#nms-the-future

1 messages · Page 4 of 1

visual cloak
#

sometimes I wonder how much Hello Games thinks about their game from the point of view of a player who's sole purpose is to explore. I think they think more like 'oh this would be a cool new pretty toy, let's add it in', and then they get flack about it and wonder why...

#

the same thing will happen if they add in a living freighter. it won't function any differently. it won't offer any new mechanics. It will look pretty and that's about it

sand marsh
#

cant deny "living" stuff is cool tho lol

visual cloak
#

visually yeah. the living ships are pretty and have neat animations.

sand marsh
#

and it still adds up to whole "exploration", i mean the world still got exotic freighters/frigates/ships

#

anyway gonna sleep, 5am here

visual cloak
#

🛌

#

i was kinda mixing your message with solar's. Buildings/mega structures/freighters/frigates could use more mechanical diversification and procedural generation. The first time I found a mega structure, it was really cool. I lost interest after that because the only difference is the overall silhouette/shape of the structure. Back in the day, going from building to building got old as well because they had very little differences.

Wonder if HG have plans to overhaul those buildings. They've been there since 2016 so I don't really think so, but who knows.

gloomy hazel
#

Living Freighters, living backpacks, living helmets

#

Lots of living stuff

visual cloak
#

living livers

#

living lovers

#

living louvers

#

living loafers

copper dawn
#

Living exosuit, living planets... Living universe... What about living buildings and living space stations?

orchid cypress
#

It'd be nice if they added a designated battery in the freighter. Even if the location was fixed, it would still allow for way better creations in the freighters.

gloomy hazel
#

Oh yeah, living exosuit. Maybe some symbiotic relationships

brisk stream
#

would be so dope

#

do we have a aprox 4.0 release date

gloomy hazel
brisk stream
gloomy hazel
#

Oh, I'm immature, I was making a butt joke

brisk stream
#

ah

gloomy hazel
#

Would never think I'm actually an adult

visual cloak
# sturdy lily living npcs when

tbh, i know this is a joke but this is the only actually living thing i want, as in, NPCs that actually feel like living beings, wandering on planets, driving, camping, hunting, pirating, mining, etc.

sturdy lily
#

i was moreso thinking sentient eldritch flesh amalgamations but that'd be cool too

visual cloak
#

ah yes

toxic slate
# visual cloak i was kinda mixing your message with solar's. Buildings/mega structures/freighte...

Yeah the Archives themselves look really cool, but just like the space stations they are mostly empty, with only a tiny bit of the structures being used for player interactions. Like if they are Archives, where's the librarian NPCs? They could give player missions to go explore local curiosities, caves or temples with lost treasures, etc. I know this all requires more gameplay systems on HG's part, but the potential is there.

#

As far as the OG outposts, at least HG now have the tech to procedurally generate complex structures as we've seen with the freighter bases, settlements, and the derelicts. So they're in a pretty good place to be able to overhaul them if they want to. I wouldn't mind it, although it probably wouldn't add much gameplay value

opal prawn
#

why can't we put some kind of (automated) turrets or defense platforms on settlements

granite cosmos
#

Combined with the ability to own and rebuild abandoned stations it could give you the ability to rebuild an entire system into either a normal or an outlaw system

copper dawn
visual cloak
copper dawn
#

So far, sentinels are easy to defeat at the settlement defense. And there are only Sentinel drones, at least in my case, which attack the settlement. Sentinel settlement attacks also don't work with the wanted levels - it's the only case where you can destroy sentinels without any consequences.

#

And there is already some settlement defence research, like I think some turrets or masking devices. But all they do is decreasing sentinel attention rate.

copper dawn
toxic slate
#

I don't even visit my settlement anymore. I'm not going to fight for them if they won't fight for themselves

#

They've been on a string of solid releases the past year or so, but settlements was IMO a major miss and HG needs to do serious rethinking to make it actually engaging and actually feel like a real community of living NPCs

dapper sparrow
#

on one save I have decided I will put in the time to get the dang thing to S class, on another I know I have 999 geknip waiting for me along with 6 sentinels and I just don't care

polar tendon
#

Galaxies need to be different imo moreso than just having more abundance of a certain type of planet and have a specific color

#

What if one of the galaxies in the 70s was just lifeless. No life. Everything abandoned and just robots everywhere

#

Feels like reaching the center needs to be harder. But there has to be incentive for it too.

copper dawn
polar tendon
#

Thr town is really meh

hidden frigate
toxic slate
wind gale
# toxic slate They've been on a string of solid releases the past year or so, but settlements ...

settlement feature is not well suited in context with nms scale as we have bases on multiple planets if the whole game is happening on a single planet then,settlements makes sense. i think they need to reimagine the settlement feature in huge scale . i mean instead of settlements we build colonies in multiple planets. and with multiple colonies sprawling across a certain region in galaxy each player makes their own empire which rules across multiple star systems .there may be huge scale battles involving frigates and freighters with other npc empires.

toxic slate
copper dawn
#

I would more like settlements like towns where we can meet npcs and interacting with them depending on the building. So in Salloon we could buy some drink or food. Etc. They could also give us missions.
Now npcs already do various stuff in the settlements and freighter, but there isn't any interaction with them. Especially when I see one being disappointed with myself decision. But instead of swearing when I talk to him, I just get some generic one line response.
Or in freighter I had one npc wishing that it would like to become a 🏴‍☠️. Imagine npcs backstabbing us somehow. Or we could punish it for planning crime or something.

#

Yet if I talk with that npc, there is no interaction.

pine sapphire
#

This game needs more multiplayer interaction, you barely see anyone other than doing expeditions

dusk yew
#

:D

#

i wonder whats in store for 4.0

real linden
#

I think it needs another dimension, like the nether

unique radish
#

The tooltip for Geodesite got me thinking, why aren’t there exploration drones yet? It would be cool to explore planet surfaces with little camera drones before going down to scope the place out for ourselves!

#

Camera drones we can pilot around and surve

zenith marten
#

more online interactions would be a nice addition

dusk yew
#

I want to beable to shoot npcs by raiding a freighter starwars styl

languid gust
#

is any news about 4.0?

dapper sparrow
#

nope.

#

the only thing we know for sure is that the switch release is coming on oct 7

copper dawn
#

No new sean emotes so far on Twitter.

dusk yew
#

:( sean plz

pastel minnow
#

I only think 4.0 will be the switch release because the page stated nms on switch will come with all the 20 updates we had so far.

.. It's also why I assume 4.0 isn't going to be a content update

hot flame
#

So you think they named the last patch on the platforms 3.99.1 cause 4.0 is just gonna be a switch thing?

#

Why would they update the other platforms at all then? It doesn't have multiplayer

#

Doesn't compute

copper dawn
#

I remember one time there was update, called Generations mostly focused on upgrading the game on consoles. And while it was mostly focused on them, it had some stuff for PC too. So yep. It sounds as nonsense, 4.0 being Switch only stuff.

real linden
#

Why not make it so it auto crafts effing metal plates if i need them

main pecan
#

I don't see 4.0 being Switch exclusive, especially if the port won't have multiplayer on launch. It's possible Switch will have its own version number tbh. Or we get super lucky and 4.0 is released on all platforms at the same time.

toxic slate
#

i think 4.0 will be Switch + Mac. maybe have a few other things, but mostly will just be "hey it's new platforms"

dapper sparrow
#

we'll find out in a few weeks

#

or sooner

toxic slate
#

i think new MacOS launches in October so I'm guessing not before then

wide parrot
#

I hope they go the same direction as Starfield or Star Citiyen and allow certain Ships(Haulers for ex.) to be walkable inside

dry forge
#

They NEED to add the REST OF THE KEYBOARD scancodes to the keybind system in the game...

hot flame
#

Lol, so we will get a blank update on other platforms? Just a change to 4.0? Not buying it

#

They went out of their way to make sure that last update wasn't 4.0

#

And it's not to just say oh it's 4.0 now cause switch

dry forge
#

Something like that would simply to bring all various platforms into the same level of features in the game. For use in multi-player and crossplay most likely

#

very important for the sake of cross-play

hot flame
#

Switch doesn't have crossplay

#

No multiplayer at launch

dry forge
#

planning for the future I guess

#

🤷‍♂️

#

Maybe they just want ALL platforms to have the same version.

hot flame
#

They could align versions at that point then, no I think 4.0 will affect all platforms - may not be a huge content update but will have QOL and fixes and such at the very least

dry forge
#

Well, there are SUPER annoying aspects of the game that after YEARS have still not been fixed

hot flame
#

And some they fixed over the last few patches, ones that were years long

dry forge
#

true

hot flame
#

Gonna be fun to see

dry forge
#

the main thing that impressed me was the MASSIVE improvement in game optimisation

#

though, there are still several improvements that could be made, that still have to be done manually by editing files.

hot flame
#

The fun part of an evolving game is that these things can get resolved in time, and they have shown they are willing to not just add, but replace and fix

merry flicker
#

all I could ask for in any future update is that they make all building objects snap-able. Oh and while they are at it maybe some railings for the stairs and stairwells so that we can make 90 degree turns or connect to multiple floors with the same stairs.

NMS is probably the best space game I have played, it is so immersive, but the construction side of things is probably the worst I have seen in any game, space related or not.

dry forge
#

Yes me too. I don't understand why ALL the building parts do not snap together

pallid dragon
#

ikr
why cant i put stairs above the floor it makes no sense
but i can make the stairs connect to a platform above it???

dry forge
#

I assume different people in different places make the various sets, and maybe they hate one another ... 🤷‍♂️

toxic slate
#

if 4.0 doesn't have much longer day-night cycles I'll riot

#

*and by riot I mean submit yet another Zendesk ticket that I've been doing for years now

visual cloak
#

it would be really neat and trippy to be on a planet with a much longer day

#

or maybe some planets could always be day or always night

#

for a game like NMS, i just feel the current day night cycle is way too fast

toxic slate
#

it definitely is, for the scale of landmasses to explore. sometimes I just want to wander around a paradise planet for an hour or two without the sun going down every 15 minutes. or enjoy a 20 minute sunset, which is often when planets look their most beautiful. dynamic day lengths for each planet would add another bit of uniqueness to each planet. it feels like an easy thing to code really, I don't understand the resistance to HG doing it.

icy onyx
#

Why can't make a bonfire on the planet's surface?
have to be able to make a bonfire.
The warm bonfires on the cold planet are really touching.

grand cloud
visual cloak
hot flame
quartz aurora
golden parcel
#

Please Hello Games if your Reading this can you add more customisation to your astronaut as in like more colours and more things to choose from

dapper sparrow
pastel minnow
#

Imagine wider runways in space stations so ships no longer clip on everything.
And to compensate for the longer distance between markets, you could have teleporters that plop you from one place to the other, just like the ones on freighters.
Besides, running along the runway always felt to me like a weird/unnatural way to get from the two places for some reason, dunno if I'm alone in that

icy onyx
dapper sparrow
polar tendon
#

Would be cool if they focused on the actual exploration aspect. Origins kind of had that but I feel like it mightve been too shallow. I'm still waiting for that massive update that fundamentally changes the game

#

Along the lines of next or beyond

visual cloak
#

need a major exploration 2.0 update that fleshes everything out and improves on-foot exploration. For a game like NMS, this should be a priority

balmy cove
#

Flying vehicles designed to travel in orbit would be neat

naive tartan
#

havent really found any deep big oceans on my part

#

add more music i guess? my head starts to hurt with the constant blaring electricity and emptiness, i enjoy it when the soundtracks come up so maybe have an option as to how often you want them on or just more stuff to fill the constant backround blaring

pallid dragon
#

Hopefully we get different body models, like the one Null has, for example
seems kind of a waste that they made a (probably) working model only for it to be used for 2 npcs

marble star
#

Im personally really wanting another Exocraft update. Being able to see Npc's drive exocraft n such, races that arent by players, like npc races you can take part in. Stuff like that, more customization or like exocraft classes and such. Kinda treat them more like ships, perhaps exocraft combat

#

Exocraft's are just such cool things and I want more to do with them. Maybe like Sentinel Exocraft, Living Exocraft

potent elbow
copper dawn
#

Next added multiplayer. And Beyond expanded the ambient multiplayer from seeing floating orbs into actual interaction with other players. Also Beyond added VR support and made npcs in space stations and shelters walk around instead of just staying in one place.
But as I started at Byond, idk how much it changed other stuff.

#

The game used to use some retro scifi filter, which was removed I think with Next? There were also space battles in space as distress signals instead of just popping out at you when you jumped into a system. (Just 🏴‍☠️ s ⚔️ freighter though).

polar tendon
weary acorn
#

Is this the suggestions page

#

For the game

#

Random events that happen on planets inside the system you're in

#

Be able to Open your own shop

#

Add communal planets or systems

real linden
#

Add loot/ features/ missions to more random buildings, dungeons on planets, another dimension to explore like the nether

marble star
#

Asteroid Bases/Trading posts and such would be pretty pretty cool

weary acorn
#

Loot would be ace haha

lean lodge
#

Instead of only using above the hangar bay on freighters, why not use the areas that are inside the freighter in general? The dreadnought only has pots on the side, but there’s that humongous chunk of space metal not even being used, same for the sentinel as that one looks like it has so many windows. So… why not make the entire freighter accessible so you can truly do full detail with freighter bases?

glossy furnace
#

I just had a cool idea, what if you could some time get embro eggs (like rarely) from the organic frigate, you can hatch them as a pet and after some time grow them to full space whales.

#

Could also make for a good expedition story.

#

Should be possible with current game mechanics.

icy onyx
weary acorn
vagrant jasper
#

Hopefully only a few weeks till 4.0

hot flame
misty irisBOT
glossy furnace
weary acorn
#

Nice sent it

vagrant jasper
#

But def water

#

I just want more dense Flora and Fauna

glossy furnace
#

Like a true jungle planets

gloomy hazel
#

Jk obv, that would be very cool imo

lean lodge
#

Capital ships are very underworked. If they’re gonna be that big, it’s only fair that you can make use of the internal size.

#

Secondly, they would have the exterior walls for the outside of the freighter, not rooms like that LOLLL

gloomy hazel
#

I think it would be quite hard to do that cos there's many different sizes ships

gloomy hazel
#

I feel like the way it is already is alright because they utilize the tower of the ship which doesn't change size

#

Ever

glacial temple
#

planets with multiple biomes could be cool even if it might not be possible in a development-sense or a gameplay sense

true crater
#

fishing minigame when

proud pasture
#

giggtiy

icy onyx
#

Fishing
More random encounters
Various Space Station Interior Designs
Keep exocraft inside freighter

copper dawn
#

We already have fishing - you can shoot fishes and collect their meat. But imagine a fishing minigame and then catching some deep, huge sea monster. Like how fishing in Subnautica could end.

bleak hearth
dapper sparrow
#

even if some of the underwater critters look nothing like fish 😛

oblique smelt
#

make building cam go underground so you can delete parts you placed wrong or UNDO button

visual cloak
potent elbow
# oblique smelt make building cam go underground so you can delete parts you placed wrong or UND...

You can do that a few different ways, here are two.

Way 1: Free rotate a floor upside-down and place it so it digs out the terrain. Fly your camera in the home then delete the floor. Bit your veneer is under the terrain.

Way 2: Use build camera extension. Fly your camera to a location where there is terrain between you and the camera. Hit the toggle build camera button twice, but not too fast. The build camera gets pulled towards you when you cancel it so it you do it with the right timing you can re-enable it under the terrain.

I'd rather not lose build camera collision since it is very useful for free placing objects that can't be glitched in like scaled objects.

oblique smelt
#

im ps4

potent elbow
#

And way 1 doesn't require any special timing

oblique smelt
#

also need of using glitches for using building editor efficiently is a mark of not the best building editor 😉

potent elbow
oblique smelt
#

thanks for the tips

potent elbow
#

Also, I really was just trying to let you know how you could do it, not say that things couldn't be improved. It's just collision is very useful too.

oblique smelt
potent elbow
#

I just want to be able to snap things together as intended instead of needing to glitch things in because I can't get it to greenlight at the spot I see the snap ring...

oblique smelt
#

and snap things under specific angle, mark multiple parts and: copy-paste them, move them in 2d or 3d , delete them

toxic slate
#

This is why it's always frustrating to me as someone that doesn't care that much about base building, seeing HG invest so much engineering and art time into bases. Because the hardcore base builders are never satisfied and want more. It's an endless cycle. I do understand people wanting to build cool bases and they're a fun component, but also think it takes away focus from expanding the main tentpoles of the game, especially exploration. Like to me base building is already amazing, especially for a feature that wasn't even in the original game or promised, but if you read the comments in here you'd think it was complete trash

visual cloak
#

it’s true. HG keep making base building better and better, adding so many more parts and functionalities, and now even deeper freighter basebuilding. People want more and more, and one of the worst feature requests i’ve heard imo is space station bases. Absolutely NO point in doing something like that. Planets need more focus. Anomalies in space having no purpose besides aesthetics need more attention. NPCs, scanning, caves, new planets…so many more things could use so much more attention. The only reason I even continue to bring this stuff up is because HG are still wanting to update and make bit changes to their game, so it’s time they move away from bases.

brisk stream
#

I personally need more storage LOL

#

And need more things to spend my units on

toxic slate
#

And don't get me wrong I'm not trying to start a base building vs. everything else war because that is a played out battle in the NMS community. I just get surprised when I still see people slagging on the base building stuff. Because to me it's really awesome, for a game that does so many other things

brisk stream
#

Imo they should add functionality to furniture

toxic slate
brisk stream
#

Or expanding the in game storage slots

#

For the safes

#

Or freigter storage

#

Id rather get a ship limit expanded and more overall transportation limit extended

#

6 ships doesnt feel like a lot

#

Once you bit 1 billion units

toxic slate
#

How many of your 6 ships do you often use though? Or is it purely a collecting thing

brisk stream
#

Collection

#

Wish there wete carriers for fleets

toxic slate
#

I guess for me I'd rather HG make each ship type more useful and unique, and people be able to personalize them a bit more, rather than just collecting 50 ships you'll never fly. More of the Millenium Falcon type of thing where it feels like -your- ship you know

brisk stream
#

A fuck ton fo possible combinations and you have to pick Six of then

#

Thats whats dumb

#

They can do what they do for pets

#

That many slots is reasonable

#

But ngl ratejr have a larger amount cuz i lile hording

toxic slate
#

I guess you would have to be able to own multiple freighters or somehow expand the hangar bay to store a lot more ships. I would just want there to be some gameplay reason for having that many, like maybe you can hire NPC pilots to defend your fleet when you go into fleet battles

brisk stream
toxic slate
#

There's already reasons to have multiple ships though, as they offer different stat distributions. I'm just saying if HG is going to spend the dev time to somehow let us have 50 or 100 ships, then make it something that ties into a gameplay enhancement

solemn rose
#

Wouldnt mind a Tie in with Sins of the Solar Empire... like.. VaSari ships or some Ancient enemy chasing you thru space and time

gloomy hazel
#

@brisk stream It would be cool if you can Have 3 Regular Freighters to tag along with you and those each count as Your storage so each has maybe 100 storage slots so you get a extra 300 storage slots that are deep so you can put even more stuff there

visual cloak
#

HG should remove all ships, containers and anything that allows storage and just give the player a small duffel bag that has 5 slots for storage, then people will stop their never ending cry for more storage slots

rotund stratus
#

Make them hitchhike

potent elbow
# visual cloak HG should remove all ships, containers and anything that allows storage and just...

While I agree that there's already an excess of storage, I'd like to see the ability to purchase system freighters that can warp in with you. I'd also like to see the cargo pods too. I think the way they could do it is to add a cargo pod for each general inventory slot you expend with bulkheads. I also think that instead of expanding freighter cargo with just bulkheads you would need to purchase those additional freighters to unlock the ability to open up a cargo row from there you'd use bulkheads like normal.

visual cloak
rotund stratus
#

A big part of the point of inventory management is that you can't take everything with you, anyway

#

Having infinitely expandable storage kinda defeats that imo

#

It's just more grind anyway

#

There's no point looking for the perfect ship if you can have tens of them

potent elbow
visual cloak
#

yeah i gotchu, it has become a part of this endgame

#

just don’t want HG to have to deal with the same issues others like Bungie have had to deal with regarding weapon storage in Destiny and stuff like that.

#

players will always want more

potent elbow
#

Actually limiting yourself to 5 inventory slots send like an interesting challenge lol... 😆 Might try it...

visual cloak
#

hehe

#

i think you could, might be a bit annoying

#

i was exaggerating

potent elbow
#

I know, which is why I didn't comment, but I think it would be possible to do no starter ship, no starter mt, no hud, 5 slot Permadeath.

#

It would be really hard though

#

Like after you get to a safe place you can put one magnetized ferrite in each slot you're gonna restrict.

#

Oh, not counting the 4 tech slots you start with so I guess 9 total.

#

Batteries, life support gel, carbon, refiner, one free slot... Hmmm maybe 6 slots so you can have a meat slot too...

#

Though I guess you need two free slots so you can actually craft the batteries and life support gel so let's call it 5 normal slots, 4 tech slots, 2 cargo slots....

visual cloak
#

would make for a good video

potent elbow
#

Possibly short

dry forge
#

Or you could just not eat IRL, and play that game. See how long you last.

visual cloak
#

no, eating is good. don’t do that

dapper sparrow
#

eating is good. sleeping is good. highly recommended. lets you be healthier for more gaming.

#

I guess we ought to be makig requests for the 4.1 update now, since 4.0 is surely set

#

still want fishing, water rendering, and please fix all the multiplayer issues.

#

that's enough for a whole update right there

potent elbow
#

Guess that was their way of saying I was off topic talking about game challenges rather than the future.

So I'll tie it in. It will be interesting if there was a challenge mode where you could set starting equipment and slots and modify numerical attributes with modifiers to let you charge the difficulty for example a 10x modifier on ship cost 0.5x on resources gathered, 2x on damage, no starter ship or my ...

Also add victory conditions

And then save those conditions to the server so other probably can browse and attempt them.

potent elbow
visual cloak
#

i think they were just joking and not calling you out on being off topic

copper dawn
#

And maybe even some inspiration for some good suggestion.

#

(Or just some weird stuff.)

potent elbow
copper dawn
dapper sparrow
#

I would turn pirate raids on me on planets off so fast you wouldn't have time to say "Jolly Roger"

copper dawn
#

Also there would be nice some advanced options where we could change stuff like animal spawning distance, their amount, etc. The stuff which is limited due hardware limitations, but we could tinker with it in our own. Without requirement of modding this.

copper dawn
#

And if you start protecting sentinel buildings, they will team against you with 🏴‍☠️ s.

potent elbow
gloomy hazel
#

Space worms. Like sandworms but in space, could be what had those weird space skulls

#

And living freighters of course

chrome schooner
#

The RuneScape sever now has this for suggestions. Can we do that as well here? 👀

toxic slate
hot flame
#

Not planning on using forums for this channel

gloomy hazel
#

Omg they need to add a feature to reset your Characyer when Base Building I have gotten stuck I side objects so many damn times

#

I lost so much progress I don't even want to try and rebuild the base now I'm done with it I'ma just make it quick and what it is is what it is

gloomy hazel
elder stream
copper dawn
unique radish
gloomy hazel
unique radish
copper dawn
#

I would like more such objects (anomalies or space monsters/creatures), which would be persistent in space and player could find them somehow.

#

Because in case of the random encounters it's just random thing which disappears from the space when you pulse drive.

unique radish
#

Interplanetary predators

toxic slate
#

I think they do random encounters because the systems are generated procedurally from a single number. So how do they generate fixed locations for POIs in space that anyone can find? And make sure it doesn't also sit in the middle of a planet. I'm sure there's some clever way to solve that but they probably wanted to take the easy way and just have things spawn while in pulse

copper dawn
#

I think that the Space Whales mod already solved it by spawning the creatures near space station. And the game already spawns freighter fleets and other stuff, but true is that there is also mostly spawn around player.

#

And there are already fixed points of view in space which work - space station, black hole and The Anomaly used to be a random point of interest too before Next update.

#

So they already did some solution for these ones. I almost forgot about Atlas stations - other points of interest.

#

Also we already have more planets per star system which usually don't clash.

gloomy hazel
#

Maybe we could also have capital freighter spawns as a pulse event but a really low chance

toxic slate
celest falcon
#

Would be awesome to see visible damage to ships when parts break (metal plates missing and so on) also the more the ship is damaged the bumpier the ride so to speak.

unique radish
#

War Thunder-esque spacecraft damage!

gloomy hazel
#

Maybe crash fixes too xD, just spent a solid 45 minutes on a phosphorus farm, game forgets how to game and poof, all gone.
It's even worse because it's unexpected and if you don't have a save point down you're screwed

copper dawn
#

Or at least it could have some autosave system for crashes - crash error happens so the game attempts to save game into a separate slot for crashed games. And then upon restarting we could choose if we want to try to restore our progress or to load the normal automatic/manual save. I think that Minecraft already does it - when it crashes, it might save your world before it.

tranquil radish
#

any word about an update?

dapper sparrow
vagrant jasper
#

so Oct 7th\

icy onyx
#

What are exploration and adventure?
I think the current NMS is showing too much info.
Only when there is very little info can it be said to be true exploration and adventure.

hot flame
#

Lol, don't scan

#

And turn off your hud

icy onyx
hot flame
#

Because you landed there and now know the type

#

Don't have to look it up though

icy onyx
hot flame
#

There is your suggestion then 😄

violet vortex
#

!HelloGames

misty irisBOT
violet vortex
#

blobthis Link for suggestions

languid gust
#

Like Sean's twitter said, does it mean that the 4.0 version update is just lauch at NS please?

visual cloak
hardy fable
grand cloud
#

Honestly I’d like to see it be more like the early days where it doesn’t explicitly tell you what type of planet it is but still lists the resources. Maybe add a bit of randomization to the biome-specific resources too, e.g. solar vines showing up sometimes on desert planets.

#

That way it’s not a pain to find resources but you still don’t know quite what you’re gonna find when you land on a planet.

vagrant jasper
#

Does this mean no large update?

visual cloak
#

i don’t think it means no large update

#

could be a ‘pillar’

pastel minnow
#

Either 4.0 wont be a content update, or it'll come with something smaller than the ones this year

#

Somehow I have a feeling we'll get 4.1 this year which will be a larger content update

copper dawn
#

It can also be huge optimisation and 🐛 fix update. Something like Synthesis.

oblique smelt
#

I bet on expeditions 5-8 rerun

brazen nova
unique radish
#

More bipeds! Protogeks shouldn’t be the only ones. Also, ape-inspired creatures

hardy fable
#

yeah but not everyone has the time to spend days worth for now hours worth

vagrant jasper
#

lmao

toxic slate
# vagrant jasper Does this mean no large update?

yes, I think people in here mined a lot of copium. Sean is being very clear so people don't rage on reddit when 4.0 is just Switch + a few minor things. and yet people still want to believe it's going to be NEXT or Visions sized

vagrant jasper
#

I dont have twitter and im not overly active on the server so I have no idea whats going on

toxic slate
#

Sean doesn't usually announce what's going to be in an update, especially not a x.0 release, before it drops. So I think he's really trying to manage expectations

manic totem
#

Not a great move, if so. Switch won't have multiplayer, and those of us that enjoy MP are waiting for significant MP content.

somber wren
#

No Mans Sky on switch isn't an update to be excited about, anyone can be disappointed about an update. I get the fact the game has been continuously been updated, which I am more then grateful for. I just feel like a Switch Port as the 4.0 update isn't anything to be ecstatic about. I mean I really hope there is more then that, I'm assuming there is going to be major optimizations to the game which is always a good thing. I'm just not going to praise Hello Games outside the fact they got the game working on the Switch. That really doesn't do anything for my experience of the game. It doesn't even necessarily "bring new players in" either because NMS on Switch is single-player only. People are going to rightfully be disappointed if that is what this update is. Ill still play it and will still be playing it when the next update comes but Hello Games isn't immune to criticism.

toxic slate
# somber wren No Mans Sky on switch isn't an update to be excited about, anyone can be disappo...

Well you can look at it this way -- NMS's business model is based on needing to constantly get new players to purchase (or existing players to double/triple dip) since they don't charge for anything after the fact. So a new platform means a new influx of money into the game, which means they have more room to do new updates. It's not exciting for non-Switch players for sure, but at a pragmatic level it's good for everyone.

fallen hawk
#

I’m willing to bet they’re gonna redo all 8 expeditions starting a month or so after 4.0

#

Give the switch players a chance to familiarize themselves with the game for a time, then let them dive in and earn the stuff from the expeditions

brazen nova
eternal fox
hot flame
copper dawn
#

The problem there isn't porting game for another platform, but labelling this port as huge update (when the version number goes up, I expect something big) for all other platforms is just generally bad idea. As I as PC player don't give a 💩 about some other version, but what the "new version" is going to add for me. So I think that the game versioning and platform porting should be separate. As there labelling Switch port as 4.0 isn't only dissapointing for many people, but also it can make think one that they are going to downgrade all other platforms to the inferior Switch version. Which is going to have no multiplayer and other content, like Settlements (and probably other stuff).

hot flame
#

But they didnt label it such.

copper dawn
#

They did in their latest two Twitter post.

hot flame
#

Lol

copper dawn
#

How 4.0 is incoming and how it's going to be focused on Switch port.

hot flame
#

Switch is our next big release

copper dawn
#

While I personally expect either some surprise incoming or huge optimization/ 🐛 fixes for other platforms, it isn't good idea.

hot flame
#

That doesn't say update

copper dawn
#

It does when they label it as 4.0. And how it's focused on Switch version.

hot flame
#

Nowhere have they said it's massive, and everywhere they say focus is Switch, if the community can't read that's not on them

copper dawn
#

The number switches, which gives expectations. Which is incoming together with Switch.

hot flame
#

Holding a Dev responsible for the hype generated solely in our minds is silly

copper dawn
#

Mind generated hype based on the mysterious "4.0". Which goes after 3.0 which was Origins and then 2.0, which was Beyond. Both huge game updates. True is that there is also known the be Next, which was I think 1.7?

hot flame
#

1.5

#

But they don't push the hypetrain, we do that ourselves

copper dawn
#

That's true.

hot flame
#

And the last two tweets are asking people to temper their expectations in a way

copper dawn
#

But still it's disappointing if all "4.0" does is just Switch release. Which I heavily doubt, but they hinted it by their last two tweets.

hot flame
#

Well, they did say focus - but even when they focus on something other things leak in

#

I doubt we get a "blank" update that just changes version number

copper dawn
#

Yep. I bet that they are going for some surprise. Or maybe some sort of Generations/Synthesis update.

hot flame
#

Always QOL and fixes, so that is highly likely to continue

floral grail
#

I'm betting on a UI update to go along with the switch port

copper dawn
#

I think that there was already some UI leak. With some default UI for multitool and other stuff. (With Lorem ipsum included.). So that sounds likely.

chrome schooner
#

I guess the switch version will also have big performance updates on pc

#

When Jagex released rs3 mobile the pc game also got performance updates for mobile which also affected pc

real linden
#

They couldn’t have just added another .001 to the version number? Very disappointed, but oh well

copper dawn
#

Maybe better optimization also means allowing the game engine to use more of its features on the other platforms or letting it to do something new? 🤔

fallen hawk
#

If Sean posts 🎮 or 🕹️ I’d expect 4.0 to just be switch stuff

worn idol
#

Random encounters when warping in your freighter would be really sick

#

Like some star trek type encounters

#

I mostly been using my freighter to explore, so it would definitely be fun to have some unique encounters here and there

toxic slate
#

What I'm not sure of is why they're holding back some game features from Switch at launch/forever -- is it because the development environment to build Switch games is just way different and they didn't want to delay release another 6 months? Or did they have a lot of difficulty getting NMS to run on it and they had to leave things out for now

gloomy hazel
#

didnt they say that the switch port "marks" the 4.0 update

#

or the other way round i cant remember

#

either way they didnt say the 4.0 update is a switch port

gloomy hazel
#

I wonder if switch will run well

#

Im hoping

#

Hopeing

dapper sparrow
tawny dock
#

The thing to me about it all is twofold
For one, every update, even the smaller ones, have had something that was the main "focus" of the update, with lots of other little things from bug fixes to other, semi related features added or changed. Endurance focused on freighters, but updated things like the black hole, and asteroids, which are not really necessary for a freighter based update, but certainly added to it
The second thing is, I am almost certain that the switch will need a completely new UI to take advantage of it as a platform, and the datamined stuff would suggest that the table that keeps track of the lore snippets you find is going to have a use, which would then further suggest that there has to be some kind of patch that is universal for all platforms
As well as, it would probably be a nightmare to try and maintain two different styles of UI, across different platforms. It's already going to be a small miracle for them to get it on the switch at all, I would assume that they want to keep the codebase as similar as possible across all platforms so that they have as little extra work to do when pushing updates

This is of course all just speculation, but I remain confident that there will be some kind of content patch alongside the release, no matter how big or how small, be it simply a quality of life patch with existing features tidied up and streamlined, alongside bug fixes, or be it a larger content update, containing who knows what, since new content is always a mystery with Hello Games

gloomy hazel
#

Will switch ever get multiplayer

sand needle
#

will they ever increase base upload limit?

potent elbow
#

My top 5 QOL Fixes/Improvements

  1. When deleting certain parts they incorrectly go to inventory as items instead of the materials used to build them.

  2. Loading in next to your ship instead of where you saved or where your teleporter is

  3. Inability to duplicate variant parts.

  4. Digital (calculator style) input for buy sell quantities at trade terminals.

  5. Ability to feed Chronus multiple things at once.

violet vortex
#

Btw, I hope you guys do submit at least some these awesome suggestions to HG milkbeg

copper dawn
#

Just reminds me I have some 🐛 or stuff to report (a potential typo).

#

!HG

misty irisBOT
potent elbow
# violet vortex 1. Confused about number 1. What do you mean items instead of materials? Do you ...
  1. I mean that is I delete some of the antennas and sails they become useless items in my inventory instead of deconstructing to resources.

  2. Many of my bases have save points, teleports, and landing pads in close proximity. Wherever I save at one of those points or teleport to the base I usually end up laughing in where you exit your ship instead of the save point or teleporter. I'm sure I could give this by dodging things out more but this feels like a bug and not intended behavior.

  3. I mean that if I say place a middle wall or straight freighter corridor from the variants menu instead of the normal contextual part I cannot Duplicate it. I've seen people on PC duplicate them so this is a platform specific bug.

  4. No tougher than the console pop-up keyboard. It's not fun to use, but better (IMO) than just using press and hold on the arrows.

  5. Hallelujah

And yes, I've Zen Desked all of these.

celest falcon
#

I wonder how many zendesk suggestions they have for ship customization

#

On that note. Would be cool for the cargo ships to be walk in ships. Not sure how that would work though cuz they would have to beef em up even more sooo. Would still be cool though

wind gale
#

settlements should be renamed as colonies and we should be able to oversee multiple colonies across planets.the settlement hub interface should be moved to freighter bridge. rather than resolving citizen disputes we should resolve disputes between colonies.

fallen hawk
toxic slate
#

I do agree that selecting an inventory amount to buy/sell on consoles is a constant exercise in patience

#

I think a better solution for consoles would be holding down a modifier button, like X + right d-pad, to increment in larger quantities. like 100

sturdy jackal
#

I am hearing older versions of NMS not working with current drivers

#

I've not tried to play 1.1 in a long time on my other boot

potent elbow
# fallen hawk I’d like the ability to choose for #1, personally

No point about the only thing there good for is taking up an inventory spot to prevent people from foisting junk on you in the anomaly. If you don't know what I mean, if I delete a tall antenna, it goes to my inventory as a tall antenna item. If I build another it isn't consumed I just use more carbon.

fallen hawk
#

I find it slightly more convenient for certain objects because I don't tend to carry around their constituent parts as often

#

thus meaning having one in my inventory takes up less space

potent elbow
fallen hawk
#

another thing i'd be down for is stackable object items

ripe apex
#

Still waiting for some kind of starship customization. Even a color customizer would be something if straight up ship part customization is off the table

potent elbow
fallen hawk
#

?

#

we're talking about things like save beacons, right?

ripe apex
#

?

potent elbow
#

No I said antennas and sails

fallen hawk
#

oh, that stuff

potent elbow
#

Yeah a deconstruct option for portable tech/components would be nice early game, especially in Permadeath

#

@ripe apex you Zen Desked right? (I like) Only asking since because the way you have that phrased, it sound like you think hg monitors this (they don't)

ripe apex
potent elbow
#

!hg

misty irisBOT
ripe apex
#

Oh that's good to know I guess, but I assume that plenty of people have made that suggestion already lol. It was less of a suggestion and more of a "I really hope it happens eventually"

#

But thank you

potent elbow
ripe apex
#

That is a fair point, I'll send in the suggestion then

#

Thank you

icy onyx
#

I will stop breathing until I can store the exocraft in the freighter.

gloomy hazel
gloomy hazel
tawny mountain
#

Can you build the exo and jump from freighter with glitches on console?

hot flame
#

Yes

simple prism
#

Proposal for an improvement of the teleportation selection interface to the bases which would make it possible to rearrange the arrangement of the icons by moving them on the fly.

violet vortex
simple prism
#

yep it sounds cool

#

it could be very nice to create bases type sections (portals, farms etc...)

violet vortex
violet vortex
simple prism
#

i understand very well ^^

#

i'll love to organise all galaxies i travelled trough on 1 screen

#

for portals choose for exemple

violet vortex
grim hemlock
#

4.0 should be a water update or a quality of life update

violet vortex
floral grail
#

there's a good chance 4.0 will include QOL updates including UI

toxic slate
#

As part of QOL I'd love for them to make jumping into trade dialogues with NPCs much faster. Right now we have to wait for the camera movement animation to finish, then we have to wait for their initial speech line to show up, before we can actually trade. It's one of those things that the art director was probably precious about preserving, because Grant probably doesn't actually play the game much. If he did he would find it becomes really annoying after hundreds of times

hidden sapphire
#

An idea I’ve is maybe some sort of Deep Space update. The update would include the ability to drive freighters around a solar system and maybe also the ability to have freighter fights. Also a sort of pulse drive which when aimed at just space for long enough, you’ll be in deep space where you can find rogue planets with no star, asteroid fields where you can land on and mine for materials. Deep space facility’s such as sentinel construction facilities which you can raid, reward being lots of different mechanical parts, maybe even your own sentinels to help you.
I believe a lot could be done with this idea since it wouldn’t limit you to just solar systems, but instead all of space. (Please lmk if there’s a better place I can suggest this lol)

hollow sedge
#

Having better interactions with pets and living ships would be an amazing qol update

neat anvil
#

You know, sometimes the planets I go on feel too alive. I think it would be cool if there was more planet types that that didn’t have life.

#

Planets that range in habitability, from sterile earth like planets, and planets similar to Saturns moon Titan, to planets that are completely incompatible with life similar to mars and Venus.

gloomy hazel
hollow sedge
#

That it though?

whole basalt
#

i want on foot pirate shoot outs

drifting raft
#

Is there any items such as labels? That would be good to sort my storage boxes

whole basalt
#

pvp is good fun and all but i to fight some npcs

wind gale
#

physical enter/exit animations for starship and exocrafts will be good. and my long time wish : new starship class which has walkable interior

copper dawn
#

Starship used to have animations for entering and exiting, but they were changed to just a teleport outside of the VR version.

#

(First person ones only.)

toxic slate
#

yeah it was disappointing when they took that away

naive tartan
#

more reason for multiplayer other than the nexus which you can do solo

knotty meadow
#

Humanoid race acts like other races. human looking, with random any colour ie blue green red, random size tiny to large, some with random pattern ie stripes, spots and random additional features ie tail, pointed ears, claws or wings.

#

Skills, perks or attributes. One idea is to expand the reward system so after an amount of time spent walking, running, jumping, driving, piloting, flying, mining, shooting, etc your character gains +1% to that action, ie running speed etc.

balmy cove
#

A multipurpose planet travelling ship which could be upgraded with solar panels, interior and stuff like a refiner would be cool

#

So like a largish ship with overground and subaquatic capacities but would be stuck to endoplanet travel

hidden sapphire
dapper sparrow
#

squids fly backwards. let us have the option to fly them correctly 😄

balmy cove
#

But with a size closer to a cargo ship

#

So large enough to have a small interior

#

But not gigantic

#

And upgrades would be controlled more by upgrades added onto the inventory like in exocrafts and starships

potent elbow
pure thicket
#

I just want to move or delete my comm buoys without a workaround

potent elbow
potent elbow
#

LOL sometimes I'll just report every single one out of spite.

gloomy hazel
#

Fully customizable freighters

You can change the weaponry

You can now pilot your freighter

You can now have 3 freighters in a fleet

You can command the fleet to be stationed at certain planets or to be in a formation

That's all I want in no man's sky

lean lodge
#

The starship trails should also change the color of the flames from the engines.

That way it doesn’t look.. well.. off.

gloomy hazel
#

I have the feeling there should be a way to stop your ship while your in a planet and not just in space, I feel the fact you are obligated to move forward is off putting.

I saw that other people had already the same opinion In the past on a steam post and even had to get real its only existing in a mod this option, which seemed to be outdated by now.

I played Outer Wilds before, now started to play No Mans Sky, and I always had the chance to stop and watch around for a moment, then in a planet, im always "nervous" to please not touch the ground and damage my ship.

chrome schooner
#

I wonder when Sean will announce the changes of 4.0

#

today it's one week right?

potent elbow
potent elbow
dapper sparrow
#

Oct 7 is the Switch release, aka 4.0, so in this case we do have advance warning. One week, yep

main pecan
#

With it being a week out I think we'll see some kind of info, maybe more gameplay

#

Or I'm wrong and the agony continues for seven more days

dapper sparrow
#

it's only a week!

gloomy hazel
#

@potent elbow Yes, I understand, when i said "nervous" its just a expression, I know the damage its not that much to the ship, it's more about the off putting feeling that you can never stop. While i make relation to the feeling you get in Outer Wilds.

lean lodge
#

They need to include “starship rolling left/right” as part of maneuverability upgrades. It feels slow when I have to weave between objects in tight spaces.

#

Another thing, I am tired of being shoved over things when flying on a planet. What if I wanted to go through a tunnel-cave? Or a large natural arch? Id be forced over it, so I couldn’t use the arch or tunnel to escape enemy starships.

Fix this, or have an option to turn “safety autopilot” off

#

And add hangar bays as a landing pad option for bases . Of course it would be 20 salvaged data since it’s larger and more advanced. Snapping to extend similar to freighter rooms would be really nice, so multiple ships can land inside (guided by an auto-pilot into the bay obviously.)

The more you add, the larger the building and each unit counts as a landing space.

This would be a brilliant addition to people trying to make military bases.

icy onyx
#

I'd like to be able to walk.

dusk yew
#

warring NPC factions.

soft marsh
#

They should make advancements on the procgen, let it loose

#

But it’ll destroy the bases

#

I hope they aren’t holding back NMS engine because of this but rather find a solution to unleash it without destroying the bases like a base blueprint system

#

Or even creating custom galaxies

pastel minnow
#

I never understood the request to be able to get out of our ships in space, but now after seeing these views from freighters, now I want it too lol

gloomy hazel
#

They should make it more multiplayer supportive like if I’m with my friend I wanna be able to get in his space ship and us jus flying around exploring together. Maybe give passenger a cannon to shoot also

rugged wren
#

What do you think the next update will bring and when will it be?

copper dawn
# soft marsh I hope they aren’t holding back NMS engine because of this but rather find a sol...

They could make either some phasing system that we could choose which type of generation we want to use (old one or new one) and thus which bases. This could also be used to rebuild bases for the new generator instead of just having them destroyed/broken. Or the game could try to fix the base problems itself. Or HG could just make us able to play older versions of No man's sky, like Minecraft does it. (On Steam the beta feature could be used. Idk how about other platforms.)

cedar parrot
#

Dear Atlas, for this Atlas-mas I'd like to see all cosmetics that affect stats (trails, bobbing heads) become purely cosmetic, with no bonuses, and possibly give us a "Fancy" tab where to install only cosmetic stuff for our suit / ship / freighter, not to waste valuable slots we could use for items and proper tech instead.

Thanks and grah! vykeen

oblique smelt
#

Ability to upgrade backpack tech to 48 slots would be nice.

sage zephyr
#

Corner pieces for the rounded cube rooms would be nice.

real linden
#

More uses/ quests for the holoterminals

balmy cove
#

ships with medium sized rooms inside you can customize and semi live in, not on the scale of a base or a freighter but be able to have a bed, some decorations and maybe a small refiner

deep latch
#

starship hover/vertical movement only would be nice. it already essentially exists when launching. sometimes i want to stop in midair to look at something, or just move directly upwards without changing where i'm pointing

tawny yew
#

I think it'd be cool if you could auto harvest crops on freighters

#

Or atleast have a collect all type thing instead of going through each room

scarlet lily
#

Add Daft Punk as Korvax important figures

#

🫡

marble orchid
#

First time posting here but just a thought..... alien ARMOR that matches the alien MT aesthetic would be sick

marble orchid
valid gull
#

I want to see some form of melee weapons come to the game, be it a knockoff lightsaber or maybe something like a gravity hammer from halo

regardless, guns are lame and overrated, gib swords

marble orchid
#

The gek NEED to be able to wear the battle helmet

#

Such injustice that they can!

icy onyx
#

There should be RDR2 level interaction and water graphics.
Do you agree?

chrome schooner
#

What if the next expedition is in relaxed mode lol

#

Also if we’re making custom game modes

#

WHAT IF we could make custom expeditions

#

Which would be setting challenges within a time or something

hot flame
#

Maybe we can!

dapper sparrow
#

I wonder if people will be able to crank the difficuly up or down during regular expeditions, that might be enticing for a lof of players

rotund stratus
#

Imagine if one day they added generation variables to custom modes

#

Also I hope they give settlements another pass

#

Make them more profitable

#

And maybe give them mission givers

#

Just so they serve a purpose for people who don't want to be overseer

#

Ooooo maybe they might tone down timers too

toxic slate
#

I don't think they even need a "purpose", they just need to be more fun to engage with

pulsar harbor
#

I would love a more planetary exploration based update

#

With a map of the areas you have already visited

#

More buildings

#

Overhauled terrain gen

#

More „realistic“ terrain gen

austere swan
#

It’d be cool if you could connect refiners together so the output of one would start being processed in another. If you could connect a silo to refiners it’d be even more efficient.

pulsar harbor
#

No more chameleon planets😡

toxic slate
sturdy jackal
marble orchid
#

Ive been looking for a freighter i found on my first play through. Didnt realise how good it was... deleted the file and been looking for it ever since. Anything that made systems youve completed a frwighter battle with give you a preview of what the freighter looks like would be a blessing. Like a collectors book with there colors and features catalogued

#

Kinda like visited systems only with freighters, frigates, and maybe even ships. If youve interacted with them it should get its page

#

Gotta catchem all right?

cosmic comet
#

I hope they some day add a planet and animal generation overhaul for a big update in the foreseeable future.

#

Or y'know

#

SOME GOD DAMN SHIP CUSOMIZATION

dusk yew
#

linking asteroids together via cables and making a base on them would be nice

wicked drum
visual cloak
#

wish they’d add in the assets in the cover art

gloomy hazel
#

Oh my god please

gloomy hazel
rotund stratus
wicked drum
#

Yes or you can deliver the ship directly based on the seed with the automated "service bot" which uses the npc ship exchange trick

latent walrus
teal light
#

More varied terrain and deeper oceans would be cool

dusk yew
#

More fishies

potent elbow
visual cloak
#

underwater fauna have been largely uninteresting since launch

dusk yew
#

Sharks

visual cloak
#

and they don't even get that big

dusk yew
#

More water exocraft

potent elbow
#

Ability to hover land on water.

visual cloak
#

feel like water and underwater sea life is a work in progress

potent elbow
visual cloak
#

yeah it's like it's divided into multiple facets of 'works in progress', with others being more fleshed out

#

abyss was a bit of an underwater 'facelift' but it didn't do much to change it

#

i feel the same about Origins

#

lotsa cool new looking animals, but nothing different in terms of behavior or discovery, besides the 'can be found in the north' type thing

potent elbow
#

Origins added a bunch of new stuff with generation, but yeah. It's still very much a seen one seen them all prospect. Not sure how easy it will be to get away from that though.

visual cloak
#

oh im sure nothing they do is easy

#

besides when they just add in new assets

#

and even that is probably touchy with procedural generation stuff

potent elbow
#

When I say about not being easy I mean within existing structures without needing to drastically change procedural generation. Ie "easy" is incremental change vs starting over. Still not easy to do it well but not starting over with a new system and all the bugs that could entail.

visual cloak
#

yep

#

i've always been part of a minority of people who would rather everything be reset for big procedural generation changes

#

kinda didn't vibe with the way they did add in new planets with new terrain generation

#

everything reset (except for player progress/inventory/upgrades/etc)

potent elbow
#

I have mixed feelings on it since a big part of the game I love is the history built up within it. I mean there are monuments built by people who have died. But I'd like to see new terrain biomes etc...

#

Yeah a 'partial' reset still ruined my main base at the time since the biome and plants all changed.

pale zealot
#

What if they just added new galaxy’s that you’d go to an atlas to go to, and if your a new player you’d spawn in the new galaxy’s from the get go

dapper sparrow
#

they've added new planets in the past and could do so again

#

but even if they added another 10 biomes and 100 creature basic types, it wouldn't solve the underlying issue

#

it would just mean that it would take a little longer for things to get repetitive.

#

they could give us purple ships though, I'd take that

toxic slate
#

well they would need to change the way they build flora and fauna at a foundational level, building things procedurally without using any static assets as a base. that would probably result in a much wider range of nonsense but OTOH every planet would be surprising. And possibly more suit each planet's ecosystem

dusk yew
#

:D

pastel minnow
#

Origins did planet variation in the worst possible way, hot take, I know.

Held back terrain of old planets because they didnt want to destroy bases... But changed everything else so players didnt like their bases anyway.

Added new planets will bad terrain that's basically the same terrain except it's carelessly stretched with no thought put into it by the looks of it.
Sure, you're looking at giant mountains but it looks like the original terrain was meant to be a small hill with no detail to it's surface but was just stretched and resized without changing it's bodyvs shape, giving everything a weird smooth and undetailed look.. Across the whole entire planet.

#

I'd rather HG just adds actual details to terrain across all planets that's wild and different from something we can see on Earth.
As for saving bases.. A system that allows us to just plop down our whole bases from the menu, instead of it all being restricted to one spot.

flint wing
#

Does anyone else find it odd that the Switch trailers showed the Golden Vector? Without multiplayer, and with the expedition for it already done, wouldn't that texture be one of the first things to get cut to reduce file sizes?

visual cloak
#

i don’t see why a ship color/material would be cut

toxic slate
#

As for the golden ship texture itself, it's probably just a shader right? I doubt it takes up much room

flint wing
#

Especially since storage space is usually a priority on Switch games, cutting unused or unneeded textures is one of the easiest way to reduce space needed.

#

Probably a unique model as well, though that's harder to check. The model, or mesh depending on how it was written, is going to be sizable as well.

#

And HG's choice to use the Golden Vector in particular for a trailer is very intentional. They had to go out of their way to get a ship with that design, by editing their save file used in some way.

zealous bluff
flint wing
#

Oh yeah, I guess it's smaller than I thought it was. I still feel like the use of the ship is a bit odd since no Switch player will ever see it unless they rerelease an expedition or make it a normal quicksilver reward.

zealous bluff
flint wing
graceful peak
#

Really hope for a better water texture.. 🤔

toxic slate
#

really needs more than a water texture.. some proper waves or ripples or something. I look at an indie game like Subnautica and wonder why NMS can't have water as good as that

torn karma
toxic slate
#

yeah I didn't mean that as a slight to Subnautica, it's good water. but NMS has a talented team, I know they can do better than what they have now

cerulean aspen
#

Can they

#

Yeah, I reckon.

#

If they want water to be more used, yeah.

valid gull
#

tbh I'd want a vehicle thats like a hoverboard

like, not the one with wheels, but an actual board that hovers

charred timber
#

As a person who’s played a crap-ton of Subnautica and Below Zero, one of the reasons I don’t use the underwater areas of NMS is the vehicle provided for underwater movement (the Nautilon) is just a painful experience imo. When compared to Subnautica franchise vehicles for underwater exploration, it sucks, miserably. It’s noisy. It’s slow. It’s maneuverability it’s the best (although some of that is down to design). But mostly, it’s how loud and pathetically slow it is for something where, if you’re scanning wrecks you want to visit, it’s not feasible to actually use the Nautilon to traverse ocean expanses (you basically need to hop in your ship and jump the distances, which relegates the Nautilon to just a fancy underwater scanning hunk of metal).

Now if it moved along like a seamoth, and we could get to newly pinged wreck locations in maybe 2 minutes or less (compared to 8-9 minutes) then I’d consider using it. But scanning crashed freighters for instance, and them being 9, 15, even 25 minutes away by Nautilon, forget it! Not gonna bother. I doubt anyone would. They’re going to get in their ship and travel that way.

copper dawn
#

For me generally problem of vehicles in NMS is their clunky controls, you can't turn around in the first person view unlike ship interiors for some reason. And also they limit gameplay - you can't use visor, nor there is any alternative. Which makes the game more painful, by forcing player to leave vehicle per animal or stuff being scanned. And I can just use other methods to move somewhere fast too (Jetpack tricks or 🚀 👢s, creatures, etc.).

#

I heard also that vehicles used to move faster, but then they were toned down by Beyond.

gloomy hazel
#

Maybe allow a quick setting to set wheeled vehicles to a control preset that would allow you to control them like in Forza Horizon

gleaming quest
#

Waverace 64 has better water than no man's sky

hot flame
#

No it doesn't

gleaming quest
#

In terms of interactivity, 100%.

#

Starfox adventures on gamecube definitely had better water though

hot flame
#

Hyperbole is fun

gleaming quest
#

Sea of Thieves has better water

#

Point being, the water was always kind of behind the era of what it could be.

runic dune
gleaming quest
#

I know lol

#

There's tons of water in NMS though

runic dune
#

Ye true

gleaming quest
#

It just doesn't look as good as the rest of the landscapes

#

It's kind of just a different color on various planets and that's it too

runic dune
#

Yeah the water looks dull, with a help of a mod it can fix that but i suppose that doesnt count

chrome schooner
#

Would suck for Sea of Thieves if NMS beat it in water visuals while being a naval game lol

gloomy hazel
#

Suggestions on what to add are allowed here right?

violet vortex
#

!HelloGames

misty irisBOT
nocturne kraken
#

Can’t stand the massive white orb you see when looking at the surface from underwater

#

Would like to at least see waves or something

granite cosmos
#

My biggest gripes with NMS's water are the nautilon being painfully slow
And the fact that the collision is way off
You can stand a few feet next or about the water but you still start to swim

languid gust
#

So update 4.0 tomorrow?

wicked drum
#

Yes but as usual expect a stable and bugless experience in 1-2 weeks. Actual players are the Q&A team as always 😃

hot flame
#

Wouldn't have it any other way, traditional

naive tartan
#

so maybe a new class of ships? we have giant freighters, we have tiny one seaters. what about something inbetween? like a tinier ship but you can walk inside it like a submarine in subnautica? and maybe more space customization? so being able to customize and build on your ships and such, just for that extra sweet personalization. if there was more ways to build on and add to your ships i feel it would add A LOT more depth to the gameplay. maybe add some extra risks as well? like a risk in crashing or breaking apart idk. just so ur not super reckless. maybe have the ability to build a ship from scratch? like custom made medium sized ship that you and a friend can ride in and walk around in, like a small flying base that you can build from scratch from different parts and put together. i personally would get super hooked on it right away as i love building working contraptions.

naive tartan
dapper sparrow
#

you are describing actual shuttles, you know 😄

analog shoal
#

bigger planets with bigger and deeper oceans. Oceans at planets looks like a small lakes. Planets like small islands.

vagrant jasper
gleaming quest
#

Eh, they're restructuring the game that's pretty huge and we still don't know exactly what's in... Not like the artists, sound people can do much for a UI update./switch port

nocturne kraken
#

Would be cool if companions can be strapped with storage to carry things for you while traveling. Would like to see saddles too. Maybe if they add ground based pirates, some can ride local animals as mounted enemies

#

Cowboy style

simple prism
#

BlackHole 🕰️ BlackHole

visual cloak
carmine igloo
#

Is there gonna be a way to let new players or older players who are returning get the items from previous expeditions?

dapper sparrow
#

we don't know; last year expeditions 1-4 were rerun with shorter durations and easier milestones but we have no idea if they will do something similar this year

cosmic abyss
#

I hope at some point they either make a story similar to the Philadelphia experiment or allude to that happening

#

Imagine walking around a derelict frieghter with people fused into the walls of the ship

naive tartan
dapper sparrow
#

no, I think shuttles deserve some love!

naive tartan
naive tartan
balmy cove
#

Paint ship

knotty meadow
#

Always have an expedition going. When one finishes rerun an old expedition with a few new rewards for people that have already completed it.

uncut wasp
#

I'd like to see companions swim on the surface of water instead of walking along the bottom.

clear geyser
#

it would be cool to have apartments in the anomaly

timid summit
#

would be cool, but bases are cooler yknow?

peak citrus
#

I would like the power to build space stations

chrome schooner
dusk yew
#

surface water textures/waves when :D

steep mason
#

I would be nice if the game added massive creatures like what was shown at the E3 demo

oblique smelt
#

Inventory item auto sort

mortal dune
#

"Save game" option at any time in pause menu, regardless of save points

gloomy hazel
#

Make bigger mechs

dense shore
#

It’d be so much more immersive if you can actually get up close to the system’s star / if the stars around you were accurate to the galaxy map instead of both just being a skybox

#

Similar to what you see in elite dangerous

left oasis
#

Love the customization of difficulty and gameplay options.

With this menu being a thing, can we get an option to disable story missions so I don't have Artemis up my ass every time I start a new game?

toxic slate
copper dawn
left oasis
#

yeah, I saw that and appreciated it, would just be nice to not get nagged about Artemis when I already know how that plot ends

#

don't get me wrong, I liked the story, it's just that when I come back for a new update I'd kinda rather just go straight sandbox without the game repeatedly switching to a quest I don't want to do again

sturdy hearth
#

I'd like a water update for sure as in like rivers or something that honestly might be difficult for already generated planets but it'd be cool. That or like another update to freighters and combat like decently big space battles like freighter vs freighter I think that'd be awesome

gloomy hazel
#

I was thinking this game could use exotic level mega capital ships like huge Luxeru Yatcht sre capital ships that dwarf the Dreadnaught. With Luxery interior build items

sturdy hearth
#

@gloomy hazel that'd be pretty cool

gloomy hazel
#

@sturdy hearth right like maybe a wall but it's all glass that would look way cooler than the glass hallways

knotty kayak
#

this has probably already been discussed but I would really want a sort feature for inventory, maybe something like sort by alphabetical order or maybe sort by how much of the item you have so like quanity?

copper dawn
#

Talking about the inventory, I think that a search by text feature would be useful for inventory and catalogue.

thin parrot
#

I really want to fight the giant ass sentinel Walker that's in the emergency containment unit random space encounter

fallen hawk
#

I think it’s size is just a game design thing

#

And the intent is just for it to be a regular walker

sly lichen
#

Random starter galaxy

charred timber
# left oasis don't get me wrong, I liked the story, it's just that when I come back for a new...

Yeah, me too.
Like if they could add a “skip Artemis/add starter package” sort of option, where you not only skip the tutorial but skip the whole Artemis path, and are given all the stuff you’d normally unlock with the base building story (via contact with Apollo, etc) because that’s a drawn out process as well, getting all the base specialists😔 That would make for a nice starting place without having to choose everything unlocked, and everything free, which I don’t really want to make it that easyohno

#

You could start with the Atlas Path basically

indigo night
#

being able to swim in space,
how it could work is holding the exit ship button and then a tether that extends from your ship could give you about 50 meters of length (or less) and so this wouldn’t be useless there would be crashed ships in asteroids or like floating ships in space that you can swim to and claim or something i don’t really know

opal prawn
#

what if, we can mine past the bedrock, to the planet core

quick coral
#

Having pets with capable of abilities of your choosing.
Such as fighting with you or carrying weight for you.
Or mark items for you. That's your specifically looking for.
Better riding control.
Have a pet that side beside you in a ship by choose. If it small.

rapid charm
#

what if we had "Unstable Planets" that were incredibly volatile and rich with resources. only existing for a limited amount of time as they crack and buckle under their own weight. Usually exploding at the end of their life.

The idea is that you have this massive risk vs reward, you could use automated means of harvesting that abundance of rare resources and stuff but if you don't keep a close eye on it, you could lose all of that stuff either by a crack forming or the planet itself exploding. With mining manually being much slower and tedious to do.

real reef
#

huge landable asteroids

frigid belfry
neat anvil
#

There should be different types of lifeless planets, from mars like planets to Venusian planets, and maybe even sterile earth like planets.

potent elbow
#

The ability to have a reliable restore point in Permadeath as compared to the AutoSave this is important for building since it gives you a safety net for making mistakes. This could be accomplished several ways here are a few, I'm sure there are others.

  1. Add a second save slot to Permadeath.
  2. Add the ability to disable AutoSave.
  3. AutoSave slot isn't accessible as a restore point and can only be accessed via loading the save from mode select menu.
  4. AutoSave does not occur when inside.
oblique smelt
#

Since we have so many slots it would be nice to have Inventory auto sort. By type, by name etc. Highlight option is not helping much

potent elbow
#

I've never understood the appeal of an autosort... I like my stuff in specific locations/orders so I know where it is. But I mean I guess if it wasn't something that was always active and you had to intentionally do it then it wouldn't bother me so have at it.

dapper sparrow
#

I don't know what sort of sorting (so to speak) would work for me except "the kind I do right now" which could be color - and -content basesd or 'all the exotic glitches here' or 'all th memorabilia here' etc

copper dawn
potent elbow
# copper dawn For me problem is when I get huge amount of empty slots between items. As I sell...

For me it's a two step thing well two and an initial setup.

I store most of my stuff in difficult storage units to too a certain amount then I sell excess. The stuff I keep in my shop is Exosuit is in the location I want already and if I get more than I need of an Exosuit item I move it to my ship if I get more than I need of a ship item I move it to my Exosuit. Then I just sell everything I don't need and I'm only let with the stuff I want at the top of the inventory.

potent elbow
odd fern
#

Maybe it`s too global, but at least can be interesting.

  1. Ability to have multiple vilages on the planet, create trade routes between them and combine them into large cities, that can be combined into some kind of planetary metropolises with ability to trade with space station directly. We can call it Planetary Expansion. Player can add this planet to organization, that controls the star system, or attach it to his own zone of influence.

  2. This expansion can be achieved with more different ways. For example, Industrial planets will require multiple planetary mega-facilities and factories, research\sciential planets will require more planetary scientific cities and archeological camps near ruins, and military\pirate planets will require more military bases, army checkpoints or black markets.

  3. Factions. Every race will have their own. Pirate clans, industrial corps, military organizations, trading guilds, etc. Every this faction will have its own space station in system they are in charge, where they could give player quests to increase their zone of influence on planets in this system. Build new village, destroy enemy pirate base, explore the ruins and collect the data from it, create new trade route etc.

  4. Faction wars. Every enemy faction from nearest star system can send their fleet to invade and conquer his neighbour, if they have military\pirate planets on their systems. Or maybe make a trade agreement between two systems. This will make ingame fleets more useful as a gameplay mechanic.

  5. Player can create his own faction and expand its zone of influence.

I think, this mechanic can be interesting on its own and solve the devs problem of need to create tons of content updates to entartain players.

opal prawn
#

if only there's a way to disable milestone notifs…

#

or perhaps like, less conspicuous so it won't chew up the hole HUD or so

dusty estuary
#

No need to remove the notification

umbral hazel
#

i think i'd love to have a few more graphics options like 1). Realtime Reflections (the problem with space stations is the reflection is baked obviously for optomisation reasons but itd be cool if there was a setting for it as it would feel much more immersive) 2). Realtime GI (Global Illumination) (would greatly improve the lighting) 3). Post Processing Options (the ability to uncheck certain post processing effects eg. chromatic aberration) 4). Noise Based Foliage Sway (at the moment all the foliage sways with exactly the same amount of force, would be cool to have a tiny bit of a random offset)

gentle totem
#

Yknow what'd be great for controller users? The ability to swap the thumbstick controls so when you go to sprint it's the same toggle as 80-90% of other games

#

Or simply just being able to rebind controls in general actually

severe quail
potent elbow
#

I just heard you say 80-90% if other games do it wrong...

LoL just kidding, editing controls would be a nice add.

pastel minnow
#

I want hotkeys for the inventory filters, clicking on them feels as wrong as clicking on inventory tabs 😔

pale zealot
#

I want more buildings like trade archives, rare breathtaking and full of loooooreee.

slender iris
#

For me, I know I've discussed this a lot, but I want to go up against a living planet that at the end of the boss battle reaps so many great rewards for your traveller, even if you're in Creative mode.

#

The living planet would be in the style of the main antagonist of the Gemini Home Entertainment ARG, The Iris.

crisp meteor
#

please add 2 person jet, so u can fly with people and they could gun people

pastel minnow
crisp meteor
#

That's my point

visual cloak
#

look how many people want HG to focus on exploration and planetary generation

#

and reading peoples' comments, it seems most people would very much welcome a universe regeneration/overhaul

gloomy hazel
#

It always comes back to the same thing for me.
We got an almost literal infinite game space to explore but they put limits on the proc gen.
Exploration focus and planetary gen will always get a +1 from me.

worn idol
#

Tbh I wouldn't mind some more environmental dangers beyond life, weather, and volcanoes

#

Stuff that would require an exocraft

#

things that make you think about exploration a little more

#

Like maybe on ice planets there could be extremely deep crevasses or on desert planets there could be a field of quicksand

#

mountains so big and rocky that ships can't land on them, forcing you to summit them on foot or with an exo

visual cloak
gloomy hazel
#

Grass underwater?

#

Grass underwater

visual cloak
#

grass underwater

gloomy hazel
#

Maybe like subnautica

#

Just some more assets underwater or mix and match stuff, I’ve used some mods that put some desert rocks underwater and grass and occasionally the palm tree types and it looked really cool

visual cloak
#

planetary biomes that are covered with water, but if you go deep enough, you can go through a 'membrane' that puts you into a subterranean area with air

#

and you can look up through the membranous holes and see sea creatures swimming above

#

and the planets have no core, and there are floating islands and strange flora and fauna

visual cloak
gloomy hazel
#

Ooooo Yuppers

#

Why does the music get muted underwater

visual cloak
#

but yeah, underwater trees would be nice

#

does it?

#

huh

gloomy hazel
#

I mean it’s really cool to surface the water and the water sounds cut out and the music starts but swimming for a while gets kinda weird without the music

visual cloak
#

mmm yeah i suppose it can, though I like the variation of music and no music at times

sacred vector
#

I wish underwater graphics were better. Imagine if No Man’s Sky started using Sea of Thieves’s water physics sean4

gloomy hazel
#

Holy shit

#

That would be incredible lol

barren bronze
#

I’m a simple person

More pet slots, me happy

visual cloak
#

they already did that

loud gulch
#

pls add the possibility to gift several corvax casing /effigies /gek trinkets... i often have a stack of them and want to dump them for standing and its kinda annoying to open chat several times and gift them one-by-one

mellow grotto
#

how about to make more stuff and wall for building
for example: Metal walls, Beton Walls and ect

dapper sparrow
#

you can gift them to the same npc however.

copper dawn
#

The funniest thing there is - you get a gift from NPC. You return it the gift by "gifting" it. And the NPC is still happy about it.

gentle totem
#

Add the various npc terminals (agricultural, exocraft etc...) to a shop to buy the blueprint

(Help out those who are locked out of progression from a bug)

weak coyote
#

I am going to be compiling a list of game feature ideas suggested by the community to eventually send to Hello Games. If you have any ideas you want in the game, please send them here as I want to help get your ideas added to No Man's Sky

tropic sage
#

Better food system, like placing food down etc

#

And eating it on a plate etc

radiant olive
#

A small update that would make a big change for me would one where you could actually write your own story. : be able to change fauna and flora description as well as planet's ones. A book in which you could write an entire "story" (or anything like that) , be able to find randomly-generated artifacts with mini-games to traduct and find them.

archivist update.

radiant olive
barren bronze
golden cobalt
#

in the future, summoning freighter (to another system) requires not only the proper hyperdrive tech, but warp fuel too
in the future, summoning ships (to another system) requires not only the proper hyperdrive tech, but warp fuel too
in the future, summoning freighter (to current system) will allow summoning ships without using warp fuel.

gloomy hazel
#

Had myself a neat idea yesterday on a way to change tech, though i see this obviously never happening if any modders need ideas this could be good.

Instead of having the current system where primary tech (in this example starships so hyperdrive, pulse thrusters, weapons, shields, scanners) is moved out of the slots and instead are built into the ship.

Let's say on this new menu for this new tech system you would have a list in this list you would see.
Hyperdrive
Pulse Thrusters
Launch Thrusters
Shields
Weapon Node (basically a slot for a weapon)
Utility.

Each of these tabs would contain 2-6 mod slots + 2-4 upgrade slots.
Depending on the ship class will depend on how many slots each part has. C having 3, B having 4, A Having 5, and S having 6.
Synergy's would work just in a straight line.

Depending on the ship type will depend on how many weapon nodes exist. And the Utility tab would contain things like the cargo scanner and economy scanner.

#

Would love to hear some feedback on this

gloomy hazel
#

upgrade slots would be used to hold things like the automatic launch thruster charger or the solars little solar thingy. B and C have 2 A has 3 and S has 4

elfin mauve
#

Idea: Custom Built ships based on parts that you'd get from ships being scrapped at the space station. So I could scrap an A- class fighter and get A class warp drive, scrap my hauler and get a cockpit, or whatever else and use the Ship Construction Terminal to assemble a new ship with the parts. Once it's built, that's it. No changing out parts. One shot chop shop.

granite cosmos
#

Chop jobs could always start out low tier but depending on the types of part used can be easier or harder to upgrade
Mostly shuttle parts is easy while using a lot of exotic parts makes it more expensive

oblique smelt
#

For the love of god or anyone . HG fix the snap points so game would not register other snap points behind parts that camera is facing.

granite cosmos
oblique smelt
#

Or damn UNDO button

dapper sparrow
#

undo for builds? preiceless, literally

granite cosmos
#

Building indoor Stairs is a pain because they only attach to the sides of platforms and then you can't put another floor under the Stairs

#

Why does my autocorrect capitalize Stairs?

hot flame
#

They are important

dapper sparrow
#

were you not here when the stairs were removed from the game? they are so important we got two different versions back to replace the one version we lost!

fallen hawk
fallen hawk
granite cosmos
#

Somehow Fallout 4 had a better building system

gentle totem
#

A fix for the little clipping issue flicker on the freighter build plates (particularly the modules with intractables attached) which occurs when they are attached to expansion plates on all but one edge would be great

thorn wren
#

I wonder if there’d ever be the possibility of a personal teleporter, like a personal refiner lol

indigo night
#

I think a couple of new capitol freighter designs would be awesome. One that looks similar to the Galactica a large cargo pod in either side type of thing.😮‍💨 ok I admit it I'm hunting for a viper style fighter and want to land it on the Galactica. However, another cool design would be the ship from Stargate Universe. Just spit balling, except the Galactica I need the Galactica 🤣

gloomy hazel
#

So eone said I couldn't max out at least one star post 4.0 well dang I got pretty damn close lol

#

@indigo night exotic Royal frieghter

elfin mauve
granite cosmos
nova musk
#

Better Flight Model i am not saying we need to have simulation like flying but come on... This is bad joke. Never saw worse behavior of ship, and that is main reason why i always stop playing shortly after start... But other than that, game is great!

unique radish
#

High gravity planets

#

Breeding grounds for pets, sorta intergalactic petting zoo. I want to spread a species across the galaxy

snow eagle
#

Updated Flora and Fauna procedural generations please. They get really repetitive quickly.

#

More alien types in the future would be great too! Procedural generations of new aliens would be great as well(random appearances, traits, homeworld, etc)

unique bay
#

Adding a robot building system where we can build our own robot companions and optionally sell them for units.

We can either craft the parts needed to make them or buy them, and they require new components installed for certain parts to work. And the level of customization when building the robots is down to every last detail; you could make a face out of an electronic screen, or make it out of moving parts that they can control and make expressions with, they could move around by hovering, with wheels (even just one wheel), or robot legs, they can have arms, drills, propellers, weapons for fighting hostiles like small mounted turrets, things like that. They could also be really small, or really really big, just that the big ones take up a lot of resources (but sell for a lot more). They could even automate certain things that aren't yet automated, like harvesting crops or ranching animals.

In terms of selling them for profit, size isn't the only factor in determining their price. Drills on them would likely serve no purpose to us since we have mineral extractors, but we could sell them for higher prices to people on space stations depending on how useful they could be in certain tasks such as collecting resources.
But the main part of the robot would be the core it uses for power, of which there are the same ranks that frigates and ships have (C, B, A, S), and determine how limited they are or how powerful they could be. The robot also has to be charged with power to run, so installing solar panels on large ones could keep it infinitely running, otherwise you would have to be generating a decent amount of power to dedicate enough to keep it running.

But it would be very worth selling it, and it would be quite an entertaining way to make profit.

#

Any criticism on this idea?

unique bay
#

and what if they added an OPTIONAL setting of adding a hunger meter and you could forage or cook things or hunt and kill animals for food from the start of the game?
It's OPTIONAL. Personally, I think that would be really fun.

steep mason
#

Ships that can have multiple players

unique radish
unique bay
toxic slate
flint shuttle
#

The first thing I thought about when seeing that robot idea was Fallout 4's Automation DLC, not sure how that would translate to this game anyway

unique bay
pine sapphire
opal prawn
#

oh yeah

no megastructures in the game yet?

mild abyss
#

I think it'd be a really neat idea to have a kind of... zoo/safari thing, where you could build enclosures/habitats for creatures and then put creatures that you found on other planets in them. I'd be a really neat way to show off all the cool creatures you've found without having to have all of them as pets. Maybe even aquatic environments so you can do something with aquatic animals?

#

Building your own giant aquarium sounds pretty cool to me...

wanton holly
#

stellar core extractors are so slow and give so little resources that they might as well not exist.

fluid void
# weak coyote I am going to be compiling a list of game feature ideas suggested by the communi...

Hey, if you're still taking ideas, would love to see an empire system in no man's sky where you manage the economy and military of many star systems and can even try taking over other empires and make other people a part of your empire. There could be a high bar to entry (Say, 250 Million units to even start) but I would love to see an empire system in the game like that, the only thing is, it can't be like the towns where you're literally limited to only one town or something. The amount of systems you take should not be limited in my opinion, especially since there's enough stars for everyone to have huge empires, just my thoughts.

If that's too much though, an expansion to the towns system where you can manage multiple towns and do more with the towns or even start making multiple towns on a planet and manage a planet's economy would be cool too.

Just some things I would love to see moving forward 🙂

fluid void
abstract cipher
#

I want to be able to search my friends in game, and if the game recognizes that they're online, try and join them by searching their name.

alpine ermine
#

Captaincy of a restored capital ship and you’ve to crew it with other races each specializing in different fields

fluid void
unique radish
#

By this I mean, if you corral two animals together (maybe put that gender tab to good use), after a while an egg will be laid, but there’s a catch! Diminishing returns in the sense that the longer a pair is bred, the longer it will take for an egg to be laid. Adds some variety

#

If anyone is concerned about spam, then there will be a limit on how many creatures can be introduced to a planet from off-world

pastel minnow
#

Petition to change the Activated Copper icon. It looks almost identical to the regular Copper icon and took me waaaay too long to figure out this was activated copper and not regular copper which I needed, due to just looking at the icon at a glance.

knotty mesa
#

I would like a server reset with more in depth planet options: things like actual orbits, different biomes like polar caps, different environmental effects like atmospheric density or gravity to affect flight, or different weather effects.

Not necessarily huge changes like gas giants or tidally locked planets

Tho a change to the water shader would be good lol

gentle totem
#

a) A black shader for ships because I can't see any good reason we can't have black paint for ships yet we can for freighters
b) The ability to alter our ships appearance. Surely we should be able to salvage parts like wings or whatnot and then transfer them at a designated station into our preferred ship
c) Additional unique Gold ship rewards. The blighted expedition for example was a missed opportunity for a gold solar ship reward and I would love to see more unique gold ships in the game
d) More character armour in general. Let's get a bit more character diversity out there

spark sky
#

Give me giant space Tardigrades. :V

spark sky
unique bay
balmy cove
#

Trains

unique radish
#

Let me build off this by saying that there need to be better exclusive rewards for expeds. You’re right, it was a missed opportunity. We need new starships!

gloomy hazel
#

I LOVE THE FUTURE

unique radish
#

I want a pet cloud storage reminiscent of the Pokémon PC system. That way if you wanted to start again and migrate a companion with you to a fresh save you could do it.

hybrid egret
#

I’d like cross saves first 😂

gentle totem
#

I'd also love to see more rooms and more variants of existing room modules for freighter building. Further to this I'd also love to see the loose technology reinstated. Its all well and good having a whole module for the portal and all but sometimes having it at a perpetual 45° isn't really that great for example and the terminal module isn't great either. Why can't I stick it to a wall and use the space for something else?

gentle totem
#

An exocraft air speeder

#

Something that we can use to travel quicker than running but without the takeoff cost. Tradeoff being it can't break atmosphere or a certain altitude

tribal crow
#

So at the WWDC Apple event, it was announced that No Man's Sky would be coming to Mac. Is that still in the works, and if so, do we have a tentative date for that?

toxic slate
#

still in the works yes, no firm date. same with the iPad version.

lilac crane
#

I think we should do away with the glove tech that allows harvesting. Its an unneccesary slot taken by tech that cannot be upgraded.

#

Gating farming with an exosuit slot isn't necessary either.

gentle totem
#

I do see where you're coming from with that one, but I can also see why it's a thing so you can't just begin making end game farms immediately

#

I think instead of getting rid of it perhaps it may be worth adding another benefit for it perhaps though I'm not sure what else it could do

lilac crane
#

You still need to unlock all the plants and find them, some more expensive than others.

gentle totem
#

Maybe have it where the gloves grant a chance that grav balls don't aggro sentinels due to 'careful extraction'

granite cosmos
lilac crane
#

But every plant found in the wild can be farmed?

#

I don't remember having to gather a particular plant that requires hazmat gauntlets.

dapper sparrow
#

there are 12 plants that can be grown: the six biome specific plants, gravitino host, gutrot flower, mordite, sac venom, nipnip, albumen pearl

#

the rest you need to gather (heptaploid wheat, jade peas and so on) and these do not require gauntlets

lilac crane
#

Oh the food plants? Yeah those aren't guarded by sentinels.

lilac crane
#

I am ok with making the gauntlet only a gathering item. But if its a gathering item, why must it remain a farming item?

real reef
#

Planetary bosses, when

pastel minnow
#

Structure variation when 😔

#

Really though, I think NMS is in a great position now gameplay wise.
HG has been adding and improving on every feature except the original procedural tech that got people interested in the game in the first place.
And it feels like they've been ignoring that aspect of the game for a while now

#

NMS has this amazing procedurally generated universe, but the stuff HG has been focusing on sorta ignores the "every atom procedural" aspect of the game. A bunch of recent content is just hand crafted

real reef
#

with that tech, planetary dungeons could happen, like the derelicts

pastel minnow
#

Yeah, planetary structures haven't been touched since release. You have amazing water drip graphics in outlaw stations and anomaly, but the dripping in abandoned stations and outposts looks so bad is from 2016
And they're all the same structure pretty much

#

Also another thing I don't like about space encounters and derelicts is how they always spawn in your face always facing you..
It would be so much better if you received a waypoint to where they are instead, make it feel more immersive as if it was always there, like how you travel to planets and get the sense the thing you're traveling to was always there

gentle totem
#

Something that'd be great would be a storage container which anyone can access

#

So you could store gifts for people and deliver it to them

lilac crane
#

I think the best NMS is the synthesis between handcrafting and procgen.

#

And there has been a little too much handcrafting yes.

lilac crane
#

I want to see if we can have procgen items and basebuilding objects.

final ruin
#

I would very much like to see npc raid bases. Like huge pirate out posts on planets that you have to navigate and fight through being shot at and shooting

#

Not just the same ole angry sentinels

copper dawn
unique radish
gentle totem
#

Ha

#

Love it

#

My mates material farms would ge firm targets

copper dawn
unique radish
#

I want more ground enemies. It‘d be fun to do strafing runs on enemy entrenchments

#

We have squadrons already so it’d be great to have them as escorts for bomber-class starships.

gentle totem
final ruin
#

Orp

#

With the game so big. Orp wouldnt bbe an issue. Just go find another base lol

pale zealot
#

No mans sky has good combat, it just gets too easy. Like I can upgrade my ship to be invincible and instakill pirates without taking damage, so why can’t they? Why can’t a pirate have crazy weapons and you need a crazy ship to beat them. Same with sentinels, I want to be fighting 3 walkers at once, or 6 mechs. So I think that the closer you get to the center the stronger every thing gets, sentinels get stronger weapons and harder waves. Ships get stronger and drop better loot. Derilicts get harder and the loot gets better etc.

lilac crane
#

I think you mean pirate bosses?

#

This game lacks bosses, and would at least somewhat benefit from that.

pine sapphire
#

They should make survival players have they're own server that isn't together with normal or creative players

dim thicket
#

Would be cool if we could form a guild with friends and people we meet on our way. We be able to build and exmplore together under the same banner

burnt nest
#

Why do pirates not have their own freighters?

gentle totem
#

That
Needs
To
Be
A
Thing

#

Why can't we bring our freighters to fight pirate freighters and take the loot if we win

If we loose we have to warp out and fix our ship

burnt nest
#

put the fleet stuck at "home" to actually defend

oblique smelt
#

Undo button for base building and game should not register snap points behind parts that camera is looking at

versed mural
#

if this game is more about exploration, HG should invest more on that than gameplay and base building. More heavier.

#

they've been improving gameplay, base building, NPCs, etc for years but it still lacks exploration/pioneer experience since we can notice how it become more repetitive real quick when we visit more planets in late game

#

Maybe add like 200-300 variations (limb, head, body, etc) for animals and trees? It would be sufficient to not notice repetitiveness

pastel minnow
#

Yeah. The game promised extreme exploration and it was criticized for it being basically nonexistent and having no gameplay.
Now I feel that HG has been improving gameplay for 6 years now.. with Visions and Origins touching exploration.
But exploration is still very weak

#

I mean now that gameplay is very good, I can't imagine what else they could add or improve upon other than work on the exploration part of the game

#

I mean.. their procedural tech is amazing and I've never seen any other game use something like it, but the features they've been adding is something you could apply to a regular game with just a small map, you know?

versed mural
#

Space and exploration are the NMS's weakest points and they're pretty significant tbh

#

yeah

pastel minnow
#

I mean I'm glad for every update and all the improvements they've been adding over the years.
2022 has been my favorite year of updates, they've all been very large updates compared to 2021.

#

Just.. the gameplay in NMS is like your average sandbox game right now. It doesn't really stand out imo while it has so much potential to stand out. Especially when you play with terrain editing mods and see just how insane the planets can get, but HG seems to hold it back

visual cloak
#

they do seem to be updating and spending a lot of their time on the things every other dev does

#

survival game-wise

unique radish
visual cloak
#

so much they can do with planets, NPCs, flora and fauna discovery, new ways to explore, etc

unique radish
unique radish
visual cloak
#

that swing in trees

#

in forests

#

forests that currently do not exist

unique radish
visual cloak
#

npcs that drive exocrafts

unique radish
pastel minnow
unique radish
#

Nah I’m thinking more in line of gorillas

visual cloak
#

monkey and gorilla diversity

unique radish
#

Knuckle-walking, gigantic titans of alien forests

visual cloak
#

remember when they added turtles? it’s one base model sea turtle that only travels on land

unique radish
#

I think those animals add variety, but are just set dressing. I would like to see more unique animal behaviors

visual cloak
#

still many possibilities

versed mural
lilac crane
#

POI are the same old, same old to me.

#

We need less uniformity.

#

Open up the planet biomes for different features: Oasis in deserts, waste biomes in irradiated, etc.,

#

Maybe open up the fluids for different kinds? Magma and slime make good examples.

lilac crane
#

The waypoint update buffed most exocraft, and nerfed some to the ground.

#

The collossus is useless, it needs an overhaul.

#

Having seperate tech slots and more slots means your exocraft don't have specialized roles anymore.

dapper sparrow
#

what's its inventory like now I wonder

lilac crane
#

Colossus has 50 cargo slots now.

dapper sparrow
#

still great for that then (although I do feel like we are drowning in inventory these days)

lilac crane
#

Except even the nomad and the pilgrim have a lot of tech and cargo slots now, which means the colossus last remnant of purpose is gone now.

gentle totem
#

@lilac crane you know what could make the colossus better? If it was amphibious so you can drive it through water whereas the bike and car can't

dapper sparrow
#

well it looks badass anyways 😄

lilac crane
#

The nomad is a hovercraft, and its fast. So nope.

#

The minotaur got a new purpose in one update, so how about the colossus?

#

The colossus could be a mobile base?

versed mural
#

instead of covering entire of a planet

#

some weather can cover entire of a planet

humble wadi
lilac crane
#

The colossus needs to have refiners and access to the storage units, which will help a lot.

humble wadi
#

I haven’t tried it yet, not sure I want to tbh I don’t use those a lot appart from the Minotaur

#

But also I recently got them so I’m still figuring out which one I like best

lilac crane
#

Well, I was going over my exocraft to fix them due to waypoint and make them ready and I was shocked I never actually upgraded it. I even had C-class modules. Thats how little I cared despite having superfluous nanites.

humble wadi
#

Well it’s also hard because right now I’m very focused on my freighter and I’m mining for units so I don’t cary a lot of resources with me and you can’t access its inventory from a distance so it’s annoying to keep in mind what you need

#

Either in terms of materials to install tech or in terms of what upgrades you need when buying modules on the space station

gloomy hazel
#

Should allow players to teleport to the Anomaly from a base teleporter.

tawdry violet
#

Just wishing they gave us more decals to play with, but not any type of decal, a decal in which you could paste a URL to really expand it to a whole New level

gloomy hazel
tawdry violet
#

That would be amazing

#

Like, for flags and stuff it would be so cool

gloomy hazel
#

More races would be nice too.

tawdry violet
#

Would save so many base parts though

gloomy hazel
#

Or variation in life forms in general. Noticed the fauna are all the same, just different combos of the same parts. Not that I don't like them. Just, you know, variation.

#

AI drones to collect resources from certain items would be nice

indigo frigate
#

Wish we had non-robot npc cities on planets which you could attack / make peace with, would be AWESOME and immersive.

#

Robots are just so boring to fight imho.

gloomy hazel
#

Agreed. The Sentinels are kind of weak. Sometimes when I'm bored I'll trigger a fight and keep just the Summoner alive at the start and farm the hell out of the Glass for the mods.

lilac crane
#

The sentinels are weak yeah. We need sentinel bosses bigger and more dangerous than the minotaur and walkers.

gloomy hazel
#

I don't even use those. Paralysis and Shotty.

lilac crane
#

No, the sentinel minotaur and sentinel walkers.

gloomy hazel
#

Ahhh

lilac crane
#

How about a sentinel colossus type enemy?

gloomy hazel
#

I wouldn't say bigger. Just more enemy types that are challenging.

lilac crane
#

I think more challenging enemies should be bigger, just to communicate to the player that they aren't your average enemies.

#

The player needs to be able to decide wether to run or to fight.

gloomy hazel
#

Bigger don't mean better lol. Plenty of games with small/normal sized entities that'll wipe the floor with you

lilac crane
#

Bigger means better in a lot of games.,

#

Bigger is more intimidating.

#

Plus, we need exocraft enemies.

#

I'm also going by the idea that player exocraft are derived from sentinel versions.

#

I want some actual sentinel bosses.

#

Hell, some of these sentinels could be guarding facilities.

#

A sentinel Colossus could be a big boss that spawns at max wanted level, or a few waves beyond.

#

Give it multiple cannons, and armor we have to blow off. Allow it to spawn smaller sentinels(the presence of the colossus prevents drones from spawning independently).

#

There should also be sentinel nomads, which are specialized in catching up to you, land or water. They are more like minibosses, and faster than they are tough..

#

There is no escape.

#

If you have a sentinel boss, there is an opportunity for a new kind of sentinel facility: Global security station. This facility regulates the security on the entire planet/moon. You can hack it to lower or raise security levels. Its up to you.

potent elbow
lilac crane
#

I think farming needs some major improvements. We should be able to scan a plant or tree, then grow and harvest it.

potent elbow
lilac crane
#

Harvest the items from the plant. If the plant contains carbon and salt, we get both by harvesting.

potent elbow
#

So basically carbon. While slightly better now that they've restricted variety, secondary resources are largely a waste of time and are really only there to make things more interesting.

While I'd still like the ability to scan and plant local plants that has more to do with decorating around my base. Unless the plants you grow give significantly more than wild ones I don't see an advantage over just mining them in the wild. Especially since refiners is a much easier way to get carbon.

knotty meadow
#

I would be fun to hire crew for my frigates and freighters some suggestions are pilot, gunner, engineer, scientist, radar operator, communications security, medical. They would provide bonuses to that ship. They could vary in power, have different abilities and gain experience.

rotund stratus
#

Tbh hiring extra crew to a freighter would be really cool

#

I'd also love to fly them around the system but I doubt that will happen

toxic slate
#

Why stop there, it would be cool to hire NPCs to run ground missions too. Tell them to go find some S-class mineral deposits, or go collect resources for you

#

But ultimately I'd also love NPCs to be more individual people that you form business/friend relationships with. I should be able to go into the local station bar and see Gragrax the Vy'keen that I've done some bounty missions with and we can have some conversation or possibly procedural quests etc that wouldn't happen with a NPC "stranger"

unique radish
#

We should be able to rearrange and reorganize our companion registry. Also, add the ability to unlock new pages, but at a hefty nanite fee

unique radish
humble wadi
#

Yes yes yes yes yes

amber pelican
humble wadi
#

Absolutely NmsClap

gentle totem
#

Perhaps this?
Some systems (high tech/grade systems) have a spacedock near to the station where you can summon your freighter and be able to upgrade the class alleviating the grind for the perfect design and class
They could also offer new tech or build options to expand on the freighters further

And if its reaaallly outlandish being able to commission a custom freighter out of a sample of parts available to that specific spacedock

drowsy pelican
#

What would be cool is if you played with friends you guys could sync up worlds explored so say you wanted to explore all the worlds in a 100,000 lightyear radius you're able to see all that your friend has explored and vise versa

worn idol
#

Option to skip the tutorial at the beginning of making a save would be cool

stark vortex
#

I thought we already had that

#

but the ‘tutorial’ is the entire story

real reef
#

procedurally generated suits parts would be cool, as drops from Derelicts, chests, quests....

#

moar proc gen things, Sean please

jolly idol
#

Just a thought I wanted to write down here: a lot of people want planet generation to be overhauled again, but a lot of people also don't want to potentially lose their bases. Given that the game already supports multiple galaxies, they could apply the new generation to a new galaxy or at an existing one that has very few users, and then do some sort of in game event related to this galaxy and getting to it.

#

Although people do use the other galaxies, I think anything after like the 5th galaxy is going to be very barren in users, at least compared to Euclid. I think it'd be nice if they did away with the whole 256 galaxy thing and just kept like the first 3 or 5, then added new ones after that with new generation and biomes.

#

This would also reinforce the game lore that ||every galaxy is a new universe with different things.||

dapper sparrow
#

counterpoint, I have a foothold in galaxy 19, as do many others. there's an expedition that started everyone in galaxy 79 and left us in 80. etc

jolly idol
dapper sparrow
#

new galaxies is best I suppose

#

new planets could be added to old systems as well, has happened in the past

jolly idol
#

It's not the best solution, but I think it'd be fine if it meant we could get a generation overhaul without trashing bases.

#

Lots of people want new generation, lots of people don't want to lose their bases, so if they do nothing, people will be upset. If they overhaul existing generation, people who lose bases will be upset.

jolly idol