#nms-modding
1 messages ยท Page 83 of 1
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anyone got some good tutorials for corvette building with the nms base builder mod? having a hard time even finding any videos about it?
also according to my tests with this guy while you can have aquatic fauna as companions you cannot interact with them no matter what you set the creature type to
which is sad
i wanted to ride my giant death shark
your gonna need a bigger boat.
Wb this tho
I did not know fish can get this big in the game lol
Because I made it that big in save editor
Initially it was scale 8.5 and it was as big as the lake
I wish I could interact with and ride it tho
Then make it very huge and take it to a waterworld
you may be able to if you mod the creature type and add the rideable data
keyword being "mod"
How does one do that
I tried changing the creature type from Shark to Predator and then to Pet but it retains the behavior
"mod"
indeed
alas
would anyone be kind enough to help me import a ship to my save i downloaded? ive got the save editor im just not understanding it... thank you ๐
this is me right now, any ideas on what to dp?
Items NOT in Known Products, but are shown as avaliable and cant collect
a way to copy custom corvettes to another save available somehow?
to an already existing save
I have a flying pancake as a companion
How mod?
can someone help me i got this complexity limit mod that wont work. its in the right folder it just doesn't work in game
Is it an extra folder deep? Please send a screenshot of it's file path
So it is an extra folder deep (noted by the numbers)
Take the folder that is inside of that and place it inside of GAMEDATA/MODS
GAMEDATA/PCBANKS/MODS is not the mod folder location anymore, has not been for nearly a year
I cannot find the folder
for up to date mod installation/troubleshooting, see http://tinyurl.com/nmsmodding550
Then make it
Oh ok didnt know u can just do that xP
The MODS folder does not come with the vanilla game, and must be made manually
it still says complexity limit breached
Did you get a mod warning when booting the game?
yea i think so
Then I'm not sure what is wrong, unless you are still able to finalize after the limit or something. Please send another screenshot of the mod folder path, down to the lowest folder
again, the mod folder is one folder too deep
Place the "Buildable Ship 99999 EXML" folder inside of GAMEDATA/MODS
the game will not read mod folders that are an extra folder too deep
isnt it already in there ?
No, it's inside of GAMEDATA/MODS/BuildableShip 99999 EXML-3701-6-01-1756698417
do i need to remove the other one?
Simply copy Buildable Ship 99999 EXML, go to GAMEDATA/MODS, then paste
then delete BuildableShip 99999 EXML-3701-6-01-1756698417 (not required)
does anyone have the best exosuit seed for jetpacks and stuff like that
ty
With seed editor can you like change the seed of tech you add to the inventory or is it just random
Yes, you can change the seed of all procedural upgrade modules
including the corvette modules, which are classified as such
though I doubt anyone has found the most optimal seeds for those yet
most people don't even know they're procedural tech, and assume they're fixed stats based on xyz factors
Tbh I wouldn't be surprised if the same seeds worked
Because internally those corvette parts are linked to the same templates regular proc gen upgrades use
So maybe the same seed with applies to the same template will produce the same max stats
That'd make sense, besides unique ones like the rocket launcher upgrades
well, depending on what you're looking for, it might be in different tables. what's the item you're trying to fix first, for example? did you check the discovery tab, to see if the techs/products you want are on the list? if they're not, you pretty much would just tick their boxes there. you'd also want to confirm accountdata json, to make sure that things are indeed unlocked account wide atm
anyone know the seed for sentinel weapons to get the pistol and not rifle?
Did that. I stopped trying to unlock the stuff and was testing on one random expedition item that was a appearance modifyer
One point I got my other save I don't use and wiped the entire known products and stuf and added the expedition hat and it still diddnt work
Does adding tech with goatfungus cause the technology to overload if I'm adding over 3
Ok
Tossing it over here since it seems like this pool of folks might know: Anyone aware of an easily referenced list of JSON tags with descriptions? Context is sorting through an old save with a lot of previous edits to "merge" expeditions prior to the ability to run them from the Anomaly. Looking to ensure that nothing was inadvertently added that would not be obtainable through regular play.
For latest exe, mapping.json: https://github.com/monkeyman192/MBINCompiler/releases
I bought some ship trails with the yellow currency, i forgot what its called, and put it in my ship but I had a trails mod on it that was overriding the color so I removed the mod after a crash, and now the trail colors are showing as unlocked, but they aren't showing in my buildable tech
Also the currency is back as if it wasnt spent
Would a fresh install fix that?
I've never done save edits, it seemed dodgy to me, but idk how this game is with that kinda think also
Not quite what I'm looking for -- trying to find a list of parts/recipes. Essentially looking for something to reference KnownTech/KnownProducts in a save file against in a way that will allow me to quickly winnow out the bulk that are obviously attainable through regular play, so I can search up the remainder.
How would I do that?
prolly just need to add the entry back into your known products list
!creativehublink
feel free to ask there
Just use either save editor, both have everything listed in their GUI.
๐๐ป
I don't think there's a humanly compiled list for that, you can always just search through the in-game files to see where the different rewards come from tho
Neither are terribly useful for a comparison on that scale, and NomNom literally chokes and dies on the save.
Then can go to the game data files, but you'll be scraping the info from there as well, separating the relevant from non
Unfortunate, I thought someone might've already done so. Ah well. Such is life.
everyone who has had that idea thinking that is likely why it hasn't been done
Have to take into account a very tiny percentage of NMS player use save editors and of that number significantly smaller number leave the GUI and dare raw json edit
For the vast majority, the existing tools work for most usage.
You should be able to create a nmsmb query script to get that info. Ask again in the NMS Modding discord in the nmsmb-csharp channel and i can walk you through it if you want.
True, but given that the tools half-do it, it seemed like it might be a possibility. Technically NMSResources has done it (looking up an item displays the corresponding tag), it's just not at all useful for searching the other direction.
Might be a tall ask, looking at the entries or pulling them out and doing a diff between a creative save to blow out the bulk is about the extent of my skill.
it's likely like 3 more lists to pull from
I have not. I'll give that a go.
you're not gonna be making changes anyway
Since they already have the data. No need to reinvent the wheel
๐คทโโ๏ธ nmsmb already builds a list of all recipes and their ingredients, and it has the ability to load a save file and get the json. so you'd get the save json, goto the known* sections and iterate through them and lookup the recipes that use the product|substance (or the other way), nmsmb has helper methods to search recipes to find those that either create or use a given item.
again, if you want give specific instructions in the nmsmb-csharp channel and i can walk you through creating the query script.
I present the new and improved wheel. ๐จ Completely stable and you will not roll away inadvertantly.
Think we're talking about two different use cases, but I'll pick it up over there all the same.
I'm not clear on which it the outer loop and which is the inner, and what you want to output. Was just saying that's it just as easy to do either way.
Zarkan Frood sent me here. Is there a way to extract the corvette into some file I can use to 3D print a model of it?
For the infra-knife platform that I have attached (I got 3) on my corvette can I change the seed of them I changed the upgrade modules and such but can I change the actual platform seed
Yes, you can. Just right click them and select "Item Details" like you do with any other upgrade modules.
what'd be the best ones for the platforms
Like I said here #nms-questions message, we don't have the optimal numbers yet.
alright
You could change then randomly until you find a somewhat optimal one, or try the seeds for S-Class upgrade modules of that type and see what happens
seeds for s-class platforms..?
thanks
thanks
so doing max borderline 900k damage.. so now
It didn't work
They just get put in random locations
And the damage goes from 700-900k to 500k
And I do save the goatfungus thing
it just keeps going back to what it was before
meh it's fine as is
What is ANIMUSS
I do not know, I cannot find any details about that immediately.
Unless you are referring to the Animus Beam Multi-Tool weapon
Oh, are you referring to AMUMSS? https://www.nexusmods.com/nomanssky/mods/957
It's a program that uses .lua files to build mods using your currently installed game version's files, it used to be very essential to mod installation but now it can mostly be ignored if you are not a mod author or aren't using mods that have conflicting .MBIN files
https://www.nexusmods.com/nomanssky/mods/2162 okay how would I install this on my steam deck.... it's time to rev up the power on my corvette
Just download the mod, unzip it and place the "cb Remove Technology Overload" folder inside of GAMEDATA/MODS (I'm not sure how browsing files in SteamOS works)
Mk
if the MODS folder does not exist yet, create it
Got it
where can i find tutorials for the nms base builder mod (especially corvette building with it)
hey uh how would I in no mans sky for goatfungus unlock the (aeron I think that's what it was called) stuff but in game, so in goatfungus it's not there has expedition 20 been done or released or something?
I believe they have not directly been added to the Season Rewards section. It may be much easier to just use the Consumerism mod: https://www.nexusmods.com/nomanssky/mods/2062
is it better then goatfungus
Consumerism is a mod. Goatfungus' No Man's Sky Save Editor is a Save Editor.
time to install to my deck scuse me
this is correct?
That installation path seems correct, yes
There has not been such a file since Worlds Part II which released on January 29th, 2025
For up-to-date mod installation/troubleshooting, see http://tinyurl.com/nmsmodding550
cool
This was however replaced with No Man's Sky/Binaries/SETTINGS/GCMODSETTINGS.MXML, which has many mod settings within it including a "DisableAllMods" property that is enabled sometimes when the game crashes with mods installed. If that happens, it can safely be deleted and will regenerate with defaults the next time the game opens.
ah, thank you
ill keep my eyes out for it
alr
backed up my save file...
lets try out consumerism
So I just extract all the nexus mods in the mods folder right?
Yes, and make sure that the mods are not one extra folder deep
mk
if a folder inside of GAMEDATA/MODS has a bunch of numbers in it's name, take the folder inside that one out of it
pardon me?
thats
a bit pricy
the dang iron vulture is cheaper than one of its parts ๐ญ
Those are the default prices for those parts, in Units. The mod author refuses to modify their values
๐ญ
You could install Communism alongside it to lower the prices for them to Free
time to make a mod folder I'm in gamedata but.. no mods (this is on steam deck)
Yes, the MODS folder is not a folder that comes with the vanilla game
Yes, not sure if capitalization matters but just call it MODS
okay the mods folder is made then just extract right?
Just put the extracted mod folders within GAMEDATA/MODS, yes
k done
and make sure that mods are not placed one folder too deep #nms-modding message
gamewhatever it was called/mods then extracted into mods so the folders are in mods
gamedata
sorry emudecky was bullying me trying to take my lunch money so I uninstalled it and told it's mum
err it says "mod warning" do I continue?
too late I continued
it says reward not yet earned yet I installed these mods
Yes, it will still say that until you unlock it. Consumerism adds them to the quicksilver shop part of it to be purchased directly
Yes, as long as those folders are within GAMEDATA/MODS, then that is good
what happens if they wasn't
Then the mods are not read
From your screenshots, they seem to be in the correct place
You cannot, no.
Unless you start being able to harm other players' experience in unintended ways, like crashing their games or killing them in the anomaly or when they have PvP disabled or something
I won't do that kind of thing
If I move the 2 figures and the trail elsewhere and put two more illegal infra-knife accelerators there (provided screenshots of course) that'll work won't it now that I got remove tech overload mod
Yes, that will work
Adding more actual upgrades may be significantly more beneficial than the bobbleheads too
so you could remove them
so remove the bobbleheads
and add the illegal infras
got it
the a-class is the actual platform
this is fine correct?
Hello everyone is it possible to load my PS5 game save on a computer mod my ship to make it much bigger and then use that modded ship on PS4?
OOOOH BABY
@thin shard oh my God how do you get so much damage is that a mod or is that like legit?
Damage potential is only 200 and it takes like 50 years for my ship to turn
not anymore ๐
I wish I knew how to mod I have the PC that I'll do it I just don't know how to transfer my saved data to my PC
Possible to mod my ship to make it bigger?
How?
Sadly currently my ship
But I can't fit anything inside I'm at 100 parts I can't put no components whatsoever on the inside
okay on steam deck it says overloaded but I have the mod installed on here and my steam deck ๐
and the mods are in gamedata/mods
wtf
If you are referring to a large corvette, using many more modules than intended, then yes. Though you will not be able to make changes to it's structure on PS5 without reducing it's structural complexity back below 100
Are you able to take a screenshot of the folder path that the mod is in?
How do you lose your 2 million DPS?
ikr ๐ญ
Take the folder inside of the Remove Technology Overload######## and place it in GAMEDATA/MODS
As I said before, you must make sure that the mods are not one folder too deep #nms-modding message
@final hazel but I can pilot it use it's internal tools n stuff? Change it's invatiry weapons just not anything in the edit ship thingies at a space station?
I want to make a star destroyer so bad but no not how to
I dmmed them that
Exactly, yes
I need to make it look like this don't I
There is also a corvette replacement service in the service bot now that may be more direct to use https://nomansapp.com/
with many colossal corvettes built by the community and submitted there
as always with freakishly complex corvettes, make sure to disable multiplayer when entering the space anomaly as not to crash peoples' games that are on weaker hardware
Yes, that looks correct
@final hazel Corvette service what? I am so lost on how all this stuff works
If I install 4 more illegal infra-knifes what would happen
So if I wanted to transfer my PS5 saved to my PC how would I do that?
Oh my God I just loaded into that big Pokemon ball in space I am the only one on the server? They make it where you play alone now?
On the NMS website, at https://cloud.nomanssky.com/cross-save
as I sent before
No activity there's no NPCs there's no players there's no player ships
turn on your multiplayer
It is on
What? I'm not sure what you are referring to
I think they're in the anomaly
are you referring to the Space Anomaly? It is always populated when MP is enabled
If it is not, that is a sign of multiplayer issues #nms-questions message
@final hazel arrived in the big sphere that you spawn in space and there's no players no player ships not even any NPCs I think it's glitched
Please see #nms-questions message for multiplayer troubleshooting steps
@final hazel yeah except for there wasn't any NPCs either
Oh, I'm not sure why that would be the case then. Can you send a screenshot/photo of this?
Have actually closed the game and gotten on my PC
tbh grouch I'm doing this to hard flex on my brother
The only time that the Travelers aboard the Space Anomaly would be missing would be in Abandoned Mode saves/Expedition 20: Breach/Expedition 13: Adrift
I've actually never done an expedition
Is there a mod that works to increase build height limit?
In trying to make a tower that goes into the upper atmosphere
Oh, nvm lol
I was gonna say maybe a glitch like the one used to make low orbit bases but like halfway so the base computer range touches the ground but also goes really high up
I'm guessing this is still multiplayer friendly
Lol
Thanks!!
What a great idea
All are MP "friendly" as NMS mods are LOCAL
Figured
Agreed I should do this sometime
is there any other mods that would help me boost my dps all the way up
This might kinda help technically https://www.nexusmods.com/nomanssky/mods/2469
where does NMS keep saves so i can backup, or is the cloud save i have good enough?
!faq-savefiles @granite inlet
@granite inlet
-#
to view info below, enable embeds
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Both of them mostly do the same things, I use the goatfungus one
i just get this when i run the bat like the readme says
Whichever you prefer. They both have plusses and minuses.
for NMSS
Do you have java runtime installed?
lemme check, im on m GFs laptop lol
yep aleady running the installer
its done, gonna run the bat rq
we gucci ๐
thanks
So I just got back on after a while how do I transfer my PS5 save to like a PC and do I use a save editor or do I have to physically download the game on PC, if I have to download the game what vendor do I use besides steam because I'm kind of banned from steam
You must download and open the game on PC
The game is available on GoG
@final hazel oh okay so long as I don't have to use steam
Gog?
In my fat kitty just stole my gaming seat
Is there any way to increase the range for building shrunken objects in corvettes? I've noticed some people in the anomaly have little tiny scanning rooms on theirs hidden inside stuff to make it look nice, but I'm having trouble doing the same.
Unfortunately, I believe the only solution is for Hello Games to fix this issue, or to use the base building app or blender addon to place shrunken things far away from the origin https://www.nexusmods.com/nomanssky/mods/2598 https://www.nexusmods.com/nomanssky/mods/984
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
That is unfortunate! I might have to look into that then. Thanks for your help!
Anyone got an egg of this guy they could drop me please? Iโm on Xbox
Yay I made my own stupid collection so people can stop asking me what mods I would recommend https://www.nexusmods.com/games/nomanssky/collections/ixxnzr
Hi ive seen many people talk about the nms base builder mod, can anyone tell me what it is and how to use it?
Info here and on the authors Discord, linked in the mod page description
Ok thx
updating my game right now it won't affect the mods will it
Most likely not, especially if they are mods that don't use any MBIN files
Those should be perfectly fine
They would probably work forever, though consumerism would wanna be updated/replaced to get future expedition rewards ofc
To update consumerism do I just redownload it and replace the mod's folder with the new one?
For future reference
When updating mods you should delete the old version and then install the new version
For Consumerism specifically, it shouldn't matter
most mods on this server are kinda normal actually
oops dude's gone
Yk how U always see people making massive corvette builds, how do they do that and which mods
There's a mod to increase part and complexity restriction. Then they build in-game or using the base builder app (linked a few messages above). Be aware, do NOT take a big corvette to the Nexus, can cause issues for other players.
ok, ty
how do I update goatfungus
like would I need to manually do it or can it be automatically done
where can i find the files for my corvettes so i can save them (the appearance, anyway) in the event i need to restore them
Does exporting the ship with goatfungus work for this?
dawg ๐ญ
i suppose it is vital
also goated mod pack can we pin this
and is there a way to download it without vortex
Question about mods from a newbie NMS modder, do they work if I load into the regular game world or does it only work in like creative or something?
mods should apply to the entire game regardless of gamemode
They work with all of your saves, and don't disable anything
grouch is there a way to download your collection without the vortex launcher (or manually downloading all the mods) ๐ข
Oh sweet! Definitely some QOL mods I would like to get but was jsut worried it might mess with my save
Unfortunately I don't think so :<
I had to download vortex to make the thing which was already weird enough lol
ive heard vortex kind of sucks which is why i dont want to get it
maybe i will get vortex because this will be a tremendous pain to do manually
Vortex is probably only valuable for the ability to just click a collection and then you have it (unless that's not how it works)
yeah if im lucky i can just use it to get the collection and then uninstall vortex
exctept ig i have to download windows runtime 6.0 dotnet or something for vortex
bruh
@final hazel what version did you make this in (and will my computer explode)
Version from yesterday, it shouldn't matter
๐ฅ
hmmm
i think i have a free premium trial
but i have to give them m credit card
i hate you nexus mods!!!
6 million hoops and hurdles
just let me get my qol ๐ญ
imagine if they added steam workshop support i would be overjoyed
the game's modding system feels like it was built with that in mind
everything would be objectively better maybe
at least it would be free and fast
i would be willing to work in a dystopian company town if it was a valve town
alr at least its somewhat automatic
it just takes me to the website, i click slow download, wait 5 seconds, it asks me to open vortex, then vortex moves to the next mod, and on it goes
FINALLY
got all the mods from your pack i wanted installed
thats how long it took
dont need vortex anymore
hey guys
with goatfungus save editor can I increase the damage stat for ships past 1000.0
ping me if you have an answer
i'll be in another tab
idk if its supposed to be in questions
sorry
I don't use vortex tbh
I only did so I could download grouch's mods faster than manually one by one by one with files but it's miserable without premium
for me it doesn't take 10 minutes
To do what
To download something from nexus
It was probably more like 30-40
From grouch's pack up here full of very nice QoL mods
Do recommend
But with vortex it took like 10 minutes
I used vortex before but not for that many mods, tbh I would download min 10 mods
Actually probably more like 20
They're all like little QoL things
can i save a corvette by exporting it with goatfungus (if i need to restore it later i can just import it..?)
I think goatfungus just exports the ship data, not the base data
you'd have to find out which base is the corvette's base in BaseContext > PlayerStateData > PersistentPlayerBases
it's UserData would align with the ship slot it's in
so if the game reset my corvette's appearance, i could just paste the base data back into that slot?
Best not, as would show favoritism.
fair enough
Kinda, yeah
is there a definitely yeah way to save a corvette so i can restore it later if the game craps on me again
Yeah, by just copying the base data (or even just the object data) somewhere, and later pasting it over where it still is when you wanna go back to how it was
ok cool, thanks!
also
why is it not saving when i add supercharged slots to my minotaur via goatfungus
the ones i added disappear
does it not work for exocraft
Exocraft need to use a mod, not save editor
dang
supercharge slots work differently on different types of items
some require save editor, some require mod
One is for exosuit, the other is for exocraft
I should update the image on the exosuit one anyway
can i make this apply to only the minotaur
i dont want all my exocraft to be super op
You can edit the EXML
alr
I don't have time right now to do it
minotaur is MECH in the files, so just delete any tree that isn't mech
so it should read as follows?
<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (6.06.0.1)-->
<!--EXML Created by AMUMSS v.5.5.0.0w-->
<Data template="cGcDefaultSaveData">
<Property name="State" value="GcPlayerStateData">
<Property name="VehicleOwnership">
<Property name="Mech" value="GcPlayerOwnershipData">
[rest of mech code]
<Property name="SpecialSlots" value="GcInventorySpecialSlot">
<Property name="Type" value="GcInventorySpecialSlotType">
<Property name="InventorySpecialSlotType" value="TechBonus" />
</Property>
<Property name="Index" value="GcInventoryIndex">
<Property name="X" value="8" />
<Property name="Y" value="2" />
</Property>
</Property>
</Property>
</Property>
</Property>
</Property>
</Property>
</Data>
hmmm i feel like there are too many property tags at the end i dont wanna mess up the branches
nvm
i used an online xml editor so i could collapse all the trees and edit it easier
cool
thanks for your help :D
No problem
goated mod dev fr
i am now 80% of the way towards owning a gundam
just need all the liquidator parts
live in fear
well, i saved my corvettes, so thats good, but my one corvette got scrambled AAAAAAAAAAAAAAAAAa
at least the other tech gives me a hint of where to shove evertyhing
wait
the actual tech got scrambled too...?
2 questions:
-
Is there a mod that improves the minotaur AI? (Like making it smarter or fight smarter or whatever.. if that's a thing)
-
Is there a mod that disables tech overload but just for the minotaur (or can I edit an existing no tech overload mod to only apply to the minotaur)?
- can't 2. I think you should be able to but you'll have to do it yourself
you can just open the exml file and yeet any sections not responsible for the mech
or control the buttons you press in game, whichever's easier
Cool.. thanks >:)
Tech overload is a single global line. Can't customize it
I used the service bot to build a corvette for me. It had a little trade terminal and teleporter. Is that created through a mod or a type of building glitch ?
do you have similar mods for multitool and starships?
No mods. Best to ask on their Discord
!CreativeHubLink
WILLING TO BUY MODDED EGGS I CAN GIVE YOU ANY AMOUNT OF IN GAME CURRENCY
This is the wrong channel for that
Multitools and Ships needs to be done in save editor. A mod for those wouldn't affect already obtained multitools and ships, so it's not worth it.
It's easy to do in save editor, though
lovely fam, thanks alot
Can your manoeuvrability be TOO high?
I use a mod that eleviates/removes tech overload and it allowed me to eventually bring my manoeuvrability up to 12.320
But now every time I try to turn at high speed my corvette completely spazzes out
Yup
The flight model wasn't designed to work with such high values
Drop to couple thousands max
I lowered it to 7926 but it still does it, what do you think would be a good cutoff point?
3000 tops
Guess I'll have some spare pulse engine modules for other ships
Thanks everyone, it sorted itself out at 5.000, so I'll remember not to go beyond that from now on
It will vary depending on your ship's base maneuverability
I don't remember what its base was
How would I get the starborn phoenix unlocked via a save editor so I can claim it in the anomaly? What would I need to paste into โknownspecialsโ
I just mean that's not a foolproof guide. You'll need to experiment. Or just use something like 2k and be happy ๐
There are diminishing returns, so it's not much difference
Don't mess with the JSON. Go offline, go to the account tab and select the Phoenix as owned, save, load game, claim Phoenix, save, go back online
Messing with the JSON is one of the only ways to brick your save in this game
Or use mods like Consumerism or various emote unlocker mods by Babscoole
But yeah don't go diggin around in json
Oh ok, I tried using the account tab but itโs greyed out on Goatfungus
Emote unlocker sounds like the method with the least hassle
I prefer the mod method, yeah
It is, that's is if it's working with current game version
Consumerism is a bit more robust in that aspect
It does
Maybe the author greyed it out because it gets cleared on a server check? I don't know.
He might have gotten tired of all the "why can't I claim the Phoenix or Twitch rewards?" messages, understandably
Ah ok, so is there a way to add it to knownspecials I just donโt know what the ID is to put there
Something like TGA_RACER, but I don't know the exact tag.
Ok, is there any alternative way to find out? Like if I had the ship already just wanted it to be claimable
Ok where would I find the ID in that file?
WRACERSE it looks like
Right the runner was wracer
You don't, just import it to your ship collection
Really stop messing around with json, use other methods to get the ship
Methods less prone to user bricking up their save data
Would it brick it up just by adding that into JSON?
I appreciate the warning didnโt know it was dangerous
It can be, a good rule of thumb is to backup your saves before messing with them
This particular thing isn't that dangerous. You'll probably just forget a comma or add an extra one, but I try to keep people out of the JSON when at all possible
The only time in 5 or 6 years that I've been making mods that I bricked a save was messing with something that put bad data in the JSON
Ok if I wanted to test editing JSON should I use a new save that I can just delete? Or would it affect my account?
Is there no mod for auto-sorting inventories?
dang.... this is devastating news for my gundam supermech ๐
Literally unplayable
There is none, nor can there be
Im gonna have to quit the game now
Aw ๐ So you already know there's no method for accessing where things go in inventory?
There are sort buttons on the sides of the inventory but I don't know of any mods that do it automatically either
Mods cannot make direct changes to save data, no access to the save files.
Save is where your inventory is stored.
Ok, thank you very much ๐ฅฒ
Guys if i add mods to i still have my vaila saves and when new updates or expeditions release do i get em immediately
Yes, mods do not affect update downloading or your ability to access all of your saves
So i can add mods and still have my main save on both modded and vanila
And is it like a separate server like with elden ring or is it part of main like in Minecraft
Yes, there are no exclusions between "modded saves" and "vanilla saves", mods can't even change anything about saves or how they work
Oh, MP is fully uninhibited #nms-modding message
And the only difference is 1 has extra content and other doesn't and like ok i get stuff in modded and open same save in vanilla does it just remove my modded items or...
There is no "extra content" added by mods that permanently affects saves, if items/baseobjects are present that don't normally exist then they are purged
I just want to be cautious cuz i dont want to fuck up my main save thats like super goated
There's really no mods that do this
But are most mods just qol or is it that adds extra content to the game
define "content"
mods cannot add new functionality that does not already exist in the vanilla game
Ok like with mc mods add like new dimensions and ece so im wondering if this also has it
there are not mods like this for No Man's Sky, no
Aw man cuz i feel like nms would be a 10/10 game just that there most of times isint much to do especially in end game
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Alr thx so much for the help
I have a question regarding save editors. I've seen talk of goatfungus and nomnom. What is the best choice in general. One of those or something else?
Not sure there's a best option, depends on what you're going for, but goatfungus is a good start and is very well known. So is nom nom tho I don't know much about that one (might have more features than goatfungus)
Also
Is there anything that changes the size of the minotaur...?
There is no endgame in NMS
End game is when u have no more ideas what to do.
Endgame is making super bases and detailed corvettes
Fashion things
Next question. Goatfungus seems to be for worlds. Isn't the current version breach? I got the game about 3 weeks ago so I have no clue
The current version of NMSSE works with the current version of the game
it's just lacking functionality support for corvettes or any of the new item listings, but that doesn't break anything for the most part
Sweet
can i modify the beyond base building mod xml file to let me place exocraft geobays on freighters and corvettes? if so, where in the file is that/what do i look for?
unless its already enabled
You can just build it using the lua and amumss
it givers an optipon ofr that that way
modifying the lua shouldn't be necessary
just download amumss https://www.nexusmods.com/nomanssky/mods/957, place BBB lua in modscript folder, then open buildmod.bat
i found the setting tho
yes, when running it through amumss it comes up as a popup
ok
just do as i said, and it'll run through a few popups for things like that
once the mod is built, just use it like any other mod
so extract all to No Man's Sky\GAMEDATA\MODS
no extracting needed for the mod after it's built using amumss
do i install anumss like any other mod by extracting all to No Man's Sky\GAMEDATA\MODS
oh, amumss is not a mod
amumss is a program
a program used to build mods from lua scripts, using your current install's game files
with some luas having options that appear while building to customize it easily
so i should make a new folder on my pc and extract anumss to it
the zip from nexus mods
pretty much yeah, I believe it advises you to extract to C
"Always de-compress/un-zip in a new folder on any drive like X:\AMUMSS (OR in the previous folder)
xxxxx NEVER in any system folder (Note: the Desktop, Downloads, Documents are system folders) xxxxx"
so ig
just C:\
maybe make a folder in C:\ for anumss
oh
do i need to go to the github and download it from there
the nexusmods download should be fine
i extracted it to C:\ANUMSS and it just put the txt file in there ๐ข
maybe i selected the wrong file on nexus
no there is only one file
iyts just the guide
alr\
always a bit wary of giving things antivirus exceptions but im sure its fine :D
man all this to make it so i can place geobays on freighters and corvettes ๐ญ
so then i run buildmod.bat once its done
ok i did that in lean mode and told them my game was experimental because it said i previously reported that
uh now what
it should start building the mod, and ask you for what options you wanna choose
as long as you placed the BBB lua in the modscript folder
it did some stuff then told me to press any key to close the window
ok yeah so i should do that
should i copy created mod files
If you selected to copy the mod folders to GAMEDATA/MODS, you should need to do nothing
ok
it should just be there now
you can, or you can keep it there for later
ok
thanks for your help :>
time to go make a minotaur drop station on my freighter... (after i fix the colors.....)
is there anything in this mod that lets you build them on corvettes?
geobays i mean
oh nah i can just build them
bbb should enable both yeah
Does anyone know if a mod exists that lets us use the terrain manipulator on bedrock?
This is not something that is possible in No Man's Sky, regardless of mods.
The bedrock does not follow the voxel terrain system, it fundamentally cannot be made to be broken
Damn. Oh well. Ty
with the faster build cam mod is there anyway to like
slow down
and not go 6 octillion miles per hour
or
better build cam
or whatever it is in your modpack grouch
Oh, good question idk
I haven't actually used it a lot, I might remove it in that case
I mainly use the freecam part of it
and haven't built a planetary base in a little bit
you could reduce these values probably
ooo yeah that is fast
I may change it manually, as I used to just use "free camera for build and photo" but now build camera uses different properties from photomode
that just doubled it, the new one seems to like quintuple it
may make a patch specifically for the collection or smth
Yeah it's very fast I'll probably turn it down
But the mod also makes it so picking things up doesn't reset their rotations and stuff (or so I think) which is definitely a plus
can i using goatfungus edit the data of one of my bases to remove this stupid com ball i put there
added this to the collection and changed some other stuff since I can aparrently just change files as I please (I think) (I hope itworked)
I believe com balls are never a part of bases, so idk
๐ญ
not even a mod that lets us delete them?
or some record in the save file that we placed it?
I think you could place one somewhere else on the same planet and give it a message to get rid of the old one, not fully sure
Comm balls are uploaded to the discovery server. You can place another as Grouch says. If you want to hide it, you can use ggui clean multiplayer mod. I might need to update it though
fixed my stupid collection due to learning how binary patching works, tweaked some mods easily and some in the most janky manner imagineable (commenting out their EXMLs and adding MBINs)
https://www.nexusmods.com/games/nomanssky/collections/ixxnzr
Since you can't just remove files entirely I had to resort to commenting out EXMLs and replacing MBINs with vanilla MBINs which feels awful but it makes everything work how I actually use it
save editing living ship organ chamber and need a layout that'll give spewing vents and gradted eyes more power
because I'm scrapping corvette
got my starborn runner to go to 14 mil
this is okay right?
nvm it's fine
You can delete files. I had to do that for one that was packaged with multiple options
If the mod folder has had files deleted, setting it to binary will preserve the missing file being missing
Yeah, but it warned me saying files were missing so the patches couldn't be uploaded
Pretty sure it just warned me and I was able to tell it to do it anyway
same for adding files, the added files just weren't registered/uploaded
tried to replace an exml with an mbin but nope, had to do the janky replace the entire thing with an exml like a crazy person
whatever it all is, the collection does what I wanted
the only sacrifices were the emotemenu, which was going to happen since that's what I wanted to mbin, and some random space station file
I added a compatibility note that additional mods that add to the gesture menu will most likely require changing the exml to remove _overwrite
Why are you doing that? I thought all of us that use the emote menu use EXML to make it interoperable
Yes, but that makes it so it's ordered really weird
but fully overwritten it gets the desired order because having all the new stuff before vanilla stuff is extremely annoying when they're not functionally useful
Ok, and breaks with most updates and possibly with other mods
maybe, but I used an mbin of a gesture mod for ages and it was fine through updates
I just wish reordering it as an exml/appending new stuff to the beginning was possible
it's a collection patch, not an actual mod intended to be mixed and matched
with a note describing how to make it work like a normal exml, besides including all the vanilla entries too
it's either this or put a bunch of wacky entries jumbled in front of the default gestures, which isn't very vanilla-friendly
I'll fix it if/when it breaks obviously, the collection is just "what I use" and I already have a folder of the special different things to update/replace
How often do NMS updates break mods? I'm interested in the buildable Corvette landing pad and some freighter customizations
Depends on the type. EXML mods survive pretty well. MBIN mods break pretty often
Installed, works Like a Charme. HG should Just add the mod Files to fix that Bug
https://www.nexusmods.com/nomanssky/mods/3904
I tried modding in more q-resonators for infra-knife but it didn't really do much but I modded in more illegal infra-knife upgrades and that does more tbh I'm aiming for more fire rate
If I put 4 more illegal infra-knife accelerator upgrade mods in those I should be fine right?
Current damage 14 mil
or should I put them in the blanks here
I will work more on things like multitools and such
As long as you have a technology overload mod as well
I accidentally deleted my main save a few weeks ago. 500+ hours, 100% the game and fluent in languages. All gone, all backup methods failed; even NomNom's). I've made peace with the fact that my main save is gone and I'll have to start over, but every new game I've started it won't give me the Atlas Path quest. I've gone back through the main story on 2 normal mode saves now, and the atlas path quest never triggers. Without it I won't be able to get the Atlantid Drive working again. Any suggestions on how to fix that?
-# I've deleted all of my catalogue progress, so the seeds you'd get through that questline are also locked. Travelling to the atlas did not trigger it. Talking to Polo did not trigger it. Travelling to a new galaxy through The Purge didn't trigger it, nor did journeying through the center.
I think the NMS gods heard me just now cuz I started mashing buttons in NomNom and fixed something so ignore this message and laugh at my slowness
Hi! My game stopped recognizing mod. How to fix?
There's a troubleshooting guide here: http://tinyurl.com/nmsmodding550
I used more visible corvette effects, cause my hoppers not worked at all.
Thank you, checking
Yep, worked now.
Oh yeah is that a mod that makes all the landing gear and propellers on a Corvette actually turn on when landing
Yeah, this one. Can't accept when only half of my hoppers are hoppering
is there a mod that shows base stats of starships/multitools in the compare screen?
Nope and it prolly can't exist
Mods can't add new functionality to the game plus good luck getting any new info displayed in UI elements
actually does rthe better build camera mod which gives build cam effectively infinite range just let me make a low orbit base by flying up really high and placing a base computer in free placement?
Pretty much, yeah
Just make sure you're placing an unclaimed computer and not one that's a part of an existing base, as that then may become unreachable
ofc ofc
this would probably be my first and only base compiter on the planet
well until i placed it anyway
oh yes... this is very nice
Is there a way to get mods on steam deck ๐
Yes, by just placing mod folders in GAMEDATA/MODS
Thanks
Any mod reccommendations?
piss mod
Save editors can just give some of the expedition parts right cuz im tryna get aeon parts
mod that makes you immune to the irs
The ones I clicked on here https://www.nexusmods.com/games/nomanssky/collections/ixxnzr
Plus the other 1,161 mods that were last updated afterJanuary 29th 2025
They could, though I'm not sure if they have the new IDs in them yet to easily just put in the inventory, you could just use consumerism+communism to buy one of each module, then set their stack sizes to 50 or maybe even just copy them around the inventory
Go here. https://www.nexusmods.com/nomanssky/mods/newrecently Most mods updated since 29 Jan 2025, as Grouch alluded to, should be working. Mod selection is highly subjective with NMS. There's no MUST HAVE mods. A mod I like, you may hate, and vice versa. All dependent on how you play and what you want to see changed. Don't be a lemming and let someone else tell you how to play, look through and decide for yourself. ๐
The above being said, if you have more specific requests, example: "What mods change sky colors?", then could point you in the direction of what's available.
Here are my selections for things that make the game better without changing difficulty and should survive updates
https://www.nexusmods.com/games/nomanssky/collections/7qowkp
But like Babscoole said, very subjective
Does anyone know how to fix new saves from having all slots be SC?
I made some of my ships and tools on my main save have all their slots be supercharged but now whenever I make a new save my tool and exosuit is completely SC, is there a way I can fix this from happening?
That sounds like you have a mod installed that does that, probably mine. You need to uninstall the mod for the multitools. For the suit, to undo it you have to use a save editor. It's described on the mod page in a few different places:
https://www.nexusmods.com/nomanssky/mods/2558
But I donโt have a mod, I play on Xbox and use my Mac to save edit
Save editing only affects the save you are editing. It wouldn't change new saves
So how does any new save I make now have sc slots installed on my entire exosuit and tool
I have no idea, because that's not how the game files work. Without a mod, new saves are generated based on a list of supercharge slots in the files
I'm not saying it isn't happening to you, but I have no idea how it could either
Could it have anything to do with me trying to duplicate a save?
I mean if the save you're copying has it, then obviously the copy will have it, too
Yeh but the duplicate didnโt work it just conflicted with the existing save, so instead I deleted that and just made a new save but that had my exosuit and tool with all slots SC
then I deleted it and tried to make a new normal save and it was the same thing
Yeah, I don't think that would be related, but I can't say for sure
I might try removing the SC slots and see if that fixes it, Iโm using goatfungus if that helps
@vale iron seems I might be experiencing this, says they fixed it by disabling.
One person said that they found that every new save will inherit the previous saves SS layout so maybe thatโs the problem
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Not sure this would be an issue for zendesk given its related to save editing
Still a bug that effects vanilla, from what I'm reading your starting ship and tool will also be mirroring the supercharged slot layout of whatever you had on your most recent save.
It means if someone finds an 'ideal' layout they'll be getting it on all their new saves when it should be random or pulled from the default save data
That's really strange; I hadn't heard of that before
what's the max quicksilver I can mod in via goatfungus
Prolly the same amount as unit cap, around 4.3 billion
It would make sense to have currency use an unsigned integer type
But then again it's HG we're talking about
Hmm I see
Is there a mod that gives infinite currency?
No because there is no computer capable of handling infinite data
And no because you can just set free purchases in difficulty settings
No need to duplicate vanilla game functionality
I'm not sure what I did that fixed it, but when I went back to NMS that day the Atlas Path quest was finally in my log; I appreciate the offer! I'll def be back in here if I mess it up ๐คฃ
-# here's to hoping I never accidentally delete a save again
Anyone had troubles enabling mods these days? There was no disablemods.txt file in my folder, I created the MODS folder, but the mod inside, but no warning appears about mods and the mod itself is not getting enabled I think. ๐
Did you follow the troubleshooting steps in http://tinyurl.com/nmsmodding550?
Note that DISABLEMODS.txt has not been present since January 29th 2025
and that the MODS folder now goes inside of GAMEDATA, not PCBANKS
and that mods in the form of pak files do not work with the modern game, all mods are now in the form of unzipped folders that are placed inside of GAMEDATA/MODS
the new version of disablemods.txt is No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML
deleting it is advised when any mod disabling issues occur so that the game rebuilds it with defaults, including every mod being enabled and DisableAllMods being set to false
"No mods last updated before 29.January.2025 will work with NMS 5.50+" holy... okay. so a last updated mond in 2019 probably wont work? Then anyone has a mod to disable the hud warning effects? it's getting on my nerves and I can't see a damn thing because of the weather effects either on some planets, so I probably need to remove weather effects too
You can reduce the weather effects in-game now using a setting, down to 35% at the very least
I think this is what you're looking for though https://www.nexusmods.com/nomanssky/mods/2115
this is exactly! thank you :3
"Delete the Binaries\SETTINGS\GCMODSETTINGS.MXML file. When you launch NMS again, it will recreate the file." do we need to delete each time we start the game?
This is only necessary when mods automatically disable themselves after a crash
oh okay
Not probably, definately. No mod made or last updated prior to 29 January will work. This is 100% certain.
@gloomy dagger see https://www.nexusmods.com/nomanssky/mods/2062
jesus christ its morning ive been playing 7 hours ๐ญ
tysm! ill take Consumerism
maybe leave this for later, after a good rest ๐
last sec
because im not familiar with nms modding
do I need launcher? or its a script lua?
much easier, no need for luas or compiling your own atm. see <#nms-modding message>
thats easy
thank you BK!
would this pose an issue for players at the anomaly?
its a corvette with freighter base pieces lol
probably not, the bigger issue is object count I believe
remember to call the folder MODS and drop your mods in there
I had a look at a corvette mod where there was also a corvette dock
well thats the thing actually, wouldnt this theoretically be less individual objects than a corvette of the same size, since the pieces are all so massive?
got bored and created something normally impossible lol
just go find one using coordinates
what would you consider "perfect"?
That's nearly every paradise planet
"Paradise Planet" is given to all lush worlds that have no storms and low sentinel activity
I think I have one saved I forgot I'll check after
I could send these for hours lol
im having some issues with a technology overload mod, for some reason i tried to build something and it crashed my game i dont remember what the error was but when i logged back on and tried to boost around i realized that my booster wasnt as good as it should be and everything i used like idk if this will make sense but like the technology overload mod wont work anymore i uninstalled all my mods and reinstalled them and its not working but all my other mods do, ive tried everything and nothing is fixing it i cant use more than 3 different technology when not even a hour ago i was able to use as many as i wanted too
this is the mod ive been using https://www.nexusmods.com/nomanssky/mods/3294?tab=files
When @vale iron is around, he may have some insight or ideas to help troubleshoot
okay thanks
ill play war thunder in the meantime lol
Try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML
oh wait, all of your other mods still work?
yes they do also i dont have the game installed right now it made me mad when that happened so i uninstalled it but im installing it right now๐
how do i even mod should i just add a folder named mods in the st_ random number thing
go to steam right click the game then go to manage then go to browse local files then go to gamedata and make a folder called MODS then put ur mod files in the mods folder
thanks
idk if there are any better sites to get mods but this is the one i use https://www.nexusmods.com/games/nomanssky/mods?sort=createdAt
A more detailed mod installation guide can be found at http://tinyurl.com/nmsmodding550
oh yea i got that part im just downloading them rn
so what should i do when i have the game reinstalled should i delete what u told me to delete or what..?
Possibly, not sure if your mod folders will still be there, check if they are first
they are everything is still there
even a binary i put in there is still there
Can you send a screenshot of the inside of your mods folder?
binarie*
ofc
That looks like it should all work, try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML and opening the game to see if the mod works
should i wait to do that until it finishes installing or not? idk if ittl add the file back or what
Oh, just wait until it finishes installing
yea i uninstalled it when i was having the issue it made me pretty mad lol..
I'm not aware of anything that selectively disables mods automatically. It's either all or nothing. If you crashed while mods were installed, it would have prompted you to disable all mods when you started the game again
i belive it said something about some mods not being compatable with eachother or something along the lines of that when it crashed i dont remember exactly what it said but it didnt just close the game it gave me a error then i clicked ok then it closed the game, if that makes sense
it didnt it just started how it normally does like with the mod warning and stuff
That warning message just happens whenever there is a crash while mods are installed. It doesn't mean there is actually a problem with the mods
The game can't tell what exactlycaused the crash
ahhh okay
its almost done installing so ill see what happens when i do this i guess
But yeah your MODS folder looks right, only thing I would suggest is deleting gcmodsettings, as Grouch said
it worked i guess
deleting that file or idk if uninstalling it or reinstalling it did it but one or the other worked
thanks guys๐
my game is extremly laggy now tho.. ive never had a problem with lag
yes im alt tabbing between here and the game lol..
alt+tab seems to be a bane of most Vulkan games
If you get major lag after alt+tab, toggle windowed mode usually fixes it (alt+enter two times)
lmfaooooo alright thanks bud i appreciate it
Just woke up 4 hours now
Literally minecraft method
Thankยฒ
anyone know a mod for corvette glass floors and walls, also for big wide rooms
i saw one build on tiktok and they siad they used mods for it but didnt say which ones
you know when you're like asleep yeah, you do this thing called waking up it's the maddest thing since sliced bread
They probably used Beyond Base Building to build planetary things on a corvette https://www.nexusmods.com/nomanssky/mods/1096
alright ill try that out thanks
You are not gonna believe what I just eat
A house?
Bread๐
Ehh close
Just needs some help. Using the save file editor i am unable to find corvette parts to add like the titan cockpit
hey is there the big star wars ship ive been seeing how do i get it can someone help heard it was a mod
Get the best corvettes delivered to your game with the NMS Service Bot. The Corvette Uploading and Sharing Center has thousands of player corvettes, from the epic to the intriguing within it's rapidly expanding catalogue! Anyone with a multiplayer connection (you can see others in the Anomaly) can use this service ... PC/Mac, Xbox, PS4/5, Switch...
@whole kestrel first one is for the tech overload it explains the mod and the second is for bshop to sell only s class
they both work as of now
hello nice to see you here, i re subscribed to patron lol
What's the current version of NMS?
!nmsversions @turbid badge
@turbid badge
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pingable role & follow ๐ฐ #nms-news-ticker for updates as they roll out to each platform.
Read all patch notes in the NMS Release Log ยป
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PC update issues?
Get Microsoft store help ยป
All platforms that match in save versions (parenthesis number) will be able to play with each other through crossplay and load saves back and forth with cross-play
@naive sapphire what does this do
That will raise the technology overload limit from 3 to 10
How hard is it to update someone else's mod?
Somewhat, depends on a lot of factors
what mod is it?
i have mods downloaded but they appear to not be ingame?
Did you get the mod warning when launching the game?
i did
Can you send a screenshot of your mod folder?
First one is a folder too deep
take the folder inside of it and place it into GAMEDATA/MODS
do i put this folder inside ?
also note that the mods folder is GAMEDATA/MODS, not GAMEDATA/PCBANKS/MODS
Yes, just drag that a folder up
Bigger silos (Supply depot) by MusicManiacSK.
It hasn't been updated in 3 years.
One of the comments fro last Sept says there's a Lua file that should still work but I dunno
The lua file probably still works, I could build it for you if you don't have AMUMSS set up
like this? also the other mod doesnt work too
Can you show the path that these are all in, right above that?
Reading the other conversation I checked my PCBANKS folder and it too has a Mods folder.
And guess what mod is inside
That should be correct then, try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML
im retrying now
they work, but now every slot is full
Yes, this is a byproduct of how the technology operates on a corvette
all of them are considered upgrades, and the only thing preventing the game from placing >3 of each is the overload limit
Probably by using a mod that expands the tech inventory even further
Yes, the PCBANKS/MODS folder is not read anymore. I built the mod, it didn't produce any errors/warnings so maybe it worked
you know any mods that do that?
thank you boss
@final hazel like this?
Yes, that should work
I tried setting up AMUMMS myself at first,
But it was a bit too overwhelming so I figured it was better if I didn't fuck about with something I clearly didn't understand.
But this worked
At that point try this one instead
wait nvm
trying to find the right mod
Try this https://www.nexusmods.com/nomanssky/mods/3854, though it removes all corvette-specific tech
there is corvette exclusive?
Yes, all of the habs and stuff in yours currently
you could just use this variant of it to solely remove habs from the tech inventory
Also, it doesn't seem like you even added the extra 2 rows at the Starship Outfitting Terminal
i download stuff so fast that i opened the game before you sent the message
do the one all the way at the bottom so you can do unlimited modules
lets just restart
Its all fixed now
I got 7k manouv
lmfaoooooo nice
the bshop one is working?
or did you not use that one
Which one was that?
the one where the shop sells only s class
I use ot
Added extra mods too
To remove the Habs and stuff from my inv
And expanded it to be way larger
nice have fun theres alot of cool mods on there, there are also some really good performance mods on there too like shaders etc etc
I need fps booster rn
FSR?
just type this next to the no mans sky catagory and find one that suits ur needs make sure it still works tho some of them dont
im confused on Vortex mod
okay @round sinew
I installed the mod consumerism
now how do I find the npc?
go to anomaly, quicksilver shop
im in anomaly just finished delivering mission for nexus
interact with quicksilver shop companion bot, on the right side, just before the right side ramp that goes up to helios, egg sequencer etc
create quicksilver items dialog option iirc
@unborn thunder could you please delete this post ^ when you get a bit of spare time ๐ mb
Damn...im short XDDD
thanks im gonna do the mission for the Quicksilver
iirc, there's an addon for consumerism that makes all those free if you'd like - should be linked in consumerism's page
thx but I like grinding so I think this is balance for me :D
ill try later thanks Gumsk
Yeah, I think the balance of having access but having to buy it still is good
yep
also its nice that if im late
at least I can buy it later
I forgot if that's the golden one or the other one
I have the starborn runner and I love it
I wonder if I should build a starship using just aeron parts if it's possible
No areaon cockpit, habs, landing gear or access bay so no
What is the current version of NMS?
How do I find out what version my mods are?? ๐
Should say wherever you got them from
!nmsversions
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Steam Branches
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Public: 20874124 (<t:1763639280:d>)
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Latest Experimental notes 
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#nms-announcements notifications get the respective
pingable role & follow ๐ฐ #nms-news-ticker for updates as they roll out to each platform.
Read all patch notes in the NMS Release Log ยป
Experimental patch notes: Latest ยป | All ยป
PC update issues?
Get Microsoft store help ยป
@vale iron I think i donated to you on uh nexus mods , 2 bucks, felt like it bc i know know a little bit about modding nms that I didn't know before thanks to your stuff.
HOW DID U GET DAT?
