#nms-modding

1 messages · Page 217 of 1

fathom turtle
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👍 My biggest concern would be the 1-2 minute decision intervals for the citizens. That's what I really want.

vale iron
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You mean you want it slower than I have it? I think I have everything at 1s

fathom turtle
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Ah?

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I see. Hm.

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Well honestly speaking it might be best to have it so that the choices could a choice of instant or prolonged choices.

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Gives time to breathe.

vale iron
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Yeah, I figured the other mod already had shorter but not instant covered, so I just covered the instant realm

round canopy
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has there been any save editor updates yet? i'm not sure how to keep up with all that lol

vale iron
hearty wasp
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so just... run the thing

round canopy
#

cool

tidal smelt
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are there any working e3 hud mod?

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the white one

haughty marsh
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Anyone have some value/etc information on how to skip a bugged building? I've got a starport stuck on the final refit, already spent the resources and time, I just wanna make the game think it's complete

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I gotta afk but just ping me if anyone does

subtle nimbus
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I assume Dud's Sky - Colors doesn't work right now?

hidden wave
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@haughty marsh I left my bugged starport with no resources allocated over night, and woke up this morning to it finished, so don't feed it and let it sit. Reload/Reboot might have been the trick.

heady halo
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I downloaded the most recent version of the mbincompiler but it's not working for me - it doesn't generate any .exml. Any ideas what might be wrong?

hearty wasp
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install .net 5

heady halo
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that did the trick, thanks!

haughty marsh
tidal portal
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how does NMSSE add season Gold Vector?

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thats what I dont understand

hearty wasp
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if you don't understand then use Consumerism

tidal portal
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you cant just buy the golden vector from the last season SCREEE

hearty wasp
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haha Consumerism go buybuybuybuybuy

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it shouldn't be

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I mean it does have the ability to edit files

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if you gotten it from Nexus or github then there's basically no way you'd have pressed the wrong download button

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and if so, it's prolly safe

lime mesa
#

best no man's sky mods?

hearty wasp
#

yes

hallow pumice
steel crypt
#

31 mods down, 7 to go.....🏃‍♂️

zealous flicker
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How would I get the Twitch drops from Series 1? I had them before Frontiers, but it overwrote the files and now I want them back.

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If anyone could help me with my FOMO, thanks!

vale iron
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Search nexus mods for Consumerism

zealous flicker
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I got them for free before, I'd preferably like to keep it that way unless there's nothing else I can do

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Plus I already have the rewards from Expeditions 1 & 2, who knows what that'll screw up?

round canopy
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there is a way to manually edit a couple files to unlock twitch drops but since NMS connects to twitch servers to determine what drops you actually got, any modifications you make to those files that don't match up get deleted, so you have to make the changes, launch NMS offline (by putting steam into offline mode) and redeem the rewards you want to get before taking it back online, at which point any changes that don't match up to Twitch servers get reversed, but you still keep the drops you redeemed on that save.

Expedition rewards, at least the last time i did it, work either way and stay permanently regardless.

vale iron
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That method doesn't work anymore

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HG moved the rewards to the save files

round canopy
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worked for me.

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that was a few patches ago though so they might have indeed migrated everything to the account.hg file and editing that gamesettings file no longer works..

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worked for expedition rewards anyway

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Twitch drops though you might just be SOL unless you use a save editor

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even then, what i said before still applies

steel crypt
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mental marsh
#

as I remember, other player's base remains in local save data when you encounter them. They stay there until you find more of these accumulated that last of record slowly deleted one by one.

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I got soft locked by a mission placing exocraft geobay in Expedition 3, I want to remove all those datas and go offline, however I dont remember how did I done that before..

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Where are all those other players base data locate at?

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still searching through JSON file.

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couldn't find thread I found year ago that helped me regard to this issue..

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Anybody can help me?

vale iron
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They are under PersistentPlayerBases

valid lynx
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Okay so

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I have no idea about any of this

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But I want to make my living ship not have the half assed cargo size so

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How do I learn

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What do I need to learn

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I’m guessing that would be a form of save edit

vale iron
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Yes, download either NMSSE by GoatFungus or NomNom. They are pretty straightforward

finite stirrup
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any updated mod that alters creature variation?

jade elm
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hello is there a mod to pass a mission? I have one which is buggy and endless...

vale iron
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You need to save edit and step the quest progress forward by 1

wraith osprey
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nexus mods really crashed right before i downloaded a mod, huh

vale iron
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Oh yeah, down for me too. Was going to update one more mod in a while

wraith osprey
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aaand its back

mental marsh
unborn shale
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Why can't we post modded screenshots in this channel? <@&257147404178948096>
Part of me feels the "screenshots" page should be for the modern Vanilla iteration of the game.

hearty wasp
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You don't have the level for it

unborn shale
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Oh

vale iron
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Level 5 to post screenshots

unborn shale
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Its a level thing

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Sorry

hearty wasp
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Also not a good idea to ping all admins just for a simple question

unborn shale
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And thanks

sinful anvil
hearty wasp
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Yeah we post screenies here more for support

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And you can use an image hosting site to get around it

unborn shale
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I must have misread yesterday cuz I swear the Legacy thing said no modded screens.

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Admitedly it was late

zealous flicker
vale iron
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I think there's a server check on Twitch drops, though, so not sure if that helps

round canopy
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last time i tried it it didn't work online

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the only time the changes worked was when i was offline

zealous flicker
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I don’t mind offline, not that big of an issue to log out and swap connections

tidal smelt
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Are there any e3 hud mods? Like the revo hud but not outdated

sonic socket
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Sorry if this has been asked a bunch. Recently got a ship that looks like Swordfish II, was wondering if the mod that makes the wings horizontal for it was for al versions and colors of that exotic ship? I saw on nexus a mention of seed data but I’m never modded before so this is all new to me.

hearty wasp
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but try it out youself if you wanna be sure

tidal smelt
# hearty wasp no

Sad, I remember seeing one not a long time ago on nexus but it seema to have been deleted

sonic socket
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Ill give it a shot 😄 ty

hearty wasp
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who woulda thunk a mod stays outdated if we don't have enough people making mods and keep them outdated and the existing people slowly drifts out of the game overtime

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there's always time to cry when you're modding

vale iron
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cries

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Btw, thanks for the work you're doing figuring out the new base building crap.

hearty wasp
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I don't even think I can fit all my shit in the game now

merry wasp
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mod to get the old buid menu back?

hearty wasp
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I fucking wish

sonic socket
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Ok so I followed the process for adding the mod folder to my game, simple enough, i downloaded the file for the fixed wing mod into said folder but now my game is stuck on a black screen. Is this a common issue when adding mods to this game or is it specifically a mod file issue?

hearty wasp
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prolly outdated mod

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lel

sonic socket
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ahhhh gotcha!

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ok found a newer mod for what i was looking for and it ended up working!

bronze ridge
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will the save editor cause you to have the same character and ship on a new save over and over?

hearty wasp
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wym

bronze ridge
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i have completed the expedition and i want to do it again with a different ship and character but every time i restart the expedition the ship and character is the same

hearty wasp
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that's the expedition's thing

bronze ridge
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so no matter what ill have the same stuff

hearty wasp
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most likely

bronze ridge
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to bad deleting temp files didnt make it change lol ahh well thanks

warm folio
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hey so one of the pinned messages say The MODS folder under GAMEDATA is a fake folder and you should put your mods in MODS folder under PCBANKS but under the NMS folder I don't have PCBANKS

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nvm im dumb

fathom turtle
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Has anyone experimented with the NMS editor with companions?

hearty wasp
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like what

fathom turtle
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I'll explain. The NMS save editor has a companion section, figured if anyone has tried experimenting with it yet.

hearty wasp
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you kinda just... reworded your last sentence

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like what kind of experimentation

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size? seed? parts?

honest herald
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Guessing he means all of it

hearty wasp
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yeah

fathom turtle
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Whoops, yep. Sorry, half arsed the question there since I wasn't fully paying attention.

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Anyway, seed generation and as to how it works. From what I've tested out it does nothing about how it looks or amplifies the sizes... Just the colour, area it comes from and that's all.

hearty wasp
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there is prolly a multiplier for size

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and a list for parts ID

fathom turtle
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Hm.

rigid yacht
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Hm does anyone know the current version numbers for survival/normal mode? The pins just say ???, if I'm reading this right...

zealous flicker
#

Series 1 Twitch Drops are

TWITCH_001 - TWITCH_045

Right?

hearty wasp
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idk I just buy all mine with Consumerism

lime mesa
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If I rename my mod folder will it disable the mods?

hearty wasp
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ye

lime mesa
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Ight cool

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I found a weird glitch and wanna see if it’s the mods or a new bug

hearty wasp
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it prolly is

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mods don't often make new bugs

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only make vanilla ones more obvious

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unless the bug is the game crashing

lime mesa
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Ok

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Yep new bug

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It’s isnt game crashing but I can’t do anything with my settlement

hearty wasp
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yeah it's a known bug

hearty wasp
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yeah

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known bug

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happens when you progress enough in the settlement

lime mesa
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Ok

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Just wanted to make sure it get fixed soon

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I really like the settlement and I really don’t like it

shut dust
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What mods would you recommend nowadays that work with this version?

lime mesa
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Really just whatever you think is cool

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I would recommend a stack multiplier and settlement fasttrack

hearty wasp
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sort by last updated on Nexus

shut dust
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Thanks gents

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Would playing on the experimental mode effect mods.

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?

mint smelt
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Does the old school dupe with the backpack trick not work Anymore?

spring vessel
hearty wasp
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why would we care about a glitch

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when we can edit our saves

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"how do I legitimately cheat?" is not a question I expected to see today

waxen cedar
finite stirrup
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how do you start with modding for game pass pc no man's sky?

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ive done it with fallout 4 but i cant find the .exe file here

drifting tusk
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To be able to use mods with nms what folder or file you gotta delete? Disablemods.tx?

idle hollow
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anyone know how to edit the attributes for freighters using the save editor?

drifting tusk
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what should the mod staging folder say in vortex?

mental marsh
hearty wasp
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mod staging folder is vortex's thing

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doesn't matter where you put it

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I'd suggest doing things manually and with AMUMSS if you can navigate to a folder, and double click respectively

tidal smelt
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Is there another place from where it's possible to download amumss? On nexus it's just a .lua file

vale iron
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Github, which I believe is listed in both the description page and the LUA you downloaded

tidal smelt
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Thanks

merry wasp
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cries in code, seems i forgot a few X-class mods on my craftable upgrade mods mods... will need to recompile

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fml

magic lava
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So whats up with the new tech, are we able to add it to other ships with an editor?

uncut glacier
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anyone got the god everything free mod. Notice it crashes game when in the anomaly learning skills for building

magic lava
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Thanks Gumsk

merry wasp
vale iron
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I thought about including that tech in the custom ship summoner

hearty wasp
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that wouldn't be too hard right

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just a reward with inventory set up

vale iron
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No, it would be really easy. I already have to explicitly include the old tech, so just change it over to new tech

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I just still don't understand exactly how that life support module interacts. I couldn't lift off without it in Expedition, but not sure if it would be that way in a normal ship

merry wasp
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@hearty wasp you told me i should probably use concat to speed up my compile time, you know what example file i should llook at?

hearty wasp
#

uhh, script rules?

#
Tip #2:
    -In a loop, it is much faster to use a table to store strings and do a table.concat()
      than to concatenate strings.  As an example:

      function UsingConcatenation() -- may take 50 sec to complete
          local NbIteration = 200000
          print("NbIteration = "..NbIteration)
          local a = "MyString"
          local b = a
          for i=1,NbIteration do
            b = b..a
          end
          print(#b)
      end

      function UsingTable()       -- takes only less than 1 sec to complete for the same result
          local NbIteration = 200000
          print("NbIteration = "..NbIteration)
          local a = "MyString"
          local T = {}
          T[1] = a
          for i=1,NbIteration do
            T[#T+1] = a
          end
          b = table.concat(T)
          print(#b)
      end
merry wasp
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yeah got it

hearty wasp
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basically rather than using b..a, do either an array and add onto it with the above

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or table.insert

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doesn't really have much of a difference

merry wasp
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well i think i have one issue tho

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it's that which are my timer wasters i think

hearty wasp
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tbh if your script just adds a lot of text in difference places

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AMUMSS just needs to take its time

merry wasp
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there like a total 84 mods or something

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or more

hearty wasp
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yeah and you'd need to add text in ~90 different places right

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getting head has a similar thing

merry wasp
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add and removes for for each

hearty wasp
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it's really short but takes like 2 minutes just to add

merry wasp
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it's a pain

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Q_Q

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1 tiny "bug"

hearty wasp
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yeah that's an inherit thing with AMUMSS lol

merry wasp
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recompile 7mins lost

hearty wasp
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dunno how Mod Builder would deal with this

merry wasp
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well modbuilder you're straight editing a file

hearty wasp
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laughs in PIP and a Switch

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yeah I dunno how you'd go about adding things with Mod Builder

merry wasp
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i used modding station

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think it similar?

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altho mod builder does have better features

hearty wasp
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no Mod Builder uses C# to automate things

merry wasp
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hmm well been using lua's so not gone indepth

hearty wasp
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modding station is just a GUI for manual modding lel

plush flicker
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can someone help me with a fucked save

merry wasp
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fucked how?

plush flicker
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incompatible after computer randomly shut down and the frontiers announcement popped up

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tried cloud saves didnt work

vale iron
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Get No Man's Sky Save Editor, NMSSE, by Goatfungus from Github

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Try to open the save there and save it again to hopefully fix the problem

plush flicker
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i got an error

vale iron
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Opening the save?

plush flicker
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yeah

vale iron
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I'm afraid we might be reaching the point of no solution 😦

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I obviously have no clue what that error message is

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how old is the save?

plush flicker
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like 40 minutes ago

vale iron
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I mean how much time have you put into it?

plush flicker
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I also realized i cant create new saves

plush flicker
vale iron
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Wow, that's surprising

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Maybe it's a problem with your account.hg file

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Can you open other saves?

plush flicker
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i got one

vale iron
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What happens when you try to create a new save?

plush flicker
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nothing

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i cant

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theres no button

mental marsh
merry wasp
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wtf why isn't this working

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so weird

merry wasp
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found the "bug"now that was something weird

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normal lua testing, nil value no issues, modscript doesn't like nils

hearty wasp
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ye

round sinew
#

hey @vale iron , one question:

    {["SPECIAL_KEY_WORDS"] = {"Id","SHIPLASER"},
    ["VALUE_CHANGE_TABLE"] = {    
        {"Damage", 30}}}, --default 15

SHIPLASER = Player ship ?

#

in Gdamage

vale iron
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That should be NPC ship laser damage, but would need to check more

round sinew
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because i saw AISHIPGUN above it

vale iron
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Or rather the damage table defines how much damage you take, not what you do

round sinew
#

ah

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ok 🙂

#

thanks

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i guess AISHIPGUN might be a turret or something

vale iron
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That should be NPC photon cannon

round sinew
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awesome, thanks again

vale iron
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No problem

round sinew
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i'm looking for a ship's base damage value - in specific, fighters

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is that something we can know about?

merry wasp
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i think

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or is it bonus damge

round sinew
#

yeah, i'm thinking the base damage, and then confirm the bonus values/percentages as well - but that's on the wiki i think

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"damage potential (base: 33.8) [Shuttles/Explorers/Haulers have 33.8 at Class C]"

merry wasp
#

INVENTORYTABLE

round sinew
#

inventorytable? i was just there

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lol

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must have missed then, i'll take another look 😄

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thanks

merry wasp
round sinew
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oh right

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right!

merry wasp
round sinew
#

like

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you believe i knew it was in inventorytable, it was the first file i went to

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and

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lol

merry wasp
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^^

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well it's one of my mods

round sinew
#

must be blind 😄

#

thanks!

merry wasp
#

np

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it's one of my mods anyway

round sinew
#

and the multiplier for class should be in there as well?

vale iron
#

It's divided by class

merry wasp
#

base damage is the multiplier

round sinew
#

right, "C" class

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again, thank you both 🙇‍♂️

merry wasp
#

just browse through that mess of a lua

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i still hate how they made the synthesis station

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screws over my mod a bit

round sinew
#
        <Property name="S" value="GcInventoryGenerationBaseStatClassData.xml">
          <Property name="BaseStats">
            <Property value="GcInventoryGenerationBaseStatDataEntry.xml">
              <Property name="BaseStatID" value="SHIP_DAMAGE" />
              <Property name="Min" value="55" />
              <Property name="Max" value="60" />
            </Property>
#

ok so

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same value i see on the wiki

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correct

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but this isn't the base damage value itself for the ship type

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or is this a bonus percentage applied to weapon damage itself?

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sorry, i'm confused

vale iron
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It's the base damage, but whether that is supposed to be some sort of additive or multiplicative effect is not clear in the files

round sinew
#

oh i see

#

it wouldn't be the "core damage potential" we see on the visor, right?

vale iron
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No, I don't think so.I think that includes weapons and stuff

round sinew
#

yeah, that's what i was thinking, there's always photon cannon at least

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but it doesn't reference fighters

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or exotics

lime mesa
#

Is there a save editor or something that makes it so you know all the alien words?

merry wasp
#

so that should give you the raw damage? maybe?

round sinew
#

maybe yeah

#

that's definitely an idea i think

merry wasp
hearty wasp
#

if you want to

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anything you like, sorting by Last Updated on Nexus

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godspeed

carmine shoal
#

Anyone know of a mod that gets rid of the frozen vignette effect and the other screen weather effects?

hearty wasp
#
fallow meadow
#

@round sinew You can always use NMSSE to check your ships and see the base stats

merry wasp
#

ask Quintessential the questions on what it does exactly if the description isn't clear enough he made it anyway

cinder valley
#

updated mbin and this:
[WARN]: File not recognized. You may need to use an older (or newer) version of MBINCompiler. [FILE]: F:\NMS MODDING\Projects\Overhaul Sep 2021\GCENVIRONMENTGLOBALS.GLOBAL.MBIN

hearty wasp
#

install .net 5

outer sluice
#

Guys, is there any way to play No Man's Sky version 1.0 currently? I saw that Steam no longer has the option to download the old version, and I play on linux through Proton. Could someone give me a tip or a way to return to the old version?

round sinew
left sentinel
#

so what's the deal with this file?

#
<Data template="TkNGuiUserSettings">
    <Property name="LastActiveLayout" value="Metadata/UI/Layout.mXml" />
    <Property name="FileBrowserRecents">
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
        <Property name="FileBrowserRecents" value="" />
    </Property>
</Data>
#

unused table atm

hearty wasp
#

Introduced along with the folder

#

Does fuckall

shut dust
#

Any mod that gives your planet type or a planet editor

fallow meadow
hearty wasp
#

Godspeed

shut dust
#

Damn

#

or atleast make a spawn on a planet mod thingy ma jiggy\

#

idk

hearty wasp
waxen cedar
hearty wasp
#

With NMSSE

hearty wasp
#

Rayrod gets obsessed over it

waxen cedar
#

and only way to play 1.0 there is to have the og disk

subtle nimbus
#

Would it be considered cheating if I installed that one mod that makes settlement timers reasonable and not reminiscent of a mobile game such as Clash Of Clans?

hearty wasp
#

Nobody cares about what you do as long as you don't grief

subtle nimbus
#

kewl

mortal night
#

Thank you kind gentleman

mortal night
merry wasp
#

Ask quintessential, it his mod also make sure you don't have mod conflicts

mortal night
#

Where can I check for those?

merry wasp
merry wasp
#

what the fudge my old expedition save turned into a new expedition save

#

lel

fallow meadow
#

@untold hound Maybe check if this one is working:
<#nms-modding message>
Should be available on Nexus Mods

hearty wasp
#

If you didn't click the correct menu, try clicking tge correct menu

mortal night
#

Isn't it just supposed to unlock everything

#

Ah, I figured it out

hearty wasp
ember gull
#

cheers all - is there any 3rd party solution to inventory management? especially sorting/stacking/searching?

mortal night
#

Is there a way to maybe mod and change/skip a settlement decision? This happened on my settlement and I'm sort of stuck https://streamable.com/c7gwpa

fallow meadow
mortal night
#

Yep

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Is there an option there to edit settlements though?

fallow meadow
#

Latest version? (1.8.7)

mortal night
#

Yep

fallow meadow
#

Alright, open it and then open your save to then select to edit in Raw JSON

mortal night
#

I'll back up my save now too

fallow meadow
#

Yes, smart move

mortal night
#

I've done this before lol

#

Okay, what now?

fallow meadow
#

NMSSE does create backups too by the way

mortal night
#

Search for "settlement"?

mortal night
fallow meadow
#

I will have to look myself as well for a possible solution. Settlement data is near the end

mortal night
#

SettlementStatesV2

#

Try this

fallow meadow
#

Basically what happened in your game, is it picked a decision that has no UI or anything somehow, so when you select to show it, it right away closes again

mortal night
#

Yep

fallow meadow
# mortal night Try this

I know where the data is and am pretty familiar. Just not looked into a solution for this specifically

mortal night
#

Fair, oof

fallow meadow
#

A few new named fields too though. I thought I had them all covered

#

What does it show for you under "PendingJudgementType"

mortal night
#

I will see

#
"PendingJudgementType":{
    "SettlementJudgementType":"BuildingChoice"
},
fallow meadow
#

Ok, so that is the type of the decision

#

I am not seeing where it states the actual decision as a value or similar, which could also be done internally perhaps.
You could try change this to the following:

        "PendingJudgementType":{
            "SettlementJudgementType":"None"
        },
#

Make sure to do this correct, without causing an issue with the json format

#

Then close the editor verifying changes, then save to actually save the changes

#

Then try again, but without MODS running

#

If that doesn't work, I may have something else to try

mortal night
#

Will do, but should I keep mods off until it gives me a decision?

fallow meadow
#

Yes, for now keep mods disabled until we see it fixed, so you can move on

mortal night
#

Fair enough

fallow meadow
#

Once fixed you can make a new backup. What you do after is up to you, but it may happen again

mortal night
#

It takes up to 12 hours, right?

fallow meadow
#

Not anymore, at least not on experimental (Steam)

mortal night
#

I'm not on experimental though, I'll try to see what it is for my build

mortal night
#

I just had the chance to get on, and the game is pretty much looking fucked lol @fallow meadow

mortal night
fallow meadow
#

That is the launch menu, hmmm

mortal night
#

I'm restarting right now

#

That fixed it

fallow meadow
#

ok

#

Hope the settlement decision is fixed

mortal night
#

Let's hope so

mortal night
#

The same decision is there again

fallow meadow
#

Too bad

#

do not save and let have another look at the JSON

mortal night
#

Okay

#

It's "None" in that JSON

fallow meadow
#

Ok, but now we can try edit the timestamp as well

#

I have None in my save and the following timestamp further down. This is bacically a UNIX/Epoch timestamp (seconds since jan 1st 1970.

try match my value:

        "LastJudgementTime":1631468096,
mortal night
#

There are multiple of those

#

First one after the "PendingJudgementType" or all of them?

fallow meadow
#

Only for the settlement that is yours, likely the top set of data.
You will see the data sets repeat

mortal night
#

Are we changing anything else before I retry?

fallow meadow
#

Like on the left, if you click the +, it will show 100 sets of data for settlements

mortal night
#

Ah, okay, so it's just irrelevant

fallow meadow
#

Ok, so let's first assure we are editing the correct settlement

mortal night
#

Fair

fallow meadow
#

If you clicked the + and then select [0]

#

Scrolling through that data, does it show your USN and Steam ID?

mortal night
#

Do I have to search for those?

#

Ah wait, this is pretty short anyway

#

Yeah 0 is the correct one

fallow meadow
#

as follows for mine:

    "Owner":{
        "LID":"76561198093556678",
        "UID":"76561198093556678",
        "USN":"Devilin Pixy",
        "PTK":"ST",
        "TS":0
    },
fleet ferry
#

How do o transfer save data from steam to PlayStation ?

fallow meadow
mortal night
#

Okay so changed the time for that one, and the type is already none

fallow meadow
mortal night
#

Anything else before I save & retry?

fallow meadow
#

Ok, give it a try

mortal night
#

Kay

fallow meadow
#

Well, a value of 0 there perhaps a next try

#

Other than that, I do not see anything there that could decide what decision you get

mortal night
#

No pending decisions

#

So that's probably good

fallow meadow
#

What value was it before changing it?

mortal night
#

The time?

#

Well I didn't save it, but it was definitely very different

fallow meadow
#

And yes, should be as expected, as None tells it there is no decision, and that timestamp tells it when the last one was, which has passed already as well, but not too long ago

fallow meadow
mortal night
#

No it looked valid

#

It was an integer value with the comma and all that

#

So it wasn't like an invalid format

#

And it looked pretty close to what I changed it with too so

fallow meadow
#

Yes, format could have been correct, but possible too large or too small, although the latter you'd likely notice

mortal night
#

I'll check actually

#

I do have a backup save

#

Welp, it doesn't want to load the save file

fallow meadow
mortal night
#

It's on my desktop

#

I just copy/pasted it

#

..which probably isn't the best way of doing it ig

fallow meadow
#

Not sure, where did you paste it too?

#

the steam saves location?

mortal night
#

I copied the save file, and pasted it onto my desktop

#

1631463876

#

This is the latest time from the latest nmsse backup

fallow meadow
#

Let's see

mortal night
#

Looks good to me, but that's probably because I don't know programming and stuff

fallow meadow
#

relative time that would be 2 hours ago

mortal night
#

Yeah

fallow meadow
#

So hmmm, doesn't seem wrong

mortal night
#

Weird

#

I'll let you know how the next decision turns out

fallow meadow
#

But with the changes to None and the timestamp I gave it worked?

#

Or at least, no decision just yet

mortal night
#

Yep, it's no pending decisions right now

fallow meadow
#

Well, let me know if you will now get a decision within the next hour or so that is not bugged

#

If nothing happens at all for several hours, there may still be something wrong

mortal night
#

I think it might be 2 hours

fallow meadow
#

At most, I think

#

Fingers crossed, keep me updated (@ me to make sure I get it)

mortal night
#

Alright, will do

mortal night
#

I miss relight

#

@fallow meadow Same thing came back

fallow meadow
#

How far into the settlement are you?

mortal night
#

Pretty far

#

I've probably done like 15-20 buildings and stuff, though I could stop

#

Do you think it's the settlement that's glitched, or the mod that made it so?

#

Because I don't have any mods on right now, that's just what it gave me in normal time

fallow meadow
#

I have ran out of ideas though, other than changing that timestamp to 0 as a last attempt.

#

Might want to report the issue regardless of having used mods, just make sure you mention this. Include save files and describe the issue and attempts to fix it.

#

!hg

hardy auroraBOT
mortal night
#

I'll probably try the 0 too and find another settlement if it doesn't work

#

Then do the report

fallow meadow
#

And who knows, maybe it will be fixed with experimental or once it goes public. Include the video as well, as it may be useful

#

It's odd though, as it appears to be an UI issue, not necessarily a data issue.

mortal night
#

When could that be? I'd prefer to wait it out too as I don't really have time to play much nms these days and I'd rather keep my progression lol

#

Yeah, it's weird

#

You can see where it's supposed to be different in the popup as some of the spots actually work too

fallow meadow
fallow meadow
mortal night
#

Yeah, I'll probably just put the mods on and retry the steps after the update

lime mesa
#

do mods mess with steam achievements

fallow meadow
# lime mesa do mods mess with steam achievements

Not really, it's still the game that will trigger them, but mods can alter the game in such a way you might not be able to achieve something, or achieve it faster, or whatever, so it depends on what exactly the mod does

mortal night
#

@fallow meadow What do you think about maybe loading an old file and trying out a different choice before this one?

fallow meadow
#

Worth a try I guess

mortal night
#

Yeah I don't feel like trying the 0 thing as it seems this is probably the decision it's going to give me every time

fallow meadow
#

I have only seen your issue once before, which was also with a person using the same mod. So the mod is suspect, while I try to see what happens without mods, and see if it can be reproduced somehow.

fallow meadow
#

What does your status look like?

mortal night
fallow meadow
#

The overview with stats and production values and all that

mortal night
#

No idea

#

I logged off

#

Ah, I'm also too lazy to go back to an old save lol

#

I'm just going to find another settlement

#

With the mods on, if it happens again, we know what to blame

#

Then I'll just accept my fate and take months to develop it

fallow meadow
mortal night
#

Well, yeah

#

That's true

fallow meadow
#

Maybe at some point it just gets to that, but using the mod gets you there faster?

mortal night
#

Maybe maybe

#

How many buildings have you done?

#

Like I've probably done at least 15

fallow meadow
#

A lot

mortal night
#

Or like, 15 decisions

#

Or 20, idk

#

I lost count

#

I don't get on often, so it's possible to easily go over what I did today

fallow meadow
#

All my buildings appear to actually be maxed (BuildingStates)

mortal night
#

Maybe the seed just had a bugged "decision path" and this is that

#

Idk much about the settlements really, and I just want to progress fast without waiting around too much

fallow meadow
#

My production is maxed at 1M and my happiness is maxed at 100%

mortal night
#

Artifical waiting limits get boring for me quickly

fallow meadow
#

I think none of us know everything about settlements just yet, considering it is still a new feat

mortal night
#

Can I find new settlements on paradise planets?

#

How do I even like, find settlements lol

#

I have to look that up

fallow meadow
#

I don't see why not

#

Might be better to move back to #nms-questions for questions not related to modding

mortal night
#

I looked it up already

fallow meadow
#

If I learn anything new regarding your issue, I will let you know

mortal night
#

Alright, thanks

fallow meadow
#

@mortal night This is likely the issue:

Fixed an issue that could cause an untranslated variable to appear in some settlement decision text.
Which is on current experimental, so it should hopefully be fixed for you soon. No idea why I did not see this one as I read over the patch notes several times (likely expected it worded differently)

mortal night
#

Thanks, I'll just wait for experimental and do other things until then

uncut glacier
#

Is the free everything mod broken

minor quiver
#

Are mods broken at the moment?
Any small mod i try brings up an incompatibility warning
Even when i install a single mod

tribal helm
#

any nice mods for this game would love some suggestions playing expedition atm

hearty wasp
hearty wasp
#

check my msg right above

lime mesa
#

Any mods that increase the player count for co-op/multiplayer?

minor quiver
waxen cedar
#

all we can do is to wish that HG increases it

lime mesa
minor moat
#

For save editors, should I use NMSSE or NomNom? Not sure if they're both updated for the latest changes

restive steeple
#

is there a less risky way to time skip with a mod?

vale iron
#

Yeah, there are mods that shorten timers. That's much better than time skipping

#

What are you trying to shorten?

#

@restive steeple

restive steeple
#

this alien egg and then the growth speed

vale iron
#

Ahh, so for a pet?

restive steeple
#

yes i would do a living ship but i dont have an egg lol

vale iron
#

When you want to do living ship, this is a mod that drops that timer:
https://www.nexusmods.com/nomanssky/mods/1921

restive steeple
#

ok thanks

#

is there a guide to how to install these?

vale iron
#

I thought there was a pin, but I don't see one, one second

#

In the PCBANKS folder, delete DISABLEMODS.TXT and create a folder called MODS. Put the .PAK file in PCBANKS\MODS folder. That's it

restive steeple
#

ok ez

#

thanks again

vale iron
#

No problem

normal herald
#

Mods for No man Sky seem difficult to get started with.

#

pinned messages kinda confusing to me.

hearty wasp
#

if you can drag a file to a folder you can install mods

normal herald
#

Yeah just figuring out how it all works. Lol

#

Never used Nexusmods before.

#

So I just download the mod and throw it into PCBANKS?

#

ahh I just read the disablemods txt

#

Got to create subfolder named MODS then put them in there.

magic lava
#

Nailed it

hearty wasp
#

btw I think we can unpin the mod machine broke msg now

#

compiler's updated anyway

spring vessel
vale iron
#

We could also unpin the one for transferring a save from Gamepass to Steam. NomNom has that as a feature now

normal herald
#

Gah gotta get Geknips again

#

-.-

wicked mango
#

hi guys i am doing some small edit in save file, got some quick question on expediton mode ship

#

i saw there is a module called Pressurisation Capsule on the expedtion ship with id ^SHIP_LIFESUP , i guess its something new thats not available in normal ship at all ?

vale iron
#

Correct

#

No idea how it works or why, but it wouldn't let me takeoff until I fixed it

#

But I have the same tech on a normal save without the LIFESUP and it works fine

wicked mango
#

thank you, will try to load the save, hope it worked

magic lava
wicked mango
#

another question, how do the game determine the ship color ? is it through the seed ?

vale iron
#

Yeah

wicked mango
#

is there a way to decode it ? i wonder if i could mess around with the color

vale iron
#

They have partway reverse engineered the seed on the No Man's Sky Creative & Sharing Discord, but it's not a simple "change digits 2 and 3 to change color". They have a brute force method of finding what you're looking for

#

I don't know much about it, personally

wicked mango
#

wait, is No Man's Sky Creative & Sharing Discord is the same with this ?

#

!moddinglink

hardy auroraBOT
vale iron
#

No, different server

#

I don't think it's one of the approved ones for sharing links, so you'll have to search for it

#

Or I can DM it, duh

wicked mango
#

okay 👌

wicked mango
minor moat
#

Oh is that new? I remember that it was supposedly impossible to even bruteforce seeds previously

vale iron
#

They've got something working, but I don't know the details

wicked mango
#

oh there is already a configuration for the ship customization in the json file, not sure if it still works or not

#

the reddit post is from 1 year ago

hearty wasp
#

it's sp only

wicked mango
hearty wasp
#

colour don't show in mp

wicked mango
#

aahhh i see

normal herald
#

The mod doesn't work that I added. Lmaoo

mossy perch
#

what mod if I may know

normal herald
#

Settlement fasttrack

vale iron
#

Hmm, updated on the 9th actually, probably should work on Public branch, maybe not on experimental

normal herald
#

and I just extract it to the NOBANKS in the subfolder I made called MODS correct?

vale iron
#

PCBANKS, yes

#

And delete DISABLEMODS.TXT

normal herald
#

AHH that probably would be why it was not working

steel crypt
#

It's my understanding that one dude there used a custom neural net to decide what each ship would look like from the seeds. I'm not sure if that method is what is currently being used.

wicked mango
#

but why windows arm though

#

but nevertheless its impressive, some sample seed code for radiant pillar but with different color 0x5EEDC0DEEA349DA0

#

5EEDC0DE 😅

#

they even manage to put things like that in the "seed code"

spring vessel
#

tbh though, even losing the first half of the bytes still leaves 4294967295 possible combinations

wicked mango
spring vessel
#

there are definitely duplicates too, e.g. when I was multitool hunting I found two seeds for experimental pistols that I could not spot any difference in

hearty wasp
rare roost
#

finally going around to modding NMS, I see the fantasy core mod is updated to Frontiers and it's one of the more popular ones

#

Anyone has any experience with it? Is it any good?

delicate furnace
#

I've got NMS for both Microsoft Store and Steam (thanks 50% discount) and have plugged 180 hours into it already. Been moding the game both on MS and Steam, editing JSON and using NomNom and Goatfungus. But I still need to glitch certain things in game. For instance, putting living ship parts on a exotic squid class. Is there a tool to make this simpler, or am I just going to need to glitch it with a friend? Neither save editor allows for it through their wizards

#

Also... I've gotten the Expedition 1 and 2 to work on all saves (finished 3 by myself), but I'm looking for a code / script to get the X.O Suit (Xbox helmet). All the mods that allowed for it before are broken with the update . I'd love a friendly point in the right direction.

hearty wasp
#

or get Getting Head

#

then you can use the helmet even as a Gek

uncut glacier
#

Anyone know a working resource booster. I have so many issues with these

#

I want sal data mined resources with multitool and nanites mainly

oblique steppe
#

any of you get their normal save converted into an expedition one? i only use 2 small mods

merry wasp
#

@dawn haven if you need help with the lua feel free to ask.

dawn haven
#

thx!

dawn haven
#

And yes, i'm totally noob with these thinks so I'm sorry..

merry wasp
#

like i said all you need is the lua + AMUMSS

dawn haven
#

aah.. ok.. so need to download that.. kk.. going to dive into it 🙂

merry wasp
#

sec

merry wasp
#

here

#

latest version

#

download the zip

dawn haven
#

ok. i'm on it now 🙂

merry wasp
#

after that unzip on you drive with lot's of space i'd say

#

if you have 2 drives

#

drop lua in Modscript and the texture folder in ModExtrafiles to include after that run Buildmod.bat

dawn haven
#

how much it needs space, about?

merry wasp
#

then run the Buildmod.bat

merry wasp
#

nearly nothing

dawn haven
#

ok

#

this all in that amumss folder?

#

highlighted

merry wasp
#

just the add new foods if you only want the new food

#

new descriptions is well for more flavourfull existing recipes

dawn haven
#

ah nice.. how about those textures?

merry wasp
#

🙂

dawn haven
#

ah lol 😄 sry 😦

merry wasp
#

np np

#

ofc i hope you don't have other mods that change the same files

dawn haven
#

shouldn't have 🙂

merry wasp
#

+1

dawn haven
#

just gimme a moment.. im slow as *** haha 😄

#

like that?

merry wasp
#

no

#

in there

#

lua file in here

#

after that run

dawn haven
#

luas in right place?

merry wasp
#

see above

dawn haven
#

so ye.. this is whole data i extracted..

merry wasp
#

run buildmod once

dawn haven
#

ah, now i got some more folders! 🙂

merry wasp
#

it should create the folders

dawn haven
#

it asking now if i want to create combined mod or seperate ones, can i combine those 2 luas into one .pak?

merry wasp
#

yes

dawn haven
merry wasp
#

yes

#

Amumss instantly installs the pak in you mods folder

#

remove the pak to "deinstall"

#

that where it installs

dawn haven
#

ok run it through.. cant see that .pak there..

#

hmm

merry wasp
#

check amumss

#

createdmodpaks

#

should be a pak there

dawn haven
#

empty folder for some reason..

#

I try it again

merry wasp
#

step 1

#

step 2

#

step 3

dawn haven
#

ye i did those steps..

merry wasp
#

wait till it done running

#

takes a little while

#

if you close before that it won't create a pak

dawn haven
#

now it made it i think..

#

.pak and text file

merry wasp
#

when this

#

shows, its done

dawn haven
#

yep got that in first time aswell

#

dunno why it didn't work though... but now i got it i think 🙂

#

so i can delete that text file?

merry wasp
#

should give you this

#

yeha the txt can be reomved

dawn haven
#

nice.. going to test that right away! 🙂

#

ANy tips how i recognize if it works, coffee recipe? 😄

merry wasp
#

think ts dihydro + silvert + milk

dawn haven
#

ok 🙂

merry wasp
#

if you see dihydro in the food proc it works

#

oh wait

#

easier

#

nipnipbuds + dihydro

#

nip nip tea 🙂

dawn haven
#

ah.. logging in now 🙂

#

so something went wrong..

merry wasp
#

probably

#

ill do a quicktest with mine

#

but will have to stop after that

dawn haven
#

ye sure 🙂

#

oh damn!

#

ranked up

merry wasp
#

nice grats

dawn haven
#

thx 🙂

merry wasp
#

works tho

#

i added the ZZZ to make sure it loads last

dawn haven
#

thx! 🙂

#

ok, trying with this now

merry wasp
#

like i said other mods might interfere

#

its why we use AMUMSS to merge

dawn haven
#

now it works.. nice! thx.. but weird though

#

i did those steps..

#

thx! exoheart

merry wasp
#

np

#

check if any other mod changes one of these files

#

that might explain why i did not work

dawn haven
#

how did i check that?

merry wasp
#

most mod authors put it in their mod descriptions

dawn haven
#

but that yours is working.. it's the same i tried to make?

merry wasp
#

should be

dawn haven
#

yep.. and same mods still.. hmm

merry wasp
#

weird

#

will figure it out tomorrow

dawn haven
#

I trying to play around with it later on and check if i manage to make that

#

in the end 🙂

#

ye, but thanks a lot! 🙂

merry wasp
#

try it again

dawn haven
#

now? ok

merry wasp
#

and rename your pak with ZZZZ_ and remove mine

#

see if it works or not

dawn haven
#

ok

#

doesn't work even renamed.. hmm

merry wasp
#

weird

dawn haven
#

going to test uyours once more..

#

because i just got new experimental patch..

merry wasp
#

anyway i'm going off

dawn haven
#

ok, thank you! 🙂

merry wasp
#

you can alwasy ask in modding discord

dawn haven
#

I'll let u know, if yours still work

merry wasp
#

!moddinglink

hardy auroraBOT
dawn haven
#

soon

merry wasp
#

if you have questions with AMUMSS

dawn haven
placid pelican
#

Didn't know nms could be modded

cinder salmon
#

Hey you genius mod creating people. I've got a question. TL;DR I converted my expedition save to a normal one by fast forwarding time on my PC while offline. The save lists as normal now and the last "quest" in the log about the save being converted is gone. I started the Artemis path successfully, however semi-stuck because I need the last milestones rank but I can't see the milestones tab because the expeditions tab is still overriding it.

#

Is there any way this could be worked around with some save editing?

#

I want that expeditions tab gone and the milestones tab visible

restive steeple
#

jesus i can noy find no mans skys file lol

cinder salmon
#

You can find the files for your game by right clicking it on Steam or similar on GoG

#

If you're looking for saves it's %appdata%/HelloGames/NMS/DefaultUser (atleast for me)

fallow meadow
cinder salmon
fallow meadow
#

There is an up-to-date list of values in the pins here, unless 3.66 changed this

cinder salmon
fallow meadow
#

That would be normal

cinder salmon
#

Yup! However, I noticed one interesting difference

#

In PlayerStateData > SeasonData > GameMode > PresetGameMode it's Normal, however in a fresh save it's unspecified

#

I also realized this is where all of the milestone/expedition menu/gui data is held as well as the rewards

#

I tried messing with it but it just reset the save and created a new one, so it wasn't happy with something I did

fallow meadow
#

Did you check "Version" right at the top?

#

PresetGameMode is something else

fallow meadow
cinder salmon
fallow meadow
#

Not sure what else it all changes. The 'unspecified' you mentioned is always there for a save that it not Expeditions mode

cinder salmon
#

I see

fallow meadow
#

Then again, a normal save has StateData all as default

cinder salmon
#

I assume they just replace the milestones ui with the expeditions for ease of programming

#

So I was hoping to find a simple toggle but nooo

#

Oh also season number is 3, compared to the normal save which is 1

fallow meadow
#

It likely is a simple comparison or field it checks. I just don;t know all the details.

fallow meadow
#

I know there is a file in source that has the default save data

#

Comparison between existing Normal save and Expeditions should do as well though

cinder salmon
#

Hmm so I did that

#

But I assume I replaced too much data and that caused it to just overwrite everything

fallow meadow
#

Then again, there is likely a reason they have the server do the conversion for you. Not to say it would not be possible though

cinder salmon
#

Yeah I mean it's already converted

cinder salmon
#

Just the UI is still expeditions

cinder salmon
#

When I loaded it

#

it started a new save

#

instead of that one

fallow meadow
#

Are you on Steam?

cinder salmon
#

GoG

fallow meadow
#

Either you made a mistake editing, or it just doesn't accept a simple slot swap (like Steam does). I actually suspect the former

cinder salmon
#

Hmm

#

I still have a backup of that save

#

let me back everything up and try again

fallow meadow
#

(as you should)

#

Yes, one editing mistake can ruin the format, making the full JSON invalid, causing it to skip loading and start a fresh

cinder salmon
#

One question

#

I got the right game slot

#

Which save file should I pick

#

How does it determine those?

#

Is it just the last two saves?

fallow meadow
#

Not quite sure how that goes on GoG

#

Can you show the list of files?

#

On steam each slot uses 4 files. 1 for auto with a metadatafile, 1 for manual with a metadatafile

#

the metadata files are a Steam thing. Not sure if GoG has something similar

cinder salmon
#

Ugh

#

I can't send images to here

fallow meadow
#

If it uses pairs per slot, then save.hg is slot 1 auto, and save2.hg is slot 1 manual. Then save3.hg is slot 2 auto, and save4.hg is slot 2 manual, and so on

cinder salmon
#

Yup mine are 3 and 4

#

We're good

fallow meadow
#

Slots are an internal thing only, as this is not the same as the order saves appear in on load.

cinder salmon
#

I see

#

One last thing

#

Where is that default save you're speaking of

fallow meadow
#

Saves in the load screen are ordered by date/time. For each slot the latest

#

Let me check

#

...\METADATA\GAMESTATE\...

clever laurel
#

Anyone know why NMSSE is giving me a "there was an error saving the file"

fallow meadow
#

@cinder salmon That is source files though, so requires unpacking (PSARC or tool that includes it) and then MBINC to decompile to something readable

fallow meadow
#

Are you on the latest NMSSE?

clever laurel
fallow meadow
#

Make sure you are loading and saving the correct path, and made no mistakes with whatever changes you made.

#

Load back the initial and try again?

cinder salmon
#

I mean tbh, even if I can't figure it out I'm sure it'll get patched at some point as others switch their expedition over to normal

#

I can still do milestones without it

#

They work, just invisibly

fallow meadow
#

Yeah, I guess. I am pretty good with Save Editor, just never felt a need to rush it, as my main saves are other saves

clever laurel
fallow meadow
#

Pretty much, yes

cinder salmon
clever laurel
fallow meadow
cinder salmon
fallow meadow
#

Can you screencap the Command Window?

fallow meadow
#

Make it larger to ensure all of whatever happens shows

vale iron
#

Someone had this error yesterday and it was antivirus blocking the saving

fallow meadow
#

@clever laurel Can you make a screenshot of your Command Prompt?
I am thinking you may not have the correct Java installed

clever laurel
vale iron
#

Oh that was on NomNom, not NMSSE, sorry

fallow meadow
#

@vale iron Do you know by any chance what all requires changing to prematurely turn expeditions into normal?

vale iron
#

No I don't, read through that thread just now but don't know a solution for it

fallow meadow
#

Oh well, I am sure someone will figure it out eventually

cinder salmon
#

Any ideas on what ScanEventTable is related to in SeasonData?

#

Idk if I should wipe it too

fallow meadow
#

@clever laurel To check your Java version, I prefer to open a command prompt, then type java -version
Make sure you have Java 8 - 64 bit

fallow meadow
cinder salmon
#

Btw, I managed to strip the expeditions gui of it's icons and text now

#

So I'm getting somewhere

fallow meadow
#

... well ... somewhere alright

cinder salmon
#

Oh

#

Should I mess with the hash?

#

Also in seasonal data

#

Sorry if I'm asking things that nobody really knows

#

just trying to gather as much info as possible

fallow meadow
#

I have been wondering about that hash for quite some time

cinder salmon
#

It's 0 on normal saves

#

And it's right next to start time and end time

#

So I suspect it's something related

fallow meadow
#

It is certainly related and one of the top fields in that data, so could mean a lot. Just not sure if some sort of seed to create some differences between individual players, or if the same for everyone

#

Might just be used as an ID of some sort?

cinder salmon
fallow meadow
#

That too.

cinder salmon
#

considering 0 is normal

clever laurel
cinder salmon
fallow meadow
clever laurel
#

How do I get permission to send attachments in this chat?

#

I mean it quite literally says the exact same thing as the one you posted down to the letter

fallow meadow
cinder salmon
fallow meadow
#

or @ me with it

vale iron
clever laurel
cinder salmon
fallow meadow
#

@clever laurel That's not what I meant, sorry. When you open NMSSE and then load a file, to then hit the Save Changes button, a Command Window is open all this time as well, can you screenshot the info in there? making the window larger as needed (scroll up to start too)

fallow meadow
vale iron
#

Yeah, same

cinder salmon
#

Okay so It's the same for all

#

I changed it

fallow meadow
#

Figures

cinder salmon
#

To 0

#

file loaded

#

but still expeditions tab

fallow meadow
#

Did you do other seasons?

cinder salmon
#

It was a fresh file when I started the new expedition

#

Haven't played for a year

fallow meadow
#

Because it may be more useful to just compare between a season 2 converted save and a season 3 save

clever laurel
#

Thanks anyway for the help

fallow meadow
#

No idea, but must have been the new Java version?

fallow meadow
#

All good, have fun, backup regularly

#

I might be able to have a deeper look into this, but going to call it a night now. If I can find some time tomorrow and figure something out, I will let you know

cinder salmon
fallow meadow
#

time is relative on here, not so much irl

clever laurel
#

@fallow meadow you wouldn't happen to know if the game runs off system clock? I want to try to speed this settlement up to see if this fix for it works

vale iron
#

Yes it does, but time skipping has some bad consequences, particularly with settlements

mighty skiff
#

Hey all, is there any mods to unlock all blueprints? I don't want them to be free or anything but I would like to see all available build pieces that I can get over time, rather than them being hidden, any suggestions?

haughty marsh
#

lol lets try here, hit that modding discord hours ago LOL

I'm guessing by the fact that i can't find any, it's not doable, but I was trying to find a mod that cancels the DR added to industrial bases. Not like I need cash or anything, I'm just still insulted and annoyed at what they did to my fancy ass 1000u extraction network (using other mods too obv lol)

undone grotto
#

I was told to report this here in #nms-questions because this is much more technical than game wise,
but
I've been at this for a while, but my game file got "corrupted" after the minor patch i think today? i played it after the patch but i logged off for like an hour and it says that "the version is incompatible" even though it isnt the case, because i actually played after the patch, and it was working fine. From was i was told the file probably got corrupted and it scrambled something that had to do with it messing with the version number or something, idk, im not super smart with this stuff.

The save is kinda new but not really, but i set up farms and a bunch of stuff and played alot with friends im not motivated to start a new one, and i just wanna play the game. Im just wondering if i could find backup saves somewhere or where the manual save is or literally just anything. i dont care if the save i find loses me 20 hours of progress i just want something :/

#

i also know that there is a "strbackup" folder but i dont know what do to with it, if it even is backup saves, and stuff like that. I can't find anything online. Im going to sleep because im tired of trying to figure this out, so i might be pretty late to respond, but either DM me or ping me here if you are gonna try and help, i just want something. I really want my save back.

restive steeple
#

can you mod gamepass?

undone grotto
vale iron
vale iron
restive steeple
#

Thanks

#

@vale iron Sorry for the ping but do the links you sent me yesterday work with gamepass?

vale iron
#

No worries on the ping. They should work with Gamepass, yes

restive steeple
#

ok cool thanks again

vale iron
#

No problem

steel crypt
fallow meadow
hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

fallow meadow
#

@undone grotto the 'strbackup' folder contains a backup of all your saves when Frontiers released. These are all in the old format, which was changed with Frontiers. So only useful if you need to revert to before the update.

cinder salmon
#

@fallow meadow AHA! I got it! I'll drop a screenshot in screenshots

fallow meadow