#nms-modding

1 messages ยท Page 83 of 1

final hazel
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No.

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!hg

hardy auroraBOT
empty trail
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anyone got some good tutorials for corvette building with the nms base builder mod? having a hard time even finding any videos about it?

empty trail
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also according to my tests with this guy while you can have aquatic fauna as companions you cannot interact with them no matter what you set the creature type to

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which is sad

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i wanted to ride my giant death shark

rustic rock
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your gonna need a bigger boat.

cold sequoia
empty trail
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Initially it was scale 8.5 and it was as big as the lake

cold sequoia
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Wow cool lol

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Yeah it would end up not being able to swim then lol

empty trail
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I wish I could interact with and ride it tho

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Then make it very huge and take it to a waterworld

hearty wasp
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you may be able to if you mod the creature type and add the rideable data

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keyword being "mod"

empty trail
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I tried changing the creature type from Shark to Predator and then to Pet but it retains the behavior

hearty wasp
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"mod"

empty trail
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So

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Not a save editor

hearty wasp
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indeed

empty trail
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alas

fossil summit
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would anyone be kind enough to help me import a ship to my save i downloaded? ive got the save editor im just not understanding it... thank you ๐Ÿ™‚

agile geyser
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this is me right now, any ideas on what to dp?

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Items NOT in Known Products, but are shown as avaliable and cant collect

glossy heart
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a way to copy custom corvettes to another save available somehow?

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to an already existing save

silk grove
foggy bolt
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How mod?

final hazel
silk tapir
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can someone help me i got this complexity limit mod that wont work. its in the right folder it just doesn't work in game

final hazel
silk tapir
final hazel
# silk tapir

So it is an extra folder deep (noted by the numbers)

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Take the folder that is inside of that and place it inside of GAMEDATA/MODS

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GAMEDATA/PCBANKS/MODS is not the mod folder location anymore, has not been for nearly a year

silk tapir
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I cannot find the folder

final hazel
final hazel
silk tapir
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Oh ok didnt know u can just do that xP

final hazel
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The MODS folder does not come with the vanilla game, and must be made manually

silk tapir
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it still says complexity limit breached

final hazel
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Did you get a mod warning when booting the game?

silk tapir
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yea i think so

final hazel
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Then I'm not sure what is wrong, unless you are still able to finalize after the limit or something. Please send another screenshot of the mod folder path, down to the lowest folder

silk tapir
final hazel
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again, the mod folder is one folder too deep

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Place the "Buildable Ship 99999 EXML" folder inside of GAMEDATA/MODS

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the game will not read mod folders that are an extra folder too deep

silk tapir
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isnt it already in there ?

final hazel
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No, it's inside of GAMEDATA/MODS/BuildableShip 99999 EXML-3701-6-01-1756698417

silk tapir
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do i need to remove the other one?

final hazel
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Simply copy Buildable Ship 99999 EXML, go to GAMEDATA/MODS, then paste

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then delete BuildableShip 99999 EXML-3701-6-01-1756698417 (not required)

silk tapir
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it works!

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thank you so so much

sweet trench
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does anyone have the best exosuit seed for jetpacks and stuff like that

empty trail
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With seed editor can you like change the seed of tech you add to the inventory or is it just random

final hazel
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Yes, you can change the seed of all procedural upgrade modules

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including the corvette modules, which are classified as such

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though I doubt anyone has found the most optimal seeds for those yet

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most people don't even know they're procedural tech, and assume they're fixed stats based on xyz factors

fresh arch
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Tbh I wouldn't be surprised if the same seeds worked

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Because internally those corvette parts are linked to the same templates regular proc gen upgrades use

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So maybe the same seed with applies to the same template will produce the same max stats

final hazel
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That'd make sense, besides unique ones like the rocket launcher upgrades

round sinew
# agile geyser Items NOT in Known Products, but are shown as avaliable and cant collect

well, depending on what you're looking for, it might be in different tables. what's the item you're trying to fix first, for example? did you check the discovery tab, to see if the techs/products you want are on the list? if they're not, you pretty much would just tick their boxes there. you'd also want to confirm accountdata json, to make sure that things are indeed unlocked account wide atm

lofty oracle
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anyone know the seed for sentinel weapons to get the pistol and not rifle?

agile geyser
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One point I got my other save I don't use and wiped the entire known products and stuf and added the expedition hat and it still diddnt work

empty trail
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Does adding tech with goatfungus cause the technology to overload if I'm adding over 3

hearty wasp
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tech overload is calculated in real time so always

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just use a no overload mod

empty trail
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Ok

zinc jay
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Tossing it over here since it seems like this pool of folks might know: Anyone aware of an easily referenced list of JSON tags with descriptions? Context is sorting through an old save with a lot of previous edits to "merge" expeditions prior to the ability to run them from the Anomaly. Looking to ensure that nothing was inadvertently added that would not be obtainable through regular play.

solid hawk
granite inlet
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I bought some ship trails with the yellow currency, i forgot what its called, and put it in my ship but I had a trails mod on it that was overriding the color so I removed the mod after a crash, and now the trail colors are showing as unlocked, but they aren't showing in my buildable tech

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Also the currency is back as if it wasnt spent

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Would a fresh install fix that?

hearty wasp
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Likely just need to edit your save

granite inlet
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I've never done save edits, it seemed dodgy to me, but idk how this game is with that kinda think also

zinc jay
granite inlet
hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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feel free to ask there

solid hawk
granite inlet
hearty wasp
zinc jay
solid hawk
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Then can go to the game data files, but you'll be scraping the info from there as well, separating the relevant from non

zinc jay
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Unfortunate, I thought someone might've already done so. Ah well. Such is life.

hearty wasp
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everyone who has had that idea thinking that is likely why it hasn't been done

solid hawk
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Have to take into account a very tiny percentage of NMS player use save editors and of that number significantly smaller number leave the GUI and dare raw json edit

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For the vast majority, the existing tools work for most usage.

rapid sandal
zinc jay
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True, but given that the tools half-do it, it seemed like it might be a possibility. Technically NMSResources has done it (looking up an item displays the corresponding tag), it's just not at all useful for searching the other direction.

solid hawk
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Have you asked staff on NMSResources about it?

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They might consider doing both ways.

zinc jay
hearty wasp
zinc jay
hearty wasp
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you're not gonna be making changes anyway

solid hawk
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Since they already have the data. No need to reinvent the wheel

rapid sandal
# zinc jay Might be a tall ask, looking at the entries or pulling them out and doing a diff...

๐Ÿคทโ€โ™‚๏ธ nmsmb already builds a list of all recipes and their ingredients, and it has the ability to load a save file and get the json. so you'd get the save json, goto the known* sections and iterate through them and lookup the recipes that use the product|substance (or the other way), nmsmb has helper methods to search recipes to find those that either create or use a given item.
again, if you want give specific instructions in the nmsmb-csharp channel and i can walk you through creating the query script.

solid hawk
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I present the new and improved wheel. ๐ŸŸจ Completely stable and you will not roll away inadvertantly.

zinc jay
rapid sandal
hazy olive
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Zarkan Frood sent me here. Is there a way to extract the corvette into some file I can use to 3D print a model of it?

thin shard
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For the infra-knife platform that I have attached (I got 3) on my corvette can I change the seed of them I changed the upgrade modules and such but can I change the actual platform seed

final hazel
thin shard
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what'd be the best ones for the platforms

final hazel
thin shard
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alright

final hazel
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You could change then randomly until you find a somewhat optimal one, or try the seeds for S-Class upgrade modules of that type and see what happens

thin shard
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seeds for s-class platforms..?

thin shard
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thanks

final hazel
thin shard
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thanks

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so doing max borderline 900k damage.. so now

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It didn't work

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They just get put in random locations

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And the damage goes from 700-900k to 500k

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And I do save the goatfungus thing

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it just keeps going back to what it was before

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meh it's fine as is

empty trail
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What is ANIMUSS

final hazel
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I do not know, I cannot find any details about that immediately.

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Unless you are referring to the Animus Beam Multi-Tool weapon

empty trail
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Oh sorry

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ANUMSS

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in the pin in this channel for how to mod

final hazel
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It's a program that uses .lua files to build mods using your currently installed game version's files, it used to be very essential to mod installation but now it can mostly be ignored if you are not a mod author or aren't using mods that have conflicting .MBIN files

empty trail
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Ah interesting

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Thanks :)

thin shard
final hazel
thin shard
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Mk

final hazel
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if the MODS folder does not exist yet, create it

thin shard
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Got it

empty trail
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where can i find tutorials for the nms base builder mod (especially corvette building with it)

thin shard
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hey uh how would I in no mans sky for goatfungus unlock the (aeron I think that's what it was called) stuff but in game, so in goatfungus it's not there has expedition 20 been done or released or something?

final hazel
thin shard
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is it better then goatfungus

final hazel
thin shard
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time to install to my deck scuse me

empty trail
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this is correct?

final hazel
empty trail
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yay

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i also heard theres a .txt file that disables mods i have to remove?

final hazel
empty trail
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cool

final hazel
# empty trail i also heard theres a .txt file that disables mods i have to remove?

This was however replaced with No Man's Sky/Binaries/SETTINGS/GCMODSETTINGS.MXML, which has many mod settings within it including a "DisableAllMods" property that is enabled sometimes when the game crashes with mods installed. If that happens, it can safely be deleted and will regenerate with defaults the next time the game opens.

empty trail
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ah, thank you

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ill keep my eyes out for it

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alr

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backed up my save file...

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lets try out consumerism

thin shard
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So I just extract all the nexus mods in the mods folder right?

final hazel
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Yes, and make sure that the mods are not one extra folder deep

thin shard
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mk

final hazel
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if a folder inside of GAMEDATA/MODS has a bunch of numbers in it's name, take the folder inside that one out of it

empty trail
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pardon me?

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thats

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a bit pricy

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the dang iron vulture is cheaper than one of its parts ๐Ÿ˜ญ

final hazel
empty trail
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๐Ÿ˜ญ

final hazel
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You could install Communism alongside it to lower the prices for them to Free

thin shard
final hazel
thin shard
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cue the construction music!

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i have to call it "MODS" don't I

final hazel
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Yes, not sure if capitalization matters but just call it MODS

thin shard
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okay the mods folder is made then just extract right?

final hazel
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Just put the extracted mod folders within GAMEDATA/MODS, yes

thin shard
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k done

final hazel
thin shard
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gamewhatever it was called/mods then extracted into mods so the folders are in mods

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gamedata

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sorry emudecky was bullying me trying to take my lunch money so I uninstalled it and told it's mum

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err it says "mod warning" do I continue?

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too late I continued

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it says reward not yet earned yet I installed these mods

final hazel
thin shard
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...oops

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now I gotta install to windows

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right?

final hazel
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Yes, as long as those folders are within GAMEDATA/MODS, then that is good

thin shard
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what happens if they wasn't

final hazel
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Then the mods are not read

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From your screenshots, they seem to be in the correct place

thin shard
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I'm good to go

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I won't get in trouble for this right?

final hazel
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Unless you start being able to harm other players' experience in unintended ways, like crashing their games or killing them in the anomaly or when they have PvP disabled or something

thin shard
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I won't do that kind of thing

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If I move the 2 figures and the trail elsewhere and put two more illegal infra-knife accelerators there (provided screenshots of course) that'll work won't it now that I got remove tech overload mod

final hazel
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Yes, that will work

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Adding more actual upgrades may be significantly more beneficial than the bobbleheads too

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so you could remove them

thin shard
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so remove the bobbleheads

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and add the illegal infras

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got it

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the a-class is the actual platform

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this is fine correct?

lime mesa
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Hello everyone is it possible to load my PS5 game save on a computer mod my ship to make it much bigger and then use that modded ship on PS4?

thin shard
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OOOOH BABY

lime mesa
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@thin shard oh my God how do you get so much damage is that a mod or is that like legit?

thin shard
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tis a mod my friend

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I can do more but this is fine

lime mesa
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Damage potential is only 200 and it takes like 50 years for my ship to turn

thin shard
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not anymore ๐Ÿ˜„

lime mesa
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I wish I knew how to mod I have the PC that I'll do it I just don't know how to transfer my saved data to my PC

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Possible to mod my ship to make it bigger?

thin shard
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You..can

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have you uploaded your save

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I'll shoot you a dm

lime mesa
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How?

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Sadly currently my ship

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But I can't fit anything inside I'm at 100 parts I can't put no components whatsoever on the inside

thin shard
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and the mods are in gamedata/mods

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wtf

final hazel
final hazel
thin shard
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my 2 million dps gone down the drain so fast

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yes oen sec

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Steam deck

lime mesa
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How do you lose your 2 million DPS?

thin shard
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ikr ๐Ÿ˜ญ

final hazel
# thin shard Steam deck

Take the folder inside of the Remove Technology Overload######## and place it in GAMEDATA/MODS

thin shard
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my bad

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then delete remove tech folder?

lime mesa
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@final hazel but I can pilot it use it's internal tools n stuff? Change it's invatiry weapons just not anything in the edit ship thingies at a space station?

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I want to make a star destroyer so bad but no not how to

thin shard
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I dmmed them that

thin shard
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I need to make it look like this don't I

final hazel
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with many colossal corvettes built by the community and submitted there

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as always with freakishly complex corvettes, make sure to disable multiplayer when entering the space anomaly as not to crash peoples' games that are on weaker hardware

thin shard
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sorted

final hazel
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Yes, that looks correct

thin shard
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k now let's try

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2 million dps here I come ๐Ÿ˜

lime mesa
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@final hazel Corvette service what? I am so lost on how all this stuff works

thin shard
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If I install 4 more illegal infra-knifes what would happen

lime mesa
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So if I wanted to transfer my PS5 saved to my PC how would I do that?

thin shard
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oooh yes

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2.4 million

lime mesa
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Oh my God I just loaded into that big Pokemon ball in space I am the only one on the server? They make it where you play alone now?

lime mesa
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No activity there's no NPCs there's no players there's no player ships

thin shard
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turn on your multiplayer

lime mesa
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It is on

final hazel
thin shard
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I think they're in the anomaly

final hazel
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are you referring to the Space Anomaly? It is always populated when MP is enabled

lime mesa
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@final hazel arrived in the big sphere that you spawn in space and there's no players no player ships not even any NPCs I think it's glitched

final hazel
lime mesa
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@final hazel yeah except for there wasn't any NPCs either

final hazel
lime mesa
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Have actually closed the game and gotten on my PC

thin shard
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tbh grouch I'm doing this to hard flex on my brother

final hazel
lime mesa
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I've actually never done an expedition

tall aurora
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Is there a mod that works to increase build height limit?

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In trying to make a tower that goes into the upper atmosphere

empty trail
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Oh, nvm lol

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I was gonna say maybe a glitch like the one used to make low orbit bases but like halfway so the base computer range touches the ground but also goes really high up

empty trail
final hazel
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Idk!

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Maybe

empty trail
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Lol

tall aurora
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Thanks!!

thin shard
solid hawk
empty trail
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Figured

empty trail
thin shard
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is there any other mods that would help me boost my dps all the way up

granite inlet
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where does NMS keep saves so i can backup, or is the cloud save i have good enough?

final hazel
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!faq-savefiles @granite inlet

hardy auroraBOT
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@granite inlet
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

granite inlet
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๐Ÿ‘

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wich save editor is reccomended? or is ths the wrong place to ask

final hazel
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Both of them mostly do the same things, I use the goatfungus one

granite inlet
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i just get this when i run the bat like the readme says

solid hawk
granite inlet
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for NMSS

solid hawk
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Do you have java runtime installed?

granite inlet
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lemme check, im on m GFs laptop lol

solid hawk
granite inlet
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yep aleady running the installer

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its done, gonna run the bat rq

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we gucci ๐Ÿ‘

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thanks

lime mesa
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So I just got back on after a while how do I transfer my PS5 save to like a PC and do I use a save editor or do I have to physically download the game on PC, if I have to download the game what vendor do I use besides steam because I'm kind of banned from steam

final hazel
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You must download and open the game on PC

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The game is available on GoG

lime mesa
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@final hazel oh okay so long as I don't have to use steam

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Gog?

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In my fat kitty just stole my gaming seat

merry willow
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Is there any way to increase the range for building shrunken objects in corvettes? I've noticed some people in the anomaly have little tiny scanning rooms on theirs hidden inside stuff to make it look nice, but I'm having trouble doing the same.

final hazel
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!hg

hardy auroraBOT
merry willow
plush lance
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Anyone got an egg of this guy they could drop me please? Iโ€™m on Xbox

final hazel
obtuse wedge
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Hi ive seen many people talk about the nms base builder mod, can anyone tell me what it is and how to use it?

solid hawk
obtuse wedge
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Ok thx

thin shard
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updating my game right now it won't affect the mods will it

final hazel
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Most likely not, especially if they are mods that don't use any MBIN files

thin shard
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it's just the ones I downloaded

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from yesterday

final hazel
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Those should be perfectly fine

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They would probably work forever, though consumerism would wanna be updated/replaced to get future expedition rewards ofc

thin shard
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yeah of course

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so I'm fine either way

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ty gunter

empty trail
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To update consumerism do I just redownload it and replace the mod's folder with the new one?

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For future reference

cobalt condor
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When updating mods you should delete the old version and then install the new version

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For Consumerism specifically, it shouldn't matter

hearty wasp
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most mods on this server are kinda normal actually

hearty wasp
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oops dude's gone

polar tartan
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Yk how U always see people making massive corvette builds, how do they do that and which mods

solid hawk
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There's a mod to increase part and complexity restriction. Then they build in-game or using the base builder app (linked a few messages above). Be aware, do NOT take a big corvette to the Nexus, can cause issues for other players.

polar tartan
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ok, ty

thin shard
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how do I update goatfungus

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like would I need to manually do it or can it be automatically done

empty trail
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where can i find the files for my corvettes so i can save them (the appearance, anyway) in the event i need to restore them

Does exporting the ship with goatfungus work for this?

empty trail
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i suppose it is vital

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also goated mod pack can we pin this

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and is there a way to download it without vortex

quartz bronze
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Question about mods from a newbie NMS modder, do they work if I load into the regular game world or does it only work in like creative or something?

empty trail
final hazel
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They work with all of your saves, and don't disable anything

empty trail
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grouch is there a way to download your collection without the vortex launcher (or manually downloading all the mods) ๐Ÿ˜ข

quartz bronze
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Oh sweet! Definitely some QOL mods I would like to get but was jsut worried it might mess with my save

final hazel
empty trail
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zang

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this will take a while then...

final hazel
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I had to download vortex to make the thing which was already weird enough lol

empty trail
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ive heard vortex kind of sucks which is why i dont want to get it

empty trail
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maybe i will get vortex because this will be a tremendous pain to do manually

final hazel
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Vortex is probably only valuable for the ability to just click a collection and then you have it (unless that's not how it works)

empty trail
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yeah if im lucky i can just use it to get the collection and then uninstall vortex

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exctept ig i have to download windows runtime 6.0 dotnet or something for vortex

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bruh

empty trail
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@final hazel what version did you make this in (and will my computer explode)

final hazel
empty trail
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alr

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cool

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are we fr rn

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so i still basically have to download them all manually

final hazel
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๐Ÿ’ฅ

empty trail
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hmmm

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i think i have a free premium trial

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but i have to give them m credit card

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i hate you nexus mods!!!

final hazel
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6 million hoops and hurdles

empty trail
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just let me get my qol ๐Ÿ˜ญ

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imagine if they added steam workshop support i would be overjoyed

final hazel
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the game's modding system feels like it was built with that in mind

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everything would be objectively better maybe

empty trail
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at least it would be free and fast

final hazel
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i would be willing to work in a dystopian company town if it was a valve town

empty trail
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alr at least its somewhat automatic

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it just takes me to the website, i click slow download, wait 5 seconds, it asks me to open vortex, then vortex moves to the next mod, and on it goes

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FINALLY

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got all the mods from your pack i wanted installed

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thats how long it took

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dont need vortex anymore

harsh ridge
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hey guys

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with goatfungus save editor can I increase the damage stat for ships past 1000.0

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ping me if you have an answer

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i'll be in another tab

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idk if its supposed to be in questions

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sorry

thin shard
empty trail
thin shard
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I'm more then happy to not use premium

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I can wait

empty trail
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Yeah

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It works

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It just only took 10 minutes instead of 25

thin shard
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for me it doesn't take 10 minutes

empty trail
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To do what

thin shard
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To download something from nexus

empty trail
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Ok

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But what about 50 mods

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That's what I was using vortex for

thin shard
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I'm not going to dowenload 50 mods lol

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I've not had to wait for that long

empty trail
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It was probably more like 30-40

empty trail
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Do recommend

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But with vortex it took like 10 minutes

thin shard
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I used vortex before but not for that many mods, tbh I would download min 10 mods

empty trail
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They're all like little QoL things

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can i save a corvette by exporting it with goatfungus (if i need to restore it later i can just import it..?)

final hazel
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you'd have to find out which base is the corvette's base in BaseContext > PlayerStateData > PersistentPlayerBases

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it's UserData would align with the ship slot it's in

empty trail
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so if the game reset my corvette's appearance, i could just paste the base data back into that slot?

solid hawk
empty trail
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fair enough

empty trail
# final hazel Kinda, yeah

is there a definitely yeah way to save a corvette so i can restore it later if the game craps on me again

final hazel
empty trail
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ok cool, thanks!

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also

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why is it not saving when i add supercharged slots to my minotaur via goatfungus

#

the ones i added disappear

#

does it not work for exocraft

vale iron
#

Exocraft need to use a mod, not save editor

empty trail
#

dang

vale iron
#

supercharge slots work differently on different types of items

#

some require save editor, some require mod

empty trail
#

very nice

#

thank you my friend

#

which one do i use tho

vale iron
#

One is for exosuit, the other is for exocraft

empty trail
#

oh

#

i cant read lol

#

๐Ÿ™

vale iron
#

I should update the image on the exosuit one anyway

empty trail
#

i dont want all my exocraft to be super op

vale iron
#

You can edit the EXML

empty trail
#

alr

vale iron
#

I don't have time right now to do it

#

minotaur is MECH in the files, so just delete any tree that isn't mech

empty trail
# vale iron minotaur is MECH in the files, so just delete any tree that isn't mech

so it should read as follows?

<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (6.06.0.1)-->
<!--EXML Created by AMUMSS v.5.5.0.0w-->
<Data template="cGcDefaultSaveData">
  <Property name="State" value="GcPlayerStateData">
    <Property name="VehicleOwnership">
      <Property name="Mech" value="GcPlayerOwnershipData">

[rest of mech code]

<Property name="SpecialSlots" value="GcInventorySpecialSlot">
              <Property name="Type" value="GcInventorySpecialSlotType">
                <Property name="InventorySpecialSlotType" value="TechBonus" />
              </Property>
              <Property name="Index" value="GcInventoryIndex">
                <Property name="X" value="8" />
                <Property name="Y" value="2" />
              </Property>
            </Property>
          </Property>
        </Property>
      </Property>
    </Property>
  </Property>
</Data>

hmmm i feel like there are too many property tags at the end i dont wanna mess up the branches

#

nvm

#

i used an online xml editor so i could collapse all the trees and edit it easier

vale iron
#

Yeah, that was missing some of the headers

#

got it fixed?

empty trail
#

yep!

#

it works!

vale iron
#

cool

empty trail
#

thanks for your help :D

vale iron
#

No problem

empty trail
#

goated mod dev fr

#

i am now 80% of the way towards owning a gundam

#

just need all the liquidator parts

#

live in fear

#

well, i saved my corvettes, so thats good, but my one corvette got scrambled AAAAAAAAAAAAAAAAAa

#

at least the other tech gives me a hint of where to shove evertyhing

#

wait

#

the actual tech got scrambled too...?

empty trail
#

2 questions:

  1. Is there a mod that improves the minotaur AI? (Like making it smarter or fight smarter or whatever.. if that's a thing)

  2. Is there a mod that disables tech overload but just for the minotaur (or can I edit an existing no tech overload mod to only apply to the minotaur)?

hearty wasp
#
  1. can't 2. I think you should be able to but you'll have to do it yourself
#

you can just open the exml file and yeet any sections not responsible for the mech

#

or control the buttons you press in game, whichever's easier

empty trail
#

Cool.. thanks >:)

vale iron
#

Tech overload is a single global line. Can't customize it

solid hawk
#

Just an integer value

#

Applies to all.

fathom holly
#

I used the service bot to build a corvette for me. It had a little trade terminal and teleporter. Is that created through a mod or a type of building glitch ?

hard widget
shy grove
#

!CreativeHubLink

hardy auroraBOT
marble tulip
#

WILLING TO BUY MODDED EGGS I CAN GIVE YOU ANY AMOUNT OF IN GAME CURRENCY

vale iron
#

It's easy to do in save editor, though

hard widget
#

lovely fam, thanks alot

turbid badge
#

Can your manoeuvrability be TOO high?
I use a mod that eleviates/removes tech overload and it allowed me to eventually bring my manoeuvrability up to 12.320
But now every time I try to turn at high speed my corvette completely spazzes out

fresh arch
#

Yup

#

The flight model wasn't designed to work with such high values

#

Drop to couple thousands max

turbid badge
#

I lowered it to 7926 but it still does it, what do you think would be a good cutoff point?

vale iron
#

3000 tops

turbid badge
#

Guess I'll have some spare pulse engine modules for other ships

#

Thanks everyone, it sorted itself out at 5.000, so I'll remember not to go beyond that from now on

vale iron
#

It will vary depending on your ship's base maneuverability

turbid badge
#

I don't remember what its base was

fierce falcon
#

How would I get the starborn phoenix unlocked via a save editor so I can claim it in the anomaly? What would I need to paste into โ€˜knownspecialsโ€™

vale iron
#

I just mean that's not a foolproof guide. You'll need to experiment. Or just use something like 2k and be happy ๐Ÿ˜›

#

There are diminishing returns, so it's not much difference

vale iron
#

Messing with the JSON is one of the only ways to brick your save in this game

fresh arch
#

Or use mods like Consumerism or various emote unlocker mods by Babscoole

#

But yeah don't go diggin around in json

fierce falcon
turbid badge
vale iron
#

I prefer the mod method, yeah

fresh arch
#

It is, that's is if it's working with current game version

#

Consumerism is a bit more robust in that aspect

vale iron
#

Maybe the author greyed it out because it gets cleared on a server check? I don't know.

#

He might have gotten tired of all the "why can't I claim the Phoenix or Twitch rewards?" messages, understandably

fierce falcon
#

Ah ok, so is there a way to add it to knownspecials I just donโ€™t know what the ID is to put there

vale iron
#

Something like TGA_RACER, but I don't know the exact tag.

fierce falcon
#

Ok, is there any alternative way to find out? Like if I had the ship already just wanted it to be claimable

final hazel
#

Just import the file for it

fierce falcon
#

Ok where would I find the ID in that file?

vale iron
#

WRACERSE it looks like

fresh arch
#

Right the runner was wracer

fresh arch
#

Really stop messing around with json, use other methods to get the ship

#

Methods less prone to user bricking up their save data

fierce falcon
#

Would it brick it up just by adding that into JSON?

#

I appreciate the warning didnโ€™t know it was dangerous

magic lava
#

It can be, a good rule of thumb is to backup your saves before messing with them

vale iron
#

This particular thing isn't that dangerous. You'll probably just forget a comma or add an extra one, but I try to keep people out of the JSON when at all possible

#

The only time in 5 or 6 years that I've been making mods that I bricked a save was messing with something that put bad data in the JSON

fierce falcon
#

Ok if I wanted to test editing JSON should I use a new save that I can just delete? Or would it affect my account?

keen mica
#

Is there no mod for auto-sorting inventories?

empty trail
vale iron
#

Literally unplayable

solid hawk
empty trail
keen mica
empty trail
#

There are sort buttons on the sides of the inventory but I don't know of any mods that do it automatically either

solid hawk
#

Save is where your inventory is stored.

keen mica
#

Ok, thank you very much ๐Ÿฅฒ

safe turret
#

Guys if i add mods to i still have my vaila saves and when new updates or expeditions release do i get em immediately

final hazel
safe turret
#

And is it like a separate server like with elden ring or is it part of main like in Minecraft

final hazel
safe turret
final hazel
#

There is no "extra content" added by mods that permanently affects saves, if items/baseobjects are present that don't normally exist then they are purged

safe turret
#

I just want to be cautious cuz i dont want to fuck up my main save thats like super goated

final hazel
safe turret
#

But are most mods just qol or is it that adds extra content to the game

final hazel
#

define "content"

#

mods cannot add new functionality that does not already exist in the vanilla game

safe turret
#

Ok like with mc mods add like new dimensions and ece so im wondering if this also has it

final hazel
#

there are not mods like this for No Man's Sky, no

safe turret
#

Aw man cuz i feel like nms would be a 10/10 game just that there most of times isint much to do especially in end game

final hazel
#

!hg

hardy auroraBOT
safe turret
dire pendant
#

I have a question regarding save editors. I've seen talk of goatfungus and nomnom. What is the best choice in general. One of those or something else?

empty trail
#

Also

#

Is there anything that changes the size of the minotaur...?

south orbit
#

End game is when u have no more ideas what to do.

empty trail
#

Make a drug empire

#

Always a good passtime

dire pendant
#

Endgame is making super bases and detailed corvettes

#

Fashion things

#

Next question. Goatfungus seems to be for worlds. Isn't the current version breach? I got the game about 3 weeks ago so I have no clue

final hazel
#

it's just lacking functionality support for corvettes or any of the new item listings, but that doesn't break anything for the most part

dire pendant
#

Sweet

empty trail
#

can i modify the beyond base building mod xml file to let me place exocraft geobays on freighters and corvettes? if so, where in the file is that/what do i look for?

#

unless its already enabled

final hazel
#

it givers an optipon ofr that that way

empty trail
#

how does one do that ๐Ÿ˜จ

#

do i just open the .lua file in notepad

final hazel
final hazel
empty trail
final hazel
#

yes, when running it through amumss it comes up as a popup

empty trail
#

ok

final hazel
#

just do as i said, and it'll run through a few popups for things like that

empty trail
#

ok

#

do i install this like any other mod or do i follow the steps in the txt file

final hazel
#

once the mod is built, just use it like any other mod

empty trail
#

so extract all to No Man's Sky\GAMEDATA\MODS

final hazel
#

no extracting needed for the mod after it's built using amumss

empty trail
#

hold on

#

i shoudl specify

empty trail
final hazel
#

oh, amumss is not a mod

#

amumss is a program

#

a program used to build mods from lua scripts, using your current install's game files

#

with some luas having options that appear while building to customize it easily

empty trail
#

so i should make a new folder on my pc and extract anumss to it

#

the zip from nexus mods

final hazel
empty trail
#

"Always de-compress/un-zip in a new folder on any drive like X:\AMUMSS (OR in the previous folder)
xxxxx NEVER in any system folder (Note: the Desktop, Downloads, Documents are system folders) xxxxx"

#

so ig

#

just C:\

#

maybe make a folder in C:\ for anumss

#

oh

#

do i need to go to the github and download it from there

final hazel
empty trail
#

i extracted it to C:\ANUMSS and it just put the txt file in there ๐Ÿ˜ข

#

maybe i selected the wrong file on nexus

#

no there is only one file

final hazel
#

ohhhh I see

#

yeah, github is needed now

empty trail
#

iyts just the guide

final hazel
empty trail
#

alr\

#

always a bit wary of giving things antivirus exceptions but im sure its fine :D

#

man all this to make it so i can place geobays on freighters and corvettes ๐Ÿ˜ญ

#

so then i run buildmod.bat once its done

#

ok i did that in lean mode and told them my game was experimental because it said i previously reported that

#

uh now what

final hazel
#

it should start building the mod, and ask you for what options you wanna choose

#

as long as you placed the BBB lua in the modscript folder

empty trail
#

it did some stuff then told me to press any key to close the window

ok yeah so i should do that

#

should i copy created mod files

final hazel
empty trail
#

ok

final hazel
#

it should just be there now

empty trail
#

yay it worked

#

do i remove the lua from modscripts

final hazel
#

you can, or you can keep it there for later

empty trail
#

ok

#

thanks for your help :>

#

time to go make a minotaur drop station on my freighter... (after i fix the colors.....)

#

is there anything in this mod that lets you build them on corvettes?

#

geobays i mean

#

oh nah i can just build them

final hazel
#

bbb should enable both yeah

civic tree
#

Does anyone know if a mod exists that lets us use the terrain manipulator on bedrock?

final hazel
#

The bedrock does not follow the voxel terrain system, it fundamentally cannot be made to be broken

civic tree
#

Damn. Oh well. Ty

empty trail
#

with the faster build cam mod is there anyway to like

#

slow down

#

and not go 6 octillion miles per hour

#

or

#

better build cam

#

or whatever it is in your modpack grouch

final hazel
#

I haven't actually used it a lot, I might remove it in that case

#

I mainly use the freecam part of it

#

and haven't built a planetary base in a little bit

#

you could reduce these values probably

#

ooo yeah that is fast

#

I may change it manually, as I used to just use "free camera for build and photo" but now build camera uses different properties from photomode

#

that just doubled it, the new one seems to like quintuple it

#

may make a patch specifically for the collection or smth

empty trail
#

Yeah it's very fast I'll probably turn it down

#

But the mod also makes it so picking things up doesn't reset their rotations and stuff (or so I think) which is definitely a plus

empty trail
#

can i using goatfungus edit the data of one of my bases to remove this stupid com ball i put there

final hazel
final hazel
empty trail
#

๐Ÿ˜ญ

#

not even a mod that lets us delete them?

#

or some record in the save file that we placed it?

final hazel
#

I think you could place one somewhere else on the same planet and give it a message to get rid of the old one, not fully sure

vale iron
#

Comm balls are uploaded to the discovery server. You can place another as Grouch says. If you want to hide it, you can use ggui clean multiplayer mod. I might need to update it though

final hazel
#

fixed my stupid collection due to learning how binary patching works, tweaked some mods easily and some in the most janky manner imagineable (commenting out their EXMLs and adding MBINs)
https://www.nexusmods.com/games/nomanssky/collections/ixxnzr

Nexus Mods

Explore Grouch's Essentials, a curated collection of 56 mods for No Man's Sky. These are all of the mods that I genuinely mistake for vanilla with how useful they are and how much they make sense. ...

#

Since you can't just remove files entirely I had to resort to commenting out EXMLs and replacing MBINs with vanilla MBINs which feels awful but it makes everything work how I actually use it

thin shard
#

save editing living ship organ chamber and need a layout that'll give spewing vents and gradted eyes more power

#

because I'm scrapping corvette

#

got my starborn runner to go to 14 mil

#

this is okay right?

#

nvm it's fine

vale iron
#

If the mod folder has had files deleted, setting it to binary will preserve the missing file being missing

final hazel
vale iron
#

Pretty sure it just warned me and I was able to tell it to do it anyway

final hazel
#

same for adding files, the added files just weren't registered/uploaded

#

tried to replace an exml with an mbin but nope, had to do the janky replace the entire thing with an exml like a crazy person

#

whatever it all is, the collection does what I wanted

#

the only sacrifices were the emotemenu, which was going to happen since that's what I wanted to mbin, and some random space station file

#

I added a compatibility note that additional mods that add to the gesture menu will most likely require changing the exml to remove _overwrite

vale iron
#

Why are you doing that? I thought all of us that use the emote menu use EXML to make it interoperable

final hazel
#

Yes, but that makes it so it's ordered really weird

#

but fully overwritten it gets the desired order because having all the new stuff before vanilla stuff is extremely annoying when they're not functionally useful

vale iron
#

Ok, and breaks with most updates and possibly with other mods

final hazel
#

maybe, but I used an mbin of a gesture mod for ages and it was fine through updates

#

I just wish reordering it as an exml/appending new stuff to the beginning was possible

#

it's a collection patch, not an actual mod intended to be mixed and matched

#

with a note describing how to make it work like a normal exml, besides including all the vanilla entries too

#

it's either this or put a bunch of wacky entries jumbled in front of the default gestures, which isn't very vanilla-friendly

final hazel
#

I'll fix it if/when it breaks obviously, the collection is just "what I use" and I already have a folder of the special different things to update/replace

pale crypt
#

How often do NMS updates break mods? I'm interested in the buildable Corvette landing pad and some freighter customizations

vale iron
#

Depends on the type. EXML mods survive pretty well. MBIN mods break pretty often

rustic ledge
thin shard
#

I tried modding in more q-resonators for infra-knife but it didn't really do much but I modded in more illegal infra-knife upgrades and that does more tbh I'm aiming for more fire rate

thin shard
#

If I put 4 more illegal infra-knife accelerator upgrade mods in those I should be fine right?

#

Current damage 14 mil

#

or should I put them in the blanks here

#

I will work more on things like multitools and such

vale iron
#

As long as you have a technology overload mod as well

thin shard
#

yeah I got that and another one

#

I forgot

hidden gull
#

I accidentally deleted my main save a few weeks ago. 500+ hours, 100% the game and fluent in languages. All gone, all backup methods failed; even NomNom's). I've made peace with the fact that my main save is gone and I'll have to start over, but every new game I've started it won't give me the Atlas Path quest. I've gone back through the main story on 2 normal mode saves now, and the atlas path quest never triggers. Without it I won't be able to get the Atlantid Drive working again. Any suggestions on how to fix that?
-# I've deleted all of my catalogue progress, so the seeds you'd get through that questline are also locked. Travelling to the atlas did not trigger it. Talking to Polo did not trigger it. Travelling to a new galaxy through The Purge didn't trigger it, nor did journeying through the center.

I think the NMS gods heard me just now cuz I started mashing buttons in NomNom and fixed something so ignore this message and laugh at my slowness

vale iron
#

If things aren't sorted let us know

#

We'll try to help

silk hollow
#

Hi! My game stopped recognizing mod. How to fix?

final hazel
silk hollow
#

I used more visible corvette effects, cause my hoppers not worked at all.

silk hollow
#

Yep, worked now.

empty trail
silk hollow
austere void
#

is there a mod that shows base stats of starships/multitools in the compare screen?

fresh arch
#

Nope and it prolly can't exist

#

Mods can't add new functionality to the game plus good luck getting any new info displayed in UI elements

empty trail
#

actually does rthe better build camera mod which gives build cam effectively infinite range just let me make a low orbit base by flying up really high and placing a base computer in free placement?

empty trail
#

oh nice

#

:)

final hazel
#

Just make sure you're placing an unclaimed computer and not one that's a part of an existing base, as that then may become unreachable

empty trail
#

ofc ofc

#

this would probably be my first and only base compiter on the planet

#

well until i placed it anyway

orchid dawn
#

Is there a way to get mods on steam deck ๐Ÿ™

final hazel
orchid dawn
#

Thanks

valid osprey
#

Any mod reccommendations?

hearty wasp
#

piss mod

orchid dawn
#

Save editors can just give some of the expedition parts right cuz im tryna get aeon parts

empty trail
#

mod that makes you immune to the irs

final hazel
#

Plus the other 1,161 mods that were last updated afterJanuary 29th 2025

final hazel
solid hawk
# valid osprey Any mod reccommendations?

Go here. https://www.nexusmods.com/nomanssky/mods/newrecently Most mods updated since 29 Jan 2025, as Grouch alluded to, should be working. Mod selection is highly subjective with NMS. There's no MUST HAVE mods. A mod I like, you may hate, and vice versa. All dependent on how you play and what you want to see changed. Don't be a lemming and let someone else tell you how to play, look through and decide for yourself. ๐Ÿ™‚

#

The above being said, if you have more specific requests, example: "What mods change sky colors?", then could point you in the direction of what's available.

vale iron
#

But like Babscoole said, very subjective

fierce falcon
#

Does anyone know how to fix new saves from having all slots be SC?

#

I made some of my ships and tools on my main save have all their slots be supercharged but now whenever I make a new save my tool and exosuit is completely SC, is there a way I can fix this from happening?

vale iron
fierce falcon
vale iron
#

Save editing only affects the save you are editing. It wouldn't change new saves

fierce falcon
#

So how does any new save I make now have sc slots installed on my entire exosuit and tool

vale iron
#

I have no idea, because that's not how the game files work. Without a mod, new saves are generated based on a list of supercharge slots in the files

#

I'm not saying it isn't happening to you, but I have no idea how it could either

fierce falcon
#

Could it have anything to do with me trying to duplicate a save?

vale iron
#

I mean if the save you're copying has it, then obviously the copy will have it, too

fierce falcon
#

Yeh but the duplicate didnโ€™t work it just conflicted with the existing save, so instead I deleted that and just made a new save but that had my exosuit and tool with all slots SC

#

then I deleted it and tried to make a new normal save and it was the same thing

vale iron
#

Yeah, I don't think that would be related, but I can't say for sure

fierce falcon
#

I might try removing the SC slots and see if that fixes it, Iโ€™m using goatfungus if that helps

fierce falcon
#

@vale iron seems I might be experiencing this, says they fixed it by disabling.

One person said that they found that every new save will inherit the previous saves SS layout so maybe thatโ€™s the problem

cobalt condor
#

Seen the same issue reported here before as well

#

!hg

hardy auroraBOT
fierce falcon
cobalt condor
#

Still a bug that effects vanilla, from what I'm reading your starting ship and tool will also be mirroring the supercharged slot layout of whatever you had on your most recent save.

#

It means if someone finds an 'ideal' layout they'll be getting it on all their new saves when it should be random or pulled from the default save data

vale iron
#

That's really strange; I hadn't heard of that before

thin shard
#

what's the max quicksilver I can mod in via goatfungus

fresh arch
#

Prolly the same amount as unit cap, around 4.3 billion

#

It would make sense to have currency use an unsigned integer type

#

But then again it's HG we're talking about

thin shard
#

Hmm I see

valid osprey
#

Is there a mod that gives infinite currency?

fresh arch
#

No because there is no computer capable of handling infinite data

#

And no because you can just set free purchases in difficulty settings

#

No need to duplicate vanilla game functionality

hidden gull
# vale iron If things aren't sorted let us know

I'm not sure what I did that fixed it, but when I went back to NMS that day the Atlas Path quest was finally in my log; I appreciate the offer! I'll def be back in here if I mess it up ๐Ÿคฃ
-# here's to hoping I never accidentally delete a save again

final hazel
#

also yay I learned optional mods exist

dire ferry
#

Anyone had troubles enabling mods these days? There was no disablemods.txt file in my folder, I created the MODS folder, but the mod inside, but no warning appears about mods and the mod itself is not getting enabled I think. ๐Ÿ™

final hazel
#

Note that DISABLEMODS.txt has not been present since January 29th 2025

#

and that the MODS folder now goes inside of GAMEDATA, not PCBANKS

#

and that mods in the form of pak files do not work with the modern game, all mods are now in the form of unzipped folders that are placed inside of GAMEDATA/MODS

#

the new version of disablemods.txt is No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

#

deleting it is advised when any mod disabling issues occur so that the game rebuilds it with defaults, including every mod being enabled and DisableAllMods being set to false

dire ferry
#

"No mods last updated before 29.January.2025 will work with NMS 5.50+" holy... okay. so a last updated mond in 2019 probably wont work? Then anyone has a mod to disable the hud warning effects? it's getting on my nerves and I can't see a damn thing because of the weather effects either on some planets, so I probably need to remove weather effects too

final hazel
dire ferry
final hazel
dire ferry
#

oh okay

solid hawk
round sinew
gloomy dagger
round sinew
gloomy dagger
round sinew
pearl fiber
#

would this pose an issue for players at the anomaly?

#

its a corvette with freighter base pieces lol

final hazel
#

probably not, the bigger issue is object count I believe

thin shard
thin shard
pearl fiber
final hazel
#

got bored and created something normally impossible lol

thin shard
#

I want to make the perfect paradise planet..tell me how

#

I might make that a base

final hazel
#

just go find one using coordinates

thin shard
#

sigh okaty

#

-okay

final hazel
#

what would you consider "perfect"?

thin shard
#

nothing hostile

#

And no stupid tempreature changes

final hazel
#

That's nearly every paradise planet

#

"Paradise Planet" is given to all lush worlds that have no storms and low sentinel activity

thin shard
#

I think I have one saved I forgot I'll check after

final hazel
naive sapphire
#

im having some issues with a technology overload mod, for some reason i tried to build something and it crashed my game i dont remember what the error was but when i logged back on and tried to boost around i realized that my booster wasnt as good as it should be and everything i used like idk if this will make sense but like the technology overload mod wont work anymore i uninstalled all my mods and reinstalled them and its not working but all my other mods do, ive tried everything and nothing is fixing it i cant use more than 3 different technology when not even a hour ago i was able to use as many as i wanted too

shy grove
naive sapphire
#

ill play war thunder in the meantime lol

final hazel
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oh wait, all of your other mods still work?

naive sapphire
orchid dawn
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how do i even mod should i just add a folder named mods in the st_ random number thing

naive sapphire
orchid dawn
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thanks

naive sapphire
final hazel
orchid dawn
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oh yea i got that part im just downloading them rn

naive sapphire
final hazel
naive sapphire
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even a binary i put in there is still there

final hazel
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Can you send a screenshot of the inside of your mods folder?

naive sapphire
#

binarie*

final hazel
# naive sapphire

That looks like it should all work, try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML and opening the game to see if the mod works

naive sapphire
final hazel
naive sapphire
vale iron
# naive sapphire okay thanks

I'm not aware of anything that selectively disables mods automatically. It's either all or nothing. If you crashed while mods were installed, it would have prompted you to disable all mods when you started the game again

naive sapphire
naive sapphire
vale iron
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That warning message just happens whenever there is a crash while mods are installed. It doesn't mean there is actually a problem with the mods

#

The game can't tell what exactlycaused the crash

naive sapphire
#

ahhh okay

naive sapphire
vale iron
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But yeah your MODS folder looks right, only thing I would suggest is deleting gcmodsettings, as Grouch said

naive sapphire
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it worked i guess

#

deleting that file or idk if uninstalling it or reinstalling it did it but one or the other worked

#

thanks guys๐Ÿ™ƒ

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my game is extremly laggy now tho.. ive never had a problem with lag

vale iron
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Awesome

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Did you alt+tab? That can cause it

naive sapphire
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yes im alt tabbing between here and the game lol..

vale iron
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alt+tab seems to be a bane of most Vulkan games

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If you get major lag after alt+tab, toggle windowed mode usually fixes it (alt+enter two times)

naive sapphire
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lmfaooooo alright thanks bud i appreciate it

gloomy dagger
orchid dawn
#

anyone know a mod for corvette glass floors and walls, also for big wide rooms

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i saw one build on tiktok and they siad they used mods for it but didnt say which ones

thin shard
orchid dawn
#

like a mod for using house blocks in a corvette

#

i can send a link for the vid

final hazel
orchid dawn
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alright ill try that out thanks

gloomy dagger
thin shard
gloomy dagger
thin shard
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Oh so a horse with some vitamin a

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Got it

gloomy dagger
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Ehh close

twin monolith
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Just needs some help. Using the save file editor i am unable to find corvette parts to add like the titan cockpit

frozen condor
#

hey is there the big star wars ship ive been seeing how do i get it can someone help heard it was a mod

marsh eagle
# frozen condor hey is there the big star wars ship ive been seeing how do i get it can someone ...

Get the best corvettes delivered to your game with the NMS Service Bot. The Corvette Uploading and Sharing Center has thousands of player corvettes, from the epic to the intriguing within it's rapidly expanding catalogue! Anyone with a multiplayer connection (you can see others in the Anomaly) can use this service ... PC/Mac, Xbox, PS4/5, Switch...

โ–ถ Play video
naive sapphire
#

@whole kestrel first one is for the tech overload it explains the mod and the second is for bshop to sell only s class

#

they both work as of now

naive sapphire
turbid badge
#

What's the current version of NMS?

final hazel
#

!nmsversions @turbid badge

hardy auroraBOT
#

@turbid badge
-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 6.17.2

-# ยญKnown Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 155983 (4200)
-# steampc 6.17.2 155983 (4200)
-# steammac 6.17.1 155876 (4200)
-# gog 6.17.1 155876 (4200)
-# playstation5 6.17 155759 (4200)
-# playstation4 6.17 155759 (4200)
-# xbox 6.17.1 155876 (4200)
-# switch 6.17 155494 (4188)
-# switch2 6.17 155759 (4200)

ยญ

steam Steam Branches
-# spPublic: 20874124 (<t:1763639280:d>)
-# spLatest Experimental notes ExternalLink

ยญ

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow ๐Ÿ“ฐ #nms-news-ticker for updates as they roll out to each platform.

final hazel
#

All platforms that match in save versions (parenthesis number) will be able to play with each other through crossplay and load saves back and forth with cross-play

whole kestrel
#

@naive sapphire what does this do

final hazel
turbid badge
#

How hard is it to update someone else's mod?

final hazel
#

what mod is it?

whole kestrel
#

i have mods downloaded but they appear to not be ingame?

final hazel
final hazel
whole kestrel
final hazel
#

take the folder inside of it and place it into GAMEDATA/MODS

whole kestrel
#

do i put this folder inside ?

final hazel
#

also note that the mods folder is GAMEDATA/MODS, not GAMEDATA/PCBANKS/MODS

final hazel
turbid badge
# final hazel what mod is it?

Bigger silos (Supply depot) by MusicManiacSK.
It hasn't been updated in 3 years.
One of the comments fro last Sept says there's a Lua file that should still work but I dunno

final hazel
whole kestrel
#

like this? also the other mod doesnt work too

final hazel
turbid badge
whole kestrel
final hazel
# whole kestrel

That should be correct then, try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

whole kestrel
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they work, but now every slot is full

final hazel
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all of them are considered upgrades, and the only thing preventing the game from placing >3 of each is the overload limit

whole kestrel
#

how do i fix this?

#

eh.

#

ima just not use the overload mod

final hazel
final hazel
whole kestrel
whole kestrel
#

@final hazel like this?

final hazel
whole kestrel
#

ugh my tummy hurts

#

still need to mod tho

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i need mods rn

turbid badge
whole kestrel
final hazel
#

wait nvm

#

trying to find the right mod

whole kestrel
#

ive got 17 minutes

#

16*

final hazel
whole kestrel
final hazel
#

you could just use this variant of it to solely remove habs from the tech inventory

final hazel
# whole kestrel

Also, it doesn't seem like you even added the extra 2 rows at the Starship Outfitting Terminal

whole kestrel
naive sapphire
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lets just restart

naive sapphire
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okay good

#

its working?

whole kestrel
#

I got 7k manouv

naive sapphire
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lmfaoooooo nice

whole kestrel
#

~3-4k warp dis

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And like 500 shield

naive sapphire
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or did you not use that one

whole kestrel
naive sapphire
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the one where the shop sells only s class

whole kestrel
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I use ot

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Added extra mods too

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To remove the Habs and stuff from my inv

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And expanded it to be way larger

naive sapphire
hearty wasp
#

FSR?

naive sapphire
gloomy dagger
#

im confused on Vortex mod

gloomy dagger
#

okay @round sinew
I installed the mod consumerism
now how do I find the npc?

round sinew
gloomy dagger
round sinew
#

create quicksilver items dialog option iirc

round sinew
#

@unborn thunder could you please delete this post ^ when you get a bit of spare time ๐Ÿ™‚ mb

unborn thunder
#

๐Ÿ˜‹

#

I gotchu! meow_cool

gloomy dagger
round sinew
vale iron
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Yes, Communism

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Or Babscoole's Unlocker mods

gloomy dagger
gloomy dagger
vale iron
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Yeah, I think the balance of having access but having to buy it still is good

gloomy dagger
#

also its nice that if im late
at least I can buy it later

thin shard
#

I have the starborn runner and I love it

thin shard
fresh arch
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No areaon cockpit, habs, landing gear or access bay so no

violet radish
#

What is the current version of NMS?

#

How do I find out what version my mods are?? ๐Ÿ™

magic lava
#

!nmsversions

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 6.17.2

-# ยญKnown Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 155983 (4200)
-# steampc 6.17.2 155983 (4200)
-# steammac 6.17.1 155876 (4200)
-# gog 6.17.1 155876 (4200)
-# playstation5 6.17 155759 (4200)
-# playstation4 6.17 155759 (4200)
-# xbox 6.17.1 155876 (4200)
-# switch 6.17 155494 (4188)
-# switch2 6.17 155759 (4200)

ยญ

steam Steam Branches
-# spPublic: 20874124 (<t:1763639280:d>)
-# spLatest Experimental notes ExternalLink

ยญ

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow ๐Ÿ“ฐ #nms-news-ticker for updates as they roll out to each platform.

fair narwhal
#

@vale iron I think i donated to you on uh nexus mods , 2 bucks, felt like it bc i know know a little bit about modding nms that I didn't know before thanks to your stuff.

fair narwhal
#

uh yeah , im an idiot obviously because now it won't even work, its likely due to something i did with it

#

<Property name="SandWormSpawnChanceMin" value="100" /> is what i put it as