#nms-the-future
1 messages · Page 5 of 1
I don't know how much work any of thes ethings is because I don't know what the game engine looks like
but theoretically it could be done
Or they change parts of planets that haven't been generated by players exploring
The outlaws update did change preexisting stations like my main system's from tier 3 to pirate
I'm not butthurt. You are
yep I had a bunch change out from under meincluding home system on one main save
Nah, I thought I’d you disable tutorial missions it skips you to the part where you unlock the Space Anomaly. Does it just skip the whole story and you get nothing out of it?
Let’s face it. They’d probably need to reset the universe if they wanted all planets to have multiple biomes. Having the “legacy” planets be all one biome and other newer ones multiple biomes would really stick out like a sore thumb
I’m not saying I don’t support the idea. Exploration really needs an overhaul. Sure it’s only been two years, but in that two years we only got two new biomes for planets. Like someone said earlier, spreading just 10 types across 18 quintillion planets leads to a LOT of repetition.
Not every planet needs to be handcrafted, I just want more variety. When I first started a survival save long ago and I got to see a volcanic world for the first time, I was obsessed with it. I never wanted to leave it. But then I travelled to another volcanic world and was heartbroken. Here I was thinking I found a true gem of a planet, something no other player before or after me has or will ever see, but it turned out the only thing different was the fauna and volcano colors…
I just want planets to have different "sub biomes" based on location and more prominent land features, like huge canyons that are visible from space but also exist on ground level
Would poles be too much to ask for?
Poles would be nice
Yeah, that’d be a pretty cool addition.
I don't think we'll get any of this though
Sadly it is unlikely. HG has so far avoided messing up player bases by changing terrain gen, so I doubt they’d start now.
Like I said, to be consistent in exploration they’d probably have to reset the universe.
Yep.
Sub biomes based on location (like poles) could be implemented without changing the terrain; just change ground color and plants and fauna
Or I suppose they could add a new game mode that uses the new planets, while leaving a “legacy” game mode that uses the current generation.
But terrain needs an overhaul too
I think we'll probably just get a new space game that does all of this before nms changes for it
I just want gas giants. I know Sean said “no” a long time ago but I feel times have changed. You’re telling me you DON’T want a settlement like Cloud City? You DON’T want to see massive, unique leviathans flying around in the upper layers of the planet? You DON’T want to have a floating base with massive windows, where all you see are multiple swirling bands of gas?
Not to mention the huge potential to set up gas mining platforms. A couple platforms across different planets and you’d be set!
You could even build a replica of Sevastopol Station!
…or I could
If it was a gas giant, where would you land in order to start building?
I think it's because you can't land on them, but there are ways to fix this even if they aren't realistic. There's a mod for the game Starbound that makes it so you can enter gas giants (normally you can't) and it solves the ground issue by having floating islands and clouds that are solid enough to walk on. It's not realistic but it's very fun.
And if you fall off the islands or clouds you fall for a while before dying, so it's a risky biome but there's lots of cool resources and creatures.
So risk/reward situation.
A special vehicle the player could pilot specifically designed to withstand extreme gravitational pressure. A few button prompts and construction of a platform with an attached base computer would begin.
You also have to get a new environmental protection the mod adds called pressure protection.
So this can 100% work in nms if it's like the starbound mod.
It would be an elegant vehicle, like a glider which could soar through the gas bands like an eagle. It’s different from a starship, you’d need this vehicle. Starships can fly, but they won’t be able to go deep enough before getting squashed by extreme gravitational pressure.
It doesn't have to be 100% realistic. NMS is already super unrealistic with many aspects of the game, such as how close planets are together and the fact that there no orbital mechanics.
I think doing it like the starbound mod does it would be better. Just limit landing your ship to the upper layers or add a new ship tech for pressure protection.
Think of it like driving an exocraft underwater. You can do it, but it’s not ideal. You’d use the Nautilon, a specially designed vehicle for the task, for example
Respectfully, I think adding a new vehicle would add more variety
And kill/destroy anything that goes too far down
I like to think that the unrealism is Atlas optimizing by removing some of the less necessary laws of physics.
That doesn't make my point invalid lol
Nope. Just giving my own headcanon.
Maybe the atlas wants life on gas giants
Maybe.
Both could be done
We already have land vehicles despite being able to fly
I think the best thing in this case would be planet phasing. Player could either use the old generator to see old planets, either for retro feel or for the old player bases, which could be still there fine. Or the new generator for new planets and new bases.
Imagine if we could become way more involved in terraforming a world, way more
HEllo GAAAAMMMMMESSS can we get this terrain back pls? thank you #legacy-screenshots message
I sent this in an email to hg long long ago, (funnily enough a bunch of stuff I put in there got added in some way shape or form I guess they were popular submissions) but I had an idea for gas giants containing floating islands, with the deeper you go having various hazards and more storms but also rarer materials
Oh man we’ve been asking lmfao
i know, i thought i'd blatantly scream it into the void once again for the billionth time
fair lol
If that happens someone is gonna build the entirety of skytown from prime 3 in NMS
Exactly what I mean
hmmm
here's hoping that bytebeat got more music composing features like waltz aka 3/4 support…
And conecting more byte beats for longer songs
i couldn't even try to compose something like this properly…
スターバウンド界の初音ミクことポップトップ。
モンスターコンテスト優勝作品。
一見可愛らしい外見と口笛で獲物を混乱させ、近づくと跳躍の噛み付きで攻撃してくるユニークモンスター。
ツイッター
https://twitter.com/himasugi_0813
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https://himasugiblog.web.fc2.com/index.html
I don't use bytebeat for anything but a timer so I can't say for certain if this feature exists and even if it does it's not an ideal solution. Isn't there an option to do triplets? If there is you could reduce tempo to fake a 3/4 time signature.
i don't prefer pseudo 3/4 timings
Warring npc factions/rep overhaul would be nice. (Completely optional too like the rest of the content in game)
They need to make atlas pass more special because its basically useless atm
I want to have a good sorting tool for inventory
I wanna be able to sort my companion tab
So…this update that everyone apparently wants, something where we can scavenge and build our own ships piece by piece, does anyone think this can actually work out or is it just a pipe dream?
bunch o' peple don't want it, and I have no idea
i would be happy just being able to sort by name. and actually showing the name. i just get lost in a sea of tiny icons
Yes BUT, game should make is work for the customization and dont make hunting irrevelant, Like :
when you scrap ship you like , you will get one time use blueprint of random part form this specific ship setup. You need things like scrap to make this blueprint. When you get all blueprints you go to seperate building to construct a ship from all blueprints you gathered, and pay units.
1- you still need to hunt for ships
2- scrap will have aditional purpose other than sell
Ship colour could ne solved in 3ways:
A- you get rare paintjob blueprint from scraping ships. To make it you need plants for pigment
B- you put stuff to change colour into something that works simliar to egg machine on anomaly.
C-both of A and B. A if you want specific ship paintjob. B if you want to change it or make your own
It also has to cost some units since there is not many money sinks worth throw money on
Also junk dealer could sell you some total random ship part blueprints
dear HG,
let us see a list of discovered waypoints on a planet, with coords on each of them. your update literally called waypoint and somehow didn't do anything with that part.
submitted this detailed suggestion to HG, hopefully they make change to that cuz honestly it would be nice for us to revisit waypoints we discovered (and it would make waypoints more useful + encouraging us to explore planet more)
I think frigates, especially warships, should get a tad larger as they progress in their tiers
My interestelar battleship is as big as my interestelar frigate
maybe they can have max amount of slots to buy expand each time they upgrade their tier
Just make water and rocks a little more detailed and add more variety to different sectors of the planet. Would be nice to have a desert planet with some oasis’s or some cool rock formations on one side and a flat desert on another. Just more variety provides more incentive for on planet exploration and using the vehicles for more than just racing
don't we have desert planet?
We have a desert planet, but I’m using it as an example of a way to add variety to planets
I think no mans sky is almost done. Like it is literally maybe 1 or 2 years away from being one of, if not the best survival exploration game. Like things they need to fix still
Water shader water depth
Interplanetary Diversity (multi biome, more freedom for the algorithm, etc.)
Standing system
Language system
Missions system (more variety, more story type missions, more mission objectives)
Economy
yeah agreed
but they also need to make more variety hazard plants
and animals
I think to make thing more interesting is to hide primary source of a object such as plant having carbon as the primary source. They only reveal everything after analysis scan
it'd make thing much more unknown and bit mysterious
There should be a lot more stat types for upgrade modules. Some S-class modules only have 2 stats on them. Launch thrusters are the worst example of this, since the normal upgrade for automatic recharging is easily made obsolete by an upgrade module and that's the only other thing the upgrade module does.
Game needs more variety in general. More types of fauna and flora, freighter types, ships, MT, buildings , biomes etc.
Living ship needs more vareity. living hauler, fighter, explorer and SOLAR living ship
There was an idea I feel we need to remember
That of solar freighters and frigates
They absolutely need to be like the ships from Treasure Planet
Solar armour? I take you mean a solar powered exosuit?
I think they should start with the biomes, faunas, floras, rocks, and weathers
then they can do with rest of other things
I dont care about the order as long as they will iplement it
I hope they add multiswords. They keep mentioning them in lore and I want one.
When is the iPad port coming? I have the latest iPad Pro well the M1 at least
Multiswords could just be a different kind of multi-tool, which I am fine with.
I was thinking mechanically they could be more fuel efficient (or not use fuel but that might be unbalanced) in exchange for the lack of range
that could be cool, although some additions to melee combat would also be nice, (as long as they dont remove the punch boost lol)
I feel like upgrades need to be more interesting and varied also, if we want multiswords to be fun.
yeah
Ships, exocraft, multitools/multiswords need the space for various kinds of builds. Multiple ways to play and have fun.
Which means multiple directions to take.
yeah, i definately like the idea of being able to specialize your stuff,
And unique upgrades for ships. Like explorer ships should be able to completely remove the launch thruster cost.
One idea is an upgrade for the teleport receiver that allows spawning exocraft within range. Make it unique to explorers.
Exocraft need additional features, like the minotaur got.
yeah, ive seen the idea of a walkable interior on the collosus and it sounds great lol
Walkable interior?
Walk around inside
I wish solar ships worked a bit differently. In the Vesper Sail description it says the ship uses the solar wind to propel it, but it uses tritium and launch thruster fuel just the same as other ships, though it’s slightly more efficient.
My proposed change would be that it doesn’t use any pulse engine fuel when it’s in pulse, but does use slightly more when in normal space.
The colossus needs to be a mobile base: Storage, refining, appearance modifier, save point and trade terminal are a start.
Technically our exosuit already uses solar power. It’s one of the stats we can get on our health upgrades. The stat determines how much our health regents in daylight.
The colossus is big, but it’s not that big. I don’t think it could fit all the stuff you’re mentioning
Then make the colossus foldable
My main gripe with exocraft is the first person camera is damn near useless because it’s so sluggish. If the exocraft first person cameras were more responsive like the first person mode on the ships (when holding ALT to look around the cockpit) then I’d probably use first person mode more often. I really want that immersion.
Exocraft controls need to be independent from the camera, so you can shoot and drive better.
What do we make of the nomad, pilgrim and roamer?
Be able to deploy little camera drones from a small room inside the Colossus.
I would start by giving the Nomad even more airtime. Start with a hover and a bigger jump.
Maybe even allow the Nomad to become a helicopter in exchange for resources?
I imagine the Nomad jumping off a cliff, inverting its blades and flying. This allows you to reach places even easier.
I find the Pilgrim awkward TBH. What can the nomad do that the pilgrim cannot?
It’s clearly a hovercraft, so that makes sense
If we turn the roamer into a tank, would that make the minotaur obsolete or step on its toes?
I’d like to see it move like the Batmobile in Arkham Knights, how it can move in all directions on the wheels alone
Ooh.
Please HG, please. I have been searching since Outlaws in Eissentam for an Earth-like with a proper 'blue' atmosphere (and not peppermint/greenish)
Please add the Atmosphere color of planets to the Freighter's Probe System Scanner/System Discovery tab so I can just jump out immediately if I see an unwanted sky color..
Wait a second you have a point
That would be a nice feature
Terrain, ocean/water (if present) and atmosphere colour
I would love to see that
I hope the space station is a procedural generation like a freighter.
Is it too much greed?
I don't think it's necessarily greed
I think it'd make more sense given how much emphasis on procedural generation
since Sean and HG have been emphasizing about everything being unique heavily
just armor that matches solar ships idk
I see, just cosmetic
YES!!! YES!!!
I’ve been searching for the longest time for a desert world with blue skies, flat terrain and very sparse flora. I want to live in a wasteland
It shouldn’t be from a freighter’s planetary scanner though. For the longest time I wanted little camera drones we could pilot, like an imperial probe droid. Maybe we could use them here? For the more “Advanced” characteristics of a planet?
They would be able to transmit a sample of a 3d grid map of the planet’s terrain, details on ground life, etc…
These drones wouldn’t reveal everything right away, you’d need to upgrade them and even then, you need to choose what you’d like to specialize in them. Gives you an excuse to have a small fleet of them
Here me out, auto-crafters that sync with your storage inventory to craft a desired object. It would make stasis device farming way easier and not just sitting their spamming the "e" button for 15 minutes
I would love to see a pilotable frigate type ship which I can load a single regular ship into as well as a single exocraft.
You'd be able to fly the frigate onto a planet and disembark however you'd like be it on foot or exocraft but in order to enter stations you need to leave it in space and disembark on your ship.
This could allow us to explore endgame with our preferred ship and exocraft without the need for a designated base or blocking a system with our freighter and who doesn't want to own a massive ship which can deploy a smaller ship on a whim
@shrewd oasis
So...like a personal aircraft carrier?
Or just movable garage...
Yeah basically but I want to land that thing on planets as well
Like the anaconda type ship from ED
ED?
Yea, I get it...it can function as a portable command centre that can also act as a supply station and such on planets.
Elite Dangerous
Portable base, of sorts...just pick it up, have some upgrades, garages and such...and take it with you when you go.
Exactly
Ah, never played, hence was confused.
Being able to go out and find a frigate somewhere for your freighter but then removing it from the freighter fleet to retrofit it into a personal flagship for planetary exploration
Dedicate frigate just for that. Doesn't have to interfere with normal frigates.
Totally behind that idea.
The other idea I had was to designate a fleet frigate (which would remove it from the fleet as well) which can then collect materials from a farm like gold for example and deliver it to a receiving base which you can then consolidate all of your farmed materials into whatever purpose you needed
So, only for the farm?
For that idea yeah so you could have various Frigates bringing farmed materials to you directly so you can make say fusion ignitors or whatever else makes cash
But it's a separate concept to the personal frigate/dropship thing
I don't have a freighter, so that's kind of over the head for me, but aren't frigates for just that?
Getting materials to you?
No you send em on missions to make units primarily
I'm thinking they could create a network between your bases to have a central material depot
So...a logistics train centred around your freighter...
Where planets are farmed, frigates are the logistics and freighters do the work of managing the resource intake.
Since the permadeath is now its own universe and survival now play alongside with normal, creative, custom, and relaxed modes, I think it would make sense to have all players' bases visible across the modes. Unless if that is already done because I still can't see normal players' base whilst me playing on survival mode- except for those bases that are already uploaded to the server
I would rather hire NPCs to do the menial work of farming and managing industrial facilities, taking off the player most of the mindless and tedious grind work and making endgame trade/mining more about management and expansion
This. But since this will generate a lot of units (if we use them to sell in bulk) we'll probably not going to spend much in endgame so I'm thinking we should start paying NPCs for their work with farming and managing facilities
based on the individual npc's skill and class
Gek need to wear the gek battle helmet
Yeah I agree. I already think it's weird that we're not paying the NPC squadron pilots anything
gek standing there in scalding rain. no problem man.
It'd be nice if you guys would fix the issue with built bases not protecting you from the weather.
And I mean hand built bases, not the prefab rooms.
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Already did that and included a recording vis Switch/Twitter.
I have a bit of ideas
- Reworked planet exploration as it is not rewarding whatsoever.
You know, we all get some units/nanites and some items but it is not pushing you to explore further after some time. Thats why I've had an idea to add planetary map.
I should not be accessible just from the menu, maybe a new building part/freighter part (or both) that would allow you to actually MAP the planet.
It could use the existing planetary model, but in greyscale for example, the planet might be divided by sectors and using those antennas, that are already next to most of the buildings on planets, would uncover the sector, giving it colours and you, the player - ability to mark your own waypoints
Ofc each antenna you would unlock could be marked on this map, as those areas are already being marked on your discoveries page
Would be nice if this map showed a 3d view of a planet with ability to scroll closer and further away, and freely move around it as well as having some kind of "waypoint sorting" so you dont always need to look at everything you discovered but, for example you can sort them to only show trade centres youve visited so you can mark them and go back there
Personal waypoints should also not be limited and give us the ability to change their name, icon and colour (while only being visible for player creating them)
And 2.
Would be just a planetary data rework
Like for example showing the avg. Temperature, diameter of a planet, specific colours (soil, water, atmosphere) and maybe amount of discovered species out of total on this planet just from the planetary view (?)
Anyone have any ideas of what the next expedition will be?
Well in customization there are infested theme capes we cant get yet.... so i think wormy/infestation
I would like to see some more specific way to judge Hit Points... the little circles feel to ambiguous...... they are fine for normal or even survival, but for permadeath it feels .... vague. Its hard to tell how many health circles something will take. For example i fell off a cliff and ran out of jet pack fuel way to early and was sure i was gonna die as i am on max difficulty but it didnt even take all my shields (no mods yet so that was weird), and then later i died 10 feet from the surface with all my circles in tact... so apparently drowning insta kills after shields regardless of how close to the surface you are
Most games have a HP tick when drowning giving you a little time but since nms doesnt seem to have this it feels uncertain.... maybe im wrong but it doesnt feel like it
well yeah, because drowning is you running out of air. i don't mind it because deep water is one of the few times in the game where I feel really in danger
another QOL i think would be fun would be to add more settlers to actual bases, like all the hotels people keep building or small cities/villages like Guildford
I've play No Man's Sky for a long time now, and there's always a lot of new things released regularly. I always loved to see what's new in every update, but there is something I really want to see in the future. 🙂
No Man's Sky is a game in which every player will collect a LOT of data about planets, systems, creatures, plants, ...
And I think the Discovery menu is not really suitable for so much data. Sometimes you will just go into a system and leaving it in a second to go to another. But that system will be registered like the others in the menu. In result : hundreds of systems registered, and if you've forgot the name of one you visited once, good luck to find it again. :/
I just want to see new tools that make the player's life easier when he's in the discovery menu. For example, a tool to search for planets/system already visited with filters. Tools that allows the player to see discoveries in a different way : currently it's system>planet>animals/plants, but it would be nice, for example, to see every animal with their origin planet precised without going to the planet menu. Sorting tools can be very interesting too. And finally, I would like to see tools that allow players to completely hide something. When you go for a trip in the galaxy, there's a lot of system in the map that have a circle around it. I don't really know if I'm the only who is bothered by this but I think it makes the map a bit blurry. These circles can be useful for systems you like, but for the other that you just visited once for like 10 seconds and never again, it's a bit annoying... (there's a lot of system I just want to see disappear in my menu...^^'>)
While I was writing these lines, I also thought of a tool that allows players to put annotations on systems or planets to help them remember about important things...
I think it's all... To summarise, No Man's Sky is a game with a lot of data, and it would be nice to have more tools to sort, search, hide, delete, add notes, ... in the Discovery Menu.
That's all, sorry if I made some mistakes, I just wrote this quickly and English isn't my native language ! ^^'>
And I would like to have your opinion on the subject. c:
to add to that, it would be nice to be able to see discovered waypoints in each planets
with coordinates
right now it's just a section with 6 recent discovered waypoints, but we can't see all of the discovered waypoints
in discovery menu
Super simple one this one
Custom setting that makes it do all leyline portals are pre charged and ready for use
And a less simple one
A way to mark Coords on the planet map (in system) which drops a pin down so you fly to it making it easier to visit XYZ
I'd love to see this backpack being added in the game as a character customisation option. Artemis wears this one too ❤️
I learnt this was the default backpack before I joined the game.
If this backpack will ever return to the game I hope the colours will be customisable too like with the other backpacks.
it would be cool to bring this outfit and backpack to life for the anniversary
also if this art concept is meant to be what Mega Exotic planet look like, they really need to be improved a lot to make it look much grander
i feel like extreme weather could be improved a lot, like adding oncoming sandstorms or something like that
just some minor changes of variation in size and rarity for environmental assets would go a long way
plus procedurally generated shape variation for all assets
we have...1 of those circular rock assets and they're all massive all the time
they could create variations of that circular asset with different materials, covered in different flora like moss, have variation in the basic silhouette, have a 'broken' version so it creates a crescent shape sometimes, they could glow, they could be covered in the nests of rare fauna. Look at all the possibilities for just one rock asset.
then imagine if there were massive fauna that camouflaged themselves as these things. You walk by it and shoot a plant, it wakes up and slowly lumbers up onto its legs and wanders off into the distance
you could climb up onto it and just stand on top as it travels slowly across the planet
I remember one stone in the past running from me when I tried to mine it. So some camouflage creatures are already there.
see those types of things are awesome!
It's unfortunate that's the only surprising fauna behavior
those rocks can also bug out and take the form of a building
Living building... That sounds creepy.
it's rare, but I think I discovered one once
over the past 6 years, it's hard to remember what I've discovered and what I've seen others discover tbh
Need the option to place a decal name tag for Freighters on the ship hull.
Just some vague wishing on my part but I really want to see the original artstyle of the game make a return. Maybe it's just nostalgia at play but I think the style the game originally launched in is better than what it is currently
HG should take a look at The Eternal Cylinder game which just came out. It looks more like NMS concept art than NMS does. Really wild and fanciful stuff in both the biome and creature design. It's the kind of stuff I want to see in NMS
The Eternal Cylinder... After No man's sky another game where you can eat 💩 ...
But yep. While weird, interesting is that the game does one thing which was shown in the pre-release NMS trailers and which isn't in the actual game - big animal (if you are chased by a predator) running through breakable objects and actually breaking them.
Like breaking stones or chopping down trees.
But funny is also one thing - The Eternal Cylinder's one biome reminded me environment of one mod which I was using in No man's sky - Redmas terrain generation mod or whatever was its name. As both things has some worm like structures made of stones above underground sometimes.
plus the fauna are unique with their own behaviors
I'm even noticing simple, little things with flora and fauna in a game called The Riftbreaker that would be beneficial to NMS
oh and the worlds in Riftbreaker are procedurally generated
Also it has fliers which actually interact with the player and other creatures. Unlike NMS where fliers do nothing. Aside of few which are tameable.
fliers as in flying fauna?
Yep.
Though funny is that both games have problems of their fliers just flying in skies and not landing anywhere to rest.
from what I played, yeah that's true. I definitely appreciate the subtle details of how the fauna interact with everything in the world and not just the player.
Regarding base building, I've never been a big fan of base building in games, but if anyone plays The Riftbreaker, they do base building and survival right. Base building in NMS is more of a creative pass-time and doesn't really offer that much else besides farming, but it's fun in this other game, rewarding and challenging too.
yeah I have always wished flying creatures would land in trees or even just on the ground, and then take off in a flock when startled. it's a small thing, but those kind of small things can help the worlds feel more alive and dynamic
and then with Origins, they added a new special set of flying creatures that could land, but left all the other original flying fauna alone...
I think they made minor changes to them, like flying closer and in bigger groups
Also interesting is that for example flying creatures already have diving animation in NMS. Yet they only dive randomly to empty ground instead of collecting food from plants... Or hunting animals/player.
They also don't care about our pellets thrown. 😦
i wonder if HG even have any animations of the birds with their wings closed
Also one unrealistic thing - birds don't drop 💩 s. Unlike the real life birds.
Also creatures need some improvements to their walk cycles. Big creatures walk really oddly, they never feel right based on how much they weigh
hehe. that's one thing HG could get away with not adding. I've only been pooped on by a bird once
big fauna textures are also stretched
i still think they're a wip for HG
I remember that they used to be bigger.
definitely think they're planning on revisiting them
strider animations are my fave
the big ones look good
but the textures are not so good, compared to the rest of the game now
The parts made at 2016 or even before it look now outdated.
When compared with the new stuff HG was adding or remastering.
for sure. Atlas Rises started to add more detailed assets
Like static space stations or generally buildings outside of the settlements.
Also The Abyss added few creatures which behave different and can surprise you when you encounter them for the first time.
||The Hypnotic eye, the Anglerfish hidden in one object, etc.||
I don't know which update added the ||creatures pretending to be some stone||.
loved em the first time I saw them. but again, they're not procedurally generated. no variation to them. not even in size
the planetary outposts could use some love, all those 2016 buildings do look very dated
Yep. Same with the hazardous plants, which are also everywhere.
that was in the game at launch
right?
Nice.
Though one thing which looks interesting from the 2016 version is the old Terrain generator.
The screenshots showing stuff like huge stone worm structrures. Or square like stone structures with buildings inside them.
honestly it's less about how nice the buildings look and more about making them not look like the same building every time I visit one. would like them to procedurally vary a lot more
Look much more interesting than just generic planets which are now.
With rare flying islands.
The only variation it seems to me to be is per faction to which they belongs. And some might have the Atlass pass exclusive rooms or not. But that's only small difference.
hoping HG combine the old with the new
they did some good work with the settlements for procedural building tech, so hopefully they can apply that to other things
It's funny how at 2016 the game was hated for having all planets same, while it had probably the most different terrain per planet.
this is weird, but I'd rather explore the 2016 version of NMS in VR than the current build. Was more surprising to me
Its terrain generation feels more alien.
Idk about the rest of the game.
But they probably nerfed the terrain generation when they focused more on base building. And also maybe wanted to make easier navigation on planets.
yes, terrain is a lot more "manicured" now, not as wild as 1.0 was
but 1.0 also had massive problems with people falling through the world, so...
Though even its plants and other assets can have rare stuff to happen. In one case I have found a wooden structure from a tree which I could enter.
There was nothing inside it, but it was nice surprise.
Almost felt like some fairy tale place.
And being catapulted from their ships when they tried to exit them.
fun times
like, glitched out geometry or something?
yeah they added a little Yoda hut some time ago
i noticed there are rock assets on the volcanic planets that have extra geometry that look very low poly and untextured
oh those
another thing that would benefit from variations
did some sketches on those a while back
don't get me started on those volcanos...
These trees.
Volcanic planets being literally spammed with 🌋 s.
Now I see that the game thought that the hut is trade centre. 🤔
i do appreciate HG listening to the community who asked for volcanic and swamp biomes, but the way they were implemented was not great...
most of the swamp planets i've been to don't even have water...
What is swamp.... Without an actual swamp?
speaking of swamps, i did this really rough swamp concept a while back. Still a lot of potential with biome diversity
Reminds me Xen swamps from Black Mesa.
oh yeah
Yeah, volcanic planet have no lava and not enough fires burning across the land. Should have constant extreme storm
Swamp…. I dont even have a word for that
Aside of lava, we also miss an actual ice on ice planets.
As there can be cold planets with seas or small lakes.
And by lakes I mean lakes of water.
🤦♂️
if they are, really hoping it ain't a 2 person team
hopefully, they need to make the game more about exploration and finding something new and unique all time, not base building game
'cause it's a exploration game at heart
Since we got pirates a while back and they can attack bases on planets I think it's time we could build shield generators for our settlements/bases etc as well as anti air defences to ward off pirates
they cannot attack people's bases, no
they can attack settlements if you have not extended your base into it
what would people think about HG enabling destruction on base parts
I’m not 1 for basebuilding updates, but if they allowed fauna, NPCs and damaging storms to harm bases in different ways while also adding defensive elements to bases and the ability to repair structures, this would add a nice gameplay loop to NMS. I’d personally feel more interested in building
of course, fauna behavior is currently not interesting enough to warrant these changes, and NPC interaction besides in settlements and static placement is nonexistent
if it were an opt-in feature, that could be ok. if it were the dfault part of game modes, I think not. too many people build nice bases and expect them to be intact when they return or when players visit
yeah, it should’ve been a feature from the start of the basebuilding additions, thereby making players less entitled to having so many giant bases
of course, i think having an option to disable base destruction and making it non-destructible in creative would be essential, this would make basebuilding way more meaningful and give individual bases more meaning
instead of just being big decorations
after all, what is NMS? It’s a space exploration survival game
bases do not help in survival (besides during storms)
I think that the building destruction would fit more with Settlements - and would give us more reasons for researching defense techs, which now do nothing (they only decrease Sentinel attention level, which eventually goes up anyway) and for defending the Settlements. And maybe also adding some new buildings/protection additions to the buildings at The Settlements. Also it would give us more reason to do anything at The Settlements.
As eventually there is nothing to do than same random events.
i’d be okay with that, as settlements are lacking quite a bit of interest
How about to make your own spaceship?
Settlements should also offer choice of building placement
maybe building upgrades too
i just want settlements to be like Animal Crossing towns. give me NPCs with their own personalities and agendas. let them request things, have beefs with other NPCs, etc. it just doesn't feel like a real town right now, it's just a big animatronic set piece that looks like a town if you're driving by it on an amusement park ride
Hello, I'm new to the game so I don't know if it has been discussed yet but are there plans for giving us the ability to manually land at least on planets ? I would love the satisfaction of the full control of my ship
Will the number of ships that players can own increase in the future?
No man's sky is a pretty casual game, I wouldn't expect anything close to elite dangerous if that's what you mean
no, right now you land by pressing a button or key and the game actually does the landing sequence for you. I think the player is asking to do the landing themselves. I don't know how much of that is possible in a game that doesn't have much flight simulation in it though
Ohhhh ok I see now
I don't play realistic space sims like ED, You can land manually in Outer Wilds, GTA, and others casual games
@upbeat lichen It has been quite a few months since I went in to play Foundation 1.1 on Windows. Do I recall you told me there were driver issues or some such that corrupts the game, now? cc @keen shoal
A guy on Reddit just commented on a post of mine,
I have 1.0, Atlas Rises and NEXT all working fine, but it's specifically that Foundation and Path Finder always have graphical issues where you can't see the game at all. I see the menu and inventory and waypoints, but the world graphics aren't rendering at all and it only happens on those versions.
mmmm? i don't recall mentioning driver issues?
Someone, I feel, asked me if I'd tried to go back into the old game lately and did it still work. Hmm....
It's been a year or so since I tried.
Yes those mentioned versions in particular fail to run properly on modern drivers, but I reverted to the oldest driver compatible with the RTX 3060 Ti, and they worked fine (and so does everything else tbh - I haven't needed to revert since then)
Although yeah, @sturdy jackal did you ping the right fellow there? Im not seeing ECDM mentioning anything like this recently?
@keen shoal@sturdy jackal Here's my old pinned message which I updated with those details a while back
#nms-modding message
Ship colours
I'd like to see a bold purple added to the ship color palette
I'd like to see actual slopes for ramp building
And internal build hanger bays
The horizontal launch kind
didn't they add some kind of race course building parts in pathfinder or one of the earlier updates, and never finished them?
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
https://app.nmsassistant.com/catalogue-item/build80 these would need glitching in but there's a way to do it, as one more ramp idea
Crouching
Yea, that's what I was recalling. I am going to install 466.77 Nvidia drivers and try 1.1 out again for the first time in over a year.
Tonite
6 votes and 5 comments so far on Reddit
I downgraded drivers and played 1.1 for an hour tonight - lovely!
How was it?
Lovely
Was yours not working before the downgrade like mine wasn't?
Need to fix the Javelin. It can't hit the robo-dogs.
Dont aim for the body, @gloomy hazel Shoot them straight in the face and it should work
it automatically fires the laser at the middle of them and into the ground no matter where I aim.
??? You on switch or something? that sounds like an auto aim bug
Yes.
Maybe there is an option to disable auto, then, idk
But it's not a lock on thing. The center of the circle can be off them and the laser still hits under their midsection
Ive only ever played PC, auto aim hasn't been a factor, so idk
Oh the reticle is wrong
are you in 3rd person?
I mean the laser itself, the projectile, auto hits midsection and ground.
Yes, if its forcing the shot somewhere thats what we call auto aim / lock on
Its probably default on for non PC because no mouse, its a common difference in games with shooting
Anyway this whole convo really belongs in #nms-questions
ah dammit
whenever i take off of space station, sometimes a random freighter and its frigate fleet just warp in, near a space station
I play on PC w/ PS4 controller.
I also play on PC with a DS4
I'd like to see more ways to generate power in bases.
So far we have the early game bio fuel (it'll do in a pinch but very inefficient)
Solar panels (the classic workhorse with batteries)
EM generator (very effective if you find a hotspot)
I'd like to see new ways to generate power beyond those three, maybe wind turbines which could be more effective on turbulent planets to account for wind. Or Water based power for underwater/waterside bases to take advantage of the resource already there
(Please feel free to chime in I'm sure there's some good ideas to tag to this)
I want to see more with bases.
I don’t think they do enough as of now. An example, when I look at bases in a space station teleportation portal or galaxy map, I can’t see what galaxy my bases are in.
I hope to increase the number of ships that players can own.🙏
While the types of power generation you mentioned are interesting (and I'll rarely say no to new building parts) they aren't necessary.
-
Biofuel Generators are way more efficient then they used to be, but there's currently some bugs with them though.
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Solar Panels and Batteries are good for low power needs.
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EM Generators my primary pet workhorse. I don't know why people say they can't find a hot spot. I've always found at least one within 1000U of any random spot I drop my base computer.
Again?
I thought the teleporter told you what Galaxy they were in if they were in a different Galaxy.
Way I'm looking at it is in the sense of utility and visually so for example a water wheel would generate power but can also be used as a way to expand on a base design or a wind turbine (not the big propellor ones more of a slim vertical one if that makes sense) would add a bit of interest to a base and could offer varying levels of power dependant on what planet you build on so airless it wouldn't work at all but a high storm one it would almost be supercharged
Hotspots aren't terrible but in my experience they're never in an ideal location to build in which is where I thought alternatives would come into play aesthetically and practically
I get the part about wanting more build parts especially from a decorative point of view. Just saying they aren't necessary as actual tech. I'd rather see them as decorative parts like the Cyclonic Lathe.
I mean hot spots are where they are I wouldn't say their locations are ideal either but I mean I wouldn't want them to change them either. I mean I could see maybe increasing the base radius a little too make it easier to find several different hot spots from where you build your base instead of finding your hotspots first then building your base in the middle.
I hope NMS VR is an interaction like Half-Life Alyx.
Nope
@potent elbow They do
is there gonna be like a co-op game mode with features specifically for like 2 players to work together like 2 seater starships, shared missions, and shared bases and blue prints, that kind of stuff
I think hg would have to work out more of the game's multiplayer bugs for that to happen. so things like player soft locks when doing main storlyine quests in multiplayer; the "stuck during landing" in mp in the anomaly issue, etc.
Thought so
Sorry, I thought nobody saw the message I sent before.
No need to apologize, what I meant was increasing the number of ships we have again... Went from 6 to 9.
LoL this is just one of those topics like storage slots that the will be people that always want more no matter what. We could have 50 and there would be people who's want more.
Not so much a wish for the future but moreso preculation
I suspect that the next major update could be focused on enhanced exploration. Maybe an update to the galactic maps and/or system maps
It could also add new procedural stuff to planets to further diversify them like new planetside events or even generation like flowing water (if that's even possible)
This could also allow for an exploration expedition to showcase all these new things and drop rewards we've had hinted like the solar helmet (side flairs like solar ships) or the tentacle Cape and who knows what else because it wouldn't be themed on any particular thing but rather exploration of everything
Ok so hear me out ,ik this would prob be a major update but what about gas planets?
Y'all recently added those machines in the big frigates that draw out things from the system there in ,maybe a feature could be like the more gas planets in the system the faster they go or something,I'm not sure on allot of the details ,so suggestions and all are greatly appreciated
An easy way to see your ships + compare stats between them
This is missing so badly, I have 2 saves I can’t remember every single one of them + which is on which save
Also same for multi tools
And being able to sell them
I like this idea, I'd go further and say that you could also have a new vendor for your freighter which can deploy a prefab of a gas mining rig into the atmosphere of the gas planet to harvest the gas type as well as affording you a small area to build your base and machinery within.
Maybe even let us expand the rig out with enough material which could allow for some recreation of cloud city
hey so, wanna ask is it weird that i prefer the vanilla one, in case of terrains and views of the planets compared to the now version that we get?
cause imo, the view of the planets usually looks stale and uninteresting whenever i step foot on it
Waterfalls, they could add waterfalls and more things like that that are generated on planets. It would be great to see real cities on planets and not just villages in the middle of nowhere, a little more civilization, maybe a Coruscant style city planet as an extreme but cool example. Maybe biomes on planets? Because every planet is practically a biome, so there could be variety in that sense, a planet with a lot of forest and lakes and suddenly a desert surrounded by mountains, to give an example, and maybe with poles like on Earth if the planet has the characteristics to have cold poles. Anyway, I would love an update on this, I think any addition or improvement in this section is good and would not be superfluous.
I do like these ideas honestly. I would think a coruscant type might be a but extreme but scaled down to city type settlements maybe makes more sense
Unfortunately if this were to be implemented it would need one of two things.
Either a complete wipe of all planets and generations for a new system which would mean that every planet and build would be purged
Or
A new title launch with a next gen emphasis that can incorporate enhanced terrain generation though I would suspect that it would mean galaxies get smaller and the game size increases to account for all the additional benefits
I think resource collecting needs a bit of an update, using the terrain manipulator seems too simple for early game, I think there should be a drill of some kind that you build and then it collects the copper deposit or magnetised ferrite deposit
Also if there was ever a generation update or things added to the random generation ( like the cities idea before my last suggestion) so make sure the builds are all safe and to maximize the amount of planets that get the update, planets with bases on them, bases that are big enough to upload don't get the update to make sure the bases don't get affected, if the base gets deleted by the person who made it then that planet gets the update
Why did Hello Games ruin the Fkn INVERTORY!? IS A BIG NO NO
Instead of getting performance upgrades or sth like that they completely trashed it? Im inside My Freighter and it runnin at 10Fps when im playing with friends
Also why are the Item Symbol different!? I have no idea what what is
Freighter optimization is definitely really needed, I personally love the inventory changes though, and I think the item icons make things easier to identify once you get used to them
Larger and further apart planets would also be amazing, it would feel more like space. Also darker space backgrounds in systems because the bright colours in space don't work except for the nebulae. With the larger planets I'm thinking irl moon size or bigger instead of the current country and county sized planets. With the larger planets having structures generate further apart from eachother would be a given, like double the current distance/rarity. This all would help with immersion and stop the game from being boring fast because you'd have more distance to walk or fly to get to things like knowledge stones, cargo drops, buildings ect
More diverse biomes, more scanned targets, more diverse environments, more random encounters
Star citizen vibes
Yeah I was clearly giving an extreme example, a bit dreaming, but I see the cities as more viable and reasonable, it doesn't have to be too big, if it is appropriate and not too complicated to implement it would be great, I wouldn't complain at all.
Allow me to introduce you to...
yes but more like deep rock galactic mining ( i havnt played it ive just seen a short video on it) and its what you need early game instead of the terrain maniulator, that comes in a bit later when you reach a space station or somthing
i mean... you can melee stuff for resources if you want i guess
terrain manipulating for resources is definitely an early game tactic when compared to the other methods of resource collection
Even refining is better for resource collection and has a progression for making it better (single slot vs 2 slot vs 3 slot refining has increasingly efficient recipes for higher yield).
I personally don't think there needs to be focus on anything lower than terrain manipulation for deposit based resources (even though scanning minerals often reveals these items as secondary resources, which means you can acquire them before having the terrain manipulator).
The game needs an armory station where players can buy and sell weapons and starships. Maybe even possible to make their own upgrade modules.
have decals of the glyphs so you can record cool spots in your base
I've always wanted to see gas giants that you couldn't land on that have surrounding terrestrial moonw
Moons*
Would be pretty cool
I think multiple biomes on one planet (earth isn't just one giant biome)
Giant space ports where you could dock your freighter, upgrade and customise it.
If not biomes, then maybe at least regional discoveries on a planet. Different (biome-appropriate) plants and animals depending on latitude and longitude. Different curiosities. Maybe parts of the planet would have its farmable plant, and then other parts would have large patches of pulpy roots, or fireberries, or whatever other biome-appropriate plants there are. And since a lot of those don't render in until you're close, it would give more incentive to explore on foot or use exocraft, rather than dart around in a starship.
This way a planet can still have believable diversity with just one biome. And having different trees and animals spawning in different regions could give the illusion of sub-biomes, anyway.
Such a simple idea and yet it's amazing
Want it
Settlement features + freighter base + overhauled freighter combat with squadron-esque fleet...
I like what they did with the freighters in Endurance....
but it's not enough
Spore works like that. And if you happen to evolve your creature at such moon, you can see on sky the huge gas giant floating above you. In NMS that would be cool too.
The planets already have different regions which show up on screen once player enters one (usually being around some buildings). But I didn't notice much differences between them now. More difference between regions would be cool indeed.
Same could be with space regions, though I don't know how these could be different from each other. 🤔
Please just let me have freighter battles and actual visible conflicts within high conflict tier systems
Planets divided into biomes: hear me out. One planet could be icy at the poles, temperate and earth-like near the equator. Another could be scorching and molten on the equator, desert-like in the in-between, and earth-like on the poles. There could be a section where the radiation begins to pick up, a few miles of wasteland that you have to avoid until you have the radiation resistance. No new biomes need to be made, just sort of puzzle-pieced together to make it so that the planets all feel more unique and filled with variety. Like imagine an airless planet, but theres a large crater where life thrives, etc.
Icy at the poles would be nice
Considering people have been requesting multiple biomes per planet since 2016, my guess is HG thinks it's not worth the effort or it's technically unfeasible for them. Ultimately NMS planets are based on the kind of Star Wars planet archetype -- Hoth is a frozen world, Endor is a giant forest, Tattoine is a giant desert
I do think it would be cool to have ice/snow at higher altitudes and that could provide some variation without explicit biome changes
I think that they designed each planet to have 1 biome (when not counting the technical biomes like ground, water, caves, etc.) to force players to eventually leave a planet and explore the other ones.
im fine if it stays that way, as long as HG makes each biome a lot more diverse across an entire planet. It would be neat to see higher altitudes get snowy/icy but not on every planet, and maybe only on a part of a planet and not everywhere.
do you guys think this game is still too easy?
i know its suppose to be like that but it doesnt reeally offeer much challenge if youre looking for it
Well, I don't think that adding supercharged slots did the game any favors in terms of game balance, that's for sure
have you tried setting some of the difficulty sliders to harder settings?
Can the game restore the previous save mechanism? The current saving mechanism really makes players uncomfortable (all my friends who play NMS think so)
I hope this is on-topic but I kinda wonder how Elon Musk buying twitter will and if it will affect Sean Murray and his emoji advertising. If twitter will turn into a hellscape where else will he announce updates?
I think in the worst case scenario where twitter completely turns to shit he will either resort to Reddit or have a newsletter we can subscribe to to keep up with updates and announcements.
i think that would only matter if Sean has something against Elon
otherwise I don’t think Tweeter will get much worse than it already is
Put the enemies amount in difficulty to aggressive (the highest option) and then you'll have the challenge.
it can get worse for some groups of people, for sure. I'm not sure what happens if people leave the platform in large numbers
nms players are a small segment of twitter users in any case
What exactly do you get other than enemies with more HP?
Maybe
could then finally come to this Discord server... Unless he is there, watching us already... 👀
With everything being aggressive probably meaning that all animals on sight attacking you.
Or idk what else it does, I didn't try it.
But somebody looking for crazy challenge can check it up.
I hope in the future they will introduce some kind of overhaul to the endgame
But one thing which I am personally missing is more combat/behavior abilities on enemies.
Like predators sneaking on player without being detected by the suit due their camouflage abilities, etc.
if I were Sean I would never say who I am in any large community server
constant pings, complaints, etc... nope
According to
, they already did... By remaking the inventory and increasing its size.
You can disable pings or ban pinging him in rules, like how many official Discord servers do it.
But yep. I see the reason.
Though he already is redirecting all feedback to his 📱 and emails.
the whole game is an endgame
Most definitely
Not really I have all the sliders to max difficulty in PD the only ones I haven are the ones that I couldn't because I didn't feel like making a new save yet (inventory space) or the ones that just add to tedium (scanner recharge/faction points)
so if you're not in it for chill exploration, what do you want it to be?
You can have chill exploration/building/and some risk all at once. Personally, I liked how easy it was to damage tech when 4.0 first released. I wouldn't want them to change the existing settings, just add more challenging options for those who want it. I mean I can always Nerf myself by not maxing out but that seems mostly like a stop gap. Maybe a setting that changes the amount green barrels refill your shields...?
we-ell.... I can imagine S class upgrade modules just not being available. gone from the game on some setting
(and no fair just filling in the gap with X, those get a loewr cap too :-P)
That's about the same as a self nerf I can do that myself if I want to I'm currently doing a never leave the starter system self challenge where I'm limited to what I find on the planet or buy on the planet. It's made things pretty interesting, but you can only go so far with that sort of thing. I'm contemplating starting a new one though that I do the same thing but also limit myself to the small/personal refiner. I mean I started building and I haven't needed to leave I can just refund not materials lol.
I'm not uncomfortable admitting I don't know exactly what I want. I just think that a little more excitement would be nice. And not the instant death kind. I'm not exactly sure what that would look like so that it stays fresh and didn't just become tedium. And I'm definitely not saying that I don't the game as is, but if I'm asking, I may as well ask for the sky. And let me reiterate I'd want any difficulty/excitement changes to be opt in so that people who are happy with the way things are aren't affected by us crazies. LoL
yep hearig that, and players often don't know what they want, if we did, we would be designing games right now 🙂 I do know that I likethings to change up some, I'm not interested in the adrenaline rush, it really doesn't do it for me. I might have higher tolerance for inventory management than most people, I find the doubling of the slot count to be superfluous 😄 I've got a custom save where only the damage sliders are off and I have to grind for units, nanites, blueprints all that stuff, the opposite of what many folks seem to enjoy! freshness is hard with procgen unless it's "yet another side quest", that requires thought indeed
I guess for me it's less a desire for an adrenaline rush and MIT just a desire to be kept on my toes. I mean when 4.0 first released and taking damage almost guaranteed something breaking it wasn't typically something lethal unless things started to compound. It was more of an encouragement to make sure I had soft landings was posting attention for hazardous plants. Ie it's not that the penalty was bad (mostly just annoying) but the good feeling from doing it well. I mean I played that way for a long time and I eventually got lazy since it just didn't matter it was nice to have consequences for what I'd call (directly at myself) 'lazy play'.
I mean I think it would be nice that after the first piece broke it became a little harder to break subsequent ones.. lol getting bounced between two snap plants then taking a hard landing because of it to have three damaged at once it's a bit much even for me... Lol but I survived lol.
well I waited for awhile for things to settled down before starting to load into my saves and do cleanup, one pile of inventory at a time. Did most of the last one yesterday. Have not tried to take full advantage of sc slots on some saves yet. the three normal saves are still with the settings the way they are, and as a kind of conservative player I don't just eat the fall from jetpacking ever, not my style. the plants that get me are the chompers, their radius is just absurd. heck except on my creative save I generally don't melee boost either, peple love it but meh
I started in almost right away so far I've only got 4 of my saves cleaned up. Though so but one of the the remaining saves are just gonna be duping stuff since I only build on them and don't use them for general play. Though I may just say screw it and convert them to creative. The biggest reason they were normal was that more people played normal so it made having visitors easier. Now that all but Permadeath see the same bases this isn't an issue anymore 😁.
Yes I know that the opposite of the hard mode I was asking for but I have two very distinct play styles depending on what my aim is.
you know, play how you want as long as you don't grief anybody and if you enjoy it you're doing it right, etc. that's what I believe. I keep thinking (and haven't done it yet) about getting steam keys, if I do, that save is probably going to have all the base part knowledge edited in etc because I am not interested in going through all the grind YET AGAIN to be able tobuild, test, etc on another platform
I've done it a few times, that's good enough, shrug? 🙂
Yeah it would be nice if they added a new game plus option where you could effectively copy an existing save just without the bases
wow I would love that a lot. and honestly copying the bases as entities you could save, potentially put someplace else, also ok
most of that would probably not work out well due to terrain issues but sometimes...
A multi waypoint system would be nice for missions where you can warp to a system and ALL current missions within said system are marked vs. the current way.
Better controls/feel for Exocraft in first person. The feel of using a Minotaur in third person vs. in first person is oooof
Yep. There even isn't free look button unlike the space ship interior view.
People are talking about orbital cannons, but I want to blow up the sun, or 3/4 of a solar system.
**Sean Murray is typing... **
It would be nice to have some ship tech to scan for deep deposits/power spots from your ship to speed up searching process. It can be seperate scanning tech for each resource ,gas/mineral/power and require fuel/battery
I'm a simple person. Can we please just be able to mute quest reminders!!!
fwiw they are not only annoying but get in the way especially in ship view
Im also simple person but i doubt i will ever get UNDO button while building. To advanced tech from 2008 it seams 🤣
Also muting some hints would be useful too (like the Exosuit drop pod map spam one).
and they probably aren't great for OLED burn-in, either
An idea
Investing
What if we can invest in a station, trade outpost etc.. and have a weekly dividend to collect from a banker on any regulated station as well as unlocking rarer materials for purchase from the trade terminal?
I really wanna see the ability to own multiple freighters. one freighter of ur choice surrounded by the other 9 and you can own 120 frigates, which surround the freighters.
That seems a little much
Maybe have 3 other freighters and each freighter adds 10 more frigates (as if you need them)
Ore even less than 10 because that's still 30
Tbh I would like to see Freighters battle. Having it help you in fight, and giving it the possibility to destroy others Freighters with your own using a "Freighter nuke" or something like that. Also the possibility to ask for fire support or air support from your frigates.
Ofc the game would need more and stronger enemies for that changes makes sense, since for now we have almost no threat
I would love to be able to see inside your ship and move around, that be cool
i would love if you could change the colour of your ship or something like that
First of all thank you for this great game. A few things:
- Mines could be so much more difficult to build. I feel like I peaked at the game with a few mines now.
- Many more exotic starships 🙂
- Exosuit upgrades catered to your guilds so you can upgrade according to a guild you want to follow
- Randomized location for crashed freighters cargo. I quite enjoy this ones to upgrade mine, but it feels really repetitive to do the same one over and over.
- Random lost dudes walking around planets in need for help or direction for a settlement.
- Crashed starships beyond repair. Just a visual thing, signed of a previous battle, maybe some loot in there, maybe even starship expansion slots.
- The movement of large creatures should be much slower than small ones.
- Feels kind of wrong killing so many creatures for the mercenary guild.
- Larger mineral deposits in caves underground. Starbound vibes.
Got more ideas but don't want to spam on my first post. Excited for a new update!
Maybe a buildable orbital base
You normally die in space when not in a ship or on a freighter or frigate
But a base platform you could place in an area around a planet would be great
The ability to decide which planet we want to orbit if wanted when we warp with the freighter so we can deploy to the surface via drop pod
this. this is good.
Sitting here, getting coffee going, thinking "It'd be sweet if something came charging out of that cave at me.".
Yep. That would be creepy. Meanwhile creatures in caves spawn rarely and usually only small ones. Like spider like creatures.
So, some ideas I have from my time on Switch so far based off what's been annoying me;
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The ability to filter missions into types. I bulk run missions and usually do the same types before switching to another.
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The ability to save/favorite/edit the teleporter list.
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A filter for the Galaxy Map to show discovered/undiscovered systems.
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Better controls/placement/camera angles for placing base parts.
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This is Switch specific, but if you guys aren't adding Planetary Settlements or Multiplayer to the Switch version then please add the features locked behind those and any other things removed to the game. I.E. Nexus missions are the best way to get Quicksilver. Switch players are stuck with the little bit you get from the Anomaly quests and a painful grind for specific space encounters that grant only a hundred. There are also upgrades for the Minotaur locked behind Planetary Settlement missions.
did that once and got attacked by pirates
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Please change the mission marker system to allow all missions within a current system to be marked. Currently only the one you have selected is marked and sometimes there is more than one mission to complete within a single system.
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Better controls/camera/feel for Exocraft in 1st person. Anyone wondering on this one, just get into a Minotaur or anything really and play around for 10 minutes in 3rd person. Then do the same in 1st.
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Maybe a trade list for base/freighter Trade Terminals similar to Teleporter Lists.
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This one's a personal thing but maybe a coffee pot decoration/coffee cup figurine for ships like the ones from the Anomaly.
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Freighter battles where you get to pilot the Freighter and fight with it. Also the ability to simply pilot your freighter.
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I'm not sure if this is simply because I'm on the Switch, but main/secondary missions seem to be lacking quantity aside from Station Missions. Maybe adding some more main missions/story missions based solely off the races and guilds?
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Adding a feature where freighter crew can gather the resources themselves and are automatically placed in storage with the same items or something similar to the Livestock Unit that can be placed near Hydroponics/Extractors to auto collect when full.
agree with 6. also, stop randomly changing the selected missions, I've got a whole organisational agenda going on and you're messing it up 🤣
Yeah. With the buggy nature of some mission types I hate that. I'll land to take out monstrosities or to raid a factory, it'll pop a "Take a photo" one up so I either do it or ignore it and when I switch BACK to the mission I was there for it tells me it's now in another system.
This is a fantastic idea
I think it has been suggested multiple times but why don't we have a walk button yet ?
Spacedocks where you can customise our freighters? Love it
I'd go a step further and suggest we can pour material/nanites to upgrade freighter class as well to alleviate freighter hunting
I want seamless travel from star system to star system. That would be cool. And have some scary encounters mid-way
Here's an idea: buildable turrets for the player's base and settlement. these cost 1000 chromatic metal, 500 ionized cobalt, and 500 gold. you can only build 5 per base and 7 for you settlement.
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Poses specifically for Multi-tool.
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Streamlined approach to "The Purge" mission if you already have all 16 Glyphs.
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More functionality for companion accessories.
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Ability to actually have flying (the birds) and underwater companions.
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Should tweek the code to have the best item auto selected for recharging tech. Example; Hazard Protection is about to drop and you go to recharge it. You have Sodium, Sodium Nitrate, and Ion Battery. It should have the battery automatically selected instead of Sodium.
underwater companions -> fishing minigames, with an actual rod and reel you can equip or even build at your base, I want pics sitting in my lawn chair on the pier with my bait and tackle box next to me, a little pail for catches, and a line in the water 😄
I still wonder why we can't tame fishes or other sea creatures there. 🤔
Did someone say there was a way to reuse these?
yes, you put it in the personal refiner after you activate it, and don't pull it out until after the mission is complete
then pulse again (I think) is how it works.
Complete as in back on ship?
you might have to reload the save to get it reusable, I don't know (I don't use this method)
complete as in you have sold off theitems you wanted to sell or whatever
so the mission is no longer in the log
I want something like this to store extra starships on in your freighter or in bases
It's also a spinny boy
They would just need to change the animation to simulate a seamless warp
Say from a yellow system to a red system it will fade from yellow to black and then from black to red.
Also with stars and such wizzing past you
an Endurance-era freighter salvage capsule room would be nice
yes it would, in case the cough base transfer glitch cough keeps on happening
Is this still an isssue? Must I still keep one lone item before transferring?
I kept one item on 4.05 I think it was, maybe 04. and no prompt, no base transfer, it just ate my base
it doesn't fail all the time, it's apparently random
That's a painful bug to encounter... happened to me once. Ouch.
Anyways.. This is OT here.
Any news about any expedition or anything new?
no, and from reading the tea leaves I am gonna guess that we will have a revisit of expds 5-8 later
given it's november, they are still rolling out bug fixes
in theory the mac/ipad port is due out "later this year", well there's only two months of the year left
Ok... guess that's good for all who missed the expeditions.
Can't complain. Was a good year for NMS.
I hope switch players are able to run them
of course I'm just speculating, I can be completely wrong
No word on that?
I would want somthing with sentinel freighters where you could cripple their weapons and board the freighter and its could be like the system that derelict freighters use where you would go through rooms trying to contend with swarms of sentinels until you reach a ending room (possibly a reactor or hyperdrive) and overload the reactor, or set the freighter to warp somewhere else and you would have too escape the freighter on a time limit. And after you escape, the freighter would leve behind some loot after it explodes/warps away
And if the freighter was destroyed it would leave behind a dreadnought wreck that you could further salvage.
It can give useful/valuable items that may be difficult to get outside of breaching sentinels freighters.
This could actually give a good purpose for fighting sentinels in space instead of just immediately fleeing.
And also haha explosion go boom
Great idea! I would have it though where you can explore it (like your derelict idea) and loot whatever, maybe nanites or could add new weapons types/mods and the end could be like you say the reactor where you could shut down all sentinels in that system as if you hit all the planets sentinel nodes at once as well as extracting high tier loot and when you fly away it could detonate itself like it was overloaded
Maybe there could be a chance of there being some kind of signal transmitter/radio and when destroyed. Would begin to shut down sentinel forces across the system and eventually the freighter itself, leaving the freighter drifting in space. Where it could be plundered for profit
Could elaborate on that as well by having some derelict freighters in the future be void of anything as a result of an earlier traveller having assaulted the ship
Would be an interesting way to have a visual narrative
Or maybe warping around a system. you could find a crippled sentinel freighter with vy'keen or some other species attacking it. And if you watched long enough. They would eventually destroy it, or would flee and giving you the chance to fight it the rest of the way.
Will there be any updates on the playing methods of nms in the future? Maybe any new type of ship?
Who's to say, a new ship type would be interesting if you've any ideas for what it coupd be and what it's bonus would be
Going off my previous idea. A decent size personal ship with a small building area and a launch pod bay, where after crippling a sentinel freighter you could board one of these launch pods and be shot into the sentinel freighter, breaching the hull and beginning to fight your way through the damaged freighter.
This could be nice because it would give a larger ship with a small place to build a mini-base in space that can be piloted.
It could potentially be able to transport more than one person so you and a team could fight a sentinel freighter together, making a new potential nexus mission.
It could be it's own ship type, or a special kind of existing ship types. (maybe Carrier class ship as a class). Or a varient of an existing ship type (heavy fighter, explorer, hauler, ect).
That's similar to an idea I had with a medium size ship which could hold one regular ship and a exocraft making exploration easier and wider
I like where you're going with it though
Ohh didn't think of that, having a small exocraft bay where you could store an exocraft to have for planetary exploration.
Aye, to my mind it would be lowering the, for argument sake the barge, to above the surface but not actually landed (low enough to jetpack into but it has a bit landing footprint) and being able to drive the exocraft out of the garage bay and to retrieve it there's a teleport console to respawn it inside the barge
You can set your analys scanner to show you the nearest of any gatherable item if you select the item in the catalogue - which is great!
But it stays there for exactly one item. Make it so we dont have to re set it every god damn time.
I'd like to be able to open a planet map and drop a pin at X Y coords which drops a marker I can see and travel to
Make hunting for stuff 100x easier and quicker
What about the permanent save beacon?
@gentle totem
Wouldn't work for what I'm thinking because that relies on it already being there
I'm thinking for example you're ship hunting for a crashed ship and you know its at X Y you can then open the planet map, type in the coords and it drops a pin right there which you can then fly to instead of pot luck dropping in and then lining up the coords with the ship console
A sort inventory would be nice. As my OCD lol is constantly arranging all boxes and inventory.
Yeah . You can highlight the item types but imo that option is useless. Auto sort option would be MUCH better.
Or easier movement for console to make it faster similar to Minecraft keybind where you use the arrows to move the item selected to the next slot
I would like to see more pvp opportunities not necessarily like fighting to death but maybe community competition like maybe even like a scavenger hunt or like bingo but you find the items
you have to be able to account for save editors and mods, bear in mind.
Just curious would a defensive turret be too much to ask for on the aggressive sentinel planets?
Hope to optimize the base loading speed of players. I often encounter the situation that one player places a base computer in my base. This makes me very angry. Destroyed the overall beauty of my base.
Today, I returned to my base and found that another player had placed the base computer 282u away from my base computer. If I remember correctly, the base range of each player can be 500u. This must be because he did not load my base and placed the base computer. Now I can place building parts in his base, and he can also place building parts in my base. As long as we stand in our own base, we can ignore the closed building authority.
I have also seen the teleportal where malicious players parcel other players.
Environmental base shields. A shield bubble protects us from the elements, and allows "open air" bases on planets traditionally hostile to them.
I love this idea, if I would make the radius rather smaller than thebase, maybe 75u from a center point. and perhaps a max of three to be placed in a base. so you'd have to think about the areas you want outdoor builds.
well I am thinking if you want a little outdoor area around certain biuldings, you would have to be intentional about it, this would not be for covering ginormous builds
because power can always be added, I think 'scale with more power' would in effect be a noop
anyways you could submit your idea to hg and see what happens, you never know!
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
You know, the number of HG bug reports and suggestions/feedback must be high enough they will only use a keyword crawler.
they have humans do the triage on any incoming reports to zendesk, the requests might get stuck in a low priority or do not do queue, but someone (person, not bot) actually looks at them, standard industry practice
I find the suggestions/feedback part hard to believe. The number of reports could be tens of thousands per week for all you know.
HG isn't exactly a standard company.
Standard industry practise is hundreds of employees for game development.
an exploration request! what is this garbage??….throws into trash folder
You will probably see some categorization of files into folders depending on the keyword crawler, so I reckon if lots of people send exploration requests, you are more likely to get exploration updates, because the number of files will increase.
https://www.nomanssky.com/contact/ they say here that they read every email. here Sean says he will be reading every comment and email https://www.nintendolife.com/features/no-mans-sky-will-never-run-on-that-sean-murray-talks-defying-the-odds-on-switch as to the switch at least, that's him personally, not an employee.
we're not talking about a huge active player base like some games, this is still somewhat niche as far as that
and lastly, when you submit a report, the (automated) reply says: "As you can imagine we see a lot of feedback every day and therefore can't guarantee a response to individual messages. With that said, we do read each and every piece of feedback we receive and truly appreciate the time you've taken to get in touch. " So I take them at their word
More parts with movement/animations, in every base you build or visit there is not much going on.
I have been burned before, excuse me if I don't trust the words of companies.
that's fair. I work in tech and I've seen some stuff, for sure
What about a living freighter
Making squishy sounds as you walk around inside? Store too much NipNip and it starts warping to random systems...
Living freighter would be cool. One with tentacles would be awesome and wonderful and great
Nice, too
the ability to buy multiple EBS (emergency broadcast scanner) from the scrap dealer - i dont mind the 30M cost, it would be nice not have to go through the whole dialog every buy
especially 'new glory, don't use it in the same system' every.single. time.\
Gek need to be able to wear the gek battle helmet
Being able to let your pets wander your freighter and base.
Potentially seeing crew harassed by them or here them grumbling about having to clean up after them
Would bring me joy to see a gek being chased by a raptor and a korvax completwly ignoring a flying pet perched on its head and a vykeen chasing some smaller pet
Maby add a new floor type to the freighters... menagerie for ur critters
Last spawn
I want a proper Star Wars cantina experience in the game. Bounty hunters, smugglers, information dealers, dangerous thugs, and a dangerous band
That would be awesome
I want a fully fledged NPC crew for freighters
Combining the settlement feature with the freighter base building sounds awesome to me
Making it a mini Anomaly for you and your friends.
I remember the freighter having the option to give you and your groupmates different missions depending on the system you were in...
I assume they took it out to encourage players to visit the Anomaly more
i feel a fauna update coming. It's inevitable. Fauna are one of the last things that have been largely untouched since 2016.
i can feel it. in me bones.
I think no man's sky should partner with space engine
Diversity update needed. In fauna /flora, biomes, buildings, ships, freighters, mt, etc.
I mean maybe but we kinda got one in origins and companions
meh, i’d beg to differ. That was an aesthetic update. Didn’t really do much for fauna
We got the new burrowing creatures and some weird anomalous ones like the wheels
just look at the oversized fauna. look at their textures. look at their behaviors. they are lacking compared to all the other features
yeah you’re right
that’s all they do though
the burrowers never stop burrowing
So in terms of AI you mean?
the sea turtles are never in the water
yes largely
but also with just textures and visuals
Maybe but idk if a whole update would be dedicated to that
hmm. consider the fact that the game’s focus is exploration
Especially because the gave creatures fur recently
whenever you land on a planet, you’re greeted by fauna most of the time
it’s important. it deserves its own large update
Sure that’s true but that’s not how HG thinks
I just don’t feel like it’s a priority
But maybe I’m wrong
how do you know how they think?
I don’t but I’ve played the game for a long time and I’ve noticed patterns
I think they are more likely to add something new before they change something existing right now
But idk
you may be right, and they’re focused on less important things like freighters, basebuilding, and lackluster settlements
The majority of new players who are coming in, are looking for new features that stray away from the original vision of the game, and those are the people hello games are catering too, because they are the loudest
The thing is that to some people those are the important things
I would agree that exploration should be the main focus though
Exactly
i’ll be honest. I thought basebuilding added in foundations was cool. it was exciting
but they kept updating bases
it was a major focus in a multitude of their updates
so i feel it’s time to move away from that stuff a bit
To be honest I don’t think they will update bases for a while though
hopefully
They’re in a good state and like I said, new content over old
it’s at a good place
hoping they focus less on new stuff and more on existing stuff
it’s been said many times. lol
I would hope that they will if the community as a whole makes it clear
Most people seem to ask for new stuff though
But also Sean did give an entire lecture about how he likes adding new stuff the most a few years back
At GDC
it would be the most exciting route for the devs i assume
Yeah that’s basically what he said
Iirc
But we also know that they are dedicated to keeping stuff up to date because of 4.0
There wasn’t much new content, but they greatly improved the inventory
And difficulty
mhm. at the end of the day, it’s their game and they should do with it as they want. I’m only here for the journey. I’ve probably come across as entitled here, and that’s not always great tbh
yep they’ve done some good polishing of old stuff recently
it's hard not to want things or make criticisms without feeling entitled, since HG doesn't charge us for updates. we are not allowed to have a financial stake in how the game is updated, so to speak
I mean I would be happy to pay for the major updates, because then at least I could write Sean and say, "Look mate, I've been asking for longer day/night cycles since 2016. Time to get to it. Chop chop" without feeling like a jerk for sending in another zendesk request every year
hehe
Asking for things you like or want isn't entitlement. Entitlement is demanding something you feel you deserve without any regard for the people you're demanding it from. That's also different from demanding people give you respect instead of mistreating you.
In my own opinion I think there should be an npc you can add to your ship that when you call them they come to fix all other stuff on your ship for units of whatever the money is called because it’s forget
I really wish they would evolve the living ships more….new weapons, more mods. Just to make them more than a decoration in my freighter….
I feel like when I am building, it’s constantly night. Can’t ever see anything.
I just wanna turn my ship into a microwave Sean please make it happen
personally, i just wish theyd let you talk to ||Artemis after you uploaded them to the simulation, since we're told we would be able to talk to them at the anomaly, and the terminal is already there...||
I generally miss that with story characters - once you finish their story, there is no or only one repeated line as a conversation which they say again and again. Maybe they could have some more random lines which would be played after their story is done? Or even some procedurally generated conversations?
It would be nice to bring back what certain items used to look like. These new textures are getting on my nerves.
I feel like the flying creatures look the same
Find a new spot, iirc there will be spots 100% day and 100% night
I would like to see Amphibian like Fauna and more Reptile like creatures that can move into water to land
I will have to find these spots.
Wish you could raid freighters with either 4 other npc's or 4 other players and fight through the corridors till you reach the bridge
Also, the freighter should have signs of damage after a fight
Like, charred walls, smoke coming from the floor, etc
I wish there was a lie down emote
I wanna nap on other people's ships
I wann nap on my bed in my base
I would like to be able to connect biodomes with supply pipes or something that would allow for harvesting all in one click rather than running from dome to dome to dome. On a really wild idea, allow biodomes to be connected to supply silos for a real space farm feel.
I want to see the galaxy core be an actual system whee everything's bigger. the station has different areas to explore, the fleets come with more freighters, and the flagship for the fleets are the capital ships.
Especially in Galaxy core it would be cool. As ||in the Artemis storyline we see what is there, but we can't explore surrounding area of the main
station||.
And the stuff inside Galaxy core could be unique to it, so it could give us more reasons to reach the Core than just for ||entering another Galaxy||.
I love the run down look of outlaw stations and something about them gives me this idea/desire for a sort of combination of settlement/freighter building where we could build and repair a busted station. (pipe dreaming this, ik gamedev isn't gonna help) but if you wanted to add a defense aspect to it perhaps exterior 'hardpoints' to slap one of a few turrets on (rapid fire lasers/railgun/etc) perhaps expand into a repopulation/restoration theme with surveying potential sites to build trading outposts and archives? In turn receiving a cut of earned units?
Love the idea of having a custom built station interior, main 'lobby' remaining default with the usual "locked" rooms being a start of custom room setup stuff?
Of course, realistic expectations but out there speculation for new gameplay is fun.
do you guys think it's a good idea for an expedition to take away the starship and freighter from the player?
making you rely on exocrafts only
using portals to navigate through planets...
we had an expedition that made the player do most of it on one planet only (oon foot/exo), that was expd 5
That's similar how Freighters already work. With hangar and bridge being pre-generated/premade without player ability to change them. And then the rest of the freighter which is buildable.
If there was any idea for it during development, HG already abandoned it when they introduced portals in the game. Where the spaceship teleports with you when you use one. But originally there was a limit that you were unable to jump to other star system while you were in the portal destination star system.
I wonder if they there worked with the idea in the pre-release versions of NMS (like the one where they shown the portal in one of the pre-release trailers).
Still gutted I missed that one
maybe if will get rerun, not to get anyone's hopes up unnecessarily but let's wait and see
I think that was expd 3 actually so it probably wouldn't make the rerun list (I guess a rerun might only be 5-8)
Probably aye, though I wonder what the chances are that they did a mega run
So complete an exped to 'reset' and it launches the next in sequence
Unrealistic and even more so unlikely but imagine
I would like to see them available to run on a rolling basis in between the regular expeditions, even if in a shortened form. Doubt that's in the cards though
It would be a nice thing to tide people over between New expeditions
it would mean a better chance for people who missed those expeditions for whatever reason to be able to get the rewards later
@dapper sparrow That's exactly what I was thinking they should do. Keep some, if not all of them on a rotation.
I think they should add something like an automated mining drone to mine asteroid fields or something.
Deep space mining platform which collects over time both gasses and materials as well as affording a small base build area
👍
I'd love to see either a way ro jury rig power into the portal console to circumvent the recharge requirement or a single button to recharge all
(The latter idea could stretch further to exo suit, ship and tool)
There really needs to be a higher upgrade module cap
I'll say. just "have/don't have" doesn't help much
My issue with current QS store is that it was launched back in 2018 and never touched again. They've kept piling more and more stuff to a vertical list
yes they have. and in themeantime some people report that their oldest twitch drops aren't available as new ones come in
need some love no matter what
And a randomized weekly deal thing would be nice since with the current QS earning rate it would take a new player over a year to purchase entire shop empty
it won't though. multiple saves.
by doing a daily every day and every weekend mission
well true
but if they only did with one save
And then there's the forever stuck twitch reward notification because I can't clear the items I've purchased with QS before
yuck
Yes game, I know but I already have those
Just saying, would be neat if the pirates/outlaws were a actual guild. They already have their own missions.
Maybe other players can create there own guild
And there is a leader board for so kind of points of the guild in total
OR
Hear me out
Putting multiplayer on the switch
I think that's a great idea
The Switch battery is sweating :p
If we do get deeper oceans I'd like to be able to use normal base parts without it flooding
Or at least bigger underwater rooms
Maybe a moonpool for the nautilus
Or hopefully for a better sub
There is a glitch that's been usable forever
Purchase a blueprint and reload save
You get your QS back and can unlock the item for free
Doesn't work for items like fireworks or void eggs
I'd have a full fleet of living ships otherwise
a significantly more outdated store is the tainted metal one
you basically pay some 20 million units to get enough to buy... a damn box of goods?
or if you're lucky something like a single illegal boltcaster upgrade
while we're on the topic, we've all noticed that the box of goods and box of tech descriptions are inverted, right?
heck
Giant space tardigrades in NMS would be awesome
I hope even if it’s not deeper oceans we get more fear factor content in NMS.
Oceans are bland, and NMS is the perfect grounds for having a planet that is just an absolute nightmare to be on.
mmm yes, but not all the same size, color and silhouette
I'd be content with an expansion to space battles with sentinels in general.
Like a way to actually blow up their freighters at the end of wave 5, so they stop spawning for a bit, for starters.🤣
Endless space sentinels are a pain in the thrusters.😅
Has anyone brought up recolouring ships and mutlitools like you can to freighters now? Be cool as heck
Land on their freighter, fight your way through to a terminal, deactivate sentinels in the entire system for 24h
Not saying a more interesting result of level 5 in space wouldn't be nice, But the "endless" attacks are ridiculously easy to end by flying into the anomaly, space station, or your freighter.
Or just by pulsing.
Like mentioning many times already, it would be cool though if the battle could be eventually ended like ground ones... In this case by hijacking the Sentinel freighter. And through it disabling them in space.
Tried that; unless I'm doing something wrong, either it's the Switch being 2 updates behind, or pulsing just doesn't work, unless you've ran far enough away to enable the "escape possible" message first.
Anyways, yeah, having the freighters turn into places you can fight through to get to a terminal that disables the sentinels system-wide for a set period of time [or until you've left it, but that cuts down the time they stay inactive in exchange] would be a really nice thing to see.
Also?
LET US SELL SPARE MULTITOOLS.
PLEASE!
Yeah, but that's not so much ending it as it is running away.
It feels like a kid running into a room & locking it behind them during tag or something, ya know?😅
I pulse by speeding up (by shift key on PC) and then pulsing at same time (by holding both keys) when I get told that I can escape.
but its nice, if you have things youd rather do...
And we can scrap space ships, but not the multitools. That needs to be fixed indeed.
Depends on when/where you leave. I usually do it after completely taking out the freighter. Just summon the anomaly and fly right in iirc they won't even start scanning you again. But like I said it would be nice if the end was not satisfying/interesting. I just wouldn't call it a pain since it's easily dealt with even if you don't like how.
I guess we just have different views on what counts as "A pain in the thrusters", then, & that's ok.🤣
I'd just prefer being able to end the fight & keep going, instead of having to spend a lot of time going through a lengthy docking-then-leaving procedure or running away for half a minute before I'm "allowed" to escape with a pulse.
It feels more like I've accomplished something when it's the enemy that's forced to back off instead of me, y'know?
The ease-of-escape is the lesser consideration, for me.
I agree we have different definitions of pain and that it's ok. For me it's spending 5+ minutes on something and not feeling like I've achieved anything.
You should be able to pulse immediately after defeating the freighter and all ships though.
But l won't complain if they had a more streamlined exit strategy like a cloaking device or that they stopped chasing you for a bit after defeating the freighter.
That said considering we're fighting a machine hive mind that can wipe out entire universes in seconds when it wants, it boggles my mind we can even temporarily clear them from a planet. LoL
Hmm this internal update has been sitting there for 7 days now. I have a feeling that HG now has to wait for Nintendo to approve their updates before they roll out on all platforms... at least for things like content updates.
and by has to I mean they are choosing to
Even though we haven't been on the same version as Switch at all?
Content makes sense though
Yeah it feels like they're trying to let Switch catchup lol
Or they are having problems with tests or wanting to do some big update. 🤔
Because why they would otherwise were waiting for all platforms?
Because Nintendo's approval process takes like a week for a single little patch lol
Just imagine them rolling out new features/expedition and making switch wait 2 weeks or something while verybody else is enjoying the new stuff
I mean it literally happened on launch for switch, they didn't even get 4.0 until like a week later or something
or they are working on quicksilver missions for the switch. or who knows
How often do the community missions update?
the nexus missions? there's one weekly mission every weekend
then there are the dailies, one a day, these can stack up to three if you don't do them each day
No, the community missions that you unlock more QS items in the shop. Has 3 stages.
oh. yeah it's been a little while but rumour mill says maybe tomorrow we'll get a new one
most of the time there is a sequence and we get them steadily for a couple months, then there might be a break
guess we're in that break now
Okay I've been trying to play NMS in VR. While the VR support is great and looks awesome it is, in all practicality, impossible to manouver in space with any efficiency. First of all one can't switch which hands one uses to acellerate vs control the steering/weapons with. Second the ship joystick is extremely janky. I end up having to twist my entire body in order to get any horizontal movement going and I can't get the ship to rotate on a vertical AND horizontal axis at once, thus it can't move diagonally. This makes it utterly useless for combat. I can't even shoot asteroids with any effect. So while I would absolutely love to play NMS in VR it's really not something I can do at this point until this is resolved. What I would like to see is a smoother more fluid space flight control system in place. Maybe tied with a target lock system (that would be cool for the regular desktop version as well).
Also while we're on the subject of VR locamotion it would be nice to be able to toggle between walking and teleporting while on the ground. Teleporting might be good for longer distances but walking is still the preferred method for shorter micromanaging of movement. And what about when we get vehicles?
It’d be cool if you could buy space stations for like a billion units and then collect income in it
Different systems and economies would have different profits, and you can chose what they sell and stuff
Maybe you can like reorient the purpose of them too so they can have specialized tasks and states where they produce certain items that
I'd second the space station idea. Maybe also expand the base computer so you can upgrade the base into a community aettlement. Perhaps to do that you'd need to collaborate with other players but that could open up say more building options and more base coverage.
If the space station idea goes forward you could have a private station owned by an individual. Or you could open it up as a community project to be larger and stronger. Also if space stations and settlements become a thing then faction alluegence might become more relevent. With whom are these settlements and stations aligned?
Expanding on the space station idea, adding the ability to make a space station 2hich you then expand yourself
A easier way to get quicksilver instead of mining for switch players
please consider submitting this to hg directly
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Do you guys think multi-player on nms will come to switch one day? I really hope it does. This game is really amazing
probably
if enough switch players request it from hg, then they will at least look into it
Yeah, random shootout between NPCs or against yourself would be nice
Or, you shooting first yourself
The outlaw space stations already retain the vibe, one lively cantina with interacting NPC could add life to it.
Well, they already implemented animal behavior, hunting and killing each other. Bar fight or npc business could be introduced on the same way.
Imagine you looking for a specific item in the cantina and then discover thet it has been already sold to someone else in the cantina.
Items could move around in this close space
And you could be obliged to talk to follow the lead and negotiate
Or shoot the guy 😬
Outlaw missions: robbing cargo, assault a space station, could be offered there too.
Make it so on creative mode you can get a menu with all the planet decoration stuff like boulders, trees, decorations so you could fully decorate your own planet
Those are in the game, they are quicksilver rewards
Why would you have to unlock them in creative mode
walk inn a shop with a gek that firing his blaster wildly in all directions cause he lost credits.
I'd like food physicality. return complicated animal food. maybe a wear and tear system()previous permadeath breakage(). weapon stats.
quicksilver is not a free item in any mode, and quicksilver items you get on one save apply to another (which is a reason they are not free for creative)\
It's a balancing mechanic
Idea: have that scrap you can find on planets that used to be part of old machinery be able to let you convert them into a part to build your own starship
what is that?
Alternative quicksilver store concept. Current one hasn't had any changes since its addition which isn't that convenient because they keep piling stuff to a single vertical list
For NMS for the future, I would like to see power generation via windmills.
Please overhaul the space combat ! I dont like this whole thing where your controls lock up and the computer forces your ship to try and follow your opponent..is this a new setting I have missed? This is not AC6 i absolutely refuse to do any space combat until this trash is fixed!
Maybe a way to ranch companions to feed them to use they items like milk berry or something to. To make a ranch líke expandable farms where players can show what companions they have collected and stored there instead of delete them and keeping them in eggs just
To give them a way to live instead to deconstruction or just delete then from inventory
To make the game bit more realistic
It's an option you can turn off
It never happened to me. 🤔
I still advocate using the salvageable scrap you can find to get unique upgrades or build your own ship if you have the right components
Would be fun going on a trek across the planet, hunting for Starship parts
It's very minor, but changing "delete" pet to "release" would be nice.
||It spoils the twist of this game for ones who didn't finish the main story yet.||
If the first person view for exocraff
There already is one. But you can't look around unlike the spaceship cockpit and visor doesn't work inside.
Which one
For all the exocrafts.
I never noticed
Mamaged colony surplus should add up just like debt do … and be collected over time 👀
mamaged*
managed**
Ah ty so much!
As a slight expansion on this idea, Players can already acquire starship parts in game by melting down existing ships, why not that you could expend those to create a new ship?(Where previously they are good only for selling)
This way, you would be able to make a new ship you like, and it might put more emphasis on the items that previously were only there to be sold.
this. this is good
Where is that setting found? Always wanted to turn it off to get a more star wars battlefront feel to space combat.. but I never found where to turn it off
Options, control options, starship combat auto-follow
Thanjs
That would actually be so cool
Would there ever possibly be a on-foot combat system upgrade? I was playing the other day with my brother and we got to talking about how the on foot combat system feels outdated at times (please don't get me wrong, this game is still one of my favorites xD)
Regardless we were talking about how it'd be cool to have a better combat system similar to that of other third person shooter games but in a unique atmosphere considering NMS and its genre.
My brother had suggested that it'd be cool to have a on-foot combat system similar to that of The Division or something. Honestly I think that sounds totally awesome, but thats your guy's call but its an idea.
Personally I think it'd be cool if we could have the option to modify our weapons with scopes, energy types, silencer's that could change the sound of the gun etc etc. As well as possibly have a seperate type of tools for guns and mining drills.
Maybe after that is done, who knows the animation on how we hold our weapons and such could be changed. But the option to modify our guns and mining drills would be kinda neat xD
Wait until a planet trader arrives on the ground and shoot it, look what it will do
Can you imagine Destroyer class ships to be in the game
You can fly with them manually
They provide a base you can live in
And they have big cannons
They would need fuel for both hyperdrive, pulse engines and normal engines.
Basically a small version of the freighter
After angering and getting killed by angry traders in Nethack, I don't want to anger traders in another game. At least in case that they would be able to use all their items in their inventory against the player.
But if you mean shooting the space ship of landed trader, I now wonder same thing. 🤔
do we have any info on the next expedition?
no. might even be reruns. we have 0 info at all
ouch
It doesn't though? If you're using a controller the L2 button toggles target tracking, but only as long as you hold the button down. If you don't then you have to fly and fight as normal. But even if you are tracking the target you can still control your speed and roll.
I'd love to see wind turbines, and some form of aquatic power generation - just coz it gives more flexibility.
@plush beacon I'm sure you've seen by now... it's reruns as per the experimental patch notes
I have no idea what you said lol. But a planet trader sounds cool
It already exists
Just to save myself the effort of reposting it all, this was a concept I just put up on Reddit
(Once it gets moderator approved that is!)
Doesn't embed for you until level 5, here: https://www.reddit.com/r/NoMansSkyTheGame/comments/z1szdh/concept_space_exploration_and_capital_ship_travel/
Ah perfect, thanks for reposting!
Hopefully the moderators approve the concept image soon so my rambling makes some vague sort of sense.
Yo
That looks amazing, as someone that uses there freighter for everything this would allow us to make more use of it. It would add even more content into the game. I love this idea completely
I got screenshots of my what if Ideas, but I don't have the permission to send them. May someone do it for me or may I be given permission to send them?
You can post them in #nms-media
Alright then. Thanks so much!
Posts by @pulsar forge
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I appreciate the help, friend! I was having a hard time submitting them to this channel for some reason, so I took the screenshots and sent them to #nms-media . I'll be sure to show HG my ideas in hope they may takes some inspiration off of them if they have not yet thought of doing this. You have a good night
please please give us a way to turn off vignettes by default without impacting other photo mode settings. just a little preference setting that then gets saved, across all areas, so I don't have to disable it every time I go in a cave, come out of it, go in the ship, leave it, etc.
All the expeditions should come back as permanent playable game modes.
Such like was The Living ship quest line, which was sort of the first expedition (while not separate game mode, it was a quest line, which was unlocked by
and it was different to other quests).
Though I heard that the quest line was dumbed down. That now there isn't looking for the target by the axises anymore.
Multiplayer on Switch that can play with other platforms
you don't have to use panetary coords to get p[laces, instead you have the rathe horrid location sweep thing, not sure which is worse tbh
Planetary coords was at least unique puzzle, while the location sweep thing (if it's the scanner feature which is also now used in majority of the missions for looking for nearby targets) is generic.
And also automatically changes my visor every time I close it, when I want to scan animals or other stuff instead.
I would love to see a Feature where when you see a ship you want to buy a ship, but you don't have enough money, you add the pilots "Contact", and as long as you are in the same star system as when u added them to "contacts", you can summon them and their ship when you have enough money, and then buy the ship from them.
Strange that HG are no longer mentioning the iPad version when talking about their future platforms. They did demo it on an iPad (supposedly) so I'm not sure what's going on there. In addition to all that, we also found time to announce that No Man’s Sky is in development for macOS and PlayStation VR2, the latter coming as a free update in February 2023 day and date with the PSVR2 hardware.
They probably want to focus first on macOS. 🤔
when macos release! i want to play on my mac :>
M1 is the determining factor as to the mac/ipad port, let's get to 2023 and then see 🙂
Hello, I know this might be a drastic change to add but I would love to have just more animations on our character when doing things like repairing the ship, crafting, putting stuff in the raffinery, entering the ship and so on... It would require to modelize the interior of ships on the 3rd person view... also to have the inventory menu changed in a way that we can see our character. Also (and I swear it wasn't planned when I wrote this lol) I'm a 3d animator with 6 month experience in a video game studio and I'm looking for a job so... 
COÏNCIDENCES. (I’m just playin’)
Guilds with people? Maybe multi person empires in systems or across systems? Empire warfare? While this game isn’t intended to be a heavy multiplayer game I think it would be fun to be able to allow groups to make empires. Of course they would have to take over unsettled systems, and they would likely be found in the center as that’s where everyone usually is. Just think adding a little more of a multiplayer system would make the lonely game a little less lonely
A few things on my wishlist:
- Alternative energy sources. (geothermal,wind, wave, tidal)
- Upgrading Freighters includes upgrading their class
- Farming might include pens that hold the animals?
TBH, I don't really have much to mention anymore the game is just about perfect imho, XD
@gloomy hazel Read the patch notes for the sentinels update, this already exists. You can also use the custom difficulty settings.
I think the geothermal, wind, wave sources would be really cool.
I think HG have a vacancies thing or something on their site. You could always send in your CV, couldn't hurt!
Haha what I mean is that I was genuinely thinking as a player when posting this, not as a job researcher I swear lmao
I'll check that out thanks
Hey, if you don't ask you won't know.
Yes! We have water, and lakes and oceans. we could put them along coastlines. Wave and Tidal Generators are a real life thing.
And geothermal. hot planets? Volcanic planets? Underwater we could put them near those vents that have the crystals on them. XD Planets with alot of storm activity would be great for windmills.
I'd even have a fusion reactor... right? You could fuel it with antimatter. We should have a fission reactor that takes uranium by now too. Oooo and it could leak radiation so you put it away from the base XD
It would be very interesting to see more of a freighter on freighter combat system, where you have these massive fleets of different system freighters attacking one another and you can intervine on either side. The chance of encountering one varies on the conflict level (eg: lvl 3 = smth like 85% and lvl 1 = smth like 5-15%). The freighters would have to be destructible for this to work tho (only sys freighters, capitals aren't present).
Expedition Wishlist
-
Add Normandy as a Starship reward
-
Add Leviathan as a Living Ship reward
-
Add Abyssal Horrors from the Derelict Freighters as a companion
-
Add Minifiends from the Derelict Freighters as a companion
-
Each and every badge you earn from an Expedition can be unlocked as a decal. For convivence sake, shove them into like a "decal pack" when unlocked on a seperate save.
-
They should totally make Traveler Graves a decoration reward for expeditions nad have it be colorable
@gloomy hazel https://www.nomanssky.com/sentinel-update/
please give us food buildables that can go on plates, or something that can pass as food besides the mushrooms and pustules.... those are getting a bit stale!
warring npc factions pls sean 🙏
new armor/suit options would be nice
the origins update shows a guy on the far right with like a scarf and some other armors. that we still have not gotten
Mix and matching shoulder pieces with any other thing (mainly the life suppourt unit since im starting to dig that alot more now) would be nice.
Different variations of life support units would be cool. 🙂
Um, you can?
Horse armor!
I would love to see borderless mode actually being borderless mode in the graphics <.<
It keeps freezing the frame and locking when I tab out, which is rather annoying.
я would like if more than one person could ride in one ship
That's been on the want list for lots of us
I want to have an organic freigter now, just so I can say "I have command of a Tyranid Hive fleet"
Being able to call them into a planetary battle for support would be 👌
yes
Railguns. need I say more?
I actually got a cool idea for living freighters
you could be soaring through space, when a group of living frigates attack you, led by a living freighter
or maybe it's chasing a group of living frigates like a predator
and upon defeating it, you can claim it as your own
I've noticed that "supercharged" slots will visibly adjust the bonuses of technologies that are placed in them. hopefully HG implements similar visual function for adjacency bonuses, so it's easier to determine overall bonus.
Do you think we'll ever be able to own an abandoned Space Station and bring back populace to that sector and the planets surrounding said station?
Always been a dream of mine lmfao.
More than just three slots to save avatar appearances. Would love to make one for each race.
And I still want a handglider lol.
Bigger scale space battles like with capital ships
I’d like to see frigates and the mini expeditions get updated
I kinda wished that warping through a black hole didn't have a warp tunnel animation but rather pitch darkness and little to no noise until you blink out in the new system
bear in mind that it's a laoding screen, so you want some indication of processing going on for the player's sake
Also the "black hole" is behaving as worm hole. As you probably wouldn't be even able to escape a black hole if you somehow would survive its 🍝 effect first.
Transferring base ownership could be cool. The ability to build a base for a friend and then transfer it to them or even sell it for units would be fun
Colouring ships and unlocking colours by finding different colour ships
Also Apollo and null bodies
If we have the appearance customizer why can’t we have the starship outfitter for our bases?
I want more decoration 
the quicksilver shop has a lot more items, but there could be still more!
I feel the same.
Would really add a nice and unique touch to the game if we get starship customizer. Heck, even the freighters have color options.
^ yes please
Boarding frigates and destroying it from inside plz
Especially in case of the Sentinel freighter it would be great.
Tbh I think that would kinda mess up ship hunting if you could customize any ship to look however you want
I don't think giving the option to just repaint would ruin anything. They could make buying ship colors expensive to compensate, like with freighter colors.
Make it an option, like upgrading class. But have it require enough resources to still motivate coordinate sharing.
Tsunamis
Would be cool
Or very strong hurricanes for scorched planets with water
Because the water temperature and all that
TD, TS, CAT 1 etc
That would be pretty cool
Except since its so hot then it could progress into like a cat 6
Or a fire like hurricane
i kinda wish there were more than just habitable planets/moons in the game. Gas giants, ice giants, or an environment like how the actual moon or other planets are. Yes i know those wouldnt be as exciting but there are quadrillions of planets so just go find a new one. yeah anyways, it feels kinda weird having every single celestial body being habitable
Aside from dead planets, being the only habitable life is other travellers
yeah maybe kinda like that but with no atmosphere
gas giants that have lots of moons (or just a couple)