#nms-modding

1 messages · Page 82 of 1

final hazel
haughty snow
#

Ps5

final hazel
#

oh, then I could give you them later

haughty snow
minor tapir
#

i looked in the pinned and saw that you can put the starborn pheonix into your game but i dont understand how, if someone could explain it to me/help me with it i would be very thankful

weary phoenix
#

Hello everyone
I'm looking for a mod that expands the amount of supercharged slots (specially on the multi tool) but not on the whole thing, because then it just gets too OP, does anyone knows if we have something like this, or how hard it is to start modding NMS

obtuse creek
#

Might be better off using save editor and just adding the SC slots

#

And same for the phoenix, pretty sure NomNom or goatfungus editor can add the phoenix

vale iron
#

Doors work by closing when they have power. If they are getting power from somewhere, there is nothing you can do to un-power them, so nothing you can do to open them. In the past, there have been issues with the wireless free base power causing issues like this. If you didn't turn that on, then something else is giving your doors power.

vale iron
vale iron
silver condor
vale iron
#

Yeah if free power is off, someone else is providing power. I don't think either of those mods do that, but I'll look at BBB in a little bit

#

Or just try disabling BBB and see if it still happens

glossy rapids
#

Has anyone moved a savegame from a steam account to another steam account?

#

I've heard that because the UIDs are different if the save has uploaded content like settlements or bases those will not be transferred which makes sense, but in this case the source save has nothing uploaded so could I just copy the save to my Steam account, change the UID to match my Steam account saves and then upload the settlement/base data?

#

The NomNom editor seems to be able to do that, I was just wondering what are the chances that I mess something up and lose my base/settlement.

vale iron
#

It's the same people in all three servers with modding channels 😄

final hazel
glossy rapids
#

NomNom seems to allow to select if it transfers the bases or not, might just deselect it to get rid of it

#

Weird thing is that it shows one base, two freighters and no settlements

vale iron
#

Maybe he didn't update the code for settlements to use the new system yet

ancient falcon
#

is there a mod that allows the claiming of 2+ settlements on a single planet?

vale iron
#

Not that I know of. Not sure it's possible. Transcender might enable it

fallen palm
#

What is in your opinion the best terrain gen overhaul, for variety and keeping exploration interesting for someone with several hundred hours in vanilla? I'm dipping my toes into modding NMS

austere rain
#

is there mod for corvette build limit?

sweet trench
steel crypt
steel crypt
sweet trench
steel crypt
#

Right but also crashes other players.

austere rain
#

what if i just surprass the limit just a bit?

steel crypt
#

It will depend on the other players specs. I’m not sure.

austere rain
#

I see, alright then, maybe ill give it a try

austere rain
#

I mean can you explain it a bit?

sweet trench
#

And you cant add upgrades

austere rain
#

Thats pretty bad tbh

#

Wait, does that mean if i put my weapon before 100 build limit, the weapon is still usable and upgradeable?

austere rain
#

I see, ill give it a try, where i can get the mod? Is it Nexus mod?

sweet trench
austere rain
#

What is that?

sweet trench
#

Nexus mod launcher

#

It will pop up on nexus

cobalt condor
#

You do not need to use vortex for NMS mods

#

and it's generally better if you don't

austere rain
#

So i just put it on my local file?

vale iron
#

You don't need vortex

#

But you can use it

austere rain
#

Okay thank you

#

Wait can the build limit surprass the range limit too?

sweet trench
#

I find vortex easier

pastel brook
#

hi, anyone have a link to a mod that increases the base range from 300u?

fresh arch
#

it's a vanilla mechanic, not sure if you need a mod for that

#

see the pinned messages in #nms-questions channel, should have details on how to expand base boundary

pastel brook
#

It's very tedious and doesn't go beyond 1000u, I'd imagined there was a mod for it

#

thanks anyway

normal canopy
#

just place a wall every 50u past 300

#

that's how i do it

vale iron
pastel brook
#

many thanks sir

pseudo yoke
#

ive j got this mod but its not working. idk what else to do

final hazel
final hazel
#

Ah, then that should be working completely. Try deleting No Man's Sky/Binaries/SETTINGS/GCMODSETTINGS.MXML

pseudo yoke
#

and im all maxed in graphics settings

pseudo yoke
final hazel
silk hollow
#

Blender plugin will allow me to place something outside of certain "sphere" that is not allowing me to place some visual stuff on the ship?

final hazel
#

Yes, it will

silk hollow
#

okay, gonna try then.

final hazel
silk hollow
#

Cannot afford rebuilding the whole corvette to move it 2 block forward xD

final hazel
#

Ah, that's what I did too

obtuse creek
#

Morning, I.deleted a corvette using save editor and now my ships seeds are wrong. Example my Iron Vulture is now a standard green hauler. I've tried verifying integrity, importing one from a different save but no luck Is there a way to manually fix it?

#

I didnt back up my save, apologies

final hazel
obtuse creek
#

That makes way more sense

final hazel
#

You may need to move your hauler back to the slot that it was in before, or maybe the game has already deleted the misaligned customization data

#

the save editors have not been updated to handle this data since it's in a different part of the save and just points towards the ship slot

#

same with corvette base data I believe

obtuse creek
#

Ah, that would.make sense why deleting the corvette messed it up

heavy merlin
#

The save editor may have made a backup itself

final hazel
#

Yes, I believe both save editors always back things up before making their changes

obtuse creek
#

...i have never seen this folder before lmao

#

I see it now, gonna try these

heavy merlin
#

It probably has a way to restore a backup itself too, without needing to copy files around

obtuse creek
#

That worked! Thank you both so much!

obtuse creek
weary needle
#

What mods would you suggest to make a tie fighter? PArticularly the bulb

cold sequoia
#

To any Author how much will it cost to create me an uptodate infinite Item stack mod since the Author of the original one say he no longer sort of working on it and may this mid is causing me to crash because ive crashed again

#

And if its not this mod its between Bs 2 mods more frigate missions or easy repair for frigates those are the only 3 ive got installed

#

Am going to run a test now to see witch mod out of the 3 is causing me to crash

obtuse creek
#

How difficult is it to add snap points to an object?

cold sequoia
#

Ok so ive crashed again and thats only with Infinite item stack mod installed

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 2nd link for a guide

#

Otherwise try using any other stack mod, plenty of those on Nexus

#

Just make sure it was updated recently

obtuse creek
#

Dont suppose you have a guide to.identify what the script/verbage is.for a specific item/placeable i want to modify?

#

Trying to make the flat panel snappable

silver axle
#

Does anyone know if the service bot is safe/legit

final hazel
#

!creativehublink

hardy auroraBOT
cold sequoia
cold sequoia
silver condor
#

@hearty wasp hi bud. quick question, how does Eucli-ea detect base boundry? if i go 3004u from the computer in one direction (base is extended using the floor method) i lose the eucli-ea stuff minus the outpost things. if i go the opposite direction from the comp, i get 480u away and all the eucli-ea stuff is there still.
difference- 304u away direction has only a few bits to extend the base, while the 480 is passed the settlement my base overlaps

hearty wasp
#

Eucli-ea doesn't do anything with base boundary

silver condor
hearty wasp
#

you're not in your base is all

#

that's a game thing

silver condor
hearty wasp
#

I don't know

#

you should ask HG

final hazel
#

#bot-spam message

#

Base territory can be expanded to 1,000u from the origin in all directions

silver condor
final hazel
#

I don't know then, unless it's much farther than 400u away

final hazel
#

Know that the HUD distance reading is exclusively horizontal distance, while bases care about true point to point distance

silver condor
final hazel
#

Though in that case it may not be that at all, so I do not know

silver condor
final hazel
#

As in the guide, saving and reloading at the computer can fix some things being wonky like some parts not radiating boundaries

silver condor
final hazel
#

Note that only structural things radiate extended boundaries, like walls, floors, prefab stuff etc

final hazel
silver condor
silver condor
final hazel
#

The base computer's position is always saved, just like all base objects

silver condor
#

i did a save and reload with a save point but it didnt seem to change anything

final hazel
#

You cannot directly use the base computer to save though, you will need some other object like a save point or a starship

silver condor
final hazel
#

Somewhat close to it, yeah

steel crypt
#

New features for DUD'S - Dynamic Standing v616-A:
-Pirate battles (Planetary raids, bounties, freighter rescues) can cause negative Pirate standing.
-Spending time in a system can increase standing with the system's race.
-Running from system police or fighting them can cause negative standing with the system's race.
https://www.nexusmods.com/nomanssky/mods/3505

Nexus Mods :: No Man's Sky

Dynamic alien race and guild standing system.

silver condor
jagged sundial
#

Is there a mod that makes viewmodels smaller? This is horrendous

final hazel
#

There is, I cannot immediately find it though

final hazel
vale iron
#

The only time I've seen the term "viewmodels" was for the 3d models in inventory. I think you just want increased FOV

vale iron
obtuse creek
#

How would one locate the name of a buildable item in the files if i wanted to try to add snap points to it?

hearty wasp
#

I assume the "name" you're referring to means the file name of the model that defines the snappoints

#

if so then that'd be the object placement scene file

#

you should be able to find the ID of the object in the Assistant for No Man's Sly app

#

and then you can trace that object ID in BASEBUILDINGOBJECTSTABLE to find the placement scene path

#

you should look at the decomped scene file before any discussion on how to modify it takes place because you won't understand anything anyone say on the matter before then

obtuse creek
#

Perfect! I will do just that. Thank you for the explanation and the understanding!

#

Ok, read it over, located the file path. Before I start breaking stuff, is it even possible to add snaps to a decoration?

#

I imagine the wording would be similiar to basebuilding object for floors, trying to add them to the Flat Panel item

solid hawk
#

Try and see. Won't break anything permanantly. If disasterous, remove the mod.

obtuse creek
#

Fair point

#

hmmm maybe i should use an item that scales size? That would likely match up better then floor piece that cant?

solid hawk
#

FYI, snaps don't scale, so scaling breaks snapping

obtuse creek
#

Ah that makes easier/makes sense

#

so adding snaps to the flat panel will only work as long as i dont scale it?

#

Or i cant add snaps because it scales?

solid hawk
#

Depends what you add. Slacing dynamically changes the size of an object, but snaps are static placement. Could, in theory, embed snaps deeper within an object or outside the bounds of the "normal" size object to take into account scaling.

#

There is a total limit to the number of snaps the game can use though.

obtuse creek
#

Ok, tracking. Dont think im that fancy yet, so simple snaps should work now for testing

solid hawk
#

Which is why nobody does snaps for scaling. Would quickly find yourself hitting said limit.

#

This is also why in Snappy Industry, I limit the scope of the mod and don't do decoration objects.

obtuse creek
#

Not sure i understand the limitation though. Do you mean like, total snaps existing actively in the game or hard cap on items with snaps available?

#

Yeah that mod is what triggered.me to try this. Only the flat panel though

solid hawk
#

Total snaps existing actively in the game

#

afk for awhile

obtuse creek
#

Kk, thanks again!

vale iron
obtuse creek
#

Yeah saw that, was reading it and comparing to other entries. Im a bit unsure of what to do next. Gonna take a break and try again tomorrow

#

i know very little about actually programming so its gonna take a bit to decipher it

vale iron
#

Snap points are weird and a pain in the ass. Most people don't want to touch them. Not as bad as mission editing, but bad

hearty wasp
obtuse creek
#

Ngl, thats kinda my plan. Find an item.of similiar size with snap points, copy paste

cold sequoia
# vale iron There are tons of stack mods. Mine is gstack and it's EXML, should work practica...

Really well the one i got is also exml and that still should not be causing me to crash when I do crash it still ask me if I want to disable mod and only that one is installed like ive lowered the graphics setting texture is on standard and all the rest is on Enhanced like every thing load up fine but its the random crashes I could be doing something one minute everything is fine then I may just randomly crash and also when ive done a nexus mission and I goo to return ill crash in random spots so tbh I dont know what's really the causing if its the game it self or my graphics setting still also need todo go to standard

vale iron
#

If it's random, it's probably not that mod causing it. The mod incompatibility message triggers anytime there is a crash while mods are installed. The game has no way of knowing if it was the mods causing the crash

#

@cold sequoia

turbid badge
#

Is there a working mod out there that removes frigates getting damaged on expeditions?
Has to be one of my least favorite mechanics even if removing it removes any "strategy" from the Freighter expeditions

turbid vale
#

Geometry cape and some other capes have this really weird line of pixels on them, that is bugging me out. I've never really created mod for any game, but is it hard to edit textures for nms? PS: just checked, I'm pretty sure that every single cape with transperency has this issue

turbid badge
#

I know enough to know why it's there.
I don't know enough to fix it

hearty wasp
#

Yeah the issie affects all meshes with a transparent edge

#

And the solution involves editing mbins so it's not a straightforward job

cold sequoia
vale iron
hearty wasp
#

it's from the UV mapping the edge wrapping over to the other side

#

I think FF or lMonk's made a fix for a ship flame before which is editing the texture to blank out the other edge

#

and when you touch the texture you touch the mat

vale iron
#

Ah that makes sense. Thanks

trail slate
#

hey guys I'm looking for a mod to put a landing pad on my corvette so my Ship can land on it.

Anyone knows anything?

solid hawk
cold sequoia
#

But this Author says they not got time to work on it at all or something

#

Can G Stack allow everything also and make it infinite

hazy olive
#

is there a mod that makes that screen which appears when you warp or teleport or portal into a different system less obtrusive?

trim raft
#

im not used to modding, is there any difference when manually adding mods to nms between windows and linux (specifically arch)

solid hawk
trim raft
#

ty

#

also how do i acces the gamedata folder

fresh arch
#

!faq-settingsfiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
C:\XboxGames\No Man's Sky\Content\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

trim raft
#

alrigh

#

also this wont affect my saves right

fresh arch
#

What will

trim raft
#

like if i play modded on an existing save can i still play it vanilla

#

bc when trying the betas i couldnt revert them until the full update would come out

fresh arch
#

For the most part mods do not affect save data directly

trim raft
#

alright thx

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

solid hawk
#

Can update it yourself, now

solid hawk
solid hawk
hazy olive
solid hawk
solid hawk
hazy olive
cold sequoia
#

Ill go open the link on windows to take better look just on my phone at the moment

solid hawk
#

Download then process through AMUMSS to generate the mod folder\files

cold sequoia
cold sequoia
#

Its ok ive figured something out now ive got the page open on my windows browser

#

All done now cheers once again

solid hawk
#

No problem, enjoy

cold sequoia
#

I will lol

snow breach
#

Does anyone here use colossal corvettes & it isnt working for them after breach?

#

Trying to work out why it might not be for some people but I really have no idea

#

and it works fine for me so not sure what to try

pearl fiber
#

is there a mod that makes it so going through the galactic centre does not break your stuff? or makes mass repairs possible?

#

Im aware of the fact that you can use dummy ships and multitools but repairing all of my exosuit stuff (or even storing all of it and reinstalling it after) is just kind of a time-waster/hassle and id rather just remove that one particular facet

cold sequoia
#

@pearl fiber just installed infinite stack mod and use save Edit tool fill repair kits its the best advice I can give you lol

pearl fiber
#

It's not so much that I dont have the resources but way more that its just a ton of mindless clicking

#

Id just prefer if it wasnt a concern thats all

cold sequoia
#

When using NomNom it will to 9.999.999 repair kits

pearl fiber
#

but i think you can edit your save to instantly repair everything anyway, i was just hoping there was a mod to avoid it alltogether

cold sequoia
pearl fiber
#

No I like this game alot I just dont like clicking like 100 different things in my exosuit

#

its more or less the only time you have to spam click like that

cold sequoia
#

Tbh idk what else to tell you

#

@pearl fiber you could just pack your tech to inventory before going to another galaxy

pearl fiber
#

i know the vanilla tricks thats why i was hoping there was a modded solution

#

that didnt require me to open and close my game whe ni do it

#

it just kinda breaks the loop

#

you can also make it so crafting is free

cold sequoia
#

@pearl fiber the galaxy you want to go to ya can find at teleporter in the Anomaly at times so then nothing would break if you went that way

pearl fiber
#

but that doesnt really negate the fact that it breaks your stuff and forces you to click through all the menus

#

you can teleport to another galaxy from the anomaly?

pearl fiber
#

what by warping to some players base?

cold sequoia
#

Yeah kind of

#

Or there Taxi service

pearl fiber
#

the nomansapp

cold sequoia
#

But best bet would be Anomaly teleporter

cold sequoia
#

This is the 2 options thats good enough for you then theres no repairs needed

pearl fiber
#

Ill take a look, was really just asking if a mod exists so that if i make the journey to a galactic centre and all that I dont have to go through the hassle of hiding my multitool and ship and uninstalling and reinstalling everything

silver condor
cold sequoia
silver condor
cold sequoia
final hazel
cold sequoia
pearl fiber
cold sequoia
#

The corvettes that kidnap people and drop them off in a different galaxy unexpectedly lmfao

pearl fiber
#

She still had to click through every module same as me. But ill check her settings again

#

We went through at the same time and it broke both of our things but maybe she left that setting on

vale iron
#

@cold sequoia Just open the EXML and change the number values to whatever you want. As Babscoole said, there's no such thing as infinite, just bigger.

#

Anything bigger than what I provided I deem far more than any reasonable person should want and possibly leading to problems, particularly display or save

cold sequoia
drifting girder
#

are there any player model mods?

cobalt condor
#

There's the one that gives you the Sean Murray head, and one that adds an additional autophage head option

#

other than those, no. Full player model replacements aren't possible

hearty wasp
#

it's possible

#

just so much of a pain in the ass that only like 1 to 2 people has done it

fallen palm
#

Testing my modlist and encountered some terrain weirdness. I'm using Terra Firma 3 but afaik nothing else that should affect terrain generation. Anyone got an idea what's wrong?

#

Terrain manipulator clicked once instantly made the strange lines disappear, fwiw

solid hawk
austere rain
#

i use the limit bypass mod for my corvette, and only 1 gun works, the other dont, and i build the gun before it reach the 100 limit

#

how do i fix it?

#

is it because i finish the corvette first but havent finalized it before putting the mod, after that i install the mod and finalized it?

short karma
#

how do i make mods work

solid hawk
next mountain
#

Hey, outta curiosity, if I wanted to mod NMS. could I still use online?

final hazel
next mountain
final hazel
#

the modding system was made by Hello Games

next mountain
final hazel
#

it is very limited of course due to that (we can't modify the exe so therefore can't add fully new features) but it's still a plug and play thing

next mountain
#

if you're to recomend mods, which ones would you recomend?

frank pelican
#

Question... is there anyway (Save editor, blender base builder, etc) to build bio domes on a freighter, hopefully "outside"...

next mountain
#

idk why

frank pelican
#

Awesome.... Silent Running, here I come... 😉

final hazel
#

oh wait the links

next mountain
#

ye

final hazel
#

the links work, not sure why they wouldn't for you

solid hawk
vale iron
solid hawk
valid osprey
#

IS there a mod that could give me EVERYTHING in customization?

solid hawk
#

Define everything

#

Way too open ended to be able to give an answer. Winning lottery numbers, no. 4 bazillion color options, no. etc.

#

More realistic, some of the existing options, like certain helmets, are 100% race based, so those become problemtic,

rigid plaza
turbid badge
#

Hello, Does anybody know whether either of the 2 pinned save editors allows for you to change the species of your Freighter Crew?
Like Gek to Korvax?

solid hawk
#

By changing the seed

turbid badge
solid hawk
#

Raw JSON edit to change the SCENE used.

cold sequoia
obtuse creek
#

Thanks babs, was lookin for this earlier!

exotic egret
#

I have a question about save editing nms to go back to previous expeditions. Is it possible to do that if Im on Xbox PC? I’ve heard it’s only possible on steam but didn’t know if that was because steam is on a pc.

cobalt condor
#

Works for all pc versions, not just steam

exotic egret
#

Sweet, I appreciate it guys

exotic egret
#

okay so i downloaded NmsSaveEditor but when i try and choose a save path it shows nothing in the cache. any tips?

final hazel
#

if you are attempting to replace the SEASON_DATA_CACHE.JSON then you can do so using any normal file browser/manager

#

the file is not hidden or compressed

low spoke
#

are there any mods to where the planet terrain loads in smoother when approaching a planet instead having like that weird look sometimes to where it loads in all choppy

forest wharf
#

Anyone knows if there's mod that allows building geobays in some form on freighter?

forest wharf
#

I'd have to know how to program first, sadly.

cobalt condor
#

Do geobays in the freighter even work anymore? I thought I remembered them being patched

final hazel
#

Minotaur also doesn't work on the surface of waterworlds, but only when summoned via geobay

#

so it's definitely an actual bug that should be reported

#

!hg

hardy auroraBOT
final hazel
forest wharf
#

Ah

bold knot
final hazel
forest wharf
final hazel
solid hawk
#

Mods may cause severe acne and gingivitis. If experiencing these symptoms from using mods, please seek immediate medical attention.

narrow perch
#

^ive installed several of Babscode's mods. very gud modder

#

in this channel mostly to discuss if its possible to mod a true qol for multiplayer chat/local/globals

#

ik thats probably not possible

#

but after having a lot of multiplayer experiences lately i think the game needs more qol to that side of it

#

also been running into an issue lately where player nameplates wont appear for me even when im pointed directly at them

#

not sure if its related to my "disabling autoaim" mod or not

final hazel
narrow perch
#

multiplayer chat tyical of most mmo

#

where you'd have a "local proximity" a "party only chat" and global setting

#

i do understand the problems that would pose for a proc gen game which may be why chat is so basic rn

final hazel
#

Oh, well there is already a group-only output you can select

narrow perch
#

is there?

final hazel
#

Yes, I believe it's similar to games like Overwatch

#

where you can just press tab or use /group or something

vale iron
#

Yeah, group and public. Try local and see what it does

twin monolith
#

I found a black market selling infra knife x upgrades but i can only buy one. Is there away to refresh the shop again to repeatedly buy them?

final hazel
twin monolith
#

Oh wow

#

How do i use that mod bro thats amazing

#

Im on macbook btw

#

Will it work

final hazel
#

Oh...

obtuse creek
#

Oh addin that one to my list for sure

#

Thanks Grouch

twin monolith
#

What if i use the refiner glitch

#

To have many

#

Will that work?

final hazel
#

Probably

#

I don't know how the refiner glitch works

obtuse creek
#

I would think save editor would be alot easier?

#

I think its Mac compatible

#

The java one, goatfungus?

final hazel
#

Ah yeah, save editors do work with Mac

obtuse creek
#

The refiner glitch is a pain and more of a console thing

#

Didnt know you could edit the seed

#

And i already got mostly BIS already over the weekend. Good for future reference though

twin monolith
#

how do i use the mod pls

final hazel
twin monolith
#

what is the save editor?

#

okok the save file editor i guess

final hazel
#

A program that can be used to modify aspects of save data, including item positions and amounts, unit/nanite/quicksilver balance, multi-tool/starship presence etc

twin monolith
#

oh wow fr

#

thank you thank you

#

u probably saved me a shit load of time. ❤️

#

very nice of u to find me a work around

verbal flume
#

Hi folks. Anyone knows if there's a way to make the ink stained and vigilant back pack trails to sound like a regular trail without that annoying splash sound?

#

Preferably a way that is compatible with multiplayer?

hearty wasp
#

depends on what you mean by compatible

#

playable, always

#

apply this effect to other players, no

final hazel
#

you could probably add the ink stained jetpack to this yourself, maybe I could actually

twin monolith
#

How do i use that sheet to find seeds to generate on the Save modifier

#

bit confused

#

sorry for so many questions

verbal flume
final hazel
twin monolith
#

@final hazel how does this seed thing work. i see the google sheet but how do i find the seeds to paste to the save editor

final hazel
twin monolith
#

if i choose supercharge all slots in the exosuit will that cause issues in game lol

final hazel
#

Probably, I do not know

#

doing things outside of the game's regular bounds always has a chance to cause issues

verbal flume
#

it was for one of our AGT members, so I passed the info on to them 😄

undone flower
#

at least thats it so far

twin monolith
#

Lol sounds alot of fun

vale iron
empty trail
#

how does one import a json file into my companions so i have a new companion

#

(or overwrite an existing one?)

#

hmm theyre .egg files

final hazel
empty trail
#

nvm

#

i think i missed deleting smth

#

and (according to the service bot website, anyway) creature eggs from creatures with scales above the normal limit you gotta put 1 unit of smth in the neural calibrator before you do anything to them?

final hazel
empty trail
#

ok

final hazel
#

that's just for eggs

empty trail
#

like if i get an egg from the creature

final hazel
#

and even then, it's usually not required, just stops them from resetting for some reason

empty trail
#

also meh creature didn show up!!!!! (i reloaded restore point too, tho i acidentally reloaded autosave first)

#

cool

forest herald
#

anyone have a mod to decrease sixe of item or all popup descriptions?

empty trail
#

why do none of my save editor edits show up ingame

#

im editing save.hg (not save2) and clicking save changes when im done

#

but it doesnt show up

#

the restore point last edit time doesnt update either

#

i just want a cool eagle man 😭

final hazel
final hazel
#

the changes affect your saves, not the copies of your progress in memory, so you are required to load the save to load the changes

empty trail
#

ill try it again yeah

#

so

#

if i edit save.hg (not save2) i reload restore point or autosave?

empty trail
#

ok

final hazel
#

and this is after saving those edits by selecting File > Save File

empty trail
#

IT WORKED

#

might have made it a bit too big tho... 😅

#

thenks for your help :>>>>

#

oof

#

its SO fast tho

#

ummm... what is up with this egg (from my eagle guy)

#

is this normal....

final hazel
cobalt condor
#

Fallback behavior for that UI popup. Means that the game failed to find the info it should display (as Grouch said, probably because it doesn't exist)

empty trail
#

why would it not exist when i just got it from the creature?

#

do i need to manually edit the egg or smth

forest herald
final hazel
#

I'd just discard the egg and make a new one

empty trail
#

ok

#

might it have something to do with me fiddling with the creatures age/last egg date when making it?

#

idk

#

can i also just create an egg with this creature's genetic code so i can make a bunch of eggs?

#

skip a few steps ya know

#

going into edit raw JSON under the eggs tab egg [0] has the same info as the eagle i made inside of it.

#

and when i tried to hatch the broken egg earlier it said it was still maturing

grave kelp
#

Im new here to pc been on console for years though, am I supposed to use vortex mod manager for the mods or what's the process to get things moving, I have a mod I want it install. Do I just take the files and put them in a folder in NMS program files somewhere or is that what vortex manager does essentially? New to all this but anyone who could send me some info or guide/links it would be greatly appreciated.

grave kelp
#

Gotchu

final hazel
#

it probably works better than Vortex, at least for the Steam version

grave kelp
#

Wonderful ty I am in steam

weary needle
#

Hey all, I am trying to make a tie fighter in nmsbasebuilder, does this make sense? Can I make it then overlay a scaled up Sphere (Decorations)? Is it hollow inside? Can I always ust beam down to enter or exit?

final hazel
weary needle
#

and when done, I export to get the code, then use something like NMSSaveditor to replace the corvette ship slot with this code? Or do I make it into a prefab? Also how do I set this code as a corvette because I think default is base with corvette parts?

final hazel
#

You just replace the corvette's base data with it, which requires using json editing within a save editor

#

Also with the newest versions of NMS base building app I think you can solely export it as the object data which is easier to do for corvettes as you then don't have to fix UserData to point to the correct ship slot

#

First of all, go to Edit > Edit Raw JSON > BaseContext > PlayerStateData > Ship Ownership and find out which slot your desired ship is in (it's advised to give it a name, as "default" names are generated on-the-spot and show up as empty in the save data

weary needle
#

im not sure what im doing wrong, i made and exported the code for a ship, I opened my main save in save editor, selected the ship slot for one of my ships, clicked import, pasted the code, then loaded in, all while not connected to internet, but no change to that ship

final hazel
#

Then, go to BaseContext > PlayerStateData > PersistentPlayerBases and find out which base has a UserData that matches the ship slot number you wish to replace the base of

final hazel
weary needle
#

(thanks for all the typing btw)

#

i just selected a corvette from the list and imported the code into that slot, but yeah ill look into the raw json categories you mentioned

final hazel
#

Oh, that will not work as that import expects ship data, not base data

#

ship data specifically exported using the save editor

#

You will need to use raw json editing to paste the base data over a corvette's base entry, or at least the Objects into it's Objects which may be much cleaner

grave kelp
#

If i go back to ps5 after play with mods is it going to corrupt my file?

#

Im getting this mod warning

final hazel
final hazel
grave kelp
#

Ok I got base builder mod installed thats it, trying to extract and tweak a vette.

final hazel
#

Stuff might get weird if you use mods that change planet generation or terrain, but the game is usually quite good at correcting for stuff that shouldn't make sense

grave kelp
#

Alright cool

frank bridge
#

Would it technically be possible to simulate NMS planet generation to find strange planets?
Kinda like Minecraft seed finding, except with planets.

final hazel
#

People have done that quite a lot with sentinel ships

#

The entire overall procgen system has been reverse engineered before so it could be done more/again, but in most cases it takes a lot of the fun out of things

empty trail
#

Yeah

#

Id mostly wanna use it to see the most ridiculous planets imaginable

#

but even then probably not

#

Maybe I'd use it to see if my dream planet exists in the galaxy at all and if so how many times, but not use it to go there

obtuse creek
#

@empty trail

#

kinda does what your asking

empty trail
#

Ooo

#

Thanks

#

I'll have to check this out later :)

obtuse creek
#

It's pretty cool.

empty trail
#

if i unlock some expedition rewards via save editor, and then do the expedition later if they rerun it, what happens?

cobalt condor
#

same thing as if you unlocked those rewards properly then replayed it. You'll get the rewards you don't already have

empty trail
#

alr cool

#

also can i manually make eggs with one of my companion's genetic code in goatfungus save editor? and can i change their maturation timer (so i dont have to wait)?

final hazel
empty trail
final hazel
#

Yes, that is how I do that to give them out

empty trail
#

oh cool

final hazel
#

If you don't need to give creatures out, you can make your changes/copies within the actual pet register itself

empty trail
#

and for the timer do i just set like the birth time number way far down

final hazel
#

and overuse a mod that ignores the cooldown of inducing eggs

empty trail
#

nice

#

so

#

what do mood 1 and mood 2 mean

#

for companions

final hazel
#

Mood one is happiness, mood 2 is food I think

empty trail
#

ah

#

i reduced the birth timer on the one egg and then created a new companion egg and copied the code into it so lets see what happens

#

it worked

#

the item popup still says economy scanner

#

but it worked

#

oh

#

i cant put them in the egg sequencer

final hazel
#

or that it is empty

empty trail
#

yeah both of them are like that

#

but as far as im aware they hatch into the right creature

#

the first one did anyway

#

havent tried the duped one

#

sooo idk what went wrong

#

is it missing data that it needs or smth

final hazel
#

You may need to copy it again, I'm not sure what went wrong (I can't read the json atm)

empty trail
#

does it need species/genus/color/bonescale seeds becaquse all of those are 0x0

#

also theres like 3 copies of the pet in the companions tab but i only have 1....

final hazel
empty trail
#

alr

#

i do have this eagle egg that someone gave me prior to this that does work

#

ive hatched it and ill take a look at it

#

this one does have all the seeds

#

ill copy the creature data to an egg and leave the base creature alone i think

#

as a precaution

#

hmm this one has a "Thrust" variable

#

but my eagle doesnt

#

nvm

#

im stupid it says trust

#

😭

#

hmm didnt work

#

i got rid of the 2 weirdo eggs

#

im gonna try duplicating the eagle i do have, and then in game ill get them to lay an egg

#

see what that does

#

oh except i forgot to change their birthdates

#

ah well

#

if the duplicated one worked i can just go with that cuz it also has the colors i want

#

the duplicated one worked!!

#

thanks for your help grouch :>

undone condor
#

is there a mod for disabling resouce respawning?

green lynx
#

Lush Finder is evolving, new customized search options, only a few now but hopefully they open up more. Also their other new mod Creature Finder is amazing for finding specific fauna

fresh arch
#

it only "opens up more" as HG adds new properties that allow for scanning for specific stuff

#

Mods can not introduce new functionality, only reuse what HG already provides in vanilla game

#

Not to mention this particular mod is just a rehash of existing mod: https://www.nexusmods.com/nomanssky/mods/2144

Nexus Mods :: No Man's Sky

(6.10 'Expedition 20: Breach' Compatible) Scanning overhaul to Freighter, Ship, and Signal Scanner capabilities. Find nearest building by type or planet by biome. Optional costs and tech requirements.

#

They removed the scan options they weren't interested in and added variants of lush specific scan options

#

The whole "framewok" to bring all the various scan options to the game was done and tested by someone else

twin monolith
#

so i tried trading a ship that i created in the savfile editor, it works find but when i tried giving to a friend through the process of first selling it to an npc in space station, i am able to see the ship with the npc but my friend doesnt

#

is this becaue the ship was modded?

final hazel
#

and know that the technology inventory and stats modified using a save editor would not transfer, the ship would be as if it was brand-new

twin monolith
#

hmm that makes sense

#

he did tell me it wasnt even an s class

#

it showed as A class with just basic tech

#

why is that tho

final hazel
final hazel
#

so when another player's ship becomes claimable from an NPC, you see what your client has been interpreting it as, or at least what it now interprets it as

#

which is just a random ship with the seed of the ship they use

twin monolith
#

oh i see thanks for clearing that up

final hazel
#

and also, if it's a fabricated ship then trading it to a friend will either be impossible or will change it's appearance drastically

twin monolith
#

no he saw the ship but he kept saying it was A class and basic upgrades

#

so i thought he was seeing the wrong ship and mine wasnt visible to him

#

thank you thank you

grizzled geyser
#

haai

#

i wanna get the rewards of past expeditions. how do i do it?

#

im on pc

silver condor
# grizzled geyser haai

mod called consumerism, but you buy them with qs. there are others that let you do the expiditions as well. not sure about any that just unlock them for free though

grizzled geyser
#

oof

#

so it jsut lets you buy the expedition rewards for qs?

#

im confused

#

so i would still have to farm quick silver to get them?

rigid gate
#

Using Consumerism specifically, yep.
Staying purely on the modding area, you can use cwmonkey's mod to replay old expeditions, but that requires you to, well, replay the expeditions before getting the rewards lol.

grizzled geyser
#

oof

#

so using a save editor might be better

rigid gate
#

If you want to simply unlock everything, I'd say so

grizzled geyser
#

only things i wanna unlock are the rewards of past expeditions nothing more tbh

rigid gate
#

Can get some info about those here: #nms-modding message
But if you are concerned about safety, I'll leave the answer to someone with more knowledge 😅

grizzled geyser
#

i just changed my save file but i cant find the ship trails

#

everything seems to be unlocked fully but i cant find the ship trails

final hazel
#

Please don't follow that, please use an actual save editor

#

Or just install Consumerism ÷ Communism

#

Oh it still works after everything, wacky

grizzled geyser
#

its very.... weird

#

like...

final hazel
grizzled geyser
#

they are not there thats the thing

final hazel
#

/ claim their blueprint from the Quicksilver Synthesis Companion

grizzled geyser
#

it doesnt let me to

final hazel
#

Claim it

grizzled geyser
#

it doesnt let me to claim it

final hazel
#

Oh, that's super strange

#

Clicking it should give you the blueprint

grizzled geyser
#

when i click it absolutely nothing happenes

#

at all

#

what do i do?

past palm
#

i want to be able to do expidition 12 but the website i looked at looks scary idk how to do that

grizzled geyser
#

i made a backup of my savefile

#

before changing thing

past palm
#

how do i make a backup?

final hazel
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

final hazel
# grizzled geyser what do i do?

It would be advised to replace your accountdata with the backup you made, then install mods that make it significantly easier to claim the rewards in-game

#

Or use a save editor to unlock the blueprints on your specific save

grizzled geyser
#

what does the communism mod do?

final hazel
#

Consumerism allows you to purchase previous expedition rewards using Quicksilver

#

Communism makes all of those free

past palm
#

for steam

final hazel
#

Copy that and paste it elsewhere

grizzled geyser
past palm
grizzled geyser
#

how do i install mods?

final hazel
#

There is also a program available on NexusMods that simplifies mod installation called NMS Mod Manager

grizzled geyser
#

and can i still play multiplayer with those mods as i always did?

past palm
#

what exactly is the second square bracket its talking about?

past palm
#

how do i launch the game offline on steam?

final hazel
#

oh wait nvm its this, click Steam and click Go Offline

cobalt condor
#

If you're trying to do old expeditions you have to actually disconnect from the internet though, pretty sure (or at least block the game from connecting to the internet)

#

with or without a connection to the steam servers it will still connect to the expedition server

final hazel
cobalt condor
#

really? I've always heard full offline

#

I might be wrong then

grizzled geyser
#

seems i installed the mods

#

i try to start the game

past palm
#

where exactly in the save code does it define your balances for quicksilver, nanites, units?

#

i tried looking up the number i had for it and it doesnt show up in any of the files

grizzled geyser
final hazel
past palm
final hazel
final hazel
past palm
#

damn

#

i really didnt want to have to download external stuff

grizzled geyser
#

thankies much

past palm
#

i gave myself old expedition stuff by altering the code in files

#

so ive got 56471 Nanites and 3035 Quicksilver is it likely that this is where those values are saved?

final hazel
#

I personally wouldn't chance it, and would just download NMSSE

#

it's a portable installation that touches nothing

past palm
#

well i could try and if it doesnt work just change it back right?

#

or would that break stuff?

final hazel
#

maybe, make a backup first

past palm
#

i have a backup yeah

past palm
final hazel
past palm
#

they seem to be duplicates of each other

past palm
final hazel
#

one is your autosave, the other is your restore point

past palm
final hazel
past palm
#

uhhhhh

final hazel
#

or just sort them by date

#

in a file browser

past palm
#

soooo

#

i changed the value

#

and started my game
and it asked me to begin initialization
do i did
and it seems to have spawned me in a brand new save

final hazel
past palm
#

ah

#

so i changed it back and it still didnt fix it

#

still asked to begin initialization after resetting the values

final hazel
#

Then replace it with the backup

#

you may also do changes like this while the game is open, and load them by just reloading restore point/autosave

past palm
final hazel
past palm
#

ok

#

i am at least confident that my backup is functiuonal

#

thats good

#

cuz i was kinda worried it wouldnt work

#

but it did 🔥

#

my backup started up without problems

#

but unfortunately that number seems to not be the number for your quicksilver balance

sinful dagger
#

any mods or strats to bypass ship validation in corvette editor?

final hazel
#

you would need to use save editing to remove the "necessary" modules

sinful dagger
#

ffs why did they remove that shi 😭

#

o well thanks save edit it is

brisk epoch
#

i just spent like 20 minutes completely remaking a mod library for it to be one mod that didnt work

#

im tweaking

solid hawk
#

One mods broken is easy. It's when it's multiple that it becomes difficult to find the culprits.

bright goblet
#

When you have installed mods that allow base part building on corvettes, do the base doors that attach to cube/cylinder rooms actually work and let you walk through them? I can build the doors on my corvette but they aren't actually passable

when for example I build a cube room and put a door on it

solid hawk
#

In order to allow for a non-vanilla build object to be used on a corvette, one of two properties have to be set as true, either BuildableInShipStructural or BuildableInShipDecorative. Both can have functional consequences, which are not controllable via mod, as the results are controlled from within the exe functions where we have no visibility. One mod, within my knowledge, sets all non-corvette build objects as decorative, as the lesser of two evils. Guessing the door operation may be linked to "power" within the corvette. You could try editing the BASEBUILDINGOBJECTSTABLE.EXML within the mod folder, to change the BuildableInShipDecorative to BuildableInShipStructural for this door and see what happens.

bright goblet
#

hmm ok interesting thank you for that I will dig and play around with it

solid hawk
#

Let us know how it goes.

brisk epoch
#

also

#

nms just fucked my mods ig

#

i crashed and they wont deploy and idk how to fix them

final hazel
brisk epoch
#

and ofc my pc doesnt want to let me open nms's file location

brisk epoch
#

i remember talking to you and getting rid of that

solid hawk
#

A crash is normally caused by an outdated mod

brisk epoch
#

it asked me to disable mods and i clicked no and when i reopened the game it said it disabled them

solid hawk
#

So after you saw that, you then tried deleting GCMODSETTINGS.MXML?

solid hawk
#

Or you're saying that you did that once previously?

final hazel
#

It regenerates on game boot

#

with defaults

solid hawk
#

It is regenerate, if missing, when the game starts

brisk epoch
#

ohhhh my goodddd i uninstalled and reinstalled the game a while ago

solid hawk
#

If it becomes corrupted, we just delete, then the game can recreate fresh

brisk epoch
solid hawk
#

May need to do again then

brisk epoch
#

just deleted it

solid hawk
#

It can be a reoccuring thing

brisk epoch
#

Im hoping the crash didnt make me lose my ship bc i was trying to trade it with a npc to get them on my squadron

#

..it did

solid hawk
#

Game probably didn't have the time to write the change to your save file.

final hazel
brisk epoch
#

maybe

solid hawk
#

As general troubleshooting, are all of your mods ones that have been updated since 29 January 2025?

brisk epoch
#

ooh its from 10 minutes ago maybe

solid hawk
#

Every mod from before that date is toast.

brisk epoch
solid hawk
#

There are mods, since that date, which have required updates, most succeptible to which are those where the mod folder contains .MBIN type files. These generally need to be updated for, at least, every major version update of NMS (examples 5.60, 5.70, 6.00, 6.10), although some could also need updating for minor version increments (examples 6.11, 6.12, 6.16), depending 100% on what HelloGames has changed in the files.

bright goblet
steel harbor
#

There a camera mod / photomode mod?

final hazel
#

the latter now only affects photo mode due to build cam changes in Voyagers

#

but there is a different mod that re-implements it's changes for build cam

steel harbor
final hazel
#

Oh, no

#

that could probably be done, but I don't know of a mod that does that

steel harbor
#

GekEyes
Ts pmo 🥀

sinful dagger
#

chat
my corvette consistently doesnt land right
any ideas why that could happen and what parts could be responsible?

solid hawk
daring niche
#

Is there a way to mod sound files? Say replace the sound of the multitool mining beam firing

hearty wasp
#

Yeah

solid hawk
#

As an FYI, modding sound files is not quick or easy, can be highly arcane and time consuming, with little available assistance in doing so. More general steps than specifics.

daring niche
#

Dang. I was hoping to redesign some of the sounds and try them out.

#

I'll look into it later. Are there any existing resources on it to get started?

hearty wasp
#

It's just wem replacements

#

Guides for other games are equally applicable for NMS

daring niche
#

thanks

empty trail
#

with the goatfungus save editor, if i edit save2.hg does that i mean i have to reload my restore point instead of my autosave to apply changes?

final hazel
#

As save2 is the restore point, yes

empty trail
#

cool

#

thanks

#

so i need to put 1 unit of smth in the neural calibrator to keep scaled up creatures scaled up?

#

when i did this and then modified the egg again it didnt work

final hazel
#

Maybe, personally i haven't needed to do that

#

Especially not needed for sizes that are within normal bounds

#

But telling your friend to do that may help it not reset it's size to within normal bounds

empty trail
#

yeah

#

my eagle's scale is 1.85 but the egg came out scale 1 so

#

i fixed it with save editor tho

final hazel
#

Ah, then yeah, tell them to put in something in the neural calibrator maybe

empty trail
#

can i move creatures around in my slots by pasting their json into a new slot and replacing the old slot with the default json

empty trail
#

cool

grizzled geyser
#

haai

#

what are the most recommended mods in general?

solid hawk
#

I may like mod X, but you would hate it. You may like mod Y, but I would hate it.

#

If you are new to NMS, recommended to not play with any mods for awhile, to get a feel for the game and what sort of mods you'd like, which will aid you in finding mods.

#

Then, if you were to ask, "What mods are there to change planetary sky colors?", for example, then you could get answers for detailed specific requests.

grizzled geyser
#

alrighties

empty trail
#

So the nms base building mod also lets you make corvettes

fair belfry
#

I'm trying out that app for the first time and I have NO idea how to use it lmao

#

I'm trying to make a rocketship

#

How do I get the pieces to "snap" like in a corvette build station?

hard bane
#

its gonna be step by step through the whole process from 0

#

only need to learn it once

agile geyser
#

Im trying to do save edit for the expedition I just missed, kinda feel bad about it but I wont beable to do the redo of it
and its not letting me unlock name tag items or exhaust trails
any ideas on what to do?
It shows it as availiable but doesnt acutally give it when I click it
realize its only things in the appearances tab

#

I know it has to do somethign with the "known product" but I know nothign about that

exotic wyvern
#

if i purchase a outfit mod on steam and use that outfit, and then play on xbox will i still have the outfit on

final hazel
#

Very much depends on the mod, I don't know of any "outfit mods"

#

Do you have a link to this mod?

#

It will very much depend on how the mod does what it does

exotic wyvern
#

it is the consumerism mod i think which grants you all expedtion rewards i believe

final hazel
#

Oh, that does not add any new customization options to the game

#

it simply makes existing ones that were previously able to be earned in community expeditions sold for quicksilver

#

when you unlock them in any way, they stay unlocked

agile geyser
#

I noticed the items that are cosmetic that cant be collected IS availiable to put on my avatar but things like the trail is doing the samething but I cant craft it like I normally would

final hazel
#

I've seen reports of some people encountering this without save editing, so it may simply be a new bug

agile geyser
#

It seems to be a thing for a while

#

Im trying to figure it out soon

vale iron
#

For years I've had problems where some rewards would show as claimable even though I already had them from other sources, and I couldn't get rid of them. You aren't talking about that, are you?

round sinew
#

@fair narwhal i wonder if you have the hardframe parts installed. try taking those out. see if it still does it.

fair narwhal
#

it does it no matter what , im like a virus in a body, it attacks me

#

also i froze

#

so im gonna try it some other time

round sinew
fair narwhal
#

again , since the minotaurs engine speed (as far as i know) cannot be modified , (yet), the xml file does not have its jet boost speed in there, it takes me 5 mins to get up to my fleet jetpackin in it

#

but it does have its fuel use as a modifiable variable

#

set it to 0.0000

#

so its got unlimited fuel

#

all of the exocraft now do

#

unlimited boost cooldown too

#

edited a .xml file i got that was intended to remove the random generation from upgrades , but they left in the editable xml that i can just mess with the numbers in it

vale iron
fair narwhal
#

by editing a thing called NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.EXML you are pretty much god

#

so helpful that the mod creator basically put info on which stat is which

#

its the mod called bDerandomizer

#

yeah , i guess they didnt think people would edit that

#

maybe they did who knows

#

i dont know if editing an existing mod is frowned upon or not

#

least i aint gonna publish it and claim anything

#

id never be that much of a jerk

#

i might edit stuff but i won't plagarize

fair narwhal
#

because that in combination with the stuff i already did with it , i'd finally have a gundam in the game

vale iron
valid osprey
#

How do I activate grpahic mods?

hearty wasp
#

You install it

#

Done

valid osprey
#

I put it in my mod folder but it doesn't do it..

hearty wasp
#

Post MODS folder

valid osprey
hearty wasp
#

You did not

#

Post it like so, include the highlighted details

valid osprey
#

Oh

steel crypt
#

Timo

compact patio
#

Anyone know how I would go about editing the Consumerism xml to disable unlocking of Expedition rewards? Hopefully, planning on leaving the unlocking of Expedition rewards to cwmonkey's Replay Expedition mod. And just using Consumerism to make Twitch and Community rewards available.

#

The mod owner said it's possible to comment out the Expedition rewards, and I'm familiar with some scripting stuff, but I took a peek in there and was like "Whoa. Not sure where to start here..."

fair belfry
#

I'm trying to use the beyond bb mod to increase the build limit on corvettes, but it's not really working since there's still a limit and I don't see base parts in the corveette build menu, did I install it wrong?

#

last time I downloaded the mod I only used it for a day as the game got updated so it made the mod obsolete lmao

#

never bothered to update it since I never really used it till now

final hazel
#

It looks installed correctly though, do you get the mod warning on startup?

fair belfry
#

Am I supposed to get that warning EVERY time I boot up the game?

final hazel
#

Then either no mods are being registered or mods have been disabled by gcmodsettings

fair belfry
final hazel
#

Go delete No Man's Sky/BINARIES/SETTINGS/GCMODSETTINGS.MXML

#

Then open the game again

fair belfry
#

okayyyyyyyyyy

fair belfry
# final hazel Go delete `No Man's Sky/BINARIES/SETTINGS/GCMODSETTINGS.MXML`

It worked! I wonder why my mods stopped working? I never even noticed, as you can see I don't really use that many mods because I enjoy the game as it is, and I THINK the grass fix mod was working? Can't really say whether the expanse and stratos ones were working or not since they only affect the sky and space background and honestly I never really noticed a big difference but on the other hand I haven't really gone out space exploring just yet

#

still wonder why my mods got broken tho

final hazel
#

If the mod warning was not appearing, all mods were disabled. This happens when the game crashes usually

#

Sometimes it's an option, sometimes it's automatic

fair belfry
#

Yeah my game crashes a lot when I alt tab as I'm entering the anomaly

#

or if I afk for too long

#

:(

#

thank you though!!

solid hawk
solid hawk
fair belfry
#

Darn

#

Guess I'll have to keep an eye on my mods then

#

Though it's a bit embarrassing for me to just now notice none of the ones I had were active lmao

#

I could've sworn the grass fix and sky/space background ones were working

valid osprey
#

How can I use reshade? from nexus mods?

hearty wasp
#

google "install reshade" instead since reshade is an external program

granite inlet
#

I disabled my mods and idk how to re enable them, the game crashed and gave me a pop up asking to disable mads and i clicked yes, how do i re enable them

valid osprey
hearty wasp
#

just google that exact quote phrase

empty trail
#

and also if you give yourself an aquatic companion with the save editor can you ride underwater creatures

#

how does that work

valid osprey
#

I'm not even sure if you can make a aquatic animal

final hazel
# empty trail anyone?

Were you asking a question? Yes, the base building app and blender plugin both allow modification of corvette-class starships.

#

The way you phrased the message implied you were telling someone that you can do this

empty trail
#

Ah my bad

#

Twas a question, thanks tho :)

empty trail
#

Would be pretty sick

valid osprey
valid osprey
final hazel
valid osprey
valid osprey
#

Anyone can help me?

hearty wasp
#

anything reshade related should go there

valid osprey
#

It takes like 5 hours for someone to respond

solid hawk
#

We do our kicks with mods. 🙂

#

To put into context, less than 1% of NMS players use mods. Less than 1% of NMS players who use mods, use reshade presets.

steel crypt
#

So, somewhere between 0.2 and 11 people.

plain wave
#

Is there a mod that unlocks all expedition rewards?

plain wave
#

You’re actually my hero

final hazel
plain wave
#

🙏

final hazel
fair narwhal
#

wow somebody made the minotaur actually good

#

thanks for that

fair narwhal
#

because it also shows me the variables of what the mech can do

#

like i had no idea it was possible to change its ai behavior to fire more then just a few shots at a time

#

now this things a fighting beast

vale iron
#

Glad you like it. I haven't messed with the combat personally. I just like it to be able to move

fair narwhal
#

holy crap its rambo now

#

wow

#

this things firing its weapons like insane, because i also changed the rate of fire for its S class cannon upgrades

#

and edited the limit of how much tech can be stacked, supercharged all exocraft slots

#

so now this thing is optimus prime basically

#

and its got infinite health doesnt it

#

well not literally infinite, but a high amount

#

yooo this thing jetpacks to space hahaha

#

over 1,000 ku/h

#

you turned one of the worst mechanics of this game into a powerhouse of a fighting machine, that's crazy

vale iron
#

Be careful fighting sentinels when they spawn a sentinel mech

fair narwhal
#

whatll happen

#

will they too be powerful?

#

nothng my gun named "i'm your father god" can't handle

#

with its millions of damage

vale iron
#

At least the movement gets applied to them, too

#

Weapons probably not

fair narwhal
#

shit they gonna be jumping around like anime shit

#

oh no

#

this about to be crazy

#

will it go flying into space

#

the other one

#

added an extra 0 to some of the stats

#

dont worry i have many saves

wispy marlin
#

Anyway to abandon or delete settlement without bothering to do missions first?

fossil summit
#

Can someone help me with uploading a ship via save editor? I could really use the help... 🙁

fair narwhal
#

is there a mod to delete cockpit

fair narwhal
#

nicee

azure olive
#

Does anyone know how to increase the corvette build limit?

final hazel
azure olive
#

Thanks.

solid hawk
empty trail
#

So you can give yourself flying worm pets with save editor, what about sandworms tho?

final hazel
grizzled geyser
#

my game sais the mods are disable.d how do i reenable them?

#

i want my mods

#

how do i enable them??

final hazel
pine saffron
#

Huh

forest wharf
#

Are there any mods that allows you to see more than eight items at once while interacting with things like refiners?