#nms-modding

1 messages · Page 71 of 1

solid hawk
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It's very simple to get items, whether via mods, save editing, or glitching. As that game is completely non-competitive, nobody worries much about that.

scenic leaf
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do you guys know of a mod that helps with finding gold star resources?
i was looking for something like that even before my break but never found anything
(im big fan of mutant plant gas farming xd)

river fable
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hey guys, can somneone help with switch from Permadeath to normal mode?

vernal viper
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oh wow this + integrated planets looks sooo much better, honestly i'm surprised these aren't in vanilla

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i particularly like how crescent worlds kinda has the similar vibe to how some of the skies looked in pre-release nms pics

warm spoke
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O ty for the info, just asking so I don't do stuff that's bannable

dusk saffron
short wolf
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Anybody tempered with save file/modding?

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I'm tired of rerolling freighter

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If I rewrite my freighter class to S class. Is it actually going to be better than a C class?

dusk saffron
short wolf
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Thanks okay

shy grove
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!CreativeHubLink

hardy auroraBOT
shy grove
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UpArrow Here's the invite we have for anyone tryiing to access the expired URL above

hearty wasp
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it's working for me

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but I'm already in there

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they prolly just made a temp link that expired in like 6 hours or someshit lol

dusk saffron
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hmmm, yeah, my invite now says invalid

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"don't delay, they're going fast"

scenic leaf
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hey, i have an issue with a mod reducing fleet travel times (not working)

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do you guys know any alternatives, or am i doomed to >20h fleet expeditions?

final hazel
# scenic leaf hey, i have an issue with a mod reducing fleet travel times (not working)

https://www.nexusmods.com/nomanssky/mods/1921 This mod should do that, if it isn't then the basic troubleshooting steps in #nms-modding message should work since it either works or doesn't

Nexus Mods :: No Man's Sky

Sets Mission Timers for Base Computer,, Living Ship and the Scientist from your Base to zero. Greatly decreases Fleet Expeditions time to less insane values and several Settlement Timer Reductions.

short wolf
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@final hazeldo you use a save editor?

final hazel
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Yes, I do occasionally for various purposes

short wolf
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save editor can't get me the expedition ship i assume?

final hazel
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It can, as you can simply import them into your save

short wolf
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Oh

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How do I find the file to import the ship?

final hazel
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Which ship are you trying to get?

short wolf
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The starborn one

final hazel
short wolf
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Alright alright

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I was hoping that save editor can change the class of hotspots too haha but I looked and it doesn't show the option

final hazel
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That is not possible, no

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There may be a mod to enable hotspots to always be S but I do not know

short wolf
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A save editor can change a freighter class right?

final hazel
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Yes, it can

cold sequoia
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Yes

short wolf
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If I change the value of damage potential from 400 to 1000 on a ship. Will it be reflected into the game? Not just the numbers changed

final hazel
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You can't directly change the damage potential, but you can change the damage bonus that multiplies it

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You can increase the damage bonus of a ship to whatever you wish I think, though it may be buggy going far above the intended values (fighters normally have the highest damage bonus ceiling at 90)

short wolf
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Okay

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Changing the values have an impact to the game right? Just wanna make sure

final hazel
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It's impact is what you make it, like if you add more damage bonus then you will do more damage

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There are no consequences to doing so, besides any side effects from going above intended limits

short wolf
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Okay

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do you use goatfungus save editor?

final hazel
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Yes, I do

short wolf
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Post modding

final hazel
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File > Save, if I recall

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Which saves the changes to the specific save it has selected (autosave and restore point are different saves)

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The odd numbered save is the autosave, while the even numbered save is the restore point

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NMSSE will automatically begin editing the newer one of the two, so if you did all this with the game closed then you don't have to worry about which one to load

short wolf
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@final hazel can we also tinker with the supercharged slots?

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Home seed and model seed, what are those?

final hazel
final hazel
short wolf
final hazel
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By selecting the technology inventory of the freighter, and right-clicking slots to modify them

short wolf
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Nice I didn't know that. Thanks

short wolf
final hazel
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And with knowledge of good seeds, which people have made spreadsheets for

short wolf
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oh

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where can i find the spreadsheet?

ornate ether
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im following the modding after 5.5 file and downloading vortex
thats all i need right

dusk saffron
fresh arch
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You don't need Vortex or any other mod manager for NMs

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Just download, unpack, copy, paste, play

short wolf
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looking for best upgrade modules seed value for exosuit

dusk saffron
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if not, ask in that channel

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@short wolfoh crap, it is upgrade seeeds channel, sorry

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@short wolfI pasted the link to the list in upgrade seeds channel

ornate ether
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i didnt have any MODS folder initially so i created a new folder and named it MODS
is this how everyone else does it?

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@dusk saffron

ornate ether
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is there a mod to remove the size limit for creatures?

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im planning to create the king of the alien megafauna
godzillaaaaaaaaaaaaaaaa

solid hawk
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No such thing as removing a limit, there's always a limit of some sort.

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In the case of the above mod, just increases max size allowed.

ornate ether
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K

ancient atlas
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Yo anybody have any idea why a shader mod won't load the shaders? I've enabled the mod use in the txt file and it says mods are active when I load the game but it doesn't activate?

hearty wasp
fresh arch
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Its not a shader mod

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It's a ReShade preset

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It's digital equivalent of a cloth hanged over the monitor to change perceived image

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Look up how to use the ReShade program and load that preset in

hearty wasp
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lmao

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also next time you can post the link to the mod page instead of a screenshot of it since links to Nexus Mods are not blocked on here

ornate ether
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my game crashed and did this after i tried a new mod so how exactly do i re-enable the mods that weren't doing shit

final hazel
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It tells you how to do so right there, go to No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML and either change "DisableAllMods" to false or delete the entire file and let the game rebuild it on startup which would do the same thing

ornate ether
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so i have to delete this and then the game will create this document again WITHOUT my corrupt mod right

cobalt condor
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You have to delete or disable the broken mod yourself, it won't do it automatically

final hazel
final hazel
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The game crash may not have even been because of one of your mods, the game blames any crash on mods being installed so it's probably fine

hearty wasp
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you remove the mod by removing the mod

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if you go to your MODS folder and sort it by date you should be able to see which is the oldest and thus most likely to be causing issues

humble star
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hello

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can anyone tell me what nomnom save editor does?

round sinew
humble star
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will i get banned?

round sinew
humble star
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i see

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thank you

slim slate
# humble star thank you

Something to keep in mind with NomNom. If you add items to your inventory, add them to empty slots. Trying to edit or change things in inventory causes it to bug out, and trying to mess with equipment will show them to be "obsolete" when you load back in game, forcing you to remove them and build or install new ones. I think it's not quite up-to-date or something.

humble star
slim slate
humble star
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ahh

slim slate
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And it shows it in the bottom corner of the item like normal, I think.

humble star
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i see

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thank you for the tip

slim slate
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Sure.

humble star
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isnt using this mod better than the service bot?

slim slate
humble star
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ohh

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i see

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it doesnt let me add anything

humble star
slim slate
humble star
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its not letting me edit anything lmao

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or most of the stuff

slim slate
# humble star it doesnt let me add anything

Did it find your save files and everything? If it's able to auto-detect them they should show up in the center of the screen. Bottom one should be your most recent. After clicking on it then click on "Edit Save" in the window on the left, then you'll see a variety of tabs, etc.

To add an item right-click in an empty inventory space.

humble star
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ok lemme try

solid hawk
dusk saffron
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and both have a learning curve, which gets harder for certain stuff

cold sequoia
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@solid hawk hi With Starborn phoenix unlocked how does that work will it make it available at Quicksilver store ?

solid hawk
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Just offers to you for trade

dense nest
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are there any mods that allow piloting the freightor like a starship

solid hawk
dense nest
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damn

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they really need to add that to the game

solid hawk
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We can do things like make 1 a 5 or change blue to green

dense nest
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oh

vale iron
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I don't think they really need to add it. The gameplay value would be extremely small. Most would probably try it for 5 minutes, get bored, and never use it again

obtuse bear
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Any data miners that can send me a folder of all Exosuit voicelines?

vale iron
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Need to be more specific. I don't know that there is any folder for that. Do you want th elanguage file entries maybe? I'm not sure what would accomplish what you want

obtuse bear
vale iron
# obtuse bear Basically, the sound files for exosuit voices in a zip folder or something like ...

Check the files listed here. This silences almost all voice lines, but you can use the file names to figure out the vanilla files. It does miss a couple of lines that were added since the mod was made, but covers 95%+ of stuff
https://www.nexusmods.com/nomanssky/mods/1783

Nexus Mods :: No Man's Sky

Updated for Worlds Part II. Mutes/silences the exosuit lady. No more UNITS RECIEVED UNITS RECIEVED UNITS RECIEVED

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There are voice replacement mods that are more recent that probably cover more lines

solid hawk
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...and not really a data mining thing. Only way to be 100% certain of getting ALL the Exosuit voice files is to listen to every single WEM and BNK in the game, as the indexing isn't complete.

obtuse bear
vale iron
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They're all WEM files, which I think most decent audio players can handle. Most of the audio files are WEM packed inside BNK files, but almost all of the suit files are just loose WEM, so they are easier to work with. BNK files have been a pain in the butt for me in the past, but I didn't put much time into it

whole prairie
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Is there a mod that let's me change the color of my starship more specifically my sentinel interceptor?

fresh arch
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There is a mod that offers a simplified assembly procedure for Sentinel ships

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Can't change colours on an existing one

whole prairie
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Ah. Cool. I guess you need pieces from salvaged ships just like building your own?

hearty wasp
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you can go in the mod page to read the rest

dusty sequoia
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guys how do i do it for mods on pc game but downloaded from xbox app?

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i play using gamepass pc subscription

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and i dont have the disablemods folder

fresh arch
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The same way as for Steam or GoG

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Read this guide, it has steps for installing and troubleshooting mods

dusty sequoia
fresh arch
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You can just make this folder yourself

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HG doesn't ship the game with the intention of people running mods

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So they don't include this folder

dusty sequoia
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oh cool thought might be a problem or neede something extra... you never know, thanks bro

vale iron
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If you run across anything different in Gamepass install, ping me so I can update

dusty sequoia
vale iron
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Shader mods?

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And what dll?

hearty wasp
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prolly talking about reshade

short wolf
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@final hazel is this really a starborn? i have been messing with goatfungus save editor and idk how haha

final hazel
short wolf
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is it the actual stats of a starborn runner?

final hazel
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Probably not

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Idk how to read in-game stats

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At least to relate them to internal % bonuses

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These are the bonuses that the Starborn Runner has normally

fresh arch
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You got the Radiant Pillar reskinned into Starborn somehow

final hazel
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That too...

short wolf
fresh arch
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Did you use the service bot to get it? If so you should have selected the reward unlock option instead of ship delivery option

short wolf
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can you help me with acquiring the actual starborn via save editing?

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no, i used goatfungus

fresh arch
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Doesn't matter what I use because I'm on a work trip and won't be able to help you anyway

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Then you gotta find the ship section in save data and probably replace the model / scene file

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To the generic fighter scene MBIN

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Use this mod instead of save editing, much less fuss and you're getting the exact ship

short wolf
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alright

short wolf
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@final hazelis this how you position the mods files?

final hazel
short wolf
final hazel
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As long as you get the mod warning on startup, that means at least one mod is working

short wolf
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@final hazeldo you use consumerism? the only way to get the expedition ships is by exchanging? i cannot add the ship to my collection? i have to barter it?

final hazel
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Yes, that is a limitation of the mod/game I believe

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Just purchase a junk ship to replace with it

short wolf
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hello guys, i really really need your attention and feedback.

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do any of you have installed this mod and still work now?

cold sequoia
short wolf
hearty wasp
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you can preview file contents in the files section

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so just do that and see if there's an exml file in there

short wolf
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yup, exml indeed

queen onyx
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so i decided to delete my vortex profile for no mans sky because i wasn't using it and it does not have anything in it, but when i read the warning it said that it will also delete any associated save games. i do want confirmation if its safe to do so

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i do also wish to know how to backup a saved game as i don't know how to.

fresh arch
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!faq-savefiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

hearty wasp
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I have no idea in what ways vortex could possibly do that

fresh arch
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Make manual backup of the directory related to your platform

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And yeah it sounds like BS

hearty wasp
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you may wanna ask in the Nexus Mods discord instead for that specific notice

fresh arch
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Unless mod staging folder is somehow the same as game save folder

hearty wasp
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I'd wager it's just a blanket statement which may not apply to every game because vortex deals with so many games

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or you simply have misread the notice

vocal quiver
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I have some mods installed i just updated drivers and this problem hasnt happened before

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When im bored i like to put a movie on and play nms but when im trying to do that today it just suddenly keeps crashing and says i dont have enough video ram but this hasnt happened before

fresh arch
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What problem, game crashing? Or something else

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If game is crashing with message of mod incompatibilities detected then you could be running an outdated mod

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If game is crashing with message about something related to graphics or memory, it's highly unlikely mods are at fault

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Mods aren't convoluted enough to affect graphics or memory to this degree

hearty wasp
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you have already identified your issue as video drivers so you should first try to change your video driver, probably by downgrading it

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I hope this helps but I don't see how mods need to be in consideration in any way

queen onyx
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so an update on my situation, i deleted the vortex profile and, yeah everything is completely fine

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i don't know why it said that especially since it wasn't doing much to the game at all

vocal quiver
lime mesa
fallow meadow
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To add, I am not familiar with any of this, but I am sure you can judge if it would be useful to you. Do not hesitate to ask further questions however.

quasi mason
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Thanks a lot ! Will try it tommorow and report the results

cold sequoia
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Help with anything question please

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Witch mod already has the newest Deco from the quicksilver store reason I ask they been showing already owned

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So just curious to know witch mod would if make it available before unlocking already at that store

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Because i really wanting to do this legit with community tiers unlocking

solid hawk
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Only one would be consumerism

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That's the only mod which makes available those sort of quicksilver shop rewards

ornate ether
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guys im gonna add a 0 to the size limit of certain creatures in this mod i downloaded
nothing will screw up if i ONLY touch the number inside the size value right?

ornate ether
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cuz i dont wanna lose my save file cuz of a stupid mistake

solid hawk
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10x version

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You don't specify the mod you're using, so can't say one way or the other, but for every numerical property value, there's a range the game will accept. We cannot see what these ranges are, obfuscated data. Outside of that range, can cause issues.

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That being said, mods CANNOT directly affect save data.

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Worst case, if you cause creatures that are too big to spawn is your framerate will tank, causing the game to crash.

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If concerned with save issues, backup your save files first. 🙂 You're asking for a guarantee, when nothing is 100% certain under all circumstances. Not going to happen. Like asking someone to guarantee that there's no chance of you getting hurt tomorrow.

fresh arch
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Yeah better to stick with the values provided by the mod author, they (most likely) did their testing and released the mod in a functional state

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Keep in mind, just because a mod file lets you set the value to 1000x original, it doesn't mean the game will like it

solid hawk
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Probably you won't, but could trip, branch could fall on your head, or a giant meteor strikes the Earth.

ornate ether
fresh arch
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I read you but the point stays the same

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There are some limits in place in game's executable which we have no insight into

ornate ether
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ye dw its ok

fresh arch
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You edit the value 10x and it works, cool

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You edit the value 11x and game could stop responding

ornate ether
solid hawk
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Again, backup your saves FIRST, then you're covered, just in case

ornate ether
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ok i backupped my save file

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im proceeding to edit the sizes

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ty for the help

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i will be adding a 0 to this value

solid hawk
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Won't have any issues at all, as long as you add the 0 to the right of the decimal place. 🙂

hasty kraken
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guys one question

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if i download client side things like planet clouds in 4k

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i can still play multiplayer? like with others/ entering the anomaly?

fresh arch
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Mods do not prevent people from playing MP

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More details can be found in pinned messages on this channel

solid hawk
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...and basically, all NMS mods are client side

vocal quiver
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is there a reason when i deleted one floor my whole base got deleted?

vocal quiver
solid hawk
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Probably a reason, but no way to tell for the minimal information.

vale iron
# ornate ether i will be adding a 0 to this value

The limit of 10x is in place because the collisions don't scale properly and you start seeing very large creatures phasing through terrain objects. The bigger you make the creatures, the worse it looks. You can make it really high, but it will look pretty bad. Your choice. There is a limit where the game will crash (depending on your hardware and the creature type) if you make it too high, but it shouldn't affect your save at all. If it crashes, just lower the value.

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Or I guess, more accurately, the crude collision shapes that don't match the more detailed visual meshes are exacerbated with size, where they become less and less accurate.

spring steppe
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Does NMS have shaders that influence volumetrics?

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Mods, that is

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Just for the sake of bringing it up: Volumetrics anywhere near this in No Man's Sky would be incredible

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Thick fog and godrays, basically. Any planet could look stunning

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I don't expect there to be a mod for that since NMS doesn't give those tools to the community, but I think it's worth a shot asking here

steel crypt
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I don’t know if there is a Reshade preset for something like that… if that’s what you’re asking.

There are already systems, including shader systems, in NMS that do all of those things natively. Fog, particles, “Godrays”, diff sky and light effects, etc.

Not sure about mods that might be available that affect those systems besides DUD’S SKY - COLORS … “Skies” mod, which is currently not available …. for reasons.

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There might be others, just not aware if there are.

solid hawk
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Yeah, not a lot of true shader mods for NMS. Argh Water, which has been deprecated for awhile and Crescent Worlds

still narwhal
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I can’t log on right now so if someone has a link to a mod that makes their ship looks like its from star wars that would be nice.

solid hawk
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Only those using this mod will be able to see it, how NMS works, as all mods are local.

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Guess there is a means to force certain ships only to show up by modifying the Lua script and processing through AMUMSS. See "Spawn Pool customisation instructions with AMUMSS" on the Description tab.

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You will need to download from NexusMods yourself though. Due to the many model files in the mod, it clocks in at just over 1GB. 🙂

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So, fix your login.

final hazel
fresh arch
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Well that's one way to do it, nice work

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Next version: replace the images with SingularGleam head

final hazel
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I still don't know how to replace the signal booster reading but this still does the job

final hazel
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Seeing portal0 portal0 portal0 portal0 portal0 portal0 portal0 portal0 portal0 portal0 portal0 portal0 while making it reminded me of how spooked I was to appear in Likholu due to a random vanilla bug

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I still can't replicate it lol, even though it happened twice in a row

scenic leaf
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do you guys know any mod that increases max output stack for refiners?

lime mesa
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Is there a mod that shows the guild for each station/system? I know the guilds are grouped by region but it’d be so much more convenient if that info was readily available at the teleporter

fresh arch
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No such mod exists and 99% sure it can't exist

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At least not with standard modding

cobalt bay
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Does anyone have the repo for triceratops parts of the game? I didn't find it in nms creator server

indigo spindle
cobalt bay
indigo spindle
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oh IDK where that is, sorry I can't be more helpful

fresh arch
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I see you posted in the creative hub link at the dedicated channel

indigo spindle
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I think it is for older versions tho

scenic leaf
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do you guys know of a mod that increase how many items trade terminals have?

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it gets pretty tyreing going between 20 systems over and over to get some specific item they sell

patent rover
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Is there a mod that allows me to run the game in the background (while im alt tab)?

final hazel
patent rover
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ty

patent rover
final hazel
patent rover
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comment section a bit confusing lol you got one guy saying this

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but another guy saying its broken..

patent rover
final hazel
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That shouldn't have anything to do with this mod, this is the entire mod

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it's one harmless variable, they just seemingly died while afk in a completely normal situation

final hazel
final hazel
patent rover
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yea i dont think i would like that for now the alt tab unpause is all i need lol

solid hawk
scenic leaf
solid hawk
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If you want increased Quantity, but only vanilla items offered, easily doable.

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You don't want so much, reduce the Quantity variable number

patent rover
final hazel
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If you didn't then the game did not detect any mods

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I use this mod every day, I'd know if it works or not

patent rover
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im on game pass

final hazel
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gamepass supports mods the same way that Steam does

patent rover
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okay apparently there is a new way to install mods, was watching a 3 year old guide lol

final hazel
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Video guides from before Jan 29 2025 are hilariously outdated

patent rover
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going to try the more recent guide video

final hazel
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It's the only source I can confirm is up to date

patent rover
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okay the 2nd video works i got mod warning now

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and radiation bar is regening while im alt tab

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ty

solid hawk
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In general, videos for NMS are mostly worthless. Tend to become quickly outdated.

vale iron
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Yeah, avoid videos for information on NMS. They are usually either incorrect, completely guessing, or out of date. Almost always some combination of those.

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The overlap between "people that know anything about modding NMS" and "people that make YouTube videos" is not very populated

lime mesa
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Is there a mod that allows the build mode camera to move around more freely, such as being able to pass through the terrain and other structures?
It’d not only make building a little easier in general as well as help me locate a couple building pieces I accidentally placed in the ground

final hazel
lime mesa
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unless this is outdated too 😅

final hazel
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Oh! That's a new version of it!

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Was trying to find lol

solid hawk
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That one should work

final hazel
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I think I was mixing it up with another mod, but yeah that one should absolutely work and may be the one I have right now lol

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I just couldn't immediately find it over the unupdated one

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I will save that link lol, it is the one I use

lime mesa
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perfect - this is a god send, glad i asked/checked before deleting my entire build 😅 ive misplaced so many pieces and recently learned the build limit applies to your total bases and not each individual 🥲

solid hawk
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There's both an individual and overall build object limits

lime mesa
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wow the build mode camera mod immediately became one of my favorite finds on the nexus
pls tell me there are more mods like it that makes building as painless as possible, if there are id love some recs! 🙏
specifically looking for one that would help with the alignment of objects align (i.e placing light fixtures in a neat row) and one that allows adjusting placement height (i.e lowering a landing pad fully into the ground instead of floating an inch above it)

viral venture
fresh arch
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This one maybe?

viral venture
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i will try that one, i saw it when i searched but it didnt specify which update it was made for

pulsar python
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Can you add in mods into a save even if you have already played in it?

viral venture
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yeah, i do that all the time

fresh arch
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Yes but keep in mind one special case

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When you wanna install a mod that affects biomes or terrain generation, it's better to save on the space station before loading mods in

#

You don't wanna spawn trapped in some biome assets or new terrain shape from the mod

solid hawk
#

Just the way the game works, and with NMS mods, we can't change base functionality, in most cases.

#

We don't mod what we want with NMS, we mod what we're allowed to.

#

Specific to snapping, what you want is dynamic snapping, where in NMS snaps are static. Good example being if you use scaling (making an object bigger or smaller), breaks snapping, because as you scale the object, the snap points either become buried too deep in the object (larger) or are caught outside the bounds of the object (smaller).

lime mesa
#

It’s a damn shame that NMS doesn’t have as much modding functionality as Skyrim for example, perhaps the next NMS or their upcoming game will either have more support or better yet improving base game functionality - although of course that’s easier said than done
Thank you anyway, really enjoy a big majority of the mods you and Exosolar have created, they’ve made game play so much smoother!

solid hawk
#

Can't line up rows neatly without snap points neatly in a row and no means to just add snap points to the ground.

solid hawk
#

The concern, from HelloGames perspective is twofold. 1) An API, allowing low level access, also compromises some intellectual property that they do NOT want public. 2) Supportability. They do not support modding officially. With deep API access, vastly increases chances of mod caused breakages and they are a small company, without the staff levels to deal with that kind of support.

#

Appreciate that you like the mods, enjoy. 🙂

slim aurora
#

I need this sooo much for building

#

Also Babs, thank you for all the recent work you put into the modding scene! I saw my favorite mod got updated by you!

patent rover
#

is there any mod that lets u use ur analyzer visor and scanner while ur inside ur ship?

#

in vanilla scanner works (u can see the animation electric wave thingy) but it doesnt show any icons on the hud, the visor (pressing F) doesnt work at all

fallow meadow
#

@median kettle There is a single so called 'boolean' value that locks the difficulty settings. (raw JSON edit).
Do note that changing to a different game mode can be more involved. Do feel free to ask for further assistance though. As suggested, make a backup first just in case.

slim aurora
#

Yup!

#

I love how that mod makes space look clean while still keeping the color

solid hawk
#

Hardest part of taking over abandoned mods is permissions due diligence

#

Have to make a full faith effort to contact the original author. In many cases long gone.

#

With CSO, wasn't bad. Neptune got back with me in a week. I'd collaborated with him before, about 4 years ago.

median kettle
patent rover
#

are there any flight mod that adds vertical and horizontal thrusters like in star citizen and elite dangerous

vale iron
#

No and there can't be

surreal ore
#

Quick question, is there any mod that enables the use of a free cam or disables the time freeze of camera mode? Specifically need it for space-based recording.

cobalt condor
patent rover
surreal ore
dusk saffron
#

can you imagine hitting "e" to land in Star Citizen?

solid hawk
#

There's no properties for these in the game and we can't add new ones.

median kettle
steel crypt
final hazel
#

Next week: "Introducing... No Man's Sky 6.0 WORLDS Part III" (/j)

vale iron
dusk saffron
#

And putting questions and answers in the open helps others that see it

solid hawk
solid hawk
#

They have skipped versions before to make anniversary update a round integer number

fallow meadow
patent rover
#

What are some QOL mods do yall enjoy using or can recommend to others?

fresh arch
#

Lo2k has tons of QoL mods to choose from

dusk saffron
#

You can see which are popular.

patent rover
lime mesa
ornate lodge
visual ivy
#

can anyone help me save edit to get all expedition rewards on the xbox store version on pc? cant find the save files

final hazel
#

!faq-savefiles @visual ivy

hardy auroraBOT
#

@visual ivy
-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

visual ivy
#

oh thanks, used the info and looked at the files another 3 times until i found it out

#

nvm it aint working correctly

fresh arch
#

If you really need all rewards you can try using mods Consumerism + Communism add-on

#

1st adds exped rewards and other items to QS shop

#

The later makes them free of charge

visual ivy
#

ill try that if this doesnt work

#

what do i do to this? from videos ive seen theres supposed to be a bracket behind it

fresh arch
#

The heck is that supposed to be

visual ivy
#

after the d4u theres supposed to be 2 square brackets where you can add in expedition rewards

#

except theres 1 and some weird symbols

final hazel
#

What™

#

You can just click the check boxes in the save editor for your account data, then go in the game and claim them

fresh arch
#

If you're trying to edit encoded save data like that you're just asking for trouble

visual ivy
#

idfk what im doing tbh

fresh arch
#

Use the save editors prepared by community, see the pinned messages for links

#

Yeah and that didn't stop you from claiming it doesn't work somehow

visual ivy
#

oh yeah thanks the save editor works, sorry for being such an idiot

#

now ill finally look cool

short wolf
#

!faq-biomes

hardy auroraBOT
daring lodge
final hazel
daring lodge
dusk saffron
#

"Hopefully someone can find it. " Not likely

daring lodge
runic crescent
#

Lol

median kettle
short wolf
#

we can't put 4 supercharged slots in a square on nomad? i made 4 square SC and save file. The second pic is the result.

fallow meadow
#

@short wolf Could be hardcoded with exocraft, just like the tech/inventory slots

short wolf
#

no mods for exocrafts?

dusk saffron
grizzled nexus
#

Anyone have an Egg or seed for a skeletal worm companion?

final hazel
grizzled nexus
#

Is there a bone style shark out there?

final hazel
#

There is not, to my knowledge at least

grizzled nexus
final hazel
#

That specific thing is a physical model, most creatures have many of those to indicate each little bit or bob they have

#

Only sandworms have the bone-worm model, so using that string on another creature type either wouldn't do anything or idk something weirder

grizzled nexus
#

Ah okay. So maybe the bone four legged companion has more clues in their model or can use the egg resequencer to change its appearance somewhat

final hazel
#

The bone cow doesn't have any visual variations to my knowledge, besides bone scale (it's proportions) and it's physical size

grizzled nexus
#

Interesting. Maybe more will be added later

final hazel
#

The Cursed's bar icon is just called spook lol

fresh arch
#

The whole new hazard type HG added for this is simply called Spook hazard

final hazel
#

Yeah and that's silly I love it

fresh arch
#

Hg uses lots of interesting internal names for stuff

#

Like Autophage are called Builders, haulers are Dropships, expeditions are Seasons, etc

#

Can't recall the name but some tech module or function was called Super Duper Scanner or something like that

hearty wasp
#

the autophage guy in the Nexus is fucking SPIDERMAN

shy grove
#

I have a question. Is there an existing (reliable and working) mod that hides other players_' markers of bases, waypoints, settlements, etc?

solid hawk
#

Toggle this to Disabled

#

Problem solved

#

Beyond that, not so much.

shy grove
# solid hawk

Unfortunately that doesn't do the trick. sadKitten Since that only affects multiplayer, seeing other players. ODS will still load their bases in hubs and such. Was curious if there was a mod that could disable / hide all that.

final hazel
#

I don't believe it hides other players' settlement markers though

shy grove
shy grove
hearty wasp
#

I'm not really sure if the game separates the MP markers from the generated ones

#

I mean mp bases should be its own class but settlements I'm not so certain

vale iron
median wolf
#

Hi

#

So i wanna use a save editor to get the stuff I missed cause I didnt play at the time

#

And id love to play through the quests or expeditions that gets those unlocks as well

#

If possible

round sinew
median wolf
round sinew
median wolf
#

Alright cool

#

Ill play through the expeditions

#

Thanks

round sinew
median wolf
#

Thanksss

round sinew
# median wolf Alright cool

oh wait - sorry, forgot. there were twitch rewards too, but those were mostly just either older expedition rewards or custom pets/ships/multitools

#

oh yeah, some of the offerings in the quicksilver shop too, which basically meant you'd not have to spend the quicksilver in game to get them

bitter perch
#

Does anyone has twitch drop IDs to copy ? Or just a way to find out without using the save editor? I just want to copy paste it in the accountdata.hg

fresh arch
fresh arch
#

Yes, Devilin is a godsend

short wolf
#

the circle is the portal address glyph?

fresh arch
#

Nope, I think it's the seed value used to generate the NPC appearance

short wolf
#

Guys, how do I see a base glyphs using goatfungus save editor ?

final hazel
#

Probably by looking for it's UA and converting that to glyphs somehow I forget

short wolf
#

what is UA?

fresh arch
#

universal address

#

a combination of galatic address (glyphs) + galaxy index

final hazel
#

It seems they save it as a "Galactic Address" that I forget how to translate

short wolf
#

0x20790009594C3B

this is mine

#

i got it

final hazel
#

That's only 11 glyphs, it doesn't seem right

fresh arch
#

So I was just looking at base entries in the JSON and noticed that there are two different Galactic Address formats. Euclid uses 0x plus a 14-digit hexadecimal address. Non-Euclid uses a 16-digit decimal address. Does anyone know how these are built, before I try to deconstruct it myself?

#

I think it's best to ask on the creative hub server, that's where the save editing experts reside

short wolf
#

aww man 🙁

fallow meadow
#

!coords 207909594C3B

hardy auroraBOT
#

043A:0088:0D93:0079 // planet 2
portal2portal0portal7portal9portal0portal9portal5portal9portal4portalcportal3portalb
207909594C3B
X:-965, Y:9, Z:1428, SSI:121
Distance from galactic core: 689404 ly

short wolf
#

oooo

fallow meadow
#

That 3rd byte is basically the galaxy (Euclid = 00)

short wolf
#

How about 0x? What does it signify?

fallow meadow
#

There are various formats for addresses.
The 0x signifies it being a hexadecimal value/format, very common use in code.
With the decimal variant posted by Grouch up above, it requires conversion to hex first (best to use 16 bytes with leading zeroes if need be), then remove 1st byte and 4th byte, in a similar way
4510196791136963 = 00100600059A52C3

#

You will at times find values which do include the galaxy, although not commonly used with most regular save data editing

#

There is actually some internal use for being decimal or hexadecimal as well by the way.
For example with expeditions, where the decimal variant for the rendezvous systems will change to hexadecimal once visited.

short wolf
#

GekHappy ok thanks

#

I think I got it.

#

A byte is basically two pair of numbers huh?

#

4th byte meaning 4th pair of number from left

trail garden
#

one hexadecimal digit represents exactly 4 bits, as 2⁴=16

fallow meadow
# short wolf 4th byte meaning 4th pair of number from left

Correct, as stated above. Just makes it easier for me to indicate which to remove. In the end it all stems from a binary value. You will find a lot of values start making sense when seen in binary, just not as easy to handle in a chat.

short wolf
#

Okay

trail garden
#

Hey. Quick question before I go to the respective discord from the pins. I want to play old expeditions (basically all of them, because I missed all of them) but I'm slightly worried by the amount of hacks and broken goals/milestones described in notes on the NMS Expedition Generator page.

Would it make any sense to try to play old expeditions on their contemporary NMS builds (i.e., historical builds) to avoid breakage? Has anyone tried that?

fresh arch
#

No it wouldn't

fallow meadow
fresh arch
#

To avoid problems the best way would be just using mods or save editors

fallow meadow
#

I suggest to just play them the way they are intended by the creator of said tool/mod.
Just make sure to create a backup of your saves.

fresh arch
#

Im no save editor expert so I cant really vouch for them but I know they make backups so restore

trail garden
fallow meadow
fresh arch
#

Mods like Consumerism or various reward unlockers by Babscoole use the same mechanics as vanilla game does to give the rewards

#

And dont affect the save data directly so there's nothing to break really

#

That and because I have experience with mods and can point to troubleshooting methods, is why I recommend using mods first

trail garden
fresh arch
#

Then the next best alternative is using the exped files as they have been provided

#

By people who did their own testing, figured out the problems and ways to circumvent them

fallow meadow
#

I'd agree there, best to play them with the changes made, assuming they include changes to prevent issues. The experience is not going to be dramatically different

trail garden
#

Okay, noted

frigid grove
lime mesa
#

no way

#

well that's actually crazy

frigid grove
#

Yeah I was really happy when I found that out. Happy enough to make a website to make it easy for me to jack around with the configs, obviously 😆

short wolf
#

can we edit those numbers?

vale iron
#

Not those numbers, but some of the numbers underlying those numbers. Actually, I take that back, most of that is only accessible by mod

#

All of those numbers are determined by files, techtable for the base numbers, proctechtable for the upgrades.

#

The numbers on screen are calculated by who knows what formula from the numbers we can see/edit

short wolf
#

Okay

#

Save editor also can't bypass the limitation of 3 technology modules per type?

hearty wasp
#

no

#

only thru mods

dusk saffron
short wolf
#

It's a competition

#

Whoever answer first wins a prize

#

🤣

solid hawk
#

Win the prize of time wasted. Please post in one place only. Modding community for NMS is very small and it's the same people in all the places. If you keep cross posting, here's what'll happen, those who post the answers will start blocking you. Then you won't ever get any answers. 🙂

#

It's happened to others before.

#

Our time is valuable to us. Checking multiple places for new messages and finding the same thing posted in them is taken not as funny or cute, but as trolling. We have to spend our time reading these posts.

#

Great way to not get help anymore.

#

Take this as a learning experience, going forward.

vivid wadi
#

Is there a way to trigger the exotic ship in each system through save edit ?

fresh arch
#

No, save editors allow you to view / modify the contents of your save data

#

They don't touch on game files which host the parameters for various functions / mechanics of the game

#

you can try using mods like this one to increase the number of ships spawning

vivid wadi
#

comments suggest it no longer works

#

what in the hell is going on there

fresh arch
#

Gumsk is one of key modders and mod in question is an EXML patch mod so it should be still good to go

vivid wadi
#

6 squids

fresh arch
#

I wouldn't put too much trust into random comments on mod pages

dusk saffron
#

there was a mod that only the exotic spawned

#

seems to be gone now, sorry

vivid wadi
#

cheers for the info folks appreciate it

dusk saffron
#

@vivid wadiI would use that mod for frequency, then go in open space with freighter and respawn your freighter over and over to see which ships spawn to it in space. That is a quicker way to catch exotics, IMO

vivid wadi
#

do you still have to turn on modding in a gamefile somewhere now ?

fresh arch
#
#

Also each updated mod should have installation instructions provided on the mod page

vivid wadi
#

yea it does work, im getting all ships on the pads at Trade Stations now

lament zodiac
#

I saw that the nexus mod has mods for NMS. Do they get you banned?

I wanna try S Class Freighter Spawn rate mod

#

I'm playing on PC btw

hearty wasp
#

no

#

you can do and use almost anything

#

as long as you don't actively grief other people

solid hawk
#

Here comes the hammer 🔨 🤪

lament zodiac
#

Or increase chance of S Class Freighter

hearty wasp
#

ye

solid hawk
#

It's because all mods are LOCAL, only making changes to your game files, which for the most part aren't synced.

#

NMS is completely non-competitive. Mods just affect you.

#

That you, and only you, have more or less freighter battles doesn't affect other players, positively or negatively. So, it doesn't matter. 🙂

#

That you have a ship with a non-vanilla color doesn't matter. Only you and others using the same mod would be able to see it.

dusk saffron
#

and there would most likely not be a modding channel in the main NMS discord if everyone on here was banned

analog pond
#

Anyone got starship AI valves or anything i can sell for a ton of credits please

hearty wasp
#

Just edit your save bruh

analog pond
lament zodiac
#

Question: If I have Extra Silo Storage mod and my friend has none. Will it impact his game?

I have turned off all spwan mods, Only Snappy construction and extra Silo storage are on

solid hawk
# analog pond I dont know how to 🙁

Download your save-editor of choice, both FREE, Goatfungus or NomNom, and look through the interface. The GUI portions of both are intuitive. Learning, a major part of life. You figured out Discord, you can figure this out too. 🙂

solid hawk
#

It's actually quite entertaining if you OR your friend run a terrain mod. haha

livid owl
#

trying to run a mod that speeds up the time to scan new stuff, but the mod isn't a .pak and it's not working when i use vortex

#

the file that i can see is a .exml

livid owl
fresh arch
#

PAK files are obsolete, the modding system changed and now it's based on loading loose files

#

Only pick mods that were updated recently or newly released ones, don't go past January 2025

hearty wasp
livid owl
#

nah it's working now, i just had outdated info

solid hawk
#

Can also take a look at some of my catalog. Look at my name on NexusMods, as well as do a search for Exo

ornate lodge
solid hawk
#

Appreciate it. Whichever mods you choose, most important thing is to enjoy the game. 🙂

fallow holly
#

Is it possible to get mods in Xbox

fresh arch
#

Can't mod the game on consoles

#

You can mod the PC game pass / MS store version of the game

fallow holly
#

Aw dang

round sinew
#

@stoic delta toggleable as in "mod in, mod out" yes. and afaik yes menus still pause no problem.

stoic delta
#

interesting

#

might be interested then

#

and it doesn't screw with anything?

round sinew
vast thicket
#

is there a mod to increase rotation/scroll speed when building? my scroll speed is fine in other apps, but in nms its horrible, it takes like 10 whole scrolls just to rotate 180 degrees. not sure if it makes a difference but I mainly build freighters.

ornate lodge
#

i always have trouble finding blue/green stars so this will be handy for me

bold ruin
#

Is there any way I can get a modded save on my console?

#

I have seen ppl do it via save wizard

hearty wasp
#

basically nothing can

#

at least not to the level where you wouldn't be able to load the save

steel crypt
hearty wasp
#

oh just realised you already asked in the modding discord

#

answer's the same from over there

#

is save wizard available for the PS5 now?

bold ruin
#

Yeah I don’t have it on my pc I have it on PlayStation but I’ve seen ppl do it with save wizard

hearty wasp
#

save wizard has been for PS4 only at least in the past

bold ruin
#

Just wanted it to contain all the items and modded weapons ships etc stuff like that

vast thicket
bold ruin
#

Ahhh okay

#

If I made an account fresh and sent it to you would you be able to mod it or it doesn’t work like that?just an example

hearty wasp
bold ruin
#

Like just s class

#

And modded ships

hearty wasp
#

ok if it's just stats within vanilla maximum then it should be fine to have

bold ruin
#

Yes correct that’s what I’m asking

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

try there

bold ruin
#

But it has everything unlocked all ships freighters modules nanites units staffs but all the max what vanilla allows you to hold

#

And there’s a way to be able to have everything unlocked

steel crypt
fallow meadow
#

!hg

hardy auroraBOT
final hazel
#

Also, using W and S in the build piece selection menu is much faster than scrolling, even with an unlocked mouse wheel they're just the same

#

It seems like they just bound the W and S scrolling to the mouse wheel without any changes to it's distance or duration

vale iron
#

Hmm, it's not where I thought, but I see something in cameras that might work

#

Ok, think I found the currently used settings. It looks like it does a speed-up effect where it starts really slow on rotation then speeds up. I can change the minimum rotation speed, what it does when you start rotating, the maximum speed after it starts accelerating, and the time to reach maximum speed. Current settings are 0.8, 3.5, 1.0s. Let me know what you want them to be.

vast thicket
#

Also I just want to point out, that’s such a weird way of handing rotation. It’d made sense if the keybind was binary, like q&e, but it just doesn’t seem like it’d work well with mousewheel.

#

Ahh, this game was console exclusive on release yes?

#

Only thing I can imagine.

brazen stone
#

Haven’t done modding, but if you’re playing with others would it interrupt it? Plan on downloading some if they’re cool

hearty wasp
solid hawk
#

NMS mods are LOCAL. Affect your game, not others

brazen stone
#

If we both have the same mods, everything will look the same to both?

hearty wasp
#

ye

bronze flint
lime mesa
#

Is there a mod to make typically untamable creatures tameable?
Such as this lil guy?

final hazel
#

Yes, but ones like those won't function at all as companions unfortunately

vale iron
#

I tested it and yeah, it's a pretty janky system

solid hawk
limber lily
#

Can anyone help me. I want to make a new save where the entire main story is already completed so i can just start the game in a alternative way. I use the goatfungus save editor does anyone know how i can do this?

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

Go to Arcanes Answers channel, search for link for mission bypass

limber lily
#

Thx

#

I was really for off with what i tried myself wow. Thank you

patent garnet
red dirge
#

Hey, I'm looking for a way to get the staff, or the items from the expeditions,can anyone help me out?

fresh arch
#

If you want to use mods, search for Consumerism or the dedicated unlocker mods made by Babscoole on Nexus Mods

#

The instructions on how to install three mods should be included in their respective description pages

opal parcel
#

is there a mod that allowes me to sit in the freighter?

solid hawk
#

Don't recall seeing one

#

Probably fairly minor thing to do though. Would just need to look at how buildable chairs do this and port it over to set ones in the bridge scene.

hearty wasp
#

It would be a pretty short lua if it's made

solid hawk
weary ruin
#

strange, usually when a E is there you just press the E key and there you sit

final hazel
#

Spinning chairs universally do not have that option, instead interacting with them makes them spin

hearty wasp
#

most old chairs before sitting was implemented remained non sittable

solid hawk
#

....and funnily enough, you replace the ENTITY for spinning chairs with the one for sitting chairs, doesn't work.

median wolf
#

Hi

#

may i have a mod to skip the quest time for living ship quest or settlement

median wolf
#

ill download the settlements one later

#

thanks

calm flame
#

how do u even mod this game

solid hawk
#

Step 1, you read. 🙂

delicate vapor
#

anyone know or know how to make a mod so i can use the autophage bulky/scrap/heavy legs?

#

i like them more than the normal ones

fresh arch
#

No such mod exists and it will be really difficult (if straight up not possible) to make one

#

We're talking about messing with models / scenes which doesn't have a guide to follow

#

Plus we have no tools to work on animations, could end up with solid stumps instead

delicate vapor
#

aw mannn

#

i really liek them though

#

i hope they add them to the game

south orbit
#

Maybe someday 🤞

round sinew
#

!hg @delicate vapor

hardy auroraBOT
steady flame
#

hello so i have a question i was using the save editor on one of my other saves just to try out stuff and when i go to the synthesize vendor it says claim but it wont claim, i went offline like it said but still not letting me claim

round sinew
steady flame
round sinew
#

basically, you want to double check if stuff is getting added to account raw json data

#

@steady flame i.e. checking if e.g. atlas scepter ID is in raw json editors: both in account raw json/unlockedseasonrewards and in save raw json/basecontext/playerstatedata/knownspecials - we should just need unlockedseasonrewards iirc.

shadow kettle
#

Trying to get this set is it dupeable?

final hazel
#

Do you mean the staff, head and jetpack?

#

Those are rewards from Expedition 12: Omega, which aren't obtainable anymore without save editing, modding or the service bot

#

The head and jetpack are unlockable customization options for your suit, which cannot be acquired more than once so they can't be "duped"

#

As for the staff, you could copy one from an expedition save that was began from an existing save, and send a copy of the Atlas Sceptre back to your main save, but there isn't really a point to that

#

If your question is "can someone give me these" the answer is no, unless they are the service bot

tawdry lance
#

hey does anyone know if there is an survival mod? imo this game misses a mode where you need to manage hunger and thirst and add other challenging survival aspects

fresh arch
#

No because mods can't add new gameplay mechanics or functionality to the game

#

We can only tweak existing elements

#

This is the staple of mods that increase the difficulty

tawdry lance
fresh arch
#

Personally I don't see a point of adding hunger and thirst when food can recharge life support but you do you

#

!hg

hardy auroraBOT
tawdry lance
#

Plus i think it would just really well complement the cooking and fishing system

zenith token
#

my game stutters for 3-5 seconds when leaving or entering planets and space anamoly, any fix?

solid hawk
#

By chance are you running a version of the game prior to 5.58? Several stutters were resolved around that particular time frame. Not sure the relation to mods though, as you don't mention any.

zenith token
fresh arch
#

!nmsversions

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 5.75

-# ­Known Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 147803 (4188)
-# steampc 5.75 147803 (4188)
-# steammac 5.75 147803 (4188)
-# gog 5.75 147803 (4188)
-# playstation5 5.75 147803 (4188)
-# playstation4 5.75 147803 (4188)
-# xbox 5.75 147803 (4188)
-# switch 5.7.5 147803 (4188)
-# switch2 5.7.5 147803 (4188)

­

steam Steam Branches
-# spPublic: 19327688 (<t:1753266910:d>)
-# spLatest Experimental notes ExternalLink

­

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow 📰 #nms-news-ticker for updates as they roll out to each platform.

zenith token
fresh arch
#

Check the version number in bottom left corner of the main menu

#

The one with Play Game and Multiplayer tiles

zenith token
#

this number?

fresh arch
#

You should be on 5.75 since there were no updates in some time

#

Yup so you're on the latest version

zenith token
#

😢

fresh arch
#

There are no mods like the one you've mentioned

zenith token
#

any mods to prevent stuttering when leaving or entering the space anamoly or planets, i seem to be that one rare guy that still has the issue

fresh arch
#

HG did the bulk of optimizations with Worlds Part 2 update and the mod became obsolete

#

Better to check if your system doesn't run some unnecessary apps hoggin the resources

zenith token
#

i tried everything from disabling background services to loadings window in clean mode

#

also tried switching from ultra to standard just to see what happens, no change

fresh arch
#

Can't really offer any other tips than checking the general troubleshooting steps

#

But Im 99% sure there's no mod to remedy the issue you're having

vale iron
#

Are you on an HDD instead of SSD?

#

If so there may be no fix

hearty wasp
#

whoops wrong command

#

!hg maybe

hardy auroraBOT
hearty wasp
#

just report to HG

round sinew
#

@last fjord basically, you first need to download a save editor like nmsse. check the pinned posts in this channel. specifically this one <#nms-modding message>

last fjord
#

ight downloading

last fjord
round sinew
last fjord
round sinew
last fjord
steel crypt
# zenith token any mods to prevent stuttering when leaving or entering the space anamoly or pla...

For planets, that's going to be an issue with your PC most likely. Number of possibilities there.

For Nexus/anomaly, as a test, you can go offline in NMS options and wait a few seconds then try entering the Nexus and see if it improves/fixes. Depending on your network... connection... you might be getting lag from it trying to load player data. Then you would know that's an issue with your network and/or someone else's that's in the Anomaly.

zenith token
#

ok

#

yeah stutter is gone when im offline

#

for both planets and anamoly/nexus

round sinew
last fjord
steel crypt
# zenith token yeah stutter is gone when im offline

Okay if the issue happens every time then it’s something with your network. If happens some of the time, either yours some of the time (less likely) or another players network and yours are not liking each other.

#

Anomaly stutter happens to me every time I go in one, but I have suck internet. Expected for me.

zenith token
zenith token
steel crypt
#

Oh mines worse. It can last maybe 45 seconds. But I have 600kb internet. (You read that right. Not a typing error)

zenith token
round sinew
#

@zenith token does your cpu have e and p cores?

steel crypt
#

For about 30-45 seconds yep.

hardy auroraBOT
#

@zenith token

No gifs in this channel please

zenith token
steel crypt
#

@round sinew FYI if this is relevant, issue fixed by going offline.

steel crypt
zenith token
#

did you try playing online but disabling other players on the network setting

steel crypt
#

Always smooth on planet, but I tend to not go to planets people have stuff on.

zenith token
#

to confirm if its really you or someone else

zenith token
steel crypt
#

The local instances such as local player group and anomaly group are peer to peer as far as I know. So there isn’t a connection to a “server” like that.

round sinew
#

fwiw, entering anomaly for me with mp enabled gives me a <1s freeze, on a fiber 1Gb connection, ryzen 7700x, 32GB DDR5. really strange that in a system with no other players, having mp enabled causes a freeze for Fardin when leaving planet

zenith token
round sinew
#

but that was either vastly mitigated or eliminated for most players, but i have seen at least 1 other player with the same problem still

#

i'm still thinking that cpu in use is 1) intel and 2) has efficiency and performance cores

zenith token
steel crypt
#

Maybe networked objects like bases etc.? Now those have to come from HG sever. I think. Can’t you see them when the builder is offline?

round sinew
#

but if that was the case, then testing in a system with no other bases or players would have to be silk smooth

#

mp on even

#

mp on or off doesn't matter for downloading (uploaded) discoveries/bases etc

steel crypt
#

Right

zenith token
round sinew
zenith token
#

i5 10 gen

round sinew
# zenith token i5 10 gen

sorry, "10gen" could be a myriad of cpus, can you just look at task manager/performance tab and say which model of cpu you actually have?

zenith token
#

10400F

round sinew
#

thank you

round sinew
round sinew
# zenith token

yeah, the other user i was trying to help with this was also on amd (but so am i, on a 6900xt - they were on a 9070xt - but i'm running Linux, so there could be something windows related still, i dont get any freezing leaving planets)

zenith token
round sinew
zenith token
#

yeah they asked me to msg HG and i have, now i wait

#

in the meantime, i might just play offline a bit since im a solo player

round sinew
zenith token
#

🫡

median wolf
#

my mods arent working

#

i think i got an error after a while of using them and i reinstalled the mods and its not working

steel crypt
vale iron
# zenith token

It looks like that particular GPU has had issues with Vulkan in the past. You might try an older driver and see if it works better?

lime mesa
#

is there a mod that adds an entrance to the other side of the freighter dock teleporter?

compact stratus
solid hawk
compact stratus
#

It was a rhetorical question...

solid hawk
#

It was a rhetorical answer, lol

dusk saffron
#

I can't remember anyone that had been playing NMS for a bit of time not being so happy to have a teleporter that anyone was pissy that there weren't 2 of them. LOL

compact stratus
compact stratus
#

I made a random comment on the game and then i get retorted with "ask the devs" and "ur being pissy". I was just trying to participate in the conversation

#

There was no need react like this to what i said, but whatever makes you guys feel better i guess

fresh arch
#

Babscooles comment wasn't a retort to you

#

Game is full of weird design decisions or missed opportunities

#

And we as modders often come across them and underlying technical bits, both of them making us pull out our hair

#

As we don't have any insight into the development process of the game, ultimately the answer to many questions of "why there's X but no Y?" becomes just "because HG"

compact stratus
#

completely missread the room i guess

fresh arch
#

There's nothing wrong with acknowledging the flaws of the game or suggesting new stuff for it

#

It's just that asking questions why things are they way there are isn't gonna get any decent answer

vale iron
#

Wasn't there a comment in the GoG debug release that said something like "we don't know what this does, but if you disable it the game crashes"

solid hawk
vale iron
#

And we're all smartasses

solid hawk
#

Very true

#

But, my reply to you wasn't being a smartass, it was providing the factual answer to your rhetorical question. We don't have any insight into HG design decisions. None at all. Any given would be pure supposition. Everyone gets the exact same communications from HG, sharing information. Sean tweets and patch release notes.

nocturne tundra
#

why does my save edited ship keep making the tech inside dissapear

hearty wasp
#

what ship and what tech

#

screenshots will help

round sinew
#

hey, quick question, the base building mods we have let us scale parts (like walls, or roofs) from basic sets (e.g. alloy, timber) right?

fallow meadow
hearty wasp
#

Unlimted base building from UBB does that I think?

round sinew
#

thank you both, i'll check it out (and UBB too)

hearty wasp
#

Just know that no snappoints will scale with any base object

round sinew
frigid grove
#

@calm flame Feel free to ask here so others can find the info later

calm flame
# frigid grove <@908845779609858100> Feel free to ask here so others can find the info later

sounds good! i'm curious about a few things based off of your expedition replayer

First of all, how does this interface with the main save file? Does it also set the quicksilver guy's trades?

Secondly, I heard people mention something about dying in expedition 7 causing isues.

Third, I'm just generally curious whether there are possibilties for my main save to get wrecked/corrupted

#

I'm also curious if there's a recommended play order for the expeditions. I'm not a big lore guy but it would be nice if such a thing existed.

#

ty in advance

frigid grove
# calm flame sounds good! i'm curious about a few things based off of your expedition replaye...
  1. Same as regular expeditions. It unlocks expedition rewards that are accessible from any save on your account.

  2. Should be fine now, but in the past that mechanic has been wonky (I assume HG breaks/fixes it once in a while)

  3. When playing No Man's Sky, there is always a risk of save file corruption. Hard to pin anything down, and most of the things you find online are generally just superstitions and myths that have developed over time. Not a bad idea to just make regular backups in case you hit one of the weird edge cases.

frigid grove
calm flame
#

oh lol interesting

#

Are there other tools for nms? Ik theres some bot website but like are there others?

#

rn the two utilities ik are yours and a bot for getting stuff

frigid grove
calm flame
calm flame
#

ty

solid hawk
#

The other big one is NomNom. Neither is best. 95% of what they do is basiclaly the same for both. For the other 5%, one will have a few features that the other doesn't and vice versa.

#

They are both free and can switch from using one to the other, just not both at the exact same time.

#

Sometimes which you use can be dictated by which updates for a new NMS update sooner.

tulip dew
#

so i was trying build an aerial base, but i couldn't get the landing pads to snap properly with the wals and floor panels, is there a mod for to fix it?

stone gyro
#

Hi, I’d like to know if there’s a way to complete all the main quests at once. There’s no option for this in No Man’s Sky or NMSSaveEditor, and if I have to do it manually via JSON, there are 451 quests… it’s just way too much.

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

Go to Arcanes Answers channel, look for link for mission bypass

stone gyro
#

d'ont link for channel arcane answers

rigid plaza
#

Thanks to those who have taught me, supported me, and played my mods. Finally, 1,000 downloads.

shy grove
#

Fixed VykeenSmart

obsidian tree
#

Don't know if I have linked this here before, but if anyone would like to try out my moving planets mod I have just made an update: https://github.com/monkeyman192/NMS-Newton
Install instructions are in the readme, lmk if anything is unclear.
Please back up your save or use a save you don't care about just in case there are issues

GitHub

Full orbital dynamics in No Man's Sky. Contribute to monkeyman192/NMS-Newton development by creating an account on GitHub.

obsidian tree
wise grail
#

anyone know how to use reshade

#

my reshade has a white screen whenever i boot up NMS

#

and load into a world

#

without any effects

bitter perch
#

Is there a way to unlock my survival locked save ?

hearty wasp
fallow meadow
proven arch
#

whats some of the top most used graphics mods out there these days?

final hazel
hearty wasp
#

an nvidia RTX 5080, I presume

solid hawk
#

Example, many mods which increase the color palettes available for various things. I'd consider that a graphics mod, being strictly visual changes, but your definition may be different.

proven arch
final hazel
#

The closest thing to that would be the two mods I linked which increase render distance of certain elements, there aren't any graphics overhaul mods like other games have, mostly due to the vanilla graphics options being more than enough and constantly updated

#

and just due to how modding works in NMS, it's extremely difficult to replace things and nearly impossible to add new things

solid hawk
#

Another point is that traditionally, mods break with NMS updates, A good example is a person uploaded a mod with many dozens of fixed TEXTURES. Within a few months, game updates had completely broken the mod, due to NMS updates changing some of the compression methods used for the TEXTURES. Guy probably spent a few dozen hours making the mod originally and couldn't bear to redo all the DDS from scratch.

#

Just hasn't been worth it for mod authors to waste their time like that redoing the same thing over and over.

worldly lagoon
obsidian tree
worldly lagoon
obsidian tree
#

it's recommended to back up your save, but also I'd say start in a space station since they aren't moved

#

for multiplayer it will just be weird, because if you are on a planet with this mod on, someone else will not see the planet in the same system in the same place, so it won't "break" anything, it will just look very weird since the two games won't be sync'd up

#

it's sadly not possible to make this mod work for multiplayer

fresh arch
solid hawk
#

Have a tissue. We should all be so sympathetic to your plight.

median oasis
#

hi! had a question regarding playing nms on waaaaay older editions on pc. anyone got a starting point of where I should look to install it?

hearty wasp
#

you should be able to access old versions by downloading thru the steam console

#

there's a discord for playing on old versions but I dunno if it's still active

hasty turtle
#

Are the mods required to be .pak files? I’m not really sure what happened last night but all my mods stopped working out of no where and when i looked online it said they all needed to be .pak. When i looked in the files of the mods i was using none of them had pak files in them. Chat GPT said i need to convert the files to a pak using some tool which I dont have time to do. I only have 2 hours a day to play this game before i need to sleep.

vale iron
#

They're required to NOT be PAK files. Since end of January this year, PAK files don't work

#

Don't trust ChatGPT. It does not know enough and is so far out of date that it can't help for most things. Misdirects more than it helps

#

You want either EXML or MBIN files, preferably EXML

hasty turtle
#

okay thank god. If i need more help i’ll post lol

vale iron
#

Check the pins for the Modding after 5.50 document

hearty wasp
hasty turtle
#

iv noticed lol. I tried to use it to give me portal coordinates so i could start a new save using NomNom and put me on a paradise planet and it was way off 💀

solid hawk
vale iron
#

I wouldn't say for "most" things, but you need to know what it's good for and what it's not. Like a hammer, not really good for a lot of situations, but very good for some.

solid hawk
#

For most things. What specific scenarios, other than fiction, do you recommend that it would be desirable to receive false information when expecting true?

compact stratus
#

Many times I've used it on my job, not to write code for me, but to point me in the right direction, to understand where to look for things

#

Otherwise, i'm not trusting what it says, or, like you said, i'm not expecting it to tell me the truth, only pointers so i can go check the truth myself

solid hawk
#

With NMS, at least, even the pointers are wrong. Will send you looking in non-existent files for non-existent properties. Until the AI powers that be decide to program in one simple phrase, "I don't know", has no use or value in my world. 🙂

#

Which they won't do, as it admits failure. That their baby is wrong much more than it is right.

#

I just used a generative AI engine to tell me about a particular historical event, that I was involved in. Got dates, times, specific events, and people involved wrong, at points. Quickly became pure fiction.

#

The promise and reality are too far apart with AI.

hearty wasp
#

I'm p sure you were present during the assassination of Archduke Ferdinand

#

are you sure you did not inadvertently cause the Great War

cobalt condor
#

Getting AI to give advice for NMS modding is made way worse than other topics because there is very little useful information outside this discord server, which isn't something AI can access when searching the internet

solid hawk
#

Can't search anything requiring login. Don't know if this is still the case, but generative AI used to also be limited to data more than two years old.

tall aurora
#

Heya! Anyone wanna help me get a pet sentinel walker?

#

Id prefer not to mod, so id someone could give me an egg I'd greatly appreciate it

hasty turtle
#

is there a mod for any large scale space battles?

solid hawk
cold sequoia
#

👌

calm flame
#

yo @frigid grove sry to bother u again but im curious if you can swap the expedition JSON files literally whenever you want

can you swap em while you're in an expedition or will that corrupt things
does swapping the json file AFTER completing the expedition lock/break anything?
will rewards stay claimable in the expedition terminal after the json file is swapped/deleted?

ty

tall aurora
#

Anyone here good at using save editor and willing to help me get a pet sentinel mech? Like the sentinel minotaur but as a pet

frigid grove
# calm flame yo <@590122011678867458> sry to bother u again but im curious if you can swap th...

Literally whenever, no 😅

But if you want to go online and load any saves that are not on expeditions, that will work fine. You just have to re-download the .JSON and restart your game in offline mode before you load your expedition save(s) again.

If you load an expedition save with the wrong expedition .JSON or while online, it will just end the expedition. I think if you force quit nms as soon as you see the expedition ended message you can go offline/grab the correct .JSON file again and continue the expedition, but I'm not 100% sure (I feel like I've done that before but people tell me it doesn't work so 🤷‍♂️).

I'm also not 100% sure if swapping them while an expedition save is running will do anything. I think that file is only read when the game starts up. However, if you go online while an expedition save is running, it will also end the expedition.

In all cases, you will still need to go to the expedition terminal to fully end the expedition and claim the rewards you had earned up until that point if you still needed to collect any (same as if a live expedition ended while you were on it).

calm flame
frigid grove
calm flame
#

seems like the most stable unstable game ever ngl

frigid grove
#

What's funny is my save file has never done anything wonky, and I have done some really crazy testing with expeditions. Well, I say never, but it did break once when HG broke Expedition 7: Leviathan, but in that case everyone who loaded that expedition had the issue. Had to save edit and move yourself off the expedition to fix the file. But apart from that I've never had the save file issues other folks have had.

#

I just kind of have to accept that save files can go sideways, not ever being 100% sure what events led up to the issue. And it's never reproducible on my end (save for the Leviathan one).