#nms-modding

1 messages · Page 91 of 1

fair narwhal
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None of my mods are broken,but it's hard to tell what's broken and what's working with mine

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All of my fucked up mods still work

vale iron
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Most EXML are fine

fair narwhal
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Yup

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Which is a good chunk of mods no?

vale iron
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For some authors

fair narwhal
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Like us

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What besides exml would someone use ?

vale iron
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MBIN, when you can't do EXML

fair narwhal
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Oh for shit like models

vale iron
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More complex mods aren't just value changes

fair narwhal
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You talking About models right?

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Nvm I. An idiot

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Opinion of the WeMod tool? Or flingg

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Now called Wand

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It's a nms trainer

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It was broken until late last night

plush wasp
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regarding ||goatfungus's save editor||, ive downloaded it around 2-3 weeks ago, but i cant find ||the corvette parts of the previous expedition||. is this because i have an older version or has it not been updated yet?

final hazel
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It hasn't been updated with new item/reward lists since Voyagers I believe

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That doesn't stop you from editing them in yourself via raw json editing, but that's incredibly complicated compared to just right clicking and typing stuff into the UI. It may be better to use a mod that allows you to purchase modules or previous expedition rewards etc

plush wasp
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i see

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the only expedition exclusive items since voyagers have been the corvette pieces right? (excluding the items from the current ongoing exp.)

fresh arch
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  1. no need to spoiler / censor stuff here
final hazel
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Also the Aeron Starship Trail, and the Debris Rangefinder etc

fresh arch
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  1. if memory serves right, the github issues page for goatfungus had a link to 3rd party patch
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that added items released past last update to the SE

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so you can try looking into that patch and see if it works for you

plush wasp
final hazel
plush wasp
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im not too fussed about the corvette parts rewarded in the last exp.

final hazel
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It was an item used during the expedition, not a reward

plush wasp
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ah so theres no use for it in normal gameplay im assuming?

final hazel
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the wrecks can be located outside of the expedition rarely while piloting a corvette as a random pulse engine event, also located manually using Anomaly Detectors

plush wasp
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ah i see

final hazel
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The item is usable outside of the expedition, but you're not really meant to get it outside of the exp

plush wasp
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yeah

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in that case im not too fussed about not having those items, and since i didnt just start playing right before the exp ends this time around i can play without needing to rush it and get all the rewards

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besides the twitch drops ofc, but im sure vectorcmdr will release an updated version for that

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thanks!

jade laurel
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are any of the save editors up to date and NOT broken?

bright fable
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Any idea if its possible to make the new Colossus Excavation Blade Attachment capable of collecting planted resources?
Could really improve the potential farm possibilities

spare chasm
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Does anyone know a good place to make seeds for multitools? I do wanna make one of those cool Atlantid Multitools

cobalt condor
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!creativehublink

hardy auroraBOT
spare chasm
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Thanks

cobalt condor
hearty wasp
bright fable
hearty wasp
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most likely it's either that or you don't have any way at all

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it's not optimal but it's just the limitation from the game

bright fable
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Personally I prefer to do the harvesting myself, hence thinking this could be a good way to add a lil variety to my farms

fallow meadow
fierce rapids
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well I am going to remove the old mods anyway since they are almost a year old and play bare bones for now lol

solid hawk
# bright fable For sure, I was just more thinking from a `this would be cool additional functio...

This is not meant to discourage, just setting realistic expectations. NMS modding is highly limited, as to what we can do. No API, so, for the most part, simple value changes for existing properties. 99% of mod requests from users just aren't possible, so those of us who can, generally won't take on requests. In most cases would be a waste of time. Especially in the weeks following a major update. We've our own mods to update and work on. I do more requests than everyone else combined and that's MAYBE a couple\year.

bright fable
solid hawk
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Would be nice if something like that could be done with excavators, but we can't add new functionality.

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For the most part, everyone is focused on updating existing mods, more than doing new stuff, atm. Gumsk threw out a new mod earlier today and I have one in the works.

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By chance do you have one of the gravity gun things?

bright fable
solid hawk
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You going in-game sometime today? I'm up to my eyeballs in updates, so will probably be days before I get in-game. Mind if I DM you?

bright fable
fallow meadow
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Expedition Rewards - Seasons 16-21

abstract stag
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do mods work after the patch or did it mess something up?

hearty wasp
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depends but a lot will need updating

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check them if you want

solid hawk
fair belfry
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Is there any way to give myself the colossus titles and customization rewards? Gathering all the waste and processing it takes so long...

fair belfry
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At the very least, I heard there was a mod for increasing the colossus speed?

autumn radish
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So I've been meaning to go on an expedition marathon for a while now, wanting to play through all of them chronologically (even the ones I did already participate in).

Truthfully, I am actually doing this mostly to gather whatever lore bits I can, and for the missing rewards secondarily. The default recommendation of the expedition generator suggests doing the redux versions of the expos, and it'd be my choice too, mainly because of the time savings.

But I've been wondering, since the redux expeditions are usually condensed a bit with easier milestones and such, does this also affect lore and story bits? Like have some dialogue or other lore related bits/encounters of the original expo been left out in some cases?

I'm honestly not really expecting an answer, since I doubt there are many people who played through several versions of an expedition, and also payed precise attention to the lore thingies. But if I could get an answer on this, perhaps from someone who also has file knowledge about the reduxes and what exactly gets changed, i'd greatly appreciate it.

solid hawk
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You don't miss much. Not any lore. It's things like destroy 20 asteroids, instead of 50.

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Same milestones, but need to do less to complete

wet valley
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Where are gaem logs? Want to try adn see if i can figure otu what mod exactly is crashing

final hazel
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Diagnose it manually by removing some mods and reopening

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or all of them if you don't have the time for that

wet valley
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Welp its hard to binary search a crash that takes anywhere from 1 minute to 10 minutes

autumn radish
solid hawk
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The crash may not even be due to a mod as well, it's HGs generic catch all message from a crash. Right now, with a new major update out, TONS of bugs in the game. Happens every major release. Then over the next few weeks they'll release hotfixes to slowly whittle away at the long list of crash bugs.

jade laurel
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is there a way to skip the artimis questline and atlas path?

torn onyx
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Anyone able to make the flatbed lock in salvage?

vale iron
quick sparrow
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what are so qol mods what are good for this game ?

solid hawk
half turtle
vale iron
jade laurel
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Anyone know a save editor that can get breach parts

junior schooner
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are there mods that work on linux? if so, how do you install them?

final hazel
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Same way as installing them on Windows I believe, just place mod folders in GAMEDATA/MODS

junior schooner
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thanks

spare linden
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How do I save edit in the new colossus parts?

fresh arch
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by adding their respective product IDs to the known products list in your save data

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since no save editor has been updated yet, you need to do it manually by editing raw JSON data

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if you don't know how to do it, better wait for SEs to get updated so you dont risk borking your save

restive arrow
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Nvm nmsapp is also not updated

fresh arch
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then it's best to wait for mods like Consumerism to be updated

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least risky method IMO

chrome shard
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Can we like take our base and put/paste it on another planet or system?
Without building it again?

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Through the save editor

vale iron
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Yes, but it's not going to be easy nor clean

chrome shard
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Could ya tell me?

vale iron
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Sorry, no, I'm working on updating mods. You'll have to dig into it yourself

chrome shard
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AquaNose well thanks ig

coral gale
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huh, someone already made a mod to make the Grav Gun more powerful

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any good mods to increase visual quality? I been using Exosolar's mods but I dont think they been updated

spare linden
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I've done a lot of Raw JSON editing before

vale iron
coral gale
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I like Beyond Base Building cause it lets me build planet style bases on freighter, and those parts on planets

coral gale
fresh arch
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all active mod authors post their works on Nexus Mods alone

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all other platforms are likely to host stolen mods from there

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well there's one certain individual who doesnt post on Nexus anymore on their own volition

coral gale
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one I use is Exosolar's and Babs' Expanse, updated 5 months ago

fresh arch
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its possible its still good to go if it's an EXML patch

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it should be guessing based on who maintains it and what files are needed for that

coral gale
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still too used to mods not playing nice before Hello Games updated modding capabilities

fresh arch
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it's been a year

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what could be updated, most likely has been updated

coral gale
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and I honestly havent played much, health issues, boredom, waiting for expeditions, etc

fresh arch
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go to the mod page, see if it's an EXML mod, if yes its good chance it doesnt require an update

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install it, check it in game, if it performs like expected - good, if not - let the author know on the comment page on the mod

coral gale
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is there a mod to disable multi-tool auto-holstering? (like when you point at a friendly), seems to trigger randomly while in VR and its annoying

vale iron
coral gale
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hoping someone can make a mod to force a multitool with the Grav Coil to always use that model, I like it

vale iron
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FF is working on something like that

fresh arch
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not quite

torpid hearth
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is there anyone who fixed the minotaur left frame arm yet? just asking

torpid hearth
vale iron
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Ok, maybe ping back here in a few days. Not many of us have time to work on something new right now. Make sure you mention that damage thing so the next person knows what you are talking about

fallow meadow
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Quicksilver Shop 108-116
Note: Shop 110 still has tier 2 missing with tier 3 listed twice

fresh arch
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uhhh we are 111 now I think so it doesn't really matter

fallow meadow
limber charm
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Does anyone know how I can edit my save?

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I wanna get the new outfit

fallow meadow
hardy auroraBOT
fallow meadow
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@limber charm Check the Discord above, specifically the save edit channel they have

limber charm
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ok

remote galleon
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Is there way to remove space station teleporting from the game? Other than just not using them? 😂

remote galleon
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Ok, I know back in the day NMS didn’t have station portals. I thought there might be a mod or way to mod files to bring that back

pseudo knoll
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you cannot simply mod out a logical function of the game, NMS modding is too limited for that

remote galleon
pseudo knoll
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yes and that is modding

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since you will need to modify how it works

remote galleon
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Ok wasn’t sure if it was possible or not. I know nothing about creating mods

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I feel like the option to remove their use in difficult settings would be a nice option. That’s something for suggestions though. Thks for the info

pseudo knoll
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that would be a good difficulty option, yeah

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i agree with that

fresh arch
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in theory you could remove the interaction component from the teleporters entity file

remote galleon
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One simple change completely changes the way you play the game

fresh arch
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make it just a prop with no interaction

pseudo knoll
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hmmm, kinda sucks since you cant use them anymore but i guess that's whats desired anyways(?)

remote galleon
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Ya I thought there might be a way?

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Just to block. If they are functional the temptation is too strong 😂

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I’m not looking to remove the portal model or anything just their functionality

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if someone knows which file i can "modify" i would appreicate it. I don't think there would much more to it then that? But like i said, i know nothing about modding

fresh arch
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you have the game files unpacked and decompiled?

remote galleon
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Only installed on my PC if thats what you mean

fresh arch
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read this article, get the game files decompiled, then you can start tinkering to make a mod

pseudo knoll
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i cant wait till my tool is done

remote galleon
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thks ill check it out

short hare
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guys i just installed nomnom save editor but i have no idea how it works any help is appreciated(i might not respond cause i have to get off in 5-10 mins)

coarse wagon
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question, does goatfungus 1.19.14 work in this update? I tried it but it doesnt update the game and vice versa.

fallow meadow
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!nomnomlink

hardy auroraBOT
coarse wagon
fallow meadow
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I assume you are using vector_cmdr version then?

coarse wagon
fallow meadow
fallow meadow
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Should work the same as the original version. He just updated it further. You may see some warnings for missing mapping names, but otherwise it should still remain functional.

coarse wagon
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i noticed the names for fossils and certain upgrades but ever since the update i havent been able to edit anything

fallow meadow
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Can you go into some more detail on what exactly you are editing and how?

coarse wagon
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i tried editting my exocraft to get some booster upgrades since i wasnt in the mood for getting them normally, and when i load up the game it's inventory is the same

fallow meadow
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Ok, and you are adding those boosters through the regular UI, not through JSON edits?

coarse wagon
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yes

fallow meadow
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Ok, so you then save and when you load the game, it does not show the changes

coarse wagon
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yes

limpid valley
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Yo I play in swich 2 and my friends in pc I was wondering if they could play ver 6.2 with a code or smth

fallow meadow
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@coarse wagon It could be the game does not quite like the changes made, and then loads the other save (either auto or manual save), so you do not see the change. Can you test by editing something really simple, a single stack size change perhaps?

coarse wagon
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sure

fallow meadow
limpid valley
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We are starting at 0, they are at 6.21 and me at 6.20

coarse wagon
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alr it works-

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i guess it just doesnt like exocraft then

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also on the topic of goatfungus is there a newer version out?

fallow meadow
# coarse wagon alr it works-

Apparently, but not sure what exactly is not right about the edit, but it does give a clue. You could try figure it out by checking the change made in JSON

fallow meadow
fallow meadow
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@limpid valley If anything, your PC friend could try force an older update if playing on Steam. They would have to look into something called 'SteamRE DepotDownloader'. Again, not recommended, but the only way I am aware of downgrading version

limpid valley
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Alr thanks

bright fable
vale iron
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You could also edit the station scene to remove the portals completely

half turtle
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Please tell me someone is working on making it so our haul doesn't bounce all over the place...

solid hawk
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🙂

solid hawk
half turtle
solid hawk
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Extract the contents of the downloaded mod .zip into <NMS install>\GAMEDATA\MODS

vale iron
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I'm working on the bouncing today

potent folio
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Is there by chance a multiplayer optimizer?

solid hawk
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Not sure what you mean by optimizer. HGs netcode is quite lean, as synced data is minimal.

restive belfry
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What are the limitations on modding this massive space game? Can I get mods for the starships?

fresh arch
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in general, modding NMS fairly limited, boils down to tinkering with values of predefined parameters hosted in game files

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we can not add new functionality, mechanics, variables, settings to the game, only tweak or reuse what HG already provides

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nothing like script extender or any runtime thingy that would allow us to change things in real time

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(not quite there are some attempts but still very much work in progress, nothing publicly available)

hot ember
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Nexus isn't letting me sort collections by last updated and I'm not seeing anything updated for Remnant, assuming it's too early to expect mods to be updated but if anyone has a link or uses a collection that works save for a few mods that need to be disabled, I'd appreciate it as I'm not willing to go through the headache of doing 50/50 or read all the descriptions to figure it out
no, I don't need another reminder about installing collections or how using mod managers is not recommended, just a link to something that's working, if possible - my save is modded so I'd rather wait a week or two for mod updates rather than risk having broken worldgen or items disappear

fresh arch
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there are only 2 collections I could vouch for, I dont know their status per se

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but I wanna say that mod authors have been updating their mods right as the tooling become available

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lots of updates available on Nexus, so I'd recommend checking them out, instead of assuming it's too early to expect anything

vale iron
deep frigate
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is there a mod to let us drive the freighters

final hazel
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Not something that mods can do.

deep frigate
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aw :(

solid hawk
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NMS mods cannot add new functionality, only HG can do that.

fresh arch
lyric ocean
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Can you play this game online modded?

lyric ocean
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Is this games’ mods mostly on nexus or steam community or where

lyric ocean
half turtle
opal parcel
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Are custom ship parts for corvette possible to mod

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?

hearty wasp
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You're free to learn how to make them yourself if you have time to dedicate to it but don't expect anyone else to do it

restive belfry
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can you get mods for starship? or that not possible? 🤔

fresh arch
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you need to specify what you mean by "mods for starship"

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there are mods that import custom models into the game

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mods that change stats on vanilla technology modules

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mods that add new texture options for fabricators

restive belfry
fresh arch
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what unlocker thing?

restive belfry
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are these legit or just those placebo effects?

fresh arch
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all legit

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you get the same goodies as you would from expeditions they were part of

restive belfry
fresh arch
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all NMS mods are local, modifying contents of game filed you have installed on your PC

restive belfry
fresh arch
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you won't be able to cross save to Switch because of version mismatch

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but yeah its the same ship as you'd get from the expedition

final hazel
restive belfry
bright fable
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yes, all mods are client side for NMS

final hazel
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The ship is a ship that's in the vanilla game though, so the mod is not necessary for it to be visible once acquired by any means

bright fable
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as grouch says, the mod just adds a different way to obtain the ship
the ship exists vanilla, so other players will see the ship if you have it set as your current/active starship

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you'll also retain the ship if you unlock it and then remove the mod

restive belfry
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i see 🤔

restive belfry
final hazel
restive belfry
final hazel
restive belfry
final hazel
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If it does not appear, you may have installed the mod incorrectly.

restive belfry
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i installed directly from and with the vortex mod manager

final hazel
restive belfry
final hazel
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Send a screenshot of your MODS folder, like this

fresh arch
#
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read this article if you actually start installing mods

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covers how to install mods properly and basic troubleshooting

fresh arch
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also recommended to stick to only newly released or recently updated mods from the last couple days

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since we're after a major update that changed some things big time, you might run into issues running outdated mods

final hazel
# restive belfry

Neither of those mods are those that use the gesture menu to activate the exchange menu for ships

restive belfry
final hazel
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Please specify what you want

restive belfry
wispy marlin
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I hope someone makes a mod to elevate the colossus, even with mechanical legs it gets stuck easily, at the moment wheels work bit better.

restive belfry
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one of the mods work for the S class ship to spawn in easier now! that good, but gotta figure our the gesture thing

final hazel
restive belfry
final hazel
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Read the Description tab of the mods you have installed to understand their function

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or ask on their Posts tab

restive belfry
restive belfry
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I realized I’m a moron… I didn’t have them downloaded. 🤦‍♂️

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sorry about that grouch

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🙏

torn onyx
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Is there an up to date mod to boost how fast you learn words?

restive belfry
final hazel
restive belfry
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bet, thanks you boss man 🙏

half turtle
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So I just want to say thank you to the modding community. You have made transporting scrap a heck of a lot easier and less stressful.

small cradle
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I'm rather new to NMS. Do mods like Buy All Corvette Parts, the parts gained from them show up to other people?

lunar moon
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Can someone recommend a mod for more control on building parts ? i need more precise control for accurate positionning, especially for building in corvette

final hazel
small cradle
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But it isn't working sadly, other say it works for them though

final hazel
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You most likely installed the mod incorrectly

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Did you get a mod warning on startup?

small cradle
final hazel
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I do not know what that means, though I assume it's related to Vortex

final hazel
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Well then I definitely don't know what "enable a deployment" means

small cradle
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It comes up with the 'You are playing with mods' screen

final hazel
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What is that in reference to?

small cradle
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Just doesn't pop up in game, and I don't know why.

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I really cba to grind out these corvette parts 😭

final hazel
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Send a screenshot of what the inside of your MODS folder looks like

small cradle
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full mod path^^

final hazel
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You placed it one folder too deep

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Place the "Buy All Corvette Parts" folder inside of MODS

small cradle
coral gale
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I kinda forgot how to properly install mods >.>

do it go like this, or do each mod put in separate folder?

small cradle
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if thats what ur asking

coral gale
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it is in mods folder, but do the mods get separate folders under mods or will it work with the globals/metadata/models folder in the base mods folder?

small cradle
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Basically, just unzip your mods

final hazel
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If this is what the inside of your MODS folder looks like, then it is very wrong due to that

small cradle
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Like this

final hazel
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each mod should have it's own folder, with the game's file structure inside of those individual mod folders

coral gale
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thats what confused me, my brain didnt retain how to mod since its been so long since I have

trail brook
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Does anyone know of a mod that would allow one to noclip through objects? theres a major bug with the purge questline, invisible wall blocking completion, figured something like noclip might at least be a bandaid fix

vale iron
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What kind of wall?

trail brook
# vale iron What kind of wall?

||when you go through the final portal and get teleported to the atlas, theres a "console" there where you initially interact with it, then, when you choose to reset the simulation, the atlas disappears, but the invisible wall where the console was remains present, and blocks you from progressing to the area where you're supposed to select your new galaxy type||

vale iron
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Ah, I think that's in the experimental updates as a fix. I saw inaccurate collisions in Atlas Stations mentioned

trail brook
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how would I go about downloading this experimental update?

fresh arch
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!experimental

hardy auroraBOT
fresh arch
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but it's better to just wait for HG to release a proper public patch

trail brook
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I have the game on gog unfortunately

vale iron
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But in any case, that's not something we can easily add a mod fix for, I don't think

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Oh, it might be in the latest update, because I don't see it in the expedition notes. I think GoG should get that update very soon

trail brook
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yeah it may not work but if its just collision it might fix it

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apparently its been a pretty common issue

vale iron
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!whatsnew

hardy auroraBOT
#

Update 6.21.1: https://www.nomanssky.com/2026/02/remnant-6-21/
https://www.nomanssky.com/remnant-update/

-# Trailer: https://youtu.be/IXWYo58yiz4
-# Grab #roles NmsWave for #nms-announcements pings. Check #nms-news-ticker or run !NmsVersions for latest platform info.

Introducing No Man's Sky Remnant (6.2).

Upgrade your Multi-Tool and physically manipulate objects with the Gravitino Coil (gravity gun) module in update 6.2, Remnant! Magnetise, carry, and launch stacks of industrial waste - and transport your haul in your off-road Colossus. Deck out your vehicle with an array of new wheels, cabins and modules,...

▶ Play video
vale iron
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Hmm, I thought there was a 6.21.1

trail brook
#

yeah there is

vale iron
#
#

Oh yeah

trail brook
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it does comment on atlas stations so idk

vale iron
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It's on those notes

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So should be fixed whenever GoG publishes that

trail brook
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maybe its properly fixed and gog is just getting a delayed released

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sad

vale iron
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GoG is usually a day or so behind others, as they build custom installers

trail brook
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hope they release it sometime today then, Ive been really looking forward to actually being able to engage with the content locked behind story completion

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shit happens I suppose

small cradle
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could anyone tell me some good mods to use for easier gameplay?

vale iron
solid hawk
deep frigate
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Is there a guide to show me how to replay past expeditions

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steam btw

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found it

fresh arch
deep frigate
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Question
What happens to the saved expedition when the next one comes out
Will I just have to do the process again

final hazel
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Nothing should happen

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You only download the latest expedition data when online. Setting your game to offline/removing internet connection prevents this.

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A new expedition releasing has no impact on your ability to go offline.

deep frigate
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I can't find the mod cache for nms

final hazel
#

!faq-savefiles @deep frigate

hardy auroraBOT
#

@deep frigate
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

deep frigate
final hazel
deep frigate
final hazel
#

Just that there's no "mod cache", just a MODS folder

deep frigate
#

I assume naming it MODPS won't work
(Mistype when naming folder)

pseudo knoll
#

oh btw grouch those fonts pinned in this channel, since you made them are you fine with them being used in an (open-source, when it's finished) project? i would assume so, since they're pinned here for anyone to just take, but i want to ask just in case
i already intended on giving credit but i dont think you have a github

final hazel
deep frigate
#

alright time to see if it worked

final hazel
#

One of the glyphs' width was misaligned, it was wider than the rest

pseudo knoll
#

ohhh wait, is this the font the game uses?

final hazel
#

To my knowledge, you can use all of the fonts there for everything you wish

deep frigate
#

May or not be a starborn phoenix unlocker
🤫

pseudo knoll
#

is that why it's so good? KEKG

deep frigate
#

why is the mod warning so small

pseudo knoll
final hazel
pseudo knoll
#

well shit

#

i was thinking of using the regular NMS font for most of the app but i dont really want to step on any copyright toes

final hazel
#

I don't think it matters, but idk

pseudo knoll
#

surely glyphs would be fine for a hex -> icon converter though

final hazel
#

Many apps that exist already use all of the fonts

pseudo knoll
#

hmmm should be fine then i suppose

final hazel
pseudo knoll
#

ye ik, i made a converter already just in my discord bot lmao

#

uses this server's emojis

merry willow
#

so I've been having issues with my main corvette, the camera and maneuverability seem to both be behaving as though it thinks the center of my ship is waaay far away from it, like the ship is gigantic. I've been looking through it's data in the save to see what could be causing it, and some parts have this kind of thing going on

        "Up":[
            999.9999974752428E-9,
            0.7436609864234924,
            0.0
        ],
        "At":[
            0.012357000261545182,
            -999.9999974752428E-9,
            -0.9999240040779114
        ]

Is this anything? (the fact that some of the values are 999, while it seems like they should all be unit vectors, I mean)
I'm hesitant to modify it too much in game, since I built it with glitches that have been patched out.

fallow meadow
#

@merry willow

I'm hesitant to modify it too much in game, since I built it with glitches that have been patched out.
Reading this does make me wonder if the origin of the base may be out of whack. Possibly due to the way you built it abusing a glitch(es)

merry willow
# fallow meadow The save data has nothing to do with camera placement/movement. Is your ship ver...

The ship is pretty small. it's also the only corvette that has this issue for me, so it has to be in the corvette's data somewhere. I don't have any camera mods, and I also play the same save on a device with no mods, same issues there.
I had a feeling that something's up with the base, but all I could see that seemed obviously strange was these giant vectors. I think if the origin of the base were messed up it would place the camera in the same spot every time, but it seems to pick a new one each time I boot up. Also the ship lands centred on the pad

fallow meadow
#

More likely the position vector of objects that may be incorrect?

#

If you can, make a backup of your saves. I can take a look at the base data if you wish?

#

Can you show an image? So I get a better idea of the issue at hand

merry willow
fallow meadow
#

I think if the origin of the base were messed up it would place the camera in the same spot every time, but it seems to pick a new one each time I boot up. Also the ship lands centred on the pad
I agree, this is odd indeed

merry willow
#

I'll get the pic/json, thanks for taking a look!

fallow meadow
#

Sure, no problem

merry willow
fallow meadow
#

Looks ok at first glance

fallow meadow
# merry willow

The image you provided shows it at the freighter spot. Can you provide an image where you are flying it with the camera misplaced as you described?

merry willow
#

oh yeah, for sure. that makes sense

fallow meadow
#

Also, do you have multiplayer enabled, maybe playing in a group?

merry willow
#

it isn't that bad right now, sometimes it has the camera so far away that I can't see the corvette, even if I go into photo mode and look around for it. Multiplayer's on, nobody's around. turning it off made no difference.

fallow meadow
#

Does switching back/forth between 1st/3rd person view help?

#

And how about some of the base stat values? Made changes to those, any weird or large values, possibly from mods?

#

Considering those values work in tandem with the tech installed, it could possibly have different effect depending on the ship in use. Just sort of guessing at this point.

#

The image is still quite a ways off, expecting the view to be right behind, not that far down and to the left

merry willow
pseudo knoll
#

this has happened to me with a vanilla corvette

#

it used to just show like 3k manu

#

then i'd restart and itd be normal again lmao

merry willow
#

I actually have an earlier version of the corvette that doesn't have the issue that I copied out of an expedition. I've tried removing any parts that are different between them, but it doesn't fix it.

fallow meadow
#

So maybe the difference is with the part of the data unrelated to the looks? How about the ownership and all that??

#

Are you 'Pizza' or is that part of what you copied?

merry willow
#

The regular starship data? I'll double check, but I think it's all identical. I'm pizza on steam

fallow meadow
#

It's likely not an issue anyway.
How about the data for ShipOwnership > [3]

#

That should be a BIGGS reference for a ship (Corvette), maybe some awkward data there?

#

It will contain the base stats too. Anythign special done with tech, or supercharging additional slots?

merry willow
#

I did double check. they're not actually identical. So far it just looks like the tables are in a different order, but i didn't pour over it just yet. I wonder if I could retarget the bases between the new and old one

fallow meadow
#

I am merely guessing at this point though. All appears to look fine to me.

merry willow
fallow meadow
#

I honestly do not see anything out of the ordinary at a quick glance

fallow meadow
merry willow
fallow meadow
#

Other than that, if mods are disabled and nothing else really done, I'd report it and provide your save data, explaining the issue in detail

#

!hg

hardy auroraBOT
merry willow
fallow meadow
wide stump
#

is there any mod that allows you to exceed the limit building on corvettes for the remmenant version?

#

i have Corvette No Complexity Limit but it doesnt work in this version

final hazel
vale iron
#

@merry willow If the camera placement is changing randomly, that sounds like something in the EXE is bugged, not in your corvette. If it were because of bad data, I would expect the same weird camera placement every time

merry willow
vale iron
#

The game may not handle those scientific notations well. Could round those off and see if it helps

deep frigate
#

Any cool mods I should check out

carmine surge
#

Any mod for building work after updates?

final hazel
carmine surge
#

Anyone have .pak of Exosolar's and Babs' Beyond Base Building?

final hazel
#

For what version of the game?

#

Specifying which specific legacy version of the game you are playing is necessary for this, unless you want to just use the lua script

#

If you did not know, .pak files are not read by modern versions of No Man's Sky for mods, since the Worlds Part II update on Jan 29 2025. An up-to-date guide on how to install mods can be found here http://tinyurl.com/nmsmodding550

carmine surge
#

Newest Steam update. No beta

carmine surge
#

Thanks

#

Works

#

Not working xD Still they found mods. Propably version problem

final hazel
carmine surge
final hazel
#

!nmsversions @carmine surge

hardy auroraBOT
#

@carmine surge
-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 6.21.1

-# ­Known Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 161216 (4206)
-# steampc 6.21.1 161038 (4204)
-# steammac 6.21.1 161038 (4204)
-# gog 6.20 160955 (4204)
-# playstation5 6.21 161038 (4204)
-# playstation4 6.21 161038 (4204)
-# xbox 6.20.2 160961 (4204)
-# switch 6.20 160315 (4202)
-# switch2 6.20 160315 (4202)

­

steam Steam Branches
-# spPublic: 21918502 (<t:1770980658:d>)
-# spLatest Experimental notes ExternalLink

­

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow 📰 #nms-news-ticker for updates as they roll out to each platform.

final hazel
#

but this is extremely unimportant, as most mods after jan 29 2025 that don't contain MBIN files are fully version intercompatible

carmine surge
#

6.04 is newest in files. Try these?

final hazel
#

Newest for what? Beyond Base Building's latest version was built for 6.20, but again that barely matters as it contains 0 .MBIN files

carmine surge
final hazel
carmine surge
#

You build on standard "z"

#

?

final hazel
#

Huh? Yes, the default button to open the build menu is Z...

carmine surge
#

Then I don't know what is f... up. I have warning about mods in first try when i download and delete folder from binaries

#

Still no additional furnitures

#

On freighter

#

Gui

final hazel
carmine surge
#

It's unziped

#

Extracted

final hazel
#

Take the folder inside of that, and place it in MODS

carmine surge
#

O

#

That's solve problem xD

#

Lowkey stupid

#

Thanks friend

#

Anyways

#

It's to safe play this mod daily?

final hazel
#

Yes

carmine surge
#

Then again thanks and have a good day

solid hawk
#

"Cool", as all things with mods, is subjective. Cool for you may be anathema to others and vice versa.

#

With NMS and mods, you do you.

#

Example, one of my favorite mods in called Anti-Phobias. I don't use it, as I don't need to, but allows some people to play the game who otherwise would not be able to. Now that's Cool!!!! 🙂

carmine surge
#

Any acutal mod what can make living messages around buildings in freighter? I wanna make story of every block/tavern

#

And write this to others

#

Like signs with text

final hazel
#

We have Message Modules in the vanilla game, but those are very limited

carmine surge
#

Even with mod

#

Glitch maybe

cinder valley
#

moding station broken right now? doesn't extract pcbanks

#

probaly cause i don't have dotnet. And for people asking, I'm finally updating my popular mods.

solid hawk
cinder valley
#

meh, my mods can die then lol

#

like i have no idea how to do anything without it

solid hawk
#

You can extract the .paks using HGPAKTool or NMSPE (which comes with AMUMSS)

#

Then can use WinMerge or NPP ComparePlus plugin to do compares

cinder valley
#

meh

solid hawk
#

Sent you a DM sir

pine epoch
#

is there anything that works nowadays to increase the drop rates of the buried tech stuff for base unlocks?

everything on nexus is years out dated

viscid pike
#

Is their a simple menu or trainer to download for no mans sky?

brazen pollen
#

I'm hoping someone knows if there's a mod:

..to make water clear from the air, or non-existent..?
..or, that can locate/mark every building (or a single type of building) on a Planet..?
..or, that could find a particular underwater Flora..?

These are three ways i could locate a lost item under the water on a Planet that i can think of, so please let me know, tyvm!

final hazel
#

Define "lost item", like an object that you placed?

#

Objects that you have placed are defined in your save file, you could find precise coordinates to them using a save editor (though I'm not sure how these coordinates could be made human-readable or if they could be used to reposition yourself to them etc)

brazen pollen
# final hazel Define "lost item", like an object that you placed?

Ty for your inquiry, by "lost" i mean i lost the coords to a item's location that i could identify if seen again, not an placed item per se, but an actual in-game item.. It has no marker.., i could find if i could locate all buildings bc i'd search nearby at each one.., or plants, bc it was near a particular plant..

#

I found a hover mod, and a clear water mod, any other possible mods please ping me here, tyvm in advance!! 🙂

#

Just found a Larger Flora Mod, hope it works for underwater..!! 🙂

#

Q.. The Mod - Transparent Water is a .PAK file all by itself (no folder), it mentions the old PCBANKS install location for MODS, how is this mod installed..? Do i just put it in MODS ..?

vale iron
#

Anything with a .pak file won't work

vale iron
brazen pollen
vale iron
#

I don't know that there's much in the way of water shaders, since they are fairly new and a bitch to work with

brazen pollen
vale iron
#

It's possible I'm sure, but I don't think anyone has done it since it would be such a niche mod

brazen pollen
solid hawk
#

As far as water goes, a bit over a year ago, HelloGames completely revamped how water color is done. Very heavy usage of Vulkan Shaders now, especially on the surface, with reflections.

#

Those changes completely killed all water color mods.

#

I'm the only one who's been trying to actively fix, for my Abyss mod.

#

I've made significant inroads, but mostly affects sub-surface now. Reflections on the surface are ALL shader, which is extremely difficult to change without breaking things.

#

When you see the mod called Abyss updated, you'll know I've cracked it. Been working on the shaders on and off for about 7 months.

#

No means of scanning for a specific flora (or fauna), the game "code" doesn't allow for this. Same thing with showing all iterations of X on a planet at once. A) X doesn't exist until spawned B) With a type of flora or common building, that number of markers would crash the game.

#

With NMS we don't get to mod what we want, it's closer to we can mod what we're allowed.

#

It would be easier to mod no water

brazen pollen
solid hawk
#

Hope you find the thing you lost. I've been there and done that myself.

brazen pollen
#

Hmm.. It seems No Dust and No Fog are not working, cannot tell about more Sunlight, Bigger Plants also doesn't seem working on land or water.., water is the same..

#

Why isn't this working..? I reduced it to one mod, still nada..

final hazel
#

I sent you the link to the installation/troubleshooting guide (http://tinyurl.com/nmsmodding550), the fact that you still faced issues made me assume you had followed the troubleshooting steps.

#

Deleting GCMODSETTINGS.MXML is the third troubleshooting step in that document.

vale iron
#

Finally updated! Down from 4300+ lines to about 220, and very little of that is actual script.

junior schooner
#

is there a way to write a mod with a custom shader for the skybox?

vale iron
#

Yes, but it's not easy and I'm 99% sure you'll give up

junior schooner
#

oh ok

fair narwhal
#

encourage them to try

#

you encouraged ME to try or at least i think you did

#

to try modding or maybe you didnt

#

maybe you would have told me hell no

short mural
#

Aight so I just discovered i can mod this game. Do I need a mod manager and how do I do this mod stuff as ive only used steam workshop

pseudo knoll
fair narwhal
#

i wish everyone could mod

fresh arch
#

you don't need mod manager, just unzip copy paste files

#

all active mod authors publish their stuff on Nexus Mods

vale iron
fresh arch
#
short mural
vale iron
#

I've been doing this six years and last week I looked at the shaders again and immediately said "nope, I still ain't touching this shit"

fair narwhal
#

you didnt encourage me period but headcanon you did encourage me to keep modding (my memory is bad)

fresh arch
#

read this article to get started, covers installing mods and basic troubleshooting

short mural
#

Ah ok thanks

vale iron
#

Go open an SPV file and tell me what you want to change

fair narwhal
#

plus i dong give a sjit about shaders

vale iron
#

He asked about creating a custom shader and I gave him an honest answer

fair narwhal
#

i dont know why im like this man

#

probably the adderall

fair narwhal
#

i know fuckall about blender

vale iron
#

It's not easy, but it's doable with patience, once NMSDK exporting is updated

sterile island
#

what does modding do in this game like what do the mods consist of?

fair narwhal
#

either improvements, or chaos

#

im the chaos one

vale iron
#

Just take a look at Nexus Mods and you'll get an idea

fair narwhal
short mural
#

I wanna have access to items and just add a little more fun to it, what mods do yall recommend

vale iron
#

Consumerism and possibly Communism

#

Beyond that, "fun" is very subjective

#

Enjoyable Quicksilver, probably

fair narwhal
#

fun to me is breaking the game

fresh arch
#

go to Nexus Mods, browse through newly released or recently updated mods, pick what strikes your fancy

fresh arch
#

mods are highly subjective plus after a major update some might be outdated and cause issues in game

fair narwhal
#

im an issue

#

but nothing to be concerned about

#

thankfully im not malicious with mods

vale iron
#

Crescent Worlds is a good one for that

fair narwhal
#

gumsk , be real with me , i annoy the hell out of you dont i ?

#

eh doesnt matter

#

the keys to the kingdom are mine and mine to do anything i want with

#

nothings gonna stop me

vale iron
#

Trust me, some of my friends have been far more annoying than you 🙂

#

If there's nothing malicious in someone's actions, I try to not be bothered

fair narwhal
#

i like to be a ufo/anomaly

#

literally

#

onlt thing i dont have is changing my playermodel to a classic alien ship

#

this game doesnt have a ton of classic 60s or 50s type starships

fair narwhal
#

cus i am a former junkie kinda

#

yeah i switched back to regular notepad why not

short mural
#

I got tired of trying to figure out how to do it manually and downloaded the manager lmao

#

Damn it was that simple how amazing

pseudo knoll
#

putting these NMS fonts to good use

fallow meadow
#

@merry willow I just learned something new. Can you check your Corvette build for one or both of the following items and remove them:
DRESSING_TABLE = Appearance Modifier
B_ROBOARM = Large Crane (from settlement)
These will cause camera issue. There may be other parts that I am not aware of, but these are known (credit: @tazmd)

patent fog
#

Hi guys, is anyone here using NomNom 'S mod ? I got a question, can I give myself a Freighter without having one ?

fallow meadow
#

@patent fog No, there is no way to get a freighter using the normal features of a save editor. Technically it would be possible to add one through JSON editing, but this is not recommended as there are various game mechanics involved to reach that point properly. Just get one as soon as you are able to, following the quests/storyline. Can purchase an NPC freighter in space soon enough, or for free from a battle. Use !faq-freighter in #nms-commands

#

To add, you can adjust game difficulty/settings to make things easier/free if you wish. Once you do own one, you can change it if you wish

patent fog
bright fable
#

I know someone already requested this on Nexus, but adding the Waste Processing Plant Furnaces/Disposals as Base Assets would be so cool - especially being able to merge them onto a Corvette and not being reliant on planet RNG for how far you gotta haul 🤔

empty trail
#

Would it be possible for a mod to make the minotaur AI only use the minotaur cannon?

shut beacon
#

How does one edit in the aeron parts from the expedition that we missed?

#

I heard that the modding community has a safe way of doing so

half turtle
#

Okay so this was my first expedition where I needed mods, I've never needed to mod no man's sky before.

Should this minor patch cause any issues with no man's sky? I only have mods that raise the walls on my Colossus, affect the scrap movement and Colossus headlights.

#

I know that major patches can mess up mods

solid hawk
half turtle
#

Okay, thank you.

solid hawk
# fair narwhal dont be like that

Are you going to teach him how to work with shaders in NMS, because there's exactly NO ONE to do so. ZERO information or guidance on how to get started, tools to use, what to look for. NONE.

fair narwhal
#

Uhhhh I don't remember saying that

fair narwhal
solid hawk
#

If something is not possible, we're going to tell the person that. Not about trying or encouragement. It's about giving a realistic assessment based on realities.

brazen pollen
#

@solid hawk (Um, not trying to interrupt too much here..) Did you see my Mod note about Smoke & Ash on Nexus..?

fair narwhal
solid hawk
#

Not yet, just woke up a short time ago. Holiday for me, so I slept in a bit.

#

I'll get there shortly though

brazen pollen
#

NP.. 🙂

fair narwhal
#

Babs I must have had too much to drink last night

#

What was I rambling about holy

solid hawk
bright fable
solid hawk
bright fable
#

thats what I thought, and tried, yesterday but was getting a CTD as soon as I opened the Build Menu

#

😔

solid hawk
#

I'll upload a bit later today. Will be in the UBB-OTHER-I Tab, in BUILDINGS category. You'll see Incinerator, then can expand and see the other scrap yard stuff I added

solid hawk
#

Working on correcting that now

bright fable
#

'sall good - I'll wait patiently 😁👍

solid hawk
#

Placed on the corvette roof

bright fable
#

Hell yeah

hearty blade
#

Huh... I don't remember there being an annoying flashing light in the cockpit of a Corvette by the seat.

solid hawk
lost hinge
#

To disable mods do you just remove them from the MODS folder?

final hazel
#

Yes

#

or go into the GCMODSETTINGS.MXML file and set DisableAllMods to true or simply disable individual mods there

lost hinge
#

I haven't played in like a year, would running the save without mods affect it not booting up with mods? I updated all the ones that have updates etc.

solid hawk
#

Although making changes to GCMODSETTINGS.MXML is the more difficult route to take

solid hawk
brazen pollen
merry willow
lost hinge
fallow meadow
merry willow
#

I noticed while i was struggling that all the parts on the corvette (and any base) have a timestamp, so I think that's probably how the game decides priority for corvette tech when there's not enough slots available for it all. I have a feeling I can use that to make the game let me remove the photon cannon

fallow meadow
solid hawk
merry willow
# fallow meadow I am not sure how it iterates over the parts to apply as Tech, but could well be...

Back when you could still do it, I deleted the cockpit and all the hab modules from my corvette, then filled up all the slots before replacing them which let me use other more useful tech in their place. I've had to be careful editing my corvette since then, since a mistake would bring them back. I've noticed that it seems to be the parts placed least recently that get priority for tech slots. I wasn't sure how the game kept track of that before though. I'm guessing it's either the timestamp or the absolute placement of the part in the base json. I'll have to mess around with it and see what I can do

empty trail
#

Would it be possible for a mod to make the minotaur AI only use the minotaur cannon and none of the other equipped weapons

fresh arch
#

in theory yes, there seems to be a SelectionWeight property for each weapon module for the mech in GCVEHICLEGLOBALS.GLOBAL.MBIN

#

ex. terrain manipulator has it set to 0, so maybe you could try setting it for all other weapons

empty trail
#

Oh cool

#

Um how would one go about doing that

fresh arch
#

decompiling the game files, finding the file and making a mod for it

#
#

this guide has info how to get started with unpacking and decompiling game files

empty trail
#

Thanks!

lunar moon
#

Great ! i was looking for a file like this
I've never mod in my life and i installed blender today, however i can't manage to import file in blender, do you have a tutorial for that ?
i already have amumss and mbincompiler
My goal is to import a base buiiding parts ( any will do, even a wall ), make a modification ( even a basic one ) create a mod to add that specific parts in the form of a mod

#

Or is it impossible on no man's sky ?

hearty wasp
lunar moon
#

yes i have nmsdk, however when you say unpack the game....you mean all the files ? all the pcbank data ?

#

so far i've only unpacked a few files to see if i can open them in blender..so far no success

#

If you have any tuto or video that show the whole process, that would be awesome

solid hawk
#

Current version of NMSDK doesn't work with NMS 6.2x. There is an Alpha version, BUT a lot of stuff will still not work right. Work in Progress.

lunar moon
#

Due to the recent update ?

solid hawk
#

Yes

#

Big changes with GEOMETRY for models

lunar moon
#

Any idea how i can practice even if it's stay on blender and never make a mod ? it's really just to practice

solid hawk
#

Guessing, and only a guess, two weeks or so before fully fixed up and released version of NMSDK

lunar moon
#

Alright, that's ok i can wait
Bu while the NMSDK need updating, any idea where i can find a tutorial so i can prepare when the new plug in is ready ?

solid hawk
#

Works with Blender 5.01

lunar moon
#

yes i'm on 5.0.1

solid hawk
#

Once installed, set your PCBANKS directory here:

lunar moon
#

Thanks for the invitation

solid hawk
#

Last mentioned, yesterday, viewing unpacked files is still broken. Can only import what's in the game .paks

#

That's the tutorial 🙂

lunar moon
#

what do you mean by that ? i copy the full pc bank file ?

#

Somehow i'm missing a piece

#

yeah ok i'm an idiot...

#

Thanks a lot for the tutorial 🙂

#

And i see that you can also add the unpacked folder, is it advised to have a copy of all the pcbank unpacked ?

lunar moon
#

so basically using hgpaktool on all of them ? that will take a while

#

but ok i'll try that tomorrow

cobalt condor
#

When the NMSDK update is finished, you wont need to have unpacked files anymore because it will be able to access the files from the .paks directly. The alpha version can't even use the unpacked files right now, only the raw paks

lunar moon
#

So, basically i've just picked the worst moment to get on blender for NMS ? 🤣

azure olive
#

How do you import corvettes via NomNom? This is what I got when I tried to import a Blender (BIN) file:

solid hawk
cobalt condor
solid hawk
#

No it won't at least not for a good long while.

#

Because custom models have to be in the same relative path as the vanilla files they are referencing

cobalt condor
#

right, I see

solid hawk
#

Can be done, but would require a fair amount redone from scratch. Don't think we'll have dev focus for that long, this go.

cobalt condor
#

I mean, if you aren't trying to import custom models it wouldn't matter

#

just keep the blend files around to reexport

solid hawk
#

We'll have to see how it goes, because the deciding authority is a committee of one. 🙂

brazen pollen
#

Does anyone know if there's a Mod that specifically allows searching for Observatories from a StarShip roaming across a Planet..? Looking at Auto Scanner Plus, but it says it locates a whole slew of things..

solid hawk
rapid sandal
shut beacon
#

in the nomnom save editor where can i find the expedition 20 breach that way i can unlock it onto my account?

round sinew
#

@shut beacon ignore instructions talking about DISABLEMODS.TXT that's not used anymore

shut beacon
#

oooohhh

round sinew
shut beacon
#

ok yeah ill just use vortex haha

#

i dont wanna make a mistake

brazen pollen
brazen pollen
shut beacon
#

well atleast its there ig

round sinew
shut beacon
#

its the communism addon yes?

round sinew
shut beacon
#

im dying 😭

#

thank you so much it worked

#

now i can use the aeron parts

half turtle
#

So I don't know if it was caused by a mod, but 2x today, my Colossus ran off on its own after I exited.

#

I think I had 15-20 pieces of scrap in it.

#

Hasn't done it in the incerator

#

Btw, mod suggestion: A combo incinerator truck bed. The incinerator is great, but it can't really deal with the large pieces.

junior schooner
hearty wasp
junior schooner
#

👍

keen niche
#

is there a mod that lets you replay previous expeditions?

#

i really want previous expeditions rewards but going in the files thingy to get them doesnt give you the satisfying feeling of earning them

final hazel
keen niche
#

seems kinda complicated

final hazel
#

it's far simpler than installing mods, just one file

#

and setting Steam to offline mode (or fully disconnecting from the internet on other platforms possibly)

keen niche
final hazel
#

Yes, it is described in the directions for it

#

If the game is online, it will detect that the current expedition data is incorrect and replace it

keen niche
#

alright ill look at it thanks

bright fable
solid hawk
#

From the screenshots, works for me, there is no experimental build right now, so we're both on 6.22 public. Don't know what to tell you then. Something goofy on your end that isn't on mine. If Issue isn't happening for me, not much I can do. Interaction with some other mod, a corrupt file, 🤷‍♂️

bright fable
#

Feel like I've overlooked an obvious instruction 😅 😔

#

these are the mods I have installed, dunno if you spot any obvious issues

#

Everything works until I try to add UBB and open the Build Menu

unkempt locust
#

Hey folks, is there a mod (or mods) to get rid of the "streaks" and "dust particles" in flight?

#

I'd have an easier time searching for the mods if I knew the proper words for these effects, I think, lmao. 😂

vale iron
#

Search for CSO I think, or speedlines

unkempt locust
#

Thank you so much ❤️

vale iron
#

Hehe no problem

#

There are like four different components

unkempt locust
#

I modded back in, uhh, oh gods, 2020? 2021? I used AMUMSS or whatever.

#

So hopefully I can still figure this out. :panic:

vale iron
#

I use reduced speed lines, no metrics, no space dust, and maybe a plasma one

#

It's much easier now

#

If you want to read about the modern modding system

unkempt locust
young dew
#

Hey I’m trying to mod my ship damage can I use something on nexus to help

bright fable
#

Doesnt crash, but cant find them in the Build Menu either

solid hawk
bright fable
# solid hawk

Yeah, dont have that tab at all either - I'm guessing BuildFrame is also not working right for me 😩

#

'pprciate ya trying to help tho 🙏

solid hawk
#

May just want to try

  1. Game file verify
  2. Delete GCMODSETTINGS.MXML
#

In that order

#

Also, I did update this,#nms-modding message , so may want to redownload. Not sure if you grabbed it before or after I updated. Only change was icon for the tab

bright fable
#

(independently ofc, not at same time)

solid hawk
#

kk

rapid sandal
# brazen pollen Hi CMK..! In my ignorance idnk how to USE NMSModBuilder, how simple would it be...

Hmmm, hard to say. NMSMB comes with two scripts in the cmk project related to what you want: Scan_Auto and Starcharts. You would copy both those .cs files and drop in a new project folder in the nmsmb/scripts/mod/ folder e.g. nmsmb/scripts/mod/CoreScan/.
The Scan_Auto script start with:

public class Scan_Auto : cmk.NMS.Script.ModClass
{
    public bool EnableShelter           = false;
    public bool EnableAbandoned         = false;
    public bool EnableRadioTower        = false;
    public bool EnableFactory           = false;
    public bool EnableObservatory       = false;
    public bool EnableShop              = false;
    public bool EnableOutpost           = false;

You would change the EnableObservatory = true;
The Starcharts one you could just leave as is.
In nmsmb select the project folder in the Mods tab, click Compile All. Then in the Build tab click Execute then Save. Should take a couple seconds to gen the mod. Note that it only creates mbin mods, not the newer exml mods. You could use mbincompiler to convert the mod mbins to mxml then generate a diff against the game versions of the mbins (mxml's) and manually create exml's.

brazen pollen
serene oxide
#

If my friend on pc has a mod, can i as a console player join them or will there be an issue because I can't use mods?

rapid sandal
# brazen pollen Tyvm! I'd definitely be stalled wo this starting walkthrough, i'll give it a tr...

The starchart one just makes starcharts you can buy that only find specific targets. The auto-scan one is always working and as you fly over a planet whatever ones you enabled (made true) will have markers displayed when you get within about 1200-2000 units distance (max possible). So if you want to find one on the planet use a starchart, if you just want to fly around and find them use the auto-scan. I created them initially to help find crashed ships to salvage.

hard warren
#

guys does anyone know how to get "project potato" mod to work? it says i have to copy one of the files into the GAMEDATA\PCBANKS folder. i copied one and i dont see any difference. tried with vortex but still no difference

final hazel
#

Also, the MODS folder now goes in GAMEDATA/MODS, not PCBANKS/MODS

hard warren
final hazel
hard warren
#

i tried monitoring it with msi afterburner overlay and its the same consumption

vale iron
#

That sounds like either multiplayer or a background process

#

Turn off multiplayer if you haven't

arctic plinth
#

hello, i never got into nms mods, may someone introduce me to the most important mods and stuff?

sterile island
#

i= am confused about 1 thing lets say i add a mod will that completely remove multiplayer off my game

fresh arch
#

browse Nexus Mods, sort by recently updated or newly released mods, pick what strikes your fancy

#

mods that were not updated past January 2025 will not work, that's when HG reworked the modding system entirely

#

http://tinyurl.com/nmsmodding550 - read this guide to get started

sterile island
#

what mod should i download to increase graphics

proper citrus
#

what are some mods people would recommend? not looking for anything specific, just mods people enjoy or are so used to they couldnt go back to playing without it, dont want to really comb through youtubes new search algorithm to find any top x lists now that you cant even sort by date anymore and its purely what the ai wants you to watch

fresh arch
#

Just scroll up the chat and see my previous post

fresh arch
proper citrus
#

oh, as i said, im not looking for anything specific, just wanted to know what mods people enjoy here

soft zodiac
shut beacon
#

thanks bk201

#

no mans sky wth these things should be acquirable by making them super expensive or something 😩

proper citrus
bright fable
proper citrus
#

i have already done the expo, but i did see the higher walls for the flatbed mod that i might add anyway

empty trail
# proper citrus what are some mods people would recommend? not looking for anything specific, ju...

Mostly a ton of QoL mods that make my life a lot easier, mainly from Grouch's modpack which you can find here: https://www.nexusmods.com/games/nomanssky/collections/ixxnzr

Some of these may be broken because they're not updated, so be careful if you decide to download them all

Nexus Mods

Explore Grouch's Essentials, a curated collection of 81 mods for No Man's Sky. These are all of the mods that I genuinely mistake for vanilla with how useful they are and how much they make sense. ...

#

I also have the minotaur movement mod and all exocraft slots supercharged (edited just to affect the minotaur) mods so I can turn my minotaur into a gundam 🤑🤑

proper citrus
#

XD

#

thanks!

empty trail
#

Also the Corvette technology fix mod or whatever it's called that gets rid of the photon cannon on corvettes if you don't have it installed... That one is so nice

solid hawk
empty trail
#

agreed

solid hawk
#

Just depends how YOU want to play, because with NMS there is no one way to play the game.

empty trail
#

so true

bright fable
#

No AutoLadders is a must have ☝️😏
(ofc subjective, but I cant imagine anyone enjoys the forced lock-on)

proper citrus
sterile island
#

what mod should i download to increase graphics\

bright fable
#

there are a few mods that subjectively alter the look of planets, space, etc. - but idk if thats what you're after

sterile island
bright fable
#

outside of that, ReShade would really be the only thing to "improve" the look of the game afaik

sterile island
sterile island
solid hawk
#

Subjective. You have to decide that for yourself, based on what you want.

#

For some it's just right, others too much, others not enough.

#

Example, currently I'm running ~170 mods for NMS. More than many, less than some.

hearty wasp
#

just get the piss mod

solid hawk
#

All of which are to change something specific that I want to see changed, not arbitrarily based on someone elses recommendation for something I don't do\see\use in-game.

sterile island
#

are any of u familiar with RenoDx mod

solid hawk
#

Asking for general or best mods to use is a road to an unhappy modding experience. If you ask more specifically, like what are good mods to change something specific, like spy colkors, for example, that's when you'll be good targetted recommendations.

#

That's a reshade, not actually a mod technically. Few use the reshades. Being a 3rd party software overlay, can incur a performance hit.

proper citrus
oblique turtle
#

Hi, anyone else experiencing clipping through the settlement floor, and not being able to interact with the trader as there is no buttons on the right of the screen to choose from?

#

a glitch with the last patch update?

oblique turtle
#

ok thanks

solid hawk
proper citrus
#

how are you going to say everyone plays different then in the same sentence demand everyone conform to your ideal method of finding mods?

solid hawk
#

Only been doing this for 9+ years. You do you.

proper citrus
#

i did do me, and it resulted in someone recommending mods that i am now using

empty trail
#

Does anyone know which mod(s) may be causing my freighter hangar to be brighter than the surface of the sun (literally can't see anything it's just white lmao) or do I have to go hunting in my mods folder

#

like, mods known to cause this in the latest patch

final hazel
#

Anything that affects freighter hangars or starships

#

Literally any mod that affects models/scenes that's outdated will do that, as lighting things were changed in 6.20

lunar moon
#

Does enoyone know a mod for very accurate parts placement ? a mod that would allow the selection of an already placed parts without moving it with the mouse but with drag on arrow ? or something similar

solid hawk
#

With NMS modding, we cannot add new functionality

#

We can change values for existing properties. A true to a false, a one to a 2, a blue to a green sort of thing. That's the extent of NMS modding.

#

A fairly accurate barometer, if you don't see a mod to do x on NexusMods, after 9+ years it's most likely because it's not possible, not that no one has ever had the idea before.

bright fable
#

Not sure if it works since the update tho

#

unfortunately, outside of that, as Babs says there's just no way to add "features" such as precision placement

#

I'd highly recommend looking into glitch building if precision is something you're after, as you can use the game's built-in "snapping" to get things into exact rotations/positions if you master the glitches

lunar moon
#

Thanks for all the info, i'll look into glitch building
i'm trying to place very accuratly handrail on the corvette stairs, and i'd like both of them be exactly in the same position 😉

#

i have a mod that add handrails...but not a big fan of it

hearty wasp
#

if you want some accurate then you should use either the blender base building plugin or base building app

lunar moon
#

( corvette are great but really need a polishing update

arctic plinth
unkempt locust
#

What uhh, what mod or mod combination do you think might be causing this? Heh...

I'm going through the lighting/effect mods now to see if they are somehow broken. I made sure to add things that were updated for Worlds II, but perhaps Remnant caused issues not yet reported on those mods' pages?

My list of mods are attached as a text file.

fresh arch
#

Any mod that comes with a scene.MBIN file is a culprit

solid hawk
#

Also, for several mods, you have multiple version of the same mods. May want to fix that.

unkempt locust
#

Luckily both packs are what I am after, so just manually creating my own from their lists won't be a big deal.

unkempt locust
#

Okie dokie, finally managed to get it down to possible culprits, now I just have to do the half-on/half-off approach until I find the real breaker:
Better Deposit Colors 2.6
Data Warps 1.2
Extreme Industrial FPS Booster
Freighter Room Teleporter Fix 1.9
No Glowing Plants 2.2
No Laser Flare 1.5
Red Diamonds Warps 1.2
ReLight 5.4
SentinelShipAnims.v3.8
Smokeless Stations 1.4 - Full

#

Ah, ha! It was just ReLight. Easy as that! Phew. ❤️

lost hinge
#

I think Relight is listed as not working properly.

unkempt locust
empty trail
#

is after february 11 considered properly up to date for mods

solid hawk
#

Not a black and white thing, more grey, context based.

empty trail
#

i see

whole kestrel
#

is there a mod that lets me spawn corvettes anywhere without a block?

solid hawk
#

nope

whole kestrel
#

my corvette too goddamn big

solid hawk
#

Probably

#

If one of those ridiculous massive ones created by modding up the part count, A) will frequently run into collision issues B) If taken to the Nexus, will cause other players FPS to plummet to a slideshow.

#

If you can't tell, I'm not a fan of those. 🙂

whole kestrel
solid hawk
#

On planet, getting it above the surface level?

whole kestrel
solid hawk
#

Especially tough on terrain with lots of height changes, like in mountains

whole kestrel
#

im on a rlly montanius planet and i cant spoawn anywher

solid hawk
#

Give it a shot. Works, great. Doesn't, you're no worse off than you are right now.

#

Could also swap out to a regular ship, just for this one planet, then swap back.

empty trail
#

is it possible to edit the colors or physical configuration of sentinel interceptors with save editing

final hazel
#

No

#

Those are all determined by it's seed

#

Changing the seed at all "rerolls" the entire shape and color of the ship

empty trail
#

ah, figures

#

i suppose that means if i found a good seed i could convert an existing interceptor to it but i might as well just go get the interceptor delivered with service bot at that point

solar smelt
solid hawk
#

I'll give you that some are amazing to look at, in screenshots, just don't want to play anywhere near them. lol

solar smelt
solid hawk
#

Most of the people with the "problem children", learn quickly not to take to the Nexus, when everyone starts screaming at them.

#

Doesn't affect me much, because on my main save I'm in a region with nobody. All the systems discovered by me, and don't have need to go to the Nexus often.

#

Quiet little corner of galaxy x. 🙂

rugged kayak
#

how do i run the game as an inactive window?

solid hawk
#

Alt-Tab out

rugged kayak
#

or it doesnt close but it freezes

#

like if im using some refiners, i want it to keep running

pseudo knoll
#

that's a thing the game does to reduce system load when it's not focused, you can't get around it

#

they do

rugged kayak
#

meh

solid hawk
pseudo knoll
#

HOW LOL

#

i need to see this shit

solid hawk
#

Built in property, as are all NMS mods

pseudo knoll
#

oh its just a debug option. so we got lucky

#

i was like. how on earth

solid hawk
#

This one was added arounf NMS 5.50

pseudo knoll
#

its because they gave us it lol

#

makes sense

solid hawk
#

So @rugged kayak may be able to rescind the meh

pseudo knoll
#

yeah i thought surely there was no way

#

i should look in the debug options sometime....i did once to toggle the show fps to true and it didn't start showing the fps so idk

#

might have dependents

solid hawk
#

Lots of interesting properties in debugoptions, BUT only about half actually work

#

That is work outside of the HG offices.

#

GeoFenced and must have access to source code on the local network. It's not for us to debug, it's for HG. 🙂

pseudo knoll
#

lol <Property name="ForceTgaDlc" value="false" /> is this for the starborn phoenix? kekw

solid hawk
#

Try and see

pseudo knoll
#

i already have it so i wouldn't know how to check

solid hawk
#

I don't know what it is, but people seem to think that every mod author for NMS knows all of the tens of thousands of properties in the game.

rugged kayak
#

cant say i follow the rest of the convo but ill try the link

solid hawk
#

Any given modder ONLY knows the properties he\she has tested him\her self

pseudo knoll
#

i just asked the question, i didn't expect you to know

solid hawk
#

I don't mess with goofy debug properties (as mentioned) many of which won't work for us. I don't have the spare time for that kind of random spelunking. 🙂

pseudo knoll
#

ok

#

you ask a simple question and you get lectured ffs

solid hawk
#

😉

rugged kayak
#

o right, i play on game pass

#

idk where the directrory is

pseudo knoll
#

lol i just wrote code for this last night

#

one sec

#

C:\XboxGames\No Man's Sky\Content

rugged kayak
#

waow

#

xbox thinks highly of themselves

pseudo knoll
#

i mean, yeah
it's microsoft, and windows is their PC OS

#

more accurately xbox is just highly secured and controller-friendly-UI-ified windows

rugged kayak
#

the description says the new modding system so i can do this with other game pass games?

#

or is it gonna have a fit

pseudo knoll
#

pretty sure it means the no mans sky modding system

#

in which case that's only for NMS

rugged kayak
#

oh this is how every player mods nms

pseudo knoll
#

idk what description you're reading though

rugged kayak
#

from the site given above

pseudo knoll
#

ah yeah it means the NMS mod system then

#

i think....i think the description is wrong?

#

it needs to be GAMEDATA/MODS/folder/foldercontent not GAMEDATA/folder/foldercontent

rugged kayak
#

this part, ive only ever modded through the steam workshop

pseudo knoll
#

yes but replace the obvious steam path part with the xbox game path

pseudo knoll
#

maybe C:\XboxGames\No Man's Sky\Content\GAMEDATA\MODS? idk i dont have it on gamepass

rugged kayak
#

ill dbl check when i get it