#nms-corvette-discussion
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so which order? goes to first placed? or last?
The world may never know.
it's first to last, delete the others leave what you want, hit apply then edit again and replace the removed ones
you mean thunderbird hatch? it just has a hole in the bottom in the center with a square platform that goes up and down.
Platform is automatic, or the button-activated?
it just opens and closes idk what else there is to it 
oh
button
there's a button
okay ty
should probably load up the corvette builder and check it out. its not a landing gear btw, those are a separate category and requirement on corvettes
Yeah, i just forgor the name xD
Using offset Habs on each side yo can put heavy boosters in the exact same space. Since the snap points are to their sides and not the engine itself.
That's two titan boosters in the same space
This works great for small profile ships. Get max stats for engines with a smaller space.
Once the habs are deleted the arms of the boosters make for new 1/2 offset snap points for wings and other parts
Idk if I should visually depend on the rockhopper wings and have the cool aerodynamic thing be the lowest part of my ship or just use the landing thruster like I've been doing lol
It looks less weird when landed on a planet tbf
I could compromise and use this but it might look even weirder being uneven lol
Does anyone know what the decal limit is on corvette's?
okay then i can try sprucing up my new corvette a little bit
i feel like if i added wings to this it would throw it off
Add tiny baby wings
as it is it looks very boxy battleship if that's what you're going for; adding things to the sides and bottom would hide those better and give you options for hiding essential shield / reactors etc
yea im going for more of a bulky style
its supposed to be more of a cargo style ship with some basic defenses
The double-sided landing thrusters on the bottom look really cool when you have the trim in between them.
Offset the trim by half either forwards or backwards and it will allow you to place them in the landing thrusters
You should put the number 16 all over your ship in different angles and sizes. As many 16s as you can get on there.
charles leclerc reference?
is this the max ammount of technology slots a corvette can have? i tried adding more weapons to get some more slots, but it's not working anymore
60 is max tech slots i believe
I feel like a madman flying around between salvage containers trying to get neat looking parts
I'm actually getting upset when I find valuable artifacts/loot because I want cool corvette parts damn it
Like... 2.5m unit loot? Yeah that's cool but I want a flashy reactor
I like getting the artifacts to sell, just makes it a easy way to get unit even with a basic corvette.
I haven't found a what's the best planet to get corvette parts but after getting 76 parts in one hour (with a lot of duplicates) on a lifeless moon I feel that might be better than on a actual planet.
Or a paradise planet. No storms to annoy you. Think I stumbled across three planets in a single system that had salvagable parts or whatever on them.
My Corvette is a flying brick... It's just 6 habs stacked 3 on each roll. But hey, I got storage!
sand dollar in the sky
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What does the Medi-Pod do? Description says it has to be wired to the air-lock but there is no proper air-lock feature on corvettes and you can't build wires on them either. I installed by the exit ramp but it still does nothing.
has no use other than decoration right now
Clever trick!
I see what you mean. But with a little offset building and glitching some parts to flow together smoother, I'd say you'll have yourself a winner. Please post Ghost 2.0 when you're done. I'm curious what you come up with.
Lol, as if I wasn't already glitching and off setting 
"I kind if wish there were bigger engines for corvettes. never thought i would say that when i saw how big the titan is"
Me too. When I make one of my really big 5 story 100 part ships , even the largest engines look too small. Maybe we should suggest we be allowed to resize engines like we can with a lot of base pieces.
Just make a engine people can ride on
Heh. I know, I know... But, I find starting over and fiddling with the parts in a different way helps. Particularly since I already know what I'm trying to create. First draft. is usually throwing stuff on a wall to see what sticks.
HA! Now that would be funny. Be like a X-15.
Come to think of it, isn't just an engine people can ride on what a rocket is? 🤔
Triage for sick Labubus
@terse kestrel u gave me the courage to move beyond right angles
could this ship be spooky?
use the wonder projector as it can project any wonders you've found and added
well thats not corvette building 😛
more like corvette decoration
the inside of that ship is open and tall inside, have to come up with a cool decoration. im thinking a massive chandelier
My diplos give and extra 700hp and +30% aura farming
a chariot for kings
done for the day im going to bed lol, gonna finish it tomorrow
anyone know about a good YouTube video/other resource of survival building techniques?
looks cleans tho
What I do for early money is just get distress beacons and find a few ships to sell for easy units
Once you get enough to create a Corvette, do that. Doesn't matter if it's ugly because when you find a salvageable scrap planet, the Corvette will help you farm parts much faster than you can with a regular ship. You just exit the seat, use the visor to find scrap and then you can beam down or just shoot at it with the ship weapons to collect( I've had trouble shooting them with the ship, so idk if they changed that)
How people rotate parts in weird ways? They seems to be tied to certain directions by default.
Pins here have some tutorial vids
Need to farm parts first anyway.
I think I'll use normal ship for solo play, and pull the corvette to play with someone
people are making these crazy looking corvettes that would involve a lot more than the simple glitches we know, does anyone know how they do this !?
Mods and/or blender
any tutorials !? which mods specifically
The only one I know of is beyond base building. I've never used the blender addon
You'd be surprised what those simple glitches can do if you really grind out the work. But yes, there's a base building app that allows you build and/or modify your corvettes as well.
That's how I get my weapons to turn to different angles and build main batteries with large weapons.
When farming salvage scrap from flight you need to use a weapon with splash damage.
Phase beams don't have it.
Scatter blaster is best for aerial farming
❤️ My Ship. Still much to upgrade. It fly's like a dream. I've done a bunch of testing.. For those having the same problem I did with the ship spinning-glitch. I've done the testing all the way from 5000 move, down to 2500. Anything over 3200 will make the ship Spin-Glitch almost every single time you go to a planet. Anything below 3100 no matter how hard I try it will not spin-glitch! So until it's fixed Corvette cap seems to be 3100 Manoeuvrability without problems. Hope this helps folks.
The ship profile makes me feel all warm inside lol. Very much looking forward to what the Devs add next for Corvettes. So far.. Awesome job, for real. 🥳
It's not a matter of your maneuverability. It's base parts colliding with the physics of the game
I had one Corvette at 3300 maneuverability and it never spun out. But it was just basic with no decorations inside.
But my 2,700 maneuverability Corvette kept spinning out loudly. Deleted a few bass parts and it stopped.
Also having a window installed on the very front of your ship will also cause this issue. If you are spinning wildly and you have a window at the front of your ship delete it. It will stop
Glitch building certain machines like nutrient processors and other non Corvette units will do it as well.
Build a nutrient processor somewhere on your ship and fly it around. It will start spinning out. Delete it and it will stop
This....is why.....they limited some build options on corvettes. Because obviously there were physics issues with many parts. Which is why they were not included in the basic build options of Corvettes and you have to glitch them in
...So this whole time, I've been running from container to container, when I could've just been shooting salvage containers from my current corvette without ever landing...
yeah, jump out the seat, use scanner to highlight then fly over and shot with your ship. Super nice flow once you get it down.
I removed all deco like posters/pictures, bones, deployable tech. I do have one of each Corvette room built, refiner, processer etc, and 6x storage. At 3100 move I have no glitch. (tested for hours) Anything over 3200 I get wild spinning every time I go to planets.
Did you use any offset building or meshing of Corvette parts?
These things also create physics issues in ships as you increase maneuverability.
Basically 3k maneuverability is the line you cross to let you know whether or not your ship is physically sound. If it's spinning out past 3k you jacked up it's physics.
Is it still possible to get 4 upgraded tech slots in a chain together by making a basic corvette, and then upgrading it to s-class, load your save if you dont get them in a chain and keep trying?
Everything is "snapped" but parts do mesh in a few small places.
Meshing engines and boosters together or meshing them into other parts seems to be the biggest culprit.
I was meshing my boosters heavily. And had massive spin out issues. But since I stopped and spread them out it's way less of an issue. If not gone completely
This is 2 titan heavies and a booster meshed together. That Corvette spun like crazy. Moved the boosters to the outsides and spinning stopped
Wellp, this is the result of my corvette part farming
Very nice
Make sure you install your 3 best rocket boosters first. Since only your first 3 go to tech slots.
Also your cockpit counts as a reactor. Build it AFTER you install 3 reactors. So those reactors end up in tech and not the cockpit
Need to put another reactor on then lol, I only have 2
When you install it delete your cockpit, place reactor the reinstall cockpit
This will remove the cockpit from tech and replace it with the reactor
Did a final design pass. I think I'm leaving it like this. Really like how the speedbird nacelles mesh sideways with the titan boosters.
Also this is a hundred parts flat. It's not even that large. How are people building all those monstrocities I've been seeing? Besides save editing I mean.
Spaced out parts, most likely
Mine is at 90/100. Size comparison with my much smaller Fighter

Manually placed base walls and freighter panels go a long way
You can have a massive "ship" that's really a small ship in a huge body shell
Those enterprises and star destroyers?
They are hollow lol
Yeah, true
I damn love this one: https://www.reddit.com/r/NoMansSkyTheGame/s/kuhnzXXwGl
Would like to build something like it, but don't like that it's 90% decorum
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mines a little bigger
That's at 100/100. Yet it's just two half Habs and a cockpit
So you can even hit max size in small profile ships by clipping a lot together.
1 half hab, cockpit, 3 reactors, 3 engines and 6 phaser beams jammed into that thing
It's like a geo metro equipped with a HEMI and rail gun 😂
Yeah the size of my VCX is just a ballpark, and is on the mercy of the game's snap points
how did you get this to rotate?
Size is good enough for a Radiant Pillar to dock on where the Phantom is supposed to dock
90 degree rotation of habs, and just placed it as is
With the reactors you can place one forward, one backward and one in the middle of the two. Creating a full reactor kit in a 3x2 space.
Rather than the 9x2 they normally take up
Either use the ladder rotate method or the airlock window method
Ladder method more precise.
Window method faster
You can place a Corvette window by itself on top of the edge of you airlock.
This allows you to place a half hab on it and rotate it in any direction
I used the base computer one, since it's much accurate (1:1 to the snap points)
If you do the window method right while floating in space you can build vertically. But it's a pain
I also rotated the side parts of the craft, since I hate the looks of uncovered habs
Yeah
How it looks on the ground. I really hope they add hab covers for the connectors just so it doesn't stick out like a sore thumb
and then you see ship builds like this that have a whole ecosystem built on to them. 😆
I keep seeing them on the Anomaly, and my PC isn't enjoying it at all lmao
and I've seen way bigger. Massive dino ships or castle forts etc
this looks great now with the front like that
yep XD
anyone know of a decoration I could use for the glass dome at the top?
Closest thing would be those round cargo parts.
I'm already using it, basically I had 1 extra part over the limit so I wanted to remove it and replace it but I found a part to remove that was placed on accident
The best alternative is actually the Thunderbird cockpit
I think it's complete
With the lower bubble canopy being a rounded window
I think they meant the other bubble dome.
Yeah, the upper part would be the Thunderbird cockpit
Lower is the standard rounded window
I think the titan class looks better
Yeah, hence why I used it as well
If I can put or glitch out two cockpits, then I'd do this (Oops, meant the thunderbird cockpit up top)
No, I meant that they meant the bubble dome along the spine. Where the cargo link is
if I had to put a second cockpit it would be for the phantom 2 at the back
Yea, that too
Ah, the ball turret
Glass dome (the base decoration) maybe? I never had that one and don't know if you can resize it down
I am experimenting with text on my corvette a bit. I tried the decal lines first, but they disappear if they are made too small. the light bulbs are hard to read sometimes, but they are the best I could come up with so far. Any better ideas?
Needs Torpedoes
Not without mods. Certain base building parts like prefabs need a mod
So putting a wooden floor on my corvette is just temporary?
I managed to put one just for testing, and it's counted as a corvette part to the point that I can't remove it without going to the space station
Certain parts. You can glitch some parts at your base, too
Ah
But glass dome and those large ones I don't think you can
my new ghost is so much better than my old one
you can actually decor the interior since there's actual place for it now
the only thing im sad about is the second engine in the middle, couldn't incase it
In a few videos showing "vertical building," where a hab is rotated 90 degrees for corvettes like this,
...I hear warnings that this can / probably will corrupt your save in some way - so back up.
Is this true? Is this dangerous to do, rotating the hab 90 degrees?
( Warnings from the guys showing the technique in their videos, that is. )
I mean, any kind of glitch building is dangerous. Some far more than others
But to actually corrupt your save... I'd not want to backup and proceed but then see some game update change how the glitch affects things and hose that save 6 months down the road, having achieved further progress in the game, etc.
Forcing a restore 6 months back to make things right.
I guess that's a possibility.
An excellent reason to never turn on multiplayer?
OPTIMIS PRIME
but it’s red
looks cool but it’s full of hallways hows anyone gonna put stuff inside
Did you try the long engine cowlings? They work pretty well for the firebird thruster. (don't have a good shot of it; look at the top of the center thruster)
only the bottom flor ist walkable
it needs to be round
From my understanding the normal parts all act the same regardless of what orientation they're in. The most likely probable cause of save damage will be if you actually leave any walkable habs in that upright orientation, because that might confuse the bejezus out of the engine.
It is round. Rounded, even.
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it would look the same anyway
This might be a better look at it? The big dome in the center.
see top right
I only had it half-encased in the round cowlings because I needed the bottom flat for the accessway.
I see what you mean but it's more like the fact that the middle one can't be covered
That's quitter talk. :P
not its literally not possible
Try it and see how it turns out! The cowlings narrow towards the end, so it won't intersect the details you have as much, and the long cowlings have extra attach locations further back.
What do you want to do?
go back up
How far up? I see the reference you're going for, but I don't know what its engines look like.
what you replied too
the best would be the long engine covers, but the issue is the middle engine, parts can't connect there because of the other parts under and above it
Uh... huh. Okay I have a silly idea that I never tried before. Have you tried side-mounting a cargo pod (the barrel-looking one) onto a hab half-offset forward from the engine?
thats my corvette Design. A true Dreadnought kiler
That means next to nothing. Look at the mess of parts in the back there. How many of them you think wanted to attach where they ended up? :P
im telling you
it doesn't want to snap.
I've force-snapped more than a couple to orientations and positions the editor didn't want me to be able to.
ive tried every way already
Only other way would be to flip a hab since it lets you overlap an existing hab in the exact same spot
thus creating another snapping point in the same spot as the ones stopping you
but that sounds like a pain in the ass to do lol
only way to make it work really
tho I don't think I can do it with the current part limit
ah true
niiice
Hm. Not quite what I had in mind.
its lower than that
i cant figure out how to build with that glitches
For those looking to really go nuts with their corvette decorations and customizations, I recommend "Exosolar's and Babs' Beyond Base Building" https://www.nexusmods.com/nomanssky/mods/1096
It lets you resize/color/rotate stuff you normally cant, and place stuff you REALLY shouldnt, and still shows up as expected to people without the mod
I might have the place
It's how you turn your Corvette into an orbital DDOS attack.
is this the blender pluigin one
That's true, but it also lets you do cool stuff like this
hows this
Is that a matrix hovercraft?
Indeed it is
Nice
"we have the Nebuchadnezzar at home"
Its sad that we dont have colored lights or effects options
the lack of color customization freedom is pretty bad
none of the 'lights' actually produce light, and the one colored light option is really ugly and hard to hide
It would be nice if we had placeable lightning/fire/lightbars etc
like the fact that we're stuck with fixed color pallets instead of choosing our own primary and secondary is rough
I wouldnt be surprised if we get an expanded customization pallete later
the worst thing is that the coding is already there with our character customization
You can use pill lights in various mixes to give area lighting of any color
Loading extremely extensively custom ships in the Anomaly is already a very mixed bag though
Already am doing that
all they need to do is copy the character customization for the coloring of decorations and corvette parts
I've made some stupid builds but I only take the simple ones into the anomaly
It looks passable
The majority of players on PC and console can't load in some of those big corvettes. Taking them into the anomaly jacks them up
Doesnt PC and Console players basically describe everyone?
You have to say that that way. Because some people think it's just last gin consoles or weak PCS that are suffering from it. When it's across the board
I did see this in the Anomaly, pretty well done
Tron
Yes, boarding it was hilariously stupid and difficult, that thing requires a +500% jetpack tanks just to get aboard
I bet it flew like a boat in mud 😂
I've noticed that the more you build your ship in a single plane side to side your maneuverability increases.
But as soon as you start to build taller and taller it plummets.
I wonder if a ship build WAY off center would work
like, start building the center keel, then place everything way way off to one side
Maybe. Cheat the physics of the game a bit. Spiking your maneuverability
That or the camera will just be a mess
I'm going to have to test that
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i thought it was height OR width tbh
I thought so too until I tried to put a tail on my red scorpion Corvette
do you all have the cockpit on the 1st level or build up? If so, i wish we had ramps rather than stairs to connect interiors...
I can add wings for other features to the sides and I'm maneuverability will go up two or three points. But as soon as I built that tail it dropped it by over 400 points
Oh I saw something very similar but covered in weeds and flowers n greenery
My cockpit is on the second level and I boost up to the ramp.
I refuse to use stairs until they either make them better or allow short-range teleporters to work inside the corvette. Which I imagine is going to happen before long
that makes better sense than the damn stairs, i hate them...
You can use a couple of decorative barricades built at an angle on either side of your stairs. It helps keep you from falling off at least. But yeah they are janky
Short range teleporters are included in the Corvette build menu. They are easily placeable option. No glitching required. They just don't function and cannot be connected.
i'd just like the option of say combining two modules and make it into one big room
It took us years to get freighters like that. They used to be disconnected rooms with doorways like Corvettes are now
yeh i remember heh
I used to offer a free service I would join anyone's game and glitch exterior doorways on their freighter for them.
But they make so much of this so easy now. I came back after a break and just shook my head at how simple a lot of building has been tuned to
Good corvette when I just started?
Nice. Now that you got one getting parts is so much easier.
they're a pain in the ass to place but barricades looks really good with the staircase
I wish the stairs were a little larger. They're also a nightmare with 3x move speed...
the problem really is that the railing of the staircases are fake
but with the barricades there now it works as actual railing
Oh dang thats genius, I have such a pain with my ship getting up the stairs without sliding off
thats so much better for clumsily running towards the cockpit and getting up there on the first try
ignore that its pink, its a pink planet
I just made the smallest ship I could (I'm on Xbox so no mods)
i wouldnt personally say that offsetting is a glitch
Well... depends on if the corvette stays useable
In that its not blocked by one way of offsetting or another
Small can also be big. This fighter I made is only a walkway, a cockpit and a ramp. One landing thruster, two engines. I don’t glitch build out of respect for my crappy steam deck and everyone else’s framerate inside the anomaly.
Thats mainly because of decorative pieces
glitchbuilding wont make people lag
as long as its reasonable
no using the next corvette station up to add more parts
It can trap people inside of geometry on the landing pads. Ask me how I know
Great job, Hell!
I might've gotten the executor from the service app delivered to me yesterday in the anomaly, it's only 2.8k parts...
Hoping that the people that were there had a good PC 🤞
Interesting... makes me want to try making a flying wing style corvette just to see its numbers.
the smallest possible one is 2 pieces 😛
nope, not without gltiches hahaha
ok, yes 1-2 pieces less, but thats not a wild change haha
Actually, it just depends. I've had cockpits all the way from absolute ground level all the way to the 5th "floor."
everything above 1st sucks, but its doable and has been done 🙂
'eh... I'd say everything above the 2nd floor. One flight of stairs isn't a hassle. 😁
well, i counted wrong haha, yeah 2nd flor
if you count in the ramp haha
But it requires a landing gear, hab, cockpit, reactor, gun and Thruster
here's the new ghost
You can glitch a corvette so it's only two pieces by removing the other parts
Ah. I don't think I used any glitches on mine. Though I did put the hab on top and make it accessible only with a stairwell
I neeeeed DOORS! 🚪 🚪 🚪 !
specifically the doors that just opens to the outside, or short range teleporters on corvettes
yea, not sure what that tweet was about, hopefully not about doors directly bc thats not very exciting no matter what they are applied to
I'm hoping for co-operative corvettes, with mannable turret pods
Crypticorb with proper doors on habs that lead outside it would make integrating base parts a lot easier than glitching with ramps and other tomfoolery to mix and match parts
I've had to do creative things to mix corv habs with undersea hab parts, as well as with normal basebuilding parts 🙂 Things I'm not proud of that made ships look jankier than they needed to be
Glitch building is beyond the scope of what most players will care about, and modded building is even further beyond that. Most people wont ever attempt to even put decorations on their corvette
😿
All the times I visited the anomaly, I saw maybe two other builds that used decorations at all, and maybe 1 in 10 made any effort towards creative building
I saw new builds all the time; that's a horrible string of bad luck to see almost nothing
If people could have some means to collaborate aboard the same ship, theyd put FAR more effort into making a cool ship to show others
@real elm here's a smattering of the best ones I saw the last week #nms-showcase-corvettes message
my corvette has a layout like a maze with three different stairs ( one leads to the front / nose section, the other two to the cockpit ) but getting up and down the ones leading to the cockpit is anoying i keep accidentally walking off the side of the stairs... 😩
Woot! I like it.
Can you install regular ship tech into your Corvette?
@iron palm learning that the landing pad / vertical access dock's roof was open and you could put stairs through it made stair placement easier for funky placement
Yep! People have even stripped their Starborn Runners of the Photonix drive and swapping them into corvettes.
getting them to line up though Mr. Burton, I guess it's
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You do realize that wings and such increase the mobility of any given corvette. Not merely decorative.
I thought it was mostly atmospheric mobility, though I definitely know thats useful...
Maybe I should squeeze more wings into my current corvettes, lol
This isn't exactly false but it is highly misleading. Adding some amount of decorative corvette pieces does have a positive impact on manoeuvrability but it's very minor and certainly not tied to wings in particular.
Its not? I could've sworn wings helped specifically with atmospheric maneuvering
No, the wings are just another decorative piece. The fact that they happen to look like wings is entirely cosmetic.
I thought i read it in a description of the parts
Explain how I picked up 400 points of mobility simply for adding Arcadian wings?
You probably didn't have enough decorative pieces before that point. You could have added any kind, didn't have to be wings
Wait wings arent decorative, theyre with the slopes and stuff
Now who is the one misleading people? What you’re describing simply isn’t how the build mechanics have been working. I tested other wings. I tested other decorative parts. The wings netted more maneuver
Hence why they're in their own separate build category. Rather than being within any of the decorative items that don't change stats
Then you have some build pieces that do the exact opposite. Like scaffolding, ballast and heavy scaffold. Heavy Hull pieces and junctions. They take away maneuverability no matter where you place them
should i make a giant cargo ship or should i make like something small
Look, the equation really isn't as easy as you make it out to be. HEre's a shot of my ship with wings And then another where I remove them and actually gain manoeuvrability because I had too much decor with the wings
I had scaffolding connectors between the ship and the arms where those orange circles are. I took them off and got almost 20 maneuverability out of it
Location of placement for sure doesn't matter for stats, lol
So make sure you're not weighing yourself down with non-essential pieces.
Nms doesnt calculate those sorts of physics, lol
Also... my god... 6 thousand?
That's not true at all. If that was the case then we wouldn't have so many bugs related to physic collisions and meshing issues
It took a lot of effort and adjacency stacking, but it's doable!
Walk up to two planets that have collided together. In transition from one to the other.
Mobility being affected by the location of corvette parts is not something nms looks for
Build a ship that's flat and wide and then build a ship that's thin and tall. Tell me which one has the better maneuverability
Dude my first corvette has a better turn radius than the wraith did before I added more upgrades
To the wraith, I mean
I do want to test that now though, lol
I can definitely see hitbox dimensions affecting something like turn speed
But im saying nms doesnt calculate things like aerodynamics and center of mass
I also know when flying around you're more likely to hit the top and bottom of your ship on something then the wings. As if the wings are more graphical in nature while the tops and bottoms are more physical assets
And if that's the case then it's recognizing height on a ship more than width
As if your physical bubble grows based on height more than width. And as your physical bubble grows your maneuverability reduces
My corvette'turning radius can best be summarized as "maybe"
mine is the complete opposite lol
just a little bit of manoeuvrability
You think about turning left and it does a 360.....
I think mine was sub-300.
if it was 50k yea
I think anything above 4k manoeuvrability is probably enough. I do really like my ship better with 6k but at some point it is reasonable to ask yourself what you're using all that speed and agility for 🙂
I'm happy at about 2.5k to 2.8k
Beyond that I feel I have to turn down my controller sensitivity will increase the dead zone
But what else are you going to optimize for, might as well push manoeuvrability since all other stats are going to be so far beyond what you need for content that they don't matter
Funny cockpit
Yea, anything above 2k is good, it's not too slow and still feels realistic
W or L Corvette?
W
Very W
Pretty good! Maybe a bit too much repetition?
I've been trying to work on that but a lot of parts don't match well together so I have been using the same parts😅
Yeah, it's hard to avoid when you're going big like that
I hope they expand on the parts in a few updates from now (hopefully next update but you never know)!
I'm sure they'll be adding more and more corvette pieces, but I wouldn't bet on it coming next update already!
Only one could dream😔
I love Hello Games as instead of fixing bugs that players really like (e.g. clipping bug in the Corvette builder or the scaling bug in the Base builder) they keep it in the game!
As it can make Corvettes and Bases look absolutely beautiful!
I think they're benefitting greatly from how creative people are getting with shipbuilding. Lots of people posting all over the internet and providing free advertising for Hello Games. 🙂
Hmmm… should I make a crystal corvette?
Yeah! I really hope they do add more parts like a 3 wide cockpit (or 2 wide) as it could pull some of my ships together very nicely!
You definitely should! I would love to see how that would turn out!
I have a idea: wonder projectors and igneous crystals
Uh yeah!
dawg i wanna get the gek cowel so bad it would match so good with my fit
but i only got 2500
Just keep going and you'll get it! I believe in you!
:D
If you want your ship to drift/swing and glide, You want this:
Trust me you see the difference even without supercharging it. The overall ship movement is 100% better and more flow-like with this.
after much testing around 3k seems to be the sweet spot (glitch free)
The last thing my ship needs is extra drifting.
Fair. This makes your ships back-end flow in to the drift. Real nice tbh
Where would you find this upgrade? Also, do you have to use it on a Corvette?
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its optional on any ship
Yes but where do I get it??
space anomaly, I don't wanna be rude but you can use google you know, first link:
https://nomanssky.fandom.com/wiki/Flight_Assist_Override
Thank you. I did use Google, I just didn't see this
I hate how hard it is to place full sails
I assume most people go back into the corvette editor to move em?
Or is it just sucky
Ok so it’s just god awful
is there a way to get more quicksilver everyday instead of the normal 400
i need like 700 more to get the spawning cowl
Make sure there's a mission radar on your corvette.
You can get. Not only Quicksilver from there but also from the anomaly
I feel they were designed for build camera and nothing else
Not going to lie, I freaking love this look. A tiny sailor corvette
I miiight move the top sail a little forward
what would be the better trail for star wars ship? default cyan or sputtering?
I think the best would be to remove it all together but that mod doesn't work anymore
Red
That looks better
I request knowledge of how fast the corvette flies
I meant to ask earlier but I forgot
Or maybe you can answer because I didn't even know their mobility went over 3k, lol
What other decorations should I add?
I'd suggest a skull at the front, but that would block your view, lol
What about the sides?
Who needs to see where they're flying when you look cool?
Hmm, maybe. Could even add some decorations that trail behind
What would you recommend for those?
Over 3.1k you get spin-glitch on planets. With 3088Move It does not glitch ever. keep it under 3100 until Devs patch the Wild Spin.
Ok but how fast it go?
I'd need to check planet/space tbh docked rn XD
I remember noticing my solar ship flies a bit faster than my starborn runner, but I dont think either one have more than 2.5k
How do you get corvettes to go fast anyway?
I think in terms of raw speed, my solar is the fastest, but I really gotta check properly to compare
Adjacency and supercharging
Corvettes are peak
Yes. They really are peak.
NMS pulled it off with these Corvettes where almost every other space game failed IMO.. ❤️ It. M O R E Please. 😆
Portal coordinates to probably one of the best lit space stations I've seen. Great for Corvette building.
Spotted this the other day
Adjacency?
Making sure similar upgrade modules in Tech slots are side by side
Though supercharged slots offer better boost than adjacency bonus. So if you have to break adjacency in favor of supercharging you'll still end up with higher stats
That goes for corvettes, ships, multi-tools and freighters. Supercharging always greater than adjacency if you can't do both
This is definitely over the parts limit, right?
Yes, it's the best corvette IMO I've yet seen.
Nah. Not over the limit at all
< 100 ?
Looks like it
Yeah that's probably about 80 parts. Depending on what they've gotten wedged inside
If you got patience there's a way to build vertically easy. It involves going out the back of your airlock and placing a window on top of it.
But it's trial and error to get it straight.
Once you got that window placed though you can attach a hab to it and place it in any direction
I want to build something like this but more asymmetrical
how'd they get the cowlings to be on their sides??
How'd you get the long antenna?
anyone else having issues with corvette guns firing from insanely incorrect angles in first person?
I'm trying to figure out if there's something wrong with my gun placement or if it's simply bugged
Yes it's bugged.
any fix or am i just screwed
Using only one turret, or keeping turrets in a single plane maybe
Two turrets on either side of the cockpit on one of my Corvettes worked
No wonder i havent had issues, lol
Only my first corvette has turrets on different planes
its alright
How in the hell are people making this 😭 I wish I could make something like that but most of mine are rubbish
Ive been wanting to do a vertical ship like this so bad. I love blue and orange color scheme so much too. Might need to kinda copy that a bit.
Has anyone been having a glitch where when you try to fly into a space station with a Corvette you just... Fly through it?
then lose control and have to exit
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I've had that before and it was a pain
Is there any way to fix it?
I switched ships
idk if this is what you meant by same plane, but this unfortunately did not fix it, so i guess 1 turret is just it unless i want to phase beam only
i genuinely have 0 other guns placed aside from those visible 6
and it's just firing in the oddest directions ever
like so
i wish i could uninstall photon cannon tbh
that's not possible though is it?
Razor Crest in NMS
its a good attempt
my corvette design got switched so some random design i never even made. is there a cause to this i can avoid or is this bug unknown?
@crimson wing here's the best one if you want to check and it out and see if you want to improve it https://www.youtube.com/watch?v=UZo2zoAMAV8
Thanks! I'll check it out
was able to fix by only using 2 phase beams instead of 6 (rip beams tho) and arranging them like so
I’ve been wondering about this
Afaik no
google tells me it's not so i'll believe it's not
Take it out w save editor and it goes back I believe
You just have 59 tech slots and you'll like it
hopefully a big patch comes and fixes all weapon related issues, i'd love to have just a ton of phase beams on my ship without ruining every other gun
I mean I've played nms for like 3 weeks and I'm finding bugs from 3y ago
I think it is valid to wish for a lot more polish and depth in quite a few areas, lol
Thats the quirks of NMS, but the devs can't fix everything as it's a very complicated game
I didn't even realize this until now but apparently it can show what you placed inside of your Corvette while in the inventory menu you can actually see the hex plate Bush right placed inside of there
How can I get my first corvette
And what’s the difference beteeen it and a freighter
Is the three tours in relation to real life tours or in game hours
Go to a Space Station and on the ship dock you can start your build. The corvette is pretty much an oversized starship that you can ride along with others and decorate the inside as you see fit. The freighter is larger and allows you to have more building room, storage containers, as well as the exocraft summoning stations for use on the planets surface.
No Man's Sky Voyagers is here! This is the newest update for No Man's Sky and brings a new class of ship. Not just a new type, a whole new class called the Corvette. These corvette ships are fully custom built ships that can hold multiple players, or just give you an awesome ship to travel the universe! This video shows you how to build your fir...
So the theee hours before respawn is in game or real life
If you only use the ones next to your cockpit, that should work. Doing have to go down to 1
Use one of the teleporters off to the side. It'll take you right where the Corvette workshop is.
Idk what three hours you're talking about
To get the freighter to respawn
Oh that's irl time
Where well let me run around
Is it still accurate that the second one is capital of k refuse the first or is it the third now
Orr
Has someone made the ship from Futurama yet?
lol
it's on reddit most likely
There’s a futursms ship
or check in #nms-showcase-corvettes
Is it true if I decline the first free fighter I should exit to the second to get a free capital one
Or us if third now
If you decline your first free freighter, you can get the next one that is attacked by pirates, and if you decline that one, you can try for the next, and so on. But you only get one free freighter. Once you get your free freighter, you will not be able to get another free one.
If you're going to Freighter hunt and go for a S class then find a freighter's look you like and hunt for a S class.
If you're going to hunt for a Pirate S Class Freighter then take any freighter first to get the pirate event's to spawn correctly and hunt them with a starship. This will mean you trade in your first freighter for that one or possibly pay some units for it
I would not do Pirate freighter hunting with a corvette though due to how the corvette save mechnics work
I lowkey just declined it cause I read somewhere that the next fight would be the capital one
I talked to him and just left I didn’t even take the money
Should be almost time for my next rescue here soon
Is this decent looking
Yes. Very good looking
what would u rate it out of ten im only 15 hours into the game so i had minimal parts
im trying to make it look better
Comparison is the thief of joy; It's not my style so it's not for me but what really matters if you like it since you have to fly it; you can always improve it later or do a creative save and just practice until you get more parts for your main save
can i see the back ?
he can do switch between modes no?
you can turn off the crafting cost i believe
what about advanced trades
im trying to get the screenshot to pop up on my phone of the back
i dont really like it rn i wish it was more sleek but im going for a industrial look
looks way better than mine
with a bridge
i feet like that would work as well but i don't do that on my normal or survival and i don't want to so i have no full knowledge if that would work on that one can always try though
you made that?
ah
Added a few lights and fuel canisters
mines a rock :/
i added extra engines to make it look better
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i just need more hull connecting parts for the wings
and maybe different stuff for the front
I should suggest to HG the solar sails from solar ships but bigger for corvettes
id give this overall ship a 7/10 for design
arent these solar saills?
I would say 9. Could be better, but for 15 hours in it's especially good
I have like 50 hours and mine is a flying box
9 is a bit too optimistic then again, his mostly original
yea i just need different front fairings and extend the wings and thrusters
i basically just did random shit until it looked kinda good
They are just regular sails.
o
15 hours into the game is impressive
ikr
i'd give it a solid 8
im on the last mission of the campaign but im trying to design a good corvette first
what campaign>
Yeah I suppose so, I want to revise to 7.5. but I hold my stance on the 15 hours being impressive
true
the artemis story thing
ah
it doesnt really matter if i dont complete it does it
nope
you dont need to SPOILER ||be stuck in another galaxy and can always return||
how do i get stuff to design the interior of my corvette
go inside
do similar like inside freighte4
that's usually the base building stuff you can grab on the anomaly
oh rn i dont have any of that stuff
wait wut
you can buy em for corvettes as well?
i dont have furniture or anything researched im still researching all basic base stuff
no you buy them for base and use it in your corvette as well as the default interior corvette modules
ah
also quick question, will my original normal save stay as authentic if i switch to creative and back to normal?
no idea my creative save is separate but i plan on changing it to test some corvette parts so i don't know; i don't think this game penalizes you as a player but you can try asking in #nms-questions
Does corvettes built in modded game to increase part count have any issues when going back
no idea as i don't do that you can ask in #nms-modding if no one here can answer you
Does it look better with these at the front
I need to extend the wings out with plating and the thrusters
i prefer this
extemded wings makes ship look like a block with a rock sticking out
Wait until this screenshot uploads I just barely extended wings and thrusters and it looks way better
Yes
thank you soo much!!!
looks the same
It looks a tad bit better than at first tho right
I extended thrusters and wings out a bit
looks idk
i like this better
external wings make it look silly like a flying...pelican bird
I just need to find a way to smooth it out ontop
How do I know if it’s a Totoro tribute
Freighter should I just keep reloading or just wait for the third fight
Should I load specific maps
here's a link to the faq bot with a image that shows you what is what #nms-questions message
Sorry about the late reply, I had gone to bed by the time you asked. My speed at sea level is 1965 u/s
My attempt at an Imperial Star Destroyer. Took the skeleton of a build from YouTube and then made it as lore accurate within the 100 piece limit. Room inside for 8 as well.
Also made an escape hatch by the cockpit so I don't have to go through 6 floors to take off lol
You have to try again and again there is glitch on YouTube who can help you ,one really good is the offset technique. You can try to combine part it's made more detail.
My finalized corvette. I've been tinkering with it for a few days to get it just perfect but I've finally nailed it. Stats I got on it are pretty amazing too. Ignore the damage number that appears deceptively low. That's only because I didn't install a lot of different weapons on it...which isn't a good indicator of damage anyway. The infra-knife does 114,000 damage, which is pretty much elite tier damage for a corvette. To get more you'd have to invest more than two super-charged slots into weapons. Which I don't think is a good idea. One should go to the shield tech, as the largest stat bonus Corvettes get is to shields so stacking that with a bit more juice from a SC slot is a good idea. Other shield tech don't really benefit much from SC slots so not worth doing more than one into shields. And putting one into hyperdrive tech for some more range is also worth it.
Aesthetically I also think it came out spectacularly well. Incredibly happy with it. Sleek and clean design that isn't too bulky or dull. Just an incredible ship imo. It has the vibes of a stealth or reconnaissance ship but the looks are deceptively good at concealing just how able it is in a fight with insanely good shield rating, high damage output and excellent maneuverability on top.
I really like your corvette.
Nice job👍
yes, glitchless, but with a LITTLE trick you can even remove those, and have a buddlejumpe haha
Have always wanted to build a corvette akin to Star Trek's Akira class escort ship (In this case, looks like an Alita class)
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still WIP tho, i migth do some small changes here and there
Really like it! maybe a bit less repetition but we it's hard to avoid it with big builds
Those stats are pretty good except for one. You should be able to fit in a whole lot more manoeuvrability. 4k+ seems to be the norm, though I have mine up to 6.1k, but that did take three supercharged slots and a bit of dedication. I'm sure it's possible to get even better with max roll x-class modules too. My guess is that you've forgotten adjacency for some pieces. I see the cockpit is sitting there all on its own. You could replace it with a medusa. Or at least place it next to medusas for adjacency.
What do you mean? Corvettes class ships are those we build ourselves. All the ones we build are corvettes.
Oh, they are all C when you start. You upgrade them with nanites just like you would any other spaceship
Absolutely not going to happen and I have less than zero interest on more maneuverability. To put more in I'd have to dedicate more slots to pulse drive tech and take supercharged slots from other tech for it. I know some people swear it makes a difference but no. Pretty much anything over 1k maneuverability is a waste.
It is absolutely fair to say that YOU don't want more manoeuvrability. But it scales at least it has up to 6.2k without any diminishing returns of any sort.
Ah, so that's not like "slap X top-tier reactors to achieve superiority", okay
To each their own, I guess. When they eventually fix the tech shuffle (if they haven't already) I'll desperately need to boost my maneuverability
There's a terminal at the back of all space stations where you can pay to upgrade the class
I know, I know
I thought that there is some predefined part for that, like S-class reactor for ships.
Which you get at the cost of tanking other tech...which makes for very poor ships. And the actual difference it makes in how the ship feels and handles is basically nonexistent.
What part of my stats do you think look tanked?
To be fair, you do only have one weapon. I like to at least have two options available
Yes. You're wasting supercharged slots on it and burning slots on nonsense like trails and bobble-heads. And you have no good weapons. Actually only the photon cannon which is a bad weapon to rely on.
It's fine to have preferences for sure. But claiming that manoeuvrability doesn't make a difference is just false.
You dedicate 10 more slots and 3 supercharged slots to maneuverability than I do. I see that as a complete waste.
That's fine. But that doesn't make your other statements true.
YOU don't feel like you need manoeuvrability. But it does scale past whatever arbitrary limit you made up
What I would absolutely feel is a lack of weapons if all I had was the photon cannon to do damage, I'll tell you that.
That's fine. I don't agree but those are opinions and I'm not trying to convince you about that.
And when you say "it scales" it still makes basically no difference gameplay wise. Maybe boost faster if you're trying to run from combat but you wouldn't need to if you had better weapons. Dedicating 22 tech slots and 3 super-charged slots to maneuverability is chasing to stack an empty stat. Your choice to tank your ship.
Nothing about what youi're saying is factual. Turning speed, boosting and cruising speed all keep scaling. It's fine to not want more of it, but saying that it doesn't make a difference is just not true.
To what end? It barely takes at most two minutes to pulse from one planet on the edge of a system to the furthest across from it and that almost never happens. And doesn't help with pulse fishing for events. Combat matters a lot more and is relevant a lot more.
That's fair, you do you.
anyone happen to know what's a nice transparent buildable I could use for something like a fishbowl habitat corvette of sorts. Something like a flat glass wall?
I was curious so I tested long it takes to kill a ship with a photon cannon. I didn't find any ship that lasted more than 3 seconds. Whatever time savings you could get from faster combat (And I'm sure it IS possible to do more damage than I do) surely can't outweigh reducing all travel times by a third.
Not interested in saving very marginal measures of time. In-atmosphere boost is limited anyway and most of the time you exit atmosphere to pulse anyway. I'd much rather have the extra hyperdrive range and in the case of corvettes shield strength. Their built in stat bonuses are those of haulers which means they have a massive shield bonus...that's what their built for. High defense with ok damage bonus.
Saving 10 to 20 seconds when pulsing at the cost of other stats is not interesting to me...at all. I rather built each ship to be capable in all fields with focus on amplifying the strengths of the ships type.
I have literally never thought pulsing between planets took too long. And most of my ships have maneuverability of about 1k. My two living ships are the only ones with less and even they do just fine travel-wise.
I don't think I'm giving up on anything to get all that speed. The only sacrifice I made for my setup is not having multiple weapons. But the photon cannon melts anything faster than I can point at them so it hardly seems to matter.
I don't trust my creativity at all, but it seems like something good has come out of it.
I think my base may need a bigger corvette port.
Hopefully at some point we'll get buildable corvette landing pads for our bases. That would be nice. We have a content update coming on Wednesday most likely so even if the update isn't about corvettes they could still include a landing pad for them that we might obtain from the Anomaly or something.
There's a mod that let's you place the ones that float above your freighter that I should download, but yeah. We definitely need something.
We have the same Corvette, looks wise
Yay, space bees unite!
More like beetles lel
Or potato 😄
I made mine longer
Either way I think it's a cute shape
Did you copy the tutorial on YouTube?
Oh nvm, I got the design from YouTube
Nothing wrong with taking inspiration from the creativity of others. Nothing is ever truly unique and that's fine 🙂
That’s very much true
Every new iteration is a chance for improvement
I need to learn how to build a Corvette that isn't a flying box 🫤
Just add random things in corners
"Random bullshit, go!" - my thought process
My main one is a flying box... But that's because it's a hauler and I love storage space
... Now that I think about it, I need to unload some crap into it.. I'm walking around with like 3 stacks of wiring looms
On the corvette trade terminal is there a way to increase the item i need then try and trade my parts. I need 14 of one specific part and this is long
Nope
Takes so long
There needs to be some kind of basket system or just let me increase the amount I want. I've grinder for hours getting parts to trade for specific parts and this feels like to boring bit
i love your huge corevettes
That is awesome. You used the ladder rotation glitch to get the exit ramp front mounted?
What can I put here to make the bare corner more sleek / hidden?
time for decorations
Yes. Ideas for that corner?
Appreciate it. I'm trying to create ship designs that I put in a book I'm working on so I can actually have a visual representation to help with descriptions. A custom freighter for be even better for that, but who knows what the future holds.
This'll sound weird, but the shelves, panels, and storage units can be used to cover all kinds of sins
they can be resized and recolored too, most of them
It will take a huge dump of salvaged data tech to unlock everything you *might *want to use for that, but having the choice is worth it
No, just press E to rotate it
Oh - you can just rotate and mount the ramp on the front of a hab?
Yes
Yep, no trickery needed
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Hmm
Is there any real glitching involved in that build at all?
Sure, plenty of half-tile offsets being used to hide all the reactors and guns inside the shell. It's fully teched out despite the basic exterior
What kind of interior walkable space is there?
How does having the ramp and cockpit on the same side cause the ship to land when summoned on a planet?
Does it land with the ramp/cockpit facing towards or away from you?
Also, if you put the cockpit/ramp both on the "back" when building your corvette, is it possible to have a backwards flying ship?
It lands towards your like a normal ship
Ramp and cockpit towards you
Daily: Are the landing gear still busted?
Post
That is awesome
I have been wanting to build a front ramped ship, smallish, like this - I am going to have to use aspects of this as a starting point. Very nice.
I'm discovering that my massive cruiser-corvette design has one more major flaw: I can't fucking call it in anywhere, lol. I'm going to need to put aqua jets or whatever those things are on it so I can call it on the ocean.
It’s Blastoise
Wow, seriously!? That must be crazy, I wonder if it keeps that speed when holding course during autopilot
That is awesome. I feel like I might've seen this somewhere around here before. I will learn from this, as well. It's all in the reflexes, I guess.
No, autopilot cruises around at way lower speed. Not in game right now but I think it's around 400
Thats still pretty dang fast. I never timed mine during autopilot but I sometimes feel like its too fast since im looking for surface features, lol
Yeah, I think it's a bit on the too fast side for me. It doesn't really make scanning difficult but you have to be really active about it.
I built my corvette with a very particular design in mind, so I wish I had the freedom to stack stuff like that
Sadly, moving anything around breaks the custom decoration parts I placed
It was rough just getting them placed, and the Nebuchadnezzar doesnt have any thrusters on it in the first place, so hiding them was a compromise
Still, with how I built it, this was the best I could do with every best mod I had
If anyone spots something stupid, let me know, I've only just started to figure out supercharged slots
Damn use of those lights is awesome. That's obv the Nebuchadnezzar.
Thanks, it was really hard to get the ones pointing downwards to work, since you can only place decorations on TOP of things, not under
773 maneuverability.....flies like a boat in the mud huh? 😂
You got good adjacency bonuses. But supercharged slots add more stats than adjacency
It's pretty meh, I put my thrusters in supercharged slots and all adjacent
Not sure how to improve it further
Go with pause beams instead photo. blaster.
the damage is far more than needed to kill pirates or sentinels, and I heard the infraknife is even better
I really do need more maneuverability, not damage
Exactly. And since phase beams are even stronger you won't need to have them supercharged. Saving those for your pulse drive mods
I cant quite figure out why the 'damage potential' number is so weird, when the actual DPS of the photon cannon in balanced mode is 20,353
I thought phase beams were the weaker weapon, and saps shields?
havent tried anything other than photon cannon yet
They are broken
The damage calculated per phase beam is multiplied for each one attached to your ship
At a maximum of 6
Ah, so the phase beam turret pod corvette attachement multiplies?
But they can't fix it.....or regular ships with 1 phase beam will be super weal
Yeah
It's the only weapon that does it
Im guessing that the corvette weapons dont apply their bonus to any weapon not that specific one
Like the photon cannon corvette mod doesnt apply any bonus to an infraknife
thats really siiickk
I'd also try to find a way to attach at least 2 Humboldt reactors for even better maneuverability
just get more S class pulse modules or if ur a gambler
X class

If you use offset building and move the reactors half a spot back you can hide them under these cowlings. So they're not seen
On top and bottom I mean
I'll have to give that a shot, I'm worried it'll break things because the hoverpod decorations are REALLY fragile, and moving the structures under them causes them to delete/break
If you do it right you can fit 3 Humboldt reactors in a 3x2 space. Rather than their normal 6x2
I remember having my starship glitch out and having two pulse engines, two landing thrusters, and shields
whats even a humboldt?
Thing went 1200U in atmosphere
Isnt that the nautiluses reactor?
thats an medusa
3 Humboldts slammed in there lol
Yeah, Medusa is the one that increases maneuverability
Can you explain how you got them in there? I heard of some methods, but never tried them
😭
I use 2x Medusa and 1x of that circular reactor on my VCX thing
Offsetting
This
i use 1 ceto

Look up Beebelbum on YT
Specifically his offset and rotated building
Just for the looks
Really hoping this works, if it breaks these are a PAIN to place again
He just put those videos out recently
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Though I might change it to 3x Medusa since I can just use the Landing recharge module instead of an actual reactor
Both of the methods are so simple. No fact trigger work or glitching
Yup
Or
Exchange the cockpit to a medusa
Got them confused
I believe you can only have 2 medusas
How tf do I pilot it then
If you have the cockpit
Place 3 medusas first before placing the cockpit
Yeah when you place your reactors delete the cockpit first. Then replace after reactors are set
Otherwise only 2 medusas counts
Ah, that
The other one gets overriden by the cockpit
Nah, probably counted as a "maneuverability" part as a whole
Since it doesn't mix with other reactors
Anw the medusa is better if you want to minmax
But it adjacency boosts with reactors. Not pulse drive or booster
Booster is counted as thrusters
The only odd thing of the bunch is the Thunderbird Landing part
Since it works as both thrusters AND landing gear
Wish there were more dual bonus parts like that
But still boosts as a landing gear
im super sad that the thunderbird landing gear is so small
I actually like it as is
Useful for those 2Hx1Wx2H shuttles
Actually, I'd think the thunderbird big thrusters are actually for that part
Looks like the one on the cover art, just needs to rotate
But thats horizontal
I need vertical ones or rotateable ones
😭
Yeah
i mean i could just use the rotation bug but
I just need a much smaller landing gear IMO
Actual rotating ones would be cool
The current basic one is top huge for anything other than larger ships
i just use the mag
never mind the current bug that it doesn't retract or anything
It looks fine on launch
The extending legs to match the terrain sounds cool
But when i use it
It looks like the ship is standing up
😭
And it could just waddle away at any moment
Ikr
A bit beefier and we gucci
Mmm tank landing gear
Where were you thinking I would be able to place the medusa reactors? First or second image?
There is a HEAVY Landing Gear in the game files. With the other ones we have
semi tank feet ish
It's one of many Corvette parts that are there. In the game. Just not accessible.....YET
There's also two thrusters and a heavy booster we can't build yet
Multiple wings and cowlings too
Mine looks fine with the stock landing gear
Ooh smol
Just needs to retract properly and it'd be good
i really need to make a smol one
Also a holo tube entry way......whatever that is
So we can expect more parts before long it seems
Idk, I consider it pretty chunky as a whole
||the ambassador heavy booster looks really cool||
Compact would be a better word 
Oh there is also UNKNOWN REACTOR 5&6 in the files too
So that other landing gear is likely much bigger. From the name it has
Haha snail
Here's a much earlier build of it, to compare with the thunderbird booster
Is it possible to rotate the Medusa reactor? It looks like trash when only facing forward
Yeah, using the hab rotation
When you rotate your hab everything connects to it "backwards"
Can even put a rear facing cockpit that way
The habs dont rotate naturally, does this have to do with the interior ladder thing?
Yes
The hab rotate method take 1 minute to learn and 5 secs to do it
If you rotate and then offset you can fit a 3rd one between the two
That's how you get them all in a 3x2 space
Half their normal profile
I just clip them inside a part
I've got two in there, trying to get the third, hopefully I'll be able to place the cowling over them afterwards
You might have to offset the cowling but it's doable
The red circles side by side are the Medusa dives.
The bottom red one is the pistons
Your cowling would snap when my pistons are
You can also jam 3 big boosters into a single space
That's two titan heavies and a Thunderbird all in one spot
Their snap points are the arms to the sides. So the graphic of the booster can be wedged into each other if offset right
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Would this be possible to build
possible i'd say
I have smth close to that
At least the overall shape
Would be sick tho
How do hab modules that are shoved together using the offset method work? Are they glitched or unwalkable, or do things work normally?
Unwalkable, yeah
They won't connect at all unless they face the same direction and on the same "grid"
You don't have to keep the hab of you used it to offset a piece. So don't worry about deleting it.
I build and delete so many Habs while building.
I figured that out, but I moved my cockpit forward 1/2 space, and now it seems like its inaccessable
good lord
I'm also working on cramming as many engines into that back section as possible, and hiding them inside another structure
😭
i wanna build one like that now...
dew it... 
i gotta add a mod so i can get huge corvette building spots first
i love triple rockhoppers
Complexity limit or the building area?
building area
If only it was possible to flip the rockhopper prop mod vertically, instead of just horizontally
i already cut off the complexity
im in the indominus legion (idk if yall know what that is) and this is one guys corvette
its
insane
Holy damn
i sat on it for like 30 minutes and it didnt load fully
yeaa
Thats not a corvette, thats a custom capital ship with a built in DDOS mod
it also works as a giant laser
its about 2x bigger than a freighter
Since that size is very variable, how does it compare to the pirate dreadnaught?
A better comparison is how far does it protrude from the dock when he lands in a space station?
he had to launch from the space anomaly to even launch properly
Was he unable to undock from the space station after building the thing?
thats hilarious
im not sure
im guessing he ended up hitting the station a bunch
i remember sitting in it as he flew and he literally bumped into the planet he was trying to land on
didnt even break the atmosphere yet
He should call it the Third Leg
i cant even remember what its called
That's not a ship.....it's a troll 😭
It's so big it deserves three different names
Hope you can find a gas giant size station to land it in.
Since the anomaly vanishes behind you, it might launch from there
Nada took one look at that and told Atlas to hurry up already
When light no fire drops these people will build ships that are just one giant bridge between Continents
Well, I managed to get 3 Medusa reactors hidden in the cowling, and 4? extra thrusters hidden in the back end, so a significant improvement in maneuverability and speed
Cant access the cockpit because I messed up the hab placment, but thats a work in progress
Siiick
Put your Medusa where the red circles are
Photons where the yellow circles are.
That phase canon in the green circle
Why there is a Infra-Knife Platform in the game files but we can't install it ? Was there a reason ?
Might double your manueverability
There's that, boosters, a landing platform and wings there too that we cant use
Later update likely. Will unlock them and add other pqrts
Same reason why corvettes feel like the kind of DLC pack you buy a recent game with and have to spend ten minutes clicking through the popups for after starting.
The Voyagers update seems to have been fairly well rushed. Rushed out the door, one might say.
Not in game yet, unreleased. I think it's coming with the doors update
They didn't provide any reason ? I'm asking because we can add it with a mod, so I don't see why it wasn't released with the other weapons since it looks like it works out of the box
It's just not released
Probably wasn't done when the update dropped a couple months ago
You have to remember that hg didn't release these files, they were datamined. Also this is probably more appropriate for #nms-spoilers
I really hope the next update is just called the door update.
Probably gonna be something like gateways or portals
I named my Corvette Clive
Expedition 20: Doors of Atlas
Step 1: construct a door
Step 2: walk through another players door
Reward: Door helmet
Tbh I would love that
"No Man's Sky: Door"
dude whats happening
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