#nms-spoilers
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At the moment I think so
I would be shocked if there was more
I think they will add more in the future
Its funny because of the naming conventions. Like there's clearly sets that go together.
But lots of not complete sets
You are on a streak, go on
Corvette parts would make some neat expedition rewards I guess
From what sean was saying, it seems as if the entire system might end up being essentially ships 2.0. Or at least the idea of having interiors. I wouldn't be opposed to large living ships that were just procedural for example
I spent like 8 hours ship building yesterday. I cant handle all the possibilities.
But...i want more... i gotta have more. Even though it'll cost me even more time.
I cant handle all the parts. Literaly. I need more storage slots.
I feel bad for the real players like yourself.
Between collecting those, fossils and fish, I'll need an update on storage too lol.
Lol
Also ship parts
Dont forget food ingredients, building/crafting resources, all the lewd relics 😂
Just need freighter containers upgradeable, cold storage to save also the cargo, and upgradeable exocrafts storage.
That would be enough for some time
Cold storage with cargo would be a huge deal
It would be a life saver
Or let me import ships with cargo on pendrive or something.
This would be neat, tho i wonder if they would do something that uses the servers so they can make it cross platform? Something in game would be neat!
That Some final fantasy 8 pocket station tier
2000s Tech so basicay unreachable like 3000mAh battery in dualsense for sony
🤣
Also did we get an explanation for the hand wave, or is my crazy 'corvette wave' theory really the best we have 😅
Maybe waving like greeting multiple crew mates?
My headcanon is "bye bye starfield" 
But its more something like "bon voyage"
Looks like there might be more corvette parts coming eventually, there are icons for 3 other cockpit sections
We still didint get the 5 missing bones
Three characters on that one... interesting
The names for the ship parts implies that there are more 'sets' than just the Thunderbird, Titan and Ambassador
Although... one of them is highlighted, so perhaps it's a "choose a position" thing rather than multi-crew on the cockpit
Pls god no. Save My poor storage slots.
I think it's just a screenshot of Maya, definitely not in-engine
Oh, makes sense
omg that last one ❤️
There's a fourth large hab module, fourth door module, a few wings and panels that were cut
Three seats in the middle too, these all look like larger cockpits
have to check if there are models for any of these
Oof the twitch drops are mid, even below average imo
oh incredible
if we were wondering what the corvette looked like while they were testing it
we have the model lol
and another one
This is defo true, it seems like since worlds, they're going back and making 2.0 of everything. Relics/bones, settlements, actual planets and now ships
We just need factions 2.0 and navigation 2.0 😈
Im waiting for living ships 2.0
Wow, can you imagine corvette living ships?
I really wish they made the infested/biological horrors a faction so we could see more living ships and frigates flying by
We have the cthulhu head out of nowhere
Scrap dealer has alien head i think
There was worm head as past exp reward i thnik
I mean with no explenation. Is it a new void race or just a easteregg .etc
It's the "we had an internt who spend some time modeling this head, we thought it was cool but had no lore tie-in so we decided to make it an exped reward, thus letting focus on other stuff for later" head
Thats what is bugging me with nms lately. They put random stuff without lore or story background.
Now we got corvettes but noone else in the universe drives one.
Guys has anyone found the mechanics of upgrading the corvette from C to S😭
The Expedition will likely touch on those, since a new jetpack trail based on the ,,lost civilization'' of the stone golem thingies is set to be a reward
Same place as you'd upgrade your ship's class
Thank you so much
We also didint get more info on those. Just random enemy encounter that guards bones for some reason but not ruins.
I hope u are getting my point of getting narrative dissonance feels
I get ya, but sometimes it's just about the "cool factor"
And being able to port what seems to be LNF content to playtest it in a much bigger environment
yes ofc but there is at least a low effort explanation being done rn. Though I am a bit worried tbh, this expediton doesn't seem to have a narrative related to the VM from the mined data so far so i am a bit careful rn.
The stone guardians thing could be tied to the world of glass and therefor the VM too ofc, but I dont get the vibes that this will be a major story advancing expedition like Echoe or the Cursed were.
of these three, only the first (pink background) one has a model in the files
but it does look finished
But do we have reactors that can just give us an S directly like in the case of starships?
I'd love if they were a procedural type of corvette sized ship
unused toilet hab wall module
No toilets, unplayable
Some of the builds I've seen in the anomaly are wild. Some guy had a huge flat ship covered in trees
We're so close to the singularity
And I found a way to get out of the anomaly with the Corvette
Whoops
The point that nms becomes the game we all know it is
biggest question for #nms-lore how does the Traveler use the restroom
This is what always bothered me about exocrafts.. Far more than how corvettes are handled.
Like space stations have landing pads and shops for corvettes, it acknowledges their existence at least.
Exocrafts? You spawn them, the same exact model and nothing in the universe accommodates them.
I guess there's exocraft shops in space stations but that makes it weirder lol
There's also the weird little garage looking things next to some buildings
that are too small for even the Nomad
I think a Point of Interest update could pretty well be in order now
Yeah all planetary buildings lack variety. (and destruction)
We're still chilling with the same transmission towers and things we've had since launch day, I'm kinda shocked it's never been touched on. They add different types of PoI every now and then, but most of them feel pretty anemic. Plus, with Settlements being as large as they are now, it makes the sparse offerings of other destinations more apparent
Yeah I'm also surprised the new types (sentinel pillar, dig site, echo camps) don't have any variation.
At least the day 1 buildings have some variation.
Still, I'm hopeful
I was just hoping for pilotable frigates and they gave me a solution I didn't know I wanted, so we will see how this stuff gets expanded on
Switch update where art thou
Yeah I always wanted to do space walks even if we couldn't do anything with it and I got exactly that.
Now I'm excited to see what content they'll eventually add for it.
Yeah I really would like a POI update
Communities that aren't in need of a new overseer with interesting stuff would be good - or ruined/abandoned ones
I thought this update was gunna be the poi update
Why does spoilers have a slowdown there's only like 5 people in here at all times
So I can come in and say this is the #nms-spoilers channel, and none of this looks like spoilers.
Lol
I feel like we might see a space POI thing at some point down the line. The EVA stuff and the fact there's freighter ownership changes in the files makes me feel like there's another big space update they're cooking
The amount of effort they put in to make spacewalking work seamlessly makes me doubt they're going to leave it as a novelty (which I'm glad exists tbf)
There's some more elaborate cockpits in the files too
Even though they're an amazing feature, it feels like they've also unlocked a big portion of potential to tap into here
I would argue what they have done in the past is evidence they might leave it as a novelty sure we got beacons, 4 years later
True but settlements aren't anywhere near corvettes
In terms of the technical hurdle of realising them
I guess so, I mean it sounds true but Sean really hyped up how much effort this update was
Plus I feel like corvettes have landed much better with the community than settlements did
It's the freedom to create = infinite possibilities
If we're not getting it by 3pm EST, pretty certain Switch won't drop until next week
Has anyone figured out how to increase the hyperdrive range on a Corette? I can't seem to dial it up at all.
Apparently you can add Upgrades to the ship that you buy from the vendors. I just increased mine with an S Class Mod.
Once I finish my salvage trip, I'll try that. Mine's an overall C-class and is already matching my S-class hauler's performance in speed, but yeah, it needs a better hyperdrive.
What's the resource cost for build a ship?
Lots of units, or lots of time digging for salvage
No actual resources you need to mine though
The resource cost comes in interior decorating. The structure of the ship itself can be bought or found.
I just hit the complexity limit of 80. Trying to make my ship as long yet presentable as possible. I might be more than 3/5 the length of a frigate, now. XD
I messed around with the previous season's config to check this for fun (it's NOT live, just messing with the keys):
i wonder if eventually all ships have interiors
or just corvettes
I hope its just corvettes
I mean, if that's the case, then Regular ships and freighters are obsolete IMHO.
what does lfg stand for? lounge for gaming?
Imo corvettes have not much use for me . But i didint played the update yet so i cant give final judgement.
Looking For Group
kk
I can group up.
Practically speaking, a corvette is kinda the marriage between a base camp and a starship. You pilot it like a starship, and you can carry a lot, if not most base essentials with you.
The multiplayer accomodation and aesthetic playground is just a really, REALLY great cherry on top.
As the singular feature for an anniversary update, Corvettes are very underwhelming to me after playing with them. I get that it provides some creative outlet for people, but it doesn't really bring anything new to the game that I care about. I had been really excited about the game's future after Worlds, but now I feel disappointed seeing how this is the foundation of what HG wants to focus on going forwards.
It didn't help my mood that I kept seeing the same exact novelty fauna on every planet I went to last night (bone creatures, translucent striders, spinning blobs, geometric flying things).
I do think the corvette feature is best when you let loose and try to make the most ridiculous-looking ship you can afford.
I'm having fun just trying to make my ship insanely and needlessly long. XD
I think if the update had 2 or 3 other tentpole features I could go "ok that's not for me, but this is sick". the fact that HG put allllll the eggs in this one basket is a feast or famine situation
Yeah, kinda unfortunate, but based on their dev-logs I think I can understand.
They had to work insanely hard and rework a bunch of things just to accomodate the ship, and I think the more varied stuff is on the way, as soon as they patch this update.
It was weird they focused on corvetts for the main summer update but there was probally alot of under the hood improvements to make them work
Like worlds part 1 was mostly under the hood stuff
Playing on switch was night and day difference
Something I don't get: Why when I try to use the photo mode does everything just darken?
So I'm just stuck Infront of the seat of the corvette cockpit is there a way to get unstuck? I can't even pilot it
I'd exit the game and/or reload a save.
I've tried both of those but it just keeps putting me at the same position
Hmm. ._.
I'm forever imprisoned
Maybe somebody can just push you out?
not to like be annoying but isnt this what updates are about? like... adding new stuff? and that stuff isnt for everyone?
also, corvettes is loooong requested feature making A LOOOT of people happy, including me. imo a peeerfect anniversary gift.
I should probably get in the anomaly sooner or later.
The point is that it's an anniversary update. that's usually a grab bag of things where everyone can find something to be happy about. not this time.
Not really the creative type, eh?
not really? also its not anniversary update, they just said multiple surprises like always.
even if it is, its a great one
I think it's just a better shop imo, not necessarily stats wise but if normal starships were similar it would be insane, walking around inside and having things like remote storage and quest tables is amazing to carry around. I do want to find something a bit more stat optimized though
they are technically "useless" but its almost half of nms.
I was able to achieve my S-Class hauler's speed mostly by messing around and exploiting a thing or two (something I normally can't do).
Yeah imagine how long it took to find a system to put together a stat system for these ships, and make them fully customizable like a base and still fly, it deserves more appreciation even if you don't really need or want one, not to mention that having them in the game now means it's easier for them to add similar customization options in the future
I've said my peace, not going to argue in the spoilers channel about it. Happy y'all can enjoy it, but it's not for me. Just superficial content and primarily for multiplayer folks
The basic parts are also mostly c-class, so it seems hunting for corvette salvage might be a boon to the stat thing.
Count you elaborate? My Corvette desperately needs some maneuverability and speed tweaks lol
The salvage hunting wasn't nearly as hair pullingly monotonous as I thought it would be, I found a decently suited planter pretty fast and each salvage no more than a few hundred-thousand units apart
I have 3 reactors, and I put them at the top and just pushed them forward, then added a bunch of what's supposed to be structural parts to sort of "finish" the aesthetic, and that would up tweaking the speed upward as I went, putting most of them in the front. It seems the more you push the parts forward is the better that stats get. That I think is the exploit. Also keeping only 3 engines, cos any more just weigh it down.
I can send you a screenshot via DMs of the most amount of speed I was able to achieve before making it even longer, lol
Every update can't please everyone but I will agree there hasn't been a massive update since 3.0
Please do lol, I wasn't thinking about weight much because I'm not sure how all the nitty gritty works yet
Alright!
I think this year's Patch's took the most work tho
Does anyone know if the ambassador door does anything different to the rest? I want one that can extend more than a tick downward, because my current entrance is suspended lol
At least exocrafts and freighter have unique scanners
0 comment
That was a comment Infact I got a ping from it
calling both worlds not big
r u insane!?!?!?!
Who said that but since you're bringing it up worlds 1 was kinda mid mostly under the hood stuff
They were big but 3.0 was massive
Something for everyone as solar said
this update gives you ability to create frigate and fly like your normal ship ?
ish. They're customizable ships that can get much larger than normal ships.
You could argue this year's updates have been all creative outlets. Photos got crazier with worlds update. All good marketing for the game since images go viral. POI updates wouldn't have that same effect.
Switch looks alot better since wp1 yeah
Lmao Origins was not bigger than Worlds Part 2. Origins just literally took the mounds/hill terrain and amplified it. Worlds Part 2 literally brought new terrain logic and systems. Worlds Part 2 is probably the most significant update the game has gotten since NEXT.
Also I get people may be disappointed with this current update but it did a lot of under the hood stuff and opens a ton of potential for the future.
You're confusing the intented context of bigger
3.0 was longer list of notes more varied stuff for everyone
Worlds part 2 is bigger if we go by the context you're implying
Obviously the purple systems are literally bigger more to explore
So I guess we know you were right, now
That’s just wrong
Like sorry but origins was very surface level, worlds part 2 was WAY more impactful
3.0 did have the most changes on paper tho
You just like wp2 and what it does more
It really didn’t, I see origins as worlds 0.5
It just straight up did tho 3.0 has the longest patch notes lol
holoy moly thankfully I didn't make any pact cause this is spot on and I never believed we'd get corvettes at all
And touches most stuff / most varied
My favorite being buildings on worlds that didn't have any before
i figured it was one hell of a stretch
Strictly off length of patch notes sure, about actual game changing content and technology? Worlds pt 1 and pt 2 blow it out of the water
That's all that was being argued was 3.0 changes more stuff
You're arguing worlds had better changes independently
I like worlds better too but I'm not understanding the confusion over what's being said
Not even better, objectively worlds changes more of the game on a technical level. Origins was just copy pasted biomes
although I love corvettes and the update, @glass flare also had some good points. Now that the hype has calmed and having played for a couple of hours yeahh a lot of improvements are needed (I saw some good ones in #nms-the-future). nevertheless, i am glad with the update
That wasn't being argued either
Do you just instinctively dislike hearing 3.0 touched on more stuff?
agreed
No im just saying its a very surface level take to say that because it had bigger patch notes it made the bigger update
Different contexts of bigger can co exist simultaneously
https://dictionary.cambridge.org/dictionary/english/context
Lmao nice backhanded insult there
It's not even my argument though I was just commenting next sucks and seen your message aha
You think you're being insulted now? No worries I guess I apologize and we can just agree to disagree
The game would have died without next, but I know your gonna cope and say the 3k daily player base before it would have saved it
The game dying or not is irrelevant to my opinion
What's up with the hostile coded message?
Sorry I just get annoyed when all I see is complaining in a channel that’s not even used for it
S'all good I was just replying to the topic at hand no hard feelings
Not your fault, it’s always the same people too, so it just gets on my nerves that the mods don’t at least redirect them to the proper channels
This chat often functions as a second general From what I've seen anyways
They attempt to sometimes, but yeah they keep at it.
Here's a spoiler for y'all the exp starts September 3rd
@ebon spoke anything in the files pertaining to a possible poi or fauna update?
Ooh yeah a POI update would be really cool. I remember seeing those rings in the pre release trailer and thinking that flying through them in atmosphere Superman style would be an awesome minigame
So use #contact-us
AFTER THIS MESSAGE, IF YOUR POST ISN'T ABOUT SPOILERS YOU WILL BE MUTED.
anyone else feel like a good QoL would be buying components as you build?
Have you completed 'They Who Returned'? If you haven't triggered it yet, your next step is to go to a dissonant planet and find a harmonic camp.
is that a primary mission? if so i probably havent triggered it
Have you been to a dissonant planet and unlocked a terminal at a harmonic camp? That's a prerequisite for They Who Returned triggering.
Annnd just saw AyyMang's post as I typed that lol. Skim reading fail.
Craig says more corvette parts will be coming in patches too there's like 5 or so ready to go
I can vouch for there being an additional cockpit section and an airlock that look functional, the other unused parts I looked at were very unfinished (but there are hundreds of model files for the corvettes, I didn't look through absolutely everything)
ok turns out i have started this
so i just follow this quest?
yup
oh. thats why i wanted runaway mould
i remember i wanted it and completely forgot why
well thank you
Hmm, I can't see the corvette parts listing in catalogue there. Must be a disabled feature?
That or a mod he's not specific alot of the time
What sort of style are they?
The cockpit is this one (this is the unfinished icon for it, but the model looks exactly the same) The inside is pretty much the same as the Tunderbird one.
The airlock is sort of like the one holographic door part for the cubic rooms/cylindrical room from normal base building, but with a metal door instead of the hologram part
That sounds pretty exciting! So just a regular airlock with no ramp or anything?
Could do a nice stargazing platform or something with that
Yeah, or for lining up two corvettes side by side to get between them with minimal EVAing
And for friends to climb back in after I pretend to leave them stranded 😂😂
literally this, first buying and then seeing what you need is sooooooo annoying
Imi they are place holders. We still didint get missing 5 bones in bones catalouge
yeah should feel more like the editors in Spore
hasnt there been an update once where the expedition that came out for it had a tiny patch of content aswell
unless im misremembering
hey hey. I don't know if datamining will be able to answer this, but do pirate dreadnaughts and space battles still spawn in corvette multiplayer? I know warping with a freighter supresses them. I have had them spawn through a corvette, but i wondered if the way they work would mean they'd spawn for multicrew play too? Or whether they're one of those features that might not synch up well?
I had it happen last night but I'm not sure if it synced or not. My friend said he didn't see anything but idk if that's because he wasn't technically in combat/ having the pirates highlighted
hmm oki thanks for letting me know ❤️ I am guessing they would have at least noticed the giant freighters out of the window if you were both synched?
Even if they couldn't see the pirates, which is kind of how it normally happens.
There isn't anything in the files that would indicate this either way, unfortunately.
Since the battle spawns are predictable (first warp to an inhabited system after 3 hours since the last battle and 5 warps since the last battle) it shouldn't be too hard to see one if they can be triggered in multiplayer
Oki. I might try at lunch then ❤️ thank you.
So is that 3 hours since or 5 warps?
like if i do 5 warps, and then another 5 within three hours, will I get two?
!faq-freighters
-#
to view info below, enable embeds
- General information »
- Types & designs »
- -# Including system, capital & pirate freighters.
- Battle overview, tips & possible rewards:
- How to locate & farm:
- [Purchase & exchange »](<#nms-questions message)
- Known bugs & workarounds »
- -# If you find a bug not on the list, #contact-us
The freighter fleet stuff has me thinking ngl
Right now my mind is at one of them being a capital ship, but with the ability to add non capital freighters to you fleet too
Looks like PS4 dropped.
It could be, but it also could be something as simple as just you being able to switch out your active freighter, similar to the cold storage stuff (as in only having one loaded at a time)
I fought a pirate dreadnought this morning with my brother on my corvette, the battle was correctly synced and he could call his ship to fight on his own too, I was honestly surprised to see this multiplayer part working correctly 😆
That's awesome!
@safe quarry it's possible! ^
It makes the whole fight much more engaging!
What I'm wondering is, how many players can fight together ?
oooh! Now had you both hit the criteria for spawning one on your own? I am looking to get a friend into NMS but she won't have her own freighter (yet)
I mean normally with the infraknife weapon the fight is over in a few mins. would be fun to drag it out and actually experience it the way it was meant to be played! I could pew pew the torpedos while she does the trench run. How did your brother spawn his ship? jump out the hatch and do it that way?
Maybe we've both hit the criteria, he has started a new save yesterday, and I think we've played at least for 3 hours 😂 The 5 warps criteria was certainly hit too.
I'm not exactly sure about that though
oh that's probably fine tho. usually you can't see them until you have a freighter
but if he didn't then maybe you can see them even without having one?
He called his ship by jumping from the ship into space and calling it using the usual menu yup
Of course he didn't have a freighter with 3 hours in
hmm that's true! yay! this is good news!
Hmm yes seems a new player must have 3 hours for it to spawn for anyone.
I wonder if the 3rd September expedition will have procedural corvettes to start us off, rather than a single person ship?
That could be quite tricky to pull off? Unless its a fixed layout for everyone.
The description from the patch notes says "Your former starship has been damaged beyond repair" "Take refuge in your Corvette - your one and only ship"
Hmm sounds then like we'll have the old damaged ship but just won't be able to repair it. Maybe they will give us corvette parts instead? Tho then the question is, if we're planet side, how will we build it?
Which might mean we have to build a corvette to start, but I'm not sure how that would work unless we start in a space station?
exactly
That would be the easiest solution, have your starter ship spawn broken on a landing pad instead.
I am actually quite looking forward to an expedition which will have us slowly expand our corvette over time.
I did see some stuff for a default Corvette seed and also a file with a default layout, I don't know if that's just a fallback thing or maybe it's just for stat/inventory generation but it could be for the expedition
rn we can just buy all the parts we want with our giant saves, will be nice to have to struggle to earn every part and slowly expand the corvette from something humble to a larger one.
I was going to ask how hard procedural layouts might be? I guess the layout could be fixed but swap out which reactor/wings/landing gear you have.
With the switch still waiting for the update tho, i can see why they put the expedition back.
ps4 only just got it today I think?
That's actually probably a good sign for @runic mesa actually. tho not to give them too much hope!
Because the settlements weren't feasible on switch, we just didn't get an expedition for beacons
I imagine they'd have done the same for this one if they thought they couldn't pull it off for all platforms.
It would need to use the system for the settlement buildings/unused npc bases to be procedural I'm pretty sure. We know they tried doing that for freighter interiors but ultimately went with a handful of premade layouts instead
Hmm maybe they will just have a few generic ones then? I do hope they bring in a vendor in stations selling prefabs for those who want one but not the hassle of making them (not me, i am addicted to designing them!)
Ideally I'd love to see procedural ones flying around that you can buy off NPCs but it seems like a bit of a stretch
mhm might be quite demanding on older consoles too, if they are struggling just to get their own corvettes working for older consoles.
I am sooo curious how the tech works, because i saw some weird things happen with my friend when she tried to get into my shrunk corvette that makes me think there's some really interesting things going on behind the scenes.
her character went all warped and distorted like she was a projection.
stretching and warping like she was a 2D image.
and all because she tried to walk into my corvette which on her screen had the shrinking bug.
Wait, how can I buy the rare parts? I can only buy the generic ones and have to grind for the better ones
Currently the only way to get better parts is to salvage sceap or derelict freighters and then exchange those
Hey all besides Corvettes that have been data mined was there any other stuff that was data mined and could possibly come in the future updates?
you trade in parts at the corvette terminal too? I don't know if that excludes any you can get from derelicts and salvage heaps, but i don't think so?
You can buy the basic parts and trade in surplus parts for the advanced parts.
Yeah but it's still quite a slow process even for a maxed out save. Wondering if there's like faster way of doing it?
So if you have too much in the way of credits, you can buy basic parts to trade for better ones.
oh, short of putting yourself in free buy mode i guess, probably not!
or probably free crafting mode for corvette parts.
Down the line I do wonder if we might get large ships that are procedural (maybe something like a living corvette)
This reminded me of that
I tried that
Doesn t work
Only found parts work
Sorry , wanted to correct
Have you ever dreamed of flying in a giant flying nip nip house
Fyi: i really hate the complexity limit. Like, i get it, but man. I was trying to build the Hulkbuster
Its funny too. In third person your lasers will come out the cannons but in first person theyll come out the front view even though cannons are miles away
How do you even land this thing loll
With great difficulty lol
I wonder if the expedition will get you extra corvette parts you could bring over with the terminal...
Alright, let's roll it out again
HG has set up the item filter to block something from exped 19
But it doesn't look to be any corvette part
AFTER THIS MESSAGE, IF YOUR POST ISN'T ABOUT SPOILERS YOU WILL BE MUTED.
Interesting, no clues on what?
Orbital Uplink
Teleport Network Tunnel
This device bypasses the mainstream teleport network, providing a direct link to the local Space Station. Select the device and use Activate Teleport to instantly transfer to the nearest Space Station.
ACTIVATE TELEPORT
Tunnel to nearby Space Station
Aside from that standard filter rules, that is not tech item and not creature egg
looks like some one time trinket to use for expedition
Weird but neat
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO (i totally didnt knew that before)
Weird cause they try to reinvent a wheel when they could be using a mission structure where they have modules to force a teleport action
But that's prolly just me nitpicking
If it wasn't just for the expedition I would posit it as a potential solution to being kidnapped on a corvette, or stranded in space, or base trapped
Though I suppose you can just summon your ship
wondering if Gleam is baiting me into talking so they can enforce the rule they posted 
It's about datamined content
So I guess it's been long enough I'll bother asking, what if anything has been datamined so far?
I saw the unused parts, and some information on the upcoming exped + its release date, but anything other than that?
Multiple freighters per save, an unused questline that unlocks purple systems and has you 'talk' to a purple star
Multiple freighters per save?? I know if I ask why, the answer will be people asked for it, which leads into my next question - why?
@echo moon they upload the exp in advance and we can tell when it starts by just simply looking
That's how we knew it was delayed last second
I used allegedly because it was a non spoiler chat, it's not allegedly
thank you, I couldn't see a date in game so was checking a few times a day, I guess I'll wait till the third
It's not inside the game itself yet
anything that could point to future updates?
Yeah Sean said it opened many more possibilities for them to add new stuff.
Yeah exactly
That's the extent of it aside from various small technical changes.
The freighter changes and the fact that many of the Corvette parts are much more detailed versions of freighter parts makes me think we might have a freighter refresh on the way
@dense quartz basically sean said the game still has more life in it yet to still get more updates
I see. Thanks!
And LNF has really life ocean so it will have boats that we can craft i would think
Crafting all different types of boats would be sick
It's really funny how he confirmed there's still more to come while the community was speculating this was the last ever update (like they do every damn year lol)
What i was told is sean says they enought money to keep them going more years of pushing out updates and they are good for money and if people keep buying the gane them it will have more longer life into until the company decide to stop working on the game
i wonder who created the corvettes in the nms lore
It's certainly funny how we're the only ones who fly a corvette in the universe.
Custom space stations 🙏
exocraft as well
I seriously have no idea why people want to own space stations. My brain is incapable of coming up with a reason for it.
Big endgame money sink+ you could make some pretty insane stuff if they let you build them like corvettes.
Could output lots of resources, transform an empty system into a populated one, could upgrade the economy etc
yeah i think it would be cool in the case of abandoned / uncharted systems
But there's no indication that it's coming so far. From what's in the files, a freighter overhaul is more likely
Oh yeah I heard something about a freighter overhaul recently, where can I see the datamines?
They're in this channel, you should find it if you search here. Basically it seems like we might be able to own 8 of them, but we don't know what that entails
Or if it'll be a thing in the end
i wonder why would you need 8 freighters when one is enough
Looks i guess. To have armadas with multiple freighters like NPC do. Or for more storage slots.
Okay I looked through the messages.
I assume whatever the unused mission is, it could be the next step in the story, rather than a side thing that unlocks purple systems?
Cause it doesn't really make sense to have another way to unlock purple systems since they're such a payoff after the main story leads up to them.
Right now we unlock them and... well, we're waiting to see what's next.
Even if it makes corvettes somewhat useless I could see freighters being pilotable at some point now.
Same with frigates.
It would make sense considering hangars were datamined (unless corvettes were originally intended to be bigger and not landable)
Again. I dont see the point of driving the freighter. Multicrew could be solved just like squadrom. Other players ships stick to u and folow you like squadrom does with 1 button push. And players can break the formation when touching flight controls (when pirates attack etc.)
Pilot a freighter... where?? No star ports to park it ,really bad visibility from bridge etc. There are no game loops for it
Depends on what they might be cooking up narratively and in terms of space combat. Given what sean said, and the fact there's freighter changes in the files, there's likely going to be a lot of content for space both in vehicles and on foot coming up
Though I personally think that space POIs/ activities are more likely in the immediate future (like how fishing came after worlds)
Oh wow I missed that
Playing through the story again to get a save ready for more building & corvettes and it's kinda funny the most hostile race is the most innocent
Their actions allowed the gek to do something but they didn't directly allow it
Real don't judge a book by its cover
I also let Artemis live for the first time it's nice he checks in 4 ish times
Oh damn I killed Apollo
Dudeee, since update was released I'm only at the space station and building corvettes 😂
You know what'd be infinitely better than piloting a freighter? Moving inside your freighter during a load screen warp.
I'd settle for being able to open my inventory while warping, lol.
Well yeah, basically have the ability to do everything normally on a freighter while warping, it'd be awesome.
Also imagine doing the same in a corvette.. and warping on foot would use the spacewalk mechanic... HG could basically completely hide the few loading screens this game has.
I'd like that, but I feel it's not possible because the warp segment works like some sort of "loading screen" (game begins to build the next system while the animation plays)
Vy'keen??
Having a big setpiece for a system under your control would be nice, as well as, potentially, things like being able to determine the kind of economy the solar system permits, perhaps even hybrid economies. If the building system is robust enough it would help civilized spaces feel more unique, and break up the current monotony of space stations. In some ways, stations are more uniform now than they've ever been, at least internally.
I imagine the Galactic Hub and similar collectives would love to be able to do stuff like that. If I had to guess they're probably already coming up with standardized Corvette designs to share with their people, too.
for me, im not like, begging to own one, but I think it'd be pretty cool. that's pretty much my entire reason
if i had to guess, others share the same reason
I mean yeah it'd certainly be cool, but I can't help but ask why.
Before the Beacons update, I was worried such a feature would be very shallow, but since HG expanded on the settlements, one of it's features is it changes a system's economy. So it's not like having a space station could also affect it now I think.
Interested in knowing how much the datamining for this update compares to, like, previous updates, and what the turnaround time usually seems to be between a potential feature being discovered versus its full release. I know for a fact there are several props that seemed to be pointing to some kind of PoI update that haven't surfaced yet (like that giant statue covered in leaves).
Settlements are still shallow imo. So i imagine stations will end up as second settlements. Useless shallow feature. I would like more more actual features in the stations themselfs. Bars/restaurants where u can buy anf learn random food recipes for example
I do wish the settlements had had more to them. The fact that there's bio-sheds that have the same growing planter model as the ones we use in bases, but we can't do something as simple as, I dunno, plant crops in them, is a misstep
Stop using this channel to complain
We don’t care
My bad, I may not have realized that speculation wasn't part of the channel.
@icy citrus
Yep, we let it get a little loose for update time - for speculation you can use #nms-the-future or #no-mans-sky 🙂
Gotcha
Yes
Still quite chaffed I let Artemis live but Apollo die too
I just did the opposite of what I normally do lol
Not need to be rude. But u did. I will remember that.
Yeah I didn't say they're in-depth. They felt unfinished before and now they've been expanded to where they just feel barebones.
There's also like 7 more unused rooms in the space station. I was positive we'd eventually get a ship parts shop but turns out HG added it at the runway instead of opening up another one of those rooms, pretty smart. 😄
Im deff want more rooms. Maybe some new lore rooms like core of the station.
Yeah I'm kind of shocked they haven't opened any of those rooms yet. There's never been any datamining around what HG wanted to use them for right?
They're probably there just in case future content requires a room on the station
The unused "rooms" in the stations are probably just future proofing without a specific planned purpose
Or leftovers from earlier versions of the station, the Evolution trailer showed a version with a very different layout of shops that was still based on the same basic structure
Maybe nms-the-future should have speculation tagged onto it somehow or just replace it. Maybe nms-speculation, nms-the-future-and-speculation, nms-future-speculation, nms-request-and-speculation, nms-future-and-speculation? At least with these it makes it more clear its about speculation.
Pretty sure there were no shops in the underneath area either, so maybe it was a more sprawling layout
I do feel like the spoilers channel ends up being an update speculation channel quite a bit because it's where people can discuss datamines. Datamined content and update speculation (which isn't necessarily spoiler related) go hand in hand
I remember they added a random poster in the space anomaly as a quicksilver item and the description text read like an ad about visiting a ship parts shop on board the space station.
If it's not meant to be taken literally, then it's surely some misleading flavor text lol.
There's still that unused interaction about NPCs getting mad at you and you have the choice to "keep shooting" or "apologize"
And the interaction is also dependent on how much of the language you know and what your standing is with the NPC you shot.
...Kinda hard not to speculate where something like that would be used, but my guess would be asteroid miners, since people said how annoying it is to accidentally shoot them and not being able to say it was an accident.
Wym
@analog breach btw corvettes allow u to farm QS infinitly
So they arent useless after all
Its either that or my game bugged
My bet is on bug oooooor HG has in plans some free weekend. That way new players would have more to do and would more likey stay. I got everything unlocked and 250k in bank. So does not really makes a diffrence to me.
took a while to get
Do we know how many exacly corvette parts there are?
at least 5
I need to know how much space i need for all of them
Im at 71 . Thanks
See this post: #no-mans-sky message
This is a list of parts I pulled from game files
Problem is Im not sure if these are all corvette parts available
Because the file that would host this data (new ship building mechanic) could not be decompiled at that time
So I took the list of parts from other files, assuming those include all the parts
Thx

Idk why HG would not implement them in catalouge yet.
probably not all parts in the game yet?
or they implement them in a later patch to the catalogue
I doubt there will be much added. Maybe the unique corvette parts from expedition.
Nah, this one has legs, we will be getting parts for these multiple times
Oh for sure. I think it'll be like base parts; people aren't going to be going back to regular ships anytime soon. And people aren't going to get excited for typical expedition ships either imo
Some of the parts in the modded catalogue screenshot aren't in game
They've unlocked an entire new corner of the game we never had before with this, imo.
In terms of customisation and future content
most of them are unfinished, there are also more unfinished ones that aren't in that cataloge image because they don't have item IDs or whatever
I'm sure they definitely will be doing more parts going forward
I could totally see a new tileset of interior parts getting added as expedition rewards for example
If someone has a proper list of corvette parts IDs I'll gladly take it
To incorporate in my mod to show proper parts, all of course with proper credit given
That old datamined base defence turret would be fantastic on corvettes
or even just the freighter turret (but I think that needs to be on something with freighter AI to work)
I do wonder if originally corvettes were going to be closer to freighters
Since they had the datamined hangar textures
Makes me think about the freighter stuff that got found
the "hangar" texture turned out to be used for the titan interiors
There's some reference in the files to something called a landingbay_1x2
Is it bad if i only now realised that the living ship parts all cost 1616 units? 😭
@safe quarry do we have any datamined info that suggests we will be getting more corvette parts? Since you mentioned it before
Nothing new
I see
Still waiting for switch ugh
connect all instantly for record !!!µ
Not sure I'm a fan of the derelict freighter rewards for corvettes. I came out with a few structural parts, when I could have grabbed a storage upgrade for my freighter instead.
I could swim in structural parts by heading to a planet marked with Salvageable Scrap.
Also, I sent a report already, but it's getting REALLY annoying trying to boost without colliding with thin air and spinning out. It's a bit nauseating, too. >_<
Same
Did the exp time change again or still set for the third?
It was set for the third?
Yeah
Which file was that in?
Yep, still set for the third
Let's hope Switch updates on Tuesday then.
Damn
@grizzled apex saw ur tweet about the unused logic to allow for 8 owned freighter
Holy shit that insane
Looks cool, Mac Build having functions for that makes me more confident that we'd get it sooner than later
Probably will come yeah
But just what you'd do w/ 8 freighters is beyond me personally tbh
I guess if they add new variety of freighters ?
Well atleast now I don't have to implement that using NMS.py like I planned to a few weeks back 😅
Like u can have a dreadnought u can have different type of freighters
U think it’s possible to already do a mod of it for that unused logic ?
I remember people discussing this back when we didn't know Beachhead would give us the Normandy, and we're expecting a Golden Freighter
I mean if they go up to 8 ownership I do feel like they might give us a freighter update like endurance did but more how they look
Honestly, having the array in the PlayerStateData probably makes it easier to do multiple freighters in NMS.py without having to write your own saving solution
Sean did say in the deep dive that he's excited about what the Voyagers tech could bring for the future. Who knows what they might have planned already
I mean what I think more isn’t related to corvette
But more related to now being able to Eva
I think they will update that to do more shit in Eva maybe u can board enemy corvettes and shit
cGcFreighterFleetManager::Construct? Does that point to buildable freighters?
Hm, I wouldn't be too hopeful. It'll be old code, right? As far as I could tell the last patch was still not working well with expeditions, so they may do what they did a previous time and launch the Switch expedition a number of days later while they wait for it to get another update.
Oh no, the construct functions are just called whenever a struct instance is created in memory
So that one just points to the FreighterFleetManager being instantiated
Gotcha
You know expeditions have launched while the Switch was still waiting before, right? Singularity, for example.
I was just theorizing that's when the update needed to drop on Switch for us not to lose expedition time. Actually starting a week late isn't that big of a deal. I've purposely waited until fixes dropped to start expeditions in the past.
In general, a week wait is about the norm. Echoes 2.5 week wait was an outlier. WP1 was a week delay. WP2 actually launched same day on Switch. In fact, ISTR, it actually dropped an hourish before Playstation did.
Sure, I'm just saying the code right now is bugged in an exceptionally obvious way, so this may be an exception
As long as it isn't another Interceptor. Because that almost did break the Switch port...
That was, by far, the roughest NMS era for Switch to date.
What was the one they launched on a Friday and it soft locked everyone who started it for the weekend? Let's hope we don't get another one of those 😆
Hmm, I remember Omega having crashing problems initially
Pro tip for corvette-builders: Don't forget to reorganize the modules in the starship menu after you're done remodeling them. I just went from sub-300 maneuverability to 676.2. ._.
And also it seems you can only get a link boost if you have at 3 of the particular type you wanna boost.
Maybe I should keep that third landing gear, after all.
I finished editing my corvette again, took it for a spin, and experienced NO inexplicable collision this time. Not even inside my corvette. I think they might've patched it again, just this evening, lol.
@runic mesa also i might expect switch to have like 50 complexity limit, not 100 for corvettes
Fine by me, if so. I was planning a small corvette build anyway. 🙂
Switch has a corvette complexity limit of 40. It's set in the same file as the cap for other platforms so we know what it is already, not clear if it's just for Switch 1 or if it will also apply to the Switch 2
...which dispels any doubt about corvettes coming to Switch 1. Nice! Because the wait is making some players antsy
So I was correct to plan small.
I do like the look of the other bridges rather than cockpits that @ebon spoke found. I hope they don't save those for a later update and we get some during patches. But I get a feeling they will hold those back.
At the very least I feel we will get a few of the corvette parts that look close to finished but probably needed more development time, like doors.
They seemed to have multiple seats too. I wonder if they do plan to have some kind of multicrew functionality? if they have pivoting turrets.
Is this not the one that's used as a hologram when you use the ship modifier terminal?
I think it is
It also seems to be the one that comes up on the targeting screen when you lock onto a corvette
Damn a limit of 40 on switch? So that means they won't even be worth building until switch gets the patch that makes decorations not add to the count, assuming it don't launch as 6.01 on switch.
I'm waiting for 6.02 specifically though I use abandoned mode alot 🥀
So you will probably be able to build past that limit with decorations, its only when you go back to make edits that it becomes a problem.
Hard to explain, but it only counts them towards the limit when you're in the actual corvette builder where you build the frame. When you're on the ship adding decorations, its a separate builder without the limit.
like i decorated mine but now i can't edit my corvette's hull because i am 250/100 on the part limit hehe.
But also I get a feeling we will see experimental pushed alongside the switch launches.
So you probably won't even have that problem.
Sometimes I hate to be right I called from day 1 something would be wrong with the switch version if it even gets it 60% of the build limit gone sure Is something
40 is going to be quite tight, but i guess the argument could be you also are just building for yourself so don't need bigger ships except for clout!
I have 3 corvettes, two really big ones, but i actually use the one that is probably under the 40 limit for my day to day tbh.
3 rooms, lots of hull details.
Yeah it shouldn't be too bad once decorations don't count towards the limit
I know its greedy but i hope they don't wait until another update to give us those bigger cockpits. I feel they will tho because there's probably a lot of functionality tied to them which we will have to wait on.
They're really cool, especially with the passenger seats
I'd like them to fix the windows first though 😂😂
You guys also have the rectangle windows appear as the circle windows for a split second?
Also my cockpit sitting down and up animation is totally broken 😭
The experimental patch notes say something about fixing some details of corvette parts, i hope that means the windows are one of them.
What's cute and funny looking back is how we all hoped the corvette exterior parts would at least be procedural. We knew it would have a buildable component, but we had no idea we'd be building the entire corvette! So even when we knew they were coming, they still managed to surprise us.
Can someone please address the ambassadors glitchy ahhh cockpit
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Yeah, if it's just 40 for the hull, I can work with that.
We just can't do huge mega corvettes. Which I wasn't planning on anyway.
So when it drops, just collect parts and chill until 6.02.
I wonder if 6.02 made the game stable enough for the expedition. We don't have a date yet, do we?
3rd
Oh, is it set then?
I think I'll wait for the expedition to get my first contact with corvettes if we have it this week. Main save can wait. 😅
Oh shit where from?
I searched and it just looks like a best guess since they usually drop on Wednesdays after the big patch. Seems reasonable.
Ah, capiche. Fair enough.
It's the most probable date, but I'm waiting on Bomberboi's confirmation 😆
fwiw with the latest patch, not only are Larval Cores still broken, but rendezvous milestones are still bugged as well, so it seems we'll be getting another patch before the expedition drops.
In what way are the Eggs broken?
You can't interact with them after busting them out of the shell.
I believe there are other things like pearls that are similarly broken, point being I think they are prioritizing Corvette fixes before they get to other stuff like the expedition.
Ah yeah that does suck. I love farming larval cores, even it ain‘t that efficient anymore.
At least they fixed first person Skyborn suit, can finally use it 
I see ThatBomberBoi found datamines of up to 8 freighters being ownable at once.
Bit overkill tbh.
God those multiplayer challenges sound like absolute hell.
Lmao, what are we gonna do with so many freighters at once?
I now fully expect another freighter revamp tbh
And a space overhaul on top of it maybe
? Count me in!
8 freighters is nuts lol
Hopefully one that fixes the windows on corvettes 😂
8 freighters makes no sense to me unless they're planning on full fleet vs. fleet battles
Can't even maintain one 😭😭
I expect freighter class upgrades instead
Can't be waiting forever for a dang S
Derelict freighter esque dungeons in the bowels of your freighter? stop an AI takeover?
could be cool
8 is insane, i would understand 3 or 2 but 8?!
Honestly wondering if we're gonna get a freighter and fleet overhaul. Maybe corvette style freighter building?
Imagine if there were different hangar models to choose from, different bridges, etc etc
Plus it's not like the exteriors of people's freighters look all that unique atm 😂😂
But it also feels like something that would need to be supported by more actual freighter gameplay imo
This. Rn frigate expeditions and longer warp jumps is what I use freighters for
This would be insane, and I'd love to see it
Here's hoping they turn freighters into colony ships but adding the settlement feature to freighters
It would make sense to see a freighter overhaul. Much of their features got overlapped by the corvettes now I guess...
Corvettes are arguably more interesting as you can interact with what's outside the ship, so freighters have a bit of an identity crisis now 😅
Freighters are huge, mighty etc. They can be more than they are now I think
May I ask why would this be needed? Because freighters already do the functionality of a planet base, a settlement would be too much
Freighters still have the hangar bay, frigate expeditions, system-wide planet scanner, and much larger bases. I'd say they still have their niche compared to Corvettes, even though their real gameplay potential has barely been scratched. But needing to own 8 of them, I don't know what HG is thinking there
Yep, 8 is definitely... "too much" to me eyes. Honestly, only makes sense if they increase the customization options by a lot.
I'd like to be surprised though. 😆
I would be down with eight if we could place them all in separate systems and basically make our own private portal network.
But maybe it'll be like ships. Only having one active at a time?
So players can keep different styles
Anyone play Experimental in VR and having a few issues, like you're too far forward in your corvette's seat and your VR handsets don;t point in the right direction? lol
Anyone a idea when version 6 is going to be available on Nintendo switch?
When Nintendo stops being a tortoise about authenticating third party updates...
Ah so nobody knows when ist going to switch?
Nope. When HG submits the update, it's out of their hands and on Nintendo's side. And Nintendo never communicates about it. It'll drop when they drop it.
Jeez damn Nintendo dude
I am the atlas
Just saw the latest patch notes for exp version and they cover a fair bit of what I literally just raised a ticket for lol
Anybets its to do with their Nintendos crappy online 😒
The servers being down has nothing to do with Nintendo. And the Nintendo delay isn't related to mp at all. Literally just Nintendo's authentication processes
Or ill do you one better. Why not make your own exocraft like the corvette ships?
Im honestly surprised they werent added
I wouldn't mind having one just for aesthetics, but I think I would consider it sort of impractical compared to just making a summoning dish.
Parking your corvette in atmosphere is an absolute godsend for immersion sake.
AFTER THIS MESSAGE, IF YOUR POST ISN'T ABOUT SPOILERS YOU WILL BE MUTED.
Exocraft hangars would be good
!mute 30m 1329421919438635038 -Spoiler channel is for spoilers. Follow pinned channel rules and stay on topic
@rose hemlock (hamburger925yt) muted for 30 min.
Where do I find autophage settlements? Abandoned systems?
Anywhere, or dissonant systems. You'll get a quest line for finding them after you complete the Artemis quest line.
No no, not the little ones- the big settlements you can oversee
aren't there autophage versions of those now?
you gotta buy an autophage settlement chart from an autophage camp
For future reference, we dont consider asking about game mechanics a spoiler e.g. Autophage settlements. You can ask about things like that in #nms-questions
Spoiler section is for story spoilers ( can also be discussed in #nms-lore ) and unreleased/datamined content (content that wasn't officially announced)
Noted!
Understandable, I just assumed autophages themselves were a bit of a spoiler
All good, they aren't, not by themselves, they were showed and mentioned rather openly in articles about updates.
Discussing their story and origins would count as spoilers tho
When in doubt can also use spoiler tag (send !faq-spoiler in #bot-spam )
bjorn made a joke about the simulation in the LNF discord server and that got me thinking,
what if the real world of NMS is like the real world in the matrix? Atlas must be an absolutely massive machine, which reminds me of AM, who had miles upon miles of processors and stuff. unless Atlas is incredibly compact it'd have to take up some room to accurately simulate an entire universe
should I pull the plug off artemis?
actually that's for me to decided, God damn this is hard
It's up to you, there is no gameplay difference later on
Do what you think is right for them
I have questions about the sentry the blue one from the settlements ||he asked me if LAYLAPS is a good name and if I click “refuse to use the name” will there be more name options? I don’t wanna make him sad||
Too late I was dying of toxic damage
I had to choose
New question || my quest says
free [ the sentry ]
If I chose yes to the name would that say
Free [ laylapse ] ? ||
I’m asking here cause I know it’s spoilers for other players and I don’t wanna spoil anyone
Laylaps / The Sentry are the only designations for this unique Sentinel
Because laylaps has connections to other lore
No matter what option I choose it will it still call him the sentry?
I don't member the quest now
In later interactions it always refers to itself as Laylaps
And the dialogue titles note it as The Sentry
do we have any new leaks of 6.0x ??
seems a lot of patches are coming one after another
At the end of the purge when I make my choice will it put me in a new galaxy?
i mean thats just cus of how buggy corvettes are rn
They're just fixing a bunch of bugs now, no new content in the patches.
I see, yeahh there are a lot of bugs, retcons and retroactive additions to freighters and landing zones
still would be nice if we got more parts than the existing 3 bases (Thunderbird, Titan and Ambassador)
I'm 99% convinced that we're gonna get more classes. There's just so much potential with the corvette system. Maybe Quicksilver unlockable?
I'm pretty sure they'll expand on those in the future with upcoming expeditions etc, there's so many possibilities there
Only owning 8 freighters
I see your point but essentially I believe smaller starships and freighters have been made redundant by corvettes to an extent.
I think freighters doubling as colony ships makes a lot of sense from a lore perspective but also fulfills the "procedural towns" hole. Especially if there's different barter merchants (ship parts, corvette parts, crafted materials, relics etc).
Personally, I love visiting different freighters and seeing the different procedural base set-ups, if these were fleshed out more, it would be a great addition.
fight the Separatist alliance
Will I be able to get back to euclid?
Imagine instead of the freighter captain saying he's "tired and wants you to take over", it would be more so "our colony needs help/an overseer" which gives the player a great constant background objective (help build up the colony)
Plus, blowing up/attacking a freighter would have more consequence knowing you're blowing up civilians/an entire colony.
Added weight to actions is never a bad thing.
Yes, by teleporting to a Space Station/base you have in Euclid.
Thank you
Yo another question, during the purge what if I am already around the center of the galaxy and have all the glyphs?
Not sure, though I suggest just sticking to the quest-line or you risk bugging it out. Or you can try to do whatever you want! Your choice.
so something like the Axiom from WALL-E?? if I understood it correctly
Alright
Thanks
I just had to Google this but yeah! I've never really used settlements because I never stay in one place so allowing freighters to also become a settlement/colony would be a great way to stop that system from going to waste for players like me.
Plus, the game needs towns/cities and I think adding them to planets will make them lifeless but I think a town/city within a freighter will invoke that habit/itch of always wanted to check them out to see if they have that one ship part you need or crafted material or even multitool part (once they add multitool customisation)
I think they'd need to do dedicated 'colony freighters' for something exactly like that.
I could see the big capital ships as maybe being colony ships but majority of freighters in the game are just big cargo carriers
that makes sense though cause that is what the word 'freighter' means: to carry freight ... we refer to huge cargo ships in our real world as freighters too, especially on the Great Lakes region of the US
The problem is where are they carrying from and to whom? In the absence of huge freight terminals, we never really know
I might do a sheet later based on my ideas for:
#nms-the-future message
if anyone has any amends to make to it before i do! I am also thinking of a unique exocraft for each class, then the minotaur either being banned or multi-class!
I need a bit of assistance, I am at the beginning of the purge and all it says is 1/16 glyphs? Where do I find the rest
There aren’t any markers
keep warping! You will get them as you warp with your hyperdrive.
Any specific systems to look out for?
Nope! Just warp and see the universe.
And does it just give them to me?
Yup.
So no going to planets?
No need IIRC.
Seems a little too easy
Hm, but thanks you guys are really helpful
But yeah it’s working
I thought I would need to go to a planet and do some stuff lol
Nah, you're in the home stretch now. Enjoy the rest of your journey.
I think the idea is that they would just happen as you continued to explore and warp over time. But since most people are racing to the end, they just go straight for the 16 warps.
I still gotta do atlas and new beginnings
Most people AKA me.
Then go do it! The main quest is a lot of fun. Also, New Beginnings isn't a quest, it means you've finished the Space Anomaly story line.
If Hello Games locked in the requirement would be to actually go to the galactic center. But I guess maybe a mission in the main story taking like 20 hrs to complete would be bad for the pacing lol
((and me!))
Hell yeah brother
So to my understanding, wasn’t I supposed to unlock all the glyphs at the end of the Artemis quest? Cause I’m done with it and still don’t have them learned
#nms-questions I guess... Don't want the mods to mute you on basis this isn't spoiler territory
Weird. You should have gotten it in the Purge mission at the end of the quest line.
Worst case you can hunt for traveller graves and learn the glyphs there.
Do I gotta do these other quest lines like atlas path or the stuff with apolo/null
Maybe? Try that.
True that but the rules say story mission lore.. ie lore of the mission and not the mission itself... That's my interpretation anyway, I'm not a mod so could be okay ☺️
What are the quests at the top of your log?
It is, and this counts
So we can discuss quests here as well?
The completion of the Artemis path is def a spoiler, so asking about completing it is allowed for here
What do I need to do for the purple systems?
Understood, thanks ❤️
Go talk to the Construct in the Space Anomaly, on the balcony next to the teleporter there.
Do I needa do atlas?
Or anything else?
Though you have to complete both Atlas + Artemis + Autophage questlines for it.
The Atlas Path, the Artemis storyline up to "The Purge," and the subsequent Autophage questline, "They Who Returned".
Don't you have to jump to a dissonant system to trigger the "Interstellar Multitudes" quest??
I don't really remember lmao. Try things until it works, or search on google.com.
Is autophage those who return?
Yeahh that's part of the Autophage line
How long is that gonna take me
Do that and try jumping to a dissonant system
30-45 minutes in one sitting?? It's been long since I did that quest so take it with a grain of salt
Just spoil it for me what do I do to trigger they who return
I finished main line obv but now it just says explore new galaxy
That's not really a spoiler, I'll ping you in a channel
Where exactly can i put images on this server? I've found some cool ship parts with save editor and i want to show them so much 😭
#nms-media but you need to become Familiar in order to do so
Meaning interact with the community more
Aaa, alright, thank you!
Do you need a settlement to do autophage?
Leaks?
It was on video and is in game files
Any info on how it will work?
It was in Captainsteve video
Just like normal cockpit but has 3 seats and not 1
And also more parts was in the files
I see but only one person can control it right?
Well it's a corvette cockpit
The current ones are 1 seaters so one person can drive but I don't understand how 3 person cockpits could work
You just add that cockpit onto your corvette build
Do you mind sharing the video you saw this in?
2 passenger seats 1 pilot
I see
@cosmic anvil https://youtu.be/XPwrs-Zau3o?si=NdSE-pTH4PKKDJcl
Create your own colossal, fully furnished, completely bespoke Corvette-class starship in No Man's Sky VOYAGERS - and invite your friends on board. Introducing habitable, multi-crew starships assembled from hundreds of ship modules, new multiplayer missions, a stunningly detailed new player suit, a ship-building community expedition - and more!
#...
Many thanks! ❤️
Your welcome theres also some other stuff mentioned so just have a look for your self
What do you need to do before starting autophage? I did the dissonance thing and went to the harmony camp, I got hijacked in space but my quest did not update?
Am I bugged?
Hopefully weapon stations
Hit up #nms-questions this doesn't fall under spoilers 🙂
Get faster answers
Yeah it’s sorted now
I don't care to watch Captain Steve's video so I don't know what he is or isn't saying about it, but the only thing we actually have is an icon for the cockpit. There is no indication of how it's intended to work or if it is actually an upcoming feature or something HG decided to cut for one reason or another.
Does this mean he's finally getting his info from here :p because if he was then he would have gotten ahead of the creator curve by half a year on corvettes, hehe.
o/ hello Captain Steve! Welcome to the real front lines of NMS content! hehe.
Captain Steve in his latest video: "No content creator predicted this! (corvettes)"
Ayymang and Bomberboi: ermmmmmm...
@ebon spoke to our point about how you will make your corvette if you're stuck on a planet. It seems there is a unique 'Orbital link' item that will teleport you to the local space station, which is probably how they will get us from the starting planet and our usual crashed ship, to the corvette builder.
(talking about the expedition that is!)
That makes sense
I do wonder how corvette building is going to work in an expedition system though
there are only four corvette landing pads so it would be pretty crowded!
That's actually a really good point!
Probably just passenger seats that act like regular furniture seats
Patterns in time, the space anomaly, and the atlas path
You didn't finish the Artemis Path yet
Keep going with Patterns and the subsequent quests
Really? Ah weird, I thought it was over after I laid her to rest
got a message from the commander on my frigate expeditions regarding some sphere they encountered
happened to anyone else?
I asked them to land and check it out
Yes Expeditions now will sometimes require your intervention think this has been since Beacon
neat, thank you
Do we have the expedition time set server-side? (Sorry if I sound like a broken record)
September 3rd, per Bomber. Unless it's been changed recently
Oh, nice. Same time as always?
The fact the switch build limit got datamind gives me hope it's coming to s1 too even though the exp has multiplayer requirements but man it hurts it's not out yet lol
Yeah, we're getting it on Switch 1. They wouldn't go through the trouble of nerfing complexity for the Switch if it wasn't
Expedition 19 start is currently: <t:1756911600>
I assume so. Though precedent means little these days lol
i just found out laylaps has a paw on its shell, since when?!
I agree 40 seems like a weird nerf for S2 it's gotta be s1
Oh, thanks!
That is the cutest thing ever.
it took me nearly just 3k hours to realise that
the heck are these?
new parts? lol
Probably tested what the Switch 1 could handle and set complexity accordingly
I'm still unsure with the exp requirements but I'm hopeful could always be the optional ones
If the mp milestones are optional, it won't affect anything. Just ignore the milestone.
Fingers crossed for tm I guess 🙏🏽
40 honestly isn't too bad if you're not building a meme build really
How long is it expected to run?
I'll have to plan my university schedules accordingly lol
6w
So upto the second week of October, nice
How long does it take to achieve all of the objectives? I tried out Relics but I was new at the time and royally bungled it
This time, hope to see it through
Im not sure if how long to complete a exp counts as spoilers conversation but not long 2 days maybe?
Give or take a week because it didn't release on switch yet
Oh okkay thank you! That amount of time should be fine I guess
I had to do relics & the mass effect exp twice like alot of other switch players did , I would guess anyway
Two bugged rewards
Yeah really depends on your nms expertise. I think bk finished Titan in like 2 hours or less.
After a year I finally got around to doing the autophage stuff and I'm loving it, it's like an extended story path
Didnt realise it was so long
no switch update yet?
So not sure if what I’m asking is spoiler related but asking here just in case but after atlas path, artemis path , and in stellar multitudes there isn’t much else story wise that’s major right?
Not yet no
No 🥀
🥀
Tragedy!
They'll be more story whenever they want a excuse to add something cool
Tmrw
Me on switch 1
So how am I supose to transport another player or get on their corvett lol
I imagine a sentinel capital ship on a fresh save will be annoying too
Plot twist: switch 1 will not get corvettes, like settlement and multiplayer
Lol
Once again Switch is trash lol
Why even bother with it something ways better like Rog Console or mini pc box to play games on and hook it up to your big tv or something
Be so honest with yourself switch is fine it's just popular to be anti Nintendo
Rog is a self admitted piracy machine by most people who use it
Am not Anti Nintendo just Switch and Rog Ally is the best
Is it though
I even recon Steam deck is way better than switch
Is it though
Most steam deck verified games don't even really work that good I can source rn steam deck is struggling
Wait this conversation is in NMS spoilers lmao ping me in other games to continue it
Switch sucks ass
That's not a retort it's random switch hate without reason which is against server rules
so i’m going to the center rn for the purge question but is this the end of the campaign?? like should i do anything else or is it not gonna lock me out
There's more missions after the choice is yours to stay in elucid or a free cab ride somewhere else
ooo word, am i gonna lose all my stuff if i leave euclid, my freighter ain’t that good but i got a cool ship and some other stuff i’d like to keep
No but technology breaks if it's equipped so put it in your inventory
Hmm I wonder if the Expedition terminal will let us bring corvette parts into the expedition?
Well, that's easy enough to test right now.
is the expedition live?
Assuming nothing changes, yes you can take those items. (loaded an offline expedition to test)
Not yet, possibly in a few hours
#nms-spoilers message
Hmm... I do hope we can finish this one solo. There are some milestones there that are concerning me lol.
HG has set up item filters for expedition transfer window
No tech modules, no creature eggs and no special expedition gameplay item
There will be at least 1
Hmm I do agree, I will be playing the expedition alongside some friends so it's okay, but I usually also like to run ahead and it would be annoying if they mandate some multiplayer interactions. I can see people getting frustrated if they're not optional milestones.
it's hard to get excited about this one when it will probably be a lot of the same parts grinding we've already been doing the past few days
That's true too. I am just hoping its tutorial length like some of the newer ones have been, and can be done in a couple of hours like them too.
I remember one of the last milestones in the relic one to dig up 80 bones almost made me fed up of the whole content of the update by the end hehe.
Yep. Expeditions, particularly, I always go offline. It even helps with general stability. Hopefully it's one of the optional milestones indeed
And hopefully the optional milestones don't have any nice little rewards either!
As @ebon spoke pointed out too, if they want us to be in multiplayer, then how are they going to account for the fact space stations only have 4 corvette building spots! We know they'll teleport us up to the station towards the start of the expedition to build our corvette, but what about the other 31 peeps in the instance?
Can someone help me
I cant figure out this damn "investigate the gek with -null-" mission
im going insane
Well, nice thing is if there are any multiplayer-mandatory milestones, I'll be quickly replacing them with other milestones so they can be completed offline 😆
lol! Let me know how to do it if it comes to that 😆
Speak to a gek cartopgrapher at a space station
think u need to be in a gek system, but i can't remember.
Bottom right hand vendor on the space station.
hehe not long until the end of the storyline!
well until you get to the autophage content.
It'll be on my site (profile) pretty soon after the expedition launches.
So I am at the point where I need to do 16 warp jumps to reach the center of the universe, should I do the atlas path now?
i would wait until you are finished with artemis path
and you can jump between 2 systems until you have 16 jumps completed
It didn’t do anything
Did it not? He should say he wants you to do some missions
then you have to go to the mission kiosk thingy and make sure you pick missions that are marked as Gek.
Honestly the Artemis path could do with a shakeup, its showing its age. Not narratively, but at least in what it asks you to do. It was made 3 updates into the game and we are at like 40+
I’m not sure honestly I sent a dm what he was saying
I am only going to be doing this expedition for the mecha mouse ❤️
This may be a hot take, but I REALLY like the expeditions. They're a fresh way to play the start of the game, and you get a bunch of cool stuff as a bonus. Of course some of the expeditions were a slog, but most were very enjoyable.
I like the expeditions that feel standalone
like the cursed or emergence.
But these ones that feel like extended tutorials like @glass flare said struggle because usually we've already explored all the features its teaching us before we even start them.
I'm still keeping my Station Override in deep storage, for when the time comes that HG decides we get to use it.
Will I still be able to do it even after the purge mission?
Okay
@grizzled apex Still on?
With the Switch updates not out yet, I do wonder if we will still see the expedition drop today.
I honestly hope not (or that switch gets updated today)
But I think it will start regardless
I really hope u can beat the expedition solo, if u need multiplayer ima skip it
Same
And I think @glass flare as well probably??
One can always prefer a bit of flexibility and not one way of doing the expedition
Well I assume they've not changed anything about the launch time for it. Is that why you're asking after @grizzled apex ?
Yep
Assuming it's coming, just double checking
I feel the multiplayer milestones for this expedition would be a nuisance because it means they'll have to do a unique treatment for the switch. I'm surprised they put in any at all because they just doubled their work.
And I don't want to be impatient, but i really hope this is a 2 hour-ish expedition again. I love corvette building, I don't want it labored to me to the point where i'm fed up of it. 😅
2 hours for relics was enough. Making 5 different skeles and then collecting 80 bones at the end was more than enough for me. If they make me salvage 80 corvette parts then I will go crazy!
I will be taking in 3 hyperdrive S class and 3 S class shield upgrades (and probably 3 infraknife too looking at that sentinel capital milestone!)
Expeditions have started while we were still waiting on Nintendo before, so I doubt it.
That's annoying, I would rather the community all got to enjoy it together ❤️
Expeditions with optional mp milestones have also run on Switch before. Polestar redux, for example. You just ignore it. As long as the milestone is optional, it won't be a problem.
I'm not sure if it is or not tho
doesn't look it. I am guessing the ones marked community are the optional ones
ooh wait have we been stuck on 100% for a while with the community progress?
Unless its the decals already in game (which i doubt) they will probably have to push an update to add whatever comes with the community goals?
Or did they add something in the files for these optional milestones already with voyagers?
They have started expeditions before without Switch... 😅
But who knows? Perhaps Switch will get the update today too, anything can happen I guess
I wouldn't mind if they waited another day or two for the expedition
The game is still pretty buggy even on the experimental branch
Interesting. They specify Traveller, not player. Well, we'll see. Trust me, if Switch players get locked out of something with no warning, HG will get complaints about it lol
I am not mentally prepared either hehe
I am actually dreading this one a little bit, not sure why. I think i am worried its going to taint an amazing update by belaboring the point of corvettes until the feature is worn out! To be fair Titan didn't do that, that was a lovely scenic exploration of all the new worlds.
It may work to introduce the new mechanics... that's how I intend to play it to be honest. I was expecting the expedition to finally check Voyagers
If i hadn't been making lots of corvettes already, I would probably be quite excited for it as an introduction :3
I just took my lunch and I see my NMS has an update, I would say that's a good sign that the expedition is still going ahead.
Yep
The expedition is live lol
They jumpstarted lol
Ok Im stuck at work another 7 hours so someone spoil me the expedition rewards please lol
@fleet crest
The mecha mouse is by far the best of all the pets so far
Thanks not really that interesting tbh but ah well get to do an expo again at least
I hope the narrative is cool at least and filled with lots of lore, but from what I‘ve seen so far I doubt it tbh
Fly to x repeat find y item repeat lol
Since it‘s exped. 19 a VM themed one would have made sense, but since the leaks this hasn‘t looked VM related in any way i think
I like starting off from scratch again . I throw a few modules i to the anomaly and if by time I get there I want em they help but otherwise I just run as an empty start
Any narrative leaks?
Oh wait expedition is out?
Looks like
Well that was mercifully short!
All I know is the switch update probally canceled lol
I thought the multiple pings I had from this server was it coming out finally
hehe I hope not! probably just a tricky one to pull off
The tricky part is announcing the bad news to the community on god
the wait or did you already finish the exped 
Finished the expedition
its nice and quick!
oh wow, without directly spoiling, any interesting lore bits or just all about the corvette stuff?
Tbh its fun so far but these milestones are dookie why is there a fishing milestone 😭
I haven't technically finished as i'm waiting on plants to grow. but that's the last milestone
Hmm not really. the rendesvouz sections have lore implications but they're more of a hint to things coming than any good lore.
Other than those, it really is just a corvette tutorial, no real story
Ah in the sense of features?
@safe quarry how long did it took for ya to beat it? Besides the growing plants one
Hmm just under two hours ignoring the plant waiting
More Glass and Void Mother implications I think.
Did you have a chance to test the deadeye cannon yet? Really curious about it
Ah cool alrighty gotta see for myself then, thx!
Nuh. I just got that one, but if it's anything like the other ones its probably just cosmetic
i don't think what you install weapon wise on the hull is anything more than cosmetics, as you install the weapon tech separately
Yeah I meant more like
Can you buy one in the basic parts section
There's a lot of dissonant and aggressive sentinel planets in this one!
Afaik it is just cosmetic
oh i would have to look when i'm back on.
The whole thing gives you SO many corvette parts
Just a piece of advice. I don't think it matters if you are bringing in launcher fuel. But just park your corvette in the air over planets, never land.
saves you having to refuel your landing thrusters.
I wish i'd grown frostwort. i think that's faster
There's a datamine that the corvette build complexity on Switch is nerfed to 40. Such a low number would be kinda bizarre for Switch 2, gotta be 1.
Also, it's been confirmed that the expedition multiplayer milestone is optional.
There's a datamine for space racing too sometimes things get cut
It's joever
Yes i didn't even contribute to either of them. And short of waiting for the frostwort i just swapped out to grow, i've done all the milestones.
Its a very short expedition is you are no nonsense about it
I mean, point. But we haven't even passed the Echoes delay 2.5 weeks yet. I won't worry until then.
are the Expedition patch notes available? or they just stealth dropped it
Get your worry shoes on if the update don't come out tommorow it'll be a echos equivalent wait atelast
@grizzled apex no explicit void mother lore, but its hinted that something is happening with the stations and her.
pretty much the only lore going on in the expedition hehe.
That's super annoying, but not surprising. Reminds me of the pirate stations update where there was zero narrative about how or why pirates had suddenly become strong enough to take over whole systems and space stations. Well, HG has still offered zero lore for that
Imagine all Gek stations suddenly blow up
Pirates got buffed like how we got corvettes out of nowhere
And no one other than us owns one
Yes that's what I meant and find annoying that the expedition has no narrative about the corvettes suddenly existing
Jokes apart, I think unless HG says otherwise, we've just have to take all updates as retconed content
They've always been there, we just couldn't see it or something
I mean before we had starships and we had frigates, why's it so hard to believe nobody thought of building a ship between those two sizes before?
NPCs not having corvettes does require some real suspension of disbelief, on the other hand
Presumably corvettes not constructed and owned by travellers must exist, after all we're just building them with existing parts we salvage and the space stations literally have accommodations for them built in
In my head, the Corvette ship type is kinda lost to time/ previous iterations as civilisation has degraded and become more disconnected/ lonely
Which is why we have to comb through ancient debris to even find most parts
It doesn't explain why we can make them on stations/ buy stuff there though 😂
It's a simulation do we really gotta think too hard about Atlus giving it new stuff :p
Sure, you can handwave away most things in the game if you try, but IMO the narrative in the game should also be about the world building, and not just one central threadline. And those feature changes could be used to expand on the central narrative. Like maybe the VM bringing back old planets also brought back this extinct corvette tech
I just think it's silly to acknowledge the lack of corvette type ships pre-Voyagers as being a canon thing is all
yeah it's a simulation, but the people in the simulation still have free will
they would have invented corvettes on their own.
And I think pretending everything new was just always there gives HG too much of a free pass. But realistically, this probably all comes down to the lack of a full-time writer on HG staff
got bored and documented the corvette stats
Doing the Lord's work.
Honestly I just don't think there's all that much need to explain the existence of large spaceships in a space game
Yeah, so many people wave them off for their stats but the cool factor supersedes all
Also those stat modifiers can be helped with the extra tech they get
Ah I meant lore wise haha
Ironically I think they can reach higher maneuverability than anything else
At least mine does!
I've not done all that much comparing with the stats but they feel roughly equal ish to other starships? I'm not sure that's spoiler territory anymore though
It isn't, just that the direct numbers might be
Also the inventory upgrade limit is identical to haulers which makes sense
But makes sentinel ships look even more like a strange outlier for also having that much
head
Pinned Rules
🙂