#nms-corvette-discussion
1 messages · Page 79 of 1
they really nailed the look of the new thruster
is there a way to get the new expedition modules into your nomal save?
hmm
havent gotten into a fight yet
but it looks like for infraknife it alternates between cannons but doesnt actually seem like any of them are firing faster
but for multiple laser cannons they all fire simultaneously
not sure if thats a visual thing while im blasting asteroids or if combat the laser is the clear winner for triple DPS
Is the part limit still at 100?
arent they expedition rewards?
yeah but i cant find these new corvette build modules
Yes. After you complete the expedition you claim them on your normal save from the anomaly. Now that only gives you one of each but as long as you have one in your inventory you can craft more on top of it with the required materials. From there just make sure you never use up the last one of any given part and you basically have infinite.
\
anyone made anything cool with the new pieces?
yeah no okay
i picked a fight with some sentinel ships
the laser weapon absolutely does triple DPS over everything else
i guess that simplifies ship combat. make it so the phase beam can mine resources like infraknife or photon cannon and we'd be set lol
how can you craft more?
maybe u can buy em somewhere?
try the part shop or the anomaly
i tried but they are not for sale in the corvette crafting terminal
i would think since its an expedition reward its in the quicksilver shop
neither
I don''t understand whatever that is. But your X prompt on the screen should say something about crafting more.
i dunno then
x is quick transfer
it says quick transfer
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maybe in the thing it lets you build or craft more?
the corvette builder
Did you claim those parts from the quicksilver bot or did you just transfer them from the expedition? You HAVE to claim them from the quicksilver bot to be able to craft more.
inventory tranfer yeah
claim it from the quicksilver guy
If you just transfer the parts from the expedition then you only have one of each and that's the end of that. But once you claim them from the quicksilver bot on the anomaly, then you can craft more @lament orbit
now i got it
my character is an atlas emmisary, the new parts will fit well
i got these to build, are there more that i missed?
Those are all the expedition reward parts.
okay good
Hey guys, does anyone have a corvette design that uses Atlas parts and looks futuristic/alien?
i wanna make a really bulky slightly tall cargo corvette but i'm scared it'll be too chunky 😔
good idea
i'm going to go for an osprey kinda look but more corvette/nms/space feely
experiment with parts and rotations
i cant wait to get done with school today and start working on it
i got a few good ideas
When it comes down to it you don't need every single storage container on your Corvette at one time
You can get away with a half hab only. And then delete storage containers and replace them with the one you need in the moment as you go
well yeah but i'm going for the looks more than anything
the outside is gonna be what i focus on, more than functionality for a survival game
plus i'm building it in creative so
Yeah so you could get your functionality out of a dozen parts. Leaving over 80 open for design and outer structure
My 100-part scorpion is only a half hab on the inside.
Hey!
I just completed the new Expedition not long ago, but now, all the new parts are missing from it, I can't use any of them, not even if I set crafting and purchases and all that to free.
I could place them down once, but I deleted them and now it's.. poof, gone like the wind.
Anyone else had a similar issue?
Did you upload the parts in the anomaly before finalizing the expedition?
If you did and you're not seeing the parts they may have ended up in your Corvette part cache
Yeah, I did.
After that, I went to a space station, started building a new ship, didn't like how it looked so I pressed X on everything to yk, start again from nothing, I don't even see them in the catalog, nothing.
It's like they don't exist, but I do see the other new, non expedition parts.
This is where the pyramid should be, just like this one, all of them are missing
you have to get them from the quicksilver shop
i know its dark because i have a mod that makes space dark and fuks up the photo mode but here is a somehow visual of a ship "getting off" the carrier
thats sick dude
Yep, I had to collect from the expedition rewards.. I feel so dumb ,thank you.
people are so quick...
where did the cockpit go
edit: nvm too many flight control system upgrades lol
my corvette is invisble please hep
did you try respawning it?
Medusa's are better than the cockpit anyways.
Before the last update the cockpit took priority in your Tech slots. Now they bumped it behind Medusa's so those three show up if you equip them
I got myself a Pelican Corvette 😎
Wth am I looking at 😐
Medusa reactors are supposed to bump the cockpit out of the tech if you have 3 of them? Doesn't do it for me 
I found this ship online do y'all think it's possible to make something close to it without mods?
this one thing looks like UNWANTED one
If you place the cockpit first the cockpit will be in your tech.
he acctually is
But if you place your Medusa first the three of them should remain in Tech. One of them won't be bumped out by the cockpit
That's how I got three Medusas on my scorpion Vette Tech
Yes, you had just phrased it in a way which I took to imply Medusas taking priority
Oh well
An edit has left me with a 2 Medusa setup but I'm not redoing the whole thing for marginal stat boosts
I found anything over 3K ate minimal gains. It's just added squirreliness.
When I had to turn my controller sensitivity down by about 10% I figured that was enough maneuverability. What's the point in adding more if I have to change settings to compensate?
I only got 2 madusa on my ship and I should put more Zenith to get more efficiency on it and get a way to hide them better rather than being on top.
But when breach comes out on switch 2 in an estimated between 1 month to 1 billion years I will make a new corvette to use the new parts.
rate my corvette
I sadly had to sacrafice some deco so i can get more technology slots but it still worked out
genuine question what's the bottom view of the corvette
bc i never know how to make those look good lol
Eh, technology is better than deco
could be smoother but i like it!
I needed to sacrifice some deco for technology slots but i tried my best to still make it look good
wdym sacrifice deco? deco doesnt take tech slots
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yeah, kinda makes it hard to make a corvette that's big and has many parts and still be good
I removed the photon cannon and installed 2 x Infraknife turrets instead, but the photon cannon is still taking up a tech slot. How do I get rid of it ?
You cannot.
-_-
yeah same
Seems like an total oversight ..
save editing maybe?
idk
It's saved and everything. Photon cannon is in the corvette cache.
Doesn't work btw
When I don't intend to use it, nor put in upgrades for it, I don't want to have to cycle through it when in combat.
rip
Save edit it out and it comes back
Oh interesting. If you have 2 x infraknife turrets on it doesn't fire both at same time. It fires a long burst from one, then automatically switches to fire burst from the 2nd, then keeps alternating.
yeah
I really hate how buggy the refiner on corvettes is. Put in something to refine and magically it just despawns after you dock or do I don't know what, and you lose everything.
They need to remove the corvette refiner from the game until they legit fix it.
I love your ship!
The photon Cannon is what provides the base damage to your ship. That Base damage is what all your other weapons are based off of
Without the photon Cannon equipped it would not be able to calculate weapon damage.
@long pawn 
So... if I upgrade photon cannon will the damage of my corvette increase across all weapons?
i mean, the photon cannon is literally the canon on your hull, so pretty normal that you can't get rid off it
So I completely finished Breach expedition but I can't trade for more Aeron modules.
Anyone else have the same issue?
I do this setup to make it shoot like a minigun infra knife so this my method with infra knife
So sum times i do 6 max turrets to work any more wont work
It be 2 but normally i used 4 infra knife like that so how ever u want to do it
Green
ya im in space station ultra green its very bright
you craft em no?
Not trade em
In the corvette build menu
Tried trading for them its not listed, not seeing an crafting price on the new aeron modules
with pugneum and stuff
Hm, will have to double check then.
@mellow bough
anyone else having the issue that Aeron wings have no texture on top when placed on the right side of the ship?
Yep
Aeron blades right?
very weird indeed.
and sad too. No need to try out a nice build with those for now.
just gotta wait for a fix 😔
looks like it. I also have some snapping issues with a few other parts. Guess we'll have to wait for fixes indeed.
Oh its not showing the price cause I already have some spare. Stupid me, thanks

I see there is a fix for it in experimental already
Y'know it'd be a lot easier to use these new aeron parts if they gave us aeron habs, landing gear, and cockpits
😒
Usually its on fridays
i mean theyre alr pretty easy to use
I agree on the cockpit tho
I'm sorry but a scrap-metal looking hab next to highly advanced tech just isn't doing it for me
But they mesh well with the other stuff
could do with more cockpit configurations indeed. the current ones get a little stale now.
Sadly, can't do builds like that on console 😔
did a little rejiggering with my smaller corvette and I gotta say these stats are really comfy 😌
ol reliable
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so little
just 3 walkways, a cockpit and a landing bay at base
looks good for such a small ship
thanks
is the new expedition out already?
PC
if this is what we get when people get mad about not enough stuff we should stay mad
true...
Moar stuff!
They've just gotta add actual vertical parts, make corvette wrecks appear (and the signals craftable) in main save, and maybe have an optional advanced editor for corvette building....
No. It would just affect the photon Cannon weapon itself
At least even a naked photon cannon can mine salvage on my otherwise beam only ship
fair, I'd just rather it be replaced with an infra knife instead
My ships don't even get any weapons. (Mod kinda broke that). I'm a pacifist now.
You only really need one weapon anyway
I like having the option of phase beam, infra knife and positron 🙃
I am no pacifist
I will find you
I mean that's fine but truly one properly modded with the turret bonuses will already eviscerate things
It is annoying that the photon is an always on piece, but at least it doesn't completely ruin tech slots
Unless you're trying to hit the soft cap on maneuverability and also have multiple weapons or whatever
that was kinda the plan before the photon cannon was there
at this rate I may as well just juice thephoton cannon lol
Anyone else annoyed with the lighting while building a corvette? I don’t need space station vibes while I’m doing that.
You, iirc, cannot have max maneuverability and multiple weapons anyway
At least not with actually good mods
I should clarify and say just high maneuverability
like 2.5k is good enough for me at this rate
That's entirely feasible, and still don't need three fully modded weapons with three turrets each
There's a 60 tech limit no matter what you do, and having 6 techs per weapon obviously juices them at the cost of "flexibility"
Not that flexibility is needed when, again, one fully modded one removes threats basically as fast as possible
yeah, ideally I would just have the turrets for the phase beam but every other weapon would be tech only
that was more or less the plan because phase beams are kinda fun for me
especially cause uhhhhhh
yeah.
there's a supercharged slot where the phase beam is
its incredibly blursed placement
I think I might drop every drive barring the atlantid at the cost of more hyperdrive range
its all kinda redundant barring that anyhow
My first trye with the atlas corvette part.(sorry for the quality of the pitcture)
Hyper range is not super useful if you're okay with using freighter anyway
I'm not too picky honestly
neat
very menacing
also guess I should get started on the expedition, given how many people have these parts already I guess it goes by fast?
Yes
Thanks^^
Yes it's really fast
Okay I can't make this work
I appreciate the new aeron parts but I don't think it's too much to ask to release full sets of new parts rather than piecemeal things
When we get aeron habs and landing gear I'll revisit making a corvette
for now this just isn't working
I am not agree with you, I am sure, it's possible to do something good, we must always try.
When I can finally update the game, I'll see if any of my old designs can have new life breathed into them with these parts.
What if you don’t have the save? I haven’t touched the game since the update because it took away my ship
If I really worked at it and took hours designing, sure, I could probably pull something off
But I don't have that kind of patience and the easier fix is to just have a full set of aeron parts
Also, the existing habs break my immersion even if I built something good on the outside
If I'm going to make an aeron/atlas styled ship, I'd like to have a hab that has the same flawlessly polished black floors and red lighting as an Atlas Interface
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At the moment we only have grunge metal habs
so I can't reliably do that and I likely wouldn't be pleased with the interior no matter what
New parts are peak
To begin with (unless they changed this in the most recent update), we can't even color the interior of our habs (which would go a long way with the ambassador class parts)
That's why I plan on digging into the interior of my cruiser to hollow it out so I can really make it look nice inside.
Yeah we still cant
Only thunderbird can be colored afaik
Either way, if it doesn't feel like I'm walking into an atlas relic, both inside and out, I'll refrain for now
Again, I don't feel like asking for a full set of new parts is too much to ask; It's like receiving only the odd-shaped pieces of a lego set with no structural integrity
I feel like we wont get a atlas hab in the near future
You can make it look nice if you spend hours on it, but it'll never be as good as a matching, uniform product
I will admit, as a player coming from Warframe
I am spoiled for customization
HG still has a long way to go
Oh yeah definitely
But even then on wf
I like combining stuff

I dont like "sets" that much tbh
true but you can also actually theme some things 🙃
Like if parts aren't part of a set, as long as they're infested or grineer-themed
it still works
Yup
In part because the color selection is enormous in WF
Yeah
I hate the 2 tone color that we have with corvettes
Its so limiting
But eh
Ill take it
Better than the freighter's color scheme 
Right now HG is dealing with five faction themes
The Atlas, Gek, Vykeen, Korvax, and Autophage
The end goal should be to release at least ONE full set of pieces
for every one of these factions.
Then from there they can add more extras
but they'll at least have a coherent baseline
theyll add more down the line
the ambassador heavy thruster wasnt even in the original corvette update
Which is weird 
Having said that
This has made me want to design themes for warframes around the Atlas 👀
that looks nice
They probably ran out of timr
Because god if that polished onyx red glow look isn't fire
Dew it
The atlas is so slick compared to the rest of NMS
dont forget the mono eye
Almost too slick
Yeah it's a startling dichotomy XD
Imma be fr
But man did they make it look cool
These atlas parts really dictate how a ship looks
Like they change the vibe immensely
Before and after the atlas parts
I will further concede
I have not yet found a way to "cover" habs in a seamless way as other people have come to do
Or otherwise make my corv look "not square"
I am not the most skilled at designing
The trick for me is just not to use habs 
Pffff
They look like shit
They really do
Especially the bare front n back parts
But then if you don't use them why not just use a regular starship
and that's what's killing corvettes right now
Thanks
Ooh it's so cool
I like how the ship looks from the outside
there's no reason to use them over regular ships or sentinel ships
so basically like a hallway? just going to front and back?
Can you make a photo of the top please?
The hover n beam down feature is a game changer for me
Yeah
And a whole hollow area
I appreciate the idea of corvettes
but for the most part, I can do everything I want with my starships or exocrafts
They don't have much that make them stand out
Maybe that'll change in the future
Also, I have no friends to even play with so the idea of having a corvette "crew" is beyond me
Which is further discouraging
but that's a personal failing
not necessarily a game problem
👍
Just being able to have some freedom in customizing a larger ship makes corvettes more than worth it in my mind.
For me, i like making custom stuff so
Making my own personal ship is the only thing i needed
I appreciate the feature, I used my corvette a lot on early game cause it helps, but yeah, after a while I went back to use regular starship, though I like to call my corvette sometimes to take maybe a mission, or use the food processor or shit like that, also I have some of my vaults there so it helps at least
Idk how people can look at that just using screenshots and tell me they can rebuild that perfectly
I could care less about functionality tbh
With that said 👀
The atlas starship trails are amazing
but they shine light on the problem I have with sentinel ships:
They only have one "real" engine
Form > Function.
Thanks
So fuckin real
The rest are for show and don't trail
this are 100 parts or it is more ?
So cool
which is an incredibly bizarre design choice to me
Its probably at 400
id like to have more friends that play this game so we can actually play as a crew
given how many different engines a sentinel starship can have
Did you use a mod to build him?
Ofcourse
Ok
2 main mod
can you dock on a station when it is so big
Thats how im able to build it that big
I can no problem
Just to clarify, I have a sentinel ship with the maximum number of engines which I believe is 13 or somewhere around that range?
But it is incredibly disappointing to me that only one engine gives off a trail
If ur on pc
You could use a mod
I used a trail mod
So that the trails show up
I know, I've just refrained from using mods because I just don't care that much XD
valid

Well, given its size, I would love to use it as a freighter and the design is really well done.
Plus I want to put faith in HG that they'll eventually get the message with customization and cool factor
thaanks
it's just taking a while
Its actually still smaller than a frigate
Don't suppose they fixed the tech shuffle bug yet
Yeah, my largest corvette is probably larger than frigates, but still significantly smaller than most freighters.
i thinke we need a automatic turret mod for the ship to figthe pirats
If not modded you aint never getting to the size of a frigate
If the situation is that you lost something of value and you lack a backup? Turn on creative mode and remake it, I guess? And then start making backups so you're not caught without them in the future.
My ship is 2+ hangars long and its still smaller
I don't intend to. My ship already causes enough issues with its size.
Yeah
Like summoning the thing. Has to be done on the water or a really large open area.
hey when you have time make you pics on the top and front of the ship maybe on on the back i woul love too see it on 360°
😆😆😆
ill get front n back pics tmrw
I turned off my pc already
yeah no problem a said when you have time 😬 , and this pics it its the top i think it was the bottom ?
Its the top
Probably bcs its just the silhouette so it looks very flat
when a pics on this bottom 😬 the side wings a so crazy
this was my last time projekt
yeah i took me a full day
Are those Atlas style parts only available through the expedition?

Annoying?
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yeah easy but annoying when you didnt bring anything
My 2nd areon corvette(creative mod)
Thank you
My ship my change again noticed my gun alignment with shooting been off for awhile any one else by chance
Ooh really cool I like it
Wonder how feasible a cruiser design with those new parts for the "hull" instead of Arcadia wings would be.
Certainly would be more "sleek".
went and sent a feedback ticket asking to restore the landed placement of corvettes, I encourage others to do the same
Wdym
The reason people were able to do really advanced corvette creations was due to how the corvettes always landed on the ground in the same spot when teleporting to settlements
It meant we could consistently set up frameworks allowing for us to rotate corvette parts in ways that weren’t intended
I mean the bug caused far more issues. They should, instead, make a corvette landing zone that you can place
From what I recall it caused no issues
The number of people using bases to build vettes is lower than the number of people who had to reload because teleporting put their vette glitched into their base geometry
That change was exactly because of the issue I just mentioned
Yeah but in settlements it’s always the same spot, and you would only really make a base at a settlement to do the transfer methods on corvettes
I'm assuming anything related to settlements is collateral damage to the half assed method they used to fix the base issue
A landing pad is obviously the best consistent solution
Regardless until it’s fixed I can’t make these kinds of things
Without mods, that is.
I mean welcome to being in the minority. Hopefully they add landing pads because there's basically no reason not to, but there's also no reason to not just allow more advanced building without glitches so who knows
There's probably a lot involved in doing both landing pads and more building freedom without using glitches. I can't imagine what NMS's code looks like.
Yeha like I’ve just thinking of all the new ship parts combined with the transfer glitch
Thought it best to post it here
Cruiser I guess
Any tips on how to make the noses of my ships smoother
You could try offset glitches
It’s how I achieved the noses on these ships
Gorgeous
I’m trying to learn how to use them
I know how to do the glitch just not what to do with it
A bit of offset building in this one
You can place habitats compartments in a centered vertical 2 by 2 that allows you to use some of the modules on the front
Cool never thought of that
Oh it’s inspired by Padmé amidalas ship from Star Wars
I did too much interior design to just remake it
I’m just not gonna play again
I’ll watch everyone have fun at a distance lmao
It means you can have some of the same parts attach to each other in a way that is centered
the big girl got an atlas glow-up
could prob park a small corvette on the back of it lmao
When building a corvette, you can add something like 3 of each reactor before the build screen says it's cosmetic from there. However, I don't have enough tech slots for all the extra bits to show up. Do the ones that don't show up do anything besides being cosmetic?
- You'll have to add more slots as for normal ship
- ship reactor/hub/landing gear/guns/shields are all behave like standard ship upgrades in the ship, lower quality comparing to desired S/X classes tho. The difference that you can go full specialization into something or slot of of each reactor, and still have 3 normal upgrades.
Think of each reactor, gun and shield as of additional mod with diminishing returns when you have more than 1 of each.
I like to slot 3 hyperdrive reactors and 3 medusa reactors, for example, for maximum possible return, but usually keep 2, trying to position them inside, or symmetrically if they're suiting the design.
Regarding medusa reactors - keep in minda that cockpit is just one more medusa reactor, albeit weakest.
You not really need more than 1, unless you want more bonuses.
anyone else having trouble with phantom forces when you're out spacewalking?
i kept getting launched far away when i was at corvette space debris sites
only noticed it whenever i try to use my jet pack but hasnt happened when i was moving just with my wasd keys
Looks cool i love it
Try disabling multiplayer, that fixed it for me when I was doing the expedition last night
Is it bad idea to raise corvette 1 block higher off the ground?
Catastrophic
Couldn’t hurt
Heya, having trouble finding where these arcadia stabilizer parts are, are they from the current expedition?
That looks dope almost like an atlas freighter
I wish we've got more corvette parts, divercified like standard starships. Hauler parts, fighter parts, explorer parts, shuttle, solar, sentinel, "exotic" etc etc.
no, those are standard parts that came with the release of corvettes
Does anyone know how to offset a corvette walkway half a block to the side pleassse? 🙏
Get a hab, place a vent cover on it, move the hab. It moves in 2 directions in half a space, but it can be rectified by using rockhopper propellers to shift it forward or backward
Heavy WIP but starting to like how it's turning out
Then why can't i find them even in the creative menu?
Sorry is the part called vent cover?
Sorry, its called a small vent. Couldn't remember the name
Ahhh thanks 🙏
must be bugged. thermal grille cap doesnt show for me either in creative mode unless i actually have it. it's annoying
I built the atlas ship from the BREACH trailer and noticed the right wings are bugged. Even in the trailer as well
I think tomorrow I'm going to try two things: Make my cruiser as large as possible and hollow it out. And if the update comes out for windows, I'll try building something with that.
Anyone tried building the fireship Arcadia yet? I'm going to and if someone's already done it I'd like to see an example
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This is fixed in experimental
Experimental?
Have you taken any pictures of it over clear water for a reflection? 😃🔥
It's a feature on steam where game devs can test upcoming patches
To check for even more bugs
Oh okay, I'm on ps5. Wasn't sure if this was the official NMS discord by Hello Games or not.
Bet, glad I joined
If you're not on steam which you aren't then you'll have to wait for the experimental branch to go live
Have they fixed the Corvette tech getting shuffled around yet? I checked the patch notes but I didn't see any mention of it.
Probably not
Alright, no worries. I'll let Hello Games keep up their phenomenal work lol
do-able? or too thin? especially the wings, which are at an angle
With the magic of mods and the base builder, anything is possible!
bumped into someone who had internal doors in their corvette. it looked awesome but idk if they did some modding trickery to make it work, cause i cant seem to find anyone else who did the same thing
i think internal doors separate the rooms more and creates a better "homey" atmosphere to me, even if its impossible in the base game id love to see it added someday
Probably mods. Not sure if the base glitch would've worked too. Never tried it.
this thing looks so amazing
Sure I understand that, and my S-class corvette has all tech slots open, but if I put on 3 of each reactor (at which point the game tells me it's cosmetic) along with the habs and guns and shields and thrusters, some of them don't show up because all slots are full. My question is whether the ones that don't show up have any "hidden" stat impact of if they're just eye-candy at that point.
Those that are not in the tech slots are just cosmetics
ok, thanks!
Except when cockpit disappears, have to check that somehow. Don't know.
Oh! That's why I can only add a couple upgrades to my shields when I have three reactors and shield generators. Kind of makes you wonder if the ultimate min/max would be to add no reactors, minimum other stuff, and stack S/X upgrades like on a fighter. But, what would be the fun in that? 😜
For pure minmax you have to sacrifice something.
Like dropping all the weapons except your favourite one.
Yeah the only thing I have on my Corvette is the phase beam. Fully kitted out
Sad we cannot drop the photon cannon.
We should be able to choose what weapon is considered our "base" so we can get rid of it
What kinda ships have y'all made so far? What themes and such?
mmm corvette
I'd love to make some more industrual / nomadic looking ships but I lack creativity lol
Who put exploration mechanics in my Kerbal 3?
I shall design the Poop Ship 3 entirely out of thrusters and strap a chair to it. Either we make it to the galactic core, or we explode.
For Astra!
First guy, which is only A rank atm but is otherwise actually usable (I play with costs enabled, so no creative building and corvettes are the 85k or whatever nanites to S)
I also wanted to do a detached thing, and have currently done so, but this is the WIP from when that build was first fly-able
Atlas parts and the bug fix to torpedoes made me switch up both the side pods and the top outline of the centre ship
Is there a list of the new Aeron corvette parts available?
really hope at some point that they fix not being able to remove the photon cannon in the technology section.
It's not a bug. It's a mechanic
Your ship damage is calculated off it. All the other weapons and tech mods multiply off of it
Do you have anything to back up that seemingly made up statement?
If that was true, which it isn't, then it wouldn't be possible to remove it with save editors and still have everything work just fine.
Last I knew removing it off of save editors caused the game to automatically reload it back on your ship. Same with mining laser on multi tools
The mining laser provides the base damage for your tool too. Which is why you can't delete it either
Not contesting the mining laser thing, but it isn't the same situation. You can remove photon cannons for any ship that is not a corvette, so there is no obvious reason to have corvettes be stuck with them
Sad that the infra-knife doesn't shoot the turrets at the same time like when using a single turret 
Phase beam still king
I'm sure in two days there will be a mod that'll change that.
I don't play modded so I don't care
Any tips on using the new pieces? I was planning on trying out making a similarly shaped ship
The new aeron pieces are craftable, so make sure to stock up on materials for them (unless youre building in creative)
I’m thinking on experimenting in my creative save
Found this rave corvette at the Anomaly yesterday. Gave me lots of ideas for an open plan ship. I even had byte music playing
not really i just kinda spread em around
Im looking forward to message around with the atlas pieces buuuuut I'm literally going to have to deconstruct my main ship and make something completely new cus it has the best sc slots 😭
Just need to do the last milestone then I'm free
im gonna be learning to make a good Corvette once i get all the Aeron pieces from this expedition
i have minor experience from Starfield (i spent longer making a ship i liked in there than i spent enjoying the rest of the game lmao)
speaking of which, how do i make a Corvette that starts at A or S class?
Elite dangerous inspired ship, i think i got it p close
Could do better but the complexity limit wont let me
what's the best way to keep the distance from door to cockpit short and unblocked while having enough wall space to put a couple of refiners, a nutrition station and all the storage units in a corvette?
Hatch and cockpit next to each other, side-by-side
Probably by using that one "ramp" that's just a hab that goes down. Put it in the middle of your ship
Seems like they patched the "create new corvette" glitch to delete modules. Anyone know of a work around yet?
the elevator takes too long for my taste, unfortunately 🙁
I made a wide corvette, but it looks kinda bad
But you're saving time on your walk through your ship. Evens out in the end.
I just use a half hab
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As long as you keep the items to build your storage, kitchen, mission board and refiners on hand you can swap out for whatever you need in the moment
how do you get all 10 storage units in a walkway?
My wide corvette is designed specifically for good views
I don't
I put whatever storage I need in place at that moment.
ok, while I agree that works, it doesn't work for me
You can also just have your freighter deployed as well. Won't need the storage units on your corvette if it's in the same system as you.
Well, for all 10 storage, you need 10 wall spaces
I had considered that, yes, but that's not the way I've been playing
Each hab has 4, and even next to each other you can put stuff back-to-back, so you shouldn't need more than 3 habs purely for storage
Well, you're gonna have to make sacrifices somewhere.
Actually 2 habs and a walkway are enough
That 2 long Habs and a half hab, plus another long for 2 refiners, kitchen and mission board
Then you are looking at 2 dozen various body pieces just to cover those habs
Next thing you know you are at 60/100 parts and debating how to make it aesthetic
that's a super long corvette though
Or tall
Could go tall though
if wide, then you don't get 4 wall spaces per hab
You do
If you keep your usable and essential pieces down to like 15 parts it gives A LOT more options for exterior design
You just need some accessways
yeah, so you lose a wall spot
This uses like 16 habs, lol
at least one per "column"
why 😭
just use junction blocks and save yourself the frames / space
I refuse the junction blocks on principle
my current design uses 7 habs and one walkway
Also they arent flat enough
why? using habs as filler is terrible
2 of them are
the um ...
fml what are they called ,they're like perfect solid blocks
but it's frankly ugly to look at
The cosmonopticon is also envisioned as a luxury touring ship
yeah but thats a sidenote to what im saying ,you can do a nice internal layout without infinite extra rooms because you tried to fill space with habs
When I actually NEED all storage I just call in that beast
But I hardly ever need all storage on hand unless I'm building
Well once I decide on an internal layout, ill switch stuff around
thats fair
Besides, im pretty sure the ambassador habs arent as intensive as thunderbird are
i love the concept , nice wide decks are great
I try not to call anything in because when I do that the tech slots get rearranged.
extensive?
(unless they fixed it in 6.010)
AH no they're quite clean
It's when you leave the system and swap your Corvette in
My only regret is that I cant have more windows
As long as your in the same system it saves your load out. Leave system without the Corvette and it scrambles
Because windows are really hard to integrate in a design
no, it scrambles as soon as I call something in
the windows themselves dont mesh well and stick out a bit too much unfortunately
and it's quite annoying 🙂
That sucks 😂
It doesn't do that on xbox
you have to cleverly hide them
Just when you load game or leave your Corvette system
the only time it doesn't scramble is if I switch ships in the freighter
I wanna add windows to my aeron corvette im making in the expedition but like... WHERE
Doesnt help that I'm basically learning how the parts look as I go
Oh and does anyone else wish the inside of, say, the titan hab also changed color when painted?
i would go for something a bit bigger if you want windows personally
Because I would use titan habs for this one if that were the case
This is working within the expedition, once I'm out I'll definitely have more freedom
ah gotcha
How do I make sure the autopilot maintain course actually keeps speed
I swear sometimes it wants to go 30u instead of 250+
It does a speed that definitely seems to change based on maneuverability
But it is not top speed
Idk what it is
Doesn't explain why it'd randomly sometimes go 10% 
If its going a speed and then suddenly slows down during autopilot, its trying to work its way around an obstacle
No, it will literally be slow the entire time
If I sit and immediately reset it, it goes back to being a normal speed
Raise maneuverability
The autopilot does not go full speed
I wish I knew what determined the speed it goes, but I don't, aside from vague relation to maneuverability
And honestly when im planetside it can feel too fast when im looking for stuff
Is there a way to rotate have on their side?
I believe so, but not really while keeping them usable
I just need to use it as scaffolding for some aeron parts
I’m thinking of using the Aeron wings and placing them vertically to add some height to my corvette
Thought it would be neat
Only issue is that I’m not seeing any video on it
Here's a quick lesson on building your corvette vertically. Shout out to u/Bjorkledorq, The first person i could find that posted a guide.
You can either go vertical or make Habs go on their sides
Just FYI.....if using the titan ramp the light and triangle decal on the roof is slightly to the left of center. By a hair
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I'm having problems building the interior of my Corvette. I can only build up until about halfway through and it won't let me build anymore saying base out of range and when I open the build menu, it's completely blank. I'm on Steam
My understanding is that the Atlas parts will rotate with the mouse wheel if you are using a pc. No other parts tho
These expo parts are so freaking cool
Mmm still trying to get through the expedition myself but I will agree they are cool!
this should've been a cockpit
Rocket launchers viable now that they get the multi fire and damage bonuses? I'm still on old version so I can't test 😭
I've been exploring the new parts a lot. I like the ambassador booster (is that the name?).
1 or 2? 1 is more compact, 2 is more aggressive
Bug fix to torpedoes? What did I miss?
top view
I like #2 more.
Prior to the Breach patch, torpedoes were a cyclotron ballista part, not a rocket pod part
I hope they add more cockpits for corvettes soon. The 3 we have are ok, but we need a bit more variety. Some bigger ones would be nice.
First I'd like them to add atlas habs and cockpit aswell as give everyone what they want like corvette landing pads also go the fallout route and give us doors we can place in empty door frames so we can doors in our corvettes
They really should have made that wedge a cockpit
Also #2
I made a tank
Came up with this
Am I crazy or did they make the building a little easier?
Not sure literally jumped on and threw parts together lol 😂
Same here tbh
So real
Took a while to finagle with it though
I've been playing with the new parts a little
I think I'll transform my old Expedition ship
no for me, still feels the same
The atlas parts have some weird ass collisions when flipped idk why
*attachment points
On one side yes
Both for me
On the other side i can but i have to delete some other parts otherwise it wont let me
Like the connection point is placed a lil different
siiick
I just took off the old sides, and put some of the new thrusters on
Shame I'm outta Azimuth reactors now tho
Do we only need one landing gear?
Yes
HG achieved peak
You can even have no landing gears with glitches
Will we ever get rotating cockpits?

yeah might be hard
It'd fly sideways
you can get the verticalness no problem but itll land standing
The falcon is doable tho

Oh yeah
That green meanie ship I made
I named it the Star Roach
No longer a thunderbird
@cloud venture heres the other angles
I'm noticing we can't delete parts off our corvette from the next bay over any more, is this an actual change or just me? I'll have to be really careful editing my ship from now on or the hab modules will come back
wait they patched that?
Thats sad
seems like it 🙁 strange though, doesn't seem like the kind of thing they'd normally patch
yes/no for the square/diamond part
No for me
Pyramid instead
Absolutely agree
I like it
thanks
aeron blade might be the goat corvette part once its graphic bug gets sorted out
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apparently fixed on experimental version so its upcoming at least
Weee
are those blades / wings angled or am I just viewing that wrong
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They do have an angular appearance
Also I remembered a thing
Took a screenshot of the corvette wrecks because they have a part on them that doesnt exist yet
The best way I can describe it is like if there were an ambassador diffuser
show us the screenshot 
I thought I uploaded it to steam and I didnt, lol

It has the HUD because my game occasionally crashes when exiting photomode
hmm
I have been rather obsessed with corvettes, to the point where I can name almost every part on sight
I dont recognize this part at all
Craziest part is I dont even recognize it from data mined stuff
holy lord you can make corvettes large
what part of the ship it took serveal screens to see if i could build it later
ahhhh okay so i GOTTA spend those nanites
also i think some of the hull attachment modules are still missing as i haven't seen them drop from some parts farming i've been doing on expedition
at least there's a reasonable number of ways to get em
which ways are generally the most effective?
that's the new ambassador engine module hold
Depends on what you like doing. IMO there's little reason to hyperfixate on farming them 
-
If you have high rep with factions, buying their modules and reselling them is a nanite profit.
-
You can also buy suspicious tech and arms packets from pirates and open those, selling the modules.
-
Opening Salvaged Glass from ground Sentinels can give you modules. Same deal, selling them gives nanites.
(For all modules: do not install them and then sell them, as that reduces the sell value) -
Guilds can just give you modules, among other things. Free nanites.
-
You can refine down things like Hadal Cores, Runaway Mold (which can come from Curious Deposits, a 3-star resource on planets, or a refining chain involving the slime you get from wreck things), and some other things directly into nanites.
huh
this one?
i know radiant shards refine into nanites, 1:50 ratio
Dang... I guess I never used that piece, lol
yeah quite a few things do tbh
It's the New Ambassador heavy engine
Ohh, I didnt know there were more new engines
It's can be really good I will try to use this in my future corvette.
i spent 10 hours today building a corvette
and i scrapped every design i went through in those 10 hours
man i really suck at building, ill prob just wait for a build guide or something if theyre made
all the designs ive seen builds on so far are large and frigate like or long, im picturing a fighter with wings with an intimidating presence with looks and span, not just sheer size
question - i deleted a corvette with some interior modules and now those modules have vanished
is that. intended
I find this combination if someone is interesting
i like the fighter type corvettes too small-medium allows for so much detail with 100 complexity
The player who made BIG corvette use mod.
Did you try to find a glitch build in youtube?
Because there is a lot who can be good(sorry for my english I am not very good)
Yeah this looks sick
Need more with wings and stuff like this not just the long and slim ones
the question is what else are they good for
some weird glitched shit, for sure
i have one idea
people will turn the wildest shapes into little sculptures and whatnot 
some people have far too much patience with glitch building (or just use a good suite of mods, but still... too much patience lol)
is it normal my corvette interiors look all warped?
I don't think so, but I might be one of the worst people to ask on that front 
Like I’d build what you made if you had a guide for it
Maybe if the top was a little less high tho
found what to do, restart your graphics settings and keep moving them until you break them again, and avoid moving the same things lol
if the top were any lower it would look too flat
no. that's just lods
the high res models didn't load in
Current project with atlas pieces
bro all these baller Atlas piece corvettes
and mines prob gonna look like an oversized black sentinel interceptor lmao
Interceptors look cool, nothing wrong with that
These new parts allow so much.
yeah but they have their own style
Need to get my ship building parts back.
So coooool man I love it
Is that a reaper or something? Looks alien in the right ways lol.
Sci fi nerd ideas. Too many. Need to figure out how to make an alien fighter now.
Actually, where is the person who made the submarines and warships? Been too long and only came back to corvette build lol.
Love it 🤯✨
My brain is trying to get the heavy jet design again, but its failing lol.
Especially with the atlas part combinations and clipping.
Mind if I come watch
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I mean, sure. I'm not up to anything.
My wifi might decide it wants to up and die for a bit though.
Ah I thought u were building that’s why
I mean thats about it. New Atlas parts mean I can finally maybe configure some heavy jet.
Oh these thrusters and new hull link fit togetehr nicely with offset overlap
Really can't think of a cockpit that works with the Atlas atm.
I don't have the Aeron pieces yet
But they look like you could build a little Atlas station ship with them and some glitch building
bury the cockpit 
these work as a cockpit substitute
Can you even SEE out of it? xD
Thats the fun part
You dont
Exclusively use 3rd person
😔
by substitute i mean that part kinda looks like a cockpit
I mean fair enough, I just like precision parking but with this I can make some exception.
I have a monster of what was supposed to be a heavy fighter jet lmao.
Valid
It is...Certainly a thing.
Siiickk
Is there a way to hide the aeron red outlines?
I like the shapes but the red wouldn't fit my ship
Now I just need a frontal converge that doesn't look bad, looks like a pilot seat, and actually has decent slots for me min maxing it to hell and back.
No
New parts I recall are if you like Atlas stuff a lot enough to basically make something that screams it lol.
first ship using the new parts, what do yall think?
anyone know where the Cargo Box is hiding in the build menu? I disabled all mods (removed folders) and still can't find it in the build option (accepting that I may be blind)
I have several of these cargo boxes, but it seem you can't use them in the workshop 🤷♂️
It is not the internal cargo module?
no it's somethign external - looks like a flap from the icon - dunno if there's a connection on the other end of it
Siiickk
No
Yeah its unusable
Ty :3
This part should have a small exterior imo...
It's bugged last i checked; I've already reported it once to HG with 2 other corvette parts that are missing and a list of all the hull attachments that are missing.
I'd react with an 🏅 if I could
Perfect* results may vary :D
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I give you outbreak perfected 😅 probably my favourite ship so far
Oh my god he is so cool
Someone can explain to me how to adjust the photo mod in no man's sky? Because my photo are not good and I don't now how to adjust that
An example
I think it's that, but I don't see something who is talk about the photo mod so I don't understand😅
I find this but it's change nothing
Try asking in main nms chat or #nms-questions
They might know
Ok
Onwards for more corvettes. I must make more corvettes tomorrow.
I want to try for a sleek one here next time. Instead of a giant bomber design.
This looks a bit like a digital dragons head on the wing.
Here are the photo after adjust the photo mod
I didn't want this but it's cool
Mm the quality is not the most good but it's less dark
If I could mount a leviathans skull to an engine or some giant monster I would lol.
Wait...
Just finished upgrading my corvette. 169k DPS with the infra knife
Infraknife go BRRRRRT.
I still want to master a more sleek design for a her but that’s more Stat stuff and messing about with placements. Or proper warship out of atlas parts.
Does it matter what order you place engines as I have 2 that aren't working?
No I don't find the video try to research "No mans sky:Mk2 wraith build"
Oh I mean of the one you can find in space.
But in the minia he mount a big skull in the ship
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Its so fast it breaks both visually and audibly
Oh
I’m not a junker type in theme for my corvettes.
Leviatha skull don't exist, sadly T-T
I’m also not the “bandit” or “Taxidermy enthusiast” type. However, wouldn’t be a bad option.
Just use the titanic trophy if u want a giant skull
Be an odd placement but it could be done.
Yes thanks for the idea
Wait it's you who made this corvette?
Oh I totally forgot about that yea 😅 are you trying to make a similar ship
No I just want to say to you I really like your corvette
Aww thanks it was my best one before my current atlas one
You made an atlas? Can you show it please🙏 ?
Sure this is my first attempt at an atlas ship will probably continue to experiment with it
Ooh he is so cool
Nice job👍
Oh but it's not the first time you show it, I am just not attentive
But I really like it
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My corvette has exclusive parking rights
How tf
I have no idea XD, it spawned there when i chose that from the quick access menu
Vip status unlocked
It will do that if you go in in a regular ship and then spawn in your corvette. If there's no open Corvette landing pad it will drop it on the regular ones
During my own corvette decorating in space station someone just kidnaped me with my own ship xD but after my kidnaper did jump kidnaper was gone didn't found him dunno what happened to him but i happy that got my ship control back xD
so now i close door every time i land in station xD
from first picture angle your ship front looks a bit like a dragon head 😉
Your ship is really cool
👍
Your photo mod is not adjust?
That looks 🔥. Atlas parts definitely make corvettes look way cooler
It's not a bug. There are some Corvette parts that are only available in either creative or free crafting mode. For whatever reason
Like some of the hull connectors
Thanks I kinda went wild and can't help but think it looks like a space dorito 😭
it looks crunchy
one of those hull connectors is on the corvette wreckage in Exp 20; they should be dropping in normal though
I'm not quite finished expedition yet, so how do you get Atlas parts in the main save? Salvage containers or do you get them some other way?
wdym thesin save
ah
You claim them from expo rewards at the quicksilver guy@calm bane
quicksilver guy
You craft them. You don't exactly get a blueprint but after you claim them from the QS bot you can always craft more if you have one in your inventory. So just make sure you never use up the last one of any given part.
Thankyou. That's what I was looking for
my 2 atlas ships
Damn. Atlas ships are so stylish. Unpopular opinion but I didn't really find corvette parts appealing until the breach update.
The Atlas parts make ships look so futuristic. Love it
this expo is so grindey
Speak for yourself, I'm quite happy with my corvette...all made with pre-Breach parts...well except for the Infra-knife...that's all I changed. Not that the Atlas parts are ugly or anything. But you can definitely make amazing looking ships with the other parts too.
It is. I'm almost done. I'm on phase 5.
Oh and the engines...I did change those as well. But that was mostly a stat based decision. The new enginess gave me better bonuses. My old engines gave me Maneuverability bonuses of +15%, +10%, and +6%, now I have +15%, +14%, and +9%.
I missed so many expeditions lol. My first one was the first corvette expedition. I'm super bummed I missed the expedition with that cool looking living ship as a reward
And the ship that looks like the millennium Falcon. I want that one too
you can make a corvette of the falcon like 20x better
The wraith does look awesome but you're really not missing out on much. In general living ships kind of suck...they have their own tech and there is a lot they don't have any equivalent for...namely weapons. And upgrading their slots is an enormous pain...they are ultra rare rewards from frigate expeditions with living frigates...you can do like dozens of frigate expeditions with living frigates and you get like 2 living ship upgrade slots.
huh i never had a problem getting living upgrades
i get like 3-4 per expedition
i remember when living ships were king
Yeah, not a big fan of living ships but would make an exception for the wraith
You get a lot of psychonic eggs but none of the sacs that increase slot number.
I'm mostly into interceptors tbh
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#makelivingshipskingsagain
no i get a few sacs too
i do have like
all s class frigates
and do long expeditions
also i have a few living frigates so that might help
Yeah that hasn't made a difference. My freighter is stacked with tech. I can do long expeditions that would take over a day in like 3-4 hours.
huh
im just really damn lucky ig
i have an idea for a update tho it kinda sucks
what if
cruisers
or destroyers
whichever one is slightly bigger than corvettes
you can carry 1 ship in them
maybe an exocraft
it would be col
cool*
oh and they would be built like corvettes
but everythings bigger
cuz like
its big
Exocraft maybe but I think it would be more of an issue for HG to control the physics so the exocraft don't spaz out during flight. And ships isn't going to happen. Corvettes are normally restricted to 100 parts and I don't think HG will increase that by much if at all, they still want them to remain of a reasonably small size...smaller than frigates. You have to use mods to even approach a size of corvette that could comfortable hold a starship docking area without just plopping it on top of the corvette and calling it good.
And carrying exocraft would be fairly pointless...just for cosmetic feel. Because we have exosuit tech that lets us call any exocraft anywhere without issue.
although
counter arguement here
titanfall
You craft em
Theyre like decos
Oh that message was old
Sry
yeah lol
😭
I want a Corvette module that's one hab in size but two tall and stores the minotaur it would be called the Titanfall Bay use is self explanatory