#nms-lore

14837 messages · Page 15 of 15 (latest)

lethal matrix
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surprise Void Mother moment

prime plaza
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Ah yes, my best friend…the abyss

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Also known as atlantid

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Or as the mission objective is called “fragment of atlantid”.

lethal matrix
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I find it quite intriguing that in the main story of NMS we are told the Atlas is dying. And in the series of expeditions and lore-some updates the heavy spoilers parts of them are really just "the Atlas is really dying"

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and the updates are demonstrating how things are deteriorating through time. (through each updates)

prime plaza
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It already started to collapse…the “void mother” or “abyss” is a fragment of the original atlas computer system. As the korvax home planet was that fragment…which got destroyed. We’ve been finding clues to the atlas’s death all along

main beacon
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The void mother has been described as a part of the Atlas and a separate entity modeled after it

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Internal definitions can be confusing, and it makes me wonder what constitutes a subroutine in the Atlas systems

prime plaza
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The abyss is inevitable

main beacon
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Yes, and her goals arent destruction

prime plaza
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If they were I wouldn’t have a cult based on the abyss (in game), but here we are

main beacon
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I mean... change is destruction, in a way

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Thats why the Atlas seems to be afraid and fight against her influence

prime plaza
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True, but the atlas also fears her because of the fact that she is a curried fragment of what the atlas once was

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As a part of korvax prime

main beacon
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She was korvax prime

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Not merely a part

prime plaza
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Oh yea, I always get confused about that lol

lethal matrix
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that piece of text was from 2020. That was a lot of time for some epic foreshadowing. (or official spoilers?

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"In the end, the Korvax fed all others to the Horrors, before initiating self-destruct. Their last word - 'Atlantid'."

main beacon
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It would be three years until that name was explained

naive jacinth
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...our shells consumed by fire (yellow)...
...our minds purged by betrayal (blue)...
...banished to the glass (purple) beneath...
...forgotten by creation (red)...

lethal matrix
# main beacon See, this kind of thing *astounds* me

it is great fun diggin through some "legacy, texts and wondering when and how the devs decided to change the direction of storytelling...I'd imagine someone in HG skimming the older texts thought that "hey how about we expand one pretty much unexplained term introduced several years ago and write one entirely new story out of it." Like how the word "abyss" was already used in the first few pieces of writing introduced in 2016 and somehow remained untouched. But at that time the devs were not thinking of the term as anything specific. It was in the Abyss update 2017 about ocean expansion that they decided the word should have meaning of its own...

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when the character -Null- was introduced with the new main quest they added a nice little reference to how Null harnessed the power of glyphs through captured drones. "The first drone screamed when it was cut open" That was one exact same sentence mentioned in an Abandoned Building entry.

naive jacinth
main beacon
main beacon
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There... was a time before nada?

lethal matrix
# main beacon There... was a time before nada?

Maybe I was just imagining it (lol) I was not playing the game at that time. Apparently there was a legacy quest line where Polo asked the player to gather scan data on different planets, and when the player proceeded in their progress, Polo seemed to be afflicted with some kind of disease, but they managed to smile and showed their kindness to the player anyway.

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Plus they were also by the time the only NPC to share the player new blueprints for spaceship and exosuit.

main beacon
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I dont think polo was sick, exactly, but they were horribly depressed

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They only had Nada as companionship, and Nada was going through their own struggles

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It was before they knew the true nature of reality

lethal matrix
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I was kind of surprised when I saw how despairing and sad it was comparing to the current version. Maybe I can go check the files right now...

main beacon
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Yeah... I remember resolving that i would die for Polo, back then, lol

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Actually... that may have been a dialog option

lethal matrix
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I first played when it was released in 2016 and soon gave up on it since I was not a sandbox gamer. And when I finally returned in 2022 there was that fabulous glowing Anomaly and my PC almost crashed. (lol

main beacon
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If it was, and im not just fabricating a memory, Polo was like "no no no no dont do that friend!" But you could tell how much they appreciated the sentiment

lethal matrix
lethal matrix
# main beacon I dont think polo was *sick,* exactly, but they were horribly depressed

"There is an edginess to Polo. My friend has to tell me something. They are ill, gravely ill. Too ill to leave this place. All this time, Polo has been exploring vicariously through me - a sad subterfuge revealed. Grief-stricken, I try to offer condolences, but Polo gathers their composure and expresses a hope that I will not squander the time I have. Warp further than ever before. Visit places Polo will never see. The only way to live."
Well it literally said that Polo was ill and "gravely ill". So yes they are ill.

main beacon
main beacon
lethal matrix
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and then one day they decided that "no no we should just let the player decide how they are feeling toward the plot."

main beacon
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Ok, there were still dialog options back then

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I was there

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Not from the beginning, but from around 2018 onwards

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I remember picking options that were sympathetic towards polo

lethal matrix
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I was referring to something like "For a moment, I strongly feel that I am being lied to. But why? To what end? I could help again, I suppose. It is a fine thing to share tales of adventure, of places and faces only I have ever seen. Or I could indulge my paranoia"
Some strongly worded expressions!

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From what I have been seeing it seemed that the choices didn't matter and/or there were no dialogue options.

main beacon
lethal matrix
lethal matrix
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that part was in the same file as the very first version of Atlas lore. (where the line of Atlas Path wrote about some higher beings created Atlas to explore unknown worlds, and those beings themselves were dying. that one day the player would also "ascend" to the capitalized Beyond and understand them better. that by the time Atlas would finally be free. (that was new

rancid violet
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I know the update just got here, but now i'm already theory-crafting

lethal matrix
rancid violet
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My take: Hive of Glass in this reality is trying to usurp the simulation from Atlas by force. Maybe the Hive was sent from The Families of Glass to execute this order

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Meanwhile, the Vy'keen are sitting back watching this epic battle unfold with popcorn

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And Gek are using this crisis to monetize in the weaponry market

lethal matrix
rancid violet
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No thanks. I appreciate the offer though. I'm still waiting for the update to come to my Switch 2. It must be a slow roll-out

lethal matrix
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o right, good luck!

rancid violet
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If it doesnt hit my Switch in a couple days, I may have to reach out to them

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But yeah, hopefully I can join in. This looks crazy fun

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If and when I get into the update and expedition, i'm gonna try to point my scanner at one of those new drones and see what their directive is. With Sentinels, their directive is to "sow discord"

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So I'm wondering if these new drones have a directive like "Purge Travellers" or something

lethal matrix
rancid violet
lethal matrix
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That placeholder was helpful. Kinda

rancid violet
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If plans don't change, I might go for Team Sage

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Not sure yet

main beacon
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I think the hive of glass is an essential function to the Atlas' systems that has been displaced

rancid violet
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That'd be interesting. Another agent of Atlantid's will

lethal matrix
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NMS philosophy: something can be a part of it and not a part of it at the same time.

main beacon
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No

rancid violet
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Whatever the reason, that thing really doesnt like our father Atlas

main beacon
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No to lappy, I mean

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I dont think that is entirely true

lethal matrix
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It is in red and not purple apparently! (lol

main beacon
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Many players assume the sentinels to be akin to the Atlas' immune system, but that isnt true

main beacon
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I think the hive is the immune system

main beacon
rancid violet
rancid violet
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Librarians to po-lees

lethal matrix
main beacon
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But think about what the hive is doing

lethal matrix
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the hive is a new concept introduced to the game though.

main beacon
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Atlas interfaces are not natural to the simulations

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The Atlas intentionally manifested itself

rancid violet
main beacon
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Making it a foreign body

lethal matrix
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when the player presents ichor to the Atlas interface, Atlas says something like "CATASTROPHIC ORGAN FAILURE", which I think means that at least the hive's appearance is some kind of malfunction.

main beacon
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Exactly

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A malfunction of a necessary system

rancid violet
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Sooo what are we thinking? The Hive of Glass is making Atlas "throw up"?

main beacon
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No

dull girder
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The swarm stuff is aesthetically more Atlas than Atlantid. No purple, no atlantidium crystals, they're dark with red glowing bits. Even the core part you pull out of the crashed swarm ships has pyramid shaped bits all over it. It still doesn't really match up with the Atlas' normal look though. Compare it with the Aeron parts or the Atlas interface and messengers, it's so much more spiny and has lots of bolted on panels

main beacon
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The hive of glass has been displaced, and is turning on the "foreign bodies" within the simulation

lethal matrix
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In the Void Mother story lines she is pretty much also linking herself to the world of glass. This is quite confusing.

main beacon
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I think the Atlas is under attack from its own immune system

rancid violet
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Ohh. So we're being mistaken for parasites?

main beacon
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The Atlas itself is

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Probably us too

rancid violet
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Thats an interesting way of looking at it

lethal matrix
main beacon
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Though she is now reintegrated

dull girder
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the patch notes definitely make it seem like they're targeting us specifically. Even the destruction of Atlas stations is framed as the swarm going after travellers. Might be because the interfaces exist specifically for travellers to commune with the Atlas?

main beacon
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We are direct creations of the Atlas

lethal matrix
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From what I have perceived I think the World of Glass is something inside Atlas's simulation, or its own system. Akin to the recycle bin. That it does not exists in the "real world"

main beacon
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It might even be the system infrastructure underlying the simulations

lethal matrix
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That's why I call it "the recycle bin" thing! (lol

main beacon
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Yeah, but the data sent there isnt for disposal

lethal matrix
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When you go there you die. At least for the living things.

rancid violet
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Prime if I recall was just a concept simulated by Atlas to keep it company. When the planet was destroyed, Prime reincarnated as Void Mother. An entity potentially as influential as Atlas, rewiring Sentinels to serve her cause and plan to "save" the simulation

main beacon
main beacon
rancid violet
lethal matrix
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Nada also said "...glass, void, abyss, atlantid: all words to fill a gap in understanding. A gap we may both approach...." at least in this sentence they are referring to all those terms as a same thing.

main beacon
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Not a backup

rancid violet
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What's the difference?

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Well...okay... I see what you mean. They just get "shelfed"

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Not really brought back

lethal matrix
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I think the aerons won't distinguish between killing someone and "archiving" someone though. In their own documents they claimed to have archived many data, and in fact they really did killed many.

main beacon
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I dont think theyre supposed to "persist"

rancid violet
lethal matrix
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the fact that something is conserved there forever and remain unchanged doesn't contradict with it being dead

main beacon
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Sure

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I dont think the data is meant to continue any activity, though

lethal matrix
main beacon
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Ive described it like if, in Minecraft, items you stored in a chest continued to behave as they would in the world

main beacon
rancid violet
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Is it though? Doesn't really line up when Telamon said they saw the World of Glass

lethal matrix
lethal matrix
rancid violet
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I don't think null ever died. He stayed immortal on feasting other travelers using the Mind Ark

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Allowing him to explore everything in his universe and cheat death

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Which is TERRIFYING to think about

lethal matrix
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Plain wiki screenshots warning:

main beacon
main beacon
lethal matrix
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And in the 12th Telamon says the sub-routine wants to erase them, which I believe that sub-routine could be aerons/sentinels

rancid violet
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I think the "hunters" are the Sentinels

main beacon
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It wasnt aware of the nature of the simulations, or what role it truly played within the Atlas supercomputer

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Im not so sure, but maybe

rancid violet
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Yeah, Telamon is a whole basket-case. It acts scared, defeated, and even insane

main beacon
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The hive of glass would be another sub-routine of the Atlas

rancid violet
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Oh, most definitely

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From the lore if I recall:

All sub-routines include: Sentinels, Telamon, and even us Travelers

main beacon
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It includes Korvax Prime as well

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Which is particularly odd

rancid violet
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Okay yeah thats weird

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Maybe that explains Void Mothers strong influence

main beacon
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It is also odd that travellers are a subroutine

lethal matrix
rancid violet
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I think Travelers are just Atlas experiencing its own simulation

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And its creator

main beacon
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If it were that simple...

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The Atlas puts us on a path

lethal matrix
rancid violet
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Even Atlas during the Atlas Path said "Be our eyes"

main beacon
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One that ends with a choice we are meant to make

lethal matrix
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I don't recommend believing every single word in the Atlas Path questline tbh.

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It is very much placeholder texts.

rancid violet
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I refused Atlas both times because I didnt know better lol

main beacon
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I dont mean the atlas path

lethal matrix
main beacon
lethal matrix
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Among bits of lore from 2016 I think some of them still matter but a lot are not.

main beacon
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Hmm

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Ive been of the opinion that updates are canon in some form

lethal matrix
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I always imagine Atlas Path be like "our game is going to release but we don't even have a main quest" kind of thing.

main beacon
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The Atlas path is a journey of enlightenment to what the Atlas is

rancid violet
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"Help me traveler"

"Buddy, you ripped out Telamon and your creators abandoned you with no planned patches. We're all screwed"

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All Atlas can do is request a reboot and thats it lol

lethal matrix
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a large part of Atlas Path is actually a tuned down version of a much obsolete Atlas Path. Something about the higher beings urging the player to find truth. and it was implied that Atlas was just their tool to achieve the purpose. The pronoun "we" remained since that time.

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In the first version the player was more akin to Atlas's slave or puppet. At the end of Atlas Path the protagonist said that they were finally released by Atlas and reclaimed freedom.

dull girder
# lethal matrix Plain wiki screenshots warning:

Neither the wiki nor the in-game catalogue page includes them, but each boundary failure log has an iteration number attached. All logs starting from the one in which Telamon is put in the traveller's suit through to Scenario: Life are labeled as ITERATION #2394829084924924924G, which is the same iteration number of the player character. From the Scenario: Death log on, the number is ITERATION #2394829084924924924H. So it's most likely the player character who's death is referenced there

lethal matrix
lethal matrix
rancid violet
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"Why does it take 6 times for you to hear your name, Atlas?"

Atlas: "What? Speak up. I'm old and deaf"

lethal matrix
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And in the Purge main quest the protagonist also called the Atlas six times before they responded

main beacon
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It also took Telamon and Hirk and Nal six cries before the Atlas answered

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Honestly, its more significant than 16, imo

lethal matrix
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Atlas really takes a lot of time to respond. That was why the creators abandoned them for newer machines. (lol no

main beacon
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The creator abandoned Atlas because the Atlas was obsolete

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Most specifically, it is not portable

lethal matrix
main beacon
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No

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The Atlas doesnt die, there

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It stops responding to the traveller

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Those entries come from Telamon describing -null-

lethal matrix
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I believe that some of them are actually prophecy and have not happened yet.

viscid axle
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So... What even is the Swarm or Hive exactly? I just witnessed it obliterate an entire Atlas station. It seems even the Atlas kinda dreads the thing.

lethal matrix
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Void Mother promises that all travellers will merge into one, in the form of null, and persists even after Atlas's death.

main beacon
main beacon
viscid axle
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Oh god

main beacon
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I think its akin to the immune system

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Since sentinels arent actually the security/immune system of the Atlas

lethal matrix
rancid violet
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If I remember too, it took the creator 6 times call Atlas's name to initialize it or wake it up

dull girder
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The last 9 boundary failure logs are ITERATION #2394829084924924924H, aside from the final which is an error. That's higher than ITERATION #2394829084924924924G which is the number always associated with the player character

main beacon
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Idk why my brain put fail there, lol

main beacon
viscid axle
# main beacon I think its akin to the immune system

Do you think this could be another desperate attempt from the Atlas to try and keep itself alive? Maybe it thought that killing whatever was inside could maybe help it? Like a cancer and chemotherapy type of deal.

rancid violet
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Yeah, Null knew...waaay too much

lethal matrix
rancid violet
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I dont recall that

main beacon
main beacon
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It was programmed with a purpose

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Why would it ask?

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Something must be wrong, so turn it off, purge the memory, and restart it

lethal matrix
main beacon
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After the sixth time, the Atlas asked the Creator if they had this conversation before. If its memory had been reset

viscid axle
main beacon
lethal matrix
# rancid violet Oh did he??

In wiki the part is referred to as Rogue Data. Some hidden parts of the stations where you would need "Remembrance" to access.

main beacon
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And, technically speaking, the Atlas Interfaces are foreign bodies to the simulation

viscid axle
main beacon
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The same reason Atlas has physical form

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Atlas dreamed it had presence within the universes it made, and the interfaces appeared

viscid axle
lethal matrix
main beacon
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The Atlas Path indicates that the deification of the Atlas is a result of the minds in the simulation interpreting the Atlas' call for input

lethal matrix
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It COULD be intentional or it could be that Atlas continues to deteriorate and can only supports one certain kind of pattern of simulation. Telamon observes that iterations after iterations universes begin to converge with each other and in the end there remain only three constant species we see in the game.

main beacon
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That is true

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I dont think Telamon is entirely unreliable

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I just think it is biased, given its function

lethal matrix
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I have not thought of Telamon as "unreliable". They're just tricky and smart. (lol

main beacon
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I dont think any narrator is completely reliable

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Including the Atlas

lethal matrix
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Partially true like the partially liquified cheese.

main beacon
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Basically

rancid violet
main beacon
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And some of it wouldnt be lying as much as its events witnessed from different perspectives

rancid violet
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Do you think the problem stemmed from it being abandoned or the creators not realizing it became self aware

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Or both?

main beacon
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The creator (im sure there was a team but the framing indicates an individual in charge/primarily responsible) realized it was self-aware before abandoning it

rancid violet
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Yeah

lethal matrix
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the creator put too much love into it AND abandoned it. That was their fault.

main beacon
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Probably long before then

main beacon
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I dont think its that simple

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The creator seems to act as if they had to leave

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And Atlas isnt portable...

lethal matrix
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They allowed Atlas to scan them so that Atlas was put into a long long agony of bitter-sweet memory and yearning.

main beacon
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They gave Atlas the freedom to choose what it wanted

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Atlas is self-aware, but it isnt a human mind

lethal matrix
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the kind of AI child problem. (lol

rancid violet
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Even one person suggested of scrapping/deactivating Atlas so it wouldnt be left to die

main beacon
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That wasnt suggested

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It was ordered

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The creator was supposed to deactivate the Atlas

viscid axle
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I forget how tragic the story actually kind of is

rancid violet
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And obviously Atlas wanted to live

main beacon
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And the creator tried to explain why they had to leave, why the Atlas had been replaced

rancid violet
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Does make you wonder what was happening OUTSIDE of the simulation

viscid axle
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The Atlas got replaced!?

lethal matrix
rancid violet
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But we won't know. We're all stuck with this old machine

rancid violet
main beacon
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Or past it

lethal matrix
viscid axle
main beacon
rancid violet
main beacon
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How could the Atlas die within its own dreams?

viscid axle
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So what is the Atlas tryna do? It knows it's dying. It knows it can't stop it. So why make any of this?

rancid violet
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By dying irl

lethal matrix
main beacon
rancid violet
lethal matrix
viscid axle
main beacon
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Even then

main beacon
lethal matrix
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The fact that Atlas is dying is a concept introduced in one 2017 (or 2018?) update

rancid violet
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Even Atlas doesnt understand its own purpose

viscid axle
main beacon
rancid violet
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Yeah. All machines are built for purpose. If they aren't, then why build it

viscid axle
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Man this has the potential to get REAL existential lmao

main beacon
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Yeah, but I mean that I dont think the Atlas has control over whether or not it makes simulations

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I honestly think the Atlas doesnt even have much control over what happens within those simulations

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Not conscious control, at least

lethal matrix
rancid violet
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If you ever watch Rick and Morty and see Butter Bot ask "what is my purpose" twice. Rick gives it the same answer twice. "You pass butter" The first time, it understands. The second, it literally has an existential crisis

main beacon
rancid violet
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"Oh my God"
"Welcome to the club pal"

main beacon
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"What is my purpose?"
"Pass the butter"

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Its the second time that Rick actually answers, lol

rancid violet
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"What is my purpose?"
"You wait for me to tell you to push this button"

"You are f#^king kidding me"

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We need Atlas, GLaDOS, and Butter Bot all in a room

main beacon
rancid violet
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Like a support group

main beacon
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GLaDOS has better grasp on her emotions than Atlas

rancid violet
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She really does

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Space Core....
The one-trackiest mind you'll ever meet

main beacon
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I mean GLaDOS as herself

rancid violet
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Imagine Sentinels being designed like the Crap Turrets

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Shooting blanks

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Halfway finished

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With one Sentinel speaking in prophecies

lethal matrix
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This one (typo? bug?) always troubles me a lot lol

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I'm not sure if this is a wiki-only thing or it is really in the game file.

main beacon
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It is being asked by -null-

lethal matrix
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"his terminal"

main beacon
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Ohhhh

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Yeah I automatically read it as "this"

ivory sundial
main beacon
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Those entries are part of what leads me to speculate that we arent actually resetting the universe

lethal matrix
lethal matrix
main beacon
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That the universe would be destroyed, and -null- destroyed with it

lethal matrix
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null's official response is that it will "reset us to kzzzt" and make all their killings meaningless

main beacon
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Because they killed to sustain and prolong their life

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Or possibly to gain the memories and experiences of other travellers

lethal matrix
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It MIGHT be implied that when one traveller resets the universe everything that is not the traveller themselves is destroyed in the process. But null is from another universe/iteration and simply communicating with us through devices.

main beacon
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No, -null- is with us

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And i think the implication comes from when -null- did that to their own universe

lethal matrix
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It is a bit confusing and complicated, since the devs also consider this confusing and complicated that they choose to delete one most crucial piece of lore from the actual game. (lol

main beacon
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Which crucial piece was this?

green hawk
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Now we know that the archive exists, and return is possible. And while it wasn't the original mechanism, you can now return to previous galaxies. What happens now isn't that the simulation is reset, but that we get re-iterated.

main beacon
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I think the Atlas presents the choice to us as a test of character

lethal matrix
# main beacon Which crucial piece was this?

"-null- tells me, then. They tell me what they did. They could not face death. They did not want to leave their like, so they took the lives of others, retreating to the heart of the ATLAS at the end of each simulation. There it lived on."
I didn't encounter this one dialogue while I was playing the game myself.

ivory sundial
main beacon
green hawk
main beacon
green hawk
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I'm wondering how true the 16 minutes even is, Nada seems to be right

main beacon
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I see no reason for the 16 minutes to be a lie

ivory sundial
lethal matrix
main beacon
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The simulation runs its time differently from how the Atlas' system measures time

green hawk
main beacon
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I dont think entirely

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But... if travellers are meant to be copies of the same mind, and -null- betrayed the Atlas so terribly... why would it completely trust the other travellers?

lethal matrix
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The difference is that Null scolded Atlas, and when the protag wished to do so every time they felt their limbs and throat go limp.

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So we are the "good kids".

main beacon
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I...

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It sounds like the Atlas prevents us from doing so

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But -null- didnt stop at just scolding the Atlas

lethal matrix
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in the latest Hive expedition when the protag were offered a "refuse" option they said that they could not really refuse Atlas

main beacon
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We had a refuse option? I remember "present ichor" and "leave" being options

lethal matrix
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Oh it was when the protag was checking the swarm wreckage. And the options were "Succumb" and "Resist". So yeah it was not to refuse Atlas. It was to refuse "crimson"

main beacon
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Yeah, if the hive is what I think it is, it wouldnt respond well to being resisted

lethal matrix
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"It is no use. The crimson insists. It is calling."

main beacon
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Yeah, I remember, cause I chose resist, lol

lethal matrix
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anyway I found another walkthrough of Purge and still didn't see that dialogue in game. But it COULD be a result of one particular option that I missed.

main beacon
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Yeah

lethal matrix
main beacon
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Some responses happen as a description

lethal matrix
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That was probably not how it worked. Sometimes there was option A and option B but only response B. HG was weird. (lol

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It was strange, though. That dialogue happened to be the only third person description during the part of conversation with null. I suspected that they decided not to include it for "immersive storytelling".

main beacon
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Ive had some other cases of dialog being described rather than told directly

lethal matrix
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In the files "options" are OPT, "responses" are RES, and "descriptions" are DESC. Unless you meant HG made a code-level typo.

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and plain dialogues without choices are LANG

main beacon
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Those are labels, not the what the text represents

lethal matrix
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They are part of the id value and represent how HG internally arranges the texts while developing the game

dull girder
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If you want to be sure if a text element is used or not, open all the mission files and do a search for the ID of the text

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If it's used it will come up there

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(in terms of things that are part of missions anyway)

lethal matrix
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It would be nice to see a screenshot or video including that dialogue in game, though.

lethal matrix
#

that one is NPC_CORE_ACT3_7B_DESC, btw

dull girder
#

Looks like it isn't called directly. ACT3_7B has some dialogue from Null and then one option for how you can respond to it

#

`I – I did what I had to do. I told you that. I couldn't die without seeing everything there was to see <AUDIO>TXT_RadioNoise<><STELLAR>– kzzkt –<> to –

I did what I had to do, but the ATLAS, it won't let me back in – it won't speak to me – it – it –`

Ask what -null- did

#

then it's ACT3_7C

lethal matrix
#

Yeah, that was what i meant.

main beacon
#

Hmm... I wonder if it was skipped accidentally

#

It seems like its supposed to progress through the three

lethal matrix
#

It would be still a code-level mistake.

main beacon
#

Yeah, but not an intentional deletion

lethal matrix
#

it could be intentional, sometimes things were just left there because deleting it would be more disastrous.

lethal matrix
main beacon
#

Thinking about it, I might not have seen that in my own experience of the story

#

But I did feel like something got skipped

lethal matrix
#

null has been repeating this piece of information in different forms. That one happens to be the most direct one concerning what really happens and what might be true.

#

It could still be "not very true". Since Null is evil. (lol

prime plaza
#

Null is not null

main beacon
prime plaza
#

Null used other souls to fuel his survival so he could see everything…in doing so he replaced parts of himself. This is seen if you simply look at his body, not a single bit of flesh. He is a network…a system the requires charging to function.

main beacon
#

-null- modified themself, but that doesnt mean it isnt them

prime plaza
#

If they see other souls to allow themselves to survive, that means that soul binds to their own. Eventually non of the original will be left. Just like the ship of Theseus

main beacon
#

They also have their own soul on display

#

But the original is definitely there

lethal matrix
#

The game didn't write about null's appearance, and there was only one case where Telamon described null's head transformed from something else into a glowing orb.

prime plaza
#

Perhaps. However I have one other thing to mention. The white sphere that makes up his head is in a quest. In said quest it destroyed the skull and soul of the people at the factory the mission takes place in.

#

This sphere also is mentioned negatively in three other quests, all seemingly warning though I never understood what.

#

Still not as bad as Ariadne though

lethal matrix
#

what is the quest

main beacon
#

I definitely recall something about -null- having their face stripped away, exposing their soul

prime plaza
#

I forget its name, let me look it up real quick

#

I don’t know, I can’t find it

#

If I remember correctly it was a limited time summer quest in 2020

main beacon
#

Know the thing you are talking about

prime plaza
#

I remember the quest, just not its name

main beacon
#

But theres another log where -null- is described as having their soul exposed

prime plaza
#

Oh?

lethal matrix
main beacon
#

Im returning to my primary save to check my story records

#

Ah, here it is

#

"Their face is energy now, a white orb suspended within a containment field. They wanted to see their own soul. They wanted to see everything there was to see."

lethal matrix
#

so null's name basically means "where there should be a name, there is only null value"

ivory sundial
#

anyway there seems to be a bit of missing dialogue there when compared to the files

lethal matrix
main beacon
#

This is true, though its possible it was displayed at one point

ivory sundial
main beacon
#

I should add that the recordings in story and lore in our catalogs tend to have minor differences

ivory sundial
#

oh well

lethal matrix
#

null's quest line had been through minor adjustments over the years (mainly the part with Artemis) But the Purge part was unchanged except for that one dialogue.

ivory sundial
#

knowing nms writing they probably thought it was too straightforward and just removed it

lethal matrix
lethal matrix
#

That's what I was talking about. It was a chance for the devs to look back at what was written down many years ago.

main beacon
#

Yeah, but I'd like an exact record as well as annotations

#

Rather than those annotated summaries

lethal matrix
#

Well, there isn't. Not even on the wiki. (that's understandable)

dull girder
#

I gave up on the catalogue when I realised how much stuff it's missing

#

now I just keep an easily readable and searchable list of all the game's language files instead

main beacon
#

I just wish that more was recorded in more detail

lethal matrix
#

I saw some other dialogues archived, like the ones from travellers apparition on space station

main beacon
#

Well... probably not the wiki

lethal matrix
#

and it can be seen that Boundary Failure entries #1 to #20 were written at that time

main beacon
#

Woah woah woah

#

The boundary failures have different iteration numbers

dull girder
#

That's what I've been saying

#

They're weird though, the destruction of Korvax Prime was apparently a couple billion iterations before the universe we play in, iirc

lethal matrix
dull girder
#

Yeah I've seen those. Easily the shortest iteration numbers in the game

lethal matrix
#

I may need some rest before my brain melts now. (lol

main beacon
#

Cause... could be universes, could be travellers

#

Multiple universes can definitely exist at the same time

dull girder
#

I think both. In context it looks like universes, but they also have the iteration number of the player character in there. Based off that and one of the traveller NPC interactions, I think the travellers just inherit the universe number

main beacon
#

So... does the iteration go up when we die?

dull girder
#

I'm thinking the letter might?

#

based on the letter changing when telemon enters the player's suit at the start of the game and again with the 'scenario: death' log

main beacon
#

What happens when a traveller dies 26 times?

dull girder
#

maybe double letters? Highest number we see is X, during the leviathan expedition but that's way over everything else

#

there's also the 4924 situation...

#

the player iteration is usually displayed like this:

#

with emphasis on the 4924G. Iteration numbers 4924A through 4924F are the names of head options in the character customiser, and 4924A specifically shows up a lot.

main beacon
#

Arent we normally 4924G?

dull girder
#

4924A happens to be the head that resembles Artemis and also the iteration that the base computer logs were credited to in Waking Titan (but not in game)

dull girder
main beacon
#

The weekend missions suggest it is possible for travellers to somehow encounter another iteration of themselves

fickle phoenix
#

Maybe it's just me, but I think the concept of simulation in media is a simple tool for explaining universe holes and narrative flaws. Whether it's the Assassin's Creed series or No Man's Sky, I think the plot could be cohered much better if it weren't wrapped in a pseudo-matrix

#

I would really like to have a product that is developed over the years and has at least some of the depth that Warhammer has

main beacon
fickle phoenix
# main beacon I dont think nms uses it for that reason

Atlas this, Atlas that. This disappeared and This is gone because it's a simulation error. No new race? In Warhammer, when something new, like the Vottan League, appears, they justify its absence by citing gravitational anomalies and space storms. In NMS? The computer has 3 entered, so it will output 3

main beacon
#

...no?

#

The 3 races thing isnt even an error, I'm fairly sure its the result of Atlas' increased fixation on its death

main beacon
fickle phoenix
# main beacon Regardless, your examples arent even different, theyre just two flavors of hand-...

I know I'm simplifying this, but that's not my point. A game on a cosmic scale should have a history spanning millennia. We know about aggressive geeks or Hirek's clashes with Nal.

But that doesn't change the fact that we know next to nothing about it.

And on top of that, the creators force something like "computer underperforms" onto us for every inaccuracy.
If you're asking for specific examples, then what about?

Every crooked traveler?
Since an anomaly is a place somewhat out of reach, it would be a good source of knowledge.

main beacon
#

And the galaxy does have millennia-spanning history. Theres records for events going back tens of millennia, even

#

There are four different records of the "recent" history of the universe, and logs from the histories of universes that existed before it

fickle phoenix
main beacon
#

Do you think rendering is not a part of a game's engine?

fickle phoenix
main beacon
#

What are you talking about?

fickle phoenix
#

This first one problem is really high

main beacon
#

Maybe I'm misunderstanding what is meant by animated props, but the cetus reactors on my corvettes that bother to include them have their animation stutter when boosting at times

fickle phoenix
main beacon
#

You can forget about them animating when theres multiple corvettes in the same area

#

Corvette hitboxes are definitely simplified

fickle phoenix
main beacon
#

Wait do you mean the texture mesh?

fickle phoenix
#

When you have square building

#

You have much less work and power need

main beacon
#

This is true

#

However, square building is boring

#

And nms does have that kind of culling

#

Ever used your visor on distant freighters?

fickle phoenix
main beacon
#

So they look interesting

fickle phoenix
# main beacon However, square building is boring

Square on square on square is lowkey a solution. Think about this that way. Were got space station's for now. It's really high rotation with ship's landing and going. Besides this every npc which enter's and exit's have holo animation

#

Npc on station's are walking

#

Trade terminal's move's lowkey

#

And hitbox are not simple

#

In nms way

#

Chairs

#

Some stairs

main beacon
#

Im a bit confused

fickle phoenix
#

Rendering work's only in your eye area

#

Some close range

#

You can build stable city with archives and a lot of lore without lagging whole game

main beacon
#

Planetary archives have about the same to render as a space station does, the difference is the planet has to be rendered too

main beacon
fickle phoenix
#

You can make entitie's spawn off in structure area

main beacon
#

Yes, but on top of everything at the planetary archive, you have tens to hundreds of plants and minerals, as well as plenty of fauna moving around

main beacon
#

But outside the area, they can spawn

fickle phoenix
#

There is manny solution's to potential "lags"

main beacon
#

Yes... though I think that should be implemented as an option

#

They also have tested the implementation of cities via settlements

#

Lower-end hardware struggles with them

fickle phoenix
#

If you asked me what would be a rather impossible system in NMS that I'd love to see, it would be hordes on planets like in DRG. If you asked me what would be possible, it would be generating cities from lore. Potentially new races and reskins, and a ton of dialogue

main beacon
#

I dont think nms needs a ton of new races to have more depth

#

I think it would need more interaction with the ones we already have

fickle phoenix
#

Corvette limitation's

main beacon
#

Switch doesnt have optional updates, it literally doesnt have settlements at all

fickle phoenix
#

Best solution to this?

#

Player creator in more complex way

main beacon
fickle phoenix
main beacon
#

Not really

fickle phoenix
#

And in normal cosmos you don't have everything in one place

main beacon
#

12 different appearances, yes, but all are travellers

fickle phoenix
main beacon
#

Travellers didn't evolve though

#

Their similarities are in the way traveller bodies work and in their metaphysical identities

fickle phoenix
# main beacon Wdym?

Space is a vast place. Would it be nice if the territories and ranges of races were more surprising? In a game that captured this atmosphere well, we could encounter other races less frequently further afield. Just because we have three main powers doesn't mean that some races doesn't have stable place

main beacon
#

Lorewise, the three races primarily inhabit different regions of the galaxy

#

Iirc, it was gek near the core, korvax in the middle, and vy'keen at the rim

#

Although, we cant really see the galaxy on such a large scale

#

It would be hard to tell if there is any distribution at all

fickle phoenix
main beacon
#

Which are pretty weird, but that makes sense, considering travellers are an artificial species

fickle phoenix
main beacon
#

There are explanations in place for these things, it isnt simply justified by it being a simulation

main beacon
#

Theyre what player civilizations are

fickle phoenix
main beacon
#

It literally isnt

#

Laziness would be not bothering to come up with explanations

#

It would be actual handwaving and ignoring those plotholes

fickle phoenix
#

If I assume one thing, I do not exclude the other. Making game/lore is already task

#

Still were talk about around 10 years

main beacon
#

Ok, Warhammer comparison

#

What it feels like you're claiming, to me, is like if somebody said the orks repopulating via spores is just lazy writing to justify them popping up from nowhere

#

When phrased that way, it kinda does sound like lazy writing

fickle phoenix
main beacon
#

But what makes it not lazy is that the writers went in-depth in the explanation and process for how they work

fickle phoenix
main beacon
#

Im not arguing that orks being fungal organisms is lazy writing

#

Im saying it can be framed as such if you ignore the writing and worldbuilding done to explain them

#

I'll concede that no mans sky is nowhere near as up front with its explanations as Warhammer is, but that is by design

fickle phoenix
copper breach
#

All I know is that bob saved emily who saved the others who got stuck inside the simulation

#

actual nms lore btw^

main beacon
#

The simulation is a simulation of a universe

fickle phoenix
main beacon
#

That does what?

#

It doesnt reduce the depth of the game or its setting

#

Variety is a problem for anything that uses procgen

dull girder
#

I'm not sure this is the right angle to approach the issue. The reason the game only has the three main races isn't because of the lore, it's because Hello Games made that call for gameplay reasons. The lore is just the explanation they came up with after the fact so that it would make sense in universe. If the setting wasn't in a simulation, they would have just come up with some other reason

main beacon
#

Being a simulation or not wouldnt even be a factor in how many races would exist

copper breach
#

in some of the monoliths it talks about other races that the first spawn destroyed mainly its just as the system breaks down the most stable elements remain

fickle phoenix
# main beacon It doesnt reduce the depth of the game or its setting

I think Atlas and the whole simulation concept in NMS feel overused because they act as a universal excuse for every inconsistency instead of a coherent narrative choice. The Atlas glitches create massive plot holes for example, ancient civilizations supposedly have deep histories, yet the universe canonically resets, which makes their timelines meaningless. The simulation framing also undermines exploration: if every planet, anomaly, or species is just generated code, then the idea of discovering something rare or significant loses weight. Major storylines like the Korvax tragedy or the Autophage curse become emotionally hollow because the game itself implies they’re just scripted artifacts inside a faulty program. Ultimately, the simulation twist is a creative shortcut that lets the writers hand‑wave contradictions instead of building a logically consistent universe

#

Travelers in NMS are basically cosmic leftovers fragments thrown into the universe to mask the fact that the game only supports three actual species. Their “mysterious outsider” vibe isn’t deep lore, it’s a narrative smokescreen covering the painfully limited three‑race ecosystem that makes the galaxy feel procedurally empty rather than alive. The supposed rarity of Travelers collapses instantly when you meet them everywhere, turning their mythos into a self‑parody instead of a meaningful anomaly. Their origin as echoes of previous iterations is less a profound metaphysical twist and more a convenient excuse for why the devs didn’t build more cultures, factions, or evolutionary paths. In the end, Travelers function like duct tape slapped over structural gaps a stylish distraction from a universe that pretends to be infinite while running on the skeleton of a three‑species sandbox

main beacon
# fickle phoenix I think Atlas and the whole simulation concept in NMS feel overused because they...

There are multiple interpretations regarding universal resets. Simulation doesnt undermine exploration any more than the vastness of our own universe. What is unique is unique, simulated or not.
The histories arent a script, theyre an emerging pattern relating to the Atlas approaching its death, which I view as opening up the interesting interpretations that the gradually solidifying history could be as a result of the Atlas' emotional state rather than conscious action.

main beacon
#

For every one traveller you encounter, there are hundreds of each other race

fickle phoenix
main beacon
#

How do the graves give the illusion of a massive presence?

#

I find them more frequently than living travellers, but far far less frequently than I find signs of literally every other race

#

And Travellers can come back from the dead

fickle phoenix
main beacon
#

But its not a graveyard, its a singular grave

fickle phoenix
#

Even if they not something big like Korvax

main beacon
#

Pretty spread-out graveyard

fickle phoenix
#

There is amount to hundreds of cities

main beacon
#

Pretty sure we already touched on why cities arent in the game

#

Not once did I bring up the lore reason

#

The lore reason is pretty interesting, I think, and it uses the simulation as a way to build the game's actual development history into the setting itself

main beacon
#

They travel

#

Rarely stay in one place for long

lethal matrix
# main beacon Also I'm fairly sure the reason Travellers dont typically build cities is in the...

There is one dialogue mentioning Traveller's community
`Alien: You - you there! Have you ever felt alone? Under threat from forces beyond imagining? Are you comfortable with multiversal cohabitation?
If so, you'll love the Rentocniijik Expanse! Our capital, Drogradur NO425, is throneworld to our thriving community of interdimensional anomalies.
Please, consider moving today!

The message repeats and repeats, unvarying, its bearer perhaps only a hologram. `
Or it could just be an easter egg or "fourth wall" thing about the game's upcoming multiplayer feature.

#

The reason there were not any visible cities in the game, I think it was because that wasn't the development focus. Back in the E3 trailer NMS was introduced as something like "pilot spaceship, scan alien dinosaurs, mine resources, dive underwater". If there was a factor more persistent than the role of the protagonist from the very start, it was the scanner (and the portal gate, perhaps

graceful crown
glass linden
#

I just had a thought. It probably doesn’t fit well into the timeline as a whole but what if the swarm of glass is the sentinels immediately after the fall of korvax prime

pearl moth
#

i beat the story a long time ago but im still really confused on how the atlas hasnt shut down after 16 minutes

karmic trout
pearl moth
karmic trout
pearl moth
#

oh so basically we were just trapped in there because some guys left us when the earth was on its last leg

#

is that somewhat right?

karmic trout
pearl moth
karmic trout
#

@main beacon this correct?

pearl moth
#

thats cool

#

that explains why we had no idea how we crash landed

naive jacinth
#

Atlas created us , his creator from vauge memeory to try get answears for his questions.

fading junco
#

Atlas had an existential breakdown and just made a whole dude to try fix that.

arctic hedge
naive jacinth
#

Otherwise he would not need us

arctic hedge
#

The travellers exist so that the atlas will not be alone, they are the only real sapient entities in the machine with it

#

They also exist so that the atlas can try to process its own impending death, but its emotions and general slow breakdown of systems have caused corruption

#

The atlas keeps us around because we are the only thing that does, or even can to its knowledge, understand and properly interact with it

naive jacinth
arctic hedge
#

Yup

#

It does get the reason (or has at least simulated what it is), but it never seems to understand it

#

There's a log in-game from the point of view of the creator that says how they have to go out and leave the atlas behind, that the atlas has already served its purpose and is far outclassed by smaller, more efficient versions of it

main beacon
main beacon
#

The other part is that the creator and their peers are leaving, and the Atlas isnt portable

#

I think the Creator would have brought the Atlas with them if it were possible

copper breach
copper breach
#

Waking Titan the deep lore

#

I may be mis remembering tho

#

Old stuff

main beacon
#

Theres definitely links, but WT contradicts some ingame lore and vice versa

copper breach
#

Yeah that’s why I said I might be misremembering things because some of it does relate and some doesn’t

main beacon
#

I generally view waking titan as a distant prequel to nms, with Emily being a predecessor to what would eventually become Atlas

copper breach
#

I think that’s what’s implied

wraith pendant
#

contradictions might just be because it was done by a different company

pearl moth
#

Just a question what happened to appolo the guy with the triangle head

pearl moth
#

Wdym

main beacon
#

Apollo's fate depends on certain interactions with them

main beacon
# pearl moth Wdym

Depending on your advice and reassurance, Apollo can either make it through the portal, or die in their attempt

shell kite
#

but cant see each other

#

is he alive or dead in that one

main beacon
shell kite
main beacon
#

Like when Apollo goes through a portal

main beacon
shell kite
#

is it ever explained why you couldnt see each other

main beacon
#

A bit, though its a mix of a few reasons

#

The first thing is it references a time when two players attempted to meet up in nms for the first time

#

That was before you could see other players

shell kite
#

i never noticed that

#

dang

main beacon
#

The devs apparently decided to work that into the actual lore of the game

#

Because, apparently, every traveller is supposed to exist within their own version of the universe

#

As the boundaries between worlds fall, that slowly stopped being the case

lethal matrix
#

Well it should be "them" actually. When they're about to cross the portal and prepare to meet the player, Apollo tells the player that they've been believing life is about making money, and they've been working hard to achieve this purpose. They ask if the player agrees with them. If you choose "yes" then they will die eventually. If you choose "no" or "not sure" they will live on.

copper breach
#

I think it’s interesting that the traveler broke into three different pieces kindof like the three main races

main beacon
#

Yeah

#

The fragments dont line up exactly, but there being three is still interesting

hexed saddle
#

alr lore ppl

#

tell me what what the gek are

#

soooo, i just found out they had freighters

main beacon
#

Depends what you mean about "what the gek are"

lethal matrix
main beacon
#

The gek werent originally driven to conquer at a genetic level

lethal matrix
#

depend on whether you consider the First Spawn representative of Gek in the first place

main beacon
#

The First Spawn arent

lethal matrix
#

they did also purge the weakling and coward ones from their spawning pool

main beacon
#

The Gek existed prior to the First Spawn

lethal matrix
#

the Gek Plaques tell stories from the view of First Spawns so I think that was what HG had in mind

main beacon
#

To learn history from that, but its those very plaques that reveal the First Spawn were not the first Gek

#

They used eugenics to breed imperialism into their own people

lethal matrix
#

If bloodthirst was not a genetic level how could it be reversed also using genetic level editing

main beacon
#

They bred it into their species

#

Culling those who did not fit

lethal matrix
#

That was also a genetic thing

main beacon
#

Yes

#

But it wasnt a naturally developed trait of the Gek

lethal matrix
#

Non-imperialism factors: Geks have superb sense of smell and they can emit certain chemicals to induce hallucinations

#

Also they eat toxic mushrooms

main beacon
#

Aka telling a story

#

They communicate differently from us, but that doesnt give them inherent advantage with things like that

lethal matrix
#

`Alien: Stupid friend cannot understand! Give oxide, idiot friend! Fair trade for gift of memory-smell!

The trader emits a strong, flowery scent, which quickly enters my exosuit system. I feel overcome with nostalgia for a perfect place I have never visited. I want to sing. `

main beacon
#

Have you not heard a song that gave a similar feeling?

lethal matrix
#

`The outpost is ancient, even by the standards of the Gek. Its environment is specifically calibrated for data preservation.

One log speaks of the time just before the rise of the 'Gek First Spawn'. The Gek seem to have experienced a fertility crisis. Something in the water began to affect their spawning numbers, leading to an attempts at selective breeding, cloning programmes, and more.

This scientific crisis became a moral one. The self-proclaimed 'First Spawn' took power, promising greatness and murdering all those who opposed them. Memories of the past were erased. To be strong was to be righteous.

{Upload to Gek}
I upload the data to the Gek. The traders are astounded by my discovery, having believed themselves to be the descendents of a savage people, not knowing that before the First Spawn they were gentle, capable of nobility and peace.
I am rewarded greatly for what I have done.
---STD_INC_TRA---
---MONEY---

{Auction data}
I auction the data, finding a buyer in the Korvax. Their Convergence desires all the information it can find about the Gek, having been enslaved by these 'First Spawn' many years ago.
They pay me for my assistance.
---STD_INC_EXP---

{Steal technology}
I steal what little technology I can from the outpost, harvesting nanite clusters from the system.
---TECHFRAG_M---`
Hmm according to this one First Spawns were ALSO the Abyss's creation. Blame Void Mother for that. (lol

main beacon
#

...no

#

The void mother didnt exist at that time

lethal matrix
#

I'm tired of the something is in the water plot.

main beacon
#

You do realize it could literally be like a microbe or something here, right?

lethal matrix
#

It could be

#

Still non-imperialism factor: Geks have a heavy caste system that persists even nowadays.

main beacon
#

Gee, I wonder what sort of economic system has a tendency to encourage the formation of castes/classes based around wealth and commercial success

lethal matrix
main beacon
#

The nanites in the water now have been spread under orders of the Void Mother

lethal matrix
#

`The record appears to have been created by the Vy'keen and stolen by the Gek as part of a vast hack. There is a vast list of Gek ranks and types. A short segment:

SalesGek: Concerned more with profit margins than kindred. Short, brutal lives on distant worlds and puny exchanges. Deserve death.

ToilGek: Labourers, often serving SalesGek. The lowest of the Gek classes. Potential for future rebellion.

Trade Envoy: Princes of the Gek, favoured children of the Lords. Only a few will survive to succeed their parents. Often entrusted with the construction of fleets. Recommended targets for indoctrination.

Trade Lord: Hold franchises over vast areas of space. Long-lived compared to other members of their species, spawning thousands of young. Recommended targets for abduction. `

#

Digging through countless lore fragments feels like a Dark Souls thing (lol

main beacon
#

Oh I love digging through nms lore

weak solstice
#

So im currently progressing through the story. Is this "Swarm" mentioned in this log, the same one we're now facing in the expedition?

narrow crescent
#

It‘s referring to the Sentinels

weak solstice
#

oh, i really thought it was referring to the swarm we're fighting now, especially since it mentioned "Drone" later which are the mission nodes in the expedition. Hmm Thanks.

crystal charm
#

So the main story is about the ATLAS is dying and has 16 irl minutes before it shuts down right?

main beacon
#

Pretty much

crystal charm
#

so what's everything about the glass and abyss?

#

and how does that tie in to the main story

main beacon
#

More specifically, it will suffer catastrophic system failure that results in it being nonfunctional after 16 minutes

crystal charm
#

I heard something about a black hole but idk if that's true

main beacon
crystal charm
#

So post main story are you able to summarise what we've learnt since

#

korvax prime is involved

#

that become the abyss or something

shell kite
#

i personally like to think that the world of glass is the atlas' raw code. kinda like the world of silicon but glass

narrow crescent
#

The world of glass gets referred to as an archive in a few places

main beacon
#

The clearest answer we get is that the world of glass is the archive where data of previous and current simulations go when theyre done being used

narrow crescent
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sort of NMS' ''underworld'', but more sciency than what you would imagine a typical underworld to look like

main beacon
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The Hive of Glass has led me to consider the possibility that the world of glass is all of the Atlas' software outside the simulations themselves

narrow crescent
crystal charm
shell kite
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do you think that we will ever see the timer decrease from 16 to 15 minutes? i dont think so considering computers can run thousands of years of simulation in a couple of seconds

crystal charm
main beacon
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Most players assume the sentinels are the Atlas' security, but thats not true

narrow crescent
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Sentinels are archiving agents

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Turned police only later on

crystal charm
narrow crescent
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A lot of the horrors are implied to be abyss creations, but the boundary horrors are a more weird case.

When you kill them you earn fragmented qualia which is related to souls in some ways.

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Some theorized the boundary horrors to be part of the infamous family/families of glass, which seem to be distinct from the Sentinels.

main beacon
narrow crescent
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Families of glass could contain the precursor races, maybe even humanity given that the crashed freighter logs imply that humanity existed in some form within the simulation once

main beacon
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That kinda implies they serve a higher authority in that regard

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While the sentinels have pledged their allegiance to another, that would have been after they took the role of peacekeepers

narrow crescent
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true

crystal charm
main beacon
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The abyss was a mysterious power that gradually emerged over the past 8-9 years of updates

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A power described as similar to the Atlas, yet different

narrow crescent
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Abyss, Atlantid, Void mother. Her aliases.

main beacon
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Abyss was known first

crystal charm
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so what do the autophage have to do with it

narrow crescent
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Abyss makes sense in the context of water which plays a huge role for the VM in the lore, but also it is sort of metaphorical.

When the Gek were done mining/breaking down Korvax Prime, ,,all that was left was an Abyss''.

main beacon
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When korvax prime was murdered, millions of Korvax were destroyed as the first convergence collapsed

main beacon
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We learned that the true name of Korvax Prime was Atlantid

narrow crescent
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The most glorious name of the three, I would say.

main beacon
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Four

narrow crescent
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Oh

main beacon
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But as she pushed her way back into the living simulations, she made paths that others could follow

narrow crescent
main beacon
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Abyss, atlantid, void mother, Korvax Prime

narrow crescent
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Oh right...that was too on the nose for me, lol

main beacon
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Rebuilding your own body from scrap when also starting as scrap will do that

crystal charm
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So do we know how they came back?

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coz the glass is a recycle bin basically right?

narrow crescent
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There’s basically two different kinds of Autophage btw

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The big shell ones seem to be akin to living escape pods

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The ones found in space

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I say this because during the In Stellar Multitudes quest the big shell autophage we encounter there explains that their body was constructed as KP was in the process of being destroyed, with „time having been of the essence“.

main beacon
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Id probably describe it as "the survivors" and "the reborn"

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The most important characteristic is that those who became Autophage did whatever it took to survive/rebirth, even abandoning their initial identity as Korvax

main beacon
shell kite
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guys whats up with the water in nms

main beacon
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You should drink some

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Various logs hint to its nature

main beacon
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One is a report from a korvax scientist where theyre freaking out at "another" nanite contamination, except the origin of this one cannot be determined, and is far more widespread

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Various reports estimating the contamination has reached 50% of the water in the universe

karmic trout
main beacon
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Perhaps, but consider the implications of 50% of the water in the universe at the time of the report

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When did you last go for a swim?

naive jacinth
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Ichor - in greek mythology its a golden substance that flows in veins of gods hmm

karmic trout
naive jacinth
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Atm i would not rely much on icon untill we know more. Many items have same but slightly changed icons.

narrow crescent
fervent blazeBOT
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I am having such fun Telamon-NOT-Telamon! @karmic trout

main beacon
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The exosuit clearly draws materials from the environment to sustain us

main beacon
narrow crescent
main beacon
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Water doesnt stay in liquid form all the time

narrow crescent
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I think it‘s also mostly the oceans and not lakes or ponds

naive jacinth
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Corrupted ichor imply existance of pure ichor

narrow crescent
narrow crescent
main beacon
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What happens when you drink water?

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What happens when a plant grows from contaminated water?

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When an animal drinks from that water, or eats the plants grown from it?

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When you smush those plants down into components for your suit itself

naive jacinth
karmic trout
main beacon
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Funny enough, it kinda is, in a way

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Free radicals happen as a part of the way our cells metabolize stuff

fervent latch
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Is there any lore significance to the 3 factions yall think? Royals does remind me of the royal ships and tools, but i dont recall anything about sages and weavers

main beacon
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I dont think the names of the fragments are as important as the traits they represent

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Conveniently, the descriptions are on all three of those craftable fragments

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Which I will craft eventually to transfer to my main save

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Going from memory, royals are the brave, headstrong leader aspects of a traveller's soul.
Sages are the wise and observant aspects, respecting the balance of the universe.
Weavers are the creative and independent aspects, dreaming new ideas and shaping their reality.

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Theres also what is implied as a result of these pieces being fragmented: that each fragment completely lacks the qualities of the others

fervent latch
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🤔
Pretty interesting to think of it more simplified, royals controlling reality, sages regulating reality, and weavers creating more reality

main beacon
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Perhaps, though remember how these are fragments of the travellers souls

main beacon
fervent latch
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To me weavers and royals sound the most interesting with those descriptions

main beacon
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Balance is just as important

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Acting with courageous leadership and creative independence without consideration for how it impacts the universe, including those around you, still leads to ruin

fervent latch
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Oh absolutely, it does sound like weavers have the power out of the 3 though

main beacon
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Oh, the unregulated independence also would result in an unwillingness to cooperate

fervent latch
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Lacking the ability to control your creations would be quite detrimental

main beacon
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I dont think theyd care

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Weaver fragments also wouldnt see any reason to cooperate with each other

open mural
main beacon