#nms-the-future
1 messages · Page 4 of 1
the same thing will happen if they add in a living freighter. it won't function any differently. it won't offer any new mechanics. It will look pretty and that's about it
cant deny "living" stuff is cool tho lol
visually yeah. the living ships are pretty and have neat animations.
and it still adds up to whole "exploration", i mean the world still got exotic freighters/frigates/ships
anyway gonna sleep, 5am here
🛌
i was kinda mixing your message with solar's. Buildings/mega structures/freighters/frigates could use more mechanical diversification and procedural generation. The first time I found a mega structure, it was really cool. I lost interest after that because the only difference is the overall silhouette/shape of the structure. Back in the day, going from building to building got old as well because they had very little differences.
Wonder if HG have plans to overhaul those buildings. They've been there since 2016 so I don't really think so, but who knows.
Living exosuit, living planets... Living universe... What about living buildings and living space stations?
It'd be nice if they added a designated battery in the freighter. Even if the location was fixed, it would still allow for way better creations in the freighters.
Oh yeah, living exosuit. Maybe some symbiotic relationships
How would you enter the ship? Through the mouth?
Or... The... Back way???? 😬😬
idk if u have watch a lot of fantasy shows or anime/manga, but what they usualy do is build in onto of fit and its like strapped on idk how to explain it well
Oh, I'm immature, I was making a butt joke
ah
Would never think I'm actually an adult
living npcs when
tbh, i know this is a joke but this is the only actually living thing i want, as in, NPCs that actually feel like living beings, wandering on planets, driving, camping, hunting, pirating, mining, etc.
i was moreso thinking sentient eldritch flesh amalgamations but that'd be cool too
ah yes
Yeah the Archives themselves look really cool, but just like the space stations they are mostly empty, with only a tiny bit of the structures being used for player interactions. Like if they are Archives, where's the librarian NPCs? They could give player missions to go explore local curiosities, caves or temples with lost treasures, etc. I know this all requires more gameplay systems on HG's part, but the potential is there.
As far as the OG outposts, at least HG now have the tech to procedurally generate complex structures as we've seen with the freighter bases, settlements, and the derelicts. So they're in a pretty good place to be able to overhaul them if they want to. I wouldn't mind it, although it probably wouldn't add much gameplay value
why can't we put some kind of (automated) turrets or defense platforms on settlements
Maybe they could add abandoned archives as dungeons
Once you explored the whole thing you could overwrite the ownership to you and customize the interior
Combined with the ability to own and rebuild abandoned stations it could give you the ability to rebuild an entire system into either a normal or an outlaw system
My bet is the time around Nintendo Switch release. But so far no official release date.
because there needs to be a bigger threat to warrant such an addition tbh. same with turrets on bases
So far, sentinels are easy to defeat at the settlement defense. And there are only Sentinel drones, at least in my case, which attack the settlement. Sentinel settlement attacks also don't work with the wanted levels - it's the only case where you can destroy sentinels without any consequences.
And there is already some settlement defence research, like I think some turrets or masking devices. But all they do is decreasing sentinel attention rate.
And also the bases or settlements would actually have to be damaged if player doesn't protect them. Like it for example happens in Subnautica, if something attacks player's base.
I don't even visit my settlement anymore. I'm not going to fight for them if they won't fight for themselves
They've been on a string of solid releases the past year or so, but settlements was IMO a major miss and HG needs to do serious rethinking to make it actually engaging and actually feel like a real community of living NPCs
Tell us how ya really feel
on one save I have decided I will put in the time to get the dang thing to S class, on another I know I have 999 geknip waiting for me along with 6 sentinels and I just don't care
Galaxies need to be different imo moreso than just having more abundance of a certain type of planet and have a specific color
What if one of the galaxies in the 70s was just lifeless. No life. Everything abandoned and just robots everywhere
Feels like reaching the center needs to be harder. But there has to be incentive for it too.
The most amusing is seeing Vy'ken just run around during sentinel attack like some group of 🐔 s. Aren't they supposed to be warriors?
Fact that you can't upgrade things like turrets or force fields or stuff, like managing a clash of clans base for example at a very basic level.
Thr town is really meh
One of my favorite ideas for this is to have the play styles of previous expeditions exist in certain galaxies (which as of now is a short list), also it would be cool if certain galaxies were PVP galaxies, basically I think it would be cool if some of the fundamentals or "rules" of the game changes depending on what galaxy you are in
I would be fine if there weren't even any combat and if they just made them more like Animal Crossing villages. just chill NPCs with real individual personalities and schedules
you missed living multitool : https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTm-QzVl5nuXG__PrHszmZj2a4ROMzZ02sDzQ&usqp=CAU
settlement feature is not well suited in context with nms scale as we have bases on multiple planets if the whole game is happening on a single planet then,settlements makes sense. i think they need to reimagine the settlement feature in huge scale . i mean instead of settlements we build colonies in multiple planets. and with multiple colonies sprawling across a certain region in galaxy each player makes their own empire which rules across multiple star systems .there may be huge scale battles involving frigates and freighters with other npc empires.
I mean that kind of thing sounds cool in theory, but when you start talking about building empires then it starts to feel more like a 4X game instead of a game about exploring planets. I think that would be an interesting spinoff NMS title though, like an empire management game
I would also imagine building settlements in uncharted systems and by that colonizing it.
I would more like settlements like towns where we can meet npcs and interacting with them depending on the building. So in Salloon we could buy some drink or food. Etc. They could also give us missions.
Now npcs already do various stuff in the settlements and freighter, but there isn't any interaction with them. Especially when I see one being disappointed with myself decision. But instead of swearing when I talk to him, I just get some generic one line response.
Or in freighter I had one npc wishing that it would like to become a 🏴☠️. Imagine npcs backstabbing us somehow. Or we could punish it for planning crime or something.
Yet if I talk with that npc, there is no interaction.
This game needs more multiplayer interaction, you barely see anyone other than doing expeditions
I think it needs another dimension, like the nether
The tooltip for Geodesite got me thinking, why aren’t there exploration drones yet? It would be cool to explore planet surfaces with little camera drones before going down to scope the place out for ourselves!
Camera drones we can pilot around and surve
That would be neat
I recommend heading to one of the player civs. Places like Galactic Hub have always people online for example.
https://nomanssky.fandom.com/wiki/NMS_Hub
This discord also has its own hub #nmscord-hub
more online interactions would be a nice addition
I want to beable to shoot npcs by raiding a freighter starwars styl
is any news about 4.0?
nope.
the only thing we know for sure is that the switch release is coming on oct 7
No new
emotes so far on Twitter.
:( sean plz
I only think 4.0 will be the switch release because the page stated nms on switch will come with all the 20 updates we had so far.
.. It's also why I assume 4.0 isn't going to be a content update
So you think they named the last patch on the platforms 3.99.1 cause 4.0 is just gonna be a switch thing?
Why would they update the other platforms at all then? It doesn't have multiplayer
Doesn't compute
I remember one time there was update, called Generations mostly focused on upgrading the game on consoles. And while it was mostly focused on them, it had some stuff for PC too. So yep. It sounds as nonsense, 4.0 being Switch only stuff.
Why not make it so it auto crafts effing metal plates if i need them
I don't see 4.0 being Switch exclusive, especially if the port won't have multiplayer on launch. It's possible Switch will have its own version number tbh. Or we get super lucky and 4.0 is released on all platforms at the same time.
i think 4.0 will be Switch + Mac. maybe have a few other things, but mostly will just be "hey it's new platforms"
i think new MacOS launches in October so I'm guessing not before then
I hope they go the same direction as Starfield or Star Citiyen and allow certain Ships(Haulers for ex.) to be walkable inside
They NEED to add the REST OF THE KEYBOARD scancodes to the keybind system in the game...
Lol, so we will get a blank update on other platforms? Just a change to 4.0? Not buying it
They went out of their way to make sure that last update wasn't 4.0
And it's not to just say oh it's 4.0 now cause switch
Something like that would simply to bring all various platforms into the same level of features in the game. For use in multi-player and crossplay most likely
very important for the sake of cross-play
planning for the future I guess
🤷♂️
Maybe they just want ALL platforms to have the same version.
They could align versions at that point then, no I think 4.0 will affect all platforms - may not be a huge content update but will have QOL and fixes and such at the very least
Well, there are SUPER annoying aspects of the game that after YEARS have still not been fixed
And some they fixed over the last few patches, ones that were years long
true
Gonna be fun to see
the main thing that impressed me was the MASSIVE improvement in game optimisation
though, there are still several improvements that could be made, that still have to be done manually by editing files.
The fun part of an evolving game is that these things can get resolved in time, and they have shown they are willing to not just add, but replace and fix
all I could ask for in any future update is that they make all building objects snap-able. Oh and while they are at it maybe some railings for the stairs and stairwells so that we can make 90 degree turns or connect to multiple floors with the same stairs.
NMS is probably the best space game I have played, it is so immersive, but the construction side of things is probably the worst I have seen in any game, space related or not.
Yes me too. I don't understand why ALL the building parts do not snap together
ikr
why cant i put stairs above the floor it makes no sense
but i can make the stairs connect to a platform above it???
I assume different people in different places make the various sets, and maybe they hate one another ... 🤷♂️
whaaaat... I have seen much much worse building options than NMS. the basic mechanics of it are solid. the problem is that they don't do a good job of ensuring new parts work with old parts. they need a bit more organization on the asset team it seems like
if 4.0 doesn't have much longer day-night cycles I'll riot
*and by riot I mean submit yet another Zendesk ticket that I've been doing for years now
it would be really neat and trippy to be on a planet with a much longer day
or maybe some planets could always be day or always night
for a game like NMS, i just feel the current day night cycle is way too fast
it definitely is, for the scale of landmasses to explore. sometimes I just want to wander around a paradise planet for an hour or two without the sun going down every 15 minutes. or enjoy a 20 minute sunset, which is often when planets look their most beautiful. dynamic day lengths for each planet would add another bit of uniqueness to each planet. it feels like an easy thing to code really, I don't understand the resistance to HG doing it.
Why can't make a bonfire on the planet's surface?
have to be able to make a bonfire.
The warm bonfires on the cold planet are really touching.
I’d also really like to see different sizes for planets. Maybe smaller planets could have lower gravity too, instead of that being tied to the planet’s biome type. Doesn’t really make sense for two planets of similar mass to have vastly different gravity.
i agree. And not just some high tech lantern. An actual fire. They’ve already added in fireplaces and have a fire effect, just need to add a new asset that you can craft from collecting wood and vualá
Me Ris and Bk were talking about adding to the portable buildable item list (refiner, save beacon etc) - the idea was for tents, firepit, camping sorta stuff that wouldn't need a base computer to build
yessiry good idea
MMM something to cook SOME DELICIOUS ALIENS on
Please Hello Games if your Reading this can you add more customisation to your astronaut as in like more colours and more things to choose from
there's a fire barrel from... oh. sigh, it's from a previous expedition. but if it turns up in the quicksilvr shop at some point, you can use that, or find a builder who has it to place the part where you like. it's easy enough to use a terrain manipulator to remove some of the ground, place the barrel so mostly just the flames are visible, then restore...
Imagine wider runways in space stations so ships no longer clip on everything.
And to compensate for the longer distance between markets, you could have teleporters that plop you from one place to the other, just like the ones on freighters.
Besides, running along the runway always felt to me like a weird/unnatural way to get from the two places for some reason, dunno if I'm alone in that
fire barrel must build the base computer.
yes, I think portable bonfires would be a bit odd...
Would be cool if they focused on the actual exploration aspect. Origins kind of had that but I feel like it mightve been too shallow. I'm still waiting for that massive update that fundamentally changes the game
Along the lines of next or beyond
need a major exploration 2.0 update that fleshes everything out and improves on-foot exploration. For a game like NMS, this should be a priority
Flying vehicles designed to travel in orbit would be neat
havent really found any deep big oceans on my part
add more music i guess? my head starts to hurt with the constant blaring electricity and emptiness, i enjoy it when the soundtracks come up so maybe have an option as to how often you want them on or just more stuff to fill the constant backround blaring
Hopefully we get different body models, like the one Null has, for example
seems kind of a waste that they made a (probably) working model only for it to be used for 2 npcs
Im personally really wanting another Exocraft update. Being able to see Npc's drive exocraft n such, races that arent by players, like npc races you can take part in. Stuff like that, more customization or like exocraft classes and such. Kinda treat them more like ships, perhaps exocraft combat
Exocraft's are just such cool things and I want more to do with them. Maybe like Sentinel Exocraft, Living Exocraft
As someone who started right before Origins, how did Next and Beyond fundamentally change the game?
Next added multiplayer. And Beyond expanded the ambient multiplayer from seeing floating orbs into actual interaction with other players. Also Beyond added VR support and made npcs in space stations and shelters walk around instead of just staying in one place.
But as I started at Byond, idk how much it changed other stuff.
The game used to use some retro scifi filter, which was removed I think with Next? There were also space battles in space as distress signals instead of just popping out at you when you jumped into a system. (Just 🏴☠️ s ⚔️ freighter though).
I also started from release date, it just felt like those two updates gave NMS a different direction and feel.
Is this the suggestions page
For the game
Random events that happen on planets inside the system you're in
Be able to Open your own shop
Add communal planets or systems
Add loot/ features/ missions to more random buildings, dungeons on planets, another dimension to explore like the nether
Asteroid Bases/Trading posts and such would be pretty pretty cool
Loot would be ace haha
Instead of only using above the hangar bay on freighters, why not use the areas that are inside the freighter in general? The dreadnought only has pots on the side, but there’s that humongous chunk of space metal not even being used, same for the sentinel as that one looks like it has so many windows. So… why not make the entire freighter accessible so you can truly do full detail with freighter bases?
I just had a cool idea, what if you could some time get embro eggs (like rarely) from the organic frigate, you can hatch them as a pet and after some time grow them to full space whales.
Could also make for a good expedition story.
Should be possible with current game mechanics.
Make a suggestion to zendesk right now!
Who lol
Hopefully only a few weeks till 4.0
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Here's hoping for water update.
Nice sent it
I'd like a whole planet update
But def water
I just want more dense Flora and Fauna
Like a true jungle planets
If you wanna walk up and down that far lmao
Jk obv, that would be very cool imo
Teleporters? Lol-
Capital ships are very underworked. If they’re gonna be that big, it’s only fair that you can make use of the internal size.
Secondly, they would have the exterior walls for the outside of the freighter, not rooms like that LOLLL
I think it would be quite hard to do that cos there's many different sizes ships
That too
I feel like the way it is already is alright because they utilize the tower of the ship which doesn't change size
Ever
planets with multiple biomes could be cool even if it might not be possible in a development-sense or a gameplay sense
fishing minigame when
giggtiy
Fishing
More random encounters
Various Space Station Interior Designs
Keep exocraft inside freighter
We already have fishing - you can shoot fishes and collect their meat. But imagine a fishing minigame and then catching some deep, huge sea monster. Like how fishing in Subnautica could end.
best idea
that's a whole new game you are asking for
fishing means I get a rod and reel attachment for my multitool, I can sit out on the pier in my lawn space station style chair with my bait and tackle box next to me, cast out and reel 'em in.
even if some of the underwater critters look nothing like fish 😛
make building cam go underground so you can delete parts you placed wrong or UNDO button
it would really suck if HG did add a fishing mechanic, but didn’t add new fauna and stuff to catch. If they do it, i hope it’s worthwhile. It’s neat how games with fishing side content like Warframe has some odds and ends you can catch like a boot or something strange. Also, a little wooden boat for fishing would be neat
You can do that a few different ways, here are two.
Way 1: Free rotate a floor upside-down and place it so it digs out the terrain. Fly your camera in the home then delete the floor. Bit your veneer is under the terrain.
Way 2: Use build camera extension. Fly your camera to a location where there is terrain between you and the camera. Hit the toggle build camera button twice, but not too fast. The build camera gets pulled towards you when you cancel it so it you do it with the right timing you can re-enable it under the terrain.
I'd rather not lose build camera collision since it is very useful for free placing objects that can't be glitched in like scaled objects.
im ps4
You can do everything I mentioned. I'm on PS5.
And way 1 doesn't require any special timing
also need of using glitches for using building editor efficiently is a mark of not the best building editor 😉
Way 1 isn't a glitch it l it's baked in.
thanks for the tips
Also, I really was just trying to let you know how you could do it, not say that things couldn't be improved. It's just collision is very useful too.
i was talking about the editor in general there, there is a lot to improve there
I just want to be able to snap things together as intended instead of needing to glitch things in because I can't get it to greenlight at the spot I see the snap ring...
and snap things under specific angle, mark multiple parts and: copy-paste them, move them in 2d or 3d , delete them
This is why it's always frustrating to me as someone that doesn't care that much about base building, seeing HG invest so much engineering and art time into bases. Because the hardcore base builders are never satisfied and want more. It's an endless cycle. I do understand people wanting to build cool bases and they're a fun component, but also think it takes away focus from expanding the main tentpoles of the game, especially exploration. Like to me base building is already amazing, especially for a feature that wasn't even in the original game or promised, but if you read the comments in here you'd think it was complete trash
it’s true. HG keep making base building better and better, adding so many more parts and functionalities, and now even deeper freighter basebuilding. People want more and more, and one of the worst feature requests i’ve heard imo is space station bases. Absolutely NO point in doing something like that. Planets need more focus. Anomalies in space having no purpose besides aesthetics need more attention. NPCs, scanning, caves, new planets…so many more things could use so much more attention. The only reason I even continue to bring this stuff up is because HG are still wanting to update and make bit changes to their game, so it’s time they move away from bases.
And don't get me wrong I'm not trying to start a base building vs. everything else war because that is a played out battle in the NMS community. I just get surprised when I still see people slagging on the base building stuff. Because to me it's really awesome, for a game that does so many other things
Imo they should add functionality to furniture
like making cabinets you can put inventory items in or something?
Or expanding the in game storage slots
For the safes
Or freigter storage
Id rather get a ship limit expanded and more overall transportation limit extended
6 ships doesnt feel like a lot
Once you bit 1 billion units
How many of your 6 ships do you often use though? Or is it purely a collecting thing
I guess for me I'd rather HG make each ship type more useful and unique, and people be able to personalize them a bit more, rather than just collecting 50 ships you'll never fly. More of the Millenium Falcon type of thing where it feels like -your- ship you know
A fuck ton fo possible combinations and you have to pick Six of then
Thats whats dumb
They can do what they do for pets
That many slots is reasonable
But ngl ratejr have a larger amount cuz i lile hording
I guess you would have to be able to own multiple freighters or somehow expand the hangar bay to store a lot more ships. I would just want there to be some gameplay reason for having that many, like maybe you can hire NPC pilots to defend your fleet when you go into fleet battles
There is no gameplay reason to have more then 1 pet. No reason to not to be able to have multiple ships
There's already reasons to have multiple ships though, as they offer different stat distributions. I'm just saying if HG is going to spend the dev time to somehow let us have 50 or 100 ships, then make it something that ties into a gameplay enhancement
Wouldnt mind a Tie in with Sins of the Solar Empire... like.. VaSari ships or some Ancient enemy chasing you thru space and time
@brisk stream It would be cool if you can Have 3 Regular Freighters to tag along with you and those each count as Your storage so each has maybe 100 storage slots so you get a extra 300 storage slots that are deep so you can put even more stuff there
HG should remove all ships, containers and anything that allows storage and just give the player a small duffel bag that has 5 slots for storage, then people will stop their never ending cry for more storage slots
Make them hitchhike
While I agree that there's already an excess of storage, I'd like to see the ability to purchase system freighters that can warp in with you. I'd also like to see the cargo pods too. I think the way they could do it is to add a cargo pod for each general inventory slot you expend with bulkheads. I also think that instead of expanding freighter cargo with just bulkheads you would need to purchase those additional freighters to unlock the ability to open up a cargo row from there you'd use bulkheads like normal.
if they do it in a creative way, then fine. Buts there’s gotta be some ending point to all this. While players continue to desire for more storage space, ultimately this was once an exploration survival game made by a small indie team. Now they are constantly worrying about how they can allow players to hold more stuff
A big part of the point of inventory management is that you can't take everything with you, anyway
Having infinitely expandable storage kinda defeats that imo
It's just more grind anyway
There's no point looking for the perfect ship if you can have tens of them
Like I said, I agree there's way more storage than necessary, but it takes a while to unlock it all and by the time you do, your effectively at end game and by then so who cares. I mean if you want a bigger challenge you can put additional restrictions on yourself like I do while playing the harder game modes. It's not the type of multiplayer game where people can have an advantage.
yeah i gotchu, it has become a part of this endgame
just don’t want HG to have to deal with the same issues others like Bungie have had to deal with regarding weapon storage in Destiny and stuff like that.
players will always want more
Actually limiting yourself to 5 inventory slots send like an interesting challenge lol... 😆 Might try it...
I know, which is why I didn't comment, but I think it would be possible to do no starter ship, no starter mt, no hud, 5 slot Permadeath.
It would be really hard though
Like after you get to a safe place you can put one magnetized ferrite in each slot you're gonna restrict.
Oh, not counting the 4 tech slots you start with so I guess 9 total.
Batteries, life support gel, carbon, refiner, one free slot... Hmmm maybe 6 slots so you can have a meat slot too...
Though I guess you need two free slots so you can actually craft the batteries and life support gel so let's call it 5 normal slots, 4 tech slots, 2 cargo slots....
would make for a good video
Possibly short
Or you could just not eat IRL, and play that game. See how long you last.
no, eating is good. don’t do that
eating is good. sleeping is good. highly recommended. lets you be healthier for more gaming.
I guess we ought to be makig requests for the 4.1 update now, since 4.0 is surely set
still want fishing, water rendering, and please fix all the multiplayer issues.
that's enough for a whole update right there
Guess that was their way of saying I was off topic talking about game challenges rather than the future.
So I'll tie it in. It will be interesting if there was a challenge mode where you could set starting equipment and slots and modify numerical attributes with modifiers to let you charge the difficulty for example a 10x modifier on ship cost 0.5x on resources gathered, 2x on damage, no starter ship or my ...
Also add victory conditions
And then save those conditions to the server so other probably can browse and attempt them.
Or two
i think they were just joking and not calling you out on being off topic
Also sleeping can give you interactive 3d games for free.
And maybe even some inspiration for some good suggestion.
(Or just some weird stuff.)
Lucky, I don't remember my dreams anymore
I would like modular difficulty. Instead of having to choose some game mode, which I would not like (for example I don't like the grinding nature of Survival mode), we could instead set our own challenges. If we want to have aggressive animals, more dangerous planets, small/big inventory, etc.
I would turn pirate raids on me on planets off so fast you wouldn't have time to say "Jolly Roger"
Also there would be nice some advanced options where we could change stuff like animal spawning distance, their amount, etc. The stuff which is limited due hardware limitations, but we could tinker with it in our own. Without requirement of modding this.
The planetary raids are 💩 - why the denizens of buildings don't react on them and instead the 🏴☠️ s shoot us for some reason?
And if you start protecting sentinel buildings, they will team against you with 🏴☠️ s.
That's kinda what I meant for a challenge mode.
Space worms. Like sandworms but in space, could be what had those weird space skulls
And living freighters of course
The RuneScape sever now has this for suggestions. Can we do that as well here? 👀
thing is, HG doesn't really watch this channel (unless secretly) so I'm not sure what that would get us, unless we built some discord bot that submitted suggestions to zendesk over X number of thumbs up or something
Not planning on using forums for this channel
Omg they need to add a feature to reset your Characyer when Base Building I have gotten stuck I side objects so many damn times
I lost so much progress I don't even want to try and rebuild the base now I'm done with it I'ma just make it quick and what it is is what it is
Just delete said item, if not applicable then build a teleporter and teleport to the nearest station/freighter/base
This happened to me one time on my freighter, after messing around for around 20 minutes since I didn’t want to lose progress. I was able to build pick up items next/around me to the point to where they popped me out like a pimple & I was free lol. A character reset feature would definitely be helpful
Or fix the game when the object/room appears on you instead of in the place where you aim for it to spawn. As it happened to me one time during Freighter room building.
Speaking of fishing, can we get aquatic pets sometime? I see no problem collecting them and having a little fish tank/aquarium for them like Subnautica!
Exogorths, basically?
Yeah but they would just be slithering around freely in space
Not like random encounters though, like megafauna on a planet you can interact with and tame? Hell yeah!
I would like more such objects (anomalies or space monsters/creatures), which would be persistent in space and player could find them somehow.
Because in case of the random encounters it's just random thing which disappears from the space when you pulse drive.
That would be very cool
Interplanetary predators
I think they do random encounters because the systems are generated procedurally from a single number. So how do they generate fixed locations for POIs in space that anyone can find? And make sure it doesn't also sit in the middle of a planet. I'm sure there's some clever way to solve that but they probably wanted to take the easy way and just have things spawn while in pulse
I think that the Space Whales mod already solved it by spawning the creatures near space station. And the game already spawns freighter fleets and other stuff, but true is that there is also mostly spawn around player.
And there are already fixed points of view in space which work - space station, black hole and The Anomaly used to be a random point of interest too before Next update.
So they already did some solution for these ones. I almost forgot about Atlas stations - other points of interest.
Also we already have more planets per star system which usually don't clash.
Maybe we could also have capital freighter spawns as a pulse event but a really low chance
Yeah I thought you were suggesting fixed points in space that you could literally give someone else the coordinates to. If it's something like "spawn this 1 kilometer from the space station" then that's a lot easier
Would be awesome to see visible damage to ships when parts break (metal plates missing and so on) also the more the ship is damaged the bumpier the ride so to speak.
War Thunder-esque spacecraft damage!
Maybe crash fixes too xD, just spent a solid 45 minutes on a phosphorus farm, game forgets how to game and poof, all gone.
It's even worse because it's unexpected and if you don't have a save point down you're screwed
Or at least it could have some autosave system for crashes - crash error happens so the game attempts to save game into a separate slot for crashed games. And then upon restarting we could choose if we want to try to restore our progress or to load the normal automatic/manual save. I think that Minecraft already does it - when it crashes, it might save your world before it.
any word about an update?
nope, but you can subscribe to the #nms-announcements channel to be informed if you like
not currently but the best bet is a update will launch with the Switch release
so Oct 7th\
What are exploration and adventure?
I think the current NMS is showing too much info.
Only when there is very little info can it be said to be true exploration and adventure.
Simply go to a planet without scanning, and it will auto scan.
If you could selectively turn off the HUD...
There is your suggestion then 😄
!HelloGames
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Link for suggestions
Like Sean's twitter said, does it mean that the 4.0 version update is just lauch at NS please?
considering HG have been releasing regular content updates ever 2 or 3 months, it's safe to assume 4.0 won't just be a switch release
Sounds nice,thx
Imagine spending hours to find a planet with rare materials because this doesn’t exist 💀
Honestly I’d like to see it be more like the early days where it doesn’t explicitly tell you what type of planet it is but still lists the resources. Maybe add a bit of randomization to the biome-specific resources too, e.g. solar vines showing up sometimes on desert planets.
That way it’s not a pain to find resources but you still don’t know quite what you’re gonna find when you land on a planet.
Does this mean no large update?
Either 4.0 wont be a content update, or it'll come with something smaller than the ones this year
Somehow I have a feeling we'll get 4.1 this year which will be a larger content update
It can also be huge optimisation and 🐛 fix update. Something like Synthesis.
I bet on expeditions 5-8 rerun
Let's just see. Anyways we are getting closer and closer to 4.20. Ayy 
More bipeds! Protogeks shouldn’t be the only ones. Also, ape-inspired creatures
That's a real adventure.
yeah but not everyone has the time to spend days worth for now hours worth
better be a "farming update"
lmao
yes, I think people in here mined a lot of copium. Sean is being very clear so people don't rage on reddit when 4.0 is just Switch + a few minor things. and yet people still want to believe it's going to be NEXT or Visions sized
fair
I dont have twitter and im not overly active on the server so I have no idea whats going on
Sean doesn't usually announce what's going to be in an update, especially not a x.0 release, before it drops. So I think he's really trying to manage expectations
Not a great move, if so. Switch won't have multiplayer, and those of us that enjoy MP are waiting for significant MP content.
No Mans Sky on switch isn't an update to be excited about, anyone can be disappointed about an update. I get the fact the game has been continuously been updated, which I am more then grateful for. I just feel like a Switch Port as the 4.0 update isn't anything to be ecstatic about. I mean I really hope there is more then that, I'm assuming there is going to be major optimizations to the game which is always a good thing. I'm just not going to praise Hello Games outside the fact they got the game working on the Switch. That really doesn't do anything for my experience of the game. It doesn't even necessarily "bring new players in" either because NMS on Switch is single-player only. People are going to rightfully be disappointed if that is what this update is. Ill still play it and will still be playing it when the next update comes but Hello Games isn't immune to criticism.
Well you can look at it this way -- NMS's business model is based on needing to constantly get new players to purchase (or existing players to double/triple dip) since they don't charge for anything after the fact. So a new platform means a new influx of money into the game, which means they have more room to do new updates. It's not exciting for non-Switch players for sure, but at a pragmatic level it's good for everyone.
I’m willing to bet they’re gonna redo all 8 expeditions starting a month or so after 4.0
Give the switch players a chance to familiarize themselves with the game for a time, then let them dive in and earn the stuff from the expeditions
Switch will get multiplayer later.
single-player only?????
i hope since i missed all of them💀💀
Criticism about what in this case? Developing for another platform besides yours? It's fine to not be excited, but criticizing for that seems off to me.
The problem there isn't porting game for another platform, but labelling this port as huge update (when the version number goes up, I expect something big) for all other platforms is just generally bad idea. As I as PC player don't give a 💩 about some other version, but what the "new version" is going to add for me. So I think that the game versioning and platform porting should be separate. As there labelling Switch port as 4.0 isn't only dissapointing for many people, but also it can make think one that they are going to downgrade all other platforms to the inferior Switch version. Which is going to have no multiplayer and other content, like Settlements (and probably other stuff).
But they didnt label it such.
They did in their latest two Twitter post.
Lol
How 4.0 is incoming and how it's going to be focused on Switch port.
Switch is our next big release
While I personally expect either some surprise incoming or huge optimization/ 🐛 fixes for other platforms, it isn't good idea.
That doesn't say update
It does when they label it as 4.0. And how it's focused on Switch version.
Nowhere have they said it's massive, and everywhere they say focus is Switch, if the community can't read that's not on them
The number switches, which gives expectations. Which is incoming together with Switch.
Holding a Dev responsible for the hype generated solely in our minds is silly
Mind generated hype based on the mysterious "4.0". Which goes after 3.0 which was Origins and then 2.0, which was Beyond. Both huge game updates. True is that there is also known the be Next, which was I think 1.7?
That's true.
And the last two tweets are asking people to temper their expectations in a way
But still it's disappointing if all "4.0" does is just Switch release. Which I heavily doubt, but they hinted it by their last two tweets.
Well, they did say focus - but even when they focus on something other things leak in
I doubt we get a "blank" update that just changes version number
Yep. I bet that they are going for some surprise. Or maybe some sort of Generations/Synthesis update.
Always QOL and fixes, so that is highly likely to continue
I'm betting on a UI update to go along with the switch port
I think that there was already some UI leak. With some default UI for multitool and other stuff. (With Lorem ipsum included.). So that sounds likely.
I guess the switch version will also have big performance updates on pc
When Jagex released rs3 mobile the pc game also got performance updates for mobile which also affected pc
They couldn’t have just added another .001 to the version number? Very disappointed, but oh well
Maybe better optimization also means allowing the game engine to use more of its features on the other platforms or letting it to do something new? 🤔
If Sean posts 🎮 or 🕹️ I’d expect 4.0 to just be switch stuff
Random encounters when warping in your freighter would be really sick
Like some star trek type encounters
I mostly been using my freighter to explore, so it would definitely be fun to have some unique encounters here and there
Hopefully so, it depends whether they made system-level optimizations which everyone can benefit from, or whether they did a bunch of hacky stuff to get it to run on Switch. probably a little of both I'd guess
What I'm not sure of is why they're holding back some game features from Switch at launch/forever -- is it because the development environment to build Switch games is just way different and they didn't want to delay release another 6 months? Or did they have a lot of difficulty getting NMS to run on it and they had to leave things out for now
didnt they say that the switch port "marks" the 4.0 update
or the other way round i cant remember
either way they didnt say the 4.0 update is a switch port
Sean tweeted that the focus of the 4.0 update will be the Switch release. See https://twitter.com/NoMansSky/status/1573304475799982080 for this.
The thing to me about it all is twofold
For one, every update, even the smaller ones, have had something that was the main "focus" of the update, with lots of other little things from bug fixes to other, semi related features added or changed. Endurance focused on freighters, but updated things like the black hole, and asteroids, which are not really necessary for a freighter based update, but certainly added to it
The second thing is, I am almost certain that the switch will need a completely new UI to take advantage of it as a platform, and the datamined stuff would suggest that the table that keeps track of the lore snippets you find is going to have a use, which would then further suggest that there has to be some kind of patch that is universal for all platforms
As well as, it would probably be a nightmare to try and maintain two different styles of UI, across different platforms. It's already going to be a small miracle for them to get it on the switch at all, I would assume that they want to keep the codebase as similar as possible across all platforms so that they have as little extra work to do when pushing updates
This is of course all just speculation, but I remain confident that there will be some kind of content patch alongside the release, no matter how big or how small, be it simply a quality of life patch with existing features tidied up and streamlined, alongside bug fixes, or be it a larger content update, containing who knows what, since new content is always a mystery with Hello Games
Will switch ever get multiplayer
will they ever increase base upload limit?
My top 5 QOL Fixes/Improvements
-
When deleting certain parts they incorrectly go to inventory as items instead of the materials used to build them.
-
Loading in next to your ship instead of where you saved or where your teleporter is
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Inability to duplicate variant parts.
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Digital (calculator style) input for buy sell quantities at trade terminals.
-
Ability to feed Chronus multiple things at once.
-
Confused about number 1. What do you mean items instead of materials? Do you have examples?
-
Do you mean, after having saved, when you load the game, you want to load next to your ship regardless of where you saved?

-
Do you mean duplicating base parts? Quicker ability to do that would be cool.
-
I'm assuming this would be tougher for Devs to integrate for console players.
-
Amen!

Btw, I hope you guys do submit at least some these awesome suggestions to HG 
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
-
I mean that is I delete some of the antennas and sails they become useless items in my inventory instead of deconstructing to resources.
-
Many of my bases have save points, teleports, and landing pads in close proximity. Wherever I save at one of those points or teleport to the base I usually end up laughing in where you exit your ship instead of the save point or teleporter. I'm sure I could give this by dodging things out more but this feels like a bug and not intended behavior.
-
I mean that if I say place a middle wall or straight freighter corridor from the variants menu instead of the normal contextual part I cannot Duplicate it. I've seen people on PC duplicate them so this is a platform specific bug.
-
No tougher than the console pop-up keyboard. It's not fun to use, but better (IMO) than just using press and hold on the arrows.
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Hallelujah
And yes, I've Zen Desked all of these.
I wonder how many zendesk suggestions they have for ship customization
On that note. Would be cool for the cargo ships to be walk in ships. Not sure how that would work though cuz they would have to beef em up even more sooo. Would still be cool though
settlements should be renamed as colonies and we should be able to oversee multiple colonies across planets.the settlement hub interface should be moved to freighter bridge. rather than resolving citizen disputes we should resolve disputes between colonies.
I’d like the ability to choose for #1, personally
I do agree that selecting an inventory amount to buy/sell on consoles is a constant exercise in patience
I think a better solution for consoles would be holding down a modifier button, like X + right d-pad, to increment in larger quantities. like 100
4 and 5 please, yes
I am hearing older versions of NMS not working with current drivers
I've not tried to play 1.1 in a long time on my other boot
No point about the only thing there good for is taking up an inventory spot to prevent people from foisting junk on you in the anomaly. If you don't know what I mean, if I delete a tall antenna, it goes to my inventory as a tall antenna item. If I build another it isn't consumed I just use more carbon.
I find it slightly more convenient for certain objects because I don't tend to carry around their constituent parts as often
thus meaning having one in my inventory takes up less space
That's also a viable option, though I still prefer the number pad. I've got used to using touch pad navigation lol
another thing i'd be down for is stackable object items
Still waiting for some kind of starship customization. Even a color customizer would be something if straight up ship part customization is off the table
But you can't use them. This is just a bug
?
No I said antennas and sails
oh, that stuff
Yeah a deconstruct option for portable tech/components would be nice early game, especially in Permadeath
@ripe apex you Zen Desked right? (I like) Only asking since because the way you have that phrased, it sound like you think hg monitors this (they don't)
I'm aware? What do you mean Zen Desked?
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Oh that's good to know I guess, but I assume that plenty of people have made that suggestion already lol. It was less of a suggestion and more of a "I really hope it happens eventually"
But thank you
True, but they prioritize bug fixes based on the number of reports they get on different issues. I would assume update suggestions might be the same...
I will stop breathing until I can store the exocraft in the freighter.
Someone send help!
Cant u already make a exocraft pad in freighter
So isnt it already a thing
Can you build the exo and jump from freighter with glitches on console?
Yes
Proposal for an improvement of the teleportation selection interface to the bases which would make it possible to rearrange the arrangement of the icons by moving them on the fly.
i like @hot flame's idea about being able to "favorite" bases so they could show in a different section. and maybe they can be sorted there too. 
yep it sounds cool
it could be very nice to create bases type sections (portals, farms etc...)
i'll repost your image here (since i know you can't post images till Familiar role). example of @simple prism idea about resorting...
true. my main save has such a long list of bases i own. it'd be awesome getting to customize their sorting somehow.
i understand very well ^^
i'll love to organise all galaxies i travelled trough on 1 screen
for portals choose for exemple
makes sense
4.0 should be a water update or a quality of life update
Quality of life, including a super basic water update would be lovely. ||(unrelated #off-topic-bond-james-bond'ish: love your pfp)||
there's a good chance 4.0 will include QOL updates including UI
As part of QOL I'd love for them to make jumping into trade dialogues with NPCs much faster. Right now we have to wait for the camera movement animation to finish, then we have to wait for their initial speech line to show up, before we can actually trade. It's one of those things that the art director was probably precious about preserving, because Grant probably doesn't actually play the game much. If he did he would find it becomes really annoying after hundreds of times
An idea I’ve is maybe some sort of Deep Space update. The update would include the ability to drive freighters around a solar system and maybe also the ability to have freighter fights. Also a sort of pulse drive which when aimed at just space for long enough, you’ll be in deep space where you can find rogue planets with no star, asteroid fields where you can land on and mine for materials. Deep space facility’s such as sentinel construction facilities which you can raid, reward being lots of different mechanical parts, maybe even your own sentinels to help you.
I believe a lot could be done with this idea since it wouldn’t limit you to just solar systems, but instead all of space. (Please lmk if there’s a better place I can suggest this lol)
Lmao thanks an AI made it
Having better interactions with pets and living ships would be an amazing qol update
You know, sometimes the planets I go on feel too alive. I think it would be cool if there was more planet types that that didn’t have life.
Planets that range in habitability, from sterile earth like planets, and planets similar to Saturns moon Titan, to planets that are completely incompatible with life similar to mars and Venus.
Your living ship could say the name you choose for it 
That it though?
Try submitting it on https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=194549
Alr I’ll see
i want on foot pirate shoot outs
Is there any items such as labels? That would be good to sort my storage boxes
pvp is good fun and all but i to fight some npcs
physical enter/exit animations for starship and exocrafts will be good. and my long time wish : new starship class which has walkable interior
Starship used to have animations for entering and exiting, but they were changed to just a teleport outside of the VR version.
(First person ones only.)
yeah it was disappointing when they took that away
id love walkable interior
more reason for multiplayer other than the nexus which you can do solo
Humanoid race acts like other races. human looking, with random any colour ie blue green red, random size tiny to large, some with random pattern ie stripes, spots and random additional features ie tail, pointed ears, claws or wings.
Skills, perks or attributes. One idea is to expand the reward system so after an amount of time spent walking, running, jumping, driving, piloting, flying, mining, shooting, etc your character gains +1% to that action, ie running speed etc.
A multipurpose planet travelling ship which could be upgraded with solar panels, interior and stuff like a refiner would be cool
So like a largish ship with overground and subaquatic capacities but would be stuck to endoplanet travel
Like your own sort of planet bound frigate?
squids fly backwards. let us have the option to fly them correctly 😄
But with a size closer to a cargo ship
So large enough to have a small interior
But not gigantic
And upgrades would be controlled more by upgrades added onto the inventory like in exocrafts and starships
If you want it to be "correct" you should still need to fire out the "back"
I just want to move or delete my comm buoys without a workaround
Also a way to select if you want other people's graffiti (comm balls) to be visible.
Yes please
LOL sometimes I'll just report every single one out of spite.
Fully customizable freighters
You can change the weaponry
You can now pilot your freighter
You can now have 3 freighters in a fleet
You can command the fleet to be stationed at certain planets or to be in a formation
That's all I want in no man's sky
The starship trails should also change the color of the flames from the engines.
That way it doesn’t look.. well.. off.
I have the feeling there should be a way to stop your ship while your in a planet and not just in space, I feel the fact you are obligated to move forward is off putting.
I saw that other people had already the same opinion In the past on a steam post and even had to get real its only existing in a mod this option, which seemed to be outdated by now.
I played Outer Wilds before, now started to play No Mans Sky, and I always had the chance to stop and watch around for a moment, then in a planet, im always "nervous" to please not touch the ground and damage my ship.
They never announce changes in advance. All we get is a single emoji a few days+ before release. Then we speculate the heck out of that single emoji while Sean sits back and laughs maniacally to himself.
While I agree that it would be nice to be able to hover in atmosphere, you really don't need to be "nervous" about crashing into things. It's just low level damage to your shields that is fixed immediately if you land. The only real issue is indestructible objects and if you truly get stuck you can reload your save.
Oct 7 is the Switch release, aka 4.0, so in this case we do have advance warning. One week, yep
With it being a week out I think we'll see some kind of info, maybe more gameplay
Or I'm wrong and the agony continues for seven more days
it's only a week!
@potent elbow Yes, I understand, when i said "nervous" its just a expression, I know the damage its not that much to the ship, it's more about the off putting feeling that you can never stop. While i make relation to the feeling you get in Outer Wilds.
They need to include “starship rolling left/right” as part of maneuverability upgrades. It feels slow when I have to weave between objects in tight spaces.
Another thing, I am tired of being shoved over things when flying on a planet. What if I wanted to go through a tunnel-cave? Or a large natural arch? Id be forced over it, so I couldn’t use the arch or tunnel to escape enemy starships.
Fix this, or have an option to turn “safety autopilot” off
And add hangar bays as a landing pad option for bases . Of course it would be 20 salvaged data since it’s larger and more advanced. Snapping to extend similar to freighter rooms would be really nice, so multiple ships can land inside (guided by an auto-pilot into the bay obviously.)
The more you add, the larger the building and each unit counts as a landing space.
This would be a brilliant addition to people trying to make military bases.
I'd like to be able to walk.
warring NPC factions.
They should make advancements on the procgen, let it loose
But it’ll destroy the bases
I hope they aren’t holding back NMS engine because of this but rather find a solution to unleash it without destroying the bases like a base blueprint system
Or even creating custom galaxies
I never understood the request to be able to get out of our ships in space, but now after seeing these views from freighters, now I want it too lol
They should make it more multiplayer supportive like if I’m with my friend I wanna be able to get in his space ship and us jus flying around exploring together. Maybe give passenger a cannon to shoot also
What do you think the next update will bring and when will it be?
They could make either some phasing system that we could choose which type of generation we want to use (old one or new one) and thus which bases. This could also be used to rebuild bases for the new generator instead of just having them destroyed/broken. Or the game could try to fix the base problems itself. Or HG could just make us able to play older versions of No man's sky, like Minecraft does it. (On Steam the beta feature could be used. Idk how about other platforms.)
Dear Atlas, for this Atlas-mas I'd like to see all cosmetics that affect stats (trails, bobbing heads) become purely cosmetic, with no bonuses, and possibly give us a "Fancy" tab where to install only cosmetic stuff for our suit / ship / freighter, not to waste valuable slots we could use for items and proper tech instead.
Thanks and grah! 
Ability to upgrade backpack tech to 48 slots would be nice.
Corner pieces for the rounded cube rooms would be nice.
More uses/ quests for the holoterminals
ships with medium sized rooms inside you can customize and semi live in, not on the scale of a base or a freighter but be able to have a bed, some decorations and maybe a small refiner
starship hover/vertical movement only would be nice. it already essentially exists when launching. sometimes i want to stop in midair to look at something, or just move directly upwards without changing where i'm pointing
I think it'd be cool if you could auto harvest crops on freighters
Or atleast have a collect all type thing instead of going through each room
First time posting here but just a thought..... alien ARMOR that matches the alien MT aesthetic would be sick
Wait the cosmetics give bonuses O_o
I want to see some form of melee weapons come to the game, be it a knockoff lightsaber or maybe something like a gravity hammer from halo
regardless, guns are lame and overrated, gib swords
There should be RDR2 level interaction and water graphics.
Do you agree?
What if the next expedition is in relaxed mode lol
Also if we’re making custom game modes
WHAT IF we could make custom expeditions
Which would be setting challenges within a time or something
Maybe we can!
I wonder if people will be able to crank the difficuly up or down during regular expeditions, that might be enticing for a lof of players
Imagine if one day they added generation variables to custom modes
Also I hope they give settlements another pass
Make them more profitable
And maybe give them mission givers
Just so they serve a purpose for people who don't want to be overseer
Ooooo maybe they might tone down timers too
I don't think they even need a "purpose", they just need to be more fun to engage with
I would love a more planetary exploration based update
With a map of the areas you have already visited
More buildings
Overhauled terrain gen
More „realistic“ terrain gen
It’d be cool if you could connect refiners together so the output of one would start being processed in another. If you could connect a silo to refiners it’d be even more efficient.
No more chameleon planets😡
I would love to have an official NMS mobile app where you could get overhead maps of places you explored, set waypoints, things like that
YES
Hats off for the nice Foundaton 1.1 video in this one about 4.0.
https://www.eurogamer.net/no-mans-sky-sean-murray-talks-switch-this-weeks-40-update-and-the-future
Ive been looking for a freighter i found on my first play through. Didnt realise how good it was... deleted the file and been looking for it ever since. Anything that made systems youve completed a frwighter battle with give you a preview of what the freighter looks like would be a blessing. Like a collectors book with there colors and features catalogued
Kinda like visited systems only with freighters, frigates, and maybe even ships. If youve interacted with them it should get its page
Gotta catchem all right?
I hope they some day add a planet and animal generation overhaul for a big update in the foreseeable future.
Or y'know
SOME GOD DAMN SHIP CUSOMIZATION
linking asteroids together via cables and making a base on them would be nice
I got you covered here, full ship customization: https://nms.center/
wish they’d add in the assets in the cover art
Oh my god please
Holy shit wait this is actually huge?? I assume you use a save editor to put in the seed?
It gives you portal glyphs too I think
Yes or you can deliver the ship directly based on the seed with the automated "service bot" which uses the npc ship exchange trick
Or using them as spinning rocks of Doom
More varied terrain and deeper oceans would be cool
More fishies
That don't swim inside...
underwater fauna have been largely uninteresting since launch
Sharks
and they don't even get that big
More water exocraft
Ability to hover land on water.
feel like water and underwater sea life is a work in progress
I love No Man's Sky but most of the game feels like a work in progress. Hopefully that's addressed in 4.0. Comments like making things more cohesive in the various articles make me hopeful.
yeah it's like it's divided into multiple facets of 'works in progress', with others being more fleshed out
abyss was a bit of an underwater 'facelift' but it didn't do much to change it
i feel the same about Origins
lotsa cool new looking animals, but nothing different in terms of behavior or discovery, besides the 'can be found in the north' type thing
Origins added a bunch of new stuff with generation, but yeah. It's still very much a seen one seen them all prospect. Not sure how easy it will be to get away from that though.
oh im sure nothing they do is easy
besides when they just add in new assets
and even that is probably touchy with procedural generation stuff
When I say about not being easy I mean within existing structures without needing to drastically change procedural generation. Ie "easy" is incremental change vs starting over. Still not easy to do it well but not starting over with a new system and all the bugs that could entail.
yep
i've always been part of a minority of people who would rather everything be reset for big procedural generation changes
kinda didn't vibe with the way they did add in new planets with new terrain generation
everything reset (except for player progress/inventory/upgrades/etc)
I have mixed feelings on it since a big part of the game I love is the history built up within it. I mean there are monuments built by people who have died. But I'd like to see new terrain biomes etc...
Yeah a 'partial' reset still ruined my main base at the time since the biome and plants all changed.
What if they just added new galaxy’s that you’d go to an atlas to go to, and if your a new player you’d spawn in the new galaxy’s from the get go
they've added new planets in the past and could do so again
but even if they added another 10 biomes and 100 creature basic types, it wouldn't solve the underlying issue
it would just mean that it would take a little longer for things to get repetitive.
they could give us purple ships though, I'd take that
well they would need to change the way they build flora and fauna at a foundational level, building things procedurally without using any static assets as a base. that would probably result in a much wider range of nonsense but OTOH every planet would be surprising. And possibly more suit each planet's ecosystem
:D
Origins did planet variation in the worst possible way, hot take, I know.
Held back terrain of old planets because they didnt want to destroy bases... But changed everything else so players didnt like their bases anyway.
Added new planets will bad terrain that's basically the same terrain except it's carelessly stretched with no thought put into it by the looks of it.
Sure, you're looking at giant mountains but it looks like the original terrain was meant to be a small hill with no detail to it's surface but was just stretched and resized without changing it's bodyvs shape, giving everything a weird smooth and undetailed look.. Across the whole entire planet.
I'd rather HG just adds actual details to terrain across all planets that's wild and different from something we can see on Earth.
As for saving bases.. A system that allows us to just plop down our whole bases from the menu, instead of it all being restricted to one spot.
Does anyone else find it odd that the Switch trailers showed the Golden Vector? Without multiplayer, and with the expedition for it already done, wouldn't that texture be one of the first things to get cut to reduce file sizes?
i don’t see why a ship color/material would be cut
Well, what's even more odd is why would they show expedition rewards on the Switch if the Switch doesn't have MP? I mean yes you can do the expeditions purely solo but being around other people is part of the experience, so it would be weird for HG to run them. So all I can think is they plan to just give away the expedition rewards as bonuses or something
As for the golden ship texture itself, it's probably just a shader right? I doubt it takes up much room
No, it's a unique texture. You can check that easily enough with a save editor. It doesn't take up much space, but it's also totally wasted space if it's unobtainable.
Especially since storage space is usually a priority on Switch games, cutting unused or unneeded textures is one of the easiest way to reduce space needed.
Probably a unique model as well, though that's harder to check. The model, or mesh depending on how it was written, is going to be sizable as well.
And HG's choice to use the Golden Vector in particular for a trailer is very intentional. They had to go out of their way to get a ship with that design, by editing their save file used in some way.
the game runs in 4k on my series x and still only uses 13gb of storage, which is the same size as breath of the wild on switch... so not a huge game to begin with
Oh yeah, I guess it's smaller than I thought it was. I still feel like the use of the ship is a bit odd since no Switch player will ever see it unless they rerelease an expedition or make it a normal quicksilver reward.
golden vector is just a needle nose fighter with a gold paint job, I personally wouldn't read too much into it
It has a unique texture that random ships can't spawn with though.
Really hope for a better water texture.. 🤔
really needs more than a water texture.. some proper waves or ripples or something. I look at an indie game like Subnautica and wonder why NMS can't have water as good as that
I agree, although subnautica is literally based around the fact that it’s water. NMS is a space exploration sandbox
yeah I didn't mean that as a slight to Subnautica, it's good water. but NMS has a talented team, I know they can do better than what they have now
tbh I'd want a vehicle thats like a hoverboard
like, not the one with wheels, but an actual board that hovers
As a person who’s played a crap-ton of Subnautica and Below Zero, one of the reasons I don’t use the underwater areas of NMS is the vehicle provided for underwater movement (the Nautilon) is just a painful experience imo. When compared to Subnautica franchise vehicles for underwater exploration, it sucks, miserably. It’s noisy. It’s slow. It’s maneuverability it’s the best (although some of that is down to design). But mostly, it’s how loud and pathetically slow it is for something where, if you’re scanning wrecks you want to visit, it’s not feasible to actually use the Nautilon to traverse ocean expanses (you basically need to hop in your ship and jump the distances, which relegates the Nautilon to just a fancy underwater scanning hunk of metal).
Now if it moved along like a seamoth, and we could get to newly pinged wreck locations in maybe 2 minutes or less (compared to 8-9 minutes) then I’d consider using it. But scanning crashed freighters for instance, and them being 9, 15, even 25 minutes away by Nautilon, forget it! Not gonna bother. I doubt anyone would. They’re going to get in their ship and travel that way.
For me generally problem of vehicles in NMS is their clunky controls, you can't turn around in the first person view unlike ship interiors for some reason. And also they limit gameplay - you can't use visor, nor there is any alternative. Which makes the game more painful, by forcing player to leave vehicle per animal or stuff being scanned. And I can just use other methods to move somewhere fast too (Jetpack tricks or 🚀 👢s, creatures, etc.).
I heard also that vehicles used to move faster, but then they were toned down by Beyond.
Maybe allow a quick setting to set wheeled vehicles to a control preset that would allow you to control them like in Forza Horizon
Waverace 64 has better water than no man's sky
No it doesn't
In terms of interactivity, 100%.
Starfox adventures on gamecube definitely had better water though
Hyperbole is fun
Sea of Thieves has better water
Point being, the water was always kind of behind the era of what it could be.
Well to be fair sea of thieves is focused on the sea a lot more since the game is placed on a sea theme while nms is more focused on space and the ammount of different type of planet
Ye true
It just doesn't look as good as the rest of the landscapes
It's kind of just a different color on various planets and that's it too
Yeah the water looks dull, with a help of a mod it can fix that but i suppose that doesnt count
Would suck for Sea of Thieves if NMS beat it in water visuals while being a naval game lol
Suggestions on what to add are allowed here right?
if you want to make suggestions to HG, we recommend using their Zendesk for which I'll post links below (also pinned). but you're welcome to discuss ideas with the community on things you'd like to see change or be added 
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Thanks!
Can’t stand the massive white orb you see when looking at the surface from underwater
Would like to at least see waves or something
My biggest gripes with NMS's water are the nautilon being painfully slow
And the fact that the collision is way off
You can stand a few feet next or about the water but you still start to swim
So update 4.0 tomorrow?
Yes but as usual expect a stable and bugless experience in 1-2 weeks. Actual players are the Q&A team as always 😃
Wouldn't have it any other way, traditional
so maybe a new class of ships? we have giant freighters, we have tiny one seaters. what about something inbetween? like a tinier ship but you can walk inside it like a submarine in subnautica? and maybe more space customization? so being able to customize and build on your ships and such, just for that extra sweet personalization. if there was more ways to build on and add to your ships i feel it would add A LOT more depth to the gameplay. maybe add some extra risks as well? like a risk in crashing or breaking apart idk. just so ur not super reckless. maybe have the ability to build a ship from scratch? like custom made medium sized ship that you and a friend can ride in and walk around in, like a small flying base that you can build from scratch from different parts and put together. i personally would get super hooked on it right away as i love building working contraptions.
thatd be nice
you are describing actual shuttles, you know 😄
bigger planets with bigger and deeper oceans. Oceans at planets looks like a small lakes. Planets like small islands.
Yeah but it's not a large content update
Eh, they're restructuring the game that's pretty huge and we still don't know exactly what's in... Not like the artists, sound people can do much for a UI update./switch port
Would be cool if companions can be strapped with storage to carry things for you while traveling. Would like to see saddles too. Maybe if they add ground based pirates, some can ride local animals as mounted enemies
Cowboy style
🕰️ 
and a saddle/backpack for us to carry our pets so they don’t have to walk and we can feed them treats more conveniently
Is there gonna be a way to let new players or older players who are returning get the items from previous expeditions?
we don't know; last year expeditions 1-4 were rerun with shorter durations and easier milestones but we have no idea if they will do something similar this year
I hope at some point they either make a story similar to the Philadelphia experiment or allude to that happening
Imagine walking around a derelict frieghter with people fused into the walls of the ship
is that a bad thing?
no, I think shuttles deserve some love!
yesssss!!
or something like event horizon
Paint ship
Always have an expedition going. When one finishes rerun an old expedition with a few new rewards for people that have already completed it.
I'd like to see companions swim on the surface of water instead of walking along the bottom.
it would be cool to have apartments in the anomaly
would be cool, but bases are cooler yknow?
I would like the power to build space stations
that would burn me out fast
surface water textures/waves when :D
I would be nice if the game added massive creatures like what was shown at the E3 demo
Inventory item auto sort
"Save game" option at any time in pause menu, regardless of save points
Make bigger mechs
It’d be so much more immersive if you can actually get up close to the system’s star / if the stars around you were accurate to the galaxy map instead of both just being a skybox
Similar to what you see in elite dangerous
Love the customization of difficulty and gameplay options.
With this menu being a thing, can we get an option to disable story missions so I don't have Artemis up my ass every time I start a new game?
It's such a tease that you can see the proper orbital mechanics of planets and moons with the sensors device on the freighter. also the galaxy map
Not disabling story, but there is already implemented choice for disabling tutorial (prologue) missions - when you start new save at Custom mode.
yeah, I saw that and appreciated it, would just be nice to not get nagged about Artemis when I already know how that plot ends
don't get me wrong, I liked the story, it's just that when I come back for a new update I'd kinda rather just go straight sandbox without the game repeatedly switching to a quest I don't want to do again
I'd like a water update for sure as in like rivers or something that honestly might be difficult for already generated planets but it'd be cool. That or like another update to freighters and combat like decently big space battles like freighter vs freighter I think that'd be awesome
I was thinking this game could use exotic level mega capital ships like huge Luxeru Yatcht sre capital ships that dwarf the Dreadnaught. With Luxery interior build items
@gloomy hazel that'd be pretty cool
@sturdy hearth right like maybe a wall but it's all glass that would look way cooler than the glass hallways
this has probably already been discussed but I would really want a sort feature for inventory, maybe something like sort by alphabetical order or maybe sort by how much of the item you have so like quanity?
Talking about the inventory, I think that a search by text feature would be useful for inventory and catalogue.
I really want to fight the giant ass sentinel Walker that's in the emergency containment unit random space encounter
I think it’s size is just a game design thing
And the intent is just for it to be a regular walker
Random starter galaxy
Yeah, me too.
Like if they could add a “skip Artemis/add starter package” sort of option, where you not only skip the tutorial but skip the whole Artemis path, and are given all the stuff you’d normally unlock with the base building story (via contact with Apollo, etc) because that’s a drawn out process as well, getting all the base specialists😔 That would make for a nice starting place without having to choose everything unlocked, and everything free, which I don’t really want to make it that easy
You could start with the Atlas Path basically
being able to swim in space,
how it could work is holding the exit ship button and then a tether that extends from your ship could give you about 50 meters of length (or less) and so this wouldn’t be useless there would be crashed ships in asteroids or like floating ships in space that you can swim to and claim or something i don’t really know
what if, we can mine past the bedrock, to the planet core
Having pets with capable of abilities of your choosing.
Such as fighting with you or carrying weight for you.
Or mark items for you. That's your specifically looking for.
Better riding control.
Have a pet that side beside you in a ship by choose. If it small.
what if we had "Unstable Planets" that were incredibly volatile and rich with resources. only existing for a limited amount of time as they crack and buckle under their own weight. Usually exploding at the end of their life.
The idea is that you have this massive risk vs reward, you could use automated means of harvesting that abundance of rare resources and stuff but if you don't keep a close eye on it, you could lose all of that stuff either by a crack forming or the planet itself exploding. With mining manually being much slower and tedious to do.
huge landable asteroids
Bro said a mouthful
There should be different types of lifeless planets, from mars like planets to Venusian planets, and maybe even sterile earth like planets.
The ability to have a reliable restore point in Permadeath as compared to the AutoSave this is important for building since it gives you a safety net for making mistakes. This could be accomplished several ways here are a few, I'm sure there are others.
- Add a second save slot to Permadeath.
- Add the ability to disable AutoSave.
- AutoSave slot isn't accessible as a restore point and can only be accessed via loading the save from mode select menu.
- AutoSave does not occur when inside.
Since we have so many slots it would be nice to have Inventory auto sort. By type, by name etc. Highlight option is not helping much
I've never understood the appeal of an autosort... I like my stuff in specific locations/orders so I know where it is. But I mean I guess if it wasn't something that was always active and you had to intentionally do it then it wouldn't bother me so have at it.
I don't know what sort of sorting (so to speak) would work for me except "the kind I do right now" which could be color - and -content basesd or 'all the exotic glitches here' or 'all th memorabilia here' etc
For me problem is when I get huge amount of empty slots between items. As I sell part and I got gap there. And I just don't want to have to sort all the items manually. So then I have to look for one item after this gap. So auto sort would indeed be useful.
For me it's a two step thing well two and an initial setup.
I store most of my stuff in difficult storage units to too a certain amount then I sell excess. The stuff I keep in my shop is Exosuit is in the location I want already and if I get more than I need of an Exosuit item I move it to my ship if I get more than I need of a ship item I move it to my Exosuit. Then I just sell everything I don't need and I'm only let with the stuff I want at the top of the inventory.
I sort by use myself, upgrades, construction materials, refiner materials, upgrades, etc...
Maybe it`s too global, but at least can be interesting.
-
Ability to have multiple vilages on the planet, create trade routes between them and combine them into large cities, that can be combined into some kind of planetary metropolises with ability to trade with space station directly. We can call it Planetary Expansion. Player can add this planet to organization, that controls the star system, or attach it to his own zone of influence.
-
This expansion can be achieved with more different ways. For example, Industrial planets will require multiple planetary mega-facilities and factories, research\sciential planets will require more planetary scientific cities and archeological camps near ruins, and military\pirate planets will require more military bases, army checkpoints or black markets.
-
Factions. Every race will have their own. Pirate clans, industrial corps, military organizations, trading guilds, etc. Every this faction will have its own space station in system they are in charge, where they could give player quests to increase their zone of influence on planets in this system. Build new village, destroy enemy pirate base, explore the ruins and collect the data from it, create new trade route etc.
-
Faction wars. Every enemy faction from nearest star system can send their fleet to invade and conquer his neighbour, if they have military\pirate planets on their systems. Or maybe make a trade agreement between two systems. This will make ingame fleets more useful as a gameplay mechanic.
-
Player can create his own faction and expand its zone of influence.
I think, this mechanic can be interesting on its own and solve the devs problem of need to create tons of content updates to entartain players.
if only there's a way to disable milestone notifs…
or perhaps like, less conspicuous so it won't chew up the hole HUD or so
Milestones are special
No need to remove the notification
i think i'd love to have a few more graphics options like 1). Realtime Reflections (the problem with space stations is the reflection is baked obviously for optomisation reasons but itd be cool if there was a setting for it as it would feel much more immersive) 2). Realtime GI (Global Illumination) (would greatly improve the lighting) 3). Post Processing Options (the ability to uncheck certain post processing effects eg. chromatic aberration) 4). Noise Based Foliage Sway (at the moment all the foliage sways with exactly the same amount of force, would be cool to have a tiny bit of a random offset)
Yknow what'd be great for controller users? The ability to swap the thumbstick controls so when you go to sprint it's the same toggle as 80-90% of other games
Or simply just being able to rebind controls in general actually
YES!! I’ve been trying to find the switch controls and how to edit them
I just heard you say 80-90% if other games do it wrong...
LoL just kidding, editing controls would be a nice add.
I want hotkeys for the inventory filters, clicking on them feels as wrong as clicking on inventory tabs 😔
I want more buildings like trade archives, rare breathtaking and full of loooooreee.
For me, I know I've discussed this a lot, but I want to go up against a living planet that at the end of the boss battle reaps so many great rewards for your traveller, even if you're in Creative mode.
The living planet would be in the style of the main antagonist of the Gemini Home Entertainment ARG, The Iris.
please add 2 person jet, so u can fly with people and they could gun people
Imagine trying to aim with a gun while the pilot rotates the ship around, don't think it would be fun 😅
That's my point
look how many people want HG to focus on exploration and planetary generation
and reading peoples' comments, it seems most people would very much welcome a universe regeneration/overhaul
It always comes back to the same thing for me.
We got an almost literal infinite game space to explore but they put limits on the proc gen.
Exploration focus and planetary gen will always get a +1 from me.
Tbh I wouldn't mind some more environmental dangers beyond life, weather, and volcanoes
Stuff that would require an exocraft
things that make you think about exploration a little more
Like maybe on ice planets there could be extremely deep crevasses or on desert planets there could be a field of quicksand
mountains so big and rocky that ships can't land on them, forcing you to summit them on foot or with an exo
yes, good ideas. I remember thinking similar thoughts about terrain hazards and how they could work. I just don't want them to appear as non-procedural, copy and paste assets like how volcanoes are. know what I mean?
grass underwater
Maybe like subnautica
Just some more assets underwater or mix and match stuff, I’ve used some mods that put some desert rocks underwater and grass and occasionally the palm tree types and it looked really cool
planetary biomes that are covered with water, but if you go deep enough, you can go through a 'membrane' that puts you into a subterranean area with air
and you can look up through the membranous holes and see sea creatures swimming above
and the planets have no core, and there are floating islands and strange flora and fauna
underwater could use more assets, but it needs bigger changes than that to make underwater exploration deeper. pun intended
I mean it’s really cool to surface the water and the water sounds cut out and the music starts but swimming for a while gets kinda weird without the music
mmm yeah i suppose it can, though I like the variation of music and no music at times
I wish underwater graphics were better. Imagine if No Man’s Sky started using Sea of Thieves’s water physics 
I’m a simple person
More pet slots, me happy
they already did that
pls add the possibility to gift several corvax casing /effigies /gek trinkets... i often have a stack of them and want to dump them for standing and its kinda annoying to open chat several times and gift them one-by-one
how about to make more stuff and wall for building
for example: Metal walls, Beton Walls and ect
you can gift them to the same npc however.
The funniest thing there is - you get a gift from NPC. You return it the gift by "gifting" it. And the NPC is still happy about it.
yeah, that finny
Add the various npc terminals (agricultural, exocraft etc...) to a shop to buy the blueprint
(Help out those who are locked out of progression from a bug)
I am going to be compiling a list of game feature ideas suggested by the community to eventually send to Hello Games. If you have any ideas you want in the game, please send them here as I want to help get your ideas added to No Man's Sky
A small update that would make a big change for me would one where you could actually write your own story. : be able to change fauna and flora description as well as planet's ones. A book in which you could write an entire "story" (or anything like that) , be able to find randomly-generated artifacts with mini-games to traduct and find them.
archivist update.
Damn, so small yet so cool
But, and hear me out, MORE™️
in the future, summoning freighter (to another system) requires not only the proper hyperdrive tech, but warp fuel too
in the future, summoning ships (to another system) requires not only the proper hyperdrive tech, but warp fuel too
in the future, summoning freighter (to current system) will allow summoning ships without using warp fuel.
Had myself a neat idea yesterday on a way to change tech, though i see this obviously never happening if any modders need ideas this could be good.
Instead of having the current system where primary tech (in this example starships so hyperdrive, pulse thrusters, weapons, shields, scanners) is moved out of the slots and instead are built into the ship.
Let's say on this new menu for this new tech system you would have a list in this list you would see.
Hyperdrive
Pulse Thrusters
Launch Thrusters
Shields
Weapon Node (basically a slot for a weapon)
Utility.
Each of these tabs would contain 2-6 mod slots + 2-4 upgrade slots.
Depending on the ship class will depend on how many slots each part has. C having 3, B having 4, A Having 5, and S having 6.
Synergy's would work just in a straight line.
Depending on the ship type will depend on how many weapon nodes exist. And the Utility tab would contain things like the cargo scanner and economy scanner.
Would love to hear some feedback on this
upgrade slots would be used to hold things like the automatic launch thruster charger or the solars little solar thingy. B and C have 2 A has 3 and S has 4
Idea: Custom Built ships based on parts that you'd get from ships being scrapped at the space station. So I could scrap an A- class fighter and get A class warp drive, scrap my hauler and get a cockpit, or whatever else and use the Ship Construction Terminal to assemble a new ship with the parts. Once it's built, that's it. No changing out parts. One shot chop shop.
Chop jobs could always start out low tier but depending on the types of part used can be easier or harder to upgrade
Mostly shuttle parts is easy while using a lot of exotic parts makes it more expensive
For the love of god or anyone . HG fix the snap points so game would not register other snap points behind parts that camera is facing.
Or underground instead of on top of a platform
Underground camera for deleting missplaced parts
Or damn UNDO button
undo for builds? preiceless, literally
Building indoor Stairs is a pain because they only attach to the sides of platforms and then you can't put another floor under the Stairs
Why does my autocorrect capitalize Stairs?
They are important
were you not here when the stairs were removed from the game? they are so important we got two different versions back to replace the one version we lost!
I do like the idea of scrap-built agglomeration ships, though I get the feeling a lot of ship parts would need to be remade to be compatible with entirely different form factors
I think a valid solution would be a button that cycles between which snap point is closest to the raycast of the player’s camera
Somehow Fallout 4 had a better building system
A fix for the little clipping issue flicker on the freighter build plates (particularly the modules with intractables attached) which occurs when they are attached to expansion plates on all but one edge would be great
I wonder if there’d ever be the possibility of a personal teleporter, like a personal refiner lol
I think a couple of new capitol freighter designs would be awesome. One that looks similar to the Galactica a large cargo pod in either side type of thing.😮💨 ok I admit it I'm hunting for a viper style fighter and want to land it on the Galactica. However, another cool design would be the ship from Stargate Universe. Just spit balling, except the Galactica I need the Galactica 🤣
So eone said I couldn't max out at least one star post 4.0 well dang I got pretty damn close lol
@indigo night exotic Royal frieghter
Simple Solution: "This part is incompatible with your current design"
Once the build system is actually reworked I'd love to have parts like the buried ruins or maybe the materials the monoliths and portals are made of to build with
Better Flight Model i am not saying we need to have simulation like flying but come on... This is bad joke. Never saw worse behavior of ship, and that is main reason why i always stop playing shortly after start... But other than that, game is great!
High gravity planets
Breeding grounds for pets, sorta intergalactic petting zoo. I want to spread a species across the galaxy
Updated Flora and Fauna procedural generations please. They get really repetitive quickly.
More alien types in the future would be great too! Procedural generations of new aliens would be great as well(random appearances, traits, homeworld, etc)
Adding a robot building system where we can build our own robot companions and optionally sell them for units.
We can either craft the parts needed to make them or buy them, and they require new components installed for certain parts to work. And the level of customization when building the robots is down to every last detail; you could make a face out of an electronic screen, or make it out of moving parts that they can control and make expressions with, they could move around by hovering, with wheels (even just one wheel), or robot legs, they can have arms, drills, propellers, weapons for fighting hostiles like small mounted turrets, things like that. They could also be really small, or really really big, just that the big ones take up a lot of resources (but sell for a lot more). They could even automate certain things that aren't yet automated, like harvesting crops or ranching animals.
In terms of selling them for profit, size isn't the only factor in determining their price. Drills on them would likely serve no purpose to us since we have mineral extractors, but we could sell them for higher prices to people on space stations depending on how useful they could be in certain tasks such as collecting resources.
But the main part of the robot would be the core it uses for power, of which there are the same ranks that frigates and ships have (C, B, A, S), and determine how limited they are or how powerful they could be. The robot also has to be charged with power to run, so installing solar panels on large ones could keep it infinitely running, otherwise you would have to be generating a decent amount of power to dedicate enough to keep it running.
But it would be very worth selling it, and it would be quite an entertaining way to make profit.
Any criticism on this idea?
and what if they added an OPTIONAL setting of adding a hunger meter and you could forage or cook things or hunt and kill animals for food from the start of the game?
It's OPTIONAL. Personally, I think that would be really fun.
Ships that can have multiple players
I’ve always wanted to see ape-like creatures
that would be really awesome
They do have bipedal creatures in the game, though not specifically apes. I don't think the AI behaviors are anywhere near intelligent and complex enough yet to mimic ape behavior though
opinions on this?
The first thing I thought about when seeing that robot idea was Fallout 4's Automation DLC, not sure how that would translate to this game anyway
especially since you don't need to automate much stuff, but crop and animal ranching automation would be epic
This a good idea, would be nice if there was more multiplayer features in the game.
oh yeah
no megastructures in the game yet?
I think it'd be a really neat idea to have a kind of... zoo/safari thing, where you could build enclosures/habitats for creatures and then put creatures that you found on other planets in them. I'd be a really neat way to show off all the cool creatures you've found without having to have all of them as pets. Maybe even aquatic environments so you can do something with aquatic animals?
Building your own giant aquarium sounds pretty cool to me...
stellar core extractors are so slow and give so little resources that they might as well not exist.
Hey, if you're still taking ideas, would love to see an empire system in no man's sky where you manage the economy and military of many star systems and can even try taking over other empires and make other people a part of your empire. There could be a high bar to entry (Say, 250 Million units to even start) but I would love to see an empire system in the game like that, the only thing is, it can't be like the towns where you're literally limited to only one town or something. The amount of systems you take should not be limited in my opinion, especially since there's enough stars for everyone to have huge empires, just my thoughts.
If that's too much though, an expansion to the towns system where you can manage multiple towns and do more with the towns or even start making multiple towns on a planet and manage a planet's economy would be cool too.
Just some things I would love to see moving forward 🙂
Also, multiple seat exocrafts so my friends when playing with me can ride with me, even if they only did this for like the colossus, the submarine, and the roamer or something, that would be great, or, make a new exocraft just for this! Would love to see that too! 🙂
I want to be able to search my friends in game, and if the game recognizes that they're online, try and join them by searching their name.
Captaincy of a restored capital ship and you’ve to crew it with other races each specializing in different fields
Sorry, one last thing, in addition to the empire system, having multiple freighters and giving them some sort of major combat ability along with possibly adding bigger battles in space would be cool too 🙂
Hope nobody takes this the wrong way, but I hope reproduction is added to the game, that way I can start a farm of this one species I absolutely adore and spread them across the Galaxy and beyond
By this I mean, if you corral two animals together (maybe put that gender tab to good use), after a while an egg will be laid, but there’s a catch! Diminishing returns in the sense that the longer a pair is bred, the longer it will take for an egg to be laid. Adds some variety
If anyone is concerned about spam, then there will be a limit on how many creatures can be introduced to a planet from off-world
Petition to change the Activated Copper icon. It looks almost identical to the regular Copper icon and took me waaaay too long to figure out this was activated copper and not regular copper which I needed, due to just looking at the icon at a glance.
I would like a server reset with more in depth planet options: things like actual orbits, different biomes like polar caps, different environmental effects like atmospheric density or gravity to affect flight, or different weather effects.
Not necessarily huge changes like gas giants or tidally locked planets
Tho a change to the water shader would be good lol
a) A black shader for ships because I can't see any good reason we can't have black paint for ships yet we can for freighters
b) The ability to alter our ships appearance. Surely we should be able to salvage parts like wings or whatnot and then transfer them at a designated station into our preferred ship
c) Additional unique Gold ship rewards. The blighted expedition for example was a missed opportunity for a gold solar ship reward and I would love to see more unique gold ships in the game
d) More character armour in general. Let's get a bit more character diversity out there
Give me giant space Tardigrades. :V
Also I believe this is the case with all 'Activated' stellar metal icons. Honestly, I'd prefer if they just made the activated stellar metals have the same uses as their normal counterpart.
Not entirely sure about that empire thing, but there definitely should be an expansion to the settlement system, think it would be cool to gather a group of geks or something and colonize a whole planet and have settlements evolve into towns and then into cities
Trains
Let me build off this by saying that there need to be better exclusive rewards for expeds. You’re right, it was a missed opportunity. We need new starships!
I LOVE THE FUTURE
I want a pet cloud storage reminiscent of the Pokémon PC system. That way if you wanted to start again and migrate a companion with you to a fresh save you could do it.
I’d like cross saves first 😂
I'd also love to see more rooms and more variants of existing room modules for freighter building. Further to this I'd also love to see the loose technology reinstated. Its all well and good having a whole module for the portal and all but sometimes having it at a perpetual 45° isn't really that great for example and the terminal module isn't great either. Why can't I stick it to a wall and use the space for something else?
An exocraft air speeder
Something that we can use to travel quicker than running but without the takeoff cost. Tradeoff being it can't break atmosphere or a certain altitude
So at the WWDC Apple event, it was announced that No Man's Sky would be coming to Mac. Is that still in the works, and if so, do we have a tentative date for that?
still in the works yes, no firm date. same with the iPad version.
I think we should do away with the glove tech that allows harvesting. Its an unneccesary slot taken by tech that cannot be upgraded.
Gating farming with an exosuit slot isn't necessary either.
I do see where you're coming from with that one, but I can also see why it's a thing so you can't just begin making end game farms immediately
I think instead of getting rid of it perhaps it may be worth adding another benefit for it perhaps though I'm not sure what else it could do
You still need to unlock all the plants and find them, some more expensive than others.
Maybe have it where the gloves grant a chance that grav balls don't aggro sentinels due to 'careful extraction'
Maybe some upgrades that grants you a chance not to alert sentinels when havesting curiosities like grav balls, poison sacks and some artifacts
But every plant found in the wild can be farmed?
I don't remember having to gather a particular plant that requires hazmat gauntlets.
there are 12 plants that can be grown: the six biome specific plants, gravitino host, gutrot flower, mordite, sac venom, nipnip, albumen pearl
the rest you need to gather (heptaploid wheat, jade peas and so on) and these do not require gauntlets
Oh the food plants? Yeah those aren't guarded by sentinels.
I am ok with making the gauntlet only a gathering item. But if its a gathering item, why must it remain a farming item?
Planetary bosses, when
Structure variation when 😔
Really though, I think NMS is in a great position now gameplay wise.
HG has been adding and improving on every feature except the original procedural tech that got people interested in the game in the first place.
And it feels like they've been ignoring that aspect of the game for a while now
NMS has this amazing procedurally generated universe, but the stuff HG has been focusing on sorta ignores the "every atom procedural" aspect of the game. A bunch of recent content is just hand crafted
this x10000
with that tech, planetary dungeons could happen, like the derelicts
Yeah, planetary structures haven't been touched since release. You have amazing water drip graphics in outlaw stations and anomaly, but the dripping in abandoned stations and outposts looks so bad is from 2016
And they're all the same structure pretty much
Also another thing I don't like about space encounters and derelicts is how they always spawn in your face always facing you..
It would be so much better if you received a waypoint to where they are instead, make it feel more immersive as if it was always there, like how you travel to planets and get the sense the thing you're traveling to was always there
Something that'd be great would be a storage container which anyone can access
So you could store gifts for people and deliver it to them
I think the best NMS is the synthesis between handcrafting and procgen.
And there has been a little too much handcrafting yes.
I want to see if we can have procgen items and basebuilding objects.
I would very much like to see npc raid bases. Like huge pirate out posts on planets that you have to navigate and fight through being shot at and shooting
Not just the same ole angry sentinels
They already made asteroids not pop in front of the player. So yep. They did it already once. And now they can also do similar thing with space points of interest of this type.
Bomber-class starships to rain down space napalm
There would have to be some security though against somebody who would steal all items. Such like I had one such experience in World of Warcraft's guild vault - people put there stuff and then Guild master stole it all and left the guild.
I want more ground enemies. It‘d be fun to do strafing runs on enemy entrenchments
We have squadrons already so it’d be great to have them as escorts for bomber-class starships.
I suppose you could password protect it maybe but I was genuinely thinking of an open chest for anyone to take or leave as they like. Sort of if I don't put it in here I'll just bin it
How about enemy exocraft?
No mans sky has good combat, it just gets too easy. Like I can upgrade my ship to be invincible and instakill pirates without taking damage, so why can’t they? Why can’t a pirate have crazy weapons and you need a crazy ship to beat them. Same with sentinels, I want to be fighting 3 walkers at once, or 6 mechs. So I think that the closer you get to the center the stronger every thing gets, sentinels get stronger weapons and harder waves. Ships get stronger and drop better loot. Derilicts get harder and the loot gets better etc.
I think you mean pirate bosses?
This game lacks bosses, and would at least somewhat benefit from that.
They should make survival players have they're own server that isn't together with normal or creative players
Would be cool if we could form a guild with friends and people we meet on our way. We be able to build and exmplore together under the same banner
Why do pirates not have their own freighters?
That
Needs
To
Be
A
Thing
Why can't we bring our freighters to fight pirate freighters and take the loot if we win
If we loose we have to warp out and fix our ship
put the fleet stuck at "home" to actually defend
Undo button for base building and game should not register snap points behind parts that camera is looking at
thiss, I think we need way more biomes as well but any of those changes require galactic reset and regenerate
if this game is more about exploration, HG should invest more on that than gameplay and base building. More heavier.
they've been improving gameplay, base building, NPCs, etc for years but it still lacks exploration/pioneer experience since we can notice how it become more repetitive real quick when we visit more planets in late game
Maybe add like 200-300 variations (limb, head, body, etc) for animals and trees? It would be sufficient to not notice repetitiveness
Yeah. The game promised extreme exploration and it was criticized for it being basically nonexistent and having no gameplay.
Now I feel that HG has been improving gameplay for 6 years now.. with Visions and Origins touching exploration.
But exploration is still very weak
I mean now that gameplay is very good, I can't imagine what else they could add or improve upon other than work on the exploration part of the game
I mean.. their procedural tech is amazing and I've never seen any other game use something like it, but the features they've been adding is something you could apply to a regular game with just a small map, you know?
Space and exploration are the NMS's weakest points and they're pretty significant tbh
yeah
I mean I'm glad for every update and all the improvements they've been adding over the years.
2022 has been my favorite year of updates, they've all been very large updates compared to 2021.
Just.. the gameplay in NMS is like your average sandbox game right now. It doesn't really stand out imo while it has so much potential to stand out. Especially when you play with terrain editing mods and see just how insane the planets can get, but HG seems to hold it back
they do seem to be updating and spending a lot of their time on the things every other dev does
survival game-wise
If we win, we keep the freighter
so much they can do with planets, NPCs, flora and fauna discovery, new ways to explore, etc
I’m glad that “weak exploration” is a common sentiment. It gives me hope that Sean will hear
Can I just get some ape-like creatures already?
Dude hell yeah! CONVOYS!!!
npcs that drive exocrafts
They will as they should.
There's proto-gek 😄
Nah I’m thinking more in line of gorillas
monkey and gorilla diversity
Knuckle-walking, gigantic titans of alien forests
remember when they added turtles? it’s one base model sea turtle that only travels on land
I think those animals add variety, but are just set dressing. I would like to see more unique animal behaviors
still many possibilities
Me: mom I want gorilla
Mom: we have gorilla at home
Gorilla at home: proto-gek
Sub-biomes have been wanted for a while now. Sub-biomes are all about opening up exploration on the planet itself. Planets are free real estate for exploration features.
POI are the same old, same old to me.
We need less uniformity.
Open up the planet biomes for different features: Oasis in deserts, waste biomes in irradiated, etc.,
Maybe open up the fluids for different kinds? Magma and slime make good examples.
The waypoint update buffed most exocraft, and nerfed some to the ground.
The collossus is useless, it needs an overhaul.
Having seperate tech slots and more slots means your exocraft don't have specialized roles anymore.
what's its inventory like now I wonder
Colossus has 50 cargo slots now.
still great for that then (although I do feel like we are drowning in inventory these days)
Except even the nomad and the pilgrim have a lot of tech and cargo slots now, which means the colossus last remnant of purpose is gone now.
@lilac crane you know what could make the colossus better? If it was amphibious so you can drive it through water whereas the bike and car can't
well it looks badass anyways 😄
The nomad is a hovercraft, and its fast. So nope.
The minotaur got a new purpose in one update, so how about the colossus?
The colossus could be a mobile base?
also make weather localized based on the location in a planet
instead of covering entire of a planet
some weather can cover entire of a planet
I absolutely love that idea
The colossus needs to have refiners and access to the storage units, which will help a lot.
I haven’t tried it yet, not sure I want to tbh I don’t use those a lot appart from the Minotaur
But also I recently got them so I’m still figuring out which one I like best
Well, I was going over my exocraft to fix them due to waypoint and make them ready and I was shocked I never actually upgraded it. I even had C-class modules. Thats how little I cared despite having superfluous nanites.
Well it’s also hard because right now I’m very focused on my freighter and I’m mining for units so I don’t cary a lot of resources with me and you can’t access its inventory from a distance so it’s annoying to keep in mind what you need
Either in terms of materials to install tech or in terms of what upgrades you need when buying modules on the space station
Should allow players to teleport to the Anomaly from a base teleporter.
Just wishing they gave us more decals to play with, but not any type of decal, a decal in which you could paste a URL to really expand it to a whole New level
Maybe that with photos you take ingame
More races would be nice too.
Would save so many base parts though
Or variation in life forms in general. Noticed the fauna are all the same, just different combos of the same parts. Not that I don't like them. Just, you know, variation.
AI drones to collect resources from certain items would be nice
Wish we had non-robot npc cities on planets which you could attack / make peace with, would be AWESOME and immersive.
Robots are just so boring to fight imho.
Agreed. The Sentinels are kind of weak. Sometimes when I'm bored I'll trigger a fight and keep just the Summoner alive at the start and farm the hell out of the Glass for the mods.
The sentinels are weak yeah. We need sentinel bosses bigger and more dangerous than the minotaur and walkers.
I don't even use those. Paralysis and Shotty.
No, the sentinel minotaur and sentinel walkers.
Ahhh
How about a sentinel colossus type enemy?
I wouldn't say bigger. Just more enemy types that are challenging.
I think more challenging enemies should be bigger, just to communicate to the player that they aren't your average enemies.
The player needs to be able to decide wether to run or to fight.
Bigger don't mean better lol. Plenty of games with small/normal sized entities that'll wipe the floor with you
Bigger means better in a lot of games.,
Bigger is more intimidating.
Plus, we need exocraft enemies.
I'm also going by the idea that player exocraft are derived from sentinel versions.
I want some actual sentinel bosses.
Hell, some of these sentinels could be guarding facilities.
A sentinel Colossus could be a big boss that spawns at max wanted level, or a few waves beyond.
Give it multiple cannons, and armor we have to blow off. Allow it to spawn smaller sentinels(the presence of the colossus prevents drones from spawning independently).
There should also be sentinel nomads, which are specialized in catching up to you, land or water. They are more like minibosses, and faster than they are tough..
There is no escape.
If you have a sentinel boss, there is an opportunity for a new kind of sentinel facility: Global security station. This facility regulates the security on the entire planet/moon. You can hack it to lower or raise security levels. Its up to you.
I think it would need to be a local file that for example if you are using picture A in a decal/poster then everyone would see their own picture A. Yes this means other people don't see your images, but it's the only way I can think of that will prevent the possibility of inappropriate content being shown to other people.
I think farming needs some major improvements. We should be able to scan a plant or tree, then grow and harvest it.
Interesting idea, harvest what from it?
Harvest the items from the plant. If the plant contains carbon and salt, we get both by harvesting.
So basically carbon. While slightly better now that they've restricted variety, secondary resources are largely a waste of time and are really only there to make things more interesting.
While I'd still like the ability to scan and plant local plants that has more to do with decorating around my base. Unless the plants you grow give significantly more than wild ones I don't see an advantage over just mining them in the wild. Especially since refiners is a much easier way to get carbon.
I would be fun to hire crew for my frigates and freighters some suggestions are pilot, gunner, engineer, scientist, radar operator, communications security, medical. They would provide bonuses to that ship. They could vary in power, have different abilities and gain experience.
Tbh hiring extra crew to a freighter would be really cool
I'd also love to fly them around the system but I doubt that will happen
Why stop there, it would be cool to hire NPCs to run ground missions too. Tell them to go find some S-class mineral deposits, or go collect resources for you
But ultimately I'd also love NPCs to be more individual people that you form business/friend relationships with. I should be able to go into the local station bar and see Gragrax the Vy'keen that I've done some bounty missions with and we can have some conversation or possibly procedural quests etc that wouldn't happen with a NPC "stranger"
We should be able to rearrange and reorganize our companion registry. Also, add the ability to unlock new pages, but at a hefty nanite fee
I raise you this alongside a walkable interior
Yes yes yes yes yes
yes we need this
Absolutely 
Perhaps this?
Some systems (high tech/grade systems) have a spacedock near to the station where you can summon your freighter and be able to upgrade the class alleviating the grind for the perfect design and class
They could also offer new tech or build options to expand on the freighters further
And if its reaaallly outlandish being able to commission a custom freighter out of a sample of parts available to that specific spacedock
What would be cool is if you played with friends you guys could sync up worlds explored so say you wanted to explore all the worlds in a 100,000 lightyear radius you're able to see all that your friend has explored and vise versa
Option to skip the tutorial at the beginning of making a save would be cool
procedurally generated suits parts would be cool, as drops from Derelicts, chests, quests....
moar proc gen things, Sean please
Just a thought I wanted to write down here: a lot of people want planet generation to be overhauled again, but a lot of people also don't want to potentially lose their bases. Given that the game already supports multiple galaxies, they could apply the new generation to a new galaxy or at an existing one that has very few users, and then do some sort of in game event related to this galaxy and getting to it.
Although people do use the other galaxies, I think anything after like the 5th galaxy is going to be very barren in users, at least compared to Euclid. I think it'd be nice if they did away with the whole 256 galaxy thing and just kept like the first 3 or 5, then added new ones after that with new generation and biomes.
This would also reinforce the game lore that ||every galaxy is a new universe with different things.||
counterpoint, I have a foothold in galaxy 19, as do many others. there's an expedition that started everyone in galaxy 79 and left us in 80. etc
Fair, although I imagine they could use their server data to find one with almost no uses. That or just add a new dimension or something with it's own galaxy or galaxies.
new galaxies is best I suppose
new planets could be added to old systems as well, has happened in the past
It's not the best solution, but I think it'd be fine if it meant we could get a generation overhaul without trashing bases.
Lots of people want new generation, lots of people don't want to lose their bases, so if they do nothing, people will be upset. If they overhaul existing generation, people who lose bases will be upset.
Yeah but if we want multi biome planets or overhauls to existing biomes, that might not work. That limits the generation to only new biomes.