#nms-modding

1 messages · Page 80 of 1

grand anvil
#

Like for example; The battery... Or what ever that thing is called that we all have to have.

#

I also would like to do without thrusters too.

final hazel
#

Oh, there are already glitches that enable us to do this

grand anvil
#

Really...?

#

So, how would I go about doing that? 😮

grand anvil
#

Awesome.

#

Ty

round sinew
#

@urban tangle in short, a save editor will view a save folder you direct it to. what save editor are you using, and what did you mean by "cloud saves"?

urban tangle
round sinew
#

if you cross save to steam for example, once you download the save from hello games cloud to the pc, for the game to use, at that point, the save file is in your pc hard drive - save editor can read it

urban tangle
round sinew
urban tangle
#

like once i edit something in my save it doesn't change when i'm playing on steam

round sinew
#
  1. are you actually editing the right steam save folder?
#
  1. might want to disable steam cloud sync for now
urban tangle
#

yep, it's the one that was most recently updated, but i'll give that a shot

urban tangle
# round sinew is it ok now?

haven’t gotten a chance to check yet bc it needed an update and I’m out of the house for a bit but we’ll see what it does later

round sinew
vale iron
#

@urban tangle Make sure if you are editing the autosave, you do not have the game open while editing or it will often be overwritten with the game's autosave. Also, if in NMSSE, make sure you do a final save on the main tab.

round sinew
#

ty gumsk 👋

crude oar
#

What mod/mods can I use to get rid of the max length and max parts for a corvette

red vector
#

has anyone had issue with save editor overlapping?

solid hawk
crude oar
#

thanks

solid hawk
#

Search for the keyword corvette

#

Think it has complexity limit in the title

solid hawk
crude oar
#

how buggy is modding? what are the chances of my just bricking my save?

cobalt condor
#

pretty much 0

crude oar
#

mashalla

haughty stratus
solid hawk
sudden lava
#

hey is there a big list of mods other than nexus

vale iron
#

Almost all of us use Nexus exclusively

sudden lava
#

any good starwars one update?

solid hawk
#

Most people who want to play a star wars game....play an actual star wars game.

rapid sandal
#

you are on an nms server in an nms modding channel asking about something that is unrelated to nms or nms modding ... this seems like an odd place to ask what you did. you'd likely get a better response in an off-topic or general chat channel.

solid hawk
#

Add a ship, here and there, but people don't make mods for NMS to turn it into something it is not. Just don't exist.

red vector
solid hawk
red vector
#

Okay

haughty stratus
# red vector

try to move the window down to get it out the desktop area and bring it back? i saw that issue with other software, that some things remain visible and i did that to make some things that are displayed vanish...

#

i mean this and bring it back up

red vector
sudden lava
#

im part of a starwars community for nms

solid hawk
#

Both Ships of Moar and gShip Custom Ships have a few. Neither updated to current and no ETA when they will be. Be aware that when one, the other, or both are updated, only those with the same mod installed will be able to see.

neon nova
#

Thought modding might be the best place for this, tried out one of the modded Corvettes and saw that the NPC's do actually still land on the pads. It just breaks whenever you move. As people who mod the game what's the feasibility that one day NPC's can land on a Corvette (or player) and it stay on the Corvette?

I'm guessing it would need to count as part of the base somehow but unsure if ships could count as a "base object" once landed

final hazel
#

That seems more of a feature for freighters to get, if they ever get another rework

cobalt condor
#

Landed starships are just completely static objects. They can't be turned into anything else when entering the landed state (or at least, not without significantly breaking other functionality of the game) so we'll just have to wait and hope the HG will eventually code moving landing pads into the game

crude oar
#

Today I tried modding to increase the max part count and max corvette editing size, but despite the game saying im playing with mods I cant seem to use the functionality of them. Any advice?

solid hawk
# crude oar Today I tried modding to increase the max part count and max corvette editing si...

See the troubleshooting section of the doc at http://tinyurl.com/nmsmodding550

ivory shard
#

Is there a mod that adds a search bar to your storage?

brisk epoch
#

im thinking of making a frigate themed corvette

#

since we cant fly them normally

solid hawk
solid hawk
#

To add to that, your storage contents only exist in the save file. NMS mods can't directly access data in the save file.

latent jewel
vale iron
#

The most likely problem is you have it one folder too deep. Does the mod folder have a bunch of numbers at the end of the name?

frigid grove
lunar spade
lunar spade
# frigid grove Yep.

So if i do this, will it just cointinue the expedition from where i am now? it wont restart it or anything right? also, do i just go to the terminal when im done with the expedition? will i be able to export my items back to my main save like normal or no? ** oh just ssaw the part about exporting rewards, my bad fo rasking

lunar spade
lunar spade
frigid grove
lunar spade
frigid grove
lunar spade
sharp aspen
haughty stratus
#

i try the same and look what happen when i land on the anomaly lol, nps do land but thats all 🤣 @brisk epoch @neon nova

vale iron
#

ok, that's a pretty good idea

silver condor
#

i want to put an exocraft pad on one. i wonder if they will work if scaled down a bit

haughty stratus
# silver condor maybe when its on the ground, its counting as grpund base. but taking off change...

the pads work for any shop, you cant use them to call ships after the first take off, when you just put them are good but they the prompt to interact is gone the moment you move the ship, then the ships on the pads wont stck around ofc. but if you add exocraft summon pads some are able to use and summon stuff like inside the anomaly. but if you want to use something on the field of a planet works great somtimes...

silver condor
haughty stratus
#

the hover one thingy (nomad i guess is the name) that one works pretty much all the time

silver condor
#

i found a wiring texture i like as a test piece, now i have to figure out how to make it into a decal. hoping there is a vid on youtube

silver condor
#

@hearty wasp gm, does buildframe sacs affect colors of other things like system ships?

solid hawk
silver condor
graceful sigil
#

Is service bot talk allowed here? Trying to learn and make sure I don’t damage my save

#

Or is there a better channel to be?

hearty wasp
#

It's allowed but most people who'd talk about it aren't here

#

!creativehublink

hardy auroraBOT
hearty wasp
#

Try there instead

graceful sigil
#

Ty!

azure hamlet
#

Anyone know of a really good terrain generation mod? It looks like the best ones on Nexus are long dead, like the Atlas project and Better Planet Generation

#

Basically looking for a vanilla+ experience for terrain, nothing too insane

cobalt condor
azure hamlet
lone swallow
#

whats the mod that lets you build any base part on the freighters

distant dagger
#

Not sure if I should put this in this chat or in the questions chat- but people save edit or mod in those dragon creatures, create eggs, and give them to people right? Is this also doable with fish, swarms, and even digging animals?

vale iron
pallid ridge
#

is it a mod that allows one to reach 25k+ hyperdrive range or a glitch? whichever/if anything different someone should lmk how to do it 🙏🏻🙏🏻

solid hawk
ruby wedge
#

anyone knows if there are any mods that can fix solar ship wings/landing gear animations bug? tired of restoring/resummon etc to fix it when it breaks most of the time after 1st landing. kinda made me stop using solar ship

gusty fulcrum
#

Is there any way to add new audio tracks for the game to play?

hearty wasp
gusty fulcrum
solid hawk
ruby wedge
#

i see ty for info

naive isle
#

is there a Lightning rod style Mod or tool that i can place to avoid getting fried while working on my base when a electrical disturbance procs?

final hazel
naive isle
#

thanks but i dont want to go that far i guess il just hide in a hole until the game decides im allowed to play

brisk epoch
#

my mods kinda just wont work? I got on nms and it said "mods disabled" and i cant turn them back on

#

do i need to do somethin

final hazel
brisk epoch
#

is that like

#

important

final hazel
#

It's just the mod load order, with a "disableAllMods" at the top

#

deleting it makes the game regenerate it on startup

#

which by default sets DisableAllMods to false, as well as reorganizes the load order in a way that should work

#

though load order is not very important for NMS mods

brisk epoch
#

its working now thank youu

#

i was very tempted to delete the other files

final hazel
#

Do not, those are significantly more important

#

one of them contains all of your player titles I believe

brisk epoch
#

they look so deleteable

silver condor
solid hawk
azure hamlet
#

Anyone else had an issue with world generation mods, where it would vanish your existing settlements?

steel crypt
#

Are you talking about terrain gen (ground) or something else?

azure hamlet
#

I just installed Terra Firma 3, and it made my settlement vanish, its waypoint relocated to another undeveloped settlement on the same planet.
The weird thing was, I could still see the A-class settlement in the remote interface, and couldnt claim the other undeveloped settlement because "Already supervisior of settlement on planet X"

azure hamlet
#

It's supposed to make things better, but made a mess of existing structures

#

Removing the mod restored things to normal, but not sure I trust mods with terrain if thats the result

steel crypt
#

First, Terra Firma 3 isn't updated for 6.06
If you read the description, it will tell you about what happens with settlements and bases.
Bases and settlements have location based on terrain. Terrain changes, locations relative to terrain change.

azure hamlet
#

Yeah, that wont do

#

I do sometimes play in multiplayer, and was wondering why things were so weird earlier this afternoon with the random player i was with

#

coudlnt complete a mission because it an objective didnt spawn for me

steel crypt
#

Not sure what you mean by "trust", but that's just how things work when a change like terrain is made.
Kinda like a color changing mod will change colors.

azure hamlet
#

I supposed I didnt fully understand how the mods interacted with NMS. My assumption was it was a terrain generation mod, affecting how new terrain generated, not affecting all terrain, and affecting players with/without the mod disparately.

#

I assumed that it would only change planets that hadn't been discovered, or would intelligently work with existing points of interest in how the terrain is presented

cobalt condor
#

ah yeah, no such thing a "new" or "old" terrain, just how the game works. A planet is generated from scratch when you visit it, regardless of if you or anyone else has been there before. Normally it will be the same because the planet's seed and the generation settings are the same. If you mod the generation settings, things will be different

solid hawk
#

Now you know

azure hamlet
#

I could live with both of those side effects, if it didnt mess up multiplayer interaction

#

from what I saw, the player I was with was interacting with different levels of terrain than I was, so he was floating/underground randomly

solid hawk
#

Mods for NMS are local

azure hamlet
#

That, and the objective was broken until I left the group, which wasnt ideal

solid hawk
#

Modded data isn't synced. Player location data is though.

#

Kind of fun watching people run across the sky. lol

azure hamlet
#

If the Terra Firma 3 was as awesome as project Atlas or Better Terrain Generation, it would be worth it, but I wasnt terribly impressed

vale iron
#

It might have been intended to be more subtle. Each one has a different aesthetic goal

solid hawk
#

Considering the above two examples are completely dead and buried, never to return....

#

and they are both biome mods, not terrain mods.

#

Very different things with different end results.

eager valley
#

is it safe to copy a ship from a permadeath save to a normal save?

frank bridge
#

Would it be possible for a mod to change faction/uncharted/abandoned system generation?

vale iron
magic lava
#

Any build mods that let me use different themed modules with Corvette habs? Like using a Thunderbird habitation, but Ambassador refiner module?

vale iron
#

No, it's all in the EXE I believe

hearty wasp
#

no I think it's in the placement entities

#

FF dug into it a bit previously

#

I'm not sure they're different objects and if they're not their styles can't be manually set like the basic base walls

vale iron
#

They are different objects, but I think they are automagically decided by the exe

vague granite
#

Can you mod your game on pc when it's through the Xbox app?

final hazel
vague granite
#

How does it work exactly?

final hazel
final hazel
# vague granite Subfolder deep?

Mod folders should have a folder structure within them that resembles the game's file structure, if they have an extra folder between them and the MODS folder then they will not be read

#

Just a common mistake many people make, follow the troubleshooting guide for more information if you get caught up on anything #nms-modding message

vague granite
#

Okay, thanks

#

Can I use nexus mods for this?

final hazel
#

Note that any mods last updated before Jan 29, 2025 will not work

vague granite
#

Alright

#

Thank you

final hazel
#

Vortex can be used but isn't necessary at all and usually causes many more issues than it solves

thin urchin
#

Hey, is there a mod that makes combat a bit harder? ||I know prepare to sky does that, but it also does a whole bunch of other changes I don’t need, and messes with other mod I like (cheaper slots repair on salvages ships)||

#

So like is there a mod that makes sentinels/pirates scarier, but without spawning 10x of them?

cobalt condor
#

Realistic Space - Elite Dangerous Edition might be what you're looking for with pirates, its supposed to make space combat harder without increasing spawns

#

Don't know of anything for sentinels

thin urchin
#

Seems to be broken at the moment, unfortunately

final hazel
#

Found a "defaultshipbase" file and got bored and manually converted it into an actual base... this is how they made the snap points for landing gear...

#

I'd do the same thing for the emergencyshipbase but we've all seen at least one person's corvette turn into that tiny nothing-ship

lunar spade
#

@frigid grove Hey, thanks again for pointing me to the expedition mod, it worked like a charm. Now that I have ended the expedition and returned to my main save, removed my stuff from the expedition terminal and copied my multitool/ship, do i just fire up the game like normal in online mode and the game will automatically replace the JSON file, or do i have to manually do somtrhing here? PS, super stoked to be able to go back and run some of th eones i missed back when my kid was little and i had no time for gmaing. I don't think i get to do like 3-5 or somthing, i missed th efirst cpl as well but the have rerun a few over the yrs. so THANKS AGAIN, I salute you !!! 🫡

frigid grove
final hazel
#

The game should automatically replace the file upon game startup while online I believe

round sinew
#

@jaunty cairn in short, using nmsse, you'd see something like this after you selected what save

jaunty cairn
#

oh

#

no mans sky save editor

round sinew
#

check pinned posts in this channel, there's links if needed

jaunty cairn
#

thanks

#

why are no saves popping up

round sinew
jaunty cairn
round sinew
jaunty cairn
#

only default user

#

k

azure hamlet
#

are there any mods that make corvette building easier, like a freecam for decorative building, or true free rotation and connection?

cobalt condor
final hazel
#

You could technically do the formatting I did but backwards and make the "default ship" whatever ship you desire (maybe) (or it might break everything)

frail silo
#

What would you guys recommend for a save editor?
(I’m getting desperate for the titanic trophy)

final hazel
frigid grove
frail silo
#

Wait really?

frigid grove
frail silo
#

How would I unlock these expeditions offline?

frigid grove
frail silo
#

That is the shadiest thing I’ve ever seen lmao

#

But thanks

frigid grove
#

More laziness than shadiness

frail silo
#

Fair enough

#

But thank you mate

lunar spade
silver condor
#

is there a mod that can make the phage have more variety? the ones in my settlement are all the same two versions. rusty guy and blue guy with racing stripe. some have the gun shoulder. no cloaks or hoods or staffs either, i would like some of them running around if possible

solid hawk
silver condor
solid hawk
silver condor
undone flower
#

so im using the nom nom save editor and when i click on my normal save and then "Edit", nothing happens

frail silo
#

A lot of people have had the same problem

undone flower
#

damn, any work around? it was working perfectly fine yesterday

frail silo
#

Not one that I know of

undone flower
#

and earlier today i should add

frail silo
#

A different save editor could work?

undone flower
#

like i was just using it like an hour ago

undone flower
lone swallow
#

can someone hop in a call with me im having trouble with a mod of some sort

solid hawk
#

Good luck with that. Most of the helpers here will only do text chat, not voice. As you don't say what the issue is, got nothing, but there's a troubleshooting section in this document: http://tinyurl.com/nmsmodding550

azure hamlet
#

Anyone have reccomendations for general quality of life mods that dont drastically alter the vanilla experience?

#

I have silent refiners, better clouds, in-atmo hover, fast text, and better pets, but looking for anything that makes things better without drastically altering the game structure, like how terrain mods make multiplayer wonky

solid hawk
#

..and terrain mods do not make multiplayer wonky. MP works the same with or without terrain mods. 1) All NMS mods are local. As they change the game data files, only those with a particular mod will have the effects of that mod. 2) HelloGames is very minimalist with their MP data sync, just about only location data, seeds, and object ids.

azure hamlet
solid hawk
#

Probably did spawn for you, but was based on the spawn location for the session host, so for you was buried in a terrain feature. This is not a bug, it's how the game works. Locations are based in the coordinates for the host, which is then synced to the other joined players. When grouping, it's always recommended to either all be running the same mods or if not possible, then with no mods at all. Else people will be experiencing things differently.

eager valley
#

also is it safe/possible to change a save to abandoned galaxy? im upset that the adrift exp save became non abandoned after converting

vale iron
#

They didn't have abandoned mode at the time

#

Yes you can save edit it to abandoned mode

azure hamlet
#

Leaving the group caused it to work properly again, which was also strange

final hazel
#

wow, now I know why the rainbow trail has top priority

rigid gate
#

As I'm not quite fond of it, it's the only one I don't ever install -- so almost all my ships have red trails lol.

final hazel
rigid gate
#

lol, thank you! Can't use mods around here though 😕

pearl fiber
#

is there a mod that allows you to resize stuff you cant normally resize? i tried searching the nexus and all i saw was "resize plus" and apparently that one is out of date according to the comments on it
i bought some stuff with quicksilver i want to resize, and its saying i cant

final hazel
final hazel
#

ohhhh wait yeah

vale iron
#

gBase Scaling if you want to extend the scaling range

final hazel
#

I mix them up a lot lol

pearl fiber
vale iron
#

Yes

final hazel
#

Though the bug that stops objects from being shrunken based on distance from the origin isn't solved by this

vale iron
#

Though there's a weird bug in the game where if you change the size too much, it starts getting confused where the item is

silver condor
pearl fiber
#

thanks

azure hamlet
#

It allows rotation, resizing, and recoloration of every normal base decoration that ordinarilly cannot be placed on a corvette, and is fully compatible with multiplayer

#

so even if you place something whack like a landing pad on your corvette, itll be part of the corvette

sand torrent
#

Hey

#

Can someone help me

azure hamlet
#

and other players without the mod will see it as normal, and if you uninstall the mod it'll still maintain rotation

sand torrent
#

Idk how to tame it

#

Its in my pet bar

#

I can summon it

azure hamlet
#

That would be the first place to check, and check if you have other mods that affect pets

sand torrent
#

Servicebot

final hazel
#

Also yay my silly starship trail mod is updated so if you wanna use all the trails but have the one you like show up then this is the thing to use ^~^ https://www.nexusmods.com/nomanssky/mods/3433

Nexus Mods :: No Man's Sky

This mod reorders the Starship Trail priority, so that you may use the visuals of any desired starship trail while having all of them installed as useful technology.The rainbow trail norma

solid hawk
#

Can try using Companion Pet Unlocker mod and see if it helps

final hazel
compact patio
#

Finally getting around to adding some vanilla-friendly(-ish?) mods for offline play. Using Expedition and Twitch unlocks, Replay Expeditions, and Enjoyable Quicksilver (possibly Quicksilver Missions too? Not sure yet...)

Just wondering if anyone knows if these mods are only mildlty version specific (v6.x = safe with v6.05.2), or if it's kind of a "get em while they're hot" thing - where you would want to download them immediately after a fresh update along with the current NMS release?

vale iron
undone flower
compact patio
#

I would assume the Unlock Expedition Rewards at the very least is universal to some extent.

solid hawk
#

Not talking about what's referenced in the Lua, it's the files in the mod folder that matter

#

Whether they are .EXML or .MBIN

compact patio
#

Ah ok. I saw there was a program available to make the MBIN edits or for combining those types of mods.

#

(AMUMSS)

solid hawk
#

That being said....nobody can give you 100% that anything will or won't work between versions. Not up to the playing or modding community. Solely based on what HelloGames changes between versions. They change something in the game files, depending on the nature of the changes, could break mods which use those game files.

solid hawk
#

In Lua scripts, files have to be referenced as .MBIN, as that's the format all game files are in within the game .paks, so cannot use that as an indicator.

compact patio
#

Ah I see. That gives me a modding strategy then, as I'm trying to set up a stable offline install. I'll do trial and error with what files I compiled (hopefully all v6.05.2 compatible at that time), then maybe go for the "get it while it's hot" method if something is wonky lol. And tiptoe around with the Enjoyable QS / QS Missions stuff.

vale iron
# compact patio Ah thank you. I know Enjoyable QS and QS Missions are LUA+MBIN. Replay Expeditio...

Replay Expeditions isn't technically what I would call a mod (not disparaging it, just a pedantic clarification). I think it tends to survive updates fairly well and isn't too difficult to update when it needs it. For unlocking expedition rewards, I would suggest either Consumerism if you want to buy the stuff, or the "Unlock x" mods by Babscoole. Messing with saves is more dangerous than modding.

frigid grove
#

Yeah it's just a cached configuration file hack. Tricking the game into thinking there's an expedition running.

signal agate
#

anyone experienced with the save editor? I tried exporting and importing a ship I made so that I could have a second version to edit and work on but it doesn't show up in-game

vale iron
#

I'm not sure that corvettes work properly with import export yet.

strong sphinx
#

yo wtf

#

i didnnt know nms had mods

#

'lol

vale iron
#

Indeed. Lol

proven loom
#

Hey guys just asking

#

Do corvettes built in modded game to increase part count

#

Survive and function in regular game

#

After removing mods

sharp gyro
vale iron
#

Yes, but you won't be able to edit it. And if you have lots of pieces you should turn off multiplayer

proven loom
proven loom
proven loom
#

-# Also do you know a good mod for this :3

sharp gyro
#

why turn off

vale iron
#

Stay under 150 or 200. Even 100 is hard for some players

sharp gyro
#

itlll be fine

proven loom
vale iron
sharp gyro
#

gumsk, let me have fun T_T

#

sean says have fun

vale iron
#

Yeah, just don't do it in multiplayer

sharp gyro
#

what happens if i do it

proven loom
vale iron
#

You can cause the game to freeze for other players

sharp gyro
#

i worry about myself unless im with friends

#

sean didnt say i cant anyway

vale iron
#

Respect for other players is why we are allowed to use mods in multiplayer. Violate that and you risk the whole system for your fun.

proven loom
#

lol rip that child in the anomaly when your flying mothership that takes the entire capacity of the anomaly sets his house on fire via lithium battery detonation from his cpu crashing out lol

proven loom
#

I’m more impressed the game allows MP with modding

cobalt condor
#

You lagging other players with your massive corvette makes it more likely for Hello Games to hardcode the limit so it can't be modded anymore

sharp gyro
vale iron
#

I have

vale iron
#

!hg

hardy auroraBOT
vale iron
#

I only know of two mods that have caused issues for other players, ever, and this is one of them

sharp gyro
#

anyway, whars the max corvette ship size

#

in parts

proven loom
#

100 bits only

sharp gyro
#

with mods?

proven loom
#

Idk doing it Tommorow

sharp gyro
#

which mod is it]

#

apparently theres multiple

vale iron
#

100 structural parts without a mod. I wouldn't go above 150 or 200 in multiplayer

sharp gyro
#

i cant stand random people visiting me

#

whats the best comaptible mod?

#

im on PC

#

4090\

vale iron
#

Search by most unique downloads this year

#

It will be one of the top ones

sharp gyro
#

on nexys mods?

vale iron
#

Yes

sharp gyro
#

thx!

vale iron
#

On a 4090 single player you could do 1000+ I would guess

sharp gyro
#

lol

#

am i on a wrong page?

proven loom
sharp gyro
#

all of em are outated'

sharp gyro
#

lol

#

but not better

#

both 2080 ti and 4060 iirc are trade offs

proven loom
#

Wait the 4060 sucks? Idk much abt computers ;3

sharp gyro
#

yesnt

#

preferably? no

#

it sucks

#

4050 is worse

#

alot worse

#

tho thats laptop only

vale iron
#

This year, not all time

sharp gyro
#

infinitely worse LOL

proven loom
#

Bruhhh

#

Welp gg to me ig

sharp gyro
vale iron
#

4060 is fine for this game. I would guess you could do maybe 400 without issue? Might be higher

sharp gyro
#

thats too optimized considering its a trade off with 2080 ti

vale iron
#

Hab modules are apparently the worst

sharp gyro
#

likely 3

#

300*

#

400 would likely strain

#

already

vale iron
#

Maybe, not sure until someone tries it

sharp gyro
#

@proven loomcan try

vale iron
#

In single player you don't have to worry about other corvettes taking part of your resources

proven loom
#

Does this game need a mod manger

vale iron
#

Also NMS hits the CPU more than most people expect

sharp gyro
#

XX60 series shouldnt exist....make XX70 series a bit cheaper then we all G

sharp gyro
#

i do manual

#

but

#

with the new engine update......

#

idk how to use AMUMSS

#

its weird its mechanism is different

vale iron
#

AMUMSS isn't needed as much as before

#

Most mods don't conflict anymore

sharp gyro
#

so i can jusrt shove all my mods into MODS folder???

proven loom
#

Yooooo

sharp gyro
#

yes?

vale iron
sharp gyro
#

i see

proven loom
#

So many others games screwed me up for putting even a 2nd mod

vale iron
#

EXML mods are very interoperable and resilient to updates. MBINs much less so

sharp gyro
#

ah

vale iron
#

My collection has like 138 mods

#

Better NMS

sharp gyro
vale iron
#

Without difficulty changes

sharp gyro
#

other games i mod are done via mod manager

proven loom
#

Just saying it’s a breathe of fresh air here

sharp gyro
#

ah

proven loom
#

Helldivers have been a nightmare for modding

sharp gyro
#

its online no???

proven loom
#

One update or patch and gg all 150 mods I got

sharp gyro
#

you cant mod online

proven loom
sharp gyro
#

still cheating

proven loom
#

Models and textures

#

Wha

#

No cheats

#

Just reskins

sharp gyro
#

its like modding discord client

vale iron
#

Hogwarts Legacy is the worst game I've ever seen for modding. Mainly because they tried to make a built in manager and didn't do it well

sharp gyro
#

discord hates it

sharp gyro
#

shittiest optimization

#

calls it 1.0 and done

#

smh

sharp gyro
#

lemme google

proven loom
#

Eh either way I stopped after mods broke for the 15th time

vale iron
#

Eh, mods are probably technically against the ToS in NMS, but they don't care

proven loom
vale iron
#

They actively help them exist

sharp gyro
#

if they dont care, why they bother to help mods and make popup?

vale iron
#

Like I said, the ToS likely forbid it in some way. In law school I built a model ToS for games and you'd be surprised what's commonly in those

sharp gyro
#

i dont think their tos says no modding

#

can you check

vale iron
#

Nope, I'm on phone at the beach

sharp gyro
#

o ok

vale iron
#

And don't really feel like it :p

sharp gyro
#

theres no tos for disalllowing mods

proven loom
#

Awwww yeah

#

To be fair you can’t ever stop the determined modders

sharp gyro
#

nms alwats want moddera

proven loom
sharp gyro
#

if youre banned, good luck modding

#

enjoy the game you buy otherwise

#

also

#

are you pc

proven loom
#

Somebody will always pick up the torch in any game

#

It’s just bound to happen

proven loom
frigid grove
#

I mean didn't people mod a World of Warcraft server so it could be played outside of Blizzard's servers? Good luck banning someone for doing that.

sharp gyro
sharp gyro
#

wow doesnt car

#

care

#

tho some games do care

proven loom
#

I mean most of the time is harmless

frigid grove
#

That type of thing can't be stopped regardless of how much someone cares

sharp gyro
proven loom
#

Otherwise I’ll directly lead moderation to a jackass that is basically cheating

sharp gyro
#

most mod online for extrea power unfairness

#

nms is exception

#

kinda

proven loom
#

But if someone wants to be a shrek in helldivers 2 while throwing a Asian slipper then be my guest

sharp gyro
sharp gyro
#

well, night guys....gotta take a shower then sleep

vale iron
#

Consult a lawyer in your local justification for reliable legal information, etc etc

#

HG's ToS are far better than most, but they are still written to protect the company in anything they might need to do.

steel harbor
#

Is there a camera mod
Like more camera customization settings for the photo mode

vale iron
#

We can't add settings like that, only change what is there

wispy marlin
#

any mods to improve galaxy map limited filtering options?

vale iron
#

Can't add new filters, but there are a couple of mods to improve the colors

wispy marlin
#

I'm just getting tired of searching every star system for rating level and race at the same time.

vale iron
#

Ah, not much to help with that

wispy marlin
#

idk why HG think that will be fun.

sullen crater
#

how do i setup ammus and give it a lua script

#

i need this for a mod

magic lava
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

sullen crater
magic lava
#

Out of my depth, I was just giving the link for AMUMSS Cry

vale iron
#

I believe there are instructions on the RecTUM mod page

silver condor
silver condor
#

@vale iron gm, is there a way to tell what way the vette will face when placing the paving stone in the gbase vette landing pad?

sullen crater
undone flower
#

is there any way to make a custom sentinel interceptor via mods/save editors/other tools?

timber citrus
#

Has anyone been successful in getting GumskBF's texture mods to work? 🙂

solid hawk
#

Gumsk is working on it, but like many of his TEXTURE mods, the TEXTUREs most probably need to be redone, due to changes HG made earlier in the year. Gumsk has lots of mods like this, so hundreds of TEXTURE files to redo from scratch.

timber citrus
timber citrus
#

That sucks, downside of a game constantly having to be updated😅

solid hawk
#

I think currently he's working on reviving gFreighter Custom Freighters, which will take weeks of work, dedicated to just that one mod.

timber citrus
haughty knot
#

Ok so I havent played the game in a while, and I wanna hop back in. I got some mods I always used, and I wanna check if theyre compatible with AMUMSS. I managed to install AMUMSS, but I think Im stuck. Where do I put the .lua files?

solid hawk
haughty knot
#

Cheers, thanks

solid hawk
#

Also, since you've been away for a time, you'll want to read the mod user section of http://tinyurl.com/nmsmodding550

haughty knot
#

Well. I put all the .lua files I could find for the mods Ill use, and I got a 7.7k line long report back, with 51 warnings and 8 notices

timber citrus
#

Does anyone know how to start the process of texture modding a ship like the starborn runner? Thought I would take a crack at it myself 🙂

silver condor
#

the only .luas i put in Amumss was build frame rectum and sacs🤔

solid hawk
# haughty knot Well. I put all the `.lua` files I could find for the mods Ill use, and I got a ...
  1. Why are you running them all through like that? Only need to run a script through if a) mod needs to be updated and either you're impatient waiting for the author to do so or author has abandoned the mod. b) mods need to be combined due to conflicts. The only comflicts would be two or more mods, which contain the same .MBIN files in their mod folders.

  2. Well, now up to you to go through said report to find the details for the warnings and notices and remediate if you so choose. In general, notices can be safely ignored. Warnings, on the other hand, depending on the exact nature (which will be in the report and log), often times indicate the end result mod will be broken, fully or partially.

solid hawk
# timber citrus Does anyone know how to start the process of texture modding a ship like the st...

Extract the vanilla TEXTURE folder and contents from the game .pak files. For whatever vanilla TEXTURE you want to change, check the DDS compression method being used, as your replacement for the vanilla DDS will need to be the same. Prepare to get photoshop and your plugin of choice (nvidia or intel). Used to be able to do edits with paint.net, but it's been messing up lately (think it's an issue with paint.net dealing with mips). Gimp can do DDS editing, BUT does not support exporting with BC7 compression, which about 75% of NMS TEXTURES use now.

#

If you know of another free option, which can work with BC1, BC3, BC5, BC7, and mips I'm all ears. 🙂

final hazel
solid hawk
#

I used it for a long time too, but several times in recent months, had it save\export bad files with issues.

#

One was the simplest thing ever. blank\transparent texture.

#

Done it many times before.

#

So 🤷‍♂️

final hazel
#

How dare you expect the bare minimum from free software smh

#

/j

solid hawk
#

Guess the moral is if using paint.net, don't assume working, even though everything done right. Always check in-game before uploading. lol

solid hawk
vale iron
steel crypt
final hazel
steel crypt
#

yes

frigid grove
round sinew
#

@robust nacelle using nmsse for example, it's easy - in the bases tab, select each base, look at item count. can find links to nmsse in the pins

true slate
#

I'm looking for a playstyle that limits me to the starting planet (or system) and using the exo devices to gather resources and finding blueprints on PIOs and such. But for the exo devices I need to follow the archive computer quests which sends me to different systems so early on and that somehow kills it for me, if you get what I mean. I wonder if there are mods that let me find (all?) blueprints from PIOs without visiting the Anomaly or Space Stations so early on. I have thought about abandoned mode, but it gives me too few longterm goals.

vale iron
#

Moved all the MBINs to a separate collection so I have Better NMS Update Safe and Better NMS MBINs
https://www.nexusmods.com/games/nomanssky/collections/7qowkp
https://www.nexusmods.com/games/nomanssky/collections/cumltp

Nexus Mods

Explore Better NMS - Update Safe 20.Oct.2025, a curated collection of 83 mods for No Man's Sky. A collection of mostly QoL mods that will not change difficulty. This collection should survive most ...

Nexus Mods

Explore Better NMS - MBINs 20.Oct.2025, a curated collection of 59 mods for No Man's Sky. A collection of mostly QoL mods that will not change difficulty. This collection contains MBIN mods, but th...

frigid grove
# true slate I'm looking for a playstyle that limits me to the starting planet (or system) an...

I like the idea of a one-world-challenge mod as well (I've actually been working on one for Starbound/Frackin Universe on and off for a while). The Utopia expedition actually had rewards that were consoles that let you learn anything that you could learn from the Anomaly. You could start a new save on that expedition, get those stations and learn everything without leaving the first system. It did have an annoying mechanic where you could only craft within a base, but that can be turned off with some json editing.

frigid grove
steep stag
#

does anyone know a working stack size mod? all the ones i can find dont work

#

no wait

#

not a single mod is working

#

why tf isnt a single mod working

#

did they change the enable mods path or sum?

hearty wasp
steep stag
#

@hearty wasp this the correct path or no?

hearty wasp
#

is the txt mentioned in there

steep stag
hearty wasp
#

then you should look into fixing that too

steep stag
#

opeing in edge now

steep stag
hearty wasp
#

nice

undone flower
#

is there really no free ship customizer?

solid hawk
#

There is

undone flower
#

i meant is there really no free ship customization site

solid hawk
#

There's sites to get ship seeds, that's it

undone flower
#

but no sites to actually use those seeds?

solid hawk
#

For detailed part by part, color by color builds, then the bot is it

solid hawk
undone flower
#

the nms.center one?

solid hawk
#

Replace your current seed using one of the save editors

undone flower
#

the nms.center one says i need a patreon subscription to use it

#

at least for the colors

solid hawk
#

There is normally a free tier, with a usage limit, but I think that had to go on temporary hiatus due to sheer volume of users

#

Was overwhelming the backend infrastructure.

undone flower
#

damn

frigid grove
silver condor
#

if i wanted to change a poster or decal to as different image, can i just swap the image dss?

graceful fiber
silver condor
#

must have👆

pearl fiber
#

Is there a mod that makes it so you can build anywhere in the 1,000 unit radius from your base computer without the need for placing an object every 10 feet?

cobalt condor
solid hawk
solid hawk
#

That's the only mod to extend boundaries. Do have to build out a bit from center, but not every 10 feet.

silver condor
solid hawk
#

mipmaps

#

I use renderdoc to see the details of the original image, but there is other software which can as well.

undone flower
quaint raptor
#

is there a mod that gets rid of the hazardous flora?

solid hawk
glad crest
#

hey guys I'm interested in trying modding. I just tried to build a UFO off a youtube video and I couldn't glitch panelled windows to the satellite so here I am LOLL are there mods that make building complex corvette ships super easy? Or like.. even have corvette preset builds bc that'd be cool. Idk where to start

#

is there an updated modding guide I could follow :3

vale iron
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

quaint raptor
versed dagger
#

Guys can i save Edition on console or is it only PC?

vale iron
#

Save edit? You would need to get the save to a PC somehow

versed dagger
heady gull
heady gull
#

If you have xbox games pass, I believe the pc version should be included (depending on your membership tier)

#

PC version via xbox app on pc, I mean

true slate
#

Are there any mods that decreases the drop rate of found modules in general or at least in drop pods?

halcyon notch
#

i have this for my setup in files i had to make the folder manually howsoever

solid hawk
#

I can't tell, but also haven't been building corvettes. Mods working in general though? If you bring up quick start menu and go into the emote menu, do you see the unstuck button? If so, you're probably ok. Would confirm mods are loading properly.

halcyon notch
#

let me see if things are now properly working i think alot of stuff might be out of date

#

BBB seems to be non functional nor the coordinate tool

#

man i really hate that i started this so early

#

into an update

vale iron
#

You have about 12 hours left 😉

#

BBB doesn't require much. Can you show further down into the BBB folder? The coordinate thing is an exe, not a mod. I'm not sure what those DLLs do.

halcyon notch
vale iron
#

Just being installed properly should be enough

halcyon notch
vale iron
#

I have to go to class soon, but if you can go down a couple of levels into BBB and screenshot the folder structure, it would be helpful to make sure it's correct

halcyon notch
#

heres the folder hierarchy for BBB and i may aswell add Colossal corvettes as to its not working either

solid hawk
#

BBB should be fine. You got any other mods with BASEBUILDINGOBJECTSTABLE in them?

#

...and, how do you know BBB is not working? If you've got more build tabs than usual available, good indicator it is working. Also can scale things you can't in vanilla.

halcyon notch
#

hmm okay then i feel as if it may be its just a case of i need to figure it out fr apologies for my confusion

solid hawk
#

No apologies needed, we're here to help

void pewter
#

what are the mods ya'll mostly use ? popular ones

void pewter
#

!faq modding

hardy auroraBOT
#

@void pewter

FAQ COMMANDS:

-# InfoGrey Prefix Gunter commands with exclamation mark (i.e., !command)

Trader Currency

Faq-Nanites - Tips & guides for making nanites.
Faq-Pirate - How to pirate & recover standing
Faq-Units - Tips & guides for making units.

expedition Expeditions

Faq-Expedition - Important expedition tips, bug workarounds (pre-patches), and lists of other relevant commands.

Nada Info and Tips

Faq-AnomalyFirstVisit - The proper order of steps for your first visit to the Space Anomaly.
Faq-Arg - Explains ARG.
Faq-BeginnerInventory - Tips for early game inventory management.
Faq-BeginnerTips - Important tips for brand new players.
Faq-CrossSave - Cross save information and link.
Faq-Derelicts - Explains the difference between the two derelict encounters.
Faq-ExoticFarm - How to farm exotic ships through freighter battles.
Faq-Interceptor - Methods for finding and claiming Interceptors.
Faq-Inventory - How to upgrade your Inventories.
Faq-Likholu - Warning about the Likholu system.
Faq-LivingFrigate - Information on Organic Frigates.
Faq-LivingShip - All living ship information, including the Starbirth questline.
Faq-Maps - Maps for the Anomaly, space stations, freighters and harmonic camps.
Faq-Multiplayer - Shows recommended network settings & in-game friend code info.
Faq-PortalGlyphs - Various ways to unlock the portal glyphs.
Faq-PortalUse - How to use portals.
Faq-Quicksilver - How to get and spend quicksilver.
Faq-Settlements - Planetary Settlements Guide
Faq-Squadron - How to recruit for your squadron.
Faq-Time - Why you shouldn't change your system time.

CreativeMode Mechanics

Faq-Biomes - Guides to all names and resources for all biomes.
Faq-CoreWarp - Guide on warping to the center of a galaxy.
Faq-Corvettes - How to start building a Corvette.
Faq-Freighters - Freighter Infographic & helpful guides.
Faq-Frigates - In depth information in all aspects of frigates.
Faq-Galaxies - Commonly asked questions about galaxies.
Faq-GlitchBuilding - Glitch building guide on YouTube.
Faq-Mechafauna - How to locate Mechafauna.
Faq-OutlawSystem - How to find outlaw systems.
Faq-Portal - Guide to locating portals.
Faq-ShipSpawns - Ship spawning and tier information.
Faq-StarColor - How to use the spectral classification.
Faq-StorageAugments - Ship storage augments drop rates from scrapping.
Faq-SystemScanners - How to see Economy and Conflict levels in the Galaxy Map.

search Quests

Faq-ArtemisPath - List of Artemis Path missions.
Faq-AtlasPath - In depth information for the Atlas Path.
Faq-BasePersonnel - Instructions on how to hire base NPCs.
Faq-Echoes - Latest known steps to start the new Echoes content.
Faq-PurpleSystems - How to access the purple systems.
Faq-Starbirth - Please use !Faq-LivingShip instead.

VykeenSmart Support

Faq-EventView - Guide the users on how to access event viewer on PC.
Faq-ExplorersArchive - Tips on how to use our #explorers-archive channel.
Faq-Help - Basic information most commonly requested by #nms-questions regulars while assisting users.
Faq-Modding - Links and tips to get started modding NMS.
Faq-SaveFiles - Lists save file paths for different platforms with info for HG bug reports.
Faq-SettingsFiles - Lists settings file paths for different platforms.
Faq-Spoiler - How to use spoiler tags.
Faq-SystemReq - Minimum PC requirements for No Man's Sky.
Faq-Troubleshooting - Multiple resources for troubleshooting well known issues, mostly on Windows.
Faq-Update - When will my platform get the latest update?

qm_summon_ship Tech Layouts

void pewter
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

vale iron
#

Mods are very subjective. What you like is very different from what others like. Search through the most downloaded mods this year and maybe look at what people include in collections a lot

sweet dust
#

Anyone know of a mod that makes planetary ship flight more responsive? I’m talking jet-style agility,tight turns, fast rolls, canyon threading, full acrobatics. Vanilla’s fun but I’m chasing that MiG-in-a-sci-fi-sandbox vibe

pseudo sage
#

Can anyone get this ship working on their game and upload it to the no man’s sky service bot please?
Obviously give credit where it’s due
The JSON file code is in the description of the video

marsh eagle
solid hawk
pseudo sage
solid hawk
#

Not the same though, from a legal standpoint.

#

Have to do things right

marsh eagle
pseudo sage
# marsh eagle Oh ok can he contact me on discord ? I can help him

I’m not sure. You could ask him in his YouTube comments. Currently he says the only way you can get his ships are through save editor on PC by editing the JSON. I didn’t know there was legal issues. You’d think if he didn’t want people using his ships, he wouldn’t put the file code out there for everyone but idk 🤷‍♂️

burnt nebula
#

Is there anyway to unlock previous expeditions on Xbox

pseudo sage
#

NMS Service bot website can do that I believe

sweet dust
astral quest
#

Does anyone know how long it on average takes for the nms save editor to be updated to the newest version of the game?

warm rune
#

Is anyone else getting mod incompatibilities hvae been detected. still can't play game?

astral quest
warm rune
#

I guess I will just have to wait for them to be updated. bummer.

solid hawk
silver condor
#

i just got in, im hoping the mods are ok

mint robin
#

Has the new update broken some mods?

#

Also, out of curiosity, why does an update break mods?

astral quest
mint robin
#

Ah ok

silver condor
#

im looking on nexus to if any i have are updated..

solid hawk
#

For this update mostly missiontable files and mbin type file mods

final hazel
#

If you save edited your account to already have a reward unlocked, doing that part of the expedition again won't do anything. If you simply already have the blueprint of whatever you unlocked but never claimed it from the Quicksilver Synthesis Companion, I believe it will stay there but be unclaimable, at least that's how Twitch Drops work if you already have the blueprint of what you're claiming

silver condor
#

does anyone know if AMUMSS needs updating?

#

or does that auto update? its showing it was modified at the time the game updated..

vale iron
#

6.0 was just released yesterday or the day before. It does not need to be updated for NMS updates usually

marsh eagle
#

If someone is interested, Propzies Venator Hello Games featured today in the update news is now available for delivery on the corvette sharing center for all platforms (even consoles).
Thanks to Propzie for sharing and uploading 🙏 👍 Now everyone can have one.

Direct delivery link: https://nomansapp.com/?corvette=3877913181

astral quest
marsh eagle
#

You don't even need a login or account, just your friend code

#

So it seems HG encourages and accepts that we use modded ships with more than 1000 parts even. The Venator has 1286 parts !

tawny bane
#

Having a hell of a time figuring out which mods work and don't NMS keeps crashing :/

marsh eagle
#

Binary disection method as usual. Test half - test other half. Split again, repeat

tawny bane
#

Yea trying that.

solid hawk
#

Always more of a pain if there's more than one problem mod.

#

If it helps, mods containing MBIN type files and mods which make changes to misstable files are most likely culprits for needing updating, this time around.

delicate kayak
#

Is there anyone with a mod that lets you build on/remove limits for corvettes that's able to help me?
I just want to remove a landing pad from my vette but because I'm on Xbox I'm unable to do it. 🙃

left bramble
#

Any new way around the mandatory landing gear yet? 🙃

solid hawk
#

nope

pearl fiber
#

does anyone know what happens if you install a mod that increases the range limit on your base and then remove it?

solid hawk
#

ICE bashes through your door and deports you to Papau New Guinea

#

Probably no change, as once your range limit is set, it's in your save, but couldn't say 100% without empirical testing.

vale iron
#

Kind of, the existing pieces will exist and you'll be able to build within 50u of them, but if you are more than 1000u away without the mod, you will only be able to build within 50u of those existing pieces.

rotund cosmos
#

does anyone know if there's a mod that ever so slightly alters the threshold at which the ship's pulse drive will automatically deactivate near planets? because trying to autopilot around a giant planet following a marker is nigh impossible without dropping out of pulse 5 times along the way, seems like the ship just clips that threshold and then you're suddenly jolted out.

#

reported this a while ago and i was kinda hoping they'd've fixed it by now, but no dice

vale iron
#

Your can try gShip Pulse Blocking and tweak the EXML to your tastes

rotund cosmos
south orbit
magic lava
#

It's disingenuous

#

But whatever

astral quest
#

I need some help with the nms service bot

vale iron
#

!creativehublink

hardy auroraBOT
solid magnet
#

Anyone know the discord server for the orbital uplinks?

vale iron
#

Whu?

#

Orbital uplinks are an item in NMS from the last expedition

granite geode
#

anyone giving out eggs?

astral quest
solid hawk
# magic lava It's disingenuous

Sorry, what's disingenuous? That HelloGames is enjoying corvette builds which can only be done by mod tweaking the vanilla build limits?

astral quest
#

What happens if I install a mod on my pc (gamepass) save and then play that save on console? Is the modded stuff just not there or will it corrupt everything?

vale iron
#

Depends on the mod, but likely nothing

astral quest
vale iron
warm rune
#

So still having issues with the mods. a few of them have updated, but still cna't play, get mod error and it wants to disable my mods, now when i do, of course i can play, but no fun with out some of my visual mods and things.

vale iron
#

Disable MBIN mods for a couple of days. EXML mods should be fine

warm rune
#

how do i know if its mbin mod

#

oh, i guess if it has EXML for the end file name .EXML ok got it. thanks

warm rune
vivid furnace
#

There are mods for this game???

warm rune
#

nope, none. lol

shadow sedge
#

Hi! I just got a mission progress blocker issue on my expedition save, I got warped to another system while aboard the derelict freighter, and now I need a new emergency signal scanner in my inventory, they redirected me here to ask for a save editor? thanks

native flower
#

Can Someone help me get more units and nanites plz

fluid fable
#

Has anyone figured out how to save edit the new expedition rewards? Not really feeling like doing it . I remember you could edit one of the accountdata(?) files and add the trigger words to unlock them automatically something like d4u: [ ]

round sinew
#

backup your save folder, type !faq-savefiles in #nms-commands for paths

rain yoke
#

Yo, I can't seem to find the mod that removes the part limit for corvettes, if there was one, can anyone assist?

rain yoke
#

weird, that didnt pop up when i searched the word limit, thanks

magic lava
silk hollow
#

I've heard there is a mod that fixes the amount of lights on corvette - is it works only for me, other players will not be affected by my frigate superiority? 😄

magic lava
#

I don't mind them enjoying it, I think it's excellent as well

final hazel
#

unless they too have the mod installed

silk hollow
#

I'm tired that only 2 rockhoppers of 4 are working...

silk hollow
#

ty!

silk hollow
#

Can I configure the mod to match my ship?

final hazel
#

You can configure each variable of the mod in it's GCBUILDABLESHIPGLOBALS.GLOBAL.EXML file

silk hollow
#

Actually, here are the default values

#

In the end of each row

solid hawk
cobalt condor
#

Isn't the Venator possible to build in vanilla? Yeah it has a stupid number of parts but they're mostly decoration parts which don't have a limit

#

which is silly because they aren't free to render

pliant jungle
#

hey guys I wans wondering, i've seen a mod for removing corvette limit build, and that seems kinda like "cheaty" no ?

#

Like, i know hello games tend to encourage modding, but this kinda break the fair, i mean, i can stack up trusters and get an insane maniability ship, ect ?

final hazel
solid hawk
solid hawk
rotund cosmos
final hazel
rotund cosmos
#

ideally i'd like to just place them first, but sometimes designs change midway through and then my thrusters get all out of whack lol

soft swallow
#

I was asked to repost this question here as its a more appropriate channel.

Im new to NMS and this discord, I had a question about save editing in order to play through past expiditions, or to collect unique rewards, does that then transfer over to online play? or do you have to play in offline mode for the remainder of that playthrough?

added : sorry for the redundancy if I wasnt clear enough, but I guess my idea is to play through all the expiditions at some point for fun and rewards, but then be able redeem those items on a current online normal mode or any future online modes I decide to play?

cobalt condor
# soft swallow I was asked to repost this question here as its a more appropriate channel. Im ...

You only need to be offline while playing the old expeditions. The reason is because otherwise the game will try to download the current one instead.

Once you're done playing any of the older expeditions, you can go back online and continue playing as normal, the game will have no idea you didn't do the expedition "legitimately" and will let you redeem them same as if you had finished the expedition when it was active.

astral anchor
#

So I don't ahve a MODS folder for NMS, am I ok to make one myself?

#

NVM GOT IT

potent roost
#

does BetterNMS package includes making covette parts with materials?

solid hawk
vale iron
fluid fable
#

anyone got the reward IDs for the expedition 20 rewards?

fluid fable
true slate
#

Is there a way to let NMS continue after alt tab out to desktop?

magic lava
obtuse creek
#

Would BetterNMS need a new save?

hearty wasp
obtuse creek
#

awesome, thank you! @hearty wasp

silk hollow
#

Are there mods for better corvette parts rotations & extra snap points?

true slate
#

That would be great

still dawn
#

does goatfungus have a search bar

obtuse creek
#

Never done a modlist via NMM before. Do i just install one by one or is there perhaps a guide someone could link?

obtuse creek
#

nexus mod manager, i followed a link from scrolling up a bit on a BetterNMS mod list, linked me to a Nexus pag

#

page rather

solid hawk
obtuse creek
#

ok cool, thats one problem solved. Im just unsure if there is a download all button? I see Add Collection button, will that just create and download it into Vortex?

solid hawk
#

Should be, I believe

obtuse creek
#

awesome, downloading now. Thanks for talkin me through it!

#

oh, some of these mods are yours

#

thats even cooler

silver condor
obtuse creek
#

Any recommendations on ship building / new ships / new ship parts mods?

untold wigeon
#

.I want to cheat in a ship - what's the best save editor for that?

#

I literally know where the ship is I just cant manage to get it to land LOL

vale iron
#

And be sure to endorse and mark it as working if it does work 😉

fair narwhal
#

What would be really cool is ability to have unlimited construction, like , no limit

vale iron
#

Transcender app is the only way to change save build limits

vivid dew
#

Does anyone know of a mod to add the NMS alphabet as decals?

fresh arch
#

I don't think there's one yet

south orbit
#

The alphabet pic is also missing the " ! "

still dawn
rapid sandal
silver condor
rapid sandal
hearty wasp
undone flower
#

i tried copying my corvette from my creative save to my expedition save but now i can't save the changes and i get this warning and can't do anything

#

i'm using nomnom

#

and when i tried copying over my primary starship from the anomaly it just gave me a random mess

#

like the most barebones corvette ever

final hazel
undone flower
#

whenever i try copying it over i just can't save any of the changes anymore and have to exit out and open it again

final hazel
#

Well the corvette reverting to the "default" means that the base data was formatted improperly, lost, or wasn't pointing to the correct starship slot

#

Idk how nonom works tbh

undone flower
#

ah alright, i'll try again and make sure i did everything right lol

#

do you have the link to the message in this server explaining exactly how to copy corvettes over? i'm doing it from memory so i only think i'm doing it right

undone flower
#

tysm lol

final hazel
undone flower
undone flower
final hazel
#

I don't know why it won't let you save unfortunately

undone flower
#

alright well ty for attempting lol

graceful fiber
#

can i get a hand? suddenly none of my mods are loading

final hazel
graceful fiber
#

i JUST did that and it fixed it

#

thank you 🙂

cunning chasm
#

Does save data editing count as modding/cheating?

#

Just curious

final hazel
cunning chasm
#

Ah cool thanks for letting me know.

quiet moth
#

Before I mod my game, or try to, wheres the file for the game so I can make a backup save?

hardy auroraBOT
#

@quiet moth
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

quiet moth
#

Been awhile, which file am I making a backup copy for? Entire folder? Some files?

quiet moth
final hazel
quiet moth
#

Anything I should know aside some mods having compatibility issues?

#

If any?

final hazel
quiet moth
final hazel
#

This game is simply drag and drop folders into the GAMEDATA/MODS folder

#

and make sure that they are not an extra folder deep (the folders don't have tons of numbers in their name)

sonic girder
#

Do we know the chances of purple star specific fauna replacing or adding to (not sure which it does) a planet's fauna pool?

Was directed to ask this here

gentle remnant
#

has anyone had an issue where they cant put down a new base? for some reason it tells me no matter where i am that im within another base and doesnt let me put one down. ive tried making a new save tried different systems and nothing works

potent roost
#

Is there a mod that reduces sound effect of entering frighters? Its volume are absurdly loud

cobalt condor
#

Those ecosystems are PLANTCATWORLD, BEETLEWORLD, PURPLEWEIRD and GLOWSTRIDERS.

sonic girder
#

oh, glowstriders is separate? that's interesting, i thought it was the same 'pool'

#

an additional favour, is it possible to see whether the the 'purpleweird' or 'glowstriders' ecosystems can show up as the fauna on weird biomes? i can verify the other 2 can replace the weird biome fauna

final hazel
#

I believe glowstriders still appear in the Purpleweird ecosystem, just that the glowstrider ecosystem is the one that has a ton of different species of them

sonic girder
cobalt condor
# sonic girder an additional favour, is it possible to see whether the the 'purpleweird' or 'gl...

Those specific ecosystem files should be exclusive to purple sytems, though the creature types they use may be referenced in other contexts. I know the plant cats and beetles are obviously able to spawn from other ecosystem types as well. The glowstriders are present in both the GLOWSTRIDERS and PURPLEWEIRD ecosystems, but I don't think they're loaded by anything else and they are set to only appear when an ecosystem specifically calls them

#

Yeah okay, just did a quick search. The STRIDERGLOW creatures only appear in the GLOWSTRIDERS and PURPLEWEIRD ecosystems, and the PURPLE_WEIRD creature type is only used in the PURPLEWEIRD ecosystem. Both are set to not be included in any generic pools, so they should be completely exclusive to the purple systems.

sonic girder
#

just wanted to say i found a weird biome with 'anomalous flyers' (defined by expedition wording) so that settles it, thanks for the research ^^

silent kernel
#

Any modders here that are destiny fans? I have a .obj file of the nanophoenix ship from the D1 raid Wrath of the Machine.
I lack the skills to put the ship in the game but hoped maybe a fan would like the idea and make it a reality I would love to have this in the game

potent gulch
#

Hey, is there a way 1.
that I could take an .mbin mod and turn it into a .pak, and exml(?) and turn it into a pakfile, because I have the Black Space mod, but can't get it into a pakfile, and am not sure what tools I can use to compile those file types and things like them to a .pak on Linux
2.
Could someone compile it to a .pak for me, or is there an online tool to do that?

cobalt condor
#

There's no reason to turn mods into pak files anymore, the game won't read them in that format.

potent gulch
#

Well is there another mod that is post 29/01/2025 that can make space black?

potent gulch
#

I just got black space and no stars and this shit is scary 😭

#

It is bad

gentle remnant
#

@silent kernel ayyy thats dope ngl i might make that

#

lol im making an emperor titan from warhammer as a base currently

solid hawk
tepid crag
#

is modding only customization oir does it affect gameplay?

latent ravine
#

How do i mod nms?

#

And can i if my copy is a cloud/gamepass model? (Subscriptive license)

#

Can mods introduce new game items, i.e. new technology, new upgrades, new game mechanics, new currencies, new building items, any of that

vale iron
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image » externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

vale iron
#

Yes, most mods I would say affect gameplay on some level, but they can't add new features that don't exist in vanilla. Yes you can make new technology, to an extent

vivid lagoon
#

Is there like a mod manager for downloading no man sky mods or is it pretty easy to download and put in the files your self?

potent gulch
vale iron
potent gulch
vivid lagoon
potent gulch
final hazel
#

GCMODSETTINGS.MXML (do not delete the other settings files!)

#

though deleting this should not be necessary unless you believe your mods have been disabled by it

#

which only happens automatically after a crash with mods installed

vale iron
potent gulch
final hazel
#

Mods work for linux, but vortex idk

potent gulch
#

Just not vortex

#

Or well you can if you use a VM, but I'm not sure about wine/proton helping with it

vale iron
#

I assume you mean they run fine on Linux, not Mac

potent gulch
heady stag
vale iron
#

If you want 25% length timers

heady stag
#

oh so that makes it 25% longer

vale iron
#

I need to take all those WP2 logos off my mod pages

#

No 25% of the original length

heady stag
#

Okay.

vale iron
#

Oh wait, let me read again

#

Haven't looked at it in a while

heady stag
#

Sure. Lemme know.

#

Oh, just realized, youre the mod author. Thank you for your contribution btw.

vale iron
#

Yeah. 25x

#

You can edit the EXML yourself to adjust the speeds

#

It's just a text file, values are number of seconds

heady stag
#

Copy

short karma
#

how do i mod it with vortex or is there a diff modding thing i have to use?

potent gulch
#

Which needs to be in GAMEDATA/ and it should be named MODS, and they should work, if you want, you could make a script to do that for you

short karma
potent gulch
# short karma ? im new to modding so pls explain

Okay so you make a MODS folder in GAMEDATA in the NMS local files, and then decompress/unzip the mods into the said MODS folder, if they have trouble, you may want to remove Binaries/SETTINGS/GCMODSETTINGS

final hazel
#

mod managers aren't necessary for NMS

#

if anything vortex overcomplicates the process of dragging and dropping folders and can fail at a few parts

potent gulch
short karma
#

theres already a MODS folder for me and the mods themselves are folder looking things

#

it doesnt give me a decompress option on compress

potent gulch
short karma
potent gulch
#

Hovering over them or checking the end of the file name to see if it ends in .zip

short karma
#

i have 1 .pak file the rest js say managed by vortex

potent gulch
short karma
#

yes

potent gulch
#

Also what mod(s) are you running?

short karma
#

corvette base pad, gFreighter custom freighters and wraith unlocker from nexus

potent gulch
final hazel
#

gFreighter Custom Freighters has not been updated after Jan 29 2025 and will not work with the current game

short karma
#

ye but others are i was checking lol

#

it doesnt let me use my normal save which also confused me

final hazel
#

It should always allow you to use all of your saves

short karma
#

it says the saves arent to the latest version but i was on them 30 min ago

#

ive got a MODS folder in pc banks and js gamedata

potent gulch
short karma
#

ye sure

final hazel
rain bay
#

Any graphics mods out there worth getting? I finally decided to upgrade my GPU so I want to abuse it

native prism
#

If i had $50. I'd give it to the first modder that'd change the bytebeat device to use 12 notes, instead of 7 and support more than one note (or chords) per beat. I would then extend this offer a second time to any willing developer on HG's side to make it official.

hearty wasp
#

You're gonna need a hell lot more than 50 dollals

native prism
tepid crag
#

just not released yet

#

only given to close friends, pretty good so far

native prism
silver condor
#

is there a mod to change the output timers here?

cobalt tiger
#

Not sure it has one

frail nexus
#

im on ps5 and i have the save game thing editor running on my laptop but idk how to get my file to the editor i need a bit of help

final hazel
#

You would need to have the game on that laptop to be able to send your saves to PC via cross-save

obtuse creek
#

is there a mod that allows sentinel building? or ship building in general?

regal knoll
#

i want to build dyson sphere structures around planets

#

using a dyson contructor ship as a exo craft multi tool constructor

final hazel
#

Hello Games have specifically avoided "player can alter planet/system" level things for many reasons, partly because this isn't a space conquering resource empire game and partly due to the griefing potential tied with the unreliability of discovery services

regal knoll
#

im simply refering to shaped skeletal structures where you can add a base compartments and port essentially.

solid hawk
frigid grove
#

@pine sierra You can probably just load a bunch of expensive stuff in your inventory and fly around. You can also get around having to warp with your freighter by making a corvette or getting an interceptor. Which expedition is this?

pine sierra
frigid grove
pine sierra
#

i've never seen a pirate bounty at an outlaw station, and there isnt any at this one 🙁

#

just hanging around in the pirate system has given me another few kills, so i might aswell just wait

#

the respawn is faster then i throught it was

wispy frigate
fluid fable
#

Is there a mod that improves and "liberates" placement in Corvette buildings? One that "skips" the need to use elaborate glitches to offset parts by half-step, rotate them at a certain angle etc etc

candid pollen
#

can other players see any parts added beyond the 100 complex limit when using a mod?

final hazel
#

I believe so, though it will greatly impact the performance of those other players

candid pollen
#

like crash their games?

#

so that's true?

hearty wasp
#

mostly just crawling performance I've heard

final hazel
#

It can lead to crashes on lower end hardware, like PS4 and Xbox One

candid pollen
#

for PS4 and Xnox one, is that because they cant really mod on those platforms?

final hazel
#

So if you have a corvette with 1,000 base parts able to move around and stuff, and then have four of them...

round sinew
#

@tired ether maybe try beyond base building

tired ether
final hazel
round sinew
#

yeah, there's most likely just smaller mods for just scaling

#

sorry about that

final hazel
#

I don't think there are any that enable scaling for normally unscaleable base objects, but not sure

#

BBB is functionally quite a small mod tbh, it doesn't break things or anything

round sinew
#

thanks grouch 🙂

solid hawk
final hazel
#

Yes, that is what I mean

#

functionally simple, just affects mostly everything

#

If there's something it does that you don't want, you can usually just not do that

solid hawk
#

Yes. 🙂 More than a one trick pony

opal furnace
#

any way to get any corvette?

#

without building one

final hazel
#

Just set any starship's type to a corvette, then paste in existing corvette base data over an existing base, and set it's userdata to the slot that the "corvette" is located in #nms-modding message