#Cyberpunk 2077
1 messages · Page 5 of 1
well Vortex is the Nexus mod manager now, but they were working on a sequel
Finished building my PC 2 weeks ago
but they decided to merge the changes that were made in NMA to Vortex
nice! congrats on the new PC!
can finally experience the joys of HDR mods 
going from console to PC is like woah
Yeah hahah
I finished cyberpunk on the PS5, using raster and a messed up HDR
Playing on path tracying is insane
have you tried the Ultra Plus path tracing modes?
Plus all the other mods
makes it look even better
I have seen them, but the sound like such a hastle to set up hahah
And i can barely get 60 base fps as it is haha
it can also help the existing modes run better too
Really?
yeah it's nice
because you can pick from a few different PT modes
and then fine tune the performance further
hard to explain unless you use it, but instead of just having one PT mode, there's like 5
like on my RTX 3090, the PT20 mode, which I think is basically the original path tracing that was introduced to the game, runs better than the newer modes
If you try it out you'll see what I mean
we have a pretty active Discord server as well that can help answer questions about it, that's where I spend the other half of my time 😛
Ill give a shot
Just gotta check if its compatible with my other mods
Whats the Discord server?
I want my next OLED to be a 42" TV, but currently I have no idea how people can afford these
some 42" gaming OLED TVs cost as much as a god damn 5090 💀
I live in Brasil, and my monitor was around 10k
Basically the same as my 5080 hahah
There´s so much going on in the server i don´t even know where to start looking hahah. All i want is to know how to install the mod, and set it up
you don't really need to go on the server to install it
Here's a link to the mod page on the nexus:
https://www.nexusmods.com/cyberpunk2077/mods/10490
make sure to download the required mods:
once you get in game open Cyber Engine Tweaks
you'll see the Utra+ window
you can change the settings in real time, except for switching to PTNextV2
that requires loading a save
but tbh I just switch between PT20 and PTNextV3 and the various quality settings
the channel for support there is: https://discord.com/channels/1296187754979528747/1296190077717971004
Shit, its really that easy? hahah
Their mod page make it seem a lot more complicated
my current QD-OLED is definitely twice more expensive than the most expensive PC part I ever bought
the OLED was 40k, max I ever spent on PC parts before was about 20k for my RTX 2070
not forever though, definitely saving up for a new GPU now to handle 1440p and path tracing properly
I liked the old reddit, the new.... I can't make sense of how it's displayed 🤷♂️
surprised at your fps, just curious what's your processor ?
mine is ...... not good enough anymore, often get CPU bottlenecked
think the game itself is largely limited by the CPU tbh
over in the Ultra+ server that seems to be the case at least
that and VRAM usage when using the larger sized texture packs
yeah but still
RTX 5070 Ti & Ryzen 5 3600 here wanted to upgrade to an X3D chip but missed opportunities and now .....
gotcha
I have a 9800x3d
With FG on i get around 100 to 120 fps, which is around 50 to 60 real fps, but the drops are a lot less percivable, and there´s barely any ghosting or artefacts.
The only time my fps fell below 90 was inside Dex car. Dont know why that´s so taxing.
there's a mod that increases the reflections inside car interiors, maybe that's why?
assuming you have it of course
but it's one of the sousine mods I think
So do I take the snapshot build from the Renodx github, and run it default settings? I've changed my peak brightness to my monitors and game brightness to 200. Also changed filmgrain to 20 and vignette.
You're better off using the pinned WIP version
there's a full install guide I wrote as well pinned
if you follow that then you should be in good shape 😄
Awesome I'll follow that, cheers
Just posted my ReShade preset on the Nexus: https://www.nexusmods.com/cyberpunk2077/mods/28191
about damn time I got this done
been on my to do list for eons
I do use a PT mod that fixes reflexions, but I believe is only water reflexions. But I can test to see
Also, I’ve been messing with the Ultra+ mod, and it’s pretty cool
Do you think PTNext fast is better than PT20 medium?
Do you have before/after HDR screenshots hosted somewhere?
The description says on Discord but I don't know where to look xD
Oh, I just need to use a browser that actually supports HDR is all!
brave for example should support it
what mod is that?
PT reflexions fix
damn, literally
But I just realized I might have to delete this mod, since in the Ultra+ page they say to not use it with engine .ini files
Jefferson Peralez looks like Patrick Bateman from the movie
kinda sounds like him a lil bit
yeah any Chromium browser should work fine 🙂
ehh, sometimes Google Chrome has issues enabling HDR
but you can always force it
I use Brave personally
this setting will help with HDR as well
all Chromium browsers should have something like it
I replied to your comment on the Nexus but just wanted to let you know I added a note to the HDR images section 🙂
@golden raptor I don't reply to DMs from people I'm not familiar with.
To answer your question about what RenoDX settings I use (I'm assuming for Cyberpunk) I mostly stick with vanilla but set the film grain to 0 (because I use ReShade filmgrain), LUT strength to 50, and SDR EOTF to UI/Menu only. The other sliders I may adjust for specific screenshots but that's about it.
but this is going to very much depend on your individual display and modlist setup
alrighty, I thought it was a good idea to remind it
also turns out as I have two browsers... I experienced it first hand so 🤣
anyway
I think your reshade looks pretty good but I think it's a real shame
renodx & mods like that strive to make a 10 or 16 bit color calculations internally in games' engines
and here we got some reshade aftereffect shaders that convert the whole image back to 8 bit then back to 10 bit
kind of a shame even if most of the detail is preserved
It really is. I spent a while trying to find a way to swap out the SDR shaders for HDR ones, but the issue I ran into is that most of the shaders I like don't work well with HDR.
Most of the HDR shader authors don't make hardcore color grading shaders that you need to make a preset like this. In a sense the HDR world is still mostly separate from the ReShade world, except that there is that bleedover that exists because ReShade is a handy tool to inject RenoDX / Luma to use other shaders to fix the existing HDR.
The two shader devs I really like are Zenteon and Marty and neither have much interest in HDR, and Zenteon is actually working for the Warframe devs so he can't really spend much time on shaders these days anyways.
I uploaded a fix for this in my channel. It’s just a simple envparam edit to remove the map LUT.
No no it’s not released. Just a quick test file in my channel.
I’ll ping you.
Hello everyone.
Is the pinned message (the first one) the current version of RenoDx?
it's this one : #1434377434022809610 message
also shortfuse has another version in the works, unreleased yet though :
#1434377434022809610 message
edit: ho and don't forget to check this guide: https://www.hdrmods.com/Cyberpunk
it's very complete
How to Setup RenoDX in Cyberpunk 2077
Just a bit lol
I need to give it a once over to not make it so intimidating to newbies
So, i started a new game on cyberpunk using Reno, but there´s some weird effects happening
They look like blobs of water moving across the screen
You can see it on the yellowish light, and on the walls
Is it normal?
Or am I doing something wrong?
yeah that's some pretty knarly banding
I've seen that before just trying to remember the fix
A little bit of film grain should help, no?
I get noticeable banding, until film grain is at ~20
color precision settings on high?
I know that for RenoDX to work properly, HDR needs to be enabled in-game. But with HDR turned off (in the game settings), Reno still noticeably changes the image. In those cases, what is Reno doing?
I’ll try it when I get home
Should I set only in game, or in the mod too?
Yes, it is
Apart from HDR10+, which I don’t even know if I have haha, everything is set correctly
if your display doesn't support it you won't even see the HDR10+ setting
Is it a monitor setting, or a windows setting?
Yeah, I don’t have that
Maybe it is a monitor setting o need to change?
But I doubt it
if it was a monitor setting we wouldn't see the banding in the video
(unless recorded on your phone)
what LUT are you using? vanilla?
don't think that would matter much though
Was not recording on my phone hahaa
Vanilla
Don’t have any LUT mods
I think the in Reno the LUT strength is at 100, and scaling as 70
Or the other way around
Something in Reno a have to change?
But every setting is default
I would double check the guide I wrote. I'm not sure what the issue is
Just to make sure all the settings are correct
Other than that, maybe a dlss config issue? Are you using ray reconstruction? Did you change the dlss preset?
I’ll try a clean reinstall
Ray reconstruction is on in-game, and in the Ultra+ settings
DLSS is on preset D I think
Performance
What if a try an earlier version of Reno?
didnt invictus fix some sort of weird visual bugs in cyberpunk by setting PQ Saturation in Ingame HDR settings to 0? that was causing some visual artifacts for him
I did set it to 0
are you using any reshade shaders?
what are your renodx settings in renodx UI?
Everything is default
do any of the settings help the banding?
I don’t even know if Reno is the issue
are you on nvidia?
I turned it off, and the banding was still there
Only when I turned HDR off it went away
Yes
Turned it off in game i mean
It is
I turned it off in the nvidia app
But I’ll check it again
probably worth using reference mode
there's also trash calibration systems that can break window HDR
in here
which force some 8bit stupidity
that's fine. that doesn't mess with colors
but i would think if its a hdr/display issue it would be all hdr
i never turn off HDR
Yeah, I don’t think it’s all HDR
I’m playing a plague tale innocence using Reno, and there’s no banding there
Only on cyberpunk
I also don’t see any banding when using windows
and you're using the pinned version?
Yes
I’ll do a clean reshade and Reno reinstall, check the settings you mentioned
Then report back
I’m not home right now, but I’ll do it when I get there
👍 let me know
Could it be any DLSS issue?
I’m using preset D with ray reconstruction, and the guide said we should use E, but it only mentioned boiling, not banding
My bet would be the banding (in the sky ?) is due to RR, preset E to be exact (that's its massive flaw in 2077), but if you're sure you're using preset D then it can't be that
To make sure which preset you're using, get the dlss debug overlay enabled
I’ll check it out, thanks
How should I install RenoDX if I used RenoDXCommander to install ReShade and Display Commander for CP2077?
put the RenoDX WIP that's pinned in this channel in the Cyberpunk 2077/bin/x64 folder
in the game installation folder itself
Hey, @tame canopy i fixed my banding issue
It was lack of film grain haha
Thanks for the help
First time messing with RenoDX. I have an Alienware AW3225QF, I have it in TB400, max nits is 430
What should be my in game settings? After a quick search it should be 500nits since the slider caps weird, midpoint 1.0 and PQ 0, correct?
In RenoDX menu I just select match SDR and RenoDX tonemapper? It gave me 450nits, brightness 203. Not sure about the rest
For peak brightness do the windows hdr calibration and go with the number it gives you when that white grid goes away
Game brightness set to what you want. 203 is not a standardized number. Generally speaking 1/4 of your peak brightness will be good enough at these lower numbers
So 100-150
Windows gives me 430. I put that both in game settings and RenoDX?
Game settings ignore the peak brightness setting
That doesn't do anything with Reno
There's a full guide I wrote in the pinned messages that goes over what everything else should be 
Gotcha (I saw a comment about it on Nexus from ShortFuse but was old).
I'm also confused about the snapshot. What's the difference between the WIP. and the latest in tags from GitHub?
Yup that's what helped me
Wip is actually the newer one. Has some fixes not in the snapshot version
rule of thumb always check pinned messages then
Pretty much 
What does the tonemapper actually change? I somewhat like the Vanilla one more than RenoDX. Might be just how it should look with PT on
Shouldn't in game midpoint change the image? Mine doesn't xD
This? I was talking about midpoint not PQ
Ah. English not my first language so I understood it as "if too bright then double-check it", as it change it to higher or lower 
didn't i make that a slider that i default to 0 now? or is it just my internal build?
All good 😅
Tbh I need to clean up the guide a bit, it got a little too big
My fault. It was at 1 anyways and the guide is good
I appreciate it 
Not at home, but can take a print in a bit
I don't recall a slider for it but I'll be taking screenshots in a bit so I can double check
I just can't wait for psychoTM to be added
That'll be nice
@maiden oasis Can you explain the tonemapper? That and the SDR EOTF Emulation are the only two things I have no clue exactly what they do. They both change the image a lot
cyberpunk by default runs aces tonemapping twice in hdr while running it only once in sdr. renodx switches out one of the aces for a neutral tonemapping so that it matches the sdr because more than likely the developers built the game around the sdr rather than the hdr
also the eotf emulation just makes sure the black levels match up with the sdr presentation
Sometimes having EOTF emulation on can be too dark, especially combined with other mods like nova city 2
So I tend to recommend it to UI Menu only first, then switch it on fully if the shadows aren't dark enough
incoming

Testing:
- PsychoV-11
- Hue Correction Off
- Contrast+Saturation equal (60-70)
Tonemapper Midpoint is "Dynamic Exposure" (Default 0)
Requires Reshade 6.7.3 with Addons
psychov-11 has better orange hue and purple blowout

Nice 🔥 I took a print. Looks correct? Only switched white point to D65 and Hue to OkLab (people recommend that, I see no changes) idk
looks wrong
from 3 months ago
But how? I got the WIP from the pinned comment. I'll update to the one you just uploaded
Or is that the Reshade version?
you replied to the one i just uploaded. i figured you were referencing that
I took the print before realizing. Just a sec
Alright. Can i change hue to OkLab and white point to D65 on the new preset?
that's up to you really, that's not an option with PsychoV
But the Vanilla preset looks different than RenoDX preset
vanilla sdr or vanilla hdr?
because vanilla hdr is not the goal. vanilla hdr is broken
also #1434377434022809610 message
Not sure, hdr i think. There's a Vanilla preset in the tonemapper
that's the vanilla tonemapper, original (unmodified)
and it should look different than if i switch the Preset to off? With reshade OFF looks washed out. With the Vanilla tonemapper looks fine. RenoDX looks the best
off would be all options off, including EOTF emulation, and lut scaling, etc
tonemapper is just one part of vanilla
Understood. Just one more question and i'm off. What does SDR Look / Match SDR option does exactly?
new renodx::utils::settings::Setting{
.value_type = renodx::utils::settings::SettingValueType::BUTTON,
.label = "SDR Look",
.section = "Options",
.group = "button-line-1",
.on_change = []() {
renodx::utils::settings::ResetSettings();
renodx::utils::settings::UpdateSettings({
{"colorGradeContrast", 42.f},
{"colorGradeSaturation", 42.f},
{"processingLUTScaling", 95.f},
}); },
.is_visible = []() { return last_is_hdr; },
},
just sets these numbers for you
reset => those 3
an estimated match of what SDR looks like on a normal 2.2 SDR display
In what scenario would that be more useful than just disabling HDR and using SDR? or that's just to test things?
sdr is only bt709 gamut and no highlight detail
hdr is more colors and more range
with the vanilla LUT
oh, i think blowout shouldn't be stuck at 50
need to undisable it
Testing:
- PsychoV-11
- Hue Correction Off
- Contrast+Saturation equal (60-70)
- Blowout 0
Tonemapper Midpoint is "Dynamic Exposure" (Default 0)
Requires Reshade 6.7.3 with Addons
👍 I'll have a proper play tomorrow, it's pretty late here
looks like some sliders are still locked (not sure if intended)
yeah, ther'es no substitute, hue correction should be off for psychov
Vanilla or d65 for the white point?
I stick with vanilla for the white point
Just prefer it or is it more accurate?
I prefer White Point, removes the yellow tinge a bit
prefer it, I can't speak to the accuracy of it
I use my own reshade preset for colorgrading if needed
no problem 🙂
for screenshots I do specific color grading for the shot, for gameplay I keep it very generalized and minimalistic
use PsychoV-11 for the tone mapper
Can't decide on the ICtCp or OkLab though, barely see a difference if any. Shouldn't matter
with PsychoV it won't give you the option to change that
And seems better so far imo
I find 60 just a hair too contrasty. I bumped down to 55
The corpo opening is playing crashathon for me so testing is a bit slow X D i always have issues with this one
dont know why but reshed isnt booting
How to Setup RenoDX in Cyberpunk 2077
links directly to the ReShade installation portion
Common issues:
- Don't install ReShade with mod managers (other than RDXC)
- Make sure it's installed to /bin/x64 folder in the Cyberpunk installation folder
jeez, the neon look insanely better with PsychoV
Finally managed to get to the av, city at night looks great in this build
actually, yeah, 70 is not too contrasty outside - it's beautiful
just too much inside
I'm doing 60 contrast and saturation now, I dig it
I used RDXC to update reshades thats why had to nuke all my resahde and plugis
gotcha
What does blowout do? I see no difference from 50 to 0?
if you highlight over each thing in RenoDX it should tell you
Yeah I got that. But changing from 0 to 100 I see no real change in the image. I just set the recommended 0
Also the 60 contrast crushes blacks like crazy. At least in doors. 50 is perfect. 60-70 Saturation is fine imo
as a rule of thumb, any color grading sliders you can adjust to your liking. The mods you use, LUT, display even, can determine what slider combinations look best in your use case
the blowout slider might not have a noticeable difference in every situation
a dark interior vs a bright sunny exterior for example
How are the skin tones when using PsychoV?
which is which? first set was pv / drt, and second set was drt / pv
Left was always pv
ah, my brain mixed up tonemapper slider with image position
Happy days. A new tonemapper to check out! BTW, looks like exposure should be at .70 for the default if you want to match vanilla.
I've been noticing that any brightness over 110 in this game things seems to look off.
Especially with nova luts since they were mastered for SDR first.
New TM looks amazing though. Thanks for all your hard work @tame canopy
Would love to see this ported over to BL4 down the road
Hey people, sorry for the silly question but Im new to all this, do I install the file pinned today, or the one dated 11/11/25?
The one pinned today
Is it because of Reshade 6.7.3 or the new RenoDX that the VRAM usage seems to have decreased slightly?
probably reshade 6.7.3. mod doesn't touch textures/assets
idk why, but when going into scanner mode, the game frame is all black, except scanner mode highlights and UI, which only started after I updated the renoDX version and nothing else, this could be some stupid mod interaction, but im not sure, writing here anyways.
Ive furthered disabled reno and tested, and re-enabled it to make sure its not something else
custom LUT?
this scanner mode?
yep
normal scanner mode
everythings black ( literally ) except object hightlights and UI
scanner mode is essentially a lut ontop of the image, which is why i asked if there's a custom lut going on
it's the shader as all the tonemapping sliders, so should be all or nothing
like everything should break (sliders)
if it helps, when deactivating, the frames comes back, with the scanner "look" still there fading away into normal look, but when you hold it, its pitch black
ive hopped off cyberpunk for now, ill show you when im playing next time
See for yourself @tame canopy
without reno, it works like normal, im not sure why
is there any extra pre-requisite addons for the new version that i needed to enable for something
what graphics settings do you have?
not sure, noticed another thing that might help
you know the debug graph
that you can enable
that also turns into black too
maybe somethings going on there
push it to the git push it to the git
thanks, where do i put it? inside the main game folder?
in bin/x64
Hello all. Decided to play again after almost 3 years. I have a question about the renoDX settings. If I tweak to make the Interiors and very dark areas somewhat visible then the outside world is overly bright and yellow-ish. The last I played I was on a 12700k, 3070Ti, 32GBs RAM on a standard LED 60Mhz. I am now running a 14700k, 64GBs, with a 5080 Gamers on an OLED 144Mhz. I'm fairly certain I played the last time on SDR. Now that I have played/seen what it looks like in HDR at max settings I cannot go back to SDR lol. Is the overly bright daytime world the way it is intended? Any images I search are usually "Look how awesome this is at fully tweaked settings" so I'm struggling to find comparisons. Any advice would be greatly appreciated. Thank You in advance. 🙂
how to get the psychoV-11 to be able to be selected
The latest pinned version is T22:58, looks like you have a different one
The build you are using has the same date, but different time as the latest version
Hi, you can use the mod Nova city 2 and turn on path tracing to have a more consistent lightning
yep you are right. must have somehow clicked the wrong pin or something. Thanks it works now
The guide should be updated later today or tomorrow to reflect the new RenoDX update
TY. Got everything installed and ready. Crossing my fingers. Not going to be an issue between renoDX and Nova City I'm guessing?
No they work fine together. i suggest you those 2 guides : https://www.nexusmods.com/games/cyberpunk2077/collections/lv4wpp and https://www.hdrmods.com/Cyberpunk
i think i need the CDPR HDR preset button and that's it right?
or just that weird SDR issue?
Shoot how did I miss that new build...
I take it it's the WIP one with a few extras and without debug stuff ?
psychov
Wish we could have a proper map fix
That is the one downside sadly
Even the realistc map mod is a bit hard to read now ngl
I tried the one cyanide linked but it made the map darker / unlit, so I feel like it's only a partial solution
psychov looks fantastic. thanks for the update!
PsychoV is life changing
The only "downside" is I have little reason to color grade my screenshots now 🤣
Have you ever tried using HUD painter's Mod Settings part to tweak the map ? 🙂 It's pretty powerful
You can basically choose any of the default color palette tints with enough values to solve your issue I believe
Tho if you have a HUD Painter theme applied, those base colors will be altered by said theme so that's the only unintuitive thing about it
Hey guys what HDR mod should I use here
So , is it RGB or PQ
either scRGB or PQ will work fine, however if you're going to be using other ReShade shaders on top I recommend PQ for compatibility reasons
RenoDRT vs PsychoV
Hello, I have an issue with the latest pinned addon. Even though I set the peak brightness to 1400 nits, the game reaches peaks of 1800–2000 nits. I can’t figure out what’s causing the problem. Can anyone tell me if this is normal or if there’s something wrong on my end? Thanks
Are you using any other reshade shaders?
I set 800 peak brightness in the game HDR settings
Midpoint should be 1, PQ saturation 0
The maximum brightness in the in game hdr settings shouldn't do anything, and the paper white just sets the UI brightness with RenoDX
I am using these parameters
Not sure then. Maybe shortfuse can provide some input on this
I haven't run into this issue personally
Is it a ui element?
For me the time in the top right is whats making it read 1213 max nits
When I have it set to 800
I know filmgrain can make you go over as well, but not by that much
SDR EOTF Emulation is a bit darker on PV than RenoDRT. I liked it set to ON in DRT bit is too dark in PV (PV dont need it)
Does anyone know how to stop HDR cranking up the brightness on my screenshots? Only really seems to happen when they're taken in direct sunlight, but it absolutely butchers them, looks nothing like it did in-game.
do you reccomend using any lut like preem lut 3
sorry dude i just finsihed reading your hdr guide ;D looks like you do reccomend preem lut 3 😂
how are you taking your screenshots?
That's an SDR image, I'm guessing directly from the game's photomode. That doesn't support HDR output
You'll want to use ReShade when taking HDR screenshots
Ahhh gotcha, thanks!
no problem 🙂
@maiden oasis any DoF recomendations ?
For screenshots, there can only be one. Otis camera tools with his IGCS addon. Not free but highly recommend.
Real time dof, you can try out Otis cinematic dof shader
I tried Otis Cinematic DoF while ago and it wasn't working well on my end. Will have a look at IGCS tho
thanks
No problem
I will say that for real time Dof there is not a perfect shader. It's just not something reshade is good at. Igcs works because it can take 100s / 1000s of shots by moving the camera slightly and stitching them together. Getting a proper DoF effect
I will have to agree with that. Haven't find anything worth using for real time DoF yet through ReShade.
Most of shaders that I have tried have some issues with depth buffers and even tweaking them I could not find any balance.
For picture taking I will have a look at IGCS from Frans, seems good from what I see in your shots.
Hey Creepy thank you a lot for your HDR guide, you are making it easy and simple to fix HDR in cyberpunk. Always struggled with that before 🙏
I'm using last renodx PsychoV-11 with Preem LUT 3 and ShortFuse's Film Grain shader.
I was wondering if the "Creepy's Ultra Cyberpunk Preset" you are giving here is still relevant since these are not in your guide ? especially the Zenteon's PreCorrect, Zenteon's Local Contrast and Soop's HDR Converters parts
I'm still working on updating the guide for PsychoV-11.
I actually have my preset hosted on the Nexus now with updated notes pinned in the comments, and it's still something I use 🙂 https://www.nexusmods.com/cyberpunk2077/mods/28191
Hello, i did follow this guide https://www.hdrmods.com/Cyberpunk
But it seems for me that the black levels are still a bit high is this normal or did i miss something?
How to Setup RenoDX in Cyberpunk 2077
can you take a screenshot with ReShade showing the issue?
RenoDX Install Guide has been updated:
https://www.hdrmods.com/Cyberpunk
- Now current with the PsychoV-11 version.
- A new guide has been added on how to use the Windows HDR Calibration app to figure out the peak brightness for RenoDX.
- Reworked the ReShade portion of the guide to make it easier to read
- Added optional section on how to install my ReShade preset.
Hi, for example this
it seems almost a white patin over everything
But if i move to a corner it's way better
These are the settings i use
I would reference these pinned settings (forgot to add them to the guide, will take care of this later today) #1434377434022809610 message
I also recommend setting LUT strength to 50
Imo LUT scaling 75 also
I'll have to mess with that 
Try it, with Nova City 2 hits the sweet spot
Nova City 2 is a must
that's going in that place holder recommended mods page I made
Thank you very much it seems it's better now.
Regarding lut strenght it seems 60 is sexier
lut 60
lut 50
yeah 100 is too much with PsychoV, it also makes picking another LUT easier
those are nice
that car lighting 
no problem 🙂
the in-game lut forces white blowout
because the in-game lut is ACES SDR, which blows out to white, stretched to hell
i just don't know how they stretched it
oh. i should throw that into a process to invert and figure out the HDR LUTs

Just redid the last half of the Cyberpunk guide real quick. Now has updated suggested settings, along with a screenshot of what it could look like
^^ might want to mention that frame gen doesn't work with scRGB as well.
what the hell is that 3rd hdr lut
What are you aiming to figure out from these comparisons? Just comparing other vanilla luts?
the one that matters is the top left. blue is sdr and orange is hdr. in some cases they're not even close
if there was universal thing done to the luts to "make them hdr" that's one thing, but this is completely random
I see. Just looking for a pattern huh. I have a feeling they tried everything in the book along the way to the final lut lol
but there's more than one lut is the problem
no consistency
and it's not i get access to the original SDR lut when in HDR so i can build from that. i only get the HDR version
probably best to rebuild linear HDR luts from the SDR ones with inverse ACES
Is your goal to rebuild the whole suite of luts in CP? That sounds horrible lol
starfield had 205, don't know how many there are here
If there was a way to track down where each lut was used I'd be happy to help but have no idea how that'd be even possible lol
seems like luts are based on envs
Cy would probably know
Looks like Cyanide's vanilla lut switcher pack has all the LUTs used in the game. Lists 273... oof
oof
On my oled I like to turn SDR EOTF on and then just boost shadows.
Left is SDR EOTF shadows 65 / Right is SDR EOTF UI Shadows 50
Might crank shadows even more I think
@maiden oasis Are You keeping White Point = Vanilla or D65 ?
vanilla
did u try LUT scaling 75?
but u gotta test it especially on interiors
I want to try out the new psycho tonemapper but I keep getting redscript compilation errors with the latest ReShade v6.7.3. Are you guys just not having issues with the latest ReShade?
Exactly
It only happens with the latest ReShade. I saw a suggestion to install core mods manually over using a mod manager. I'm going to try that.
sounds more like reshade and redscript fighting over dll hooking
there's only 18 sdr+hdr pairs
16 photomode
101 sdr only
8 bad references
128 unused

briefly while taking that red bikini shot
I can see why people may like it, but I don't think it's something that needs to be recommended in a guide 🙂
I thought about covering every single setting, but I think the LUT Strength slider is much more impactful
ya my question as nothing to do with the guide
was just asking to u
oh no worries
I've messed with it before, but I guess I like to do a lot of my stuff with ReShade
the main changes I focus on within RenoDX are ones that would impact the final peak brightness the most
for example, changing the contrast within RenoDX, respects the peak brightness set within RenoDX
vs applying it after the fact with ReShade
I gotta say though, if you have any interest in film style color grading, give ReLooK a chance
not free, but man is it good
the B/W shots are 
I didn't post this in the screenshots but I thought this was cool
trying to find that balance of how to take a good B/W HDR shot
Would be great if you could reverse Aces the SDR luts and create liniar HDR luts. Think picture quality also with the new psycho tonemapper would be awesome!
the only hdr lut pair that has responsible values
sdr goes to 100 nits, and hdr goes to 2000
-# it's already awesome 
like wtf is this
I never realized LUT science was so complicated
like the concept of a LUT seems simple, but getting it right seems like a pain
the problem is all the code to generate the numbers is lost
you only have A=>B
just color in=>color out
with nothing of what it actually does
gotcha
and everyone pretty much uses cube LUTs now right?
and those can support HDR
I've made a few to use with the cube LUT shader in ReShade
tried following the Cyberpunk tutorial for making a LUT in Resolve, but it was weird
just figuring out exactly what you want is different compared to using something like Affinity Photo 2
luts are baked results for a math function. luts use 0-1 as percentage, basically, but you can think of it as a numbered as well. imagine a set 32 boxes stacked high, 32 width and 32 deep, and each box has a value inside it. that's 32,768 boxes. that's what a lut is, containers. and based on your encoding, you can say what the first box represents (eg: 0 nits) and 32nd box represents (eg: 10000 nits)
overbrighten, but basically
(not in this angle but) lowest corner is 0%,0%,0% and furthest is 100%, 100%, 100%
it's overall cube shaped, but not one big cube

RenoDRT vs PsychoV-11
just tried this and it works wonders
appreciate the tip 
tried it with both the realistic map and the vanilla map, doesn't take much
I'm going to switch the realistic map mod out of the guide and recommend Hud Painter instead
Before/After
I still don't understand PsychoV haha... Have not messed a lot with it but... On RenoDRT I can tell the bench graffiti letters are blue, and the motorbike headlight are blue as well while wheels and neon underneath is yellow. On Psycho it all tends to be very white.
Most lighting isn't just a single color. You'll see this with rope lighting and neon signs. The outer edge has a bit of color, but there's a lot of white present in the sign as well.
PyschoV shows off light sources much more accurately compared to RenoDRT
If you go to jigjig street and toggle between both tone mappers, it should be pretty obvious
Yeah I should try live and see. Not playing Cyberpunk much now, but good to see you guys still cooking. The last WiP was a big step ahead. Was waiting in hopes of maybe new ray reconstruction tech, but we got DLSS 5.0 instead haha.
Also... Is that thing about adjusting debug graph per scene still necessary?
I dont do cyberpunk modding, however, is it possible to bake out your own lut as a .cube and convert that to whatever the game uses and for it to work?
WolvenKit supports this yes
what about other way around, if I want to analyze the Cyberpunk LUT(s)
Also WolvenKit. It can export cube
Testing Nova lut 3 right now. Anyone have recommendations for settings or just keep at default?
Update to the latest pinned version of RenoDX and you won't even need a LUT
The PsychoV tone mapper is that good
Thanks👍 I prefer the vanilla look of the game just testing out some LUTs and mods for my yearly playthrough🙂
Sounds like fun 
Did I do something wrong? The max brightness reported in the HDR analysis shader is a lot brighter than my peak brightness. I don't have any other mods/shaders/addons running
Are you running any other reshade shaders?
Nothing other than lilium HDR analysis & renodx
just figured it out, my contrast slider being at 70 causes it
Someone else had this issue too
@tame canopy any ideas? Sounds like a couple people have had this issue
Oh?
Contrast within renodx does it?!

anything that is lut after tonemapper (because cdpr thought that was a good idea) may bork peak nits. there should be some small overages, but psychov11 should curve to peak
Gotcha
the lack of science is the issue
devs seemingly were just dicking around
ho goodie, time for me to get back to cyberpunk
(was transitioning from manual to Mod Organizer 2)
oh heck yeah, very good time to be playing the game
random screenshot I took yesterday, no fancy ReShade on top
like damn this game looks good
sdr but lookin good
don't you have HDR?
i do i do lol
i took this in hurry because i was testing some mods but the scene looked good
mabad
ik
even u cant denyy the pic looks smexyy
in SDR the blacks do look a little crushed tbh
but yeah I can see how it probably looks good in HDR mode 🙃
agreed
Do you use ultra+ ?
@maiden oasis your new avatar logo is cracking me up! 🤣
just keeping it real 
I changed it 😛
this is top tier ngl
Hi, guys! i'm in the part of the guide where they say i should use the psychoV-11 tone mapper. But i simply can't find it, i don't have that option.
i just have the options RenoDRT, ACES, None and Vanilla.
i downloaded the Repo Build from the pinned comment from 02/11/2025
Use the pinned version on this server
#1434377434022809610 message
I should mention the date of the post in the guide, and maybe not hide this part in a collapsed section
Trying to keep a long guide like this organized but still full of information is tough 😅
tried using the psychoV-11 tonemapper with the Nova 3.0 LUT, and it just looks... worse? (more washed out colors and it destroys some detail on bright objects)
is it just better to not have any LUT at all?
It is fascinating to see how much certain LUT packages limit the overall color gamut
preem lut3
maybe the renodx does look a little better in certain scenes
Hi All, I am facing an issue where the game just freezes after startup. Basically AFTER the part where the reshade overlay pop up appears, and just before the game loads the main menu. NOTE: I tried with both reshade addon 6.7.3 and 6.7.1. Same issue, screenshots and logs are from the 6.7.1 version.
Uninstalling reshade fixes the problem and the game loads just fine. I'm on linux, and i have used reshade + renodx in other games without a problem
Issue in Reshade when DLSS is enabled. Using a nightly fixes it!
With PsychoV you're honestly better off with Vanilla LUT. Preem LUT 3 is nice if you want to use a LUT but i haven't used it since the Renodx update
Try it with my reshade preset and you're good to go
If Cyberpunk was an iso shooter ❤️
Forgot to press send on my phone the other day lmao :
Realistic Map was nice to have as a novelty but it missing chunks of playable areas always bothered me tbh
Very true
Especially if you have mods to unlock the outer areas of the map
Thanks again for mentioning the hud painter as a fix
I'm back to using the vanilla map now
Forgot how useful it can be
Wish we had that in full color
Like it if was a Google maps type deal
Where it wasn't just a solid color for the buildings
Satellite style map
Hehe

Or I could convince Cyanide to do it 🤣
An actual DownloadMoreRAM mod ?
I mean with unlimited draw distance mods and more LOD levels, could be doable by killing the vanilla map entirely
And then just have an aerial view of the game realtime
But oof, gud luck having that running
Yeah...
I think a few games did that as a jank way of doing their minimaps though
Where it's just an aerial view
Oh that's good to know.
The only reason i use Preem 3 over vanilla is i found sunny weather at noon to be not bright enough, it looks very dark
Vanilla
Preem3
Maybe there is a better way of doing it ?
You can try the ENV Tuner (Simple) mod: https://www.nexusmods.com/cyberpunk2077/mods/23079?tab=files
or just use Weather Switcher and change the weather to something else, I don't like the normal sunny weather either. I just stick with the custom Nova City 2 weathers
Highly recommend the Drought weather (within Nova City 2) for screenshots if you want something sunny
It's worse on Drought
vanilla
preem3
somehow with preem3, it looks more like noon than with vanilla
wait, just reread this:
found sunny weather at noon to be not bright enough, it looks very dark
normally I find its the opposite 😅
in that case yeah Preem LUT 3 might be better for you
because it does get a bit brighter
response to the "latest pinned" RenoDX version ("PsychoV-11") seems very positive, and great shots. Looking forward to reading over Creepy's guide ||and seeing if there's enough to scare me away or not||
The guide is very scary indeed 
Damn man, you're making me look bad. 😂
Nice work!

Using shortfuse's settings from the sticky + D65 + a bit of film grain. Maxed out with PT + Ultra+ PTNext V3 and bunch of texture and LOD mods
all the mods
And Creepy's preset 😉
such a salesman 
I've been sticking with Meteor Film Grain at like 0.050 intensity for most of my shots

Seems fine, thanks.
(The only "riiight, I'll take a better look at that later" part is about fixing the map color problem. I think what I'll want to do is find a HUD painter preset I might like and then install all that required stuff (went back to unmodded/vanilla after my last cancelled playthrough of a few hours). Dunno yet. Wait. Will all the presets also look washed-out/different than they should? Hmmm. A problem for when I encounter it.)
yeah that is the one thing I'm like...well...

you get to that part in the guide and I'm basically like... none of this will fix it...but it will help 
Feel like i've got everything setup correctly following the guide. Been a while since I last played so booted an old save to test
should night look this light generally?
sunset maybe, but that's also an SDR jpg
you can take HDR PNGs with ReShade to upload here
Thanks, didn't realise that this is an HDR one. In game time is at 3am h ere
Yes but the weirdest thing just happened, I tabbed out and back in and suddenly its really dark. I dont even know
ohhhhhh
How to Setup RenoDX in Cyberpunk 2077
probably the RTXHDR thing
especially if it fixed itself on alt tab
because that does that to me when I forget that I have it turned on
damn, I was sure that was turned off but nope you are correct
The guide is great, I just can't read and everything looks amazing so thank you
With the pinned addon and PsychoV tonemapper I cannot reach the max 2500 nits of my panel whereas RenoDRT does.
what are you reading within the HDR Analysis Tool?
I would test on a sunny day around noon
Of course I did, used also the cursor feature of the HDR Analysis on the sun and other high nit things. I can get about 1300 nits or so whereas RenoDRT is maxing out correctly to 2500 nits as per my setting
tbh I think most people end up getting higher peak nits with PsychoV because of how sensitive the contrast slider is
but I'm not sure why yours would be so low
Not sure about that, have a friend with the G4 and he also does not reach his 1500 nits max
I have a G5 and was hitting 2.5k nits with every tonemappet
What would be the Purist settings for Cyberpunk?
Purist?
You can check the pinned comments for recommended settings (or use my guide)
Thanks but then how come me and my friend don’t get our max nits our sets are capable of with PsychoV but get them with RenoDRT both with vanilla lut I wonder?
Hey
Out of curiosity, should i uncheck any of those ?
Not RenoDX obviously
But i think i read "Generic depth" should be unchecked if i use FG, true ?
What about the "Effect Runtime Sync"?
Effect Runtime sync you can safely uncheck, the only thing that makes use of that is VR shaders I think.
Generic Depth you can disable if you don't use any other shaders. However Deband does make use of it, which some people do use.
As far as benefits goes to disabling them, you can get a tiny bit of performance back but anytime I've tested this I never saw much change. The only game I noticed a change was Borderlands 4
I removed that bit out of my guide because it was too confusing to explain to people and the benefits were marginal at best
oh i knew if read something about it in your guide, couldn't find it anymore, happy to know im not crazy haha.
You are right, i disabled it and didn't even get 1 fps.
Maybe i will have less stutter
Thanks !
No problem at all bud 🙂

i was using these 3 together before
remove the first 2 and use ur preset>?
just use LUT switcher
that way you can switch out the LUTs you want
but with PsychoV-11 just use Vanilla LUT
it's honestly perfect
maybe Preem LUT 3 if you want it a tad brighter
Don't mix my preset with that one. I have Deband included in mine if you need it
ye do need deband okay
so remove those 2 lut alright and uh also which one best overall jus the normal one the photo one
both presets use the same two shaders as a base. Basically the vitual photography preset is more intense
some people like it for gameplay, others stick with the more subtle gameplay preset
alright got it thanks
Like CD Project Red intended. In many RenoDX addons there is a Purist setting.
that would be the settings recommended by ShortFuse in the same pinned post as the addon: #1434377434022809610 message
Is it strange that the vanilla tonemapper lowk looks better than renodrt? Renodrt tonemapping is like flat but with the vanilla tonemapper I see higher highlights
renodrt is more faithful to the sdr presentation
vanilla cyberpunk hdr runs aces twice which makes the game look deepfried
wym deepfried
Why not use PsychoV-11?
downloaded new build can't seem to find psychoV-11. I had the old nexus version before. maybe thats causing a problem?
Oh I was on an old version
Hey guys im following the guide and I'm kinda conflicted on one thing on the guide it says
Game Brightness: The paper white value, also known as average brightnes. You typically want to set this between 150-300 nits.
- Below 1500 nits or so, having this set to 1/4 to 1/5 of your Peak Brightness is usually good enough.
- The higher the ratio between game brightness and peak brightness, the more room you have for highlights to standout.
My peak is 450 measured in windows, I have a QD oled so nothing too much.
So I put game brightness to 1/4 so 111, but weirdley enough the game looks better at 150. Maybe I just need to get used to it? Wondering what you guys with oleds are setting this value to.
There's no right answer because it also depends on your room lighting and preferences
Mine peaks at 600 nits so "correct" paper white for me would be 138, but if I'm not sitting in a pitch black room it might be too dark etc.
Just mess around and set it to whatever looks best to you
Yeah its still daylight and i have some sun coming in from the window, ill probably wait until night and set it up as thats when i game usually. I feel like higher gives that HDR pop that I like even though 1/4 might be mathematically the most accurate picture.
Brightness is mostly down to personal taste. Think of Paper White as your baseline "everyday" brightness and Peak as the ceiling for highlights. You’ll actually notice a much bigger jump in contrast going from 200 to 450 than you would from 300 to 450.
Most current OLEDs offer two main HDR modes: True Black (TB) and Peak. For example, mine has TB400 and Peak 1000. It’s a bit of a trade-off: TB400 can keep the entire screen at a consistent 400 nits, but anything brighter than that will "clip" (lose detail). Peak 1000 allows small highlights to hit that massive 1000-nit mark, but the rest of the panel has to dim to compensate. It’s a limitation of current tech, which is why the next generation is pushing for TB500–600 and even higher peaks.
Guys PsychoV-11 is extremely washed out, and the map is kinda buggy, should be like this? or its something I made wrong
Share screenshots that were taken with reshade so we can see the hdr image you see
Just got this monitor a few days ago so Im still learning. Only HDR Ive used was on my tv and ps5 but that was a simple setup.
Im currently in the normal tb400. But ive been reading about peak 1000, just didnt want to mess around with it as im trying to set this mode up correctly for now. What would you recommend for Cyberpunk?
People say peak 1000 looks amazing in some games and horrible in others.
Overall when im playing in a dark room the overall brightness can be too much sometimes so maybe it’s worth trying out peak 1000. Set up windows hdr and go from there? I got the basics down in renodx
PsychoV-11 vs Vanilla tonemapping
Cyberpunk is one of those games that peak 1000 would be really good in because most of the time you are inside or in a shaded area so yah give it a try and see if you like it
as people said before renodx matches sdr in grading since the vanilla hdr does some cursed things so it might look “contrasty with more color”
you can play with the color grading sliders to make it the way you like it
vanilla is just way too much contrast, your eyes are just used to the vanilla look but psycho looks way more natural
as for the map I think there is a mod to fix tht
yeah map is cooked there
oh I see
So set up peak 1000 in renodx and game brightness to 250 and go from there? Or run the windows HDR test and set those values up?
Idk but I see no diff in none tonemapping and pshychoV-11
are you in a very bright room? otherwise i wouldnt really set gamebrightness aka paperwhite that high
Yes monitor to peak 1000 mode set peak to 1000 the paper white to whatever you want.
No moslty in a very dark room but it was reccomended 1/4 1/5 from peak on the guide
Okay i guess its a prefrence thing ill test it out i need to take a fat nap. Thanks for the help guys cant wait to play on my new pc and monitor
i see, yeah for lower peak that should work okay i guess, if i did that on my G5 then rip

I did 111 from my 400 peak and it looked kinda boring lol. So definitely will keep that in mind not to follow as a hard rule
thats what musa uses as well roughly
i think 100-120 and 400ish peak
but yeah on g5 i use anywhere from 180-247 and 2468 peak
depends on the game really some games look really dim at the default 203
Whats the default based on?
i wouldnt put cyberpunk in that camp of dim games tho
My default was way off
Lilium did a writeup a few weeks ago https://www.reddit.com/r/HDR_Den/comments/1rwvd20/about_hdr_paper_white_hdr_reference_white_level/
its technically not a standardized value but many games target this as their default paperwhite level
unless youre sony and just blast 300 PW all day in all games

So stare at the sun in game adjust until prefrence. Got it. I liked the volume analogy
Yeah my ps5 hdr is bright as a bitch, and its a backlight zone tv so it gets really really bright sometimes

I have found my personal solution to the map problem. First ran the game without RenoDX, looked a the map, and since then it is clear: I hate the map, period. Don't have to waste time trying to make it better with RenoDX. 😂
hey, what does the dynamic exposure setting do?
Hi everyone, sorry if this is a noob question. I’m new to OLED and HDR, just got an LG C4 on sale a couple of weeks ago.
I’ve been trying out HDR and wanted to test the RenoDX mod for Cyberpunk since a lot of people recommend it, but I’m a bit confused about which picture mode I should be using when gaming on my C4. Should I go with HDR Game Optimizer or HDR Filmmaker mode?
I’m also confused about tone mapping, especially HGIG vs Dynamic Tone Mapping. When I run the HDR calibration, I get very different results depending on the mode..
In Filmmaker mode, the white box only fully disappears at around 2200 nits, but in Game Optimizer it happens around 800 nits.
Does that mean Filmmaker mode is better since the number is higher? From what I’ve read, the 48 inch C4 only has around 800 nits peak brightness, so I don’t understand why Filmmaker mode goes up to 2200..
Should I just stick with Game Optimizer instead? Filmmaker mode does look a bit brighter to my untrained eyes.. but maybe thats just a placebo since I saw the bigger numbers with the calibration tool..
I'm on the G5, so might not be identical but I'm always in Film Maker mode on my G5, with Pixel Brightness set to 100 (only in HDR, for SDR its personal preference), then set Dynamic tone mapping to off (and enable the professional slider and max everything out to 100)
there is a game optimizer setting within film maker mode that I keep enabled, for me its in General -> Game Optimizer
I just followed your settings and tried the calibration again in Filmmaker mode, and now the white box clips at around 800 nits instead of 2200, just like in Game Optimizer mode. I’ll stick with your setup for now, thanks for the tips 👍
(I have no idea how to take a screenshot with reshade menu visible)
I wanted to ask if I'm reading the pin right? Do both contrast and saturation both at 60-70 with V-11?
I ask cuz the game is dark as hell now 😅
Between 50-60 is recommended for saturation and contrast when not using any LUT mods, but it's ultimately user preference.
BTW to take a screenshot of the reshade overlay, go into the reshade settings and you should see that about halfway down
Or use Umers new fancy hdr screenshot app 
Love that thing
I feel that
Thank ya thank ya for the help <3
I'm not sure why the other guy recommended Filmmaker mode, that's a very weird setup for gaming.
No, you should actually use Game Optimiser mode both in HDR and SDR. Dynamic Tone Mapping should be set to HGiG for every game (if you learn more about HDR in the future and get more advanced, you could technically experiment with Dynamic Tone Mapping ON & OFF, but it's somewhat complicated and only reasonable if you're NOT using RenoDX, so forget about that for now).
I think @forest gull plays in Filmmaker Mode to get the best colour accuracy and to target D65 whitepoint, but that's not the optimal solution. Ideally, you could pay a licensed professional display calibrator to set up grayscale/gamma/colour accuracy etc. of your TV on the Game Optimiser profile for the best results. If you don't want to pay for that, then it's probably best to just copy the settings regarding white balance from Filmmaker to Game Optimiser, but that will be still significantly off compared to reference.
I had my LG C2 calibrated some time ago and it turned out even Filmmaker Mode (which is de facto the most accurate mode out of the box) was still waaay off from the reference target in colour accuracy, grayscale, gamma, EOTF tracking and, most importantly for me, white balance (it was too warm).
"In Filmmaker mode, the white box only fully disappears at around 2200 nits, but in Game Optimizer it happens around 800 nits.
Does that mean Filmmaker mode is better since the number is higher? From what I’ve read, the 48 inch C4 only has around 800 nits peak brightness, so I don’t understand why Filmmaker mode goes up to 2200."
No, it does not mean that Filmmaker Mode is better - quite the opposite. Your C4 does indeed display roughly 800 nits peak brightness, so 2200 is absolutely inaccurate. I assume it's probably because you had Dynamic Tone Mapping ON in the Filmmaker Mode, correct?
Filmmaker mode with Full 4:4:4 chroma enabled is only a frame slower than the game mode
And it's the most accurate OOTB on LG
and you can pretty much set it to hard clip at the panel peak with the advanced options
I can't remember if the clipping submenu is on C4 or C5 upwards
Still, you can force it with the 3rd party app on the older models IIRC
not sure about the C4 specifically, but on the G5 I'm pretty sure it's even less
4k @ 120Hz 5.3ms
4k @ Max Refresh Rate 4.0 msFilmmaker Mode with Game Optimizer Enabled:
120Hz: 5.1 ms
165Hz: 4 ms
from the archive page of RTINGs g5 review

Still, he said he's new to HDR, OLEDs and whatnot. Going for Game Optimiser with HGiG is, in my opinion, the best starting point. Now, if someone wants to get more advanced and not invest in professional calibration at the same time, then going with Filmmaker + the settings mentioned by you guys is better, I'll grant you that.
Though, from my perspective it's worth to pay the extra quid to get the TV calibrated right, it makes a huge difference if you have an eye for details. If one makes this step, then it only makes sense to use Game Optimiser. In a way it's like a bell curve.
Sure, the point is game mode has some pretty cursed defaults
Also not all calibrators are equal
Yeah, it's blue AF
And it can be more expensive than a quid depending on where you live
Facts
Though, I wonder now - does Filmmaker actually have any other colour accuracy advantages apart from the white balance?
Cause if it doesn't, then you can potentially just copy FM's colour temperature into GO and have a roughly similar picture, no?
I never actually checked that to be honest, but it would be interesting to investigate.
EOTF Boost reshade sure works incredibly well when calibrated for my specific QD-OLED with my own APL behavior measurements
basically one of the cheapest OLED monitors, yet achieving pretty great HDR in Peak 1000 mode by making ABL a non-issue anymore
someone even uses that over their monitor's built-in EOTF Boost, because the reshade is more accurate lol
This one right
almost
OO I haven't tried this yet
if you have a QD-OLED, you don't even really need your own measurements
if you use it in Peak 1000 mode
but you can measure your own APL for best accuracy, yes
Works really well
yup, quite a bit better than the OG version
now making bright scenes bright enough but not too bright doesn't make mid scenes too dim and/or dark scenes too bright
ahh I see.. that explains it. I had DTM on in Filmmaker mode earlier, so that’s probably why it was going up to ~2200 nits.
turned it off and now it matches ~800 nits like Game Optimizer. I’ll stick with Game Optimizer + HGIG then. Tbh HDR is kinda confusing haha, I thought it was more of an out of the box thing… guess I need to learn more about it. I just want to play Cyberpunk with the best visual possible
thanks and I appreciate the tips 👍
@tight hound I made gemini due a costom curve for me
On older models ('23 and '24) FMM lets you use the color boost, which is disabled for the game mode
I think for '25 models color boost is available in the game mode
Is this good for movies too?
Anyone knows the name of the mod who make these changes to the hud? i'm having problems with the healthbar in cyberpunk 2077 when i installed the cyberpunk 3077 modlist, i have tried everything, and i still can't see properly the healthbar.
Iirc color boost in low latency modes is for G4 and G5 but not c series
I get that, pretty much everyone has the same reaction at the very beginning 😆
Then you learn more about the technology and you're much more capable of navigating the mess and getting the results you want (this is why RenoDX was created anyway).
why tho
It was probably not needed but whatever
That’s kinda stupid and a generalization, Game Optimizers white point is way off I think so you have to calibrate that
FMM has higher peak brightness and is better calibrated out of the box
Plus you can set the sliders in DTM pro section to 100 to make it hard clip at around 2400
It was a joke bruv
And IIRC in newer LG OLEDs there's no difference in peak brightness between GO and FMM
there is in mine for sure, but it's not that big and I prefer the lowest latency + game optimizer features
Ask in the Ultra Plus server
There is, in my G5 at least
^
yeah
GO + HGIG caps at like 2000 nits
FM + tonemapping off with all sliders at 100 is 2.5k

GO I think also has the sliders that makes it like 2200 for me iirc
Haven’t messed with it in ages been in FMM on the G5 for 12 months straight
PsychoV-17
nice little bump I think
blurple shouldn't be an issue
and blue should go a bit more cyan
before, dark blue was purple
that addon is without psycho exposure correct?
just using the game's base exposure system
which i hope to rip out
so far it looks like that the contrast and saturation can remain at 50 now and putting the highlights at 55 seems to get it close to how v11 looked before. Using the same settings I had for v17 that I did for v11 made it look too saturated to me
v17, highlights at 55, contrast and saturation 50
This is the H10 apartment mod I've been using for testing this out: https://www.nexusmods.com/cyberpunk2077/mods/13858
Looks great
It does
I'm taking a small break from the game to work on Life is Strange stuff but I'll update the guide with new recommended settings once more people experiment with PsychoV-17.
that won't work man
If you want to optimize it for your display, you have to measure those yourself
README tells what you need to measure for that
I used https://github.com/ledoge/dogegen to generate test patterns and measured nits with my phone's camera through "Screen Brightness Nits Meter" app for android
don't need perfect 1-nit accuracy here, and this way of measurement is fine for that
this is my very first issue with the game, fixing that would make it a lot better
@urban basin
I just woke up so sorry if im a lil dum rn, but the new Psycho versions, those are the 'latest' versions of this mod right? It's not something I need to pair with a LUT or something?
The "consensus" on the previous pinned version seemed to be that, no, you no longer require a special LUT mod to enjoy the game, vanilla is fine. (I hope I summarized that correctly.)
the only alternative to it being a false positive is claiming i injected a virus into it.
Hax00r!
Is the cone response slider effectively a unified contrast+saturation slider? And should be used in place of adjusting contrast and saturation?
yes. #1434377434022809610 message should be the first thing you move
Thanks. 60 looks great
Thanks testing shows that my monitor get 150 nits brightness at full screen white when targeting 1000 nits
Don't know if that's intended or not I thought its supposed to be 252 cd/m² at sustained 100% Window according to rtings.
Scratch that my oneplus13 dosent work well with this my old Galaxy s9+ does tho
Also dont know if I will actually use these points or if I will wait to see if Gigabye backports HyperNits(EOTF BOOST) to my display
PsychoV-17, Highlights 55, Cone Response 60, Vanilla LUT at 50 Strength
yeah that sounds hella wrong, are you sure you haven't messed with any settings?
like brightness in nvidia control panel
and are you sure you are actually trying to show a 100% white, 1000 nits image on the screen?
for some, monitor manufacturer's EOTF boost built into display might actually be worse than the reshade
Are your settings just a personal preference? Or do you target some specific look?
Probably a mixture of both, though when doing test shots like this I don't treat it the same as when I do normal virtual photography. The settings should reference something I would use during normal gameplay and work in a variety of situations, weather types, time of day, etc.
I try to find a nice neutral baseline to work off of while attempting to use the least amount of slider changes possible to simplify recommendations.
I pay close attention to how the neon lights look in particular. I try to find a balance of having a colored edge, while keeping the center almost white.
Highlights and shadows should not be overpowering. Same with saturation, contrast, etc.
This is also why I recommend keeping LUT strength at 50%. It helps maintain a more balanced look and feel.
If we compare how the same scene look at 0% LUT strength and 100% LUT strength, we can see how that single setting alone makes a huge difference.
Yeah I put the lut strength at 50 too after noticing some bloated highlights
github update please 
Would you still recommend 50% strength if I'm just running vanilla/no luts?
he is talking about vanilla 🙂
my scanner is black unless i target something hackable, in both hdr and sdr
Dang your game looks so sharp ✨
I use Path Tracing with Ray Reconstruction and DLSS balanced and while the lighting looks insane, my game does look a bit 'soft' :/
Bought a model of that car too cuz it's so cool 🙏
I'm using 4K DLSS performance, bunch of texture and LOD mods (since my 4090 has plenty of vram to spare) and latest Ultra+ with the clean RR option enabled.
have u checked 55 highlights on all the signboards? I've done 1 hour test everywhere and 55 blows some details out of certain signboard
I ended up linking 50 as the more balanced
Psychov17 if well tuned is amazing
hey im new to this is it bad that i prefer how LUT strenght looks like at 75 rather than 50
That guide is pure opinion. Don't worry. Use what works for you.
Does Vanilla lut choose vanilla from lutswitcher or does it mean game default lut with nothing selected?
both
it's the same difference
the only difference is that there are two vanilla LUTs within LUT Switcher, one for the main game and one for DogTown
yeah always use what works best for you. I try to find decent default settings to recommend but it's always user preference
It's hard to choose because my preference changes depending on the situation. Thank you for your advice
I'm adding a disclaimer to the guide that recommended settings are my own personal opinion and don't reflect those of ShortFuse or any mod author 🙃
What does tone mapping midpoint do and why exactly does it need to be at 1 and why is it at 2 by default
cdpr copium exposure.
Why does this reno mod max its game brightness slider at 1000 while most other stop at 500?
what version of reshade is needed for the reno dx snaphot from github ?
im trying with 6.4.1 but game dont launch with error message
game launch with reshade but as soon i put reno dx add on in game directory game dont launch*
I dont think the github snapshot is updated, if you want the most recent its the one pinned here
allright thx will try this
you downloaded the bottom option right?
oh 6.4.1 I thought you meant 6.7.1 💀
yeah I imagine thats a very old version so I'm not surprised it doesn't work
i see will try last one then
yeah download 6.7.3 and also this most recent version
i havent tested it but I think default settings should be good
nice its working thx again
oh allright i downloaded the first at top
will try this then
yeah you need the one with "full add-on support" for every single renodx mod
damn yes the psycho tone mapper is sick
make color more saturated its stunning
love it
Is this with SDR EOTF emulation UI/Menu only or ON? I've been playing with that setting and generally prefer it being ON but my god a lot of places are just wayyyyyy too dark.
I wouldn't turn it on. It crushes shadows hard. If you want to see for yourself turn on the debug graph.
Oh okay that's something I could try then
It's just when I change it to UI/Menu only it feels like it adds this washed whiteness over the image
And then greys look atrocious on my oled
I did update my recommend mods page earlier today for Cyberpunk. So if you're looking for some mods to use with the game, it can be a good starting point
My Favorite Cyberpunk Mods
It definitely does 😄 it's been a battle of having it ON and using a flashlight mod or using the UI/menu option and just sucking up what feels like a more washed image to me
But yeah I will probably try some more mods to "fix" it, thanks!
why would you want to go that high in the first place?
Or are you just curious? Super high game brightness will just make the game look really over exposed 
I have the same feeling haha
So i leave it on, and decrease shadows a bit
To 48
Just curious 
was worried for a minute 😅
Look kind of nice
verrrry bright but mostly I'm distracted by the MILF Guard advertisment, hahaha
I use the Nova City 2 Drought weather for my sunny shots, vanilla sunny just doesn't look good imo
Speaking of adverts, i discoversd the high quality ads, posters, and magazines by EmreHQ and god does it make things feel more immersive
oh yeah I use pretty much all his mods








