#nms-the-future

1 messages · Page 18 of 1

hushed knot
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yeah we have a staff why not a sword you could even switch it to mining tools like a jack hammer or somethin

light basin
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I really, really wish they would add like large towns or like trade anchors type of stuff to fittable planets, a good example would be like Mos Eisley from star wars New Hope, it would really give the planets more life imo.

sour monolith
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Eh sure, might have a reference to something like that somewhere in the game but would be cool to actually see it and be able to use it. Particularly if it wasn't just another muti-tool. I loved that staffs were added but it would have been much more fun if it would have also came with some sort of new melee mechanic.

lucid nova
wind moat
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Would be nice if they could add some player controlled economy, and player controlled systems. Like each player was allowed to have control of 1 system. Also be nice to get more PVE story and missions where we can take out some enemies on foot.

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Would be so nice if there was a planet like helldivers in No mans sky

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Or similar. Systems at war should have that feeling

wind moat
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They should give us some tools to add our own missions and stories, lore to the game. We have vast planets and systems but no depth or story besides the main few quests (which after there done that’s it)

vast wave
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I doubt that will happen lol

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We mod authors who have access to some game files can see what a mess mission files are

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If you go look up mods for NMS on Nexus Mods, you will see bajilion "better rewards" mods, dozens texture replacements, etc

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But only a handful of quest related mods, because it's such a pain in the ass to work on

wind moat
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It’s weird mission files are a mess, I mean there’s hardly any real missions apart from the main few quest.

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I feel like the worlds look nice, but apart from building there’s isn’t anything else much to do.

gritty dagger
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Any news on an update for VR to fix the HUD? I want to play it in VR but the simple fact the HUD doesn't track, forcing me to almost constantly rotate is kinda frustrating. Not sure how difficult it would be, but if done it would be a massive quality of life improvement for VR players

oblique smelt
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!hg

misty irisBOT
glossy furnace
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I would really like a "Like system" for player structures. That was one of my favorite game mechanics in death stranding.

normal fox
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would be cool to hire cargo tranport aliens to take resorces from across your bases to your freighter perhaps?, like from mining units to a central storage

vast wave
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Storage container units are shared between freighter and planetary bases

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The same unit # will show the same inventory when accessed from both freighter and planetary base

glossy furnace
normal fox
glossy furnace
olive sage
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I think that variety in the structures you can find on a planet, I count about 5 different building structures and a couple of ruins as well as freighters, they're cool to find but it would make the game just that little bit better if more different building meshes were built.

normal fox
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and that they would look differnt depending on race, conflic, and economy

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like high conflic strucureds would look more well armed

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poor would be lef tto rot and be a little less nice

olive sage
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Yeah, I don't think there's enough telling different races and economies apart other than the economy scanner and goods prices.

olive sage
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Outlaw systems could have nipnip buds being grown or something idk just speculation

old meteor
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I would love to see massive ‘Freighter Yards’ in space.
Essentially just Uber-space stations, a place where multiple freighters can dock, perhaps with massive facilities for travellers to explore while their freighter is docked. Obviously these would be super rare, but I think it’d look awesome when you come across one

lyric pebble
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For the love of God I hope before they stop updating they finally let us turn of “units received”. Surprised it hasn’t happened after all these years

odd horizon
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I think it will be good, if HG update rendering of black holes to imitate its look from Interstellar.

granite cosmos
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I think there was a mod that made black holes look similar to that
I remember using it for a while

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On another note
The game has arctic ocean planets, but no "frozen oceans"
Not sure how possible it would be but imagine a Europa like planet with nothing but deep ocean under a solid ice layer

noble hull
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bro i never understood the purpose of atlas passes right, like ok cool you can open locked things, but p1,p2,and p3 only have so much use, why not lock certain rarety items behind each level to incentivise having them besides just filler things to do

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like ik the devs probably wont see this, but has anyone ever felt they were underused?

granite cosmos
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They also open some doors in stations for loot and lore rooms
But it's standard items and if you're not really after more flavor text like me it's kinda useless

urban flax
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I think it's most useful at v1 because of the red containers scattered everywhere, v2 matters when building up a freighter. v3 seems mostly for "what's behind this door"

valid pebble
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Im thinking about buying NMS again for my PC, i had it for my xbox and played a couple of hundred hours a few years back but found it to be quite lonely. I have been reading its a much greater experience now. Any thoughts on this?

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Hi all 🙂

rugged flare
noble hull
noble hull
bright anchor
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Wish we had a mobile app for some elements like Frigates & Settlements, been loving the warframe app for letting me craft stuff on the go

lament rover
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be cool if we had gas giants to fly through and maybe some floating bases on them would be awesome. and maybe even build our own somehow with a vehicle or sm

open mountain
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I just want to build my own space station D:

restive zenith
icy thunder
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you never know, maybe we'll be able to build stations like how we do with freighters. some framework is already there with that in place but i doubt it'd make it

somber shore
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i just had a thought, imagine a cave update

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karst planets

open mountain
lament rover
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Maybe if we went too far down we’d get damage to the ship

wise kindle
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Console needs a photomode button so I can enter photomode while running or boosting in ship. Maybe right directional arrow button will work?

olive sage
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.

Maybe the planets in black hole systems should be affected by their presence like giant waves for example

open mountain
olive sage
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However that could be insanely laggy if you have people's freighters AND your bases in close proximity I still don't know if it would work especially if only one freighter is loaded in at any one time in a system.

open mountain
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It could just be similar to freighters.

A player could buy one or claim an abandoned space station and then craft/buy updgrades like freighter docks.

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And then one could make passive income with player owned traders etc.

open mountain
oblique smelt
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Sony closed london studio. I hope HG will grab a bunch of talented pepole from there. Its a good oportunity for HG to grow.

delicate marsh
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What do you think about the addition of rouge planets, such as while warping to another system, the hyperdrive stops and you'll find a lonely planet with no lights and some special element on the surface.

rustic gate
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I’d love it personally if there were places to store pets so that there were more than 6 that u can own at once. Maybe kennels or something? But only placeable in a base/freighter, and hella expensive. With the added bonus of making ur base look sick these would make it less necessary to release animals. Maybe you need to keep them fed well with an autofeeder of some kind and if they aren’t fed enough they escape? Needs to be some downside

old meteor
delicate marsh
hushed knot
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it'd be even cooler if you could randomly encounter rogue planets like that via warping

old meteor
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Hear me out:
Dyson spheres in NMS

Random ‘dark systems’ on the map but when you warp in, they’re actually just systems where the star’s been encased in a Dyson sphere and all planets are icy

restive zenith
chrome patio
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maybe customizable npc's for settlements and freighters? Or maybe npc's with specific jobs that help boost your freighter?

thorny mural
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More criminal activitys
I need the criminal life style to the max

untold zenith
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(if ur doing a smuggle run)

hushed knot
thorny mural
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That would be awesome too
Adrenaline!
and maybe dopamine

wind gale
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has anyone came across fox tech DNA tool for no mans sky. has pretty cool features. like you can create a trading card like image for your owned starships,freighters,multitools and companions I wish nomans sky integrate this into their discovery/wonders menu :#1199624706278555668 message

sweet bronze
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I think they should make a new enhanced animation system for planetary animals or at least make a whole overhaul for animals like adding herds, actual immerseve hunting system, maybe animal domains. This would be very cool. Maybe planets would be more than a five sec in and out adventure, Maybe that could make pets intresting like every pet has their own unique attack pattern, overall i think the game needs some more personality...

gloomy hazel
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I wish there was a bounty system like skyrim or even assassins creed origins

gloomy hazel
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we already see bounties on other ncp why not the pc player

noble hull
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yo does it happen to you guys that the mission agents cargo drop off missions sometimes tell you to visit nonstop star systems and never seems to end?

zenith root
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Having different loading/warp screens would be cool, for example taking a black hole would have a different warp screen than the regular, portals can probably stay the same but jumping systems needs a cooler loading screen imo and depending on the color of the star it could also change the loading screen’s color too

storm skiff
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I think the ancient ruin thing from added in outlaw should be called archaeological (dig?) site instead. Idk just makes it a little clearer what you are supposed to do.

unique topaz
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maybe a central hub as a base
(to own multiple freighters)
Cuz we got 3 capital types

lament rover
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2nd time asking gas giants with sky bases and a vehicle to traverse the clouds that also has a build feature so you can build a base floating in a gas giant. And maybe as we go farther down into the gas giant the more our ship starts to deteriorate

unique topaz
hushed knot
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more kinds of living ships and other biopunk tech

tepid valley
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Better filter mechanism that can filter out system by galaxy.
And an indicator that that which systems are being shown in teleported list.
Or make a function to show that system on the list

sturdy knot
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hear me out here, but we should have an option to have neither a cape or a backpack, or maybe an option not to have armour at all when inside a space station or the anomaly.
i love the way some of the new cloaks (also, more of these, for every species) look and the backpacks and capes can kinda get in the way of that when i'm equipping them

hushed knot
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wdym? you can only wear either a cape or backpack not both

sturdy knot
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i mean the option to wear neither

icy thunder
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It'd be nice to have the market system rehashed with the upcoming station upgrade

restive zenith
somber shore
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imagine being the captain of a frigate

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able to move it like a ship and not teleporting it around like a freighter

unique topaz
somber shore
unique topaz
tame niche
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Wonder if we'll ever get new exocraft? Or maybe one of those sentinel freightors to go with the sentinel interceptors.

rich copper
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aren't we supposed to have the dragonfly exocraft?

oblique smelt
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No why?

unique topaz
unique topaz
restive zenith
hushed knot
hushed knot
velvet hornet
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Murder update

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Kill npcs in stations

acoustic harness
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I wonder if they ever plan adding option to assist in destroying/building a station or taking over systems for different races

oblique smelt
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Pegi 7 could be a problem in killing npcs.

acoustic harness
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No direct killing. Just ship battles and station surrendering

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We already "kill" other pilots. Even en masse when You destroy pirate dreadnough

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Maybe some kind of hacking station core

gloomy hazel
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I said this before but I would love if there was an option to build space stations as bases

swift eagle
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Would be neat to have some Mon Calamari style captial freighters to go with the "Empire" themed ones inspired by Star Wars.

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Somewhere in the NMS universe Admiral Ackbar is looking for his Home One

upper copper
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What I wish you could do and this is really a nitpick, is I wish you could call down a party of NPCs to follow you on the ground. Like your squad in space.

unique topaz
golden wind
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The ability to invade a settlement and for your own settlement to be invaded

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also bigger faster growing settlements and for settlement to more purpose

remote fog
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PVP in general

odd steppe
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i blew my sister up with my spaceships rocket launcher not knowing it would kill her

wanton surge
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Gas planets

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and the ability to go the the star at the centre or the system

floral glacier
unique topaz
dire river
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Gas planets can't really be walked on tho

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It would all have to be in vehicle

hushed knot
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or could have cloud cites in mid to high planet altitude

unique topaz
dire river
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Up until now exocraft weren't required to traverse planets

jagged wharf
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sometimes change is good

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why not expand

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gas planets would be super cool

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i’ll remake cloud city

barren hinge
jagged wharf
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they should make a new update to where if you crash your ship it immediately uninstalls your game

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no but on a real note, i think more destruction in terms of hitting stuff with your ship would be a cool feature

barren hinge
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maybe only on hard mode

jagged wharf
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yes! that’d be super neat

barren hinge
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hasent been a planet update in a while

old meteor
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gas planets would be awesome
a lot of potential to have massive abandoned stations and stuff hidden within the clouds of gas

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or, as others have said here, cloud cities

icy thunder
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yeah space is in need of a slight make-over

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they should make asteroid belts where they're concentrated and plentiful but keep some floating around for emergency fuel

icy thunder
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i mean around planets not just scattered in clusters in the middle of space everywhere

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make rings around planets real

icy thunder
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no they're just everywhere in high density

echo rivet
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Idk why they haven't done this already but they need to Add a way to automatically sort envintory by most valuable, type (raw materials, crafted materials etc.) Or more. It should be a simple button perhaps its an exosuit upgrade that is a modification of the little floating thing on your exosuit that can do inventory management for player, starship,freighter and of course storage containers

wind moat
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They need to add more engaging enemy combat. New enemies

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On ground

floral glacier
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Black holes don't look realistic and beautiful, it would be cool if they were huge

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Like in Interstellar!

quasi pine
wise kindle
unique topaz
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maybe we can encounter a new frigate typ

barren hinge
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I remember thinking what if we could get the prite fleats fir ourselves but now we can… what about sentniles

chrome schooner
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No man’s sky mentioned

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Seems like NMS is getting support for an AI that plays co op with you in the future

odd horizon
oblique smelt
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Yeah. I would not take any of that seriously.

barren hinge
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“hey google go get me 10 s classes”

chrome schooner
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Seems like they actually worked with Sean/HG closely

oblique smelt
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NPC AI in games begs for upgrade for like 2 decades now. Nice to hear that something is happening in that direction.

odd steppe
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i saw something about gas planets from way earlier when i looked at the page, but i wanted to mention true gas planets do have a solid core supposedly. Maybe they could add special suit upgrades that allow you to fly beneath the gas atmosphere and land on the core, sorta like the stellar warp upgrades.

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like titanium reinforcement for a mid class gas giant and so on.

brave vault
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Even if gas giants just let you park a freighter above it, and actually have use for stellar extractors (and they fixed all thw bugs with them) id be super happy

fiery forum
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Is there going to be a Hit Box Update. I love dying to being stuck in a freighter

terse owl
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I think the game should buff up the pvp, i know they are adding racing but also adding like showdown/duel arenas that you can queue up for at the nexus/anomaly with rewards for x number of wins would be pretty cool and fun and their could be options for multitool, exocraft, and starship battles

upper copper
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Like it would be cool to park in a nebula and pick up some stellar gasses.

olive barn
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I like the new way they did expeds, making a weekly short exped type thing, would be great

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Early game is fun

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Start a game, do a bunch of random things, end of week, adds some QS or naninites, or whatever to the main

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Maybe toss a legacy blueprint into it

full citrus
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Man all of these atlas themed rewards for this expedition has left me wanting an atlas themed ship now

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And I know the sentinel ships are atlas derived but I want something that has the atlas aesthetics, Y’know?

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ideally something with a lot more moving parts than the sentinel ships generate with too but idk what that would look like tbh

unreal dome
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hear me out: bytebeat radio

visual cloak
unreal dome
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yeah

and imagine each galaxy/region/system/planet having own set of bytebeat radio stations, each playing own set of bytebeat tracks

oblique smelt
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More types of extreme wheather.

High gravity storm- jetpack efficiency down +more fall dmg

Temporal storm- random shifts to gamespeed x2 and X0.25

Gravel/sand storm - constant drain shield then HP instead of hazard protection.

Higher max temp/cold/tox/rad.

odd steppe
visual cloak
odd steppe
novel swift
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i hope in the next update they update freighters and pirate dreadnaughts a lil more, cuz they give us giant laser cannons and what not just for looks, like i wanna use them!

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also sorry if this is wrong chat

barren hinge
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yea i wana use then if we can take the freighter why can’t we use it

novel swift
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yeah cuz like i wish they would add like raids? mabye you could raid other pirate freighters and have a big space battle

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and mabye add damage potential to freighters

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and mabye add a whole space station shop for freighters?

unique topaz
river saffron
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I want mine to look like a battleship not a big ship with some turrets

novel swift
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pirate freughters kinda look like battle ships tho

river saffron
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Ye But i want mine to have more guns

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I have the biggest version of the venator

glacial rain
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It would be cool if those guns would actually help you in battle, too

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I want more ship-ship combat between freighters and frigates

glacial rain
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I kinda wish there were more options for bounty hunting

novel swift
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yeah like u could hunt down other pirate freighters

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and get a bouty

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on them

fiery coral
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I’d love to see an option for the freighter to welcome you aboard every time you enter, like Subnautica

oblique smelt
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Telamon welcomed you as captain in polestar expedition. Would be nice if he did that at least once per sesion.

fiery coral
normal fox
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whats been happin with any new update/news

fiery coral
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I’m begging for patch notes. I’m itching to see if they removed a bug I got during the Exped.

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Basically, at the end, my “max alien standing” section on the rewards screen shot up to the max value, resulting in me getting an award of negative units. Since games (well, computers as a whole) don’t like negative numbers, the amount of money I actually received going back to my save was the max amount of 4.2 Billion.

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I sent out a bug report the next day, here’s hoping they did something about it

gloomy hazel
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There's an update?

fiery coral
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Well, we had the major Omega update recently, but in terms of patches/bug fixes, no word on those.

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If anyone’s new here, take it from me. DON’T play updates the first day, there’s often a lot of bugs they unfortunately ship them with, and it’s overall much more worth it to wait it out a few days.

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I played Frontiers the first day when that dropped a few years back. Didn’t corrupt my save or anything like that, but it was an absolute ball ache.

olive sage
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An update bringing together the little updates eg: echoes and singularity together, if I'm honest the game needs to be brought together to one storyline or something as it's too complicated to get each missions as it is however over long periods of time it may be nigh on impossible for players to know what the hell is going on, I appreciate each content release and update however they should be incorporated better into the game rather than a random transmission after a warp it would be cool if there were quest NPCs in a Bethesda type of way by which these missions can be easily activated or something

vast wave
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So you are not a fan of "random transmissions" and want to do it like in Bethesda games

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Where DLCs are started by random note or NPC approaching (Skyrim) or random radio stations (Fallout)

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Yeah totally different mechanic /s

crystal summit
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This is completely my opinion, but I think it would be nice to have clans in game and home planets for each race that has big cities and their all hubs like the anomaly, and jobs like mercenary, space officer, etc. I think it would bring groups of people together and make the game world more interactive.

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Cause nowadays I only see people in the hub and people just walking around

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Almost like a antisocial environment

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Like right now, I’m in the anomaly and it just feels dead even with people present

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And with the job titles and the brand new environments, I think it would get people who like similar things to have the same thing. Space officers can band together and fight crime (NPC or players alike, players are iffy cause that would make the game sorta competitive) mercenaries can form groups and take on jobs like exterminating aliens infestations or pirates or get hired and do the other way around etc

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I guess u could compare what I’m talking about sorta like star citizen

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And that’s another idea, ships that are multiplayer based. Say I’m with a team of people we have the pilot and then other people do other tasks on the ship. Occasionally if ur starship gets attacked by like a pirate scan cause ur carrying cargo, it has battle stations.

vast wave
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Problem is game is not a proper multiplayer title

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Switch doesn't have MP at all, all platforms can play the game offline

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Another issue is you have your vision of a community with its professions or hierarchy

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And so will every other player interested in this idea

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So what, HG has to incorporate all of these ideas? Or just 1 and have the rest of community complain about "lacking the option to be profession X"?

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(which they will do regardless of what's gonna get implemented by the devs)

crystal summit
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It was just an idea, Ik most of it will probably get discarded. But something similar that creates more interaction just seems nice. Playing the game alone can get a lil lonely u know?

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It doesn’t have the be exactly as I’ve described it

vast wave
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It's not about getting discarded

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What I meant was the brackets can be only this wide

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Take a look at the existing NPC guilds: why only a mercenary, an explorer or trader? Why not a base constructors guild? Why not an artists association?

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Where do people who wanna do K go when all options we have are X, Y or Z?

crystal summit
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So what I’m understanding is that we only have XYZ and it would be difficult to add other guilds as u describe. We can only have so much is basically what u mean?

vast wave
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No, more like whatever you wanna add it's not gonna align with what people wanna do

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Having people form their own guilds allows them to roleplay as they see fit

crystal summit
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Oh now I see what u mean

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I appreciate you for your response

oblique smelt
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You can kinda already do that in game. Gather pepole, make a guild name , baner, apperance colors, Make star system your "clan system hub" do missions for guild benefit.

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I know the mechnic is shallow

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But its there

rustic gate
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I would so love a setting in custom that allows you to increase ship/multitool limits. Obvi this would make ur game a custom one instead of whatever game mode you have on currently. Another thing id like to suggest is a multitool rack that is functional for storage. Hella expensive tho

rancid parrot
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I’d love to see the general NPC container like buildings available for us aswell

fiery coral
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I’m telling you guys, NMS needs a Helldivers 2 crossover. Strike while the iron’s hot.

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Ain’t no way we’re sitting on such a massive sci-fi universe and have only managed to have been afforded just one licensed crossover

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Now, I may have my opinions on Disney and how they run the franchise, but you mean to tell me that Star Wars hasn’t even paid Sean a passing glance? Not one peek?

oblique smelt
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Mass effect. Normandy

small shale
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Yes

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That it needs that

vast wave
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Would Helldivers crossover even work?

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Isn't that a combat oriented game?

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You should know by now NMS isn't really combat oriented

dire river
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or a ship or unique multitol or something

icy thunder
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they could probably twist it as a First Spawn thing from the first Gek forming an empire

primal herald
devout radish
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Comets update? Hmm

normal fox
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maybe an even where a massive astroid crashes into the planet and you cna go investagate and get very rare minarals\

devout radish
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My guesses are:

  • the new space stations
  • something to do with coloured star systems
  • something to do with comets: new resources/new object of interest in space
  • something completely different that we'll all go "Ohhhhhhhh" when we realise the connection to the emoji
static citrus
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It's the 'dizzy' emoji....

tranquil marsh
devout radish
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well, we'll find out soon enough. Statuses might be fun lol

gloomy hazel
fiery coral
gloomy hazel
elfin jungle
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Wish halo would do similar and get us a banshee ship in expo

oblique smelt
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Some end game quest unlock (not within space anomaly) tech for aoe scanning to scan all fauna&flora&minerals within scanner range would be nice.

icy thunder
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almost definitely the station update or some revamps to the starmap/systems

zealous trail
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Did the news ticker channel disconnect from the internal releases? If not, it's possible this isn't an update at all. There hasn't been an internal update in several weeks, when they were patching 4.5. They usually come rapidly before an actual update

lilac oracle
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they probably have their own internal build distribution as well, rather than pushing every little change/update to steam (even just a depot marked internal)

pale zealot
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New internal build

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Update probably tomorrow then

gloomy hazel
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I want more hostile mobs

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Hostile alien races on the ground sip

copper dawn
spark lintel
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World ending disasters lol idk

stone sparrow
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Wouldn't it make the most sense for Hello Games to deliver new Space Stations in the "big 5.0 summer update" to drive hype?

azure night
pastel minnow
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Idea I came up with and sent to Zendesk.
Since we can now cycle between available notifications, it'd be cool to have some kind of indicator icons to let us know how many notifications we're cycling through and on which part of the cycle we're on.

dire river
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i wanna put decals on my ship :3

azure night
unkempt shell
drowsy patrol
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Something cool they should add is for us to make our own space stations (not like the in game ones but like real life one ex: The ISS)

sullen viper
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pls add the lightsabers🙏 🙏 🙏 🙏

drowsy patrol
azure night
devout radish
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What if you could order an orbital strike from your freighter 🤔

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Or order your fighter squadron to blast sentinel walkers

rich jacinth
gritty dagger
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Any news on VR updates? Scrolling through the patch notes and didn't see anything. VR continues to be unplayable for me since the hud doesn't track with my head

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Pretty ballin update though

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Happy to see the stations reworked, and starship customization

rich jacinth
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I'm seriously goddamn happy for starship customization it's time to build a fleet

solemn copper
turbid portal
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Great new update tbh☝️

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I keep hopping for at least a semi planet update tho. Not something that breaks the game like Atlas rise but hey, something new

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My only take with the game is the planets tbh

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Something cool but probably impossible to do because it would be game breaking would be wars and shi between factions, maybe a game mode or something like Eve online but on a smaller scale

pastel ravine
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What do we know, have been said, or we can make a good guess will be future content? A future roadmap?

sullen viper
gloomy hazel
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Something I'd love to see, is just vendors selling random foods, would help with a little roleplay

rotund stratus
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Now we've had a station overhaul, a planetary POI overhaul would be really nice to see

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More procedural variety in the buildings would be especially good

visual cloak
#

yeeeessss

rotund stratus
#

@visual cloak you played the new update yet?

#

Huh also I think that new starship pieces could be super cool as expedition/ quicksilver rewards

visual cloak
rotund stratus
dusky saddle
#

so what needs an overhaul next? Are there any big long-time requests left? Ship customization is huge. I can't think of anything else people always ask for.

visual cloak
#

because if the latter is the case, that's exactly what enhances exploration and connects things better

dusky saddle
#

would love planetary points of interest to be way larger like these stations, more going on.

rotund stratus
#

So if you like the wings of a crashed fighter, you can scrap the fighter and you can pick the wings

#

Then they'll be added to your inventory

visual cloak
#

good decision

fiery coral
#

There should be a Pet Transfer system just like expeditions

fair creek
#

THERE ARE PETS OMG OMG

#

YAAAAAAAAAAY

gilded plank
#

is anyone else wishing for a planet/biome/asset (& terrain generation maybe) diversity update?

#

like all the updates recently regarding gameplay features and stuff are super cool but it still feels like there are only like 10 different planets in the game

#

it's the only thing putting me off returning to the game rn tbh

spice trellis
#

Soo hear me out 2# is it possible to ad purchasable or craftable orbitor stations

#

Maybe even setelements or city building on random locations

#

I wanna colonize planets👹

#

And via that mining factory's extra via makeing city's U could ad districts witch players can purchase as living corters and adding more criminality like street controled by pirated or gangs maybe even being able to repopulate 1 of the 4 spices would love to rebuild what autophage lost

#

City's encampments vilages could be similar as setelements or maybe repurposed or used as a expansion

worn walrus
#

Rocket upgrades would be dope

latent urchin
#

Planets with aggressive sentinel presence should have like idk orbital stations/rings around the planet warding off any ships that pass through upon entry you are given a warning of sorts about the planet and you should turn around

#

With that in mind varying levels of sentinel presence relative to what’s on the planet (more valuable things = more stations/rings)

#

Oh and also have these stations/rings be raidable but in that process putting a bounty on your head

#

Would really add to the entire ethos of sentinels showing they are more than just a series of space ships and freighters/capital ships

gilded plank
#

the fact that engine improvements were mentioned in the patch notes is pretty exciting for the future i think

#

indicates long term plans with NMS in my eyes atleast

fiery coral
#

You ever think we’ll get the same custom luxuries with freighters as we got with ships today?

grand gust
#

Ngl a space cowboy outfit would be nice

fiery coral
#

It just occurred to me this was THE perfect time to give the station override a use after 2 years but they blew it. Or did they?

toxic slate
#

now that stations are updated, I kinda want the surface outposts to get an update. they haven't changed since 1.0 and I've always found their open air design kind of weird

latent urchin
#

Alternative versions would be nice

toxic slate
devout radish
#

the archive doesn't have so much in it that it should be that much bigger

toxic slate
#

yeah, I always wished there were procedural corridors and rooms in the Archive buildings to explore, even if they didn't do much. but the "too big for the actual space used" thing is something HG just likes I guess, the space stations are way bigger than the interior takes up also, even the old ones

dire river
rich jacinth
#

been thinking about something after interceptor update, orbital update, destructible freighters, and desolate wreckage, wonder how would a space station raid would go that's full of dissonant sentinels that took over the entire thing

valid gorge
#

i think it would be cool if the ship building system was adapted for multi tools, so we could build our own

unique topaz
valid gorge
golden wind
#

I think an additional galaxy map option like the stellaris map would be cool. Also filters for this this map such as race and star class

golden wind
#

I meant like the stellaris filtering system where it color coats regions

novel swift
golden wind
#

yes I know I just think it would be cool.

valid gorge
novel swift
#

and very helpful

#

cuz i have been trying to do pirate dreadnought battles to increase my standing with korvax, and its super hard to locate a pirate korvax system i havent been to

fiery coral
#

Hellpod-like deployment of the Minotaur. Climb into the cockpit, Minotaur is rocketed to the surface with the player. Pod makes contact, the shell unfolds and the Minotaur unfolds and rises. Saves on having to summon it, especially when landing during extreme storm.

golden wind
#

from an orbiting freighter?

restive zenith
#

Ability to bribe sentinel scans with defense chits (or other sentinel-related item)

oblique smelt
#

U can use scan deflector

restive zenith
#

Oh yeah completely forgot that existed

#

Also, posted this a while ago but with the new stations now…

#

Upgrading Freighters: Small numbers of systems could be “Shipyard” systems, with a large freighter dock either attached to the station or floating in the system somewhere. You can use that dock to upgrade the class of your freighter (and maybe purchase freighter upgrade modules too). Upgrading your freighter will take: 2 days for C>B, 4 days for B>A, and 7 days for A>S. During that time, you are unable to use or access your freighter, unless it is to cancel the upgrade. Once the upgrade is completed, you must return to the system and pick up your freighter. The upgrades will also cost nanites.

fiery coral
autumn wedge
#

I would love if they introduced a giant shipyard that would expand on freighters next at said shipyards we can make frigates similar to how we make ships now.

#

After that introduce 4 player space battle consisting of each players freighters involved hehe

chilly wren
#

So when will the new update hit xbox?

vast wave
#

!faq-update

misty irisBOT
#

Each platform has its own certification / verification procedure that's out of the developer's control. As a player-run community, we have no insight on said process and cannot determine when any given update will go live. This can lead to "version mismatch" error when trying to join a multiplayer session of a player on a different platform.

For news from Hello Games about the latest update, run !WhatsNew, follow #nms-announcements & grab #roles NmsWave to get pinged. Check #nms-news-ticker or run !NmsVersions for latest platform updates.

glacial rain
#

It would be cool if you could someone your squadron during ground combat to do an air support fly-by. Prolly pretty impractical with the smaller scale of conflict in this game but it would be cool

worn walrus
#

turtle shell backpack would be dope

wind moat
#

I hope in the next update they concentrate on game play rather then looks and reskins. As it stands the game is lacking anything to do with both multiplayer and PVE.

autumn wedge
autumn wedge
#

The no man sky grand pre

glacial rain
autumn wedge
#

You could do that but i feel it would be easier just to have a secondary weapon that consumes a charge.

#

If it was unlimmited it would kinda make secondary weapons irrelivent.

glacial rain
#

I imagine that it would be more for cool than anything. Have you tried to strafe a sentinel pillar or walker? Theire hard to hit in anything that doesn't hover

glacial rain
worn walrus
#

more multi-tool slots would be great given the amount of different multitools there are and the variety in those

bright anchor
#

Now I've had a good few hours in the new update and seen more than enough stations I'm really hoping this is part one of the update and that new customisable ship types are added later as well as adding some of the space station functionality back in like Atlas Pass doors, side rooms, etc.

wanton surge
#

the ability to assemble a space station orbiting a different planet

#

and the ability to build one in an uninhabited system to give it a population

#

cooler warping animations and galaxy map would be good too

quasi mesa
#

I’ve been wanting to build a base in an abandoned space station for ages. Please please please HG

drowsy patrol
bright girder
#

Have you all ever thought about freighter wars? Maybe a competitive optional game mode where you can take your fleet and battle other player fleets who also opted into the competition

#

Also I think the new expedition features should happen more often, even for higher level fleets

quasi mesa
novel swift
#

very toxic people

#

i think if they ever did it wouldnt be a competitive game mode, just a little thing you could do with your freinds

bright girder
#

Definitely

novel swift
#

what i want is some stinky sentinal ships to re create.

last zealot
#

All I want is multiplayer on switch lmao

lucid nova
vast wave
#

How come? There are multiplayer games on Switch like Overwatch

lucid nova
vast wave
#

Making money and sending lawsuits

last zealot
#

"they're doing SOMETHING I just know it"

lucid nova
#

That’s it

#

That’s what they’re doing

gloomy hazel
#

A little bummed that the rooms to the side of space stations are gone

#

They weren't useful, but I liked walking into them and looking out the windows and talking with the aliens

#

Also what is Atlas Pass v3 for now?

#

I can't remember if all the planetary buildings only require v2, but I don't remember neediing v3 for anything except space stations

valid gorge
#

i really wish that a ship part merchant would be added... im getting really sick of waiting for a ship with a specific part (finless hardframe s-wings) to show up in a space station so i can get that one set of wings (copy pasted from the nms general chat)

vast wave
#

If you're on PC Steam / GoG there is a mod that adds the parts to the galactic trading terminals

valid gorge
rich copper
#

Abandoned Space Stations => Autophage Stations complete with interceptor customization?

rich copper
#

I want the ability to set a waypoint for the current planet by providing lattitude and longitude coordinatest

ruby heath
#

The single most frustrating thing to me in NMS is having to physically be present to transfer items from resource harvest bases NMS has almost every item already that would allow full automation except a way to transfer most items from building to building with the exception of the very start of the chain in resource harvesting. It also is lacking a way to automatically inject/pull items into general storage. If you could build a machine that could pull a specific item from storage at a set rate and place it in a logistic network that connected to a refiner and a machine that accepted items from a logistic network and placed them into general storage at a set rate you would be able to fully automate production,

#

Another way to do this would be to change how silos work in the game. Have each base resource in the game a have a universal silo accessible in their freighter but each type of silo would require it be unlocked and built in the freighter. Instead of building the old silos in a base a new item could be built that would transfer harvested resources to the appropriate freighter silo.

vast wave
#

Or maybe we let NMS be the game that it is, not another clone of Factorio?

#

The game where we travel the virtually endless universe, discover its wonders and wacky stuff, smell the alien flowers, crush some exotic rocks, befriend some sentient blobs, buy some sleek starships and blow up some pirates

#

Not a game where we produce stuff for the sake of producing so we can produce more once we produce enough

ruby heath
#

If I could instantly travel between my bases with very little loading time this wouldn't be an issue as it is if I need to collect resources I set up bases to harvest it can take 30 minutes or more of waiting in loading screens which makes me just not want to play the game. As for your snaky reply if you don't want automation don't use it including the things already in the game like harvesters it's not like it's not already in the game it's just not very well connected as yet.

#

I really can't understand that type of attitude why gatekeep what is suggested to add to the game just because it's not what you specifically want the more added to the game the more there is to do the more appeal the game has to a wider audience. If everyone had your attitude there would never be any new features because anything proposed or thought of would not be some current players liking.

vast wave
#

There's no gatekeeping form my side

#

The game does lots of things on a basic level because the community wants it

#

But none of them are as pronounced as the core aspect of the game which is exploration

#

All the game mechanics are catered not to impede on that aspect

#

HG will not redo the whole procedural generation and limits on bases just so someone can have a proper factory going on

ruby heath
vast wave
#

Even the recent example, the highly anticipated ship customisation turned out pretty basic

#

Maybe because HG wants us to go explore the endless

#

Instead of relying on automation

ruby heath
#

"There's no gatekeeping form my side" Every reply has been telling me what I'm allowed to suggest which is gatekeeping you might want to stop telling me what I can ask/request or at least stop saying your not gatekeeping at least when that's all your doing.

#

If they don't want to implement it they won't if they want me to stop requesting things they will tell me it's not up to you

vast wave
#

All I want you to do is think about what this game is about

ruby heath
#

Not your place

#

What I enjoy get out of this game isn't what you get out of this game neither is more valid and you nor anyone else has the right to tell me or others how to play enjoy the game

#

Also you are not the developer you can not nor have any right to define what the game is about and even if you 100% knew the vision of the developers about this game there is nothing stopping that vision from changing or developing as it I am sure it already has.

cosmic cliff
#

I think people who need resource farms are suboptimizing

#

I've played for a lot and rarely am I short on any resources

#

also games aren't required to appeal to everyone. this is space game, so if it added factorio it'd be a kinda weak update. now adding some QoL but that's a stretch imo

#

I'd like conveyor belts personally, but only to make future city stuff

ruby heath
#

"I think people who need resource farms are suboptimizing" is rude imo

cosmic cliff
#

I was just throwing my opinion without saying what you can't have, I even said conveyors would be cool

#

could you take a chill pill and just understand I was making a simple comment and not acting like your mom

ruby heath
#

You made a comment disparaging others heavily targeting me and I need to take a chill pill?

#

I'm not the one commenting on others suggestions to the devs with unasked for opinion with negative feedback no one asked for your opinions if you give them then you can handle recipricol negative feedback on your comments.

#

I didn't post here to get told how I'm wrong from rando discord members I posted here to give feedback to the devs.

cosmic cliff
#

ima back out because I'm not God, a nms dev, or etc. so have a good hopefully chill day

vast wave
#

Your feedback here won't reach the devs, there aren't any here

#

Use this form

#

!hg

misty irisBOT
ruby heath
glacial rain
#

I think an overhaul of the cockpit displays would be nice, especially so that you could see all the panels at once without moving the camera

#

Maybe not on overhaul, but some polish. Like having controls move as you move your ship, stuff like that

#

Ideally, I'd like to see functioning flight instruments like an altimeter next to the speed panel

oblique smelt
#

Units above sea lvl display for multi tool would be nice

glacial rain
#

That would be amazing

#

And maybe an attitude indicator or making the angle of attack lines while in atmosphere a little brighter so I know "oh I'm flying level to the surface" or "oh I'm in a climb, better pitch down"

gloomy hazel
#

They should make landscape more varied, and add brighter worlds

glacial rain
#

I just think the current cockpit display is boring, and third person is immersion breaking

gloomy hazel
#

i want to recreate toilet scene from rick and morty

glacial rain
gloomy hazel
#

make crystals part of the landscape

glacial rain
#

Bro imagine finding Pandora

gloomy hazel
#

tbh it would be cool if they made some islands have jagged edges

#

if they had cliffs some planets have jagged cliffs

glacial rain
#

10/10 update ideas right here gentlemen

#

We need to work at HG

gloomy hazel
#

so real

#

wait what about tropical rainforests, really high chance they rain but they are really dense so u have to use ur multitool to traverse through it

glacial rain
#

11/10

#

Keep it comin

gloomy hazel
#

make a world thats just sand dunes

#

but its really rare

#

cus it has a special material

#

needed to awaken void eggs

#

but its also dangerous

#

cus it has giant dune lookin sandworms

glacial rain
#

15/10

#

You're fuckin COOKING

gloomy hazel
#

make a death star that can destroy planets that youve discovered

#

its an addon to your freighter

#

but its really expensive

#

it would give you a goal to work to

vast wave
#

The game is built upon the idea of procedural generation of planets

glacial rain
#

30/10

#

He's cooking

#

Let him cook

vast wave
#

Planets are generated each time you visit a system

#

So how would destroying them even work?

gloomy hazel
#

uhh

#

idk im not a dev

vast wave
#

What about lets say weekend event planet

glacial rain
#

Quit raining on our parade

gloomy hazel
#

i said planets that youve discovered

vast wave
#

People go in to do mission, suddenly you fly in and destroy the whole place?

glacial rain
#

Get outta here

gloomy hazel
#

yknow what

glacial rain
#

Bases would remain intact

gloomy hazel
#

add a death solar system

#

it nukes solar systems

glacial rain
#

COOK

gloomy hazel
#

yknow what

#

add a game death

#

it deletes the game

glacial rain
#

Bro exactly

#

This is what we've been missing the whole time

gloomy hazel
#

Fr

gloomy hazel
#

it would make living space ships more rare

#

and harder to get

glacial rain
#

I agree

#

Like how some systems are water systems, you might get a sand or dune system

gloomy hazel
#

yeah

#

waiit what if they make the thing u need to awaken the spaceships

#

the sandworm poop

#

or is that too much dune

glacial rain
#

I think too much

#

Can't be infringing upon other people's copyright

gloomy hazel
#

true

#

what if its like how oil is made on earth

#

dead sandworms rot

#

and only their scales are left

#

but their scales compress

#

into the ore

glacial rain
#

Why not just add oil then tho

#

To some planets

gloomy hazel
#

why not oil up the worms

glacial rain
#

🤨

gloomy hazel
#

😈

gloomy hazel
#

ship maintenance

#

if you dont maintain your ship with oil

#

it gets worse

#

and degrades

glacial rain
#

Gotta be oiling up your ship

#

That could maybe work as a difficulty setting

gloomy hazel
#

yeah

#

what if they just add good american freedom lovin god fearin guns

glacial rain
#

They can't they're based out of britain

gloomy hazel
#

Add knives

glacial rain
#

😳

#

Why would you use a knife over your multi tool though

#

We got to add incentive

gloomy hazel
#

it would look cool

#

maybe you use a knife to skin animals

#

or get their meat

glacial rain
#

I feel if we're venturing too far into realism thoug

#

It's a cartoony game, and kid-friendly

gloomy hazel
#

Add realistic gore and permenant death

untold zenith
#

XD

gloomy hazel
#

i play no mans sky now

#

goodbye

glacial rain
#

Goodbye

frank osprey
#

add where if you die you have to buy a new pc

golden wind
#

I feel like different things should be possible in different galaxies. Such as one galaxy has freighter battles, and one has death stars, and another has both. There are so many galaxies but they're all so similar there's almost no reason to go to a new one.

autumn wedge
#

You know what NMS really needs more static structures in space like in some areas of space you will come across a ship assembly yard to scrap old frigates and create new ones or even more rare ship yards that make freighters with crazy amounts of resources.

We should see other things like space habitats and even at some point own our own one that acts like a personal station.

#

Think of the game startopia where you would build shops on this station and NPC would dock to buy and sell giving you a little passive income hehe

#

It would also be infulancing how the markets ebb and flow when it comes to supply and demand.

thorny shard
autumn wedge
#

They need purpose though i can understand shipyards because hey the frigates and freighters had to come from somewhere.

#

Refineries could expand on asteroids in space giving us a whole new chain of resources that can only be found in space.

#

utilizing refineries in space could be the only meens to refine said materials utilizing gas for example from being in red green and blue systems.

#

Giving us means to experiment with 1 type of asteroid materials for example by 3 different ways for basic then 2 additional high quality version by utilizing red and blue for example.

#

Call thease new materials reactive materials.

#

Then introduce new upgrade to become resistant to said materials or enhance weapons with them doing more damage and have enemies that are resistant to some types and others to other types.

glacial rain
#

Interesting ideas

short plinth
#

I wish in no mans sky more online options like joining random players in nexus missions or that u just randomly can join in ppls team to help them with building or just explore

autumn wedge
#

I wish some of the exocraft is multicrewed

#

Giving more use to the huge one.

normal swallow
#

I want cities, planetary warfare, planetary destruction, planetary colonization, the ability to create an empire. Guilds vs guilds.

lofty olive
#

I’d prefer more in depth multiplayer over anything

#

Multiplayer is so empty you are practically just following each other around and you can’t even have a base together

#

Like when you invite someone to a group it should stay like that instead of needed to join each time

tame niche
#

I hope one day they add conversations between NPCs in space stations that lets you learn a word or two just passing by them.

autumn wedge
#

Then whenever a player within the guild builds a base it will upload it to cloud based system that when ever you are online and log in will automaticly download the base so its in sync with everyone when the last time it was uploaded.

#

Also have a new building called the uplink that a player may press to make them the host of a instance and other players who press it can see it this should theoretically support more people up to 16 utilizing the host once players leave the range of the base they will disconnect from the host.

#

If the host leaves the area all players will disconnect and all players will be prompt if they would like to upload the base as long as one of them does the base will be saved.

#

If all players decline the base will revert back to a previous state.

#

then at some point in the future be allow to make it so you can utilize a dedicated server to be used on said uplinks thus would be able to maintain way more players as a sort of pocket server.

#

The host would be a artificial player connected to the NMS server while all players within the pocket server being the dedicated server would be uploading and downloading information to and from it.

Players > artificial player (dedicated server) > NMS server > artificial player (dedicated server) > Players

short plinth
autumn wedge
#

I just thought of a really good idea

#

Player customized frigates that act as a multicrew like a mini freighter

#

that one player can control as if it was a normal ship while the others can control turrets and systems like directional shields.

#

It would have 4 landing pads on it by default that all players can land on and allow the main player to innitate warps to other systems.

#

Thus allow enemy frigates to arrive in huge fleets to try and take on your one.

copper dock
#

New cosmetic items for the common races? Gek and Vy'keen in particular need helmets of some sort (helps with immersion considering how often we're wandering around the vacuum of space)

empty jetty
#

I just want 3 more appearance modifier slots. One slot for each race.

normal swallow
# gloomy hazel Ecumenopolis planets

I think that would be dope but I don’t think they should do that. Maybe have major random generated cities that expands around 200-500 kilometers

pastel minnow
gloomy hazel
#

Makes me wonder if future updates are going to focus on planets and whatnot

#

Or expanding on the whole ship customization stuff

#

Always been hoping for Gas Giants and floating gas giant bases, or just straight up mixtures of multiple biomes on different worlds

#

Both would be so cool to see

last chasm
#

I feel like a new planetary rework is bound to drop

#

Its the one thing we didnt get an update of for a while

icy thunder
#

the updates they've been pushing out have been improvements or revamps of things they havent touched in a while. sentinels, stations, base building, freighters

#

one fun thing to think about is how things might correlate to these things we want. freighter bases might have been a test to see how building would do in space

last chasm
#

I do have a hunch they are building up for some kinda big update

#

I'll always be excited for planet-based updates

bright girder
#

Dear Hello Games:
I propose, that you improve base building and rendering. Increase the number of parts in a single system drastically. Improve performance and rendering issues.

Why you may ask?

Because I want to see an ecumenopolis in NMS. A city covering an entire planet. I WANT CORUSCANT

icy thunder
#

thats a little much. no computer would be able to render an all-city planet unless they restricted you to certain zones, but then that would kind of kill the NMS vibe

#

i think a cool idea would be to have sentinel factory or fortress worlds. could have fabricators as decor and much tougher patrols

wild bay
#

do you guys think we'll ever get customizable lighting/bridge interiors for freighters?

cosmic cliff
cosmic cliff
wild bay
#

yeah the pirate dreadnought has a bit too much red for my taste

icy thunder
cosmic cliff
astral heron
#

i want better planetary combat, perhaps fighting other races such as korvax / gek?

also, if you are an enemy of a race or have really low reputation with them, it'd be cool to see trade being denied or being attacked by vigilantes of that race

cosmic cliff
#

hey no pls, I have like -200 or worse for all of em 💀 I could ever handle the consequences of my actions

last chasm
#

The list of things i want is too long to be done at once but i do hope they do em over the course of updates

worn walrus
#

I kinda wish we had an exocraft that can fly around, I know I have a ship but its a little much for certain things

delicate garnet
#

I hope one day we get a new computer to visit on the space stations/our freighters that allows us to put ships into deep storage, essentially allowing us to have more than 6 ships collected, but only able to have 6 easily accessible. Like for each slot to store in deep storage you have to pay a hefty chunk of nanites and then to withdraw a ship from deep storage you have to trade in one of your current ships if you are at the 6-ship cap. Maybe even make it so you have to pay units every time you withdraw a ship.

wild bay
#

i wish there was a way to holster the staff or put it on our backs. I don't really like lugging it around on space stations

gloomy hazel
#

But 12 are available for use

delicate garnet
#

I am in love. Thank you @gloomy hazel

violet vortex
#

@last chasm I noticed the issue you were having. Can you try again?

last chasm
#

Planetary stuff:

  • More planet assets and colors. Would be nice if radiation and toxicity wasn't heavily leaning to green and yellow.
  • More biomes with distinct species, Terrain and minerals
  • Gas planets
  • Deeper and more diverse cave systems. Objectives within caves and stuff to reward exploration
  • Fauna behavior overhaul. More fauna designs and types
  • Deeper seas and "rivers". Different kinds of liquid for seas and lakes with unique fauna/flora to each
  • A way to mark an area as "base" or "mining spot" to prevent terrain and flora/mineral from being regenerated within the area
  • Wacky planetary terrain, Weird fauna and flora. Imagine you are walking on a planet and you see a spider-like creature the size of a mountain slowly pass by. Or floating flora etc.
  • New sorts of weather and more variety of effects like floods, Hail, Gas clouds etc
  • Waves and tide to make seas look more ethical

Interplanetary:

  • Stars actually being a thing. Maybe new kinds of stuff that spawn near stars and stations near em.
  • More space fauna. More things you run to when you explore space
  • Planet spacing. It'd feel more natural when planets aren't nearly in the same place
  • Asteroids and protoplanets you can land on with their own stuff
#

Yeah now its sent

violet vortex
last chasm
#

Thank you too

pure barn
#

Most likely this has already been suggested, but I’ll write it anyway. We need slightly larger ships and the ability to move around in them and perform at least some functions such as repairs. More immersive experience with the ship.

#

It would also be cool to fly in a group of up to 4 people. So that a friend could sit down on a turret, for example. And also group missions in open space, for example clearing an infected cargo ship from some creatures.

wild bay
#

planets should have multiple biomes instead of just one biome covering the whole thing

#

maybe multi-biome planets can be a rarity

last chasm
#

Multi biomes are more realistic and spice up exploration

#

I truly wish the game had unique absurd planets commonly

gloomy hazel
gloomy hazel
#

Though I have been shocked before lol. Also wouldn't be shocked if Ship Customization got extra upgrades in future updates, or if Space Battles got extra updates as well

#

Like more ways of attacking using your ship, attacking from inside your freighter (like using turret guns or so to assault enemy ships), etc.

last chasm
#

It'd be cool if we had gas giants like giant gassy seas that you can only explore on ship or exocraft

fluid parrot
paper rivet
#

Okay here is a suggestion. I have this material in my inventory and it says it is used for crafting. I wanna be able to see what can be crafted from it with just a click of a button.

dry plover
#

Sea/ocean update. Make depths deeper and have some creatures as big as immortal worms

solid ocean
#

Suggestion- multitool/frigate color customization

worn forum
#

I’m sure this is already being considered, but autophage sites could be updated to allow solar/sentinel deconstruction and customization

tall jewel
#

Multiple companions open at one time and the weapons should be functional

#

And make their personalities, work?

#

Like if I catch a predator, it should act like one

#

Freighter class upgrade ability

#

Maybe more texturing and maybe evolution ability for creatures?

long fog
#

I've also had companions shoot sentinels with their mining lasers, although it's not frequent.

queen relic
#

#nms-the-future message

I’m not taking any credit but it was really nice to see some of these ideas come alive 🙂

Especially the part where you find ships in the wild to in a way unlock new custom parts.

I know everyone has wanted to customize ships since the get go basically, but this little detail made me smile, it made me realize I had a good idea around how to unlock new parts, no matter what. I really needed this little ”win” or whatever, life sucks. ☺️ 🥹

muted saddle
#

Railguns, imagine how fun railguns would be just firing a railgun with the big BOOM and in atmosphere it could cause small amounts of terrain damage or something and be able to hit multiple targets through each other imagine the satisfaction of just see multiple enemies die at once

copper fable
#

More exotic planet types:

Hurricane worlds (fire, ice, lightning, light distortion energy, gravity, etc) they have these massive storms on them visible from space and if you enter them you get a visual spectacle and high danger, but add building stuff collectibles for instance a lightning ball that has vfx.

Crystal planets A planet where the ground is reflective and crystaline, with glass storms that are deadly to the point you have to be in a vehicle or in cover while they pass, or have your shields be very powerful.

Weird planet rapid fire:
A planet that has apparitions that mess with you, like false creatures and ghosts

High gravity planets that require special vehicles to roam.

Molten ocean worlds, requires heat shielding and hover vehicles

normal swallow
#

Aight Gonna write it out....(Taking deep breath)
Massive Cities: Cities (200-500km) based on races or player-created empires, as part of empire creation.
Empire Creation: Create empires that conquer systems, build armies, and engage in warfare against other factions, empires, or player-made empires. Includes city creation and conquest.
Improved Combat: Enhance melee combat with lightsabers, swords, knives, axes, etc.
Planetary Warfare: Wars on planets with large-scale conflicts between races or factions for territory. Join the battle alongside NPCs in full-scale wars.
Planetary Destruction: Use certain freighters to launch powerful attacks on planets, with consequences for players based on their actions.
Planetary Colonization: Correlates with empires and cities, where creating or taking over a city means colonizing a planet.
Guilds vs. Guilds: Introduce player-based guilds for competitive battles and fun.

#

Yes I used chatgpt to shorten this out, yes the grammar in my original one is bad but I don't care if you want to see the rough draft of this with probably more info here it is:

empty jetty
#

...so you want the poor engine to blow up?

normal swallow
empty jetty
#

It can barely handle multiplayer as it is...

normal swallow
#

They got thissssss

glacial rain
#

Melee combat would be beyond awesome

copper lynx
#

what if planets have huge cavern/cave systems?

fast ruin
#

Full, true multiplayer instead of a hack, when?

gloomy hazel
last chasm
#

Planet full of holes. Most of the ecosystem is subterranean. Net planet where the surface is covered in a large net dome

empty jetty
copper lynx
#

Imagine hoxxess type of planet

shell socket
#

I think it would be great if we got a wildlife update. Maybe add new parts for old creature types, or add new creatures. It would also be cool to see changes in plants other than color, such as having fruits to harvest. It would also be nice to see different biomes, such as a swamp that’s covered in a small layer of water. It would also be nice if we could have deeper oceans.

#

List of animals I think we could base new creatures off of: Crocodiles, snakes, giant spiders, Komodo Dragons, bats, anglerfish, (IK about the abyssal horror, but I mean as fauna) flying fish, and ostriches.

#

It would also be cool to have a desert planet, based off arakis from Dune, along with worms that can kill you.

worn forum
#

I hate how loud the butterfly/moth sounds are, it's like the sound of sandpaper rubbing on itself. Please fix its levels

#

killin moths while they fly freezes them in time

unique bay
#

hey guys, I want to make a google doc of NMS update concepts because why not, and I'd like to hear what areas of the game you guys think deserves a content expansion

last chasm
#

Planets and space imo

#

Exploration gotta get spiced up

unique bay
last chasm
#

I'd love if they made an "in-between systems" area type where you can explore stuff floating in the cold space and maybe rogue planets

unique bay
last chasm
#

You could access the area by flying out of a system. Which would be connected to many other areas that'd simulate space travel without annihilating your pc

#

Encouraging messing around in systems than just going for planets and stations

brave vault
#

Id love to see a Squadron overhaul

  • Nanites spent on squadron slots now spent to unlock squadron bays 1-4. Bays found in freighter hangar.

  • Npc's can be hired as normal, but you will be given option to keep their current ship or scrap it and assign your own. Hangar bay would let you move a ship from your main slots, to a squad slot.

  • Squad ships now independant of pilot, and can be upgrades as per usual methods

  • Theorhetically can be used to reorder ship summoning order, as well as effectivly 4 extra slots.

royal scaffold
#

I want the pre-Next terrain back, like desperately.

#

The dense flora looked so good

graceful quail
fathom tartan
#

I want to be able to collect every ship in the game

#

It would be so cool to have a massive type of freighter that had a huge garage and a vending machine for all of your ships

alpine crystal
#

If you accidently hit a trader ship whilst fighting pirates for them - for it not to start a hostile battle.

unique bay
fossil pasture
#

If you destroy raid sentinel freighter cargo pods to not lose standing with the current galaxy's race

patent knot
#

There's one thing ive always wanted NMS To have and that's possibly dynamic weathering on ships and possibly the player as well ;o So say youve used a ship for an extremely long time, you'd get to see it age with you 😼

fathom tartan
#

We should be able to upgrade the storage of living ships

empty jetty
fathom tartan
#

Oh, thank you

#

I didn't know

oblique smelt
#

Imo reactor core prices are too low

#

They should cost same as class upgrade in ship upgrade terminal

oblique smelt
#

Who would want to upgrad class to S from A for 50k whem you cam buy core for 12k.
6k with -50% discount

vast wave
#

Thing is you upgrade an existing ship

#

With the design you want, tech you want, SC slots layout you want

#

Instead of starting from scratch to get the same (or different) looks, techs can't be moved

#

But good luck getting the same SC layout, the main sauce for installed tech

#

I would agree cores could be more expensive but not to be on pair with class upgrade

oblique smelt
#

Thats what discount is for

reef plaza
#

man it's gonna be fun when we can make our own multi-tools

#

not like staffs but actual multi-tools

#

and freighters as well

#

(which I feel will not happen)

cosmic cliff
#

tbh customization of diff ships/fleets etc is a huge source of lighter effort work, since all the parts exist and the main work is portioning and bug testing (which likely exists)

#

i would not be shocked to see the next few updates also include more ship types/content for customization

vagrant comet
#

Wouldn’t it be nice to dual wield two pistol multitools?

#

But then, we would run into problems with using two hands, save for VR users.

last chasm
#

I'd appreciate if blackholes were easier to spot

cosmic cliff
last chasm
#

They should be marked

unreal wraith
#

does anybody know if the Exotic armour is ever coming back

#

i didn't know that was a thing till i looked through the rewards of what there has been. i do hope it comes back again

empty jetty
dire river
#

Ohh the pet thing

vast wave
#

If you're not on Switch, you can use mods / save editors / service bot to get it (or any other exped reward)

autumn wedge
#

So i would love to see multitool crafting similar to ship crafting

autumn wedge
#

No i meen for the base weapons like the pistol and rifle

worn sparrow
#

Ok devs, hear me out please. The current ship limits is 12, and that's ok, but I, like many players, have a core of ships that were either difficult to find or were Expedition rewards and we're not willing to part with them. My proposal is to make something like a Parking Garage, cold storage for, I don't know, let's say 25-50 ships. 12 active at any time but you have to go to the hangar to swap them. maybe put it on space stations or the Anomaly! Edit: I dropped a copy of this to the Zen Desk as well

oblique smelt
#

!hg

misty irisBOT
last chasm
#

Well im thinking of smth big so it would take a while to type out

next blaze
#

I have two things i want, q legacy mode where you can go back to previous updates in single player, and for the switch version to be renamed one man's sky

last chasm
#

Ideas for a fauna overhaul:

Behavior

  • Fauna acts in unique ways than they do currently. Making them more interesting. Though this also creates more danger and forces the player to be more cautious around fauna. Certain fauna may have more than one type of behavior.

Basic kinds of behavior:

  • Shy: The fauna will run away when the player or another fauna approaches them
  • Territorial: The fauna will warn the player or other types of fauna excluding certain members of its species or family. They will attack if you don't heed their warning.
  • Curious: The fauna will follow the player or other fauna.
  • Mild: They act much more like the current fauna of NMS
  • Stationary: The fauna is mostly still or very slow. They dont interact much but they can still be predators or prey.

Complex kinds of behavior:

  • Herding/swarms: A much more elaborate kind of herding. Herds can vary in size but they are often 5-30 individuals. They band together, follow an alpha and protect each other unless they are shy fauna. Packs of predators are often smaller in numbers than prey herds.
  • Nesting: Certain fauna may create all sorts of homes. Nests, webs, holes, hills and many more. The number of fauna-related objects on a planet never changes and it often regenerates in a nearby spot.
  • Migration: Fauna may move to a new place or biome in search of food, mates or suitable habitat. This also related to new planets with seasons.

Actions:

  • Climbing: The fauna is able to climb terrain or flora
  • Digging: The fauna is able to dig through terrain
  • Plot: The fauna can hide and wait for prey to surprise it. They may also use flora and terrain to hide themselves from the player

Symbiotic and parasitic relationships:

  • Fauna living with other fauna or flora either as one body or seperate. They are often found together.
  • Parasites will harm their host and may also effect the player.
#

Habitats:

  • Fauna may have varying habitats depending on the biome, season and time of the day. Fauna no longer completely disappear at a time of the day instead some disappear and some head to bed in another habitat.
  • Fauna may live on or in flora or on another species or their parents
  • Fauna no longer spawn haphazardly on planets instead they spawn mostly on certain places such as mountains, plains etc and rarely on others.
viscid loom
#

Someone has probably sad that already, but a trade menu and the ability to trade ships would be great.

fast ruin
#

What a fantastic new DLC! So when can we get actual true multiplayer instead of a shared solo experience?

little ridge
#

nms industry

#

think like dune/valerian/satisfactory update about building factories, making alliances and like fighting war and stuff over territories in the galaxy adds building more farms and more in depth freighter customization for fighting

mystic laurel
#

Imagine overriding station and building it how you like with custom staff and ect

unique bay
unique bay
# little ridge dude they gotta add it

the thing is there needs to be a reason for factories, currently there's not much reason to mass produce stuff other than MONEY

so my concept for a factory update allows players to craft a whole ton of items that were previously uncraftable but only through factories, and then using some those items in other factories to produce larger things

for instance the update would let players craft ship subcomponent items (items you get from scrapping ships in space stations) and then use those subcomponents in factories to craft ship parts to build ships

little ridge
#

and like being able to make parts to build parts for custom freighters and frigates to like attack and wage war with

unique bay
little ridge
# unique bay freighters and frigate stuff would be really cool but I feel like the devs might...

heres my standpoint behind it

with the war could come like space construction/more player interactions/custom freighters (something everyone wants) more uses for freighters/ and could add something that is like spice from dune and cause more player interactions, and to make it like not such a big deal if something blows up you get the supplies back but like planets have certain reasources that youcan only get from certain planets making player v player war actually worth something

unique bay
#

not saying anything about it yet though

little ridge
#

or just better pve so different types of freighters and frigates more uses cuz idk if uve ever played infinite lagrange but they have a bunch of cool frigates and freighters with customisability for different purposes like theres planet destroyers, repair carriers, arty, missiles, drone carriers and different types of drones and stuff, and add a capital ship class that gives u like an enders game type control over a gigantic battle

unique bay
little ridge
#

if ur adding stuff itd be great to see like arty, carrier, missile, cannon freighters as well

wild bay
#

add pirate attack events to our own freighters, similar to planetary settlement attacks

left sinew
#

I think it would be nice if you could sync your squadron... recruit different people and equip them with the same style/ color of fighter.. maybe have some kind of insignia denoting thier skill/Quality. ... they are all so random.

unique bay
#

guys what do you think of this as a new smuggled goods (contraband) item concept

turbid galleon
#

This game has come so far from where it began. I think something that I want to see is more Exotic planet items. Such as 1-3 star rarity things like Gravitino Balls and more rare water things instead of just armored clams and those crystals.

wild bay
frank osprey
#

i would like the ability to have 6 more ship slots so i dont have to delete ships

#

maybe cap it at 18

wild bay
#

that is definitely 6 more than 12

frank osprey
#

eh would be nice to collect more ships

sharp ledge
#

I have a weird spergy idea for an entire themed update, SOME of its concepts are VERY SUBJECTIVE and certainly may not be particularly liked by some but bear with me...

#

Update name: Together

Additions

  1. Carrier starship:
    New ship type named Carrier, a two player ship with seat for a pilot and a seat for a passenger, the pilot steers the ship and fires its main weapons, meanwhile passanger has a variety of tasks, ranging from mining resources in space to firing at enemies chasing the starship

  2. Void mineral deposits:
    Many surface minerals now may be found in deposits hidden within asteroids orbiting planets, though too hardy to break down with standard ship equipment, they can be mined with an advanced mining laser installed on a carrier ship for the passenger to mine

  3. New game mode:
    A new Duo story mode, which is essentially the original main story but with dialogue re-written for immersion of two players, aside from that the gameplay is much more connected, with same dialogue being done both players voting on speech options, objectives being shared and completed by both players, base building privilages, ship, freighter and settlement ownership being fully shared, whenever the two players feel like they may wish to sever ties from eachother turning their save files into regular mode and allowing them to continue on fully independently.
    the gamemode shares its servers with regular modes but not with permadeath.

  4. Exocraft Passenger seats:
    Exocraft now gain access to passanger seats for another player to use installed weaponry and mining equipment independently from the driver, gather resources and fight more efficiently together!

#
  1. Starship combat rework:
    Starship combat will get a full overhaul to make combat feel both less chaotic and more skillful and satisfying, the overhaul would include drastic reduce to overall manouverability of all ships at high speeds but also increase in damage to promote sticking to your target.
    Now don't assume lack of manouverability leaves you a sitting duck, the ships are now fitted with a variety of new assistance equipment in the cockpit, amongst which is firing pattern detector, an onboard screen displays an oncoming damage allowing you to dodge in opposite direction when chasing a target, upgrade your tech to increase the detection speed, additionally when entering a chase with a target at high enough of a speed, the ship automatically locks onto the target allowing for dodging without necessarily breaking the lock on unless the distance from the target is too great, additionally if your ship is fast enough you may get close enough to your target and make use of another useful piece of cockpit equipment, a targeting array, once close enough to a locked on target the targeting array aboard the ship allows more precise aiming at your targets ship tech, allowing you to disable their shields permanently, reduce their speed for the rest of the fight or even disable their ship temporarily to knocked them out of the fight until you feel safe enough to persue them.
    During the reworked ship combat the enemies won't fire upon you from all sides and rather attempt to chase you just like you chase them, sometimes when enough fire is sent your way dodging may prove too much to efficiently aim forcing you to let your target go and evade until you manage to catch up on someone else,though having a passanger in your backseat to fire upon persuers may prove a relief.
sharp ledge
#

Pirate and sentinel ships also get a rework to fit into the new combat design as to not let them stay in the dust, the ships now gain classes with particular behaviours, roles, advantages and disadvantages.
Jackal ships specialise in fast paced hit and run tactics, though not particularly hardy or damaging they are highly manouverable at low speeds and extremely fast at high speeds, players chasing at low speeds may struggle to shake them off when trying to break off a chase, only at high speed can they shake them off easily by rapidly decreasing speed but catching up with them afterwards may prove difficult for slower ships, only the fastest ships can reach them close enough to target their vitals.
Vulture ships are weak and fragile piloted by cowardly scavengers, usually a few may gather around the site of battle, waiting.
Vultures remain inactive throughout most of the fight until the player chased a singke target for too long, seeing it as an opportunity to pounce they collectively pounce behind the player hoping to overwhelm them with firepower, if not destroyed they tend to scatter in fearful frenzy once every other ship has been defeated.
Fixers as the name suggest are large and slow Haulers filled with variety of spare parts for quick fixes to any of their damaged comrades, though slow and not very manouverable, they are hardy and resistant to damage, not hard to catch up with and damage vitals but their slow speed allows their fellow pirates to catch up with the player much easier.
Commanders are jack of all trade fighter ships that are fast, manouverable and hardy but not nearly as much as their specialised counterparts, they occassionally provide boost in stats to the players targets while in the chase and twice per battle may summon reinforcements in the form of grunts, but if destroyed earlier than the rest of its squad it may temporarily demoralize them causing jackals to fly slower, vultures to scatter and fixers to provide repairs slower.

#

And finally Grunts, basic pirate ships with no particular purpose, strength or skill, will generally join chase after the player and provide minimal firepower.

#

All of these changes are very drastic but made to create more intense chases and fights in the space while making each ship feel more specialised, focus on speed and wear out high value targets early, manouver well and wear everyone out individually, and in more combat intense sytems with most dangerous pirates and largest amounts your squadron may finally begin to shine by drawing the heat off of you or provide occassional help by supporting you in a chase.

#

Fight alone with a squadron or with a trusty gunner aboard your shared trusty Carrier or split up in individual fighter, how you handle those trying to tear you down is up to you

This was long and tiring to read, i know, and though im sure a more connected co-op may be enjoyed by a lot of people i do know A LOT OF PEOPLE will not be a fan of my idea for space combat rework, but i nevertheless hope to hear what some of you may think about my crazy spergy idea for a whole co-op themed update

#

Im sorry if i forgot, what problem was it i was complaining about? I forgot... Also im sorry if my giant wall of text counts as clutter GekEyes

violet vortex
sharp ledge
#

Before a word

#

To make it bigger to sorta make sections easier to find in this wall of text, sorry

violet vortex
sharp ledge
wind gale
# last chasm Habitats: - Fauna may have varying habitats depending on the biome, season and t...

Some good ground combat is needed on nms. The desonant planet and it's corrupt sentinel enemies are a good start.
instead of spreading these sentinels randomly across all over the planet .it would be better if these enemies are found in certain pois / regions

  1. For starters they can occupy existing pois such as trading outposts or observatory or other minor settlements.
    When a players discovers this poi it can be a normal one or can be overrun by one of these sentinel enemies that the player can clear and get some reward .
    This actually improves on planet exploration without adding any biome varieties.

  2. They can add some sorta mega fauna guarding loot in naturally formed POIs such as on top of mountains,on floating islands , or under a cave .
    Player can get a unique loot after defeating them.

  3. Man how cool it would be to have on planetary pirate hideouts . We can clear them for high-value contraband loot.

  4. Sentinel pillars are pretty basic. Sentinel pillars should be overhauled to be a giant sentinel hive building with multi floor interior player has to navigate and kill all the sentinels inside them to find the disable sentinels switch at the core of the sentinel hive building.

dire river
#

Similar to autophages, we could get alternate groups of the other two main races, some sort of holdout of the first spawn gek, and the cult of nal for vykeen

#

Might be neat

stuck geyser
#

Ahh getting to fight the first spawn would be

#

Cathartic

left sinew
# wild bay you can currently give NPCs ships with a roundabout way and then add them to the...

I don't know if they have patched that in the last patch... but if you trade someone a ship then quickly recruit them... it now randomizes their vessel when they are recruited. That doesn't work anymore. I spent all last week trying to build a squadron.. only to spend 500 million on ship parts ... only to have it randomize the results. I think it's part of the new ship system. I mean having total freedom to set up your squadron like you want.. that would be nice I feel

left sinew
#

How about some Bandit settlements/bases? They could be like mini dungeons that you fight your way through, armed with their own exo-walkers and discoverable using coded beacons like the sentinel pillars.

empty jetty
#

It was completly removed from the Switch period for a reason.

autumn wedge
#

Unpopular opinion inbound i belive the nomad should be removed and the parts for it be cosmetic for the other exocraft.

#

Have the Pilgrim or Roamer utilize the hover wheels as a cosmetic.

true hinge
#

Nomad can drive on water.

autumn wedge
#

The bike is so fast even going under water it out paces the nomad lol

#

Also we have a submarine for water stuff

#

that and a space craft

true hinge
#

Pilgrim can operate underwater?

autumn wedge
#

I belive you can drive all exocrafts in water unless they changed this

#

yet they do sink to the bottom lol

true hinge
#

Last I checked, my car's engine just dies when near water.

autumn wedge
#

Its just i would love to see more customization for the exocrafts similar to what they did to the mech

#

Hmmm they must have changed it then

true hinge
#

More exocrafts would be interesting to see.

autumn wedge
#

Give me a sentinal themed pilgrim damn it in the style of the interceptor...

#

Or the nomad if we keep it lol

#

Sod it make all exocraft have a sentinal themed version damn it !!!

true hinge
#

On a similar topic, I wish you could recolor the Minotaur's Sentinel parts...

autumn wedge
#

Oh yeah defently even if its like the fraighter where you have to pay nanites

true hinge
#

I'd pay anything to have a pink Sentinel mech...

autumn wedge
#

Me its purple lol

#

purple and red

true hinge
#

worthy choices there

gloomy hazel
#

Just found out the new economy scanner feature and I think it would be cool to customise the dude that pops up

#

Could be like a custom Cortana type thing

autumn wedge
#

One thing they really should give the Colossus is a harvester head

#

so when you run over stuff it gathers it for you hehe

fast ruin
#

True multiplayer instead of a shared solo experience. Please.

last chasm
#

Like look at the diversity of defense mechanisms on earth

unique bay
last chasm
#

I'd think aliens should have things more than just physically beating you

unique bay
#

also I wanted your guys's opinions on this: part of my combat update concept is adding a bunch more contraband items including a new class of smuggled goods called "Narcotics" which are literally, yes, space drugs

here are two concepts I have for them, one for the Gek and one for the Korvax. They can be sold like contraband at a high profit in non-outlaw systems, however selling the specific item to individuals directly of the preferred race will yield a much greater profit (for instance selling the Gek one to Gek pilots in space stations)

#

I'm being careful with how much I describe this because I don't know if I'm at risk of getting muted or something for talking about fictional space drugs XD

autumn wedge
#

Why don't we have a NPC terminal building for missions called a ambassador that allows you to accept missions as well as send members of your squadron to do missions.

#

It would obviously be the Korvax race as this NPC due to we already have 2 geks and 2 Vy'keen

#

It would also utilize the squadrons a little more if you could send them to go do missions in your stead from said terminal.

jolly ether
jolly ether
#

Imagine a crab like sentinel with a tail that has a pulse spitter gun. Grade B

Or imagine a Sentinel that digs underground and pops up to shoot you with a scatter gun. Grade X

You would enjoy every combat encounter

unique bay
wind gale
unique bay
toxic slate
#

you can attach files to the zendesk feature request

#

but I would suggest distilling your concept down to the basics, they probably receive a lot of suggestions

drowsy patrol
#

A new gun type (kinda like the neutron cannon but in a more unique way) that would fire a spread of shots (like a shot gun instead of a little area) and could be upgraded like a multi tool or starship to be more powerful, have a faster charge rate, more shots, and more damage but will require a lot more ammo per upgrade and be rather hard to find (only discoverable or findable from destroying a S class dreadnought) but be worth it

#

@unique bay idk if you would like to add this but it would be very cool

unique bay
fossil marsh
#

To be honest I wouldn't mind like 6 person super darilect freighters.. just hear me out.. the raid scales to the amount of players and items the best players have.. yes it'd be harder for newer people but hey thats the game haha..

drowsy patrol
#

They should add a sort button to all menus (inventory)

unique bay
#

revealing what I have of my concept so far

elder salmon
#

More ship slots please

toxic slate
#

I remember an old pre-release interview with Sean and he was so proud of the fact that there was a window in the space station and you could go look out of it into space. I demand that the new space stations have a room with a window. #JusticeForSean

drowsy patrol
#

Sort button for inventory’s and also what @elder salmon said

unique bay
#

give me your feedback on these ideas, i know there are some aspects regarding these ideas that I need to put more thought into
(edit: merchant and pirate sides will offer different rewards when redeeming their tokens but I can't think of any unique rewards for one side yet other than the pirate side having contraband items)

#

once the concept has been fully created I'll think about my approach to submitting these ideas as official suggestions but that day is far from now

elder salmon
drowsy patrol
#

Oh I didn’t see that

drowsy patrol
#

They should add the ability to burn marks into wood with your laser (like wood walls and such)

empty jetty
#

HG, I love you guys. But I'm begging you, please fix the damn catalog. My OCD brain can't take it.

rich copper
#

So we basically get to play Homeworld in NMS?

pseudo zephyr
#

Capital Ship Upgrade Suggestion:

The Suggestion:
Instead of bieng able to upgrade at every Space port, Limit Capital Ship Upgrading to only random Top End Systems. Like Tier 3 Manufacturing, etc. and Rare Random Pirate Stations. Each player would need to locate an upgrade station by bringing it close to the space station and checking the ship upgrade panel. To see if there is in option to Upgrade their Capital Ship. , Make it a bit more Challenging having to search for the station. To save on LAG and Loading their would be a 1 player Upgrade per station limit. So with Multiplayer Networking enabled Only 1 player may have their captial ship bieng upgraded at a station at a time.

Now for the Costs:
As we all know Capital Ships and Dreadnots are HUGE . So I am of the Opinion it should be Expensive to upgrade cap ships.

Example Costs:
Class C to Class B Upgrade Cost
Money: $50,000,000
Nanites: 50,000
Materials: Carbon: 10,000
Ferite: 20,000
Cobalt: 10,000
Amount of time to Complete Upgrade: 24 (Real) Hours. Note: Capital Ship will be unavailable during upgrade process.

Class B to Class A Upgrade Cost Would be same as above but more Expensive and take longer to upgrade.

Class A to Class S Upgrade Cost Would be same as above but the most Expensive and take the longest time to upgrade.

NOTE: Players Should be able to Perminently Repaint their Capital Ships. Repainting can only be done at time of Starting Capital Ship Upgrade.

I feel This is a great idea. It would give Players something to do with all the Money and Materials We are all hoarding. I know some may complain its to expensive, Well, Sorry but as Capital ships are the largest ships in the game. its ment to be expensive. It gives Players somethinng to work for if they dont want to cheese it and just save load at a posted Portal location.

Thank you and I hope you like the idea.

severe magnet
#

i would love to have more sorting tabs in teleporters like for species/economy ect

restive zenith
golden wind
unique bay
gloomy hazel
toxic slate
#

No it’s not… you can’t really look out of it. Plus I think the new stations really need separate rooms. The old stations were minimal but at least there was a bar there, making it feel like a somewhat lively space where pilots chilled, instead of a giant open room that is all business. Some of the charm got lost

oblique smelt
#

There are doors or at least i think they are with "no access" on them on 2nd floor. i hope we will get new rooms for stations in near future.

polar trout
#

That would be awesome

golden wind
snow pendant
pseudo zephyr
#

As we are all aware, Each system is Static. I mean It never chages its economy, combat lvl etc. I think it would be great if System economies could change or fluctuate. So a Tier 3 economy combat 1 system could become a Tier 1 system combat 3. Also as the system economy changes so would the quality of ships seen at ports and the quality and cost/price of goods bought and sold at the systems galactic traders. . I think it would make the game alot more fun as well

empty jetty
#

So, I know it's extremely unlikely MP will come to Switch. That's fine, it's buggy enough elsewhere as it is.

But I would like for them to at least look into a passive way to gift items. Like a donation box for your uploaded bases.

normal swallow
pure chasm
#

I really REALLLLY wish for a way to manage or add notes to all space stations when we go to the teleport ;;

last jolt
#

Will we ever see additional planet types?

pastel minnow
last jolt
pastel minnow
last jolt
#

ah I forgot about those

wind gale
#

They are same planet biome with pink crystal popping up everywhere. I wish on that desonant planets, corrupted sentinels and pink crystals are spread in specific regions than them wrapping over the entire planet

pastel minnow
#

I guess it's just a limitation of NMS. Each planet has one whole biome across it and the diversity comes from planet types.
It'll be interesting seeing Light No Fire actually tackle different biomes tho.

oblique smelt
#

Im intrested if there will be multiple ocean biomes. Coral reefs, rocky , sandy flat areas , sea weed forests, volcanic , etc etc

wind gale
rich copper
#

You think NMS will ever let us move SC slots around?

oblique smelt
#

I would like it

#

Even if it would cost 200k nanites to move slot by 1 slot

true hinge
#

Friend wants to see planetary dungeons and such, kinda like Derelicts, but planet-side.
He also wants pirates you can encounter on foot, like Bandit Camps and such. And possibly events where bandits are raiding your settlement for the items it's producing..

#

Not behind your back of course, just when you're there, like the Sentinel alert level.

#

From what I'm understanding, he wants pirates as ground enemies that run after you, found at pirate camps. (He wants this idea above his other ideas)

#

I'd imagine it'd be terrifying to see this big, hulking Vy'keen running up to you and smacking you with a fist, just like that Markiplier meme.

normal swallow
reef plaza
#

and also, imagine being able to make, manage, and own your own space station

#

probably won't happen at all but would be kinda cool

atomic vapor
#

it would be cool if we build our own space stations, im not sure if nms have that already

sinful hamlet
#

Magnetized Ferrite x 500,000
Pure Ferrite x 200,000
Oxygen x 100,000,000
Tritium x 100,000
Emeril x 250,000
Chromatic Metal x 250,000
Pyrite x 100,000
Liquid Sun x 100

jagged coral
#

the Multi-sword/axe/hammer/pickaxe/any other instrument that can be used in close range

lucid gazelle
#

A slow walk button for pc would be great. Mostly for staffs.

lucid gazelle
atomic vapor
nimble fox
#

Just a cool idea, but I'd love to be able to attack and do damage to the new stations. After a successful attack you could be able to convert the station to a pirate station

empty jetty
#

I kinda doubt they'll give players the freedom to drastically change a station's economy permanently...

hoary plinth
#

idea: base attacks by sentinals, and encampment weapons for defense, mortars, howitzers, stuff like that to fight them off

#

it would be automated but you can take control to target mor dangerous targets

restive zenith
icy thunder
#

If they do add commandeering stations they should have it so only abandoned system stations can be taken over, maybe have a small questline to reactivate the AI after overriding it with the contraband item then having to fix it with some high end materials like circuit boards, portable fusion reactors, etc. Abandoned stations feel out of place and like they dont have much use due to the bad economy left in those systems so it'd give them some reason to exist outside slight immersion, though I dont see this happening.

sullen crag
#

Love to see living freighter not sure how it would look but it be cool

gloomy hazel
#

does anyone know when the next expedition is supposed to be?

forest quest
#

My favorite part of NMS is the trade route subgame (aka Spreadsheets in Space). In Orbital, I love the slight UI changes to the star map, the stars & icons make a huge difference for someone like me. Plus I love the changes to economy types showing up at the higher level, so I don't need to track the economy sub-type quite as much (I can just focus on the main economy type category when making my nerdy spreadsheets).

That said, the single thing I want most is for the buy/sell numbers to be available somewhere besides the star map (like on the discovery log would be AMAZING). As I am travelling looking for routes, this slows me down quite a bit.

bright anchor
#

I imagine it's coming out in some form but hoping to see shuttle customisation being added as well as the colour black within the selection.

Customisation adding to Solar Ships also, as well as an overhaul to the pirate stations. Quite like the idea of Solar Ships only being customisable in Pirate stations.

Also a return to the uniqueness of space stations, the side rooms whilst not adding much purpose did add something tiny to explore with each station, including the Atlas Pass rooms with this also

deep yarrow
#

So I think it would be very interesting if the autophages were to expand beyond their camps and venture into space on cloaked capital ships built from the crashed freighters that you sometimes find their camps in, and set up hidden stations in some of those systems that don't have stations.

#

Would be extra awesome if that was an expedition where you are an autophage assembling one of said capital ships and venturing to a station

bright anchor
#

Would you guys ever want some kind of private server for the game? Obviously this game works differently to game like Minecraft where you can't just host a world but it could be very useful to have some kind of central character/server uploading a groups worth of changes to the discovery server and smooth over some connection issues especially for large groups

burnt kite
high spindle
#

There should be an update that overhauls freighters and allows them to be more combat useful. Like orbital strikes from space, or nukes from space. I think that’d be cool

oblique smelt
#

Need wires, timers ,switches and triggers for fireworks. For the ability to make actual fireworks show.

slender ermine
#

I wish I had elevator for my base, both for planetary base and freighter base

fossil prism
high spindle
empty jetty
oblique smelt
#

Ikr

#

!hg

misty irisBOT
fleet sierra
#

This is a suggestion for a feature I sent to hello games and I want you guys' opinions, being able to build space stations, and it works like this
First you need a special ship part, something like a "Ship Building Tool" that sets your ship on building mode (slower and more precise movements making it easier to control the ship so you can build)
Then let's build, how do we build? You may ask. I have the answer: Station Blueprints! And each blueprint will give it a shape and functionality, I imagine these as some of them:
Trade Section: looks just like a regular space station
Ship manufacturing section: where you can build new ships and mod ships you already have (since we can't mod ships after they're built or ships we already had through buying or salvaging, I think it's cool you need to build your own workshop to custom your ships) and the Ship Manufacturing also has "The Mechanic" a special trader that offers you ship parts IF and only if, you complete certain missions for him. Since y'all want the exploring to be part of the building of ships.
Capital Ship section.: this section will be on the station sides and you may say "capital ships are too big for the stations!" And to that I say, fear not friend, cause I already thought about that, and the solution is that the capital Ship section is open on the sides, with a "go through barrier" protecting it from the space endless void. In the capital ship section you can buy capital ships (if there's any in there) or you can call yours there and mod it, by buying parts from the "Capital Ship Specialist" that's sells you capital ship parts like hyperdrive upgrades and all'at.

#

And you may think "all of that for free? Are you insane?" And no, friends, I am not, cause you'll need to periodically pay the shopkeepers, of course that'll make them offer you a discount as well.
Also, the quality of items sold by all shopkeepers will vary from what shopkeepers you hire, you hire them on non-player stations (they get replaced after you hire them and leave the system) the quality of the shopkeeper is what defines his salary and goods. You also need a good standing with the shopkeeper's species to hire them (that would be another reason to have a good standing with them!)
You can also customize the color of the station and all of its furniture, and even choose what guild operates on your station if you have enough standing with them.

#

Re-sending this here lol

#

What's y'all's opinion on this? Needs a bit of polishing but I can see this working so well

oblique smelt
#

F£@£ me i forgot to mention timer switches in fireworks zendesk idea feedback. Anyone who also like the idea can add their voice to the pile 🙂

unique bay
unique bay
# fleet sierra What's y'all's opinion on this? Needs a bit of polishing but I can see this work...

I think I'll add this to a different update concept I'm working on involving adding more economic stuff and factories into the game, the only concern I have with this is that I'm not sure how compatible it would be with the servers since each system only has 1 space station and I'm not sure how the game would handle having more than one if the player-built one is coded similarly to the regular one or if it's just a gigantic base with space station shopkeepers

that being said, a lot of players would probably enjoy this idea and it would be cool to profit off of a space station's sales

unique bay
unique bay
#

what I have so far for my concept of a settlement overhaul, let me know your thoughts GekHappy

#

there will be more, especially with explaining how to manage the new hunger metric for settlements

golden wind
#

I think maintenance and utility would be in the same skill

#

Also commercial and bartender.

unique bay
lusty iris
#

Bring back multiplier

fringe smelt
#

I'm not sure I like the idea of a hunger mechanic on settlements. It's not really something I want to have to keep stopping at to fix every other hour

golden wind
#

the maintenance cost already take citizens into account

bright anchor
# burnt kite Considering there's no public server, how could you have a private one?

Yeah it's a tricky one, was mainly thinking of ways the multiplayer could be a bit more seemless with group play, instead of having bases tied to the individual they could be tied to a server, same with standing etc. Ran into the issue quite a few times where I've played with friends who can't shake the feeling that this is a single player game with multiplayer tacked on rather than a multiplayer game. If that makes much sense?

gleaming lion
#

I would like an option to have no missions selected. I want to start a new game for a Roleplay story I want to tell but the stupid little mission pop-ups are distracting from the story I want to tell apart from the main storyline. I have 1000+ hours in this game. I know the story lol. I want to tell my own now. and if my story fits activating the missions then I could activate the mission. I hope this all makes sense lol.

edgy lance
#

my biggest issue are the CONTANST POP UPS of maps i could activate, BUT I FUCKING DONT WANT TOOOOOO!!!!!!!!

#

it is insanely hard to follow quests, if its shown for a second, and then 3 minuts random popups of maps... uts sooooo garbage

lucid nova
#

Which you will probably use quickly

edgy lance
lucid nova
#

Yes, but just discard or use them

strong magnet
#

Next up: allowing players to mix and match any ship parts between different archetypes

unique bay
fringe smelt
#

I'm already having pain enough trying to build a landing pad at my settlement (wtf is an aronium), I don't need more things to manage on my save between quests, space station bounties, hunting down starship storage upgrades, and everything else that I want to do

#

My settlement has a trading post and the wip landing pad. I seriously don't need more things to watch over than just the sentinel attacks

latent urchin
#

If they updated flight controls in the future I’d highly recommend derelict freights have a randomly generated maze of sorts that you have to fly through before you can land a sort of process of navigating a destroyed ship

bright anchor
#

Part of me kinda wishes some of the unique items like ships, etc. From expeditions got introduced into the main game via a short quest somehow. I start a lot of new saves for various reasons and it would be a nice thing to earn them rather than just getting them at the anomaly, I think Hello Games think similar things as you have to pay for the latest ship even if you've unlocked it

rocky egret
#

lithium as a localized earth element, and it charges hazard protection and starship shield

#

or maybe not because it would be too easy, but life support has dioxite, and the hazard protection has those heat sink things

bright anchor
#

Really hope we get an update to the view from space when a planet has a storm, I have no idea what an actual storm looks like from space but the effect whilst VERY cool is really flat. I think most people mistake it for a bug at first

oblique smelt
#

Ability to get pirate "maps" from pirates or pirate dreadnought where u can find big chest with high value loot ( always yellow tier) . Or ability to make that map on your own where u write down glyphs, galaxy name and +- coords.

wind gale
restive zenith
#

The sun is just a light rn

wind gale
oblique smelt
#

Not limitations . But masive code changes imo.

#

In terms how stars systems work

shy thicket
#

Will we have more slots for starships in the future? And maybe get something like a hangar thing to see our collection?

violet vortex
shy thicket
#

That's where it got me, it can't display everything 😦

#

I want to see all of my custom fighters and hauler

violet vortex
#

!Hg

misty irisBOT
shy thicket
#

Nah, not gonna do it for now. They just gave us a major update, let them get a bit of space

naive tartan
#

possibly integrate mods like witcher did? especially the better planet generation one id love to see

novel nacelle
#

I hope they try and fix performance issues and crashing on xbox

river yew
restive zenith
#

Gravity Wells

dense basin
#

We need another touch-up for water. It looks pretty bad compared to everything else on planets. The sounds are also not great, the swimming sounds like dipping your hand into a bathtub.