#nms-spoilers
1 messages · Page 121 of 1
Oh you were given the crafting recipe throughout the trip
it was installed in the remberance mod
Yeah, and it shouldn't be too hard to craft again
its not, but theres no option to install it
No youd just have the item in your inventory during the choice
there was no third option of "hold on brb with your star thing"
Yeah, true
I think its a holdover from when the quest relied on getting really rare orb things that people often threw away
annoying
oh well guess im the defier of creation now lol
"Dearw Atwas...may I have one owder of wedemtion pwease?"
The tech you get is equivalent either way
but i wanted to make a star damnit lol
Hmm, thats fair
So far I havent found a way to get the choice again outside starting another save
looked up the two techs, and the starseed is imo infinitely better
The literal only difference is the color, and maybe an interaction down the line idk
I believe the starseed gives you health while the mark doesn't and also requires you to charge it with discoveries
They both give health, I think
Mark doesn't
At least last I checked, its only function is to make atlas eternal quest more difficult to complete with no benefits
im not doing aqll that
Really? Weird. How would it even drain then if it has no function?
Because of the resetting?
It has a function, and that is that it changes atlas eternal quest to require you to charge the mark with multiple discoveries
Ohhhh
If you get star seed, you get bonus health and don't have to do that, just present single discovery to atlas every time
I guess the mark just exists to let people who denied atlas to do the quest at all
Nope
There is a black hole consuming it though
its a metaphor
No... not really
I thought so at first too, but atlas is literally talking about extreme gravitation
Can't count down to metaphorical destruction
So it must be a literal black hole
ive been around long enough to know what depression looks like, the atlas is self destructing because its lonely
No, its depressed because its dying alone
Atlas is in more panicking/anxiety state, if anything its going through coping with dying
Yeah, plus the other sources confirm the impending death
I dont think atlas is actually going to die though....not until light no fire comes out
If you mean on a timescale relative to us, youd be correct
There's both gravitational time dilation and simulation time dilation going on
though if i knoiw hello games....and i dont, i think it would be crazy if light no fire was a planet in the nms universe that continued the story in a different fashion
Hopefully not
i mean the logo looks oddly similar, but i also suppose its the same dev team so...theres that
either way im buying at launch
Yeah the logo is also pretty similar to atlas
ive owned nms since 2017 and ONLY started playing it a couple weeks ago, ive missed so much
I just hope the connections aren't direct or said out loud, Im fine with supercomputers and simulation in sci-fi setting, but in fantasy? Ehhh
i mean Assassins Creed did a good job of it...once upon a time
Im just saying, my ideal version would be that the red orb is again some god-like entity, but its never stated that its actually atlas
People could speculate that it is, it would be likely that it is
Or perhaps the red orb will be something completely different
the implication that it is but never stated would be cool, open the door for lore debate
Nothing is truly confirmed tbh, every source we have is a POV of something/someone.
The Remembrance logs can also be read another way (it‘s the less likely theory, but still plausible): Atlas is not really dying, but stuck in a loop of simulating its death
and just to clarify the only way to upgrade a freighter class is to find a better one right?
Yep
could be, literally anything is possible in a simulation
The final log of the remembrance logs is what makes me question the whole thing, but I‘ve talked about this before and others have crafted interesting theories around it
I hope we find out one day
What‘s really going on
Probably through the Void Mother eventually
Probably
I still sorta predict that the VM Arc will conclude with the release of LNF and be connected to it in some way, but it‘s just a hunch
how do i turn in a vile cortex to the merc envoy, i fiinally found one
any predictions?
like LNF takes place in the real world?
Mine was that the VM could reform and make a new layer of simulation to flee to. We know time works similar to dreams/ Inception so it would essentially outrun the end by quite a substantial time
but the Atlas is collapsing anyway right
the point is unless there is a way out into the real world, they are all going to die, VM, the abyss whatever
it is like moving from C drive to D drive on a computer, if the OS crashes and dies, the drive doesn't matter
Yes and no
16 minutes in the simulation the Atlas is in could be 1000 years for us
Equally, 16 minutes in the simulation NMS takes place in could be thousands of years for something in the VM's simulation
It might never be fully be outrun, since there might be a maximum depth into simulation you can go
But the lore doesn't really imply that
I thought that Telamon confirmed the impending destruction, but I still need to uncover those logs
Telamon actually says that Atlas is the one claiming that everything is going to end, Telamon calls Atlas a liar on several occassions, but it‘s worth nothing that they aren‘t really trustworthy themselves.
The lore about Atlas dying is strongest in the remembrance logs, but the last one is a bit more cryptic and one of the core sources for the „Atlas is merely simulating its death, and not actually dying“ theory.
Here‘s a link https://www.nomansskyresources.com/forum/lore-raw-data/rogue-data-remembrance-terminals-about-atlas , but you probs wanna uncover them yourself, though those logs can be scarce to come by in game since the Orbital Update.
Intro Hello, world. The Atlas has created a simulation of its own world, its entire existence, in an attempt to witness its own impending death. It wishes to show me its past, its future... Perform diagnostic Leave
Could be an abandoned or regressed Earth after humanity fled to the Stars which would explain its more medieval setting, but the fantasy elements make a different simulation more likely I think.
Maybe it is the simulation of the Atlas humanity took with it when they fled.
maybe LNF is a complete new story with nothing related to NMS
cause the fantasy stuff is a huge roadblock
any explanation or thread we tie back to NMS inevitably runs into that
You think so? Iirc Atlas is capable of simulating any type of world and the sci-fi stuff wasn‘t always its main thing, the portable version humanity apparently made and took with it could easily be the one simulating the whole thing.
Unless you mean that a Simulation doesn‘t work within the fantasy genre in general as that would kinda turn it into sci-fi ig.
why would this potentially advanced humanity regress back to a medieval simulation? would be more likely to be a Tron like world right?
and ofc the genre clash would be kinda jarring
Oh they wouldn’t, but Atlas (portable) could still do its own thing ig and maybe simulate a medieval world for historic purposes?
I admit there‘s not really a solid connection to make rn, but I‘m sure HG could come up with something.
The LNF Logo also kinda looks like the Atlas in shape too, except that the red orb is larger and parts of the top triangle were carved out.
maybe it is like Ready Player One where humanity seeks to spend time in the virtual world because the outside world is falling apart
and that is why the simulation is rustic, pastoral, medieval, fantasy etc... far removed from the future world with its advanced tech
A fantasy world... with magic and rabbit people... for historic purposes?
a reminder of simpler, imaginative times
Yeah it‘s not that well thought out but
rabbit people are historical wdym 😂 (jk)
Historic purposes still but mixed with some own flavor, for us to discover things ourselves.
Like a more spiced up version of our world for us to discover
Then again, we do not know what the korvax originally looked like before becoming robotic, perhaps they were rabbit people
Lol
This one‘s not bad yeah
Now I need a mod that gives korvax metal bunny ears
The deepest lore, it was there all along
Oh wait I remember how to find those, just gotta look in abandoned systems

Looks like the top triangle was carved out and orb got bigger to me
Parts of bottom triangle also carved out
looks like atlas is expanding
If HG truly wanted to distance themselves from NMS with LNF, they could have chosen a less similar logo
Hm, true, almost like the orb that was on the inside is hatching from the crystal
no longer contained to the shell (genre) it was in before
ie Sean moved it to a new server
if i had the whole thing i coukd have translated that for you
Exactly. Almost like Atlas was freed from its shell or something like that
i doubt with how much love HG has put into this game they would leave it hanging for other pursuits, they must have a plan
unlike George R R Martin...
i kinda like how this game is like reading the sci fi version of The Silmarillion
The korvax weren't always machines?
This also reminds me that the red orb is indeed always shown pulsating in the trailers, so perhaps it really could become bigger eventually and like burst open the shell surrounding it 
But anyways, I need to sleep and this is all super speculative anyways and until LNF is there nothing will be answered 
my understanding is they found a way to achieve "Transcendence"
I figured that Korvax Prime made them
It is indeed kinda interesting how the VM refers to them as her children, as if they weren‘t Atlas creations.
But there is lore that literally says something about Korvax shedding their biological origins at some point or something along those lines.
Well, I'll get to that eventually
Finally gonna play again because I wasn't feeling well the past couple days
My new main quest is to gather literally all the lore
Btw are the plaques considered ruins or alien structures?
Also even if thats the case, she's made biological things recently, so its plausible she still may have made the Korvax as biological beings at first
They were originally biological but "shed" their origins
Tbh this line where she refers to them as „my children“ is from the Omega Expedition, where she also calls the traveller named Leto „Leto-child“, albeit while also making a distinction between her children (Korvax) and Atlas children (travellers).
So maybe not literally her children, but moreso what she feels like are her children/family.
The Korvax refer to her as mother too, dont they?
Nada says „she was mother once“ on one ocassion iirc
I feel like she considers them children because she was their planet, rather than literally creating them.
Yeah that‘s what I was getting at as well
She was also the core of the original convergence
I‘ve also been assuming that Korvax Prime as well as the core of the convergence/hivemind wasn‘t there at the start but moreso something that was formed over a long period of time
Idk, it seems like she was there for a while at least
I dont think ive ever heard of the planet existing without her
Actually the remembrance logs i linked earlier above kinda also suggest that Korvax Prime might have been around for a long time
I remember she was considered to be modeled after the atlas itself, so I thought she may have been made by it
And even be a seperate ai not just simulated by the atlas, but like purposely placed into its simulation by the creator
She is definitely a separate AI, though I dont think she originates from outside the simulation
Now most of this is just…extremely speculative, as there‘s literally only one mention of Korvax within the remembrance logs and it just goes ….KORVA stutters, or like that i think. One would have to have read the logs and know all the Korvax Prime stuff too to make this connection
When did the name "Atlantid" first appear?
found the autobots
though im hesitant to associate with anything with phage in the name
Don‘t remember since when Atlantid was thing, but this log from the remembrance logs, got even more interesting to me now, as it can help understanding just how old Korvax Prime/VM is:
I tell the ATLAS it has served us faithfully, but that it has been replaced. All machines are, in time. It knows this: it assisted with its own miniaturisation, its own replication.
The others... they wanted me to disable the ATLAS before we left for the skies. They said it would be cruel to leave it alone to die.
Ask if it wants to live
I ask the ATLAS if it wants to live. It is silent again. As I move to leave, it speaks, its voice full of static. It asks for a final gift. It wishes to live, if it can remember me. It asks for a copy of my own mind.
I ask why it does not just simulate me. It does not answer, and I feel almost sorry for the thing. I do as it asks, allowing it to scan me. The KORVA stutters as we do```
So this last line, my Interpretations are that it‘s either the Korvax themselves reacting to the process of Travellers stepping into existence, or the VM/Korvax Prime registering this event. But the creator was still around during this time…this begs into question how old the NMS Universe the Atlas currently simulates truly is, if Korvax were already around before it was abandoned, that‘s quite ancient.
The thing is, this is also seems to stem from the creators POV, and they seem to know about the Korvax thing, since they describe it as stuttering while they are doing their scan thing. So they can see it from outside, perhaps by looking at the code?
I think KORVA was the ATLAS' replacement
"It assisted with its own miniaturisation, its own replication" I wonder if Korvax Prime was a simulation of its replacement
Makes sense but it could be for brand recognition
NMS is HG's biggest ever game
And with LNF still in development, they could change / refine the logo
why are all autobots on planets that spawned from the very asshole of satan? live somewhere with trees!!
thgough its probably subjective
Oh heres the fun part! If you have a planetside base on a good planet, check on there
Don't even need to charge that thing on your staff, just find the places theyre likely to be
Easiest spot to look would probably be a crashed freighter
To put it in perspective, I found them in my home system
i got a stick
I need them (from nmsresorces
I thought being in the spoilers channel was enough?
Oh
Ok
It's fine
I've forgotten what channel I'm in plenty lol
Happens to everyone. 😅
-# (Leaving context for others: I thought we were in the general channel and asked for spoiler tags in the image. Silly me)
it says "She origins" im guessingh she is the void mother
There's some other stuff too
A few bridges and something called a holo tube among other things
Yeah I saw those
Most excited about the bridge that appears to be for multiple people
And interior doors, that's a good sign they're making interiors better
Not really leaked, but found on nmsresources. Corvette parts that could be coming to the game?
Couple others on their website if you want to check it out
They will probably come but not via patches ngl, maybe in the next couple of updates
That’s what I’m thinking
Except if we remember endurance, stairs and wall modules were added in patches
Those were leaked in a similar fashion and even serve similar niches
Hmm... then maybe we will get like doors and stuff but no advanced like cockpits, thats my opinion tho.
Yeah no way cockpits are coming anytime soon
Probably will expedition lock them or some shit
I imagine if we get anything before a major update it will be the internal landing bay because it looks fully modeled and will likely borrow functionality from planetary doors
Also, in game there are like corvette "classes" like titan, ambassador, thunderbird. But there are more that dont have cockpits and interiors, like grasshopper? Or rockhopper? I forgot, astaria i believe? It was smth like that, they have multiple parts like wings and engines
I doubt those cockpits are planned future content. To me they look like they were all cut early in the corvettes' development and not parts that weren't finished in time
The game is full of cut content like that, there's a ton of early corvette stuff leftover and what's there of the other cockpits matches more with that stuff than with the released parts
Just met god (I think), did not expect him to look like a giant red orb
I'm a massive nerd when it comes to space exploration games, especially NMS. But there is something I need to know.
Are there going to be any References in the future?
Reference to what?
Yes, like new ships that could be a limited time event that would have the ability to combine into some kind of mech.
They had the Normandy from mass effect a while ago as a free thing
But other than that they don't do it really
IIf we never get a massive cockpit like Cockpit E and F ill truly be heart broken
We can't be sure of that.
Oh collabs are... Let's say we never really know
The most we're going to be getting are the Star Wars inspired ships
!expedition
-#
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Expedition 19 - Corvette
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Question is it story related for the crashed freighters to no longer have any more logs to them?
Yes. Crashed Freighters have limited amount of logs.
theres infra knife??
datamined content
but yes
and several new cockpits, engines, and other stuff
The autophages have got to be stressed out real hard when I pull up on their camps in a sentinel interceptor.
So I exhausted them all, damn.
Plenty other logs to gather
So what happens when we reach the centre of the galaxy?
You go through a black hole that spits you out in another galaxy and breaks all your stuff
I don’t think you go into a black hole
something just… happens
me when im being ejected out of the galaxy at beyond light speed and the last thing i hear is a woman singing and an electric guitar
You visit the final Atlas Interface and reset the simulation, possibly in a different way from the end of the Artemis questline. It isn't clear exactly what happens because whatever goes on happens off screen, Hello Games added the lore implications a year after release and didn't ever go back to change what the galactic center event to reflect the new lore.
Which one is more ethical uploading artemis or letting artemis die out
Up to you to decide
Both are bad so it's really up to you
The Artemis simulator is just a baby simulator in the anomaly. Not the Atlas itself.
They're talking about something else
Oops then
landing bays? lets go???
internal door is huge
i can finally hide my nipnip plantations
Love that piece
Is the point where you create the remembrance the end of the main story?
that's the end of the original story, but there are other events that move the story forward further, culminating in the Worlds Part 2 mission that explores the purple systems
so......is this everything done? artemis? check. told atlas to stuff it cause i misread something? check. mark of denier? accidentally check. found purple? check enjoying game? check
At the core of the galaxy what do the choices do
Green is lush
Red is Harsh
Blue is empty iirc
Forgot the last one
cyan i believe
Teal is normal
They represent different galaxy types
What did you personally choose
The different colors represent galaxy types
A harsh galaxy will have more harsh planets in yellow systems, a lush galaxy will have more lush planets in yellow systems etc
oh alright thank you
how do i complete the mission the purge right now the mission HUD says ATLAS sequence 1/16
hyperspace jump
where
cause its just telling me to progress toward the galactic core
that would take days for me to hyperspace jump
jump anywhere until the sequence is done. you dont have to reach the core. now would also be a good time to finish the atlas path quest if you havent
alr thanks
guys but for paradise planets like me how do you search between the systems and then at the center of the universe, what is there anything interesting?
Legs, body, arms and any head
has there been anymore datamined stuff about new corvette parts? Just saw a mod that enables some hidden gun parts like a infraknife turret
oh wait just scrolled up those other cockpits look sick
since i mentioned them:
really hoping the titan cockpit turret will be usable eventually, it looks like its got the VR controls and everything in it
My guess is they'll be in the next update, which with the amount of unreleased parts I expect to be a sort of voyagers part two
Is the first one not the thingie from the expedition?
I think they'll just dripfeed them as expedition rewards over the next few months
Or just as quicksilver rewards
doesn't make much sense that there's a cyclotron one when the missile launcher part already upgrades the cyclotron though, maybe they'll also go back and make that boost the rocket launcher instead
The torpedo part isnt meant to upgrade cyclotron if we look at its description
'This module is automatically linked to the corvette's rocket batteries, providing a powerful performance boost.'
INFRA KNIFE LETS GO!
Apparently there is data mined info on the game in this channel how find it i wanna know whats comming for the corvettes
I have seen some stuff but is there more than bridges and internal doors as awesome and what I have wanted I really want to see curved habs would be cool
it is weird that the rocket launcher gets so little in terms of upgrades
i don't think any rocket launcher upgrades can be bought in the space stations, only one upgrade for them is craftable, and even here it seems like the upgrade for them was changed to be a cyclotron upgrade instead
cockpit turret? Like one where another player can sit and control it whilst the ship owner steers the corvette
someone leaked landing bays and something called a "holotube"
Yeah if you look at titan cockpit it has a turret on the top its the only one that has it but i think that means we are going to get a lot more for corvettes in my opinion
That would be sick to have a rear gunner
hi so i was just at the atlas and i refused it and its telling me the universe is still dying but on an alien timescale so i should enjoy the galaxy, so did i complete the main storyline or is there more to it?
<@&590975379678953522> possible scam
Deplete their mining laser
Yess that's the end of the Artemis Path, you have other storylines such as the Autophage which unlocks Purple systems (gas giants), but the core story is over
Enjoy the universe! ❤️
What if they were on a frosty planet? 😂
Go to the center of the Galaxy and you'll get the prompt to go to the Anomaly
There you'll get it
thats so far though
Go to a portal and punch in glyph one over and over and it'll take you pretty close
It's the final Atlas Seed blueprint you receive as part of the Atlas Path. Keep on that and you'll get the print eventually.
yeah i just got it
guys im at the end of the atlas path and idk what it means by "create a new star" this feels like an incredibly important decision.. what should i do???
Speak with atlas to reset the simulation i think
Aka go to a new galaxy
#nms-media message
no like im literally talking to the atlas rn
and i have a decision, either create a new star or walk away back to the galaxy
what
look at the screenshot i dont think were on the same page here
He actually did it
this is photomode worthy
Do the decisions I make have consequences
It wants me to decide someone's fate idk what to do
No decision in this game makes much of a difference
So I can choose whatever and the game will end the same way
If its Artemis they are a ghost either way they're still dead one way you lie and they are more happy and oblivious or the other way they are mad but after 2 sentences or so you never talk to them again and neither decision mattered
bro how many times do i have to present a wonder to atlas for the quest to end
this is like the 7th wondr and he KEEPS SIGHING
Atlas Eternal?
...buddy did you read the quest?
yes
what are you trying to say?
The name is "eternal"
Also I dont mean anything directed to you specifically, I've found that many players forget to read stuff in this game, lol
Oh I should totally tell my cousin its required for story purposes
wdym
Its a repeatable quest that acts as a source of nanites, atlas words, and sometimes quicksilver
Yup
No thats the Artemis path
Did you choose to reset?
ohhh
oh my god bro
so u mean to tell me ive been wasting my time warping to like 10 atlas interfaces
Depends on how you look at it, but probably yeah
You can still jump galaxies by going through the center, or get another player to taxi you
Or even visit a highlighted base in a different galaxy from the anomaly
TwT
guess i just have a buttload of nanites now
not worth all those warp cores
or the hours
Thats pretty good!
@hot trout wait but what does the birth a new star do then?
Cool image, makes the atlas scream, gives another thing i forgor
Oh the red tech thingy
so i completed the atremis storyline and have zero idea what to do next
all my stuff is destroyed
Maybe fix your stuff first
Summon other ship?
I know the jump is usually done with burner gear but for the first time I think I'll go through with my main stuff just for the fun of it
Oh, if you jump galaxies using your freighter, do you wake up in your freighter, on a planet with the freighter overhead, or just the same as if you didnt jump using the freighter?
At the start of the In Stellar Multitudes quest, you can do a little funny.
Rename the staff
Hi random question but, uh, does the resonance matrix also unlock all the other star system types for my cappy?
Yes, though having all of them installed is useful for increasing the jump range
Least of my worries right now lol. I'm far beyond the amount of progression I should have for a save that's only a week old.
Does your freighter have over 4k ly range?
Only 930. Compared to cheesing the rest of the game freighters are quite strict in achievements, afaik.
Honestly I find it easier to upgrade freighter hyperdrive, when comparing range and efficiency
From what ive seen, starships max out at around 2.5k ly range, while my freighter is at over 4k and still has room for improvement
^ Yes, plus they are convenient for hyperdrive jumps without distracting events and for quickly scanning a system upon arrival.
On a totally unrelated note, I just wrapped up a little steam guide about stocking up on corvette parts with scrapships. Nothing new really, but I hope it may be helpful for some fellow explorers.
funny story, i now have 2.8k jump range
Hmm, looks like another exped's up on the server. Probably preparing for the reduxes?
I have done some further research and now estimate the starship limit is roughly 3k and freighters can maybe reach 6k
ooo do we have any ideas on whats getting rerun?
was aquaris before the last redux?
Yes, I specifically remember being upset that I missed it
There was one after it though
Yeah Im pretty sure cursed was in the last redux as well
I believe the 3 we've had so far this year
We'll probably get another update on the 15th since HG're outta QS items, unless they add them in a 6.0x patch
Do we have a provisional date on this next expedition? It's difficult, but I've been wondering if the mad lads wouldn't run exp. 20 still in 2025 before going for the reduxes...
...would also kinda explain why they didn't extended this one for the Switch delay (at least until now)
Nothing yet, but I'll keep pinging the servers again.
I thought it was extended, sorta, but just for the switch
Like for switch 2 it started when they finally got the update was what I assumed
I think their ending date is the same as other platforms: oct 15th
@light rapids
someone found these
Infra knife😍😍😍
Cockpit F also looks rad
Useful to remember that datamined assets may not come to the actual game, or it may take quite some time for it; some things stay as concepts, others are indications of new or improved features that are still a bit far from being introduced
while i do agree
i think the chance that they add more weapon modules is very very high
Oh, I'm on the same page on that; perhaps as rewards for a next expedition, perhaps on the QS shop. But solely because the current situation isn't making much sense lol.
I hear additional corvette parts have been datamined in the game resources. Is there a screenshot of some, somewhere?
I assumed other parts would almost certainly be added.
Well first thing they gotta do is fix what weapon the Torpedo system augments
Unless they're gonna let us have 9 upgrades for the cyclotron

i can see the idea that some of the cockpits are scrapped but they seem too different from the current cockpits to be early iterations
Poseidon linked some: #nms-spoilers message #nms-spoilers message
There's also the rough-on-the-edges curved part that is in the game, but not accessible unless you save-edit
I think ambassador-related, not sure. I've seen on some builds
oh yea also "landing bays" sounds a whole lot like a way to dock "normal" ships to corvettes
Oh wow - like a Star Trek bridge
based on how highly requested of a feature its been i assume thats gonna come out eventually
but once again theres a chance its just scrapped forever
Now, to get a bit more optimistic: what was datamined could be a small part of a larger set too.
i also like this idea
Who knows what they have in the works
i really wish there was a way to transition the flat face of a hab into more of a triangle to attach other parts on
also, just completely thinking out loud here
landing bays would have to be pretty big
meaning they need bigger corvettes to shape around them
so perhaps they planned to make corvettes bigger the entire time?
Well the existing loading ramps are called landing bays
But yeah, it seems like the corvettes were planned as being bigger at one point. There are some older unused "hab" parts that are the same size as the freighter base building parts, there's an early version of the loading ramp that's like twice as big in every dimension that would have connected to them.
It looks like they decided to make the corvette parts smaller. That would mean that either they made the corvettes themselves smaller (possibly to allow them to fit into the space stations) or the corvettes are the same size and they made the modules smaller so we could fit more onto them.
Yeah, I'm assuming that at one stage they weren't going to be able to dock properly at stations etc
This is what Im hoping its for. Something similar to where we can dock onto other ships like in starfield. We will see though.
It's possible they weren't originally thinking about "corvettes", they were thinking about building customizable freighters. but they probably decided they were too unwieldy to use in gameplay
After worlds part 3

I have a question about the first traveller mission i’m not new and have done this mission before but is it possible to ||save Artemis or is he forever trapped in a simulation||
Not possible to save Artemis. Only two choices on that: Nada's simulation or death.
So theres no future thing to save him from simulation if I choose simulation?
kurzgesagt no mans sky reference
Is it though 🤔 if the color scheme was red then it would have been right? Just throwing my thoughts
too obvious
DO NOT DRINK THE WATER
Among Us 😂😂
Just wanna check before posting a screenshot, are ||the autophages|| considered spoilers?
Nope. Anything that HG has publicized in blog posts / release logs wouldn't be considered spoilers
Some aspects of their lore / questlines may be, but the autophage themselves... can post them in the general channels yes.
So i can post an autophage outpost near a crashed freighter in #nms-media and/or #nms-photomode-gallery without any problem
You can yes.
Fixed missing collision that allowed you to walk through the back of some freighter hangers.
More random freighter fixes. I swear a freighter overhaul is coming.
Fixed missing collision that allowed you to walk through the back of some freighter hangers.
More random freighter fixes. I swear a freighter overhaul is coming.
...Why did that post twice?
Awesome, we NEED an overhaul
Have the underside of freighters to dock corvettes
We should be able to assemble them as well since the largest capital ships are almost the size of space stations
Yeah the current way we dock corvettes to freighters feels kinda placeholder-y. There's been a bunch of fixes for freighter hangers specifically and someone has found datamines for some freighter stuff so I assume they're working on an overhaul.
The external cargo parts for the corvettes are much more detailed versions of the freighter ones, too
We need freighter ports as well... Again I sound like a broken record but once settlements get upgraded into cities, they should be able to accept freighters docking as well...
We could even synthesize upgrade modules because by golly is it so hard to get them + extra cargo slots
It's a small thing, but it would be cool if when you summon your freighter and it's already in the system if it would fly over to where you want it instead of jumping
Like the exoskiff
Kinda seems like the stars are aligning for a freighter update of some kind.
I never noticed how much the cargo models were similar
Being able to build a freighter -- at least to some extent -- would be incredible.
I feel like the tech is there for some sort of RTS style movement mechanic for it
If they were to ever have more involved freighter gameplay
maybe something small, Relics sized
but I seriously doubt the supposed freighter update will be this year, there just isn't time between the end of Expedition 19 and the usual start of reduxes for significant bug fixing
lol I'd be perfectly content with nothing else this year though
Keeping huddled over Sean's twitter account for two and a half weeks waiting for Voyagers was enough for me lmao
IF we do see another update I agree it'll be something small
Maybe the WIP Corvette parts and a few new ones
Thats what I was thinking too
3D printing??
Probably not the channel but I was looking for NMS 3D models for me to 3D print but didn't find much if anything.
I will check the paid stores
Those days were fun though
And the hype channel
It was my first update on the server... I loved it, hope to see it for the next update as well
Sean I beg, a proper internal cockpit system would be amazing
Also is it just me, or is cockpit F a nondescript reference to the bridge of the enterprise?
does this mean anything important?
If they really are doing an overhaul to freighters an allowing customization it would be cool if they create some type of freighter ship yard. Probably asking for too much but it would be another cool addition and POI
Does it say how the Autophage split off from the Korvax once KP was destroyed?
The destruction also broke the convergence of that time
Convergence
I forget what that means
It was a while until a new one started to form, but the korvax that became the autophage were the ones killed in its destruction, iirc
...you gotta interact with korvax more, lol
Its what people mistake as a hive mind that controls the Korvax
Its a collective network the korvax inhabit, where most are connected and can switch bodies as well as communicate with other korvax from a distance
I also have the highest level achieved when I have it on Korvax
Relations dont require knowing about them, lol
Traveler Of Atlus is what it says
You need to learn words, their culture, their history
I have their rep high, just need to learn more of their words
Once the convergence got cut, the ones that died became what are now known as The Autophage, correct?
Yes, they survived and returned in a similar manner as the Void Mother did
By rebuilding themselves
They rebuilt themselves after they returned
reborn anew
And a very important trait is that they did not form a new convergence
The same but not the same
It may even be possible for autophage to become korvax and vice versa, but I'm not as sure
Wouldn't that be painful?
Once were the same, but neither the autophage nor the korvax are the same as those ancient ones
The ancient ones had wires hanging from their bodies...
No, I mean that the korvax have changed a lot since the destruction of korvax prime as well
Right.. but I'm just saying what they probably looked like
Modern korvax have wiring too
Well there neatly tucked away
I think the ancient korvax had a similar appearance
Eehh to an extent
Especially since they pass shells down
But millennia of repairs and whatnot will change things
Would make sense for them to fix the body's before they pass them down
But the ancient korvax must've had wires hanging
What makes you say that?
The autophage literally built themselves from scrap
If anything, I imagine the ancient korvax looking fancier
Maybe I'm looking at the ancient korvax wrong
It would make sense for them to be clean and slick compared to their cousins
They had access to more resources than the current ones do, at least by my understanding
The only reason the first spawn destroyed KP was because of the resources, correct?
I do need to investigate the plaques and archives myself
I wouldn't say the only reason, but it was a part of it for sure
Do you think they knew She was selfaware?
I dont think they wouldve cared either way
I mean yeah but they could have known but not care
Organic and machine life seem to have had trouble getting along for most of history
And I dont think the first spawn wouldve cared to look into the pleas of the korvax, but I need to continue my vision quest to truly learn more, lol
Does it say that the ancient korvax, autophage and Atlus only heard her screams?
The autophage didn't exist at that point
And theres at least one other group that heard her
Do you think it caused a lot of discomfort?
Id call that an incredibly major understatement
And what other group do you think heard her cries?
The aerons/sentinels
It felt like hearing her caused the sentinels to go insane
They were enraged
What does it say about the aerons?
They continued their duties after Atlas gave them form, but also befriended the ancient Korvax, as they both felt kinship in being machine life
I think they tried applying their duty strictly, which triggered the vy'keen attack on them
But I dont think the aerons really tried to fight back, they barely make note of conflict from their perspective
Well damn
When Korvax Prime was destroyed, they started truly fighting back
Before its said that they restricted the development of civilizations, never attacking unless they were attacked first
But after they began attacking those who harvested the materials of planets, because it reminded them of the screams
They weren't entirely unified on this, which is why sentinel aggression varies from planet to planet
I believe there were even civil wars between separated hives that formed
That's sad and interesting, that some sentinels fought each other
Its implied to be lots
And in one universe, the sentinels ended up wiping out all life
No wonder some systems are without life in them
Huh..
Pretty sure its the one that Nada and Polo are from
But the sentinels arent really confined to one universe, so its possible that one particularly aggressive hive dominated that one, and took extreme measures
this is a horror game
Sometimes, yes.
cant wait for the day when the final update of nms update comes and hello games updates all instance of 16 to 15
"I feel it, each time you save..."
So you think Telamon is aware of the real world?
Like on a different level of meta with him realizing that yeah this is a simulation but there's one outside of it (the Atlas universe) but then all of it is just an entertainment to much higher level beings?
har har kzzt har har kzzt
Really though we're getting closer and closer to the Atlas just talking to Us outright
Yes, he said so
Could you please share where he does?? I'm now very interested in whether this is just a meta Easter egg or something serious on the lore
- 19TH Encounter
"SCENARIO: A Traveller falls from the sky. They are discovered on a distant planet, a signal sending you to find their ship...
ANALYSIS: You don't belong in this world, do you? What are you, reader? From where do you watch us? From where do you judge their works?
I feel it, each time you save... I smell it, each time you seal us within that awful darkness. You might think you are real. You might think your plane is a higher level of reality.
But don't you understand? Don't you see the secret, yet? "
"Baleron, korvax prime, dryn'dargh, they all had an 'Atlas'"
That one keeps one awake at night.
wowwww
that is a different level of meta
Considering I sometimes spend months without playing, that one hits hard lol.
As I like to say as an out of context spoiler for this game: "its just like real life!"
Possibly my favorite log in the game.
they're upto their shenanigans while we're away loll
I really wanna know who telemon is, mysterious person, gotta find out what he looks like, or she telemon could be female 🤷♂️
Ahahaha
Explore exotic and infested worlds
There are structures there that will give you the answers you seek
Really? There's a definitive answer? I thought it was still a mystery
Has there been any further datamines about targeting iOS as a platform? It's probably copium but I still feel like an iOS port could come this year
Hi
Does Null deserve sympathy
I thought so at first, but not anymore
Hard to say.
It is a simulation so arguably, nothing is real and nothing matters.
But you could argue our reality can also be a simulation as there apparently is sort of proof for it. So what makes you decide that ending a life is good or bad or that it really doesn't account to anything.
I dont see why nothing would matter because of the fact that its a simulation if we're part of the simulation.
There's a term for this called "qualia"; it refers to the experience and sensation of, well, existing. Philosophers have dickered about this for a few decades now, but the general idea is that if a simulated ego is capable of experiencing that same qualia that a real-life human does, then that ego is, for all intents and purposes, also human and also real.
Bottom line is, a simulated reality is still a reality to those who live within it. If those denizens have that human qualia, then the reality they reside in is very real to them, regardless if it was simulated or not.
If they ever did revisit Freighters, I think I'd rather they focused on upping their utility vs corvettes than them upping the amount we can own like datamining has suggested. It would be neat if we can summon in an entire fleet of freighters (which i get a sneaking suspicion is how it'll work rather than 'which freighter do you want to summon') for the spectacle, but at the moment that's all it would be: specatcle.
I thought about it, and the 4 freighter limit being someting where we summon all of them at once, vs summon our preferred freighter, is the only thing that makes sense for the frigate missions. The only other option is that the frigates are shared and warp in with whichever freighter you summon in regardless. Because otherwise it becomes a roulette of trying to remember which freighter has away missions ongoing and which ones don't.
One utility that might make them more viable would be to swap out the central hologram on the bridge with a real representation of the current system. Then using that to choose a planet to warp to and orbit. That could still be done with the static way freighters actually work, and would just be bringing along any onboard players with it. It probbaly would still only just be quicker than pulsing depending on how far away it is, vs landing on your freighter and choosing a planet to warp to.
AND rework the hangar to accomodate corvettes (which is a huge ask considering the max size of a corvette) because the floating hologram pads are nice enough but still feel a bit like a shoehorned solution.
Maybe some freighter tech that works the way maps do and pings a suite of POIs of a certain type across the planet its orbiting if it is orbiting one. Like a surveillance sweep. That would bring back the feature long lost from the pre-release footage where Sean scans a planet from orbit to get a load of icons.
((and now i'm getting greedy)) make it that if the freighter fleet is in orbit, we can summon down our squadron pilots as an away team to support us with sentinel fights etc.
-# also living freighters
((and yes if we're being extra extra greedy, living freighters))
Rather than increasing quantity of freighters one can have, Id prefer external customisation for them
Like external modules with special functions, maybe some turrets
I'd prefer that too. But after Beacons, i worry that they might just think more = better.
and the datamining about freighter count going up doesn't inspire much confidence. I don't want an update where i can send out 4x as many frigate missions like that would be a good thing
I'm not expecting much more than a model refresh to make the existing freighter parts more detailed + a system to swap your active freighter (similar to your multitool)
Summoning in all eight freighters as a giant fleet sounds a little excessive
Oh is it 8?
Wow, but even just owning 8 freighters, whether you summon them in together or not, feels excessive.
And when we see fleets warp in, we already see a few freighters warp in among smaller frigates. If it was 4 then it would probably be comparable to an npc fleet we see warp in.
Which wouldn't be any more taxing on rendering than an NPC fleet. But yes, 8 if that's the number, would be a bit much!
That's 8 bases too when the build cap barely allows for 6 fully built planet bases. Yes i imagine freighter bases because of the prefab rooms uses less of that number, but its still x8 going to eat away a lot at people's planet building capabilities.
8 freighters if all also have a frigate fleet is a bit... yeah
That's assuming the freighters don't all share the same base, but if they do then that's immersion breaking instead!
NPC fleets also only ever have one boardable ship. Though I'm not sure how much that's for performance reasons vs just AI ship pathing reasons
That's true.
like if you summon your freighter too close to an NPC fleet, ships will get stuck in an endless loop going back and forth between the two
It still feels to me something more akin to beacons. By that i mean an update where you either do it right, or should have invested that time in some other part of the game that could do with a refresh.
Like the effort that went into beacons to me would be comparable with an update that upped the diversity of derelicts. In fact could have been less work, but the value of it would be much better felt.
I would worry that if they're just going the route of 'more freighters = better' I'd have rather they even just spent that time instead on a 'the cursed' size expedition with a few neat cosmetics.
or even spend the time it would take upping the detail of freighter parts giving us a handful new corvette parts instead?
More detail on freighters is something i will appreciate for all of 10 minutes and then probably never think about again, hehe.
Not saying your point is bad btw! Just saying if thats what HG is doing, i would rather they invested their effort elsewhere.
I feel like freighters should have more involved gameplay aside from frigate stuff etc. A lot of the Corvette engine tech would probably be applicable to them
The cynic in me from Beacons says they will just up some numbers for the sake of upping them and call it a day, the optimist from voyagers says they will think through how to actually make them worthwhile again.
Multiple freighters feels to me like a way to open the door for unique freighters as expedition rewards at the very least
I wonder what the effort of building a new freighter model is vs a new ship model?
It all depends on the scale of the update at the end of the day. Features wise, beacon wasn't bad but it was definitely there to tide people over. Much like fishing etc
poly count they are probably actually on a level, as freighters are quite low poly minus the pirate dreanaught.
My preference for the next update would probably be something EVA based
other justifications I could see is maybe some sort of freighter specialization? Similar to ship and multitool types. Though at the moment freighters don't do anything other than warp and hold cargo
Me too. i think they should strike while the irons hot on corvettes
lots of new players jumped in for them, keep them engaged.
Considering that they're mainly developing lnf and kinda backporting stuff to nms, I doubt there's much there that they could improve freighters with
It's entirely possible we're reading too far into the freighter stuff and it'll be a change that comes along with an expedition or something
I think maybe that's the crux of why it doesn't sit well with me. Freighters are cosmetic really, even their stats can be nullified by better tech. I've never seen the value in a S class freighter over an C class because really whats the gameplay benefit?
That's true. We would be better off thinking what is likely coming in LNF and how it can be adapted to NMS.
No way there's anything remotely like freighters in LNF
That's why maybe Lazarou is right and the new freighter cap is just a side feature of something unrelated?
That's just what I was about to say. Maybe we're incorrect in guessing that the update is freighter focused? Changes coming to them could easily be a small side feature in a larger space poi update for space walking or something.
Freighter parts getting more detailed makes sense in that context because EVAing to them gets you way closer than you were ever meant to previously and their detail doesn't hold up
That's true then, and would justify putting effort into something like that.
Boarding enemy freighters and pew pewing your way to the core confirmed!
Definitely figured it out: We'll get a new update that adds multiplayer turrets to corvettes, and makes attacking a freighter more involved like the sentinel capital is. Shields and then weak spots on the freighter's hull. Then it is incapacitated so you can either finish it off like a dreadnaught or board it and take the fight deck by deck. Then you demand the surrender of the freighter or a reward. That would justify upping the freighter cap! hehe. Done.
I joke, but now i think that would be kind of neat
It would make sense to increase detail on space assets if they want to do Eva content for sure
I was thinking about how asteroids are in EVA right now, and how there's a lot they could do with the larger ones
The only issue with the theory, just to play devils advocate, is why you would need to go that close to freighters? Just because u can might not be enough. In the endurance update we got gangways where we could see our freighter's surface up close and they still didn't think it warranted an update to them even then?
Not saying they wouldn't! The freighters definitely need a cleanup to bring them up to the level of everything else, I just think for that much effort you would also only do it if there was a valid reason for someone to get in that close?
Pirate dreadnaughts are more detailed, but we are also encouraged to fly in their trenches and over their surface.
Like they might make the cargo pods more detailed because we would shoot them for their loot
not necessarily for the sake of EVA
Tbh it might not end up being a huge change if it were to happen.
I'm mainly thinking along the lines of certain missions in X4, so stuff like hacking data points, repairing hull breaches etc as well as EVA functionality wirh the non-boardable derelicts/ debris fields
Endurance did update the freighter exterior textures! I couldn't tell you what's actually different about them but they are of higher quality, supposedly
Stuff that could act as bits and pieces to do for regular missions instead of just feeding stuff etc
oh really? Its bad to say but i didn't really notice hehe.
I agree with this. I mentioned in the future channel a while back that I think they should add some engineering mechanic that could be used all across the game for all sorts: hacking doors, repairing shields on a corvette for other players, etc etc etc.
in terms of what i would want yet, i am 100% in agreement with you both that EVA is what I would want to see expanded on.
If they expanded on EVA, I think they would need to improve the mobility too. What they have is fine now for what we have now, but if they want us to do more manouvres in space then they need something that's more than the boost movement of underwater applied to space.
We definitely need to be able to roll in space
and they would need to as we would have to be able to use our multitools in space.
Oh yes for sure!
They would need some kind of VTOL thrusters for our jetpacks, which would be hard with all the variety of designs with only downwards thrusters. But maybe if they were two floating thrusters either side that were detached from the jetpack and appeared only in space, that could work as a one size fits all?
That way you could strafe while holding a multitool, forwards and backwards while aiming the same way, barrel roll. all sorts.
could you make another video on sentinel freighters? i havent found any online with a square supercharged layout, it would mean the world if you were able to find one and make a video about it <3
we might have land freighters (trains) and water freighters (container ships) but given a fantasy spin
yeah but those wont be borrowing any of the freighter tech
they'd be more akin to exocraft or more likely corvettes
Jump range. I have yet to see an unmodded ship reach anywhere near the jump distance or efficiency a freighter can
Oh wait wrong channel ;-;
Guys who let Artemis die or live in the matrix (I just want to see if my choice was fricked)
The ethics depends on what you personally feel is better tbh
I chose uploading, because I figured they'd still be able to communicate to those outside it
Also things get complicated by later reveals and the lore
Does the data say anything about switch 1 I've been waiting to start playing for like 2 weeks now
Nope, no info on Switch 1.
Jeez
i guess ill keep waiting atleast for the npc outfit popin bug to be fixed
its kinda wild they went 2 months no words or messages just ghost updates
Let me correct myself a bit, because FriendlyFire did mention an entry about a lower parts limit on corvettes for Switch; but it's a faint indication at best.
We really don't know what's going on lol.
the devs not saying anything should be considered a bigger problem i bought my copy thinking I'd be able to play nms fully updated just to be bamboozled
Snake oil
Nah, any iPhone of the last few years can run circles around the Switch 1 and are at least on par with Switch 2. The latest iPhone Pro even has hardware support for ray tracing, and their latest Metal API supports a form of DLSS.
At this point I think it's not a matter of if but when they do a port to iPhone / iPad. Especially since most of the code has already been done, because they have a Mac port, and the APIs are very similar.
They already have a bunch of ios specific UI/icons in the files anyway, been there for years
that combined with the fact that the iPad version was already announced points to the fact they already have done a lot of work on a port
there's gotta be some reason it's never released
That’s a Nintendo problem. Not hello games.
Another game I play has alot of problems with Nintendo when updating their game.
I would belive you if the update was just late but somthing going on like they had to put switch 1 through to send switch 2 though
And from some research I did hg has done this before by not giving Mac the new water for three weeks
Expedition reruns around end of november probably
If HG want to put another update they need to do it fast to fit with the shedule
There could be an update next week at the end of the expedition, but it's unlikely. Realistically, I wouldn't expect more content till February
They'll probably break more things than fix if they release an update now
They're also probably ramping up lnf development, nms updates will probably slow down with less people working on them
Okay that might be a bit too far, Sean has been very clear that NMS will in no way be affected by LNF development
I doubt that
Expecially since nms has already been affected since we got features developed for lnf
We only have this for now #nms-spoilers message
Unless there was an update. 😅
No, what I meant was the pace of development. Backporting of features was also mentioned by Sean iirc though I don't remember where. But he did say there are lot of ideas and features in development for NMS and it's no way 'second priority' even after LNF
They ramped up over a year ago ngl
If anything, LNF development ramping up has only accelerated NMS, especially in terms of how technically intensive some of the new stuff is
People have been making the same baseless assumption that Hello Games are about to slow down on updates to focus on LNF for almost two years now, which is funny because in that time we've gotten some of the biggest updates in the game's history
Keep in mind that No Man's Sky is still the main thing currently making them money, they have to focus on it to fund Light No Fire
Yeah that's not happening, NMS potential has at least a decade's worth of updates
The question is when will they transition to paid DLCs? Or whether that will happen at all?
The only time I can see it actually being slowed down by LNF development is around the launch itself, and the following patches if it needs a lot
But even then that's also a business thing since you don't want to release things for both games at once anyway
A mess?? I think that is a bit too far... Agree with the bugs part but nothing has been game breaking for me... I'm sorry that you feel that way about the game
That's beta
...and to be fair it's that way with all of HG's big updates lol.
At least as far as I can remember. The only oddity on this one was the whole Switch situation.
allowing corvettes to land on regular landing pads at all was a questionable idea given the lack of size constraints
some updates are well thought-out, others like the corvettes feel like "hey we have this cool thing we built" "ok seems neat, ship it"
Big disagree personally, beyond and next were borderline unplayable
Yeah the landing pads on the freighters for corvettes is the most obvious 'afterthought ' thing in NMS
Literally just a bunch of holograms... I hope the speculated upcoming freighter rework will fix that
Freighters and Atlas stations do the floating landing pads
Freighters could easily get a special corvette dock since they have a lot of unused space
And atlas stations too
For all the weird stuff like that, it's still been a pretty transformative update for me
especially the Venators
-# and living freighters
Living??
The living ships are already a pain to expand inventory slots 🥲
Ok, but even if they're pain to upgrade
Living freighters man
Its already cool to summon a dreadnaught into the atmosphere of a planet, but now imagine a colossal space whale
I mean yeahh that sounds really cool and freighters jumping out of hyperspace into atmosphere is glorious!!
But living freighters need to avoid the pitfalls of living ships else it'll become a pain point quite fast
I can imagine. I want.
Im sorry, pitfalls? From my understanding, the pitfalls of living ships would be a huge plus for living freighters considering how difficult it sometimes can be to get s class upgrades you actually want, lol
So you'd take the eggs over hunting down every derelict for a chance of an S upgrade?
I see them both as really unnecessarily tedious labor
Yes because the past like 10 derelicts have given me squat in terms of the upgrade I actually want, and living ship upgrades can be evolved into a higher class at the cost of nanites
@fallow trench got my code gonna paste in a second
good good
oops wrong channel, clicked the wrong thing
hahaha
I didnt realize the weekend missions had its own whole story going on.
I got the game a few months ago so im sure i missed a lot of whats happening. If I start the weekend missions now am im like joining in the middle of a plot thats unfolding?
its the same regarding alllllll those expeditions ive missed. O well, its thematic I cant experience it all.
No. Weekend mission is just normal nexus mission but it gives more quicksilver than normal daily quicksilver mission
They had lore in the beginning, but that was a long time ago (and I missed it lol)
Expedition is an limited time event that has mini story in it
Ah I see..yeah looking it up a bit it looks like tbe weekend missions r auto generated now
just had to make the decision for the first time... RIP A 👼
the 16/16 quest is so annoying to do
like i am talking to a gek cartographer
i have travled to like 5 gek systems at this point
I need to talk to specific one i think
@grave creek

thanks bud for finding the log
pretty interesting
perfect for the spooky season
I have learnt more about the lore from these channels than in-game XD
💀 same honestly atp
tbh i love this game, only thing i wish i could do is wage a full scale war against the sentinels
you take out 1 full wave and they just deactivate
the Vy'keen tried and failed tho
used to be able to fight infinite waves
I guess it is for gameplay reasons
thats the fun of it, never ending war
probably
ngl i kind of miss the og sentinels
i would fight them for plantary days lmao
from what i remember anyway
dont think they deactivated
but the new ones are pretty cool still
old ones were a bit.. lackluster to say the least lol
they exist for that... according to Hirk, after true peace is achieved (according to the Vy'keen that means 0 sentinels), their final shot is for themselves.
3 types
if you know what I mean
fair enough
tbh though isnt the vykeen religion based on a lie?
or revealed to be
but they don't know that
true
interesting
never seen them personally but it may be rare to see
i remember there also being an implied encounter with a first spawn gek
that you meet in person
Both sides are
think the Base overseer that you hire is related to them
though I cannot be sure
trying to find the screenshot i saw posted a while back on some website
i saw it like a few weeks back
I know theres some first spawn sympathizers, and those who warn of their return
final shot as in suicidal genocide or sum?
Yes, basically the purpose of existence is over, so off you go kinda thing
Of course this is a Hirk thing, Nal's followers would probably just ignore it
How can I unlock the purple systems and do other quests (the new ones added after the new updates.
Do I need to go to the center of the galaxy and reset everything (change galaxy)? Or can I stay in the first?
I know I need to complete the 3 quests:
Space Anomaly
New Beginnings
Atlas Eternal
!faq-purplesystems
-#
to view info below, enable embeds
Worlds Part 2 Content
How to get started...
📖 Warning: Purple systems are end-game content so you must finish certain quests before you can access them.
- Complete the Artemis Path (the main story of the game).
-# >!faq-artemispathin #bot-spam shows the steps. - Atlas Eternal must show in your mission log, once Atlas Path is completed.
- Find a Harmonic Camp and release the multi-tool seal.
-# >!faq-interceptorin #bot-spam shows how to find them. - Warp to trigger: They Who Returned and complete the Autophage missions.
-# >!faq-echoesin #bot-spam for more info. - Return to space, aim towards empty space, and engage Pulse Drive, disengage when you see the quest's Space Encounter.
- New Mission: In Stellar Multitudes.
🛑 Warning: Do not leave the Atlas Station system you'll go to in the quest without visiting its space station or claiming a base computer on one of its planets.
- Finish the mission to reveal all purple systems on the galaxy map.
!faq-starcolorin #bot-spam for more info.
These are the known steps as of update 5.5 Worlds Pt II (<t:1738163940:D>) and are subject to change.
-# See patch notes »

Wait what? This should not be open . I completed all quests long ago
Ineracting with terminal gives usual message
Doea anyone else in endgame have the terminal prime open?
I didn't save Artemis and I can go in there
It opens and just tells me "There is no signal. I don't know what I expected, as if an entire solar system could answer a call" or something like that
So yeah it could be normal that you're able to interact with it. If I'm able to idk why you wouldn't be
I made the choice to let Artemis go and I'm almost sure I can't see that image in the terminal
Don't remember what message is there for me though
Yeah i got same thing. But the cilinder was always closed after the story. Wieeeeeerd.
Anyways. Pics oportunity
Its closed now....
they must have added that at some point, I don't remember being able to interact with Artemis repeatedly after that storyline was done, and I saved them
How many times must a void egg "hatch" I am on my 3rd 20 + hour wait , last time i did this nothing ever happened
When it starts hatching there's a specific system in Euclid you have to visit to continue the questline. Do so with MP off!
No it said crap like hardening - hatching blah blah it is in it's at least 3rd 24 hour cycle - and what is mp off? and then it does not tell me what system, unless i go and do something like the echo location in a random system
MP = Multiplayer.
Hmmm... ok, I think this is better suited to #nms-questions.
Once you post there, can you add a screenshot of what your egg says in the description currently?
I think it morphed into 3 different objects-
did this on 2 different saves usually the 3rd one sits there forever
keeps demanding i goto a planet to hatch it or something
That seems right. It's a system in Euclid, you have to use a portal to get there. Here's the address: #nms-spoilers message
But, as it's a "community" system (everyone doing the quest has to go there) tied to a mission, don't forget to turn off multiplayer before going in. Will avoid possible bugs, griefers etc.
it first changed to these 2 objects - with 2 24 hour waits -
then changing to this object on the 3rd -
Do you have this message in your questlog? #nms-questions message
Hatching egg would say the same I reckon.
On this save no, on another yes - that did the same thing, it was 100% impossible to figure out where to go
Once you reach that stage, you need to use portals and go to this address #nms-spoilers message (make sure you are in Euclid)
(It's what the egg is saying, just decoded)
and the one that had that - i can no longer find - so I will need to wait till this 3rd hatching takes place - yet again see if anything happens I screen - shotted the coordinates but this quest is 100% impossible to follow in game
Then there's the problem of finding the warp portals on any planet, there is zero way to find them from space
Find a monolith and then find a portal from that
As for the portal coordinates, it showed them in the quest log or the egg description for me, not sure which one right now
No it's near impossible just to find one of the warp ruins
I just did 5 planets - used searching 30 + times to find one in the exocraft, about to give up
If you buy 3 or 4 alien maps from the station and then activate them all without visiting any of the marked POIs it will guarantee point you to a monolith. There are only a few different types of location those maps can point to and they won't point to one if its type is already marked.
Sometimes it will tell you the map can't be activated but if you keep trying it will, just means it rolled a structure thats marked already the first time
Which maps - tried about 10 of the ones for alien structures
get Plaques" that's not it - monoliths - did over 30 of those, ruins i take it it's not that
Wait, if you did monoliths, its those
You solve the little puzzle at them and then reactivate them and look for location of portal
After over the 50th attempt for on attempting to find monoliths - I am giving up on that method, is there another way to find them\
Impossible to find any of them , but have the symbols
Maps are easiest way, as there's 33% chance you'll be led to a monolith whenever you use it.
Then you can use exocrafts or signal boosters
none of the portal ones appeared after going to over 50 monoliths
at least attempt in 4 to 5 solar systems
A marked monolith will always be a monolith and never a portal (the two are considered separate structures). After you solve the monolith's puzzle you can interact with it again and give it a race specific item, doing that will mark the planet's portal. Its the only way to get directions to a portal outside of the story but it is guaranteed to work every time.
i attempted another 30 to 40 times going to monoliths - zero portal ones
so basically it is impossible to hatch a void egg
Did you actually get monoliths
Or other ancient structures like plaques or ancient ruins
yes i went through the complete atlas part
Monoliths always lead you to portal
how been to almost 100 of them attempting to get to them
You activate the monoliths and get a puzzle right
If you successfully do the puzzle, you can activate them again to get a portal coordinates
Every single monolith will lead you to a portal as far as I know
all i get on this one
Well if you make the right choice, you can activate it again
no i just get random junk, or no junk any choices
After you get the junk, you can activate it again
that may be the issue- i just tried that on an alternate save
it worked, never thought of activating it after initial one
Yeah, honestly I think it shouldn't kick you out of the dialogue because I dont think most people will try activating it again
Especially since most points of interest dont do anything if you activate them again
It does block you if you fail certain tasks but i finally figured it out
The tasks depend on which race is dominant, and reflects the culture and philosophy of that race
When you understand more words, the spirits help you know which choice to make
GUYS in the end after (reset simualtion ) what color should i chooose ?
lush is green
Yes
Note that the different types only influence planet generation in yellow star systems
tysm
looks like the next expedition's been set to start on <t:1761141600> serverside.
there's a CM slated to start 3 hours before that on the same day, so who knows?
There's items for the next CM in the list right now, but HG can push those back again like they did with Voyagers.
Unless they are planning to rerun more expeditions this time.
No idea, everything's a mystery with all the Switch situation still going on 😅
I would be ok with a new expedition though...
I shouldn't be surprised that we haven't had any communication from HG in that regard, but they did at least let us know that settlements and MP wouldn't be in Switch 1...
I'm guessing it's like the IOS port in that they're still trying to get it to work but having issues?
Maybe a exp with mixtape of rewards from old expeditions. A we got a lot of new players recently . It wuld be a good way for them to catch up.
I suspect an expedition only in the vein of maybe the cursed? I would be okay with that 🙂 if we get content alongside it then that's just a bonus!
Wonder if sean'll post a glitchy clip for this one like Emergence and Desolation, or if they're just gonna do an emoji (if it is a new expedition)
I hope so, it certainly would make sense to lean into the halloween theme again this time. Tho I wonder if they'll find a way to work in the missing turret types.
I wonder if the redux expeditions will need more severe playtesting this time around? They said they had to re-write a good chunk of the game to accomodate corvettes, plus the existence of corvettes themselves will shake up how expeditions can be replayed.
The expedition formula is getting old anyways tbh.
They can only do so much with existing mechanics
I would still very much love for them to revisit derelicts and add in more variety to them. I feel it could be a 'small' update to do so, and I think if its not an expedition only, we should expect an aquarius sized update.
Leviathan was crative way to shake up it a bit tho
They do keep adding small mechanics for each to give some of them their own niches, and those usually end up being the most memorable. Leviathan and The Cursed are probably the best executions of these, but I can't imagine that those ones have a low-dev time as simple checklist expeditions
This is also why I don't think being able to replay expeditions on a whim will actually go down that well. It will be great for people who missed rewards, but also playing them back to back will make it more glaringly obvious how many expeditions copy milestones from each other. They'd almost be better eventually having a cut down list with the more inventive ones like the ones Bomberboi mentioned.
Iain Brown (HG's main server dev) has gone on record to say that their designers usually work on expeditions solo and have tools to build the expeds on their own, but I can't see them not working w/ the programmers for some of the more technical expeditions
I wonder when they'll add more corvette parts
That's interesting to know. And assuming that the programmers were probably all hands on deck for the corvettes, we could be seeing something a bit less programmer intensive.
I mean lets not forget tho that the corvette expedition was leading up to something happening with us synchronising across stations.
it would be silly to leave that thread hanging a few updates to the point where its forgotten. Better to lead right into the aftermath of that with this expedition. And since they work on a lot of these updates in tandem, its a safe-ish bet that they were laying the groundwork for whatever this expedition might do?
Article for reference:
I mean with the expedition ending tomorrow I assume we hit the 100% mark as a community? Next update should let us know what we were contributing to?
We overshot the goal by ~ 400,000 submissions last I checked actually. I think HG actually froze submissions some time back because the server response hasn't shown a change in the total Community Mission submissions for a while now 😅
hehe well then they owe us some answers for sure!
I forget what we were actually doing to the space stations it has been so long since i did the expedition. Uploading something to do with the void mother?
And I guess nothing actually changed in the dialogue of the expedition itself once we hit 100%, so it was a fakeout in terms of us working towards something. More a way to feel involved in what they have planned for the next update?
Travellers uploaded Memory Imprints to restore an Aeron Uplink iirc. I need to go over the text again, but I don't recall an explicit mention of the Void Mother
Hmm I wonder where i got the void mother from then? Were there mentions of glass and purple lights?
Or just pulling another Liquidators in that doing milestones contributed to the community? Although it would've been more useful if you could submit contributions after completing the rendezvous points too then
We where uploading echoes around singularity exp
Could be? Tho it never mentioned anywhere in the expedition or patch notes that the community progress contributed to the quicksilver unlocks. Whereas in liquidators it made it very clear that we were unlocking the exomech skin for everyone by doing our part.
They've used the CM as a time gate before which feels like a cheap way to draw out exped play time usually. Beachhead was probably the best version of that gimmick
Singularity also worked since iirc some item descriptions changed as the CM tiers progressed
That's why this one feels suspicious, there's no 'reward' for the community for hitting 100%. And if uploading memories got us a few jungle plants sooner, then that feels a bit off :p
You'd have at least expected something to change in the dialogue of the expedition once we hit 100%, unless they are holding back because the next expedition will deal with the consequences.
That's I think where i got void mother impressions from. That and the 'imprint iteration signature' is also purple.
Odd that we are submitting ourselves to fill in the lost data as to what an anomaly definition is, considering it goes on to say it wants to suppress and cleanse anomalies :p
Should let us point to the shifty Gek under the stairs.
The Glass bit might indicate that station cores in the expedition universe have been exposed to Atlantideum, since Normal station cores start spouting variations of Glass too when exposed. Wonder if the sentinels targeting travellers is a byproduct of messing with the cores, or if VM was trying to draw us all in to collect scans of travellers for her own plans, with the sentinel haywire plot being a lure / cover?
Stupid question but what happened to datamining? Like in WP1 we learned a lot, like 80% of WP2, the cursed update stuff and more but recently, theres none, but why?
We can only data mine what HG leave in, nothing more, nothing less
So they are just more sneaky now?
There's evidence for 8-freighter support and expansion to the Void Mother storyline alongside the unused Corvette parts, but I believe that's it so far?
Oh, wait, own 8 freighters?! But why?
More storage i guess but
I dont see the point
Maybe beacon update but for freighters
That would be sick
I thought the freighter thing was just remnants of the corvette development
I wish to be wrong tho :)
Idk but freighters low-key suck.
The old ones were better
Like AyyMang pointed out, the corvette storage decoration parts are more detailed versions of existing freighter parts, which could hint towards a more general freighter update being inbound?
I hope so, fingers crossed
We dont know what hg has in mind. Maybe they just testing stuff to see how game will hande it with latest code optimizations to see what they can do with it.
Its specialy important to for switch. If every content update has goal to be on all platforms
@analog breach this may sound crazy but i want the next updates to be as small as possible. i just want em to fix the glitches. The game still has some annoying bugs, like posters displaying different design, invisible base parts, missing textures, low res textures and more.
and now im calling it- these will not get fixed anytime soon
Unitl bug fixes get hier priority than " give us ,ships with interiors" feedback i think you are right
If big part of community will want bug fixes . Then HG will focus on it.
And from what i saw . Claimable space stations (idk why and what for) have higher priority.
I'm not sure how I feel about owning 8 freighters still. It feels too 'beacon update' esque. More is not necessarily better.
Imo 8 is just for stress testing
And as I mentioned before, thats 7 more bases eating into the save's build limit
If we get more than 1 we will get maybe 3 or 4
8 would be amazing but what for ? That needs new game loops and mechanics
Oh yea, I didn't even count the base part limit. HG's really getting too comfortable with player builds w/o optimizing the complexity cap and increasing it, which is painful to realize mid build
mhm, and while freighters probably aren't as egregious as planetary bases because the prefab rooms use up less space, they also just gave us corvettes which I am guessing also contribute to the limit?
And up to 12 potential corvettes at a time.
My personal hope is that there's a fishing update sized thing that adds something to do on spacewalks
Alongside an expedition
But I'm not really setting my expectations either way
Unless it's a fleet mechanics update and we can own the non capital freighters for some reason?
So they might perform some sort of function without all being entire bases, you just designate one as your capital
Yes. We can own system freighters . Some prefer over capitals.
That is also my guess ,that only your main freighter will have base if we will get to own multiple freighters.
A few new unfinished missions in the same file that holds all of the Autophage and Purple System missions iirc
Refuse keeps you in Euclid and damages all your tech in your suit, active ship and active multitool.
Reset allows you to choose another galaxy, and damages the same things.
You lose nothing either way
Package up your tech beforehand to avoid the damage, or bring a lot of repair kits
This sounds more feasible! Tho they would have to work more to distinguish now between what's a freighter and what's your capital ship? Or mebbe you choose a freighter to promote to your capital ship and your base moves over?
If they do this, i hope all the other freighter's inventory space are just managed in the same way our storage is now, as tabs we can scroll between and access from just visiting our capital.
I've been reading elsewhere on reddit that Nintendo's authentication team is currently understaffed. Which might also be slowing trouble shooting progress down...
So uh I think I’m at the last step of the starbirth mission but I’m at the step where the void egg’s telling me to guess which specific world they’re looking for but I’m kinda stuck I don’t know where to go
look at the void egg's description
each phrase corresponds to a portal glyph
you can look on the wiki for the answer if you dont wanna find it yourself
Oh okay thank you
Or check pins
It would be nice if Sean drops the emoji once the expedition is over today. Those who pay attention to the emoji probably know well enough not to expect the update until next wednesday anyway, and it gives us more time to speculate.
I'm almost certain he won't, it would just be nice.
I suspect if its an update we can expect an emoji drop during the weekend. And if its an expedition only, we can expect an emoji on Monday.
Altho since i'm 90% sure this next update/expedition will tie into the aftermath of us uploading our memories to the space station cores, it could be neat if he drops some glitchy clue same as he has for halloween updates in the past once the expedition is over, as a 'reward' for us hitting 100%.
🛳️
What if this could be the emoji??
For a potential freighter update?
Any standard emoji is in the pool of potential update emojis
When could the next content update be expected?
If you really want to know, possibly here: #nms-spoilers message
But we can't be 100% sure until the date comes (or an emoji a few days before)
Does a new expedition mean new features?
(I've only started gaining interest in nms a couple weeks before the voyagers update, so I'm not familiar with older updates, the time between them etc.)
If it's a new expedition, usually means some new content; but could be just the reruns...
Cool, thanks!
If it's new content, we should have an emoji in the next few days
