#Cyberpunk 2077
1 messages · Page 6 of 1
combine that with ReLUX and you're in good shape
I was using that one for a bit but forgot to add it back after switching to 3077 and MO
Thanks for the reminder
I also love the E3 quadra
The holo cluster is so cool
i remember spending too much time getting v too look like the trailers 
I'm not into the E3 mods tbh
This is the only one i have
fair
I might reinstall arasaka cyberarms because i miss my red gorilla arms
I gotta get back to modded cyberpunk, I had to reinstall everything and CBA to redo it all it takes so long 
Hmm anyone else having problems making fg work in cyberpunk 2077 since the latest driver update ?
Nope. Works fine for me. Posting screenshots of your NV app or NV inspector settings would probably help.
Can confirm it was indeed a driver issue. Clean Install fixed it
hoping a dedicated modder will one day rework the game's meshes to be a bit more high poly
Would anyone like to share their preference for which HDR mode they use on the MSI MPG 341CQPX QD-OLED (or similar model), and why?
I've traditionally run True Black 400 because I like inky blacks, and recently been trying the recently-added EOTF Boost (with RenoDX, fog in Cronos the new dawn looks so much more realistic, and not just an eyesore, with EOTF Boost), but I get a lot of white flicker in firefox etc if I leave HDR on outside of games (which I have done previously with True Black 400 and got no flickering unless it's the usual VRR flicker), and I'm not sure I like the eyestrain that comes with overall increased brightness in or out of games.
My understanding is EOTF Boost was introduced to combat issues with Peak 1000 nits, so what does it do better/worse in your opinion?
I've started using Sammilucia's UltraRes to automatically switch HDR off for certain games, and I'm wondering if it's time for me to lean more heavily into using this to run HDR off for productivity/desktop, and have UltraRes toggle it on in games where there is a decent HDR/RenoDX implementation only.
I'm currently trying to get Cyberpunk looking its best, which is why I've posted here.
I have no idea how to fix your problem, but why would you use HDR on desktop? Just CTRL+SHIFT+B before and after gaming, that shrimple 🦐
FireFox doesn't support HDR which is part of the issue
at least not on Windows
You can use this to fix the gamma issues within Windows when viewing SDR content within HDR. Toggle this off when playing HDR games though: https://github.com/ledoge/dwm_eotf
How can I disable dwm_eotf? Should I restart dwm.exe?
restart explorer.Exe
snapshot on git plzzzzzzzzzz and default tonemapper psychov17 
I know, right! lol. I never understood much about HDR in the past, but I'm trying to learn more about it now. I've started using SDR for desktop and using Sammilucia's UltraRes tool to automatically switch to HDR on game start. I don't even need to Win+Alt+B anymore!
I was experimenting with this the other day. Do they do the same thing?
just thought I'd reply to my own msg here with what I found via MSI's EOTF Boost article, and the results from my Windows HDR Calibration in case its helpful for anyone else. p.s. I'll try to ease off the walls of text going forward! 😆
https://www.msi.com/blog/not-sure-which-hdr-mode-to-use-on-your-msi-oled-monitor-true-black-peak-1000-nits-or-eotf-boost
Windows HDR Calibration:
- True Black 400:
(MSI: "certification standard established by VESA specifically for OLED")
Minimum Luminance: 0
Maximum Luminance: 450
Max Full Frame Luminance Test: 450
- Peak 1000 Nits:
(MSI: "Peak 1000 nits is primarily for LCD displays")
Minimum Luminance: 0
Maximum Luminance: 1020
Max Full Frame Luminance Test: 1020
- EOTF Boost:
(MSI: "EOTF Boost provides higher brightness than both Peak 1000 nits and True Black 400 / 500, making it suitable for a wider range of scenarios. In short, if you don't have specific requirements, EOTF Boost is suitable for out-of-the-box use and can deliver excellent HDR visuals in various HDR scenes")
Minimum Luminance: 0
Maximum Luminance: 620
Max Full Frame Luminance Test: 300
I'm gonna use EOTF Boost now I've calibrated it properly and see where I get to. It seems to be pitched as a best of both worlds.
Hardware calibrated to this btw: https://www.youtube.com/watch?v=qQ5opQzFgEM
Get the best settings for the MSI MPG 341CQPX (240Hz model) in our quick guide video, covering SDR and HDR modes as well as OLED care options. You can use these settings from a PC input, or equally for external devices like a games console.
If you’re looking for the best settings for the MAG 341CQP (175Hz model) you can find those here: http...
I'm not sure how that tool works, but I've had some issues in games where if I turn on HDR after the .exe launched, HDR turns off ingame so I'd have to turn it on every time if I didn't turn HDR on in time. That's why i personally prefer manually but if that tool works well I might try it
I think I've had similar things happen before. UltraRes switches as soon as it detects the game's exe and keeps HDR active until that exe is no longer running. I've asked Sammi if she can make it do the same thing for VRR so I can run desktop w/o VRR or HDR and have them both activate automatically on game launch.
ahh I see thats interesting, def gonna check it out then. Though why have VRR off on desktop, does it change something if its on? i genuinely dunno
causes heinous VRR flicker in Libreoffice Calc (and some other apps) for me.
ahhh I see
Dwm eotf is better as it doesn't affect HDR content
Only desktop and sdr apps
nice! Will check it out then.
May I ask? Since dwm_eotf has no effect on HDR content, why turn it off when playing HDR games?
you don't ?
and the map is super pale now after downloading the new version
Map is just looks bad
^. there's also bloom at 50
map is an sdr lut, no solution yet, though might do something else later
i think bloom compounds hard
not related to RenoDX but I "love..." how when closing out of the map with RTX on (at night) it just blows out the whole sky as if the sun was going supernova 
yeah that's annoying
try using HUD Painter's world map edit function
it can adjust the saturation and contrast
I just compared the old renodx I had vs the new psychov-17 version I downloaded and the new version looks super pale and blown out to me idk
I'll try adjusting the bloom on the new one
I'm super new to HDR so forgive me
tbf, each of the recent versions has looked pretty different compared to the previous ones. Even going from PsychoV-11 to PsychoV-17 required me to change my settings quite a bit within Reno
the end result looks good though
old vs new
Settings for each?
give me a second
the sunny weather in the game just sucks tbh
it always looks like shit
For sunny weather I stick with the Drought weather from Nova City 2
has much better colors
how do you guys take hdr screenshots?
oh so I just need to set a bind in it?
it's print screen by default
but I have it set to F10 to not interfere with the normal snipping tool
oh but it doesn't include the menu when you have it up
thx 😭
vanilla hdr luts have aces sdr blowout baked into them
the vanilla hdr is extremely cursed
At some point you should send a letter to Linus tech tips about showcasing Cyberpunks vanilla hdr all the time.
is that the cooked github version?
which one
the "old version"
I guess?
old version is replicating vanilla hdr, which is broken
new version tracks sdr
see pinned
so why does the new one look so pale and blown out?
Try changing the LUT strength to 50. I see you have it at 80 for both
because vanilla hdr is overcooked
and the old version is adjusted to track vanilla hdr
cone contrast 70 on psychov will look like vanilla hdr
new version is here not github exactly for that reason, because old verison was matching broken vanilla hdr
set psychov to 70 cone response if your baseline is "look like Vanilla HDR"
if your baseline was "look like Vanilla SDR" then renodx would look cooked
but it's what you're expecting from the game
you can uncook it by pushing it on git and nexoose 
i think psychov being 70 is an easy "HDR Look" button
Lowering LUT strength to 50 would make it look less contrasty which he doesn't want
Try LUT strength 100, highlights 50 then adjust cone response until it looks good. And change white point to D65 if vanilla looks too orangey after that
Download Sosuine´s mod to fix this
I don´t remember the name, but it´s on his Nexus page
Yeah, that´s the one haha
9 hours ago
I know 
when ltt x renodx
Don't forget your socks and sandals
Use this if you want to also fix the map issues in HDR due to the map LUT.
using this myself working great
thanks Cy
Sorry, I don't really understand.
(Ignore the brightness) I made them just about the same
they are the same if I set higlights to 53 on the second one (almost)

math
That poor game brightness and exposure settings 
If your peak brightness is 1000 nits, I'm not sure how 500 nits game brightness doesn't outright blind you, but I'm assuming the ABL is kicking in so it doesn't make it as apparent.
I know you said to ignore the brightness...but my brain is like...I can't ignore it 
@maiden oasis The nits values aren't accurate but the curve is the APL is a aggressive
kinda bright would i need to lower exposure
steam overlay
That's in SDR, I recommend using ReShade
it really is that bright tho
Detailed guide on how to take and view HDR screenshots
but yeah something is definitely goofed up
can you post a screenshot of your RenoDX settings as well?
@maiden oasis @old cliff Steam does support HDR shots but it creates a separate image in a different folder and I think its avif
it's in the list
Discord doesn't do a good job of handling HDR AVIFs though which is why I don't recommend it
yeh I know but its better than nothing if reshade isnt installed.
The image previews will be goofed up unless you convert it to 8-bit AVIF
The only benefit is in servers that don't have the nitro level and you also don't have nitro
otherwise HDR PNG will just work better

Try lowering your bloom and adjusting the LUT strength
Is your tone-mapping midpoint set to 1 in the in-game HDR settings?
That looks terrible though, should not look like that with those reno settings
need off or on in game settings?
hdr
HDR on in-game
thx
try setting internal and external sampling encoding to vanilla, I followed setup guide but still get the washed out/blownout with it set to PQ
Does psychoV-17 use the same settings as 11?
It adds one more, Cone Response, which is both saturation and contrast
When I switched from 11 to 17, I had to redo some of my settings because having contrast and saturation at 55-60 looks different with PsychoV-17 vs PsychoV-11
Thanks for the reply. Keep up the good work. Cheers
🍻
how do you take hdr screenshot when using reno dx ?
Go to the settings tab and check what the bind is for taking screenshots
And chance it if you need
Change*
Off in both global and program settings
Hello everyone.
I would like to ask for your help regarding a small problem in the hope that someone can enlighten me.
I just installed Cyberpunk with RenoDX and my brightness peak as well as my white dot is automatically calibrated on 80 nits for both and moving the cursors does nothing while on Crimson Desert RenoDX calibrates perfectly (470 nits for the peak and 115 nits for the white dot)
I'm assuming you mean the overall UI brightness for the game? That can be adjusted with the in-game HDR Paper White setting.
No, I may have expressed myself badly. I'm talking about RenoDX parameters so
void OnInitSwapchain(reshade::api::swapchain* swapchain, bool resize) {
last_is_hdr = renodx::utils::swapchain::IsHDRColorSpace(swapchain);
if (!last_is_hdr) {
settings[1]->default_value = 80.f;
settings[2]->default_value = 80.f;
settings[3]->default_value = 0.f;
ApplyPresetDefaultIfUnset("toneMapPeakNits", settings[1]->default_value);
ApplyPresetDefaultIfUnset("toneMapGameNits", settings[2]->default_value);
ApplyPresetDefaultIfUnset("toneMapGammaCorrection", settings[3]->default_value);
return;
}
did you enable HDR?
Yes, HDR is activated
can you send the reshade.log?
are you mixing mods, like something that would block renodx/reshade from seeing it's hdr?
I use ultra +, nova city 2.0 and nova lut 3.0
I had to delete the logs unintentionally while being in the game... so I went through a reshade reinstallation after purging the DXCache folder and everything works wonderfully. Thank you for giving me a little of your time
Ps: surely some kind of conflict by installing my mods as well as RenoDX at once even before opening the game for the first time
Ultra+ and Nova City 2 work fine with RenoDX. I recommend both with my preset
same with LUTs
Thank you I saw your post with your presets I will read it before getting lost in the streets of night city 🙂
@tame canopy Hello, I'm coming back to you regarding the problem of peak brightness as well as white dot that is calibrated to 80 nits.
I did a clean installation of the game as well as RenoDX without any mod, and the problem still persists.
After a clean installation, at the first start of the game, RenoDX calibrates well. Only as soon as I leave the game, and reopen it, the problem reappears and RenoDX calibrates again on 80 nits in peak and white paper.
Disable and then reactivate the HDR in the game settings fixes the problem until the next restart
Here is the latest reshade.log
In spare time if you have a solution to correct this problem hoping that it can possibly help someone else potentially in the same case
Hello, looking for the RenoDX addon with the debug graph. Don't see it anywhere obvious. Am I in the right place?
Thanks, for some reason the pinned posts weren't showing up for me.
Isn't 17 the new one?
PsychoV-17 is the latest one yeah
I was referring to the one you had an error with
wait...backup
it's the 17 one
so the PsychoV-11 works, but the PsychoV-17 doesn't?
yes
It might be that the file got corrupted somehow. I had to download it twice - once as the file was immediately posted, and then again a few minutes later after the pin was finally made because my game wouldn't boot with the first file
While I've got you here Creepy, does RenoDX attempt some degree of UI masking?
I ask because while using RenoDX, there are these unsightly boxes that have been mildly peeving me that show up when gazing at truly blinding sources of illumination
Attempting to do so as we speak :3
apoplogies for the guide being of two worlds. I got done updating it last time and Shortfuse posted an update like a week later 
been too tired to take new screenshots
Here we go, I've just spent the past entirely-too-long trying to figure out why ReShade wasn't actually saving my screenshots, going entirely too far down an entirely abstract adventure into memory data only to find that the culprit has been ModOrganizer all along, tucking those files away into it's own little pocket dimension of illusionary frustrations.
Re-downloaded and no REDEngineErrorReporter anymore but got this: [25604] | ERROR | Failed to load add-on from 'D:\Epic Games\Cyberpunk2077\bin\x64\renodx-cp2077.addon64' with error code 4551
In this screenshot, I have somewhat exaggerated the highlight saturation to illustrate the unfortunate unsightliness of these (at least so I presume) masking boxes that appear around UI elements
Getting double captions on screens. Any idea what causes this?
ahhhh, there's a mod for that
give me a minute and I'll dig it up
does it happen with RenoDX removed?
guessing you have a conflict between two mods
this might help, not sure if this is the exact mod or not https://www.nexusmods.com/cyberpunk2077/mods/12700
if anything it won't hurt 😛
I'm fairly certain I have that mod installed!
😄
gonna be honest, try asking in the Ultra Plus server instead. I'm really bad about remembering what bug fix mods are recommended for certain things
Vanstorm over there seems to have all those mods memorized
Good suggestion, thanks! <3
Creepy dont know if you're aware of this but the game has some goofy InkWidget limit. The higher res textures you try and force (which allocate the InkWidget budget) the more pixelated textures will become

general textures dont fall into this category
but advert textures do
street holograms
ect

wasn't aware of that
Using those higher res textures procs the game to cull even further
so you get more pixelation

oh god
you try running higher and it starts using lowe mip levels
texture mods literally cause the game to use more agressive culling
damn

well shit
Is there a ReShade.log that got generated when this happened?
Ah sorry after restart I redownloaded from pinned and it works!! Thanks!!
😄
so his issue was actually the vanilla film grain being broken
Cyanide pointed it out over in Ultra+
creepy i followed your guide for reno and mod too but im having a problem when i load one save the color in the game seems washed out but after adjusting some setting and reverting back to normal ill fix it
ecc?
did you switch between HDR10 PQ and HDR10 scRGB when the washout happened?
in postprocessing inside reno settings?
in the game HDR settings
no in the game i have only hdr10 pq
ok, just curious
i cant select scrgb
So you're saying that by increasing the quality, the quality gets worse? 
The game has a hard limit on InkWidget budget
so you forcing higher res for stuff like ads
make the game cull more
causing further pixelation
yes

I understood, its just such a bizarre contradiction
mmmm no

based cdpr 
scRGB does not work with FrameGen, if you have that enabled the option is not available
No I meant Crimson has a cap
CDPR doesnt
Well the game has caps for InkWidget and other places
but I dunno too much about the ins and outs
yeah i have frame gen
based crimson desert
ahhh
3080ti
I'm debating switching over to scRGB for version 2 of my preset. Fixes a lot of the banding issues that Soop's Converters has with HDR10
which are sadly necessary with Zen's shaders which I use in pretty much every game
so the problem is i have hdr10 enable with your reshade?
If you're noticing banding right now, disable the HDR10 converters
the preset will still look good enough
it will be a tad brighter and the colors will be slightly different, but it'll still be fine
the scRGB preset is going to be tweaked and isn't out yet. I have it posted in the U+ server for testing
In investigating this, I just realized the difference PQ vs scRGB makes. Too bad I've f'ed up my install so bad that my 5090 gets 45fps with performance without framegen 😵💫
ok
the other downside with scRGB is the Cyber Engine Tweak interface is washed out
as far as the actual vanilla game goes, I'm not sure I can notice much of a difference
Really? The colors less blown-out to me. But maybe I changed something else trying to get the scRGB to show up.
are you using any LUT mods?
vanilla for me lut 50% its too bright when im back home ill post a screen
I'll keep testing both though in various areas.
its not that bright obv its a screenshot problem but its a lot bright and color are washed out even on ui
the saturation in reno dont work on text and menu is normal?
I hate the vanilla weathers so much 
I manually set weathers within Nova City 2 for all my shots
You can use the paper white setting within the in-game HDR settings to adjust the UI brightness
Does anyone know what the flashlight mod is? I can't find the hotkey or it to save my life.
The one included in 3077. Everytime I press F the light goes on and off.
If you're using 3077 ask over in the Ultra Plus server. That's where its supported 🙃
I stopped using that flashlight mod because it interfered with another input on my controller
Ah, you're right. I meant to ask there. Apologies.
all good, I post in both channels often so I get them confused sometimes too 😛
just want to thank for this - first time using reshade for HDR because 2077 was just too much gray for me and it works really good even for noob like me - only problem was first time i installed some old one from 2024 before i find out this discord XD and in old one black were to crushed
only thing is map is washed out but i dont mind that at all
try out the pinned fix here #1434377434022809610 message
HUD Painter also has an option to adjust the map contrast and saturation
for game that have milions updates it really funny how many bugs you can still find , same like FSR4 when i turn on RT reflections i have flickering dots on some metal things pipes fence atd or some doors and it drives me crazy that i turned RT OFF xd
I have MSI 322UP and i played with all those mods and dont really know which i prefer in witcher 3 i use TB400 and im happy , in 2077 i use 1000 ( i tried EOTF but dont see diff and some people say that mode is shit because it lock to some 600nits or something )
EOTF max luminance shows as 620 for me in the Windows Calibration tool. I was using TB400 for years, and might go back to it myself. I think I prefer the overall result of TB400 , even if it does have a lower max luminance. Got a lot less eye strain with that too.
I haven't fired up Witcher 3 for ages. Still haven't completed it though, so will be returning to it at some point.
Same eye strain is pain when you play at night with HDR1000 also my eyes are gone i litellary see nothing when i dont have glasses on XD but for some reason HDR400 in 2077 gave me more eye strain then 1000 ( but good thing is you can always lower to 800nits atd if 1000 is bright in the setting
can i ask if i have Reshade on should i just ignore game HDR setting ?
do it according to Creepy's guide, info about this starts at 8)
How to Setup RenoDX in Cyberpunk 2077
@tame canopy any plans to expose the PsychoV-17 shader on git specifically used in CP?
HI , in game hdr settings need to bo set to default or custom ? ( Not reno , in game settings ) TY
Frame Gen dont work with RenoDx in this game ?
guys RENODX should have PsychoV-17 tone mapper ? but i dont see it anywhere i see people here having psycho but i have just redodx
have you downloaded the latest pinned mod here?
.
it does work, I recommend following the guide I posted 3 messages above yours, it answers all your questions
yeah find the problem i didnt download pinned one thx
no worries, theres a new slider called Cone Response, not sure what the default is, but 60 is what i saw recommended
its saturation + contrast combined i think
only thing im not sure about is SDR EOTF Emulation: Recommend setting this to UI/Menu only - but dosent this litellary remove black and make it grey again ?
I honestly have no idea, theres prolly a reason for it but I dont know the technical details behind most of the settings
@maiden oasis maybe he will know, seems like someone who knows a thing or two about the guide 😉
I hope so 😛
I said to set the SDR EOTF Emulation to UI/Menu only because things can get a bit too dark with it set to always on. This is especially true if you're using other mods such as Nova City 2 which makes the interior exposure a bit darker (hence why it recommends using night vision etc). The goal with HDR isn't to have the darkest black levels at all times. If you have ambient light in the area, then you should haven't complete darkness.
I used to have it say that if the game is too light in all situations to change it to always on, but I see that I removed that part. As with the rest of the settings in RenoDX, you're welcome to change whatever. I just tried to pick good settings to start with so people don't end up with blown out highlights, crushed shadows, etc.
But it can vary based on personal preference, LUT choice, other mods you have installed, display, etc
yeah i now comparing it and it seems too dark when it ON for everything and even in menu only it still good
tbh I thought about just ripping out the recommended settings and replacing it with screenshot comparisons with each slider in various positions.
Hello! I have a few questions and was hoping to get some help.
When using the ultraVP preset, the max nits in Lilium's HDR analysis seem to spike excessively high.
Picture 1 (Normal state): Shows around 1400 nits.
Picture 2 (Zoomed in): Spikes up to 2783 nits.
If I uncheck the VP preset or switch to the ultraGame preset, it shows 540 nits, as seen in Picture 3. Is this the intended behavior?
Also, looking at Picture 4 (which is with the ultraGame preset), when I zoom in, it hits 1000 nits.
For context, here is my current setup:
Monitor: AW3225QF (using the "Peak 1000 Bright" mode)
Windows HDR Calibration: 0/540/540/0
Windows Auto HDR and RTX HDR are both turned OFF.
Mods / ReShade: Lastly, I have set the values in both RenoDX and molbbsoop_HDR_Converter.fx to 540.
Please excuse any awkward phrasing, as my English isn't very good and I'm using a translator. Thank you for your time!
Im not sure if this is a thing that interacts with HDR or the mod itself but the latest drivers have cut my FPS almost in half and I was wondering wtf was causing it, and on a whim I changed the Nvidia App framegen setting on 2077 from Recommended to Use 3D App Settings and that fixed my FPS issue.
Im not really tech savvy but could it be that the new FG models mess with Reshade or HDR somehow? My bad if unrelated, but also hope this helps for anyone also having FPS issues.
yeah don't use the VP preset, it's going to get replaced
just stick with the gameplay one. I'm testing out Version 2 currently
bruh i just came back to this game to test Psycho V17, looks nice but for whatever reason i just cannot get FG to work now. like it's on in settings, just doesnt do anything. HDR10 PQ, not scRGB, @maiden oasis you got any idea in this?
i'm also using U+ to test the V4 thing that got released cuz why not
unchecked the V4 box, loaded a save, still no luck with FG
also how does the sousine's PT mod compare to U+
I haven't used it to be honest. With me being on the U+ team I don't have much reason to
I don't use FG so I'm not sure then.
well fully removed U+ and didnt fix it, so idk anymore
@maiden oasis Thanks for getting back to me. I really appreciate your work on this awesome preset!
thanks 🙂
sorry about the confusion the VP preset. It was added more for fun but I forgot about how the peak brightness gets jacked up from it
I'll try and get the nexus page and guide updated later this week
I used both for a bit, and they look good
But Sosuine’s a lot heavier, and less configurable
Depending on your settings, you’ll need frame gen
-# if they can get it to work 
You’re evil dude hahaha
If all else fails, just do a clean still go the game and test without any mods
yea something is def wrong, even without mods my FG doesnt activate
only having reshade+reno installed, but i doubt its that since nobody here said anything about it
stop being the wrong color
you're the wrong color, what you talking about 
nuh uh
we are all the same color inside 
Have y'all tried this?
hello, why my game crashes after 30 minutes with renodx? gemini said it renodx fault after reading logs
Yeah I dont have any mods installed and my FG wasnt working either when I reinstalled the game last night. I went into the Nvidia app and set the Model Preset override to recommended and left the other two as the 3D app setting and that fixed it for me. No idea what causes it. Interesting to see it wasn't just me
I wouldn't trust AI when it comes to anything related to HDR or ReShade. Can you upload your ReShade.log please
Cyberpunk can crash for a variety of reasons. It can crash just by entering the pause menu with a completely vanilla loadout with no mods
or by loading an autosave
chances are if the game ran fine for 30 minutes with RenoDX, then that isn't the issue
one of the things that usually gets me to crash is by fast traveling to japantown or downtown when I have my graphics settings cranked up when I do my screenshots. Fun times 
especially not gemini lol
i dont think I ever got an accurate answer from it whenever I used it, even with the pro version (which I have cuz of college, wouldnt pay for shit like that)
and tbh just telling us AI said RenoDX is the issue without providing anymore information doesn't really tell us anything. That's not something that could be used to fix the issue even if one were to exist
What logs is Gemini going to read?
You'd need to read crash dumps and Gemini doesn't have access to that
i barely trust myself, how can people trust ai made by someone else
Deus Ex (2000)
JC Denton: No one will ever worship a software entity peering at them through a camera.
Morpheus: The human organism always worships. First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment.
Vanilla vs PsychoV-17 (custom)
been trying Cone Response at 70 for a few shots, not bad tbh but might be a bit too intense for me to use all the time
RenoDRT vs PsychoV-17
70 is basically Vanilla HDR. Probably the look they wanted
Vanilla HDR VS PsychoV-17 (I tried Cone Response 70, with Lut strength 50, Lut scaling at 40, highlights 55, D65 white point, compared to vanilla, it looks awesome)
thanks for sharing
When I switch from RenoDRT to Psychov-17 nothing changes thoguh for me
I can't really nail down cone response for with psycho v-17, 60 looks and above looks great at night but during the day i find the shadows too harsh with anything above 50. Any recomendations. I'm currently at a compromise on both with around 55.
disable 2.2 gamma correction if you have it on
first time hearing of that. is it a renodx setting? Can't find it
EOTF emulation. You can also try lowering LUT scaling
oh right eotf emulation is ui/menu only, yeah i actually lowered lut scalling it seems better. I think its just the style of the game. I notice sdr looks pretty much similar.
Just checked LUT strenght is 55
also keep in mind the weather used will definitely influence it, same with LUTs
vanilla sunny just looks rough when compared to the Nova City 2 weathers
anytime I get it I immediately switch to something else with weather switcher 😛
I only have a TrueBlack I think 400 display, which has 3 primary HDR modes: peak brightness off, low or high.
- off is most "accurate": can see dark stuff and discern all shades/gradients of dark stuff in all tests, but requires pretty much a almost completely dark room to enjoy properly, otherwise display seem too "dark" in general
- high is OUW MY EYES, MAKE IT STOP
- low is default and seems best compromise when you don't or can't wanna go near completely dark room light
EOTF emulation is kind of best or similar to when used with off or low, from my understanding/experience. If your room/display is too bright, you might not enjoy it, even though it would be more "accurate". No use having different shades of dark when all you can make out is, "it's dark. All dark. Too dark. Everything is dark!! curses!"
wow lucky, i only have a bunch of random HDR modes which is almost the same thing and a peak 1000 mode, which is painfully innacurate
I just play in standard HDR, not the brightest, but plenty brigh in a dark room. I agree the highlihgts are not stunning or wow, but you get so much good things with a 4k OLED monitor that im not complaining
anyone use the advanced path tracing mod?
I think they mean Sosine's new mod
you mean this? https://www.nexusmods.com/cyberpunk2077/mods/28401
I use Ultra+ for path tracing improvements, among other things. Not sure how compatible that mod is but I think some people use both.
this one
Use ultra plus instead
better?
Yes. Generally if a mod supports ultra plus you can't go wrong to use it. They are much more thorough in testing than many authors (memories of lazorr going through doors thousands of times to reproduce an oblivion crash lol).
A lot of other similar mods tend to either do nothing or just be ripped from ultra plus anyway (sousines is fine but u+ does a lot more)
yeah ultra plus is much better
it has an advanced form of path tracing as well
PTNext
Anyone have a real fix to the map being washed out? I tried HUD Painter but it only seemed to make it worse. Not the biggest deal, but it would be nice to fix.
#1434377434022809610 message
and a photo of a monitor at an angle, mr. beast-like
This will fix it
Thanks. Will try this out.
The MapLUT Begone is pinned here now as well 🙃
sorry didn't realize that 📌
all good lol
is psychov17 supposed to be way brighter than vanilla tonemapper? like vanilla kinda crushes blacks but psycho17 just completely lifts the blacks for me, in the badlands at night it looks almost like day
are you guys seeing higher peak brightness on hdr analysis than set? i have 800 set but it's showing 1200 often
its looking awesome this psychov17
if you have some of the sliders increased too much from the default settings, especially contrast, then you'll notice a sharp spike in peak brightness
it was the lut i was using, the preem 3 was going over alot. the settings were stock
oh wow
was the LUT strength at 100?

I tend to stick with ~50 strength anytime I use a LUT. I did see Preem LUT 3 is pretty bright with PsychoV
this helped, one question if i may, do you use ultra+?
I sure do
I'm actually a team member over there 
I also have a new version of the HDR Guide done, just need to push it https://www.hdrmods.com/Cyberpunk-WIP
How to Setup RenoDX in Cyberpunk 2077
I still need to remake my Reshade one which I'm separating from the main guide
awesome. i love the work you've done. Have you seen a bug with pt stopping and starting when you move away or close to a lightsource? i notice it in PL near the elevator
are you using the PT shadow fixes mod?
yes
which PT version are you using?
next v4, but it also happens with 21, altough less apparent due to more ambient lighting
so with V4, have you been grabbing the latest updates in the channel pins over in U+?
V4 had some teething issues at first
If you are using the latest version of U+ from that Cyberpunk channel and are still having issues with V4, then I would encourage you to post anything about your issues, screenshots etc so Sammi can take a look at it 
but post those over in the Ultra Plus server 🙃
Personally I use PT20 for gameplay and V4 only for screenshots
just to get that FPS boost
i can't post the clip there
I'll give you permissions, just ping me over there in the Cyberpunk channel please
last snapshot on git seems to be very stable on the analysis tool.
unless ShortFuse pushed the PsychoV version to GitHub, then that's still the older version that only has RenoDRT
RenoDRT is going to worse compared to PsychoV, especially in the neon signs
I just checked, it's still the RenoDRT version
I thought he removed it
game feels too dark, guys what I'm I doing wrong?
monitor is LG C3 oled, maximum brightness is apparently 800 nits
using vanilla LUT, tone mapping midpoint 1
game does look brighter with exposure of 2, but from creepy's recommendation it seems too big of adjustment?
@maiden oasis sorry for ping, any ideas?
i have the c4, should be similar
tv backlight maxed out?
peak brightness of the HDR Converters should match what you put in for RenoDX, but tbh you should adjust how the HDR looks before applying any preset
that's actually something I should note in my guide 
try setting Cone Response to 70
updated guide that will be pushed later this week, I need to rewrite the ReShade one which is why this hasn't been done yet 🙃
How to Setup RenoDX in Cyberpunk 2077
setting cone response makes the game even darker
I think there's something up with your display
because to me those shots you uploaded don't look bad
not great, but perfectly normal 🙃
I would set your display to HGIG mode if it isn't already
They look a bit dim for 300 game brightness maybe
perhaps, but I wouldn't call them dark per se
I would double check to make sure all the game's HDR settings are what they should be
just turned on HGIG, funny it makes my monitor even darker. and my settings match whats in the screenshot

what do you mean?
thanks for your help, I think I'll just crank up exposure lol. also dogtown black market is quite a dark place in the first place I guess, I'll test it again once I get to other locations
yeah sorry, this is a bit of an odd case for me and its hard for me to test in-game at the moment as I'm in the middle of redoing my modlist
😅
yeah no worries, thanks for the detailed guide!
the most clear one is preemlut 3 with shadow boost 3, but i'm using fuji with exposure and shadow raised, looks good too
https://www.nexusmods.com/cyberpunk2077/mods/18138?tab=files this mod Light version looks so much better than vanilla bloom
doesn't work with ENV mods 
hard pass then 😛
Nova City 2 is so essential to my setup
so I would hate to remove it just for a bloom fix
do you have any HDR screenshots of it with Reno?
I returned my hdr monitor unfortunately so no
Just finished the game
won't be playing itr again
returned it? 
dead pixel and flicker, ktc m27t6s ips china exclusive version
I'll never understand playing a game through and not playing it again... nothing wrong with it mind you, but just totally outside my ability to understand
meanwhile I still haven't finished the game 
not a lot of games have actual replayability after beating the game, so i dont really get this sentiment
that's really up to the end user though
a lot of people like replaying games
a game doesn't need a new game+ mode to be replayable
I don't understand needing replay value X D as creepy said its an individual thing
I like replaying the same story sometimes just like rewatching a movie again
Same!
plus a game like cyberpunk has so many mods, so that is a reason in of itself to play it again
yeah I get it, for me personally, I dont see myself replaying any game anytime soon cause there are a lot of good ones out there I still havent played so there would be no time lol
Games i enjoy are fairly rare so that's probably part of it, i don't have that issue
Though them being rare is its own issue X D
I have lots of games but always come back to the same few 
X D
my backlog is crazy huge, this game being one of them lol
game's ass, usual cdproject, cool story, cool music, bad game design
'although gotta admit
thge gameplay was much better than witcher
and I didn't like phantom liberty story
That's...an opinion i guess
yea I bet you really enjoyed having random useless loot in your inventory constantly clogging everything
the game really needed that
guessing you loved Skyrim and Fallout 4 as well 
useless loot indeed
game is wonderful once you mod it though, and it's a visual paradise
Cyberpunk is the most Bethesda type game that Bethesda hasn't touched...besides Fallout New Vegas 
man I love fixing the game myself and spend hours trying to figure out which mod conflict despite conflict detector saying it's all good
Wow, you're pretty unnecessarily negative... it's ok for people to like things you know, even when the aren't perfect or have flaws
2000hrs on my end, only mod I ever used/use is RenoDX 😅
Pay em no mind, chronically online people tend to take offense to people liking things they don't... For some reason? lol
Hey which lut order do you all recommend?
Gotta admit the truth Id bomb arasaka irl
depends on which LUT you're using, but vanilla load order at 50% strength is good enough usually
I've tested a lot of LUTs with RenoDX and the one I would recommend now, besides the vanilla LUT, is Real Colorr IV https://www.nexusmods.com/cyberpunk2077/mods/16156
I used to recommend Preem LUT 3 but it's too bright even at 50%
nova lut 2.0 pure is really good also
Are you still using scaling at 100 percent or did you bump it down for vanilla lut? Using your beta V2 setup which looks fantastic. Also, does increasing Zen Sharpen to .3 from .2 ok? Just wondering if it would effect the overall brightness and the need to adjust AutoHdr. Thank you
I keep LUT scaling at 100
Thank you
You can adjust the Zenteon Sharpen as desired, I just tried to stay a bit conservative with the settings.
For the AutoHDR tonemapper you just need to enter in the peak brightness and maybe adjust the highlight saturation
Thank you!
I should note that I am using Cone Response at 70 now
that adds an extra bit of oompth compared to using it at 60
all depends on how much of the HDR look you want
like I'll crank of the Contrast Normalization within Azen PreCorrect sometimes and it looks nice
Nice!!! Yes, saw your post about making it as a meme lol. But I'll be sure to try it out later.
The extra bump in contrast does make it pop, in a desirable way. Looks natural too instead of cartoonish.

yeah the contrast normalization is a really special shader effect. It's basically taking the local contrast shader but not doing the sharpening. It's wild
Do you still need local contrast if your bumping up the contrast normalization?
that's entirely up to you. I think the local contrast in this preset is subtle at this point, it can add a little bit of depth to the textures but I'm not sure if its entirely necessary
but then again, none of this preset is necessary 😛
but its super fun
btw, this is just using Azen Precorrect and Local Contrast in conan exiles. Shows you how powerful it is
I appreciate your work. The HDR guide helped a lot. Setting Saturation in-game to Zero should be placed on a bill oard somewhere though lol
yeah I'm hoping to get the updated ReShade guide done this weekend but we'll see 🙃
The side by side is night and day. A new guide too? Before your updated 3077? Lol.
I'm separating the main renodx guide from the reshade one
so that the one pinned here won't have my reshade stuff in it
and it'll make the reshade one more streamlined
How to Setup RenoDX in Cyberpunk 2077
this is the updated RenoDX guide without my reshade stuff
you mean Ultrapunk 
Yes, Ultrapunk haha. And your updated guide helped me get everything set up again. I always come back to see the work of the community. Psycho-17 is ridiculous, PT 20 V4 looks just as good as Next, and your HDR preset is the icing. 3077 still holds up well too.
Haha! Was chill talking with you. Again, I appreciate your work. Take care.
Same here
Hey guys sorry if this is the wrong place to ask for help but I just downloaded reno from github and it seems I'm missing the psycho tab. Am I downloading the wrong one somehow?
Download the pinned from 25 days ago
Give me visual guide 🙏, best visual but gameplay friendly. No gameplay mods🙏
i am too dumb for getting the newest build with psycho 17 tonemapper. i got the sticky one from 02.11.25 but it doesnt have this tonemapper. any help?
02.11.25 ?
this is the latest one, its from april 6th 2026
What are yalls ultra+ settings? I've been using pt20 med for performance, but im wondering if there's a better option for the same performance. Getting 50fps avg on 4k dldsr on 1440p screen with dlss performance
You guys should force preset E RR sith dlss swapper
Override fg in nvidia app preset B and make sure HAGS is on and DSC is off
So what you're basically saying is, Force-users should stick to the Sith preset?
Preset E has better motion clarity but more banding
I prefer D myself
Oh I guess I dont notice it as much since im downscaling with dldsr
The dark side of the force is a pathway to many abilities some consider to be..... unnatural
dlss M with the ultra+ denoiser is also good sometimes
Curious, what is everyone running in terms of other visual mods here?
I have the standard suite of LUT Switcher, upgraded textures, fake lights no more, PT optimizations, etc.
I have been testing out the Nova LUT 3 HDR LUTs, am liking Nova LUT 3 (2.0 5600k).
But, I’m not sure i’m happy with the color grading? GITS is pretty good but feels too purple
I find that most of the Ultra+ tweaks create tons of noise and just generally degrade the image and can conflict with other mods
I typically recommend just using AdvancedPTControl from github
none
I typically recommend not listening to this guy.
I just run vanilla with renodx because I think all luts look 'off'. And yes I am aware im in a very small minority on that take LOL
Just wait until Nova LUT 4 HDR comes out 😉
Been testing it and it looks really good
If you downloaded the recent version of Ultra+ then yes V4 can have some issues, but overall using it with PT20 mode is pretty nice while also being good with performance.
For visual mods I basically reference the 3077 guide https://www.nexusmods.com/games/cyberpunk2077/collections/lv4wpp, the modlist itself is no longer supported but the mods it has listed are still worth checking out. We're currently testing a new visual / bug fix modlist called Ultrapunk which hopefully will be out soonish 
Will do
this was taken with it #🖼️gallery message
Looking on my system, seems last time I tested Ultra+ was in November. I’ve tested it out many times before that but I always end up uninstalling. It’s not like I don’t know what I am doing. It always turned my game into a noisy mess and I get quite a lot of ghosting and smearing.
I can give it another try tonight, though.
I’m wondering, is there a rough set of known incompatible mods? I don’t believe I have any which should interfere but, might have an old ini tweak downloaded from forever ago
from the Nexus mod page
Sorry, I should have specified other than listed there but thank you, I appreciate it
Did you test it with Reno on or without?
Hello ShortFuse, just curious, why do you not uodate the mod on nexus anymore?
defaults are very different. so still need to build a "match broken HDR" button
or just not and dump wip here
I did both
but obviously using it with Reno is better 🙃
Can’t wait then, cause I couldn’t get it right with Nova 3 and Reno
Vanilla vs Nova LUT 4
I see it handles blue much better now
This one much better
the reds are much better
per Cyanide:
Vanilla shifts magenta to red and green to yellow.
those were all using the 6500K color temperature version of Nova LUT
I can see that too
yeah but it looks too green. if i run vanilla lut i at least adjust the colors with a tonemap fix
where did you get this nova lut 4?
I only see these ones on nexus
it's not released yet
I'm one of the testers for it
with Cyanide it could be in two days, two months, or two years 
LOOL
he has multiple projects going on at any point in time
It’s done but I just have to find the time to pack and upload. 😅 ETA this weekend.
now apparently 😛
This isn't the LUT switcher pack, just the base LUT so don't pick any LUTs within LUT Switcher when using it.
that version will be coming
soonish
Hi, I'm using an LG OLED (BX) and like others, I've found the image looks too washed out with SDR EOTF off with raised blacks and insufficient contrast, but when you turn it on it can crush shadow details when the other sliders are at their defaults. I ended up doing 65 shadows and 75 LUT scaling with EOTF on which seemed like a decent balance, but I'd be interested to hear how other users have been attempting to thread this particular needle. If the goal is to maintain a proper black floor whilst also maintaining shadow details, what are the best settings for this?
Hi Richie, I know what you mean. What are you using for Cone Response? That adds quite a punch to the picture, and I personally use 65 over the default 60 after a lot of testing. I found 70 too strong in a lot of places, but 65 was just right.
I also use Lut strength at 50 but considering 60. That also adds a bit of contrast, so I personally feel that makes up for the lack of SDR EOTF black that in other games i always find myself missing (BG3 is a good example)
I personally don't chase pure blacks though and tweak for an image that looks good in all conditions with enough contrast that I'm satisfied.
i.e. this is enough black for me
Any more and i start losing detail
especially if you zoom in on the dark corners there, you'll see it's just enough to see detail and that imgea is more than punchy enough IMO
I spent like 3 days just going back and forth between minor slider differences and my job today was to decide whether i want lut strength at 50, 55 or 60 xD
Haven't had much time with NovaLUT 4 just yet, but from what I've seen the color improvements are quite nice. The debug graph for Nova in reno using PsychoV defaults, shows the bottom half of the tone curve being majorly crushed we'll have to keep an eye on that. Doesn't seem fixable even by raising shadows as I've had to do with other luts.
I'd also note that in a lot of cases there's just enough light in the scene for things to not be pure black, like the boxes on the right here. That looks good to me. If you look at other parts of the image you can see the blacks are still there where they should be. But that's just my take..
Increasing cone response definitely gets rid of the washed out look but i wouldn't go over 70.
Hope that helps and sorry for the spam xD
Crushed? tbh Nova LUT 4 is lighter if anything when compared to other LUTs 
I use it with Cone Response at 70 and nights look perfectly fine
SDR EOTF set to UI / Menu only, Cone Response 70
that should get you most of the way there
LUT Strength 100 with Nova LUT 4, 50 for other LUTs
Welp, guess i have to restart all my testing because Nova Lut 4 looks really good and i'm debtaing using it over vanilla 😭
I noticed it feels lighter in general but pay attention to the debug graph. It's crushed hard lol
Yeah, it's definitely not crushed.
which debug graph?
I'm so confused then as to what that curve shows
The tone curve available for use in renodx.
Unless I packed the wrong HDR version. 😅
rutro raggy
😄
Remember what I said last night, Creepy? 😛
😛
But I doubt that's the case. I just pulled the files from the same pack I sent you.
well my screenshots are what it should look like 
I'd need to see what you're referring to, @worthy isle. If you can share the graph and screenshots.
Already loading up my game as we speak lol
I also uploaded the pack to the LUT Switcher page.
might have to go check out nova 4 after 4 months cyberpunk break..
do it man
like you know how I didn't really care for Nova LUT 3 and could never get it to look right with Reno? Nova LUT 4 is the only LUT I like using at full 100 strength
Vanilla LUT / Nova 3 / Nova 4 (All with the same settings in Reno, Lut scaling makes the crushing worse so I left it off). @chrome zephyr
Ok but did you actually play with in game at night? 😛
Phew... I'm just pointing out what I saw in the graph. That's all man.
I'm not tyring to cause shit here.
What I've seen so far it looks fanstastic, as usual!
yeah trust me, you're good 😛
I just noticed nights are pretty damn dark so I went investigating
But I did have to do some black floor adjustments to stop the darkest shadow details from fading into nothingness.
@tame canopy are we interpretting the debug graph right here?
Probably to do with the ENV exposure.
Long story short: when I tested the final HDR LUT in game, the shadows were lifted and soft and there was a disconnet between the darkest elements so I adjusted it by eye until it looked right in game. The LUT might not look perfect through the eyes of tools but it's what I did to get it looking good to me in game.
I can share the original version with you, if you want it.
You can turn off the LUT strength and see
Vanilla HDR LUT is a stretched SDR LUT
But am I correct in assuming things are getting crushed when the curve terminates before it touches the bottom left corner?
That's fair, and no worries. Haven't even really had time to play with it yet.
Yes, you would be correct that the lowest values are clamped. They didn't register in an of the darkest scenes so I pushed it up until I could see it.
I have such a terrible HDR display anyway, the raising of blacks should be a blessing in disguise lol
Kinda, but it's a log graph. So there are constraints to what you see. The first 10 % horizontally is usually nothing. What you want to avoid is black lift
Compression near black is fine tbh
Gotcha and that does make sense. Yeah I remember reading something about log C3 and how it doesn't even register black until like .092 or something.
@maiden oasis do you have any specific setup for reno with Nova 4? im testing it rn, liking it with cone 70
also for whatever reason, this time FG actually works lol
@chrome zephyr it actually looks great during the day damn, i am a sucker for the warm tone of vanilla cuz i feel it fits night city well but i like nova 4 during day a lot, excited to see during night too
There is a temp pack available for LUT Switcher, if you want warmer.
hm i didnt see that, i installed the lut switcher version through MO2 but i only saw Vanilla, Vanilla Dogtown and Nova LUT 4 in switcher
I just uploaded it. 😄 And it's on the main LUT mod page (sorry).
ahhh ye i see it, ill get that
now im back in the fking cyberpunk feeling i might just replay it again..
didnt even finish Pragmata yet
If you wait a little longer, I might have this available by the time you replay it. 😛
AgX isn't a colorspace. it's raised lift to make it blowout to white earlier. if you want color you don't want AgX
oh, that's for @chrome zephyr ^
It’s just luminance mapping vs color, I know. But color management didn’t have the same ring to it.
Cone Response 70 with my updated preset 🙃
also LUT Strength 100
you've been teasing that for a while 
-# even us testers don't have access lmao
that's going to be awesome when it comes out
Changelog refers to it as the “Nova Lut 4 Standalone Switcher pack”
So, it’s not compatible with the switcher rn? Just disable any selection and install 4?
the LUT Switcher pack got updated
on both the LUT Switcher page and Nova LUT 4 page
my comment was correct when I wrote it 😛
no worries 😄
generally never been a fan of modded LUTs for cyberpunk but I really do prefer this new one to Nova 3 lut or vanilla, looks impeccable with Nova city 2
i agree
i really need to unaces the vanilla hdr lut, but hdr lut is double ACES so double color
It's been released?

Nice!
man this game looks good
i don't even get artifacting or bad input lag with 3x MFG so it's just a solid 140 fps with ultra plus, and after spending a few days playing with renodx i'm happy with the picture
damn that looks good path tracing i assume?
Yeah it's using Ultra Plus PT Next set to High, though that's a realtively minor improvement, the base PT and Ray Reconstruction does the heavy lifting.
For RenoDX settings I'm using Cone Response 67, Game Brightness 230, Vanilla LUT at 55 Strength
Looking so forward to that!!! 😉😇
On my, uh, "DisplayHDR True Black 400" monitor, I love/must have SDR EOTF Emulation: on (not just menu/ui); with that, it seems enough to put Cone Response at like 65 (maybe even leave at 60, gotta play around some more). I'm really unqualified to make any statement about these matters, just want to say that I absolutely need to have that setting "on" for my enjoyment/taste. Appreciate all the tips and guide updates!! Added Nova LUT 4 yesteday -- this hurt my eyes, had to also add Nova City 2 weather stuff. Now seems "perfect". 😮 😮 😮 Had been playing vanilla before that.
RenoDX: off | SDR EOTF Emul: on + Cone Resp. 65 | SDR EOTF Emul: only ui + Cone Resp. 70
yeah its normal to have different settings depending on your display / personal preference 🙃
Nova City 2 + Nova LUT 4 is super nice
Nova City 2 was great except in "fixing" the exposure of the game it also made me lose the magic of feeling like sunlight was really bright. yes it's annoying when it constantly corrects the exposure and i can see how that's definitely annoying for some people, but waking up to sunlight pouring in from the window felt a lot more satisfying to me than the comparitively flat lighting with nova city 2
On paper it's better and I understand the vision, but in practice I personally just lost a bit too much of the "magic" i felt from cyberpunk having that overexposed look in some cases.
I can't stand the sunny weather even with Nova City 2 
I much prefer the dusk/dawn/night look over a bright sunny day at noon
it just makes everything look too flat
Oh yeah the nights were fantastic
I miss those 🙁
I wanted a vanilla vibe from this run though which is why i opted to keep it simple, I think next time i'll try nova lut and city.
@maiden oasis Thank you for the install instructions! Not clear about the following - "10) Extract the contents of the ZIP folders to the reshade-shaders folder located in the /bin/x64 folder within the Cyberpunk 2077 installation." Should the Azen-main folder appear in the /reshade-shaders folder? Or, do I extract the contents of the Azen-main folder to /reshade-shaders (so, the Azen files appear in the /reshade-shaders/Shaders and /reshade-shaders/Textures folders?
fair question
just merge the shaders and textures folder within the Azen Main folder with the existing reshade-shaders folder 🙂
Thank you! I did this for both Azen and ShortFuse.
😄
MapLUTBegone no longer necessary? I ask as I don't see it pinned.
it's the most recent pin in this thread 🙃
but yeah you still need it
Instead of bugging you, I should have searched for it 😉
lol all good
if something could be noted better in the guide please let me know
I swear its a never ending battle trying to make things as clear as possible
I hear ya... I've had to write a few instructions docs for tech install stuff at work... always seems clear to me... but, I always get questions. Haha. Your instructions are terrific. The only thing that threw me so far was the extraction process.
gotcha, maybe I'll rework that part in the future
I've asked Zenteon to upload those to the ReShade installer, and he said that he planned on it at some point
that would make things much easier. I would rather not have people download shaders for a preset, but there's nothing out there that can replace PreCorrect
Ok.. nova lut 4 with color switcher pack is making it extremely hard to favor vanilla
some places like konpeki plaza just looked a litttle too cool and off from what i feel was the intended vibe, but that problem is solved with a warmer version of nova lut 4
it looks so damn good and natural. I guess i have to take another break from playing to do a few days of comparison again xD
yeah I can't recommend the base game LUT anymore
NC2 was designed to fix first person vehicle exposure and a few extreme situations but now that we have Nova Optics and NCVN, I may go a different route with NC3.
NC2 vs NC3 WIP lighting fixes (but still lacks the exposure adaptation).
Big improvement imo
These fixes are similar with relux fixes, right?
Looks great 🙂 I didn't mean to sound overly critical, I love the weathers from night city, especially the nights. Holy smokes they look good!
I'm currently playing around with the color temp pack in nova lut 4 and that's been great. I think having played cyberpunk a lot at launch, I have nostalgia for the original vibes the game gave me, constantly changing exposure and all =p. Relux is also fantastic. I much prefer less fake lights with PT and the overall look of those interiors that are included.
I'm kinda coming in late but, as someone who despises luts because I think they all look so desaturated that it looks like v is about to pass out from blood loss lol, is this new nova one any different?
And sadly I can't view the pics up there cuz my Internet is so bad right now that opening those pics crashes discord 😅
guys i cant see anything in the badlands at night, im meeting panam at midnight and there are two people sitting in a car talking and i cannot see them at all
is this normal?
that image isn't in HDR, make sure you're using ReShade to take the shots 🙃
I would just try it, it is pretty much Nova 3 lut but with highlights and exposure fixed. Yes there is a bit of desaturation on my LG C5 panel when compared to vanilla, but it looks more correct in my eyes, also removes the ugly brown/green tint that the vanilla game has that becomes especially noticeable on nights and dark interiors. (I've only tested the LUTs with Nova city 2 Env installed)
I might honestly, I love colors in games and 2077 with path tracing is just drenched in color, it looks awesome to my eye, and luts kinda 'kill the soul' of night city for me.
but on the other hand, I played this game for 1700hrs, viewing it through different glasses sounds kinda neat.
Kill the soul? 😅 Vanilla HDR already did that to vanilla SDR.
But 1700 hours is a long time to be set on a single look. Definitely time to experiment.
You could always try [Mexico](#1198976262765564018 message).
i was (and still am) high and dramatic lol didnt mean to come off that harsh heh
I'm not bothered by it. 😛 I've heard my fair share of LUT hate over the years. It only helps me improve.
I mean hell I flat out say not to use another one of Cy's LUTs now with RenoDX 😛
Preem LUT 3
but Preem LUT 4 
man can dream
I think Cy should make some more meme LUTs
When it mentions Lilium’s RCAS in the guide, is that something found in reshade setup or is it entirely different
click the drop down box in Step 4
Ah yeah I literally did this, don't know how I forgot
Also worth asking but, is there anything I should check off here
I wouldn't. If you want to use a ReShade preset with it I made one that uses the latest Nova LUT 4
my preset has RCAS built into it
-# well I guess you could check off RCAS but 
but you don't need to use it at all, just thought it was worth mentioning 🙂
Appreciate it
Is psycho v17 the one i should use?
@tame canopy@maiden oasis Hi there, I hope this is the right place to ask questions. I have been using your online guide to setup Renodx for Cyberpunk, thank you, I would be comp-letely lost without it. In my game the PsychoV-17 tone mapper just isn't there, along with a few other settings. I 100% downloaded Repo Build from the discord link as suggested in the guide, the one posted on 11/2/25, and I tried the github and nexus versions as well, all the same. Any idea why mine is different. Is there a newer one or has it been changed? I have managed to get it looking good on the Reno tone mapper so I enjoy the game, but any assistance would be much appreciated.
#1434377434022809610 message
you need this one, it’s pinned
@minor compass Thank you mate
yes
https://www.nexusmods.com/cyberpunk2077/mods/29190?tab=posts&BH=3
Are you guys able to use this mod with SK/reshade/renodx stack ?
so I tried out nova lut 4 and does this look 'correct'? I feel like something is off or its not talking with renodx too well?
im just using reno and nova lut 4 btw
It looks pretty okay, but the afterlife looks kinda gross, looks like those transparent green lego pieces lol
im using what creepy recommended, i think off the top of my head its Cone Response 70, lut strength 100, blowout 0, for nova lut 4 ofc
looks ITM because highlights are white
I do still prefer vanilla, just use vanilla if it looks better to you
CN at 70 def made it look a LOT better <3
still not a fan of how the afterlife is so green but everything else looks pretty nice
i kinda dig the vanilla, blue/green lighting a bit more
is that outfit vanilla or mods?
The afterlife glass in particular is a "bug" from vanilla game, which "Ultra Plus Best Performance and Visuals for Everyone" fixes.
They have a comparison image on nexus
NPC at the afterlife, so honestly good chance its unavailable for V
oh ya I know about the glass issue, but my issue is more with the color :p
and to add to this, CR70 def fixes my main issue since without it dark areas seemed a lil 'foggy' and white
Mine doesn't look that green. 😅
Share me your secrets 🐱
I have no idea why. Could be the weather mod (or just vanilla) that has different grading overrides in that sector?
I can see what it looks like in my game
Almost looks like the saturation was boosted. 😬 Or is that the way the HDR was converted to SDR?
Should look closer to this.
Still very green, though, you're right. I might shift it slightly to cyan in the next iteration.
ReLUX would change it even more. I don't have it installed right now.
so my Afterlife looks weird, but how about these? Are the colors way too vibrant?
despite what may be some color funkyness, im loving Nova4 🙏 forget all that shit i said earlier lol
Yeah, they look very vibrant. Are you using ENV Tuner or Nova Optics to boost saturation?
only Nova and Renodx
Interesting. 
lemme open the game real quick and ill post my reno sliders, maybe i missed something
Saturation is at 55 but I'm not sure what's normal. Creepy would know better.
@maiden oasis ill give ya a pizza if ya could check this for me ༼ つ ◕_◕ ༽つ🍕
Ah my b 🙏
I messed around with lut strength and left pic is 0 and right is 100, could this be whats making my game so green?
LUT Strength should never be 0. I'm assuming that means there's no point in having a LUT installed in the first place. 😄
Game still looks different to vanilla with it at zero, but maybe that's something else.
The reason the greens are shifted more toward yellow is to ensure that the iconic game items retain their correct color. Things like the Porsche Cabriolet would look green instead of yellow if I didn't do so.
Yes, because you're removing the vanilla LUT and showing raw output.
Gotcha
I'm not liking that green now. 😅 Stand back while I prep Nova LUT 5...
Try adjusting your saturation in Reno, though.
Those pics are from setting it back to default 50. Still a bit green no?
some people mess with LUT scaling, though I feel like that slider needs much more fine tuning to be of use
I personally don't touch it though
I'm loading up the game now
anyone finding the game very noisy with PT
I'm using ultra plus, and it seems the denoiser stops working after some time
Nvidia or AMD?
are you using ray reconstruction?
or NRD?
RR Clean within Ultra+ is what I use, I also have it set to Preset D
path tracing is ray reconstruction right?
Nova LUT 4 no other ReShade
no ray reconstruction is your denoiser
you pretty much have to use it with path tracing or else is super noisy
with my preset
which honestly just increases the local contrast a bit
That's honestly pretty close to my green I think. It's just your glass isn't borked lol
if you look at her clothes its got all sort of dots on it
yeah I use the Ultra+ glass fix
i might give U+ another look then, I remember i used it a year back and didnt like it for some reason
use the one on the nexus, not the beta hosted in the U+ server
the beta has some new features that still need work before being released
so does this ultra plus also change color in any way? or can i use just the glass fix?
I don't think it changes the color, though the PT settings you pick will affect the look of course

PT20 on fast is best for performance, PTNext is pretty good too
increasing the quality is what affects the framerate the most
do all these options come with the fixed glass?
what is going on with your setup 😅
soooooooooo many dots X_X
srry im asking so many things but one last one i promise, which one do you use?
PT20 on fast for gameplay, PTNext on insane for screenshots
dude why alex look like she was left in the microwave 30sec more? 😭 💀
I'm on a 3090 though, if you have a newer card then PTNext is probably fine too
i think ill just run PT20, its prolly still gonna look better than vanilla PT
yeah it will
and yeah I got a 4070ti super, ill see how hard PTnext hits first 😅
look at the message on the very top
yeah I know it says vanilla but idk why it switched to it
it was RR clean
not what I meant
if you ever see that reload a save before further troubleshooting
some Ultra+ settings need a save reload to fully apply
i'd use both quality settings at Insane in your shoes, i do so on my 4090 so 5090 will do it no problem, i also had a few visual bugs with V4 so maybe V3 is the safer choice for now, also try restarting game if reloading save doesnt get rid of that message
doesn't make much of a difference it seems
day is a lot better than night, but I still see the big black and white dots when things moves
i remember my friend had this bug on his 5090
like these dots here
for whatever reason his RR was forced off in the game's graphics settings
this is def that the game's not using RR for denoiser
I don't see any ray reconstruction setting
in graphics
only path tracing toggle
should hopefully fix your issue
dont expect RR to be perfect it will have slight ghosting sometimes/smearing, but its def way better than NRD or vanilla denoiser
np man should be much more playable :D
Is Liliums RCAS shader supposed to increase my max nits inside the analysis tool? With RCAS off I sit perfectly between 1000 to 1050 but when I toggle it back on my max goes to 1100-1200
yeah that can happen, especially if you crank it more
on the default luminance mode you shouldn't really notice it
I've noticed it slightly alter the color as a byproduct of superior path tracing, this is a comparison in one of my fav spots early on in cyberpunk (misty's shop), 1st img is Vanilla 2nd one is with Ultra plus on Next v4, Medium preset. You be the judge but I personally love that the fluorescent red on his face is gone and the gold on his wrist is way more grounded.
color kind of exaggerated cuz of converting the screenshots to sdr but whatever
speaking of which, why would you need to convert them?
the full HDR images can be uploaded here 
I dont have nitro and nvidia captures a almost 40 mb jxr image, and I'm kinda lazy to look up how to screenshot with reshade
you don't need nitro when the server has it
ReShade takes HDR PNGs by default, print screen is the default hotkey but you can change it to whatever
or use SKIV to convert the JXRs to HDR PNG
Detailed guide on how to take and view HDR screenshots
@strange spade
SKIV is very useful thanks for recommending it
And that hair thing is yet another bug in the vanilla game that a mod fixes 🙄
Not sure if anyone knows the answer to this but in LUT switcher, there's Vanilla and Vanilla - Dogtown. That seems to imply that the base game has a separate LUT which it uses when you're in dogtown. However, I'm in dogtown (just started and ||rescuing president myers||, and when i apply the dogtown lut with lut switcher, it clearly shows that the game is still using the vanilla lut even while in dogtown. Does the game apply the dogtown lut at a later point, or only in certain areas?
It's bothering me because i play with the vanilla LUT, and want to make sure that if the game is supposed to be switching to the dogtown lut, that it's doing that properly. I'm not using LUT switcher to apply any LUTs but just using it to observe the behaviour of the vanilla game and i'm confused as to why it doesn't seem to be applying the dogtown LUT when in dogtown.
That's a question for @chrome zephyr
Are you using NCVN and/or a weather mod?
I'm using enhanced weathers, I wonder if that's preventing it from loading the lut properly?
To answer your question, yes, the game does apply the Dogtown LUT through envparams in Dogtown to counter the Dogtown env tweaks, which has different values than the rest of NC. If you have LUT Switcher installed and no LUT selected, it will switch on its own, as needed.
The weather mod most likely nulled the Dogtown env param to make the weather consistent throughout NC and Dogtown. You're not missing out on anything except raised shadows in Dogtown.
Yeah this is what i was expecting to happen, but what i'm seeing now is that loading the dogtown lut looks different, so the game doesn't seem to be loading it
Again, it's most likely the weather mod and it's for the best. Don't lose sleep over it. Minor changes and for the better.
Thanks, that makes sense. Though the dogtown lut does seem to remove some of the green and change the colours, so i want to get the intended vibe and experience
I don't think they intended to change the vibe or experience but were just countering some questionable env choices with the LUT. 😄
I basically just want the vanilla experience, so if it's adding weathers to the cycle that shouldn't be able to appear in dogtown i don't want that either. I'll look into it and do some testing
I hate my brain sometimes lol
Let me just say that I have thoroughly tested envparams and LUT and Dogtown with its own LUT and envparm vs Dogtown without the envparam and with the vanilla LUT are nearly identical.
You would have to compare Vanilla LUT without Dogtown envparam with Dogtown LUT with Dogtown evnparam to see it but there are minimal differences.
I mean i do see less green on a lot of the concrete surfaces if i manually enable it so i was just afraid they had some sort of artistic direction i was missing out on, but if what you're saying is that enhnaced weathers is already nullifying the envparam then i guess it's kind of moot


