#nms-modding

1 messages · Page 51 of 1

fresh arch
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Try this mod if you havent already

green ingot
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Oh I'll try that tomorrow

green ingot
fresh arch
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dunno never tried it

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Read mod page description, maybe it has the info there

ripe crown
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just get all the figures and trails from the QS dealer on the anomaly..... my ship currently does 600+ u instead of 400 on planet

hearty wasp
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Not sure how misunderstandable it can be

ripe crown
fresh arch
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When my car goes brrrrr it's not because it's going faster, it's because it's falling apart

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So maybe the description could be tweaked a bit 😜

hearty wasp
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I don't think I can tweak "fly fast"

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Also sometimes I forgor what my own mod does

green ingot
hearty wasp
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You can test it with and without

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If it doesn't you can report it

green ingot
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Ah fair

hearty wasp
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The description saying it does what it does should create the expectation that it does do what it does

green ingot
final hazel
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Sentinel ships and the starborn runner have kinda solved that for me, my starborn runner goes almost 1,000u/s in-atmo

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And my sentinel ship easily breaks 1,100u/s

green ingot
final hazel
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Mostly, other ships have more space speed, but sentinels + starborn runner get tons of acceleration and just more responsive feel speed-wise

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A 4-square sentinel ship with a photonix core goes wacky silly

green ingot
steel crypt
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Nexus Mods :: No Man's Sky

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v5.11

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.11

Nexus Mods :: No Man's Sky

Terrain overhaul mod. Compatible with NMS v5.11 Now with NaturalSpawn!

final hazel
# green ingot How do I find the sentinel one you mentioned

How to make the best ship in NMS with the highest DPS. Build this powerful ship from an optimized Sentinel and beautiful Living Ship. Do it with a friend or do it fast on your own with a free delivery from the NMS Service Bot. This is my favorite ship and I hope you enjoy it too. Works in Worlds 5.05

05:15 METHOD ONE: THE FRIEND - Requires a fr...

▶ Play video
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I just took the sentinel ship part of it

green ingot
final hazel
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The sentinel ship this video uses is nearly the best possible

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I believe it costs lots of nanites to upgrade

green ingot
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I see

vale iron
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Part of the reason for that is planetary objects won't spawn in time if you are moving too fast in atmo. Hell, if you are going over like 130u, the scanner won't pick up any nearby buildings.

final hazel
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Exactly why I don't use the sentinel ship over my starborn runner, going faster than 1,000u/s isn't any more useful when things don't load in faster. Still fun though and terrain still generally loads fast enough to dodge

hearty wasp
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There is a point where you will just see the floor

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And GSFU can achieve that if your specs are low

green ingot
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It could just be a thing of I'm not used to how the ships feel or think they feel slow

vale iron
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Yeah, you can mod around it, just know it comes with consequences

coral gale
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is there a mod that can customize the VR hud?

vale iron
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Very few VR mods, as most of us can't afford it

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And UI is very hard to mod in general

coral gale
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I been playing with the UI behind me, so I can still see the Resource Deposits n stuff but not have the hud in my view (that hint box is annoying)

drowsy sorrel
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Does Dud's sky make player freighter turrets and squadron members deal damage?

rotund cosmos
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asked in #nms-questions but maybe it's a better fit for this channel;

how can i add cjk (asian) fonts to the game? it's weird going to the anomaly and seeing a bunch of squares for names and chat messages.

vale iron
vale iron
drowsy sorrel
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"Weapon strength increased for AI ships and freighters."
"Improved freighter pulse gun turret and laser gun turret accuracy."
"Freighter pulse gun modified to shoot in 20 round bursts and have cooldown before firing another burst."
"DUD’S SKY has a AI ship mod that includes that..." #nms-modding message

vale iron
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So yeah, improves damage and accuracy of freighter weapons

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They have a pretty short range though, not sure if he increases that

vale iron
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He probably gets both, but I can't say 100%

steel crypt
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Problem with increasing range very much is that you also increase the likelihood of some of those vanilla bugs happening.

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They are adjusted for the best performance I could achieve.

vale iron
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Thanks for the clarification

steel crypt
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Oh and sorry haha. Yes it affects all freighters. Minus that pirate one if it’s NPC.

prisma ocean
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FYI NMSSE GF has been updated.
Should work with GP/XBOX saves files now.

drowsy sorrel
cold rover
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Is there a way for someone to give me something to inlrove my ships speed majorly?

fresh arch
cold rover
fresh arch
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There is nothing that would work like that

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Ship flight model parameters are saved in game files

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Can't be affected by trading some items

cold rover
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I can't even get altered upgrades?

fresh arch
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No you can't

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  1. because we can't trade packed tech even in vanilla
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  1. because the ranges on stats are again declared in game files
cold rover
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Well Damn

fresh arch
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A preview of something I've been working on recently

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A mod that lets people get treasure maps from fishing and use them to find treasure items on land

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Basically a small fetch quest involving looking around for Buried Caches

drowsy sorrel
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Are there any mods that prevent items from being lost from freighter refineries?

marsh eagle
onyx tundra
odd sundial
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so testing two mods i merged, faster exocraft and drive on water, problem is they drive the same speed as if they were underwater

vale iron
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There's a specific setting for water speed, so you'd need to change that as well

odd sundial
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ah ok, i'll look in the lua's i used, anyone know what the syntax is like?

vale iron
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It's pretty straightforward. Just make sure you end lines with commas. They don't all need them, but extra don't hurt

odd sundial
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is it something like this"UnderwaterEngineMaxSpeed"

vale iron
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And missing ones will kill the script

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Yeah it's really obvious property value

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I'll look later if you can't find it, still waking up

odd sundial
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familiar with programing just not this one, time to do some copy paste lol

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grabbed the part of the code i wanted, deleted the one i didnt , testing now. we'll see if i forgot any {} lol

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i thought fishing from the collosus would be cool but the whole roof isnt solit, the other exocrafts work fine tho

vale iron
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Really? Might have some collision issues

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I'm working on some exo skiff improvements, but having trouble with a couple of things

odd sundial
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so just tested my code merged mod, the wheeled exocrafts drive like they are stuck in mud, might try messing with their gravity?

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wait, going to try adding top speed forward to see if it helps

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hm still drives like its stuck in mud

steel crypt
odd sundial
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any way to look up the "gravity" for the hovercraft?

steel crypt
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Vehicle global

odd sundial
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new to modding, do i do that with amumss?

vale iron
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You would need to unpack the files. AMUMSS PC Banks Explorer will do that for you

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In the AMUMSS root

odd sundial
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ok thank you

vale iron
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That will unpack to MBIN files. Double click to decompile to readable exml

odd sundial
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uh oh, i think i just unpacked everything lol

vale iron
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You can just delete what you don't want. The main things for beginning level are the root and metadata

crimson plume
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is there a mod that can silence butterflies? their audio is broken for me

vale iron
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None that I know of

crimson plume
odd sundial
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ok opened the file, grabbed some code that might help last try before i just go fishing lol

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lmao why are they sinking into the ground

vale iron
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Hmm, the nomad might yield some ideas, as it is specifically designed to float. Probably similar to the nautilon properties that tell it to force away from water line

odd sundial
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yeah im taking some settings from the nomad and some from the nautilon, just trying to see if i can get it to not act like its underwater

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ok it looks like the setting im missing is like a suspension setting, out of water the vehicles are normal but once i go on water, they bottom out and drive slow hmm

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oh vehiclegravitywater.... hm

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oh god that is so much worse hm

vale iron
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Try flipping it then?

odd sundial
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it did a barrel roll underwater lol, set two values to 0 that i assume is the angle for driving under water

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hm its weird, they just drive slow like they are on the bottom of the lake

odd sundial
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lmao if you use the thrust it just dives underwater, ima give up lol

vale iron
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I might take a look later

lament pollen
vale iron
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How much QS did you give yourself?

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Steam, correct?

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Public branch?

lament pollen
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No, GamePass

vale iron
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Ok, should still work fine, it's updated for that

lament pollen
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I currently have NMSSE 1.17.5

vale iron
lament pollen
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Correct

vale iron
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Hmm, try changing unit value by 1 and saving it and see if it still does it. When you say it acts like you restart, you mean it puts you right at the beginning with activating tech and stuff right?

lament pollen
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No, as in it brings me to the "Begin Initialization" screen

vale iron
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right, that's what I meant

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That means it can't read the save properly.

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Expedition or normal save?

lament pollen
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Normal

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Though, with custom difficulty settings

vale iron
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That shouldn't matter, but can't be sure 100%. If you feel like messing with it, what I would do is go back into the save in game, go to a different system on the station, save the game, exit. Open in NMSSE, change unit value by 1, save, open game and see what it does

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But might not be worth your time to troubleshoot

lament pollen
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Well, can't anyway, cause now the PC Xbox App is being dumb.

vale iron
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ok, well if you feel like trying more, just ping me

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I'll be working on other stuff

tiny silo
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is there a mod that makes the slotsize of the output max is only 2500 ?

viral oak
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that 'max' is dependent on a variety of factors but I can tell you that 2500 should not be it, it usually caps at around 4095...if it's lower, you dont have the materials for more

vale iron
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All my mods are updated except custom models and texture mods. Also uploaded 5 or 6 old mods I had lying around but never published.

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Custom models and textures I'll be working on the rest of the week

viral oak
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ever get a chance to look at that gproc stuff? 🐱

weak star
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Anyone know if there is a mod or save editor trick that would allow me to have more “personal wonders”? Even if it requires swapping out with an editor while not in game … I’m finding the wonder projectors really useful in base building but it’s frustrating to have just 12 slots … I’m keeping records of where I find wonders so I can go get them again if needed but that’s very time consuming vs just having an archive

vale iron
vale iron
viral oak
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neutron cannon is worse on X than S even at highest, and X class mining modules dont get mining bonus

vale iron
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Got it, adding to list now

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Thanks

weak star
# vale iron Don't know of anything that does this, or if it's even possible. I would need to...

The game has a limit of 12 Personal Wonders that you can add yourself to your Discoveries Catalog.
The Wonder Projector can only select from these 'personal wonders'.
A helpful feature of the projector is that once you project something (a planet, fauna, flora, etc) with it, that projected thing will remain projected -- even if you remove that wonder from your Wonders list in the catalog. You just can't move or reset the projector or you'll lose access to that wonder if it's not listed in your 12 wonders anymore.
So ideally we'd have a lot more slots for personal wonders in-game -- but at minimum it would be great to be able to save them external to the game and get easy access to adding them back to my in-game wonders, via some save-edit archive or the like.
Anyway, if you or anyone has ideas, I'm happy to hear them!

humble haven
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whats up with living ship seeds atm

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i change mine in the editor and the ship stays the same

fallow meadow
# weak star The game has a limit of 12 Personal Wonders that you can add yourself to your Di...

Anyway, if you or anyone has ideas, I'm happy to hear them!
I'd suggest to keep backups of your saves, as the Wonders are all stored in there (see image). I bet you can edit/exchange with custom or lost ones as you please, assuming you are providing the correct data. No doubt someone will be able to create a handy tool for this or add this data to their existing tool, like the NMSCompanion tool.

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Oops, image was not included, so here you go

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To add: When a record is used in the Wonder Projector, it is using the 'Message' field with a Base64 string to determine what is shown. You'd likely have to convert it to hex/dec or binary format to make any sense of it. I have not yet looked into it much.

weak star
weak star
viral oak
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formatting looks like json. probably a save editor

fallow meadow
weak star
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Ah ok I'm using GoatFungus' editor -- I'll look into getting NomNom

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or the other

viral oak
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goatfungus is the latter

fallow meadow
weak star
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oh!

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ok

fallow meadow
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Regular save and account both have an option there

weak star
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Yeah I just see like a code editor view, but not those nested folders

fallow meadow
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Click on the left tree to expand sections

weak star
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ok I somehow missed that! thanks

fallow meadow
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What I was showing is most likely in the BaseContext, then PlayerStateData, towards the bottom

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Be careful in that editor, as it is easy to make a mistake. It is JSON which follows specific formatting. It usually warns when making mistakes before being applied though, but this section is most powerful. You will need to understand what you're doing in there

weak star
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Yes I made a copy of the save to another slot to play with it

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thanks for the reminder!

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Oh btw where does the game keep records of all my discoveries? All the things I've scanned, planets I've visited, etc?

viral oak
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character level save, easily found by searching for Discovery

weak star
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And it looks like the Personal (or "Custom") Wonders are tracked in 2 files in parallel -- WonderCustomRecords and WonderCustomRecordsExtraData -- the Extra Data has the nicknames I gave the wonders, and I guess it's a fair assumption the game pairs them in the same order between these files... so I'm going to try editing some and see what happens... if it works the way I suspect, I could just keep a record in OneNote of a screenshot of the wonder item + the Generation ID from the main file, and the nickname info from the Extra Data file, and ideally just plug that in when I want to swap things around. (Clearly not as easy as a GUI approach but not as hard as I suspected it might be... )

weak star
viral oak
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it defaults to case sensitive

fallow meadow
viral oak
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mostly just sync'd on entry as you go, when possible

fallow meadow
viral oak
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the storage of discoveries, locally, is actually preeeeeeetty massive, too

fallow meadow
viral oak
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I have a tendency to poke my nose into things when I get bored. when I was trying to dig up the skiff's data I noticed just how damn massive my main save's discovery data was...

fallow meadow
weak star
fallow meadow
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Not sure what you mean by "three of them"? Each slot does come with 2 save files (auto/manual) and at least on Steam with mf_ counterparts too. Could it be you just generated a duplicate in a new slot?

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Basically the new save not (yet) having either the manual or auto?

weak star
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I did try an edit of that save7 to see if an edit to the personal wonders would show up in game -- it didn't show up like I thought it would, everything still looked as before, but then when I quit back to the game start screen, the game sort of hung up on trying to connect ... so I force-quit the application to get out of it. Now I'm wondering if I've corrupted that save7 file and need to just delete it... but I don't know if that would cause more issues -- like does the game keep track of metadata about those save files in another file someplace, or does it just get it by reading what's in the directory?

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(the other saves are from an expedition and the first save I tried on the game that I just never got around to deleting)

fallow meadow
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Each save slot has 2 save files, together with 2 mf_ counterparts, making it 4 files total for each slot. You can have a maximum of 15 slots.
(mf_)save.hg is slot 1 auto
(mf_)save2.hg is slot 1 manual
(mf_)save3.hg is slot 2 auto
(mf_)save4.hg is slot 2 manual
(mf_)save5.hg is slot 3 auto
(mf_)save6.hg is slot 3 manual
etc.

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It is weird to see the save29.hg there, as it is missing the mf_ (metadata file) counterpart as well.

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Normally when a new slot is used, it will take the first free available location. Not jump towards the 15th slot (auto save). Not sure what happened there to be honest. Date and time may be an indication?

weak star
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Ohhh I did that -- for some reason my brain thought "let's choose the slot at the bottom of the empty slot list" to separate the thing I'm testing on from the rest so I wouldn't get them mixed up, but clearly it doesn't actually help other than in that one view I was looking at

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So is 'manual' the restore point you set when you get out of ship or use the save beacon?

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(and apologies for spamming y'all with this noob stuff, I didn't mean to get into troubleshooting...)

fallow meadow
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Ah, that explains the save number at least. The order in the game's selection menu is on last date/time saved though

fallow meadow
weak star
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yeah it's like it made that slot 15 save / save29 / but the one I think I was actually editing was save7? anyway now I'm thinking I need to kill all of them off except save4 which is the one I really use to play/build ... just to keep things clean ... I wonder if the game was getting confused trying to finalize the save after quitting back to the startup screen, because of any of this

weak star
fallow meadow
weak star
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ah I did just realize the editor console was giving me error messages...

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Mind if I paste here? It's not super long...

fallow meadow
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Most common error when editing JSON is the use of , at the end of list items (arrays) using either [] or {}

fallow meadow
weak star
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ok

fallow meadow
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detecting an issue in formatting is not too hard, pinpointing where exactly can be difficult though. It likely provided a line number?

warm folio
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hey everyone, can someone point me in the direction of how to save edit so I can get expedition rewards ?

weak star
fallow meadow
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Save file deleted from storage: save29.hg
You removed it?
Save file deleted from storage: save7.hg
Then this one was deleted too? After which it has been unable to write to it
Then a bit later it loaded the save7 again, then followed later with being unable to load the related backups?

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Perhaps close the editor, then let it load all saves again and see what it then says?

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Backups are stored in a folder within the tool's location. Might have to check there as well. They are stored as .zip archives. Maybe it lost the relation after deleting save7?

weak star
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yeah that could be

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(losing the relation I mean)

fallow meadow
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I'd close the editor, and restart it to see what is up. Have the game closed to at least the main menu, so it does not interfere either

weak star
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I haven't selected a save in the UI yet ... and this is what the editor's console says so far

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and then when I try selecting slot 4 (which is 'save7') in the editor GUI, the console says this:
Loading saves for Slot 4...
WARNING: Cannot load backup7.1726510323615.zip
WARNING: Cannot load backup7.1726510331569.zip
Reading save file...
Slot: Slot 4 - NORMAL - Main1
Filename: save7.hg
Finished.

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but when I select my actual main save (slot 2 ... save4) it's fine...
Loading saves for Slot 2...
Reading save file...
Slot: Slot 2 - NORMAL - Main1
Filename: save4.hg
Finished.

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Ok so just for grins (after making a zip of the whole save folder as a backup) I moved the save7 files and the save29 file out of that folder onto my desktop, just to see if it would clear anything up, but when I open the game I see this ... which I saw earlier too, which prompted me to think I'd made like 3 new saves...

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so I'm just gonna delete all the saves I don't want and start from my main ... see if that clears things up some

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Ok that cleared up the weirdness... Now I'll do a better job of making a clone of my main save :-)

fallow meadow
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Well, do keep in mind that Steam Cloud may have been interfering here as well.

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If you delete from within the game, the Cloud will reflect that. Doing so manually from the save file location, likely will not persist

weak star
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Ok that's why they were still showing up then I suppose... when I deleted from within game, it stuck

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But ... success in terms of figuring out how the wonders work ... turns out the Generation ID is what is needed, so if I just save that in a text file archive (with a pic of whatever it is and a description so I can find it later) I can bring that 'wonder' right back into my game just by swapping out the Generation ID ...
And evidently it does index in list order between the 2 files that keep up with customer/personal wonders... meaning, the nickname given in the "WondersCustomRecordsExtraData" file corresponds to same position item in the GenerationID listed in the "WondersCustomerRecords" file.

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I'll play around with a good workflow for this later, but this has been super helpful, thank you all
(it would be awesome to have a tool that does this via a GUI but that is way beyond my skills)

vague cypress
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Is there a mod that shows all the features in your Settlement?

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Maybe a UI mod? I searched NMS Nexus and could only find timers

vale iron
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No, and UI is very hard to mod

heavy merlin
final hazel
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oh my gosh that shouldn't be nexus's fault, I've downloaded bigger from there in like 5 mins

cold saddle
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can i use vr with my mods

vale iron
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51 mb? I'll see if I can do it a different way that is smaller

vale iron
cold saddle
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thx

vale iron
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Nexus has had intermittent infrastructure issues for a couple of months

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They are supposedly working on improving it

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And I have premium and it still hangs for me

slender sundial
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hay im new here do u guys have any good base files that can be loaded?

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last one i used was .bse file for freighter base

vale iron
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Not much base sharing goes on, except a little with freighter bases, but not planetary much

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!creativehublink

hardy auroraBOT
vale iron
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I think they have a channel for sharing

slender sundial
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I'm in their server

vale iron
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That's the best source I can think of

slender sundial
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Ik u can copy bases but that's paid so I was searching for base files

vale iron
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Hmm? The service bot is paid for some things, but sharing base files isn't paid

silent idol
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@vale iron What will other players see if Im using gFreighter ? Are they going to see a dreadnought, or a custom one ? Thank you

vale iron
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It still needs to be updated for Worlds (sometime this week), but other players will see a normal capital freighter

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There could be issues with the hangar entrance and base placement in multiplayer, though

silent idol
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Yes, I read that, not a problem to wait for the update when you feel you have the time needed 🙂

vale iron
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coolio. I'm hoping to work on it tomorrow

silent idol
warm folio
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there was a 2.5 gb update for nms this morning for me but i don't see patch notes, anyone know what it was for?

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oops wrong channel

final hazel
left pier
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I want to be taught! Someone take me to the dark side

hardy auroraBOT
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@left pier

No stickers in this channel please

final hazel
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The model also governs the base functionality of the ship, so for the Starborn Runner it still retains it's Sentinel ship properties

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Everything else is rerolled, so no tech or anything can be preserved through the transfer

left pier
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So theres no benefit for modding > gifting towards console, only local for the modder on PC

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So, no more orbs 😭

final hazel
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No more orbs that I've been able to transfer, yeah

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:<

left pier
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Would have to download savewizard and modify the values myself, or have the actual file type which - way too much effort

left pier
final hazel
left pier
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Right, the distinction between mods and save editing

final hazel
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You can recieve save edited pets and items that shouldn't exist n stuff, but that's the extent
Modding =/= save editing

left pier
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What items would you mean

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Literal inventory drops I’d imagine

final hazel
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Like items from past expeditions that have no use or weird uses, and other items that might just be hard to obtain

final hazel
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There's no way to give packaged tech, or have any tech that goes beyond the vanilla maximums like a +200% boost pulse module when the max is +30%

left pier
final hazel
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Huh, well I've never heard of that and know nothing about it

severe flame
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hey, ive just changed from playing NMS on xbox/xbox gamepass to playing it on steam, how can i move my saved data over?

left pier
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Hm.

final hazel
severe flame
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is there a tutorial anywhere for that? i also no longer have access to the xbox gamepass version of NMS

final hazel
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Not sure if there are any up to date guides, it's gotten way easier over the last year or two
Many guides still show how to do it manually, via text editing

severe flame
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ah okay, will i have to have an active gamepass subscription to do that method then?

final hazel
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Probably! Unless the game stores your save data even when it's uninstalled which I don't believe it would do

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You can just buy one month of just PC game pass for cheap I think, still not the ideal way

severe flame
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yeah was trying to not spend too much money 😂 shouldve just bought NMS on xbox instead lol

left pier
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I would actually love to take you up on that griffin @final hazel

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Would it be the egg itself 👀 I’m gonna see if I can dupe it for my buddy when you and I do line up, I’m in 0000000 hurry. Can take you up on it next month even at this rate

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My honey-do list is long enough to where I can certainly keep busy 😂😂😂

final hazel
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I could just give you two eggs!

left pier
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@twin quartz and @ivory forum are my victims lately lmao

left pier
left pier
final hazel
left pier
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@ivory forum tried getting me back into NMS for months @final hazel but this expedition and you are what broke the camel’s back haha

left pier
final hazel
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The new patch is out now on all platforms

left pier
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It slowed me down by about ten mins, ill ding or dm you when im actually there

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Thanks again @final hazel

final hazel
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That's fine!

ivory forum
final hazel
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My inventory is like maxed out on eggs for the first time lol

left pier
final hazel
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I believe save editing is nearly impossible on PS5, there are details why in the pinned stuff here I believe

ivory forum
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PC shall always be the ultimate console

left pier
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Which would be the PlayStation username

final hazel
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I have no idea what that means!

left pier
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But even then, its local only

left pier
left pier
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PlayStation modding = no

ivory forum
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yes

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correct lolol

left pier
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“ = no , unless act of congress here

ivory forum
final hazel
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hello mr president can you sign my no mans sky save file

ivory forum
#

fr tho

left pier
#

All I know is I’d rather my console played Light No Fire rather than Lights On Fire

left pier
delicate wolf
#

hey there people, new player here - I was having a look at this amumss how to pdf and was wondering: is it possible to use with vortex, the nexus' mod manager?

delicate wolf
#

I was thinking, mostly for tracking purposes, like...once I merged a bunch of mods I'd need something external (like the list of disabled mods in vortex) to remind me of what I installed

#

plus I can disable the merged mod and enable/disable each individually to test compatibility in case of an update

#

am I looking at this wrong?

ivory forum
delicate wolf
#

well, thank you

ivory forum
left pier
delicate wolf
#

beats being useless and proud of it, I'd say... 🙂

ivory forum
left pier
#

@final hazel I’m on my way to you rn

final hazel
#

Kk! I'm making lunch rn so ill give em to you when I get back to my puter

left pier
#

It’s giving me incompatible warnings again…

#

“Must be in single player for this file to be compatible”

final hazel
#

Just load into singleplayer first, then save

left pier
#

Yep yep! You’ve been there done that

#

You’re right, it’s now compatible

last haven
#

may be best to take this to DM's or the like, if grouping up/giving items

hearty wasp
#

You're encouraged to use Vortex only for tracking downloaded mods

#

And install manually

#

That includes any pak mods that you download

#

Lua mods need updating way less often and you'll usually see when it needs them because AMUMSS will spit out an error whenever it cannot process a script

#

You can also just use the track feature on Nexus Mods

delicate wolf
#

now, is it fine if I merge a gazillion and 2 lua scripts or should I limit myself to idk 3-5-10?

solid hawk
#

Best practice, only combine mods that conflict with each other

#

Yoi can make one giant .pak, but if anything goes wrong, good luck getting anyone to look at it for you

delicate wolf
#

and I see which mod conflicts and how by running buildmod.bat

#

which means that I first need to install the mods the classic way, pak in the...whatever's name of the dir

solid hawk
#

Yes, or there's a separate .bat, just for checking conflicts in MODS folder, without othet stiff. Can find it same place as buildmod.bat

#

I'm not at pc, or would give you exact name

#

Fairly intuitive though, like check conflicts in mods.bat

delicate wolf
#

must be that check conflict thing

#

but it changes little, I still need to install a gazillion and 2 mods and then basically uninstall them all by groups, all the while building the merges

#

did I get this right?

#

by groups I mean in cases like I have mod1 changing fileA, mod2 changing fileA and fileB and mod3 changing fileB and fileC, stuff like that...

solid hawk
#

Yep, that's the gist

#

On the bright sidr, there aren't a gazillion mod for nms that are useable

delicate wolf
#

ok it's throwing an error for a script that has chinese characters in the name

vale iron
#

I'll be working on Better NMS probably tomorrow or Friday, if that helps. Going back to sleep now though poof

delicate wolf
#

uhhh...thank you and good night

delicate wolf
#

what's better nms anyway?

solid hawk
#

Will give more detail than "an error"

delicate wolf
#

yeah both report and log.lua point to this script ??????10?? but I got this 作物收获10倍.lua

hearty wasp
#

that's prolly the one

delicate wolf
#

@@@ ********** Analysing script... **********

@@@ Checking script using LUAC...
- : cannot open LUAC_????10?.lua: Invalid argument
@@@ line number above ^ refers to TOOLS\ModScriptCheck????10?.LUAC_Script.lua
@@@ Done but found problem(s)

@@@ Scanning script for container...

CONTAINER starts at line 0
CONTAINER not found!
@@@ Done

@@@ Basic Syntax Analysis...
@@@ No other syntax problem detected
@@@ Done

@@@ ********** All done in 10.262 sec **********

[NOTICE] Some problem/warning found by analyzing the script (see above)...
You could need to correct it and retry!

^^^^^^^^ Done running script internal code in 0.000 sec

 XXXXX Error loading USER script! XXXXX 

[ERROR] NMS_MOD_DEFINITION_CONTAINER is not a valid table or is empty, this script has a problem!

              Scripts processed: 2 
       Total scripts to process: 51
#

says the script has a problem but idk if it really does or just because of the name can't read it or something...

hearty wasp
#

I wouldn't use anything that isn't in English because no one here will be able to support you but you do you

vale iron
delicate wolf
#

well the actual script looks fine, it's just the file name

solid hawk
delicate wolf
#

it's on the nexus

#

how do I add a spoiler to avoid flooding the chat?

hearty wasp
#

isn't that the one that got unpublished

#

yeah

#

just grab the original maybe

vale iron
#

Ah, ok

hearty wasp
#

we don't care anyway

delicate wolf
#

oh ok then

#

ModName = "Multiplies Plant Harvest"
Author = "Jackty89 & KuroPeach"
HarvestMultiple = 10;

PlantRewardIds =
{
"PLANT_BARREN",
"PLANT_LUSH",
"PLANT_CREATURE",
"PLANT_POOP",
"PLANT_RADIO",
"PLANT_SCORCHED",
"PLANT_SNOW",
"PLANT_TOXIC",
}

NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = ModName.."-"..HarvestMultiple.."X.pak",
["MOD_DESCRIPTION"] = ModName.."-"..HarvestMultiple.."X.pak",
["MOD_AUTHOR"] = Author,
["MODIFICATIONS"] =
{
{
["MBIN_CHANGE_TABLE"] =
{
{
["MBIN_FILE_SOURCE"] = "METADATA/REALITY/TABLES/REWARDTABLE.MBIN",
["EXML_CHANGE_TABLE"] = {}
},
}
}
}
}

local ChangesToRewardTable = NMS_MOD_DEFINITION_CONTAINER["MODIFICATIONS"][1]["MBIN_CHANGE_TABLE"][1]["EXML_CHANGE_TABLE"]
for k = 1, #PlantRewardIds do
local rewardId = PlantRewardIds[k]
ChangesToRewardTable[#ChangesToRewardTable +1] =
{
["SPECIAL_KEY_WORDS"] = {"Id", rewardId, "List", "GcRewardTableItemList.xml"},
["MATH_OPERATION"] = "*",
["VALUE_CHANGE_TABLE"] =
{
{"AmountMin", HarvestMultiple},
{"AmountMax", HarvestMultiple}
}
}

end

#

this is the actual content of that lua thing

#

btw during the process some options went by too fast, I didn't even have time to read what I had to choose and the script chose for me -_-

solid hawk
#

You know that you can just drag/drop files here

#

Like lua scripts or reports. 🙂

#

Takes up less space, more useable, and provides more info to troubleshoot.

#

Just saying

delicate wolf
#

yeah, I just had it open already in notepad++, and it was just for showing

#

anyway I renamed the script and I'm trying to recompile...see what happens..

#

is there a way to disable that auto-choosing of the options?

#

to force wait?

#

it's doing some things and I don't know what...

#

ok now says 0 errors detected!

vale iron
#

Are you using buildmod or buildmodauto?

delicate wolf
#

buildmod

solid hawk
#

Can edit buildmod_auto to pre-select

#

But then must use buildmod_auto

#

Details are in a doc in the README folder

#

Option Definitions or something like that

delicate wolf
#

I thought the auto-choose was part of the specific mod lua

vale iron
#

It can be, there are GUIF in some mods

delicate wolf
#

anyway, it created a pak named starting with ~, should I rename to start it with ZZZ or something, if it needs to be loaded last?

vale iron
#

or just plain old variables you can edit

delicate wolf
#

or perhaps ~ is already late in the order? I remember seeing something about the naming but can't remember where

#

wiki perhaps?

severe flame
#

hey can someone help me transfer my save using NomNom please? dont know how or where to select my save, trying to move my xbox save to my steam save?

#

whoops

#

might need some help here dont know what ive done 💀 literally didnt do anything nms just wont start now

delicate wolf
#

well they updated today and I had one mod that prevented it from starting, idk if that's your case too...

severe flame
#

i havent got any mods tho, these are fresh installs

delicate wolf
#

then idk...

severe flame
# severe flame whoops

tried verifying NMS files, now steam has decided to reinstall the whole game for some reason

fallow meadow
#

@severe flame On the left side is the source, which will be transferred to the right side destination. In the images above, I see Microsoft on both sides.

severe flame
fallow meadow
severe flame
fallow meadow
#

The one option to browse, works for both sides. After browsing, just make sure to select the source on the left side, then the destination on the right side.

#

I am just not sure if anything has changed, as I am no longer seeing the fields to put USN/UID/LID. You can also ask for assistance in the NomNom Discord if you prefer

#

!nomnomlink

hardy auroraBOT
severe flame
#

ah okay i see, ill try it and double check with you before i do it, mind if i ping you before i do it?

severe flame
fallow meadow
#

Ah ok, USN/UID/LID only shows once you select the actual save to transfer.

soft zephyr
#

Anyone use rehade with MXAO preset ? I use the Rebirth preset on Nexus but it create some flickering noise

hearty wasp
#

no one really does reshade or its support on discord

#

or try the reshade forum

soft zephyr
#

Thanks i'll try, btw I found a really good mod that Fix the ships locations on landing pad that are sometimes offset and sometimes even sinking in ground,

https://www.nexusmods.com/nomanssky/mods/1560

Now my Iron vulture is perfectly landed in the middle of the pad

severe flame
#

@fallow meadow do you mind helping me now? not sure whats going on here

fallow meadow
#

Ah yes, sure

severe flame
#

they say both the source and destination is the same, but the destination has all of my saves whereas the source has only one of them, dont know how to change the directory either

fallow meadow
#

You see the Browse at the left side?

severe flame
#

yeah

fallow meadow
#

That is where you can go search for additional sources.

#

It looks like you just need to add the Steam location

severe flame
#

right, so i find the directory for where i want the saves moved?

#

yeah when i press browse i select the steam games root folder but it doesnt do anything, or am i meant to choose something else?

fallow meadow
#

Yes, browse for the Steam location to see it added. Then after that, the left side should have the Microsoft selected, showing the saves and the other USN/UID/LID fields. Then the right side is where you select that Steam location, also with those fields

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

Browse to the Steam location shown above

severe flame
#

ahh okay, then copy that directory into the destination?

fallow meadow
#

%appdata% = C:\Users\yourusername\AppData\Roaming\

severe flame
#

C:\Users<myuser>\AppData\Roaming\HelloGames\NMS\DefaultUser

#

here right?

fallow meadow
#

No, you just browse there from NomNom, and select once in the correct folder

fallow meadow
severe flame
#

ah wait is that my id

fallow meadow
#

That Steam64ID is just st_xxxxxx ,,, yes, there

severe flame
#

probably shouldnt share that huh

fallow meadow
#

It can be found when they know your username

severe flame
#

ah right

fallow meadow
#

Doesnt really hurt to show it, but not for me to decide. Some like to keep it private if possible

severe flame
#

could i share my screen with you? dont need to talk just maybe direct me because im a bit lost

fallow meadow
severe flame
#

no worries, whatever youd prefer, what do i do once ive got that folder? not sure how to assign it to source or destination in the save transfer

fallow meadow
#

hang on, let me open up nomnom

severe flame
#

alright no worries, thank you

fallow meadow
#

I am not able to fully repro, as I do not have Game Pass

severe flame
#

haha no worries, i bought it just to do the file transfer 😂

fallow meadow
#

Most important is to use the browse from NomNom itself

severe flame
#

right, thats what ive done but when i select it, nothing happens

fallow meadow
#

Then you go to the location, which is inside that steam id number folder. It will not show saves. Then just click 'Select' at the bottom of that browse window

severe flame
#

so select the actual steam id folder? or whats inside of it

fallow meadow
#

For me it then adds that location to each side in the list

severe flame
#

nvm thats what you mean yeah, it doesnt do anything for me

fallow meadow
#

It has to select that st_xxxxxx folder you showed briefly

severe flame
#

yeah, ive done that but literally nothing happens, if i press browse again it will still be selected on that folder

fallow meadow
#

Hmmm, odd. Do you already have any saves there?

severe flame
#

dont think so

#

havent played the steam version at all lol

#

video sending now of what i see when i select the folder <video deleted>

fallow meadow
#

Ah, it is indeed not doing anything for some reason.

severe flame
#

yeah 😅

fallow meadow
#

Let me check if I can add just any folder or if a save needs to exst as well

severe flame
#

thank you

fallow meadow
#

It looks like it only adds the folder if a save exists.

#

Could you just start NMS and create a quick Creative save?

severe flame
#

ah okay yeah, ill do that now

fallow meadow
#

On Steam of course

#

And from that video, I think I now also understand why it only shows one save for transfer source. The others are older and will likely not work. If you wish to get all those saves, you may wish to run them on Xbox/Game Pass real quick to create a new and updated save for them first.

severe flame
#

ah right okay, just loaded into a creative save now, ill do that on the gamepass version in a sec

#

is there a way i can force it to save?

fallow meadow
#

On Steam? Just jump in and out of your ship

severe flame
#

ah yeah cool alright, thanks

#

sorry havent played NMS in ages, basically forgot everything lol

fallow meadow
#

All good

severe flame
#

loading up the gamepass version now

#

should i only load into the one i want to transfer? or all of the saves i have

fallow meadow
#

I'd prolly do all. That way you can always decide to remove again from in-game after if you wish

#

It's not like you have all that many, and you can have 15

severe flame
#

alright thank you, its on my HDD so might take a minute to load lol

fallow meadow
#

I mean ... I only saw 3 slots, so unless you got a backup stashed away somewhere

severe flame
#

yeah its only the 3 lol, never got really hooked into the game but now ive just decided i need something to do in my spare time when im not busy 😅

#

right ive done it all now

#

lets see if it does something now lol

#

nom nom is going crazy and freezing rn.. didnt even touch anything

#

ahh its worked

#

steam has now popped up on both sides

#

is this all right?

fallow meadow
#

I guess that looks alright. At least the left side does. Not sure if you need to select anything on the right side?

severe flame
#

dont know, ive highlighted steam on the right, im guessing thats all it right?

#

incase something goes wrong ill try it on a different save first and not the one i want 😂

fallow meadow
#

I expected it to also show USN/UID/LID

severe flame
#

on both sides?

#

i think i needed to select a save slot thats why

fallow meadow
#

Both platforms will use it in the save data.

severe flame
#

selected a save slot and now the USN/UID/LID is there, theyre empty though

fallow meadow
#

And those fields will not be the same. Part of it should be able to detect though.

severe flame
#

start transfer isnt grayed out now, should i just press it on a different save and see if it works?

fallow meadow
#

Exactly what I thought, I guess you go one save at a time

#

So on the left you select the Normal, then slot 2 on the right. Then transfer

severe flame
#

alright awesome, yeah lets see if it works lol

fallow meadow
#

Then you can do the other saves too

severe flame
#

itll duplicate the save right? not just transfer it, incase something does somehow go wrong ahah

fallow meadow
#

All the info is detected, so that's all good

#

I did not even think of that, but I assume it just creates a copy but Steam specific

severe flame
#

yeah i guess, well ill just hope for the best

fallow meadow
#

Never hurts to have backups though

severe flame
#

everything seems to have worked.. final thing to do is launch NMS

fallow meadow
#

Yeah, sounds good so far

severe flame
#

the saves are all there :D

#

loading into it now just to double check

#

everything appears to be good :) thank you so much for your help, really appreciate it

#

is there a way i can commend you or something for your dedication?

fallow meadow
severe flame
#

wow i really havent played in ages, i can see hundreds of other peoples bases near mine now 😂

severe flame
#

wouldnt have been able to do it on my own lol

fallow meadow
#

If I can make someone smile, it makes my day. So we're good. Good to know this all worked out well. Go enjoy the game Traveller 🥳

severe flame
#

thank you, take care 😁

inland shuttle
#

hey guys i have the mod consumerism installed and its not working, I have other mods such fast actions, better planet generations, better rewards that do work and im super new to this stuff so explain it to me what i could be doing wrong if ur faimiliar with this mod

solid hawk
#

What do you expect to happen with the mod?

#

It "activates" the expedition rewards at the quicksilver shop in the Nexus. You have to go there to purchase.

inland shuttle
#

they are all unavailable

solid hawk
#

hhhmmm, can't be many that conflict with Consumerism, but could happen. Any other mods you're using make changes to the same game file(s)?

inland shuttle
#

I doubt it

#

Fast actions, remove_teach_overload, better_rewards, dud color, better planet generations are the only mods I have

#

Besides consumerism

#

Does consumerism require AMUMSS?

solid hawk
#

nope

#

.pak should work just fine

#

May just have to wait for Quintessential Professional to get back on. He's the author

inland shuttle
#

@hearty wasp ? Yeah I must be doing something wrong

hearty wasp
#

quicksilver shop not redeem rewards

inland shuttle
hearty wasp
#

the shop and the redeem are 2 different dialog options

#

stop redeeming

#

do not redeem

inland shuttle
hearty wasp
#

You need quicksilver

#

That's not locked

#

You just don't have enough money

#

Come back when you're little richer

bronze drum
#

guys is there a mod that allowed you to build inf freighter storage room or smth

final hazel
bronze drum
#

i want more

final hazel
bronze drum
#

bruh

#

even with mods?

final hazel
#

Within the save there are only 10 storage container entries, we can't mod in more

bronze drum
#

bruh

final hazel
#

Storage containers work like minecraft enderchests, you can access the same items from any that have the same number

#

Placing more would just add more access points to the same resources

bronze drum
#

u can build inf but can only access them at a placec

#

not anywhere like enderchest

final hazel
#

If you're looking for more storage space, you're free to save-edit in as many Exosuit Expansion Slots or Starship Augmentations to increase their storages to the max

final hazel
bronze drum
#

bruh

#

so

#

there is a storage limited in the game

final hazel
#

Kind of, you can use save editors to increase your exosuit or starship storage beyond the regular maximums but I'm not sure how the ingame GUI reacts

bronze drum
#

bruhhh

final hazel
#

We get a generous amount of storage, even in survival you can store 2x the resources in your freighter cargo hold so maxing that out is made useful

#

You're free to max out all 12 of your ship's cargo using storage augmentations and get the equivalent of 24 extra storage containers worth of room

#

Or like I said, increase them beyond their maximums with a save editor and see what happens with that

bronze drum
#

alr bruh ty

solid hawk
#

"bruh". The modern education system, at its' best.

vale iron
#

I thought it was more 1990s California, ala Point Break

calm dock
#

anyone have a suggestion what to do with helios tried every guide waiting 24hrs+ going online turning off online installed the mod with every step tried going to different galaxy nothing works...

forest dagger
#

Did all the mods die because of the update againn

steel crypt
#

5.11 to 5.12 destroyed very few.

final hazel
#

Or wait until the mod authors do exactly that

steel crypt
#

There is only 2 or 3 files that people mod that changed. Only a few mods will need an update.

#

I author 50 mods. 2 need an update.

solid hawk
#

I pushed updates for 7 mods, 10 .paks, which were necessary

remote thorn
#

Does goatfungus' save editor work with saves made after the fih update? I'm asking 'cause it only mentions Worlds as a requirement.

#

It's a brand new save so there isn't much data.

#

Also I'm on GOG so it's still 5.111, thank you Sean.

solid hawk
#

yes, if updated to 1.17.5

vale iron
#

I'm uploading all my common mods again, but just to avoid people asking "Does this work with 5.12?"

solid hawk
vale iron
final hazel
#

Where the space anomaly quest gets softlocked until you can trigger helios' correct dialogue again

steel crypt
remote thorn
#

I'll restart BRB.

#

Actually, should I even update to 5.12 if I want to use the save editor?

steel crypt
#

If you are using Galaxy, trust me, open it...close it....open it....then it refreshes available downloads.

solid hawk
vale iron
#

Nah, still going, just got distracted

#

Plus a few I need to make changes to. Then I'll update common mods zip on gmods

solid hawk
#

Squirrel!!! 🐿️

vale iron
#

Ok, most common mods updated. Have about 4 I need to tweak and update

solid hawk
#

glonely

quasi dust
#

whats the best up to date difficulty mods?

#

want sth lightweight but adding difficulty

solid hawk
#

ptsd

vale iron
# solid hawk glonely

Working on a new version of this with a function I'll include in most of my mods in the future

#

A scaling function for all changes, so you can say "I want a 37% version of this mod"

solid hawk
#

Great, I want 37% of True!!!!

vale iron
#

heheh

#

insert political content joke

solid hawk
#

My though too

quasi dust
# solid hawk ptsd

safe to think it will stay updated(future proof) was only hoping to mod when dev stops but HG dont stop

solid hawk
#

I can't say what somebody elses future plans are

steel crypt
molten heath
#

Is there any mod that makes creatures more hostile?

vale iron
#

More predators?

#

one sec

vale iron
quasi dust
#

im looking at your damage mods and very happy to have seen them

#

when you say "to avoid ppl asking does this work with etc etc.." does that mean your mods values generally dont get overwritten with updates?

#

im gona use this and predator frequency mod. My companion dino is called chris hansen 😉

#

however one comment in the posts section mentions ship to ship collision is instant death. is that always the case? playing PD

hearty wasp
#

go and read that

vale iron
#

Most mods don't need to be updated from 5.11 to 5.12

quasi dust
#

did you have to update it for it to work after worlds 1.0?

#

cuz that didnt touch values of damage right?

#

but,added new creatures. just tryna understand modding in this game

vale iron
#

Yeah, file formats changed a lot in 4.75 and 5.0

quasi dust
#

i imagine things like that only happen when changing from DX to vulkan etc,something significant

viral oak
#

nah

#

HG changes things when they feel like it

vale iron
#

The level of changes that happened in 4.75 and 5.0 were uncommon

quasi dust
vale iron
#

But most mods need to be updated with most game version updates of X or Y in an X.YZ format

#

So 4.5 to 4.6, probably needs an updated mod. 4.6 to 4.61, maybe not

#

Texture and model mods rarely need to be updated

quasi dust
#

understood. Thanks for the explination,and again big thanks for the mods. i wanted PTSd but i am new and wana experience vanilla but your damage tweaks and predators should keep things challenging

vale iron
#

Yeah, I'd go for Dangerous and Medium Increase. Don't want to flood yourself with predators 🙂

vale iron
#

heh

molten heath
#

I have a question tho @vale iron , the .pak and .lua file all in the same MODS folder right?

vale iron
#

Just the .PAK

#

the .LUA is used by a program (AMUMSS) to make the .PAK. NMS only recognizes .PAK

molten heath
#

So... do I need to care about the .lua? Or only the .pak is sufficient

vale iron
#

The Lua is included so you can customize or merge it with other mods

quasi dust
#

reducing to medium after trying 😄

#

i felt like a dodo in Ark

#

does it overide previosly explored planets? or just ignores them?

#

what i mean is,i assume the predators are part of the count on the dossier

vale iron
#

It overrides the procedural generation on all planets, visited or not

solid hawk
#

Exception...

#

Any planets in galaxy 257

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🤣

quasi dust
#

?

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im actually noticing last update was 2023

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but ppl seem to suggest it

steel crypt
#

Very...very few people understand what proc gen is and how NMS generally works.
"It's called RNG bruh"

solid hawk
quasi dust
quasi dust
#

so with the mod added,just means no more animals will be there now? as in the predators?

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or could they replace existing ones

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or,do these preds added by the mod not get factored into the encyclopedia thingy?

steel crypt
#

My comment wasn't referencing anything you said. It was a general comment spurred by several comments I have seen lately.

I'm not sure exactly how the mod works. Never used it or looked at it. Both could be true.
Any creatures on a planet will be used for encyclopedia. Modded or not. How that affects the encyclopedia depends on how the mod was made and the limitations of the encyclopedia system.

steel crypt
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DUD'S SKY - COLORS updated v512-A

Nexus Mods :: No Man's Sky

Extensive modular collection of color and visual effects mods that can be used together. Compatible with NMS v5.11-5.12

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@round sinew

round sinew
#

haha 😄 great timing

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just need to check if that crescent mod works along side yours, would like to give it a go

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haven't even been playing with mods, just having fun with worlds part 1

quasi dust
# vale iron It overrides the procedural generation on all planets, visited or not

may i ask,because im a little lost. I just died on a 26 hr Permadeath run after installing your damage mod. I highly doubt it was a bug but wanted to ask,as im clueless as to what happened and new to the game.....i shot a rocket at a moon will im near the ground and it knocked my shields out... i then stopped firing and got a little more airborne...8 seconds later i just died.

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i have no idea how. trying to narrow it down and rule out some mod values. asked the guys on main page and nobody understands how i could have died

vale iron
#

I don't think I understand the situation. You fired a rocket at a moon from the ground? Were you in a ship? I'm not sure what you mean by getting a little higher either

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Are you using gDamage? That increases collision damage quite a bit, so if you ran into something, it could kill you

quasi dust
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gdamage yes

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but i hit nothing

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was totally airborne

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no hostiles around either

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is there a game mechanic that can cause a death like this?

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sorry edited above

vale iron
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Not that I can think of. I have had weird things where I am taking damage on foot, get into ship, and keep taking damage

quasi dust
vale iron
#

Mayyyybe if there is some critical tech damaged from the damage you received you could take more damage from that?

vale iron
#

Some of the gDamage values are a little high honestly. Let me know if you think some should be turned down

quasi dust
#

no way for me to analyse it now but good food for thought

vale iron
#

Did you get a title unlocked when you died?

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Check the character customizer

quasi dust
vale iron
#

Different types of deaths can unlock titles

quasi dust
#

26 hrs into first ever playthrough

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so im still learning

vale iron
#

Some titles carry over to all saves, so if you go to the character customizer in the Nexus or station, try to change your title and see if there's something unlocked that could be tied to how you die

quasi dust
vale iron
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No problem, sorry it happened but glad you seem to be the type that takes it in stride as a fun challenge

quasi dust
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i take it as i made a mistake regardless even if it was a bug

vale iron
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Yeah and watch out for pulse grenades and geology cannons 🙂

quasi dust
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i use pulse grenades for firing into caves while im outside

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lol

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and G cannon,prolly never gona mess with on PD

steel crypt
solid hawk
#

Yes, LR came back to rebuild the mod.

steel crypt
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Okay cool. I know people like some crescents. So light and buttery.

solid hawk
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I prefer flakey layers

odd sundial
#

Is there any way to add the fishing depth view to the hud? Like if you're swimming it would tell you how deep the water is. It would be handy for finding deep fishing spots. Or if the visor showed you the height coordinates of what your looking at

viral oak
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nearly all UI stuff is pretty much off limits, other than texture replacing and rearranging what's there already

odd sundial
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Ah ok

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It's it possible to make a mod that would let you put the mechs terrain manipulator on the nautilus?

viral oak
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technically? no telling if it'd actually work

bronze drum
#

guys where can i get access to the freighters model (i wanna change the physical size)

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guys is there a way to change ships/ freighter's physical size?

vale iron
vale iron
weak star
# fallow meadow

Hey following up on this (I'm trying to document where everything is to figure out a better workflow)... where did you find that specific record for your wonder projector using the message field in the JSON? (And yeah it looks like the game is doing something funky to generate that message using a format that is not the same as what they're using in the actual Wonders record, which is just a pair of "Generator ID" strings...)

fallow meadow
# weak star Hey following up on this (I'm trying to document where everything is to figure o...

It is from the PersistentPlayerBases, where your bases will always be, together with other player bases for the system you are in. It's the placed base part that gets the 'Message' data added. Very similar to the Bytebeat when it comes to the use of base64. I have not really looked into it, but I bet it can be translated to the discovery ID and possibly some other data. I know how it works with Bytebeat, which gets rather complicated, but basically a binary conversion for the full settings of the Bytebeat device.

solid hawk
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Will need Blender with NMSDK plugin to import\view

last saffron
fallow meadow
#

@odd sundial To add, it may disappear, but a tiny jump will show it again

quasi dust
#

is there any up to date mod that makes making money harder that isnt PTSd? just sth light?

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or removes money making exploits

solid hawk
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no

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Use a save-editor and zero out your cash

steel crypt
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Removes exploits?
Yes, it’s called an ounce of self control. Jesus

compact harbor
#

Ello, having a prob with my save. I was trying to get Nom to work (from researching a bit, i guess xbox saves are kinda fucky) and kinda bricked my save. Everytime i load in it's a "fresh save" e to intilize. Tried fucking around but no luck. i have multiple auto backups from nom and even nmsaveeditor from before as i was tryna fix it. how do i manually do this or fix it?
I was also having seed change problems for an upgrade. was fucking around trying to change a seed and this happend (prog kept crashing and erroring). Maybe a way to rebuild the save, anything

fallow meadow
compact harbor
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I have multiple backups and as i remember, the first time i tried using it, i'm gonna use the time when i started was around 10:03. that was the earliest working one. then around 10:24 is when the game started fucking up

fallow meadow
#

If you do not have any manual backups made, you can check the backups made by either save editor. There should be a backup made that has your save data as it was before making the changes that messed things up.

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See if you can restore to before the first changes made. Then we can look into things some more

compact harbor
#

It does and that's what i'm trying to rollback to, but from BOTH save editors i crash.

fallow meadow
#

And it worked before using the save editor?

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Or were the crashes reason for you to try a save editor?

compact harbor
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That's what i was trying the earliest ever from yestrday, which, when i tried to save the first time (didn't work what i editted so went back, until something went fucky mode and it made few auto backups during that time cuz i kept trying to fix it)

fallow meadow
#

Ok, so the save worked fine before you made your first changes?

compact harbor
#

tried using nom first to change a seed for a augment, kept giving me errors, switched to nom tried it again and something went fucky inbetween that whenever i loaded in the game, it just put me at the start

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Didn't, kept trying to change seed and it was outputting errors, until i tried as i remember, making a "new item" by "add item" and sence then it was fucky

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tried removing that item aswell

fallow meadow
#

Ok, so revert to the backup that was made when you made the first change, as it creates a backup without the change and only when you actually save when changes are made

compact harbor
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and rolling back to 30mins before because just got a new ship, switched mods, and the backup from earlier was before i switched the mods, until it stopped

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sec

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this is what i get

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when i try the earliest one

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even with nmsse

fallow meadow
#

But that is not the game crashing

compact harbor
#

The game isn't crashing, just my save when i load in is "brand new" even though in editor i have my old items/etc sorry

fallow meadow
#

Ah ok, so the game is fine at least, which means the saves are good, right?

compact harbor
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telling me press E to initilize, just new save but the text is normal and tells me i played for how much i played and last saved

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The saves are basically "in save editor it looks fine but i can't load it and if i load ingame, the game says i played for many hours but loads me in from the start"

fallow meadow
#

Is your save actually brand new?

compact harbor
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Nope

fallow meadow
#

Ah, so it is not loading the actual save, it fails to load and instead starts new

compact harbor
#

about a week/2 worth of playthrough, built a base etc, normal shit then suddenly, using the editor wiped it all

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basically!

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but in the editor it shows my old stuff

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and

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if i try to rollback and save, it just gives me that error

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similar to nmsse

fallow meadow
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Let us move to #964865106334875698
Maybe I can help get this sorted. We'll have to look at what you still have for saves and see if we can somehow recover

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Mistakes were likely made, which made things worse. Save Editors are really powerful, in both good and bad ways if you are making mistakes

acoustic snow
#

Hey im re-running the decompressinator thing and its been several hours lol. Is this normal for steam deck or should i restart it

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i dont remember it taking this long last time i tried this

vale iron
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Never tried it, but doesn't look like anything is happening in your task manager

sterile pivot
#

Anyone know any good mods for round walls/floors?

solid hawk
#

Only one that has rounded floors, Kibbles. Eucli has some curved objects.

#

Be aware, only those with the same mod installed will be able to see the parts.

vale ginkgo
#

Hi and hello,

Friends, I have a question. Is here any chance to add new language/localization to game? I mean, I am member of translation team and we have localization mod, but is there way, how to distribute it officialy, with development support?

fresh arch
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HG doesn't support any kind of modding in any capacity

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If you have a working mod, you can release it on Nexus Mods

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Biggest mod platform provider and all active NMS modders are using it

vale ginkgo
#

Thank you for answer.

I know about Nexus Mods.

I meaned, if there is a chance to add a new language to game, where player will install a game and then, in Settings will choose other language, then native English. So it will be a part of official installation, not external mod. 🙂

fresh arch
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I understand what you mean but I don't think it's possible

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HG does not work with modders to incorporate their ideas / work into the official game

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!hg

hardy auroraBOT
fresh arch
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You can try contacting them with this form, but there's a high chance nothing will come out of it

vale ginkgo
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Well, yes. I understand. I just tried it 🙂

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Thank you for your time

fresh arch
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We already have mods that are bug fixes that should be included in game for a long time

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But they aren't and certain modders keep those mods updated for like 4th year in a row

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If a pure bug fix can't get included, I doubt a whole new localization can

vale iron
#

Woo, custom ships is back!

lime mesa
#

Are there any mods that fix the draw distance / model pop-in problem? I seen there's some from like 7 years ago but Id doubt those would still work now?

fallow meadow
#

Some examples after save editing in various locations for a different freighter crew

weak star
fallow meadow
acoustic snow
vale plover
#

Guys, is the season reward unlocker still a thing? i will not be able to finish the current expedition (i'm like at milestone 2 already) and i wanted to not miss out on the rewards, but i found that the mod was not updated anymore, redirecting me to the service bot instead, who doesn't seems able to even give expdition 5 rewards

fresh arch
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Use Consumerism mod , save editors or service bot instead

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Author / maintainer of SRU deprecated the mod some time ago

vale plover
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oh, it's that mode that let you buy anything even if you don't have the money/expeditions for the quicksilver shop?

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welps, i found peoples explaining how to unlock everything, but that's not fair imo XD, i'm just here because I will not be able to play until the end of the expedition XD

fresh arch
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And the service bot has all the rewards, including past expedition because it pulls data from game files, all the stuff is still in there

vale plover
#

i looked for the the season 15 but nothing :/

fresh arch
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Looks like Mjstral hasn't updated the bot / webpage to have these rewards available yet

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Prolly cause they are still working on increasing the capacity for influx of new users

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Then use Consumerism or save editors

vale plover
#

can i do this with GoatGungus?

vale iron
#

Eggs are a bit difficult to do with save editors, but possible

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You have to do both the egg and the associated hatched pet. Or just add the pet directly without the egg

vale plover
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heu? i'm talking about getting the expedition rewards, not pets ^^

final hazel
vale plover
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there is the expedition reward here?

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weird i don't remember seeing them tbh

vale plover
#

are they mixed up with the twitch reward?

final hazel
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In the Account tab

final hazel
vale plover
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oh i'm so stupid XXD

final hazel
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They are in their own scrolly menu thing!

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Dww I've done stupider

vale plover
#

i'm so dumb 🤦
Thx for helping me HeartExo

final hazel
#

I think you may also have to click file > save when you're done but idk

vale plover
#

yea i have

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i used it like, for 2 techs and move 1 SC slots

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oh also getting the Vultur parts

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but that's all XD

final hazel
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Completely justified lol, never feel bad for it

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I still feel a little bad for imposing the stats of a legit but perfect staff onto my atlas scepter but I'm the kind of person who struggles to balance form and function

vale plover
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i made a 4k maneuv interceptor by moving 1 SC slots to make a perfect layout for me

vale iron
#

Sorry, the screenshot above was an egg, so I thought you were asking about that

vale plover
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and i gave myself the best NC X class modules for my Atlas staff, it's even higher that some people where thinking possible, is those damage where to be true, i would be able to shoot down a Dreadnought from the planet

final hazel
vale plover
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if you have perfects one, no

final hazel
#

Yes, their maximums are worse

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X-Class can only reach like 30% charge speed

vale plover
#

you sure? because the DP the game is calculating (i kn,ow it's not true) is so high that some peoples didn't even knew it was possible to best their score

final hazel
#

Damage potential for NC is bugged and doesn't properly reflect what it actually does

vale plover
#

i know

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but it's an instant charge One Shoot monster RN

final hazel
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Then that should be enough!

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Not much more that can be improved there

vale plover
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welp, it was just the dumb : how far can i push that before i cannot XD

final hazel
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I mean I got mine to 4 shot walkers like idk how far it goes past that

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I'm still not truly maxed out on these

vale plover
#

ima launch the game and send you pics in #nms-media

vale iron
#

Neutron cannon x-class are bugged/mis-programmed

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They only go 5% to 30%, instead of 5% to about 60%, as they should

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same for the other stats on NC

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s class go 30% to 50%, I believe

viral oak
#

correct

#

stat range on X class is just bad. kinda like how HG messed up shield modules a long while back

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sometimes they just screw up the stat ranges between mod tiers -.-

junior hatch
#

my game is crashing on save load, if i remember correctly, thats outdated mods

was there a game update in the last 16 hours or so? i just got the game modded and working again last night

zinc mason
#

is it possible to find a planet where rainbows are trans pride flag colored?
was poking around the files and found this.

junior hatch
#

so no updates, did i remember crash on save load crash correctly?

fallow meadow
#

@junior hatch I suggest you do a quick test without mods and see if the crash persists

fresh arch
#

You have the file name, see whether it's referenced somewhere in other files

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Specifically material files, those point to textures

junior hatch
#

after recompiling again, it seems every mod is conflicting with each other now (last night i got the game modded and working with all the then conflicting mods in one pak and about 30 individual mods [my conlficting luas are grouped by colour mods with the other conflicting mods copied into each coloured modscript folder] )

not sure what happened over night though to cause the full scale conflict

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oh, and including the individual mod paks and the combined pak (even theyre conflicting atm)

junior hatch
#

the all in combined pak also crashes the game - and the game runs fine without mods

#

what the hell could have changed in the last day or so to cause this i wonder?

#

next i will separate my main and coloured combined paks again and launch each list separately to see if one list works or not

rapid sandal
junior hatch
#

i separated my 2 lists and installed just the main mods folder with amumss mod manager

then checked for conflicts and 18 conflicts showed up - each conflict had almost all mods listed

this folder exists as of last night due to not needing to be merged as they had no conflicts

junior hatch
#

just found a missed textures thing where the mod using said textures was in the colour swap combines pak and the texture folder was in the separate main mods folder - am fixing and running again, may make a difference, but this again hasnt changed since last night when it was working

junior hatch
#

yeah the textures for ff more ship options was the "cause" of the conflicts in the previously unconflicted main modlist folder

not sure what happened overnight - will see if the game save launches now

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crash

junior hatch
#

seems main mods modlist folder had the conlfict from ff mroe ship options and the crash was being caused by beyond base building

these again were working last night, but now main mods modlist folder is working, onto the coloured conflict merged folder

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yay working again with no crashes or conflicts after colour modlist folder

bronze drum
#

guys is there a way to make my freighter to S class just by changing the game files?

viral oak
#

no

#

that is not a retroactive. you require a save editor.

bronze drum
#

wdym?

hearty wasp
#

you use the save editor

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to edit your save

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also the class is just a letter

bronze drum
#

is it a hack or mods

hearty wasp
#

it doesn't affect its actual stats

#

neither

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it edits your save

viral oak
#

freighter class does impact a lot

hearty wasp
#

it does?

bronze drum
#

bruh

viral oak
#

yeah

hearty wasp
#

cool to know ig

bronze drum
#

u only can change the letter but not the actual class?

hearty wasp
#

I know it doesn't affect ships

viral oak
#

your freighter's tech and storage slots are limited by class, and it also affects the freighter's base hyperdrive range

bronze drum
#

bruh

#

bruh ok

hearty wasp
#

is it not saved as a standalone value?

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oh well

viral oak
#

and I had the funny of my freighter magically downgrading to C class, causing the freighter's upgrade UI to break. was wondering wtf happened, then scanned the freighter and...yeah. had to fix that back up

shell lynx
#

someone using mods ? for jetpack haul boost ? game is closing, or i fly arround map

hearty wasp
#

what does that mean

#

can you rephrase that

ancient bobcat
#

his game crashes when he’s using the mod i think

viral oak
#

translation attempt:
is anyone using a mod for jetpack boost?
game is crashing or I fly too fast.

assumption: they are using outdated stuff

hearty wasp
#

that read like someone else was using it and then they were flung around

ancient bobcat
#

i love english

hearty wasp
#

anyway can you post MODS folder like this @shell lynx

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can they even post pics

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cos they don't have a role

viral oak
#

in media only

hearty wasp
#

don't think that'd help

ancient bobcat
#

u can post pics here

hearty wasp
#

try anyway

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if they do try

ancient bobcat
#

they just up and left

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@shell lynx

solid hawk
#

Neither. A program to edit your save, where that information is stored

viral oak
#

vortex and subfolders...ew

hearty wasp
#

neither are the MODS folder

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and then post MODS folder again

solid hawk
#

and get AMUMSS out of there. Install to root of a drive, like C:\AMUMSS oe D:\AMUMSS

fresh arch
rotund cosmos
#

so can anyone eli5 what the main differences are between "better planet generation," "better terrain," and "alien terrain"? the mod page includes downloads for all three but doesn't explain what each of them does, just gives a very broad overview

hearty wasp
rigid gate
#

A quick question... I'm checking seeds for perfect modules on some techs.
Found a repository on github, but some of the information is outdated...

#

Is there a list somewhere? Do you even need a list if you are using a save editor like NomNom? Can the editor point you to the seeds for perfect modules?
How would you approach this?

viral oak
#

list: idk. save editor: yes you still need list. no, it cant point you at them.

#

the randomization is handled by the game engine, and editors dont have access to that process or a simulation of it

rigid gate
#

I see, makes sense.

viral oak
#

but once you find a perfect seed you can just copy it over with a save editor to other modules of that type

#

just bear in mind, different types get different results from the same seed (naturally)

#

so if the seed of 100 is perfect on a rad haz module...it can still be dogshit on a shield module

rigid gate
#

That's an option, but... not sure if this will sound weird: I was interested in knowing the top 10 or something lol. 😆
If I ever get to that level of editing, I wouldn't want 3 of the same modules

viral oak
#

not possible.

#

I believe the seeds are stored as 4 byte integers....0:65535. could be off a bit.

rigid gate
#

Seems that way, the lists I found are huge

viral oak
#

but consider the amount of effort to make a list of every module's values across those ranges

#

anywho, naptime. toodles

rigid gate
#

See ya, thanks for the help!

rigid gate
vale iron
#

FYI, the zencq list is valid as for perfection percentages. The individual stat values have changed since that was made, but the perfection percentages are still good.

rigid gate