#nms-corvette-discussion
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anyway i can improve this
Learning 1/2 and 1/4 step spacing opens up a lot of flexibility in your builds, and lets you put more parts in a tighter space.
Just 1/2 step can be done at any time and is easy to learn
I just made a new build, and by using 1/2 step, I could fit 9 reactors in the space you can normally fit 4
Since I prefer to hide them usually, this was great
1/2 and 1/4 step also lets you align wings and other covers in better ways
The YT tutorial I posted above covers 1/2 step since it uses it. It's a good starting point
That and, up to you, try mixing a bit more color? Using the reverse palette at least for some contrast is something I do a lot.
I'd like to use some of the Aeron parts for the shape, but the mostly locked-in color palette is very limiting
The color palette scheme for base parts in the game is already pretty terrible
you got that tutorial
where in the video
pretty early. The first 3 minutes of this next one outlines how to set up a 1/4 grid https://www.youtube.com/watch?v=COLg8HU4meE
this is an easy way to set up a 1/4 step offset grid both horizontal and forward, in the Corvette builder! no free placement, Perfectly Square and allined with the original grid!
About 5 minutes in to the first video, it shows how to use a small vent or radiator cover to offset 1/2 grid
thn it follows with how to use a Rockhopper to move forward or backward a 1/2 step
Those two techniques are how to do 1/2 step spacing. 1/4 step is something you need to set up at the very beginning
I have not done the forward/backward 1/4 grid on a build yet, only the side to side. And not on too many parts.
HG decided we shouldnt be allowed to drive freighters, so i said "fine then, ill do it myself"
@soft moon could try putting the round one above your cockpit and overlapping with the cowling
small freighter
Does anyone know why I can’t get in the driver seat for my corvette ?
Maybe I placed something wrong
Any of y'all actually make a vertical corvette? if so, is it as much of a pain to navigate as I assume it will be? 😅
Sounds like a neat thing to experiment with
Yeah probably
Glitch building goes hard I just wonder if it's worth it with my limited funds
I can take you to some planets I found that are great for digging up parts
No aggressive sentinels
Build interior stairs to traverse up and down levels
yes
theres 3 options for this
- You place the cockpit at the 1st level so you dont have to go up stairs
how do i hide these like is there a way to do it like how the shield things can be hidden
- You place the cockpit at the very top and the landing bay too
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very fair ideas
Just bury em
i imagine 2 would be easiest, and just have a sort of open landing bay facing inwards (slightly glitched) towards cockpit
that way no visible landing bay
Yep
but you do have to jetpack up every time
thats the main drawback
fair
Or
so stuff like stairs and whatnot doesn't work quite as easily?
true
Only if you dont land
Tbh i hate them goddamn stairs
lmao fair enough
I cannot fathom going up more than 2
i more mean like physically does it work
Gets stuck, no railings etc etc
or does being vertical mess stuff up
Nope
lemme get a pic real quick of my vertical one
I appreciate your effort
dang
Its pretty "vertical"
ayo neat wtf
You can see the landing bay
can i though
It flies normally 😂
oh i can
i see
interesting, cool build
i hadn't even thought of the idea of adding legs
🙏
wild
❤️
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but yeah, vertical ship is possible, and it flies just like any other ship
the most important thing is only the cockpit placement
Preach. Stairs suck
id rather we get ladders instead
Fully vertical
Or both options would be nice i guess
Or actual working short range teleporters without glitching them in
how's this look\
It looks cool. For me, it reminds me of an Osprey VTOL crossed with an old Corvette Stingray
I sorta wish we could make custom cockpits without needing to use any of the preset ones, maybe with a Pilot Seat item or something
is it cool if i post a photo of a corvette i'm working on in blender?
i needs advice
i'm really proud of this hunk a junk
Try finding a snap point that overlaps with a part on your corvette, if you can't, try this
https://www.youtube.com/watch?v=uSuytnUyjZE
You still get the bonuses from the reactor you deleted
https://www.reddit.com/r/NoMansSkyUnlimited/s/QOxLhsn96t what pieces did they used for infront of the cockpit
I don't even like to do 2-level Corvettes anymore. I've done 3 and I hated it. My newest Corvette has a visual cockpit (Window) at the top and an actual cockpit mostly hidden underneath, right next to the Walkway in
fair lol
I Don't mind it! I have a tiny normal ship rn (not vertical, just 3 normal levels) and it's solid for my purposes
First floor is essentially just a ladder as soon as you walk in door, so if you w-key from the hatch you'll end up in cockpit on 2nd floor
Anything other than this direct line is just storage stuff, with more important storage containers accessible during the walk and everything else spread around
It gives me "hearse" vibes with that back end. 🙂
This is my daily driver Corvette, though I usually fly around in a Sentinel Interceptor. It is a single level. exterior: #nms-corvette-discussion message interior:#nms-corvette-discussion message
And this one I just built yesterday. It is also single level. I have tweaked it a bit since, but it's 90% the same. #nms-corvette-discussion message
What parts are this
Vesper Diffusers with 1/4 side spacing, and Aeron Cowling down the middle (the black stripe)
Maybe I could do that for my corvette
I also gave the 4 VDs a slight downward tilt with a Basebuilding tool. Otherwise, it is all 1/2 step built in a space station
There are 4 VDs there, 2 facing forward, 2 back, then a half step to another 2+2
it was the only solution I found to make a nice, raised narrow center line with sloped sides
I saw this used on someone else's build and they told me how it was done
God this sounds complicated
1/4 step is a little complicated, because you need to set it up at the very start. 1/2 step is just a basic technique to me now, it gets easy after you use it a bunch
The thing is, to get good part placement, you need to place a lot of temporary parts, move them, then put down the one you want, then remove the temp parts. It's a LOT more building steps, just to shift things slightly, but the end result speaks for itself
Like, say you have a 2-level Corvette and want to place one of the big Kineostream Thrusters at the back. If you snap it, it centers on the back of one of the two habs, so it either sticks halfway above or halfway below the block of habs
With 1/2-step, you add a walkway or hab, pop a small vent, shift it vertically, and use a Rockhopper to make it flush with the other habs. Then you can attach the thruster so it is halfway between them, and lines up the same as them top and bottom. Then you delete that temp walkway and vent/rockhopper.
Just learning that technique will add a lot of flexibility in your builds
Like I said, my first corvette is built only using that technique, and 1/4 step is only used for that center line of Vesper Diffusers to get them positioned tighter.
Second Corvette, I didn;t even use 1/4 step, though I am sure I could improve it if I did. I set it up in the beginning, but then never used it
should i keep using beeg sheep or go back to sleek ship (it's been 1 day of beeg sheep)
I like the big one better, but I am not a fan of the Aeron parts, so take that with a grain of salt. I also don't see the point in Starship-size Corvettes -- if they don;t hold at least Storage Containers, a Mi9ssion Radar, and optionally Refiners/Deco, I'd rather fly my Sentinel Interceptor
my sleek one is still absolutely colossal, not starship sized at all
it has all 10 storage containers and like twice as much space as I use
The center fuselage has good lines, too. Creative use of parts to get a pretty cohesive shape (on the smaller one)
I would maybe try a different wing layout on the small one. Rockhoppers are a must for Dropship-style Corvettes IMHO 😛
This thing is living rent-free in my head since yesterday #nms-corvette-discussion message
WE WANTS IT
idek where I'd put rockhopper wings
well, I had them at the back before
I always debate going back to this, especially since it has more blue
More examples of what that looked like
So, I was just swapping some parts around, and added a couple 'defense fiels' modules - I had forgotten I didn't have any open tech slots, but they were added 😄 ... Is this a known thing? [Switch 2 version]
IOW I now have 2 more tech slots than I did before
Interior cargo elevator when™
Oh hey this is my build!
I can send you a closeup of the cockpit later
But it’s a combination of these 3 parts
The arcadia wing is flipped 180
bros famous
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LMAO
nooo
Ladders always just take away control from the player in favor of some clunky unintuitive animation that you can't exit from, especially in No mans sky
i think minecraft is the only game I've seen that does ladders in a way that doesn't suck the character into essentially an unskippable mini cutscene
Or yknow
I'd rather have a hole in the floor with no ladder
Just make the damn short range teleporters work
valid
Or make a corvette version of it
'shorter range teleporter'
LOL
I wonder if there’s a way to use the landing bay as an elevator
hii i just did ny first corvette :D
but the rooms arent conected
there is one on top of another but idk how to conect those
interior stairs! just enter build mode (z is the hotkey on PC I believe by default, though you can check your settings) after walking into the ship
it will remove part of the floor, yea
im dumb then
not walls
took me a second to figure out truth be told, when i first built my corvette I couldn't figure out how to make it connect upwards so i made it one story, then started decorating and found out I could make stairs at that point and had to redesign ship lol
what if idont have stairs..
It's more of a ladder, in the very first tab of build options
next to the windows
i just dont have them unlocked
if it's still not there, go to the anomaly and unlock them
platform?
this one?
i wish there were more options than the tiny fire exit stairs for corvettes
short range teleporters working would be neat but i can see the issue of getting thrown out of your ship while it's flying
no there's a corvette specific staircase that you have for free - it's in your build options when you're just standing inside your completed corvette
She's basic, but has all 10 storage racks hidden above and below the main walkway.
And enough reactors to get a good base warp range and mobility.
Two full ambasador habs long, and the staircase to stand on top of the cockpit.
I think I've finally got my "utilitarian" ride figured out.
Is my first real built corvette good
Anyone got ideas for a corvette to house two people, i have some of my own but i’d like some other ideas if anyone has some
is my first ever corvette decent? whats some tips and advice for making it better
No. Second row, left
It looks nice. My only concern, even though it literally doesnt matter, is how those massive boosters look like theyll snap off the moment you turn
they do lol
idk how to build sleek
Trial and error, lots of playing around moving things around. My latest build, now on version 2.5 (second build from scratch, then more modifications)
@soft moon arcadia wing right in front of the cockpit (part of it goes inside the cockpit itself), the grey parts is the speedbird nacelle, then the red parts on the side are vesper diffusers
Anyone have any customization tips for a custom cockpit on a small scale corvette
Thought this was my ship for a second
my corvette after daily tweaking for a couple weeks
is it possible to make a U shaped corvette that I can travel between?
I wanna put a compartment or two in the back so they're connected and I can walk to my storage lol
is that a corvette????
There’s a glitch where you can put landing pads onto a corvette,does anyone know if legacy starships still work if landed on the pads while the corvette is flying/moving/landed
There’s a glitch to putting base parts on corvettes
You can use it for short range teleporters
Or you can make 45 degree angles really easily; make them with habs around the back which connects both parts
the non-corvette starships do not move with the corvette-class starship
as this functionality is not intended
You can also just put a series of habs between the two sections
can you walk through those habs?
Yeah. Habs that are next to each other automatically have walkways.
Someone should make a gundam ship as a corvette
what oh my fucking god
I thought you could connect them only in a straight line
Nope! They can go next to each other, or even on top of each other if you use stairs
icl i've been sitting here staring at the corvette shit and how do y'all build these pretty ships😭
i love this
Lotta practice and messing around, at least for me
Just gotta dive in and see what you like
^^ good advice
A lot of these Gundam builds are modded but they exist
we Have Gundam Unicorn here
https://www.reddit.com/r/NOMANSSKY/comments/1pcx7h2/someone_made_a_whole_ass_gundam_corvette/
Another RX-78
https://www.youtube.com/watch?v=rQlB9dxCz-A
The Strike Freedom Gundam here
https://www.reddit.com/r/NoMansSkyTheGame/comments/1qf9mc5/saw_this_mega_gundam_corvette_in_the_anomaly_the/
and White Base here
https://www.reddit.com/r/NMS_Corvette_Design/comments/1pyogqz/mobile_suit_gundam_white_base_bis/
The nu gundam is not mine and its vanilla
The stark jegan is mine but its a blender build
Could somebody gift me the aeron blades? I haven’t played in like 2 years n missed the event
I could give you them, yeah!
For real???
Yes, for real, I have like 70 of them that I stockpiled for this purpose
Thank you so much!!!
I can also just give you one and you can make more yourself
Idk how to do gift things like that
Sweet
We just add each others' friend codes, then one of us can join the other
Also looking for those Breach expedition parts, I joined too recently to have gotten them :)
@gaunt slate You can make more by copying them in the corvette editor, which lets you place more using the required resources despite lacking the blueprint, then deleting them.
⚠️ MAKE SURE Options > Difficulty > Crafting = Standard when deleting the modules, or else they won't go into your inventory
I could give those!
I'd also need to add your friend code too
Yeah, is it fine to post those here?
Yes, they need to be added both ways anyways
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3Y9B-NS8K-7QE8M�
K, if you added my friend code then you should be able to join me now, or vice versa
ye
I am loosely familiar with the multiplayer
I don't think I have your friend code though
Oh crud I thought I sent it above but ig not, it's RER3-HTWB-9FG6R
To make more, see this post #nms-corvette-discussion message
aye
that's pretty convenient
so it's like the windows and stuff, once you have one / the "blueprint" you can make more
glitch builds and blender builds
Even without those, you can make some good looking stuff
Made a super destroyer from hell divers : )
Long boi
The Leatherback, in all its weird glory
Looks like it wants to eat me
Me trying to figure out how to decorate the interior of it now 🧍♂️
I got my cheeseburger finally!
Custom corvette color combos would be nice
And more parts
But I'd kill for a whiter color
i need this in my life
Mfs be building anything except corvettes 💀☠️🙏🥀
I was tryna go with a white, green and black look to match my outfit but the "white" is just grey that lowkey makes the ship look unfinished in a way
Also I added red and green lights for port and starboard just for extra detail
Her name's Titan Nova btw
3 decks and can accommodate at least 3 players
SO MUCH THIS
I have a corvette I nicknamed the “Helldiver”. No it wasn’t because it’s based on anything from the helldiver games, it was nicknamed the helldiver because the first planetary landing after being built was an extremely superheated environment.
It accommodates a huge crew and has all the amenities for maintaining life aswell
And I was planning on making a MK2. Any ideas??
Oh and I also have a single person planet-cruising corvette solely made for a single crew member to traverse across my home planet
Can anyone check how Aresmar on yt makes their corvettes? I think they might be modded but Idk
I can have a look
I was watching a vanilla version of this guy making a pretty dope star destroyer, might wanna check it out
It’s either he’s some insane builder or he mods which is still pretty cool
I’m just asking cuz he uses a ton of base parts and there’s a lot of rotated parts, custom cockpits, and his interiors look non-glitched
Weird
I’m still wondering as to if I could make a small ass shuttle corvette
Literally like a walking bay and a hover landing under the cockpit
I did that yesterday, I can show you a screenshot when I get home
I took inspiration from this guy https://youtu.be/ndEAoYSwDuU?si=z5RVn1HByCGX24Lt
It’s a really cool build
Escape pods are my kinda thing, I have one in my storage lmao
A small vessel with stuff for survival
Hey i have a question, is there any chance to get the Deadeye Cannon and the 9 Aeron Modules? ☺️
Does anyone have any spare Aeron parts, I didn’t get the chance to get my hands on them. I’m not 100% sure if they will bring it back.
Same
You can get them when the HG re-runs the breach expedition
I can give u a few of each and u can do the glitch that allows u to build as many of them as u like
I dont have any deadeye cannons and im being lazy atm so dont wanna get any
I just found out I think I’m behind in an update so I may have to wait for one.
Can do for me the same favor? 😅
Of course not just like that—if you want something, I’ll gladly give it to you.
Anyone have examples of treasure planet esque Corvettes?
How do people get angular like this?
Through creative thinking. I'm actually already planning to build a Babylon 5 station as a corvette. 😂
I'm a professional designer and use programs like zbrush and blender, but the corvette system has been wracking my brain because I wanna move things a certain way and it won't let me without glitching things.
So the question being asked is quite literal
Blender
I dont think modding can even achieve those
He uses wires etc2 and scaled parts
i mean you could use blender to make vettes 
I made the Leatherback using blender. my other one, the Astro Balrog, is a vanilla build
also you do kinda need to do glitchbuilding if you want to achieve certain angles
Or flip stuff that cant be flipped
I saw that as an option but I feel like I'd break my game
naa ive been making blender vettes for 4 months now
As long as you have backups its fine
I got too close to one of them in the wild and uh suffice to say their condo-vette lagged me out a bit lmao
Condo vette doesnt mean blender tbh
Vanilla glitchbuilding can place normal base parts too
Also the lagging thing is bcs of the part count
Not the act of using blender
base parts tend to load slower than normal vette parts
the vanila build
Oh I see. I mean I'd love to use blender for this because I have two ideas that the normal way can't build it
go for it. i began blending corvettes like 2 days ago
I said I use blender but it was in limited capacity (product rendering)
Love the game enough to do a deeper dive
Star destroyer class Venetor
The nms thing is even simpler i'd say
You only need to know basic navigation
No need for render, lighting etc2
Ooh
It's just object manipulation and scaling in 3D space, no custom models or anything
Just moving stuff and resizing stuff to build the illusion of what you want to exist
i dont think we can load in external assets, can we?
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Not without putting those into mods on PC, and the custom model program/plugin is outdated atm
kinda want to make a blisterback model
And their file types and stuff is super duper strict and undocumented publicly
We can't make new animations, we can't make deforming models on skeletons, lots of wacky limitations
makes sense, the game's stretched pretty thin with all the proc gen
I can
Thanks, that's really cool! Is there anything I can do for you in return? ☺️
nope ive got everything i need
Ok ☺️
Looks pretty basic, the 3-4 videos I saw. Probably uses the NMS Base Builder mod that lets you change the axis on rotation for base parts. Other than the angles parts, his stuff looks pretty basic.
There's a base building mod that lets you change the axis of rotation on parts. You set a window at an angle, attach a hab, then you have a new "plane" to build off of.
Just farm farm farm, then trade for the ones you want. Or turn on free crafting and use whatever you want.
Hey guys, just got a ship built for me via the nms app, I’m trying to get rid of some technology from the ship my it won’t let me discard any of it
Cosmetic modules in corvettes cannot be discarded
Did you also know that phase beam damage on corvettes scales with the number of beams in the animation?
It's hilariously stupid
even with not-great SC slots you can hit over 25k per damage tick
Nvm I managed to get rid of it
ah ok
spruced up my little merchant nook and swapped the big ugly cargo dock ring for a nice awning
All fun and games until you warp drive and realize that you left all your stock in orbit of the previous planet
"Wait did i bring that last shipment into the cargo bay" looks back to see it all floating into space
Good thing you have back facing windows
this is actually the side your looking at lol
Wow I never though to put the elevator thing on the side so I just assumed it was in the back
thats the whole thing
Love the design
cant take all the credit for it. not sure who originally made it but this design has been change modified so many times by different people lol i just got a basic template and modified it to my needs/liking
It's the autophage way 
yuuup! heres a peek at the interior.
It looks exactly like it should look
even has an onboard soundsystem so you can always have your bytebeats with you
8 modules. so you can basically make anything
I'm just imaging a DJ autophage character
Puts some headphone on them and crank up the beatbyte
lol i dont think autophage even have ears
They might have an audio processor or microphone
Otherwise how would they hear the DJ?
but where is it located is the question
One off the many mysteries of the autophage
It probably depends on the Autophage, since they make their own bodies
Question, which looks better? Should I keep the side thrusters on the prongs?
Personally I think it looks better without, but the final call is with you
Corvettes are reeeeally subjective
Fair. I like to look at my corvettes with a "Would this make sense?" approach to the design
My personal reasoning for those side thrusters is "What if the lifted cargo is heavy?" and also for mobility sake
I like the one with the rock hoper parts it looks more practical
the version with the side thrusters also has more mass forward, it would make sense if you're taking off as you'd want that extra forward lift - it also gives you the benefit of the realistic concept of some RCS Thrust at the extreme end, which would render it, in space, more agile. The clean version has practically no mass out on the end, and it kinda looks like one huge railgun/mass driver TBH.
I was thinking on that the more I looked at it, yeah. Now it looks more feasible in design, with both more maneuverability and better lift.
Tyty !
The overall whole design is meant to be a modified industrial mining/hauling ship
and those forward prongs are to be maglock clamps for various cargo
For a hauler, put the Rock Hopper Fans back on, that way it's got symmetrical lift and isn't trying to lift a heavy cargo with zero lift-thrust at the heavy end.
yeah if it's a hauler then the hopper fans probably make sense
they definitely make sense at that point
Yep, it makes a lot of sense in my mind for it to be a mining ship that then can haul all those materials to various stations, along with being able to do hauling missions from station to station and planet to station
Do you have current Screenshot?
Man, I love this ship
very good
Fun fact, my ship is also amazing at bounty hunting
You might already know this, but Phase Beams are hilarious in that they scale in damage with the physical number of beams in the animation
so if you have three Phase Beam Arrays and three Photon Cannon Arrays you do some giga stupid damage
going higher doesn't help since you max at 6 pairs of beams in the animation
Imagine being some space pirate who gets hunted down by, and losing to, a modified industrial mining field hauler ship lmao
yup
and bet
lose to a sleek fighter, ok no shame
but losing to some dumb cargo hauler is a bit of an L
I say "dumb" but I mean it from the perspective of the pirate, not me
Imagine being a space pirate who gets hunted down by, and loses to, ME.
the ship looks great
Couldn’t we say Darth Vader lost to some dumb cargo hauler?
He did and that's an L, he should've felt the disturbance in the force
even if the Falcon is heavily modified to be more effective in speed and combat
got tunnel vision trying to shoot down Luke
smh
Trench vision
"Bro is that a damn mining ship?"
"Why did that mining ship just take out my engines? WHAT THE FU-"

hehe
It also makes sense imo to use and modify an industrial hauling ship as your go-to home away from home, both for work and combat
Yeah, usually pretty spacious ships
It turns out if you have a lot of cargo space, that space can often be retrofitted into other stuff
cause A, industrial grade equipment is always gonna be more solid than mass produced military equipment, and B, it's multi-purpose. It's bound to be designed to do a damn good job after all.
That’s why real world terrorists use Toyota pickups
ah you're talking about technicals and stuff right
Does anyone know how to rotate parts up and down
A mix of both visual and technical yeah
No I meant technicals as in "modded civilian vehicles meant for war"
that's the name for e.g. slapping a machine gun on the back of a pickup truck and adding armor plating
ye
Still, I think it makes sense to modify an industrial ship for multi-purpose use rather than just a military ship
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I didn’t think you could. Some people talk about using Blender, but idk how that integrates.
Yeah I gotcha
I'm more of a military aesthetic person myself though
but I think there is realistically more value in modding a robust civilian craft
I posted my corvettes in #nms-showcase-corvettes
I just witnessed the coolest ship in the anomaly, the interior was so huge and well decorated like a FULL full ship
Reminds me of the Machariel from EVE Online
which is a ship I want to replicate
It is nice. I made something a little similar last weekend #nms-corvette-discussion message
whale
Ohhh that's a pretty solid design ngl
It's based on the Vulture from Star Citizen.
I think I want to try making a Machariel next
Also for those who are intimidated by corvettes but want to build one
Just dive in and mess around
your first attempts may not be good but think of it as a WIP
I don;t even like flying Corvettes, but I have a lot of fun building them
my first attempts were definitely not very good lol
I still don't consider myself a great builder or anything but I think I got better
ABSOLUTELY. My two corvettes are on their 3rd and 2nd complete rebuilds of their current design
With a lot of smaller teardowns and reworks between
the first version I posted of my first corvette (posted in a different server)
Nobody is just spitting out a AAA Corvette from the start
yeah this, exactly
and the latest
I still haven't tried using glitches or anything
I feel dumb, building circles seems hard.
I have no idea how to do a circle yet lol
🤝
never looked into it
Like, this was Version One of my Corvette #nms-corvette-discussion message
Then I rebuilt it into Version Two #nms-corvette-discussion message
Then Version Three #nms-showcase-corvettes message
Until I finally tweaked it to its current form #nms-corvette-discussion message
With interior #nms-corvette-discussion message
so far I've been building long triangular shapes, inspired by fighter jets
Well, I've been using the Boundary Herald since I started playing again, so I'm trying to replicate its Disk shape.
yeah that's a big glowup
Version Three used 1/2 and 1/4 step spacing. I tweaked the final using an external tool to tilt the Vesper Diffusers at the top front down slightly.
But it was 99% built in station
Yeah, I am pleased with how it ended up. But like you pointed out, there is a lot of learning, experimenting, and work to get to that point
I like flying them but mostly because Phase Beams on corvettes are omega broken, I got spoiled by obliterating everything really fast
Like so
hey, i was curious, has anyone done a boba fett ship corvette?
I've seen a couple takes on it
i suck at building, but would drool over some screenshots 🙂
wondered if it would be possible to pull, and i'm really not an expert at it, but i really think i'd fly such a ship haha
thanks! that's cool hehe
Some builders go really hard yeah
Here's a vertical design in the same vein #nms-showcase-corvettes message
oh nice! love it 🙂 ty for sharing the link
CC @icy kraken for a relatively tame example of how stupid corvette phase beam gets

I like it, but remember that this channel is for discussion, not just for posting screenshots
👍
indeed
Posts with just screenshots go in #nms-showcase-corvettes
what do y'all like most about corvettes?
Building them!
I considered playing Starfield solely for the ship builder
This. I have built two, working on a third. I almost never fly them, I prefer my Sentinel Interceptor 99% of the time
But I will sit, tweaking a design for hours to make a cool one
I just started working on a new one tonight
Gonna try to make one similar to the Machariel from EVE Online
That is such a badass ship, but it will be hard to replicate in NMS I think
ADV-Gemini Version 2 (Left) and coparision to the Previous Design (Right)
It's nice. There are elements in the first I like better, but some areas in the second are a definite improvement IMHO
By all means, please let me know what you like and dislike about both designs, it'll help me improve on ship builing xD
@lunar eagle
I like the overall shape on the first, especially the "wings" and how they are a little back from center. I liek the cockpit and coverage on the newer one
The Ambassador Wing modules at the outer wings on the first one are nice. They bulk it up well
Ah, I see
The newer version is a combination of 3
The Ambassador, the Arcadia Sublight thruster and Ambassador Wing Module xD
but i guess, too much combination does ruined the overall shape xD
And oh, the slightly backed from the center side wings, does it give you a more sleek feeling ?
or better overall look ?
IMHO yes, but taste is subjective
It's fine xD
i'm always delighted for honest opinion xD
I also think the parts on the first transition into one another a little better from the Arcdia Stabilizers to the covers behind them
the lines are cleaner
It's good. Liek I said, I liek elements of both
I went through 3 major revisions and a ton of minor ones to get my build looking good
See here #nms-corvette-discussion message
I'll keep refine this ^^)
Thanks for your comment ^^)
Looking really good !
so i just followed a YT short (for the most part) it worked, but if anyone has any ideas about hiding the reactor, I'd be grateful
My Atlas builds so far (in chronological order). I personally think the third one is my best work but curious what yall think
You can delete it entirely
https://www.youtube.com/watch?v=uSuytnUyjZE
I forgot this exists, I may do this in order to trim down my existing design... 9 reactors is a lot to work around. 
I like the 3rd and 5th one
but all 6 is really really nice
Love how with this glitch you can basically just have a flying cockpit LMAO
Ayyyyyeeee thanks gng
3rd one is my golden child

yea i can see why
The shape is so good
i dont think i have a golden child 😂
I be like that toystory 1 meme
I dont want to play with you anymore ahh
Once i make a new vette
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Yea cause all your ships look so damn good

Naaa bro 😭 😭 😭
some of em are a mess
The one you just posted on #nms-showcase-corvettes is really making me wanna go to the dark side (blender)
No this is def the right one LMFAO
😭
I alr have ideas for like tilted modules and shid
Scalable aeron wings sounds like crack to me
Love the 4th one 🔥
Half offset or reverse it, you'll be able to clip it through other non-reversed or offset pieces
Thank you! She started as an ugly duckling but she grew on me
those are very sleek! Like #3/6 best. well done!
mb
Is it not possible to place an upside down hab/walkway, even if you have an upside-down window to attach it to?
I think Habs aren't able to be upside down, last time I checked i couldn't
First attempt at a Machariel-inspired build
probably need to restart on a 1/4 grid to make the center channel narrower
and work out better top plating layout
but this already gets close to the part limit (95?)
Maybe I will tweak it in the external app instead of restarting, idk
Thank you man! Funny how I can see how much progression there is from build 1 to build 6 when I see the images side by side
looks rly great, did you use duct outlets to move the parts around?
Yeah, it's got a lot of 1/2 grid parts. I set up a 1/4 grid at the start as well, but never used it.
cool, im still learning doing that 
It lacks the arc-liek overall bend that the original has, so I am not too happy with it yet
looks pretty accurate to me now that i searched up reference
I will probably first tweak it in the Basebuilding App and tilt some parts. See if it improves it. But then I will probably do a complete rebuild from scratch as well.
good idea ig
It's not bad given NMS' in-station editing capabilities
i usually like to make an extra save with no crafting costs to learn abt building
yea you pretty much have to do small glitches and placement methods to pull out a decent build
I just turn crafting costs off when building corvettes, mostly because I often need to build liek 10-20 walkways to set up 1/2 or 1/4 grids and temporary parts for spacing
i rly hate that you pretty much have to use duct outlets to "merge" to keep the landing portions of the build compact
i do that sometimes, but always destroy appropriate amount of money afterwards
like 100 or 200m
Here's a few more angles
i rly like the middle that leads directly to the cockpit, and you did a great job with adding parts on the sides 
Here is what I mean by the "arc"
the front and back point down, so the overall shape is more rounded like a bean
well the glitch building required would be like an hours work
atleast for me
looks advanced
There was a Youtube video on another ship that had a nice, smooth wide shape like this, that I got some ideas on how to space and link parts from
could you send link
A tutorial on how to build my corvette named The Ocean Walker in No Man's Sky. The winner of the Nautical Theme Build Contest on the NMS_Corvette_Design sub-reddit.
https://www.reddit.com/r/NMS_Corvette_Design/comments/1qejk0b/congrats_to_the_nautical_build_contest_winners/
This build utilizes some offset techniques and angled/rotated walkways ...
This one is also great https://www.youtube.com/watch?v=COLg8HU4meE&t=173s&pp=ygUMbm1zIDEvNCBncmlk
this is an easy way to set up a 1/4 step offset grid both horizontal and forward, in the Corvette builder! no free placement, Perfectly Square and allined with the original grid!
In this Machariel build, I hid 9 reactors in the center, underneath the center line. With 1/2 spacing, you can fit 3 each Medusa, Zenith, and Ceto in a 2x2 Walkway space
3 wide in left, center, and right, and if you put the ceto at the back, front, center, and back
if you use 1/4 spacing, you could fit 25 parts in that space 😛
nice muy build does used 1/2 spacing and i can fit all those too
OK, did a quick bit of adjustment to the front in the basebuilding app, and... This is gonna work. 😄 I can definitely make it a lot better by adjusting some angles. I might even cheat and scale some parts
just tightening up the nose and tilting it down makes such a huge difference
Does someone have B2 corvette tutorial? I saw once amazing one based on B2 spirit but I couldnt find exactly it
Hello Travelers, this video shows how I built my B-2 Spirit without mods in No Man’s Sky. The build is challenging, but I hope this guide helps anyone that wants it.
is there any way to scrap ur corvette for all its parts or do u have to just trade it to a npc
you can dismantle it piece by piece
but that won't get rid of it fully
Currently to get ride of a Corvette you have to take off all the pieces until it meets the basic corvette requirements then possibly trade any remaining pieces for ones that you don't like or not at the level you like if you want to go that far.
step 2 is trade it to a npc and then scrap that ship to free up the slot
Does that channel have a SR-71 Blackbird corvette too? Really love those planes
YouTube keeps showing completely different videos when I look for the channel
Hello Travelers! This is the build guide for my SR-71 Blackbird built in No Man’s Sky. As long as they don’t patch out the building trick, anyone can build and fly their own Blackbird
Damn that’s sick! Thanks a lot man 🙏
np
Looks really complex icl
Version 2 alpha
Messed up the editing a bit tbh, Still trying to figure the proportions out
Ladders
what do yall think of my corvette (first ever corvette build w/o tutorial)
i wanted it to taper off to make a triangle and also theres a habitation module in there
ah ya wanted alotta room
yup
fair
We all start out making pretty basic builds. Keep gathering parts, rearranging them, and finding what works for you. Watch some YT tutorials that teach you how to use the small vent and rockhopper to do 1/2 grid offsets and the world will open up before you.
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I really want to go back to a classic ship but the ability to get out in space is really cool
Watch tutorials on 180 degree flip, 1/4 grid, and angled placement with windows and you have all the tools you need
but corvettes are so large :-:
If you don;t want the internal space, you can make a VERY compact corvette using 1/2 and 1/4 offset techniques to make things overlap a lot
this is like my sixth corvette you're fine
But personally, I prefer Starships as I fly first person view, and the Sentinel Interceptor is pretty much unmatched
WHY
I play creative so I don't care for stats but still
I'd love the ability to have a solar-style corvette
here's a better screenshot
kinda wish my brain could comprehend anything other than a pizza-shape
I'd say it looks amazing on the interior but
A test design for a Light/Medium Freight type ship
Great starter ship man!
I.. have been busy lol, It looks like a beetle or something, imo. Maneuverability is not great tho 😂
Kinda wanna go back to the flat build & learn clipping/offsetting
Trying out some 1/2 stepping, let me know what you all think! Previous version: #nms-corvette-discussion message
I got lost
Turtle
What is this, Kowloon Walled City?
Tbh you are an absolute corvette god. All your builds are peak
Little Atlas accidentally gave birth to one million children, so he built this with galvanized square steel and screws borrowed from his aunt to ferry his kids to school
Continuing on my 1/2 and 1/4 stepping journey
With a tiny Rockhopper corvette
This is giving me some Halo vibes
Mainly Pelican
Another addition to the Atlas-series ships soon inspired by the amazing EoY-14. Also my first knack at 1/4 offsets
that's no moon...
Thanks man! Corvette building is my new creative outlet LMAO
Does anyone know if same platform corvettes are less buggy for multiplayer than cross platform? Anytime me (steam) and my friend (Xbox) leave the anomaly or warp someone goes to oblivion
Solid. This is close to where my First design started too, though it eventually became a bit sleeker and more fighter-esque later. I am a sucker for this shape though. 😄
Looking good. 1/2 step is a HUGE visual boost, as it adds so much capability. Even aside from the more precise placement of parts, it's the ability to overlap them more that is the game changer
i think that shoud be the infinite Castle from demon slayer
how do corvettes compare to starships in combat capability?
I'd say 50-60.
By that I mean 50-60 minutes until the corvette turns to face the opponent
already used to insanely bad turn radiuses, so let's assume it's already facing the opponent
WHAT is that 😭
looks like the infinity castle from demon slayer
They're about as good as any other starship, if you set it up well.
I usually go all-in on infra-knife accelerator - the Q-resonator, 3 upgrades and 3 corvette infra-knife modules. It can absolutely shred any opponent.
Same with shields - the base tech, blueprint, 3 upgrades and 3 corvette shield modules.
so the only real drawback of a corvette is initial expenses?
I’d say the best part about a corvette is potable storage
really good, put 6 phase beams and wherever you look, shit just dies
no, they can be free
100%
just salvage all of the required parts
only reason I use corvette is storage and decoration
portable base
which is neat
Id say the main drawback is their humongous size, so you might find it hard to find a place to land or to summon it (even the average sized vette is still huge)
But ehh you can just beam down anyways
i use mine for aura
same 👌
a genuine gem
🙏
hey check out this beautiful planet I found yesterday
Oooh thats cool
it’s a paradise icy planet smth
and there’s a planet IN the horizon
which looks six
SICK*
yes
i'm aware, that's opportunity cost, still an expense
i dont like bases tho tbh
same
thought you meant units mb
I’m usually NEVER somewhere for more than 30 minutes
Ditto. On my third rebuild from scratch on my 3rd Corvette. I almost never fly them, except to the ano9maly to show off and look at other people's corvettes
ah yeah i wish i can fly mine into the anomalu
but theyre too fat
not part count wise but size wise
😔
This is my current project
I did two builds using Speedbird parts, to get the rounded look of the ship its based on. Now trying angled parts
This is what I am going for
This is my second attempt. #nms-corvette-discussion message
And my first #nms-corvette-discussion message
Getting that long, smooth, pointed nose is SO DANG HARD tho
I keep starting at the front and workign backward. Maybe I should start in the middle and work out or something
try some different things to get the proportions better
but yeah I think I am gonna trash version 3. It's just not looking nearly as nice as the earlier ones IMHO
fr
you kinda need the 1/4 step glitch
absolutely. I do start the build setting that up. Then some scaffolding for the angles needed for the front parts in the speedbird build
I might try a shallower angle on the next try
tysm fam
hell yea!
the phat phuc wideballs ship
LMFAO
my next build is gonna be me making a slightly trash milano
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🤤

Oh man this would go SO HARD with 1/4 offsets, even without the curve
My two main issues building this are getting a smooth curve, and the 100 part limit. Both my builds are in the 90s for part count
Atm tho the design is way above my paygrade
I just started 1/4 building yesterday
LOL
Yea smooth curves are achievable with offsets
to an extent
1/2 is enough sometimes but to get that reeeaaally smooth c u r v e s you’ll need 1/4
I was thinking of how you can achieve that mid section with the spine
it kinda sucks though that the back of the narrow Vesper Aerofoil does not smoothly match the front of the Speedbird Diffuser
Maybe something like the mid section of this build I did, only you have to do it twice since it has 2 spines it seems
1/4 offsets for the narrow channel with is half a hab wide. If you have the part count, you can use a 1/2 x 1 part like a casing, sideways
The spine from that image you sent reminds me of a Talosiano build
Like this
The spine on the top
Not even gonna pretend I understand wtf is happening there
I just know that’s definitely 1/4 offsets
what are some tips for not making my corvette look ugly
Look up inspirations and start from there
Pinterest, NMS Corvette Design subreddit, and even the Starfield Ship Builds subreddit are a great go to personally
ok ppl im dumb ur smart lets tell me whati can build with 600m
i got given stuff worth 600m as a noob and idk if i should build one of these but sounds fun
You can buy the basic parts with that amount I think
But most of the parts you get from salvaged scrap on certain planets
you can build about
three fiddy
Also don't be afraid to experiment with stuff and see what you like
Go to YouTube. search for NMS Corvette Build
Find a tutorial for a ship you think is cool
Go build it. Do it in creative mode, start a new save, whatever.
Most of them teach a few mid-level techniques like 1/2 offset and 180 rotation
Use what you learned to build your own design
Look at cool ships in other games for inspiration
My first corvette (aside from the super basic one in the questline) was from a YT video.
So what do we think of the little guy? Also, 1/2 stepping enables soooo much power for small corvettes
Cute little hovercraft. I like it
And yes I agree. Micro corvettes are so fun to build
This is mine
Literally just a cockpit in that thing
I was inspired a bit by https://vortexgaming.io/en/postdetail/729986 and adjusted heavily for stuff I disliked
How do you quarter step?
Check out MaverickNMS’ video
He has a 1/4 step guide
Wow I think I might've made the ugliest corvette known to man
That said!! I like it.
If you like it, that's all that matters
Corvettes are so subjective
She's a beat up, mazelike, slightly asymmetrical, slow-turning wreck
But darn it, she's MY wreck
can we have pics? :>
chat, i was wondering something, i saw the banshee medivac few days ago
https://nomansapp.com/?corvette=1846347271
and now i'm curious, are there pieces to create more lore accurate replica of SC 2 medivac?
mostly the wings and the tail is what's bothering me, are there pieces like that or no?
Blender can do anything
Making some like that with vanilla would be more challenging
Resetting for a corvette with better SC slots
Roll one called The Claws of Madness
Yeah that seems about right
Not... really. You need to get creative. The tail you can kind of do with some Vesper Aerofoils and Arcadia Aerofoils. The proportions would be off, but similar overall shapes. The front wings you can kinda do by stacking some Speedbird Diffusers backwards or sideways. Or try something else. There's a lot you can do, just depends on how creatively you can look at parts and play LEGO with them.
Sure! Be warned though, lol
Ahem...
It is with some embarrassment and a great deal of begrudging love that I humbly present to you, the kind people of NMScord...
The AGA-011 "Dawn of a New Age"
My first step into corvette making after a whole 103 hours and a LOT of saving
My brick, my baby, my pride and joy.
flying pile of bricks
it's yours and that's what matters
I think the idea of the shaping is good, just needs to be uhhh
Not even pangalactic poverty can stop me for long
rounded out a bit maybe :P
salvageable scrap is your friend
True,,
I can see the general shape
yeah, I think the rough shaping is a good base to work with
ball
Is that a ship?? 🤣🤣
his and hers gaming stations on my corvette.
Epic
Restart your game
My Tantive IV and small recreation of the opening to A New Hope with my freighter ofc
After bit of technical struggling, I made an observation balcony to facilitate hunting for freighters
That's.. a whole lot of modules you got there
Space pirates are eating good with this one
would you like some more wings or some decorative peices....
Just how they work unfortunately, most likely a bug. This mod fixes that https://www.nexusmods.com/nomanssky/mods/4050
rate the new corvette
-# yeah igxcitxyco
Machariel-inspired Corvette v4.0. I still need to do the internals and add more reactors, etc. But I think this is 99% the design I want to go with. Any comments or ideas appreciated.
when im home, if ur on i can give u some spare peices
That honestly sounds lovely
99% in-station built. Used a basebuilding mod that lets you rotate windows in all axes to make some ~45-degree tilted parts. I used an external app at the end to very slightly angle down 8 parts that make the top rounded center in the front. It looked fine before that but this looks better.
does anyone know where i can get aeron parts? i missed that expedition but really want some of them for building a corvette, im pretty new to the game
They are tradeable. Ask in #nms-lfg-or-trades
Why is it so hard to make cool corvettes
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rate the corvette (my first any advice appreciated)
It just takes experience and patience. No one makes cool ones at the very beginning
Advice: 1) post more pictures at multiple angles. 2) Don;t use pics facing the sun if you want feedback, because people can;t see anything if all the details are dark and shadowed. 3) I like to take pics flying or landed on the daytime side of a planet so the ambient light lights everything pretty well. Not as pretty as some pics, but more useful for feedback and understanding the structure
ok ty
Like, pics liek these #nms-showcase-corvettes message are pretty useless. The ship is tiny and mostly all you see is a silhouette
Practice, patience, experimentation
And a lot of 1/2 stepping sometimes
Sure, it's a nice photo, but you can;t see anything to provide feedback in a picture like this
Also, liek the new Corvette I posted earlier today. It is my 4th rebuild from scratch of this general design. I went through 3 earlier versions that I was not happy with. I went looking for new inspiration, found a cool ship that used a part I had not considered in a way I had not considered, and it was a game changer.
It’s hard at first, like any other skill. But keep at it and you’ll see yourself progress!
I think the biggest advice I have is to start somewhere, even if you think it looks like crap
It's not going to be perfect at first
It looks SO MUCH better than earlier versions. I finally got close to my vision
For reference, this was my first corvette. Looks booty cheeks to me
And this is my most recent
Like, this was my first try: #nms-corvette-discussion message
This was the second #nms-corvette-discussion message
Third, I trued using angled parts instead of the rounded ones. I did not even finish because it was garbage, but here is the one pic I took #nms-corvette-discussion message
And finally, after a few days, many hours, I finally made this: #nms-showcase-corvettes message
Does anyone have any of the breach corvette parts, if so please dm me I am a new player and saw them and are interested in trying to get my hands on them without jumping through hoops to get them.
Tbh your first corvette is still better than maybe about 60-70% of corvettes I see lol
For a first corvette, it is very good. But you've obviously improved
I'm thinking of redesigning the hull components on my current corvette
Try and make it a little smoother
And this is my Third distinct Corvette, not counting the super-basic one you do in the questline
and here's that first corvette after many rebuilds
it's not as clean as other people's but it's still an improvement
Flat as a pancake at the bottom tho LMAO
That would be a cool build theme for me tho
Refit my first corvette
As much as I would like to raise my builds up higher to give the bottoms of ships a nicer look, the way the entryways work and my dislike of a bazillion flights of stairs to get to the cockpit prevents me from doing so. That and the fact that landing gear have to go on the absolute floor
You can do what I did with my previous Atlas builds
bury the cockpit under all the layers of 1/2 stepping :>
the cockpit doesn't need to actually be able to see anything
How do U get the good corvette parts
Real
Less of an issue if I flew 3rd person view, but I don;t liek to so I need to see out with as much unobstructed view as possible
salvageable scrap
Either farm randoms a LOT, and trade for them, or turn crafting on to free.
Ty
look for planets with this property
U dig them up on planets with scrap
lol lmao
@lunar eagle @hoary agate ty
I cant find media channel
I don't like to fly 3rd person. Or switch back and forth between it if I fly corvette vs normal ship
I fly 3rd person so nbd for me lol
U can barter unwanted parts in corvette terminal on space station
ah
thank you
This is the amazing view from that cockpit
Cool thanks for all your help
it's below the voice channels in the channel list, not surprising
okay
I suggest doing a few things to really improve your Corvette-building skills.
- Follow a YT tutorial for a cool build you like, and build it. Use Creative mode or turn crafting on for free if you have to. Most of them teach some of the easier techniques like 1/2 step, rotated parts, etc.
- Watch a tutorial on setting up a 1/4 step grid.
- If you are able to use mods, I sugegst the Basebuilding mod, as it lets you rotate Windows and stuff, so you can create angled habs, giving you more flexibility
Not all at once, but progress at your pace
Doing #1 will really set you up for a lot of new possibilities and guide you on how to match parts, how you often need to build temporary "scaffolding" parts to attach parts to, etc.
God, the amount of times I have to place a walkway, place a small vent on it, move the walkway a 1/2 step diagonal, add a rockhopper to it, then use it to shift it 1/2 step forward or back...
Then see the part I placed doesn;t actually line up how I want, so I gotta do more adjustments...
Anyway, it takes a LOT of time, patience, and planning to build a nice, clean, cool-looking corvette
What can I add to the back of this to give it more flair or something
Thrusters, Vesper/Hardframe/Speedbird Diffusers. Nacelles pointing backward. Any of the structural parts you like really
I'll consider everything but the thrusters because the thrusters aren't supposed to be in that specific spot
Then I would maybe do Diffuser cowling cowling Diffuser, then same on bottom only flipped
or four Diffusers left right left right
Using Nacelles to taper back is an option too
I’m so done bro I spent hours making my corvette just to discover that the nose won’t fit bc it’s out of range so I need to reconstruct the whole thing
Is there any way to do like a snap fit thing for the base builder When I change up the ships
@lunar eagle how's this look?
is it possible to build this?
That's a lot of thrusters lol
Looks cool tho
Also
how do you mean? Some things snap (the corvette internals liek radar, storages, etc.), others adjust to attach to the surface inside (other normal base parts)
Kind of like how they work in the official editor inside the game
How do i flip a hab vertically?
So it will be like the entrance is facinh upwards
oh, you mean in the base editor.
I honestly do not know. I don;t build there, only tweak things a bit, usually at the end
However, you CAN build on the station, export to editor, edit it, import it back, and then continue to edit
Ah
I know that
so new parts will snap to the new, modified ones
What if my eyes are worse than the other (damaged i mean) So I kind of have ok deaph perception is iffy and it doesn't work well in blender like programs
I prefer to be 100% in the ingame editor if possible. I only use the editor if I need to rotate or scale something and doint in the game itself is not possible or extremely hard
Alr
my vision sucks too. I had cataract surgery a year or two ago, and while my long-distance vision is now pretty much 20/20, my close up vision sucks and i use reading glasses
Damn
Yeah, i'm scheduling laceik at some point to see if they can do anything.Because mine's like bleach in detergent, damage, cause when I was younger, a tide pot exploded into my eye yeah, my mom refused to take me to the hospital to make sure my eye was okay
i was super nearsighted before
how parents do not take kids to the ER when there is a severe problem is beyond me. sorry to hear abut that
My dad would have taken me in a heartbeat. But indiana judges are extreme man haters and hate the fact of single fathers actually trying to make a difference for children
And that's not a joke for both of those. I cut my foot on a peice glass in our kitchen one time.There wasn't any glass stuck in my foot, but he took me to the e r anyway to make sure I was okay
Anyway let's get back to corvettes
Do you think there's someone who's made an actual corvette like the car
would not surprise me. I saw a pretty nice formula one car
Hey, I was wondering, can I send you fq
Corvette discussion? Carry on... 
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#nms-showcase-corvettes is where to show off your corvette without discussion »
HAHAHAHA
in Vanilla No, modded on PC maybe
fq? friend request? sure
Which mod?
Beyond Base Building maybe -- it lets you do 3-axis rotation so you could use it to get some of the angles. Or use the external NMS Base Building App
How do i get them
And also, if i delete the mods will my ship disapeer
This one https://www.nexusmods.com/nomanssky/mods/2598
also try asking in #nms-modding for the blender plugin etc
No, the mods just let you edit values you normally can't with the default tools (like rotation, scale, etc)
wondering if it's possible to make a ringworld or ring station as a corvette
do the habs direct gravity downwards individually or is there one single direction for the whole corvette?
one single direction for gravity in the whole corvette so there is no floating within your corvette
also Vertical habs etc do not really work well normally due to the one way gravity; so if you're going to make a corvette with vertical bits make sure the entrance ramp and cockpit are normal as well as any storage etc you want to use and vertical habs etc are purely decoration
Orville fan!
What's good homie?
Here's my daily driver
A wonderful workhorse of a ship
Pirate ship / barge / animal corvettes are not to my taste, but that looks well-made. Just don;t bring it to the Anomaly. 😛
I play offline and play alone
I also play alone, but I have MP turned on. I like going to the Anomaly and seeing other people's ships and corvettes, and occasionally doing group missions for the more tedious ones (like planetary scans that need a bunch of flora, fauna, minerals, and hotspot scans)
I dont open the mp like literally i dont play with people and i don't play expedition
Honestly, I wish the game had more player interaction, but after visiting the planet for the Starbirth quest line, I understand why they don't. My game glitched so hard there. But liek I said, I like to visit check out other players' corvettes and show off my own
My friend told me to visit this Corvette thingy I don't because i feel awkward to people i dont know and 2nd I don't want to destroy there file i got a person who wanted to see my build so bad that he crashws his ship on ps5 5 times and I don't want to do that again i wanted to play solo because i can do whatever i want
Maybe the weekly "Corvettes and Coffee" Stream. I was thinking of going in the past, and with this new Corvette, I think I will finally go. I still need to do last tweaks and finish the interior first tho.
just finished my first ever corvette, thoughts/improvements i could make?
Big triangle
I like it, but maybe you want to try adding a bit of variety to the shape
Make it blue
It's mostly Aeron parts, they mostly stay black, no matter what color you pick.
It’s more like a V, the camera angle doesn’t show it that well, my inspo was the B-2 Bomber if that makes sense
This^^^
It’s a pretty simple build but I don’t think it’s bad as my first, I like it a lot
Yeah, it's why I almost never use them. That and the red glowing lines. They have their place, but I don;t really like them.
It's a good first corvette. Did you use 1/2 step placement or any other techniques?
Yes, I used the cargo capsule and rockhopper to offset some parts, before I started building I watched a couple videos of people building their own corvettes so I could learn some techniques
Was really just trying to learn the building system with this, I hope to create a lot more corvettes in the future
This is the way. For my first "real" corvette, I just followed a YT tutorial, which taught me the 1/2 offset and maybe the 180 degree rotate tricks.
Later, I learned how to set up a 1/4 sideways grid, which helped even more
I also use a mod that lets you rotate in all 3 dimensions, without which my newest corvette would not look as good as it does
This what I built today #nms-corvette-discussion message
It's version 4 -- I built 3 others from scratch that I was not happy with until I reached this point.
I have tweaked it a tiny bit since then, but this is 99% how it is
right now I am working onthe interior decoration mostly
Yeah it was fun, I still have no idea how some things work, and i accidentally removed parts a lot which sucks because then i have to figure out how to put them in the right spot again
Didn’t realize how complicated the ship building in this game could get, was so confused at first because everyone had sleek ships and I didn’t know how, so I just went and watched videos of people building and collected a ton of corvette parts
Wild to me that something like that is possible
IIMHO, the hardest part is getting a smooth transition from one part to another, so I look at a lot of builds for inspiraiton
Yeah I can’t use mods cause of my device I play on 😭
It was almost entirely built in a station. I just tilted a few parts downward at the very end (with an app)
That’s sick; still figuring out how people do the really smooth rounded edges like that, looks so clean
Yeah I gave up on some parts of mine because I couldn’t make it smooth, might play around with it to get straighter edges some other time
Ahhhh that’s cool, I’m very far off from creating anything like that 😭
It just takes practice, learnign techniques, and some creativity (or looking for other ships that do something you like and adapting it)
I could not get the front end how I wanted it in 3 prior iterations. Then I found this build and saw how he used some parts I had not considered, and it was better than everything I tried https://www.reddit.com/r/NMS_Corvette_Design/comments/1p7wj9p/after_i_made_the_expanse_ships_i_had_to_try_a_new/

