#nms-the-future

1 messages · Page 5 of 1

dapper sparrow
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new planets would presumably get a flag that says 'add this extra' which can mean 'existing biome with changes', 'new biome', etc.

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I don't know how much work any of thes ethings is because I don't know what the game engine looks like

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but theoretically it could be done

granite cosmos
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Or they change parts of planets that haven't been generated by players exploring
The outlaws update did change preexisting stations like my main system's from tier 3 to pirate

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I'm not butthurt. You are

dapper sparrow
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yep I had a bunch change out from under meincluding home system on one main save

unique radish
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Nah, I thought I’d you disable tutorial missions it skips you to the part where you unlock the Space Anomaly. Does it just skip the whole story and you get nothing out of it?

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Let’s face it. They’d probably need to reset the universe if they wanted all planets to have multiple biomes. Having the “legacy” planets be all one biome and other newer ones multiple biomes would really stick out like a sore thumb

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I’m not saying I don’t support the idea. Exploration really needs an overhaul. Sure it’s only been two years, but in that two years we only got two new biomes for planets. Like someone said earlier, spreading just 10 types across 18 quintillion planets leads to a LOT of repetition.

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Not every planet needs to be handcrafted, I just want more variety. When I first started a survival save long ago and I got to see a volcanic world for the first time, I was obsessed with it. I never wanted to leave it. But then I travelled to another volcanic world and was heartbroken. Here I was thinking I found a true gem of a planet, something no other player before or after me has or will ever see, but it turned out the only thing different was the fauna and volcano colors…

jolly idol
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I just want planets to have different "sub biomes" based on location and more prominent land features, like huge canyons that are visible from space but also exist on ground level

unique radish
jolly idol
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Poles would be nice

flint wing
jolly idol
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I don't think we'll get any of this though

flint wing
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Sadly it is unlikely. HG has so far avoided messing up player bases by changing terrain gen, so I doubt they’d start now.

unique radish
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Like I said, to be consistent in exploration they’d probably have to reset the universe.

flint wing
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Yep.

jolly idol
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Sub biomes based on location (like poles) could be implemented without changing the terrain; just change ground color and plants and fauna

flint wing
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Or I suppose they could add a new game mode that uses the new planets, while leaving a “legacy” game mode that uses the current generation.

jolly idol
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But terrain needs an overhaul too

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I think we'll probably just get a new space game that does all of this before nms changes for it

unique radish
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I just want gas giants. I know Sean said “no” a long time ago but I feel times have changed. You’re telling me you DON’T want a settlement like Cloud City? You DON’T want to see massive, unique leviathans flying around in the upper layers of the planet? You DON’T want to have a floating base with massive windows, where all you see are multiple swirling bands of gas?

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Not to mention the huge potential to set up gas mining platforms. A couple platforms across different planets and you’d be set!

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You could even build a replica of Sevastopol Station!

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…or I could

flint wing
jolly idol
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And if you fall off the islands or clouds you fall for a while before dying, so it's a risky biome but there's lots of cool resources and creatures.

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So risk/reward situation.

unique radish
jolly idol
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You also have to get a new environmental protection the mod adds called pressure protection.

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So this can 100% work in nms if it's like the starbound mod.

unique radish
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It would be an elegant vehicle, like a glider which could soar through the gas bands like an eagle. It’s different from a starship, you’d need this vehicle. Starships can fly, but they won’t be able to go deep enough before getting squashed by extreme gravitational pressure.

jolly idol
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It doesn't have to be 100% realistic. NMS is already super unrealistic with many aspects of the game, such as how close planets are together and the fact that there no orbital mechanics.

jolly idol
unique radish
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Think of it like driving an exocraft underwater. You can do it, but it’s not ideal. You’d use the Nautilon, a specially designed vehicle for the task, for example

unique radish
jolly idol
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And kill/destroy anything that goes too far down

flint wing
jolly idol
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That doesn't make my point invalid lol

flint wing
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Nope. Just giving my own headcanon.

jolly idol
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Maybe the atlas wants life on gas giants

flint wing
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Maybe.

jolly idol
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We already have land vehicles despite being able to fly

copper dawn
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I think the best thing in this case would be planet phasing. Player could either use the old generator to see old planets, either for retro feel or for the old player bases, which could be still there fine. Or the new generator for new planets and new bases.

unique radish
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Imagine if we could become way more involved in terraforming a world, way more

visual cloak
gloomy hazel
gloomy hazel
visual cloak
gloomy hazel
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fair lol

gloomy hazel
opal prawn
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hmmm

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here's hoping that bytebeat got more music composing features like waltz aka 3/4 support…

oblique smelt
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And conecting more byte beats for longer songs

opal prawn
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i couldn't even try to compose something like this properly…

https://youtu.be/1zAFnn9JEtk

スターバウンド界の初音ミクことポップトップ。
モンスターコンテスト優勝作品。
一見可愛らしい外見と口笛で獲物を混乱させ、近づくと跳躍の噛み付きで攻撃してくるユニークモンスター。

ツイッター
https://twitter.com/himasugi_0813
ホームページ
https://himasugiblog.web.fc2.com/index.html

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potent elbow
opal prawn
dusk yew
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Warring npc factions/rep overhaul would be nice. (Completely optional too like the rest of the content in game)

versed mural
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They need to make atlas pass more special because its basically useless atm

wary roost
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I want to have a good sorting tool for inventory

unique radish
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So…this update that everyone apparently wants, something where we can scavenge and build our own ships piece by piece, does anyone think this can actually work out or is it just a pipe dream?

dapper sparrow
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bunch o' peple don't want it, and I have no idea

toxic slate
oblique smelt
# unique radish So…this update that everyone apparently wants, something where we can scavenge a...

Yes BUT, game should make is work for the customization and dont make hunting irrevelant, Like :
when you scrap ship you like , you will get one time use blueprint of random part form this specific ship setup. You need things like scrap to make this blueprint. When you get all blueprints you go to seperate building to construct a ship from all blueprints you gathered, and pay units.
1- you still need to hunt for ships
2- scrap will have aditional purpose other than sell

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Ship colour could ne solved in 3ways:
A- you get rare paintjob blueprint from scraping ships. To make it you need plants for pigment
B- you put stuff to change colour into something that works simliar to egg machine on anomaly.
C-both of A and B. A if you want specific ship paintjob. B if you want to change it or make your own
It also has to cost some units since there is not many money sinks worth throw money on

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Also junk dealer could sell you some total random ship part blueprints

versed mural
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dear HG,

let us see a list of discovered waypoints on a planet, with coords on each of them. your update literally called waypoint and somehow didn't do anything with that part.

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submitted this detailed suggestion to HG, hopefully they make change to that cuz honestly it would be nice for us to revisit waypoints we discovered (and it would make waypoints more useful + encouraging us to explore planet more)

ionic flame
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I think frigates, especially warships, should get a tad larger as they progress in their tiers

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My interestelar battleship is as big as my interestelar frigate

versed mural
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maybe they can have max amount of slots to buy expand each time they upgrade their tier

radiant sage
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Just make water and rocks a little more detailed and add more variety to different sectors of the planet. Would be nice to have a desert planet with some oasis’s or some cool rock formations on one side and a flat desert on another. Just more variety provides more incentive for on planet exploration and using the vehicles for more than just racing

versed mural
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don't we have desert planet?

radiant sage
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We have a desert planet, but I’m using it as an example of a way to add variety to planets

pale zealot
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I think no mans sky is almost done. Like it is literally maybe 1 or 2 years away from being one of, if not the best survival exploration game. Like things they need to fix still
Water shader water depth
Interplanetary Diversity (multi biome, more freedom for the algorithm, etc.)
Standing system
Language system
Missions system (more variety, more story type missions, more mission objectives)
Economy

versed mural
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yeah agreed

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but they also need to make more variety hazard plants

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and animals

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I think to make thing more interesting is to hide primary source of a object such as plant having carbon as the primary source. They only reveal everything after analysis scan

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it'd make thing much more unknown and bit mysterious

lilac crane
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There should be a lot more stat types for upgrade modules. Some S-class modules only have 2 stats on them. Launch thrusters are the worst example of this, since the normal upgrade for automatic recharging is easily made obsolete by an upgrade module and that's the only other thing the upgrade module does.

oblique smelt
lilac crane
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Yes

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Open up generation a little more

oblique smelt
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Living ship needs more vareity. living hauler, fighter, explorer and SOLAR living ship

ionic flame
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There was an idea I feel we need to remember

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That of solar freighters and frigates

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They absolutely need to be like the ships from Treasure Planet

dusk yew
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Solar armor would be nice

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Solar freighters definatley

ionic flame
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Solar armour? I take you mean a solar powered exosuit?

versed mural
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then they can do with rest of other things

oblique smelt
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I dont care about the order as long as they will iplement it

wintry acorn
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I hope they add multiswords. They keep mentioning them in lore and I want one.

exotic crane
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When is the iPad port coming? I have the latest iPad Pro well the M1 at least

lilac crane
wintry acorn
amber pelican
lilac crane
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I feel like upgrades need to be more interesting and varied also, if we want multiswords to be fun.

amber pelican
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yeah

lilac crane
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Ships, exocraft, multitools/multiswords need the space for various kinds of builds. Multiple ways to play and have fun.

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Which means multiple directions to take.

amber pelican
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yeah, i definately like the idea of being able to specialize your stuff,

lilac crane
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And unique upgrades for ships. Like explorer ships should be able to completely remove the launch thruster cost.

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One idea is an upgrade for the teleport receiver that allows spawning exocraft within range. Make it unique to explorers.

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Exocraft need additional features, like the minotaur got.

amber pelican
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yeah, ive seen the idea of a walkable interior on the collosus and it sounds great lol

lilac crane
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Walkable interior?

unique radish
vast path
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I wish solar ships worked a bit differently. In the Vesper Sail description it says the ship uses the solar wind to propel it, but it uses tritium and launch thruster fuel just the same as other ships, though it’s slightly more efficient.

My proposed change would be that it doesn’t use any pulse engine fuel when it’s in pulse, but does use slightly more when in normal space.

lilac crane
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The colossus needs to be a mobile base: Storage, refining, appearance modifier, save point and trade terminal are a start.

vast path
vast path
lilac crane
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Then make the colossus foldable

vast path
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My main gripe with exocraft is the first person camera is damn near useless because it’s so sluggish. If the exocraft first person cameras were more responsive like the first person mode on the ships (when holding ALT to look around the cockpit) then I’d probably use first person mode more often. I really want that immersion.

lilac crane
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Exocraft controls need to be independent from the camera, so you can shoot and drive better.

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What do we make of the nomad, pilgrim and roamer?

unique radish
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Be able to deploy little camera drones from a small room inside the Colossus.

lilac crane
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I would start by giving the Nomad even more airtime. Start with a hover and a bigger jump.

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Maybe even allow the Nomad to become a helicopter in exchange for resources?

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I imagine the Nomad jumping off a cliff, inverting its blades and flying. This allows you to reach places even easier.

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I find the Pilgrim awkward TBH. What can the nomad do that the pilgrim cannot?

unique radish
lilac crane
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If we turn the roamer into a tank, would that make the minotaur obsolete or step on its toes?

unique radish
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I’d like to see it move like the Batmobile in Arkham Knights, how it can move in all directions on the wheels alone

lilac crane
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Ooh.

frigid mirage
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Please HG, please. I have been searching since Outlaws in Eissentam for an Earth-like with a proper 'blue' atmosphere (and not peppermint/greenish)
Please add the Atmosphere color of planets to the Freighter's Probe System Scanner/System Discovery tab so I can just jump out immediately if I see an unwanted sky color..

jagged forum
icy onyx
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I hope the space station is a procedural generation like a freighter.
Is it too much greed?

versed mural
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I don't think it's necessarily greed

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I think it'd make more sense given how much emphasis on procedural generation

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since Sean and HG have been emphasizing about everything being unique heavily

dusk yew
ionic flame
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I see, just cosmetic

unique radish
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It shouldn’t be from a freighter’s planetary scanner though. For the longest time I wanted little camera drones we could pilot, like an imperial probe droid. Maybe we could use them here? For the more “Advanced” characteristics of a planet?

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They would be able to transmit a sample of a 3d grid map of the planet’s terrain, details on ground life, etc…

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These drones wouldn’t reveal everything right away, you’d need to upgrade them and even then, you need to choose what you’d like to specialize in them. Gives you an excuse to have a small fleet of them

swift bolt
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Here me out, auto-crafters that sync with your storage inventory to craft a desired object. It would make stasis device farming way easier and not just sitting their spamming the "e" button for 15 minutes

gentle totem
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I would love to see a pilotable frigate type ship which I can load a single regular ship into as well as a single exocraft.

You'd be able to fly the frigate onto a planet and disembark however you'd like be it on foot or exocraft but in order to enter stations you need to leave it in space and disembark on your ship.

This could allow us to explore endgame with our preferred ship and exocraft without the need for a designated base or blocking a system with our freighter and who doesn't want to own a massive ship which can deploy a smaller ship on a whim

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@shrewd oasis

shrewd oasis
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Or just movable garage...

gentle totem
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Yeah basically but I want to land that thing on planets as well

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Like the anaconda type ship from ED

shrewd oasis
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ED?

shrewd oasis
gentle totem
shrewd oasis
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Portable base, of sorts...just pick it up, have some upgrades, garages and such...and take it with you when you go.

gentle totem
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Exactly

shrewd oasis
gentle totem
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Being able to go out and find a frigate somewhere for your freighter but then removing it from the freighter fleet to retrofit it into a personal flagship for planetary exploration

shrewd oasis
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Dedicate frigate just for that. Doesn't have to interfere with normal frigates.

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Totally behind that idea.

gentle totem
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The other idea I had was to designate a fleet frigate (which would remove it from the fleet as well) which can then collect materials from a farm like gold for example and deliver it to a receiving base which you can then consolidate all of your farmed materials into whatever purpose you needed

shrewd oasis
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So, only for the farm?

gentle totem
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For that idea yeah so you could have various Frigates bringing farmed materials to you directly so you can make say fusion ignitors or whatever else makes cash

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But it's a separate concept to the personal frigate/dropship thing

shrewd oasis
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I don't have a freighter, so that's kind of over the head for me, but aren't frigates for just that?

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Getting materials to you?

gentle totem
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No you send em on missions to make units primarily

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I'm thinking they could create a network between your bases to have a central material depot

shrewd oasis
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So...a logistics train centred around your freighter...

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Where planets are farmed, frigates are the logistics and freighters do the work of managing the resource intake.

versed mural
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Since the permadeath is now its own universe and survival now play alongside with normal, creative, custom, and relaxed modes, I think it would make sense to have all players' bases visible across the modes. Unless if that is already done because I still can't see normal players' base whilst me playing on survival mode- except for those bases that are already uploaded to the server

toxic slate
versed mural
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based on the individual npc's skill and class

marble orchid
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Gek need to wear the gek battle helmet

toxic slate
trim star
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gek standing there in scalding rain. no problem man.

gloomy hazel
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It'd be nice if you guys would fix the issue with built bases not protecting you from the weather.

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And I mean hand built bases, not the prefab rooms.

violet vortex
misty irisBOT
gloomy hazel
jagged forum
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I have a bit of ideas

  1. Reworked planet exploration as it is not rewarding whatsoever.
    You know, we all get some units/nanites and some items but it is not pushing you to explore further after some time. Thats why I've had an idea to add planetary map.
    I should not be accessible just from the menu, maybe a new building part/freighter part (or both) that would allow you to actually MAP the planet.
    It could use the existing planetary model, but in greyscale for example, the planet might be divided by sectors and using those antennas, that are already next to most of the buildings on planets, would uncover the sector, giving it colours and you, the player - ability to mark your own waypoints

Ofc each antenna you would unlock could be marked on this map, as those areas are already being marked on your discoveries page

Would be nice if this map showed a 3d view of a planet with ability to scroll closer and further away, and freely move around it as well as having some kind of "waypoint sorting" so you dont always need to look at everything you discovered but, for example you can sort them to only show trade centres youve visited so you can mark them and go back there

Personal waypoints should also not be limited and give us the ability to change their name, icon and colour (while only being visible for player creating them)

And 2.
Would be just a planetary data rework
Like for example showing the avg. Temperature, diameter of a planet, specific colours (soil, water, atmosphere) and maybe amount of discovered species out of total on this planet just from the planetary view (?)

astral mulch
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Anyone have any ideas of what the next expedition will be?

marble orchid
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Well in customization there are infested theme capes we cant get yet.... so i think wormy/infestation

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I would like to see some more specific way to judge Hit Points... the little circles feel to ambiguous...... they are fine for normal or even survival, but for permadeath it feels .... vague. Its hard to tell how many health circles something will take. For example i fell off a cliff and ran out of jet pack fuel way to early and was sure i was gonna die as i am on max difficulty but it didnt even take all my shields (no mods yet so that was weird), and then later i died 10 feet from the surface with all my circles in tact... so apparently drowning insta kills after shields regardless of how close to the surface you are

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Most games have a HP tick when drowning giving you a little time but since nms doesnt seem to have this it feels uncertain.... maybe im wrong but it doesnt feel like it

toxic slate
dusty mural
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another QOL i think would be fun would be to add more settlers to actual bases, like all the hotels people keep building or small cities/villages like Guildford

modern jungle
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I've play No Man's Sky for a long time now, and there's always a lot of new things released regularly. I always loved to see what's new in every update, but there is something I really want to see in the future. 🙂
No Man's Sky is a game in which every player will collect a LOT of data about planets, systems, creatures, plants, ...
And I think the Discovery menu is not really suitable for so much data. Sometimes you will just go into a system and leaving it in a second to go to another. But that system will be registered like the others in the menu. In result : hundreds of systems registered, and if you've forgot the name of one you visited once, good luck to find it again. :/

I just want to see new tools that make the player's life easier when he's in the discovery menu. For example, a tool to search for planets/system already visited with filters. Tools that allows the player to see discoveries in a different way : currently it's system>planet>animals/plants, but it would be nice, for example, to see every animal with their origin planet precised without going to the planet menu. Sorting tools can be very interesting too. And finally, I would like to see tools that allow players to completely hide something. When you go for a trip in the galaxy, there's a lot of system in the map that have a circle around it. I don't really know if I'm the only who is bothered by this but I think it makes the map a bit blurry. These circles can be useful for systems you like, but for the other that you just visited once for like 10 seconds and never again, it's a bit annoying... (there's a lot of system I just want to see disappear in my menu...^^'>)

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While I was writing these lines, I also thought of a tool that allows players to put annotations on systems or planets to help them remember about important things...

I think it's all... To summarise, No Man's Sky is a game with a lot of data, and it would be nice to have more tools to sort, search, hide, delete, add notes, ... in the Discovery Menu.
That's all, sorry if I made some mistakes, I just wrote this quickly and English isn't my native language ! ^^'>

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And I would like to have your opinion on the subject. c:

versed mural
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to add to that, it would be nice to be able to see discovered waypoints in each planets

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with coordinates

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right now it's just a section with 6 recent discovered waypoints, but we can't see all of the discovered waypoints

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in discovery menu

gentle totem
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Super simple one this one
Custom setting that makes it do all leyline portals are pre charged and ready for use

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And a less simple one
A way to mark Coords on the planet map (in system) which drops a pin down so you fly to it making it easier to visit XYZ

brazen nova
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I'd love to see this backpack being added in the game as a character customisation option. Artemis wears this one too ❤️

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I learnt this was the default backpack before I joined the game.

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If this backpack will ever return to the game I hope the colours will be customisable too like with the other backpacks.

versed mural
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it would be cool to bring this outfit and backpack to life for the anniversary

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also if this art concept is meant to be what Mega Exotic planet look like, they really need to be improved a lot to make it look much grander

brisk thistle
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i feel like extreme weather could be improved a lot, like adding oncoming sandstorms or something like that

visual cloak
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just some minor changes of variation in size and rarity for environmental assets would go a long way

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plus procedurally generated shape variation for all assets

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we have...1 of those circular rock assets and they're all massive all the time

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they could create variations of that circular asset with different materials, covered in different flora like moss, have variation in the basic silhouette, have a 'broken' version so it creates a crescent shape sometimes, they could glow, they could be covered in the nests of rare fauna. Look at all the possibilities for just one rock asset.

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then imagine if there were massive fauna that camouflaged themselves as these things. You walk by it and shoot a plant, it wakes up and slowly lumbers up onto its legs and wanders off into the distance

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you could climb up onto it and just stand on top as it travels slowly across the planet

copper dawn
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I remember one stone in the past running from me when I tried to mine it. So some camouflage creatures are already there.

visual cloak
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It's unfortunate that's the only surprising fauna behavior

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those rocks can also bug out and take the form of a building

copper dawn
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Living building... That sounds creepy.

visual cloak
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it's rare, but I think I discovered one once

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over the past 6 years, it's hard to remember what I've discovered and what I've seen others discover tbh

gloomy hazel
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Need the option to place a decal name tag for Freighters on the ship hull.

lunar widget
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Just some vague wishing on my part but I really want to see the original artstyle of the game make a return. Maybe it's just nostalgia at play but I think the style the game originally launched in is better than what it is currently

toxic slate
copper dawn
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The Eternal Cylinder... After No man's sky another game where you can eat 💩 ...

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But yep. While weird, interesting is that the game does one thing which was shown in the pre-release NMS trailers and which isn't in the actual game - big animal (if you are chased by a predator) running through breakable objects and actually breaking them.

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Like breaking stones or chopping down trees.

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But funny is also one thing - The Eternal Cylinder's one biome reminded me environment of one mod which I was using in No man's sky - Redmas terrain generation mod or whatever was its name. As both things has some worm like structures made of stones above underground sometimes.

visual cloak
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I'm even noticing simple, little things with flora and fauna in a game called The Riftbreaker that would be beneficial to NMS

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oh and the worlds in Riftbreaker are procedurally generated

copper dawn
copper dawn
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Yep.

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Though funny is that both games have problems of their fliers just flying in skies and not landing anywhere to rest.

visual cloak
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from what I played, yeah that's true. I definitely appreciate the subtle details of how the fauna interact with everything in the world and not just the player.

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Regarding base building, I've never been a big fan of base building in games, but if anyone plays The Riftbreaker, they do base building and survival right. Base building in NMS is more of a creative pass-time and doesn't really offer that much else besides farming, but it's fun in this other game, rewarding and challenging too.

toxic slate
visual cloak
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I think they made minor changes to them, like flying closer and in bigger groups

copper dawn
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Also interesting is that for example flying creatures already have diving animation in NMS. Yet they only dive randomly to empty ground instead of collecting food from plants... Or hunting animals/player.

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They also don't care about our pellets thrown. 😦

visual cloak
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i wonder if HG even have any animations of the birds with their wings closed

copper dawn
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Also one unrealistic thing - birds don't drop 💩 s. Unlike the real life birds.

toxic slate
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Also creatures need some improvements to their walk cycles. Big creatures walk really oddly, they never feel right based on how much they weigh

visual cloak
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hehe. that's one thing HG could get away with not adding. I've only been pooped on by a bird once

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big fauna textures are also stretched

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i still think they're a wip for HG

copper dawn
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I remember that they used to be bigger.

visual cloak
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definitely think they're planning on revisiting them

copper dawn
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Like the Strider like creatures.

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Huge on three spiky legs.

visual cloak
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strider animations are my fave

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the big ones look good

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but the textures are not so good, compared to the rest of the game now

copper dawn
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The parts made at 2016 or even before it look now outdated.

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When compared with the new stuff HG was adding or remastering.

visual cloak
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for sure. Atlas Rises started to add more detailed assets

copper dawn
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Like static space stations or generally buildings outside of the settlements.

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Also The Abyss added few creatures which behave different and can surprise you when you encounter them for the first time.

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||The Hypnotic eye, the Anglerfish hidden in one object, etc.||

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I don't know which update added the ||creatures pretending to be some stone||.

visual cloak
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loved em the first time I saw them. but again, they're not procedurally generated. no variation to them. not even in size

toxic slate
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the planetary outposts could use some love, all those 2016 buildings do look very dated

copper dawn
visual cloak
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right?

copper dawn
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Nice.

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Though one thing which looks interesting from the 2016 version is the old Terrain generator.

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The screenshots showing stuff like huge stone worm structrures. Or square like stone structures with buildings inside them.

toxic slate
#

honestly it's less about how nice the buildings look and more about making them not look like the same building every time I visit one. would like them to procedurally vary a lot more

copper dawn
#

Look much more interesting than just generic planets which are now.

#

With rare flying islands.

copper dawn
visual cloak
toxic slate
#

they did some good work with the settlements for procedural building tech, so hopefully they can apply that to other things

copper dawn
#

It's funny how at 2016 the game was hated for having all planets same, while it had probably the most different terrain per planet.

visual cloak
#

this is weird, but I'd rather explore the 2016 version of NMS in VR than the current build. Was more surprising to me

copper dawn
#

Its terrain generation feels more alien.

#

Idk about the rest of the game.

#

But they probably nerfed the terrain generation when they focused more on base building. And also maybe wanted to make easier navigation on planets.

toxic slate
#

yes, terrain is a lot more "manicured" now, not as wild as 1.0 was

#

but 1.0 also had massive problems with people falling through the world, so...

copper dawn
#

Though even its plants and other assets can have rare stuff to happen. In one case I have found a wooden structure from a tree which I could enter.

#

There was nothing inside it, but it was nice surprise.

#

Almost felt like some fairy tale place.

copper dawn
visual cloak
#

fun times

visual cloak
copper dawn
#

Normal assets placed on the planet.

#

Trees.

toxic slate
#

yeah they added a little Yoda hut some time ago

visual cloak
#

i noticed there are rock assets on the volcanic planets that have extra geometry that look very low poly and untextured

#

oh those

#

another thing that would benefit from variations

#

did some sketches on those a while back

toxic slate
#

don't get me started on those volcanos...

visual cloak
#

lol

#

i know

#

i can't explore a volcanic planet

#

just kinda lose interest. sad.

copper dawn
#

Volcanic planets being literally spammed with 🌋 s.

#

Now I see that the game thought that the hut is trade centre. 🤔

toxic slate
#

i do appreciate HG listening to the community who asked for volcanic and swamp biomes, but the way they were implemented was not great...

#

most of the swamp planets i've been to don't even have water...

copper dawn
#

What is swamp.... Without an actual swamp?

visual cloak
#

speaking of swamps, i did this really rough swamp concept a while back. Still a lot of potential with biome diversity

copper dawn
#

Reminds me Xen swamps from Black Mesa.

visual cloak
#

oh yeah

versed mural
copper dawn
#

Aside of lava, we also miss an actual ice on ice planets.

#

As there can be cold planets with seas or small lakes.

#

And by lakes I mean lakes of water.

#

🤦‍♂️

versed mural
#

yea

#

clearly need to do something with biomes

visual cloak
#

if they are, really hoping it ain't a 2 person team

versed mural
#

hopefully, they need to make the game more about exploration and finding something new and unique all time, not base building game

#

'cause it's a exploration game at heart

gentle totem
#

Since we got pirates a while back and they can attack bases on planets I think it's time we could build shield generators for our settlements/bases etc as well as anti air defences to ward off pirates

dapper sparrow
#

they cannot attack people's bases, no

#

they can attack settlements if you have not extended your base into it

visual cloak
#

what would people think about HG enabling destruction on base parts

#

I’m not 1 for basebuilding updates, but if they allowed fauna, NPCs and damaging storms to harm bases in different ways while also adding defensive elements to bases and the ability to repair structures, this would add a nice gameplay loop to NMS. I’d personally feel more interested in building

#

of course, fauna behavior is currently not interesting enough to warrant these changes, and NPC interaction besides in settlements and static placement is nonexistent

dapper sparrow
#

if it were an opt-in feature, that could be ok. if it were the dfault part of game modes, I think not. too many people build nice bases and expect them to be intact when they return or when players visit

visual cloak
#

yeah, it should’ve been a feature from the start of the basebuilding additions, thereby making players less entitled to having so many giant bases

#

of course, i think having an option to disable base destruction and making it non-destructible in creative would be essential, this would make basebuilding way more meaningful and give individual bases more meaning

#

instead of just being big decorations

#

after all, what is NMS? It’s a space exploration survival game

#

bases do not help in survival (besides during storms)

copper dawn
#

I think that the building destruction would fit more with Settlements - and would give us more reasons for researching defense techs, which now do nothing (they only decrease Sentinel attention level, which eventually goes up anyway) and for defending the Settlements. And maybe also adding some new buildings/protection additions to the buildings at The Settlements. Also it would give us more reason to do anything at The Settlements.

#

As eventually there is nothing to do than same random events.

visual cloak
#

i’d be okay with that, as settlements are lacking quite a bit of interest

mellow grotto
#

How about to make your own spaceship?

visual cloak
#

Settlements should also offer choice of building placement

#

maybe building upgrades too

toxic slate
#

i just want settlements to be like Animal Crossing towns. give me NPCs with their own personalities and agendas. let them request things, have beefs with other NPCs, etc. it just doesn't feel like a real town right now, it's just a big animatronic set piece that looks like a town if you're driving by it on an amusement park ride

brisk holly
#

Hello, I'm new to the game so I don't know if it has been discussed yet but are there plans for giving us the ability to manually land at least on planets ? I would love the satisfaction of the full control of my ship

hoary scroll
#

Will the number of ships that players can own increase in the future?

gloomy hazel
#

Manually land on planets?

#

….. isn’t that how it works?

worn idol
dapper sparrow
# gloomy hazel ….. isn’t that how it works?

no, right now you land by pressing a button or key and the game actually does the landing sequence for you. I think the player is asking to do the landing themselves. I don't know how much of that is possible in a game that doesn't have much flight simulation in it though

gloomy hazel
#

Ohhhh ok I see now

brisk holly
sturdy jackal
#

@upbeat lichen It has been quite a few months since I went in to play Foundation 1.1 on Windows. Do I recall you told me there were driver issues or some such that corrupts the game, now? cc @keen shoal

sturdy jackal
keen shoal
#

mmmm? i don't recall mentioning driver issues?

sturdy jackal
#

Someone, I feel, asked me if I'd tried to go back into the old game lately and did it still work. Hmm....

#

It's been a year or so since I tried.

upbeat lichen
# keen shoal mmmm? i don't recall mentioning driver issues?

Yes those mentioned versions in particular fail to run properly on modern drivers, but I reverted to the oldest driver compatible with the RTX 3060 Ti, and they worked fine (and so does everything else tbh - I haven't needed to revert since then)

#

Although yeah, @sturdy jackal did you ping the right fellow there? Im not seeing ECDM mentioning anything like this recently?

#

@keen shoal@sturdy jackal Here's my old pinned message which I updated with those details a while back
#nms-modding message

main copper
#

Ship colours

gentle totem
#

This ^

#

Let us change em

dapper sparrow
#

I'd like to see a bold purple added to the ship color palette

gentle totem
#

I'd like to see actual slopes for ramp building
And internal build hanger bays

#

The horizontal launch kind

visual cloak
#

didn't they add some kind of race course building parts in pathfinder or one of the earlier updates, and never finished them?

dapper sparrow
#

sounds like you oughta...

#

!hg

misty irisBOT
dapper sparrow
main copper
#

Crouching

sturdy jackal
#

Tonite

sturdy jackal
#

I downgraded drivers and played 1.1 for an hour tonight - lovely!

sturdy jackal
#

Lovely

upbeat lichen
gloomy hazel
#

Need to fix the Javelin. It can't hit the robo-dogs.

upbeat lichen
#

Dont aim for the body, @gloomy hazel Shoot them straight in the face and it should work

gloomy hazel
upbeat lichen
#

??? You on switch or something? that sounds like an auto aim bug

gloomy hazel
#

Yes.

upbeat lichen
#

Maybe there is an option to disable auto, then, idk

gloomy hazel
#

But it's not a lock on thing. The center of the circle can be off them and the laser still hits under their midsection

upbeat lichen
#

Ive only ever played PC, auto aim hasn't been a factor, so idk

#

Oh the reticle is wrong

#

are you in 3rd person?

gloomy hazel
#

I mean the laser itself, the projectile, auto hits midsection and ground.

upbeat lichen
#

Yes, if its forcing the shot somewhere thats what we call auto aim / lock on

#

Its probably default on for non PC because no mouse, its a common difference in games with shooting

opal prawn
#

ah dammit

#

whenever i take off of space station, sometimes a random freighter and its frigate fleet just warp in, near a space station

sturdy jackal
upbeat lichen
#

I also play on PC with a DS4

gentle totem
#

I'd like to see more ways to generate power in bases.
So far we have the early game bio fuel (it'll do in a pinch but very inefficient)
Solar panels (the classic workhorse with batteries)
EM generator (very effective if you find a hotspot)

I'd like to see new ways to generate power beyond those three, maybe wind turbines which could be more effective on turbulent planets to account for wind. Or Water based power for underwater/waterside bases to take advantage of the resource already there

(Please feel free to chime in I'm sure there's some good ideas to tag to this)

mossy ivy
#

I want to see more with bases.

#

I don’t think they do enough as of now. An example, when I look at bases in a space station teleportation portal or galaxy map, I can’t see what galaxy my bases are in.

hoary scroll
#

I hope to increase the number of ships that players can own.🙏

potent elbow
# gentle totem I'd like to see more ways to generate power in bases. So far we have the early g...

While the types of power generation you mentioned are interesting (and I'll rarely say no to new building parts) they aren't necessary.

  1. Biofuel Generators are way more efficient then they used to be, but there's currently some bugs with them though.

  2. Solar Panels and Batteries are good for low power needs.

  3. EM Generators my primary pet workhorse. I don't know why people say they can't find a hot spot. I've always found at least one within 1000U of any random spot I drop my base computer.

potent elbow
gentle totem
# potent elbow While the types of power generation you mentioned are interesting (and I'll rare...

Way I'm looking at it is in the sense of utility and visually so for example a water wheel would generate power but can also be used as a way to expand on a base design or a wind turbine (not the big propellor ones more of a slim vertical one if that makes sense) would add a bit of interest to a base and could offer varying levels of power dependant on what planet you build on so airless it wouldn't work at all but a high storm one it would almost be supercharged

#

Hotspots aren't terrible but in my experience they're never in an ideal location to build in which is where I thought alternatives would come into play aesthetically and practically

potent elbow
# gentle totem Hotspots aren't terrible but in my experience they're never in an ideal location...

I get the part about wanting more build parts especially from a decorative point of view. Just saying they aren't necessary as actual tech. I'd rather see them as decorative parts like the Cyclonic Lathe.

I mean hot spots are where they are I wouldn't say their locations are ideal either but I mean I wouldn't want them to change them either. I mean I could see maybe increasing the base radius a little too make it easier to find several different hot spots from where you build your base instead of finding your hotspots first then building your base in the middle.

icy onyx
#

I hope NMS VR is an interaction like Half-Life Alyx.

brave plinth
mental vine
#

is there gonna be like a co-op game mode with features specifically for like 2 players to work together like 2 seater starships, shared missions, and shared bases and blue prints, that kind of stuff

dapper sparrow
#

I think hg would have to work out more of the game's multiplayer bugs for that to happen. so things like player soft locks when doing main storlyine quests in multiplayer; the "stuck during landing" in mp in the anomaly issue, etc.

potent elbow
hoary scroll
potent elbow
# hoary scroll Sorry, I thought nobody saw the message I sent before.

No need to apologize, what I meant was increasing the number of ships we have again... Went from 6 to 9.

LoL this is just one of those topics like storage slots that the will be people that always want more no matter what. We could have 50 and there would be people who's want more.

oblique smelt
#

Can always start new save if you are into ship collecting

#

9 more ships 😉

gentle totem
#

Not so much a wish for the future but moreso preculation

I suspect that the next major update could be focused on enhanced exploration. Maybe an update to the galactic maps and/or system maps

It could also add new procedural stuff to planets to further diversify them like new planetside events or even generation like flowing water (if that's even possible)

This could also allow for an exploration expedition to showcase all these new things and drop rewards we've had hinted like the solar helmet (side flairs like solar ships) or the tentacle Cape and who knows what else because it wouldn't be themed on any particular thing but rather exploration of everything

desert lichen
#

Ok so hear me out ,ik this would prob be a major update but what about gas planets?
Y'all recently added those machines in the big frigates that draw out things from the system there in ,maybe a feature could be like the more gas planets in the system the faster they go or something,I'm not sure on allot of the details ,so suggestions and all are greatly appreciated

humble wadi
#

An easy way to see your ships + compare stats between them

#

This is missing so badly, I have 2 saves I can’t remember every single one of them + which is on which save

#

Also same for multi tools

#

And being able to sell them

gentle totem
brittle kestrel
#

hey so, wanna ask is it weird that i prefer the vanilla one, in case of terrains and views of the planets compared to the now version that we get?

#

cause imo, the view of the planets usually looks stale and uninteresting whenever i step foot on it

cunning kettle
# gentle totem Not so much a wish for the future but moreso preculation I suspect that the ne...

Waterfalls, they could add waterfalls and more things like that that are generated on planets. It would be great to see real cities on planets and not just villages in the middle of nowhere, a little more civilization, maybe a Coruscant style city planet as an extreme but cool example. Maybe biomes on planets? Because every planet is practically a biome, so there could be variety in that sense, a planet with a lot of forest and lakes and suddenly a desert surrounded by mountains, to give an example, and maybe with poles like on Earth if the planet has the characteristics to have cold poles. Anyway, I would love an update on this, I think any addition or improvement in this section is good and would not be superfluous.

gentle totem
# cunning kettle Waterfalls, they could add waterfalls and more things like that that are generat...

I do like these ideas honestly. I would think a coruscant type might be a but extreme but scaled down to city type settlements maybe makes more sense

Unfortunately if this were to be implemented it would need one of two things.
Either a complete wipe of all planets and generations for a new system which would mean that every planet and build would be purged
Or
A new title launch with a next gen emphasis that can incorporate enhanced terrain generation though I would suspect that it would mean galaxies get smaller and the game size increases to account for all the additional benefits

rigid lantern
#

I think resource collecting needs a bit of an update, using the terrain manipulator seems too simple for early game, I think there should be a drill of some kind that you build and then it collects the copper deposit or magnetised ferrite deposit

#

Also if there was ever a generation update or things added to the random generation ( like the cities idea before my last suggestion) so make sure the builds are all safe and to maximize the amount of planets that get the update, planets with bases on them, bases that are big enough to upload don't get the update to make sure the bases don't get affected, if the base gets deleted by the person who made it then that planet gets the update

sand phoenix
#

Why did Hello Games ruin the Fkn INVERTORY!? IS A BIG NO NO

#

Instead of getting performance upgrades or sth like that they completely trashed it? Im inside My Freighter and it runnin at 10Fps when im playing with friends

#

Also why are the Item Symbol different!? I have no idea what what is

rigid lantern
rigid lantern
#

Larger and further apart planets would also be amazing, it would feel more like space. Also darker space backgrounds in systems because the bright colours in space don't work except for the nebulae. With the larger planets I'm thinking irl moon size or bigger instead of the current country and county sized planets. With the larger planets having structures generate further apart from eachother would be a given, like double the current distance/rarity. This all would help with immersion and stop the game from being boring fast because you'd have more distance to walk or fly to get to things like knowledge stones, cargo drops, buildings ect

icy onyx
#

More diverse biomes, more scanned targets, more diverse environments, more random encounters

cunning kettle
rigid lantern
# brave plinth Allow me to introduce you to...

yes but more like deep rock galactic mining ( i havnt played it ive just seen a short video on it) and its what you need early game instead of the terrain maniulator, that comes in a bit later when you reach a space station or somthing

brave plinth
#

i mean... you can melee stuff for resources if you want i guess

#

terrain manipulating for resources is definitely an early game tactic when compared to the other methods of resource collection

#

Even refining is better for resource collection and has a progression for making it better (single slot vs 2 slot vs 3 slot refining has increasingly efficient recipes for higher yield).
I personally don't think there needs to be focus on anything lower than terrain manipulation for deposit based resources (even though scanning minerals often reveals these items as secondary resources, which means you can acquire them before having the terrain manipulator).

bright phoenix
#

The game needs an armory station where players can buy and sell weapons and starships. Maybe even possible to make their own upgrade modules.

deep latch
#

have decals of the glyphs so you can record cool spots in your base

cold notch
#

I've always wanted to see gas giants that you couldn't land on that have surrounding terrestrial moonw

#

Moons*

#

Would be pretty cool

cobalt fractal
#

I think multiple biomes on one planet (earth isn't just one giant biome)

#

Giant space ports where you could dock your freighter, upgrade and customise it.

long fog
#

If not biomes, then maybe at least regional discoveries on a planet. Different (biome-appropriate) plants and animals depending on latitude and longitude. Different curiosities. Maybe parts of the planet would have its farmable plant, and then other parts would have large patches of pulpy roots, or fireberries, or whatever other biome-appropriate plants there are. And since a lot of those don't render in until you're close, it would give more incentive to explore on foot or use exocraft, rather than dart around in a starship.

#

This way a planet can still have believable diversity with just one biome. And having different trees and animals spawning in different regions could give the illusion of sub-biomes, anyway.

gentle totem
tepid ravine
#

Settlement features + freighter base + overhauled freighter combat with squadron-esque fleet...

#

I like what they did with the freighters in Endurance....

#

but it's not enough

copper dawn
copper dawn
lunar widget
#

Please just let me have freighter battles and actual visible conflicts within high conflict tier systems

delicate garnet
#

Planets divided into biomes: hear me out. One planet could be icy at the poles, temperate and earth-like near the equator. Another could be scorching and molten on the equator, desert-like in the in-between, and earth-like on the poles. There could be a section where the radiation begins to pick up, a few miles of wasteland that you have to avoid until you have the radiation resistance. No new biomes need to be made, just sort of puzzle-pieced together to make it so that the planets all feel more unique and filled with variety. Like imagine an airless planet, but theres a large crater where life thrives, etc.

cold notch
#

Icy at the poles would be nice

toxic slate
#

I do think it would be cool to have ice/snow at higher altitudes and that could provide some variation without explicit biome changes

copper dawn
#

I think that they designed each planet to have 1 biome (when not counting the technical biomes like ground, water, caves, etc.) to force players to eventually leave a planet and explore the other ones.

visual cloak
#

im fine if it stays that way, as long as HG makes each biome a lot more diverse across an entire planet. It would be neat to see higher altitudes get snowy/icy but not on every planet, and maybe only on a part of a planet and not everywhere.

tepid ravine
#

do you guys think this game is still too easy?

#

i know its suppose to be like that but it doesnt reeally offeer much challenge if youre looking for it

toxic slate
dapper sparrow
#

have you tried setting some of the difficulty sliders to harder settings?

hoary scroll
#

Can the game restore the previous save mechanism? The current saving mechanism really makes players uncomfortable (all my friends who play NMS think so)

brazen nova
#

I hope this is on-topic but I kinda wonder how Elon Musk buying twitter will and if it will affect Sean Murray and his emoji advertising. If twitter will turn into a hellscape where else will he announce updates?

#

I think in the worst case scenario where twitter completely turns to shit he will either resort to Reddit or have a newsletter we can subscribe to to keep up with updates and announcements.

visual cloak
#

i think that would only matter if Sean has something against Elon

#

otherwise I don’t think Tweeter will get much worse than it already is

copper dawn
dapper sparrow
#

it can get worse for some groups of people, for sure. I'm not sure what happens if people leave the platform in large numbers

#

nms players are a small segment of twitter users in any case

tepid ravine
copper dawn
copper dawn
#

Or idk what else it does, I didn't try it.

#

But somebody looking for crazy challenge can check it up.

tepid ravine
#

I hope in the future they will introduce some kind of overhaul to the endgame

copper dawn
#

But one thing which I am personally missing is more combat/behavior abilities on enemies.

#

Like predators sneaking on player without being detected by the suit due their camouflage abilities, etc.

dapper sparrow
#

if I were Sean I would never say who I am in any large community server

#

constant pings, complaints, etc... nope

copper dawn
#

You can disable pings or ban pinging him in rules, like how many official Discord servers do it.

#

But yep. I see the reason.

#

Though he already is redirecting all feedback to his 📱 and emails.

visual cloak
potent elbow
potent elbow
dapper sparrow
#

so if you're not in it for chill exploration, what do you want it to be?

potent elbow
# dapper sparrow so if you're not in it for chill exploration, what do you want it to be?

You can have chill exploration/building/and some risk all at once. Personally, I liked how easy it was to damage tech when 4.0 first released. I wouldn't want them to change the existing settings, just add more challenging options for those who want it. I mean I can always Nerf myself by not maxing out but that seems mostly like a stop gap. Maybe a setting that changes the amount green barrels refill your shields...?

dapper sparrow
#

(and no fair just filling in the gap with X, those get a loewr cap too :-P)

potent elbow
# dapper sparrow (and no fair just filling in the gap with X, those get a loewr cap too :-P)

That's about the same as a self nerf I can do that myself if I want to I'm currently doing a never leave the starter system self challenge where I'm limited to what I find on the planet or buy on the planet. It's made things pretty interesting, but you can only go so far with that sort of thing. I'm contemplating starting a new one though that I do the same thing but also limit myself to the small/personal refiner. I mean I started building and I haven't needed to leave I can just refund not materials lol.

I'm not uncomfortable admitting I don't know exactly what I want. I just think that a little more excitement would be nice. And not the instant death kind. I'm not exactly sure what that would look like so that it stays fresh and didn't just become tedium. And I'm definitely not saying that I don't the game as is, but if I'm asking, I may as well ask for the sky. And let me reiterate I'd want any difficulty/excitement changes to be opt in so that people who are happy with the way things are aren't affected by us crazies. LoL

dapper sparrow
# potent elbow That's about the same as a self nerf I can do that myself if I want to I'm curre...

yep hearig that, and players often don't know what they want, if we did, we would be designing games right now 🙂 I do know that I likethings to change up some, I'm not interested in the adrenaline rush, it really doesn't do it for me. I might have higher tolerance for inventory management than most people, I find the doubling of the slot count to be superfluous 😄 I've got a custom save where only the damage sliders are off and I have to grind for units, nanites, blueprints all that stuff, the opposite of what many folks seem to enjoy! freshness is hard with procgen unless it's "yet another side quest", that requires thought indeed

potent elbow
# dapper sparrow yep hearig that, and players often don't know what they want, if we did, we woul...

I guess for me it's less a desire for an adrenaline rush and MIT just a desire to be kept on my toes. I mean when 4.0 first released and taking damage almost guaranteed something breaking it wasn't typically something lethal unless things started to compound. It was more of an encouragement to make sure I had soft landings was posting attention for hazardous plants. Ie it's not that the penalty was bad (mostly just annoying) but the good feeling from doing it well. I mean I played that way for a long time and I eventually got lazy since it just didn't matter it was nice to have consequences for what I'd call (directly at myself) 'lazy play'.

I mean I think it would be nice that after the first piece broke it became a little harder to break subsequent ones.. lol getting bounced between two snap plants then taking a hard landing because of it to have three damaged at once it's a bit much even for me... Lol but I survived lol.

dapper sparrow
# potent elbow I guess for me it's less a desire for an adrenaline rush and MIT just a desire t...

well I waited for awhile for things to settled down before starting to load into my saves and do cleanup, one pile of inventory at a time. Did most of the last one yesterday. Have not tried to take full advantage of sc slots on some saves yet. the three normal saves are still with the settings the way they are, and as a kind of conservative player I don't just eat the fall from jetpacking ever, not my style. the plants that get me are the chompers, their radius is just absurd. heck except on my creative save I generally don't melee boost either, peple love it but meh

potent elbow
#

I started in almost right away so far I've only got 4 of my saves cleaned up. Though so but one of the the remaining saves are just gonna be duping stuff since I only build on them and don't use them for general play. Though I may just say screw it and convert them to creative. The biggest reason they were normal was that more people played normal so it made having visitors easier. Now that all but Permadeath see the same bases this isn't an issue anymore 😁.

Yes I know that the opposite of the hard mode I was asking for but I have two very distinct play styles depending on what my aim is.

dapper sparrow
#

you know, play how you want as long as you don't grief anybody and if you enjoy it you're doing it right, etc. that's what I believe. I keep thinking (and haven't done it yet) about getting steam keys, if I do, that save is probably going to have all the base part knowledge edited in etc because I am not interested in going through all the grind YET AGAIN to be able tobuild, test, etc on another platform

#

I've done it a few times, that's good enough, shrug? 🙂

potent elbow
#

Yeah it would be nice if they added a new game plus option where you could effectively copy an existing save just without the bases

dapper sparrow
#

wow I would love that a lot. and honestly copying the bases as entities you could save, potentially put someplace else, also ok

#

most of that would probably not work out well due to terrain issues but sometimes...

gloomy hazel
#

A multi waypoint system would be nice for missions where you can warp to a system and ALL current missions within said system are marked vs. the current way.

gloomy hazel
#

Better controls/feel for Exocraft in first person. The feel of using a Minotaur in third person vs. in first person is oooof

copper dawn
#

Yep. There even isn't free look button unlike the space ship interior view.

lilac crane
#

People are talking about orbital cannons, but I want to blow up the sun, or 3/4 of a solar system.

oblique smelt
#

It would be nice to have some ship tech to scan for deep deposits/power spots from your ship to speed up searching process. It can be seperate scanning tech for each resource ,gas/mineral/power and require fuel/battery

glad onyx
#

I'm a simple person. Can we please just be able to mute quest reminders!!!

#

fwiw they are not only annoying but get in the way especially in ship view

oblique smelt
#

Im also simple person but i doubt i will ever get UNDO button while building. To advanced tech from 2008 it seams 🤣

copper dawn
toxic slate
gentle totem
#

An idea

Investing

What if we can invest in a station, trade outpost etc.. and have a weekly dividend to collect from a banker on any regulated station as well as unlocking rarer materials for purchase from the trade terminal?

sturdy bramble
#

I really wanna see the ability to own multiple freighters. one freighter of ur choice surrounded by the other 9 and you can own 120 frigates, which surround the freighters.

gloomy hazel
#

Maybe have 3 other freighters and each freighter adds 10 more frigates (as if you need them)

#

Ore even less than 10 because that's still 30

empty forge
#

Tbh I would like to see Freighters battle. Having it help you in fight, and giving it the possibility to destroy others Freighters with your own using a "Freighter nuke" or something like that. Also the possibility to ask for fire support or air support from your frigates.
Ofc the game would need more and stronger enemies for that changes makes sense, since for now we have almost no threat

hasty spade
#

I would love to be able to see inside your ship and move around, that be cool

grave geode
#

i would love if you could change the colour of your ship or something like that

tacit gust
#

First of all thank you for this great game. A few things:

  • Mines could be so much more difficult to build. I feel like I peaked at the game with a few mines now.
  • Many more exotic starships 🙂
  • Exosuit upgrades catered to your guilds so you can upgrade according to a guild you want to follow
  • Randomized location for crashed freighters cargo. I quite enjoy this ones to upgrade mine, but it feels really repetitive to do the same one over and over.
  • Random lost dudes walking around planets in need for help or direction for a settlement.
  • Crashed starships beyond repair. Just a visual thing, signed of a previous battle, maybe some loot in there, maybe even starship expansion slots.
  • The movement of large creatures should be much slower than small ones.
  • Feels kind of wrong killing so many creatures for the mercenary guild.
  • Larger mineral deposits in caves underground. Starbound vibes.

Got more ideas but don't want to spam on my first post. Excited for a new update!

granite cosmos
#

Maybe a buildable orbital base
You normally die in space when not in a ship or on a freighter or frigate
But a base platform you could place in an area around a planet would be great

gentle totem
#

The ability to decide which planet we want to orbit if wanted when we warp with the freighter so we can deploy to the surface via drop pod

gloomy hazel
#

Sitting here, getting coffee going, thinking "It'd be sweet if something came charging out of that cave at me.".

copper dawn
#

Yep. That would be creepy. Meanwhile creatures in caves spawn rarely and usually only small ones. Like spider like creatures.

gloomy hazel
#

So, some ideas I have from my time on Switch so far based off what's been annoying me;

  1. The ability to filter missions into types. I bulk run missions and usually do the same types before switching to another.

  2. The ability to save/favorite/edit the teleporter list.

  3. A filter for the Galaxy Map to show discovered/undiscovered systems.

  4. Better controls/placement/camera angles for placing base parts.

  5. This is Switch specific, but if you guys aren't adding Planetary Settlements or Multiplayer to the Switch version then please add the features locked behind those and any other things removed to the game. I.E. Nexus missions are the best way to get Quicksilver. Switch players are stuck with the little bit you get from the Anomaly quests and a painful grind for specific space encounters that grant only a hundred. There are also upgrades for the Minotaur locked behind Planetary Settlement missions.

humble wadi
gloomy hazel
#
  1. Please change the mission marker system to allow all missions within a current system to be marked. Currently only the one you have selected is marked and sometimes there is more than one mission to complete within a single system.

  2. Better controls/camera/feel for Exocraft in 1st person. Anyone wondering on this one, just get into a Minotaur or anything really and play around for 10 minutes in 3rd person. Then do the same in 1st.

  3. Maybe a trade list for base/freighter Trade Terminals similar to Teleporter Lists.

  4. This one's a personal thing but maybe a coffee pot decoration/coffee cup figurine for ships like the ones from the Anomaly.

  5. Freighter battles where you get to pilot the Freighter and fight with it. Also the ability to simply pilot your freighter.

  6. I'm not sure if this is simply because I'm on the Switch, but main/secondary missions seem to be lacking quantity aside from Station Missions. Maybe adding some more main missions/story missions based solely off the races and guilds?

  7. Adding a feature where freighter crew can gather the resources themselves and are automatically placed in storage with the same items or something similar to the Livestock Unit that can be placed near Hydroponics/Extractors to auto collect when full.

humble wadi
#

agree with 6. also, stop randomly changing the selected missions, I've got a whole organisational agenda going on and you're messing it up 🤣

gloomy hazel
#

Yeah. With the buggy nature of some mission types I hate that. I'll land to take out monstrosities or to raid a factory, it'll pop a "Take a photo" one up so I either do it or ignore it and when I switch BACK to the mission I was there for it tells me it's now in another system.

brisk holly
#

I think it has been suggested multiple times but why don't we have a walk button yet ?

gentle totem
alpine leaf
#

I want seamless travel from star system to star system. That would be cool. And have some scary encounters mid-way

sturdy bramble
#

Here's an idea: buildable turrets for the player's base and settlement. these cost 1000 chromatic metal, 500 ionized cobalt, and 500 gold. you can only build 5 per base and 7 for you settlement.

gloomy hazel
#
  1. Poses specifically for Multi-tool.

  2. Streamlined approach to "The Purge" mission if you already have all 16 Glyphs.

  3. More functionality for companion accessories.

  4. Ability to actually have flying (the birds) and underwater companions.

  5. Should tweek the code to have the best item auto selected for recharging tech. Example; Hazard Protection is about to drop and you go to recharge it. You have Sodium, Sodium Nitrate, and Ion Battery. It should have the battery automatically selected instead of Sodium.

dapper sparrow
#

underwater companions -> fishing minigames, with an actual rod and reel you can equip or even build at your base, I want pics sitting in my lawn chair on the pier with my bait and tackle box next to me, a little pail for catches, and a line in the water 😄

copper dawn
#

I still wonder why we can't tame fishes or other sea creatures there. 🤔

gloomy hazel
#

Did someone say there was a way to reuse these?

dapper sparrow
#

yes, you put it in the personal refiner after you activate it, and don't pull it out until after the mission is complete

#

then pulse again (I think) is how it works.

gloomy hazel
#

Complete as in back on ship?

dapper sparrow
#

you might have to reload the save to get it reusable, I don't know (I don't use this method)

#

complete as in you have sold off theitems you wanted to sell or whatever

#

so the mission is no longer in the log

gloomy hazel
#

I want something like this to store extra starships on in your freighter or in bases

#

It's also a spinny boy

gloomy hazel
#

Say from a yellow system to a red system it will fade from yellow to black and then from black to red.
Also with stars and such wizzing past you

golden cobalt
#

an Endurance-era freighter salvage capsule room would be nice

dapper sparrow
#

yes it would, in case the cough base transfer glitch cough keeps on happening

random roost
dapper sparrow
#

I kept one item on 4.05 I think it was, maybe 04. and no prompt, no base transfer, it just ate my base

#

it doesn't fail all the time, it's apparently random

random roost
#

That's a painful bug to encounter... happened to me once. Ouch.

#

Anyways.. This is OT here.

#

Any news about any expedition or anything new?

dapper sparrow
#

no, and from reading the tea leaves I am gonna guess that we will have a revisit of expds 5-8 later

#

given it's november, they are still rolling out bug fixes

#

in theory the mac/ipad port is due out "later this year", well there's only two months of the year left

random roost
#

Can't complain. Was a good year for NMS.

dapper sparrow
#

I hope switch players are able to run them

#

of course I'm just speculating, I can be completely wrong

random roost
#

No word on that?

dapper sparrow
#

nope

#

we'll find out when hg tells us

bleak knoll
#

I would want somthing with sentinel freighters where you could cripple their weapons and board the freighter and its could be like the system that derelict freighters use where you would go through rooms trying to contend with swarms of sentinels until you reach a ending room (possibly a reactor or hyperdrive) and overload the reactor, or set the freighter to warp somewhere else and you would have too escape the freighter on a time limit. And after you escape, the freighter would leve behind some loot after it explodes/warps away

And if the freighter was destroyed it would leave behind a dreadnought wreck that you could further salvage.

It can give useful/valuable items that may be difficult to get outside of breaching sentinels freighters.

This could actually give a good purpose for fighting sentinels in space instead of just immediately fleeing.

And also haha explosion go boom

gentle totem
# bleak knoll I would want somthing with sentinel freighters where you could cripple their wea...

Great idea! I would have it though where you can explore it (like your derelict idea) and loot whatever, maybe nanites or could add new weapons types/mods and the end could be like you say the reactor where you could shut down all sentinels in that system as if you hit all the planets sentinel nodes at once as well as extracting high tier loot and when you fly away it could detonate itself like it was overloaded

bleak knoll
gentle totem
bleak knoll
hoary scroll
#

Will there be any updates on the playing methods of nms in the future? Maybe any new type of ship?

gentle totem
#

Who's to say, a new ship type would be interesting if you've any ideas for what it coupd be and what it's bonus would be

bleak knoll
# gentle totem Who's to say, a new ship type would be interesting if you've any ideas for what ...

Going off my previous idea. A decent size personal ship with a small building area and a launch pod bay, where after crippling a sentinel freighter you could board one of these launch pods and be shot into the sentinel freighter, breaching the hull and beginning to fight your way through the damaged freighter.

This could be nice because it would give a larger ship with a small place to build a mini-base in space that can be piloted.

It could potentially be able to transport more than one person so you and a team could fight a sentinel freighter together, making a new potential nexus mission.

It could be it's own ship type, or a special kind of existing ship types. (maybe Carrier class ship as a class). Or a varient of an existing ship type (heavy fighter, explorer, hauler, ect).

gentle totem
#

That's similar to an idea I had with a medium size ship which could hold one regular ship and a exocraft making exploration easier and wider

#

I like where you're going with it though

bleak knoll
#

Ohh didn't think of that, having a small exocraft bay where you could store an exocraft to have for planetary exploration.

gentle totem
#

Aye, to my mind it would be lowering the, for argument sake the barge, to above the surface but not actually landed (low enough to jetpack into but it has a bit landing footprint) and being able to drive the exocraft out of the garage bay and to retrieve it there's a teleport console to respawn it inside the barge

delicate agate
#

You can set your analys scanner to show you the nearest of any gatherable item if you select the item in the catalogue - which is great!

But it stays there for exactly one item. Make it so we dont have to re set it every god damn time.

gentle totem
#

I'd like to be able to open a planet map and drop a pin at X Y coords which drops a marker I can see and travel to

#

Make hunting for stuff 100x easier and quicker

glacial temple
#

@gentle totem

gentle totem
# glacial temple What about the permanent save beacon?

Wouldn't work for what I'm thinking because that relies on it already being there

I'm thinking for example you're ship hunting for a crashed ship and you know its at X Y you can then open the planet map, type in the coords and it drops a pin right there which you can then fly to instead of pot luck dropping in and then lining up the coords with the ship console

maiden forum
#

A sort inventory would be nice. As my OCD lol is constantly arranging all boxes and inventory.

oblique smelt
thick grove
#

I would like to see more pvp opportunities not necessarily like fighting to death but maybe community competition like maybe even like a scavenger hunt or like bingo but you find the items

dapper sparrow
#

you have to be able to account for save editors and mods, bear in mind.

glacial temple
#

Just curious would a defensive turret be too much to ask for on the aggressive sentinel planets?

hoary scroll
#

Hope to optimize the base loading speed of players. I often encounter the situation that one player places a base computer in my base. This makes me very angry. Destroyed the overall beauty of my base.

Today, I returned to my base and found that another player had placed the base computer 282u away from my base computer. If I remember correctly, the base range of each player can be 500u. This must be because he did not load my base and placed the base computer. Now I can place building parts in his base, and he can also place building parts in my base. As long as we stand in our own base, we can ignore the closed building authority.

I have also seen the teleportal where malicious players parcel other players.

lilac crane
#

Environmental base shields. A shield bubble protects us from the elements, and allows "open air" bases on planets traditionally hostile to them.

dapper sparrow
lilac crane
#

Why that small?

#

Or scale shield size with power requirements?

dapper sparrow
#

well I am thinking if you want a little outdoor area around certain biuldings, you would have to be intentional about it, this would not be for covering ginormous builds

#

because power can always be added, I think 'scale with more power' would in effect be a noop

#

anyways you could submit your idea to hg and see what happens, you never know!

#

!hg

misty irisBOT
lilac crane
#

You know, the number of HG bug reports and suggestions/feedback must be high enough they will only use a keyword crawler.

dapper sparrow
#

they have humans do the triage on any incoming reports to zendesk, the requests might get stuck in a low priority or do not do queue, but someone (person, not bot) actually looks at them, standard industry practice

lilac crane
#

I find the suggestions/feedback part hard to believe. The number of reports could be tens of thousands per week for all you know.

#

HG isn't exactly a standard company.

#

Standard industry practise is hundreds of employees for game development.

visual cloak
#

an exploration request! what is this garbage??….throws into trash folder

lilac crane
#

You will probably see some categorization of files into folders depending on the keyword crawler, so I reckon if lots of people send exploration requests, you are more likely to get exploration updates, because the number of files will increase.

dapper sparrow
#

we're not talking about a huge active player base like some games, this is still somewhat niche as far as that

#

and lastly, when you submit a report, the (automated) reply says: "As you can imagine we see a lot of feedback every day and therefore can't guarantee a response to individual messages. With that said, we do read each and every piece of feedback we receive and truly appreciate the time you've taken to get in touch. " So I take them at their word

oblique smelt
#

More parts with movement/animations, in every base you build or visit there is not much going on.

lilac crane
#

I have been burned before, excuse me if I don't trust the words of companies.

dapper sparrow
#

that's fair. I work in tech and I've seen some stuff, for sure

glacial temple
#

What about a living freighter

azure night
gloomy hazel
#

Living freighter would be cool. One with tentacles would be awesome and wonderful and great

#

Nice, too

golden cobalt
#

the ability to buy multiple EBS (emergency broadcast scanner) from the scrap dealer - i dont mind the 30M cost, it would be nice not have to go through the whole dialog every buy

dapper sparrow
#

especially 'new glory, don't use it in the same system' every.single. time.\

marble orchid
#

Gek need to be able to wear the gek battle helmet

#

Being able to let your pets wander your freighter and base.

#

Potentially seeing crew harassed by them or here them grumbling about having to clean up after them

#

Would bring me joy to see a gek being chased by a raptor and a korvax completwly ignoring a flying pet perched on its head and a vykeen chasing some smaller pet

#

Maby add a new floor type to the freighters... menagerie for ur critters

gloomy hazel
toxic slate
#

I want a proper Star Wars cantina experience in the game. Bounty hunters, smugglers, information dealers, dangerous thugs, and a dangerous band

tepid ravine
#

I want a fully fledged NPC crew for freighters

#

Combining the settlement feature with the freighter base building sounds awesome to me

#

Making it a mini Anomaly for you and your friends.

#

I remember the freighter having the option to give you and your groupmates different missions depending on the system you were in...

#

I assume they took it out to encourage players to visit the Anomaly more

visual cloak
#

i feel a fauna update coming. It's inevitable. Fauna are one of the last things that have been largely untouched since 2016.

#

i can feel it. in me bones.

rigid lantern
#

I think no man's sky should partner with space engine

oblique smelt
#

Diversity update needed. In fauna /flora, biomes, buildings, ships, freighters, mt, etc.

cedar onyx
visual cloak
cedar onyx
#

We got the new burrowing creatures and some weird anomalous ones like the wheels

visual cloak
#

just look at the oversized fauna. look at their textures. look at their behaviors. they are lacking compared to all the other features

#

yeah you’re right

#

that’s all they do though

#

the burrowers never stop burrowing

cedar onyx
#

So in terms of AI you mean?

visual cloak
#

the sea turtles are never in the water

#

yes largely

#

but also with just textures and visuals

cedar onyx
#

Maybe but idk if a whole update would be dedicated to that

visual cloak
#

hmm. consider the fact that the game’s focus is exploration

cedar onyx
#

Especially because the gave creatures fur recently

visual cloak
#

whenever you land on a planet, you’re greeted by fauna most of the time

#

it’s important. it deserves its own large update

cedar onyx
#

Sure that’s true but that’s not how HG thinks

#

I just don’t feel like it’s a priority

#

But maybe I’m wrong

visual cloak
#

how do you know how they think?

cedar onyx
#

I don’t but I’ve played the game for a long time and I’ve noticed patterns

#

I think they are more likely to add something new before they change something existing right now

#

But idk

visual cloak
#

you may be right, and they’re focused on less important things like freighters, basebuilding, and lackluster settlements

#

The majority of new players who are coming in, are looking for new features that stray away from the original vision of the game, and those are the people hello games are catering too, because they are the loudest

cedar onyx
#

The thing is that to some people those are the important things

#

I would agree that exploration should be the main focus though

visual cloak
#

i’ll be honest. I thought basebuilding added in foundations was cool. it was exciting

#

but they kept updating bases

#

it was a major focus in a multitude of their updates

#

so i feel it’s time to move away from that stuff a bit

cedar onyx
#

To be honest I don’t think they will update bases for a while though

visual cloak
#

hopefully

cedar onyx
#

They’re in a good state and like I said, new content over old

visual cloak
#

it’s at a good place

#

hoping they focus less on new stuff and more on existing stuff

#

it’s been said many times. lol

cedar onyx
#

I would hope that they will if the community as a whole makes it clear

#

Most people seem to ask for new stuff though

#

But also Sean did give an entire lecture about how he likes adding new stuff the most a few years back

#

At GDC

visual cloak
#

it would be the most exciting route for the devs i assume

cedar onyx
#

Yeah that’s basically what he said

#

Iirc

#

But we also know that they are dedicated to keeping stuff up to date because of 4.0

#

There wasn’t much new content, but they greatly improved the inventory

#

And difficulty

visual cloak
#

mhm. at the end of the day, it’s their game and they should do with it as they want. I’m only here for the journey. I’ve probably come across as entitled here, and that’s not always great tbh

#

yep they’ve done some good polishing of old stuff recently

cedar onyx
#

No you haven’t

#

It’s just your opinion

toxic slate
#

it's hard not to want things or make criticisms without feeling entitled, since HG doesn't charge us for updates. we are not allowed to have a financial stake in how the game is updated, so to speak

#

I mean I would be happy to pay for the major updates, because then at least I could write Sean and say, "Look mate, I've been asking for longer day/night cycles since 2016. Time to get to it. Chop chop" without feeling like a jerk for sending in another zendesk request every year

visual cloak
#

hehe

gloomy hazel
#

Asking for things you like or want isn't entitlement. Entitlement is demanding something you feel you deserve without any regard for the people you're demanding it from. That's also different from demanding people give you respect instead of mistreating you.

median forge
#

In my own opinion I think there should be an npc you can add to your ship that when you call them they come to fix all other stuff on your ship for units of whatever the money is called because it’s forget

subtle python
#

I really wish they would evolve the living ships more….new weapons, more mods. Just to make them more than a decoration in my freighter….

subtle python
chilly vapor
#

I just wanna turn my ship into a microwave Sean please make it happen

violet saffron
#

personally, i just wish theyd let you talk to ||Artemis after you uploaded them to the simulation, since we're told we would be able to talk to them at the anomaly, and the terminal is already there...||

copper dawn
#

I generally miss that with story characters - once you finish their story, there is no or only one repeated line as a conversation which they say again and again. Maybe they could have some more random lines which would be played after their story is done? Or even some procedurally generated conversations?

mighty fog
#

It would be nice to bring back what certain items used to look like. These new textures are getting on my nerves.

chilly vapor
#

I feel like the flying creatures look the same

gloomy hazel
fathom tusk
#

I would like to see Amphibian like Fauna and more Reptile like creatures that can move into water to land

subtle python
gloomy hazel
#

Wish you could raid freighters with either 4 other npc's or 4 other players and fight through the corridors till you reach the bridge

#

Also, the freighter should have signs of damage after a fight

#

Like, charred walls, smoke coming from the floor, etc

granite cosmos
#

I wish there was a lie down emote
I wanna nap on other people's ships

dapper sparrow
#

I wann nap on my bed in my base

maiden osprey
#

I would like to be able to connect biodomes with supply pipes or something that would allow for harvesting all in one click rather than running from dome to dome to dome. On a really wild idea, allow biodomes to be connected to supply silos for a real space farm feel.

sturdy bramble
#

I want to see the galaxy core be an actual system whee everything's bigger. the station has different areas to explore, the fleets come with more freighters, and the flagship for the fleets are the capital ships.

copper dawn
#

Especially in Galaxy core it would be cool. As ||in the Artemis storyline we see what is there, but we can't explore surrounding area of the main NmsAtlas station||.

#

And the stuff inside Galaxy core could be unique to it, so it could give us more reasons to reach the Core than just for ||entering another Galaxy||.

half quail
#

I love the run down look of outlaw stations and something about them gives me this idea/desire for a sort of combination of settlement/freighter building where we could build and repair a busted station. (pipe dreaming this, ik gamedev isn't gonna help) but if you wanted to add a defense aspect to it perhaps exterior 'hardpoints' to slap one of a few turrets on (rapid fire lasers/railgun/etc) perhaps expand into a repopulation/restoration theme with surveying potential sites to build trading outposts and archives? In turn receiving a cut of earned units?

#

Love the idea of having a custom built station interior, main 'lobby' remaining default with the usual "locked" rooms being a start of custom room setup stuff?

#

Of course, realistic expectations but out there speculation for new gameplay is fun.

tepid ravine
#

do you guys think it's a good idea for an expedition to take away the starship and freighter from the player?

#

making you rely on exocrafts only

#

using portals to navigate through planets...

dapper sparrow
#

we had an expedition that made the player do most of it on one planet only (oon foot/exo), that was expd 5

copper dawn
copper dawn
# tepid ravine using portals to navigate through planets...

If there was any idea for it during development, HG already abandoned it when they introduced portals in the game. Where the spaceship teleports with you when you use one. But originally there was a limit that you were unable to jump to other star system while you were in the portal destination star system.

#

I wonder if they there worked with the idea in the pre-release versions of NMS (like the one where they shown the portal in one of the pre-release trailers).

dapper sparrow
#

I think that was expd 3 actually so it probably wouldn't make the rerun list (I guess a rerun might only be 5-8)

gentle totem
#

Probably aye, though I wonder what the chances are that they did a mega run

So complete an exped to 'reset' and it launches the next in sequence

#

Unrealistic and even more so unlikely but imagine

dapper sparrow
#

I would like to see them available to run on a rolling basis in between the regular expeditions, even if in a shortened form. Doubt that's in the cards though

gentle totem
#

It would be a nice thing to tide people over between New expeditions

dapper sparrow
#

it would mean a better chance for people who missed those expeditions for whatever reason to be able to get the rewards later

pallid hearth
#

@dapper sparrow That's exactly what I was thinking they should do. Keep some, if not all of them on a rotation.

#

I think they should add something like an automated mining drone to mine asteroid fields or something.

gentle totem
#

Deep space mining platform which collects over time both gasses and materials as well as affording a small base build area

pallid hearth
#

👍

gentle totem
#

I'd love to see either a way ro jury rig power into the portal console to circumvent the recharge requirement or a single button to recharge all

(The latter idea could stretch further to exo suit, ship and tool)

dim vine
#

There really needs to be a higher upgrade module cap

zenith marten
#

Quicksilver store rework would be nice

dapper sparrow
#

I'll say. just "have/don't have" doesn't help much

zenith marten
#

My issue with current QS store is that it was launched back in 2018 and never touched again. They've kept piling more and more stuff to a vertical list

dapper sparrow
#

yes they have. and in themeantime some people report that their oldest twitch drops aren't available as new ones come in

#

need some love no matter what

zenith marten
#

And a randomized weekly deal thing would be nice since with the current QS earning rate it would take a new player over a year to purchase entire shop empty

dapper sparrow
#

it won't though. multiple saves.

zenith marten
#

by doing a daily every day and every weekend mission

#

well true

#

but if they only did with one save

dapper sparrow
#

sure

#

now consider the poor switch players

zenith marten
#

And then there's the forever stuck twitch reward notification because I can't clear the items I've purchased with QS before

dapper sparrow
#

yuck

zenith marten
#

Yes game, I know but I already have those

dapper sparrow
#

same

#

"available" but ha ha not really, just keep on clicking, sucker

empty jetty
#

Just saying, would be neat if the pirates/outlaws were a actual guild. They already have their own missions.

atomic lichen
#

Maybe other players can create there own guild

#

And there is a leader board for so kind of points of the guild in total

#

OR

#

Hear me out

#

Putting multiplayer on the switch

#

I think that's a great idea

chrome schooner
#

The Switch battery is sweating :p

granite cosmos
#

If we do get deeper oceans I'd like to be able to use normal base parts without it flooding
Or at least bigger underwater rooms
Maybe a moonpool for the nautilus
Or hopefully for a better sub

granite cosmos
#

Doesn't work for items like fireworks or void eggs
I'd have a full fleet of living ships otherwise

violet saffron
#

you basically pay some 20 million units to get enough to buy... a damn box of goods?

#

or if you're lucky something like a single illegal boltcaster upgrade

#

while we're on the topic, we've all noticed that the box of goods and box of tech descriptions are inverted, right?

zenith marten
#

heck

brazen nova
#

Giant space tardigrades in NMS would be awesome

jagged saddle
#

I hope even if it’s not deeper oceans we get more fear factor content in NMS.

#

Oceans are bland, and NMS is the perfect grounds for having a planet that is just an absolute nightmare to be on.

visual cloak
supple geyser
#

I'd be content with an expansion to space battles with sentinels in general.
Like a way to actually blow up their freighters at the end of wave 5, so they stop spawning for a bit, for starters.🤣

#

Endless space sentinels are a pain in the thrusters.😅

lean zinc
#

Has anyone brought up recolouring ships and mutlitools like you can to freighters now? Be cool as heck

celest flare
potent elbow
copper dawn
#

Or just by pulsing.

#

Like mentioning many times already, it would be cool though if the battle could be eventually ended like ground ones... In this case by hijacking the Sentinel freighter. And through it disabling them in space.

supple geyser
# copper dawn Or just by pulsing.

Tried that; unless I'm doing something wrong, either it's the Switch being 2 updates behind, or pulsing just doesn't work, unless you've ran far enough away to enable the "escape possible" message first.

Anyways, yeah, having the freighters turn into places you can fight through to get to a terminal that disables the sentinels system-wide for a set period of time [or until you've left it, but that cuts down the time they stay inactive in exchange] would be a really nice thing to see.

Also?
LET US SELL SPARE MULTITOOLS.
PLEASE!

supple geyser
copper dawn
near horizon
copper dawn
#

And we can scrap space ships, but not the multitools. That needs to be fixed indeed.

potent elbow
#

Depends on when/where you leave. I usually do it after completely taking out the freighter. Just summon the anomaly and fly right in iirc they won't even start scanning you again. But like I said it would be nice if the end was not satisfying/interesting. I just wouldn't call it a pain since it's easily dealt with even if you don't like how.

supple geyser
# potent elbow Depends on when/where you leave. I usually do it after completely taking out th...

I guess we just have different views on what counts as "A pain in the thrusters", then, & that's ok.🤣
I'd just prefer being able to end the fight & keep going, instead of having to spend a lot of time going through a lengthy docking-then-leaving procedure or running away for half a minute before I'm "allowed" to escape with a pulse.
It feels more like I've accomplished something when it's the enemy that's forced to back off instead of me, y'know?
The ease-of-escape is the lesser consideration, for me.

potent elbow
# supple geyser I guess we just have different views on what counts as "A pain in the thrusters"...

I agree we have different definitions of pain and that it's ok. For me it's spending 5+ minutes on something and not feeling like I've achieved anything.

You should be able to pulse immediately after defeating the freighter and all ships though.

But l won't complain if they had a more streamlined exit strategy like a cloaking device or that they stopped chasing you for a bit after defeating the freighter.

That said considering we're fighting a machine hive mind that can wipe out entire universes in seconds when it wants, it boggles my mind we can even temporarily clear them from a planet. LoL

gleaming quest
#

Hmm this internal update has been sitting there for 7 days now. I have a feeling that HG now has to wait for Nintendo to approve their updates before they roll out on all platforms... at least for things like content updates.

#

and by has to I mean they are choosing to

hot flame
#

Even though we haven't been on the same version as Switch at all?

#

Content makes sense though

gleaming quest
#

Yeah it feels like they're trying to let Switch catchup lol

copper dawn
#

Or they are having problems with tests or wanting to do some big update. 🤔

#

Because why they would otherwise were waiting for all platforms?

gleaming quest
#

Because Nintendo's approval process takes like a week for a single little patch lol

#

Just imagine them rolling out new features/expedition and making switch wait 2 weeks or something while verybody else is enjoying the new stuff

#

I mean it literally happened on launch for switch, they didn't even get 4.0 until like a week later or something

dapper sparrow
#

or they are working on quicksilver missions for the switch. or who knows

copper dawn
#

Maybe they are working on new expedition?

#

As we didn't have one for long time.

subtle python
#

How often do the community missions update?

dapper sparrow
#

the nexus missions? there's one weekly mission every weekend

#

then there are the dailies, one a day, these can stack up to three if you don't do them each day

subtle python
#

No, the community missions that you unlock more QS items in the shop. Has 3 stages.

dapper sparrow
#

oh. yeah it's been a little while but rumour mill says maybe tomorrow we'll get a new one

#

most of the time there is a sequence and we get them steadily for a couple months, then there might be a break

#

guess we're in that break now

brazen mauve
#

Okay I've been trying to play NMS in VR. While the VR support is great and looks awesome it is, in all practicality, impossible to manouver in space with any efficiency. First of all one can't switch which hands one uses to acellerate vs control the steering/weapons with. Second the ship joystick is extremely janky. I end up having to twist my entire body in order to get any horizontal movement going and I can't get the ship to rotate on a vertical AND horizontal axis at once, thus it can't move diagonally. This makes it utterly useless for combat. I can't even shoot asteroids with any effect. So while I would absolutely love to play NMS in VR it's really not something I can do at this point until this is resolved. What I would like to see is a smoother more fluid space flight control system in place. Maybe tied with a target lock system (that would be cool for the regular desktop version as well).

Also while we're on the subject of VR locamotion it would be nice to be able to toggle between walking and teleporting while on the ground. Teleporting might be good for longer distances but walking is still the preferred method for shorter micromanaging of movement. And what about when we get vehicles?

sullen ridge
#

It’d be cool if you could buy space stations for like a billion units and then collect income in it

#

Different systems and economies would have different profits, and you can chose what they sell and stuff

#

Maybe you can like reorient the purpose of them too so they can have specialized tasks and states where they produce certain items that

brazen mauve
#

I'd second the space station idea. Maybe also expand the base computer so you can upgrade the base into a community aettlement. Perhaps to do that you'd need to collaborate with other players but that could open up say more building options and more base coverage.

If the space station idea goes forward you could have a private station owned by an individual. Or you could open it up as a community project to be larger and stronger. Also if space stations and settlements become a thing then faction alluegence might become more relevent. With whom are these settlements and stations aligned?

balmy cove
#

Expanding on the space station idea, adding the ability to make a space station 2hich you then expand yourself

ivory anvil
#

A easier way to get quicksilver instead of mining for switch players

dapper sparrow
#

!hg

misty irisBOT
past swan
#

Do you guys think multi-player on nms will come to switch one day? I really hope it does. This game is really amazing

visual cloak
#

probably

dapper sparrow
#

if enough switch players request it from hg, then they will at least look into it

cedar willow
#

Or, you shooting first yourself

#

The outlaw space stations already retain the vibe, one lively cantina with interacting NPC could add life to it.

#

Well, they already implemented animal behavior, hunting and killing each other. Bar fight or npc business could be introduced on the same way.

#

Imagine you looking for a specific item in the cantina and then discover thet it has been already sold to someone else in the cantina.

#

Items could move around in this close space

#

And you could be obliged to talk to follow the lead and negotiate

#

Or shoot the guy 😬

#

Outlaw missions: robbing cargo, assault a space station, could be offered there too.

weary acorn
#

Make it so on creative mode you can get a menu with all the planet decoration stuff like boulders, trees, decorations so you could fully decorate your own planet

gloomy hazel
weary acorn
#

Why would you have to unlock them in creative mode

balmy dust
#

I'd like food physicality. return complicated animal food. maybe a wear and tear system()previous permadeath breakage(). weapon stats.

dapper sparrow
#

quicksilver is not a free item in any mode, and quicksilver items you get on one save apply to another (which is a reason they are not free for creative)\

balmy dust
lunar widget
#

Idea: have that scrap you can find on planets that used to be part of old machinery be able to let you convert them into a part to build your own starship

surreal trail
zenith marten
# surreal trail what is that?

Alternative quicksilver store concept. Current one hasn't had any changes since its addition which isn't that convenient because they keep piling stuff to a single vertical list

austere lantern
#

For NMS for the future, I would like to see power generation via windmills.

lime quarry
#

Please overhaul the space combat ! I dont like this whole thing where your controls lock up and the computer forces your ship to try and follow your opponent..is this a new setting I have missed? This is not AC6 i absolutely refuse to do any space combat until this trash is fixed!

thin patrol
#

Maybe a way to ranch companions to feed them to use they items like milk berry or something to. To make a ranch líke expandable farms where players can show what companions they have collected and stored there instead of delete them and keeping them in eggs just

#

To give them a way to live instead to deconstruction or just delete then from inventory

#

To make the game bit more realistic

hot flame
copper dawn
lunar widget
#

Would be fun going on a trek across the planet, hunting for Starship parts

empty jetty
#

It's very minor, but changing "delete" pet to "release" would be nice.

copper dawn
#

||It spoils the twist of this game for ones who didn't finish the main story yet.||

lyric vault
#

If the first person view for exocraff

copper dawn
#

There already is one. But you can't look around unlike the spaceship cockpit and visor doesn't work inside.

copper dawn
#

For all the exocrafts.

lyric vault
#

I never noticed

old verge
#

Mamaged colony surplus should add up just like debt do … and be collected over time 👀

#

mamaged*

old verge
#

managed**

lime quarry
past cedar
crimson whale
hot flame
crimson whale
crimson whale
nova garden
#

Would there ever possibly be a on-foot combat system upgrade? I was playing the other day with my brother and we got to talking about how the on foot combat system feels outdated at times (please don't get me wrong, this game is still one of my favorites xD)

Regardless we were talking about how it'd be cool to have a better combat system similar to that of other third person shooter games but in a unique atmosphere considering NMS and its genre.

My brother had suggested that it'd be cool to have a on-foot combat system similar to that of The Division or something. Honestly I think that sounds totally awesome, but thats your guy's call but its an idea.

Personally I think it'd be cool if we could have the option to modify our weapons with scopes, energy types, silencer's that could change the sound of the gun etc etc. As well as possibly have a seperate type of tools for guns and mining drills.

Maybe after that is done, who knows the animation on how we hold our weapons and such could be changed. But the option to modify our guns and mining drills would be kinda neat xD

lyric vault
lyric vault
#

Can you imagine Destroyer class ships to be in the game

#

You can fly with them manually

#

They provide a base you can live in

#

And they have big cannons

#

They would need fuel for both hyperdrive, pulse engines and normal engines.

#

Basically a small version of the freighter

copper dawn
#

But if you mean shooting the space ship of landed trader, I now wonder same thing. 🤔

plush beacon
#

do we have any info on the next expedition?

dapper sparrow
#

no. might even be reruns. we have 0 info at all

plush beacon
#

ouch

austere lantern
#

I'd love to see wind turbines, and some form of aquatic power generation - just coz it gives more flexibility.

gleaming quest
#

@plush beacon I'm sure you've seen by now... it's reruns as per the experimental patch notes

nova garden
finite flare
#

Just to save myself the effort of reposting it all, this was a concept I just put up on Reddit

#

(Once it gets moderator approved that is!)

hot flame
finite flare
#

Ah perfect, thanks for reposting!

#

Hopefully the moderators approve the concept image soon so my rambling makes some vague sort of sense.

pulsar forge
#

Yo

fluid sparrow
pulsar forge
#

I got screenshots of my what if Ideas, but I don't have the permission to send them. May someone do it for me or may I be given permission to send them?

fluid sparrow
pulsar forge
violet vortex
#

gdiv Channel's Topic & Rules gdiv

Serious discussion of the past & future of No Man Sky: What do you want to see next -- fixed, changed, or brought back? Must share real ideas & constructive feedback. Posts not meeting this criteria are subject to deletion. Don't meme or shitpost. Repeat rule violations are subject to timed mutes.

To submit suggestions or feedback to Hello Games: https://hellogames.zendesk.com/hc/en-us/requests/new
(Run !HelloGames in #bot-spam for helpful HG links)

pulsar forge
dapper sparrow
#

please please give us a way to turn off vignettes by default without impacting other photo mode settings. just a little preference setting that then gets saved, across all areas, so I don't have to disable it every time I go in a cave, come out of it, go in the ship, leave it, etc.

pliant hamlet
#

All the expeditions should come back as permanent playable game modes.

copper dawn
#

Such like was The Living ship quest line, which was sort of the first expedition (while not separate game mode, it was a quest line, which was unlocked by quicksilver and it was different to other quests).

#

Though I heard that the quest line was dumbed down. That now there isn't looking for the target by the axises anymore.

lone ferry
#

Multiplayer on Switch that can play with other platforms

dapper sparrow
#

you don't have to use panetary coords to get p[laces, instead you have the rathe horrid location sweep thing, not sure which is worse tbh

copper dawn
#

Planetary coords was at least unique puzzle, while the location sweep thing (if it's the scanner feature which is also now used in majority of the missions for looking for nearby targets) is generic.

#

And also automatically changes my visor every time I close it, when I want to scan animals or other stuff instead.

dusty raven
#

I would love to see a Feature where when you see a ship you want to buy a ship, but you don't have enough money, you add the pilots "Contact", and as long as you are in the same star system as when u added them to "contacts", you can summon them and their ship when you have enough money, and then buy the ship from them.

toxic slate
#

Strange that HG are no longer mentioning the iPad version when talking about their future platforms. They did demo it on an iPad (supposedly) so I'm not sure what's going on there. In addition to all that, we also found time to announce that No Man’s Sky is in development for macOS and PlayStation VR2, the latter coming as a free update in February 2023 day and date with the PSVR2 hardware.

copper dawn
#

They probably want to focus first on macOS. 🤔

plain island
#

when macos release! i want to play on my mac :>

dapper sparrow
#

M1 is the determining factor as to the mac/ipad port, let's get to 2023 and then see 🙂

brisk holly
#

Hello, I know this might be a drastic change to add but I would love to have just more animations on our character when doing things like repairing the ship, crafting, putting stuff in the raffinery, entering the ship and so on... It would require to modelize the interior of ships on the 3rd person view... also to have the inventory menu changed in a way that we can see our character. Also (and I swear it wasn't planned when I wrote this lol) I'm a 3d animator with 6 month experience in a video game studio and I'm looking for a job so... mrchins

old verge
radiant sage
#

Guilds with people? Maybe multi person empires in systems or across systems? Empire warfare? While this game isn’t intended to be a heavy multiplayer game I think it would be fun to be able to allow groups to make empires. Of course they would have to take over unsettled systems, and they would likely be found in the center as that’s where everyone usually is. Just think adding a little more of a multiplayer system would make the lonely game a little less lonely

gloomy hazel
#

A few things on my wishlist:

  1. Alternative energy sources. (geothermal,wind, wave, tidal)
  2. Upgrading Freighters includes upgrading their class
  3. Farming might include pens that hold the animals?
    TBH, I don't really have much to mention anymore the game is just about perfect imho, XD
gleaming quest
#

@gloomy hazel Read the patch notes for the sentinels update, this already exists. You can also use the custom difficulty settings.

austere lantern
austere lantern
brisk holly
austere lantern
gloomy hazel
# austere lantern I think the geothermal, wind, wave sources would be really cool.

Yes! We have water, and lakes and oceans. we could put them along coastlines. Wave and Tidal Generators are a real life thing.
And geothermal. hot planets? Volcanic planets? Underwater we could put them near those vents that have the crystals on them. XD Planets with alot of storm activity would be great for windmills.
I'd even have a fusion reactor... right? You could fuel it with antimatter. We should have a fission reactor that takes uranium by now too. Oooo and it could leak radiation so you put it away from the base XD

sturdy bramble
#

It would be very interesting to see more of a freighter on freighter combat system, where you have these massive fleets of different system freighters attacking one another and you can intervine on either side. The chance of encountering one varies on the conflict level (eg: lvl 3 = smth like 85% and lvl 1 = smth like 5-15%). The freighters would have to be destructible for this to work tho (only sys freighters, capitals aren't present).

tidal reef
#

Expedition Wishlist

  • Add Normandy as a Starship reward

  • Add Leviathan as a Living Ship reward

  • Add Abyssal Horrors from the Derelict Freighters as a companion

  • Add Minifiends from the Derelict Freighters as a companion

  • Each and every badge you earn from an Expedition can be unlocked as a decal. For convivence sake, shove them into like a "decal pack" when unlocked on a seperate save.

  • They should totally make Traveler Graves a decoration reward for expeditions nad have it be colorable

gleaming quest
dapper sparrow
#

please give us food buildables that can go on plates, or something that can pass as food besides the mushrooms and pustules.... those are getting a bit stale!

dusk yew
#

warring npc factions pls sean 🙏

#

new armor/suit options would be nice

#

the origins update shows a guy on the far right with like a scarf and some other armors. that we still have not gotten

#

Mix and matching shoulder pieces with any other thing (mainly the life suppourt unit since im starting to dig that alot more now) would be nice.

austere lantern
dusk yew
#

YES

#

just

#

more armor/suits in general

#

we have only had the 5 we got now for a while

austere lantern
#

Um, you can?

azure night
#

Horse armor!

nova brook
#

I would love to see borderless mode actually being borderless mode in the graphics <.<
It keeps freezing the frame and locking when I tab out, which is rather annoying.

sturdy bramble
#

Frigates can fire their weapons

#

this would be very useful

lone yew
#

я would like if more than one person could ride in one ship

manic totem
late coral
#

I want to have an organic freigter now, just so I can say "I have command of a Tyranid Hive fleet"

torn fractal
sturdy bramble
#

Railguns. need I say more?

late coral
#

I actually got a cool idea for living freighters

#

you could be soaring through space, when a group of living frigates attack you, led by a living freighter

#

or maybe it's chasing a group of living frigates like a predator

#

and upon defeating it, you can claim it as your own

fallen hawk
#

I've noticed that "supercharged" slots will visibly adjust the bonuses of technologies that are placed in them. hopefully HG implements similar visual function for adjacency bonuses, so it's easier to determine overall bonus.

fading mural
#

Do you think we'll ever be able to own an abandoned Space Station and bring back populace to that sector and the planets surrounding said station?
Always been a dream of mine lmfao.

empty jetty
#

More than just three slots to save avatar appearances. Would love to make one for each race.

#

And I still want a handglider lol.

buoyant comet
#

Bigger scale space battles like with capital ships

#

I’d like to see frigates and the mini expeditions get updated

granite cosmos
#

I kinda wished that warping through a black hole didn't have a warp tunnel animation but rather pitch darkness and little to no noise until you blink out in the new system

dapper sparrow
#

bear in mind that it's a laoding screen, so you want some indication of processing going on for the player's sake

copper dawn
#

Also the "black hole" is behaving as worm hole. As you probably wouldn't be even able to escape a black hole if you somehow would survive its 🍝 effect first.

covert wasp
#

Transferring base ownership could be cool. The ability to build a base for a friend and then transfer it to them or even sell it for units would be fun

lime elm
#

Also the ability to have 2 owners

#

Would be cool

static canopy
#

Colouring ships and unlocking colours by finding different colour ships

#

Also Apollo and null bodies

subtle python
#

If we have the appearance customizer why can’t we have the starship outfitter for our bases?

rose apex
#

I want more decoration Frogo

dapper sparrow
#

the quicksilver shop has a lot more items, but there could be still more!

inland sage
#

Would really add a nice and unique touch to the game if we get starship customizer. Heck, even the freighters have color options.

oblique smelt
#

^ yes please

dusk yew
#

Boarding frigates and destroying it from inside plz

copper dawn
#

Especially in case of the Sentinel freighter it would be great.

dusk yew
#

Yeah

#

Just put sentinels in it too

left blade
#

Fr why can’t we board the sentinel Freighter and blow it up

#

It would be so cool

left blade
empty jetty
#

I don't think giving the option to just repaint would ruin anything. They could make buying ship colors expensive to compensate, like with freighter colors.

#

Make it an option, like upgrading class. But have it require enough resources to still motivate coordinate sharing.

turbid crag
#

Tsunamis

#

Would be cool

#

Or very strong hurricanes for scorched planets with water

#

Because the water temperature and all that

#

TD, TS, CAT 1 etc

#

That would be pretty cool

#

Except since its so hot then it could progress into like a cat 6

#

Or a fire like hurricane

lucid gazelle
#

i kinda wish there were more than just habitable planets/moons in the game. Gas giants, ice giants, or an environment like how the actual moon or other planets are. Yes i know those wouldnt be as exciting but there are quadrillions of planets so just go find a new one. yeah anyways, it feels kinda weird having every single celestial body being habitable

turbid crag
#

Shooting rocks out with strong gales

#

That actually would be cool

turbid crag
lucid gazelle
turbid crag
#

Yeah

#

Because they still have a slight atmosphere that you can see

lucid gazelle
#

gas giants that have lots of moons (or just a couple)