#Cyberpunk 2077

6618 messages · Page 7 of 7 (latest)

chrome zephyr
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No, that's not the case.

iron nymph
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Thanks, that helps a lot

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I can get back to playing 🙂

primal sonnet
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Yall need to try nrd and dlss preset L. Makes frame gen a whole lot less noticeable. Frame gen preset B

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Realcolor 4 lut is super saturated

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realcolor4 vs nova lut 4 with NRD + dlss L

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When you're walking around slowly, RR is better, but when you're actually playing, preset L looks way better in motion.

weak fiber
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this good?

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Did not install any addons. Just the psycho 17

fossil fractal
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Hey, having an issue with the posters, they're overexposed. Checked the settings but couldn't find anything — anyone got any idea ?

edit : its fixed

bleak torrent
tame canopy
maiden oasis
tame canopy
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yeah, i definitely don't condone

maiden oasis
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Soop's HDR converters don't work properly so I didn't have much choice

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and I prefer Pumbo's tone mapper over Lilium's since it has more fine tuned control

fossil fractal
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It’s simple, I just removed Re Lux bc Nova 4 LUT doesn’t work well with other LUT or the ENV - and for the poster I messed around with the highlights & exposure

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Until it wasn’t too dark 🙂

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@maiden oasis @tame canopy @bleak torrent

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Im just stupid xD

maiden oasis
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ReLUX isn't a LUT nor is it an ENV

fossil fractal
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Compatibility:

The LUT is not compatible with other LUTs. It is compatible with other mods.

The ENV is not compatible with other lighting and weather mods.

https://www.nexusmods.com/cyberpunk2077/mods/11622

Nexus Mods :: Cyberpunk 2077

Crisp visuals with a natural palette, using AgX tonemapping to bring the lifelike luminance and color to Night City with a pop of contrast.

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That’s what I understood, I may be wrong idk

fossil fractal
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Okay So I was wrong 😑

maiden oasis
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what values did you end up using for exposure and highlights?

fossil fractal
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Mhh not on my pc rn but I tweaked both by like 0.40 🤔

maiden oasis
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I'll probably have to retweak the preset again if you had to change RenoDX by that much. The goal was to make it as plug and play as possible but I'm not sure if that will ever be the case.

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for me it worked fine as is so it's tough

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especially when there's so many different mod combinations etc

fossil fractal
maiden oasis
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I wonder if the issue would go away if you changed the peak brightness both within RenoDX and the AdvancedAutoHDR shader to an even 1000

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someone else had an issue where adjusting the peak brightness with the advancedautohdr shader, even from 1017 to 1015, had a large impact

fossil fractal
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meh, same problem, im missing some details about the light and poster

maiden oasis
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ok, I appreciate you trying

fossil fractal
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also random question - is it normal that my HDR screenshots (reshade or specialK) look way too dark when I share them on discord?
even tried converting HDR to SDR but still the same issue

maiden oasis
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on mobile you'll have to fully open the screenshot to see them properly

fossil fractal
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That's already done - when I look at my phone , it's very dark... :/

maiden oasis
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iPhone?

fossil fractal
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Yes, iPhone 15 pro 🙂

maiden oasis
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does it happen even when opening them in a web browser?

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I have Android so its hard for me to test this.

I have heard that resaving the screenshot with SKIV can also make them more viewable on iPhone

fossil fractal
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example :

fossil fractal
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might be a monitor calibration issue on my end tho 🤔

maiden oasis
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wait

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I know what it is

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Discord is build on Chromium and thus has the same issue as it when it comes to viewing HDR content.

What is your SDR content slider set to within the Windows HDR settings?

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You ideally want this set to around 31 to view HDR images accurately

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(yes I know SDR content slider affecting HDR content???)

fossil fractal
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like on my monitor with HDR on the image looks fine, but as soon as I open it on my iPhone 15 Pro it's extremely dark - shouldn't it switch to HDR automatically? and even in SDR on my monitor it's super dark too, even after converting the HDR image to SDR through SKIV

maiden oasis
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@tranquil portal you're the only iPhone guy I know

chrome zephyr
chrome zephyr
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These were the files. Now archived. 😅

fossil fractal
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Oh 😅😅

celest silo
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That second photo doesn’t load like that for me either

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Never mind it does now

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discord bugging

split lichen
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@maiden oasis is it the way to go
ultrapunk mod pack with nova lut 4 + Creepy Ultra HDR + Renodx

maiden oasis
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that's basically what I'm using, slightly tweaked of course catnod

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-# 1000+ clothing mods later 😛

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you'll want to tweak the preset to your liking

split lichen
fossil fractal
smoky minnow
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this is too dark right? irl the interior would be more visible

fossil fractal
smoky minnow
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steam screenshot

fossil fractal
smoky minnow
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only way for me to get it brighter is to decrease the cone response from 70 all the way to like 55

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adjusting exposure and game brightness does very little

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but creepy's guide recommended 70 lol

primal sonnet
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Anyone know what the v4 box on ultra plus does

maiden oasis
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cone response 70 is equivalent to the artist intent for the game

fossil fractal
maiden oasis
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but of course that doesn't take into account other mods you may be using etc

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but yeah that's why I went into so much detail with what each slider does, everyone has their own preference

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and its possible you might want to make a few different RenoDX presets (not ReShade presets) for different situations

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maybe you like cone response 70 in the badlands but prefer 55 in the city

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or day vs night, sunny vs raining

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Nova Optics (replaced ENV Tuner Lite) is also handy for fine tuning the lighting

flat river
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Should I remove RELUX and Reimagined for Relux when using Nova Lut 4 then? Also I noticed Nova 4 is a bit darker than 3, cone response = 70.

maiden oasis
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especially if using path tracing

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also if cone response 70 is too dark, turn it down a bit, maybe to 60-65

chrome zephyr
stray steeple
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@maiden oasis is it ok with You if I squeeze Your guideline link in collection description for HDR users ?

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N C P R v2.0 N Ξ X U S T Ξ Λ S Ξ R

Ξ T Λ = < 24h

split lichen
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@maiden oasis is psycho v17 compatible with nova lut v4

warm knot
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My screenshots in Cyberpunk always look a little bit too saturated/bright since using renoDX with creepys reshade preset.
I installed everything with Creepys HDR guide. I have this problem with ingame screenshots (1st) and screenshots taken via reshade (2nd). What am i doing wrong? When playing everything is PERFECT.

maiden oasis
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I tested the LUT both with and without RenoDX

limber herald
maiden oasis
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but yeah don't use the in-game screenshot feature

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photomode also disables ray reconstruction just as an FYI

limber herald
# maiden oasis or just take screenshots using reshade...

That’s kinda debatable tbh. Yeah, it doesn’t have stuff like ray reconstruction or post-process effects like film grain, sure. But on the other hand, the game takes a ton of samples/screenshots and accumulates them together, so the final image ends up being insanely clean and sharp. And when taking screenshots in-game, you can also render them at x2/x4 resolution scale, which gives you even more detail on top of that.

So yeah, I wouldn’t say there’s a clear winner here.

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Oh, and one important thing. When you say people shouldn’t use in-game screenshots because Ray Reconstruction doesn’t work there, it’s worth clarifying that the real issue is the vanilla photo mode specifically. Entering vanilla photo mode is what actually forces RayRecon to get disabled.

slender fulcrum
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Does anyone mind sharing their settings for the RenoDRT preset not Psycho-17? I kinda prefer the duller colours on faces

old oracle
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is Psycho V-17 the new "meta" or is RenoDRT still more accurate?

warm knot
tame canopy
tame canopy
limber herald
grim tree
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does this mean it just chooses the HDR lut automatically or do I need the lut switcher tool to choose the correct one?

maiden oasis
maiden oasis
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I just tested it again to make sure

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so even if you're using photomode to line up your shots, you still want to use ReShade to take them

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a bit of an oversight on CDPR's part

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Photomode vs ReShade while in photomode

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should add that to the guide as well

limber herald
maiden oasis
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that mod doesn't work with HDR

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I tested it 😛

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I even asked the mod author about it and they said it was a limitation of the game

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you used to be able to use Nvidia's Overlay to take EXR shots but that work around was a bit of a hack and it doesn't even work anymore

limber herald
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What do you mean by “doesn’t work with HDR” exactly?

maiden oasis
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it doesn't output HDR shots

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it might be EXR, but that EXR image is not HDR itself

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do you play the game in HDR?

limber herald
# maiden oasis it doesn't output HDR shots

In the context of EXR, “HDR” vs “SDR” isn’t really a strict distinction. EXR stores channel data as linear float values. So when you say the result “isn’t HDR”, do you mean the values are being clamped to SDR range during export or something along those lines?

I’m a bit skeptical that’s actually happening, especially since I haven’t noticed it visually myself. But I’ll double-check it just to be sure.

limber herald
maiden oasis
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I'll have to try it again since I haven't bothered with it since December but I distinctly remember it having issues.

limber herald
# maiden oasis I'll have to try it again since I haven't bothered with it since December but I ...

I double-checked it. The EXR files are definitely preserving HDR data correctly - there are tons of values way above 1.0 in there. So maybe the issue was actually with the EXR viewer/reader being used?

Honestly, I’m not even sure what image format would survive Discord without breaking the HDR metadata 😅 I tried AVIF and UltraHDR as a test, but Discord converted both into WebP, which obviously ruined it. And JXL doesn’t even seem to be recognized as an image format there at all...

maiden oasis
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so I tested it again. The EXR files do come out in HDR so that was just me misremembering the issue.

I did a test without any other ReShade shaders applied (as per the description these aren't supported by the mod) however it doesn't look like all the colorgrading from RenoDX transfers over to the EXR file

ReShade vs EXR Export to HDR PNG

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hold up, let me fix the thumbnail lol

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Affinity Photo 2 bug 😛

limber herald
maiden oasis
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oh for sure

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for the average person this wouldn't be something I would recommend regardless

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it possible I was using a buggy test version back in December

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if IGPT supported HDR PNG it would be much better

limber herald
maiden oasis
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it's possible. I don't really deal with EXR images much, mainly because of the hastle and lack of programs that properly support it

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Affinity Photo 2 is alright

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if you're going to further tweak it then it makes sense to use it, but if you want an easy solution for exporting an image how it looks in-game, probably not 😅

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I just use Otis' tools and I can just hotsample that way

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even though you have to brute force the resolution you want

limber herald
# maiden oasis it possible I was using a buggy test version back in December

Seems unlikely to me. All this mod really does is call the engine’s own screenshot function, just with slightly different parameters 😄

By the way, what exactly do you mean by “PNG HDR”? I know PNG recently got support for HDR-related metadata, and I actually experimented with it a while back. But at the time literally no image viewer seemed to support it properly. Does Discord actually support that now?

smoky minnow
maiden oasis
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HDR PNGs, also known as PNG v3 I believe, supports HDR and will automatically tonemap to SDR.

The problem is what can view it. We typically recommend using SKIV, which is a program bundled in with Special K, to view HDR PNGs locally on your computer. Discord does support the format, however it requires desktop users to enable hardware acceleration. Mobile and web users will see a washed out image and need to fully open them in a web browser to see it properly in HDR.

Discord as a whole is also influenced by Window's SDR content slider, so keeping that around 31 is best for accurate viewing

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pictureflect is handy because it can export images into other formats, and do some limited HDR image editing which is cool. Can also export as an Ultra JPG (JPG with gainmap)

limber herald
maiden oasis
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HDR AVIF sort of works on Discord, but anything higher than 8-bit won't look right even on the desktop version

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but if you fully open them in a browser it will look fine

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so yeah it makes sharing HDR images a complete pain in the ass lmao

maiden oasis
smoky minnow
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ah ok

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what about steam screenshot?

limber herald
maiden oasis
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Steam does support HDR AVIF now

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though the thumbnails look horrible lmao

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you can fix that by resaving the image with SKIV

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personally I would just stick with ReShade for most use cases

glad dune
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smoky minnow
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my steam screenshots are saved in jpg

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are we cooked 😩

maiden oasis
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one sec

tranquil portal
maiden oasis
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last time I tried Steam AVIFs all my thumbnails were red 😛

glad dune
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it opened hdr pngs just fine last time i tried, didn't try other formats

smoky minnow
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ah you can't upload them

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unfortunate

maiden oasis
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you can't?

smoky minnow
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it says save external copy

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so implies its not uploaded?

maiden oasis
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maybe not uploaded to the steam cloud

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Conan Exiles HDR Avif (I have cyberpunk via GOG)

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why is the thumbnail red Kek

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the steam screenshots do capture reshade as well, which is nice

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Cyberpunk JPG with GainMap

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I wish ReShade outputted in that format

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the file size savings is huge

tame canopy
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avif is best

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gain map is itm

maiden oasis
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true

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just sucks AVIF isn't supported in more places

tame canopy
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just apple iirc

maiden oasis
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AVIF
8 vs 12 bit per color

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the 12 bit one won't look right on Discord, but I think Apple users will be fine

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apparently 8bit is blacked out for iPhone JoyStroke

fossil fractal
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I approve

tame canopy
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discord likes breaking previews, but fullscreen is usually untouched

maiden oasis
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I just wish it was more consistent with mobile users

celest silo
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It’s not blacked out it’s just insanely dark

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Like you can barely see 8bit

unkempt cloud
maiden oasis
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yeah HDR screenshots were added in ReShade version 6.4 nod

unkempt cloud
maiden oasis
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If you're playing the game in HDR then you should have two options within ReShade: HDR PNG and JXL. Both will take HDR screenshots but only HDR PNG is supported on Discord. The Windows photoviewer cannot view HDR PNGs though so you'll need to use a third party viewer like SKIV or Pictureflect Photo Viewer

Links to both: https://www.hdrmods.com/HDR-Link-Library

unkempt cloud
split lichen
warm knot
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Is 31 SDR a good standard or does it require some calibration as well?

worldly thistle
maiden oasis
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yeah generally I say don't put it at 0 or 100 and expect things to look right. 31 is the "magic number" because it equals 204 nits paper white, but if you're in the 30-40 range it should be close enough

undone compass
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what settings does everyone use for film grain?

maiden oasis
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I like to keep my film grain pretty light. Perceptual within RenoDX at like 20-30.

celest silo
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For the preset that we change in the nvidia app, there isn’t one for ray reconstruction so I assume the guide is talking about super resolution?

minor compass
maiden oasis
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I thought the Nvidia app allowed you to do it but I just checked and it looks like it doesn't. But yeah I just use DLSS Swapper

undone compass
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cone response 70 looks great but super dark in shadows, any other recommendations? also i know cy posted maplutbegone, but the map is still super washed is there any way this can be fixed?

maiden oasis
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I use MapLUTBegone combined with HUD Painter's map color tweaks

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but I also prefer the realistic map which gets affected less by the issue

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as far as the cone response 70 being too dark, do you also have the EOTF Emulation set to On?

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if so I would change it to UI/Menu only or off

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if you're using Nova Optics / ENV Tuner then you'll also want to tweak things

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ultimately it's user preference and what looks good can vary depending on mods used, display settings, and overall preference on how you like the game to look

undone compass
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thanks, yeah i had sdr eotf on , do you have a preset for hudpainter map colors?

maiden oasis
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I can check what I have mine set to when I get in-game later but overall I think I just adjusted the contrast a bit

real cloak
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Hi people!
so I love RenoDX and I'm currently using the installer and ReLimiter in various games, it is a great experience.

Today I tried updating the latest Cyberpunkl version of RenoDX from the message pinned in this thread and I find it extremely different from the previous versions... I'm trying to follow a guide to understand how to properly set it up but to me it looks like, following the guide, I'm getting both way higher visibility for extremely dark areas AND a somewhat washed out image? I guess I'm doing smth wrong. My monitor has no black crush issue

maiden oasis
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if you're using my preset disable it if you're testing with it

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just so you get a solid baseline

real cloak
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I'm trying to fiddle with it a little bit and I'll keep you posted... I have a hunch it is not reading my monitor calibration correctly too... I'm in the HDR Game preset for F06 firmware of a gigabyte mo027q28g and I calibrated a profile to 1020nits in windows calibration app

maiden oasis
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yeah I would rather you blame it than Reno 😛

real cloak
maiden oasis
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ok nice, that won't have my preset in it so you're good

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there's some troubleshooting tips in the end of the guide but feel free to post some screenshots of what you're seeing along with your renodx settings

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I have to go run some errands but I'll check them later or maybe someone else will be able to help in the mean time 🙂

real cloak
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I'll play with settings some and keep you posted; I've been a fan of visual hi-fidelity since always so I'm used to look at pretty much almost reference level calibrated images and I originally played 2077 on a perfectly calibrated IPS, then in HDR on the new monitor (which is honestly working great for me) and I resorted to RenoDX HDR because the original in-game HDR was too messy

real cloak
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My bad, I need to follow a couple extra steps I didnt ._.

maiden oasis
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all good, I got some thoughts on how to further improve the guide but it'll require me to take a lot of screenshots

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and maybe do a video guide....

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-# don't expect the video guide to happen unless I'm super bored

maiden oasis
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that's not related to RenoDX, I would try asking in Ultra+ 🙃

ebon oak
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yah lol

maiden oasis
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😛

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all good

amber patio
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Hey, do you guys get these disco light effect with Ultra Plus mod before the light settles? Happens mainly when you move the camera fast or stand next to a wall then reveal a room right behind it. The first vid is on a custom Vortex profile with just Ultra Plus and the required mods active. The quality setting doesn't make a difference, but I put it on Insane quality regardless for the video. If I then add reLux and whatnot the effect will appear more pronounced (2nd vid).

maiden oasis
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I think I've seen other people mention it in the Ultra+ server

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might be better off asking there

amber patio
maiden oasis
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reason I asked is that I saw the denoiser was set to vanilla

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typically with Nvidia cards you want to set that to one of the RR options

amber patio
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Oh yea its usually set to one of the ray reconstructions, I was tinkering with every setting to see if this lighting bug was related to one of the options

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I still have the game open and changing to them did nothing

maiden oasis
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Sammi is active in the Cyberpunk channel over there

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that's where you'd want to get Ultra+ support nod

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a lot has changed with the recent versions so I'm not sure

amber patio
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Ok I joined

wispy falcon
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@maiden oasis I really appreciate the work you put into the guide. I'm having a bit of an issue when it comes to the reshade effects and was hoping you had a sec. In 1-6 after selecting your preset in the ReShade update/effects, you say it will automatically pick deband, zenteon's local contrast, zenteon's sharpen, pumbo's advancedautoHDR, and lilium's HDR analysis shaders, but the only boxes that get selected are Standard effects, ReShade HDR shaders by Lilium (lilium_rcashdr.fx), and ZenteonFX Shaders (ZenteonLocalContrast.fx, ZenteonSharpen.fx).

Deband isn't an option anywhere here, though I can check it in the ReShade menu in game, and Pumbo's Advanced AutoHDR is there in the update list, but not checked by default, and even if I manually check it, it doesn't show up in the in-game reshade menu. I'm not quite sure what I'm missing here. Any idea?

maiden oasis
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I should have added a screenshot for that step

wispy falcon
maiden oasis
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yeah that's right

wispy falcon
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It seems like the problem was that the ReShade updater was dropping AutoHDR into a subfolder within the shaders folder. I pulled the files out into shaders and it's showing up now. Thanks

maiden oasis
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I didn't realize I never actually stated you should do this

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the ** at the end tells reshade to look in all subfolders

stray steeple
chrome zephyr
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Sure, if you can remind me tomorrow. 😄

stray steeple
chrome zephyr
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!remindme 12 hours

shell blazeBOT
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Missing argument after the time.

chrome zephyr
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Oh, that's a real thing here?

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!remindme 12 hours Upload MapLUTBegone to Nexus.

shell blazeBOT
#
New Reminder | ID:91362278

Alright thecyanidex, I'll remind you in 12 hours about:

Upload MapLUTBegone to Nexus.

stray steeple
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Thanks man

primal sonnet
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find this line under rr clean: Editor/Denoising/ReLAX/Indirect/Diffuse/MaxAccumulatedFrameNum = 32
Editor/Denoising/ReLAX/Indirect/Specular/MaxAccumulatedFrameNum = 32

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and change it to 24

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\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\UltraPlus\config

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denoiser.ini

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Also, go to nvidia control panel, go to manage 3d settings, program settings, cyberpunk 2077

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Then change anisotropic filtering to 8x or 16x.

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Go in game and make it 1x in game

chrome zephyr
chrome zephyr
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Done. 😉

novel hinge
#

Video sponsored by Io Interactive. As we draw closer to release date of the highly anticipated 007 First Light, developer Io Interactive brought together key members of the game's tech team to answer a wide range of questions from Alex Battaglia. Topics covered include 007 First Light's 60fps target, the new lighting systems added to the game, n...

▶ Play video
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A rare DF great video with the devs deep diving into their engine

amber patio
primal sonnet
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Use pt20 its faster

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No reason to use 21 when its just as slow as next and is worse visually. Pt20 medium is the sweet spot for fps and quality imo

amber patio
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Oh yea it does

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Whats the purpose of NextV4 then? All of my issues with the disco lights came down to it

primal sonnet
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Also update the nvidia sdk

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Nextv4 is for 5090 people

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For screenshots and stuff

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You are having those issues because your fps is too low and nextv4 adds more bounces

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So its calculating the extra bounces

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When you do that

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And that takes time to update

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Its also more accurate to the material

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So light bouncing off rougher surfaces is more accurate to real life

amber patio
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Yea I figure even with a 5070 TI it shouldn't be doing those issues, but seeing it in screenshots with barely any quality difference.... I dont see how the hassle is worth

primal sonnet
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Well a 5090 has double the horsepower of a 5070ti

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So you go from 30 to 40fps base to 60-70fps base and those issues arent noticeable

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Are you on 4k or 1440p

amber patio
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Ohh so the disco lights are related to FPS, so the higher the fps the faster it updates and less noticeable it is?

maiden oasis
amber patio
primal sonnet
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Try switching to next from pt20

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It lowers fps by a ton

maiden oasis
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maybe

primal sonnet
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Same quality level

maiden oasis
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almost

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PT20 is faster than PTNext sure, but if you're on a higher quality setting try lowering that first

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sometimes PT20 is pretty close in performance to PTNext

primal sonnet
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No im saying using the same level of quality (med) and only switching from pt20 to next

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You get an insane boost in fps

maiden oasis
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you mean PTNext to PT20 right? And it varies

primal sonnet
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I go from 35-40 base with 4xfg to 55-60

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Yeah pt20 with v4 check to ptnext with v4 checked

maiden oasis
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that's not the same thing

primal sonnet
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Pt21 is same performance as ptnext roughly

maiden oasis
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when you say you're going to something, that means you're switching to whatever comes after the to

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so unless you're saying changing it to PTNext lowers your FPS

primal sonnet
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Yeah I go to 55 to 60 when switching to pt20 from ptnext

maiden oasis
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so PTNext is faster than PT20 for you?

primal sonnet
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Ptnext gives 35 to 40

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No

maiden oasis
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is English your first language?

primal sonnet
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Ptnext medium quality gives 35 to 40 fps

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And pt20 medium

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Gives 55 to 60 fps

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When I have 4xframegen on but only looking at base fps

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Using dlss performance at 4k

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On 5070 ti

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@amber patio

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Im also on 5070ti dlss performance, but i have LOD mods

maiden oasis
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gonna be honest, I would take this guy's advice with a grain of salt

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I've literally switched from PTNext to PT20 sometimes and it barely changed the FPS. It really depends on the situation

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and what version of Ultra+

primal sonnet
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Latest buuld

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From discord yesterday

amber patio
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Well I've tried everything and I can't make NextV4 stable with movement, I keep getting the disco lights effect, and that's not present with pt21 or 20, so I'll use one of those 2. It's not really a fps issue for me because I'm on a C5 OLED so I can frame gen to 137 fps really easily

maiden oasis
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when I tried V4 it had some weird lighting issues

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but I also haven't upgraded to the more recent discord builds

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so that makes sense

primal sonnet
#

Check base fps on pt20 vs pt21. Not worth it imo. You also need nulled lights mods and relux

maiden oasis
#

that I do agree with. Typically you'll want to use PT20 or PTNext

amber patio
maiden oasis
#

yeah the LOD stuff is nice

#

Vanstorm was showing me

primal sonnet
maiden oasis
#

Sammi is definitely cooking

primal sonnet
#

That are recommended

#

Hmm. Can you show your ultra+ settings both tabs

maiden oasis
#

btw, Sammi is in the Cyberpunk channel right now in the Ultra+ server

gaunt kelp
# primal sonnet Nextv4 is for 5090 people

No it isn’t. lol I’ve used Next Insane on a 4080 for ages, including v4. It’s still the most accurate mode, though not as performant. PT21 is darn close in fidelity with a bit better performance. PT20 is a bit behind both these days.

primal sonnet
#

You are agreeing with me. Its not as performant

gaunt kelp
primal sonnet
#

If im using fg I rather have as close to 60fps base for lower input delay

#

Pt20 lets you have that with medium

#

On 4080 level hardware at 4k

#

Using 2x fg i get closer to 45-50 fps with nextv4 but 4x lowers it even more.

#

To 39 avg sometimes dipping to 30s

gaunt kelp
# primal sonnet You are agreeing with me. Its not as performant

No, I fixed your incomplete assertions: PT21 and 20 are fore performant because they’re less accurate/lower fidelity.
Just because you like one to suit your particular needs doesn’t make it better.
You plainly said Next v4 is only for 5090s and screenshots. That’s completely untrue, which is the point I was making.
All you’re doing is spouting nonsense.

primal sonnet
gaunt kelp
primal sonnet
#

Just because its playable doesnt mean its enjoyable. You can get the best of both worlds with pt20

#

Because with 4x fg you can get the smoothness of 200fps, but the overhead makes it feel terrible, so using pt20 brings that little bit back.

#

And 2x fg isnt as good when you compare it to 4x because the input latency is similar but 4x is much smoother.

#

Or 3x

#

3x is sweet spot

gaunt kelp
primal sonnet
#

I have

#

That's what im saying. I've tried every combo and pt20 medium gave me the best fps to quality balance

#

Fast makes dark areas not gather light and next/21 shaves off a ton of fps compared to 20 for a noticeable, but small increase in accuracy

gaunt kelp
#

Well, that’s the nice thing about options: you can tailor it to your specific needs. EdgarLaugh I used PT20 High and Insane for quite a while until I swapped to Next a couple years back.

primal sonnet
#

Its easy to see the quality difference, but the difference between RT and PT is higher, so getting pt to look good and run good was my goal

maiden oasis
#

yeah if you can run PT that makes a huge different regardless of modes

#

anywho, this has been fun

maiden oasis
#

I think its better if people stick with using the Ultra+ server for support. That is why I sent SilentStriker there

#

both servers share a lot of members but this channel should mainly stick with RenoDX

gaunt kelp
#

Indeed. Here is for Reno!

primal sonnet
#

Yeah any of you guys use the dlss adon for renodx. I just downloaded the modded reshade hdr app and it seems that the addon doesnt work

#

Is it just a general addon, not made for cyberpunk

maiden oasis
#

I don't use FG because I'm on a 3090 that is stuck with FSR FG which sucks

primal sonnet
#

Ok its for UE games nvm

amber patio
maiden oasis
primal sonnet
amber patio
#

Nah, switching from NextV4 to anything else

#

NextV4 to me creates the disco lights artifacts in a lot of places

primal sonnet
#

That effect is actually how its supposed to work. Did some digging, and because next uses reGIR instead of reSTIR, those artifacts are from the gpu taking time calculating those rays in a 3d space.

#

@amber patio

maiden oasis
maiden oasis
#

I'm sure Sammi would be happy to explain

surreal folio
#

Do you guys recommend HDR Peak 1000 or True Black 400 mode for Cyberpunk

#

I was considering making hotkeys to switch between them for when the game is in daytime vs night

#

But if I could only pick one what would you say

maiden oasis
#

so at the very least you'd want to make two different RenoDX presets

#

I think which mode you'll like depends on the monitor. You're going to experience more aggressive backlight dimming with the peak 1000 mode vs the True Black 400

#

True Black will be less bright overall, but more consistent. Peak 1000 mode will have brighter highlights but if a scene is bright as a whole then the screen will dim a bit

#

personally I would try both and see what you like better

wild narwhal
#

Hey! So, I'm fairly new to modifying Cyberpunk in general. I've installed RenoDX and tweaked it and everything works great, except that when I opened the map I noticed it being too bright/washed out. I found in the pinned msgs something called MapLUTBegone, and I thought that might fix it, but I don't know where to drop the file for it to work.

maiden oasis
#

so you can just install that with a mod manager

#

alternatively extract the pinned mod to your cyberpunk installation folder. Cyberpunk 2077>archive>pc>mod>#####MapLUTBegone

celest silo
#

wasnt there a fix someone posted here

#

what if we used that

maiden oasis
#

it's the same mod

celest silo
#

o

maiden oasis
#

just uploaded to the nexus

wild narwhal
#

I see. I thought that might be it seeing that the structrure inside the zip is the same as in the archive folder, but for me the mod folder doesn't exist. Am I supposed to create it?

#

Also, thanks for the help! ^^

maiden oasis
#

if you're just installing it to the vanilla game then you can just paste the archive folder into it and you should be fine. That's why its organized like it is already 🙂

#

for example with my GoG loadout

wild narwhal
#

But inside the archive folder inside my game are also 2 other folders, will it be fine if those are deleted?

#

Please excuse my ignorance

maiden oasis
#

yeah that's normal

#

content = vanilla game files
ep1 = Phantom Liberty files

#

then mod = modded archives 🙂

wild narwhal
#

So those can be deleted np

maiden oasis
#

if you don't want your game to work lol

wild narwhal
wild narwhal
surreal folio
#

anyway I know how the different modes work but I was just wondering what people thought in their experience with the two modes

vital night
#

Hey chooms, I've been wanting to play the legacy 1.63 version of the game, but naturally renodx doesn't work with it. Is there a version that might work on 1.63?

vital night
hybrid pawn
#

just got a desktop notification when I launched the game that said cp2077 might not work properly due to renodx having an unknown publisher or something

#

and then it said this in game

#

and it crashes when i try to load a save

#

nvm i got it to load but renodx is def not working

maiden oasis
#

you'll find it in the /bin/x64 folder or if you're using MO2 you'll find it in the overwrite folder within MO2 itself

hybrid pawn
maiden oasis
#

yeah

hybrid pawn
#

I unblocked renodx in file properties but it didn't fix

#

ok I just restarted my pc after unblocking renodx and it worked lol sorry

maiden oasis
#

what version of RenoDX are you using?

#

the one pinned here?

hybrid pawn
#

cursed github one, I tried the new psycho one and it looked too washed out for me

maiden oasis
#

mashed out?

#

you mean washed out?

hybrid pawn
#

yeah lol

maiden oasis
#

did you follow my guide at all for things you need to adjust in-game?

hybrid pawn
#

yeah I did and still preferred old one

#

all good

maiden oasis
#

all good, if you're happy 🙂

hybrid pawn
#

👍

tepid galleon
maiden oasis
#

the windfarm is good for shots

tame canopy
#

Oof. Was going to rewrite eye adaptation, but the LUTs are so ass

#

Everything is blown out white

#

Street lights are inconsistently purple or orange but their LUTs are so bad they blow out white

unkempt cloud
tame canopy
gilded stirrup
maiden oasis
gilded stirrup
gilded stirrup
#

i have followed the guide and adjusted everything in accordance with PsychoV-17

#

it's crazy how much better it looks now i can't believe it lmao

maiden oasis
#

glad it helped 🙂

bleak granite
bleak granite
#

Does anyone got a .ini for shadertoggler to disable the hud ? Thx in advance

maiden oasis
#

If you pay for Otis tools that will also do the trick

maiden oasis
gilded stirrup
#

hey guys, is there a way to take high quality HDR screenshots? the screenshots that i take look like shit

fiery spire
placid pebble
#

What RR preset everyone using? D or E? Which one the best?

fiery spire
fossil fractal
# placid pebble What RR preset everyone using? D or E? Which one the best?

If you are using DLSS Ray Reconstruction (aka Nvidia users) then I highly recommend using Preset D. This will have much less banding issues, especially in the sky, compared to the newer Preset E. Preset D is what the game uses by default. You can set this via the Nvidia App DLSS Override feature (Graphics > Program Settings > Cyberpunk 2077 > Driver Settings) or a third party program such as DLSS Swapper.

Ray Reconstruction is highly recommended to be used in Cyberpunk when path tracing is enabled, otherwise you’ll notice quite a bit of specular artifacts known as noise. AMD / Intel users can make use of the NRD mode found within the Ultra Plus mod as another denoiser option.

Ray Reconstruction gets disabled when using the game’s photomode. This is a bug in the vanilla game and is not mod related. If you like to use the game’s photomode, then set the DLSS SR preset to M for better quality.
https://www.hdrmods.com/Cyberpunk

gilded stirrup
placid pebble
gilded stirrup
placid pebble
maiden oasis
#

because a lot of them use SDR

#

though we do have quite a few people using HDR over there as well

#

ultimately it comes down to user preference. Some people prefer using E along with the Deband shader, but D just tends to be better for HDR most of the time

#

its possible that if you're using frame generation that decision might be different

#

but I'm not able to utilize it so I can't really test it

placid pebble
#

What are the differences really between the 2 presets tho?

maiden oasis
#

probably just how the models are trained. I'm not sure of the technical details though

placid pebble
#

I only seen some people saying E is better in terms of ghosting and clarity but no idea if it’s actually true or not

maiden oasis
#

can always try both ShrugMage

#

I'm more into taking screenshots so motion clarity isn't something I care about much anyways

#

but what I've said about each preset seems to be true based on the number of people that have switched from E to D

#

I have a feeling that if you have a really high refresh rate monitor, combined with the super high frame gen, then maybe E could be better but that's just me theorizing

placid pebble
#

I did, but honestly i can’t tell much difference other than E has some weird corona effect on white ads and bellboards. I also use a flash light mod and i did notice less ghosting when moving the flashlight from side to side with E, but that’s all i noticed

maiden oasis
#

interesting

placid pebble
#

I think i’ll go back to D and see if it makes a difference. It’s true D overall is more stable but just going by what people are saying

worldly thistle
#

Motion clarity between D and E is the same I think, no significant difference there. E has less boiling, but has issues in games where it isn't officially implemented (checkered pattern in sky in Cyberpunk) as well as some oversharpening at times that I've noticed

supple pewter
#

@zealous viper Bro which one is lastest?

maiden oasis
#

just check the pins in any of the mod threads in this server and that'll get you the answer 99% of the time

zealous viper
#

I was randomly summoned for jury duty lol

bleak granite
placid pebble
gilded stirrup
amber patio
old cliff
#

Is RTX hdr to be used or no?

split lichen
mossy dome
#

Anyone else using ultra+? pt21/next absolutely get rid of details that vanilla path tracing shows

#

and by my judgement there should some light

mossy dome
#

in a game with no flashlight i think next/pt21 feels a little cringe at times in a game with no flashlight

#

there's no direct light source here but there should be enough light pollution so it would be closer to vanilla

#

its not everywhere. practically dont see a difference from them often, but in some places pt21 can be insanely dark where it shouldnt be so dark, practically making it pitch black

maiden oasis
#

however those two settings appear to be the ones that might cause some issues in certain locations

#

so try disabling those. V4 seems to be ok for the most part but you can also try disabling that. You'll also want to load a save after changing settings if it prompts you to

primal sonnet
warm ember
#

@maiden oasis you mention in your guide that you think no lut is needed with the psycho preset. Is that still the case with Nova lut 4 being around ?

maiden oasis
warm ember
primal sonnet
#

Nova lut 4 has been the most realistic lut for me tbh. Every other lut is a bit oversaturated, and looks like you're looking through a camera.

#

Nova lut 4 looks more like a window

#

I like using the other luts from time to time like realcolor 4 if im going for a cinematic shot

warm ember
#

As I am already pretty far in the game I might have missed some nice visuals

primal sonnet
#

But i use nova lut during gameplay

warm ember
#

I only can use RT, hope that's sufficient

primal sonnet
#

Just use lut switcher then you can use whichever one you like

#

Luts dont change performance

primal sonnet
warm ember
#

9070xt

#

Rt ultra is fine, pt is too slow

primal sonnet
#

Oh

#

I went with 5070ti instead because it was 40$ more at the time

#

Yeah pt is a huge hit

#

It just transforms the image vs pt and raster though imo.

warm ember
#

In am gaming on Linux , so for me the 9070xt was the better choice and got it at start day for MSRP

#

Pretty nice perf/price card

primal sonnet
#

Yeah nice that you got it for msrp at leasy

warm ember
#

Now it is a no-brainer, price diff to the 5070ti is huge

primal sonnet
#

I got pretty lucky my 5070ti was 640$

warm ember
#

Dann, nice orice

primal sonnet
#

Would have been 590 but I went for the gaming trio model for 50$ more

#

Better temps and ocs pretty well

#

You should try a little uv/oc see if you can squeeze a couple more frames

#

Black Friday sale

warm ember
#

The good old times..

#

My card is running with UV and 255w pt, same performance as with stock

#

OC on that card is useless here, doesn't improve things

#

Let's see what the next AMD generation can do pt perf wise 🙂

supple maple
#

Where can I find the latest HDR version?
The one from github has a bug it seems. My peak brightness nits are not changing.

#

Is this the latest version?

#

Thanks patrickNotes

supple maple
#

Peak brightness in nits are showing incorrectly and it's showing differently in the HDR analysis tool.

Ex: I set 450 in peak brightness (that's my max monitor display) but in the HDR analysis tool it's showing 700-900 nits Stronge

What could possibly went wrong?

#

🫠

#

I didn't face this issue with pragmata HDR mod

worldly thistle
supple maple
#

Unfortunately there's no customize settings in game other than hdr, auto or HDR10 PQ or SC RGB. Anyway I need to check once again to confirm

tame canopy
#

screenshot of your reshade settings please

#

likely using vanilla film grain

worldly thistle
#

It's on the left side of the screen in the Video tab. But I just checked and yeah when looking at the sun the minimum nits reported is around 700 nits no matter what I have peak brightness set to.

tame canopy
#

or just something else missing

worldly thistle
#

I don't think it actually matters though, I can see the sun becoming blown out around 450 nits which is my peak brightness

tame canopy
#

it's the ui, no?

worldly thistle
#

No, If I look away from the sun it's no longer 700 nits

tame canopy
#

the sun isn't 700 nits

#

it's like 203

worldly thistle
#

idk whats happening then

tame canopy
#

it's 450

worldly thistle
#

Oh it is the UI

tame canopy
#

UI has it's own game slider, which i could overrride just out of convenience

worldly thistle
#

Didn't realize the UI hits 700 nits with that set to 100

#

It just spikes when you look at the sun, but otherwise it's pretty static

cunning flame
#

how come film grain is recommended? is it just bcs of banding?

supple maple
worldly thistle
#

It's the UI, gets bright depending on what's behind it

supple maple
#

But for me it looks washed out

#

But that's not so distracting anyway

cunning flame
supple maple
#

Yeah and all my settings are set to max

bleak granite
olive trench
#

nova lut 4 both, vanilla vs RenoDX | settings used

placid pebble
# bleak granite sure, less ghosting primarily

I did 5 minutes testing with both again and i can finally say, D absolutely looked smudgy and less sharper, where E definitely looked a little bit better overall image clarity, sharper, not as smudgy.

However, E did suffer from the sky grid artifacts and i did notice minor “light particles artifacts” specifically on V’s body but not all the time tho, i didn’t notice those issues with D.

All in all I’m finally staying with E since it looked better all around to me. For now…

More excited for RR update coming out August!

patent summit
#

How do I get PsychoV-17? I've installed the latest version.

#

Okay 🙂

steady lichen