#nms-modding

1 messages · Page 73 of 1

fresh arch
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Game doesn't crash because there is a conflict

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Game does crash when player is trying to use outdated mods

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When an MBIN replacement mod is missing info from updated version, the game goes 404 panic mode and crashes

remote creek
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Yeah starting a different one fixed it for me, thank you

versed plume
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Really that's amazing i thought the mod is abdnonded cause there was no udpates

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😀😀😀

proud wing
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would it be possible to make a mod so that we can use the prefab rooms that we use when making a base in the freighter to use in our corvettes? It would make organizing easier.

fresh arch
proud wing
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You think it would come eventually to consoles?

fresh arch
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Nope

proud wing
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Dam it would be so much easier maybe the devs will do something for console. Who knows thanks for the like tho !

zinc bough
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I can't remember cause it's been well over a year since I last played nms. what was the purpose of using AMUMMS to combine mods?

solid hawk
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To resolve conflicts

zinc bough
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ohhhhh yeah.

trim bough
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is amumss updated for voyager update?

fresh arch
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Amumss doesn't need to be updated

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MBIN Compiler does and it was updated

trim bough
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gotcha

green saffron
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so im getting mod issues, seems like my game doesnt want to load my mods

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just wondering if I've fucked up somwhere

trim bough
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@fresh arch its been a while, but where do you put the lua script in amumss directory

green saffron
solid hawk
green saffron
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"No Mans Sky\No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML"

solid hawk
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Yep, that'll do it

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We usually just recommend deleting the file, it's recreated when the game starts again

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Had him try that, but didn't fix it.

green saffron
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can I see what the error says?

trim bough
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nvm i didnt put mods in right directory. been so long since i last played in feburary

solid hawk
zinc bough
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in AMUMSS, is it supposed to show all modscripts that are in the folder in the main UI? mine only shows ModScript

solid hawk
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Sorry, confused by the question. What are you wanting to show where?

zinc bough
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ok so you know in the main UI where it shows or is supposed to show all modscripts so you can I guess select them to combine?

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it only shows ModScripts in there with a check box

solid hawk
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There's no selection in BUILDMOD, it just runs whatever is in ModScript

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Or are you talking about Modscript Manager?

zinc bough
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I think it may be that.

solid hawk
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Which is NOT the main thing for AMUMSS

compact stratus
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A print would help. But double click on the "modscript" line, it will show a list with the LUAs inside the folder

zinc bough
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sec

frozen nexus
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are we allowed to ask for twitch drop strings so i can added them to my json in here?

compact stratus
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double clik, or right click, not 100%sure right now

solid hawk
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double click

zinc bough
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yeah. it was double click.

solid hawk
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But, with AMM, cannot select or deselect individual scripts. Only by folder

zinc bough
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it's been a long time since i've merged anything with it so my brain isn't all there for it atm lol

solid hawk
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Here's a portion of mine

zinc bough
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like, well over a year. are there only check boxes if you are combining a lua script with a mod folder? or am i thinking way wrong

solid hawk
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For simple usage, without scripts in folders within the ModScript Folder, AMM is overkill. Better to just go straight to BUILDMOD.bat

hearty wasp
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Overwhelming majority of mods don't need merging anymore

zinc bough
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guess that's a major thing that changed in the last year

hearty wasp
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Ye

zinc bough
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main thing I guess I have to worry about is Eucli-ea if I want to use other building mods

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having to use RecTUM for that

hearty wasp
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RecTUM is required even if you don't use any base building mod other than Eucli-ea

zinc bough
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argh lol.

zinc bough
hearty wasp
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What both

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You can just install Eucli-ea as a mod

zinc bough
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rectum and euci-ea

hearty wasp
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You only need the Eucli-ea lua if you want the customisation options

zinc bough
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oh. i'm misunderstanding then.

hearty wasp
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Otherwise only rectum needs to be run through AMUMSS

zinc bough
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gotcha. no combining. just install eucli-ea and run the Rectum lua through modbuilder

hearty wasp
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Yes

solar vapor
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I'm returning after many years, tried updating my mods first, then tried completely disabling them, and I have no idea what's going on anymore. Does nothing.

I don't think any of the mods actually do anything whatsoever.
Example mods are,

  • Remove Intro Logos 5.75
  • Fast Actions 7.0
  • HD Clouds 4k 2.1
    These ones ARE supposed to work right now, right?

Is it normal that my freighter from 2022 is now just pitch black inside? Am I missing a light switch? Why does my ship land midair in the hangar?

compact stratus
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Since January, the mod system changed. Are you aware of that?

solar vapor
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I'm aware of literally nothing

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Except that I'm pretty sure some of the mods I updated said they worked with the current version and they just didn't

compact stratus
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You're probably installing things in the wrong folder

solar vapor
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Ah

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Okay my Vortex is still an old version so that's that probably, and explains why manually didn't work either

compact stratus
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Yeah, no vortex

solar vapor
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But what about the Freighter lights?

compact stratus
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Most people do not recommend it

green saffron
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oh yea gonna ask for any modders out there, is there a way to edit the textures on posters

compact stratus
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Modding in NMS is basically placing a folder into another folder, most mod creators do not recommend using Vortex. It's not made to work 100% with every mod system out there, so it might create issues that simply do not exist if you just mod "manually"

green saffron
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like if I was to replace the texture of one with another is that possible?

compact stratus
# solar vapor But what about the Freighter lights?

Try to install mods the better/proper way, and then check if everything indeed works.

Also, any mod that has not been updated since 29 january, probably wont work. After that, it depends, since the Voyagers update broke a lot of things

solar vapor
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I'll go through the list again I guess.

But still, freighter, is is supposed to be this dark in there?

ebon gale
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Got a question when encountering a trade fleet you often see destroyable cargo pods with loot how hard would it be to make a mod that adds some interaction mechanism that allows you to trade for or purchase the contents of those pods instead of being a filthy pirate?

polar epoch
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So I've added only a few mods to my game, and now my build menu is all out of sorts. I don't have any of the researched build pieces that you get from the construction terminal. Here's a ss of my mods and my in game:

compact stratus
# solar vapor I'm the one who usually mods even Skyrim, Fallout and Stalker Anomaly with 300+ ...

Like i said. Try to install mods properly without Vortex, that's probably what most people here will tell you to do. It does some weird stuff with how it unzips things, and from what i understand, it requires some changes to work properly.

Since you are such an experienced modder, you will know how to move 20 folders around manually. I'm sure this troubleshooting step will cause you no harm.

  • Check if the mods are updated to the current system (after 29 january) and to the current update (voyagers 6.0)
  • Check if the mods are installed in "GAMEDATA/MODS", and in the proper folder level (do not move the folder with a ton of numbers, move the folder inside that, which contains the mod name in a more presentable way)
  • Delete the file "...\Binaries\SETTINGS\GCMODSETTINGS.MXML" before starting the game, it will be regenerated again
steel crypt
compact stratus
steel crypt
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It might be possible to add an interaction component to the entity. If so, still not easy to mod.

solar vapor
compact stratus
polar epoch
solar vapor
polar epoch
oblique sequoia
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Currently dealing with a erroneous popup regarding mods. Has anyone else experienced this?
Mods are confirmed installed properly, are working properly, and are compatible with the current version, but the popup keeps the game in the background so it won't accept input. Clicking either yes or no shuts down the game (not a crash)

final hazel
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That error just appears when the game crashes for any reason with mods installed and enabled

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One of the mods (or multiple) are causing a crash upon loading in most likely

oblique sequoia
final hazel
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Oh, that is extremely strange then

zinc bough
# hearty wasp Yes

in theory, if I run ReCTUM through modbuilder and share that mod with my friends then they shouldn't have to do it as well right?

hearty wasp
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Yeah

zinc bough
hearty wasp
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Yeah game bug

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I know someone encountering this as well

polar epoch
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Found any fix yet? I can't even see building stuff I've unlocked in game such as Timber now

zinc bough
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one other person that is using the same thing as Ruyuna is having the same issue

hearty wasp
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I mean from the pics above it just looks they they don't have perms to edit the base

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That's the menu you get when you're not at your base

polar epoch
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goes to her own base to test

zinc bough
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we don't all three create bases so I had no idea and neither did she

halcyon rose
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Any mod to unlock all cosmetics and decoration items?

polar epoch
hearty wasp
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cool

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the lorem ipsum stuff is just a side effect of expanding the UI

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it doesn't do anything

polar epoch
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Now it's just not quite sorting things out using rectum, but I think all the items are there

steel crypt
compact stratus
steel crypt
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The dark freighter makes me think either maybe GPU driver update needed, or freighter used old code/parts and needs to be updated.

oblique sequoia
steel crypt
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What happens if you use only Lasagna without other mods?

oblique sequoia
steel crypt
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You might try removing all mods, going into game, save at space station, exit game, and try with those mods again.
Other than that, dunno.

oblique sequoia
steel crypt
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It might not be happening for other people, but with that type mod, there are a lot of game conditions for context. You might be trying to load some bad/unworking part of the mod, whereas other people aren't because they are not in that context in-game.
🤷‍♂️

oblique sequoia
solid hawk
polar epoch
ebon gale
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does anyone know of a currently working mod that adds noclip or removed the collision for the build cam I have a nasty bug in an old save where some massive invisible object is in my freighter base adding wierd collision blocking access to half of it and I want something that lets me noclip through it so I can disassemble the effected area without having to resort to a full freighter reset and lose all the materials

fallow meadow
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The collision is a common issue though, so I do suspect it will likely get fixed eventually

ebon gale
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given how old the save file and how long its been since I played might be related to the changes to grid size for freighter bases

fallow meadow
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Could make a backup of the Freighter base data to be able to revert it again at a later time

ebon gale
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i dont exactly remember

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give me a sec

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where are they located?

fallow meadow
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The bug with huge collision is not related to save age by the way, considering the reports I have seen

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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
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If you really wish, I can help you out, as I regularly use Blender with the plugin to create bases.

tiny lion
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Hey, so I have a question. Someone I know has the ability to get the voyagers expedition rewards through a save editor. I’m wondering what save editor that would be. I’m not looking to do it myself, but I’m just curious

ebon gale
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the save file says 2022 for date created but that was around the time I migrated to my new computer so I suspect the actual creation date and metadata got lost when copying the files so sadly I dont have an exact creation date but it was alot older

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at least 2018

fallow meadow
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@tiny lion Be aware though, it requires editing the Account data, not the Save. You can then visit the Anomaly after, to claim your rewards.

tiny lion
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Thanks for the info

fallow meadow
ebon gale
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figure out what the large invisible object on my freighter base is thats blocking the back row of modules and delete it

fallow meadow
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No clue, but it's huge and I gave up placing lights on the collision to get an idea. As you can see, it goes way up there

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I think it belongs to actual freighterparts

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So it is not something that can be removed by us, as it is not part of the freighter base data

ebon gale
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did this start with voyager or was this collision issue introduced earlier

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but at least thats confirmed its a nms issue and not one of my mods breaking collision

fallow meadow
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It started with the Voyagers update

ebon gale
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hopefully it gets hotfixed most likely something they did to enable EVA

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and didn't think about

pulsar magnet
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I am not getting the mod warning screen. I've deleted the gcmodsettings.mxml file but they still aren't popping up

ebon gale
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also noticed the ships in the fleet dont render interiors if you eva from the freighter to them

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almost like eva was never intended XD

fallow meadow
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There are other collision issues as well. The Corvette appears to have issues with collision as well at times. I also noticed a window section used for Cuboid Rooms to also have a collision rotated (not scaled)

ebon gale
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okay so ignore it for now and hope it gets hotfixed in a few weeks

hearty wasp
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include all the details stated

fallow meadow
ebon gale
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did you delete disablemods.txt of thats still a thing

fallow meadow
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Do report these issues though, it helps to make them aware of the severity

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!hg

hardy auroraBOT
ebon gale
pulsar magnet
ebon gale
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how i imagine base reset works XD

fallow meadow
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(I'll wait, as I do not wish to lose my freighter base creation)

ebon gale
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Yes the joke was when you press the reset button the ship just shoots the base off its back XD

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why you dont get anything back from it

fallow meadow
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@ebon gale Just in! (Steam Experimental)

Fixed an issue which resulted in invisible blocking physics in freighter bases.

fallow meadow
vale iron
vale iron
fallow meadow
vale iron
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Oh, I see. I thought you were getting both collisions on the exterior. Yeah, without killing the collision on the outside, too, can't fix it on our end

wary helm
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does anyone know how to move corvette files from one save to another? GoatFungus doesnt let you

round sinew
wary helm
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if you try to do it and then load in the save, it doesnt appear in your ships

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and this isnt user error because some developers of the save editor addressed this

round sinew
wary helm
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ill try and do that but i have to reload a backup save

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there done

solemn anvil
wary helm
round sinew
wary helm
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thanks

frigid grove
wary helm
round sinew
fallow meadow
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@wary helm There is more to it, a Corvette also has 'PersistentPlayerStatedata' like a regular base. That need to be copied over too. You also have to make sure that the 'index' location you use in ShipOwnership, matches the UserData value that comes with the PersistentPlayerStateData for it

wary helm
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thanks

fallow meadow
# wary helm thanks

I hope it makes sense to you, but feel free to ask further detailed questions

vale iron
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Sounds like they work kind of like eggs. I haven't looked into the data though

wary helm
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where do i find that and how do i know if it matches the user data value

ebon gale
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Anyone know of a good mod that fixes or improves the pulse scan on ships so they show poi's more reliably seems like for a while it simply is not picking up things things that can be obviously seen visually

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found a bunch of defunct ones but nothing current

fallow meadow
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A bit of a guide for json editing a copy of a corvette ship into a save.

  • 1st image, you have to find the actual part data that is used for the Corvette, just like it does player bases. In my case that is [1] in PersistentPlayerBases
    You can tell if it is a Corvette, by looking for the 'BaseType' within, it should say "PersistentBaseTypes":"PlayerShipBase".
    Towards the top you also see 'UserData' with a value (in my case 3), which is the index used in the list of 'ShipOwnership'.
  • 2nd image, you see the ShipOwnership section you need, matching the 3 value (index).
    Note: This list is always 0 - 11, there can not be more or less (12 total).

Now do make sure you copy over those sections correctly and edit values as required. Mind JSON formatting to be correct as well.

Note: Creating an extra index section in PersistentPlayerbases is simple, if you understand how JSON works. Easiest would be to select the full PersistentPlayerBases on the left, then on the right you scroll the whole way down. Then just before the last closing 'square bracket' ], you add a comma after the 'curly bracket' }, hit <enter> and on the next line add a <tab> followed by opening and closing 'curly bracket' {} see image 3. When that is saved, it should show a new index ([3] in my case), but completely empty for use, see image 4

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@wary helm See above for some additional info

fallow meadow
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@ebon gale Do keep in mind, it just picks something, which may not always be the nearest. To find POIs more reliably, use charts and spam the type of POI you are looking for until it marks the one you're after. These will be found all over the place though.

arctic kestrel
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is there a way u can complete all missions using a save editor

solid hawk
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Darned embeds

arctic kestrel
vale iron
arctic kestrel
wary helm
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why is there an 'is cool' trigger and why is it FALSE FOR MY SHIP

wicked wraith
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Does anyone know of a mod that I can either edit or purchase nanites ? I've softlocked myself and want to get out of it lol

glossy stag
wicked wraith
glossy stag
#

NomNom

solid hawk
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Change it to true and see what breaks

wicked wraith
glass gate
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ive managed to make some of the freighter and planetary parts accesible in the corvette structural editing, but none of them seem to be placeable because of the required snapping of the pieces.

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as for the actual decorational editor, nothing seems to have changed despite the BuildableInShipDecorational property being changed.

silent isle
#

Can you somehow easillyyyy increase the complexity limit in corvettes?

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Easily since i suck at this kinda stuff

glass gate
glass gate
frail escarp
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If I were to use a save editor to change the color of my interceptor to orange, how would I go about it? Also, would this change appear to others?

vale iron
cobalt condor
ebon gale
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Is there a way to make a mod that links outpost upgrade terminals to the freighter matter beam so you can upgrade buildings by just having the freighter in the system instead of having the upgrade materials in your inventory

fresh arch
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Most likely can't be done

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Mods can't add new functionality, only tweak existing bits

opaque beacon
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hmm

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how do i access this expedition again

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i got downloaded the seasons json file for this and launched it offline

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but im guessing the reason why i cant access it again is because i partially did it before?

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maybe i just need to load up a different expedition and try again

frigid grove
zenith karma
#

modding is pc only right?

fresh arch
zenith karma
fresh arch
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what are you trying to do exactly

zenith karma
vale iron
#

The delivery bot may have a way to unlock things. There's no telling what black magic Mjstral has cooked up.

zenith karma
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  1. delivery bot?
  2. Mjstral?
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i should mention im on ps5. hence why i asked if modding was pc only

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

Go to their server, go to video guides channel, see videos on how to use service bot to get goodies on console

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You need to have paid subscription to have MP active

stoic glen
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What happens if you place a landing pad on your corvette and try to land another one of your ships on it?

cobalt condor
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You can use it but the ship won't follow the corvette when it starts moving. It will just stay wherever the landing pad was when you landed on it

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If you try to land on a moving landing pad, your ship will get stuck in the landing process because it won't be able to catch up with the pad.

opaque beacon
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i dont think this planet has water on it

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oh any planet works with water ig

peak pelican
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anyway to edit PS saves on PC?

vale iron
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Not that I know of, other than owning it on PC and doing cross save

opal chasm
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are the any mods to make the pirate dreadnaught spawn its been 8 days

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and ive given up

storm yacht
# peak pelican anyway to edit PS saves on PC?

I actually tried this yesterday, I used cross save cause I own both games on PS5 and PC, I edited the PC save and uploaded it to my cross save and it said it was incompatible on my PS5 🙁

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All I did was enable all my glyphs too 😂 that’s all I did

vale iron
#

That's because of version mismatch

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When they are both on the same version, try again

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!nmsversions

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 6.02

-# ­Known Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 151297 (4192)
-# steampc 6.02 151220 (4191)
-# steammac 6.02 151220 (4191)
-# gog 6.02 151220 (4191)
-# playstation5 6.02 151220 (4191)
-# playstation4 6.02 151220 (4191)
-# xbox 6.02 151220 (4191)
-# switch 5.7.5 147803 (4188)
-# switch2 5.7.5 147803 (4188)

­

steam Steam Branches
-# spPublic: 19814137 (<t:1756741311:d>)
-# spLatest Experimental notes ExternalLink

­

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow 📰 #nms-news-ticker for updates as they roll out to each platform.

vale iron
#

Yep, should work now

median kettle
#

Hello again @fallow meadow and all other ones here! 👋 I want to revisit this old request of mine and see if anyone here has a few moments to spare for me.

I really would like to undo the lock on my game settings by editing it, as I lost a lot of corvette parts due to the initially poorly conceived update 6.0 and now want to build a new corvette in Free Builder Mode. My questions:

Where can I find my current NMS save game so I can first copy a backup for backup purposes?
What editor should I install? (I'm currently using Windows 11 and don't think the Windows text editor is sufficient, right?)
Where can I find the boolean value in my save game that I need to set from 1 to 0 - or the other way around? - to unblock my difficulty settings in the game?

🙏 I thank everyone in advance who wants to give me support! 🙏

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PS. I start to install JSON Editor.

ionic phoenix
#

I need help gents, which lines in the gcuiglobals.global.mbin/exml refers to VR UI options.
I'm trying to find anything semi resembling such as VRattachtype or VR camera and there's nothing like that in the code.

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Don't shoot me for asking

median kettle
#

PPS. Okay, notepad++ is installed. ^-^'

fresh arch
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fresh arch
#

Though any save editor should make a backup automatically

icy dock
#

is there a mod for actually somewhat decent looking black holes

fresh arch
#

You'll need either Goatfungus on Nomnom save editors, both should be updated to current game version, you'll find those hosted on Github

#

Follow the instalation instructions there, you will need to install some dependencies (Java / .NET)

#

Once you get that installed, you'll need to edit raw JSON data, find the SettingsLocked value and set it to false

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At least that's what I believe needs to be done, Im no save editing expert

vale iron
vale iron
icy dock
fallow meadow
median kettle
#

Well, yeah ... I'm still learning the ropes and will now search GitHub. I naively opened the save game with notepad++, using JSON as a language, which ultimately looks like this. 😅

fresh arch
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yeah this is what encrypted save data contents look like, regular text editors don't understand it

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You need dedicated save editors, those can decrypt and understand this mess

marsh eagle
median kettle
#

Alright, I will download and install nomnom from GitHub first. 👍

fresh arch
#

right, obfuscation was the term, apologies

median kettle
#

Okay, right ... I see I must install .NET 8.0 under Windows before ... I'm still learning ... Let's see~

ionic phoenix
fallow meadow
median kettle
#

Oh, okay!? ... I see that I can now easily unlock all the goodies from the missed expeditions myself using the editor. 😶

fallow meadow
median kettle
#

Yeah, I see ...

#

A real editor.

fallow meadow
#

Just a fair warning that Corvette ships are internally functioning like a regular starship as well as a base. This is however not fully implemented in the save editors yet, so do not import/export ships and or bases for now. Doing this through the raw data is possible, if you know how

#

Focus on what you set out to accomplish for now, wonder about whatever else you can now do after.

forest crow
#

hey guys i really like the game, the only issue i have is that i absolutely despise the color palette, everything is green and yellow, but not normal green and yellow, but literally the color of puke

#

any reshade or something that someone can recommend?

median kettle
fallow meadow
median kettle
#

@fallow meadow: Nice, I found it! :3

#

I will set the value on "false" now.

#

To Devilin Pixy and everyone else in this channel:

🙏 Thank you so much for the support you've given me here. This whole thing is quite interesting, and I'll probably delve into it more deeply when I get the chance. 🙏 Thanks!

vale iron
cobalt condor
#

There's no option for it anywhere in the files, I've looked too

#

Most VR specific stuff is hardcoded to be the way it is. If HG had programmed the functionality for the VR UI to be anchored to the head instead of the world, they probably would have it that way by default

ionic phoenix
#

Damn, that's one way to kill my b0ner.

earnest heath
#

is the no mans sky expdition generator mod safe?

fallow meadow
earnest heath
#

Ok so me and my friends can download it without worries?

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

earnest heath
#

ok thanks

lusty crypt
#

Do edited saves to exo suits transfer between saves? I started a new save and all my tech slots in my exo suit are turbo charged

#

And if so is there a way to get it back to normal?

still glen
#

has anyone made a mod yet that just lets you freely build a corvette?

fresh arch
#

no and you don't need one

#

Just use creative mode and pick from any part from workshop freely

lusty crypt
fallow meadow
#

A save editor only applies changes you made, so starting a brand new save slot, should not affect this. If you are playing an existing save which you have edited to have all techslots supercharged, this will stay until you edit it again to remove those

lusty crypt
fallow meadow
#

That should not happen.

lusty crypt
#

Weird. Is it possible for the game to give you all supercharged slots? Did I hit the lottery?

#

Even new slots I buy are supercharged

fallow meadow
#

What game mode did you start this new save with?

lusty crypt
#

Survival

fallow meadow
#

and you are sure you have no mods installed?

lusty crypt
#

You know what I do

#

Just remembered

#

But none that effect inventory as far as I know

fallow meadow
#

So what did you do?

#

Sometimes mods can have unexpected results that may appear totally unrelated

lusty crypt
#

I have the one that allows you to call freighter in low orbit atmosphere and one that increases variety of ships in systems but I think they are all disabled ill double check

fallow meadow
#

Make sure to disable/remove all mods, then restart and try a brand new save again. The one you currently made, may have been affected without reverting. We want to make sure it is not the game doing this

lusty crypt
#

Ok I’ll do that and report back

#

Ok I removed all mods and started a new save and it appears to have solved the issue. No supercharged slots in inventory now

fallow meadow
lusty crypt
fierce rapids
#

does anyone use the faster scanning mod? if so how to you change the scan speed?

bitter perch
#

Can someone link me to the no-limit mods ? For the Corvette parts limit

jaunty fractal
#

Does anyone know which mod is crashing my game? (I also have transcender installed)
Edit: nvm it was transcender

bitter perch
halcyon rose
jaunty fractal
#

Are there any mods that just make the ships faster, I've looked but all the ones I found make the pulse engine faster instead

lime mesa
#

So I was trying to use a backup save file from the 12.07.25, which is now shown as incompatible in game and also not properly recognized by the goatfungus save editor, that one recently had a version update itself. Anything I can do to make it match? Reverting NMS Version the only way ig?

fresh arch
#

loading the save in current game version and letting the game process it to update to new save data version

ionic phoenix
limber zodiac
#

Can anyone recommend a mod that either removes or tones down the biome-dependent colour filters on planets? They're often a bit much and it's sort of... hard to tell what a planet actually looks like with a strong sepia filter on it all the time. I notice the switch to the colour filter while on approach from space and that also is very un-immersive

#

I've looked around on Nexus but the only ones I've really found that do that haven't been updated in years

final hazel
wicked wraith
#

Does anyone have a mod or way to free cam while building ?

final hazel
wicked wraith
#

Thanks, that's what I meant, unfortunately that mod doesn't work as of the voyagers update

final hazel
#

Ah, well it has for me

#

Ohhhh, the build cam part has broken

#

but photomode still works

spring flint
#

can anyone find me the image files for some of the in-game decor posters?

solid hawk
#

You are free to extract the files from the game .paks yourself. HGPAKTool. No cost

#

Once extracted they'll be in the TEXTURES folder, somewhere

solid hawk
storm yacht
#

Is there a way to instantly teleport myself to a system without glyphs?

So I found a nice planet on my normal playthrough and I’m wanting to do a hardcore playthrough and I wanna start my adventure on that planet. Is that possible?

vale iron
fierce rapids
vale iron
#

To get it to work? You shouldn't

#

No one has reported that it isn't working

tardy pendant
#

is there a mod that allows scaling of unscalable buildables?

vale iron
fierce rapids
vale iron
#

You probably have it installed incorrectly

random salmon
#

is this the right place to ask about save editing?

vale iron
#

You can, but there's a server with experts

#

!creativehublink

hardy auroraBOT
random salmon
#

i just had a quick question if save editing to change one of my ships to the starborn runner would change my gamemode from normal to custom or really cause any issues

vale iron
#

It would not, but I wouldn't recommend messing with ships right now in a save editor, as they are still figuring out the new corvette structure and it could interfere

#

For the runner, I would say go to nexus mods and get either Consumerism or the Starborn Runner Unlocker mod

#

A bit safer for now

random salmon
hollow acorn
#

Question, whats the point of Modding NMS, when it has gazillions of galaxies to explore, yes we wont see them all in our IRL life time, but stil,

hollow acorn
#

also what mods are there anyways for NMS

vale iron
#

Modding isn't about "see more stuff sooner"

hollow acorn
#

but issnt it mainly to be played with others

random salmon
hollow acorn
vale iron
#

No, it's a single player game that had multiplayer tacked onto it and is non-competitive

#

Check Nexus Mods

hollow acorn
#

or u can list

vale iron
#

I'm not going to list 1000s for you

hollow acorn
#

like useful reaason for modding

#

did i say 1000

#

clearly asked whats so useful of it

vale iron
#

...to play the game the way you want?

#

As I said before

hollow acorn
#

ok u not helpful

#

anyone else bessides him

vale iron
#

I don't have time to argue with someone that hates mods

hollow acorn
#

did I say I hate mods

#

I mod games my self

vale iron
#

No, you implied they shouldn't be used

hollow acorn
#

u making a lot of assumptions within 1 min of talking towards me or answering or trying to answer my questions

vale iron
#

Go look and see if there are things you think would be useful. I don't know what you think would be useful

hollow acorn
#

which clearly u not being helpful

#

if u cant provide anything help then pleaase stop talking to me

vale iron
#

You're spending more time here than you would just going to look

#

...no?

hollow acorn
#

literally just joined the discord and didnt think I had to block someone on here right awayy in less then 2mins

vale iron
#

Block me if you want, but you'll lose access to one of the most knowledgeable people on the server. I don't really care

fallen bough
hollow acorn
#

most knowledgeable but not providing the answer, sometimes ssmart people are the idiot ones, kids these dayys

vale iron
#

Dude standing next to the window and refuses to look outside for the weather and insists someone tell him what the weather is.

hollow acorn
#

or just general feel of adding skins to ships etc

vale iron
#

Custom ships can be done

#

But both of those mods are currently out of commission, coming back soon

marsh ruin
#

is there any mod for a casual playyer to just unlock all corvette stuff?

hollow acorn
#

clearly he didnt get the memo, "didnt think I had to block someone one here"

vale iron
#

eventually

#

That's how it would appear in a mod, as additions to an NPC vendor, not as a direct unlock

marsh ruin
#

Oh okay, thankyou!

random salmon
vale iron
#

It's good

solar vapor
#

Anyone figure out how to mod out the Corvette habitation module requirement yet...? MicroCorvettes™ need to be a thing...

vale iron
#

I haven't seen specific requirements in teh files yet. It may be in the exe

solar vapor
#

Oh come on HG, I need this!
Without it, this seems to be the smallest I can go:

#

Or if I remove the elevator and put the turret on top, this maybe:

#

But that looks very chonkalicious
... and like a face

tepid creek
#

there's some that adds things into the game

#

and a lot that are focused on world gen too

#

like NMS is a game i have very little often no mods for

#

at least in comparison to other games i've played

vale iron
#

You'll want to ping that other guy. He won't see anything I say 😉 but yeah, QoL, but everyone's definition of better is different

tepid creek
#

yeah fair

vale iron
#

I play expeditions vanilla once, other than visual changes, but use mods for normal play

tepid creek
#

the only problem is and i have this issue with cyberpunk is the devs are too generous please stop giving us updates modders keep having their shit made obsolete 😭

vale iron
#

They fixed a good percentage of that with worlds Part 2. Granted, we had to remake everything completely, but now they survive a lot more

tepid creek
#

also im just trying to find whats compatible but im assuming most mods that are compatible with worlds part 2 are compatible with voyagers too?

#

outside of ship mods of course

#

i wanted the rotating atmosphere mod but idk if its functional

vale iron
#

If updated after January 28th and EXML, probably still ok

#

Anything before then or MBIN and after, very likely not ok

tepid creek
#

yeah it works

#

there's a mod status page on nexus

vale iron
#

I need to update mine this week

solid hawk
spare chasm
#

Are there mods that let you replace the OST with differnt tracks?

vale iron
#

No, but why would you? NMS music is the best in gaming 😄

#

It could be done but no one has

frigid grove
# vale iron It could be done but no one has

I was pondering it. I don't know much about modding, but would it be able to look in anything other than .pak files? I bet that's what's being asked here. Otherwise I assume it'd be a case of needing to have some sort of tool outside of the game to override tracks and generate the .pak files for you.

vale iron
#

They can either be used as loose WEM files in the audio folder, or might need to be in BNKs, but that hasn't been confirmed yet

frigid grove
#

Dammit that's tempting. I actually don't listen to music while playing games. I guess I could rip some ASMR audio, lol.

solid hawk
#

AUDIO is either loose WEM, which isn't too bad, or within .bnk. "our" tool to work with the bnk ones has been half broken for quite some time.

frigid grove
#

I shouldn't be surprised, but I still am that it's not just all .mp3 files.

vale iron
#

Why do game companies use wem? What are the benefits?

frigid grove
#

What I gather is they are a container file for audio files, and they have extra data/capabilities to allow for lossless manipulation of audio. Kind of like MKV files (video containers that have some extra capabilities for players that handle them)

eager ore
#

Is there a mod for Voyager Update to remove base object limit or do I have to modify the files?

fresh arch
#

There are no mods to remove the limits on parts, those are hardcoded in the game's executable

#

And carry over to save data structure, which has fixed size lists to store info for bases

#

There are mods that add new building parts like Eucli-ea or remove many limitations like scalling, not being able to place on planet / freighter (Beyond Base Building)

glossy drum
#

Is there any mod that lets me activate walking with a dedicated key?

#

without the use of a controller

vale iron
#

There used to be an RP walk mod, not sure if it's working

glossy drum
#

OK thanks I will try it

#

also free look is very limited idk why they made it like that

vale iron
#

I might update my player movement mod this weekend. I have it tweaked to walk at normal speed on PC, just at the threshold of walk speed so it isn't quite as slow but has the animation

glossy drum
robust thorn
#

I bet this has been asked a dozen of times now, but is there Mod or Tool out there that allows me to change the Colors on my existing ships (without a paywall)? I recently found a Sentinel Interceptor of which i really love the shape but hate the color of

fresh arch
#

Nope, the game uses a single value called a seed to create a ship with all it's properties, including parts and colour scheme

#

Can't separate one from another, it would be a job for reverse engineering the game's algorithms to find the same parts combo in different colours

hot ember
#

anyone using Dud's recolor mods to confirm they currently work and it's a conflict on my end?

vale iron
#

There's a pretty good chance Dud's stuff doesn't work currently, but I can't say for sure

#

He does everything manually and with MBINs still I think, which break easily

hot ember
#

ah okay, I don't need to do 50/50s then to check for conflicts

#

and while I'm here, any working mod that makes deep water less murky? I want to explore deep oceans but have mild thalassophobia and being able to see farther makes it less uncomfortable

ornate shuttle
#

Is there a mod for adding freighter parts to a corvette?

hearty wasp
fresh arch
#

Funny how a new feature generates a bajilion new downloads for an older established mod

quasi dust
#

i figured out issue with sentinels. its LITERALLY ANY MOD you use, any mod enabled causes sentinels behaviour to break, can anyone take a guess why that would be?

quasi dust
quasi dust
# vale iron What broken behavior?

attacking them, causes the initial repair bot to spawn in, but then the next two that typically spawn, do not pursue player. infact looking closeley at them, they slowly move back away from the player along the ground. its next to impossible to fight waves

#

they cant even detect me

#

unless i shoot them(2 that spawn after repair bot)

vale iron
#

I've never heard of that. Is it new?

quasi dust
#

yes its been annoying me for a few days since voyagers. i thought its game bug. but after launching with mods disabled, the issue went away.. added one mod at a time, and noticed any mod, including GDAMAGE which is usually very compatible, produced same behaviour

#

disable via game setting :disable all mods" - true

#

all my mods are EXML files, have 10 in total, mostly simple value changes to economy

hearty wasp
#

if there is no singular mod that is causing it, then it is categorically a game bug

vale iron
#

It happens with any mod at all?

hearty wasp
#

I assume you have tested the 10 mods individually

quasi dust
hearty wasp
quasi dust
hearty wasp
#

if it is not caused by a specific mod it's not a mod issue

quasi dust
hearty wasp
#

if you haven't tested your 10 mods one by one, you prolly should

hearty wasp
#

ah ok

#

you only mentioned having test both gdamage and squadron so I assumed that's the only scenario apart from having all 10 installed you tested

vale iron
#

I would say do a file verification and report it to HG, though they usually don't touch anything with mods

hearty wasp
#

I mean since that's the first and only time I've heard of such an issue I'm more inclined to think it's either one specific mod or their specific install

#

the behaviour sounds like what a mod that disables robot aggression does

vale iron
#

Did you check your difficulty options to make sure you don't have land combat turned off?

quasi dust
#

if i disable all mods, the issue is not there. this is bizzare

#

il do a integrity check on game now...

hearty wasp
#

if may help us know the sitch better if you post your MODS folder like this

cobalt condor
quasi dust
hearty wasp
#

it'll still help confirm your mods are installed properly

quasi dust
quasi dust
#

my mods do work

hearty wasp
#

we trust but verify

quasi dust
hearty wasp
#

your words are only reliable to a degree

hearty wasp
#

click the folder and then press Alt + scprt

#

or PrtScn or whatever it's called on your keyboard

quasi dust
#

it isnt working. print screen button

#

my rig is in chinese too man, and im not chinese so alot of stuff is hard

hearty wasp
#

then use the snipping tool

quasi dust
#

can speak it not read it too well

#

ok

hot ember
#

the sentinel distance bug has been happening inconsistently to me as well, can be seemingly any number/type
I think the AI breaks on certain terrain

quasi dust
#

i had as they seem to clip through the snow

#

game is getting update on PC right now

#

7.1GB it says

vale iron
ornate shuttle
#

Not to throw your conversation off the rails while you're actively working on fixing am issue, but I was wondering what mods are an absolute must. Finally decided to just switch over to my PC because muh limited storage space on Xbox. I got a few things downloaded, but looking for things like making more photogenic worlds, space and so on.

vale iron
#

There are no absolute musts because mods are so subjective, at least for this game

#

There are a few palette and atmosphere type mods you could look into

#

anything after january 28th will probably work, but still a chance it won't

quasi dust
#

yeah il chime in and suggest holding off for a few patches

quasi dust
#

working

#

im going to play full vanilla for a while

#

in liue of mods il impose house rules and restrictions

ornate shuttle
#

I mean, so far the only mod not actively working as far as I can tell is the custom freighter one. But that's just now being worked on. I haven't tried building a new corvette to see if I can add freighter parts or if the mod that removes the complexity limit works, but they both should.

quasi dust
#

ok scratch what i said. just tested in pure vanilla envoirnment without mods, and a sa user above said, the sentinel behaviour is also like this in pure Vanilla. completely game bug

#

seems to happen at random but most of the time. i already reported this bug to HG

steel crypt
vale iron
lime mesa
#

Is it possible to reset (fully delete) the accountdata file? I want a fresh one for save editing purposes, however Steam always keeps redownloading the old one somehow, even after disabling the cloud, deleting stuff and later reenabling the cloud

I have tried several things such as deleting the files while the game is open with the cloud active so that it saves those changes etc.

If anyone could give me a quick rundown of how to just normally do it‘d be a huge relief. Cause clearly I am missing something…

marsh eagle
#

Thats a good question. Can you try with steam offline mode, disable internet completely, then start the game, let it create a fresh accountdata by making a new savegame.
Then exit game go online, let the cloud sync and check

lime mesa
#

Hmm alright sounds like a plan, will do so once the patch has downloaded in like half an hour BlobSigh

cold sequoia
#

Could someone look into Infinite item stack mod please i keep crashing when trying to land on a planet and trying todo a mission it's even crashes when multiplayer is disabled

#

This is the only mod installed

#

I think the Author has to update it maybe

solid hawk
cold sequoia
#

Done

lime mesa
# marsh eagle Thats a good question. Can you try with steam offline mode, disable internet com...

So doing this prompts a data conflict within the cloud, but upon selecting the new local files instead of the old cloud saved ones, and going into the game and saving again, the accountdata is recreated. I just checked it inside of the save editor and it still has all the rewards it already used to have.

The game also didn't create any accountfile after deleting the files and starting the game in offline mode, only save files. An accoundata file was only created after I chose to go online again and let the cloud sync (which promped a conflict, in which I selected the cloud to use the local file and basically overwrite the old ones). So I wonder why it is still bringing back the old accountfile...Sigh. I know that this used to work back in the day and it was also easier

lime mesa
#

Yeah I think I really have to give up on this, no matter what it keeps bringing back the old account file. Maybe they changed something and it is somehow tied to Steam/HG on the serverside now? No idea tbh

wet valley
#

Note to self
shrinking an npc workstation, shrinks the npc

radiant needle
#

with mods can you still play multiplayer or is it restricted?

wet valley
#

Ive been doing multiplayer fine but i stick with mods that dont add brand new content

#

Unmodded players arent able to see 90% of content made using mods

radiant needle
#

so im fine modding the game and not having to worry about losing the feature?

fresh arch
#

Using mods does not prevent people from playing MP

#

Whether the mods effects are visible / sync in MP, that's another story

radiant needle
fresh arch
#

nope because

#
  1. mods are highly subjective thing
#
  1. mods tend to break with updates so whatever recommendation I might having, it might be outdated for current game version
#

Go to Nexus Mods, browse through recently updated or newly released mods, pick what you fancy

#
#

Check this guide for info now to install and troubleshoot mods

radiant needle
#

gotcha, thanks for that

halcyon rose
#

I can't make the Consumerism mod work

#

Like

#

I already installed following various instructions sheets but nothing

fresh arch
#

post screenshot of MODS folder with path visible

#

like this

#

also post screenshot of what you interact with in the game to get the stuff

halcyon rose
compact stratus
#

yep, not that folder

#

it's the one inside that, with the prettier name

fresh arch
#

yup

halcyon rose
fresh arch
#

anytime you see a bunch of random ass names in folder name, it's not properly unpacked

#

and files being "1 level deeper" than they need to be makes mod not work

halcyon rose
#

that's why it didn't load?

compact stratus
#

Yes

halcyon rose
#

Thanks guys

#

Okay I replaced the folder

#

And restarted the game

#

Everything remains the same

#

What else could it be?

fresh arch
#

what "remains the same"

halcyon rose
#

The mod not working

#

It didn't unlock the stuff

fresh arch
#

did you get the mod warning screen when launching the game?

halcyon rose
#

gonna re-do all the process hold on

fresh arch
#

post screenshot of the game where exactly are you trying to get the stuff

#

whole screen, not cropped

halcyon rose
#

Okay restarted everything and now this guy (screenshot) has the expedition rewards available to buy

#

He's at the anomaly

fresh arch
#

alright I was pressing because lots of people dont understand what this mod does

#

to the point of mod author doing this

halcyon rose
#

right?

fresh arch
#

yes, you buy them like any normal Quicksilver shop trinket

solid hawk
#

Can you buy them like Quicsilver shop bauble too?

#

Baubkes are cooler than trinkets, IMO

#

Even better, tchotchke!

tall aurora
#

Im sure someone here has used save editor on the expedition, right?

#

I really need some help in there, hoping someone could give me some stuff so I can quickly get this done

ornate shuttle
#

So for those who use the mod that removes the restrictions on parts and complexity for corvettes, does it work on editing existing ships? Or only new ones? Because I tried editing one design and I couldn't because it said I was over the limit. Don't know if I somehow installed the mod wrong.

fresh arch
#

I dont think game cares or differentiates between existing and new corvettes

final hazel
#

Yeah, the part limit isn't something saved, it's a universal thing that counts how many structural parts your ship has at runtime and compares it to a number

#

Mods change that number

#

The mod was probably installed wrong in some way :<

halcyon rose
#

If they have the same date and hour how can I now which one is the save file I'm actually using?

ornate shuttle
#

Weird. Just used Vortex and it did what I would've done myself. Don't know how I would've screwed it up, but that sounds about right

final hazel
fresh arch
#

each save slot / character uses 2 save files

#

what Grouch said

final hazel
#

The game will load the most recent of the two from the main menu, so if editing then edit the most recent

halcyon rose
#

okayy thanks

final hazel
#

You're also free to use save editors while the game is open, the game never refers to the save file after initial loading

hollow plover
#

anyone know why my pet companion unlocker mod won't work

#

i extracted it and put it in a "MODS" folder in "PCBANK"

#

it will not work though

halcyon rose
hollow plover
#

that folder is straight out of the extracted folder

halcyon rose
#

Put the mods folder into the GAMEDATA one

#

not the PCBANKS

hollow plover
#

oh

halcyon rose
hollow plover
#

let me test, ive moved mods into gamedata

#

wait

#

do i leave this in pcbanks?

#

it was there originally

fresh arch
#

game doesn't care about it

#

no it was not

hollow plover
#

it was like a year ao

#

ago

#

i haven't moved it

fresh arch
#

even then there was no ENABLEMODS file

#

There was a DISABLEMODS file that needed to be yeeted out

hollow plover
#

oh

#

i must've changed the name to enabled

celest drum
#

I had a look through nexus and theres fa mods there is there a different repository of mods i can browse through?

hollow plover
#

anyway, the game says that theres mods installed, (it didn't before so i think its fixed)

#

thanks

fresh arch
#

No, all active mod authors upload to Nexus Mods

#

If you see any NMS mods outside of this platform, they are most likely stolen

celest drum
#

Huh, there were only 5 pages but ive heard of mods that wernt in the list. Im thinking nexus is just screwing with me lol

#

Oh nvm it automatically filtered into the last month for some reason

fresh arch
#

which you should be doing anyway

#

Mods can still break with updates so general recomendation is to stick to recently updated or newly released mods

hollow plover
#

yay i can ride my sandworm now

celest drum
#

Super simple ones like replacing the skybox, would they need updating each time or do they persist

#

I got modding ptsd from blade and sorcery

fresh arch
#

It doesn't matter how the mod looks on paper, what matter is how it's done, what files it modifies and in what way

#

Mods utilizing MBIN replacements are most likely to break with game updates

celest drum
#

Womp womp

fresh arch
#

Mods utilizing EXML patches can survive updates but are never guaranteed to

#

Mods that are just DDS texture replacements of text replacements should be good to go

celest drum
#

I just want my space to look less like a childs drawing and my controller flight controls to be rebindable

hearty wasp
#

Can't

celest drum
#

💀

hearty wasp
#

Just change controller mapping in steam

celest drum
#

"Steer"

smoky pawn
#

Honestly, individual control bindings for ship movement would be nice. WASDQE for rotation, 0-9 or - and + for throttle, Maybe a settable throttle/cruise control mode for sublight flight as well. The weird mouse-as-joystick-emulation thing bothers me more than I care to admit, and the dead man's throttle is just exhausting some days.

fresh arch
#

!hg

hardy auroraBOT
fresh arch
#

can't be done with mods, gonna ask HG to work on that

smoky pawn
#

Also gonna submit a ticket for that. It's a big hinderance for me and is the main reason I don't play many other modern space games. I either go flying or get super disoriented when doing anything more complicated than basic sublight travel. Combat is basically impossible for me without cheats cause i can't see where the heck I AM, let alone where I'm going.

smoky pawn
fresh arch
#

nobody knows what HG does and why it does the things it does

#

Only thing we are pretty sure about is that whenever mods are mentioned in bug report, you get standard automatic reply to disable mods and nobody gives a damn past that

smoky pawn
#

Is it a good or bad idea to mention another game they can play to get a feel for why this control scheme works? There are at least 3 documented examples I can think of, but I don't want to set off their "rip off" alarms. If they have any.

||They have friggin stargates. Don't tell me portals ain't stargates.||

#

Also, has anyone tried changing this fun little line yet?~

<Property name="StartingSceneFile" value="MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/DISTRESSSIGNAL/STARTSCENE.SCENE.MBIN" />

solid hawk
#

Everything has been tried. It's been 9 years

smoky pawn
#

Fair enough. Player noclip mod?

#

And/or proper freecam mod?

solid hawk
#

Just an FYI, modding for NMS is highly limited. No API. We can change values for existing properties. That's it.

#

true to false, red to blue, 1 to 100 sort of thing. 🙂

smoky pawn
#

That is... unfortunate.

solid hawk
#

Not good or bad, just how it's been and how it will be

smoky pawn
solid hawk
#

By two different people

smoky pawn
solid hawk
#

Both make changes in the same file, one just limits the scope of the mod to one specific section.

smoky pawn
#

Gonna grab the toolkit rq

languid granite
#

I tried getting sand worm egg trough nomnom save editor but when i go too claim it in game it says already claimed

lyric hollow
#

You can mod no mans sky??

ornate shuttle
#

Maybe

lyric hollow
#

That’s cool

vale iron
#

Just to save time, I'm going to repost this a few times a day.

NEW PEOPLE!!! Look at this before you ask questions, please:
#nms-modding message

final hazel
#

Surprised that gunter doesn't radiate a message like that here

lime mesa
#

https://www.nexusmods.com/nomanssky/mods/3714

im so happy

mouse sensitivity
vertical sensitivity
mouse ratio
sensitivity
unbalanced sensitivity

(leaving these here so if someone else tries to look for something that fixes vertical sensitivity not being 1:1 with horizontal this will show up)

abstract pebble
#

@graceful fiber I put the mods in the Mods folder in the Gamedata/PCBanks/Mods folder and they don't work. Not sure why.

solid hawk
graceful fiber
#

ya totally wrong place lol

solid hawk
#

NOT GAMEDATA\PCBANKS\MODS

abstract pebble
#

it still doesn't work

graceful fiber
#

wonder if they have the disablemods.txt

solid hawk
#

Please post a screenshot of your GAMEDATA\MODS, including the address bar

solid hawk
graceful fiber
#

oh thank god lol

abstract pebble
solid hawk
#

Then they won't work

graceful fiber
#

like dis

abstract pebble
graceful fiber
#

that should work

solid hawk
#

The mod folders need to go in there, not loose files, and within the mod folder, the files have to be in specific folder.

graceful fiber
#

pretty sure THAT file tho isnt the complexity limit

#

you need the 10x file

abstract pebble
#

I've always done it differently in other games

graceful fiber
#

that just removes the internal complexity / parts placement limit

solid hawk
#

...and thank you for using BBB

abstract pebble
#

that's the only file I get when unzipping the mod

solid hawk
graceful fiber
#

i HATE vortex but it refuses to let me manually load that one

abstract pebble
#

I have a different mod I guess

graceful fiber
#

oh weird

#

it updated to just 1

vale iron
#

Please people, just take a few minutes to look at the guide. It's the same answers every time.
https://tinyurl.com/nmsmodding550

solid hawk
graceful fiber
# solid hawk Yes

its working fine , i would rather delete it but if i do , vortex is gonna have a tantrum

#

stupid stupid mod loader

solid hawk
#

I understand

arctic kestrel
#

is there a website or channel where people have uploaded files of their corvette ship builds that we can import using save editor?

solid hawk
#

That folder is just not doing anything. Actual mod folder is within it, but then one level too deep for the game to see it and use.

solid hawk
#

A channel for corvettes. Best bet, I'd think

graceful fiber
#

i have working interior doors now 😭

solid hawk
#

BBB, yes

abstract pebble
#

It's working!

#

yeah boi

#

thanks guys

#

@solid hawk @graceful fiber you rock

solid hawk
#

No problem, enjoy

graceful fiber
solid hawk
#

You're welcome, enjoy

#

...and I hope to not have to update it again for NMS 6.0x, haha

#

It, my bridge mod, and eiss have been troublemakers this update cycle.

vale iron
#

6.04 - The Base Building Update - Completely new system!

solid hawk
#

Nope, they did that for Frontiers update and Winder and I STILL have nightmares about that fiasco

sinful dagger
#

yoo im fucking blind

#

where do i remove a part in a corvette

#

whats the file path

#

accidentally added a part u cant remove ingame lol

solid hawk
#

You need to raw json edit with one of the save editors

#

That info will be in PersistentPlayerBases

#

You remove the section for the part you want gone. If you have more than one of that part, it'll be trial and error to get the right one

sinful dagger
#

how can i tell which playershipbase it is 😭

#

is it in order of when u created them?

#

(if it is i know which one)

solid hawk
#
  1. It'll be the one with corvette parts in it.
  2. Unless you've built another base in the past week, it should be the last one in the list.
sinful dagger
#

thats the issue

#

the question is just

#

is it by order of creation

#

aka lets say on 08.08.2025 i create one base and then the next day 09.08.2025 for example i create another would the 08.08 be 23 and the 09.08 thing be 24?

#

id assume so based on the bases rn AkaShrug

solid hawk
#

Yesh, order of creation, I believe.

ornate shuttle
#

I hope I can get the part limit/complexity limit remover mod to work tomorrow. Really want to go crazy on a new corvette design.

solid hawk
#

May want to check with the folks in the save-editing channel over on the Creative and Sharing Discord though

sinful dagger
#

it looks like it

#

my first base is first

solid hawk
#

I just dabble as needed, they're the experts

sinful dagger
#

my last physical base is last

#

i did build on the second base after the last base

#

the order is as creation

#

u know on top of ur head what the object ID of settlement unobtainable pieces are 😭

#

wait found it i think lemme check

#

found it, thanks @solid hawk

solid hawk
#

NP. Sorry about that, had to go do IRL

compact patio
#

Anyone know if there's a way to add quicksilver and nanites for the GOG version? Playing offline and would rather not have unlimited. If that's okay to ask here...

solid hawk
#

Can add as little or as much as you'd like with either save editor

vale iron
#

I recommend those two mods, and things like them. The game will be more enjoyable if you feel like you earned the stuff

smoky pawn
#

Suppose I did a silly and scaled up some parts for my corvette that I now want to remove. The object removal raycast isn't working because they're so comically big. How would I best go about removing them manually?

vale iron
#

If it's truly too big, you could try going into the JSON on a save editor and manually deleting them

smoky pawn
#

What would I be looking for, JSON-tag-wise? I'm trying to remove the decorative robotic arms

#

Also yes, definitely too big.

vale iron
#

backup first

smoky pawn
# vale iron PersistentPlayerBase

Okay, found the ship in NomNom's JSON editor. 319 objects, all of them blank. Is there a tag or string I can search for to find the robotic arms?

vale iron
dire zinc
#

Can you mod NMS from the steam workshop?

#

As in download mods

vale iron
#

No

#

You download from Nexus Mods

dire zinc
#

Sux

vale iron
#

You can mod on Steam, you just don't use the Workshop to do it

dire zinc
#

Damn if it isn't on Steam I'm not interested ig

vale iron
#

ok

smoky pawn
#

No quick n easy mods

#

Not allowed. Everything must involve manual json editing.

dire zinc
#

Is it download and drop into a folder or is it finicky to set up?

smoky pawn
#

It's drag-n-drop.

#

Just make sure to go for recent mods, as older ones tend to break.

dire zinc
#

Oh so it isn't too bad. I just want custom decals for my corvette

#

I wanna have kitty on corvette

vale iron
#

I don't know if there are any currently

#

And definitely not a mod that has a decal of your kitty

#

Though it's cute

dire zinc
#

😮 i was more thinking you could upload an image and have it as a decal

#

I'm gonna learn how to mod NMS for burgerhead (thats my car) decals 😤

vale iron
#

It's possible, but I don't think one exists yet

#

I think you could make a mod that points to a specific file, then the user could replace that file. Though most people don't know how to make BC7 DDS files with mipmaps

smoky pawn
#

Does anyone know the ObjectID for the robot arms?

vale iron
#

Check NMS assistant

smoky pawn
#

Nvm, found it

#

"ObjectID":"^SHIPARMS",

vale iron
#

In persistentplayerbases?

frigid grove
smoky pawn
fresh arch
#

So I think it's not a far stretch to have a kitty decal

fresh arch
solid hawk
#

You can have the text, just not the pic. Clutters things too much

vale iron
#

Ah didn't know any were updated. Yeah you could use that and just replace the images. You just have to make sure to get the format and compression right

dire zinc
quasi dust
#

perhaps hed know the root of the problem more than us

rough stratus
#

@frigid grove I saw your profile and I was wonder how your expedition generator works?
Do you just mimic the missions for fun? Do you get the rewards for future saves if you complete it? (I'm guessing not)

frigid grove
fresh arch
#

yes, you get the same rewards for all the saves just like running the original expedition

rough stratus
#

This is so cool

#

You fixed NMS's expedition FOMO problem

#

I think I'll go do all the expeditions now

frigid grove
rough stratus
frigid grove
opaque beacon
#

is there a mod that makes first person staff look

#

not so awkward lol

#

why is it always pointing at something

fresh arch
#

nope, HG just reused animations from rifle type MT

#

And we don't have proper tooling to work with animations for NMS

raven kelp
#

are there any mods that subject u to extra bullshit

fresh arch
#

uhhhhh

#

what do you mean

raven kelp
#

like random acts of violence or more severe natural disasters

fresh arch
#

No, nothing like that

raven kelp
#

like arming some pirates with a fully kitted infra knife, or giving every sentinel the ability to charge at you and explode

fresh arch
#

Mods can't add new functionality, only tweak parameters on existing features / mechanics

#

nope and nope

raven kelp
fresh arch
raven kelp
#

oooo interesting

quasi dust
#

@solid hawk for you savage sentinels, is there anyway i can disable the feature of more spawning? i play with GDAMAGE already and combat can be hard, id like to just have the sentinel changes if thats possible. could i just delete the metadata or EXPERIENCESPAWNTABLE/EXML files?

#

another reason i want this is because your mod is the only way that sentinels work in NMS right now. by default they are bugged and do not work but your mod gets around the current issues in the vanilla game

vale iron
#

oh, Savage Sentinels

vale iron
raven kelp
quasi dust
#

{
["SPECIAL_KEY_WORDS"] = {"DroneWeapons", "GcDroneWeaponData"},
["REPLACE_TYPE"] = "ALL",
["MATH_OPERATION"] = "",
["VALUE_MATCH"] = "120.000000",
["VALUE_MATCH_OPTIONS"] = "~=",
["VALUE_CHANGE_TABLE"] =
{
{"Range", 2}
}
},
}
},
{
["MBIN_FILE_SOURCE"] = "METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE.MBIN",
["MXML_CHANGE_TABLE"] =
{
{
["PRECEDING_KEY_WORDS"] = {"SentinelSpawns"},
["MATH_OPERATION"] = "
",
["REPLACE_TYPE"] = "ALL",
["VALUE_CHANGE_TABLE"] =
{
{"MinAmount", MINMULTI},
{"MaxAmount", MAXMULTI},
}
},
}
},
}
},
}
}

#

so its ok if the LUA references the file, but the file isnt present?

steel crypt
#

LUA is used for making mods/altering files.

vale iron
#

If you're just deleting it from the produced directory, it's fine. The Lua is for creating the produced directiory

#

If that's the only change to experiencespawntable, just delete experiencespawntable from the mod folder

quasi dust
#

did as you said and tested, seemed to be fine. However, now the sentinels are displaying their buggy behaviour again. so id assume, whatever changes the author made in the experiencespawntable.exml fixes Hello games bug

vale iron
#

One change is the range of their weapons, the other is how many spawn, if I remember correctly

#

Maybe HG is setting their range too low and this overrides that? I don't know for sure without comparing to vanilla and I am a bit busy right now, sorry

quasi dust
#

or perhaps not. maybe the modded spawned value sentinels are different than the initial vanilla ones that spawn

quasi dust
vale iron
#

Yeah, if it's intermittent it will be hard to track down

#

That sounds like collision maybe

#

or pathing

quasi dust
#

they are semi buried in terrain so likely

#

as are my feet i noticed

#

since update recently

#

related i guess. like the NPCs floating

cobalt condor
#

The sentinels have two colliders for their hitbox, one above the other with some space in between. What's happening I think is that one is under the ground and one is above. This causes them to not be able to move up or down, hence the 'sliding along the terrain'. I'm pretty sure the issue would be fixed if they were just set to spawn higher off the ground

quasi dust
#

could someone with knowledge here make a simple mod to do just that and test it? confirm it then let HG address it?

#

id happily test or help any way

vale iron
#

Babs will be up in maybe 6 hours and might have time to look at that, but no promises. Unless he specifically asks me to look, I'm not gonna touch it

#

I'm willing to, just not going to step on his stuff

quasi dust
#

well i just tried a test, thinking terrain is the issue. so i literally went in and used terrain manilupator to carve out alot of space, clearing entirely above,around and below sentinels, it didnt fix their pathing. worth a shot to narrow it down

quasi dust
vale iron
#

They will. Anything game breaking they get to eventually

cobalt condor
#

with any luck they'll give it higher priority since this expedition is quite sentinel heavy

quasi dust
#

good to know

#

is this related/bug? im new to the beacon changes

#

sentinels attacked my settlement

#

i defeated it

#

but everytime i return there, either from new planet, or on planet and go out of scene and return...theres a fresh group of mechs there attacking

#

it happens repeatadly 4 times already. i cant imagine its supposed to be like this

vale iron
haughty scarab
#

Are there any mods that unlock things like simulation distance/improve graphics?

#

I wanna sacrefice my fps for better photo mode pics

sweet flicker
#

Hey so I just found out that theres mods for this game, I'm just wondering how that even works, like I found a mod called better planet generation(idk if its up to date or anything) and it literally changes the world gen, now how does that work in a game with multiplayer feature? Like does it really change the world gen for everybody in this case or would only I/people with the mod too see the changes?

sweet flicker
solid hawk
#

Bpg very outdated, not usuable

versed ferry
#

I know this is old, but how exactly do you do this?

#

--
btw does anybody know how i could get all the audio files from the game itself..?
more specifically the procedual music files/.... love the 65daysofstatic album, but it really misses so many of the songs in the game

#

i saw things about psarc but it doesn't seem to unpack of the pnk files from my game

waxen cedar
versed ferry
waxen cedar
#

I don't believe anyone has listed them out. I personally dug through the files and listed out a bunch of my favorites years ago when making the text formatting guide.

I never chose to share those because of the griefing potential and earraping you could cause with them.

Easiest way to get them would be to decompile the game and dig through the files that might logically contain audio triggers. Just search for <audio> and you'll find plenty in them.

I could also try and dig through my cloud and see if I still have the text file. It was on old pc and might still be in cloud

versed ferry
waxen cedar
#

A good dude @frozen spoke could also throw some in your way if you ask. Shouldn't be too much of a hassle if they already happen to be playing around with the stuff.

I personally have stepped down from NMS modding these days just so the game wouldn't be so demystified. I wanna experience the magic of just consuming content without knowing the inner workings.

versed ferry
frozen spoke
#

Or even play with audio tags

versed ferry
#

it didnt last long tho, the loop was very short and i assume thats because its a game start song

versed ferry
frozen spoke
frozen spoke
versed ferry
#

thats a way to do it... will try it

solid void
#

Hello all, new player here. I was told there is a mod to stop the game from pausing when you Alt+Tab out?

frozen spoke
vale iron
#

I think it would probably be EXML and work with 6.0x

solid void
#

I have not. What is EXML.

vale iron
#

Two kinds of mods since January 2025: EXML or MBIN. EXML are smaller, patch mods that only change what they want. MBIN are full replacements of the file (much worse). If it's EXML, it likely still works. If it's MBIN, it's likely broken

solid void
#

Ah gotchyah, many thanks. I'll take a look on Nexus

vale iron
#

You can preview file contents to see what kind. Hopefully the mod has a clear indicator in the description of what kind it is

glass monolith
#

how to " re-run the old expeditions, but it requires use of external tools or mods. " , really hope to find a mod that only allow that without the headache of going steam offline etc

fallow meadow
glass monolith
fallow meadow
#

@glass monolith Are you wanting to actually replay the expeditions, or just after the rewards?

vale iron
#

^ not a man, but one of the most knowledgeable around

#

"but" was incorrect usage

#

implies that it's unexpected

#

I don't think there's any way to play them other than cwm's method. You can unlock rewards with mods or save editing

glass monolith
fallow meadow
fallow meadow
#

Mind you, if using a Save Editor, make sure to unlock rewards on the Account tab

glass monolith
#

i don't want to use any 3rd party software

#

i'm just here for the mod

#

like drag drop the file

#

on mod folder

fallow meadow
#

Well, pick your poison ...

glass monolith
#

Thanks Devilin o7

vale iron
#

Dev Pixy is the best of the best

solid void
kind cipher
#

why can i barely change anything on nomnom

solid hawk
fallen sparrow
#

Dose save edited care over to ps5? Like if I customize my weapon will save over to ps5?