#nms-modding

1 messages · Page 63 of 1

solid slate
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how does one get my hands on the cool looking red staff with mods?

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to be 100% reading the google doc has made me more confused

fresh arch
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Go to Nexus Mods, grab the Consumerism mod

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It will let you buy the staff and other exped rewards with Quicksilver

solid slate
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this is whaty i got

fresh arch
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Refer to the pinned Google doc...

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Search for Consumerism, drop the mod part

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... for installation instructions

solid slate
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idk how to "Unzip/decompress the downloaded file."

fresh arch
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you never heard of archives like ZIP or RAR?

solid slate
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im a console player who got a pc and barly knows how to check my satistics of my pc

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is it a problem if im using the xbox version of it on pc as well?

fresh arch
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alrighty then, what operating system do you have? Its possible you have one that has functionality to unpack archives like that

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And no installation of additional apps will be necessary

solid slate
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idk what any of that means

fresh arch
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no, mods will work with PC gamepass version as well

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... do you have Windows operating system?

solid slate
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yeah

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windows 11 i think

fresh arch
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ok then it should have the functionality to unpack the archive

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Download the file from Nexus Mods, find it in your Windows Explorer / files app

solid slate
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alr

fresh arch
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Right click on it, search for option that would say something like unpack or extract

solid slate
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ok i got it i think

fresh arch
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Now copy that folder into game install directory/GAMEDATA/MODS folder

solid slate
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where i find that?

fresh arch
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!faq-settingsfiles

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

nmsatlas Settings File Locations

Steam Steam
<Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...

Game Pass GamePass
C:\XboxGames\No Man's Sky\Content\Binaries\SETTINGS\...

GoG GOG
<Game Install Location>\No Man's Sky\Binaries\SETTINGS\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/common/No Man's Sky/Binaries/SETTINGS/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/SETTINGS/...

Info Deleting any of the settings files will have them regenerate when the game is launched.

fresh arch
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should be C:\XboxGames\No Man's Sky\Content assuming standard installation location

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That you will have to find on your own, I dont know your computer

solid slate
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i got to the settings part on xbox gampass

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paste in here?

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"Place the entire folder inside your GAMEDATA\MODS folder, not PCBANKS\MODS. Like this:" so im assuming dont paste it there?

fresh arch
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go back to Content folder, then go to GAMEDATA

solid slate
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im assuming here

fresh arch
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Inside there make a folder called MODS (assuming you will not have it)

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Place the folder Consumerism inside MODS

solid slate
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a copy or the whole thing/?

fresh arch
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Copy the whole Consumerism folder and paste it inside the created MODS folder

solid slate
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like this?

fresh arch
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No, it has to say just Consumerism, not Consumerism with bunch of numbers and dashes

solid slate
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gotcha 1 sec

empty egret
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That is the Communism Mod @fresh arch

solid slate
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so that ones fine?

fresh arch
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ay good catch

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I told you to grab the Consumerism mod

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You downloaded something else

solid slate
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oh

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uhhh

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left one?

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alr 1 second

empty egret
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I finally found the last Mod that was breaking my NMS

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I don't like it when Games Update LOL

solid slate
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perfect>?

fresh arch
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yeah that looks good

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Now launch the game, you should see a Mod Warning screen

empty egret
solid slate
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alr 1 second lemme see

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got the warning

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thanks 😄

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still learning pc stuff so i do love the help

empty egret
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@vale iron When you get the time could you please update your Purple Systems Mods?

pure mulch
solid hawk
empty egret
dire ember
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When? Because with 5.60 that was a known problem with GCDEBUGOPTIONS but should have been fixed in 5.61

hearty wasp
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and it shouldn't crash the game either way

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I'm not gonna say it's just your save but without more reports signifying it's the debug setting's problem

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that would be the more likely case

vale iron
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AMUMSS also deletes the mod settings file, I believe. You likely had a crash that set all mods disabled and when you used AMUMSS it deleted the mod settings to reset that value.

glass gate
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Anyone know if theres any mods that let you build on the freighter bridge? Before WPII, I used Lyravegas tweaks, which I believe has been abandoned, but I haven't seen any mod similar since then

thorny grotto
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any Modder out there that can help me get one? it would mean alot!

final hazel
thorny grotto
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Anything I can do in return? Id be so happy!

final hazel
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Oh, if you could give me the coordinates of it I could possibly tame it with the adopt any creature mod (if that's not as broken as I think)

final hazel
thorny grotto
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its on the 3rd dig site camp, flying back now to get portal coords

final hazel
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You don't need to go there!

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Just add it as a personal wonder and hover over it's info

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Like this

thorny grotto
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TY so much!

final hazel
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Exactly that! I'm on my way to it

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Do know that I won't be able to join you within the expedition to give the egg to you, but outside of it/after it I could

thorny grotto
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I can happily put the expidition on pause, especiially for an egg of that creature

final hazel
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It's mine!

thorny grotto
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❤️ ❤️ ❤️

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my expedition is paused, back onto my main save

final hazel
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I could make it a little bigger

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Oh it's a baby

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I'll make it an adult quickly to see it's intended bigness

final hazel
# thorny grotto

Is this big enough? I could make it the size of the third picture which is decently fast and useful (it's also as big as you can normally make them with growth hormone)

thorny grotto
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I think its perfect

final hazel
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Perfect, then I'll ad your friend code

thorny grotto
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more pet like that way too, rather than steed, thank you again!

final hazel
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True! Actually the perfect size for that

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I should now be joinable from the main menu, if you added my code too

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Unless you want me to join you instead which would be okay

thorny grotto
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ill add you

full karma
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Is there a warp to core mod or nah

hearty wasp
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nah

twin vigil
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is there an updated way to save edit import the Radiant Pillar starter ship? the pins has a link to a sheet with it but it's a .shp file and not a .sh0 file so NMS Save Editor isn't recognizing it when I attempt to import

final hazel
pure mulch
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@vale iron Regarding the Freighter Lighting adjustment request, just used AMUMSS to update an old gLight Better Ship Lighting Freighter lua file (from gameversion 422 according to Lua file) and am getting this as the lighting shown in the left picture and in the right picture, same but current version.

vale iron
pure mulch
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yer for me the right seems to wash the colours out

vale iron
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Yeah, I can see that. Particularly the areas that face the light directly

vale iron
# pure mulch

That one I have a hard time judging, since I don't know the pallete color

pure mulch
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same, gonna visit it again and make a pic with old one

vale iron
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Hmm, yeah, definitely washing out a bit

pure mulch
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not much difference when looked at in pics lol

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Its just cause I use the mod, to take screenshots of ships, so colour is kinda important to me

vale iron
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Yeah, the main point of the mod is to get true colors, so I need to fix that

pure mulch
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Even if you leave as is, ill probably just use the old freighter version now I can update it again via lua

vale iron
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Do you have that old Lua? I'd like to see the old values

pure mulch
vale iron
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Perfect, thanks. Went from 30,000 to 35,000. I'll try about 32,000

pure mulch
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ok

vale iron
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Too bad I can't EXML these

pure mulch
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better I'd say

vale iron
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That looks pretty even. What do you think?

pure mulch
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yep, was better than before

vale iron
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Maybe 31,700, but I think it's close

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31600 and calling it done 🙂 Thanks for the help

coarse topaz
ocean holly
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@fresh arch what mods do you use?

weary ruin
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AMUMSS auto-resets the disable flag when executed

weary ruin
ocean holly
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When working with Moda,, how do I know if I can just put it in the mods folder or if I need to do something extra?

solid hawk
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Read the instruction on the mod page on NexusMods

ocean holly
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fair ...

solid hawk
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Only the mod author will know that and that's where it'll be documented, if needed

ocean holly
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is there any mode that makes it clear in the scanne which fauna/flore were already scanned and which ones were not ?

solid hawk
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In vanilla, if already scanned will be green icon, if not scanned, red. No mod needed for that

ocean holly
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for animals only

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I meant the trees, rocks, etc

solid hawk
empty egret
empty egret
empty egret
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Do .MBIN still work?

pure mulch
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yes

rotund cosmos
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just reporting that running the lua script for "Beyond Base Building" produces a warning:

[[WARNING]] Unknown member 'MXML_CHANGE_TABLE' in MBIN_CHANGE_TABLE[1]

i haven't gotten in-game yet to check if this causes any issues, but i will be on the lookout

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although...

>>>>>>> Loaded script [[+++++++Beyond Base Building.lua]]
>>> METADATA\REALITY\TABLES\BASEBUILDINGOBJECTSTABLE.MXML
    MapFileTree creation/update done by 2nd thread
     on File: [METADATA\REALITY\TABLES\BASEBUILDINGOBJECTSTABLE.MXML]
  Ended with a total of 0 action(s) made
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"0 actions made" sure sounds like the script isn't doing anything

fresh arch
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Rename all instances of MXML_CHANGE_TABLE into EXML_CHANGE_TABLE

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What you got there is a script prepared for an upcoming version of AMUMSS which will have changed instructions / keywords

rotund cosmos
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interesting. aight, easy enough fix

rotund cosmos
fresh arch
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dunno, question for people developing AMUMSS

pure mulch
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well i just used a lua for game version 422 so Im guessing it workds for some already

fresh arch
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on which version of AMUMMS?

pure mulch
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latest via AMUMSS update

fresh arch
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The publicly available version doesnt have these changes, so it will read older scripts with older instructions just fine

empty egret
vale iron
vale iron
# empty egret Do .MBIN still work?

If they are MBINs from 5.5x, they might need to be updated. MBINs work the same way as they always have, where a lot of them break with updates.

empty egret
vale iron
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!nmsversions

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

**Latest Release:** 5.61

-# ­Known Versions (title screen bottom-left corner)PointDownSm
-# steam Exp: 141248 (4178)
-# steam Public: 5.61 141040 (4177)
-# gog GOG: 5.61 141040 (4177)
-# mac Mac: 5.61 141040 (4177)
-# playstation5 PS5: 5.61 141022 (4177)
-# playstation4 PS4: 5.60 140957 (4176)
-# xbox Xbox: 5.60 140889 (4176)
-# switch Switch: 5.6.0 140599 (4176)

­

steam Steam Branches
-# <t:1743093675:f>
-# spPublic: 17885964
-# <t:1736255092:f>
-# spExperimental: 16928316
-# <t:1736244449:f>
-# spInternal: 16926670

­

-# For DiscordFollow #nms-announcements notifications get the respective NmsWavepingable role & follow 📰 #nms-news-ticker for updates as they roll out to each platform.

vale iron
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Can you double-check the main menu, bottom left to see if it says 141040?

unreal copper
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It creates a .JSON file for the old expeditions that you dump in your cache folder and load it offline via adding a rule to your firewall

hazy flame
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oh that's cool

unreal copper
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I've done 4 of them so far

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I'm up to emergence the 4th one

solid hawk
quasi dust
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can i use save editor without installing java?

vale iron
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NomNom doesn't require Java

quasi dust
thorn scaffold
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is there any mod that increases render distance/lod?

vale iron
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Try FineLOD

tiny lion
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does anyone know the best mod or save editor for getting a really good sentinel ship for Mac?

vale iron
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There are no mods for Mac. I'm not sure if save editors work, but goatfungus would be the most likely

tiny lion
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thank you

bronze lily
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question for yall modders

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Has anything to any degree ever been done with settlements whether bugfix or otherwise

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and multiplayer?

solid hawk
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Search on nexusmods for settlement to see the mods available. We can't affect or change multiplayer with mods. NMS mods are local only. We can change values for existing properties. Cannot add logic or things that don't exist in vanilla.

warm knot
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which is best to increase ship damage

final hazel
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probably by using a save editor

empty egret
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Save Version is 4177

empty egret
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What Mod could be causing this?

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I cannot open them

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I found out which it was

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I got lucky I removed 1 Mod and it just happened to be the Correct Mod LOL

fresh arch
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👀

near dock
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Any mods or tips for finding two different deep veins and an energy node near each other? I want the base I build to be accessible to others so I think I can't use the EM Anywhere mods / features... When I find a deep vein it won't even let me find another within a reasonable distance...

glass lynx
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Greetings. I’m new here (and to the game). I purchased No Man’s Sky for ps5, and now, after read8ng about mods, am wondering if I made a mistake. Are mods only applicable to the PC / Steam version of No Man’s Sky? Thank you in advance. 🍻

final hazel
glass lynx
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ok, thank you.

silk onyx
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Any mods updated for relic version yet?

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I’m looking for ones increase pirate battle

near dock
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I usually use one that removes pirate battles and unfortunately it is broken by this update even if you use AMUMSS...

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So I bet that's not available... though I'm not 100%

silk onyx
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Ok ty

near dock
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Any time

final hazel
vale iron
near dock
vale iron
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No worries at all

near dock
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Well, it's not pretty and it's not optimized but my Gold & Silver Quarry is operational...

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Really wish short-range teleporters were slightly longer-range...

near dock
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Well, I suppose if I can't see other bases, now is as good a time as any to do another expedition...

final hazel
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A perfect world for those who hate bases in the way lol

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Just turn MP off and be basically truly alone

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The only other bases you see right now are ones uploaded through multiplayer's connection, as if they aren't uploaded

near dock
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Yeah, but that's what Abandoned mode is for. I appreciate the cooperation that comes from, for example, a planet full of Runaway Mould bases.

slow lintel
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How do I copy and save my character's appearance outside of the game via Save Editor?

final hazel
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I believe it's stored somewhere in "BaseContent > PlayerStateData > CharacterCustomisationData" in the json

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Also I recall nomnom having a function for seeing the saved ones

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Can't find the same thing for NMSSE besides raw json, which always works

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Entry 0 in CharacterCustomisationData seems to be the character's current appearance

final hazel
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Oh that too!

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That's what I was trying to find

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Those are the 3 presets you can save

slow lintel
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Does the game's JSON distinguish between my bases and other players' bases under "PersistentPlayerBases"? I'm browsing a small, unused save file which has 100 bases listed.

final hazel
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I'm not sure where it distinguishes other than placing your bases before others' temporarily saved bases

cloud void
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Question for modders, I play on xbox and I have recieved "happiness" and after looking around online, it seems that comes from PC modders. Idk if this is comparable, but sometimes when switching between jetpack and cape, I'll get a mesh that is the "jetpack" portion of a cape but no cape, but once I exit the appearance customizer it'll have the cape there. Is there anything that can be done so that the cape remains invisibe?

steel coral
vale iron
vale iron
vale iron
boreal spear
lament apex
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Will drudge up the json path for the current appearance property when I get home, if someone else doesn't first

reef stirrup
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I would like to explore whether there is a way to make the all visited systems display their circle in a wider view within the Galaxy Map. Currently if you get close enough they do. I'd like to use this to track systems that I can't get to with portals or the custom waypoint feature. Using the custom waypoint feature only shows a path if you are currently within pulsing distance of the destination. If you max out the freighter range that is about 35,000 ly. If I could get the systems visited to highlight, you might be able to trace your progress in free explore mode.

I would appreciate any insights would be helpful, i.e. JSON locations, MBIN files in play, etc.

quaint wadi
fresh arch
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mods can't add new functionality to the game

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if the game doesn't already offer the ability to "overview all visited systems in galaxy map", mods can't add it

pure mulch
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Bdubs post, just shows why I use it

quaint wadi
pure mulch
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I've used it for over 2 years, that's how "essential" it is for me.

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@quaint wadi Gumsk also has a trader mod, that speeds up waves of ships, can be useful for when looking for ships

quaint wadi
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@vale iron could i trouble you to link me to your trader mod please? thanks!

pure mulch
dusk notch
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hello

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has anyone dug up anything about this chestpiece yet?

final hazel
dusk notch
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oh yeah it seems i got boozled

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thanks

orchid musk
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Anyone with the expedition rewards mod wanna help out a fellow traveler and sell the expedition only ships?

fallow meadow
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!creativehublink

hardy auroraBOT
cold night
final hazel
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That is a very good program, I've used it for quite some time

cold night
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ty

cloud void
final hazel
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You cannot change someone else's customized character, so no.

valid bolt
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I have a Question i saw Like a mod that makes s Tier ships more Common and removes c Tier ships completely and you can Change the color of the ships but my acutal Question is If the ships are s Tier and the colors Show for other people to like is IT an acutal s Tier ship then or not? Sorry for my Bad Englisch bdw im from germany

final hazel
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Which mod is the one that changes the color of ships?

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The more S-Class ships mod should create real S-Class ships though

valid bolt
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But i Just saw its outdates

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Outdated*

final hazel
valid bolt
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Found the new one here

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IT was linked in the description

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Im wondering If other people See this also

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Would be pretty cool ig

final hazel
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Ooo, I'm not sure how that one works, especially in multiplayer, like if it modifies existing colors etc

valid bolt
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Yh

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But like ship mods Like the s Tier should Work right ?

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Also there are mods that makes old Event ships buyable

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Do they Show for everyone ?

final hazel
final hazel
valid bolt
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thats very nice

final hazel
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The color one may not, it seems to just replace existing color variants on ships the more I see it

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I'm not sure

valid bolt
valid bolt
final hazel
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WAit, I misread the last updated thing, I thought it said 2025 but it says 2023

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The True Color mod will not work, it was last updated in 2023

vale iron
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Color mods affect the local pallettes. Other people would see the original color

near dock
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I would like to know if anyone is willing to update this mod ( https://www.nexusmods.com/nomanssky/mods/2892 ). It is just replacement textures but it's in the old PAK system. I tried looking at AMUMSS unpack but I didn't get any results... I'm guessing that's waiting on an update...

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If it even CAN be updated...

river pond
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if i mod an old expedition into the game can i do the expedition and get the rewards in my main save? or will i have to make a new save?

near dock
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You can start a new save (my recomendation) and then collect the rewards on any save in addition

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You can go the the anomaly and collect rewards for any expedition you've done on any save.

river pond
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for any of them?

near dock
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Yep

river pond
near dock
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I've done about 9 in the last month

river pond
near dock
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It's the only way as far as I'm aware

river pond
#

alr

near dock
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It's what I've been using

river pond
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I'll get it now then

near dock
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You just need to pick the expedition, set your minimum difficulty, download the file, replace your current one and make SURE you're game or whole system is offline

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There are instructions on that site for a good way to do it.

river pond
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the instructions make no sense

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to me

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anyway afk for a bit

near dock
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Ok, ping me when you get back

final hazel
near dock
final hazel
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Yeye, I tested it by replacing it with a scribble and was surprised when it was that easy

near dock
final hazel
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Not what I was saying!!!! I just expected to run into NMS not liking the file or something else

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or needing to make the file structure different but I think that's only globals

near dock
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Maybe I need to reread the AMUMSS docs... I couldn't figure out how to get them to decompile / recompile

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And I have a bachelors in Computer Science believe it or not... programming specifically...

final hazel
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OH the texture is a lil broken

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Idk how or why since it's straight from the game itself, just edited with paint.net

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maybe i exported it wrong

near dock
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That I can work with. I can also fix probably.

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Can you send me the one you pulled from the game files?

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I think this one had it's transparancy flatened but I need the original for reference.

final hazel
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Yeah it did have transparency, idk paint.net stuff

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I have sent it

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just made a better attempt by turning off dithering something

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Looks aliased a lil but I think that's normal?

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Idk

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it looks a lil more thick and vibrant normall but maybe that's confirmation bias

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No, it just looks better vanilla, all this for a smooth circle lol

near dock
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RIGHT!

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I might play with it a bit later, I'll let you know if I come up with anything good. 😄

near dock
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Weird. Yesterday I used the extend base trick to extend make a base 1ku wide. Today it won't work...

final hazel
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It should always work, saving and reloading might fix it

vale iron
#

Save next to base computer and reload. It's a vanilla bug

river pond
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Im doing expedition 16 the cursed, need to do the "eliminate 8 hungering tendrils" quest except i've been to all 3 systems so far and in all of them it says "no infested planet detected in current system" did they remove hungering tendrils or something?

fallow meadow
vale iron
#

Also, there aren't people on standby 24:7 to answer all posts within 5 minutes

heavy merlin
hardy auroraBOT
dire ember
#

For the love of Sean, can we have some patch notes that aren't four days old?

vale iron
#

Seriously, though, I think they might be testing some under-the-hood stuff that would be for the next big update

elder hull
#

How easy is it to rip player model and textures for use in Blender? I think they'd be neat to have for some personal projects
Probably a long shot, but is there any kind of repository of already ripped models?

fresh arch
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nope

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And I believe the blender plugin needs to be updated as well

hearty wasp
#

^

river pond
weak star
#

Is there anywhere in a save's JSON where you can get the seeds for the creatures on given planet? There is a specific flying lizard/bird with gorgeous colors - I'd love to be able to apply those colors to my flying lizard/bird pet (whose seed I made using the creature builder here https://creature.nmscd.com/#/builder)

fallow meadow
# weak star Is there anywhere in a save's JSON where you can get the seeds for the creature...

If anything, it would be listed in the DiscoveryManagerData once you discovered it.
It would be under DiscoveryData-v1 > Store > Record > [x], where x would be the index of the records.
Considering how many there are, you'd best make sure to name the discovery, to easily do a search with 'Records' selected on the left to find it.
As said though, not sure what all of the 'keys' could mean, but if the seed values are present, it'd have to be the ones under DD > VP
See image for one I named 'Flying Snake', where it has 5 VP values listed that could possibly be seeds. Who knows they match up with CreatureSeed, CreatureSecondarySeed, SpeciesSeed, GenusSeed, ColourBaseSeed, etc. I have no clue, but would love to know if you learn anything. You could of course try with an animal you can actually tame and make a pet, to then learn more by comparing.

rapid sandal
#

What does it look like in one of the save editors, they should resolve the key names. ... oh advanced users, is that goatfungus ?

fallow meadow
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Like UA = Universal Address, and OWS = OwnerShip?, DT = Data Type? Just no clue what VP could stand for in there

rapid sandal
#

ha, mapping json has:

        {
            "Key": "8P3",
            "Value": "DD"
        },

so as you say, they are already resolved. odd that they aren't more verbose.

fallow meadow
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Ahuh

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Not data that is regularly being messed with, so I can understand 😄

rapid sandal
#

but still the json has 8P3 to replace DD, so it's not like they are making it smaller by using DD instead of something more descriptive.

fallow meadow
#

Someone should let them know ... hehehe.

weak star
#

I so wish any of the save editors would let you 'bookmark' spots in the JSON you use frequently

fallow meadow
#

Here is data for one of my pets, a butterfly followed by the matching discovery data. There are several matching values between them, not sure if order is always the same.

fallow meadow
fallow meadow
#

You'll learn to find your way around once you mess with it enough though. I hardly ever use the regular functions anymore 🤪

weak star
weak star
fallow meadow
#

As a workaround, I often just copy a section to NP++

weak star
#

NomNom's ability to go straight to the JSON chunk for something in its GUI is great -- basically just want that but for search results in the text

weak star
#

oh wait now I get it you're copying/pasting into the tool, not editing the save with it

#

(to find stuff, then put it back in the save...I should try that...)

#

As a non-developer, I didn't realize that any JSON editor couldn't open/edit the save file 😂

fallow meadow
#

You can put anything in there and select the 'language' to come up with some proper syntax highlighting, as well as collapse/expand sections

fallow meadow
#

And you only have to put any changes back of course.

#

Just be mindful of how and where you copy from. As indentation changes depending on the level you go into the full structure. In the save editor JSON, where you select how deep you are on the left side, it works somewhat different than in NP++, where you do not have that tree structure to start from

bold heart
#

So how do mods work ingame? If I wanted to install a mod would I never be able to use multiplayer?

final hazel
final hazel
#

There has not, and that isn't related to modding

late lake
#

is there anyway to unlock previous expedition rewards?

final hazel
late lake
#

@final hazel thanks so much

solid hawk
#

There's also a line of mods for obtaining specific expedition ships.

hardy locust
#

anyone know where to get started for save editing?

dusk saffron
#

I use goatfungus and try to help people over there when I can

ebon bronze
#

is there a mod that allows you to place and farm the plants you can find in the wild (Sweetroot, wheat, etc) that you normally cant plant?

hardy auroraBOT
hardy locust
#

Hey yall on goatfungus what is the unknown 1 ship type

fallow meadow
ebon bronze
#

i see, ty anyway!

fallow meadow
misty estuary
#

is there a mod that allows manually changing the tech damage modifiers? i have it set to challenging and uninstalled every shield upgrade my ship has but i still barely take any, so im trying to pump it up like 2000% for starship combat

solid hawk
fallow meadow
#

Alternatively, you may be interested in tweaking the mod yourself?

#

To learn more when it comes to modding, I recommend checking the Discord

#

!moddinglink

hardy auroraBOT
solid hawk
#

plus what devilin said. Not possible to change things on the fly with NMS mods.

misty estuary
#

ty all

warm knot
#

what is save editor and how do i use it to get legacy frighter parts

fallow meadow
#

It is a tool for PC to do just that, edit all sorts of data present in your save files.

hardy locust
hardy locust
fallow meadow
fallow meadow
#

I am not seeing that happen myself. What is the version you are using?

hardy locust
#

Also random question when choosing ships in save editor is there a way to choose a specific ship like wraith or something? and Im using 1.18.1 (RELICS)

fallow meadow
#

Ok, you have the latest version.

#

What exactly are you trying to do? When you say 'choose' a ship, do you mean picking one you own already, from the dropdown list, or are you trying to alter one into a different type of ship?

hardy locust
#

I choose one I already own and then want to change it to another ship type and then thats when I saw unknown1 was just interested in what that was

fallow meadow
#

Can you provide a screenshot of that?

hardy locust
fallow meadow
#

Also be aware that changing the type, will do only that, which means it will not be quite the same as it was intended to be. Base stats, amounts of slots, and all sorts of other specifics, will remain the same as they were from the original type. In some cases you will even lose technology because the new type can not use what is currently there.

hardy locust
#

Understood! These were just ships I picked up exploring so they all had repairable things and etc... with nothing on them

fallow meadow
# hardy locust

I do not have that listed myself. I think it is somehow finding a ship type in your data which it can not understand. Might be a bug as well.

fallow meadow
hardy locust
#

do you have like a recommended value?

fallow meadow
#

Different types come with different value ranges for the base stats. The specifics values within that range comes with the seed it came with. Once you start editing, it is no longer 'natural' so to say. Not quite sure what to recommend without knowing what you are after.

#

I see you have quite a high Hyperdrive value there already, as well as a rather high value for Maneuverability

#

Hyperdrive is not going to cause an issue all that easily, when set high. Maneuverability however can cause issues with spinning out of control, or bouncing of the atmosphere when trying to get to a planet.

#

Too large a health/shield value is known to cause issues with multiplayer, either not seeing anyone, or t-posing players

#

Just a few things to be aware of.

hardy locust
#

okay cool lemme find out what value to change them to 😭

fallow meadow
#

I personally prefer to get a more 'natural' ship, for which you can often just find ship backup data you can use by importing. The Discord referred to earlier has quite a few of them

#

!creativehublink

hardy auroraBOT
fallow meadow
#

Here is an example of values for my natural fighter. Nothing all that great though, just regular S-class base stats.

narrow scaffold
#

maneuverability here is a base value where in game it is probably much higher

hardy locust
#

oh okay sick

fallow meadow
# hardy locust oh okay sick

Making some changes there is not going to hurt you, just make sure to keep a backup and be aware of some of the known issues. Can change it back if things get weird.

fallow meadow
hardy locust
#

Also is it the same with multitool? Prefer to have base stats?

fallow meadow
# hardy locust okayy tysm!

You're welcome. Any questions, do not hesitate to ask. And as said, the above Discord has a lot more on the subject

fallow meadow
#

It functions alike when it comes to making changes

hardy locust
#

No I meant like how you mentioned manuverability will cause me to bounce and spiral out of control is there anything game breaking from having high values on the multitool

fallow meadow
#

I always suggest to not go overboard right away, to not spoil the fun of actually playing

fallow meadow
hardy locust
#

Yess ^ agree and once again tysm!

elder hull
#

Are there any mods that unlock NPC only body parts for the player to use?

lament apex
#

For the longest time I wanted us to be able to get Polo's old torso outfit.

#

Alas, not only did we not get it, they took it away from Polo

hardy locust
#

yall how do i get the wraith ship with the save editor goatfungus? I went to account and pressed unlock on it but nothing was at the synthesis

hearty wasp
#

every single customisation piece needs to be manually converted and tweaked for customisation use so it's not the easiest thing to make

rotund cosmos
hardy locust
#

got it but now big question is there a way to transfer a ships module to another ship on the save editor?

solid hawk
solid hawk
weak star
weak star
#

Oh also this doesn't seem to transfer between species. I was able to get it to work predictably (using the VP1 number from a wild discovery animal of the same type as my edited pet) where it replicated the color exactly. But when trying the VP1 number from a yellow butterfly on the same dragon creature pet, it made off-white.

hardy locust
#

okay yall so I managed to get the wraith on goatfungus only problem is that I can't put any organic technology on it anyone know how to fix this?

vale iron
hardy locust
solid hawk
#

Could always do via mod, instead of save editor

hardy locust
#

Probably will do that lowk this alot of work lmaoo

solid hawk
#

Just FYI, sometimes the preview isn't displaying correctly in 5.6x. It's just a texture cache thing. Can still grab the ship. Exiting and re-entering the game should fix the display.

hardy locust
#

tysm appreciate it ❤️

solid hawk
#

Or there's another mod called Consumerism

#

NP. Whichever you choose, just extract the downloaded zip into GAMEDATA\MODS and will be good to go to use.

#

Once you have the ship and your game has saved, can remove the mod and keep the ship.

hardy locust
#

sick okayy thankss

solid hawk
#

A bit less fiddly than save-editing

hardy locust
#

real

lofty scaffold
#

if i mod the game to be able to play the older expedition, will i recieve the reward also?

fresh arch
#

yes, main rewards are unlocked like during original runs

fallow meadow
# weak star Oh also this doesn't seem to transfer between species. I was able to get it to w...

Thanks for getting back with some of those results, useful to know. Seeds are indeed used per main species, as a basis to determine the looks. This means the results can be completely different when the same seed is used for another main type/model. If you are looking for specific results, you'll have to find it first, brute-force, or see if anyone else has shared something you like. You can check our #nms-fauna channel, other internet resources, or you could have a look in the Creative & Sharing Discord.

wintry hull
#

To check for compatibility between mods, all I need to do is check if both mods have the same EXML files?

fallow meadow
#

So first check if any of the mods used are making changes to the same MBIN file. If EXML is used, you'd have to check if they alter the same values, or section within that same MBIN file.

#

If LUA is provided, you should be able to use AMUMSS to check for conflicts, as well as merging to prevent conflicts. In that case, best to check the Modding Discord, where there is a channel specific to AMUMSS

wintry hull
#

Oh, okay. Thanks!

fallow meadow
#

!moddinglink

hardy auroraBOT
vale iron
#

Most of the time, EXML mods will work and you don't need to worry about it. MBIN mods are where you might get problems

plush cypress
#

Anyone got a skeleton sandworm pet for trade? Not sure if I should post here or not sorry but I know a mod would be required and I play on console haha 🙂

quasi dust
#

also when i look for gExo's Challenge Modpack, on nexus it redirects me to a file hidden page and says please instead search for gExo's Challenge Modpack. im a bit confused

hardy auroraBOT
bright egret
#

Through the woes of ripping up my steam installation something has happened

#

I'm not sure how it happened, because I don't have any mods which should do this

fallow meadow
bright egret
#

Yes

fallow meadow
#

A trainer?

bright egret
#

I also use DNA

fallow meadow
#

Start by disabling all mods, or possibly just remove them all and remove the Mods Settings file

#

DNA is a tool to store all sorts of things?

#

Are all those mods recent, or has it been a while since you updated any?

bright egret
#

Recent

fallow meadow
#

Best to first start your save without anything changing the game, to then see if all looks fine. Can then start looking for the culprit if indeed all is good by default

bright egret
#

Honestly I might just not touch it because warp hypercores are free to me anyway

hearty wasp
#

you have a mod modifying ships and a mod modifying freighters

#

both can possibly interfere

bright egret
#

How amusing

#

I'm going to go on thinking this fucking thing is the root of all the weirdness in my 90 hour run

final hazel
#

Shouldn't have anything to do with 53849235687253668 hyperdrive range

fallow meadow
bright egret
#

The thermonuclear egg has been sitting as the sole item in storage container 6 for the past year and I'm not getting rid of it now

#

To explain a bit more, I've been using DNA to pay 32,000 nanites/slot to supercharge more slots in my freighter

#

That's why the hyperdrive range is so high

fallow meadow
#

Another bug, same info (in catalogue)

bright egret
#

The efficiency is unintentional though

#

I just wanted to share this because it was funny to me

fallow meadow
#

Weird things can happen with values that become too large to handle well. I have seen 'shield' value lead to multiplayer no longer functioning or players T-posing, maneuverability value to cause uncontrolled spin and bouncing off planets ... might as well add supercharged hyperdrive range to the list?

#

You could undo those supercharge slots if that may help solve issues. Can easily be done with a save editor

bright egret
#

I did in fact buy another supercharge slot before the hyperdrive began exceeding the bounds of reality

#

I'll undo the last one and see what happens

#

Okay it's still there

fallow meadow
#

Keep us informed. I am always curious to learn what some things can cause

bright egret
#

I did also try packaging the hyperdrive upgrades, but the efficiency stayed at infinity

pearl rivet
#

Hi, I am really new to modding in NMS, but I have used mods in other games. How would I get started? I am particularly interested in getting 4K resolutions and texture mods for NMS, as I have an RTX 4050 laptop and an RTX 4060 desktop with a really decent monitor on the desktop, so I want to see how nice NMS would like with a high-res mod. Thanks for the advice!

hearty wasp
#

well none exist for that so

final hazel
pearl rivet
#

good point! my monitor can already display 3840 x 2160 (4K) resolution @final hazel

near dock
#

Anyone know if these are burned in textures or individual textures? Could we make a replacer that changes them to English since they're just English substitutions?

vale iron
#

Probably just DDS textures

hearty wasp
#

all instance I've seen are monolithic

#

if you were asking if the each letter are individual textures

#

but most if not all of these are decals overlaying on the thing underneath

#

so you can edit them

near dock
#

But would we have to edit every word or could we just replace the letters and everything would update? That's what I'm getting at. I don't want to have to translate and redo every texture with these letters but if it's just a matter of replacing the alphabet, I could get myself to do that....

#

Maybe even a couple different fonts so people could load what they like.

vale iron
#

Every word

near dock
#

I am slowly working on a Nose Art mod to replace ship decals with bomber girls for example. I can do textures.

vale iron
#

There is no central location of letter decals

near dock
#

That stinks... Thanks though.

hearty wasp
#

yeah I meant monolithic by "one entire piece"

near dock
#

Ah, I thought you meant you'd seen them on Monolith's and I was confused...

#

Appreciate you rephrasing for me! 😄

wheat oxide
#

6

glad sparrow
#

are there any mods for making the glaxy map less of a chore? I'd save like an hour a day if I could just tell it "bring me to the closest 3/1 korvax system" or whatever

fresh arch
#

nope, mods can't add new functionality to the game, only reuse existing bits

wintry hull
#

You guys use any particular mod manager for NMS?

fresh arch
#

not needed

vale iron
#

Vortex is easy enough and works, but isn't needed. Totally up to you

wintry hull
#

Oh, okay. Thanks.

weak star
#

Anybody seen this or have advice? Weird issue: when I use NMSSE (goatf) to backup a ship, and then I bring it back into the same save, someties it changes the look of the ship.
It did this a while back to a couple ships, and then somehow it cleared up.
But I brought another one back from backup (imported it to the same save) and it did it again.
The seed is the same as the natural ship I first got it from -- I just checked again in this instance, and sure enough, same seed .

fresh arch
#

is it a fabricated ship?

weak star
#

The specific ship in this case is not fabricated

#

But I did change some core stats once I imported it ... so I wondered if that was the case and tested it by importing it again with a different name and did not change core stats on that one, and it ALSO changed its visuals from the original (like, different parts and colors), but different from the other one that changed :D

#

It did also happen to a fabricated hauler of mine at the same time, even though I didn't do anything new to that ship or recently import it.

#

I'm wondering if there's something else about the save that is keeping track of your ships that is getting confused?

#

Like if I'm bringing in a new ship that increases the total count of ships I have? vs. swapping? (I haven't tested that)

#

This also happened to the iron vulture in the original instance a month or so ago -- I wasn't using it, so I backed it up and deleted in NMSSE; when I brought it back, it changed the look to a different hauler altogether. But then later it mysteriously changed back. (Same happened to a squid exotic, which also fixed itself) ... but now that Iron Vulture has reverted to the same wrong visuals along with the other stuff... it's kinda wild.

fresh arch
#

The issue can be explained for fabricated ships, so Iron Vulture also counts

#

Those ships aren't saved with just the seed, the seed refers to the "internal" ship model and dictates its stats

#

The looks (parts and colours) are saved separately in the save data under customisation options

#

Check whether the save editor exports that additional data for fabricated ships as well

#

If not, the ship gets pasted just with the seed value and game generates the "internal" ship

weak star
#

ah fascinating thanks

#

supposedly the whole JSON chunk would be saved but I'll look at the JSON file to see if there are differences

#

I just don't get how that would get rewritten just by importing it back

#

also why would my fabricated hauler change visuals at the same time, even though I didn't import it or do anything to it since prior to the change ... huh. (ETA this is a rhetorical question btw :-) )

#

I'll try deleting the ship I edited and see what happens

weak star
#

Weirdly though, my crafted hauler that also had changed to a different look Now looks like an Iron Vulture (!!)

#

something buggy going on

weak star
#

I wonder if there's like a unique identifier of the ship beyond the seed... I'll look later during a break

dry depot
#

trying to install the font-fix mod. should it be unzipped when i put it in the mods folder, or does zipped work?

fresh arch
#

game won't read data from ZIP archives

#

regular folders, inside the mod files mimicking the structure of the vanilla game files

#

See pinned guide about Modding after 5.50 for more info

dry depot
#

🙏

frosty quiver
#

guys, i was looking through the pins but didnt found how to "unlock" previous expeditions, im playing Steam-PC and Tyndall said its possible to do so, how do i do it ? ( I maybe passed right before it but didnt see )

fresh arch
frosty quiver
#

Thanks alot

fresh arch
#

Also check Babscoole's page for unlockers for individual ships

fierce rapids
#

This is an awesome resourse. Only question I have is how do I get the previous rewards earned offline to show up to main save when back online?

#

is the app "Assistant to No Mans Sky" no longer available for windows? The github exe is blocked by Norton as dangerous

fresh arch
#

There's no such things as "rewards earned offline / online"

#

The point of going offline is to prevent game from downloading data about actual currently ongoing expedition and overwriting the custom expedition file

dire ember
#

Norton is probably a false positive

fresh arch
#

So the game thinks right now expedition X is active, not 18

#

The rewards you get from that exped are the same as from regular one and should show up normally in Quicksilver vendor list

dire ember
cunning yoke
#

hey guys!! i have 2 questions rq

#

1, are there any mods that give us more saved outfits bc i havent found any but only allowing 3 9 years after release is crazy, and 2, i have a mod that lets me adjust my autophage eye color seperately and it locks me out of the living stone. is there a way i could patch that? the only mods ive ever made were ship setting tweaks

fresh arch
#
  1. no
#
  1. mod prolly just needs to be updated to latest version
cunning yoke
#

1, damn
2, i checked and that is not the case 😭

#

im actually gonna try recompiling it with the lua in amumss

fresh arch
#

usually it is the case

cunning yoke
#

yep!!! that fixed it lmao

fresh arch
#

An outdated mod is providing an outdated version of game file

#

Which lacks data for new content added since then

#

All customisation options are hosted in one file

cunning yoke
#

yeah lol i forgot i can just update mods if i have the lua

#

i got back into the game for the relics expedition ive been out of the modding mindset for a minute

fresh arch
#

yeah no worries, modding has changed a fair bit since WP2

#

So you might as well go in blind

cunning yoke
#

what changed?

fresh arch
#
#

read about the EXML files

cunning yoke
#

also i totally lied it didnt work but its fine im not using my autophage rn anyway im just gonna wait for that mod to update

weak star
#

Anyone else seen an issue where natural/authentic ships change their appearance if you just edit the core damage/maneuv/etc. values? (In my case it didn't happen immediately, it seems to occur when I try to bring one back into the game from a backup, the game gets confused, and even starts changing appearance of other ships - I assume it's just ones I've modified their stats for, not sure yet)
It's happened to custom/fabricated too, but in this case it's natural ships.

empty egret
#

Did they change the Mods Setup for NMS again?

#

I have the MODS Folder in GAMEDATA I get the Mods Screen and my Mods arent working

#

Any suggestions?

pure mulch
#

Update mods maybe, or conflicted mods

empty egret
pure mulch
#

I've started just merging all mbin modding types, just seems easier. More mods seem to need to be merged since mod update

empty egret
#

True

slow lintel
#

Any mods that remove the pitch-black, limited visibility of ocean worlds?

fresh arch
#

If you dont see anything like that released in the last 2 months or so then no

clear zephyr
#

Is there like a website where I can make custom seeds or find some and don't need to pay

fresh arch
#

!creativehublink

hardy auroraBOT
fresh arch
#

There are channels with lots of seeds for ships, pets, etc

clear zephyr
#

i mean i do know that but i would like to customise the color on em ik

fresh arch
#

Then you're asking for free reverse engineering of game's procedural generation

#

Which is shockingly, work

#

Work that deserves to be compensated

quasi dust
#

can i edit an EXML file directly with notepad ++? or do i need to do some repacking of sorts?

#

im unsure how the new modding system has changed

fresh arch
#

EXML files are just plain text files, you can edit them in any text editor

#

Keep in mind you will need to preserve the structure of the file, which mimicks the structure of the vanilla game file

#

If there will be any differences, the mod will probably stop working

quasi dust
#

i just want to increase some damage and hazard values

#

also so what your saying is if game updates, and the vanilla DAMAGETABLE.EXML file gets a new line relating to say a new damage type, id have to copy that line over in order to make sure the modded EXML functions right?

cobalt condor
#

so in the case of the file you shared, if you just want to edit some values in it, the exml mod should continue to work unless HG makes some significant changes to the format of entries in the damage table

quasi dust
cobalt condor
#

Yes, but that text alone is missing some of the formatting and would fail to be loaded

quasi dust
quasi dust
cobalt condor
#

Its more likely that they'd add something like a "Damage2" property to each section or something, but even then the mod would still work

#

it would just use the default Damage2 values or whatever

#

damagetable is pretty simple

quasi dust
#

understood. i think they will never touch base damage values unless we get a difficulty overhaul

#

cheers, il start editing away

quasi dust
fresh arch
#

only time will tell how robust it really is

#

We just had 1st major update since the changes to modding, some of us loaded the game only to see our entire progress deleted cause of one mod incompatibility

vale iron
#

Oh I need to check for new lines for gDamage

hardy auroraBOT
quasi dust
# vale iron Oh I need to check for new lines for gDamage

Im using it currently, increased values by all types of damage by a flat value of 10 and alls good. However im having a strange issue with gcreatures fauna density mod. i have tried 0.1(10%) and 0.25 (25%) and feel like they arent working as intended,or perhaps im misunderstanding the description. at 10 % i saw no fauna anywhere. at 25% i saw 3 creatures when i originally landed,then walked around the planet for 30 real minutes on companion, and never saw any creatures anywhere

#

i also reloaded the game,returned to planet and no change. before using the mod that planet was overun with fauna. so i guess i was expecting to see 25% of the vanilla count. it isnt looking that way at all,maybe im misunderstanding the implimentation?

#

its likely im assuming incorrectly that the spawn % is tied to spawning around player,and it actually has a planet wide spawn system

hearty wasp
#

Could just be luck

#

But afaik the creatures are just spawned in around the player

steel crypt
#

Creatures, based on size, will spawn based on distance from player. The chances of spawning are based on a percentage of them spawning in a “region”, which I can’t remember if there is a size variable for that region. They will also spawn based on north/south hemisphere, which should be noted in the creature discovery page.

#

Based on how the mod is made (I have no clue) the 25% might be in water, or underground.

velvet tide
#

where can i begin modding the game?

dusk summit
#

I've followed the instructions in the pinned message to the letter... and I don't get the expected "hey dummy, do you really wanna load mods?" message

merry kite
#

are there mods to increase storage space in the 10 containers? i've tried checking on nexusmods but the only mods present were about increasing the drop rates of the storage expansion items

velvet tide
quasi dust
#

if installing a mod that changes the price of blueprints (GPRODUCTTABLE.EXML) does it require a new game?

#

i have one installed that should change blueprints prices but its having no affect

solid hawk
#

Storage slots are a part of the save files, which NMS mods can't touch, and functions in the exe, which we also can't mod (or see).

solid hawk
merry kite
#

i see... no items that can add more storage containers either?

solid hawk
#

The mod must be new or updated within the past couple of months for even a shot to work.

solid hawk
merry kite
#

i see, alright thanks

#

i can only pray HG increases it some day

quasi dust
solid hawk
#

Got a link to the mod page?

quasi dust
#

No Man's Sky
└── GAMEDATA
└── MODS

#

mod folder name and then metadata-reality-tables

quasi dust
solid hawk
#

ok, that was going to be my next question, about mod subfolder and contents

quasi dust
#

located in same directory as METADATA

#

Not IN METADATA

solid hawk
#

Yeah, that's wrong...

#

Globals files have to be in a folder called GLOBALS

quasi dust
#

Globals is in mods folder by default

quasi dust
#

so il let the author know

solid hawk
#

Similar to this:

quasi dust
#

so MODS folder has a folder called GLOBALS and in it, i place the global table

solid hawk
#

No

#

Not in root of MODS

quasi dust
solid hawk
#

In each individual mod folder, if there are global files, must be in a folder called GLOBALS. Look at the screenshot

#

Have you had a crash recently, due to "mod incompatibility"?

#

If so, when that happens, the game now automatically disables all mods

quasi dust
#

so beside METADATA,there should be the GLOBALS folder

#

in it,the globals EXML

solid hawk
quasi dust
#

ok i let the author know,and il check in game now

solid hawk
#

Easiest way to fix is just delete the file. Will be re-created when the game is restarted.

#

One of the troubleshooting steps.

quasi dust
#

hmm its still not working

#

let me recheck structure

solid hawk
#

He's the COMPLETE file contents in the EXMLs

#

Should still work, BUT worst practice. This guy doesn't have a clue what he's doing

#

If doing as complete file replacement, should be MBIN

#

EXML format is meant to be used as a "patch" mod.

quasi dust
#

it was originally an MBIN , i actually asked him if he could upload an EXML version as well, thinking its fine. he entirely removed the MBIN version it seems

solid hawk
#

Only the specific mod changes being made and some needed "path" headers to those changes.

#

Again, he's obviously not a clue, at all, what he's doing. Fake it until you make it.

quasi dust
solid hawk
#

Making as EXML is not a simple decompile of the MBIN, then renaming MXML to EXML. Have to actually craft the EXML

quasi dust
#

as you say, just a "patch"

solid hawk
#

Can actually be very laborious and time consuming to do, depending on how many lines are changed and size and structure of the file.

quasi dust
solid hawk
#

The tricky bit is getting those "path" headers right.

#

Well, this whole EXML thing is new to NMS, was only fully implemented with NMS 5.58

quasi dust
quasi dust
solid hawk
#

Some people do choose to not update their game and stay on an older version.

#

As a mod author, I don't have that luxury. 🙂

quasi dust
solid hawk
#

The one I'm updating now, taken me around 8 hours, so far, and 80% done getting it updated.

quasi dust
#

i went back ingame without the EXML and my FPS returned to normal. coincidence?

#

or was the broken mod actually halving my frames?

quasi dust
solid hawk
#

His mod will probably work again, if recompiled back to MBIN

quasi dust
solid hawk
#

If he wants to put in the work and effort to make it EXML compliant, he can come to the NMS modding Discord and we can give him advise and documentation on how to translate it into EXML

solid hawk
#

Here's a very simple example of a good global EXML

#

Two unique named properties being changed, so that and surrounding necessary data, are all that has to be in there.

#

So don't have to worry, going forward, about HG adding new properties into the file

#

The EXML parsing engine will see those two lines and make the needed changes in the copy of the file in memory, for use by the game.

quasi dust
#

i understand what you mean now. i left that fella a message inviting him to the modding Discord

solid hawk
#

Only time would need to update the mod is if HG removes or renames those two properties

quasi dust
#

small things like that

#

they dont support modding but they seem to encourage it

solid hawk
#

With the new EXML system, there's new "tags".

#

_id and _index.

#

Those are what the new engine uses, when dealing with data in lists and arrays

#

^ see line 4

#

...and with list\array data may need to add your own tags, based on what you're doing. Default is to append. If you need to replace, overwrite, or remove, have to add specialized tags to tell the parsing engine what you need done

#

...figuring this all out was a load of fun, as HG didn't provide any sort of detailed documentation or instructions to the modding community. Was ours to figure out through lots and lots of testing

quasi dust
solid hawk
#

Probably the big issue with what he did with the GCPRODUCTTSBLE EXML, as by default, much of it that game will want to append, as lots of lists in that file, which could lead to double entries for ID\ids, then the game would use first found, which would be unmodded. I can't say for sure without digging further though....and not my mod. 🙂

solid hawk
quasi dust
solid hawk
#

End result was the NMS Modding after 5.50 document, which is in pins in this channel and another document with more details about EXML specifically for mod authors

quasi dust
#

id rather be using mods by authors like yourself and XenOnex

#

its one reason i dont go down the rabbit hole of modding anymore, iv got 3 games i mod and its like a full time job on top of my fulltime job

solid hawk
#

Your good with ones by Xen, myself, Lo2k, Gumsk, Lenni, Jackty89, WinderTP, Syzzle, NooBzPoWaH, Bladehawke

#

Mibne are all over the place though, as I've some under my name, but I'm also one of those people who take over good abandoned mods, so I've a lot like

#

Where I'm not the origianl author, but took over years ago

#

Example, all of the ones with Exosolar or Exo's are mine

quasi dust
solid hawk
#

I'm like herpes, easy to get, impossible to get rid of. haha

quasi dust
#

currently using Gumsk "G" mods,such as his damage,looking through his EXML's and learning the references such as varoious damage types and what they pertain to,its hard to fully understand for example which sentinel,which weapon etc etc. i can understand what you mean about no documentation from HG's,i cant imagine how hard modding this game is and laborous

solid hawk
#

Gumsk is all good stuff...and the list of mod authors I gave is not complete. There's some others I'm probably forgetting. The big hallmarks to look for are that mods\author has been around with NMS for awhile and regularly updated.

quasi dust
solid hawk
#

The low hanging fruit modders, just make a mod with minimal effort, usually a copy of somebody elses, then disappear within an update or two

quasi dust
solid hawk
#

I made that one by request. Low usage numbers, but people who NEED it, couldn't play otherwise. A community service mod. 🙂

vale iron
obtuse summit
#

Do .pak mods work if you put them in the gamedata/mods directory or is it only mod folders and .pak mods are outdated

final hazel
#

I believe pak mods are completely outdated, which are any mod made before January 29th, 2025

obtuse summit
#

Damn, so despite project atlas going into the mods folder it probably doesnt work since it's a pak mod? That seemed like such a cool mod, added and changed SO much

final hazel
#

Yeah, a lot of work to update big ones to EXML and make sure they work with the modern game etc

#

Paks had to be updated every release so it probably still wouldn't have worked if the ones from 2019 I'm finding are the ones you're referring to

solid hawk
#

Relatively nightmarish

solid hawk
#

Page 14 for me is the cutoff, so doesn't take long to look through and see which are possible to use.

final hazel
#

The only good thing about the nexus redesign is that I can change my bookmark to it to specify "last updated"

solid hawk
#

Some like the redesign, others not so much. Doesn't much affect me and my usage, so non-committal here.

final hazel
#

Same tbh but I felt the exact same about the old design, and it broke on firefox for like a week which was annoying, more annoyed about that

vale iron
#

I'm meh on the redesign, just hate how they never listen to feedback

#

And wish they would add some kind of way to exclude mods before a certain date, unless I'm missing something. If you search for most downloads in the last month, it only gives you most downloaded of new mods, not new or updated

quasi dust
#

also clear scanner(no filter i think i still use with no issue)

quasi dust
#

its still on page 1 of most popular, yet hasnt been touched since 2016

#

" It is 7 years out of date, stop downloading and endorsing it. " 😆

quasi dust
final hazel
#

Also hate how searching for mods only uses their titles and not their descriptions or anything else like tags would be so useful

vale iron
#

There's another that keeps getting endorsements, black space or deep space or something like that

#

Not lo2k's mod, that works

dire ember
final hazel
#

Exactly :<

vale iron
#

I'm surprised they still give lifelong VIP membership to authors over X downloads

#

I had a user gift it to me years ago and am super happy about that, but I assume that cuts into their revenue quite a bit. Authors are who use the site the most and need VIP the most

obtuse summit
vale iron
#

Exactly. Sheeple, but not in the conspiracy theory sense

obtuse summit
#

Why endorse it if it doesn’t even work? Do people look at a mod, find it cool, and if it’s popular or was popular they just endorse it?

vale iron
#

"Other people thought it was awesome, so I must be wrong if I think it doesn't seem to do anything". Appeal to popularity cognitive bias

unreal oasis
#

Anybody here use NoMansApp? I used it for the first time last month and the website told me to wait 30 days and I have waited 30 days but it keeps telling me to wait 30 days

#

Any help would be appreciated

fresh arch
#

Better to ask on their discord

#

!creativehublink

hardy auroraBOT
rigid plaza
#

@quasi dust Hello dude. I am the author of the HardcoreSky mod 🙂

rigid plaza
#

thanks for the help 🙂

#

Ok ok. So, MXML and EXML dont have the same structures name. Let me try to modify my code for this and test the mod locally

quasi dust
vale iron
#

They do have the same structures completely. EXML is just a chopped down MXML. Anything you include in the EXML overwrites the stuff in MBIN.

rigid plaza
fresh arch
pure mulch
#

If it had wheels...it would rock n roll

warm knot
#

how to get maximum damage in staff

final hazel
#

Probably whatever I've done here (you can get higher "damage potential" using different layouts but doing that genuinely lowers it's actual damage when fighting stuff)

warm knot
#

how is urs blue

final hazel
#

A visual, client side mod

warm knot
#

o

#

only i can see

#

or other ppls can aswell

#

?

final hazel
#

Only you will be able to see, and everyone's Atlas Scepters will be the same color as yours

warm knot
final hazel
warm knot
#

cant dupe them

final hazel
# warm knot yes pls it would be helpful

How to Get Best 3 Staff S Class 4 Supercharged No Man's Sky Worlds
in this video i will show you how to get best 3 staff s class 4 supercharged no mans sky worlds step by step guide and i will show you new secret thing about every multi tool in no mans sky

▶️ How to Find Portal : https://youtu.be/2VOqVcMK6fc

▶️ How To get 2 Upgrades ...

▶ Play video
warm knot
#

was it the arms one or tech

final hazel
final hazel
#

Yes that's actually pretty good

fresh arch
#

y'all this is modding related? sounds like some vanilla minmaxing

final hazel
#

Yeah idk, I'm just responding to it

hexed wigeon
#

hi modders. i want to delete a base from my vanilla save file, how would i do this?

pure mulch
#

press delete base on base computer.....

hexed wigeon
#

i can't exactly do that. i managed to place the base computer underneath the terrain of the planet using glitches and i cant reach it.

final hazel
hexed wigeon
#

that sounds like a great idea! however, i don't know how to install mods. is there any tutorial i can follow?

pure mulch
#

You can save edit it out, but its beyond my knowledge to explain. I just know how to clone full list of bases to another save

fresh arch
#
#

has a section for mod users about installing mods

hexed wigeon
#

for those curious, this is the base. at a depth of 1502.7u while the sea floor is at 1067.7u

#

i can only get down there via nautilus since you can clip it into the ground

fresh arch
#

how the heck did that happen

hexed wigeon
#

if you summon the nautilus into terrain using the quick menu, it sometimes just goes through the ground

#

if you can then enter it, you can dive to the center of the planet

#

when i exited while at the center of the planet it teleported me to 1500u below (still under the terrain) and i made a base just in time before the game clipped me back to the surface

rigid plaza
#

@quasi dust done 🙂

solid hawk
#

Can tell from the file sizes of the EXMLs, much better

#

Should not only be less problematic for users, but also much more update proof

rigid plaza
#

Thanks to everyone for the help and knowledge

urban shuttle
#

Hi, Could you please direct me to find out more about how AMUMSS is working. I tried all the information I could gather from the web but still its not working. Thank you 🙂

solid hawk
#

FYI, ^ resolved on a different Discord.

fresh arch
open narwhal
#

What mods do people produce for NMS? Mainly GUI?

hearty wasp
#

mainly mods on Nexus sorted by last updated

fresh arch
#

UI is one of the least popular categories of mods for NMS

#

Most common are mods that make bigger rewards or stats

#

Cause that's what majority of players buys into

solid hawk
#

The most factual categorization of mods for NMS is we make mods that HelloGames allows us to make. 🙂

open narwhal
solid hawk
#

There are mods to make things more grindy, less rewards, if that's your thing

bronze dew
#

so, i recently found a bug, but... if there wewre a little bit more in the terms of jetpack control, this wouldnt have been nearly so scary, lol

#

yes, that is my ship, parked sideways in orbit over a planet

#

i just realised i could land on frigates, then thier final support confirm came in and they warped out... i spawned far and away from ym ship, my ship was left in space, unlike when your frigate warps XD

#

there is gravity based on the nearest planet- not a lot... but enough

#

luckily i can still get back into my ship from the outside

solid hawk
#

Report to HelloGames via Zendesk

bronze dew
#

oh i just thought it was a cool bug/feature, didnt know where youd report that stuff, thanks

hardy auroraBOT
still narwhal
#

Can I get a mod that removes the lines when you pulse?

#

Also looking for a mod that removes fog or visor overlay if anyone has those.

#

Tried searching on Nexus mods and they didn't work.

solid hawk
solid hawk
still narwhal
solid hawk
#

Only mods updated in the past couple of months or so have any chance of working.

frosty quiver
#

After doing the offline expeditions, what do I do with the file I put in cache? Do i delete it or just leave it there?

zenith pine
#

Any update on gcam yet?

dire ember
hot oar
#

Hi all, how to edit a save?

#

I need to edit for recover my exp 16

dire ember
hot oar
#

Thanks i dont know where ask about save editors Curious

hot oar
dire ember
hot oar
#

Thanks

frosty quiver
weak star
# hot oar Thanks

Pretty sure I’ve come across a YouTube or two about how to unlock expedition rewards with save editor - may want to check that out, since the save editors don’t really come with extensive instructions about that (as far as I’ve seen)

fresh arch
stark iris
#

Hello, i have a .sh0 file for a ship, its possible to have it on Xbox ?

lament apex
#

With cloud saves and loading it on PC gamepass yes. I do not know the particulars though, I play on steam

stark iris
#

Ah... I cannot play on the pc rn 😅

#

Of if someone trade it to me. Its can work ?

lament apex
#

Service bot from the creative discord might be easier

lament apex
stark iris
#

Its not the "normal" phoenix

lament apex
#

Ah, fair 'nuff. Care to take this to DMs?

stark iris
#

Yh of course !

simple mauve
#

I have a base I built above a lake but it sounds like im under water when inside - is there a mod to fix this?
Water sounds all around and wet sounds when walking

solid hawk
#

I don't recall seeing anything like that

#

But if it were, would not be context based. Would have to kill the sounds completely, at all times.

velvet tide
final hazel
#

That is not something a mod can enable, as far as I am aware

tough shard
dire ember
#

What about it isn't working?

dire ember
hearty wasp
#

post it like this

tough shard
#

Heres the list

tough shard
tough shard
# tough shard

According to the tutorial, I've put mods in the gamedata, folder rather than pcbank. And I've also checked the "disable all mods" thing to be false

fresh arch
#

Mods go into GAMEDATA/MODS folder

#

You most likely have to make the MODS folder yourself

#

Then put the mod folder inside of it

solid hawk
tough shard
#

Do any of you have the mod and would know if it still works in the current update?

fresh arch
#

You need to put whole mod folder inside

#

Mod files have to mimick the structure / path of the vanilla files

#

I can assure you the proc tech table MBIN is not at the root level of the game files

#

More like 3 folders deep

dire ember
#

I made the mod, and I can assure you that it works 🙂

#

And what FriendlyFire said is right, you need the folders it was in

tough shard
#

Thanks everyone it works now

#

Was confused, thinking it will be very over powering

dire ember
#

It can be. It's why it's listed as a cheat :p

fallow meadow
#

@coarse forum In case you wish to save edit them. Here are the 6 bones in question, with their internal IDs. Unlocking them for the catalogue requires adding them to 'KnownProducts', adding them to Inventories, can be done using their IDs when done through raw JSON:

  • Skull of the Cursed Doe (FOS_HEAD_BB)
  • Moustachioed Skull (FOS_HEAD_DJ)
  • Snapbeak Skull (FOS_HEAD_IG)
  • Upturned Tailfan (FOS_BI_TAIL_E)
  • Downturned Tailfan (FOS_BI_TAIL_F)
  • Stubtail (FOS_BI_TAIL_G)
coarse forum
#

thx

velvet tide
final hazel
#

Sometimes with crashed freighter pods too

velvet tide
#

noted...

leaden geyser
#

Replaying older expeditions isnt against the tos right?

final hazel
#

Nothing is against ToS

#

Unless you're like blowing up a space anomaly session somehow

leaden geyser
#

That sounds cool tbh

#

But nah i aint like that🤣

scarlet vigil
#

is there... any mod... that makes come of the capes... scarfs? Or like... a single freaking color- no decals?

fresh arch
#

no, nothing like that

woeful robin
#

Well after finally finishing all the main missions, excluding some unimportant ones, I'm into modding this game.
What are some good mods? I'm absolutely clueless about them, but I welcome any recomendations, specially QoL ones

dire ember
#

Look at mods by Lo2k for QoL mods

#

Others do them, but he's got a ton

woeful robin
#

Thanks! I'll check them all once I get home, but that Black Space one looks awesome

#

Is there a mod that can hide parts of the HUD but not all?
I wanna keep seeing markers for planets and stuff, but I'd like to have no hud for the rest of things.

elder hull
#

Question about the Consumerism mod. Do thinks unlocked with quicksilver stay unlocked if I later play without the mod?

final hazel
#

At least the ones you have claimed will not disappear or anything

zenith pine
#

Is there a mod to put all of this in any type of order?

solid hawk
#

No, mods cannot directly change data in saves, which is what your inventory is.

zenith pine
#

CHEEKS