#nms-modding

1 messages · Page 52 of 1

solid hawk
rigid gate
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Hey, just to report back on this: I couldn't confirm it.
Tried changing the seeds from a few modules across multiple MTs, selecting a few from the top 10 in the list.
The results in-game seemed like a normal average roll. Nothing special. Just to cross-check, I did experiment later with a near-perfect seed from the Wiki, and it worked. Wondering if I did something wrong 😅

shell lynx
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hey someone cann help me

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i installed vortex, and downloaded the ammus auto modbuilder. its installed and enabled. what to do now

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is there some base parts mod ? i dont find any exclusive parts

fresh arch
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To install mods all you need is Windows Explorer and some experience in field of copy-pasting

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!faq-modding

hardy auroraBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
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1st link for more details

solid hawk
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Close AMM, you will not use this. All things initiated from buildmod.bat

odd sundial
#

I tried a mod that made the nomad go 200uph, that was hilarious and way too fast lmao

zinc mason
#

would it be possible to make a mod that lets you use your analysis visor in exocrafts?
never made a mod so im not sure how much they can do, but ive had this idea for ages.

solid hawk
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With NMS we cannot add new functionality (which this would be) or add new logic. Value changes to existing properties in static game files only.

zinc mason
#

i was thinking the ability to use the analysis visor was disabled when in an exocraft, and that could just be removed.

but i dont know anything about modding.

vale iron
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Disabled by EXE if anything, so can't touch it 😦

solid hawk
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exactly

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No property called DisableAnalysisVisorinExocraft. lol

zinc mason
#

i made a funny mod

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im gonna turn laylaps into a god slayer

zinc mason
viral oak
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tbh i'd rather just see laylaps using normal sentinel weapons

radiant hinge
#

What about a mod that gives a good roof to the Skiff, so you no longer take hazard damage while trying to fish

final hazel
radiant hinge
#

Amazing, Thanks @final hazel

half arch
solid hawk
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Check in 5.12 vanilla and let us know

rotund cosmos
half arch
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ye i noticed it to be finnicky with position

shell lynx
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Someone online ans know mich about modding

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Got Problems with structure mod

fresh arch
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I can only give general troubleshoot tips

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Make sure you have removed the Disable Mods TXT file from game's installation directory

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Make sure the PAK file for the mod is present in MODS folder (need to create it if it doesn't exist yet)

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Make sure the game has been updated / is compatible with latest game version

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So either check the mod version on Nexus Mods or try recompiling the mod yourself with tools like AMUMSS / NMSMB if a script has been provided

shell lynx
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Okay what moda you guys Generaly using?

rotund cosmos
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was digging thru the lua of a mod and CREATE_HOES really caught me off guard

fresh arch
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Yup, Create Head of Empty Section is a great tool

rotund cosmos
fresh arch
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If you got AMUMSS installed, there's a link to readme explaing all the instructions

hearty wasp
remote thorn
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Are these 2 doors (ones in white) legacy building parts? They don't appear on the list in pinned.

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Same for the other 2 sets.

final hazel
remote thorn
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Also some freighter parts I'm not sure about:

vale iron
final hazel
vale iron
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No fix for skiff in experimental

remote thorn
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What about the 2 doors mentioned above?

final hazel
remote thorn
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They're not on the pinned list.

final hazel
final hazel
remote thorn
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Damn, these parts are nice.

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Wood ones are goofy ahh but the rest aren't bad, they should add them as quicksilver rewards or something.

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fortunate son starts playing

hearty wasp
remote thorn
hearty wasp
# remote thorn Also some freighter parts I'm not sure about:
  1. old entrance to freighter base, serves as loading zone
  2. unused corridor iirc, if not then it's a variety with different window pieces
  3. just a normal freighter part existed along with other legacy freighter parts
  4. not sure if ever used in game, prolly not
hearty wasp
#

the problem solves itself

remote thorn
hearty wasp
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idk and idc

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try it out yourself and you can remove it after

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BuildFrame MILF does include it iirc tho

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ig if it doesn't snap I should fix it but I'm not really assed about it cos not a lotta ppl use it\

final hazel
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It looks like this and can't really be used because of that lol, it's like half converted to the Endurance standards

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You can still jump in behind the cap on each end

hearty wasp
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does it not snap to the old ones

final hazel
#

Not that I can see, all of the old parts except this one were updated and given proper exteriors (same ones as the new parts) and they can all snap with the new parts, except the old staircase which can't snap to anything at all

fallow meadow
#

Some of the legacy parts have been updated to function with current/new freighter parts. The old legacy stairs were not updated and will not function correctly, hence why it was not included in the pinned list

remote thorn
fallow meadow
#

Even some of the updated legacy freighter parts, have some minor issues. The differences between A/B/C rooms for example is not quite how it used to be. Some weirdness also exists externally.

final hazel
#

Also the new bulkhead doors don't really fit the old rooms, style wise at least, and the old rooms use old colors while the new parts use new colors so making a window the same color as an old room requires glitches

fallow meadow
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I have all legacy parts unlocked, but only listed those actually being functional. For the freighter those are the ones seen in this image. I have not looked for some time though, so I will look for further changes. I will however not list the stairs, and for some of the mentioned planet side parts, I think the same is the case. There are still some IDs out there, but not functional in-game.

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Oh and @remote thorn / @final hazel the internal freighter wall is non-existent. It has never been a legacy part for as far as I am aware. It does exist though, but is used from the regular selection and just turns out to look legacy when used in legacy created rooms. See image

final hazel
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Yeah I was gonna note that when talking about the interior wall listed, since new windows/walls just work with the old parts

fallow meadow
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Ah yes, same goes for the windows and doors

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@remote thorn As for the listing shown in Save Editors, the parts are likely added after extracting from the source files. Not all of them are available in the game menu though. I specifically verified against in-game presence when I created the pinned list.

fallow meadow
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The pinned list does not list other old parts either, only actual so-called 'legacy parts'. There are for example old (short) walls, posts, garage door, etc, still possible, but not part of legacy handling by the game

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Some available building mods do include those old parts though

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Use of IDs in Save Editor will work, but it does require modding to get them to appear in the build menu

remote thorn
fallow meadow
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The image above showed the Freighter Legacy parts. If you give me a moment, I can show the same for a planet side base

remote thorn
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So the parts you mentioned (short walls and whatnot) don't appear in that section if I managed to add them?

fallow meadow
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Oh and here is some of the old parts I was referring to. A short wall and post. A curved 90degree also exists

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These are all that are listed in the default Legacy section if you have that available on your save (last tab in building section, using the arch icon)

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Any other part that exists and functions, not listed, has to be modded for selection in the build menu, but can be directly added into the base data of the save, to be visible in-game

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So when using the base building app/addon for example, you do not need a mod.

viral oak
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because they sneakily had 2 different segments that transitioned by hitting a certain point

rotund cosmos
vale iron
#

The automatic doors trigger the loading and unloading of the base or hangar

viral oak
#

the amount of times I had to reload save because I fell to my death in an unreachable spot was...just...ugh

rotund cosmos
rotund cosmos
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question: are mods able to modify and/or remove the camera rotation restrictions when you're in exocraft, riding companions, etc.? and if yes, is there one already? GekEyes

viral oak
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if it's controlled by a value in the mbin files, yes. if not...no.

rotund cosmos
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guess the simplest way to do it might just be to look through em

viral oak
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yup, because I have no idea. never bothered to look at those

fresh arch
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Well, there is a whole file dedicated to camera settings - GC Camera Globals, at the root of unpacked game files

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There are multiple sections for GcCameraFollowSettings like VehicleCam or CharacterRideCamMedium

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Might be a place to start looking

rotund cosmos
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ok i spent the last 10 minutes wandering around amumss' pcbanks explorer, found the section you're talking about,

fresh arch
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Honestly never used it that way

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I just use PC Banks Explorer to unpack + decompile game files

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Then I open the whole folder in VS Code and browse them that way

rotund cosmos
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assuming it's just camera data i don't think i need to unpack anything, i should be able to just write a lua script and pack it with the thingy (i forgot what it's called)

fresh arch
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It's called AMUMSS

rotund cosmos
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well yeah-

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i meant more specifically, the batch file that does the mod packing

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forgot what it was called, it's not important tho lol

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oh this is interesting

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unrelated, but interesting

viral oak
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.>

flint yacht
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I just use Vortex and called it a day

viral oak
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all fine and dandy if you only use one mod

solid hawk
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Kind of guarentees you'll have numbers of non-functional mods, if you use more than a handful that you carefully check for conflicts before adding to Vortex.

rotund cosmos
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ok i've got the hang of packaging them, think i'm gonna merge this tweak with the other camera mod i've been using and tweaking so far

flint yacht
hearty wasp
viral oak
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what he said ^

hearty wasp
#

it's fine as long as you don't have issues

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but if you ever encounter any you'll be told to install manually

viral oak
#

it is the best way, manually.

rotund cosmos
#

since both of these modify the same file i figured there'd be no issue just patching this mod with my own tweaks, but like..

am i not allowed to make multiple different adjustments to the same file? or am i doing it massively wrong? TangerineThink

hearty wasp
#

you can, just make sure it has priority in loading

rotund cosmos
#

hmm, oh nah i think i'm just misunderstanding lua

hearty wasp
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luas edit the same mbin

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if you have multiples of an mbin only one will get used

rotund cosmos
#

it may just be the way this one is written, but--here lemme paste a snippet

#
["EXML_CT"] = {{
    ["PKW"] = {
        {"CharacterUnarmedCam"},
        {"CharacterRunCam"},
        {"CharacterCombatCam"},
                                                                    {...}
    },
    ["VCT"] = {
                                                                    {...}
    }
    ["PKW"] = {
        {"CharacterIndoorCam"},
        {"CharacterNexusCam"}
    },
    ["VCT"] = {
        {"OffsetY", "-0.5"},
        {"BackMinDistance", "2"},
        {"BackMaxDistance", "3"}
    },
    ["PKW"] = {
        {"CharacterAbandCombatCam"},
        {"CharacterAbandCam"}
    },
    ["VCT"] = {
        {"OffsetY", "-0.5"},
        {"BackMinDistance", "2"},
        {"BackMaxDistance", "4"}
    }
#

so basically what happens when i build this is that it completely discards the first two instances of PKW and only applies the third. why?

hearty wasp
#

they're values under different sections

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if no changes are made you set the wrong PKWs

rotund cosmos
#

they were copied directly from a mod that definitely works

hearty wasp
#

or VCTs ig

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upload log.lua

fresh arch
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You;re using PKWs wrong

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You mistook PKWs for SKWs

hearty wasp
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yeah that too lol

fresh arch
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Chaining PKWs gets you deeper and deeper into 1 section

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When you wanna select multiple different sections

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Then you should prolly use a list of SKWs

rotund cosmos
fresh arch
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<Property name="CharacterUnarmedCam" value="GcCameraFollowSettings.xml">

hearty wasp
fresh arch
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If you see Property Name and Value in one line you can target that section easily with SKW

hearty wasp
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this is what's getting done in yours rn

rotund cosmos
#

hmm so in that case...

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the original mod used that syntax, and it's real convenient for setting most things how i want. will the builder yell at me if i do that, and then use another method afterwards?

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pkw for the mass changes i really, really don't want to have to manually re-type; then skw after

fresh arch
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This is an example

rotund cosmos
fresh arch
#

Where the same changes (VCT) are applied to 3 different sections, each targeted with different SKW in a list

hearty wasp
#
   @@@ ********** Analysing script... **********

   @@@ Checking script using LUAC...
       - : LUAC_CameraModByJase.lua:136: '}' expected (to close '{' at line 24) near <eof> 
   @@@            line number above ^ refers to TOOLS\ModScriptCheck\CameraModByJase.LUAC_Script.lua
   @@@ Done but found problem(s)

   @@@ Scanning script for container...
       > Ended file scan with 107 '{' and 105 '}' brackets
       > Check for some missing '}' or extra '{' 
       > CONTAINER starts at line 16-(ending uncertain)
       > CONTAINER is malformed!
   @@@ Done

   @@@ Basic Syntax Analysis...
   @@@ Detected these other syntax problems, see also TOOLS\ModScriptCheck folder...
       > line 136, col 2: "error[parse_error]: unexpected token ``"
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says right in the log

fresh arch
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Start on a smaller scale

hearty wasp
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you just forgor to close a table

rotund cosmos
#

ENDING UNCERTAIN

fresh arch
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Pick just 1 section, try to modify only that

rotund cosmos
#

imma make it certain

hearty wasp
#

read the log if you ever get any error/warnings

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especially when you're making the mod

rotund cosmos
#

ok this is the heart of the problem,

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now that i've fixed the missing brackets (there were a few)

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   @@@ Detected these other syntax problems, see also TOOLS\ModScriptCheck folder...
       > line 112, col 5: "error[duplicate_keys]: key `PKW` is already declared"
       > line 116, col 5: "error[duplicate_keys]: key `VCT` is already declared"
       > line 121, col 5: "error[duplicate_keys]: key `PKW` is already declared"
       > line 125, col 5: "error[duplicate_keys]: key `VCT` is already declared"
fresh arch
#

EXML Change Table is a table of elements, each element inside of it can have it's own instructions like PKW / SKW / VCT

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You are packing PKW / VCT / PKW / VCT ... in series, so for AMUMSS these are all inside 1 element, so yeah you're duplicating them

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See the yellow brackets, each one is a single element of EXMLCT

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You will need to have these as well

rotund cosmos
#

.... the docs sound encouraging

fresh arch
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No, you just need one MBIN Change Table

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You need to go inside the EXML Change Table and add sections to it

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1 section = 1 PKW + 1 VCT (in your simplified case)

rotund cosmos
#

that sounds like exactly what i'm looking for

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wow is lua just generally like this

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okay.

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yeah i'm not getting this at all. am i correct in understanding that i need to tell it to save the section i just edited (somehow?), then recall it to make another edit on it, which i will then save and recall to do another edit on?

i'm still not totally clear on what a "section" is, actually

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i guess i could build the original mod and then patch it twice. that'd probably work

solid hawk
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Read Script_Rules in README folder of AMUMSS

rotund cosmos
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i have been

fresh arch
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No you don't need to tell to save anything

solid hawk
#

kk

fresh arch
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EXML Change Table is a table of elements

rotund cosmos
#

the word "section" appears over 200 times, so it's very possible that i just haven't found the right mention

solid hawk
#

this is a language, takes quite some time to learn, especially the more complex you try to be. No shortcuts

fresh arch
#
EXML_CT = 
{
    {
      -- this is element 1 of EXML_CT
      PKW = ...
      VCT = ...
    },

    {
      -- this is element 2 of EXML_CT
      PKW = ...
      VCT = ...
    },

    ...
}
#

Mucho simplified

rotund cosmos
#

it was that easy the whole time? lol

fresh arch
#

You have all the PKW and VCTs inside 1 element

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I told ya earlier to look at my example, at the yellow brackets

rotund cosmos
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not familiar with lua, i was going back and forth over the readme to find out how to make a section but maybe that was more basic lua knowledge. let's see if this works >:o

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because really i wasn't sure how much of the cryptic vibe this whole thing gave off is because i'm unfamiliar with lua or unfamiliar with amumss (when in reality it's just both)

fresh arch
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Like Babs said, it's a language you gotta learn, nobody knows it from the get-go

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One of the key things to remember is lots of stuff you write is gonna be lists of elements

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You rarely see something being written as ["some instruction name / symbol"] = <a single value>

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In many cases it will be a list of elements, hence the whole bracket mess

rotund cosmos
#

ok. no warnings, no errors, log file shows a buncha things being changed, let's see how this goes

#

SeanRainbow2 it works

hearty wasp
#

script rules has all the functions explained you can search "PKW" and find out what it does

rotund cosmos
#

yeah, problem was i was trying to just copy-paste the syntax without knowing the syntax

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which is maybe an important step

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but it worked in the end ✨

hearty wasp
#

now you know what to look for at least

vale iron
#

I think they way they had PKW works they way they wanted it to. It was just other problems existed

rotund cosmos
#

yeah pkw was doing what i thought the whole time, but i didn't know anything about the particulars really. in my brain pkw was a "function" so why can't i "call" it multiple times to do a couple different operations? (turns out you can, i just couldn't intuit how)

hearty wasp
#

yo @fresh arch hmu on dm when you have time, nothing serious I just have something mildly related to you happen to me

cold rover
#

Is there a way to get modded things on ps4?

final hazel
#

Examples?

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The only thing I can think of that can be transferred between players that's "modded" is companion eggs but that's just save editing

shell lynx
#

hey i need both in my ammus folder , the pak and the lua ?

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or just the lua in the modscript folder ?

fresh arch
#

Game reads data only from PAK archives

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LUA scripts are used only for AMUMSS

lime mesa
#

Someone make a mod where is

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Actually nvm

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Forget it

weak star
#

Question: in the Goatfungus editor, how do I go backward to a previous save backup? I can choose a zip file in the selector but it’s not clear how to use that to overwrite or replace the current save file

hearty wasp
#

load the old save and then save it?

weak star
old gull
#

So for the mods I have selected I can use them through vortex but I get an error, is that due to nexus or is there something else I need to do?

hearty wasp
#

and then post a screenshot of your MODS folder

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do it like this

old gull
hearty wasp
#

NMS is just a bit weird innit

old gull
#

Just a bit

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Though the only thing I didn't know about modding nms was where my folder was actually supposed to be, so thank you!

lofty granite
#

If you have building permissions, is it possible to edit other players bases through the JSON?

hearty wasp
#

No

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Just use the export/import bas3 function in NMSSE

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Dunno if NomNom has the equivalent

lofty granite
#

Well

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Im trying to add things through the save editor to someone elses base

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I assume thats not possible then

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Theyre a console player without json access btw

hearty wasp
#

If you can't get hold of their save you can't do it

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Just build while you're together

lofty granite
#

Is there a way to get that on console whatsoever

hearty wasp
#

Which console

lofty granite
#

Not sure

#

Probably xbox

hearty wasp
#

then make sure

remote thorn
#

Think I may have borked the recipe unlocks when I added the legacy parts to my save, but I'm not entirely sure because this issue is happening on my expedition save as well, which I never edited / modded.

Basically, the recipe unlock pop-ups I get are incorrect. They seem to lag behind the actual recipe unlock, like I unlocked the fishing rig and ten unlocked something else after it, but instead I got the pop-up notification for unlocking the fishing rig.

#

Is this something that happens when you unlock parts through save editing?

uncut tulip
#

How can you transfer your save file to Steam from gog without losing your bases/discoveries?

solid hawk
#

NomNom, I believe

final hazel
uncut tulip
#

So ive mirgrated to a online copy of gog instead of my offline one but all my discoveres are discovered by Explorer
i still have my base tho
is there anyway to fix this?

fresh arch
grand orchid
#

is there any up to date draw distance mod out there? I can't stand this "no load of any features until you get within 3 meters and wait three seconds" crud any longer.

viral oak
#

no idea, but given the abundance of abandoned LOD mods that have either no luas or the luas are compiled inside the paks only...I wouldnt hold my breath

steel crypt
#

Matter of fact, it has a good chance depending on context that it will make it worse.

vale iron
#

If I'm not mistaken, LOD changes will just change how good something looks at different distances, but shouldn't change popin

vale iron
#

Anyone having issues with Goatfungus NMSSE constantly shifting colors?

grand orchid
#

dang, I hope to find a solution to this one day

viral oak
#

I reported it many years ago, the issue on github evaporated, many more have taken its place. still not fixed.

steel crypt
steel crypt
# grand orchid dang, I hope to find a solution to this one day

If you walk slow and everything loads better than when moving fast, you are really only going to make it better by changing hardware or lowering the demand on the hardware.
If you had a mod that changed LODs the other direction i.e. using the higher (lower res) LODs at closer distance, it would lower demand and might make pop-in better. Using a mod that makes lower LODs (higher res) load at further distance will only increase load on hardware and make pop-in worse.
Can be all sorts of hardware/system config issues that make it worse. What are your in-game gfx settings? (GPU and CPU combined load stuff) How fast is your pc at unpak-ing a file? How fast at reading from storage? What else is your pc trying to do at the same time? Is a virus program checking all processes? The list is long.

grand orchid
#

I mean I'm using an SSD, nothing else running in the background, all settings are bottom of the barrel low, and I'm not going that fast for the most part.

vale iron
#

NMS loading is mainly based on CPU, as it has to calculate exactly what should be in the area using procgen

rigid gate
#

Also the reason why you'd see some spikes on CPU usage regularly while playing NMS (it could decently stress the hardware)
They did change something in Worlds, though, so it's not as heavy as before

flint yacht
#

ok why Euclid Ea has a few models that make my fps drop hard?

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only one is custom, everything else is vanilla

#

smh

rotund cosmos
#

which models are causing the problem?

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it's likely that the models in question are just poorly optimized compared to other assets in the game. this is especially likely if the models were custom made by someone with little experience, or acquired from an asset store and dropped in as-is

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i don't really know much about this mod in particular though, i can't say where they've gotten all the new models

craggy verge
#

Guys you should mod in a comically large shit bubble

#

I mean just a normal bubble

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I switched ideas at the last second-

solid hawk
#

Eucli only has custom models. Nothing in there is pure vanilla.

elfin veldt
#

uhhh not sure if this is the right place to ask, but if i use a save editor tool, will it prevent me from doing multiplayer? assuming i don't do anything out of bounds of vanilla?

vale iron
#

It's pretty far down the pins, so hard to find now 😦

uncut tulip
#

Any mods that fix the stutter when you leave the planets atmosphere?

rigid gate
#

Be aware your game size will be way higher than normal on your HD / SSD
Still not much for today's standards, but anyway.

uncut tulip
#

Do you know what it is called?

rigid gate
#

Don't remember, sorry, but it's probably the most popular one, shouldn't be hard to find

uncut tulip
#

It’s looks like the mods not supported anymore and you have to do it manually

vale iron
rigid gate
#

Gumsk to the rescue. There it is.

uncut tulip
uncut tulip
cobalt condor
elfin veldt
#

would it be possible to raise my starship stats past the usual limits via save editor? or would that break my game

elfin veldt
#

actually even beyond that, anyone able to help me out figuring out how to use save editor? or a tutorial would work just as well; wanna make starship go vroom

solid hawk
#

why they're called limits

junior hatch
#

i have save editor open and have:

  • gone to freighter
  • accessed tech
  • right click - add item
  • search for tech: singularity engine
  • added next to my warp drive slots
  • is there anything i need to know beyond the usual saving to save file procedure to do it safely?
  • like it needs a second item or something?
solid hawk
#

make a backup of your save before editing

junior hatch
#

i tried but couldnt find that, but yes i could easily cancel changes and start again (havent done much)

hearty wasp
#

NMSSE should automatically back up anyway

vale iron
#

Just save on the main tab and load the save

#

shoudl be fine

viral oak
#

both NMSSE and NomNom automatically back up. but...they arent the 'most' obvious because people sometimes dont think to look >.<

odd sundial
#

What file are are the hover exocraft configuration under?

vale iron
#

the speed and such?

#

vehicleglobals

odd sundial
#

Need to see more info for it than I've seen, trying to see if I can make it faster on water and normal speed on land. Or just make the boost higher, but leave regular speed alone

#

Awesome thank you

vale iron
tall anchor
#

I am... at my wits end. It's been 5 straight hours of loading and re loading... I'm trying to use a save editor to give myself the perfect cat, it sort of worked at first... but then the edit wouldn't apply 80% of the time... now it's resetting my test save file to the initialization screen... The heck? I know what I want it to look like, I just need it to work once on the test world to verify and once on the real save now...

#

I had it sort of working (I got the cat into the game, im very happy with what it looks like) then did the final edit of personality, now nothing is working... it was hard to even get that far, the edits were not taking every time. Only sometimes.

#

I thought I may be on the wrong save version, as there's 2 per file, but if I change to the one that's not auto selected my file resets.

#

Also, if someone can tell me what bonescale seed does that would be helpful.

#

I'm probably going to need to go to bed soon,(it's almost midnight) but if anyone knows like, a lot about this kind of thing and has time to help can you DM me? I don't want to clog up this channel if I need to try multiple things to find out what's wrong...

hardy auroraBOT
hearty wasp
#

save editing stuff best asked there instead

tall anchor
random nimbus
#

a guy told me with save edit

#

but idk whats that xd

fallow meadow
fallow meadow
#

You have a choice between NomNom or NMSSE. Could depend on your platform and whichever is your personal preference. I suggest to have a look at both and see which one you think you like best, or try them both

#

@random nimbus I do recommend making a full backup of your saves before making any changes using a save editor.

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

random nimbus
#

i will have my normal no mans sky? i can still play in multiplayer?

#

cuz i dont want to play with mods in this game ngl

fallow meadow
#

In the end it is your choice if you wish to use this or mods. Just be aware that a save editor is a very powerful tool. Make sure you know what you are doing and keep this in mind.

random nimbus
#

tbh

#

i just wanna use one time this thing

#

to get the boltcaster SM

#

thats all

fallow meadow
#

I have heard that before :)

random nimbus
#

later im gonna disable the mods again

fallow meadow
#

This is not a mod, but a tool that can change your saved data for the game

random nimbus
#

do i have to close the game in order to start the thing

fallow meadow
#

Yes, I recommend closing the game, at least to the main menu

random nimbus
fallow meadow
#

In your case, I'd recommend the regular setup

#

If you have further questions about NomNom specifically, you can check their discord below

#

!nomnomlink

hardy auroraBOT
random nimbus
fallow meadow
#

I can probably explain that too

random nimbus
#

aight

#

oh its an installer

#

i though it was a text document like the other mods

fallow meadow
#

In short, run the save editor, see if it finds the path to your saves and lists your saves. You select the save slot to make changes to, then on the left you select 'Edit' for the save. It opens your save data and you select the Multi-Tool tab, then select the Technology inventory, right-click on an empty slot and select 'Add/Replace item'. A window opens where you can use search for 'Boltcaster SM', you can select it to be added to that slot. Then you check the top left of the window where it says 'File' and there you can save the change you made. Then you can launch the game and see if it shows up now. You edited your save

fallow meadow
random nimbus
#

is it safe xd?

fallow meadow
#

I am not sure what it detected there, is that related to NomNom?

random nimbus
#

yeah

fallow meadow
#

NomNom should be safe, whether you trust me to say so is your decision to make. I am however not sure if the above is actually related to NomNom. I have never seen that, and I am not seeing the NomNom executable in that image either

random nimbus
#

its virustotal

fallow meadow
#

Ah ok. Might be a false positive.

random nimbus
#

alr, now what

fallow meadow
#

And you are checking against the setup file there. I suggest you ask in the Discord for NomNom.

#

You see it detected Steam, you can click the arrow next to it to open the saves

random nimbus
fallow meadow
#

Now further on the left, you see 'Edit' for the save

#

You select slot 1 and click to edit on the left

random nimbus
fallow meadow
#

Now the Multi-Tool tab to the right

random nimbus
fallow meadow
#

Now you see General Inventory, you need to select the Technology above the slots

#

Ah sorry, my bad. This is a MT, only tech possible of course

#

Right-click an empty slot

random nimbus
#

add/replace item?

fallow meadow
#

'Add/Replace item'

random nimbus
fallow meadow
#

Then a new window where you can search what to add. Either use the drop downs, or type the name and click the magnifying glass

#

I suggest to type 'Boltcaster SM', it should find it

#

Clicking that icon appears to be difficult, can use <Enter> too

random nimbus
#

apply?

fallow meadow
#

There it is, select to 'Apply'

random nimbus
#

done

#

now?

fallow meadow
#

Now you see it in the slot, go to 'File' at the top left and select 'Save'

#

Then go check in the game

random nimbus
#

ok

fallow meadow
#

Yup, it's that easy

random nimbus
#

i still can play multipalyer with my friends?

#

i mean without turning mods off

fallow meadow
#

As I said, very powerful and you can do a LOT! So be careful and do not make things to easy for yourself, as it can ruin the enjoyment of actually playing

random nimbus
#

in first place, was necesary to turn them on? lol

fallow meadow
random nimbus
fallow meadow
#

You can close NomNom

random nimbus
#

this was called disabledmods right?

fallow meadow
#

DISABLEMODS.txt

#

Not Disabled

random nimbus
#

oh ok lol

#

ty

fallow meadow
#

Another way to get it back, is to verify game files with the steam client

#

That was not even needed for what you did by the way. That file is only needed when you do install mods

random nimbus
#

haha i see

#

that tool can remove a SC slot?

fallow meadow
random nimbus
#

dang

#

XD

fallow meadow
#

NomNom has a lot of features, NMSSE is more simplified, but both also allow to edit the actual JSON data, where you can edit everything, including things the tool has no features for. Be careful in there if you decide to check the JSON editor, as mistakes are easily made

random nimbus
#

JSON editor? thats not a mod right?

fallow meadow
#

There is also the Account section, where you edit all the save data for the Account you have, which is mostly used for Rewards from expeditions, Twitch, Quicksilver

fallow meadow
#

You are then making changes to the 'raw' data, so it gets more complicated and difficult to understand unless experienced

#

You'd have to enable advanced mode for it too

random nimbus
fallow meadow
#

With a little twist, as you can only get them by going offline, because it is verified with Twitch.

#

It is the only thing that has a (minimal) check

random nimbus
#

what rewards did twitch gave?

fallow meadow
random nimbus
#

can u go online later?

fallow meadow
#

You can just unplug your internet cable after having added Twitch rewards, before loading the game. It is then forced to use the local data it has, allow to claim the rewards. Once claimed, you plug the cable back in

#

Of course you can also check your Network settings > Adapter options, select the network connection and temporarily disable and enable again after

random nimbus
#

dam

#

im interested in twitch drops

#

i like the cosmetics xd

fallow meadow
#

Most the cosmetics, if not all, are also available as regular QS rewards

#

You can just check the Account for those instead

#

Or you can give yourself a whole bunch of QS and then go on a shopping spree

#

But ... hmmm, weren;t you only going to use it for that one single upgrade?

random nimbus
#

HAHAHA

fallow meadow
#

Just a reminder ... hehe

random nimbus
#

yeah but bro u shouldnt have told me about the twitch thing dam

#

XD

fallow meadow
#

right...

random nimbus
#

imma be a man

#

and say no to the ambition

#

🗿

#

@fallow meadow btw u said i need to create a backup file before

#

what could have went wrong?

fallow meadow
#

You just never know, and regret it when it's too late finding your saves corrupt.

#

There could be an update, that changed something with the save data, or you made a mistake and it will no longer load. Plenty of ways to get your save data to not function anymore, even the game itself can sometimes do this. Making regular backups does not hurt

#

Now be aware though, that the save editor makes backups too, but I prefer for users to not rely on those.

fallow meadow
#

@random nimbus I just browse to the save files location and copy the full 'Hello Games' folder to paste it in a location I can easily find again

fallow meadow
#

AppData may be a hidden folder. You can also just type the following in search to get there:
%appdata%\HelloGames

fallow meadow
#

Yes, that looks correct.

#

Inside is a folder with NMS, then a folder with your Steam64ID, then the saves and a cache folder with files.

#

Just easiest to copy the main folder with everything inside

random nimbus
#

u do that everytime u modify something with the nomnom? or u just did that 1 time before using nomnom

fallow meadow
#

I just do it before I decide to make some new changes and want to make sure I can get back to that specific moment. I also make a backup regularly when not making changes, just because I have been playing for some time agai and the save has changed a lot since last time

#

I do a lot of testing as well, so I do make a lot of changes at times, and likely more backups than a regular user would need. If you do not save edit all that often, but for regular backups, you should be ok with once a month, or perhaps bi-weekly, or similar, depending on how often you play.

flint yacht
flint yacht
random nimbus
#

u name your backups with dates or something? xd

fallow meadow
#

I find version useful, because save editor also updates, so I know which one should match and work.

fallow meadow
#

Updated: Expedition Rewards - Seasons 1 - 15 (Aquarius 5.10)
Note: Included internal season values (reruns too)

random nimbus
#

😮

odd sundial
#

Anyway to make flying companions fly over water instead of dismounting the player

final hazel
random nimbus
#

@fallow meadow is this good?

final hazel
# odd sundial Ok thank you

Flying beetles may always divebomb into the ground but birds and especially worms can get big enough to ignore water

fallow meadow
random nimbus
solid hawk
#

Do you have conflicting mod .paks? Most likely cause for the item listings to be missing altogether. If it was just the icons I'd say it were missing original mod .pak.

#

The layer being a potential issue when using the mod .lua and AMUMSS. If you aren't doing this, then goes back to mod conflicts.

odd sundial
final hazel
#

Besides the worm from the expedition a while ago

odd sundial
solid hawk
#

The mod being referenced is Companion Pet Unlocker

old gull
#

How do I get rid of mod warnings?

solid hawk
#

What do you mean mod warnings? The disclaimer page when the game starts?

#

Or game shuts down and there's a popup box about incompatibilities?

solid hawk
#

Remove all outdated mod .paks from your MODS folder. In this case, many dated prior to 4 Sept 2024, although some dated as far back as July might work. NMS mods are neither forward nor backward compatible. Good for the major version they were made for and maybe another on either side.

#

If you were grabbing mods from Nexus based on most endorsed or most downloaded, may have a bunch that are old and deprecated.

#

That message is the game saying, there's mod .paks containing game files that are no longer valid.

#

So, go to your MODS folder. Sort by datestamp

#

Anything older than July, delete. Any since 4 sept should be good. Any that fall between these two dates, those are maybe, maybe not.. 100% based on which game files HG has changed between then and now.

old gull
#

:/

#

the one mod I actually looked at mods for is out of date

viral oak
#

which?

solid hawk
#

If it has an Lua script, may be able to run through AMUMSS to generate an updated .pak

dawn light
#

Does the reduced launch cost work in 5.12?

solid hawk
#

yes

pearl night
#

Is it possible to edit (via some editor) the stats of technology?

hearty wasp
#

no

odd sundial
#

Since the game is procedurally generated are there any tools that can search for systems with all 6 common biomes?

#

Or search for other things that you can't search for in game?

solid hawk
odd sundial
#

awesome thank you

lime mesa
#

Specifically using the NomNom editor, if i unlock these ones, will it effect the game in any way or steam achievements? i just want to be able to wear the things but i dont want it to ruin me actually progressing

ripe crown
#

hey, i am checking out the custom freightersmod and i got a C class prometheus! looks pretty cool, i gotta say

fallow meadow
#

!nomnomlink

hardy auroraBOT
vale iron
ripe crown
#

hmmm... just noticed, my friend got a pegasus freighter in the custom captal ships mod and when he warps it doesnt show the whole freighter

fallow meadow
#

Even if you have the mod installed, you may not see it, depending on the mod and change

ripe crown
#

no, i mean on his pc, when he warps it doesnt show the freighter@fallow meadow

fallow meadow
ripe crown
#

i am just mentioning it, i didnt know if the mod guy who wrote it is in here or not

#

i haven tried to warp with mine yet, now i will...i have a prometheus

fallow meadow
ripe crown
#

correct, only warping

#

the mod says its an alpha, so i am reporting

#

🙂

#

ohter than that, i love it so faer

#

i want an enterprse

fallow meadow
#

Not quite sure which mod is used. Best to ask about it on the mod page, maybe worth a suggestion. Who knows, maybe they can implement it

ripe crown
#

its one of the 1st few on the "newly updated" page, gFreighters Custom Freighters

ripe crown
#

yep

#

thats the one

#

ihave this

#

havent ttried warpingwith it yet

fallow meadow
#

Prometheus, nice!

hearty wasp
#

p sure freighters just don't show up in the warp tunnel

#

unless they've since changed it in the last year

fallow meadow
ripe crown
hearty wasp
#

right so they've changed it

ripe crown
#

1 sec, i'll make a screenshot of what my new freighter looks like

#

if it works

fallow meadow
#

Now I wonder if you can barrel-roll too

hearty wasp
#

it could just be the freighter's ass is so big it's going through the camera

ripe crown
#

i wasnt in game, loading now

fallow meadow
#

Various scaling tricks depending on situation. I don't know

ripe crown
#

i didnt know where else to mention it, i kinda figured the author would be in here at least sometimes

hearty wasp
#

he's typing now

vale iron
#

Vanilla freighters do show in warp, but the modded ones sometimes don't

fallow meadow
#

Not all authors are here, although this author is around quite regularly

#

Ah speak of the devil

vale iron
#

It's a camera issue, not sure if I can fix it or not. I've always considered it a very minor issue

ripe crown
vale iron
#

Kind of like "my ice water isn't quite icy enough" kind of thing 🙂

#

The alpha is more about whether textures show up, if the inventory works right, but not the warping thing. That's been around for a while

ripe crown
#

agree, not important at all, just figured you'd want to know (if you didnt already)

vale iron
#

Though I can understand why you would think that

#

Thank you very much

ripe crown
#

i love it, and cant wait to find an enterprise

vale iron
#

I'm taking the night off and playing AC:Mirage, as you can probably see 🙂 Haven't had an actual gaming night in a few weeks. Still need to finish the Aquarius expedition too

#

I'll test the seed numbers in the morning and fill out the list

ripe crown
#

cool... oh, yeah, if you put the executor back that might be better than the enterprise (no war starting, just looks cool 🙂 )

vale iron
#

I honestly just got the new version to compile correctly late last night and uploaded it before sleep

ripe crown
#

its a lot of fun

vale iron
#

Yeah, I loved the Executor, but the textures haven't looked right in a long time

ripe crown
#

i think didnt you also do the ship trails mod, for all the boosters to show trails? i used that too

vale iron
#

Yeah, I haven't updated that for Worlds. All the texture related mods are last on my list

ripe crown
#

i think i might still be uisng that, and the freighters as my 2 mods atm

vale iron
#

Going to bed soon, but tomorrow is a holiday, so I plan on working on texture mods

ripe crown
#

love your work, nice to get a chance to tell you... have a good night

vale iron
#

Thank you for the kind words 🙂

pseudo wedge
#

Does anyone know how to make a save that is pc work on ps4using save wizard?

fallow meadow
#

!nomnomlink @pseudo wedge

hardy auroraBOT
pseudo wedge
#

Thank you!

pearl night
#

Is there an updated mod that improves mining amounts? Got some outdated at Nexus.

ripe crown
vale iron
ripe crown
random yew
#

What mods should I download for quality of life and stuff to make the game look better?

solid hawk
#

Whatever mods you wish. Too subjective

#

Look into mods by lo2k, Exosolar, and DUD's

#

That'll coverr some visual (colors) and some QoL, but many more

#

You have to look and decide

ripe crown
# vale iron oh yeah, forgot I put a fix for that in gcam 🙂

i just noticed something small with the camera mod added to to custom freighters mod.... i used amuss to combine them and i allowed the on foot camera change so its now centered and higher (less me in frame), but because its centered, my small curser/dot is a bit obscured by the back of my head
not a big deal, but i thought i'd mention it

@random yew check nexus mods for newly updated mods and go to town.... @vale iron makes some really cool ones

hearty wasp
#

Sean

ripe crown
#

having a blast with the custom freighters mod.... i just found a b class venator(the custom one, not vanilla) to replace my prometheus, and my friend just traded in his yamato for an imperial II 🙂
great mod!

flint yacht
flint yacht
solid hawk
#

For NMS, Vortex causes way more issues than it resolves.

flint yacht
#

yeah, that's what i had been told

flint yacht
ripe crown
real widget
real widget
hearty wasp
#

tldr vanilla ppl see vanilla model

ripe crown
#

it seems like it is consistent though... my friend has it installed also, got an enterprise and gave me the glyphs and i got one too.... now i 'm shooting for an s class enterprise

hearty wasp
#

but yes same seed in the same spawn pool will yield same result

flint yacht
flint yacht
lime mesa
#

I got a question i recently started playing with mod better planet generation out of the bat and i being finding this mountain of resources like that instead of underground, any of you know of this is normal?, ps i only got 58 hpures still a newb here

hearty wasp
#

most likely

ripe crown
steel crypt
ripe crown
#

ok playing around here, it seemslike if i want to add gShips Custom ships mod i need a save editor, he recommends the goatfungus one but i got a bunchof warnings about the exe file it wants to download
i've never used a save editor, just amuss and paks

steel crypt
# ripe crown ok playing around here, it seemslike if i want to add gShips Custom ships mod i ...

If it is the actual Goatfungus save editor, you can trust it. Many users (including me) have used it for years without issue.
This is what happens with shite virus programs. (All virus programs are crap in one way or another, but there are a couple that do a good job with virus/malware.... while doing a bunch of things... not good things... in the background.) I have never seen a virus program that only does what it claims to do for the last 20+ years at least.

ripe crown
#

so the custom ship mod is skins for the ships, correct? its not like a new class of ship with different stats, etc, right?

solid hawk
solid hawk
#

We cannot add new, only skin existing

ripe crown
solid hawk
#

Stats will be based on Golden Vector

ripe crown
#

cool, thanks

vale iron
#

gShips doesn't use spawning in the wild, only can be had with summoner or save editor

#

And I recommend against summoner

vale iron
#

No worries, just clearing it up

solid hawk
#

Does it with winders collection script?

vale iron
#

The summoner is updated though if they want to try it

#

Yeah with winders I think they spawn in the wild

solid hawk
#

I could swear I've seen some in the wld

#

Ok, that's what it is

#

I use both

vale iron
#

Yeah I purposely built mine to not spawn in the wild, as I figured people want them to feel unique

#

That's why I used the GV

solid hawk
#

For the most part, unique anyway, since only local.

#

Have to use the mod to see

#

Currently, only ~300 others who play the game would be able to see. 🙂

vale iron
#

I mean the atmosphere for the one with the mod. Like if I want the Razor Crest, I want to feel like I'm the only one that has it, not see NPCs flying around with it, too

solid hawk
#

@vale iron There is something to be said for the hunt of trying to find a specific ship (or Winnebago in the case of SoM) by random spawn

#

Sense of accomplishment\relief when you finally find it

ripe crown
#

i finally got an A class enterprise, after countless C classes

solid hawk
#

^ He made the case for wild spawn. lol

vale iron
hearty wasp
#

this error means what it says it means

#

"game directory", not GAMEDATA

#

go up one folder for your NMS directory

#

and actually unpack your game

#

unless your unpack's also in GAMEDATA

ripe crown
#

docking bay IS kinda small i guess...

vale iron
#

Yeah, that's too big. It should be smaller than the annihilator. I'll take a look at it

#

Yeah, docking bay is in the wrong location there

ripe crown
#

in warp, with the camera mod, from behind the nacelles dont show, just the rest

#

i love theis mod

#

so much fun

vale iron
#

the docking bay should be up by the 1701-D logo

#

So I guess it got blown up somehow and the docking bay is in its fixed location, which would be correct on the old size

#

I'm going to bed, but I'll compare scene files between old and new mods tomorrow

ripe crown
#

i see... this is fun

vale iron
#

You can also tell because those textures are just awful. They already weren't great, but they are sooooo stretched out in your pic

ripe crown
#

cool, i hop you know i am not in any way critisizing, just mentioning small things i notice...

vale iron
#

Yeah, I appreciate it

ripe crown
#

btw, the battle cruiser ymato is absolutely awesome

#

i think i am gonna do something silly
i'll add the custom ships mod and get an xwing, then take a pic of it landing on the enterprise 🙂

unborn wing
#

Hi there guys. I am looking into the JSON file of a save trying to extract the coordinates for certain discoveries. Like say i scanned a "flora". In the discoveries section I have a block of code called "DD". I then have "UA" which I know is the planet portal address, The "DT" which is the title "Flora", and then I have "VP" which has 2 prefixed HEX numbers. Needs to know if this is the X and Y coordinates for the discovery? Thanks.

hearty wasp
#

does the game ever display the coords of where you made the discovery?

#

and are you using a save editor or just reading it raw

#

because those look like untranslated param names

unborn wing
#

using a save editor.

#

But yea. I already know what the "UA" is, which is the prefixed planet portal address (taking out the x0 and the 5th and 6th numbers, which is the galaxy number).

hearty wasp
#

yeah UA is the universal address

#

!creativehublink

hardy auroraBOT
hearty wasp
#

may have better luck asking there

unborn wing
#

Ok thanks.

hearty wasp
#

but if the game doesn't show the coords of discovery anywhere I won't expect it to be saved at all

unborn wing
#

Ok.

ripe crown
#

hmmm, i think i need some guidance...
i am using multiple mods and amuss to combine stuff where needed and i am trying/desiring to add another mod or 2 and i'm not sure how to do it

#

i already am using and combined gCustom Frieghters and gCam, so i have that combined pak
i want to add the Ships of Moar, which includes also if wanted gShip Custom Ships

#

obviously i need to use amuss to add ships of moar, which has its own amuss script
i dont know what order to do things in

#

end result SHOULD hopefully be Custom freighhters and ships all installed and available to me in game

vale iron
#

You need to look into Winder's script that combines our two ship mods

#

On the Ships of Moar page

ripe crown
#

awesome thanks

woven crypt
#

Does anyone have this as an egg?

ripe crown
#

ok, i THINK i did it all correctly, and now hhave a single mod pak file that has been created from gFreighter Custom Freighters and gShip Custom ships, modified by gCam lua and ships of moar lua.... now i'm going in 🙂

random yew
#

Hey why is the custom freighter mod not working with all the freighters?

ripe crown
#

i have seen most of the new ones just warping around using it the last day or so

solid hawk
#

Why aren't all vanilla freighters replaced with the custom ones?

random yew
#

Well I have the nexus mod that’s makes freighters into starwars one. And even with a new game it didn’t load for mine and only got a couple.

solid hawk
#

Doesn't replace all vanilla with the custom ones. Random chance. Maybe you warp two dozen times and don't see a custom one or you see custom the next three freighters you run into.

hearty wasp
#

"got a couple" means it's working and you're just having the issue of being ✨unlucky✨

ripe crown
#

so far, i just loaded my game with the new mods and i still have my A class Enterprise freighter, but the ship i was in changed to a star wars ship.... up to now, the custom freighthers has been and still seems o be working, and now i'm going to the space station to see some new ships

ripe crown
lofty granite
#

my save editor doesnt let me load my latest saves for some reason

quasi dust
#

does PTSd drastically change the game?

#

does it help give things u do in game more meaning?

solid hawk
#

If you have further questions about the mod, best answered by the author, make a POST on the mod page.

ripe crown
#

ok, that was weird.... i went to 2 crashed ships sites that had no shis at them and also a site with a comm beacon that said it was an s class shuttle.... beacon is therer, no ship

#

i was hoping to find new ships there

vale iron
hearty wasp
#

I've heard of that happen before specifically for crashed ships

#

never knew why it happens because the spawned ships are all fine

unborn wing
#

Well guys, seems I cannot extract the coordinates of a location with a single plant scan but can find coordinates of checkpoints and terminals I interacted with. That will help immensely with my quest to find that abandoned building I originally planned to make a base out of. Should be good!

quasi dust
#

ok i just tried PTSD mod in its full glory

#

holy crap!

#

instant feeling of danger

steel crypt
#

"Thank you sir, may I have another!"

vale iron
#

Please sir, more sentinels?

hearty wasp
pure mulch
#

Been looking for a mod that increases ground based sentinels, that makes farming them faster

pure mulch
#

I've tried it multiple times, doesn't seem to do anything

#

At least when I'm solo

#

Which is 100% of time

#

I suppose i might have conflicts with other mods maybe

hearty wasp
#

most likely

#

post MODS folder

ripe crown
#

sothere might actually be something there to claim?

quasi dust
#

guys is this modding info fully up to date?

#

i want to learn how to create mods

hearty wasp
#

Not always but for beginners shit it should be

hearty wasp
#

That really is the most basic tut tho so if you have a goal you should elaborate on it in the modding discord

#

!moddinglink

hardy auroraBOT
timid iron
#

anyone know how to use NOM NOM Save Editor for creatures

subtle temple
#

hello

fallow meadow
hardy auroraBOT
unborn wing
#

Ok guys, found the save position of possibly the main interactions I had with my lost base area. Now to try and figure out an easier way of converting that to actual coordinates without all the math headache that I am getting. Any ideas?

#

I was able to get a python code to run to convert coordinates but needs to know how to run that code. Probably needs to install Python compiler on my machine.

quiet harness
#

anyone has the seed for save editing unobtainable pets? (monstruosities, sentinel walkers, sandworms, dragons, etc)?

solid hawk
quasi dust
#

i also want to play around and increase hazard damage,what are the max values?

#

if say, i just add a flat "10" to all your values should i be safe?

#

for example what confuses me is a value like "impact ground" has an 10 as default,but your modded values are 800 lol

#

was that just a way for you to garauntee a ground impact always destroys the ship?

vale iron
#

for hazard, I'd have to look. What are vanilla and modded values?

#

Ah, so I adjusted hazard from 28 to 40. You could do more, but I'd be worried about beginner characters

#

I should check the latest damage table to add any new things

#

Looks like only bugs and bug queens were missing

quasi dust
#

which is the instance of the quad dog laser? do you know?

#

these guys are too buggy for me to want to give any damage buffs to

vale iron
#

Just updated gDamage mod file, tweaked some stuff up and the impacts down a lot

quasi dust
#

would it be id "LASERDAMAGE"?

quasi dust
vale iron
#

yes

#

hmm, not sure on dog damage

quasi dust
#

that large bug queen(she isnt hostile for me usually)

vale iron
#

they are buggy, horrible hit boxes

#

yes, added normal bugs and bug queens

#

They should be hostile, odd

#

took hazard up to 45, but you'll probably want more

quasi dust
#

as in vanilla mechanics

vale iron
#

hmmmmm, not sure on that

#

I thinkkkkk so

#

just bump it up to 400 and see if your hazprot goes away immediately 😄

quasi dust
#

great solution lol

#

will make sure not to test in PD LOL

#

Game load.... death screen

vale iron
#

yeah, definitely be careful with PD!

quasi dust
#

im suprised no one modded to replace all sentinels for just walkers

#

or "mechs". when i learn modding here im going to try make sth like that

vale iron
#

hmm, might not be too hard. Let me look at experiencespawntable

quasi dust
#

that would be cool. fliers are too easy, dogs are too buggy, mechs are just awesome

vale iron
#

mech or walker?

#

and you want even the basic patrols or only wanted levels?

#

no medics either?

#

Looks pretty easy. Want me to tell you how so you can learn it or should I throw something together?

quasi dust
# vale iron and you want even the basic patrols or only wanted levels?

i think leaving the small flying drone as the 1st basic patrol would be important as,if they were large walkers,they would be patroling around settlements and stuff,might be odd. but the first wave could just straight to mechs,then walkers(im unsure if walker is higher or lower than mech)

vale iron
#

walker is the highest

quasi dust
vale iron
#

drone, combat drone, medic/summoner, doggo, mech, walker

quasi dust
# vale iron walker is the highest

yeah maybe walker could be the 3rd level what u think? still give players a chance to get item drops before big daddy comes to stomp on them

vale iron
#

I'll put it together and you can test it 😉 I don't like testing

quasi dust
#

RN im gona take yr suggestion and test the hazard module

vale iron
#

cool, let me know!

quasi dust
#

see if a high value drains an ion battery

#

will do

quasi dust
# vale iron cool, let me know!

i think im missing something... i changed the value "EXTREMECOLDDMG" in the .lua to a value of 400. saw no change. so i thought perhaps its a null value and defaults. so i changed it again from your 40( previous version still) to 90, and i tested and theres no discernable difference even from 40

#

is there a step im missing to edit?

vale iron
#

You're compiling with AMUMSS, right?

#

change the modversion or name to something else so you can make sure your pak is different, and make sure there's nothing conflicting in your MODS folder

quasi dust
#

my bad, i need to start reading up on this

vale iron
#

Lua you have to edit, then compile it into a PAK. NMS doesn't care about Luas

#

it can/will only read PAKs

quasi dust
#

i think i understand why its needed tho

vale iron
#

Do you have AMUMSS setup?

#

Lua is like a list of instructions for AMUMSS, telling it what to change in the game files. AMUMSS takes those instructions, makes the changes, and builds a PAK file for you

quasi dust
#

i see, im reading up on the nexus page for AMUMSS right now

vale iron
#

There's a how-to as well on Nexus

quasi dust
#

if you leave that other file here with mechs i can test asap

vale iron
#

yeah, will take me a little, multi-tasking

quasi dust
#

il start a fresh save for testing or not matter?

vale iron
#

and Babscoole is going to get mad that I'm not updating texture mods instead 😛

#

doesn't matter

#

just anywhere that is convenient for fighting sentinels

quasi dust
#

NO DOGS ALLOWED

vale iron
#

haha, ok

#

mechs, walkers, and medics

sleek herald
#

what is glitch building

fresh arch
#

Glitch building isn't really related to modding

ripe crown
#

i got correctly working gFreighters Custom Freighters, gShips Custom Ships with Ships of Moar and gCam.... so far its really cool, i have an A class Enterprise for my freighter and now found a Starwars ship i dont know the name of, a tie bomber, and i'm not sure where this other ones from
pics to follow

vale iron
#

The first one is a Jedi starfighter, though I don't recall the exact model. The second looks like a Cylon raider, but not the one in my pak

ripe crown
#

my friend with the same mods installed found a whole bunch of star wars ships, i got a tie bomber
this is fun!

plush ember
viscid lion
fathom bridge
#

Is there a mod to let you auto sort inventory? Like something buildable in a base that will let you designate types for certain storage bins?

hearty wasp
#

nothing can auto bin either

fathom bridge
#

It's not possible within the modding framework or it just doesn't exist yet?

#

I haven't looked into modding for NMS at all, played for years on PS4 and hopped to PC a few weeks ago. Might make it a project if it doesn't exist yet

hearty wasp
#

the former

fathom bridge
#

You can't add to specific inventories?

#

Must be a workaround

hearty wasp
#

there isn't

#

if you don't want to believe me you're free to learn to mod and try to dig the in game files for yourself

#

have fun!

solid hawk
#

External save editor called DNA can do auto sort inventory

fresh arch
#

We are limited to tweaking existing values / properties

foggy wigeon
fresh arch
#

See pinned messages for a table of all expedition rewards and their IDs

foggy wigeon
#

alr, thanks!

#

by the way, do you know if this method still works?

amber rivet
hearty wave
#

hi guys does anyone know a mod that removes or increase limit of ships that you can own?

hearty wave
#

oh ok thx

empty egret
#

Does MO2 work with NMS Mods?

#

MO2 is Mod Organizer 2

solid hawk
#

Define work?

#

Like Vortex, it can install\uninstall NMS mods, but also like vortex has no built-in means to understand outdated mods, which will crash the game, or mod conflicts, which will keep mods from working. With NMS, recommended to always install manually.

elfin veldt
#

uhhh not sure if this is the right place to ask, but any mods help with hoarding? like, adding extra storage containers into the game, or increase the available inventory in storage containers?

#

nvm figured out i could just add more slots using save editor

vale iron
#

You can use a stack mod; there are 81296324x10^32 published stack mods

#

I have one, and feel dirty for it. gStack

amber rivet
# vale iron I have one, and feel dirty for it. gStack

you don't have to xD
when i was a PAK mod enjoyer and didn't know about AMUMSS your stack mod was one of the few that got updated really quick. i really appreciated that so i could keep playing ^^
the other stack mods always needed a few days at least to update

short coral
#

anyone have tips for nom nom save edit?

empty egret
#

Hello Everyone

ripe crown
#

ok, i'm sure someone has said it before, because i know people always are asking for more than 12 ships, but how about this?
a personal mini-space station/dock so that we can have up to 4 freighters, EACH with a 12 ship max? 😉

short coral
ripe crown
solid hawk
#

@ripe crown NOT possible. There's no properties to allow for this.

#

We cannot add anything new via NMS modding

#

We have the capability of changing values for existing properties in static game files. That's it.

#

Anything else would need to come from HG

ripe crown
#

i didnt actually mean someone should make it as a mod, more a "hey, what do you think of this idea?" kind of thing, like if HG did it

pearl night
#

Guys I was thinking about adding a little more action to the game with more Pirate and Sentinel battles.. is there any mod about that? To add more and tougher battles in the game?

steel crypt
#

There is a mod in DUD’S SKY for that. Also PTSD is popular.

elder acorn
#

Hello

#

Is there any mod that lets me mix parts from different ship types?

#

For example, I want to mix the wings from a solar ship (not the sail) and the cockpit of a fighter

#

I thought I could do that but I went to craft a ship only to realise that I can't

fresh arch
#

No there is not

#

The only mods related to starship fabricators are those that add new ship types to it (shuttles, exotics, interceptors)

#

Or add new texture modes / paintjob options to vanilla ship types

elder acorn
#

:(

#

Thanks anyway

quasi dust
#

just got my first wingman and noticed how useless he was even at S rank

#

what file do you suggest i use from your mod? im also using gDamage mod from you

#

looking to keep it between realistic and challenging for myself: x5 times ok?

empty egret
#

Hello Everyone 😄

#

I'd Love to Mod NMS but I have the MS Store Version so how do I Mod it?

#

Can anyone please Help me and Thank You

mortal pike
#

That post is 4 years old. See the pins in this channel

empty egret
#

Ok

fresh arch
#

On both Windows and Linux

#

Of course you will need mods that are updated to latest game version

empty egret
fresh arch
empty egret
#

I just started

hearty wasp
#

just saw you're on gamepass in which case you don't get to choose to not be on Public in the first place

hearty wasp
#

same platform doesn't really matter

#

not referring to how you get to play the game gamepass is just a term that includes all platforms that works the same way as it does

empty egret
#

And see if it is the correct Path

fresh arch
#

No because we don't recommend using Vortex for NMS

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

See 1st link

empty egret
#

I got it

solid hawk
scenic bison
#

I'm looking to 3D print one of my custom ships, does anyone know if I can rip the 3D file of my custom ship as a whole 3D model or will it only be available in the seperate pieces it's built from? (Sorry, I don't know much about how files work)

hearty wasp
#

you unpack your game, and then import the scene into Blender via NMSDK

#

here's for unpacking more or less

#

may wanna head to the modding discord for anything NMSDK related

#

!moddinglink

hardy auroraBOT
empty egret
#

I got my Hyperdrive Range upto 1905267584.0

scenic bison
cerulean folio
#

hey, I play vanilla but was suggested to ask here because I save edited my permadeath file back to normal so that I could change my difficulty settings, I want normal stack sizes

#

my game shows its a custom difficulty save

#

and save editor says the stack size setting is set to normal

#

but I can only carry 500 of an item

#

and my in game difficulty says restricted, and changing it doesnt persist on reopening the menu even after applying

empty egret
#

I LOVE this Pulse Mod I found

#

I could be "Weeks" away from somewhere and hit Pulse now and be there in Seconds

thin urchin
#

Hey! Are there mods that make the flight more free and more difficult? Like more simulator-y?

#

And also is there a mod that makes space fights harder?

hearty wasp
#
  1. no 6DoF is possible if that's what you mean but otherwise ig try Galaxy S Flight Ultra
thin urchin
#

Water flight seems to me a bit cheaty? Or is it optionalv

hearty wasp
hearty wasp
thin urchin
#

Might be, thanks!

hearty wasp
#

and you also control the buttons you press

fresh arch
#

Also check out PTSD mod, it's a staple mod for increasing difficulty

hearty wasp
#

or the joysticks you wiggle, I suppose

fresh arch
#

Has couple modules, gotta have something for space fights

thin urchin
fresh arch
#

No I don't reckon anything because I don't use it

#

Check the list of files affected by each mod and draw a conclusion whether those mods will conflict

hearty wasp
#

when in doubt, use AMUMSS to check conflicts

fresh arch
#

Or use tools like AMUMSS to check for conflicts and merge mods if needed

#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

• [How to enable and install mods:](#nms-modding message) #nms-modding message

Learn how to use AMUMSS to compile mods

• [Mods do work in Multiplayer:](#nms-modding message) #nms-modding message

Info Always check the correct path and contents of the MODS folder! Example Image »

• Game updates can break mods - check if your mods have been updated: https://www.nexusmods.com/nomanssky?tab=updated

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

2nd link for a guide

thin urchin
#

Cool, thanks

#

Oh, last thing - do you still get a free freighter in super early game when you jump into a pirate raid?

#

Weird question but is there a mod to get rid of it?

fresh arch
#

Yes you still get a free freighter

#

It's not likely there is a mod to get rid of that

#

Since it's baked into mission structures I believe

hearty wasp
#

does not accepting it not work?

#

I rember hearing people asking how to bring the freighter back

#

because they just declined

thin urchin
thin urchin
hearty wasp
#

fair enough

fresh arch
#

Not a bug

#

As long as you don't own a freighter, game will try to push a free freighter onto you from pirate rescue events

thin urchin
#

-_- oh well

subtle summit
#

Are there any mods to fix storage ?

#

and being able to sort items

fresh arch
#

Define "fix storage"

#

Mods can't add new functionality to the game, so no auto sorting

#

Nor setting up any filters / rules for sorting yourself

solid hawk
#

You can sort outside of game using the save-editor called DNA

hardy auroraBOT
#

@solid hawk

Unapproved Discord invite

solid hawk
#
Nexus Mods :: No Man's Sky
DNA

DNA is a tool with which you can easily catalogue ships, multitools, freighters, frigates and pets with the option to save them on your system and transfer them across your save files. It also comes w

#

Look for link to Github site on the DESCRIPTION tab, latest version

subtle summit
#

and it does have autosrt

solid hawk
#

It's not considered a mod, save-editor

subtle summit
#

so the auto sort is just off game

#

meaning i have to close the game to use it?

hearty wasp
#

not exactly

#

you can have the game open after saving and run the tool

#

and then save in tool and reload in game

thin urchin
#

Question about PTSD: can it be installed after the game starts? Or is it something that has to be enabled on new save?