#Cyberpunk 2077

1 messages · Page 5 of 1

maiden oasis
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shame the Nexus Mods App got cancelled

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I actually liked it...until it stopped working on me

tight jetty
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Never knew Nexus had an app hahah

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Im new to all of this

maiden oasis
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well Vortex is the Nexus mod manager now, but they were working on a sequel

tight jetty
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Finished building my PC 2 weeks ago

maiden oasis
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but they decided to merge the changes that were made in NMA to Vortex

maiden oasis
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can finally experience the joys of HDR mods Kek

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going from console to PC is like woah

tight jetty
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Yeah hahah

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I finished cyberpunk on the PS5, using raster and a messed up HDR

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Playing on path tracying is insane

maiden oasis
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have you tried the Ultra Plus path tracing modes?

tight jetty
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Plus all the other mods

maiden oasis
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makes it look even better

tight jetty
maiden oasis
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it's straight forward now

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they put a bunch of work into it

tight jetty
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And i can barely get 60 base fps as it is haha

maiden oasis
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it can also help the existing modes run better too

tight jetty
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Really?

maiden oasis
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yeah it's nice

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because you can pick from a few different PT modes

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and then fine tune the performance further

tight jetty
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Nice

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Ill check it out later

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So it can even increase performance while using PT?

maiden oasis
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hard to explain unless you use it, but instead of just having one PT mode, there's like 5

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like on my RTX 3090, the PT20 mode, which I think is basically the original path tracing that was introduced to the game, runs better than the newer modes

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If you try it out you'll see what I mean

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we have a pretty active Discord server as well that can help answer questions about it, that's where I spend the other half of my time 😛

tight jetty
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Ill give a shot

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Just gotta check if its compatible with my other mods

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Whats the Discord server?

tight hound
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I want my next OLED to be a 42" TV, but currently I have no idea how people can afford these

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some 42" gaming OLED TVs cost as much as a god damn 5090 💀

tight jetty
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Basically the same as my 5080 hahah

tight jetty
maiden oasis
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once you get in game open Cyber Engine Tweaks

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you'll see the Utra+ window

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you can change the settings in real time, except for switching to PTNextV2

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that requires loading a save

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but tbh I just switch between PT20 and PTNextV3 and the various quality settings

tight jetty
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Shit, its really that easy? hahah

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Their mod page make it seem a lot more complicated

maiden oasis
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yep 😛

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it's not bad at all

tight hound
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the OLED was 40k, max I ever spent on PC parts before was about 20k for my RTX 2070

tight hound
kindred fjord
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I liked the old reddit, the new.... I can't make sense of how it's displayed 🤷‍♂️

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surprised at your fps, just curious what's your processor ?

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mine is ...... not good enough anymore, often get CPU bottlenecked

maiden oasis
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think the game itself is largely limited by the CPU tbh

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over in the Ultra+ server that seems to be the case at least

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that and VRAM usage when using the larger sized texture packs

kindred fjord
maiden oasis
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gotcha

tight jetty
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With FG on i get around 100 to 120 fps, which is around 50 to 60 real fps, but the drops are a lot less percivable, and there´s barely any ghosting or artefacts.

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The only time my fps fell below 90 was inside Dex car. Dont know why that´s so taxing.

maiden oasis
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there's a mod that increases the reflections inside car interiors, maybe that's why?

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assuming you have it of course

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but it's one of the sousine mods I think

rustic wraith
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So do I take the snapshot build from the Renodx github, and run it default settings? I've changed my peak brightness to my monitors and game brightness to 200. Also changed filmgrain to 20 and vignette.

maiden oasis
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there's a full install guide I wrote as well pinned

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if you follow that then you should be in good shape 😄

rustic wraith
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Awesome I'll follow that, cheers

maiden oasis
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about damn time I got this done

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been on my to do list for eons

tight jetty
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Also, I’ve been messing with the Ultra+ mod, and it’s pretty cool

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Do you think PTNext fast is better than PT20 medium?

honest vine
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The description says on Discord but I don't know where to look xD

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Oh, I just need to use a browser that actually supports HDR is all!

kindred fjord
tight jetty
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PT reflexions fix

tight hound
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damn, literally

tight jetty
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But I just realized I might have to delete this mod, since in the Ultra+ page they say to not use it with engine .ini files

tight hound
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Jefferson Peralez looks like Patrick Bateman from the movie

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kinda sounds like him a lil bit

maiden oasis
tight hound
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but you can always force it

maiden oasis
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I use Brave personally

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this setting will help with HDR as well

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all Chromium browsers should have something like it

maiden oasis
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@golden raptor I don't reply to DMs from people I'm not familiar with.

To answer your question about what RenoDX settings I use (I'm assuming for Cyberpunk) I mostly stick with vanilla but set the film grain to 0 (because I use ReShade filmgrain), LUT strength to 50, and SDR EOTF to UI/Menu only. The other sliders I may adjust for specific screenshots but that's about it.

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but this is going to very much depend on your individual display and modlist setup

kindred fjord
# maiden oasis I replied to your comment on the Nexus but just wanted to let you know I added a...

alrighty, I thought it was a good idea to remind it
also turns out as I have two browsers... I experienced it first hand so 🤣

anyway
I think your reshade looks pretty good but I think it's a real shame
renodx & mods like that strive to make a 10 or 16 bit color calculations internally in games' engines
and here we got some reshade aftereffect shaders that convert the whole image back to 8 bit then back to 10 bit
kind of a shame even if most of the detail is preserved

maiden oasis
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It really is. I spent a while trying to find a way to swap out the SDR shaders for HDR ones, but the issue I ran into is that most of the shaders I like don't work well with HDR.

Most of the HDR shader authors don't make hardcore color grading shaders that you need to make a preset like this. In a sense the HDR world is still mostly separate from the ReShade world, except that there is that bleedover that exists because ReShade is a handy tool to inject RenoDX / Luma to use other shaders to fix the existing HDR.

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The two shader devs I really like are Zenteon and Marty and neither have much interest in HDR, and Zenteon is actually working for the Warframe devs so he can't really spend much time on shaders these days anyways.

chrome zephyr
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I uploaded a fix for this in my channel. It’s just a simple envparam edit to remove the map LUT.

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No no it’s not released. Just a quick test file in my channel.

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I’ll ping you.

frail mauve
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Hello everyone.
Is the pinned message (the first one) the current version of RenoDx?

mint ridge
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Putting it there for wink wink reasons but I bet SF should be interested now 🙂

kindred fjord
maiden oasis
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Just a bit lol

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I need to give it a once over to not make it so intimidating to newbies

tight jetty
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So, i started a new game on cyberpunk using Reno, but there´s some weird effects happening

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They look like blobs of water moving across the screen

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You can see it on the yellowish light, and on the walls

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Is it normal?

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Or am I doing something wrong?

maiden oasis
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yeah that's some pretty knarly banding

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I've seen that before just trying to remember the fix

jolly berry
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A little bit of film grain should help, no?

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I get noticeable banding, until film grain is at ~20

hardy atlas
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color precision settings on high?

maiden oasis
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Color precision high, HDR10+ off if you have it

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make sure PQ Saturation is at 0

jolly berry
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I know that for RenoDX to work properly, HDR needs to be enabled in-game. But with HDR turned off (in the game settings), Reno still noticeably changes the image. In those cases, what is Reno doing?

tight jetty
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Should I set only in game, or in the mod too?

tight jetty
tight jetty
maiden oasis
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if your display doesn't support it you won't even see the HDR10+ setting

tight jetty
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Is it a monitor setting, or a windows setting?

maiden oasis
tight jetty
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Yeah, I don’t have that

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Maybe it is a monitor setting o need to change?

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But I doubt it

maiden oasis
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if it was a monitor setting we wouldn't see the banding in the video

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(unless recorded on your phone)

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what LUT are you using? vanilla?

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don't think that would matter much though

tight jetty
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Was not recording on my phone hahaa

tight jetty
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Don’t have any LUT mods

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I think the in Reno the LUT strength is at 100, and scaling as 70

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Or the other way around

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Something in Reno a have to change?

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But every setting is default

maiden oasis
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I would double check the guide I wrote. I'm not sure what the issue is

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Just to make sure all the settings are correct

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Other than that, maybe a dlss config issue? Are you using ray reconstruction? Did you change the dlss preset?

tight jetty
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I’ll try a clean reinstall

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Ray reconstruction is on in-game, and in the Ultra+ settings

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DLSS is on preset D I think

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Performance

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What if a try an earlier version of Reno?

minor compass
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didnt invictus fix some sort of weird visual bugs in cyberpunk by setting PQ Saturation in Ingame HDR settings to 0? that was causing some visual artifacts for him

tight jetty
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I did set it to 0

tame canopy
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are you using any reshade shaders?

tight jetty
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No

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And no add-on either

tame canopy
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what are your renodx settings in renodx UI?

tight jetty
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Everything is default

tame canopy
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do any of the settings help the banding?

tight jetty
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I don’t even know if Reno is the issue

tame canopy
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are you on nvidia?

tight jetty
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I turned it off, and the banding was still there

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Only when I turned HDR off it went away

tight jetty
tight jetty
tame canopy
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and windows hdr is on?

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might be nvidia overlay or some setting here

tight jetty
tight jetty
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But I’ll check it again

tame canopy
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probably worth using reference mode

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there's also trash calibration systems that can break window HDR

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in here

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which force some 8bit stupidity

tight jetty
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I used the windows hdr calibration tool

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Is that right?

tame canopy
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that's fine. that doesn't mess with colors

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but i would think if its a hdr/display issue it would be all hdr

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i never turn off HDR

tight jetty
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Yeah, I don’t think it’s all HDR

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I’m playing a plague tale innocence using Reno, and there’s no banding there

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Only on cyberpunk

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I also don’t see any banding when using windows

tame canopy
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and you're using the pinned version?

tight jetty
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Yes

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I’ll do a clean reshade and Reno reinstall, check the settings you mentioned

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Then report back

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I’m not home right now, but I’ll do it when I get there

tame canopy
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👍 let me know

tight jetty
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Could it be any DLSS issue?

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I’m using preset D with ray reconstruction, and the guide said we should use E, but it only mentioned boiling, not banding

mint ridge
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My bet would be the banding (in the sky ?) is due to RR, preset E to be exact (that's its massive flaw in 2077), but if you're sure you're using preset D then it can't be that

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To make sure which preset you're using, get the dlss debug overlay enabled

tight jetty
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I’ll check it out, thanks

orchid isle
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How should I install RenoDX if I used RenoDXCommander to install ReShade and Display Commander for CP2077?

maiden oasis
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in the game installation folder itself

tight jetty
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Hey, @tame canopy i fixed my banding issue

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It was lack of film grain haha

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Thanks for the help

indigo timber
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First time messing with RenoDX. I have an Alienware AW3225QF, I have it in TB400, max nits is 430

What should be my in game settings? After a quick search it should be 500nits since the slider caps weird, midpoint 1.0 and PQ 0, correct?

In RenoDX menu I just select match SDR and RenoDX tonemapper? It gave me 450nits, brightness 203. Not sure about the rest

maiden oasis
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For peak brightness do the windows hdr calibration and go with the number it gives you when that white grid goes away

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Game brightness set to what you want. 203 is not a standardized number. Generally speaking 1/4 of your peak brightness will be good enough at these lower numbers

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So 100-150

indigo timber
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Windows gives me 430. I put that both in game settings and RenoDX?

maiden oasis
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Game settings ignore the peak brightness setting

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That doesn't do anything with Reno

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There's a full guide I wrote in the pinned messages that goes over what everything else should be patrickNotes

indigo timber
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Gotcha (I saw a comment about it on Nexus from ShortFuse but was old).

I'm also confused about the snapshot. What's the difference between the WIP. and the latest in tags from GitHub?

maiden oasis
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Wip is actually the newer one. Has some fixes not in the snapshot version

indigo timber
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rule of thumb always check pinned messages then

maiden oasis
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Pretty much gigachad

indigo timber
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What does the tonemapper actually change? I somewhat like the Vanilla one more than RenoDX. Might be just how it should look with PT on

indigo timber
maiden oasis
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Don't touch the midpoint

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There's a reason for that big bold statement in the guide

tame canopy
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i need to upload what i have. let me see

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ah, can't, doing the decomp stuff

indigo timber
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Ah. English not my first language so I understood it as "if too bright then double-check it", as it change it to higher or lower Stronge

tame canopy
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didn't i make that a slider that i default to 0 now? or is it just my internal build?

maiden oasis
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Tbh I need to clean up the guide a bit, it got a little too big

indigo timber
maiden oasis
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I appreciate it patrickNotes

indigo timber
maiden oasis
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I don't recall a slider for it but I'll be taking screenshots in a bit so I can double check

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I just can't wait for psychoTM to be added

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That'll be nice

indigo timber
olive cloak
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also the eotf emulation just makes sure the black levels match up with the sdr presentation

maiden oasis
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Sometimes having EOTF emulation on can be too dark, especially combined with other mods like nova city 2

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So I tend to recommend it to UI Menu only first, then switch it on fully if the shadows aren't dark enough

tame canopy
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incoming

maiden oasis
tame canopy
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Testing:

  • PsychoV-11
  • Hue Correction Off
  • Contrast+Saturation equal (60-70)

Tonemapper Midpoint is "Dynamic Exposure" (Default 0)

Requires Reshade 6.7.3 with Addons

tame canopy
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psychov-11 has better orange hue and purple blowout

vestal olive
indigo timber
indigo timber
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But how? I got the WIP from the pinned comment. I'll update to the one you just uploaded

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Or is that the Reshade version?

tame canopy
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you replied to the one i just uploaded. i figured you were referencing that

indigo timber
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I took the print before realizing. Just a sec

indigo timber
tame canopy
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that's up to you really, that's not an option with PsychoV

indigo timber
tame canopy
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because vanilla hdr is not the goal. vanilla hdr is broken

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also #1434377434022809610 message

indigo timber
tame canopy
indigo timber
tame canopy
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tonemapper is just one part of vanilla

indigo timber
tame canopy
# indigo timber Understood. Just one more question and i'm off. What does SDR Look / Match SDR o...
new renodx::utils::settings::Setting{
        .value_type = renodx::utils::settings::SettingValueType::BUTTON,
        .label = "SDR Look",
        .section = "Options",
        .group = "button-line-1",
        .on_change = []() {
          renodx::utils::settings::ResetSettings();
          renodx::utils::settings::UpdateSettings({
              {"colorGradeContrast", 42.f},
              {"colorGradeSaturation", 42.f},
              {"processingLUTScaling", 95.f},
          }); },
        .is_visible = []() { return last_is_hdr; },
    },

just sets these numbers for you

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reset => those 3

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an estimated match of what SDR looks like on a normal 2.2 SDR display

indigo timber
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In what scenario would that be more useful than just disabling HDR and using SDR? or that's just to test things?

tame canopy
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hdr is more colors and more range

maiden oasis
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with the vanilla LUT

vital junco
tame canopy
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oh, i think blowout shouldn't be stuck at 50

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need to undisable it

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Testing:

  • PsychoV-11
  • Hue Correction Off
  • Contrast+Saturation equal (60-70)
  • Blowout 0

Tonemapper Midpoint is "Dynamic Exposure" (Default 0)

Requires Reshade 6.7.3 with Addons

vital junco
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👍 I'll have a proper play tomorrow, it's pretty late here

maiden oasis
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looks like some sliders are still locked (not sure if intended)

tame canopy
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yeah, ther'es no substitute, hue correction should be off for psychov

maiden oasis
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ok

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sounds good 🙂

tame canopy
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red/orange/yellow should be better with psychov

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less smeary

maiden oasis
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the neons look way better

kind gulch
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Vanilla or d65 for the white point?

maiden oasis
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I stick with vanilla for the white point

kind gulch
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Just prefer it or is it more accurate?

indigo timber
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I prefer White Point, removes the yellow tinge a bit

maiden oasis
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I use my own reshade preset for colorgrading if needed

kind gulch
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Gotcha

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Preciate the feedback

maiden oasis
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no problem 🙂

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for screenshots I do specific color grading for the shot, for gameplay I keep it very generalized and minimalistic

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use PsychoV-11 for the tone mapper

indigo timber
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Can't decide on the ICtCp or OkLab though, barely see a difference if any. Shouldn't matter

maiden oasis
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with PsychoV it won't give you the option to change that

kind gulch
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And seems better so far imo

maiden oasis
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it really does

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feel free to experiment to find what works best for you of course

jolly berry
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I find 60 just a hair too contrasty. I bumped down to 55

kind gulch
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The corpo opening is playing crashathon for me so testing is a bit slow X D i always have issues with this one

vestal olive
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dont know why but reshed isnt booting

maiden oasis
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links directly to the ReShade installation portion

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Common issues:

  1. Don't install ReShade with mod managers (other than RDXC)
  2. Make sure it's installed to /bin/x64 folder in the Cyberpunk installation folder
jolly berry
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jeez, the neon look insanely better with PsychoV

kind gulch
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Finally managed to get to the av, city at night looks great in this build

jolly berry
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actually, yeah, 70 is not too contrasty outside - it's beautiful

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just too much inside

maiden oasis
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I'm doing 60 contrast and saturation now, I dig it

vestal olive
maiden oasis
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gotcha

vestal olive
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There is an interesting difference at higher brightnesses

vestal olive
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Looks way better on psychov

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Really helps with the "Mexico" filter this game has

indigo timber
maiden oasis
indigo timber
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Also the 60 contrast crushes blacks like crazy. At least in doors. 50 is perfect. 60-70 Saturation is fine imo

maiden oasis
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as a rule of thumb, any color grading sliders you can adjust to your liking. The mods you use, LUT, display even, can determine what slider combinations look best in your use case

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the blowout slider might not have a noticeable difference in every situation

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a dark interior vs a bright sunny exterior for example

tight jetty
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How are the skin tones when using PsychoV?

tame canopy
# vestal olive

which is which? first set was pv / drt, and second set was drt / pv

vestal olive
tame canopy
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ah, my brain mixed up tonemapper slider with image position

worthy isle
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Happy days. A new tonemapper to check out! BTW, looks like exposure should be at .70 for the default if you want to match vanilla.

tame canopy
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i was noticing that

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but i just dropped my base brightness to 100

worthy isle
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I've been noticing that any brightness over 110 in this game things seems to look off.

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Especially with nova luts since they were mastered for SDR first.

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New TM looks amazing though. Thanks for all your hard work @tame canopy

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Would love to see this ported over to BL4 down the road

paper badger
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Hey people, sorry for the silly question but Im new to all this, do I install the file pinned today, or the one dated 11/11/25?

tight jetty
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The one pinned today

high thunder
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Is it because of Reshade 6.7.3 or the new RenoDX that the VRAM usage seems to have decreased slightly?

tame canopy
void thorn
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idk why, but when going into scanner mode, the game frame is all black, except scanner mode highlights and UI, which only started after I updated the renoDX version and nothing else, this could be some stupid mod interaction, but im not sure, writing here anyways.

Ive furthered disabled reno and tested, and re-enabled it to make sure its not something else

void thorn
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no custom LUT

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very little visual mods anyways

tame canopy
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this scanner mode?

void thorn
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yep

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normal scanner mode

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everythings black ( literally ) except object hightlights and UI

tame canopy
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scanner mode is essentially a lut ontop of the image, which is why i asked if there's a custom lut going on

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it's the shader as all the tonemapping sliders, so should be all or nothing

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like everything should break (sliders)

void thorn
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ive hopped off cyberpunk for now, ill show you when im playing next time

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See for yourself @tame canopy

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without reno, it works like normal, im not sure why

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is there any extra pre-requisite addons for the new version that i needed to enable for something

tame canopy
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what graphics settings do you have?

void thorn
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everything maxed, path tracing

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SDR, atm

tame canopy
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SDR?

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does it happen on hdr?

void thorn
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not sure, noticed another thing that might help

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you know the debug graph

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that you can enable

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that also turns into black too

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maybe somethings going on there

tame canopy
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probably some sdr shader i'm missing

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i rarely check sdr

void thorn
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that sounds about right

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well ill test hdr in a bit, but seems to be a SDR only issue

past locust
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@dire elm

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check pins

past locust
dire elm
past locust
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in bin/x64

silent nexus
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Hello all. Decided to play again after almost 3 years. I have a question about the renoDX settings. If I tweak to make the Interiors and very dark areas somewhat visible then the outside world is overly bright and yellow-ish. The last I played I was on a 12700k, 3070Ti, 32GBs RAM on a standard LED 60Mhz. I am now running a 14700k, 64GBs, with a 5080 Gamers on an OLED 144Mhz. I'm fairly certain I played the last time on SDR. Now that I have played/seen what it looks like in HDR at max settings I cannot go back to SDR lol. Is the overly bright daytime world the way it is intended? Any images I search are usually "Look how awesome this is at fully tweaked settings" so I'm struggling to find comparisons. Any advice would be greatly appreciated. Thank You in advance. 🙂

junior grail
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how to get the psychoV-11 to be able to be selected

primal stirrup
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The build you are using has the same date, but different time as the latest version

dapper oasis
junior grail
maiden oasis
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The guide should be updated later today or tomorrow to reflect the new RenoDX update

silent nexus
dapper oasis
# silent nexus TY. Got everything installed and ready. Crossing my fingers. Not going to be an ...

No they work fine together. i suggest you those 2 guides : https://www.nexusmods.com/games/cyberpunk2077/collections/lv4wpp and https://www.hdrmods.com/Cyberpunk

Nexus Mods

Explore 3077, a curated collection of 535 mods for Cyberpunk 2077. Cyberpunk goes a millennium into the future to reach the apex of path traced visuals & gameplay. Neurotically play tested, tweaked...

tame canopy
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i think i need the CDPR HDR preset button and that's it right?

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or just that weird SDR issue?

mint ridge
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Shoot how did I miss that new build...

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I take it it's the WIP one with a few extras and without debug stuff ?

maiden oasis
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Wish we could have a proper map fix

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That is the one downside sadly

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Even the realistc map mod is a bit hard to read now ngl

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I tried the one cyanide linked but it made the map darker / unlit, so I feel like it's only a partial solution

broken spindle
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psychov looks fantastic. thanks for the update!

maiden oasis
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PsychoV is life changing

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The only "downside" is I have little reason to color grade my screenshots now 🤣

mint ridge
maiden oasis
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I haven't

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I'll have to check it out

mint ridge
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You can basically choose any of the default color palette tints with enough values to solve your issue I believe

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Tho if you have a HUD Painter theme applied, those base colors will be altered by said theme so that's the only unintuitive thing about it

proven verge
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Hey guys what HDR mod should I use here

maiden oasis
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The latest pinned one, not the WIP

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#1434377434022809610 message

proven verge
maiden oasis
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either scRGB or PQ will work fine, however if you're going to be using other ReShade shaders on top I recommend PQ for compatibility reasons

maiden oasis
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RenoDRT vs PsychoV

leaden lark
#

Hello, I have an issue with the latest pinned addon. Even though I set the peak brightness to 1400 nits, the game reaches peaks of 1800–2000 nits. I can’t figure out what’s causing the problem. Can anyone tell me if this is normal or if there’s something wrong on my end? Thanks

maiden oasis
#

Are you using any other reshade shaders?

leaden lark
#

No

vestal olive
#

Its one of the in game settings

#

I think I had the same issue

leaden lark
#

I set 800 peak brightness in the game HDR settings

maiden oasis
#

Midpoint should be 1, PQ saturation 0

#

The maximum brightness in the in game hdr settings shouldn't do anything, and the paper white just sets the UI brightness with RenoDX

leaden lark
maiden oasis
#

Not sure then. Maybe shortfuse can provide some input on this

#

I haven't run into this issue personally

vestal olive
#

Is it a ui element?

#

For me the time in the top right is whats making it read 1213 max nits

#

When I have it set to 800

maiden oasis
#

I know filmgrain can make you go over as well, but not by that much

vestal olive
#

SDR EOTF Emulation is a bit darker on PV than RenoDRT. I liked it set to ON in DRT bit is too dark in PV (PV dont need it)

paper badger
#

Does anyone know how to stop HDR cranking up the brightness on my screenshots? Only really seems to happen when they're taken in direct sunlight, but it absolutely butchers them, looks nothing like it did in-game.

verbal stump
#

sorry dude i just finsihed reading your hdr guide ;D looks like you do reccomend preem lut 3 😂

maiden oasis
#

I actually just use the vanilla lut now tbh

#

But yeah Preem works too

maiden oasis
#

That's an SDR image, I'm guessing directly from the game's photomode. That doesn't support HDR output

#

You'll want to use ReShade when taking HDR screenshots

paper badger
#

Ahhh gotcha, thanks!

maiden oasis
#

no problem 🙂

ocean wadi
#

@maiden oasis any DoF recomendations ?

maiden oasis
#

For screenshots, there can only be one. Otis camera tools with his IGCS addon. Not free but highly recommend.

Real time dof, you can try out Otis cinematic dof shader

ocean wadi
#

I tried Otis Cinematic DoF while ago and it wasn't working well on my end. Will have a look at IGCS tho

#

thanks

maiden oasis
#

No problem

maiden oasis
#

I will say that for real time Dof there is not a perfect shader. It's just not something reshade is good at. Igcs works because it can take 100s / 1000s of shots by moving the camera slightly and stitching them together. Getting a proper DoF effect

ocean wadi
#

I will have to agree with that. Haven't find anything worth using for real time DoF yet through ReShade.
Most of shaders that I have tried have some issues with depth buffers and even tweaking them I could not find any balance.
For picture taking I will have a look at IGCS from Frans, seems good from what I see in your shots.

covert flame
#

Hey Creepy thank you a lot for your HDR guide, you are making it easy and simple to fix HDR in cyberpunk. Always struggled with that before 🙏
I'm using last renodx PsychoV-11 with Preem LUT 3 and ShortFuse's Film Grain shader.
I was wondering if the "Creepy's Ultra Cyberpunk Preset" you are giving here is still relevant since these are not in your guide ? especially the Zenteon's PreCorrect, Zenteon's Local Contrast and Soop's HDR Converters parts

verbal stump
maiden oasis
delicate mirage
maiden oasis
maiden oasis
#

RenoDX Install Guide has been updated:
https://www.hdrmods.com/Cyberpunk

  • Now current with the PsychoV-11 version.
  • A new guide has been added on how to use the Windows HDR Calibration app to figure out the peak brightness for RenoDX.
  • Reworked the ReShade portion of the guide to make it easier to read
  • Added optional section on how to install my ReShade preset.
delicate mirage
#

it seems almost a white patin over everything

#

But if i move to a corner it's way better

#

These are the settings i use

maiden oasis
#

I would reference these pinned settings (forgot to add them to the guide, will take care of this later today) #1434377434022809610 message

I also recommend setting LUT strength to 50

maiden oasis
#

I'll have to mess with that Notee

novel hinge
#

Try it, with Nova City 2 hits the sweet spot

maiden oasis
#

Nova City 2 is a must

#

that's going in that place holder recommended mods page I made

delicate mirage
#

Thank you very much it seems it's better now.
Regarding lut strenght it seems 60 is sexier

#

lut 60

#

lut 50

maiden oasis
#

yeah 100 is too much with PsychoV, it also makes picking another LUT easier

#

those are nice

#

that car lighting chefs_kiss

delicate mirage
#

before was kinda gray and not as sexy

#

thank you

maiden oasis
#

no problem 🙂

tame canopy
#

the in-game lut forces white blowout

#

because the in-game lut is ACES SDR, which blows out to white, stretched to hell

#

i just don't know how they stretched it

#

oh. i should throw that into a process to invert and figure out the HDR LUTs

maiden oasis
maiden oasis
#

Just redid the last half of the Cyberpunk guide real quick. Now has updated suggested settings, along with a screenshot of what it could look like

worthy isle
#

^^ might want to mention that frame gen doesn't work with scRGB as well.

tame canopy
#

what the hell is that 3rd hdr lut

worthy isle
#

What are you aiming to figure out from these comparisons? Just comparing other vanilla luts?

tame canopy
#

if there was universal thing done to the luts to "make them hdr" that's one thing, but this is completely random

worthy isle
#

I see. Just looking for a pattern huh. I have a feeling they tried everything in the book along the way to the final lut lol

tame canopy
#

but there's more than one lut is the problem

#

no consistency

#

and it's not i get access to the original SDR lut when in HDR so i can build from that. i only get the HDR version

#

probably best to rebuild linear HDR luts from the SDR ones with inverse ACES

worthy isle
#

Is your goal to rebuild the whole suite of luts in CP? That sounds horrible lol

tame canopy
#

starfield had 205, don't know how many there are here

worthy isle
#

If there was a way to track down where each lut was used I'd be happy to help but have no idea how that'd be even possible lol

tame canopy
#

seems like luts are based on envs

maiden oasis
#

Cy would probably know

worthy isle
#

Looks like Cyanide's vanilla lut switcher pack has all the LUTs used in the game. Lists 273... oof

maiden oasis
#

oof

vestal olive
#

On my oled I like to turn SDR EOTF on and then just boost shadows.

#

Left is SDR EOTF shadows 65 / Right is SDR EOTF UI Shadows 50

vestal olive
#

Might crank shadows even more I think

ocean wadi
#

@maiden oasis Are You keeping White Point = Vanilla or D65 ?

maiden oasis
#

vanilla

novel hinge
#

but u gotta test it especially on interiors

honest vine
#

I want to try out the new psycho tonemapper but I keep getting redscript compilation errors with the latest ReShade v6.7.3. Are you guys just not having issues with the latest ReShade?

mint ridge
#

Nope

#

One has nothing to do with the other

honest vine
#

Exactly

#

It only happens with the latest ReShade. I saw a suggestion to install core mods manually over using a mod manager. I'm going to try that.

tame canopy
#

sounds more like reshade and redscript fighting over dll hooking

tame canopy
#

there's only 18 sdr+hdr pairs

#

16 photomode

#

101 sdr only

#

8 bad references

#

128 unused

maiden oasis
maiden oasis
#

I thought about covering every single setting, but I think the LUT Strength slider is much more impactful

novel hinge
#

was just asking to u

maiden oasis
#

oh no worries

#

I've messed with it before, but I guess I like to do a lot of my stuff with ReShade

#

the main changes I focus on within RenoDX are ones that would impact the final peak brightness the most

#

for example, changing the contrast within RenoDX, respects the peak brightness set within RenoDX

#

vs applying it after the fact with ReShade

#

I gotta say though, if you have any interest in film style color grading, give ReLooK a chance

#

not free, but man is it good

#

the B/W shots are chefs_kiss

#

I didn't post this in the screenshots but I thought this was cool

#

trying to find that balance of how to take a good B/W HDR shot

remote karma
tame canopy
#

the only hdr lut pair that has responsible values

#

sdr goes to 100 nits, and hdr goes to 2000

maiden oasis
#

-# it's already awesome pepeToast

tame canopy
#

like wtf is this

maiden oasis
#

I never realized LUT science was so complicated

tame canopy
#

it's not

#

a lut is a function turned into a table

maiden oasis
#

like the concept of a LUT seems simple, but getting it right seems like a pain

tame canopy
#

the problem is all the code to generate the numbers is lost

#

you only have A=>B

#

just color in=>color out

#

with nothing of what it actually does

maiden oasis
#

gotcha

tame canopy
#

this is a lut

#

the hidden function is return (x*y);

maiden oasis
#

and everyone pretty much uses cube LUTs now right?

#

and those can support HDR

#

I've made a few to use with the cube LUT shader in ReShade

#

tried following the Cyberpunk tutorial for making a LUT in Resolve, but it was weird

#

just figuring out exactly what you want is different compared to using something like Affinity Photo 2

tame canopy
# maiden oasis tried following the Cyberpunk tutorial for making a LUT in Resolve, but it was w...

luts are baked results for a math function. luts use 0-1 as percentage, basically, but you can think of it as a numbered as well. imagine a set 32 boxes stacked high, 32 width and 32 deep, and each box has a value inside it. that's 32,768 boxes. that's what a lut is, containers. and based on your encoding, you can say what the first box represents (eg: 0 nits) and 32nd box represents (eg: 10000 nits)

#

overbrighten, but basically

#

(not in this angle but) lowest corner is 0%,0%,0% and furthest is 100%, 100%, 100%

#

it's overall cube shaped, but not one big cube

maiden oasis
maiden oasis
#

RenoDRT vs PsychoV-11

maiden oasis
#

appreciate the tip Pray

#

tried it with both the realistic map and the vanilla map, doesn't take much

#

I'm going to switch the realistic map mod out of the guide and recommend Hud Painter instead

#

Before/After

ashen pendant
# maiden oasis RenoDRT vs PsychoV-11

I still don't understand PsychoV haha... Have not messed a lot with it but... On RenoDRT I can tell the bench graffiti letters are blue, and the motorbike headlight are blue as well while wheels and neon underneath is yellow. On Psycho it all tends to be very white.

maiden oasis
#

PyschoV shows off light sources much more accurately compared to RenoDRT

#

If you go to jigjig street and toggle between both tone mappers, it should be pretty obvious

ashen pendant
#

Also... Is that thing about adjusting debug graph per scene still necessary?

maiden oasis
#

You can just disable the debug graph

#

I never use it

void thorn
# tame canopy like wtf is this

I dont do cyberpunk modding, however, is it possible to bake out your own lut as a .cube and convert that to whatever the game uses and for it to work?

void thorn
#

what about other way around, if I want to analyze the Cyberpunk LUT(s)

tame canopy
grim tree
#

Testing Nova lut 3 right now. Anyone have recommendations for settings or just keep at default?

maiden oasis
#

The PsychoV tone mapper is that good

grim tree
#

Thanks👍 I prefer the vanilla look of the game just testing out some LUTs and mods for my yearly playthrough🙂

maiden oasis
#

Sounds like fun pepeToast

forest gull
#

Did I do something wrong? The max brightness reported in the HDR analysis shader is a lot brighter than my peak brightness. I don't have any other mods/shaders/addons running

maiden oasis
forest gull
#

Nothing other than lilium HDR analysis & renodx

#

just figured it out, my contrast slider being at 70 causes it

maiden oasis
#

Someone else had this issue too

#

@tame canopy any ideas? Sounds like a couple people have had this issue

maiden oasis
#

Contrast within renodx does it?!

tame canopy
#

anything that is lut after tonemapper (because cdpr thought that was a good idea) may bork peak nits. there should be some small overages, but psychov11 should curve to peak

maiden oasis
#

Gotcha

hardy atlas
#

devs seemingly were just dicking around

kindred fjord
maiden oasis
#

oh heck yeah, very good time to be playing the game

#

random screenshot I took yesterday, no fancy ReShade on top

#

like damn this game looks good

narrow gazelle
#

sdr but lookin good

maiden oasis
narrow gazelle
#

i took this in hurry because i was testing some mods but the scene looked good

maiden oasis
#

then why post SDR shots!!!!

narrow gazelle
#

mabad

maiden oasis
#

just giving you shit bud lol

narrow gazelle
#

even u cant denyy the pic looks smexyy

maiden oasis
#

in SDR the blacks do look a little crushed tbh

#

but yeah I can see how it probably looks good in HDR mode 🙃

narrow gazelle
grim tree
maiden oasis
#

yeah

#

PTNextV3

novel hinge
#

@maiden oasis your new avatar logo is cracking me up! 🤣

maiden oasis
#

just keeping it real Kek

maiden oasis
novel hinge
narrow wave
#

Hi, guys! i'm in the part of the guide where they say i should use the psychoV-11 tone mapper. But i simply can't find it, i don't have that option.
i just have the options RenoDRT, ACES, None and Vanilla.

i downloaded the Repo Build from the pinned comment from 02/11/2025

tight jetty
#

Use the pinned version on this server

covert flame
maiden oasis
#

I should mention the date of the post in the guide, and maybe not hide this part in a collapsed section

#

Trying to keep a long guide like this organized but still full of information is tough 😅

severe yoke
#

tried using the psychoV-11 tonemapper with the Nova 3.0 LUT, and it just looks... worse? (more washed out colors and it destroys some detail on bright objects)

#

is it just better to not have any LUT at all?

wise mirage
#

It is fascinating to see how much certain LUT packages limit the overall color gamut

verbal stump
#

maybe the renodx does look a little better in certain scenes

scenic minnow
#

Hi All, I am facing an issue where the game just freezes after startup. Basically AFTER the part where the reshade overlay pop up appears, and just before the game loads the main menu. NOTE: I tried with both reshade addon 6.7.3 and 6.7.1. Same issue, screenshots and logs are from the 6.7.1 version.

Uninstalling reshade fixes the problem and the game loads just fine. I'm on linux, and i have used reshade + renodx in other games without a problem

scenic minnow
# scenic minnow Hi All, I am facing an issue where the game just freezes after startup. Basicall...
maiden oasis
#

Try it with my reshade preset and you're good to go

mint ridge
mint ridge
maiden oasis
#

Very true

#

Especially if you have mods to unlock the outer areas of the map

#

Thanks again for mentioning the hud painter as a fix

#

I'm back to using the vanilla map now

#

Forgot how useful it can be

#

Wish we had that in full color

mint ridge
#

Pleasure 🙂 HUD Painter is so underrated

#

wdym full color ?

maiden oasis
#

Like it if was a Google maps type deal

#

Where it wasn't just a solid color for the buildings

#

Satellite style map

mint ridge
#

Oh, might need a DLSS 5 setup then

#

And by than I mean 2 5090 worth of VRAM

maiden oasis
#

Hehe

mint ridge
maiden oasis
#

Or I could convince Cyanide to do it 🤣

mint ridge
#

An actual DownloadMoreRAM mod ?

#

I mean with unlimited draw distance mods and more LOD levels, could be doable by killing the vanilla map entirely

#

And then just have an aerial view of the game realtime

#

But oof, gud luck having that running

maiden oasis
#

Yeah...

#

I think a few games did that as a jank way of doing their minimaps though

#

Where it's just an aerial view

covert flame
#

Vanilla

#

Preem3

#

Maybe there is a better way of doing it ?

maiden oasis
#

or just use Weather Switcher and change the weather to something else, I don't like the normal sunny weather either. I just stick with the custom Nova City 2 weathers

#

Highly recommend the Drought weather (within Nova City 2) for screenshots if you want something sunny

covert flame
#

vanilla

#

preem3

#

somehow with preem3, it looks more like noon than with vanilla

maiden oasis
#

wait, just reread this:

found sunny weather at noon to be not bright enough, it looks very dark

#

normally I find its the opposite 😅

#

in that case yeah Preem LUT 3 might be better for you

#

because it does get a bit brighter

jaunty river
tepid galleon
#

response to the "latest pinned" RenoDX version ("PsychoV-11") seems very positive, and great shots. Looking forward to reading over Creepy's guide ||and seeing if there's enough to scare me away or not||

maiden oasis
#

The guide is very scary indeed Kek

maiden oasis
jaunty river
#

Using shortfuse's settings from the sticky + D65 + a bit of film grain. Maxed out with PT + Ultra+ PTNext V3 and bunch of texture and LOD mods

maiden oasis
#

all the mods

#

And Creepy's preset 😉

#

such a salesman Kek

#

I've been sticking with Meteor Film Grain at like 0.050 intensity for most of my shots

jaunty river
tepid galleon
# maiden oasis The guide is very scary indeed <:Kek:1296299448418173000>

Seems fine, thanks.
(The only "riiight, I'll take a better look at that later" part is about fixing the map color problem. I think what I'll want to do is find a HUD painter preset I might like and then install all that required stuff (went back to unmodded/vanilla after my last cancelled playthrough of a few hours). Dunno yet. Wait. Will all the presets also look washed-out/different than they should? Hmmm. A problem for when I encounter it.)

maiden oasis
#

yeah that is the one thing I'm like...well...

#

you get to that part in the guide and I'm basically like... none of this will fix it...but it will help Kek

plush drum
#

Feel like i've got everything setup correctly following the guide. Been a while since I last played so booted an old save to test

should night look this light generally?

maiden oasis
#

sunset maybe, but that's also an SDR jpg

#

you can take HDR PNGs with ReShade to upload here

plush drum
#

Thanks, didn't realise that this is an HDR one. In game time is at 3am h ere

maiden oasis
#

3am?

plush drum
#

Yes but the weirdest thing just happened, I tabbed out and back in and suddenly its really dark. I dont even know

maiden oasis
#

ohhhhhh

#

probably the RTXHDR thing

#

especially if it fixed itself on alt tab

#

because that does that to me when I forget that I have it turned on

plush drum
#

damn, I was sure that was turned off but nope you are correct

maiden oasis
#

glad I could help 😄

plush drum
#

The guide is great, I just can't read and everything looks amazing so thank you

maiden oasis
#

no problem 🙂

#

glad it works

remote karma
#

With the pinned addon and PsychoV tonemapper I cannot reach the max 2500 nits of my panel whereas RenoDRT does.

maiden oasis
#

I would test on a sunny day around noon

remote karma
maiden oasis
#

tbh I think most people end up getting higher peak nits with PsychoV because of how sensitive the contrast slider is

#

but I'm not sure why yours would be so low

remote karma
forest gull
#

I have a G5 and was hitting 2.5k nits with every tonemappet

burnt cliff
#

What would be the Purist settings for Cyberpunk?

maiden oasis
#

Purist?

#

You can check the pinned comments for recommended settings (or use my guide)

remote karma
covert flame
#

Hey

#

Out of curiosity, should i uncheck any of those ?

#

Not RenoDX obviously

#

But i think i read "Generic depth" should be unchecked if i use FG, true ?
What about the "Effect Runtime Sync"?

maiden oasis
# covert flame But i think i read "Generic depth" should be unchecked if i use FG, true ? What ...

Effect Runtime sync you can safely uncheck, the only thing that makes use of that is VR shaders I think.

Generic Depth you can disable if you don't use any other shaders. However Deband does make use of it, which some people do use.

As far as benefits goes to disabling them, you can get a tiny bit of performance back but anytime I've tested this I never saw much change. The only game I noticed a change was Borderlands 4

#

I removed that bit out of my guide because it was too confusing to explain to people and the benefits were marginal at best

covert flame
maiden oasis
#

No problem at all bud 🙂

maiden oasis
narrow gazelle
#

remove the first 2 and use ur preset>?

maiden oasis
#

that way you can switch out the LUTs you want

#

but with PsychoV-11 just use Vanilla LUT

#

it's honestly perfect

#

maybe Preem LUT 3 if you want it a tad brighter

#

Don't mix my preset with that one. I have Deband included in mine if you need it

narrow gazelle
#

ye do need deband okay
so remove those 2 lut alright and uh also which one best overall jus the normal one the photo one

maiden oasis
#

both presets use the same two shaders as a base. Basically the vitual photography preset is more intense

#

some people like it for gameplay, others stick with the more subtle gameplay preset

narrow gazelle
#

alright got it thanks

burnt cliff
maiden oasis
round geyser
#

Is it strange that the vanilla tonemapper lowk looks better than renodrt? Renodrt tonemapping is like flat but with the vanilla tonemapper I see higher highlights

olive cloak
#

renodrt is more faithful to the sdr presentation

#

vanilla cyberpunk hdr runs aces twice which makes the game look deepfried

round geyser
#

wym deepfried

maiden oasis
#

Why not use PsychoV-11?

solar flume
#

downloaded new build can't seem to find psychoV-11. I had the old nexus version before. maybe thats causing a problem?

olive cloak
#

#1434377434022809610 message

#

^ @solar flume

round geyser
solar flume
#

Hey guys im following the guide and I'm kinda conflicted on one thing on the guide it says

Game Brightness: The paper white value, also known as average brightnes. You typically want to set this between 150-300 nits.

  • Below 1500 nits or so, having this set to 1/4 to 1/5 of your Peak Brightness is usually good enough.
  • The higher the ratio between game brightness and peak brightness, the more room you have for highlights to standout.

My peak is 450 measured in windows, I have a QD oled so nothing too much.

So I put game brightness to 1/4 so 111, but weirdley enough the game looks better at 150. Maybe I just need to get used to it? Wondering what you guys with oleds are setting this value to.

fiery spire
#

Mine peaks at 600 nits so "correct" paper white for me would be 138, but if I'm not sitting in a pitch black room it might be too dark etc.

#

Just mess around and set it to whatever looks best to you

solar flume
#

Yeah its still daylight and i have some sun coming in from the window, ill probably wait until night and set it up as thats when i game usually. I feel like higher gives that HDR pop that I like even though 1/4 might be mathematically the most accurate picture.

vestal olive
# solar flume Hey guys im following the guide and I'm kinda conflicted on one thing on the gui...

Brightness is mostly down to personal taste. Think of Paper White as your baseline "everyday" brightness and Peak as the ceiling for highlights. You’ll actually notice a much bigger jump in contrast going from 200 to 450 than you would from 300 to 450.

Most current OLEDs offer two main HDR modes: True Black (TB) and Peak. For example, mine has TB400 and Peak 1000. It’s a bit of a trade-off: TB400 can keep the entire screen at a consistent 400 nits, but anything brighter than that will "clip" (lose detail). Peak 1000 allows small highlights to hit that massive 1000-nit mark, but the rest of the panel has to dim to compensate. It’s a limitation of current tech, which is why the next generation is pushing for TB500–600 and even higher peaks.

round geyser
#

Guys PsychoV-11 is extremely washed out, and the map is kinda buggy, should be like this? or its something I made wrong

vestal olive
solar flume
# vestal olive Brightness is mostly down to personal taste. Think of Paper White as your baseli...

Just got this monitor a few days ago so Im still learning. Only HDR Ive used was on my tv and ps5 but that was a simple setup.
Im currently in the normal tb400. But ive been reading about peak 1000, just didnt want to mess around with it as im trying to set this mode up correctly for now. What would you recommend for Cyberpunk?
People say peak 1000 looks amazing in some games and horrible in others.

Overall when im playing in a dark room the overall brightness can be too much sometimes so maybe it’s worth trying out peak 1000. Set up windows hdr and go from there? I got the basics down in renodx

vestal olive
jolly osprey
#

you can play with the color grading sliders to make it the way you like it

formal orbit
#

vanilla is just way too much contrast, your eyes are just used to the vanilla look but psycho looks way more natural

vestal olive
#

as for the map I think there is a mod to fix tht

formal orbit
#

yeah map is cooked there

solar flume
round geyser
#

Idk but I see no diff in none tonemapping and pshychoV-11

formal orbit
vestal olive
solar flume
solar flume
formal orbit
solar flume
formal orbit
#

thats what musa uses as well roughly

#

i think 100-120 and 400ish peak

#

but yeah on g5 i use anywhere from 180-247 and 2468 peak

#

depends on the game really some games look really dim at the default 203

solar flume
#

Whats the default based on?

formal orbit
#

i wouldnt put cyberpunk in that camp of dim games tho

solar flume
#

My default was way off

formal orbit
#

its technically not a standardized value but many games target this as their default paperwhite level

#

unless youre sony and just blast 300 PW all day in all games

solar flume
#

So stare at the sun in game adjust until prefrence. Got it. I liked the volume analogy

solar flume
formal orbit
tepid galleon
#

I have found my personal solution to the map problem. First ran the game without RenoDX, looked a the map, and since then it is clear: I hate the map, period. Don't have to waste time trying to make it better with RenoDX. 😂

severe yoke
#

hey, what does the dynamic exposure setting do?

austere pier
#

Hi everyone, sorry if this is a noob question. I’m new to OLED and HDR, just got an LG C4 on sale a couple of weeks ago.

I’ve been trying out HDR and wanted to test the RenoDX mod for Cyberpunk since a lot of people recommend it, but I’m a bit confused about which picture mode I should be using when gaming on my C4. Should I go with HDR Game Optimizer or HDR Filmmaker mode?

I’m also confused about tone mapping, especially HGIG vs Dynamic Tone Mapping. When I run the HDR calibration, I get very different results depending on the mode..

In Filmmaker mode, the white box only fully disappears at around 2200 nits, but in Game Optimizer it happens around 800 nits.

Does that mean Filmmaker mode is better since the number is higher? From what I’ve read, the 48 inch C4 only has around 800 nits peak brightness, so I don’t understand why Filmmaker mode goes up to 2200..

Should I just stick with Game Optimizer instead? Filmmaker mode does look a bit brighter to my untrained eyes.. but maybe thats just a placebo since I saw the bigger numbers with the calibration tool..

forest gull
#

there is a game optimizer setting within film maker mode that I keep enabled, for me its in General -> Game Optimizer

austere pier
strange spade
#

(I have no idea how to take a screenshot with reshade menu visible)

I wanted to ask if I'm reading the pin right? Do both contrast and saturation both at 60-70 with V-11?

#

I ask cuz the game is dark as hell now 😅

maiden oasis
#

Between 50-60 is recommended for saturation and contrast when not using any LUT mods, but it's ultimately user preference.

BTW to take a screenshot of the reshade overlay, go into the reshade settings and you should see that about halfway down

formal orbit
#

I just use win shift S for the overlay or skiv

maiden oasis
#

Also change EOTF emulation to ui/menu only

#

That will help with it being so dark

maiden oasis
#

Love that thing

formal orbit
#

Im a man of habit

#

Way too used to skiv

maiden oasis
#

I feel that

strange spade
lost panther
# austere pier Hi everyone, sorry if this is a noob question. I’m new to OLED and HDR, just got...

I'm not sure why the other guy recommended Filmmaker mode, that's a very weird setup for gaming.

No, you should actually use Game Optimiser mode both in HDR and SDR. Dynamic Tone Mapping should be set to HGiG for every game (if you learn more about HDR in the future and get more advanced, you could technically experiment with Dynamic Tone Mapping ON & OFF, but it's somewhat complicated and only reasonable if you're NOT using RenoDX, so forget about that for now).

I think @forest gull plays in Filmmaker Mode to get the best colour accuracy and to target D65 whitepoint, but that's not the optimal solution. Ideally, you could pay a licensed professional display calibrator to set up grayscale/gamma/colour accuracy etc. of your TV on the Game Optimiser profile for the best results. If you don't want to pay for that, then it's probably best to just copy the settings regarding white balance from Filmmaker to Game Optimiser, but that will be still significantly off compared to reference.

I had my LG C2 calibrated some time ago and it turned out even Filmmaker Mode (which is de facto the most accurate mode out of the box) was still waaay off from the reference target in colour accuracy, grayscale, gamma, EOTF tracking and, most importantly for me, white balance (it was too warm).

"In Filmmaker mode, the white box only fully disappears at around 2200 nits, but in Game Optimizer it happens around 800 nits.

Does that mean Filmmaker mode is better since the number is higher? From what I’ve read, the 48 inch C4 only has around 800 nits peak brightness, so I don’t understand why Filmmaker mode goes up to 2200."

No, it does not mean that Filmmaker Mode is better - quite the opposite. Your C4 does indeed display roughly 800 nits peak brightness, so 2200 is absolutely inaccurate. I assume it's probably because you had Dynamic Tone Mapping ON in the Filmmaker Mode, correct?

sacred sentinel
#

Filmmaker mode with Full 4:4:4 chroma enabled is only a frame slower than the game mode
And it's the most accurate OOTB on LG
and you can pretty much set it to hard clip at the panel peak with the advanced options

#

I can't remember if the clipping submenu is on C4 or C5 upwards
Still, you can force it with the 3rd party app on the older models IIRC

forest gull
#

not sure about the C4 specifically, but on the G5 I'm pretty sure it's even less

#

4k @ 120Hz 5.3ms
4k @ Max Refresh Rate 4.0 ms

Filmmaker Mode with Game Optimizer Enabled:

120Hz: 5.1 ms
165Hz: 4 ms

from the archive page of RTINGs g5 review

maiden oasis
lost panther
#

Still, he said he's new to HDR, OLEDs and whatnot. Going for Game Optimiser with HGiG is, in my opinion, the best starting point. Now, if someone wants to get more advanced and not invest in professional calibration at the same time, then going with Filmmaker + the settings mentioned by you guys is better, I'll grant you that.

Though, from my perspective it's worth to pay the extra quid to get the TV calibrated right, it makes a huge difference if you have an eye for details. If one makes this step, then it only makes sense to use Game Optimiser. In a way it's like a bell curve.

sacred sentinel
#

Sure, the point is game mode has some pretty cursed defaults

lost panther
sacred sentinel
#

Also not all calibrators are equal

lost panther
sacred sentinel
#

And it can be more expensive than a quid depending on where you live

lost panther
#

Facts

#

Though, I wonder now - does Filmmaker actually have any other colour accuracy advantages apart from the white balance?

#

Cause if it doesn't, then you can potentially just copy FM's colour temperature into GO and have a roughly similar picture, no?

#

I never actually checked that to be honest, but it would be interesting to investigate.

tight hound
#

EOTF Boost reshade sure works incredibly well when calibrated for my specific QD-OLED with my own APL behavior measurements

#

basically one of the cheapest OLED monitors, yet achieving pretty great HDR in Peak 1000 mode by making ABL a non-issue anymore

tight hound
vestal olive
#

This one right

tight hound
vestal olive
#

OO I haven't tried this yet

tight hound
#

if you have a QD-OLED, you don't even really need your own measurements

#

if you use it in Peak 1000 mode

#

but you can measure your own APL for best accuracy, yes

vestal olive
#

Works really well

tight hound
#

now making bright scenes bright enough but not too bright doesn't make mid scenes too dim and/or dark scenes too bright

austere pier
# lost panther I'm not sure why the other guy recommended Filmmaker mode, that's a very weird s...

ahh I see.. that explains it. I had DTM on in Filmmaker mode earlier, so that’s probably why it was going up to ~2200 nits.

turned it off and now it matches ~800 nits like Game Optimizer. I’ll stick with Game Optimizer + HGIG then. Tbh HDR is kinda confusing haha, I thought it was more of an out of the box thing… guess I need to learn more about it. I just want to play Cyberpunk with the best visual possible

thanks and I appreciate the tips 👍

vestal olive
#

@tight hound I made gemini due a costom curve for me

sacred sentinel
narrow wave
#

Anyone knows the name of the mod who make these changes to the hud? i'm having problems with the healthbar in cyberpunk 2077 when i installed the cyberpunk 3077 modlist, i have tried everything, and i still can't see properly the healthbar.

forest gull
lost panther
vestal olive
daring cypress
# lost panther

That’s kinda stupid and a generalization, Game Optimizers white point is way off I think so you have to calibrate that

#

FMM has higher peak brightness and is better calibrated out of the box

#

Plus you can set the sliders in DTM pro section to 100 to make it hard clip at around 2400

lost panther
#

It was a joke bruv

#

And IIRC in newer LG OLEDs there's no difference in peak brightness between GO and FMM

#

there is in mine for sure, but it's not that big and I prefer the lowest latency + game optimizer features

formal orbit
#

^

forest gull
#

yeah

#

GO + HGIG caps at like 2000 nits

#

FM + tonemapping off with all sliders at 100 is 2.5k

formal orbit
#

GO I think also has the sliders that makes it like 2200 for me iirc

#

Haven’t messed with it in ages been in FMM on the G5 for 12 months straight

tame canopy
tame canopy
#

TIL flames are pink because the LUTs pepe_cri

maiden oasis
olive cloak
#

nice little bump I think

tame canopy
#

blurple shouldn't be an issue

#

and blue should go a bit more cyan

#

before, dark blue was purple

olive cloak
#

that addon is without psycho exposure correct?

maiden oasis
tame canopy
#

which i hope to rip out

olive cloak
#

nice

#

I might actually play the game with it ripped out :p

maiden oasis
#

so far it looks like that the contrast and saturation can remain at 50 now and putting the highlights at 55 seems to get it close to how v11 looked before. Using the same settings I had for v17 that I did for v11 made it look too saturated to me

#

v17, highlights at 55, contrast and saturation 50

vestal olive
#

SoyLeft Looks great

maiden oasis
#

It does

#

I'm taking a small break from the game to work on Life is Strange stuff but I'll update the guide with new recommended settings once more people experiment with PsychoV-17.

tight hound
#

If you want to optimize it for your display, you have to measure those yourself

#

README tells what you need to measure for that

#

don't need perfect 1-nit accuracy here, and this way of measurement is fine for that

novel hinge
past locust
strange spade
#

I just woke up so sorry if im a lil dum rn, but the new Psycho versions, those are the 'latest' versions of this mod right? It's not something I need to pair with a LUT or something?

tepid galleon
#

The "consensus" on the previous pinned version seemed to be that, no, you no longer require a special LUT mod to enjoy the game, vanilla is fine. (I hope I summarized that correctly.)

tame canopy
#

the only alternative to it being a false positive is claiming i injected a virus into it.

tepid galleon
#

Hax00r!

worldly thistle
#

Is the cone response slider effectively a unified contrast+saturation slider? And should be used in place of adjusting contrast and saturation?

tame canopy
worldly thistle
#

Thanks. 60 looks great

vestal olive
vestal olive
vestal olive
#

Dont know whats up with the reported overshoot

vestal olive
#

Also dont know if I will actually use these points or if I will wait to see if Gigabye backports HyperNits(EOTF BOOST) to my display

maiden oasis
#

PsychoV-17, Highlights 55, Cone Response 60, Vanilla LUT at 50 Strength

tight hound
#

like brightness in nvidia control panel

#

and are you sure you are actually trying to show a 100% white, 1000 nits image on the screen?

tight hound
sacred sentinel
maiden oasis
# sacred sentinel Are your settings just a personal preference? Or do you target some specific loo...

Probably a mixture of both, though when doing test shots like this I don't treat it the same as when I do normal virtual photography. The settings should reference something I would use during normal gameplay and work in a variety of situations, weather types, time of day, etc.

I try to find a nice neutral baseline to work off of while attempting to use the least amount of slider changes possible to simplify recommendations.

I pay close attention to how the neon lights look in particular. I try to find a balance of having a colored edge, while keeping the center almost white.

Highlights and shadows should not be overpowering. Same with saturation, contrast, etc.

This is also why I recommend keeping LUT strength at 50%. It helps maintain a more balanced look and feel.

If we compare how the same scene look at 0% LUT strength and 100% LUT strength, we can see how that single setting alone makes a huge difference.

jaunty river
#

Yeah I put the lut strength at 50 too after noticing some bloated highlights

past locust
strange spade
grim tree
storm nacelle
#

my scanner is black unless i target something hackable, in both hdr and sdr

jaunty river
#

My fav car pepe_carhit

strange spade
#

Dang your game looks so sharp ✨

I use Path Tracing with Ray Reconstruction and DLSS balanced and while the lighting looks insane, my game does look a bit 'soft' :/

#

Bought a model of that car too cuz it's so cool 🙏

jaunty river
#

I'm using 4K DLSS performance, bunch of texture and LOD mods (since my 4090 has plenty of vram to spare) and latest Ultra+ with the clean RR option enabled.

novel hinge
#

I ended up linking 50 as the more balanced

#

Psychov17 if well tuned is amazing

modern light
#

hey im new to this is it bad that i prefer how LUT strenght looks like at 75 rather than 50

worthy isle
#

That guide is pure opinion. Don't worry. Use what works for you.

misty hill
#

Does Vanilla lut choose vanilla from lutswitcher or does it mean game default lut with nothing selected?

maiden oasis
#

it's the same difference

#

the only difference is that there are two vanilla LUTs within LUT Switcher, one for the main game and one for DogTown

#

yeah always use what works best for you. I try to find decent default settings to recommend but it's always user preference

misty hill
#

It's hard to choose because my preference changes depending on the situation. Thank you for your advice

maiden oasis
#

I'm adding a disclaimer to the guide that recommended settings are my own personal opinion and don't reflect those of ShortFuse or any mod author 🙃

wanton badge
#

What does tone mapping midpoint do and why exactly does it need to be at 1 and why is it at 2 by default

vestal olive
#

Why does this reno mod max its game brightness slider at 1000 while most other stop at 500?

cinder cairn
#

what version of reshade is needed for the reno dx snaphot from github ?

#

im trying with 6.4.1 but game dont launch with error message

#

game launch with reshade but as soon i put reno dx add on in game directory game dont launch*

fiery spire
#

I dont think the github snapshot is updated, if you want the most recent its the one pinned here

cinder cairn
#

allright thx will try this

fiery spire
#

you downloaded the bottom option right?

cinder cairn
#

yh

#

but 6.4.1 tho

#

might maybe try last version

fiery spire
#

oh 6.4.1 I thought you meant 6.7.1 💀

#

yeah I imagine thats a very old version so I'm not surprised it doesn't work

cinder cairn
#

i see will try last one then

fiery spire
#

i havent tested it but I think default settings should be good

cinder cairn
#

nice its working thx again

cinder cairn
#

will try this then

fiery spire
cinder cairn
#

make color more saturated its stunning

#

love it

grand juniper
maiden oasis
#

I have it to UI/Menu only

#

I use Nova City 2 to help with interior exposure

worthy isle
grand juniper
#

Oh okay that's something I could try then

#

It's just when I change it to UI/Menu only it feels like it adds this washed whiteness over the image

#

And then greys look atrocious on my oled

maiden oasis
#

I did update my recommend mods page earlier today for Cyberpunk. So if you're looking for some mods to use with the game, it can be a good starting point

grand juniper
#

But yeah I will probably try some more mods to "fix" it, thanks!

maiden oasis
#

Or are you just curious? Super high game brightness will just make the game look really over exposed plasmaGuyHdr

tight jetty
#

So i leave it on, and decrease shadows a bit

#

To 48

maiden oasis
#

was worried for a minute 😅

vestal olive
#

Look kind of nice

tepid galleon
#

verrrry bright but mostly I'm distracted by the MILF Guard advertisment, hahaha

maiden oasis
#

I use the Nova City 2 Drought weather for my sunny shots, vanilla sunny just doesn't look good imo

weary tendon
#

Speaking of adverts, i discoversd the high quality ads, posters, and magazines by EmreHQ and god does it make things feel more immersive

maiden oasis
#

oh yeah I use pretty much all his mods