#nms-the-future

1 messages · Page 27 of 1

hexed swan
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Obviously they can't do it all at one time

turbid fossil
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That is my whole point

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One thing at a time

hexed swan
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youre gonna die on the combat is not a priority hill and Im gonna die on the combat needs to be improved just as much as any other aspect of the game hill

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At least well die playing the same game

turbid fossil
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🤝

hexed swan
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the ones that get me riled up, to change the subject, is freighter class upgrades, inventory autosort, ship and mt limit, cargo pod inventory limit, not being able to access exocraft inventory anywhere, and they need damn foundations to go under your freighter base make it attached to the physical structure of the freighter, and cuboid rooms for freighters would be nice while were at it

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that could definitely all be done quickly and relatively easily, i feel like theyre just using it as update candy for later on

turbid fossil
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Whats wrong with class and slot upgrades?

hexed swan
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like updgrading your freighters class

turbid fossil
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Yes

hexed swan
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and seperately jusst the limited number of ships and mts

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that you can possess

turbid fossil
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Yeah whats wrong with those things?

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Thats harmless

hexed swan
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I want 30 ships wtf

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what you smoking

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Im saying these things i listed need to be updated or added

turbid fossil
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With how many exclusives we have, I get it

turbid fossil
hexed swan
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Or just a qol update

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Just fix it HG

turbid fossil
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Oh I'd love one

hexed swan
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quit edging us

turbid fossil
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A year of bugfixes, optimisation and polish

hexed swan
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maybe next christmas if were good

turbid fossil
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That other game did it too and people loved it

hexed swan
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which one

turbid fossil
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Forgot lmao, but a fps I think

hexed swan
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ah

turbid fossil
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You can probably google it

hexed swan
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what if we had an arena in the anomaly for pvp or cool group pve boss battles, i know how much you love combat, rate that idea

turbid fossil
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Eh, heard worse

hexed swan
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battle royas

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royal

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no mans sky lego banana fortnight]

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nah but imagine like a battlefield map where the controlled areas are constantly being pushed back and forth and its sentinels vs players

peak musk
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Sorry Ry I was away for a bit. I think you misunderstood the intent of my post. I didn't mean that they should ignore the combat aspect at all. When I posted that there had been a huge discussion on the combat aspect. The first part was really just meant as a segue into the other topics. .... On the combat issue I have wondered if players have tried setting the damage level to "Challenging" and the combat setting(s) to"Hostile" before requesting added difficulty? The point is have they been using the flexibility HG has built into the game before requesting the additional changes?

hexed swan
peak musk
# hexed swan i appecciate where your coming from but to me, the issue is more about the varie...

These are all good points I'll grant you. But as I think on it, I kind of wonder if they leave all of the aspects a little bit basic on purpose? If they were to make combat detailed and diverse at the same time they might fear that their game that was supposed to be a huge multi-galactic sandbox turn into a shoot 'em up. If you think on it a lot of the stuff in this game seems to be "nonspecific", is that by design?

hexed swan
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elaborate please, cause that was so nonspecific i don't know what you mean

peak musk
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I mean, did HG leave everything a little bit basic because there's so much and so many things that you can do. If they allow too much detail and emphasis on one aspect the overall concept of their game moves away from being a sandbox game to whatever aspect it turns into whether it be a shoot em up, a farming game, a storyline game, etc. Perhaps they have left everything a little less refined so that one gets bored with that particular thing and moves on to all the other parts of the game. And maybe that's by design?

hexed swan
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is that like saying, when i built your fence i did a half assed job and only included half of what i could include ✨ by design

hexed swan
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cooking, fishing, base building, exocraft, items and materials, number of planters and ships and stuff, just to name a few

peak musk
peak musk
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But please don't get me wrong here I'm not advocating that HG should stop working on refining the game. I'm merely and hopefully trying to shine light on what a wonderful job they did on creating such a huge and expansive game. So please no assassination attempts?🤣

hexed swan
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Im of the opinion that giving more opportunity for individual aspects of the game to be explored more deeply does not prohibit players from enjoying the things they enjoy. Look at minecraft, how many people are obsessed with redstone contrptions and have created immensely complex machines in the game because of the possibilities, now look at how many people never touch that feature. how many people play countless hours hardcore permadeath or pvp servers, and how many people never do any of those things and only play in creative mode. None of these people are limited by the game having more features. This argument is invalid. If the idea is, HG doesn't add too in depth features because they dont want to force players to do things they dont want, that makes no sense because there are so many very deep features already that some people never touch, or only touch because the features they would rather play are too shallow. If they made combat better, added new mob types whatever, it wouldn't prevent base building from being a core feature, or if they improved trading mechanics it wouldnt prevent that from being a core feature, or farming, animal husbandry, ship building or hunting, exocraft racing, whatever. They can all exist simultaneously and continue to become more complex and grow with the community without boxing the player in, and in fact they would only put more sand in the sandbox, give us more legos to play with, put new colors in our palette. And no this is not a situation where there's too much sand in the sandbox. Yes there are times where limiting your resources forces you to get creative but this is not that situation, if you want to try a different perspective just jump into an expo, or don't use a feature you don't like. For example I personally avoid using some common glitches or features because they break my immersion and dont fit my play style. The option is there, I dont use it, and I'm no worse off for that, and neither are the people who do

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liked my own message

peak musk
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It's almost as though you think I'm disagreeing with you or anyone else who advocates more detailed combat. I don't, I'm not, I'm just trying to advocate that perspective be broad enough to look at all parts of the game. I worry that if HG hears nothing but "more bigger better combat" "new bigger better combat", maybe they will fixate on that and other parts of the game might suffer. But I don't disagree with you.

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To that point: space suits! I'd like to see the game transition between spacesuits on when you're in an open (harmful) environment, but switch to something else when indoors, in freighters, etc. I wouldn't want that over many other possible updates but it's something that would just improve the "feel" of the game. And on that note, some races need helmets while other (seemingly organic based) races do not?

turbid fossil
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Yeah, that is one of the many weird things of the game, but I think that's because helmets are not coded as such. There is no Helmet category, just heads, and the anomaly heads "happen" to look like helmets.
That said, I like the idea and would like an indoor outfit too

hexed swan
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yeah i mean gek and vykeen walk around with no helmet on any planet lol

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toxic radioactive constant explosion dead decaying infested death world and they just wanna feel the wind in their hair

hexed swan
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No spoilers please but do we know what the anomaly look like under their helmets?

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Are they something like human?

turbid fossil
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We do not

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For all we know, that could be their actual heads. Look at the korvax.

solar lance
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I think it would be cool if we had sentinel star systems with their stations and some kind of traders + only type of ships you can find here is only sentinel ships.
This systems would be very rare an to get in you would need special equipment for ship and maybe for exosuit.
All planets would have high sentinel activity or aggressive sentinels,
there would be higher chance to find dissonant camps with authophags.
(Sorry for bad grammar English is not my native language)

restive zenith
wind thicket
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I am very new to this game so if it been said 1000 times sorry 4 repeating it.
It would be nice if all the animals we know where in the game both now the ones living now & millions years ago .
Also if the starship build option had more parts like other games this would keep this game going a very long time 🤔
(PS5 1 month old player)

devout hill
solar lance
wind thicket
jagged carbon
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Planets with numerous conditions, so like, you could have a radioactive cold planet, or something like that

obsidian wharf
mystic echo
peak musk
icy onyx
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Making No Man’s Sky More Intuitive and Player-Friendly

To enhance No Man’s Sky’s gameplay, several adjustments could streamline mechanics and make exploration more rewarding. Life support could recharge automatically near starships, and hazard protection could automatically recharge only in caves or indoor spaces, creating natural exploration rhythms. Pulse engines could recharge automatically when not in use while aboard the ship, reducing the need for manual refueling. Hyperdrives could transition to a “space travel pass(ticket)” system, where players purchase tickets from space stations to activate hyperdrive, removing tedious crafting and creating a more streamlined and strategic approach to exploration.

Launch thrusters could only refuel for free at space stations, removing the need for crafting. Multi-tools could become disposable items with unique abilities, scattered abundantly across planets. This system would encourage players to explore and collect replacements as tools wear out after limited use, keeping discovery fresh and exciting.

These ideas aim to reduce micromanagement and focus on exploration, creativity, and player choice, making the universe feel more immersive and rewarding.

And creatures should be much more aggressive than they are now. Passive creatures should not exist, leaving only aggressive or defensive ones. Additionally, planets should feature far more discoveries and puzzles scattered across their surfaces.

Inspired by The Legend of Zelda: Breath of the Wild.

dull robin
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I’ve played no man’s sky since pretty much the beginning, I’ve just only found the discord lol. I enjoy the crafting of fuels needed for recharging. I think a solution for people who don’t like to craft or a certain fuel is needed immediately is to have those fuels sold at the space stations. I know I’ve needed hyperdrive fuel in a pinch and had to fly to planets in the random systems I’ve been in which I enjoyed doing

empty jetty
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Also, there is an option to turn predator aggression off in custom settings. So increasing that would do literally nothing. We can just shut it off. Maybe a custom option to make predators more dangerous.

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Disposable MTs? Hahaha, HELL no. Can you imagine spending hours looking for the Atlantid you want only for it to get destroyed later? Terrible idea.

dull robin
turbid fossil
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Also, I disagree with everything in this

restive zenith
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I was just about to say that

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It sounds like it was written by ChatGPT

devout hill
solar lance
turbid fossil
devout hill
turbid fossil
devout hill
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New rule: No 'AI' slop in the discord server

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Because this is exactly what it does

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Make everything worse

turbid fossil
peak musk
peak musk
dull robin
peak musk
dull robin
deft harness
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disable camera auto-center function please

last chasm
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If anything i wish the opposite. I want more incentive to explore planets and remain in them longer than just "E, lame planet, E, W"

mystic echo
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😂

peak musk
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I would be interested in seeing a Mission Line that the end of which would allow to a method where a player could travel to another "Galaxy" of their choice without having to go through them one at a time via the 'Center of a Galaxy' traversal method.

The Atlas mission line does this but for only one of four galaxies, but to have the ability of the player to choose from any one of the 250+ Galaxies would be nice. Or perhaps have a rare item drop that allows a portal to teleport them to said galaxy of their choosing perhaps?

There are so many galaxies out there but they are VERY hard to get to on your own....

vast wave
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  1. someone's gonna be pedantic so it very well can be me
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And make the correction that Atlas Path does not involve travelling to other galaxies

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And 2) you better have some idea how to present all 255 galaxies to player so they can pick the one they want to travel to

peak musk
# vast wave 1) someone's gonna be pedantic so it very well can be me

Actually, I stand corrected it is in the Artemis Path, The Purge...

*Reset Simulation
If the player chooses to reset the simulation, they will be given a choice of what kind of galaxy will be created next. The four options are Lush galaxy (green), Harsh galaxy (red), Empty galaxy (blue) and Normal galaxy (teal). *

vast wave
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I know a list like this exists

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I was asking how do you envision a player picking from all these options?

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Have their screen filled with 255 tiny buttons?

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Even if you divide it into 4 groups per galaxy type, you end up with over 60 entries in each group

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Make a list of these options, it's still gonna be a pita to navigate

peak musk
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Well... perhaps you could open one of four tables (much like your inventory items list) in each table you'd select a item that takes you a specific galaxy? Hello Games created a game with 18 quintillion systems... I'd put money on them figuring out this one too. I think item slots top out at 120 yes?

shadow dagger
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The problem is that the galaxies aren't meaningfully different enough to be worth it imo. There is no practical difference between say, Twerbetek (galaxy 25) and Wiensanshe (galaxy 171) for example. Both are normal type and neither have any player discoveries of note.

turbid fossil
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Was going to say this. There is no real reason to implement this, other than personal preference and player taxis exist for that

shadow dagger
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The only real purpose the majority of galaxies exist is as milestones for how far you've travelled. Reaching galaxy 171 is an accomplishment, if you could just fast travel there from Euclid it would be kind of meaningless

oblique smelt
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I travelled to all galaxies on my own. I dont see any problem. U can use taxi or do it the hard way.
From game dev perspective There is not enough assets and galaxies are too big to make them diffrent enough from the others. Atm .

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For totaly diffrent galaxy u would have to make practicaly another game i terms of assets amount.

bronze sierra
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I love the game, i just wish there was a rework on combat all around, fighting pirates within their own ships or ground gun fights, raiding bases.

autumn turtle
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I want a sorting feature

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And an overhaul to gameplay on planets

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We got the visuals

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But now we need reason to stay on planets

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Rework to buildings and resources

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Make resources more diverse

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On every biome

solar lance
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I think it would be cool to give us the opportunity to build large domes and the space in it can be terraformed by changing the climate and changing the color of grass and plants.

turbid fossil
turbid fossil
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Idea: Multitool secondary: grappling hook

peak musk
oblique smelt
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Make host player from group a "captian" and other players ships will fly with him on autopilot like the squadrom npcs. a quick menu command "join formation". Autopilot will stop working by itself and break formation if u will start piloting the ship ( if pirates start attacking for example). And if everyone calls their squadrom it would be cool for pics (idk if game can handle 20 ships)

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My compromise idea for "multicrew" ships. Function is the same. One player moves whole group.

mystic echo
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Also you can summon your squadron while in a group with others summoning theirs and it's fine, I've done it

turbid fossil
oblique smelt
turbid fossil
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I see. Crude but effective

peak musk
oblique smelt
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Players can "take the wheel" and land on their own.

dull robin
turbid fossil
mystic echo
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I just want the ability to have everyone's freighters in the same system visible to everyone

last chasm
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I want the ability to transfer inventory between my ships etc

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It's kinda tedious when you buy a new ship and have to manually put the items into your exosuit then into your new ship

jade kindle
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any chance for the story to expand?

mystic echo
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Anyone else realize we don't need more ship slots. We need more multi tool slots

oblique smelt
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We need more slots for all if HG will keep adding stuff

oblique smelt
gray abyss
oblique smelt
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Ability to copy address from discoveries, wonders or photomode and paste it to portal would be nice

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And some ingame adress book would be nice

feral vessel
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We should be able to be space doctors and have mini quests to form planetary clinics to service wounded animals

gray abyss
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I would just love a way to recharge exosuit shields without having to commit Sentinel genocide

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It's a little silly that we can recharge starship shields but not exosuit.

proper rune
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NMS would benefit from adding more soundtracks for different scenarios/ locations

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The music hits so hard but it could be even more specific to specific experiences you have

mystic echo
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Make weapon racks hold multi tools

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I want to display my tools in my base

lean lodge
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We should be able to have multiple freighters in a fleet. Some freighters (such as the venator) can have a larger hangar bay if placed correctly.

These freighters could act as extra item storage, Expansions to your starship capacity, higher fleet ratings (if sent on missions), and increased PVP or other battle capability.

Other assets may include additional squadrons, specific starship storage assignment, squadron assignments (stay alongside chosen freighters), and the ability to fight pirates with the freighters.

Should also be able to see the entire fleet before you summon, to make sure there’s enough space.

Furthermore, you could also choose one freighter to be the center “mothership”.

Freighter limits may include 3 large freighters, and up to 5 of the smaller system freighters.

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Another idea could be a genetic sequencing update where you could create your own creatures based on parts of those you’ve already found.

Mixing creature types and advanced parts arrangement+resizing could come out to have some amazing looking pets.

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Another idea could be to add various humanoid droids (or astromechs, depending on what you’re capable of doing) as pets, base add-ons, etc. Astromechs could be added in an update involving new starships that can carry said droids and use them as power diversion or emergency maintenance during any space battles.

Humanoid droids can be set to perform certain tasks in your base or during exploration. these tasks may include cooking, security (kill sentinels and predators that get too close), resource harvesting, and more.

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Idea for base updates: Add buildable turrets or self-sufficient generators. these can be earned through missions or another expedition if needed.

this way if you create a base in a manner that pirates will attack it, you could place these turrets to help defend your base/settlement effectively without having to run to your starship right away.

Additionally, we need planetary hangar-bay parts. would be nice to land indoors for once with hangar doors that can close..

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Allow flight through enclosed spaces such as large caves or tunnels.. the starship trying to force its way upwards is really annoying and does more harm than good.

mystic plinth
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Hi, I have the following suggestions after playing the game for quite a while on binge. I've noticed many unnecessary caps in the game, at least in my perception. Now, I hope those aren't too difficulty too implement since they are mostly tweaks.

  1. An option to automatically recharge the survival equipment if you have sufficient materials.

  2. An option for builders to specifically select the part they want to 'grid' to, leaving only the grid-spots of that specific building part available. This would save hours of searching for the grid-spot.

  3. Noclip in build camera, because it already exists; players just have to glitch to get it. This would make building easier.

  4. The current 300 units distance building cap for bases is very, very limiting and players will often glitch their way into 1000 or even 2000. This promotes base spam for players who don't know how to expand bases. I've lost count of how many "Uranium base", "Copper base", "Parafinnum Base" i've found exploring. All in many separate spots when it could just be one single complex.

If 1000 is too much to be the new 'default', perhaps a base upgrade interaction in the Base Computer that can be bought with Nanites, that expand the build limit cap so you are able to make it bigger.
Eg. 300u (Starting) -> 600u (1500 Nanites) -> 900u (3000 Nanites) -> 1200u (4500 Nanites) -> 1500u (6000 Nanites).

  1. Remove the 50u limit distance in build camera or make it larger. The entire 'you can only move 50u once you activate build camera' is limiting and is an unnecessary cap. Build camera should allow you to traverse freely.
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i'm aware this isn't direct contact with hello games, I would just like to hear other people's opinions on these matters before submitting a suggestion in the fixed link.

dim bone
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It would be cool if we got some of the derilict freighter rooms, or some of the screens for base building.

toxic slate
devout hill
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Another method of getting ship parts

last chasm
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I'd love if Fauna was a little more realistic

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Like you can find their hiding spots in their inactive times, they can be flying and land fauna at the same time. Underwater/ground, Flying/Underwater, Ground/underground etc.

mystic echo
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Scratch everything I've said here we need to be able to pilot frigates. Just imagine cruising into an atmosphere in a trade galleon

toxic slate
bleak hearth
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all these things are reason for NMS2

turbid fossil
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Absolutely not, they are already working on LNF in secret

oblique smelt
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Not really a secret.

turbid fossil
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Yeah "secret"

teal linden
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LNF?

turbid fossil
safe bear
last chasm
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NMS is the sequel of NMS

oblique smelt
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And prequel at the same time

last chasm
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Waiting for the NMS trilogy

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NMS + NMS + NMS would be a banger

oblique smelt
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NMS³

last chasm
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I really imagine years later we would have a complete overhaul of fauna behavior altogether. It could be something on the scale of Origins

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If not bigger

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If not bigger

dry scroll
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I want exotic worlds that are just as varied as any other biome

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Like hexagon planets always have the same hexplate tree and hexplate fauna, more variation would be cool

mystic echo
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I want deeper oceans. Give me the subnautica experience

pale apex
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Somthing they could add is an exocraft that is an air plane, dont use your launch fuel to get an aerial view of the planet.

oblique smelt
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Its called flying pet

last chasm
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Flying companions are goated

turbid fossil
zenith wind
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mhmmn deeper oceans

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i dream of it every day

solar lance
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Please add animation as player climbs into the spaceship and exocraft, and add that you can see player through windshield.

clear umbra
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can i make a human avatar in No Man's Sky yet? or are avatars only aliens or robots still???

oblique smelt
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No .No humans

last chasm
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NO HUMANS AscScreeee

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I wish planets could have visible poles when you scan them

peak musk
fossil prism
mystic echo
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That's the starter race

bitter dagger
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I wish we could sit on them, not only rotate.

mystic echo
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We need a boat exocraft to fish from

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Like a sailboat type thing

oblique smelt
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We got a skiff

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We can also fish from ship roof.

mystic echo
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But a boat would be so fun

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Like just to drive across the ocean would give some wild photos

mystic echo
oblique smelt
mystic echo
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I meant more then my sailboat idea

oblique smelt
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Make haulers have more slots like 150 so they again would be only ship type with most slots.

daring oasis
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Do you think that they will add rogue sentinel ships ?
I mean, they are sentinel ships, the normal ones. Then there are the dissonant ships, those we can find and salvage for ourselves, because they are crashed.

Behold: there could be dissonant flying sentinels ships, prone to aggression like pirates, anytime, anywhere, especially in dissonant systems. And more you are into dissonant stuff in NMS, more chances you have this kind of encounters.

devout hill
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  • shuttle: great defense, all other stats medium range
  • exotic: subclassed into/of the other types
  • fighter: higher dp, better maneuverability
  • explorer: higher hd range, faster, less fuel usage
  • hauler: huge storage
  • solar ship: More efficient fuel usage, recharge upgrades are more efficient
    Living: immune to ship scans due to biotech, and better scanning due to evolution to workaround having no eyes

As well as: more installable tech, that are unique to certain types of ships

oblique smelt
wind thicket
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Be nice to have system with space station being built.
And you come back a week later & it's finished.

daring oasis
stark girder
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Any app developers here please contact me

turbid fossil
twin vault
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it would be cool if they made it so you can make clans and like one person runs a giant freighter ship and sometimes people can go into clan battles fighting in dogfights and stealing supplies from other clans ship thags jusy my opinion tho

zenith wind
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mhmmghm deeper oceans

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i dream of it every day .

wind thicket
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How bout derelict space station

mystic echo
dire badge
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Ok, real talk here.
They should update the terrain manipulator to have a third mode that ONLY extracts deposits and nothing else when your aiming the thing. The current system of extraction is extremely clunky, and leaves giant, unpleasing holes in the terrain that often have jagged floating edges in them. Plus there's always one last spot of ore you can never find. This would fix that.

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Its an odd blemish and relic of the past in an otherwise extremely polished game.

turbid fossil
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I agree with your suggestion, but extremely polished? No lol

gloomy hazel
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I'd like to see a new feature where after a certain amount of progression through the game it unlocks a quest to claim and restore an abandoned space station. It could perhaps be like running settlements, only with the functions and terminals of space stations in inhabited systems. There could be more stuff worked into it as well

last chasm
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I'd like new manipulator modes in general. And having a way to set an area as "construction" so the game saves it and prevents stuff from regenerating in it

chrome pine
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Would be cool if the planets had seasons as they go through their orbits/i know there's already storms, but would br neat if there were different kinds of weather events maybe unique planets like Jupiter having a huge storm raging all the time. I feel like the combat in the game needs to be more in depth. Also systems that are at war, would be cool if factions would call apon actual players to take part in large scale battles together.

wind thicket
# mystic echo We have those

Sorry Should of explained more have them like the derelict space ship.
Wen you go in you get attacked & chased.

mystic echo
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That could be fun

stone oriole
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and i also hate having to build 3 feet off the ground to avoid having to do that

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or heck, give us a "terrain destroyer" buildable item that just clears all the terrain in an area without filling up terrain edits

since it's just a volumetric area wherein the game says "no terrain here," it shouldn't be anywhere near as costly to keep around from a data storage perspective

upper scarab
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So after 5th Feb. Who thinks we're going to get updates and stuff cuz that's when the last expedition stops.

chrome pine
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Need to be able to remove resource veins from Hud, I dunno about pc but on xbox, even if you remove the entire veins, alot of the time the grid won't dissappear so the veins stays, makes it quite frustrating trying to go on mining expedition, csnt remember every single vein you have hit already

zenith wind
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I wan't circular walls bruh I need it. Like those water towers in settlements

wind thicket
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Is it possible to add a scanner for stormy conditions to help see the land below 😂 stop us running into the ground & mountain 🤔

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PS5

void moth
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I'd like spacecraft built for instrument meteorological conditions 😂

wind thicket
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Is it possible to find away for us to connect hotspot to base🤔 da AVG 1 hotspot I find is about 1000u away the location I want 4 my base.

I do know about the building tricks but it b better if we have sum type of connection.

Example .
A limited amount of Tall poles per base to connect hotspot pipe to the base.
Maybe ground pipes if it affect movement.

stark girder
violet saddle
golden pendant
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looking forward to worlds part 2

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ive heard there were some leaks about there potentially being much deeper oceans
im not going to bet on it, but I'd be very happy if that's actually what we get

dry scroll
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I hope at some point we get a creature behavior update

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Like herds, more complex flora & fauna interactions beyond "animal a kills animal b", hiding froms storms, etc.

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Speaking of storms, an update with more complex or localized weather patterns

wind thicket
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Been looking to see if the Autophage have a space station dat you only can see after you get the scanner attachment 🤔.
No luck so far if dare none dare should be especially in system with no space bases

zenith wind
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Deeper oceans

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I dream of it every night

cloud vector
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I hate teleporters I hate them I HATE THEM please get rid of this

devout hill
north willow
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Okay so I have a suggestion. In this game you can literally create as many bases as you wish to build on planets and withing the many galaxies and universe. You can rename them to Identify what the base or the types of recourses are near the base. It is more easy to remember something you named for a specific reason but say there is a certain space station that you want to remember as to where to buy a certain resource. I know you can favorite or star a space station but it is hard to remember what you favorited certain stations for when you can't add any type of naming conventions to them. So what if we could add an Icon next to the star? Some stations sell Salt while others do not so when you go to a teleporter and see the thumbnails you see you favorite stations signified with stars and the thumbnail of salt so you know where to go for that resource.

zenith wind
#

not terrible but i don’t think we need it

oblique smelt
#

U can already add icons when naming stuff from what i know.

north willow
#

Yeah these are good but I was thinking more of resources like Oxygen, Gold, Copper but on the thumbnails for space stations when interacting with the teleporters. I mean as you get more and more into the game the more Space Stations and base locations will be generated as warp locations. Eventually there will be so many Space Stations that it will be hard to keep track of what space station sells a needed resource when you need it in a pinch and don't have the time to go out and mine it. It would save a lot more time then going to one, two or three space stations looking for the resources you want and arrive at a locations that doesn't sell what you need.

The only other way to efficiently travel to purchase something that you need in a pinch would be to add a resource dropdown menu for the space stations menu.

When you select the space station tab only the space stations you have visited will show up. Depending on what is being sold through the trade terminals in front of the teleporters at the space stations, When you select Salt from the dropdown menu all the space stations that don't sell salt at the trade terminal will be hidden, so only the space stations that have salt will be visible. This way if you need an abundance of a resource you can warp to only the stations that sell sed resource with out accidentally warping to a station that doesn't sell the resource resulting in wasted time.

golden pendant
#

I think I it'd be cool if the stars you saw in space actually reflected stars on the galaxy map, and that when you warp to one it plays something similar to the pulse drive rather than just playing a cut scene and teleporting you there

#

Would be more immersive I think, to see your ship turn towards the star you selected and then boost there

#

I think this would be difficult to implement though so I'm not holding my breath for a feature like that.

turbid fossil
#

Yeah don't. The system load for something like that would skyrocket

golden pendant
#

I mean, the star positions could be calculated when loading the new system.
Or perhaps the stars can still be fake, but you can still see the ship turn towards one before playing the cut scene

golden pendant
#

The rest can just be fake

turbid fossil
#

Thats just what you have now, you can't visually tell the difference anyway

golden pendant
#

Yeah now that I think about it you're right

#

Lmao

turbid fossil
golden pendant
#

I should think before I post I think

turbid fossil
#

Definitely

golden pendant
#

I do think they should reintroduce first person warping though. Idk why they removed that

#

And also allowing you to still walk around your freighter while warping would be cool.
Though once again that might not be possible because the game needs to generate the system at the same time, which would make things laggy, unless the generation system is lazier when you do it from a freighter

turbid fossil
#

You pointed out the issue yourself

golden pendant
#

I mean yeah but there is a solution to it. It just depends if people would care enough about that to warrant a slightly slower loading time

#

My first answer would be no, but it's still fun to speculate and throw ideas out even if that's the case

#

I mean, me personally, I would be willing to make that sacrifice

devout hill
dim bone
#

I'd love if we got some more customizability for frigates.
I find the mini freighter-esque layout really nice. Maybe if we were able to enter the crew cabin, change the paints, or build inside.

Quite niche to actually board a frigate, but maybe some additional functions to doing so, other than looking around, like being able to assist during missions.

devout hill
#

I'd love it if you could give the sentry a sentenel ship so it could fly around with you in space
(Also for it to be able to fly around in your friegher while you are in it)
(Maybe laylaps could give you an upgrade to let them help you with the frieghter, giving a toggleable option to automatically warp your freighter to the same system as you, and have it stay near you)

cinder bloom
#

why is he still holding the staff like a gun? there's no handle and trigger to pull. can this be fixed?

#

like why's the staff resting on top of his hand?

#

this bothers me way more than it should...

upper scarab
zenith wind
#

If you just hold the staff vertically and it shoots from the top then that just kind of looks weird

cinder bloom
wind thicket
upper scarab
north willow
# upper scarab Trust me I've said for years I wish they would fix the electricity on how you co...

@topic They should make clusters where all three are in close proximity to each other. Unless the whole point was for outposts not bases. If you have a decent connection I don't see a problem with teleporting from base to outpost or outpost to outpost.

This is just speculation but I think that is why most of the different natural bulk resources like Gas, Electric Fields, and mineral formations are located such a long way from each other.

It is inconvenient and I am aware that people always want to make things even more convenient no matter how convenient the developers make it. The developers could have added a minimal distance to enable teleportation and that minimal could have been further than these recourses are scattered out. This means you would either have to run, drive or fly to those locations. But there is no minimal distance that effects that so we should count our selves lucky that the Devs were considerate enough to think of that minimal convenience at very least.

@upper scarab with consideration to the topic try building your home base at a Electrical Field location as that is a more stationary resource and build outposts at the other recourses and make sure you can teleport to those locations.

I know if you already have a complex base setup already you probably won't want to do the whole building another complex base but think of the convenience after.

I have a kind of complex base for my Oxygen farm but that is only because I have not found an electrical field on the planet I am making my home base.

paper estuary
#

future suggestion: this has been on my mind for awhile, since there's sentinel robotic race, right? so why not add sentinels as a race option you can change into in the character editor? seems good to me, but idk about everyone else

wind thicket
#

Not sure if these planets exist.
Would be nice if we had planets similar to our planet.
Just having the deep rivers running through them big land area separated by a deep ocean & sea.

Not sure how it's on PC:
Would be nice if the Nautilon went straight with only 1 thumb stick 😀 I have to keep using the right stick 2 keep it straight while the left make it go forward.
This could be a PS5/console thing 🤔

turbid fossil
paper estuary
cinder bloom
#

What about the autophage?

turbid fossil
#

Autophage could be considered a race I suppose

turbid fossil
#

The interceptors we find are not ships flown by sentinels, they are sentinels that we force to obey us. Kind of like living ships.

cinder bloom
turbid fossil
#

Why there is even enough space in there to house a person, and a mechanism to open the roof is beyond me.

last chasm
#

Maybe they use it to kidnap humanoids

#

Or they have sensors

dry scroll
#

So I think its implied but not visible that you refitted the cockpit to be able to house yourself

zenith wind
#

I wonder if world’s 2.0 will add little rivers or streams to the mainland, and perhaps highlands

last chasm
#

More biomes will always be welcome

#

I know water physics is practicely impossible but at least currants and waves would add to that water feeling

#

Instead of having water act as a liquid that moves i'd love currants that push you and stuff around and waves

floral mountain
#

Would love more big and small base decorations, both indoor and outdoor. I live this game so much! CAN'T wait for whats to come before Light No Fire. Which also something im anticipating.

golden pendant
#

ngl id be so excited for more decorations

#

and more base building parts

#

I want more interesting prefab doors

devout hill
mystic echo
frosty island
inland compass
#

A handful of things I would love to see in the future:

  1. A new playable or NPC race, maybe even a couple, inspired by mythology in some way. Norse, Japanese, Egyptian, whatever.
    — I already have a few ideas I’d be willing to share with anyone interested, but maybe not in this channel, for clutter reasons.
  2. The ability to replay expired expeditions for a small fee. I imagine HG needs the revenue, and I want to be able to experience all of those expeditions that I missed!
  3. An OVA-style intro, set to curated or original music. (Skippable of course.)
    — I actually already have a song in mind, and the guy who composed it is a self-proclaimed No Man’s Sky fan.
  4. Gas giants (and maybe smoke rings.)
  5. A mining beam upgrade for ice. (Not just water ice, but methane ice, dry ice, clathrates, etc.)
  6. Maybe a named NPC that’s an overgrown Sentinel AI and became self-aware, and is now tasked with guarding ||the simulation’s digital underworld. So, literally Anubis, but a robot.||

And in my mind, that last one works, because according to an old guy called Plato… Egypt was actually a colony of Atlantis—which literally translates to “Isle of Atlas”.)

inland compass
inland compass
#

Anubis: “No, Traveler. I am a Sentinel. You may not bribe me with dog treats.”

zenith wind
#

P2W expeditions

prime timber
#

Hello there travellers! One thing i was thinking about the game is the on-foot combat, i would love to see some overhaul on it. Like changing animations for the character when aiming the multitool, maybe a "backpack" support that holds the multitool while you're not using and you grab it from the backpack. I'm not appealing to turn the focus of the game on the combat, but nice animations can go a long way. The staff also feels really weird since it copys the multitools aiming animations. What yall think?

dry scroll
#

NGL I think Hello could literally just add an optional donation button to NMS can get a revenue stream at this point lol, no paywalled content needed

old meteor
oblique smelt
dry scroll
# old meteor I very much agree with adding gas giants maybe 'cloud cities' hidden deep withi...

Agreed, I wish in general exotic worlds were more varied. i.e hexplate worlds, shattered worlds, contoured worlds, etc. have several different features that can be mixed and matched like any other biome (kinda like how chromatic worlds have several different types of weird megaflora because they are based on lush worlds). It would make them more interesting rather than just a thing that shocks you the first time you see it and then become boring the rest of the time you see it.

old meteor
#

yeah definitely
in a game like NMS, any variation is good variation
also being able to harvest resources like ammonia from cryovolcanoes would be very useful

dry scroll
#

Also: A personal wish of mine is to bring back the pre-NEXT thing where you couldn't tell what biome a planet would be until you landed on it, I always liked that mystery even if its kind of a game design flaw lol

#

Perhaps as a difficulty feature

old meteor
#

I'm not sure i'd want to completely obscure the planet type until you land on it, but as a compromise, maybe giving something like a temp/humidity range when initially scanned from space, which would give the player an idea of what it's likely to be, but not necessarily a guarantee

#

like if several biome types had similar temps/humidities, you'd be surprised upon landing

dry scroll
#

yeah

dry scroll
inland compass
# zenith wind P2W expeditions

Not Pay-to-Win, just “Pay once to play them again forever if you missed them because you took a five year break from the game due to unemployment/homelessness”

inland compass
# old meteor I very much agree with adding gas giants maybe 'cloud cities' hidden deep withi...

“Nitro” worlds (aka “Energetic” worlds, “Explosive” worlds, and “Boom Rocks”), where literally everything can explode if you’re not careful because it’s got nitromethane, nitroglycerin, or some other highly energetic substance in it.

And I fully expect the game to override the camera settings if you die on one of these worlds, because seeing your ragdoll go flying after a chain reaction would be hilarious.

cloud vector
#

A way to get rid of damaged machinery. Those things are the bane of my existence sometimes. They get in the way of builds, and views. PLEASE let me annihilate them.

frosty island
#

What's everyone's theory on Worlds Part 2

vernal shale
dry scroll
drowsy crypt
#

I really wish we could do more with our capital ship and frigates. Also being able to claim territory under a federation that you name. Could merge with others and create cooperation between them

dry scroll
uneven hawk
#

what if, they added o'neil cylinders? all they would have to do is functionally the opposite of planetary gravity, and make it a ring or cylinder instead of a sphere.

inland compass
#

Hey, you know how Laylaps is always scanning things? Wouldn’t it be neat if they could share their scan data with you?

drowsy crypt
dry scroll
#

Would definitely need to scrap the p2p and use central servers lol

mystic echo
zenith wind
old meteor
# mystic echo I'd like this, maybe something like you have to find a gas giant, and then send ...

That’d be very interesting
But I envisioned cloud cities to be more like the gas giant equivalent of settlements (i.e. NPC-controlled), but they’d be set on massive floating platforms and covered by a huge environmental dome
Then you’d find them by following signals within the gas giant
And they’d have unique tech/resources to get from there
e.g some kind of synthetic storm crystal manufacturing device or something along those lines

foggy remnant
#

I'd kinda like the ability to make huge fleets of frigates and freighters like NPC fleets you see with the ability to have fleet battles and the ability to create like an empire similarly to star wars where you have core planets then ones with mining colonies spread across

bright anchor
#

Kinda funny how there's like a communications system built into the game but nothing is done with it in terms of sending outgoing communications

devout hill
#

One feature I find missing from NMS is base-specific storage (storage containers but not linked)

mystic echo
unborn spruce
#

i would really like to see some form of an item vault

#

like a space you access in the anomaly to store items but you can buy more slots to an infinite degree

#

maybe make slots scarce and hard to come by in this said vault but stack sizes are practically uncapped

#

i say this because im a hoarder

inland compass
devout hill
#

Keep track of stuff :/

mystic echo
#

I'm terrible at that

devout hill
devout hill
# mystic echo That's the problem

This is something that would benefit the whole, maybe instead of shutting it down because of a lack of a certain skill on your end, you could build on it to improve your qol without destroying something that would greatly benefit many

#

Such as, accessible & searchable cargo manifests

dry scroll
#

They should render the player flailing helplessly when going thru a portal

#

Like how the ship is rendered when warping

bleak pond
#

I agree

dry scroll
#

Scrap and fabricate ships with particular stickers

bleak pond
#

??

dry scroll
# bleak pond ??

like, you know the little icons on the side of ships? for some reason you cant customize the icons (or their color) when making a custom ship

bleak pond
#

Oh odd

dry scroll
#

i want my own icons and colors lol

#

you gotta bruteforce with nmscenter to get one

bleak pond
#

Lol

dry scroll
#

Even better if the stickers could be dynamically changed (this is totally for realism not because I dont want to rebuild my ship 😉)

fathom tusk
#

It would be cool if we could decorations with Exacavated bones to like make what bone looked like.

inland compass
#

Some ideas I had for future NMS races (connected lore optional, though they’ve all got a theme going on)

———

  1. Norse-inspired wolves: Surprisingly well-developed for being a recent addition to the ATLAS simulation, because they actually came from a different simulation, one focused less on entire universes, and more on interconnected ecosystems. The “Yggdrasil” simulation still has interplanetary travel, but the scope is a lot smaller. These wolves also have a socialist economic structure. Pending names include “Fenrathi”, “Skoll”, “Varulf”, etc. They actually come in three forms: Biped, Quadruped, and Tauriform. The last one is actually a rare genetic mutation, but you’ll find them a lot more frequently than the quadruped form for one simple reason: “I don’t have hands, how am I supposed to fly a starship?”

  2. Big, crystalline cats: ‘rawr, I’m feral.’ This one kinda sums itself up. They are also from the Yggdrasil simulation.

  3. Dryads (working name), sapient plants which reproduce by undergoing symbiogenesis with more mobile hosts (merging with people, animals, etc.) Their main cultural artifact is “ancestral soil”, sorta like Gek have their relics, Korvax have their casings, etc. Dryads are also from the Yggdrasil simulation.

  4. Iridescent-colored fish-fox-things, who tend to get very protective/possessive of the people they like. Don’t get too friendly with one, or they might never let you adventure again. (Again, Yggdrasil simulation.)

  5. Quetzal, feathered dragon people who have a hardwired protective instinct (if they turn to piracy, they’re still protecting something). Not originally from the Yggdrasil OR Atlas simulations, they are actually survivors from another simulation that crashed a long time ago. They’re also herbivores, surprisingly.

  6. Nyxari (nocturnal rabbit-people) and

  7. Mjöll (diurnal moth people),
    both of these races actually grew up on the same planet. Originally a prosperous culture of artists, scientists and philosophers… when the Yggdrasil simulation intersected with the Atlas simulation, they were at the nexus point, and the Sentinels did not take kindly to the presence of a fully developed simulation appearing out of seemingly nowhere. Now both races are trying to rebuild…

———

Any suggestions, comments, approval/disapproval?

mystic echo
#

First person hyperdrive screen when in first person in the ship, I think this would be a nice qol change

thorn canopy
inland compass
#

LNF?

#

Oh.

inland compass
#

I mean, I do hope at least one of them shows up in No Man’s Sky, even in an extremely limited capacity

#

Also, re:symbiogenesis… becoming a dryad host may result in extreme temporary disorientation (including personality instability and memory scramble) as two the minds of two sapient organisms literally merge

austere drift
#

also quadrupeds can be found at trading towers/hubs and freighters instead of space stations

#

hehheh the dyrad system can have the highest demand for dirt and therefore have the best selling prices for it

inland compass
#

I think maybe “rawr, I’m feral” isn’t enough to sell an entire species when the audience isn’t exclusively cat owners… so the Quorvan need some fleshing out.

inland compass
inland compass
#

Quetzal could actually be the original source of the contraband Iridescent Feathers.

#

Nyxari and Mjöll could unofficially consider themselves a single race, as they evolved together, built their civilization together, got massacred by Sentinels together, and occasionally interbreed (perks of evolving in the same biosphere!)

#

I’m thinking, because all of the Yggdrasil races evolved in the same interconnected simulation, while they have their own languages for internal use, they might also have a unified language for cross-civilization trade.

#

So… that makes several new languages.

  1. Fenrathi / Varulf / Skoll
  2. Nyxari / Mjöll
  3. Quorvan
  4. Dryad
  5. [Fish-fox language] (this species still needs a name)
  6. Yggdrasil trade language (when in doubt, they all speak Yggdrasil)
  7. Quetzal (originally from a previous simulation, currently taking refuge in the Yggdrasil simulation and considered extinct in the Atlas simulation)
rancid gulch
#

S h a u n

#

Optimize VR for PC and my life is yours

misty irisBOT
#

@rancid gulch

No gifs in this channel please

rancid gulch
#

Ok, I'm sorry Gunter

last chasm
#

Supernatural Planets

  • Supernatural planets are less common than regular planets.
  • These planets generally take nms planet generation to extremes and lower certain restrictions so much that before you enter a planet you receive a warning so your vegetable aisle pc won't explode.
  • Terrain shape and height, fauna/flora density, fauna/flora size, weather(they may include 2 or more high hazards) etc
#

You could even see giant flora from outside the planet

drowsy crypt
#

I really wish you could transfer base ownership to another player

bleak hound
#
  1. Freighter to Freighter combat for PCs. Give us something to do with that Dread or super capitol.

  2. More varied ship parts for more Flavor.

  3. Some “outside” enemy, maybe representing a computer virus with its own ships or something.

bleak hound
inland compass
#

Corporate Takeover expedition, in which Polo goes missing and a Gek Conglomerate tries to purchase the Space Anomaly, turning it into a dystopian space mall with overpriced apartments (and the apartments have runaway mould, which you can refine into nanites). Would include new mechanics which parody the modern gaming and tech industries.

inland compass
#

A satirical expedition :3

mystic echo
mystic echo
#

Sorry to play autocorrect

tame parcel
#

Do devs actually take any suggestions to the game?

lucid nova
#

!hg

misty irisBOT
lucid nova
#

You can submit suggestions to the developers there

tame parcel
#

ah

inland compass
#

D’oh!

#

I am stupid.

zenith wind
inland compass
inland compass
#

Submitted

cloud vector
zenith wind
#

This is good then

lean jacinth
#

i wanna join a world

#

iam bored

#

no man sky

last chasm
#

Manless exosphere

gloomy hazel
#

Carrying a Signal Booster in my pocket 24/7 ... out here listening for distress signals ... my starship can pick up distress signals sporadically from Artemis and others across vast distances... but it can't scan for basic distress signals from low orbit or even within planetary atmosphere ... of course the Cartographers in the space stations all have 99 charts of known distress signals they don't seem very concerned about ...

devout hill
gloomy hazel
#

Devs know about Discord, lurking lurkers.

#

Write your ideas, someone is reading.

lucid nova
devout hill
inland compass
#

It is better to submit your ideas directly to their Zendesk, or failing that, send an email

#

That said… I think it’s a shame what happened to shuttles.

#

Shuttles used to fill a niche, but that niche was made obsolete with updates to the game.

If ships had a Passenger Seating stat, then Shuttles might become relevant again, as Passenger Seating could be their stat bonus.

wet moss
#

they should add more bird parts

#

they all look similar

last chasm
#

True

#

More flying fauna types as well

dry scroll
#

revamp abandoned buildings into something more than a lore dump and nanite source

#

imagine like an abandoned complex that goes underground and works somewhat similar to a derelict

#

maybe im just too far in late game but i wish stuff in nms was more threatening in general minus turning on survival mode lol

abstract badger
#

Running water

#

Largish cities

twin steppe
#

bigger planets w more diverse terrain and higher skies

last chasm
#

Living planets

oblique smelt
#

Living freighters

last chasm
#

Living galaxy

chilly dew
#

So...I think I just learned that the gek can't wear the gek helmet...I'm considering this a bug. Anyone have a clue when they plan to...."Fix" this?

vast wave
#
  1. HG usually doesn't share info about game development in general
#
  1. It's not a single case, the same point can be made for Eye of Korvax mask so it's most likely intentional
#
  1. If you actually play the game and learn the lore about First Spawn you might see why a Gek wouldn't want to wear it
last chasm
#

The Gek 🇬🇷

mystic echo
#

Idea for a 10th anniversary expedition: no man's sky legacy. It would have the first phase be more standard things, and add you to though the stages you get to systems unlocked in more recent updates, such as fishing in the fourth phase or something. The rewards would be the legacy base parts and freighter parts, and the overall reward would be a ship. But not just any ship - the og sentinel ship style

oblique smelt
#

I would like legacy base building parts.

dry scroll
#

At least as much as the post-next engine can allow

mystic echo
#

I love the color, but it would be great to get updated textures

dry scroll
#

So youd start with old lowpoly radiant pillar and the old palette and then theyd develop over time lol

#

The premise would be built off of the cursed where the time anomaly has caused the whole simulation to roll back and the players gotta fix it

dry scroll
mystic echo
#

For the expedition idea I had? That would be so fun!

dry scroll
mystic echo
#

This could be a viable expedition idea

dry scroll
#

yeah real

mystic echo
#

Maybe something like every phase you enter a portal that takes you to the next iteration

dry scroll
#

yeah

mystic echo
#

Might be hard to update but they could just add the minerals back as new items and stuff

dry scroll
mystic echo
#

That would be cool

#

Honestly what I really want is the legacy freighter parts and the OG sentinel fighter

devout hill
#

More slots for having multiple multitools

last chasm
#

Resource flora and minerals should be different on all planets

#

Or at least have their own procedural gen

#

Im talking about things like oxygen plants, salt crystals etc

#

As well as hazardous flora

#

It'd add a lot to them as well considering all hazardous flora annoyingly block your path than truly act as traps

#

But also ruin landscapes with their same design

devout hill
#

Better procedural gen for minerals & such in general, instead of having like 5 types of things, make it have a bunch of factors and branching paths & things

#

People complain about everything being similar, add more variety to biomes

dry scroll
dry scroll
#

speaking of exotic biomes, long ago i came up with two ideas that i thought would be cool:

  • flattened planet / vectorized planet / incomplete planet - black and white biome of an almost "line art" style. flora would be branching structures resembling trees or shrubs, and fauna would be like a kinda stick-figure dog or similar. flora/fauna would also be "2d" and have no thickness. landscape would be shaded with very simple colors, with the landscape-sky division having a thick outline. would have an extremely high-contrast monochrome chromatic fog.
  • mercurial planet / liquefied planet / simplified planet - glossy biome with little terrain variation and instead basically endless oceans that almost look like liquid metal. flora and fauna would be like suspended globules of liquid above the surface (almost like a cross between a bubble bloodballoon and a hydrogarden wisp). would have a chromatic fog of any color in the rainbow. implications that it was a normal planet after some grey goo scenario occurred.
ocean drum
#

Be cool if we get worlds with a horde style of monsters. Maybe not zombies but similar to the way they are displayed in “the last of us” with fungi humanoid like monsters that swarm you. You could build a base with walls to prevent them from attacking. This includes spore like ships

ivory rapids
#

does anyone think it would be awesome if our starships had an interior. so we could exit our seat and customize our starships from inside

mild fractal
#

yeah

#

that would be dope

hot flame
#

Would need a re design of all the ships, none are anywhere near big enough for that. Or... A new ship type?

cunning bramble
#

Multiple bioms on 1plannet... a new ship class maby even the equivalent of a freighter u can fly/land place objects in and... the option to buy or craft ship customisations insted of scrapping to get them

old meteor
#

I’m kind of hoping the purple star systems that got teased back in World P1 will have multi-biome planets

old meteor
dry scroll
#

make runaway mould farmable

mystic echo
inland compass
mystic echo
#

I thought the standard one has always been there

#

@inland compass you mean this?

#

I agree, we need it

dry scroll
dry scroll
#

they should let us go full factorio and allow us to pipe supply depot output onto refiners

prisma canopy
#

I wish there were restaurants on the planets and more depth of where the geks and others live

#

or a punk hazard planet would be amazing too

mystic echo
unreal sedge
#

they should add bird feeders so we can get birds as companions

#

Worlds pt 2 should add that, could be the main feature if you ask me

autumn jolt
#

Building a custom ship out of modules would be nice. Not just for looks, but also in functionality. Bigger means more space, but less speed and maneuverability. A tradeoff between tech modules and storage. Stuff like that. Would be a nice way of designing your ship

#

Like creating more depth to the current system

last chasm
inland compass
inland compass
mystic echo
inland compass
#

Same

errant drum
#

I just did the Starbirth quest and all I can say is: What a horrible quest.

#

One part at a time, waiting for each one to mature.

#

Getting this material and that one.

#

And even then, after all that effort, the goddamn autosave ruins my savescum when I think I have the whispering one that I've been trying to get.

#

I'm okay with getting all the parts, but I'd LOVE to be led to each one directly after the first rather than being low-balled and forced to wait for it just so I can get the next.

#

Hell I'm fine with waiting.

#

Just not LITERAL DAYS.

#

At least add some sort of gravity time dilation mechanic that disobeys velocity-based time dilation as a way to expedite things.

#

Why am I saying this all here?

#

To see that BS changed

#

I love this game to bits, but now I honestly can't even look at it with the BS I've been through for one measly ship.

#

Anyway, hope this gets to the devs as a genuine critique.

#

Even Warframe has a way to rush stuff.

Consider something like it, maybe, so you don't have to fanangle with the steps of that quest.

#

Love the game and how far it's come. This is my frustrated input.

#

Anyway, bye.

toxic slate
#

Starbirth was released at a time before expeditions existed. there's a few game quests like the settlements that rely on real-world timers and such, and I think they were put in to try to keep player engagement up. expeditions became the solution for that and they stopped doing those timer quests. but yeah... they aren't great

oblique smelt
#

Starbirth was not meant to do in one go. Just a thing to do in the meantime. If u go from that angle its much more bearable.

#

Also u should not savescum the first ship. Bc when getting another u dont have to gather the parts again.

#

Living ships are old feature to be fair and could use some refresh. They where much stronger before 4.0 and their uniqe perks where more fleshed out.

neon wind
#

I hope we see more new planet types

gloomy flume
#

I hope we get to have multiple biomes on planets that would be cool

night crater
#

and maybe terrain types for stone and stuff. So there are cooler biomes and more unique.

#

But also maybe limit this to some planets.

#

and not like unhabitables.

violet saddle
#

Waiting for the materia to mature in the starbirth quest don’t bother me at all. Gave me something extra to look forward to the next day or so in the game. I also don’t really enjoy the games that cater to instant gratification too much. I feel like NMS has excellent balance.

rugged flare
#

Instant gratification just leads to people getting bored faster as they finish sooner and thus have less to do/look forward too.

#

But if you don't like the wait, the PC version has mods to speed things up.

dry scroll
#

my guess if worlds pt. 2 gas giants are real: the bottom core of gas giants are high-pressure enough to make some kind of "land", so if they go in that direction a new 'pressure' hazard protection

toxic slate
#

who would want that though? the "fog" would be so thick you wouldn't be able to see anything in front of you

last chasm
#

Idealy it shouldn't be thick enough where it blocks everything but you still see nearby things?

uncut wasp
#

If gas giants were to be implemented, I'd assume there'd be a thick cloud layer the ship won't fly beneath, and you'd have to land on one of many floating islands/structures around the place.

last chasm
#

A new exocraft would be cool as well

#

Speaking of planets i'd like to see hazards and different planetary modifications

#

Frozen ocean, geothermal activity, floods(made in a way that isn't taxing), acid sump, earthquakes etc and of course, just plain rain and rainstorms in non-lush planets

chrome musk
#

Hey all, returning player here. I'm really excited to be coming back to the game after so long, and I just completed The Cursed rerun! I was wondering if anyone knows whether another rerun cycle will begin after the current schedule. I really want to get the stealth starship coatings, but unfortunately I missed the Adrift rerun (pls @ me if anyone knows).

safe bear
chrome musk
#

Thanks! Tough luck. I’ll be around for when it comes back, though, I’m sure.

old meteor
golden pendant
#

Really looking forward to seeing what the new updates gonna be

#

Hoping it's Worlds Part 2

last chasm
#

I too hope for that but let's all be patient even if it isn't worlds 2 that will eventually come out whether now or later

gloomy hazel
#

And lava could always be extreme heat damage so you can get the resistance up to survive

#

Not too different from things like boiling oceans, just visually different

mental jacinth
#

God I really hope we get a massive ocean revamp for Worlds Part 2.

#

Please Sean.

#

Give me my abyssal depths that go down for thousands of meters into the lightless dark and leviathan sized sea creatures.

rotund stratus
mental jacinth
dry scroll
#

i hope new oceans comes with a new hazard protection

#

like "pressure" or something

#

managing two hazards would be interesting

mental jacinth
#

Oh heck yeah.

#

My minimal hope is abyssal benthic areas of nothing but darkness and the sandy bottom of the sea floor.

#

My maximal hope is 3 ocean biomes, shallow reefs, open ocean, abyssal depths. With leviathans.

timid summit
#

Multi crew movable spaceships please. Also maybe this update will add gas giants?

wind moat
atomic crater
radiant galleon
#

I just wish I could walk around on a living frigate, or heck, a living freighter, while we're at it! The VR immersion would rock my socks!

dull holly
#

We need some new space objects
Like imagine seeing a neutron star or an asteroid that wipes out half your planet
Or even a supernova In binary systems that are super rare

atomic crater
dull holly
atomic crater
#

Large scale events could be crazy

wind moat
#

I’d like a multi crew ship like the Roccinante. I so want a ship that looks like the Rocci

oblique smelt
#

I dont see gameplay need for multi crew ships. Just add auto follow your teammate ship function. Simliar to RDR horse riding.

rotund stratus
cunning oracle
#

can it be a thing that if falling a great distance - when trying to conserve jetpack energy - that it seems to dissapear even if full leading to injury and death?

#

can that be fixed?

wind moat
#

I don’t get the fascination with gas giants, you’d just fly through them and the novelty would wear off real fast.

wind moat
oblique smelt
oblique smelt
misty irisBOT
#

@mental jacinth

No gifs in this channel please

mental jacinth
#

Oh.

mental jacinth
atomic crater
empty jetty
#

Me: still waiting to see what those racing flags in the Orbital teaser were about

mental jacinth
#

So like... is he potentially teasing Worlds Part 3?

oblique smelt
#

No

mental jacinth
#

Hmm, maybe not.

#

He posted 3 earth emoji's when Worlds Part 1 dropped.

#

And now 3 Saturn emojis.

#

But then he's also posted 3 emojis on other things.

#

I guess we can't be too greedy.

rotund stratus
#

Tbh we'll only know if there'll be a part three when part two releases

#

So likely around the 5th

meager lake
#

-HOTAS support
-space station ownership

#

-something to spend billions of dollars on (terraforming?)

zenith wind
#

ownership sounds extreme

old meteor
#

My personal wishlist:

  • Deeper oceans with more biomes
  • Lava oceans on volcanic planets instead of water
  • Cryovolcanoes on icy planets
  • Frozen-over oceans (I.e you can walk on top of them, but can use the terrain manipulator to burrow through the ice and get to the water below)
  • improved fauna behaviour (some creatures being more curious/skittish than others, predators and prey, herd/pack/solo behaviour)
  • Gas giants
  • Planetside dungeons
twin vault
#

i hope they add more updates in the future

empty jetty
#

If we're getting proper oceans, we better get a proper boat exocraft

#

My only issue with the exo skiff is the potential

meager lake
#

Basically just steal some gameplay elements from X4 foundations

icy thunder
#

i think we're getting gas giants

last chasm
#

Bottom feeder that extends its mouth to catch small fish and stuff

#

I'd love seafloor fauna

sly forge
#

Gas giants would be cool but my one worry would be what would you actually do on them?

oblique smelt
#

Make pics

sly forge
#

Aside from floating trading posts obviously

rotund stratus
quasi cairn
#

I’m wondering whether the gas giant thing is totally off. Did anyone get the urn clue?

Saturn was the god of time among other things, so maybe we’ll get time travel.

icy thunder
#

thats actually a good point. could be a very round about way to connect it with the ruins possibly

sly forge
lavish flint
sly forge
shadow dagger
#

What happens if you fall off a floating island on a gas giant? You just die and lose all your stuff?

oblique smelt
#

There is no gas giants in game yet. U can set what u loose when dying in options.

shadow dagger
#

I mean like, it'd be pretty much impossible to go and retrieve your grave, right?

shadow dagger
oblique smelt
shadow dagger
#

That could work

oblique smelt
#

Grave already works kinda like that

shadow dagger
#

last place you were standing rather than falling

oblique smelt
#

Or records position from 5s back or something

old meteor
#

Random thought: what if when pirates attacked freighters, they used boarding parties as well, and you could go onto a freighter in combat to fight off the boarding pirates?

waxen urchin
#

I honestly hope they add in a Sentinel-controlled systems, where instead of the normal system having a "leading" race, it has a special space station like the Pirate ones

They could add in a sentinel ship customization section there, Along with special items/upgrades sold there

safe pasture
#

more crime and piracy maybe?

last chasm
#

Sentinel stations after detecting you have meat in your inventory: Sentinel Sentinel Sentinel

jolly dagger
#

to be honest the 🪐 post might just mean we get proper planet rings

#

or just 'hey worlds 2 soon'

atomic crater
#

I just want an option to remove the automatic takeoff and landing, to be able to do it ourselves (enter the stations etc too)

old meteor
#

can't say i have actually

gloomy hazel
#

A lot of people end up describing basically elite dangerous as far as ship control. I personally do not play that game because it's trying to be a sim, where NMS is not

golden pendant
#

worlds 2 worlds 2

#

lets goo

gloomy hazel
#

This is a good reason to think this ngl

icy thunder
#

if its the pic of Saturn from a probe ive seen it

quasi cairn
#

I think we’re all off. The Cassini space probe was sent to study the moons of Saturn. Cassini himself studied the earth’s moon. The latest starship we got was a Millenium Falcon ripoff.

So Death Stars. We’re getting Death Stars.

What, it’s a theory.

atomic crater
gloomy hazel
#

Instead of a gas giant emoji whilist reposting a picture of Saturn itself (Which is what the emoji's based on)?

toxic slate
gloomy hazel
#

Even if it wasn't a joke, I'd fw Death Star-like systems in NMS lol

rose peak
#

If we do get gas planets, then I think space walks from our starship or from our freighter are likely

toxic slate
#

I get the desire for new vistas, but I would like more exploration gameplay additions. Pirate land bases to infiltrate, procedural dungeon-like spaces to explore. Local procedural lore that leads you to dynamic missions. Procedural upgrade modules that you can find through exploration which have unique, random abilities.

quasi cairn
#

Yes of course I was joking. I’m very intrigued by the gas planet idea and hopefully sorting also

gloomy hazel
#

I hope they do a wipe, and we get giant mountains and deep oceans like we'll likely have in LNF

#

But I imagine that depth might look weird when planets aren't real scale and we fly in and see a giant mountain come out of the blurry goop of a planet

quasi cairn
#

I’m wondering how base building would work without a place to put a computer

icy thunder
#

probably a workbench of some kind like almost every building game does

toxic slate
#

thing about the gas giants is, if we get a deep ocean overhaul, then aside from seeing gas giants in space, what would really be the difference? gas giants would just be like foggy oceans

safe bear
#

Best case for gas giants I can see in current nms is 1000-2000u (basically the thickness of the atmosphere on planets) of dense fog

toxic slate
#

also gas giants are -- as their name suggests -- much much bigger than normal planets. so HG would need to create a new planet size and make sure that they aren't colliding in their placements with existing planets

toxic slate
#

I think there's a lot of technical challenges to overcome and maybe not that many good reasons to spend the time solving them

sly forge
#

Imagine being able to fly around like in Microsoft flight sim with trimming and turbulence and stuff

safe bear
#

Yeah, my thoughts exactly, but let's say we would get gas planets/giants

I don't see what would be there to do on gas giants, basic NMS doesn't have that many activities on planets to begin with and gas giants take almost all of them out

Let's say we would be able to somehow enter the gas planets

Creatures? Nope, unless HG uses only flying creatures, in that case most of them wouldn't be an option for adoption.

Hunting ships/multitools? There are no floating structures and i don't see HG reinventing everything to ship it all as floating structures

Base building? Taking pictures? Awful visibility all around.

Someone mentioned farming gas or floating cities but again, I don't see any of that happening

If resources from gas giants can be found in less tedious places then no point, if gas giants had their own set of resources then they would either be as useful as basalt or HG would have to design a whole bunch of new recipes

sly forge
safe bear
sly forge
#

I don't see how the survival gameplay would work at all. It'd probably be all ship, spaceport, and derelict gameplay

#

Omg atmospheric and crashed derelicts would be awesome

gloomy hazel
#

I get the doubts, but Sean's been kinda hinting at Gas Giants ngl lol

#

From the emote to the Saturn pic repost

sly forge
#

Yeah if that's not gas giants then idk what it is

#

Too on the nose

gloomy hazel
#

Also, I had a dream...

#

It felt too real

#

Dr. Manhattan style

#

Trust the process

atomic crater
#

༼ つ 🪐_🪐 ༽つ

rotund stratus
#

NMS isn't bound to science and there's other Sci fi that does just this

safe bear
rotund stratus
safe bear
#

I'm not talking science, just how the game works

#

And how it is in the current state

rotund stratus
#

I mean

#

A big update means it won't be in its current state

#

The engine can handle earth sized planets with realistically thick atmosphere too

atomic crater
#

I personally would like return of legacy raw materials for new craft

safe bear
#

So on the assumption that game won't be how it is now we can go with any kind of speculations no matter how wild, unpractical or unrealistic?

atomic crater
gloomy hazel
#

It has to be

#

Would I be wrong in thinking this?

toxic slate
rotund stratus
gloomy hazel
#

If he reposts Jupiter or summ next

#

Then yeah, imma feel more vindicated

toxic slate
#

Sean is the second biggest game industry internet troll, next to Hideo Kojima

atomic crater
#

I just thing its related ring gonna have upgrade with new volumetric system lol

gloomy hazel
#

I mean, I guess? Idk

#

When was the last NMS update?

lavish flint
#

Apparently it was the cursed update, the 23rd October

lavish flint
#

Yeah then there's Hideo Kojima

atomic crater
#

no man sky is on sale on xbox

lavish flint
#

I mean the gib emoji was given, so I am thinking it's very soon, Wednesday at latest

atomic crater
#

Imagine today 👀

lavish flint
#

Right now I think it could be, since technically where I'm at it's Tuesday in the very early am

#

Aren't the gib uploaded very near to the cowboy

#

Like under a day? I don't wanna say it comes Tuesday because that would be unusual

gloomy hazel
lavish flint
#

There were minor updates like patches and the starborn phoenix

gloomy hazel
#

Hmmm

#

What do you think of the possibility of us getting Gas Giants?

lavish flint
#

Can happen, but unlikely imo
I'm just thinking that Sean used Saturn because of the fact that it's the other planet emoji except earth

#

But then why repost Saturn, maybe the resemblance to the emoji, maybe there's a detail to be noticed? Oh well that's too much analyzing he just maybe thought hehe that looks like Saturn and that'll troll our community

gloomy hazel
#

I guess. I want to assume Gas Giants, but ik that's a big ordeal

#

But with the Worlds update revamping how worlds operate and whatnot? I wouldn't be shocked if Part 2 had a HG go the extra mile

lavish flint
#

I'm thinking that if gas giants happen it won't be now, and I'll be pleasantly surprised if it does

#

But then

#

Yeah there's the whole
What to do with a gas giant

safe bear
#

Bc that's a pretty big mile

gloomy hazel
#

Fun

#

It's also been months since the last somewhat big update

safe bear
gloomy hazel
#

Exploration and cool visuals.

#

Ik there is no surface, but imagine how cool flying inside those gasses would look

lavish flint
#

If I think of gas giants in no man's sky
I'm thinking fantasy, and it could be anything from just a core with a huge ATM to floating bubbles of matter, that would be more interesting than the typical gas giant and could definitely do with resources
But whatever I don't wanna speculate on gas giants

gloomy hazel
#

You get it

#

Gas Giants would also make the universe feel big as well. Current planets are cool and all, but there is no massive marvel to behold

#

So it feels...a bit empty?

lavish flint
#

Thing is, what would be the point of those gas giants if they ever exist
I'm thinking they could kind of be like exotic biomes, like very weird and detached from what's possible in our reality, not just gas emptiness, some sort of floating bubbles of matter, maybe handled in a way that it feels like a gas giant but really isn't, gravity canceling out when you go too deep in the atmosphere, resources only for them and, that would be a huge extra mile

#

A huge extra mile I don't think they'd do soon

#

And maybe a secondary point could be to idk add more moons to the system

lavish flint
#

And if they do I'd love to see the fantasy sci Fi take they have on it

gloomy hazel
#

🙏 I pray

#

My Birthday is tomorrow man, GIMME SUMM GOOD

atomic crater
#

Or simply more visual variety

gloomy hazel
#

Yeah, they would do that lol

#

But ik why others wouldn't think Gas Giants

#

It's a bit effort

worn forge
#

It’s most likely to come on wed

gloomy hazel
#

One person says today, another person says Wednesday

#

PICK A DAMN TIME!

brave egret
#

It's Yesterday

quasi cairn
#

I just want to go on record to say I really hope they open up cross-save slots to everyone with this update, bc I have a previous save stuck on my ps4 that has the Normandy and I’ll prob never get that back.

fluid roost
#

Actualy now that i think about it a sentinel planet, something like a dyson sphere empty inside for us to explore would be fun

wind gale
#

The ui system needs a complete overhaul. For me it feels kinda messy and unintuitive
1.make a carousel of the collection of starships for viewing and switching starship along with a 360 view.
2.Do the same for companions,multitools and exocrafts.
3.make all the inventory item icons in 3d and clear ones instead or 2d icons with jittery color backgrounds.
4.Add a 3d terrain local map along with the poi landmarks marked similar to starfield. Add a trail of on foot/exocraft travel route to trace back the route.

last chasm
#

I'd love faster inventory moving

wind moat
#

My wish list

  1. ship interiors

  2. new ship types (perhaps mining ships)

  3. improve ship mechanics ( there should be a reason to fly a cargo ship or fighter, there should be more differences between them)

  4. improve multiplayer game play, ( give us dungeons style exploration and PVE with rare loot/reward etc)

  5. giant astroids you can land ship on and possibly mine, or build on

  6. the ability to own a station or a system and create your own story or history for said system.

  7. the ability to terraform a planet

  8. better PVE content and more varied. (Possibly the ability to battle pirates on ground in planets?

  9. more ship parts and colours to find or use

  10. better animal AI

#

Would be great if they let us own a planet, and we can have citizens, leaders with specific roles, different cities and towns.

last chasm
#

I'd love more age body difference variety for existing races. Like seeing children or elders.

#

Grandma Gek

Grandma Gek

humble nest
#

literally anything could be made into a worthwhile set of game systems. the question "What's so fun about gas giants?" just kinda shows a lack of imagination on the part of the asker.

like, Hello Games in full effort mode (kinda doubt it but a fella can dream) could add flight challenges via wind systems that impact the flight model. finding wind bands to ride to navigate quickly. massive atmospheric storms with hazards. gas giants also have a solid core generally, so there could still be a harsh moon-sized planet to reach.

old meteor
last chasm
#

"Mother where is my father?"

"Child, he became a spacefaring vehicle"

grizzled ridge
#

How about a space faring Titan Worm Ship..

misty irisBOT
#

@grizzled ridge

No gifs in this channel please

tulip pagoda
#

the ships are so small

#

you already have something infinitely better; freighter interiors

#

i agree with the rest of your list but ship interiors isn't it IMO. I get that some people want ships to feel more personal but I feel there are other ways to go about that

#

as for improved multiplayer gameplay I want a guild system (probably could come with ownable space station update) where you can create a faction/government over a system with a host of different settings/allowances or permissions, player made shops or trading stations etc.

the biggest multiplayer improvement i want over EVERYTHING though, is simply stability and smoothness. Make player bases generate immediately, make player movement and interaction smooth, make more players and bases visible at once.

generally just better loading times, smoothness, stability and increased everything

#

cuz multiplayer is actually horrendous

gloomy hazel
#

Multiplayer is probably as good as it'd gunns get

unborn spruce
#

what updates have had the gib treatment?

#

im seeing atlas rises, origins and worlds

gloomy hazel
#

Thr gib isn't really needed you know a update coming after the triple emoji repost and a sale

tulip pagoda
#

I do think there will be additions and improvements

unborn spruce
#

the gib is associated with big updates

tulip pagoda
#

It's been leading up to owning space stations and I speculate space stations will come with player faction mechanics, and thus probably multiplayer improvements

unborn spruce
#

the last time i see it being used was for 3.0 and 5.0

#

but it feels way to early for 6.0

#

we have basically had two updates since worlds

tulip pagoda
#

which updates

#

we've had like 3 expeditions and then expedition redux

unborn spruce
#

we are on 5.29

tulip pagoda
#

cross save is the only real update we've had since worlds

unborn spruce
#

only aquarius and the cursed got the proper update treatment

#

going by version number anyway

tulip pagoda
#

aquarius expedition, cursed expedition, cross save, holiday 2024 expeditions

#

i'm happy that expeditions at least bring some new content mechanics (sometimes) but wow i'm so tired of expeditions man

#

i want to erase the word expedition from my mind that's how tired of them i am

unborn spruce
#

well either way it feels way too early for 6.0

#

but the fact that sean has posted the gib gives people the impression that its going to be huge

#

but im doubtful of 6.0

tulip pagoda
#

5.5

unborn spruce
#

we dont even had 5.3 or 5.4

#

i dont think they have ever skipped versions like that

tulip pagoda
#

i mean tbf, version doesn't matter. it's just a signifier of how far the game has come

#

it can be whatever

#

so yeah the next update could actually jump to 6.0 if it's significant enough

unborn spruce
#

thats usually how it works with the exception of waypoint where they were at 3.99 and backed in a corner

#

people question the impact of that update

#

it added particle effects and a ui revamp mostly

tulip pagoda
#

waypoint is the shittiest update to me

#

completely ruined any sense of progression in the game and made everything not matter at all

#

i still hate it so much

unborn spruce
#

there was much outrage over the technology slot chnages and difficulty menu

#

im sure you remember

tulip pagoda
#

the only reason it's even a thing is because the community gets mad at any challenge level or even the mere mention of pvp

unborn spruce
#

yet pvp is default lol

tulip pagoda
#

only game mode that is a challenge is hardcore because it's the only game mode separated from the others (survival used to be too but they had to ruin that too)

#

but even in hardcore you can turn off pvp

unborn spruce
#

not everyone digs through settings

tulip pagoda
#

If one half of the playerbase can get no pvp and ability to customize whatever they want then the other half of the playerbase should get a survival game mode with pvp not being optional and have the game mode separated from the others so that progression in this mode actually matters

unborn spruce
#

i dont know if mandatory pvp will go very far

#

its already so easy to cheat and cheese the game

tulip pagoda
#

it would there's a lot of people turned off by nms because they have removed everything that poses a slight challenge

tulip pagoda
#

anti cheat

unborn spruce
#

dupes are everywhere, you can just reload after trades to get everything back, save editing is extremely common

#

at this point its feels like a lost causes to enforce "fair play"

#

and not everyone wants it

tulip pagoda
#

not everyone wants anything

#

that is why you can have a separate mode

#

nobody forced to play it

unborn spruce
#

so like a legit players only mode with anti cheat?

tulip pagoda
#

literally all they have to do is make survival mode on a separate server like it used to be, and remove the pvp option so that it's not an optional thing. i'd be so happy

unborn spruce
#

arent we also paired with creative players? i might be wrong

tulip pagoda
#

anti cheat wouldn't necessarily be that needed since you actually dont encounter players that often

#

but it would be so awesome to play with friends and progress legit

unborn spruce
#

i can see that

tulip pagoda
#

all on the same universe

unborn spruce
#

as someone who plays along with friends and all share and compare progress cheating can become an issue

tulip pagoda
#

a way to circumvent cheating is by adding incentives to not cheat

unborn spruce
#

it only takes one person

#

like a cheater label?

#

that could cause some unwanted hostility, which is something the devs will certainly want to avoid

tulip pagoda
#

Well i didnt think of that but why not. I was thinking more of content specifically unobtainable through cheating.

Many games have this thing where if it detects you cheating, achievements are automatically disabled for you

#

So you can cheat, but there is no point

unborn spruce
#

and whats to stop save editors changing that?

#

they basically have full save control

tulip pagoda
#

as long as you can clamp down on cheating it'll be fine. every game has cheat clients

unborn spruce
#

you are going to end up coming across illegitimate players no matter what. there is no avoiding that

tulip pagoda
#

legit just anti cheat that instantly deletes your save from the mode if it detects save editing and cheating

unborn spruce
#

yikes

#

ok

tulip pagoda
#

i mean if you went into a no cheating mode and cheated you could only blame yourself

#

entirely fair

#

u can cheat in the other modes

unborn spruce
#

i guess you would also need to make constant save backups

tulip pagoda
#

but anti cheat is such a hassle and often comes with game problems too

unborn spruce
#

theres a lot of exploits. many of which are considered grey areas with cheating. you cant expect everyone to know where thee line in drawn

#

but i do agree that its time the devs patch out refiner dupes at the least. many people come crying that theyve just ruined their fun from what ive seen

unborn spruce
#

it also comes with heavy drm most of the time

#

that wont go well with the existing gog version

tulip pagoda
#

yeah

#

and yeah it's like i said there will always be cheaters even with anti cheat

#

but i'd still like the option to play like this

unborn spruce
#

as someone who is very competitive by nature and likes comparing progress with others around me i do to some point agree

#

but most people here will say that its not a super competitive game and people should play the way they want

#

personally i think the current major exploits should be patched out. that mostly goes for the refiner dupe. people are too easily tempted only to regret it later on

#

it completely throws any sense of balance out the window once you do it

#

and at the end of the day it is a glitch. glitches are meant to be ironed out

tulip pagoda
unborn spruce
#

there is a pvp community in no mans sky, though its rather small

#

as a pvp junkie it has its place for sure

tulip pagoda
#

back in the day before all the major changes the pvp community was quite prominent but pvp was janky but it had its charm you know

unborn spruce
#

too many people complain

#

which to be honest i totally understand

#

a good middle ground i often see is pvp dedicated areas

#

though im not sure how thats something no mans sky can do

#

like walk in zone, get flagged sort of thing

#

or arenas

#

almost everyone agrees no mans sky pvp is a severely lacking feature of the game. the damage / health balance can also feel a bit iffy

#

its definitely not a pvp first kind of game

#

its more of an afterthought im afraid

dry scroll
#

after worlds pt 2 hello games should focus on optimizing base stuff so we get higher part limits and can make large builds more feasible

tulip pagoda
#

yeah

dry scroll
#

i imagine theyve already been doing this w/lnf, its probably another thing they can backport

tulip pagoda
#

and for the bases to load instantly in multiplayer thank you

dry scroll
#

in general a "building" update would be neato

#

improved base building performance, improved entity spawning, planet-side dungeons (abandoned bases but better), bigger settlements, more varieties of generated buildings and more intricacy to them

#

again i imagine they are already building a lot of this in lnf so it could possibly be another backport

#

i just say this as an "og player" (kinda) that the initial set of generated buildings has probably been the least updated feature alongside fauna behavior, so it seems like a good target for a refresh

old meteor
#

if they redo planetside buildings I really hope they change the models of stuff like outposts, factories, etc. so that they match more closely with the post-Orbital space stations
Varying layouts would be great
Manufacturing Facilities could have subtypes dedicated to manufacturing different components, with storage areas for various types (e.g. a Computing Manufacturing Facility could have loads of Quantum Computers, Microprocessors and similar items stored in it)

last chasm
#

Buildings could also be like.. related to the planet's atmosphere

#

Like it doesn't make sense that the design is the exact same for the toxic, radioactive, hot and cold planets. All of these have different atmospheres and an open door could easily screw up the insides of the building

#

Gravity is also something i'd love to see experienced with

#

Heavy mass planet = strong gravity = you probably need some exosuit support upgrades to move well in the planet

Low gravity already exists but perhaps we could have more kinds of low gravity and not necessarily dead planets

manic trellis
#

As an extension of that larger creatures and plants unique to low g worlds

#

Also would love to see them raise the max number of pets, ships and multitools, with all the expedition and twitch drop stuff it gets a little cramped

dry scroll
#

it seems like multi-biome planets are out of the question, but having "sub-biomes" would be neat

#

like yeah its a big frozen world, but there are several types of "frozen" that change across the planet

#

this would be a cool lnf port that still fits the classic sci-fi idea of nms

#

from what ive heard true multi-biome isnt desired since nms was intended to play on the classic sci-fi trope of "1 planet = 1 biome"

weary acorn
#

What's the guesses from the new emoji tweet

fossil prism
fringe wharf
#

I wouldn’t mind if we got the trailer a week in advance before the update

toxic slate
#

do not put that evil into the atmosphere, it's coming tomorrow!

fringe wharf
#

Imagine the discussions that would go on in here if we got the trailer early

toxic slate
#

ah gotcha. there have been a couple times where there was a delay between the trailer and the update coming out, and I don't want to revisit those dark times

fringe wharf
toxic slate
#

I mean it could be cool if he just dropped a few screenshots of new things along with the emojis

gloomy hazel
#

They did use to do trailers before updates lmao I forgot about that

fringe wharf
#

I guess people like the new formula then. It’s all good still excited!

stray widget
#

WORLD PT2 COMING OUT IN 48H!!!!!!!!!!!!!!!

hot flame
#

lol

atomic crater
#

Update drop of PlayStation

gloomy hazel
kind crag
#

Anyone else wanna see us players be able to control systems, from empires/fedrations not pvp (could have it) freighter battles and building proper planets, some combat/settlement updagte would mae this so much more fun

gloomy hazel
#

When can we expect a trailer 😭

#

Could be a few hours, usually after each platform has the update

hot flame
dawn crystal
# hot flame Sounds like every other space game

A background faction war system could be fun. It would increase the depth of the current faction system.

constant freighter battles in high level conflict areas, race specific enemy ships, expand mercenary play style

#

A faction war system, land & crashed freighters doubling as dungeons, updated cave systems (more hostile fauna, rare gemstones or minerals etc).

Once these 3 things are added, the game will be finally complete in all areas IMO

#

Also like 5 - 10 more bosses, I think this works better than adding smaller enemies, sentinels have that covered although I'd love procedural sentinels enemies

#

Maybe like 5 more land bosses and 5 space bosses

dry scroll
#

new acheivements, they havent been updated since like foundation

atomic crater
#

I dont see purple system

#

Only pink

smoky vale
#

World 3 update if it happens need to be big cities with pnj would be cool

toxic slate
old meteor
worn forum
#

At this point, the settlement system needs an overhaul or at least some huge improvements. I see that autophages are required to explore the new place but the settlement feels like it costs more than it is worth especially if you dont play often; like its a huge time sink to even get it to start accumulating profit for you, but i suppose it's like that so you can do more urgent quests while waiting.

I want to be able to move and place prefab buildings so it's easier to locate the overseers office and buildings that are under construction
I want all settlement features to be visible in a menu in the office, not just the last 6 I chose
I want there to be more buildings with unique features that also benefit the player, not just the settlement

kind crag
lone shale
#

who else thinkthey should update the multiplayer

tight copper
#

Finally we can sort our inventory, but what about Storage Containers? It's that not important? I hope they can add that soon. I have been waiting a long time for this.

sly forge
dry scroll
dusk lotus
#

Big Cities please!

#

with markets and vendors and a lot of aliens walking around buying and selling stuff

sly forge
dry scroll
sly forge
#

And fill out the galaxy in your own way

atomic crater
sly forge
#

Probably almost impossible to do though

#

I could see it working if they section off a bubble of the galaxy like in elite dangerous

atomic crater
#

Multiplayer economy cannot work with all the people save édit/ duplication etc

sly forge
#

Separate game listing in steam

#

Promote it as a different MMO style version of no man's sky

#

Could also be an interesting way to test the shared world stuff that's supposed to be in light no fire

cloud vector
#

Y'all I am SO excited for this new update, but there is one thing I still want.
I am so excited for the new multitool and ship storage
but please PLEASE ADD ONE FOR PETS

dusk lotus
#

I really wish we could just step into the ship instead of teleporting into it, and walk inside of it while it is auto pilot through space...

pure grove
#

GUESS WHO’S BACK WITH DAY 3️⃣ 9️⃣ OF ASKING HG TO MAKE COMBAT SCOPE ADS

#

I’m sorry for my absence, I’m sure my obnoxious wishes were sorely missed 😌

versed raptor
#

Hear me out 😂

golden pendant
#

Im pretty happy with how the game is now, but I hope they release an update that fixed terrain issues on bases

#

Like, if i build a base where ive cleared out some flora, or changed the terrain slightly, it should stick when I upload it

zenith wind
#

I can't lie originally I wanted boats

#

But I think that would kind of disrupt the feeling of the game

#

A skiff is good enough .

lavish flint
#

What is the point of the boat when you have a fast submarine?
Genuine question, maybe fishing?

#

But yeah the skiff and the submarine do kinda replace the need for a boat I'd guess

atomic crater
#

Just let use take friend inside vehicle please NmsWave

graceful quail
#

I'd really like them to overhaul colony management so it's truly useful, allowing you to choose the colony's design and complete layout, add new features like defense turrets, a shield around it depending on the climate, and the possibility to select which type of resources to gather or farm based on what's available on the planet.

#

And when will we have a living cargo ship and buildable, customizable space stations in orbit around planets?

dawn crystal
#

I really hate how you can only view the galaxy map when in a starship.

I'd love a view similar to the galactic atlas to be put into the game.

That would help the sense of immersion, help with quest UI.

Would also be easier to designate areas to different races, pirates and subfactions if they ever implemented clans.

#

They could also designate different corners of the galaxy to vary in difficulty or rare materials

#

The galactic hub could really flourish if people know where they're going in game

violet saddle
#

I was just watching a YouTube video and the quality dipped and made the graphics in game look somewhat cell shaded. I think adding cell shading to the characters would be sweet. Even if it’s an option you can toggle on and off

glad pike
versed raptor
#

Provide protection to the worlds against the sentinel threat

glad pike
#

Oh

#

I would use it to obliterate all life

gloomy hazel
#

With the new gas giants being added to the game, I was thinking about something these planets usually have... Auroras. A lot of terrestrial worlds (like our own) have auroras as well. I hope they add those in a future update, and maybe rings to gas giants too