#nms-modding

1 messages · Page 222 of 1

unborn olive
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And on the modded side I could use... well mods to give me the missing quicksilver stuff and expedition stuff that I have unlocked in vanilla

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What I need to know if any data from both games will end up in the same location, and if so, if I can change it

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I want to still be able to play vanilla because the community is one of the strongest aspects of the game but it's almost entirely vanilla

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But I want to see some new stuff too that you can only see with mods

left sentinel
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check out the gamepass version?

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maybe it stores saves in a different folder

unborn olive
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I'll look into that too but I don't use Gamepass so I'll probably use the GoG one if it works

lean saffron
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Is base parts count shown in the goatfungus save editor GUI? If not, where would I look on the raw JSON?

hearty wasp
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does the base section not show how many pieces there are

dry flint
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Is it possible to make a mod to force spawn a missing creature from your list that just won't spawn? Or maybe there's something like that available

tawdry veldt
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I believe you can completely change what animal any of your companions is

steel crypt
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This is why it would be nice to be able to name saves. You could simply enable or disable mods and load either a "modded save" or normal.

dry flint
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Just out of curiosity, why would it not be possible? I know hg is strict with mod stuff@steel crypt

steel crypt
dry flint
#

Yeah 👍🏻

steel crypt
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If so, there is simply no way of doing it other than some really complicated stuff that no one has done. There just isn't a function available for that kind of thing as far as I know. I know we have forced spawned other junk, but I don't think there is a way to do that. I might be wrong because I'm not the expert in that area. Mjistral is.

lime mesa
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Anyone seen the script definition for the sandworms yet?

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Trying to brew up some custom ones in eggs

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But I don’t know the body part names

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Er, descriptors

lime mesa
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Example would be this, the JSON for a flying butterfly

"CreatureID":"^LARGEBUTTERFLY",

"Descriptors":[

"^_FWINGS_02",

"^_MOTHBODY_01",

"^_BWINGS_02",

"^_MWINGS_02",

"^1700563272"

],

frozen spoke
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Here's the body parts from the descriptor. _SET_B is the update's new additions.
You can't mix parts from SET_B into SET_A.
_SNAKE_A
_SET_A
_HEAD_1
_HEAD_2
_HEAD_3
_HEAD_4
_HWACC_1
_HWACC_NULL
_WINGS_1
_WINGS_NULL
_WINGS_12
_WINGS_9
_WINGS_10
_WINGS_11
_BODY_1
_B1ACC_0
_B1ACC_1
_B1ACC_2
_BODY_2
_BEELACC_NULL
_BEELACC_5
_BEELACC_6
_BEELACC_7
_BODY_3
_BWACC_NULL
_BWACC_1
_TAIL_1
_T1ACC_2
_T1ACC_1
_TAIL_2
_TAILFIN_3
_TAILFIN_4
_TAIL_3
_TAILFIN3_3
_TAILFIN3_4
_TAIL_4
_TWACC_NULL
_TWACC_3
_TAIL_5
_TAIL_6
_TAIL_7
_SET_B
_HEAD_CENTIPEDE
_HEAD_LEECH
_HEAD_SANDWORM
_HEAD_SANDSNAKE
_BODY_CENTIPEDE
_BODY_LEECH
_BODY_SANDWORM
_BODY_SANDSNAKE
_TAIL_CENTIPEDE
_TAIL_LEECH
_TAIL_SANDWORM
_TAIL_SANDSNAKE
_SET_GPXRARE

lime mesa
#

So I don’t think there’s potential to put the “dragon” head from the flying snakes on

minor moat
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Where is that found at?

lime mesa
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Imma tweak it a bit to see the different outcomes

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I wonder what the variants are

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Wait a second

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If set A is pre update

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That means one might be the already existing heads

minor moat
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I saw someone with a screenshot of one of the flying worms with an abyssal horror eyeball on it

lime mesa
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Like dragon, dragon “horned”, loach, or eel

lime mesa
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Nearly died from fall damage trying to jet pack to it to try and interact with it

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If I could get the flying snake descriptors then I could force a companion to turn into it

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Now I just need companion eggs to turn into sandworms

lime mesa
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The biggest issue I’ve had with faux eggs is that they either have an infinite timer or hatch into nothing

But if it’s a real egg then I can change what’s inside it and it’ll still hatch

vale iron
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You need flying snake, you said, @lime mesa

lime mesa
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Sure, if ppl want them as companions

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I don’t need the egg, just the description/name for JSON like what bomber had

vale iron
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It looks the same as what ThatBomberBoi gave you

lime mesa
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That’d make some sense

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As they act very similar

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So the sandworm and snake descriptors are the same?

vale iron
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Looks like what they gave you was flying snake. Sandworm is the same, but lacks tails 1,2,3,5,6,7

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i.e. only tail 4

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I'm curious if you can make the SANDWORMMINI into a pet, but don't have the time to test it right now

lime mesa
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Im curious tho which sandworm is the right sandworm

lime mesa
vale iron
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The descriptors are in all ways the same except the tails. It's listed as SNAKE TypeId as well

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But the TypeId doesn't always match up with what you need for the egg

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I've tried before, but have never been able to find a definitive list from which the companion type comes

lime mesa
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Workinmg on it now, will ss results

lime mesa
vale iron
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TypeId is SNAKE with underscores around it. Id is SNAKE_A with underscores around it.

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Then you have TypeId SET, and under that Id SET_A and Id SET_B

lime mesa
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That looks quite odd, this is what Ive got

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"Scale":0.990391731262207,
"CreatureID":"^SPIDER",
"Descriptors":[
"^_MANTIS_A",
"^_ARMS_NULL",
"^_BODY_2",
"^_NECK_CRAB",
"^_ACCR_NONE",
"^_LEGS_1",
"^_LEGA_1",
"^_LEGC_1",
"^_LEGB_1",
"^2219047072"
],
"CreatureSeed":[
true,
"0x9D681C04AFE23C29"
],
"CreatureSecondarySeed":[
false,
"0x0"
],
"SpeciesSeed":"0x7A7533595C258A93",
"GenusSeed":"0x65FE9A7FF9BBDC01",
"CustomSpeciesName":"^",
"Predator":false,
"UA":"0x506600FF592BB6",
"AllowUnmodifiedReroll":true,
"ColourBaseSeed":[
false,
"0x0"
],
"BoneScaleSeed":[
true,
"0x9D681C04AFE23C29"
],
"HasFur":false,
"Biome":{
"Biome":"Scorched"
},
"CreatureType":{
"CreatureType":"Prey"
},
"BirthTime":1632824163,
"LastEggTime":1635243363,
"LastTrustIncreaseTime":0,
"LastTrustDecreaseTime":1635243363,
"EggModified":false,
"HasBeenSummoned":true,
"CustomName":"",
"Trust":0.6000000238418579,
"SenderData":{
"LID":"",
"UID":"",
"USN":"",
"PTK":"",
"TS":0
},
"Traits":[
0.030407488346099855,
-0.8616889715194702,
0.346565842628479
],
"Moods":[
0.2203211486339569,
0.8505823612213135
]

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for one of the crabs

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I replaced "SPIDER" with "SNAKE"
"MANTIS_A" With "SNAKE_A"
all the limbs with a head, wings, body, and tail

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the crab disappeared, the slot is empty now

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"Scale":0.990391731262207,
"CreatureID":"^SNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_HEAD_3",
"^_WINGS_NULL",
"^BODY",
"^_BODY_CENTIPEDE",
"^TAIL",
"^_TAIL_CENTIPEDE",
"^2219047072"

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deleting body and tail

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still no result

vale iron
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Creatureid is probably FLYINGSNAKE

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Or SANDWORM

lime mesa
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Might try type B stuff next

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If i had a sandworm egg in my inventory it'd tell me what it is

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Ah, maybe the mistake was I put SNAKE_A instead of SET_A

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Maybe I could play connect the dots with the cow or spider JSON, since I have cow and spider companions. And compare the two

vale iron
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I'll hatch mine and check

lime mesa
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appreciated

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the number at the bottom of the descriptors is important enough that removing it renders the save reset. But for both the cows it's identical. So I'm thinking it's part of what defines it

vale iron
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Yeah, it's FLYINGSNAKE

lime mesa
#

dang

vale iron
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{
"Scale":0.44999998807907107,
"CreatureID":"^FLYINGSNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_SET_B",
"^_HEAD_SANDWORM",
"^_BODY_CENTIPEDE",
"^_TAIL_CENTIPEDE",
"^366051701"
],
"CreatureSeed":[
true,
"0x4CE52B371BB24426"
],
"CreatureSecondarySeed":[
false,
"0x0"
],
"SpeciesSeed":"0xCBB2FB194311851A",
"GenusSeed":"0xA9FB46745128FDB1",
"CustomSpeciesName":"^UI_PETWORM_SPECIES",
"Predator":false,
"UA":4536589159381968,
"AllowUnmodifiedReroll":true,
"ColourBaseSeed":[
false,
"0x0"
],
"BoneScaleSeed":[
true,
"0x4CE52B371BB24426"
],
"HasFur":false,
"Biome":{
"Biome":"Scorched"
},
"CreatureType":{
"CreatureType":"FlyingSnake"
},
"BirthTime":1635246508,
"LastEggTime":1635246508,
"LastTrustIncreaseTime":0,
"LastTrustDecreaseTime":1635246508,
"EggModified":false,
"HasBeenSummoned":true,
"CustomName":"",
"Trust":0.699999988079071,
"SenderData":{
"LID":"",
"UID":"",
"USN":"",
"PTK":"",
"TS":0
},
"Traits":[
-0.6765758991241455,
0.4448619782924652,
0.18935999274253846
],
"Moods":[
0.8134760856628418,
0.2353621870279312
]
}

lime mesa
#

so lemme try that

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I wonder how i speed up the egg timer

vale iron
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You can use my mod, but it doesn't actually speed it up, just sets the timer to 0

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So if you remove the mod, the pet will revert back

lime mesa
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Ah I see

vale iron
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Otherwise, mess with the birth time. It's probably in UTC

lime mesa
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It's fine, as long as I've figured out how to turn things into other things it'll work with eggs from other creatures

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wish i knew how to conjure functional eggs into inventories

vale iron
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I've got a monstrous in my inventory. I'll check the JSON

lime mesa
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I've directly copies JSON for eggs over into other slots

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theres a failsafe in place

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if u have duplicate sourced eggs, only the original hatches

vale iron
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You duplicated the Eggs[#] JSON?

lime mesa
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yep

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even tried changing it to egg[#+1]

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I think when an egg gets made it's marked with some sort of "Serial Number" and eggs that share a serial number don't hatch

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lets see if I've turned the crab into a sandworm

lime mesa
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I got both type A and B to function in one go

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turned the crab into ur worm and the cow into a flying snake

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any sort of sandworm/snake you'd like?

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Just gonna log this here

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Head 1= Loach
Head 2= Eel
Head 3= Leech
Head 4= Dragon

vale iron
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Just let us know if you find the glowing abyssal horror eye

lime mesa
lime mesa
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I could force an abyssal horror to act like a flying snake

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if you have the abyssal horror json and the weird number that goes at the bottom of the descriptors. Idk where that number comes from

lime mesa
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Not only can I attach the eye, I can attach the eye and any of the heads

lime mesa
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If u want an egg of it then just lemme know

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I think technically I could make it stubby and huge and it'd be like the space horror maggot thing

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I think the next thing I'd wanna try modding into a companion would be the dirt krakens

vale iron
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Yay experimental updated. Get to update mods again in a day or two

steel crypt
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The gift that keeps on giving

frozen spoke
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The glory of Sean kekeke

verbal pelican
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are there documented examples of how to use the ODS (and/or auth) api? or anyone here able+willing to pull some examples? (question behind these questions is how feasible it would be to add an "is ODS working right now" check to gunter)

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the ODS query/seasonmode endpoint either has no auth check or additional syntax checks before the auth check.

verbal pelican
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(and if someone is interested in the whole SSL-MITM topic, but doesnt know how that works ... i am pretty sure i can help with that part, but i dont have a gaming PC, so cant just pull the info myself)

buoyant steeple
#

What is it?

lime mesa
# buoyant steeple What is it?

Abyssal Horror Script

"Scale":0.990391731262207,
"CreatureID":"^FLYINGSNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_SET_A",
"^_WINGS_NULL",
"^_BODY_1",
"^_B1ACC_0",
"^_TAIL_4",
"^_TWACC_3",
"^_SET_GPXRARE",
"^366051701"
],
"CreatureSeed":[
true,
"0x724B407025178C51"
],
"CreatureSecondarySeed":[
false,
"0x0"
],
"SpeciesSeed":"0x7A7533595C258A93",
"GenusSeed":"0x65FE9A7FF9BBDC01",
"CustomSpeciesName":"^",
"Predator":false,
"UA":"0x506600FF592BB6",
"AllowUnmodifiedReroll":true,
"ColourBaseSeed":[
false,
"0x0"
],
"BoneScaleSeed":[
true,
"0x9D681C04AFE23C29"
],
"HasFur":false,
"Biome":{
"Biome":"Scorched"
},
"CreatureType":{
"CreatureType":"FlyingSnake"
},
"BirthTime":1632824163,
"LastEggTime":1635243363,
"LastTrustIncreaseTime":0,
"LastTrustDecreaseTime":1635243363,
"EggModified":false,
"HasBeenSummoned":true,
"CustomName":"",
"Trust":0.6000000238418579,
"SenderData":{
"LID":"",
"UID":"",
"USN":"",
"PTK":"",
"TS":0
},
"Traits":[
0.030407488346099855,
-0.8616889715194702,
0.346565842628479
],
"Moods":[
0.2203211486339569,
0.8505823612213135

buoyant steeple
#

@lime mesa oh cool! Thank you so much! What do the CreatureSeed and other Seed values do? Is it known?

buoyant steeple
#

Is it possible to give myself a companion egg via a save editor? I'm trying to in NMSSE but it doesn't seem possible

lime mesa
lime mesa
#

There’s some weird hidden serial number the game gives eggs

buoyant steeple
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Ah I see, is it possible to make a companion instantly ready to produce another egg then?

lime mesa
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Yes but it’s weird

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I’m working out the kinks now

buoyant steeple
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Ooo do let me know when you've figured it out!

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Since I can't easily get an egg right now, can I modify an already existing companion?

lime mesa
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A time skip works fine

But when you go back to normal time it adds the difference to the hatch timer

lime mesa
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But if it’s an egg, anyone who’s holding it can modify it

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And duplicated eggs don’t hatch either (same reason, hidden serial number)

buoyant steeple
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Yeah I saw you were saying something about duped eggs not hatching above, very interesting

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How do you actually find out these head values and stuff?

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Oh also! Is there a way to dictate the colour of the companion?

lime mesa
lime mesa
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I wish I knew where the “description” list was in the JSON or how to look at it

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I hate to bother these guys about it

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But they were very helpful

lime mesa
buoyant steeple
lime mesa
#

Also trying to get antimatter red//white

buoyant steeple
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What's the value I'm looking for? I can send it right now

lime mesa
#

The same sheet as what I sent for the abyssal horror. Imma plug values in until it changes colors. Though I do believe it would be the “UA” number that comes after “predator [true:false]”

buoyant steeple
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That's my UA one

lime mesa
#

I also believe the predator set to true makes the animal attack other creatures

buoyant steeple
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Is the ColourBasedSeed anything to do with it?

lime mesa
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As none of my creatures have a color seed

buoyant steeple
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Ah I actually tried testing Predator set to true, it does indeed go on the hunt and stuff, but it doesn't seem like the worm can actually get low enough to the ground to do anything, which is weird since it can get low to the ground when you interact with it

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Like, it would say it's attacking but then it'd just be flying around

lime mesa
buoyant steeple
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Ohhh cool! I'll test it out with predator

lime mesa
#

I’m experimenting to see what things function properly

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Because there’s “Predator”

buoyant steeple
#

this companion stuff is super interesting

lime mesa
#

But there’s also stuff like flying beetle but I don’t remember the syntax from memory

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That might be a good one to try tho when I get home. As they are sometimes on the ground, but can still fly

buoyant steeple
#

0x184C5DAD8F4C6940 Just for good measure, this is my ColourBasedSeed value too, since I did modify it at the nexus

lime mesa
#

Can you send the whole line, line before, and line after? So I can see proper syntax?

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"AllowUnmodifiedReroll":true,
"ColourBaseSeed":[
false,
"0x0"

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Like this

buoyant steeple
#

Sure!

lime mesa
#

I’ll make the spreadsheet when I get home

buoyant steeple
#

"ColourBaseSeed":[
true,
"0x184C5DAD8F4C6940"

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and if you need UA: "UA":4536589159381968,

lime mesa
#

There’s only 3 heads for normal sandworms
There’s 5 for the flying snakes that aren’t rly sandworms

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Head 4 has a variant with horns

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And heads 1-4 can have the 5th (abyssal horror eye) added to them. And it will appear in the mouth

buoyant steeple
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I've got the eye on the SET_B HEAD_SANDWORM head

lime mesa
#

Really? It works?

buoyant steeple
#

Yep! I'll send a screenshot

lime mesa
#

I didn’t think it would

buoyant steeple
#

the body looks a bit jank though

lime mesa
#

Once you add the abyssal horror syntax it will generate a whole worm

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So technically the descriptors can look like this

#

"CreatureID":"^FLYINGSNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_SET_A",
"^_SET_GPXRARE",
"^366051701"
],

buoyant steeple
#

Ahh right, that makes sense!

#

What do the numbers underneath GPXRARE do?

lime mesa
#

And it will make a white spinal cord looking body with red flesh at the joints, and the eye

lime mesa
#

Identifier*

buoyant steeple
#

There's no clipping with the sandworm head either, so when it closes it's fully hidden. Super cool!

lime mesa
#

I’m trying to figure out where to find that set of numbers is in the JSON, because it’s what determines what creature it is

buoyant steeple
#

So you think we can get more than just the eye?

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Or is it the identifier for the worm and not the abyssal horror?

glossy torrent
#

can someone tell me what this is

lime mesa
#

I don’t think we can do anything more on the worms

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But we can probably do more creatures

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I’d need their JSON descriptions tho

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Anomalous fauna and fish and such

lime mesa
#

Like mix head 3 and 4

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Or mix leech and sandworm

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Sandworm and sand snake

vale iron
hushed bronze
#

Who?

vale iron
glossy torrent
buoyant steeple
buoyant steeple
#

@lime mesa then how do you get them? I’d love to lend a hand too 🙂

vale iron
#

You can look at the DESCRIPTOR files by unpacking the game files and looking in MODELS\PLANETS\CREATURES

lime mesa
#

I have no means of unpacking

vale iron
buoyant steeple
#

Wow thank you so much! I’m gonna have some fun when I get home from work hahaha

lime mesa
#

I wonder where the last set of numbers in the description comes from

vale iron
#

My uncle said you were dead!

lime mesa
#

I just realized we can put fur on the sandworms

vale iron
#

I haven't messed with the fur boolean to see if it's as straightforward as it looks

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Is it?

lime mesa
#

I think it is

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Because it’s just a true false

vale iron
#

I think there may be some material file requirements as well, though. The sandworm skin material might not be setup to support fur

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But only one way to find out

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Let us know how testing goes

lime mesa
#

Will do, nearly off work

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My only issue with testing stuff is that the game takes eons to load in

vale iron
#

Yeah, that's always a pain

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I'm stuck reading up on Korean philosophy and religion all night, just barely took out enough time to update a few mods for the next experimental

lime mesa
#

If the fur goes well that’d be pretty cool

hearty wasp
#

Hey that sounds like a p good way to test fur related mat setups

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If fur is just a boolean for pets

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Have an old guess that I wanted to test for

glossy torrent
#

i assume the Gif Sentinels are not present in this channel?

lime mesa
vale iron
#

Yeah, I think I tried something like that once and couldn't get it to work. But that might be mistaken memory

lime mesa
#

It might’ve been sentinel specific

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Ik they don’t play nice with the companion mechanic

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They tweak and crash

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I’ll do sandworm head, body, tail and set fur to true

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Then I’ll do the same for a snake

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And see how it acts

sinful anvil
#

I'm still here

lime mesa
#

With the way it clips on other animal limbs (dinos and dogs) it looks like it’s mounted to the skeleton or frame (it stretches on exaggerated parts)

vale iron
#

Might try something we know fur does work on, like the antelope rig or something

lime mesa
sinful anvil
lime mesa
#

Copy paste it onto a sandworm

rare ridge
#

lads am gonna see i i cna chagne coords of settlement in my save, is there any way to grab coordinates from game?

vale iron
#

Not the kind of coordinates you would need for that. The best I can think of is to place something recognizable like a save beacon outside of a base, then look in the raw JSON building objects folder for that item. I'm not sure it's going to work though, since they are generated by the game. Let us know how it goes.

lime mesa
#

My biggest assumption is that there will be clipping issues

#

testing hairy worm now btw

rare ridge
#

@vale iron could you please explain more about where in JSON are beacons outside the base are located?

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also - if i'd make a base and grab coords of it basecomputer, would it work?

lime mesa
#

the game probably uses a dif language than actual coords

vale iron
#

There are three types of coordinate systems: relative to a system zero-point, relative to the planet core, and relative to a base computer. You'd have to track down which one the settlement system uses, probably the second. A base computer should use those coordinates, too, yes.

buoyant steeple
lime mesa
buoyant steeple
#

Nooooooo

vale iron
#

Items outside of a base are stored in PlayerStateData\BaseBuildingObjects

lime mesa
#

I wish i could post ss here

lime mesa
vale iron
#

I figured there had to be a way. What was it?

lime mesa
#

Only functions 6 eggs at a time

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The game tracks the "serial numbers" via labeled slots

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egg slots 0 1 2 3 4 5

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if the egg isnt in that slot its a dupe or a glitch, so the game wont hatch it

buoyant steeple
#

Ah, was that the problem you were having with eggs?

lime mesa
#

They must coincide with eggs labeled as such

#

{
"Type":{
"InventoryType":"Product"
},
"Id":"^EGG1",
"Amount":1,
"MaxAmount":1,
"DamageFactor":0.0,
"FullyInstalled":true,
"Index":{
"X":4,
"Y":0
}
},
{
"Type":{
"InventoryType":"Product"
},
"Id":"^EGG2",
"Amount":1,
"MaxAmount":1,
"DamageFactor":0.0,
"FullyInstalled":true,
"Index":{
"X":5,
"Y":0
}
},
{
"Type":{
"InventoryType":"Product"
},
"Id":"^EGG3",
"Amount":1,
"MaxAmount":1,
"DamageFactor":0.0,
"FullyInstalled":true,
"Index":{
"X":0,
"Y":1
}
}
],

buoyant steeple
#

Could you just duplicate the egg then copy and paste the original egg’s code into the next available slot?

lime mesa
#

The inventory checks the eggs and the eggs check the inventory

lime mesa
buoyant steeple
#

Ah, so it’s not an exact copy

lime mesa
#

Yes

#

and u can only have 6 eggs, if u get 7 (or more) , all of them but 3 corrupt

vale iron
#

So if you move the egg in the save editor, you would have to update its position in the egg list or it would corrupt?

lime mesa
#

Sorta?

#

If you move it around in ur inventory it doesnt matter

vale iron
#

I thought that's what the index was for, the x/y

buoyant steeple
#

Wow they really made the eggs hard to crack, huh guys?seanbomination

lime mesa
#

but if u dupe eggs u gotta change the id and corresponding slot in the "serialized egg section" or all matching eggs corrupt

lime mesa
#

if u dupe an egg, the number either
A: Changes numbers (egg1 egg2 etc), but doesn't have any reference data in the egg category, and corrupts
B: Doesn't change numbers, and the game checks the same place twice, and only the first egg hatches, the rest corrupt

#

Seperate note, I've got eggs up for grabs if yall wanted to test them

#

Just wish I knew how to speed up the hatching process without a time skip

vale iron
lime mesa
#

I'd rather hand jam it

#

just personal pref

#

rly appreciated tho

vale iron
#

Probably just have to adjust the Unix timestamp values appropriately. Don't have time to figure it out right now, but I remember there was a value for hatch time. Translate that to normal time, adjust it as you need, then back to Unix, update the JSON

lime mesa
#

Fixed abyssal horror

#

purple coloration confirmed for center

vale iron
#

Nice

lime mesa
#

eggs available for all 3 if yall want them for free to test duping and such

vale iron
#

How long does an egg need to hatch? I forget

lime mesa
#

I believe 9 hours?

#

Birth time is a time option

#

but idk if i have to put it to now's time or 9 hours ago"s time

vale iron
#

Subtract 600,000 from this value and it takes a week off birth time, so it should be ready to hatch now.
"BirthTime":1634907627,

#

I need to get back to work or I would test it myself, sorry

lime mesa
#

my bad it's all good

#

ur prob hours ahead or behind me I rly appreciate the help

vale iron
#

9pm here

lime mesa
#

same wow, u night shift?

vale iron
#

I'm happy to be learning stuff that you're figuring out

#

No, I'm prepping for classes tomorrow

jolly drift
#

so installing mods for the first time...do i just copy the .PAK file into the MODS folder under PCBANKS or also the lua file that's in the mod download?

hearty wasp
#

just pak

jolly drift
#

ok cool thnx!

zealous flicker
#

What’s a good inventory size mod for survival? There’s too many of them. What do y’all use?

zealous pagoda
#

I couldn't find one for more than 48 / 24 slots though - just quantity

hushed bronze
#

Adding slots is a very problematic mod to make, while adding stack size to slots is a simple, trouble-resistant mod to make that only affects a handful of lines.

you're probably not going to find a mod for adding slots, because its far more easily done by save editor
@zealous pagoda@zealous flicker

teal plaza
#

Can you play with your friends with mods installed?

hushed bronze
#

Pins in this channel have some much more detailed answers

teal plaza
#

are there any mods that change flight controls or how ships work?

hushed bronze
#

Yes, check Nexusmods and search something like "Flight" within the pages for no mans sky mods

blissful monolith
#

I don’t wanna come off as lazy

#

But is there an easier way to finish the void egg quest, I quit weeks ago because the cords are so freaking annoying

mossy perch
#

there is

#

there is a mod that points you the exact coords

#

and also shortens the timer

blissful monolith
#

Epic

#

I might look into that

mossy perch
#

that one

#

the void eggs over easy

unborn olive
hushed bronze
#

It does not.

#

Hasn't been fixable since NEXT-vulkan released, version 1.77, 3 years ago

#

@unborn olive

unborn olive
#

darn, okay

#

what I mean is that, if I find say a specific creature on a planet, and then I install that mod, will that creature not be there anymore?

#

(same for spaceships and stuff like that)

hushed bronze
#

Nothing changes the galaxy seed. Thats why all the mods that alter the final result are non-permanent and revert perfectly when removed

unborn olive
#

alright, thanks for letting me know

hushed bronze
#

Your creatures may change but pulling the mod will reset it right back

unborn olive
#

well I guess if I have the mod on I can't use #explorers-archive ? that's what I was really concerned about

hushed bronze
#

Its like the core game has a formula, and a mod changes the input for x. Then you dont like the mod and pull the custom x value and it just becomes what it was before

#

but the mods will never screw up the formula

unborn olive
#

hm... okay

hushed bronze
#

You can use explorer's archive but it would be rude if you didnt specify which mods may affect the thing you found

unborn olive
#

well obviously; that's why I was asking if things would change lol

#

@hushed bronze I'm checking my past discoveries with screenshots/coordinates and it looks like creatures are the same

#

which is good

hushed bronze
#

Usually things only change when A mod affects the specific thing. Its unusual for say, space colors to change creatures.

unborn olive
#

that's why I only wanted to install color mods so that I can still use #explorers-archive for fauna and spaceships

#

I do plan to eventually do a large modded run with mods that change everything but my goal is to do that on a separate install and on a new save

hushed bronze
#

u dont need a separate install. If you accidentally load with the wrong mods, all you have to do is close, change up the mods, and open again. there's no risk of altering your saves in ways that stick

unborn olive
#

good point... although I guess it was more of a convenience reason and not having to manually uninstall and re-install mods every time I wanted to change

#

I really wish we had a system like minecraft where we can just launch modded or unmodded

#

or even better, the project zomboid system where mods are save dependent so you have all the mods always installed but they only become active if you load a save that has them checked basically

#

not gonna lie, project zomboid's save dependent mod system is the best I've ever seen regarding how game devs went about handling mods; they even have an option to make mods global and impact all saves

unborn olive
#

damn it was worth it

#

I'm normally all in support of mods but I've been hesitant about modding NMS because of the multiplayer aspect of it

lime mesa
#

I don’t install mods, but I have modded saves. Just little things. Like if I get clipped through something I put myself back on the ground. Unobtainable fauna as companions. Bc pets

unborn olive
#

well this is terrifying lol

steel crypt
#

The only mod I make that has any kind of issues is DUD'S SKY - TERRA FIRMA. *See mod page for description.

unborn olive
#

@steel crypt I just looked it up and damn that's a dope ass mod

#

that's gonna get added to my modded playthrough (technically this playthrough is modded now but what I mean is modding it in such a way that everything changes)

steel crypt
#

Terra Firma?

unborn olive
#

yeah

steel crypt
# unborn olive yeah

Yeah, I spent almost 2 years working on that. I personally can't play without it. If you install some other mod like a biome mod or something that mods terrain (voxelgen) then you can just install Terra Firma also and have it load last to override the other mod's voxelgen with no ill effects. There is a link on the mod page that shows you how to "order" the mods.

unborn olive
#

alright, thanks

unborn olive
#

@steel crypt my settlement planet during the day was mostly the same but at night it gets super spooky now lol, and I'm not even mad; I think it's cool

#

I do think the rings are a bit too bright now but it's not a deal breaker or anything like that

steel crypt
#

Those solid color nights like the red above and green here are rare. Also the rings have rare saturated colors. Seems like you found 2 rare combos right away lol.

rare ridge
#

lads, hwo cna i find out coords of plaent relative ot system center?

#

in JSON?

vale iron
#

I don't know if you can, can't think of any way that would get you the center of the planet

teal plaza
#

How do I get mods to work. I have Vortex and already put the mods into it. But they don't seem to be working

vale iron
#

Don't use Vortex, do it manually. It's just as easy and a lot easier to see where the problems are

#

Go to
Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
Make sure DISABLEMODS.TXT is gone. Then look in the MODS folder to make sure the PAK files are there. Then check if you are getting a red warning message about mods when you launch the game

fallow meadow
# rare ridge lads, hwo cna i find out coords of plaent relative ot system center?

You will not be able to find the 'coordinates' (position) directly, it requires some effort and calculations. I would create a base, and place a teleporter. You then check the Teleporter system position (TeleportEndpoints). This is of course not the position of the planet core, but on the surface of the planet. You can then use the position of the Base Computer (PersistentPlayerBases) relative to the planet, the position of the Teleporter relative to the Base Computer, and using the 'forward' vector, to calculate where the core of the planet is. Lastly you would adjust the teleport system position with the core location, to actually get the planet (core) system position.

Hope this makes sense ...

hearty wasp
#

^that's literally how people put their base SRTs in the space station as well so it's legit af

fallow meadow
#

Ahuh.

hushed bronze
#

they put their base what now?

#

Sry Im brain-deading on what SRT is

#

Its my parasitology exam's fault

hearty wasp
#

short range teleporter

unborn olive
#

@hushed bronze based on what's in #legacy-screenshots , is it possible for a mod to put water on moons again?

hushed bronze
#

It depends. If the water-capable terrain types have simply been delisted, it would be easy.
If HG decided to hardcode a terrain floor override in the exe or something, then it would be basically impossible

#

And before you assume HG would not exe-hard-code something so stupid, just know that there is precedent lol

unborn olive
#

How would one go about checking? I have all the mod stuff setup and files accessible

#

Although it'd have to wait until I get home

hushed bronze
#

TBH now that I think on it, since I've never seen a file that differentiates planet from moon, its probably hard coded

#

Thats right, moons dont get to have water, but Airless planets still have all the atmosphere graphics and clouds

#

x_x

unborn olive
#

I'd love it if you checked, but I can't expect someone else to do it lol

#

Hence why I asked how

hushed bronze
#

I didnt check right this minute but when I was a more active modder I was alll over the files that would have been responsible for this. Ive never seen planet and moon specified separately

unborn olive
#

Darn

hushed bronze
#

In any case, if Im wrong, you would be better off asking around in the modding discord, i think

#

Also, Specifically Rayrod, Mjjstral and a handful of others who have actually made changes to normally unmoddable things like DLLs and exes

#

NGL though, sticking water on moons doesn't seem like a big enough reason to go that far, IMO

teal plaza
#

I'm not sure why but when ever I have mods they both; don't work and cause frequent crashes. Does anyone know why this may be happening?

hushed bronze
#

You be runnin old ass mods

#

NMS updates its internal files all the time. Ancient mods have almost zero chance of working

#

@teal plaza

teal plaza
hushed bronze
#

Frontiers mods are pretty recent, but some later frontiers updates, and Emergence have changed NMS enough that they still aren't guaranteed to work, unfortunately

#

@teal plaza Do you switch the Nexus sorting to the most recently updated mods?

#

There's also the possibility that a modder just ran a quick update script and pushed it without checking it properly and it didn't work from the start

teal plaza
#

I just started doing that,

#

but I appreciate the info

hushed bronze
#

To be fair, most frontiers mods still work. Bad luck

teal plaza
#

Would the old mods also be the cause of the frequent crashes?

hushed bronze
#

Yes, unless your PC is busted

teal plaza
#

She's a few years old, but thankfully not a potato yet

hushed bronze
#

Well potatoes aren't necessarily broken 😄

vale iron
#

@teal plaza what's the mod? That will help determine if it needs an update

teal plaza
#

There was a couple, but I found one that does was I wanted, that is also up to date

buoyant steeple
# vale iron { "Scale":0.44999998807907107, "CreatureID":"^FLYINGSNAKE", "Descrip...

Sorry for the ping Gumsk, but @plush urchin this is the data you're going to want to find in the game's JSON. If you're using NMSSE go to Edit > Edit Raw JSON, then click the plus next to the PlayerStateData, then click on the "Pets" file. Your pets will be listed in the order they are displayed in game. It's pretty self explanatory from here, the body parts are pretty clearly labeled as HEAD, BODY, ect. Delete the number or word after HEAD_ and change it to 4 if you want the dragon. If you scroll up from the message I'm replying to you'll find other body type names you can use to experiment with. Good luck! 🙂

plush urchin
#

What are the other bodies and tails?

vale iron
#

And look at Dad Cat's posts for more information. He did a lot of research on it

plush urchin
#

Thanks. I appreciate it, wish it had pictures but I understand. Any recommendations to go with the dragon head? What do the wings look like?

plush urchin
#

So this is my first time using a save editor.. is it suppose to uninstall my game?

vale iron
#

Um obviously no

buoyant steeple
#

What happened?

plush urchin
#

Then maybe something happened with steam.

#

I used the nmsse, changed the head. Tried to get in and steam went to re-install it.

vale iron
#

Even if you messed up the JSON, it would just cause problems with the companion, not the game

plush urchin
#

Then I guess steam happened.

#

Checking with the save editor. The save is still there.. so I don't know.

Guess I'll see what happens, after it installs.

plush urchin
#

It worked perfectly and I love him! Thank you!

Do you guys know, if I try to egg sequencer on his eggs, and only cage the color and size. Put nothing in the mutation slot, it will have all the same features?

Wouldn't really hurt anything if tried, once he is old enough.

lime mesa
plush urchin
#

Ok. Always make backups.

#

I don't know why. I edit my frieghters and it didn't uninstall then.. though steam has randomly uninstalled games in the past.

lime mesa
#

But that was maybe a year ago

plush urchin
#

Thank you so much for the help.. I'm really sad that didn't add such cool breeding options.

left sentinel
#

I assumed its a bug and not intended

#

as you can at least give it a different look than the original once, but subsequent eggs break

vale iron
lime mesa
#

I know in the JSON it has a TRUE/FALSE section that determines whether or not you can adjust it in the sequencer more than just past the first generation

#

I think it’s “allow unmodified reroll” tho I could be wrong

vale iron
#

@lime mesa I just changed the birth time on my worm and it changed the procgen name. Interesting side effect

vale iron
#

My favorite combo so far is wings 9, leech head, and the eyeball

buoyant steeple
#

I was so happy discovering the eyeball works with SET B heads

lime mesa
#

Super hard finding a nice body for the dragon head tho

plush urchin
#

What do the other bodies look like? And wings? I kind just.. picked randomly for mine.

hushed bronze
#

Where is WinderTP when You need Giant Sean heads on Companion worms

hearty wasp
#

they're in the normal ones already

plush urchin
#

So on the save edit.. how would one add a technology module to a freighter?

#

Also.. dad cat, do you know what body part number is the segmented one for the sandworms? I feel like that would look better.

lime mesa
#

I can share what bodies I’ve got figured out

#

I wish nms had a “camera” mechanic that let you hang pictures/holograms

#

So if you mutate a color in the sequencer, then mutate a new color, it over writes the last one right?

#

Im getting started on the color spreadsheet

plush urchin
#

I believe so? I am not sure about that.

Would you mind sharing the bodies when you get the chance? Thank you. I appreciate it.

lime mesa
#

Yeah I’ll post the spreadsheet here

#

It’s not finished yet, wanna get at least the primary colors, albino, and melanism

#

Then I’ll share it

plush urchin
#

Thank you. <3 I'm heading home and once I get home. I'll send you the SS of my worms set up.

lime mesa
#

Cool

lime star
#

@lime mesa i see you have the file for a sandworm with a different body

lime mesa
#

I have the file for all bodies

#

And heads

lime star
#

I have found 2 different bodies myself

lime mesa
#

And tails and wings

lime star
#

Damn

lime mesa
#

I got them from someone here actually

lime star
#

The file i have for a sandworm is a flying snake type pet file

lime mesa
#

I just figured out the formatting for the JSON on the companions, someone else grabbed the data for me to start

lime star
#

Nice

lime mesa
lime star
#

Is there a chance you could send me the bodies and heads at any point

lime mesa
#

The only difference is sandworms are type A and flying snakes are type B

lime mesa
lime star
#

Ok cool ill keep looking here then thanks man

lime mesa
#

So everyone can have access to all the variants

lime star
#

Nice

plush urchin
#

Can't send pics here, so here is the raw text

"Scale":0.44999998807907107,
"CreatureID":"^FLYINGSNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_SET_A",
"^_HEAD_4",
"^_WINGS_10",
"^_BODY_2",
"^_TAIL_2",
"^_TAILFIN_3",
"^366051701"

Also, how to you make a backup with the nmsse? @lime mesa

#

It's probably export Json

lime mesa
#

it duplicates the save

plush urchin
#

Ah ok. Thank you.

hushed bronze
lime mesa
#

does save editor work on the microsoft app version of the gtame?

vale iron
#

NomNom does

plush urchin
#

Hey guys, with the save editor. Is there a way to turn my expedition save to normal?

hushed bronze
plush urchin
#

So I have one mod downloaded. A .pak, I deleted the disable mod text document. I made a mods folder and it's not working

hushed bronze
#

Your mods is within pcbanks like so?
A:\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS

plush urchin
#

Yes

hushed bronze
#

the disable text file is gone and your .pak is in the MODS folder, and NOT still in a zip or rar?

plush urchin
#

Yes

hushed bronze
#

The page your mod was downloaded from claims it was updated recently?

plush urchin
#

21st of October

hushed bronze
#

what mod is it?

plush urchin
#

Burryagas best buds

hushed bronze
#

hmm

#

seems all is in order, maybe the mod is faulty

plush urchin
#

Maybe. I'll try a different one later and see if that works. I just want better biomes and creatures.

hushed bronze
#

Ah, burry isnt who you want for that anyway

plush urchin
#

Oh, what would be better?

hushed bronze
#

most people use WoodyMontana's Planet Generation or Redmas's work

plush urchin
#

Alright. I'll see if those work. Thank you.

hushed bronze
#

np

#

you could try this and see if your space enviro colors all change 🙂

#

Would be a pretty snappy-quick way to verify mods working yes/no

plush urchin
#

Alright. Thank you. <3

hushed bronze
#

My screenshots folder after messing with two tone nebulae for a few hours

plush urchin
#

Does it still give you the mod warning? Cause I'm not getting that at all.

hushed bronze
#

that means you didnt delete the disablemods text

#

There should be zero text files in this folder, like so

#

only the game's stock .paks, a.bin, and your mods folder

plush urchin
#

I'll go take a look again.

#

Ya. It's not there. There is not txt file there.

hushed bronze
#

Is it all caps "MODS"? spelled exactly that way and no other letters or characters?

plush urchin
#

Yep

hushed bronze
#

you didn't nest any other folders inside the MODS folder?

plush urchin
#

Right now it's just the expanse mod

hushed bronze
#

if you do something like MODS/Visualmods/grafix.pak, it won't read anything

plush urchin
#

It's just mods

hushed bronze
#

You didn't duplicate the installation did you?

plush urchin
#

Maybe? I do use save editor and it did reinstall the game yesterday.

#

How would I check?

#

There is only one no man sky folder

hushed bronze
#

That still seems unlikely that you duped it, but try going to steam or wherever you have the game installed, and use "open containing foler" or whatever takes you to the directory being used by your starter

#

If there is a duplicate instal and steam is pointed at "the other one", you could have an issue like this

#

Anyway thats my last idea for now I need to go to bed, GL

plush urchin
#

Night.

#

Guess I'll figure out later

#

If anyone else can help me. I would greatly appreciate it. Thank you

twilit smelt
# plush urchin Hey guys, with the save editor. Is there a way to turn my expedition save to nor...

i don't know that this is The Right Way ™️, but yeah, you should be able to change your expedition save to normal by editing the JSON in a save editor. Before starting, i'd suggest two things: make a backup of your save files, and copy the expedition save to another slot using the save editor (and then edit the copy).
in the pic below is the beginning of the JSON file for a normal save, then a creative save, then an expedition save. The version number dictates the game type. each game type (excluding expeditions) are 512 apart to get to the next version: normal, creative, survival, ambient (yes, it's a hidden type!), and finally permadeath. I think it might actually be easier to convert the save from expedition to normal than from normal to survival or permadeath because of all of the inventory slot changes that would have to accompany it.
if you try it, please let me know how it goes.

plush urchin
#

Thank you. I appreciate it. I may just wait for the expedition to end.

Is there a way I can make my companion faster and bigger?

twilit smelt
#

the legit way to do this is to lay eggs, resequence them to max the characteristic(s) you want, and then hatch; then repeat. takes time.

plush urchin
#

Darn. Ok. Thank you. Wish I could get mods to work.

steel crypt
plush urchin
#

@steel crypt I can't send pics in this channel

#

It's just expanse2.pak

steel crypt
#

and you get no mod warning correct?

#

Reading over this, I'm getting it's in the right folder and disablemods.txt is gone or renamed.
At that point it should load unless game is screwed or something or you have some really odd permissions on that folder or I have seen anti-virus stop them before.... usually if they are in a correct folder and disablemods.txt is gone or renamed there isn't an issue 99% of the time.

#

You do have the steam version right?

plush urchin
#

Oh shit there was a dublication

#

Hold on. Let me try this. I just found another folder.

steel crypt
#

They can't be here: No Man's Sky\GAMEDATA\MODS\
Has to be here: No Man's Sky\GAMEDATA\PCBANKS\MODS\

plush urchin
#

I know, but it looks like the folders got duplicated.

#

Cause I just got the mod warning, after I put in a mod on this one.

steel crypt
#

Okay, good. Glad you got it going 🙂

plush urchin
#

Thank you. I appreciate the help

#

Weasel I don't want to tag you, but thank you also. You were right. It was a duplication issue.

jolly drift
#

are the mod manger downloads for mods broken for some reason?

left sentinel
#

vortex is broken forever

#

I dont even bother

vale iron
#

Ditto. It's more convenient to just do it manually, IMO

lime mesa
#

how's modding in this game ?

vale iron
#

I enjoy it

lime mesa
#

[only done it for skyrim so far .. and yea i was more modding then actually playing]

#

so is it kinda like there ?
or easier to handle ?

vale iron
#

It's somewhat limited compared to other games

#

You have three options: hex editing, LUA, or C#, depending on what you want to use

lime mesa
#

and how does it work rly ? isn't it a shared world so only you would see stuff thats not in the game actually ?

vale iron
#

There's a post in the pins here that has all the multiplayer information

#

If it adds something to the game, yeah, others won't see it

lime mesa
#

ok .. im a total coding noob and was using mo2 and some other tools for skyrim ... so not rly for me then i guess ..

vale iron
#

I didn't have any LUA experience before starting, so I'd say it's still pretty accessible, at least for entry-level mods

#

And there are lots of examples you can download to help

lime mesa
#

ok .. thx

lime mesa
#

I’ve modified things but I’m by no means a proper mod’r

vale iron
#

Don't worry, there's not an association or anything that's going to come to get you. Claim away 😉

lime mesa
#

Ah yes
Pet manipulation go brrrrr

karmic perch
#

does anyone know of a mod that allows you to access all freighter storage containers anywhere on the planet? I know you can access them from the inventory, what I'm talking about is access to whatever is in our storage containers instantly. For example: if you have oxygen in just general freighter storage, you don't even have to put it in your exosuit inventory to refill your Life support. If its in a freighter storage container however, you have to move it to either your exosuit inventory or general storage on your freighter to refill your life support.

round sinew
#

matter beam does that

#

at least for some things

#

for example metal plates when building (i have a storage container/storage room with a few stacks of it)

#

also pretty sure that when i'm recharging my living ship's launch thrusters, i don't have 40k oxygen on exosuit+freighter general combined - at max, i'd have about 22k or so - but the value i see on the recharge menu is 40k

karmic perch
#

Ive got the matter beam but it doesnt have access to the freighter storage containers.

merry wasp
lime mesa
#

otherwise you only have access to general and technology. summon it via quick menu for easy access to those containers

frozen spoke
merry wasp
#

the fck

#

how

#

it basically installs itself does everything for you XD

frozen spoke
#

No damn clue, shit wouldn't ever register the mods I instakled via vortex

merry wasp
#

weird

frozen spoke
#

Like I'd never get the mod warning or any changes

#

Lol gave up on it later when I started makin em myself cool_cry

merry wasp
#

not sure if mod organizer works for non skyrim games

#

should try that

#

the Skyrim moddign community seems to prefer that over vortex

karmic perch
plush urchin
#

Anyone know of a good mod that makes companions faster?

#

While riding them.

hushed bronze
round sinew
#

that's awesome @hushed bronze , @steel crypt

lime mesa
#

it works for me

upper wren
#

Is there a new version of the “more freighter experiences” mod?

#

Where there’s stuff like NPCs and vendors inside freighters

#

Cuz it’s last update was 2018 and broke

vale iron
#

Didn't even know that existed

#

Ahh, redmas, that makes sense

hearty wasp
#

I'd just wait for Eucli-ea to update and then build the vendors myself

#

but then

#

dead hard drive

upper wren
#

Ayyy

#

That overhaul has the features of the old mod

plush urchin
#

Omg I want that for the faster pets. x.x Though it would probably conflict with the better planet generation mod.. and I'm worried if I removed it. It would completely change my home planet.

#

Guess I'll make a backup save and mess around with it tomorrow.. push come to shove. I could always find a better planet.

upper wren
#

There’s a mod

#

I think called better companions

#

Makes them faster

#

And spawn faster so they don’t trail behind

#

@plush urchin

plush urchin
#

There is a companion riding improvement mod, sadly there is a bug on it since frontiers. If you use a mining laser, it will crash the game. No idea when a update will be available

#

And it doesn't work on flying companions. Which I mostly use my worm.

#

I'll see what happens tomorrow

vale iron
#

I may take a look at it to see if I can update it

merry wasp
merry wasp
#

we got a calculator for shipstats somewhere?

vale iron
#

Not that I know of. The adjacency bonuses alone would cause a headache

unborn olive
#

@hushed bronze question: does your mod, dud's sky - colors affect fauna colors? I don't think it does but I wanted to double check

hushed bronze
unborn olive
#

alright (also my bad I'm not sure why I thought it was your mod)

thin rampart
#

Can we have a mod where the Atlas appears as Mark Zuckerberg's floating head? Jk lol

round sinew
karmic perch
hushed bronze
thin rampart
#

Would be fun haha

hearty wasp
#

no Marks

#

only Sean

hushed bronze
#

Then put Sean's head in place of Mark

hearty wasp
#

but he's already the anomaly 😦

#

and the blobs

#

and the flying farters

#

and the sentinels

#

and the grass

#

and the floor

fallow meadow
#

@unborn olive I'd suggest gBase or Beyond Base Building if just for allowing to scale using existing/non-mod compatibility. There are other mods that add a lot of new items, but require the mod to see those, like Eucli-EA or Ultra Base Building.

lime mesa
#

My next project now that sandworms have been mastered

#

•digging fauna
•swarming micro fauna

hushed bronze
#

I need you to deepfake his face onto mark during one of Mark's many many infamous court appearances

lime mesa
#

I just realized there’s a portion of the JSON that defines what expeditions you’ve completed

#

I wonder if we can tell it what rewards we’ve claimed or haven’t claimed to get more

sand swallow
#

Is there a mod that replaces the current crystals with the low poly E3 crystals?

vernal plank
#

Can you transfer ships between saves? I found a pretty nice exotic in the Expedition and was hoping I could transfer it to my main save.

idle patrol
#

So I have a instant settlement timer, will I have to update that every time they update the game?

left sentinel
#

not always, if it breaks then you have to update

#

usually doesnt break unless they messed with that part

#

oh yeah sometimes they just break for no reason and recompiling makes it work again

idle patrol
#

Got it, thanks

plush urchin
fallow meadow
minor moat
#

Seems unlikely but is it even theoretically possible to create a mod to "replay" a past expedition? I figure the files would still be there

hushed bronze
sand swallow
#

Yeah but the old ones def looked better

hushed bronze
#

i agree

sand swallow
minor moat
#

So I saw some discussion about save editing worms - seems you can mix set A and set B parts, they just blend awkwardly. May need to have both set descriptors

hushed bronze
#

IIRC it isnt a particularly difficult mod to make, if you feel like willingly hopping into a bottomless rabbit hole of modding

#

(@Chris, not the worms thing)

minor moat
#

Seems there's nothing stopping anyone from stacking all the worm body parts on top of eachother. Sadly the abyssal horror set comes with a full body that clips into everything else added.

lime mesa
lime mesa
minor moat
#

Which one is that?

lime mesa
#

I’ll have to check again, I don’t have it from memory and my perma save got wiped

minor moat
#

ah rip, I was testing on creative to avoid issues. Least there's only 3 Set A bodies to test. Centipede + Abyssal horror looks ok-ish too despite clipping

lime mesa
#

Adds texture

plush urchin
#

I wish we had pictures of all the parts though. There is a body with like a fin going all the way down the spine and wings that have a nice trail down it.

minor moat
#

the wings one is on set A and is _WINGS_1 (I tested the wings, and some of the body parts - not sure what the fin one is)

plush urchin
#

Yes I know that. I would just like pictures of all the parts so know what I am mixing and matching.

minor moat
#

ah, may be easiest to just try it in that case.

plush urchin
#

Last time I changed my sandworm, editing the raw json. Steam had to reinstall the game, kind of don't want to risk that again

lime mesa
#

Could have someone else modify it

plush urchin
#

Like.. have someone edit the file and send it to me? Wouldn't that just.. be the same as me editing it and steam maybe install it again?

Besides, I would really only edit it at this point. To start getting pictures of all the parts and putting them in a doc or something for everyone.

glossy torrent
#

you ever just think about

#

Sean Sean's Sean

hearty wasp
#

Yes

#

It's sorta broken cos the player character's model wasn't updated

#

But I think it adds to the cursedness

zealous flicker
zealous flicker
#

It’s good to be able to have a rotation, as I have a lot of eggs from both Twitch drops and expeditions that I have yet to claim and want to hatch

#

I hope more people know about this, I really do.

vernal plank
#

Can you add the Normandy to a fleet using a mod or save editor?

lime star
#

@vernal plank you can i have a full fleet of normandys using save editor

#

if you need the export file i could try to send it

#

nvm i cant export frigates

#

if you got one then you can dupe them via save editor

#

actually

#

@vernal plank in save editor you goto frigates then make the type normandy and class s then press the generate button

#

@lime mesa is the sandworm file spreadsheet done

subtle bronze
#

Just moving conversation away from #nms-questions.... And i got nothing to say. Thanks for the help.

fallow meadow
#

You're all good 😉 I am confident some users in here will be able to answer your specific questions in regards to pre-order bonuses to be edited into a save

subtle bronze
#

For those not in the loop.... There's something called the photonix core in the game files.... It is a very solid pulse engine upgrade, but as the wiki says, it's only available for people who downloaded the day 1 patch. These people would be running a Uber legacy game with the older multitools and older freighter setups, but they still have this sweet sweet boost... https://nomanssky.fandom.com/wiki/Photonix_Core

No Man's Sky Wiki

Photonix Core is a starship upgrade.

#

I want to see if it's possible to have this upgrade synced not to my specific save game (which I've already done), but to my steam account instead.

#

P. S. There's also an analogous boltcaster upgrade (Boltcaster SM) that makes for a cleaner bundle for adjacency boosting. I kinda want that one too, but I'm mostly interested in starship and not boltcaster as the photonix core is simply amazing.

fallow meadow
#

For most pre-order rewards like ships or Multi-tools, you can in most cases just get the seed value to add it that way. Might need a few additional tweaks, but that is the main part

#

For example: Horizon Omega ship / Seed: 0xc4c9c1aabca59fe6

subtle bronze
#

It's not removed on launch.

hushed bronze
#

@subtle bronze

subtle bronze
#

I'm aware. 😬

subtle bronze
#

Is the Normandy ship a specific overridden seed too?

#

As in... If I override some random frigate in my save game with the seed, will I get the Normandy instead?

hearty wasp
#

no

#

it's a class of its own

fallow meadow
#

With the above info, you could also add it through the 'Frigates' tab in NMSSE

winter thicket
#

Does anyone have the seed for any sea turtles under the genus Talpidae?

subtle bronze
fallow meadow
winter thicket
unborn olive
#

can't see shit lol

unborn olive
#

can buildings resized via a mod (as in, buildings that normally can't be resized) be viewed by vanilla players? example: prefab buildings

#

I did a test where I sized some, saved, exited and removed the mod, restarted and was able to see them so I want to assume yes, but I don't know how it'll work over multilayer with vanilla players

vale iron
#

Yes, it works

minor moat
#

So I appear to have a corrupted DiscoveryManagerData on my main save file (not sure what it is, but it constantly wipes the majority of entries, copying it to a test save caused it to happen there too) - I was searching past convos here and saw some talk about deleting things from there due to having some from mods or w/e. Has anyone had any luck with save editing/mods to clear out discovery data? All I can find is something about type change mods, though in this case i'd be intentionally trying to wipe it to clear out whatever happened.

Thought of just deleting everything in there but doesn't seem like a great idea, not very knowledgeable about the internals of NMS.

plush urchin
#

Question, is there a mod that just removes the 6 egg limit?

hushed bronze
# plush urchin Question, is there a mod that just removes the 6 egg limit?

No but there is a slim chance in the future. RayRod has put out that NMSProxy that allows for dll injection. That said, it's built with Ray's own plans in mind and he's never been the sort to care much about the companions n things like that. His priorities are generally more like early players with preference toward better world generation and colors

plush urchin
#

Darn, but that is fair. I honestly never understood the limit on companions and eggs.. with so many in different ones. Why only allow players have 6 companions and 6 eggs? I understand only having 6 companions on you.. but I wish they would add some kind of storage system that can only be access at your base or freighter..

vale iron
#

The parts I don't know about are ReserveStore and ReserveManaged. No clue what those do

minor moat
#

I know ReserveStore seems to have the number of however many discoveries you have in the "Record" section under store (so I think it's total uploaded or something), like I have 0-3208 for entries and ReserveStore is 3209

#

I'm hesitant about wiping it out completely since if this bug is caused by too many discoveries (and old ones being overridden constantly even if re-scanned) it would just happen again. The systems list is super small though on my discovery list.

#

I can't find anything about where it should be hitting the maximum at (other than someone having an 8MB save, mine's 1MB)

vale iron
#

Exosolar had enough discoveries that it started losing old ones and he never had any save errors that I know of. I doubt it would be related to quantity.

#

Plus 3209 doesn't seem that high

minor moat
#

Rest got wiped I think but it's consisent-ish. Seemed odd that deleting half of either side of the discoveries list stopped whatever it was at least temporarily

vale iron
#

That is odd

#

Could be a save size issue? Do you have a lot of really big bases? Though they increased save size compatibility twice recently, so it shouldn't be that.

minor moat
#

like 3-ish bases and none too huge, my main savefile size is under 1MB (even lower than the expedition 3 save)

vale iron
#

Did you go to any odd places, like phantom systems, or maybe encounter odd names like colored ones?

minor moat
#

A backup from like March or something (???) has a save size of like 3MB, creative save is tiny though and still has it. And don't think so, what do you mean by colored names?

vale iron
#

There are ways to use colors in text and it's so rare that it could have unintended side effects.

minor moat
#

Ah so like a player named object? Don't think so then, I usually have MP disabled and don't often visit other player's areas

#

Only "weird" part is that I have access to 256 (Odyalutai) but considering no one else seems to have the issue I don't think it's related to the galaxy itself.

#

Whatever it is seems to be in DiscoveryManagerData since copying that part of the json in a save editor and pasting it into a test save on creative broke it. Not really sure how much that narrows down

vale iron
#

Yeah, I've got plenty in Odyalutai so it shouldn't be that. Did you drill down further, dividing it in half again and again to find what might be doing it or at what size it goes away? That would take a while with 3000 items though

minor moat
#

That's what I was attempting, it's kind of picky about when it reproduces the bug though so it can be hard to tell. Like doing one thing exactly will trigger it, then repeating that won't. Almost always tied to doing something then saving though

#

At one point I was just using a teleporter to go between two planets that both had it, 're-scanned' some stuff, went to the other one, and if I saved there like 80% chance it would just wipe either the data from the other planet, or both. At one point I scanned something and then went to save, and it was already gone (less than a minute and hadn't left the planet)

vale iron
#

It's possibly triggering when it communicates with the ODS, recognizes a problem, then wipes it to try to correct it.

minor moat
#

That's what I was wondering too, do you know when ODS normally "refreshses"?

#

Could explain some of the randomness

vale iron
#

Not a clue, unfortunately, but I would guess reloads and saving would be likely candidates

minor moat
#

I can't even get it to replicate now for some reason

lime mesa
plush urchin
#

Don't worry about it, and take your time. It's nice that you're doing this for us, and work is certainly more important.

If I wasn't afraid that editing the raw json may lead steam to reinstall it and I have to deal with more dup files. I would be happy to help.

minor moat
#

alright I think I finally got a save I can get a 100% repro on, just from loading that save, going through a teleporter, then entering and exiting the ship to autosave.

#

Ok doing the half thing again, think it's in the first half. Going to see if I can narrow it down.

wind agate
#

is there a mod that adds some kinda night vision or something

limpid summit
#

MCDaMM is giving me a error about how it can't convert an unpacked .mbin file for comparing?

minor moat
#

This is weird. It seems to lose the bug depending entirely on the amount of discovery entries I delete, and not the actual entry itself. Around 100 lines isn't enough, around 200 deletes only flora and minerals from that planet (not fauna)

lime mesa
wind agate
#

yeah there's a mod that just makes it 100% daytime too but thats not what I want 🙂

lime mesa
#

Fair enough

#

Sry that I wasn’t able to help

#

Did you mean like, a mod for a multitool attachment that gives you night vision?

wind agate
#

just wish there was, I don't know a either night vision or a spotlight for the ship or something, its hard to explore at night

lime mesa
#

Ah I see

wind agate
#

the flashlight is decent enough on foot

lime mesa
#

Yeah I wish ships had spotlights, IR, or a terrain scanner, for when you’re in extreme storms

wind agate
#

I have my monitor brightness turned down 25% because otherwise everything looks washed out to me, but the consequence is that my games are always darker than everyone else's :p

vale iron
#

The ship headlights portion

minor moat
#

Ok I think what's happening is somehow the "rescan" entries are cut off somehow based on the number of entries I deleted in the discoverymanagerdata.

#

I may just end up deleting the whole thing since I don't think i'll be able to find whatever is causing it in this case, if it's not caused by an overflow of 3200ish entries

#

Though if anyone has a save with a decent amount of discoveries knowing the ReserveStore number would be helpful so I can have a comparison

vale iron
#

Mine matches what you said, the same as the number of Store\Record entries

minor moat
#

What number though? Wondering if the reason i'm bugging out is because mine is so high

vale iron
#

1023, but I don't think your number sounds very high

minor moat
#

Yeah, hopefully this doesn't happen again. Least stuff that was uploaded stays that way.

#

...game seems very confused, says I have 10/6 creatures on a planet, and after exiting a ship I was standing on the roof of a building.

vale iron
#

The 10/6 thing is a pretty common error

lime star
#

K

lime mesa
#

Speaking of gumsk I found the all powerful modder on Reddit

vale iron
#

Yeah I just saw your message last night!

steel crypt
#

@round sinew Proc colored beams:

mossy perch
#

danggg

hearty wasp
#

that's not vanilla?

#

like it's not a vanilla thing?

mossy perch
#

like vanillan't?

hearty wasp
#

idk man

#

I don't play vanilla enough to know anymore

#

but not making those lights proc gen coloured would be a p wasted opportunity

round sinew
wind agate
#

can the save editor change the parts of ships 🤔 like, the shape/color

hearty wasp
#

colour can be changed but it's clientside only

#

would be easier to go to the seed sharing discord and finding a seed you like

wind agate
#

I guess it was too much to hope that you could just change bits of the code to swap one wing out for another...

hearty wasp
#

it's still just a bit of code

#

just in a different form

#

so just go to the seed sharing discord

#

and you can use the bot to make it brute force out the ship you'd like

wind agate
#

🤔

hearty wasp
#

godspeed

subtle bronze
#

The problem is that the ship are seeded instead of encoded. So there really isn't a colour "attribute" to edit. The whole ship just generates itself off the box. 😬

steel crypt
honest oriole
#

I've been on this scavenger hunt for the iconic E3 ship, a seed for it, or maybe coords for it(?), preferably both, on PC. I've gone to the ends of the internet, and I either find people saying its only on console, or a seed that looks nothing like the E3 ship.

steel crypt
#

@round sinew

wind agate
#

anyone else having an issue with the save editor ui glitching out, going hall-of-mirrors?

hearty wasp
round sinew
#

@steel crypt 😍 👍 👍

honest oriole
#

I can't post photos

hearty wasp
#

timestamp?

honest oriole
#

1:24

hearty wasp
#

ah, this one

#

man why is this png 5mb

honest oriole
#

Pfft

#

Yeah, that ship

hearty wasp
#

hmm, I don't think fighter proc gen have changed since 2019

#

but if it does I suppose you can try the seed sharing discord

#

but uh the details for the bodies are all updated a long time ago so you're only gonna be looking for the general shape

#

on a side note, rhino pog

steel crypt
#

DUD'S SKY updated v3.71.1
(Updated all mods for compatibility.)
(Added rideable pet camera adjustments.)
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v3.71.1
(Added procedural coloring for large "trees" in Hexagon biome.)
(Added procedural coloring for light beams in Beamstone biome.)
https://www.nexusmods.com/nomanssky/mods/968

honest oriole
glossy torrent
#

Is there any well-known mods that help mitigate the bitrate problems when pulse jumping?

#

for Twitch streaming

hearty wasp
#

think there's a mod that makes the speed lines invisible

#

dunno if that still exists

round sinew
#

yeah, i think Lo2k maintains it

hushed bronze
#

Im pretty sure he talking about sound bugs

hearty wasp
#

nah bitrate is more of a video thing

#

the colour usually fucking crushes the image into fine mist

hushed bronze
#

Ah well for video bitrate your suggestion is fine the 🙂

hearty wasp
#

I'd hope so

steel crypt
#

Maybe it causes an issue with the shaking? I know there were some anti-shake mods?

hearty wasp
#

that could be an issue too

#

but in general fast changing colours destroys video quality

steel crypt
#

Ah ha. Did not know this. 👍

dusty pawn
#

So what are the best mods? I don't even know where to begin. The game seems fine to be on its own, but I know there are pretty creative people in modding communities.

magic lava
#

Get ArghWater

#

And then check out Duds Sky and Duds Sky Colors, and Eucli-ea

#

And GShip Custom

dusty pawn
#

Thanks. I'll look them up

lime mesa
#

New concept

#

We mod opaque fauna to be translucent

#

Not just client side

#

Like, a glass texture would be the goal-goal

#

Or similar to the living bubbles

#

But I think the next best thing would be mimicking the anomaly/space station effect applied to your companions

#

But have it be constantly applied, even on planet, and have them remain full size

lime mesa
hearty wasp
#

you don't

shadow pivot
hearty wasp
#

that's a question with about 3 layers of answers

vale iron
#

And each layer has hundreds of files

#

I might be exaggerating some, but not a lot

hearty wasp
#

nah prolly not an exaggeration

feral scroll
#

Hi guys! do you know if there is a flight overhaul mod that works as of today? I've seen an old video, and there used to be a mod called "Dudestarseed Flight Overhaul" that did a lot of things that improved your experience with spaceship. However, i can't find it, so i guess the author decided to delete it.

vale iron
feral scroll
#

thanks!

feral scroll
#

sorry to bother again, but based on what I found on the internet, teleports in frighters are a one way thing. Is there a mod that allows you to tp back? I can't seem to find one, maybe you know if there exists one that I am unable to find?

hearty wasp
#

impossible

#

godspeed

feral scroll
#

okay, thanks🥲

dawn haven
lime mesa
#

Oh sheet it's litreally in nexus mods XD

dawn haven
#

yep

merry wasp
#

^this just makes exocrafts a viable option

#

now that enough of my self promotion XD

#

also recommende GMech, sustainable, craftable modules,instant text display, instant actions, reduced settlement timers

hearty wasp
#

get Sean

merry wasp
#

Xd

#

which will be the next sean mod.

dusty pawn
#

These are them mods I'm looking for. Thanks @merry wasp
Would you happen to have a mod that allows you to remotely assign frigates to missions? I find it silly that you can teleport a ship, but you can't get on some sort of comm the communicate with your crewmates on your freighter. I mean, even captains from frigates can contact you!

dusty pawn
#

Well get on it! 😜

merry wasp
#

lol

#

check nexus

#

might exist

dusty pawn
#

I'd imagine that it would be popular, but I'll check

merry wasp
#

also most of the mods i posted are my own

merry wasp
#

i love them tho

#

free resources + units

dusty pawn
#

Well, I mean it would be popular in the mid user community

merry wasp
#

15hr time gate

#

XD

dusty pawn
#

I'll check them out

#

15 hr time gate?

merry wasp
#

people don't like time gate

#

frigate missions

#

15 hrs or more some of them Xd

dusty pawn
#

I usually go for 20hr+ missions

#

If I can get them

merry wasp
#

my point exactly

#

XD

dusty pawn
#

I usually play and can't get back into the game for another 18 hours

merry wasp
#

#worklife

#

i get it

dusty pawn
#

I don't understand what you mean though. Is that a mod?

merry wasp
#

nah just mean that you probably work XD

dusty pawn
#

I mean, what are you getting at when you mentioned 15hr time gate? Is that a mod?

merry wasp
#

just that the mission take 15 hrs to complete

#

ie timegate

#

lot's of people dislike that

dusty pawn
#

Really? There are so many other ways to make money, though

lime mesa
gleaming portal
#

does anyone know of any good mod sites that don't require an account or login info?

vale iron
#

Nexusmods doesn't require a login, I think. Definitely don't have to pay for it. That's really the only reputable site for NMS

magic lava
#

Free yep - still have to login to download

lime mesa
#

Ooo I'm going to download the egg timer mod gumsk made it because yea anyway let's hope for best

#

should i use mod manager or manual download

vale iron
lime mesa
#

alright thanks for reply infact iam downloading your mod so there is pak file where do i put it

#

nvm i think i got it

#

i should put it in gamedata > pc banks right just to make sure @vale iron ?

#

its the folder with pak files and it has disable mods

vale iron
#

You need to make a MODS folder inside PCBANKS for the mod PAK files

lime mesa
#

do i put the already existing pak files there or just the mod i downloaded

vale iron
#

Just the mods

lime mesa
#

OKOK thanks

#

there is also another MOD folder in Gamedata

#

but it has no pak files

vale iron
#

If it's setup right, you'll get a warning when you launch the game

#

Yeah that one is an imposter

#

It doesn't do anything

lime mesa
#

ok it didnt work hmmmm

#

i downloaded the pet egg timer first file is it like experimental version only

#

gCreaturess pet egg timers

knotty venture
#

is there anyway anyone could give me an unholy amount of sodium

lime mesa
#

@vale iron does Gcreatures mean is there a main mod i need to download ?

vale iron
lime mesa
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nope

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Current Version: 3.71 Experimental // 22.Oct.2021

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what does this mean

vale iron
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From the GMods page? That just says what the mods are compatible with. Egg timers is fine for anything 3.7 or above

lime mesa
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ah oke

vale iron
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Did you delete the disablemods.txt file?

lime mesa
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nop

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do i need o

vale iron
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Get rid of that

lime mesa
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like permanently or should i keep a copy somewhere else

vale iron
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Nah, permanently

lime mesa
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ok now lets go

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less go it works thanks

vale iron
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No problem

shadow pivot
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@lime mesadid you figure it otu?

lime mesa
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Nope

shadow pivot
steel crypt
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For anyone who would like to test a mod:

This mod changes the 45deg downward angle thrust trails from spaceships to be straight back like other ships. It affects scientific ships and one dropship/hauler. Also fixes a bad left thruster flame location on the hauler/dropship that has big angled barrel thrusters on the wings. Also fixes locations of some trails.

It needs to be tested with as many ship types as possible. I need pics of any ships thruster flames or trails that seem to be in the wrong place or angled weirdly. Need a wide angle pic of ship for type and close pic of the improper flame/trail location.
I'm trying to include any fixes for other ships that can be found.

THANK YOU FOR ANY HELP 🙂

fickle sentinel
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are there any mods out there that allow for any sort of "automation"? i.e. piping items in and out of refiners, etc

waxen cedar
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So what is currently functional mod for unlocking all expedition rewards

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Have completed them all on ps5 but missed on PC and unfortunately there is no cross save

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Hmm... Winders consumerism should do the trick

vale iron
waxen cedar
waxen cedar
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that's nice

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I wonder if HG ever plans to make the rewards check server side for ownership

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I wouldn't mind as long as there would be cross save

hearty wasp
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nah we should make them into NFTs

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just make em into blockchains because having em in local saves are never enough and we need to have affirmation from thousands of network nodes

waxen cedar
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Yes pls

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what about

sand swallow
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Wtf

thin rampart
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I'm not going to exchange my real money for fake money lol.

thin rampart
# waxen cedar

€34.62 euros. I mean damn, my cats need food too 🤷🏻‍♀️

haughty bay
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insanely overpriced considering activated indium farms

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even if it wasn't a scam

unborn olive
# waxen cedar

That looks illegal; where did you find it (without posting a direct link)?

steel crypt
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@vale iron I saw you were messing with an entrance into a custom freighter. Would you by any chance know how to adjust the entry point for the space station? I have been looking for that for a while. Not the player entry point (it’s good) but the AI entry point.

unborn olive
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(Well maybe not illegal but most likely against NMS ToS)

vale iron
fallow meadow