#nms-modding

1 messages · Page 87 of 1

vale iron
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I don't know if you can adjust the resources relative to size (I think that's in the EXE), but you could adjust the resources awarded so that the big size is the same reward as vanilla small size, or just increase the mining rate in general to achieve the same thing. This would also increase the small size return rate, though, so small would still be better, just more betterer

whole kestrel
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is there a mod that shows the actual planet colors and doesnt change when i enter the planet?

solid hawk
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nope

west solstice
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does anyone know how to fix alot of building parts missing in buildframe rectum?

solid hawk
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@west solstice Nothing should be missing with RecTUM. The mod rearranges build objects into different categories and subcategories than vanilla, to reduce the number of tabs. So, chances are, they are still there, just now in different places.

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Also, do you see object with the yellow " in the upper left?

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This means several objects have been combined into one. Like it says, click the x button to re-expand.

solid hawk
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Happy New Years, one and all

hearty blade
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You as well

hearty blade
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@vale iron I have a question regarding your Corvette landing point mod. The version with the spot directly above the pillar. Is that the item from the anomaly you get from quicksilver, so I buy it from there?

vale iron
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I don't think it's a quicksilver item, but maybe

hearty blade
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Also I have a question. I'm guessing it's not possible to unrestrict access to pirate systems at station and (weirdly) Freighter teleporters?

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I remember when I first played the game I thought I'd eventually get the ability to go to them without restriction, with the Atlas pass 3

vale iron
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You mean how normal systems and pirate are separate networks?

hearty blade
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yeah

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It's a little odd a planet-side base teleporter can go to them unrestricted, but one of a freighter base can't

vale iron
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I'm not sure if that restriction is in the EXE or an entity somewhere, would have to look

stuck portal
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It's also odd that if the freighter is in a pirate system, you can teleport from the freighter to the station but not the other way round

hearty blade
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Yes it is!

hearty blade
vale iron
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I've never heard anyone mention it befoore, so I doubt anyone has looked

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I'm trying to remember where the freighter teleporter files are

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The base teleporter works for both system types?

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I found the base teleporter entity and might be able to just swap the interaction type on the freighter one. Looking for it now

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I'm on my slow laptop, though

final hazel
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I should test if the base teleporter works across networks when placed on a freighter

final hazel
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This is one thing I'd kinda expect to be hardcoded, unless there's a teleport menu data file or a debug option that disables it enetirely

vale iron
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Ok, so they are checking in the EXE where the teleporter is being activated

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Because it looks like TELEPORTER_F uses all the same game files as TELEPORTER

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So same ENTITY

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Does the Nexus teleporter have the same restrictions?

final hazel
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I do not believe so

vale iron
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So Nexus can go to either Outlaw or normal systems?

final hazel
vale iron
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ok, I might be able to use that interaction then, but not sure if it has other side effects

final hazel
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Possibly may grant access to featured bases

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As well as a "Space Anomaly" tab that may not work due to other players not being present

vale iron
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Making the EXML

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Try that

hearty blade
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Just drop it into mods folder?

vale iron
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Unzip it, but otherwise yeah

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Nexus teleporter might be subjected to the same location test, though, can't be sure

final hazel
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Doesn't seem to be any different (yes, I installed the second upload)

vale iron
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Might be able to go to both because it's not in either type

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Oh, working?

final hazel
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Not working

vale iron
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Oh, Clearance Not Granted

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I see it now

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So even the Nexus Teleporter has to pass through that EXE check

hearty blade
vale iron
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I'll compare a little more closely to see if there's any other difference

hearty blade
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I was trying from my freighter

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Planet Teleporter is normal

final hazel
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The changes were produced in EXPORTED too

vale iron
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Ah thanks, good to check that

hearty blade
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No clue what you two are talking about so I'll just pretend to nod lol

vale iron
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Damnit, I really don't want to try to load the whole Nexus model on this laptop to find the files for the Nexus Teleporter

final hazel
hearty blade
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neat

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the different models have different traits other than visual differences? Wow

solid hawk
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Maybe, maybe not

vale iron
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Found it, comparing

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Nah, no other entity differences that are significant, so it looks like it's not going to be possible

hearty blade
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Dang

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I wonder why they made it that way, or made it so the function can't be unlocked with some kind of pirate themed item.

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which is also something I thought the forged passports would do. Either forged passports or Atlas v3. Ah well

vale iron
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The world may never know

hearty blade
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Also you have a bunch of base/corvette themed mods, have you considered making a corvette mod pack?

vale iron
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I don't think I have enough to make that worthwhile

hearty blade
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oh

vale iron
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The only things I am currently considering for collections are gCam, gEpic, and gLonely

hearty blade
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It's funny you have a mod for freighter antenna collisions. That's the sole reason I refuse the Sentiel style freighters

vale iron
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probably needs to be updated, though

hearty blade
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sept 2024, yeah

hearty blade
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Neat, now I might bother with that model in future saves/expeditions

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thanks!

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Also it much be a herculean task for you to manage so many mods Babs. The work is very much appreciated

solid hawk
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Thanks. Sometimes yes, sometimes no. Depends on external factors more than anything else. Right now a bit of a slow period, thankfully

hearty blade
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Does the Dreadnought bridge count as a normal freighter bridge for the purposes of your freighter bridge mod?

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I have no idea what things in this game my have different nuances to them

solid hawk
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There's some minor differences in appearance

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Official name is Pirate Bridge, btw.

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Example: Only one teleporter on the pirate bridge, as there's only one in the pirate hangar, just like vanilla. I just have a little debris strewn about. Would someday like to bring a red theme to coloration into the mod, but that would be a VERY time consuming task.

hearty blade
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So it does work for the bridge?

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I think I had this mod on my old PC years ago, before dreadnoughts were introduced.

hearty blade
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Oh what a lovely bridge, Looks better than in the pictures

obsidian mulch
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Was told to ask in here to see if anybody know what mod might be used in this build.

vale iron
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I can't make out what is special here. Need better pictures and/or an explanation of what exactly you want to accomplish

solid hawk
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I'm terrible at screenshots., haha

obsidian mulch
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Basically, from what I can understand, its a 3x3 Freighter hab, built on a Corvette.

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If I had to give a rough guess, this is how it was built, but I am not sure exactly how to place the Freighter habs.

Blue = Freighter habs
Red = Corvette Parts

fresh arch
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Could be Beyond Base Building and whatever allows for scalling of base objects that normally don't support it

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I think Gumsk had something for that

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Or is part of BBB already

vale iron
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That

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That's part of BBB, though I think it's disabled by default for habs

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I would be worried that nothing would snap to them, but maybe corvette parts do

solid hawk
vale iron
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Ah, thanks

west solstice
thin shard
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I forgot I was still in here lol
my bad
also happy new year

solid hawk
# west solstice sry for being late, heres some examples of stuff missing: black hole sign, atlan...

I was able to quickly find The Black Hole in the Wall Sign, Atlantideum Street Lamp, Atlantideum Refiner, and Atlantid Poster, by doing this: #nms-modding message . You can too. 🙂 This is what the mod does, what it's designed to do. Reduce, combine, and compact base build entries to keep from hitting hardcoded restrictions on numbers in the build menu, when using mods which add new base build entries (like Eucli-EA or Ultra Base Building).

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It's all there, you just have to look where they are now. 🙂

west solstice
west solstice
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it was just atlantideum crystals

solid hawk
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Only three atlantideum build objects in the game

west solstice
solid hawk
west solstice
solid hawk
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If it's in the game, it'll still be there, just combined with other things.

west solstice
solid hawk
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I'll need the exact name, as it shows on the build menu, to look further. Something like 1800 build objects in the game.

west solstice
fresh arch
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if memory serves right the smaller atlantideum crystals are in the same group as crystallized drone

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so expand that and see what's in there

whole kestrel
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@lethal cobalt do you know what file makes it so that only one freighter is visible at a time during MP?

kind zephyr
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Is this like modding is like using a different parts for like guns in the game or like modding in the sense that you're adding something in the game that shouldn't be in the game?

solid hawk
whole kestrel
solid hawk
kind zephyr
fresh arch
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FYI there's no "dedicated chat for modding" because this server is not run by HG

solid hawk
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Also, can't use mods with consoles.

fresh arch
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!officialdiscord

hardy auroraBOT
cursive wedge
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Gyuys can i put mods on ps5

west solstice
solid hawk
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no

cursive wedge
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Damn ok ty guys

hearty blade
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So here's a question that I don't know if it would be possible, but the thought is based on another mod I'm using

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There's a mod that I'm using that allows the player to manage ship fabrication through the bridge terminal on the Freighter, would it be possible to put Corvette Storage on the freighter too?

fresh arch
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in theory doable

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riggin a new model/entity with the same interaction type

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duh it's been already done

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dunno if works for freighters

pure mulch
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No space in mine, already got ship scrap one and multitool one

hearty blade
frank bridge
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Are there any mods which alter the rarity & size improvements for fishing baits?

shut sluice
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there any mods that allow me to use the multi tool visor on exocrafts?

final hazel
vale iron
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I don't think anyone sees much need

stuck portal
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Is it possible to reorder bases as it appears on your teleport list? And if so, is there anything I need to watch out for beyond simply copy/pasting the base data into the correct slots?

stuck portal
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Thank you!

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And it falls under the same rule as the ordering of ships? If I place bases at the back of the list, they will stay there unless I move them?

final hazel
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Yes, they will never move

hearty blade
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spawned into the game stuck, saved by babs

hearty blade
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I have a question about the freighter bridge mod. Will other players be able to see it or will it cause problems when I play with friends?

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I turned it off just in case

solid hawk
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ALL mods are local and do not cause issues playing with others.

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As with ALL model mods, they would see the vanilla bridge, unless also using the same mod, but this does NOT keep you from playing with others.

hearty blade
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Alright, that's good!

true flicker
fresh arch
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This mod only mentions the workshop cache item so no

solid hawk
true flicker
frank bridge
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i had an interesting idea: trying to claim a base computer on my corvette while it's in deep space

vale iron
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There's a slim chance it might attach to 0 (space), and if it did, I'm not sure how that would work

fresh arch
pure mulch
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Thanks FF

stuck portal
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awesome, ty

fair narwhal
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I'm quite possibly the worst modder of nms to ever exist

manic mist
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.

solid hawk
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^ spam?

wild goblet
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so can we make a mod where zombies can appear in black and white plants when exploring?

solid hawk
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If you don't see a mod to do X on NexusMods, after 9+ years, chances are because it can't be done.

final hazel
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At best you could probably make every planet have grunts and maybe make those attack, but I don't think those can be "predatory"

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and that wouldn't be limited to the desired planets

solid hawk
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In theory could make a zombie and new plant model.....getting a spawn on contact with a plant, would be a hideous nightmare to achieve. The major issue would be we can't make animations, so the models would be static, not moveable.

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Then, of course, there's the issue with "zombies" not having anything to do with the concept of NMS.

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So, to get this to half-ass sorta-kinda work, looking at dozens of man hours for something nobody would want or use.

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In this case, "we" meaning "you", feel free to attempt it goku.

inner aurora
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i'm having trouble installing the ultimate harvest all mod. I was wondering if i could get some help with that?

final hazel
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Do you have a link to the mod you are trying to install?

inner aurora
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just the harvest all plants one

final hazel
inner aurora
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i see

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will it be updated?

final hazel
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We do not know. Ask the author in the posts or find other ways to contact them

inner aurora
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right

final hazel
hearty blade
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@vale iron I don't think the bacta healer mod works? I tried to use the device in the corvette, didn't even get a prompt. The one for the bed being an appearance changer works though

inner aurora
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i'll try those, thanks @final hazel

solid hawk
inner aurora
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ahh ok thanks

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im having trouble getting it to work, im not even sure its registering as a mod

final hazel
inner aurora
final hazel
# inner aurora

Why is the mod's contents spread out without a containing folder?

solid hawk
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Has to be in the mod folder within the zip,.

final hazel
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Create a new folder and name it whatever, then place the MODELS folder inside of it
the other two files aren't relevant and may be discarded

inner aurora
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ok give me a moment

solid hawk
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or if using the other variant

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Game will not recognize loose files within GAMEDATA\MODS

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Should always be GAMEDAYA\MODS\some mod folder

inner aurora
solid hawk
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Yep, that should be correct now

inner aurora
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Ok thanks

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it still doesnt seem to work

final hazel
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Do you get a mod warning on startup?

inner aurora
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no

final hazel
inner aurora
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ok i did that

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I got the mod warning

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Ok thats working, thanks for all the help

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And this mod should last a while?

pure mulch
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Until hg update the game

final hazel
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And even then, it most likely will still work if it is an EXML mod

inner aurora
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Right, thanks

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I really appreciate the help

vale iron
inner aurora
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Right, thanks

inner aurora
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is there a way to hold d to make more than one of an item?

stuck portal
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When you have the recipe selected, you can use a and d to control how many you can make

solid hawk
foggy lodge
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how to play older save versions of the game?

solid hawk
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Start game, choose save. Older saves will be updated to current schema

rancid meteor
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Where is a good place to find mods that improve quality of life in nms? Asking for one of my good friends who doesn’t have access to discord.

rancid meteor
final hazel
rancid meteor
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ofc!

rose basin
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what should i say im trying to get expedidion 10

final hazel
rose basin
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It worked but now the question is once I’m finished with this how the heck do I get rid of it and replace it with the old one

solid hawk
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website probably says how to do that as well

final hazel
rose basin
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OK

rose basin
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Why do you have to be offline?

final hazel
rose basin
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Oh

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Ok

hearty blade
solid hawk
hearty blade
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Oh oops, I guess I failed to read who the maker was. Sorry!

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I will go do that

solid hawk
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Someone just posted two days ago that it is working. So maybe you installed incorrectly?

hearty blade
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I dragged and dropped it into the singularity manager 🤔

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There's few possibilities. 1. 'm a blind idiot, 2. Could be conflicting with other mods I'm using without crashing the game, but #1 is most likely

solid hawk
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That's between you and the singularity manager, doesn't means things worked correctly

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Check in your MODS folder

hearty blade
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Yep I see it there. I'll test it with all other mods off

solid hawk
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Are you using RecTUM by chance?

hearty blade
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I have no idea what that is

solid hawk
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It's a building mod

hearty blade
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only base building mods I have are your better base building mod, Gscaling and uh "better build mode and camera"

solid hawk
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ok

hearty blade
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I could be getting lost in the menu pretty easily

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I'll give it another look

solid hawk
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Oh, did you go to the Nexus and buy the blueprint for it?

hearty blade
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That would be the problem I guess

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I didn't see that little text thanks

solid hawk
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Have to do that before it'll show, like other base parts

hearty blade
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Ah, I think it completely slipped my mind that was needed

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Thanks!

rose basin
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ok i should have the crimson trail now

hearty blade
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Of course the instance I have all other mods like unstuck disabled... I clip through the floor of the nexus and end up in space

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That was scary

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Reloaded from last autosave

vale iron
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If you were in space, you should have emergency summoned your ship

hearty blade
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I did, but I didn't trust it was actually space when all the sound cut out when I was flying

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Funny enough it happened a second time. Sort of, I was exploring another player's corvette, they took off and I got deposited in space

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All this space walking stuff is new to me.

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It's not in the switch version, my previous experience with No man's Sky on PC was at least 2 years ago.

hearty blade
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@vale iron Do all these versions of the Gship better ship lightning mods clash, should I only pick one as active?

solid hawk
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No, they do not conflict

vale iron
fleet hazel
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Does anyone know where to find the .JSON file to edit my Production rate?

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In my settlement

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And does anyone know how to Port ships from File to File properly? (My ship has like 2500 parts) so It doesn't port properly. And I don't know If It's the Save Editor cannot port everything over. Or not.

vale iron
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Bah, one minute

fleet hazel
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I still need to know for the File Edit on .JSON.

vale iron
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!creativehublink

hardy auroraBOT
vale iron
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They do save editing the most

fleet hazel
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???

fleet hazel
vale iron
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The people on that server do mostly save editing. If you want people that know a lot about it, that's where you want to go. If you want to purposefully avoid the experts, you are welcome to stay on this channel

stuck portal
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Is the 16k build objects limit hard coded into the exe or something that can be messed with with mods, like how Corvette build limit can be?

fresh arch
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raised to 21k, hardcoded in exe, can't be affected by standard mods

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might be affected by the Transcender plugin developed by Mjstral

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Gunter posted the link to Creative and sharing hub, that's their server, should have the info there

stuck portal
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Thanks

stuck portal
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Hey @solid hawk , this error comes up whenever I try using your astro bridge mod, anything I can do to rectify that on my end?

I tried with only this mod enabled through singularity, and it still gives me this crash

pure mulch
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might need updating or conflict

stuck portal
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the latest version on PC

solid hawk
stuck portal
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This is the state of the mod folder right now, I am trying to isolate the mod to see conflicts but it's still crashing as soon as my camera turn towards the direction of the bridge

solid hawk
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in-game, go to Options>Display and Graphics.....

stuck portal
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OK

solid hawk
stuck portal
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Trying that now

solid hawk
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Reflections no greater than Enhanced. See if that helps.

stuck portal
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Improvement! Thanks! I'll keep an eye and see if it keeps working

solid hawk
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Another user found back in September that Reflections set higher than Enhanced will cause a crash. Too much from the windows maybe?

solid hawk
stuck portal
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nVidia RTX 5080

solid hawk
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Ok, so much for that theory then, lol

stuck portal
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Gonna play around a bit with the settings

solid hawk
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Nor is it a higher end vs lower end gpu issue either.

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Not the end of the world, but since I can't replicate the issue on my end, I also cannot narrow down exactly what in the mod is the root cause, so then stuck with the people who do get this having to dial down their reflection setting.

hearty blade
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Which seeing is reflection again?

hearty blade
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Oh I don't see that option in the settings menu!

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It's in the graphics tab right?

hearty blade
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Yeah I don't see that!

solid hawk
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No idea then

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Shows in mine and other peoples

hearty blade
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where is it supposed to be in this menu?

fresh arch
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between post processing and volumetrics

hearty blade
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Huh...

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Does it appear depending on the GPU?

solid hawk
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Yep not in yours. No idea why. Maybe. Ask HG. Like everyone else, I have one game install on one platform, with one set of hardware. Can't say anything beyond that.

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in No Man's Sky\Binaries\SETTINGS...

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TKGRAPHICSSETTINGS.MXML

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Do you have a line like this:

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If not, would then explain why it's not showing in your GUI

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If you wanted to attempt to add, make a backup of the TKGRAPHICSSETTINGS.MXML file, then delete the original, start the game, the file should be re-created with default settings.

oblique dirge
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what is best mods for nms?

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is planets generations was changed or is it still best to use mod for this?

solid hawk
solid hawk
oblique dirge
solid hawk
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Only mods new or updated since 29 January 2025 are useable. Anything before that date will not work.

solid hawk
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Or vice versa

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Depends on what YOU do in-game and how you play, more than anything. Some people ONLY base build, others like to explore, etc.

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See what there is and use what appeals to you.

oblique dirge
solid hawk
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It's much easier to ask for mods which do specific things, like the above, than a general "good mods"

oblique dirge
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ok thank you, gonna looks up what i want to change before asking

oblique dirge
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any good camera mod? the default one is too close to character, i tried Enhanced Third Person Camera, but looks like it didn't updated and didn't work

solid hawk
hearty blade
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It looks like it's there in the code to me?

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I'll try what you suggested now

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My version is steam, and whatever the current game version is too

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So odd

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I deleted the file and the game recreated it

solid hawk
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Could be based on GPU or could also show or not show based on how some other feature is set.

hearty blade
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Oh maybe!

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My GPU is whatever is on board this mini pc

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amd ryzen 7 5825u

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this machine

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Gues sI'll bug HG like you said, though when I'm not half asleep.

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Thanks for trying to help!

oblique dirge
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oh wait, it was easy, i just search auto zoom and there is mod for it, idk why devs didn't gives option to turn it off by default, it gives me nausea...

vale iron
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I updated that part of gCam for someone a little while ago. I'll see if I can find it later today and put it here or Nexus

stuck portal
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You mod makers are legends

hearty blade
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at least I'm told corvette parts can be part of the loot pool?

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I'm not aware of when things got updated, All I know is Stuff from beacon and beyond isn't in the switch version and that's what I played

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Oh wait I bet the mod maker isn't in here

solid hawk
hearty blade
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Okie dokie!

jaunty gazelle
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how does modding work in this game?

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is it client side only?

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how does it sync with multiplayer and other peoples games

rose basin
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are there any mods that let me finish trace of metal quest

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or put a camera in the ground

solid hawk
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Location data is synced though

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A good example is terrain mods. You're running a terrain mod, your friend isn't.

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You might be in a valley, while your friend is on a mountain, at the same location. You'll see your friend running across the sky.

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If you want to experience the same thing as those you group with, all should be running the same mods.

jaunty gazelle
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what are some of the best mods

solid hawk
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Highly subjective. You use the mods YOU want to use for your game. A mod you may see as can't live without, another may hate.

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Only mods new or updated since 29 January 2025 are potentially useable. Any before that date will not work, at all.

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Generally you will get no specific response to such an open ended ask, unless somebody is trying to shill their own mods or collection. Best to ask for recommendation on a mod that does something specific.

Bad ask: "Which are good mods?"
Good ask: "Which are good mods to increase pool of sky colors?"

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Due to #nms-modding message, filters like most endorsed or most downloaded are about worthless for NMS, because most of the results will be older non-working mods.

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To summarize, the answer to best mods for NMS is whichever mods make the changes you'd like to see made for your game.

vale iron
hearty blade
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I'm guessing no

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I'm also an idiot and made the mistake is placing it right next to my base. When I deleted the object, it poofed everything in my main building and teleportal building, except for the structures. Oops.

vale iron
hearty blade
vale iron
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Yes

hearty blade
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earlier when I was trying to put a cuboid in my "bedroom" the room got cleared when I deleted the cube. So it made sense to me

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But I was pretty surprised when I got thousands of materials placed into my inventory, until I checked out the base itself

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Also nothing is actually lost. I made a backup of my base a few days ago and the only thing I did since then what build a corvette, do the expeditions with a friend and place that landing point.

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Just an observation I made of what happened when I deleted the object

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I backup my base, ships and save every time I quit for the day. On the switch version, glitches kept corrupting my ships. I lost several ships to "ghost ships" that remained after scrapping other ships, and two S class freighters.

rose basin
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Can I get the link for nms save editing?

stuck portal
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The link I gave had saved editors on

vale iron
hardy auroraBOT
rose basin
#

So if I’m gonna use a save editor to get back trace of metal cause mine is glitched if u delete it will it go to my settlement that’s above the ground or go back to the one that under the ground btw if I get rid of the mission I am goin to retire as overseer at the glitched one?

solid hawk
#

Best to ask in the saveedit channel on the cs discord. That's where save experts hang out

oblique dirge
#

is this mod good? or basic planet generation after worlds part 2 is fine?

#

i remember that old world generation feels pretty empty without big forests and other things, but i watched worlds part 2 trailer and it looks like they fixed this

hearty wasp
#

you're always just gonna get some sidegrades

solid hawk
gentle yoke
#

I used to play on Playstation but recently got the game on steam. Any must have quality of life mods?

solid hawk
solid hawk
#

No mod new or updated prior to 29 January 2025 can work, so basically only the mods from the last year.

#

<@&590975379678953522> SPAM ^

gentle yoke
solid hawk
#

Also filters like most endorsed or downloaded have VERY limited usefulness, since many are older, abandoned mods which won't work.

#

🫂 to staff. 🙂

oblique dirge
solid hawk
#

Up to you 🙂

#

Few fans of overhauls with NMS, which is why there's only one or two. Get too much junk you wouldn't want along with the one or two bits you do. Lasagna does much better biomes. https://www.nexusmods.com/nomanssky/mods/3457?tab=files https://www.nexusmods.com/nomanssky/mods/3386?tab=files

Nexus Mods :: No Man's Sky

The largest biome mod ever made. Endless planetary discovery with a healthy dose of chaos/fun. Modifies all planets, adds custom models, changes jetpack, creatures, and more.

Nexus Mods :: No Man's Sky

Overhauls NMS with hundreds of hand-crafted biomes from almost every mod I've made.

#

But also VERY subjective. Eye of the beholder. You do you. 🙂

oblique dirge
#

@solid hawk is there any way to check if mod working or conflicting with something? i tried different mods for camera (like no auto zoom then using multitool and to make camera centered, not on shoulder) but seems like non of them working...

#

oh wait, did my MOD folder must be in GAMEDATA? or PCBANKS?

final hazel
#

GAMEDATA

oblique dirge
#

oh damn, thanks

final hazel
solid hawk
# oblique dirge <@562863120402612234> is there any way to check if mod working or conflicting wi...

Check the files in the mods folder. Alternately, can get AMUMSS and run _Check_MODS_Status.bat, BUT just because two (or more) mods make changes to the same game file, doesn't necessarily mean that they conflict. Most mods now use the .EXML patch format for files. These should only contain the specific changes the mod is making. That being said 1) an "author" (especially one that doesn't know what they're doing) may also include other data in the .EXML which is not being changed 2) Some game files cannot use patch .EXML and must use .MBIN full file replacement (mostly model or UI related files).

#

DEFINATELY read the doc Grouch linked.

oblique dirge
#

yeah already doing it, i do not know why did i put MODS folder to PCBANKS but looks like it's common issue

solid hawk
#

After 8 years, they wanted to spice things up, haha.

oblique dirge
#

oooh got it

solid hawk
#

Common issue with returning players who are trying to do things the old way 🙂

oblique dirge
#

lmao, i put mods in right folder and now game didn't work 😄

solid hawk
#

Big reason why you don't see many mod related YouTube videos and those that exist are completely wrong. HelloGames changes things over time and the lazy people who make videos (for a few likes) rarely, if ever, update the videos when they become obsolete. This is why those within the modding community do text documents, like the one above, and not videos. MUCH easier and quicker to update a text file than it is to record a new video. 🙂

oblique dirge
#

oh wait Highlights is like compilation of all his mods

loud thorn
#

Does anyone know of any mod that allows me to make a multi tool cabinet buildable

loud thorn
#

And change the disableallmods setting from "true" to "false"

rose basin
#

also where do i extract the file?

#

for nms save editing?

rose basin
#

how do i get this to work

solid hawk
#

Nothing to do with mods, try #nms-questions which is the more general help channel.

solid hawk
#

!creativehublink

hardy auroraBOT
rose basin
#

And never respond

solid hawk
#

That is where the save experts hang out. People aren't there 24/7, but the save experts do not hang out in this channel here.

rose basin
#

Ok

solid hawk
#

Somebody will be along who can answer your questions here, just have a reasonable expectation for a response. Can be days.

#

@rose basin Does yours show a save path, like this:

#

If not, I "think" you have to go to

#

Then navigate to your NMS save location, which should be similar to my path above, just with your user name.

#

Then the dropdown should work

#

It's been years since I set up Goatfungus, which is why it's "I think". Hence me not being an expert on this, lol

oblique dirge
#

is there any mods for reducing flashing effects on screen? like then low on health, or low supply systems? i found it in settings, but it still only lowers to 35% and low on shield is still very bright, it's hurting my eyes...

hearty blade
#

I havr a question regarding the cameras in this game. Is each camera different or do some of them over lap? I was running a mod that effecting the player 3rd person camera, a mod for the corvette 3rd person camera and one to improve the build camera. Sometimes with getting into the seat of the forget my camera would so this weird thing with the 3rd person view and make it first person as if I was in photo mode. I turned off all the camera mods now, but I'm wondering how the cameras work in general now

#

I'm also asking because I think an interaction was making it so the corvette camera mod didn't work

vale iron
#

Cameras are individual, but mods might affect multiple cameras. There are also global settings that aren't tied to individual cameras

solid hawk
#

Look in the actual EXML files in the mods to look for overlap of sections. Two mods making changes to the same settings in the same files will generally cause weirdness. In these cases, last applied wins.

fair narwhal
#

would it be possible to swap out the projectile that a weapon fires, with a different one

#

like say i wanna shoot starship weapons from my multitool

#

because there are a lot of mxml files that have the option where i can put anything i want in between the quotation marks

solid hawk
solid hawk
fair narwhal
#

i put a gek one time

#

for my multitool

#

and i was lagging like shit

#

i then tried contourpodd

solid hawk
#

Not saying all, just many

fair narwhal
#

the tower thing with the ball on it remember?

#

that's called contourpod tower

#

i tried to make that a ship

solid hawk
#

It's actually worse, when it accepts a value which tanks the game, like your Gek lol

fair narwhal
#

the gek moved too

#

like all the other geks and npcs in my game , really fast

#

talked too

#

i do have video on here but its like 2 fps

solid hawk
#

Thanks, but no. I don't watch videos unless it's a how to, like how to change the belt in a dryer. 🙂

fair narwhal
#

the belt in a dryer?

solid hawk
#

Yes.

#

Dryers spin by a belt between the drum and the motor. Being rubber they do break.

#

and every make and model has the belt in a different configuration.

#

You get it wrong and it won't work.

teal fulcrum
#

Ok, so I am looking for the end all of laziness.. I have the mod gShip Corvette Supercomputer and it is a game changer, is there any mod that allows for planetary scanning without getting up from the cockpit?

hearty blade
#

@vale iron I tested something I read on the nexus forums about your bacta tank mod. I think I mentioned earlier that the tank doesn't have any prompt to use it, but also if you use a first aid kit on a corvette with the mod active the game crashes. I turned off all other mods to test this.

hearty blade
#

Unstock and Maglock

#

Maglock has an interesting effect with the Corvette version of the phase beam, basically turns it into a death star laser if your ship is set up to have multiple turrets. The beams coverge onto the enemy ship.

solid hawk
#

lol, that's interesting. The mod uses settings which are based on the weapon itself, not the ship. I'm guessing the above effect is due to the distance between the turrets.

hearty blade
#

in the description I think you said the game used to have a mag-lock innately for most weapons? I feel like I remember that four years ago

hearty blade
#

Gumsk, the Super Bunk also doesn't seem to have a node for the save point like mentioned in the mod description, but it does have the appearance changer.

frank bridge
solid hawk
#

Going to upload it to the mod page

hearty blade
solid hawk
#

Thanks

hearty blade
#

https://www.nexusmods.com/nomanssky/mods/3885
https://www.nexusmods.com/nomanssky/mods/3504
https://www.nexusmods.com/nomanssky/mods/3957 These are other mods involved in the cockpit screen shot just for crediting purposes if you need the info

Nexus Mods :: No Man's Sky

The reticle color changes according to the type of weapon, allowing you to visually identify the currently equipped weapon by its color.The reticle color is selected to resemble the color of the

Nexus Mods :: No Man's Sky

Reduces light glare on spaceship display panels.

Nexus Mods :: No Man's Sky

Makes the game honestly display your ship's actual speed by disabling several HUD speed readout multipliers.

#

I can always retake the image without thos emods involved if you'd like

hearty blade
#

the third one shows the beam sweeping to the locked on target

#

all other mods are off here, in case you'd prefer that for a more accurate pic.

marsh sail
#

boy do i miss gumsks custom freighters 😔

heavy sail
#

Is there a mod to help with water transparency? I go underwater and cannot see more than 10ft in front of me. This is an issue on every planet with ultra settings

solid hawk
solid hawk
hearty blade
#

Already did just in case lol

solid hawk
hearty blade
#

I have no idea how to, so go for it

#

Glad I could be a little helpful to you for once, since you've been super helpful to me

heavy sail
#

@solid hawk Yeah, I'm looking at google and seeing bases like this and wondering how they are so well lite and easy to see

solid hawk
#

I should be in bed already. Up for work in six hours, so I need to call it quits

hearty blade
#

Oh gosh! Yeah go to bed

solid hawk
heavy sail
#

Yeah, maybe I just need to build my water base at about 100u down

heady smelt
#

Hey, I’m new. I was gonna see if somebody can give me a modded pet.

solid hawk
#

You might have better luck in #nms-lfg-or-trades This is more finding mods to use, troubleshooting mods not working, and some minor save editing.

#

What you're probably after are save edited pet eggs.

#

Which is more of a player to player thing.

bold galleon
#

Is it okay to ask a possibly dumb question about save editing

#

Idk if save editing counts as modding is all

final hazel
bold galleon
#

oh thanks for the clarification, in that case does save editing for the expeditions make the expedition items available across the whole account?

elder sky
#

Hello.
I found a defect in the Corvette's mesh and was wondering if I could fix it myself...
I've identified the problematic file.
Is there a way to edit the vertices of the vanilla mesh file?

hearty blade
#

@solid hawk found something with your Astroport mod that you put out recently. Gek ports have the furniture and characters hovering in the air. Korvax and Vykeen are fine

#

I guess Gek's use hovering technology lol

fresh arch
#

FYI Babs did not model these, they just took an old mod and updated it to be compatible with current modding system

#

It is fixable but it's not Babs' fault per se

analog cradle
#

Does anyone know of a mod that enables the warship to join combat? Like freighter on freighter combat?

Considering my top deck is covered in guns, surely there must be some way to use them instead of fighting 50 pirates by myself. 💀

final hazel
#

!hg

hardy auroraBOT
hearty blade
#

Also I wanted to ask you something too @fresh arch I'm enjoying the scrap guy selling ship parts mod, especially with the reduced cost. I was wondering if it'd be possible to have the scrap merchants primarily sell parts based on races for the ships, though they could still dabble in other ships types. Geks primarily selling hauler parts, Korvax mainly explorers, Vykeens doing fighters, and Pirates selling Solars.

daring tusk
#

Are there mods for this game to disable fuel costs for flying ships as the fuel cost system is one of the biggest things putting me off playing this game all together. For a game boasting near limitless space travel having a extremely restrictive fuel system that makes traveling form planet to planet extremely difficult seems to work against the entire concept of the game.

fresh arch
fresh arch
#

Individual races have shop inventories for pilots, but not for scrap dealer

#

It's only 1 data structure shared for all races

hearty blade
#

I guess nobody likes the scrap dealer and that's why he's under the stairs.

#

I forgot about them until your mod actually

#

Good luck with the trip, stay safe

daring tusk
#

I might reinstall the game and get back into it then.

solid hawk
hearty blade
#

Hmm I'll disable all the others and check

solid hawk
# fresh arch It is fixable but it's not Babs' fault per se

It is my responsibility as I now have ownership, BUT 1) was thoroughly tested before publication 2) 200 current users, no other reports of this, and I cannot replicate. Issue local to him. Guessing may be some terrain mod he's using, but could be any number of different mods.

hearty blade
#

I'm trying to think of any environmental mods I'm may be using

#

I am using the grass fix mod

#

And a LOD adjustment mod

#

I'll try those

#

Hmm... Tried with just thos emods on the place is still like this

#

I'm gonna warp out of the system see if that changes it now that all mods are odd except astroport

solid hawk
#

Could also see if the same in multiple Gek systems or just that one.

#

Unfortunately, with me not being able to replicate this, not much I can do from this end.

hearty blade
#

It's still like this even after warping in and out. I'll try another gek system

#

Huh, like that in a gek system I never went to before too. I wonder what's going on

#

The devices work as intended, they're all just raised

#

Well we alreayd know something is odd with my game locally because my settings menu is different too if you recall

hearty blade
#

Well apparently that corvette camera issue I have s a vanilla thing it just happened again with all mods disabled, also looks like somebody else ran into it a few days ago too

solid hawk
# hearty blade Well we alreayd know something is odd with my game locally because my settings m...

Actually figured that one out. Some settings do not show if only using an integrated (lower end) GPU. Doesn't even matter if the GPU would support those setting or not. Like my laptop have both an Intel Arc GPU and an NVidia. The Intel handles all the windows 2D stuff and the NVidia handles 3D (games). Because there's two, all the feature settings show up. No idea why HG did this, but that's the way it is. Either way can configure everything through that settings file.

#

Your mini-PC only has the integrated AMD GPU, so settings don't show in the GUI for you.

hearty blade
#

Ah okay that makes sense

#

Thanks!

vale iron
final hazel
#

and that's only combat frigates warping in to assist against pirate attacks, they don't help in freighter battles or anything like that

hearty blade
#

That and sentinel interceptors end up stuck inside my freighter and can't be killed

analog cradle
#

Hm.

#

I'll have to experiment with it ig

vale iron
final hazel
#

Yeah, I thought you were referring to the special event when your freighter is in-system and has a combat frigate on standby

heady smelt
#

I want a modded pet

solid hawk
solid hawk
#

Nor do I identify as a moose.

vale iron
#

You may not identify as one, but moose is determined at conception

stuck thorn
#

hey so i just downloaded the lite version of no build limit mod to get rid of the build limit but it appears that the build limit is still here despite the fact the game gave me a warning about using mods which i assumed meant it works

#

would anyone know why this happens?
i have no other mods

rustic ledge
#

The Overall build Limits are hardcoded and cant be changed with mods. What you got is being able to build any Part anywhere / scale any Part, If I assume correctly?

vale iron
#

Screenshot of your MODS folder

solid hawk
stuck thorn
#

oh right forgot i sent a message here

#

someone from the corvette build channel alr helped me

#

turns out i was using the wrong mod bc i took the name of the mod they said literally instead of realizing it was just like a general description of the mod im looking for

#

i have already gotten the mods that allow for corvette part limit bypass and increase of the corvette build area

solid hawk
stuck thorn
#

ok? i have no idea how that has anything to do with what i said

solid hawk
hearty blade
#

@solid hawk Natural skies II + the sunset add-on is so pretty on a world with pink skies

#

Here you go if you'd like to use them.

#

I think you have a natural dusk mod too?

#

Oh "Better dusk"

#

I'll add them to the page if that helps

tight pendant
#

because of my ISP blocking P2P connections i can't play multiplayer. are there any mods that could help with this issue?

final hazel
tight pendant
#

well that sucks bc my ISP also blocks VPNs

#

this was the last thing i could think of, if mods can't help me i'm screwed oh wells

#

really cool game too, shame multiplayer is busted for spectrum users

hearty blade
#

You're using spectrum too?

#

Oddly I had issues at first but then I was able to play with my friend in Finland

hearty blade
last vortex
#

I need some help I’m trying to edit a save and I wanna give it all expedition items and I’m using nom nom how can I do it

#

I just got a rog ally and wanna make a new save with all expeditions and stuff kinda have like a goof off kinda save

final hazel
last vortex
#

Is it easy to use and safe?

final hazel
last vortex
#

I have no idea what I’m doing is there a guide I can watch for this

#

I’m new to modding games so I’m kinda having some trouble

supple wing
#

Does anyone know where to find a file called "TRA_CAPT_LOG_LANG_6"?

final hazel
solid hawk
#

If you're one of those people who prefer learning via video, you'll need to adjust that for NMS.

last vortex
#

Thank you all so much sorry for the late response but you have been an amazing help @final hazel ty sm

balmy gull
#

@solid hawk I have a question about your mod that allows you to obtain the Starborn Phoenix. Once I have it in my possession and remove the modification, could a game update take it away from me?

dark oak
#

Hey new player here, is there a mod that allows me to tag multiple poi's in my visor? I hate that i can mark only one poi at a time

#

More specifically, i'd love to be able to mark 5 ore deposits at the same time and then visit and mine each of them , instead of having to scand , tag and mine one at a time

solid hawk
#

Only HelloGames can do that.

dark oak
#

I see, thats a bummer.

#

I wonder why they limited it to only 1 "pinnable" poi on the visor

balmy gull
#

@fresh arch @vale iron @final hazel @solid hawk Thank you for information.

solid hawk
#

I, generally, do not ask or answer "why" NMS related questions due to this.

last widget
#

Hey, im getting into vr, and wanted to play no mans sky in vr. Are there any must have mods for the game i should get? I imagine most of them would be visual improvements for the game

#

Im also not sure if on pcvr the modding process is different

#

or if its the same "remove the text file and drag and drop the pak files"

solid hawk
#

Two FYIs: 1) No mod new or last updated prior to 29 January 2025 will or can work, due to changes made at that time

#
  1. There are neither text files nor mod .paks anymore
last widget
#

oh, time to look up a yt tutorial then

#

ty for the headsup

solid hawk
#
solid hawk
#

Like most, if not all, existing videos show the old info for mods, which doesn't work anymore.

last widget
#

I see that some mods include a lua file, is this moreso for the merging aspect i see some mods require now?

#

im assuming that ill probably be okay just dragging the folder from 7zip into the mods folder and just running the game to see if it works

final hazel
#

Pretty much, merging isn't really required for most mods at all, only if two mods contain the same MBIN file as those are full file replacements

fresh arch
#

Many of the "popular" game files can be modded with EXML patches

#

Those are automatically merged by the game (if done correctly by mod author), no merging action required by user

#

Some files can be only modded as full MBIN replacements. In that case needs to be merged

#

And programs like AMUMSS allows to merge mods if their lua scripts are provided

hearty blade
#

So the water on my planet is blue, but the skies are pink, with the natural skies II mod that's a deep pink, the water looks pink because of reflections I'm guessing? So I'd need a blue skies mod to make it reflect blue yeah?

#

Pink is nice, but I'm do like the water looking bloody, It's what annoyed me about the worlds update to my old world. Beautiful paradise planet with green grass, blue water, rings... transformed into brown ground, blood red water and.. the rings were lost

woven patrol
#

is there a mod for short range teleporters in corvettes?

solid hawk
#

The scripts can also be used for self updating of mods

solid hawk
final hazel
#

Short-range teleporters can be built in/on corvettes in vanilla, but are non-functional

#

I do not believe that mods can fix this

#

!hg

hardy auroraBOT
solid hawk
#

He didn't specify functional.

#

Correct, it would conflict with the built-in corvette teleporter system.

#

Somebody did play with it a bit and got the buildable short-range one working, but at the expense of the built-in one breaking. It's one or the other due to technical limitations, sic.

devout patrol
#

Can somebody help me use GoatFungus save editor to change/spawn a ship seed? I just got the file and Idk how files work, so Idk how to run it in the first place and don't want to mess things up.

#

It would be easier if I were in a call to stream it. I already have the seed.

round sinew
devout patrol
#

No.

#

New to the computers so.

round sinew
#

what do you see then?

devout patrol
#

how do I screenshot?

#

oh

round sinew
#

should want to grab this one or the one after it

devout patrol
#

okay done

round sinew
#

should see something like

devout patrol
#

says succesfuly installed now

round sinew
devout patrol
#

Oh I clicked code and downloaded the zip

round sinew
#

the jar file we want to use is in there

devout patrol
#

Do I delete it and get option 1 to make it easier?

round sinew
#

or just dm me and we'll vc if you prefer

devout patrol
#

I will vc, but I'm setting up my mic real quick one sec

round sinew
devout patrol
#

what does that mean?

#

like, @ ?

round sinew
#

yep

devout patrol
#

oohh ok

#

@round sinew Finaly got it to work

solid hawk
round sinew
#

we got it done 🙂

stuck portal
#

Just a quick question, if I were to make changes in say an MBIN file, do I only need to include the parts which I changed, or do I need to include the parts I have not changed?

final hazel
#

You could just keep the parts that you change and make it an EXML file, which patch in their changes

#

also for globals, they must go inside of (modname)/GLOBALS

stuck portal
#

👍 thanks

final hazel
#

it does also depend on what kind of file yeah, scene files can't be EXMLs

stuck portal
# vale iron What file?

Probably one of the globals, I may make my own global settings file for ship/ freighter hunting

vale iron
#

For GLOBALS DEFINITELY convert to an EXML. There's a link to Winder's EXML editing document inside the modding document

stuck portal
#

Thanks!

solid hawk
# stuck portal Thanks!

AND there's a little needed formatting in an EXML file, can't ONLY be the property you're changing. Look at published mods for examples.

stuck portal
#

Alright, thanks

vale iron
#

I think Winder's document covers that

solid hawk
#

For unique property names within a file, especially globals, basically need to add the top header info from the MXML and the botton footer info. Once you look at an existing example, it'll make more sense. If the property name is not unique or not top level, then it gets a bit more complex.

#

Here's a very simple example

solid hawk
supple wing
solid hawk
#

It would not

#

Too old and the .pak format changed about a year ago. To extract .pak contents, you want HGPAKTool

supple wing
#

Does unpacking the files affect how my computer will load/launch the game?

vale iron
#

No, they are separate. Your normal files are still there

supple wing
#

Okay, I downloaded it, extracted the file, tried running it, but it's not launching

solid hawk
#

HGPAKTool?

supple wing
solid hawk
#

Sec, let me get you a file.......

#

This has a self contained exe version. Should just need to drag\drop the .pak onto the exe

#

The original python version is more of a pain in the butt, imo

#

Better?

supple wing
#

Yeah, but the issue wasn't the software, it was me 😅 I'm just not good at reading or listening to instructions

solid hawk
#

Ok, cool. Glad you're fixed up. Enjoy.

supple wing
#

Theoretically, what would happen if I changed the value to "TRA_CAPT_LOG_LANG_6"?

solid hawk
#

For that specific property right there, changing the value GcAlienPuzzleTableIndex to TRA_CAPT_LOG_LANG_6, it would fail to be recognized and potentially crash the game as a file structure violation. That is a section header line.

#

For inserting dialog, you'd need to scroll down and find a child section like this:

#

To insert it into

supple wing
#

And this would be for Direlect Frieghters right?

solid hawk
#

For any section in that file. Doesn't matter which, they all have a set file structure for how they all must be laid out. My example screenshot is not from the section, just one I scrolled to quickly.

#

The exe is the arbiter of this structure and if something isn't put in the proper place or there data that it can't understand....crash.

vale iron
#

What are you trying to accomplish?

solid hawk
#

Pick any Property name="Table" value="GcAlienPuzzleEntry" section in the file. Each is it's own thing. Scroll through until that one ends and next begins to get a feel for how things are laid out.

#

If you are trying to replace one specific dialog entry with another.......

supple wing
# vale iron What are you trying to accomplish?

Trying to complete the Collected Knowledge section of the Catalogue. I think the last entry I need is a Derelict Freighter Log that's in the files but not in the game loop, I've tried finding the normal way, but just kept running to a dead end

solid hawk
#

TRA_CAPT_LOG_LANG_6 is a language variable. In the language files of the game this is defined....that is the variable name is equated with specific text to be displayed.....

#

Whatever the current vanilla entry displays in-game, you need to search in the language files to find what the variable name is, then can use the variable name to search the alienpuzzletable file to find where what you want to replace lives.

#

Now not all text you see in-game is necessarily spelled out in the language files exactly as you see in-game, as the language entries can also use variables.

#

Example: %DATE1%

#

So may need to do multiple searches and try variants of a few concurrent words in the in-game text.

supple wing
#

Since the language variable is in the files, it should still have a chance to generate in game right?

solid hawk
#

As a first time mod idea, you didn't pick the simplest thing. Not too terrible, but you do need to correlate data from multiple sources.

vale iron
#

I don't think changing the language file reference will unlock the guide entry

#

You would need to create a rewards table entry

solid hawk
#

So, if replacing an existing option entry language variable, then the original one would no longer be used. If wanting to add a new one, the above "rules" would apply and you'd need to probably redo multiple entries in the existing dialog tree.

#

Welcome to hours upon hours of files spelunking and research to make an NMS mod. This is what we do. 🙂

supple wing
# solid hawk

Where would I find this kind of section? I'm not seeing it in the catalogue.mbin file...

stuck portal
#

Because my impression is that sentinel MT upgrade only affects bolt casters and not any other weapon

final hazel
stuck portal
#

That's my impression too, the poster said he looked at the codes, I didn't, and every other source of information says it only affects boltcaster, just wanted to double check

fresh arch
#

Only a handful of people can do something close to "looking at the code of the game" to determine what the game actually does

#

And they have far better things to do then check some random upgrade working

#

So feel free to shoot down any claims like that on the spot

#

As for Sentinel modules, no need to check anything other that stat bar for damage potential displayed in inventory screen

stuck portal
#

Cool, thanks

fresh arch
#

Is this the entry about the detective Gek some people have been talking about?

fresh arch
#

Well whatever it is, I can't tell whether it actually spawns in game or not

#

But I'm 80% sure at the current state the game will not display it in catalogue and guide

#

Even if a player were to get this dialogue bit from a freighter

supple wing
#

Well if it isn't the Detecti-Gek, then what would the 592nd lore entry be?

fresh arch
#

No idea

#

The collected knowledge is a mess in general

#

Under a rebel star is not showing for people who completed it

#

HG find it important to include Liquidators lore when the stats unlocking those are save specific

#

!hg

hardy auroraBOT
fresh arch
#

I'd recommend filling a bug report, ain't first time they would be fixing collected knowledge, won't be the last

supple wing
#

There used to be like 682 lore entries before right?

fresh arch
#

No idea

supple wing
#

That stories table file, where would I find it? I tried looking in metadata but it wasn't there...

fresh arch
#

Metadata reality tables

supple wing
#

That's the reality folder right?

supple wing
#

That's where I have been looking, I didn't see a stories table. I saw tables for 5 other sections of the Catalogue, but not the stories.

fresh arch
#

Do you have all files unpacked?

#

Have you navigated down the whole chain? Metadata - reality - tables?

supple wing
#

I only unpacked the metadata specifically, should I unpack all the files?

rapid sandal
marble mulch
#

how does modding work in the game if its semi online or what?

what happens when i play with friends when modding is active

#

or what happens if i go into the space anomaly while mods are active

gray charm
#

Usually not a problem. Most mods only change your own client and how you affected by the world.

#

As an example if you have a mod that changes rewards for multiplayer mission and you do one with another player. You get the altered rewards and they get the normal reward

#

Just like how you can play with other people despite having different difficulty settings

marble mulch
#

neat

vale iron
marble mulch
vale iron
#

Yeah I wasn't implying you were going to, just saying what they seem to care about

unborn wing
#

Hi there, learning a bit about modding the atmospheres of gas giants and would like to know how to mod the horizon color if that is possible. Looking at the options on the file I got I have SkyColor, SkySolarColor, SunColor, FogColor, HeightFogColor, and LightColor, Looking to see which of these would change the color of the horizon please. Thanks.

cobalt condor
unborn wing
#

Ok thanks.

stuck portal
#

Question, if I mess with this, is the effect reversible?

solid hawk
#

Yes, already current mod which does this

#

Think it's by Lenni

stuck portal
#

OK, so the game doesn't save the state of "guarenteed fights" permanently

fresh arch
#

In most cases, the game doesn't save data / changed values from mods into the save files

#

There are mods that add custom items or techs, those will be saved and usuable as long as the corresponding mod is active

stuck portal
#

Ok, I wasn't sure how the game decides whether a system has guarenteed freighter fight or not, I thought it would keep a record of what stars were given that tag, but now I think of it (all players see the same systems having the guarenteed fight) that doesn't make a lot of sense

fresh arch
#

For regular freighter space battle events, the game does store the values of warps done and playtime in save data

#

For forced freighter battles it's just matter of procedural generation done by game engine

last widget
#

Been playing nms modded vr, been having a great time, but i got to the mission to contact the mysterious stranger after warping a couple times. It seems that whenever i approach the marker and the area renders, the game crashes. Ive already tried verifying my files, no effect. Lemme know what sort of logs or anything i should provide and where i could find it

fresh arch
#

there are no mod specific crash logs

#

remove the mods, try in vanilla game, that's all there is to do

#

there are general app crash logs if you're on windows, that's a topic for #964865106334875698 channel

last widget
#

gotcha, ty, ive also found out that it seems to only happen in vr

#

which is very odd, but hopefully means i can just finish the mission and not have to deal with it anymore

visual trench
#

When it comes to save editting (I want to change the supercharge slots on something that has a design i really like), are there any pitfalls or dangers to note?
And what should I use to save edit?

hardy auroraBOT
hearty wasp
#

tips and troubleshooting best asked there

visual trench
#

Oop alright!

gentle yoke
#

Is there a mod that makes the transfer item window show more items? No idea why the game still shows only 8 items and has no search feature.

final hazel
#

!hg

hardy auroraBOT
stuck portal
#

Can EXML mods be temporarily disabled by just renaming the file? Like say adding a period of exclamation mark, and renaming back to reactivate?

solid hawk
#

These are the two supported means of disabling a mod.

upbeat quail
#

recommened vanilla building mods?

#

also mp friendly

vale iron
#

gBase Scaling and Beyond Base Building

final hazel
#

There's also a mod that adds noclip and speeds up the build cam, but it's speed increases are way too high imo

upbeat quail
#

any for free cam in corvette building?

#

like interior building

final hazel
#

No.

upbeat quail
#

darn

final hazel
#

!hg

hardy auroraBOT
final hazel
#

Only Hello Games can do that

upbeat quail
#

its like the most annoying thing trying to place furniture while your character blocks the view

final hazel
final hazel
#

On PC, you can also bind any quick menu option to numbers 0 - 9 on keyboard, which allows you to bind extremely common actions like switching camera modes, exiting corvette seat etc to buttons

teal fulcrum
#

For anyone using zBest Freighter - I am getting ready to dl/install it but was wondering: What happens if I make a bunch of changes based on the mod and then decide to stop using it. Will my freighter revert to default or will it need to be reset?

final hazel
#

Your freighter will """revert""" to the default hangar and bridge appearance/functionality, until you reinstall/re-enable the mod again

cobalt condor
#

if by "changes based on the mod" you mean glitch building stuff in the bridge, the parts you build will stay without the mod, but obviously won't line up with the vanilla bridge

stuck portal
#

Question, for the EXML files, do the properties have to appear in the same order as in the MXML file (assuming the properties are, of course, under the correct data heading)?

bright fable
#

Does anyone have any experience with Powered Doors on Freighters?
I've been able to get them placed with Beyond Base Building but once placed they open and stay in the open state - is there anyway to control them?

cobalt condor
teal fulcrum
#

Time to make the bridge better!

gentle yoke
#

Is there mods to improve vehicle control? I'm looking to be able to pitch my ship with keyboard, and remove exocraft first person camera speed limit / accelleration. I want to be able to control my camera as freely as I could in VR.

bright fable
#

Probably one of those "try it yourself, and keep it if you like how the changes feel" situations

stuck portal
#

Anyone know which MXML has the variables that govern the weighting of pulsing random events? I am specifically after the events that occur during the effects of of Anomaly detector, I want to increase the weighting of Whalesong and Starbirth events

azure olive
#

Is there a mod that let's you make your ships roll faster? I think it's kind of slow.

fresh arch
fresh arch
#

use the search option on Nexus Mods, all the active mod authors post there, nobody remembers all types of mods and what they do

#

using less keywords is better, pick only mods that were updated recently or newly released, don't go further than 1 year back

fresh arch
#

keep in mind, some pulse encounters have conditions that dictate their spawning, ex having specific mission active

stuck portal
#

Thanks

fresh arch
#

so it's not just a matter of cranking the % chance up

stuck portal
#

Cool, I think the mod has extracted the most useful, the variables look intuitively named

solid hawk
bright fable
#

I have looked, but I've not spotted it anywhere in nexus screenshots, or even showcase builds

#

the Frigate Command Module used to use it, but that changed quite a few updates ago

stuck portal
#

This means that the game code will ignore whatever is written in these lines?

final hazel
#

Yes, it will be treated as if everything in green truly does not exist

#

It's a good way either to write notes or simply disable something while still leaving it there to mess with later

solid hawk
bright fable
solid hawk
#

Thanks. If not in EUCLI, I can look into adding it to Ultra Base Building, but may be a few days before I can begin looking for it.

bright fable
#

🙏

solid hawk
#

Found the model. Added it to Ultra Base Building. Mod will be updated after next content add update (6.20). Will be in the UBB-OTHER-I group, BUILDINGS subgroup. Lavelled as DERELICTTERM

bright fable
#

You're the 🐐

solid hawk
#

bbbbaaaa

teal fulcrum
#

How can we tell if a mod will work with current version? Is it based on last updated date? Looking at Exocraft speed mods, and some seem very old

fresh arch
#

Modding system was reworked at the end of January 2025

#

Mods that weren't updated past that date will not work with current game version

#

Pick mods from recently updated or newly released sections on Nexus Mods

#

Don't go further than 1 year back

#
#

More details + instructions on how to install and troubleshoot mods

austere whale
#

Does anyone have a Corvette mod that allows for better interior decor like doors or walls

rose basin
#

I’m trying to do the expedition thing where you put it in the files and then do the expedition but when I go offline and go to the game it won’t let me begin

#

And there is no muse cursor thing for it

#

I try think I might of figured it out.

stuck portal
#

Question, the class rolling chances is controlled by one single variable, and not possible to assign it to specific items or shops right? So I can't say make freighters all S ranks but make starships obey the original rule? I don't see any other variables anywhere but I am not sure if I missed anythinf

vale iron
#

Correct

#

At least not easily. You might be able to come up with some really weird work around, but unlikely

final hazel
#

Might be something tied to living ships and exotic ships that makes them always S, but that may be hardcoded idk

vale iron
#

I'd have to look how they do that. I think it's hardcoded, but they might only define S class stats? I don't think so though

stuck portal
#

Alright, thanks.

solid hawk
#

We cannot add anything actually new, as in new functionality. Only change values.

stuck portal
#

That i understand, I was not sure if had missed a variable somewhere or something obvious, which I am quite prone to do

vale iron
#

I wonder if I could make shuttles only spawn as C

solid hawk
#

I think only if you made is so only shuttles spawn

vale iron
#

I was wondering what would happen if I removed the definitions for B class and up

#

Probably crash

final hazel
#

There's definitions for "what B-Class is"? or are you just referring to the stat definitions

solid hawk
#

I'd venture a guess the game may automatically readd with default parameters

#

Or, as you say, 💣

#

The ClassProbabilities are an array, so can't add or remove

final hazel
#

Ohhhh just the probabilities lol, yeah crashy washy

vale iron
#

No, not the probabilities, the inventory table entries. I know one or more ships that only spawn in S only have one definition set, I think Alien?

final hazel
#

Ah, I thought those still had definitions for lower classes but they were either 0 or identical to S

#

I think that's true for the inventory sizes or smth else

stuck portal
#

We can't modify the MXML values directly, could we?

final hazel
#

We can change whatever we want, given it exists and is a number and the game itself cares about that number

solid hawk
stuck portal
solid hawk
#

Yes, but in general considered worst practice to publish mod files as MBIN unless they are required to be in that format (most model related and UI files).

#

Because MBIN = conflicts with other mods making changes to that same file.

#

EXML patch format, containing only the changes being made and necessary header, footer, and path information was designed to avoid this issue.

bright fable
#

Would it be possible to make the Base Assets/Blueprints from Derelict Freighters actually accept colors properly via a mod? 🤔

vale iron
#

Possible, probably, but not easy nor quick. I think @fresh arch or @lunar quartz would be most likely to be able to make that, but not sure they want to.

abstract stag
#

hello guys, is there a mod that adjsuts the refiners capacity in permadeath so u can put in 9999 mold whil ehaving the inventory restrictions?

vale iron
#

Refiner limits are hardcoded, unfortunately

abstract stag
#

whats LUA?

#

i was thinking i get the 10x refiner speed mod and then it would be fione in permadeath again

#

can you somehow modify the things that permadeath disables like perfect fishing timing and reduced costs?

vale iron
#

You can modify them, yes, but it requires a mod that specifically does that

#

The mod you posted a picture of looks like it just removes the sound from the personal refiner. What are you trying to do?

abstract stag
#

to remove the sound of the personal refiner ^^

vale iron
#

ok, that looks like it would do what you want, but it's way out of date. You want things made from January 2025 or later. I don't think that one will work

bright fable
vale iron
#

99% chance won't work at all, yeah

abstract stag
#

yeah both dont workl

bright fable
#

definitely easier to adjust your Nexus filters to just not show anything that wasnt published/updated since 2025

vale iron
#

The entire modding system changed in January of 2025

abstract stag
#

i got he most downloade dones

vale iron
#

Downloads don't matter

bright fable
vale iron
#

One of the top 10 downloaded mods hasn't worked for 7 or 8 years and keeps getting downloaded and keeps getting endorsed because people have no clue how to use mods

bright fable
#

but the ones that work have only been out for a year, so fewer downloads

#

there are exceptions, like I mentioned about mods that have been updated to the new standard

#

but generally the "most downloaded" is not a useful metric for NMS mods now

abstract stag
#

this one also didnt work tho. is vortex the problem? i set the folder to the same harddrive as vortex recommended

vale iron
#

Vortex usually handles things properly

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

abstract stag
#

and they also work on existing saves or maybe do u need to do a new one?

vale iron
#

Check the first link

#

Works on exisxting saves and you can remove them and keep playing

abstract stag
#

damn ok then i nee dmore tiome to look into that, i thought i coudl get a quick fox and enjoy the game again ^^

bright fable
#

it really should be a quick thing

vale iron
#

Just depends on what you are wanting to do

#

Fast refiners, one sec

#

I know that one works

#

If installed correctly

#

When possible, you want EXML mods

abstract stag
#

this one also doenst work

#

installe dand enabled in vortex and then launched the game

vale iron
#

Did you get a mod warning when you launched the game?

abstract stag
#

no

vale iron
#

Follow the troubleshooting and getting help sections of the link I gave above. Most likely you need to delete modsettings.mxml

bright fable
#

might need to direct Vortex to the right folder too - could be that its not finding the install

vale iron
#

Most important part of getting help is a screenshot of your MODS folder

#

with path showing

bright fable
#

should go InstallPath\No Man's Sky\GAMEDATA\MODS, like in screenie below

#

in this case the mod is gGUI Stable UI No Parallax

abstract stag
#

but when enabling the mod in vortex it doent show up in the folder

bright fable
#

😬

#

funkiness like this is why I avoid Vortex like the plague

#

honestly, if you're only dealing with 1 or a handful of mods, I'd just manually install 🤷‍♂️

abstract stag
#

ah i didnt hit apply...