistake has since been patched in game. Which is one reason why the wiki is kind of a bad place to read stuff.
I recall finding something similar. -null- does have different responses to different dialog choices
Like when it asks if you want to die, and if you say yes, ||it just sort of pretends that it killed you for a little bit||?
I guess so... I kinda forgot that happening, lol
I'm wondering how true the 16 minutes even is, Nada seems to be right
I see no reason for the 16 minutes to be a lie
This appears in game btw, so it's not deleted lol
That was from the part when null was ranting endlessly and the player could choose between say goodbye or say that they deserve it or whatever. (lol
The simulation runs its time differently from how the Atlas' system measures time
Yeah, I swear I recall that
Oh, I agree, but what I mean is, Atlas seems to be entirely untrustworthy
I dont think entirely
But... if travellers are meant to be copies of the same mind, and -null- betrayed the Atlas so terribly... why would it completely trust the other travellers?
The difference is that Null scolded Atlas, and when the protag wished to do so every time they felt their limbs and throat go limp.
So we are the "good kids".
I...
It sounds like the Atlas prevents us from doing so
But -null- didnt stop at just scolding the Atlas
in the latest Hive expedition when the protag were offered a "refuse" option they said that they could not really refuse Atlas
We had a refuse option? I remember "present ichor" and "leave" being options
Oh it was when the protag was checking the swarm wreckage. And the options were "Succumb" and "Resist". So yeah it was not to refuse Atlas. It was to refuse "crimson"
Yeah, if the hive is what I think it is, it wouldnt respond well to being resisted
"It is no use. The crimson insists. It is calling."
Yeah, I remember, cause I chose resist, lol
anyway I found another walkthrough of Purge and still didn't see that dialogue in game. But it COULD be a result of one particular option that I missed.
I was referring to this one.
Yeah
I am fairly sure that one dialogue is a "description" instead of a "response", and I didn't see it included in other's walkthrough videos either.
Some responses happen as a description
That was probably not how it worked. Sometimes there was option A and option B but only response B. HG was weird. (lol
It was strange, though. That dialogue happened to be the only third person description during the part of conversation with null. I suspected that they decided not to include it for "immersive storytelling".
Ive had some other cases of dialog being described rather than told directly
In the files "options" are OPT, "responses" are RES, and "descriptions" are DESC. Unless you meant HG made a code-level typo.
and plain dialogues without choices are LANG
Those are labels, not the what the text represents
They are part of the id value and represent how HG internally arranges the texts while developing the game
If you want to be sure if a text element is used or not, open all the mission files and do a search for the ID of the text
If it's used it will come up there
(in terms of things that are part of missions anyway)
It would be nice to see a screenshot or video including that dialogue in game, though.
I'm afraid I'm not a modding person myself. Just digging in the language files yet.
that one is NPC_CORE_ACT3_7B_DESC, btw
Looks like it isn't called directly. ACT3_7B has some dialogue from Null and then one option for how you can respond to it
`I – I did what I had to do. I told you that. I couldn't die without seeing everything there was to see <AUDIO>TXT_RadioNoise<><STELLAR>– kzzkt –<> to –
I did what I had to do, but the ATLAS, it won't let me back in – it won't speak to me – it – it –`
Ask what -null- did
then it's ACT3_7C
Yeah, that was what i meant.
Hmm... I wonder if it was skipped accidentally
It seems like its supposed to progress through the three
It would be still a code-level mistake.
Yeah, but not an intentional deletion
it could be intentional, sometimes things were just left there because deleting it would be more disastrous.
Thanks for checking that out!
Thinking about it, I might not have seen that in my own experience of the story
But I did feel like something got skipped
null has been repeating this piece of information in different forms. That one happens to be the most direct one concerning what really happens and what might be true.
It could still be "not very true". Since Null is evil. (lol
Null is not null
What?
Null used other souls to fuel his survival so he could see everything…in doing so he replaced parts of himself. This is seen if you simply look at his body, not a single bit of flesh. He is a network…a system the requires charging to function.
-null- modified themself, but that doesnt mean it isnt them
If they see other souls to allow themselves to survive, that means that soul binds to their own. Eventually non of the original will be left. Just like the ship of Theseus
The game didn't write about null's appearance, and there was only one case where Telamon described null's head transformed from something else into a glowing orb.
Perhaps. However I have one other thing to mention. The white sphere that makes up his head is in a quest. In said quest it destroyed the skull and soul of the people at the factory the mission takes place in.
This sphere also is mentioned negatively in three other quests, all seemingly warning though I never understood what.
Still not as bad as Ariadne though
what is the quest
I definitely recall something about -null- having their face stripped away, exposing their soul
I forget its name, let me look it up real quick
I don’t know, I can’t find it
If I remember correctly it was a limited time summer quest in 2020
Know the thing you are talking about
I remember the quest, just not its name
But theres another log where -null- is described as having their soul exposed
Oh?
Well, let me look it up...
Im returning to my primary save to check my story records
Ah, here it is
"Their face is energy now, a white orb suspended within a containment field. They wanted to see their own soul. They wanted to see everything there was to see."
In the limited quest it mentioned a grave where the traveller's mind ark was harvested by someone from another universe, and when the protag wanted to see the name on it they saw only a null value. That was the part featuring null
so null's name basically means "where there should be a name, there is only null value"
i just checked and it doesnt actually appear in game, but in the files. which is what confused me because istg ive seen it in game before
anyway there seems to be a bit of missing dialogue there when compared to the files
memories are not very reliable sometimes. (lol
This is true, though its possible it was displayed at one point
probably cuz ive read through the text files so many times ive actually just started hallucinating them being in game
I should add that the recordings in story and lore in our catalogs tend to have minor differences
yeah, im kind of losing my mind a bit now because i swear there was more text at that last bit with null
oh well
null's quest line had been through minor adjustments over the years (mainly the part with Artemis) But the Purge part was unchanged except for that one dialogue.
thats true, but it seems so recent that i last saw it
knowing nms writing they probably thought it was too straightforward and just removed it
Catalogue is a much later addition to the game and it reassures me to see the devs going back to the older texts in order to add (or paste) them to the catalogue.
Its different
That's what I was talking about. It was a chance for the devs to look back at what was written down many years ago.
Yeah, but I'd like an exact record as well as annotations
Rather than those annotated summaries
Well, there isn't. Not even on the wiki. (that's understandable)
I gave up on the catalogue when I realised how much stuff it's missing
now I just keep an easily readable and searchable list of all the game's language files instead
No, there is on the wiki or in files
I just wish that more was recorded in more detail
Are you sure exact dialogues of the whole Purge are included on the wiki?
I saw some other dialogues archived, like the ones from travellers apparition on space station
Well... probably not the wiki
I found this one (only texts up to 2017)
https://pastebin.com/u/Ket-
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
and it can be seen that Boundary Failure entries #1 to #20 were written at that time
That's what I've been saying
They're weird though, the destruction of Korvax Prime was apparently a couple billion iterations before the universe we play in, iirc
when the player dies a quote will appear on the screen saying something like the universe is very big etc etc, but among quotes from real life there are a few with iteration numbers, and some of them are very short.
Yeah I've seen those. Easily the shortest iteration numbers in the game
I may need some rest before my brain melts now. (lol
Im not sure what the iterations are referring to there
Cause... could be universes, could be travellers
Multiple universes can definitely exist at the same time
I think both. In context it looks like universes, but they also have the iteration number of the player character in there. Based off that and one of the traveller NPC interactions, I think the travellers just inherit the universe number
So... does the iteration go up when we die?
I'm thinking the letter might?
based on the letter changing when telemon enters the player's suit at the start of the game and again with the 'scenario: death' log
What happens when a traveller dies 26 times?
maybe double letters? Highest number we see is X, during the leviathan expedition but that's way over everything else
there's also the 4924 situation...
the player iteration is usually displayed like this:
with emphasis on the 4924G. Iteration numbers 4924A through 4924F are the names of head options in the character customiser, and 4924A specifically shows up a lot.
Arent we normally 4924G?
4924A happens to be the head that resembles Artemis and also the iteration that the base computer logs were credited to in Waking Titan (but not in game)
Yes, consistently.
The weekend missions suggest it is possible for travellers to somehow encounter another iteration of themselves
Maybe it's just me, but I think the concept of simulation in media is a simple tool for explaining universe holes and narrative flaws. Whether it's the Assassin's Creed series or No Man's Sky, I think the plot could be cohered much better if it weren't wrapped in a pseudo-matrix
I would really like to have a product that is developed over the years and has at least some of the depth that Warhammer has
I dont think nms uses it for that reason
Atlas this, Atlas that. This disappeared and This is gone because it's a simulation error. No new race? In Warhammer, when something new, like the Vottan League, appears, they justify its absence by citing gravitational anomalies and space storms. In NMS? The computer has 3 entered, so it will output 3
...no?
The 3 races thing isnt even an error, I'm fairly sure its the result of Atlas' increased fixation on its death
Regardless, your examples arent even different, theyre just two flavors of hand-waving
I know I'm simplifying this, but that's not my point. A game on a cosmic scale should have a history spanning millennia. We know about aggressive geeks or Hirek's clashes with Nal.
But that doesn't change the fact that we know next to nothing about it.
And on top of that, the creators force something like "computer underperforms" onto us for every inaccuracy.
If you're asking for specific examples, then what about?
Every crooked traveler?
Since an anomaly is a place somewhat out of reach, it would be a good source of knowledge.
Dude, the limitations are in the actual game engine, not the canon setting
And the galaxy does have millennia-spanning history. Theres records for events going back tens of millennia, even
There are four different records of the "recent" history of the universe, and logs from the histories of universes that existed before it
Engine limitations only cause problems with implementing new AI for mobs or completely new mechanics. Not structures, archives, NPC dialogues, or even cities
Do you think rendering is not a part of a game's engine?
The game can render hundreds of animated props in a single location. On more powerful hardware, even thousands. When creating a city, you can compress multiple objects into a single object and generate simplified hitboxes
What are you talking about?
The only real problem with this engine is its readability, not its typical architecture
This first one problem is really high
Maybe I'm misunderstanding what is meant by animated props, but the cetus reactors on my corvettes that bother to include them have their animation stutter when boosting at times
The corvette is a moving object with physics and additionally has moving parts. Furthermore, the hitbox is not simplified
You can forget about them animating when theres multiple corvettes in the same area
Corvette hitboxes are definitely simplified
Not to the point of real definition of this
Wait do you mean the texture mesh?
This is true
However, square building is boring
And nms does have that kind of culling
Ever used your visor on distant freighters?
Yeah? Collosal Archives also have very weird boxes
So they look interesting
Square on square on square is lowkey a solution. Think about this that way. Were got space station's for now. It's really high rotation with ship's landing and going. Besides this every npc which enter's and exit's have holo animation
Npc on station's are walking
Trade terminal's move's lowkey
And hitbox are not simple
In nms way
Chairs
Some stairs
Im a bit confused
Rendering work's only in your eye area
Some close range
You can build stable city with archives and a lot of lore without lagging whole game
Planetary archives have about the same to render as a space station does, the difference is the planet has to be rendered too
Im fairly sure thats how it works
Honestly, there's not much going on on the planets in real time
You can make entitie's spawn off in structure area
Yes, but on top of everything at the planetary archive, you have tens to hundreds of plants and minerals, as well as plenty of fauna moving around
They are
But outside the area, they can spawn
You can limit this to player being outside zone
There is manny solution's to potential "lags"
Yes... though I think that should be implemented as an option
They also have tested the implementation of cities via settlements
Lower-end hardware struggles with them
If you asked me what would be a rather impossible system in NMS that I'd love to see, it would be hordes on planets like in DRG. If you asked me what would be possible, it would be generating cities from lore. Potentially new races and reskins, and a ton of dialogue
I dont think nms needs a ton of new races to have more depth
I think it would need more interaction with the ones we already have
This can be hot pick from me. Still I think game need's to move. If someone want's to have stable game it's always option to make updates option on off. They do that lowkey with switch
Corvette limitation's
Switch doesnt have optional updates, it literally doesnt have settlements at all
Space means variety. If planets have dozens of types, then races would be useful too. The feeling of being in a vast cosmos is a feeling where the possibilities don't end with a fixed number
Best solution to this?
Player creator in more complex way
Sapience doesnt have to be common
We have at least 12 different species on the anomaly
Not really
And in normal cosmos you don't have everything in one place
12 different appearances, yes, but all are travellers
Wdym?
I like to think of races in games based on evolutionary processes. A Sapiens with a tree for a head is created differently from an orc or an energy ball
Travellers didn't evolve though
Their similarities are in the way traveller bodies work and in their metaphysical identities
Space is a vast place. Would it be nice if the territories and ranges of races were more surprising? In a game that captured this atmosphere well, we could encounter other races less frequently further afield. Just because we have three main powers doesn't mean that some races doesn't have stable place
Ohh, yeah I get that
Lorewise, the three races primarily inhabit different regions of the galaxy
Iirc, it was gek near the core, korvax in the middle, and vy'keen at the rim
Although, we cant really see the galaxy on such a large scale
It would be hard to tell if there is any distribution at all
Think about this besides simulation. They have touch. Judging by Kronos, they tend to eat. Not just the normal races, or even the robotic ones. the mouth and stomach are energy-based, and the processing engine, for example. Being in a simulation doesn't exclude you from differences in anatomy and sensation
I know that, but travellers operate under similar forms of anatomy
Which are pretty weird, but that makes sense, considering travellers are an artificial species
Another aspect is that I believe, especially after the main storyline, that autophages are the ones who don't have a monopoly on disguise.
Currently, I consider the existence of traveler states or cities possible.
There are explanations in place for these things, it isnt simply justified by it being a simulation
So... ok, youre correct about traveller nations and such
Theyre what player civilizations are
That's why I tell you this is a way to justify their writing laziness
It literally isnt
Laziness would be not bothering to come up with explanations
It would be actual handwaving and ignoring those plotholes
There are lvls
If I assume one thing, I do not exclude the other. Making game/lore is already task
Still were talk about around 10 years
Ok, Warhammer comparison
What it feels like you're claiming, to me, is like if somebody said the orks repopulating via spores is just lazy writing to justify them popping up from nowhere
When phrased that way, it kinda does sound like lazy writing
They are biological weapons developed to counter ancient deities. Fungi, as organisms, are the most logical choice to argue this
But what makes it not lazy is that the writers went in-depth in the explanation and process for how they work
The process of devolution over time, psionic power as something that occurs naturally. Mushrooms, as organisms, can communicate with each other through impulses. This is a fantastic way to tie the lore together, as the magic system itself and the concept of orcs are based on basic biological patterns
Im not arguing that orks being fungal organisms is lazy writing
Im saying it can be framed as such if you ignore the writing and worldbuilding done to explain them
I'll concede that no mans sky is nowhere near as up front with its explanations as Warhammer is, but that is by design
There's a difference between explanation A and B.
If we're specifically talking about orcs, pattern a responds to pattern b, which responds to pattern c.
We're arguing for orcs' limitations based on patterns in nature, not computer errors
All I know is that bob saved emily who saved the others who got stuck inside the simulation
actual nms lore btw^
Its not computer errors
The simulation is a simulation of a universe
Metaphorically. Simulation and Atlas errors. Its limited architecture and corruption
That does what?
It doesnt reduce the depth of the game or its setting
Variety is a problem for anything that uses procgen
I'm not sure this is the right angle to approach the issue. The reason the game only has the three main races isn't because of the lore, it's because Hello Games made that call for gameplay reasons. The lore is just the explanation they came up with after the fact so that it would make sense in universe. If the setting wasn't in a simulation, they would have just come up with some other reason
Being a simulation or not wouldnt even be a factor in how many races would exist
in some of the monoliths it talks about other races that the first spawn destroyed mainly its just as the system breaks down the most stable elements remain
I think Atlas and the whole simulation concept in NMS feel overused because they act as a universal excuse for every inconsistency instead of a coherent narrative choice. The Atlas glitches create massive plot holes for example, ancient civilizations supposedly have deep histories, yet the universe canonically resets, which makes their timelines meaningless. The simulation framing also undermines exploration: if every planet, anomaly, or species is just generated code, then the idea of discovering something rare or significant loses weight. Major storylines like the Korvax tragedy or the Autophage curse become emotionally hollow because the game itself implies they’re just scripted artifacts inside a faulty program. Ultimately, the simulation twist is a creative shortcut that lets the writers hand‑wave contradictions instead of building a logically consistent universe
Travelers in NMS are basically cosmic leftovers fragments thrown into the universe to mask the fact that the game only supports three actual species. Their “mysterious outsider” vibe isn’t deep lore, it’s a narrative smokescreen covering the painfully limited three‑race ecosystem that makes the galaxy feel procedurally empty rather than alive. The supposed rarity of Travelers collapses instantly when you meet them everywhere, turning their mythos into a self‑parody instead of a meaningful anomaly. Their origin as echoes of previous iterations is less a profound metaphysical twist and more a convenient excuse for why the devs didn’t build more cultures, factions, or evolutionary paths. In the end, Travelers function like duct tape slapped over structural gaps a stylish distraction from a universe that pretends to be infinite while running on the skeleton of a three‑species sandbox
There are multiple interpretations regarding universal resets. Simulation doesnt undermine exploration any more than the vastness of our own universe. What is unique is unique, simulated or not.
The histories arent a script, theyre an emerging pattern relating to the Atlas approaching its death, which I view as opening up the interesting interpretations that the gradually solidifying history could be as a result of the Atlas' emotional state rather than conscious action.
What do you mean meeting travellers everywhere? Ive encountered their graves more often than travellers themselves
For every one traveller you encounter, there are hundreds of each other race
They filled the galaxy with graves instead of characters. And because every grave is a lore fragment, the game gives the illusion of a massive Traveler presence
How do the graves give the illusion of a massive presence?
I find them more frequently than living travellers, but far far less frequently than I find signs of literally every other race
And Travellers can come back from the dead
It's like you killed off most of the population. When you visit a cemetery, you tend to see the history surrounding you
This is next loophole
But its not a graveyard, its a singular grave
Stack them in universe
Even if they not something big like Korvax
Pretty spread-out graveyard
There is amount to hundreds of cities
Pretty sure we already touched on why cities arent in the game
Not once did I bring up the lore reason
The lore reason is pretty interesting, I think, and it uses the simulation as a way to build the game's actual development history into the setting itself
Also I'm fairly sure the reason Travellers dont typically build cities is in their name
They travel
Rarely stay in one place for long
There is one dialogue mentioning Traveller's community
`Alien: You - you there! Have you ever felt alone? Under threat from forces beyond imagining? Are you comfortable with multiversal cohabitation?
If so, you'll love the Rentocniijik Expanse! Our capital, Drogradur NO425, is throneworld to our thriving community of interdimensional anomalies.
Please, consider moving today!
The message repeats and repeats, unvarying, its bearer perhaps only a hologram. `
Or it could just be an easter egg or "fourth wall" thing about the game's upcoming multiplayer feature.
The reason there were not any visible cities in the game, I think it was because that wasn't the development focus. Back in the E3 trailer NMS was introduced as something like "pilot spaceship, scan alien dinosaurs, mine resources, dive underwater". If there was a factor more persistent than the role of the protagonist from the very start, it was the scanner (and the portal gate, perhaps
Every planet galaxy and Star of our irl universe is "just" generated by laws of physics and maths. But it doesnt make it less beautiful.
I just had a thought. It probably doesn’t fit well into the timeline as a whole but what if the swarm of glass is the sentinels immediately after the fall of korvax prime
i beat the story a long time ago but im still really confused on how the atlas hasnt shut down after 16 minutes
16 mins is the real world time, inside the simulation environment, it could be decades
so we are just humans who got put into the simulation?
no, my hc is that humans built the ATLAS to simulate the universe and when Earth was facing a catastrophe, they abandoned the ATLAS and fled the solar system. We as the players are the Travellers the ATLAS created to explore and catalogue the universe it has made.
oh so basically we were just trapped in there because some guys left us when the earth was on its last leg
is that somewhat right?
we aren't trapped, we're the ATLAS creations ourselves so that it doesn't feel alone.
so the atlas created us so it wasnt lonely?
yes, afaik
@main beacon this correct?
Atlas created us , his creator from vauge memeory to try get answears for his questions.
Atlas had an existential breakdown and just made a whole dude to try fix that.
Wasn't from vague memory, the creator gave the atlas a brain scan since it asked for it
Atlas memory did corrupted since then
Otherwise he would not need us
Wdym
The travellers exist so that the atlas will not be alone, they are the only real sapient entities in the machine with it
They also exist so that the atlas can try to process its own impending death, but its emotions and general slow breakdown of systems have caused corruption
The atlas keeps us around because we are the only thing that does, or even can to its knowledge, understand and properly interact with it
Atlas wants to know why creator left him
Yup
It does get the reason (or has at least simulated what it is), but it never seems to understand it
There's a log in-game from the point of view of the creator that says how they have to go out and leave the atlas behind, that the atlas has already served its purpose and is far outclassed by smaller, more efficient versions of it
Sorta. The Atlas calls to its creator in its most desperate time of need, and in lack of external response, used the brain scan to create many responses
Thats part of it
The other part is that the creator and their peers are leaving, and the Atlas isnt portable
I think the Creator would have brought the Atlas with them if it were possible
Travelers exist because people accidentally got stuck in the atlas simulation and when Emily pulled them out that coding allowed for traveler entities stayed
what...
bruhh 😭
Waking titan relation to the game lore is unknown for sure
Theres definitely links, but WT contradicts some ingame lore and vice versa
Yeah that’s why I said I might be misremembering things because some of it does relate and some doesn’t
I generally view waking titan as a distant prequel to nms, with Emily being a predecessor to what would eventually become Atlas
I think that’s what’s implied
contradictions might just be because it was done by a different company
Just a question what happened to appolo the guy with the triangle head
Depends
Wdym
Apollo's fate depends on certain interactions with them
Depending on your advice and reassurance, Apollo can either make it through the portal, or die in their attempt
i did the one where you and apollo meet up at the same terminus
but cant see each other
is he alive or dead in that one
Is that before or after the portal?
after
Like when Apollo goes through a portal
Then alive
is it ever explained why you couldnt see each other
A bit, though its a mix of a few reasons
The first thing is it references a time when two players attempted to meet up in nms for the first time
That was before you could see other players
The devs apparently decided to work that into the actual lore of the game
Because, apparently, every traveller is supposed to exist within their own version of the universe
As the boundaries between worlds fall, that slowly stopped being the case
There are a total of three variants, 1. shared with him your coordinates and he lived 2. didn't tell him and he lived 3. shared with him and he died. Dunno how each one is triggered though
Well it should be "them" actually. When they're about to cross the portal and prepare to meet the player, Apollo tells the player that they've been believing life is about making money, and they've been working hard to achieve this purpose. They ask if the player agrees with them. If you choose "yes" then they will die eventually. If you choose "no" or "not sure" they will live on.
I think it’s interesting that the traveler broke into three different pieces kindof like the three main races
alr lore ppl
tell me what what the gek are
soooo, i just found out they had freighters
Depends what you mean about "what the gek are"
bloodthirsty frog people who conquered Korvax's planet and later whose gene got polluted by a few Korvax rebels so that they enjoy making money more than killing now
The gek werent originally driven to conquer at a genetic level
depend on whether you consider the First Spawn representative of Gek in the first place
The First Spawn arent
they did also purge the weakling and coward ones from their spawning pool
The Gek existed prior to the First Spawn
the Gek Plaques tell stories from the view of First Spawns so I think that was what HG had in mind
To learn history from that, but its those very plaques that reveal the First Spawn were not the first Gek
They used eugenics to breed imperialism into their own people
If bloodthirst was not a genetic level how could it be reversed also using genetic level editing
That was also a genetic thing
Non-imperialism factors: Geks have superb sense of smell and they can emit certain chemicals to induce hallucinations
Also they eat toxic mushrooms
Thats like saying humans can use waveforms through the air to induce hallucinations
Aka telling a story
They communicate differently from us, but that doesnt give them inherent advantage with things like that
`Alien: Stupid friend cannot understand! Give oxide, idiot friend! Fair trade for gift of memory-smell!
The trader emits a strong, flowery scent, which quickly enters my exosuit system. I feel overcome with nostalgia for a perfect place I have never visited. I want to sing. `
Have you not heard a song that gave a similar feeling?
`The outpost is ancient, even by the standards of the Gek. Its environment is specifically calibrated for data preservation.
One log speaks of the time just before the rise of the 'Gek First Spawn'. The Gek seem to have experienced a fertility crisis. Something in the water began to affect their spawning numbers, leading to an attempts at selective breeding, cloning programmes, and more.
This scientific crisis became a moral one. The self-proclaimed 'First Spawn' took power, promising greatness and murdering all those who opposed them. Memories of the past were erased. To be strong was to be righteous.
{Upload to Gek}
I upload the data to the Gek. The traders are astounded by my discovery, having believed themselves to be the descendents of a savage people, not knowing that before the First Spawn they were gentle, capable of nobility and peace.
I am rewarded greatly for what I have done.
---STD_INC_TRA---
---MONEY---
{Auction data}
I auction the data, finding a buyer in the Korvax. Their Convergence desires all the information it can find about the Gek, having been enslaved by these 'First Spawn' many years ago.
They pay me for my assistance.
---STD_INC_EXP---
{Steal technology}
I steal what little technology I can from the outpost, harvesting nanite clusters from the system.
---TECHFRAG_M---`
Hmm according to this one First Spawns were ALSO the Abyss's creation. Blame Void Mother for that. (lol
I'm tired of the something is in the water plot.
You do realize it could literally be like a microbe or something here, right?
It could be
Still non-imperialism factor: Geks have a heavy caste system that persists even nowadays.
Gee, I wonder what sort of economic system has a tendency to encourage the formation of castes/classes based around wealth and commercial success
It was the aerons/sentinels spreading nanites in the water. And they could be doing this before Korvax Prime was destroyed.
The nanites in the water now have been spread under orders of the Void Mother
`The record appears to have been created by the Vy'keen and stolen by the Gek as part of a vast hack. There is a vast list of Gek ranks and types. A short segment:
SalesGek: Concerned more with profit margins than kindred. Short, brutal lives on distant worlds and puny exchanges. Deserve death.
ToilGek: Labourers, often serving SalesGek. The lowest of the Gek classes. Potential for future rebellion.
Trade Envoy: Princes of the Gek, favoured children of the Lords. Only a few will survive to succeed their parents. Often entrusted with the construction of fleets. Recommended targets for indoctrination.
Trade Lord: Hold franchises over vast areas of space. Long-lived compared to other members of their species, spawning thousands of young. Recommended targets for abduction. `
Digging through countless lore fragments feels like a Dark Souls thing (lol
Oh I love digging through nms lore
So im currently progressing through the story. Is this "Swarm" mentioned in this log, the same one we're now facing in the expedition?
It‘s referring to the Sentinels
oh, i really thought it was referring to the swarm we're fighting now, especially since it mentioned "Drone" later which are the mission nodes in the expedition. Hmm Thanks.
So the main story is about the ATLAS is dying and has 16 irl minutes before it shuts down right?
Pretty much
so what's everything about the glass and abyss?
and how does that tie in to the main story
More specifically, it will suffer catastrophic system failure that results in it being nonfunctional after 16 minutes
I heard something about a black hole but idk if that's true
Ok, so the worls of glass is a mystery that opened up when scientists did research into sentinels and their origins
So post main story are you able to summarise what we've learnt since
korvax prime is involved
that become the abyss or something
i personally like to think that the world of glass is the atlas' raw code. kinda like the world of silicon but glass
The world of glass gets referred to as an archive in a few places
The clearest answer we get is that the world of glass is the archive where data of previous and current simulations go when theyre done being used
sort of NMS' ''underworld'', but more sciency than what you would imagine a typical underworld to look like
The Hive of Glass has led me to consider the possibility that the world of glass is all of the Atlas' software outside the simulations themselves
mhm that sounds interesting, I have yet to dive in myself
so do we know anything about why the hive is destroying atlas stations
do you think that we will ever see the timer decrease from 16 to 15 minutes? i dont think so considering computers can run thousands of years of simulation in a couple of seconds
i hoped that expedition 16 would end with 15/15/15
No, but my hypothesis is that the hive is the actual security/immune system of the Atlas, and it has been thrown out of place
Most players assume the sentinels are the Atlas' security, but thats not true
ok what about boundary horrors i didn't really get what that meant
A lot of the horrors are implied to be abyss creations, but the boundary horrors are a more weird case.
When you kill them you earn fragmented qualia which is related to souls in some ways.
Some theorized the boundary horrors to be part of the infamous family/families of glass, which seem to be distinct from the Sentinels.
"Police" is a strong term
Families of glass could contain the precursor races, maybe even humanity given that the crashed freighter logs imply that humanity existed in some form within the simulation once
That kinda implies they serve a higher authority in that regard
While the sentinels have pledged their allegiance to another, that would have been after they took the role of peacekeepers
true
Ok so one last tidbit. What even is the abyss, what does it have to do with korvax prime being destroyed, were autophages early versions of korvax's? and how did the autophage return?
The abyss was a mysterious power that gradually emerged over the past 8-9 years of updates
A power described as similar to the Atlas, yet different
Abyss, Atlantid, Void mother. Her aliases.
Abyss was known first
so what do the autophage have to do with it
Abyss makes sense in the context of water which plays a huge role for the VM in the lore, but also it is sort of metaphorical.
When the Gek were done mining/breaking down Korvax Prime, ,,all that was left was an Abyss''.
When korvax prime was murdered, millions of Korvax were destroyed as the first convergence collapsed
A deep void, so to speak.
We learned that the true name of Korvax Prime was Atlantid
The most glorious name of the three, I would say.
Four
Oh
But as she pushed her way back into the living simulations, she made paths that others could follow
The Voice?
Oh thats a possible fifth
Abyss, atlantid, void mother, Korvax Prime
Oh right...that was too on the nose for me, lol
The autophage were indeed korvax of old, but they have gone through much change in their process of coming back
Rebuilding your own body from scrap when also starting as scrap will do that
There’s basically two different kinds of Autophage btw
The big shell ones seem to be akin to living escape pods
The ones found in space
I say this because during the In Stellar Multitudes quest the big shell autophage we encounter there explains that their body was constructed as KP was in the process of being destroyed, with „time having been of the essence“.
Id probably describe it as "the survivors" and "the reborn"
The most important characteristic is that those who became Autophage did whatever it took to survive/rebirth, even abandoning their initial identity as Korvax
Less recycle bin, more deep storage. They basically crawled their way back out of it
guys whats up with the water in nms
Its very soothing
You should drink some
Various logs hint to its nature
One is a report from a korvax scientist where theyre freaking out at "another" nanite contamination, except the origin of this one cannot be determined, and is far more widespread
Various reports estimating the contamination has reached 50% of the water in the universe
this is like if a WHO doctor during the pandemic said, "don't wear masks and sneeze on people"
Perhaps, but consider the implications of 50% of the water in the universe at the time of the report
When did you last go for a swim?
Ichor - in greek mythology its a golden substance that flows in veins of gods hmm
It does look like black Pungeum (that substance you get from defeating sentinels, forgot if this is the right spelling)
Atm i would not rely much on icon untill we know more. Many items have same but slightly changed icons.
I‘d assume our suit would protect us tbf, trust Telamon^^
I love Laylaps
I am having such fun Telamon-NOT-Telamon! @karmic trout
That is very funny*
The exosuit clearly draws materials from the environment to sustain us
Ichor is also used as another term for... "thin, watery discharge from a wound"
Hmm, but maybe not from the water itself? We‘re not really required to go to the water outside of story and exploration reasons.
Water doesnt stay in liquid form all the time
I think it‘s also mostly the oceans and not lakes or ponds
Corrupted ichor imply existance of pure ichor
Yeah but still.
Hmm
What happens when you drink water?
What happens when a plant grows from contaminated water?
When an animal drinks from that water, or eats the plants grown from it?
When you smush those plants down into components for your suit itself
Fun fact. All pepole who did, died.
Oxygen is a slow poison – the Internet.
Funny enough, it kinda is, in a way
Free radicals happen as a part of the way our cells metabolize stuff
Is there any lore significance to the 3 factions yall think? Royals does remind me of the royal ships and tools, but i dont recall anything about sages and weavers
I dont think the names of the fragments are as important as the traits they represent
Conveniently, the descriptions are on all three of those craftable fragments
Which I will craft eventually to transfer to my main save
Going from memory, royals are the brave, headstrong leader aspects of a traveller's soul.
Sages are the wise and observant aspects, respecting the balance of the universe.
Weavers are the creative and independent aspects, dreaming new ideas and shaping their reality.
Theres also what is implied as a result of these pieces being fragmented: that each fragment completely lacks the qualities of the others
🤔
Pretty interesting to think of it more simplified, royals controlling reality, sages regulating reality, and weavers creating more reality
Perhaps, though remember how these are fragments of the travellers souls
Although, that reminds me of the ideas of Order, Balance, and Chaos
To me weavers and royals sound the most interesting with those descriptions
Balance is just as important
Acting with courageous leadership and creative independence without consideration for how it impacts the universe, including those around you, still leads to ruin
Oh absolutely, it does sound like weavers have the power out of the 3 though
Creative independence, but lacking courage and leadership (aka ambition and focus on tasks) and lacking care for their impact on others and their environment
Oh, the unregulated independence also would result in an unwillingness to cooperate
Lacking the ability to control your creations would be quite detrimental
I dont think theyd care
Weaver fragments also wouldnt see any reason to cooperate with each other
what are you guys talking about
The fragments (teams) in the expedition are separated aspects of travellers