#archived-modded-support
1 messages · Page 1296 of 1
@prisma dove Your dairy mod doesnt let me backspace
...
what OS are you using
windows
yeah i havent been using the mod because i ran into the same problem a few weeks ago
i'll find out
Is there a mod for seasonal clothing for Ridgeside? Thanks!
I found the issue, gimme a moment to send an update to the mod page :3
amazing! thanks 😄
Hello, I don't know what's the problem why my SV is crashing im on mobile and here's the log link
https://smapi.io/log/6eda8d71bae14833bcce19512e04c2db
https://www.nexusmods.com/stardewvalley/mods/4451 Update Complete

seems like it's related to generic mod config menu. since it's not necessary you could try removing it
or actually your version seems to be older than what nexus has for android users, yours is 1.1 but the nexus version says it's 1.2
I'll try it out thanks for the help
i failed to notice it, but the second error references the mod settings tab mod
Is it generally understood that Fashion Sense > Get Glam?
Thank you so much it's now working
why is it saying when i try lauching stardew valley with a mod "cant launch mod because folder is empty"
!log it depends
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yes, by me 😛 (get glam is a bit less maintained and has a bug where it displays two saves for every save)
i just had the idea to try the xna verion of stardew, but seems that smapis installer doesnt detect it
!gettingstarted has mac specific instructions too
@rustic thistle If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Thank you!
im guessing smapi isnt compatible with the old xna version anymore huh? even a manual install doesnt work
with the compatibility branch it isn't. you can use an older version of smapi with older versions of the game though
so im guessing i either have to wait this out till something changes, or its somehow a smapi bug thats unnoticed on linux, since it only affects smapi
I think it might be an Arch thing
Given that MS doesn't have install.instructions for dotnet on Arch
(Also I use Ubuntu and that works)
the manual install instructions work for dotnet on any distro
Yeah, the github issue I found says that error shouldn't be leaked from the net runtime, but, like MS handles windows first.and other operating systems second
do you have any clue what it could be related to in arch?
okay, so yeah, doesn't seem likely it'll get solved
One of the libraries it uses might be slightly different? That's my guess
removed all dotnet from the system that i could find and it still happens
its still the dotnet issue that occurs with smapi itself
im still lost on how its isolated to smapi specifically
even after removing dotnet it fails, its like something in smapi is breaking
No clue.
its the moddingapi (the executable) itself with the issue
The github issues I found were like about debugging with Rider
Or this one guy running Solaris
and for me, the logs give me nothing pertaining to it
Yeah, I'm not surprised a low level dotnet error isn't in the log
If there is a core dump it'll probably be more useful
where would that be?
it did mention it, but its just a generic "IOT core dump" with the command used to run smapi
so running it directly would give me "IOT core dump ./StardewModdingAPI"
Good question! I'm googling "Arch core dump"

not really anything in here?
warning: Can't open file /memfd:pulseaudio (deleted) during file-backed mapping note processing
warning: Can't open file /dev/zero (deleted) during file-backed mapping note processing
warning: Can't open file /memfd:xshmfence (deleted) during file-backed mapping note processing
thats about the only relevant stuff outside some LWP stuff and a bit that just says that it crashed
however, those locations/files dont exist
Is that var/log/syslog?
the core dump generated in /var/lib/systemd/coredump
https://github.com/dotnet/runtime/issues/13685#issuecomment-595101380 was what I was hoping for
Well, I was hoping the core dump would.have it
ah
I know that smapi doesn't like msi afterburner or RTSS but how does it feel about special K?
Can anybody tell me what these two errors are on my smapi? I've been getting them ever since i started using mods
Here's my smapi log if that'd help make sense of it
Also, i use linux.
They dont seem to cause any trouble so i got curious
seems to be the same kind of errors you get from steam if you launch it from a terminal. i don't get those errors btw, maybe because i use the gog version
Anyone got any idea how to make sure animals can't spawn and walk to tiles like these?
I even have this to try to block it
Using the SH Animal Spawn Mod to spawn in animals
seems the animals are custom companion map-type companions, and it uses content patcher to patch in the tile properties, so probably by editing the content.json of the content patcher part of the mod
Hmm, so I would need to try to change something within the mod itself to fix it?
within Custom Companion
This is the entire custom companions folder as far as I can see
@shy orbit
probably yeah, or make a patch yourself that nulls the tiles of the custom companion spawn point properties (and add new ones so you don't lose the animals that would spawn on the tiles). that's the custom companions framework folder probably? the SH Animal Spawn mod is a different one
and for the animal itself it has these settings:
Ye this is the Custom Companions we're using, with animals extracted directly from SH Wild Animals
can you link the mod, so we know we are talking about the same thing?
It should be this one I think
Nah, we made our own so we could spawn in the animals we wanted, but took animals from the Wild Animals mod
idk if I can post the folder here?
If it is allowed
i'm not sure. but how are you adding the animals to the maps?
then they should only spawn on the tiles that you set the spawn property on
I thought so too, and the other animals we spawn in work that way. It is just this random squirrel that is being a pain haha
or wait, was the problem that they walk to the tiles after spawning?
I think that squirrel just spawns there right away, there is no logical path to that spot
No player or NPC can walk there due to the fence and borders
Top left spot
hm. might want to ask PeacefulEnd about it. could be a bug with custom companions
if there's no custom companion spawn property there
Nothing as far as I can see. I will ask him, thanks for the help so far :D!
(i misunderstood the problem first, but at least we got that cleared)
SMAPI threw this error, any ideas?
https://smapi.io/log/2fd9a7a5464e4022ab3d466497d5baa7
Could someone send me a copy of their vanilla cursors.xnb please
!reset validating your files should bring it back, i dont think file redistribution is allowed
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
ah fair
Hey all, is there a mod to manually edit a save file's farm to remove/edit components? I have a duplicated shipping bin, with one being entirely non-interactable (image found in #vanilla-tech-support, the one without the lid) that I wish I could remove. Any help would be appreciated
how did you come to have two shipping bins?
I was moving buildings at Robin's and out of curiosity checked to see if I can move the shipping bin. From what I remember it ended up just duplicating instead with the effect listed above. I remember I was in a rush and didn't think too much of it and kind of just hoped it would respawn properly, but it ended up being a permanent thing
I'll try that mod to see if it works, thank you
Looks like I can't interact with it using this mod
I'm able to get the option to move or remove the working shipping bin, but nothing with the broken one
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
what Microsoft directories should be installed for SMAPI? I can't install it
пж хелп
What map are you using currently? And are you on mobile or PC?
Standard map, PC (Mac)
Currently trying this mod https://www.nexusmods.com/stardewvalley/mods/8876?tab=description that should let me copy normal tiles over the broken shipping bin, hopefully
Oh, but I am using SVE if that makes a difference
Hm, it's a common bug for mobile players who try to use Maps made for 1.5
Shouldn't occur in Vanilla
SVE doesn't touch the Shipping Bin
Copying tiles over it kind of worked, I can now move over the space that was previously blocked but I can't say it looks very natural because I don't have access to the original tiles that were there anymore
can i install Immersive Farm 2 Fix mid game?
probably, but all the crops, buildings and such will stay where they are on the save
reset terrain features mod can fix bushes and normal trees
how can i back up save?
!saves just make a copy of it somewhere
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
what does number behind file name mean?
put the old shipping bin over it, looks pretty normal now.
they are probably random numbers generated by the game so that savefiles with the same name don't conflict
how do you zoom out
ti didnt work ;-;
if you didn't notice, it needs an unofficial update that you can find with smapi.io/mods
what will happen with other mods then
it shouldn't do anything to them
i still didnt find ,where does immersive farm 2 fix asks for that update.. but nvm
how do you uninstall smapi?
ah, i meant the reset terrain features mod
i have it installed
but how do i toggle it
i don't remember, but the nexus page probably has the information. or the mod config
i don't see why you'd need an older file
Run the installer.again, but pick.uninstall
what is that
why are you asking?
Hi everyone... I'm back to map recolor bugs again TT (I'm using Starblue and SVE) I'm assuming it's Starblue because outdated files...?
do i need original immersive farm 2?
okay thanks!
that shouldn't need the original mod
map bugs part 2
terrain reset doesnt appear nor does it work
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it doesnt crash
the log often has other useful information
yeah, you'll need the unofficial update https://smapi.io/mods
still
is it terrain reset mod ?
nope
that's just the version of the farm map mod
https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-64#post-43678 there's the unofficial update for reset terrain features
Hi, is there any way the unofficial update for customcritters can be updated for smapi 64bit?
For anyone who had the same issue as me, turns out just updating to the newest version of Immersive Farm Remastered 2 just fixed it!
Also seconding the newest version of Content Patcher, my multiplayer group is in awe of the load times!
still doesnt work ;-;
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
does the new farm type appear as an option when creating the new save?
nope
a standart
it says
it seems it creates a new farm type by default now, it used to just replace the standard farm
no.. it isnt there
can you take a picture of the save creation screen with the farm types visible?
ok
oh wiat
there is a second page
didnt notice
can i somehow cheat, so i can reach my main save progress on the new farm?
cjb cheats menu is probably the best way to get at least some progress back
i'll look for it
any way i can cheat an item?
CJB item spawner
Is it possible to get 4K UI mods?
I have one I love but it doesnt work
Not without pytk
what do you mean 4k
I have pytk
You're better off using spritemaster
If you mean just fitting the game on a 4k screen, I have no idea. As far as like.. an HD mod for UI, no one has made one that I know of and it would break a lot of things unless they found a way to do it without pytk, or without breaking the Cursors file with pytk.
Ah okay, so I wouldn’t be able to have the cute UI stuff bc my resolution
I don't understand why you can't use the UI in your resolution.
Is 4k breaking it? And if so, is it not breaking the game too?
So, it’s blurry
Nono it’s just really blurry
Because it isn’t scaling correctly bc it’s modded
pixelated like the rest of the game?
I'm confused
Can you screenshot the problem?
I’ll send a screenshot once I’m back at pc in 5 ye
It’s hard to explain without seeing
Almost all UI mods are just Content Patcher replacements and have no C#, game altering code. So that's why I'm confused.
Anyone know what it means by invalid manifest on the smapi loading screen?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the manifest is invalid (broken) is what it usually means. is this a mod you made or a mod you downloaded?
It's Stardew valley expanded
the file probably got corrupted at some point, either in download or after it
the log is the best way to debug
well true
SpriteMaster could theoretically do what PyTK can do, it doesn't expose that functionality, though
But sprite injection would be trivial
For portraits there's HD Portraits
SM would do it after the fact.
SM is the "last step" of drawing, so whatever it injects is what is drawn.
space also once said extending DGA to do this would be relatively easy, but DGA seems like it will change a lot in the future, so unclear.
By default, it injects a resample sprite instance. No reason it cannot inject something else.
If he ends up breaking off DGA animations into a separate mod maybe it would end up making sense there, but it's his mod to make decisions about and I have no idea what his plans are.
Well, SM already has the infrastructure for this and doesn't really care about CP at all, I just have little experience exposing that.
It cannot presently do animations though. I could add it, but it is only partially aware of CP:A
Ameise, btw, would you happen to know what PAL_SEHException means?
And it ignores DGA
It's a Structured Exception (SEH = structured exception handling) being thrown from the Platform Adaptation Layer (PAL).
Past that, no
Thank you so much! Someone was getting that trying to install SMAPI on an Arch linux
and like, all the google results don't really help
SEH is the primary exception handling mechanism on Windows
*nods*
VEH is the second one (akin to Unix signals)
I prefer VEH and use it for weird things.
Now, why they're getting that exception I have no idea.
I googled it a bunch and came up with ????
I'm not sure how you even get a structured exception on Linux...
Honestly, Arch is not a flavor of Linux I understand at all
I imagine it's misnamed.
they did say something about having been a windows machine iirc?
I'm actually not quite sure what I got them to do or not
SEH is a core part of NT itself and the executable interface
I tried to get them to install SMAPI 3.13.0 because that uses the system install of dotnet, but dunno if they succeeded there.
Unless they were trying to run it in WSL
this was the user, right?
I'm not totally sure what they meant by that though
Copying an install from one system to another would likely break things.
I think they did reinstall the game later
Many of those DLLs are not system agnostic.
yeah, I figured
which one do i use?
Arch doesn't even have specific dotnet install instructions, so...
uh, is this vortex?
what program is that?
That's vortex
Follow the normal MS instructions for Linux.
yep
hmm, does this happen only when the UI mod is installed, or always?
The blurriness is quite weird, if it's just a CP mod
only with the mod
.net 5 not being LTS might end up being a problem inb the future.
I know nothing about vortex and very little about SVE, but I can point your towards either of their discord servers if you want?
I know pathos was trying to see if he could move SMAPI to net 6?
o.O
nah
There aren't many differences from althea application's side between 5 and 6
The biggest issue is updating all the runtime references.
Have you tried any other UI mods? the mod looks like straight-up CP so either there's something weird with your computer, something weird with the mod files (seems less likely?) or something weird with CP (also not terribly likely?), so I continue to be confused
ima try a diff one!
nah still blurry
hmm
could it be my recolour ?
like a reshader or a CP recolor?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
idk its called natural colour
ill try it without any other mods hold on
yep it was the recolour
hi, does someone know what's wrong when smapi don't start the game even without mods with no errors?:(
what happens?
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
it stops at this and never start game
i tried all of this but nothing works, also there is no error message
testing
Ok, let's try this again.
I'm having an issue with the lockpick mod, it's giving me errors. Has anybody else been able to use this, or have issues with it?
And the image didn't post
it did, but it won't load in Discord
What fun
if you click it -> open in browser, it works
anyway
the mod page states "REQUIRES JSON ASSETS 1.6.0 OR NEWER" like 2-3 times
are you on Json Assets 1.6.0+?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
can you post your log instead?
In abigails post marriage event, using free love, I am stuck on this chair in a walk loop. Any idea what might be causing this?
Ok looking on nexus. 1.6 is for mobile, the current version for pc is 1.10.3 which is what I have
actually nevermind
the mod compatibility page states the mod is broken, and not updated
np
why is it like, overlapping the original ?
!log
@wet fog Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
help me out with achievement commanding idk how to get myself the achievement to steam
fucking stupid bruv
do you have the achievement now?
in game yes in steam no same shit xD
COULD YOU NOT
did you open the game via steam
For some reason it’s not letting my drag the file to the text box
you can also look for the file manually
I have the file
It just won’t let me paste it into the text box on SMAPI
Should I terminate the session or keep it open?
Cause it’s just spamming the same error code over and over into the log
definitely terminate if it's spamming the same error
Your log file is probably horrifyingly large if it's been going for a while
.q 5280
[#5280] "If the log is too big, see here for how to fix that https://stardewmodding.wiki/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it" - @royal arrow (02 Jan 2021 @ 05:19:57 AM UTC)
Elizabeth you are 2952
what kind of a mod would get worse with use? I start a game & everything works fine, but the longer the game goes on the more things get "jerky". Game action starts to stutter...
Does the save file get more and more enormous as time goes on & the pc reads ALL of it before getting to the current instance? OR is some mod using more & more memory as the game goes on?
OOORRR is my PC just on it's last legs
should i leave the smapi
i mean
should i uninstall smapi cuz i did my own shit xD
I’m going to be here forever trying to manually copy this… I’m only at 14:30 and I have to get to 15:06 when the error started occurring
I have had it give up on a really huge log.... probably just start the game and have the sampi console window handy or on top. when the big error starts again, exit the game & use that log. Just don't let it get caught too long in it's error loop
I didn’t really notice anything until I was stuck in the loading screen. I’m guessing anything I did in that previous day is now gone?
maybe, probably, did you add a bunch of mods?
Nah, your PC isn't broken, that's a common issue for low RAM and heavy mod load. I used to get those too before I cut my mod load down heavily.
I slept for the night which is when this became an issue
@quiet umbra none that hasn’t given me an issue before
I’ve been playing this throughout the day. It just now started giving me an issue after an important cutscene
Sounds like something in your mods conflicts with that particular cutscene.
Maybe an Incompatibility?
I'd check if all your mods are up to date.
here you go cuties 🙂
please help 😄
i am aware of the first error.. my old file was corrupted and im not sure how to get rid of that error from continuously popping up
Could you install Warp Snitch?
Your log complains about a warp not working for an NPC.
Warp Snitch would tell which NPC has that issue.
@dire fractal does it help you at all that i just finished the ||ridgeside mountain cutscene with Belinda being introduced?||
Not really. I had a similar issue with an RSV NPC and had to wait for the update to fix it.
Hmm… what is warp snitch? Do you have a link? I thought it was because I don’t have all the warp areas yet.
It's a mod on Nexus
Sorry I’m not really tech savvy, so I do apologize for the questions 😅
No worries! It's mainly meant for modders to check for errors, but it might help your case by giving more information
Just Install it, run your game and cause the error again and upload your log.
@dire fractal That possibility had indeed occurred to me & I took a figurative weed whacker to my mod list. I guess I've got to be fiercer in my weeding... I could probably cut some NPC's or maybe have them come into the game at t later date, go through their song & dance and then shuffle them off to limbo.
I really ought to get a T-Shirt printed with "MOD JUNKY" on front
@dire fractal omg I thought you were a moderator. LOL I appreciate all your help so far. When I get home I’ll download that and see what happens. Until then, I guess I can’t play?
I guess so? Maybe someone more techsavy recognizes the error and knows a quick fix. ' - '
Reinstall SMAPI to get the mod Error Handler back, that will give you more information
I want to start a new farm with expaned? do I have to delete the mods and add the expanded one every time I switch between farms?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
or use StarDrop
In regards to the NPC issue?
yes
So just to clarify (I’m currently at work so I wanna make sure I’m understanding correctly lol) reinstall SMAPI and load the game up to get the error code again?
yes
And then resubmit that here?
if you still get an error, sure
Error Handler (the mod) sometimes handles stuff like that yeah
Alright I’ll start there and see what happens. I appreciate you! 
Ok, so I use the mobile version of the game when I am away from home, and I've been trying to get SVE and RSV to work since forever and I can't figure out why it doesn't. Even when I'm downloading the designated Mobile versions of downloads, it doesn't work. (And I don't know how to grab the crash log on my phone, apologies in advance)
you have the wrong versions of some things
you'll want sve version 1.11.6 from moddrop
most correct versions of frameworks can be found in the link above
are there any pronouns or gender changer mods
There’s a gender neutrality mod and you can change your gender at the wizard
ah is there a link here or- i cant find it;-;
https://www.nexusmods.com/stardewvalley/mods/722 fwiw I literally just googled "stardew gender neutral" and it was the top hit
big yikes
I have a question, is it possible to move my modded stardew valley mobile save file to stardew valley pc?
even by using the same mod on mobile?
!saves just email the saves to yourself
@ruby carbon Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
try to keep the same mods though, and dismiss any quests first
and you may get a json shuffle
@safe current @lament prairie so yeh about the cobblestone flooring. it didn't show when i haven't installed the sve yet. i have the natural path mod, so i'm gonna try to remove it first. maybe it's because of that. but idk. -crossfingers- 
!patchsummary
@eager hearth Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
I agree, that might be a good place to start.
that's the only path mod that i have installed.
I didn't totally get what was going on from your screenshot, but the instructions atravita posted should give more information
@eager hearth Could you repost that screenshot here?
Need help from someone who understands editing files
https://smapi.io/log/369cf7a133bd4c1b9052c3569af2d22c
here it is.
also, since i've installed sve, my loading takes longer than usual?
sometiems it's not responding for a moment
that's normal, SVE is big and the game will need longer to start up
ok that's good to know i guess. thought it's just me
Seems to be only Better Paths changing your craftable paths
also. i removed the natural path mod and it's still the same xD
ohh
oh yeh i forgot about the better path.
While making a new file for SVE, I started playing on an already existing file I made and it screwed everything up. I decided to make a new file and ported over all my items and progress to a new file. In doing so, I locked myself out of Willy's house, which would disable me from reaching Ginger Island later in my playthrough. Is there a way to enable me to enter his house? I would prefer not having to start another file.
How did you lock yourself out of Willy's house????
I missed Day 2 of Spring, since I skipped straight to Fall Year 1.
Did you read the letter from Willy?
Which is why I need someone who might be able to help me edit files.
I used CJB Cheats to skip the quest.
So I didn't get the letter.
I personally try to avoid save editing whenever possible, since it's rather tricky. You probably want to give yourself the relevant mail flag.
Yeah, I didn't think Natural Paths would have clashed but it was worth a test. Better paths does say it clashes with anything that edits the Flooring.xnb file so you may want to check what files are in SVE
Try a patch summary full on a save that has the letter (Ideally day 2 of a fresh save)
And then post that log here, which I can grab the mail flag you need out of it I think
In reality, I can just make another save and port over everything again, I just wanted to know if there was a simple way of fixing it.
If you have Mail Framework Mod installed, I think it has some nice commands to send yourself mail again
I can also check console commands for whether there's a command
Ah, there is a console command
mft <S:mailID>, so I just need to find that mail ID
@eager hearth You could also try their Gravel Paths fix and see if it works: https://www.nexusmods.com/stardewvalley/mods/51/?
Appreciate it @lament prairie
You can also try ebi <eventID> for the event where he gives you a fishing rod, which I assume is the one you're missing
That would be it, I'm pretty sure that'd fix my issue
Getting the mail wouldn't solve it unless getting the mail allows you to go to the beach and trigger the cutscene
So triggering the event would be the ticket
thank you! i will try this.
tysm for the help. 
try ebi 739330
into the console
The SMAPI console?
When I tried it, unknown command.
try debug ebi 739330
Nah that didn't do it, triggered the event and everything, but his house still has the Day 1 "gone fishing, come back tomorrow" text
It's looking like I'll just need to start a new file again.
weird. You have a fishing rod? We can try giving you the mail too just to check if it needs both.
We can try it
Try debug seenmail spring_2_1
Fantastic, that solves all my problems now. Thanks a bunch.
aah it's fine now. thanks so much again for the help. 
Thank you!!!
Can someone help my mods won’t load and every time I load up the game it says it’s only loading 3 of my mods
Ik how to download mods I’ve done it before and they all worked until 1.5.5 and I deleted and downloaded them again and they don’t work
And me not having my mods working has made me not play the game in 3 months
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yeah
You don't actually have any other mods installed.
Did you extract the zip files?
And put them in Mods?
The three that are there are ones smapi installs.
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
This must be new bc I never did this before
I don't know how you modded before then. We've always had to extract the files. Unless you use something like Vortex and it's being weird as usual.
Maybe
SMAPI needs .NET 5.0 for Linux, right?
No it doesnt! Or I already had it pre-installed on this distro
But thank you for helping
not anymore! It uses the net 5.0 stardew bundles
God I love SMAPI devs
Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.
I can't seem to get on the red square :/ Im using SDVE, Immersive Farm 2 Remastered, and Ridgeside, not sure which could be causing the issue but they're the only mods I'm using that modify the map
Hey there! I was wondering if walk of life and the luck skill mod would work together, because I couldn't seem to find any information on both pages. Would there be any issues with them, would they work perfectly together, would walk of life's prestige and rank 20 system work with the luck skill?
My calendar in game just wont work. I cant physically go to the board to look at it, neither mod I have will open it, and buying one from robin wont open it. I originally thought it was the specific special orders and more anywhere mod I'm using but now I'm thinking it might be the happy birthday mod? I had to redownload that and that's the only thing that changed between a few hours ago and now
Just read the compatibility of walk of life again, seems the luck skill will work just fine, I just can't prestige it or level it beyond 10, but that's fine!
Have you tried deleting the happy birthday mod and seeing whether that fixes it?
I'm trying that right now, just waiting for my game to load in
Nothing. Calendar isnt available at all. 😅😭 wondering what else is broken lol
Well, I'm looking in your smapi log, but I will 100% say I have no clue exactly what I'm looking for but I will give it a shot.
I appreciate it. I have no idea what happened lol. Probably gonna restart, dont wanna risk playing on a broken save. 30 hours down the drain but good thing I love this game lol
It's entirely possible that it may be StardustCore causing some issues, but, I'm still looking through it all.
Could you Oof, 30 hours D:
Tell me about it 😅 the only thing I did last weekend was play stardew. But that's the cost on playing with mods, the chance of having to restart like that is always there lol
Eh, I usually just try to consider the recent mods and try to figure out where things went wrong.
I just dont want to risk playing even more with part of the game broken, just in case lol
the only actual error was from Special Orders Anywhere. did you try removing it to see if it has an effect? it seems to only modify the bulletin board but it could be doing something that affects the calendar depending on how it is coded
But yeah, my first day of this save was just testing mods
I was just looking at that
I removed that mod and tried with a different mod Billboard anywhere and got the same exact error
But the happy birthday mod was giving me an error right before too so idk
I'd suggest removing the Billboard anywhere and keep the Happy Birthday mods off
Test it from there
to me that says that Happy Birthday isnt the root cause, it is trying to mess with a variable that was change by another mod
Yeah, I removed happy birthday and both of the calendar anywhere mods and still nothing
I don't see what you have that would change something relevant though
Yeah. I'm kind of confused here.
Happy birthday mod had me choose my birthday and then it gets added to the calendar. I chose my birthday at the start of the game, then when my birthday happened it made me choose again so I chose the same day, and then the calendar wouldn't load
I hope you can get it solved!! Unfortunately I need to go to bed.
I thought it was just a glitch in the calendar anywhere mod so I finished out the day, saved, and then this whole thing happened
Appreciate the help!!
can you experiment with something for me? download Mobile Phone and Mobile Calendar and see if you can open the calendar that way
Will do! Give me like 10 mins, it takes a bit to open my save lol
Nope, nothing. Same error message.
@azure gulch You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
The calendar is nonexistent in my game now lol
Hum
Name is not in dictionary
Unfortunately I do t have time tonight to take a look, but...Hum
hey all, been a whuile, I am having difficulty reinstalling SMAPI
I have extracted everything properly,
Did you run the installer for your operating system?
yup
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
What OS?
Windows
Are you getting an error message and if so which one?
ain't getting the error.
gonna do a fresh re-install on the game
I'm ready to give up and delete Stardew off my phone LOL I tried downloading all the versions of the mods for mobile as instructed, but I'm still getting errors. Mobile sucks lmao
you're missing event repeater mod
I definitely downloaded it
I saw that error and I looked for it specifically
Is there a version that only works on mobile maybe?
It's also saying the dll for SAAT isn't loading
i think you only installed Event Repeater Test Event
You don't need SAAT for mobile
Okay, let me try again
That is for PC
for mobile get custom music which I think you have
Yes, I believe so
In case this gets lost:
Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.
Okay so...do you believe in the Omnisiah? Cause I just re-instaklled the game and Smapi is now Fully Armed and Operational
Something something Warhammer 40k meme
CRAPPP SO CLOSE, The path down from the bus stop showed up but then nothing happened and my game crashed LOL
the log would be good to see
Sigh, let me grab it again
I say it crashed, but really it was just my farmer walking off screen and never coming back
Once again, I downloaded the new Event Repeater and it's the same error
is this during the cutscene when starting a new game?
i doubt that would help

so you were walking to the down path, and it doesn't take you anywhere?
hm, do you have the tmxl part of SVE installed? i suppose the mobile version still has it
the loaded mods list is breaking for me on the site and it's not easy to see what is installed
Yes, that sounds like euther CP or TMXL component not loading
Looks like the TMXL component is not working because you have the wrong TMXL version
actually it is installed Stardew Valley Expanded - PyTK (from Mods/[TMX] Stardew Valley Expanded)
The log is also parsing weird for me though
1.23.0 is super duper the wrong version of TMXL
.q 5843
[#5843] "If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link." - @lament prairie (19 Jan 2022 @ 08:40:23 PM UTC)
hm. the content packs still show as loading
I just tried a new game and the same error occured. Yeah, I just walk off map.when I try to take the path down
Sorry im.catching up
maybe clear the whole mods folder and start from a clean slate. it's pretty messy right now honestly
Fair enough
I'll try that, thanks!
OMG THAT DID IT
THAT FIXED IT
THANK YOU SO MUCH, EVERYONE

so is there a mod that makes it so the game doesn't recognize that you caught the legend fish? I just caught it and am playing modded, but using lookup anything it says that I "haven't caught it yet"
Hum . What are your walk of life.professions?
Hi, my friend and I tried matching mods for our multiplayer save but our crops and CC bundles always display incorrect crops/items from what was intended. Can someone help see what we're missing? Thanks!
My log: https://smapi.io/log/87a1de0b44f64217b419d12841765dff
My friend's log: https://smapi.io/log/f15a288ad0064f41b24992fdb7c78d57
for co-op we gound the best way to do it was just upload the entire mod folder to google drive or somwehre and both use the same set-up. Even just changing the order alphabetically or adding in a nother mod can throw it out of whack.
We'll give it a go, thanks!
Given that folder order matters, I suppose renaming folders is not advised?
mods don't really rely on folder names to enforce a certain loading order, so usually it's not a problem, as long as the names are the same for both you
like the folder names can have an effect on the loading order, but mods don't rely on that if they need to load after something
Alright, I manually checked everything, and the game crashes to desktop immediatly
Everytime I elevate SMAPI through Vortex it completly crashes everything
If we want to date wizard, which mod is good to use?
depending on what you already have, SVE has it as part of the mod
I don't have SVE.
they yeah a standalone would work
not sure what the best one is but I think I've seen this one posted before https://www.nexusmods.com/stardewvalley/mods/3073?tab=description
the problem might be that you are using Vortex
it kinda sucks for Stardew modding
!vortex
ah well worth a shot
I’m having issues getting sve to work, it keeps saying I have stuff not downloaded that’s required but I downloaded everything the site told me to get?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i think you installed the dependencies, but not SVE itself. so the SVE download itself is missing
I did do that but I’ll re do it
bros I can't install SMAPI, what Microsoft directories do I need to do this? I think they are the problem. If anything, English is not my native language, so I apologize in advance for my illiteracy.
how do you fix this double bed
That's waaay to wide for the double bed. Multiple spouses mod?
If the bed was not drawn with that mod in mind it will be messed cx not much you can do
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)
im getting error messages when i load the game, i just removed the zuzu city mod because i didn't want it anymore
Normal when you remove a mod with npcs
Just play to the end of the day and save
o mk
Hey I'm trying to download a mod but it's a .rar file not a .zip like I'm used to, how does this work lol? I'm on windows 10
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
ahh okay thanks lol
Okay i unzipped it with 7-zip but it just gave me a .png file, i draged it into my mods folder but smapi doesn't see it so idk how it works
what did you download
the png needs to be loaded/patched with content patcher, cant just be thrown in the mods folder
I figured I just wasn't sure how that works, how do I get it into content patcher? its two mods called Cute Valley and catmao pink taskbar
are they from nexus
yes
the authors put up .rar files that when I unzipped them with 7-zip it gave me .png files
maybe I extracted them incorrectly?
Im not so pressed about that one, but cute valley literally has 45k downloads so it cant be that complicated 💀
cute valley isnt just pngs is it
its a content patcher mod?
i cant dl and check since im on my phone
oh yeah that one is fine
yeah thats how it came out but let me delete all the files and start over
maybe i did it wrong
hum
yeah just drag and drop cute valley into ur mods folder
cute valley pink and cute valley blue seem to be both cp mods
i looked at the file contents, its cp thankfully
ok NOW it gave me a folder 😭 I must have clicked the wrong thing
o r confused it with the other mod idkkk
i honestly have no idea what this is telling me
but im just gonna scrap that one-
Pngs and xnbs you get are what you use to replace original files. Like the png you just got. It's not recommended to use those.
If you unzipped a folder, however. Most likely it's a cp mod. You can just drag and drop those to your mods folder ^^
Okay thank you 😅 I def don't wanna mess with that then
It'll most likely be a png or xnb if it's a pretty old mod/from naver. ^^
In case this gets lost:
Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.
Hello , Do you know where I can find vanilla beans for those who have the "host trees" mod? Thank you so much
you should get them by putting "Vanilla Orchid" into seed maker
I looked for the vanilla Orchid but I don't know where to find it either 🤔
Is there a better mod than Adopt&Skin for managing animals (i.e. multiple pets)?
I was using this originally but I think it was one of the mods crashing my game during multiplayer usage
so, my game stopped showing mdos i get, and doesnt even install them, i have no idea hwat happened
is there some problem or?
are you using a mod manager, like vortex?
they tend to have some problems with stardew valley. better to ask about it in the nexus discord
it's been like last 5 mods like this
most people install mods manually for stardew valley
hmm
Is there a possibility that an old version of CF will work on mobile?
Desperately trying to find THIS ONE MOD that I've used before but can't remember the name. I know what it does though. It lets you craft better sprinklers with lower level ones, better bombs with lower level ones, and do more bar transmutations, including to and from prism shards and iridium.
If anyone can remember it or find it I'd be grateful... greatful?
I remember seeing it recently. if you use the search filter "items" on nexusmods you should find it eventually
Are there any conflicts between Placement plus and Smart building? Or does Smart building have a similar function to it so I could just completely drop it 
Does mods work on android
Yes
.quote 5319
[#5319] "If you're on Android, you will need older versions of mods that work with SMAPI 3.7.6. To check this, you need to do detective work to see when SMAPI 3.7.6 was released on nexus, then check the old versions of the mods you want to use that were released around the same time as SMAPI 3.7.6 was on nexus. You can sort old versions of mods by date uploaded." - @royal arrow (14 Feb 2021 @ 01:21:20 PM UTC)
Specific ones
Ohhh
🤦 First mod I see searching for items before I realize that you meant the 'item' mod category: "Dirrty Talking Same Gives Rare Items"
LOL
this category has tons of pages, but if you search by latest updated you should find it within 10 or so pages, I think
I searched up to 25, but it was not to be. There was a 'reverse transmutation machine' around page 20 or so, but that wasn't really what I was looking for. ;_;
I'll see if I can find it again later
AnS has a multiplayer beta but it's still in beta so may not work perfectly. I don't think there's much else for MP multiple pets
most likely yes, you'll have to find the correct version
!androidsmapi you also need different SMAPI in addition to older versions of mods
@dire fractal The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
when trying to debug, i got this-
you do it in the smapi console
o h
or if you have chat commands, /debug stuff
Would anyone mind looking at this to help me figure out what the conflict might be between TimeSpeed and the Thunder and Frogs mods?
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.
https://smapi.io/log/0d762cf589de4f97915c9c05fd0ba981
Would it be okay to tag Pathoschild since TimeSpeed is a mod they're managing?
(It's almost certainly some sounds only being played OnTimeChange)
yeah it almost always says that,do you have the recipe now tho
Hmm
nope
Anything I can do to solve it?
Do you know C#?
I'm still learning it all.
dont have it
You could create a mod that plays the sounds, that's probably the easiest thing to do
Hm. I'll look into it. If @tired brook doesn't have any suggestions, otherwise? Again, I'm still baby-fresh new to C#.
https://smapi.io/log/75618e332a4b476c8e0642ee7bcc43cb
checks Nope, I did just install artisan valley. meh. i'll shift the requirements in the manifest file. unless someone can figure out wtf
you've got the [DGA] artisan valley installed?
that might be the problem
sweet tooth uses [JA] PPJA
I believe since you've installed both, you'll now have double of every item
if you remove the [JA] PPJA, all your recipe mods will search for [JA] PPJA. It won't use the redux ([DGA])
changing the manifest won't fix anything, since the mods themselves still use [JA]
I'm not sure that's how that works. I don't have [JA] PPJA in the first place.
Oh, I read wrong. but sweet tooth does use that version yes
The DGA versions of PPJA don’t work for a variety of reasons
Mostly because they were converted by script
I would not recommend using them unless you’re excited to fix them yourself
You can go back a version to the JA versions
Look under old files on nexus if you got the mega pack, or get the standalone mods (except farmer to florist, that one you need to revert as well)
o_O I've had no trouble with any of them.
Thanks
the one I remember seeing only has the sprinkler part of what you were looking for
tbh I was 30% more groggy from just waking up when I read your comment so I didn't realize you were looking for a mod that did other stuff too
although honestly to me it sounds more like a mod compliation pack than a single mod
anyway here's what I found
https://www.nexusmods.com/stardewvalley/mods/7906?tab=description

The mail is all broken and the machines may not work right
https://smapi.io/log/e12bbac22f054fe393b4a68bb6ee6584 LAWD ALMIGHTY
The thunder and frog sounds are linked to the game timer (e.g. frogs have a 1% chance to croak every 200ms), which is paused in that case.
Hmm, is there anything I can do to modify/change that (and how would I go about it)? I really enjoy the thunder and frog sound mod, and if I could continue to listen to both (because both the thunder and the frogs pause during timespeed pause) that would be wonderful.
Not that I know of unfortunately; it'd require rethinking how TimeSpeed works.
(Or changes to the game code.)
https://smapi.io/log/1dd30460f70942e8a556b4d65c4fadf2
- Malformed Recipes?
- why 'no output found for -' for the Ksoul stuff? Baek-seolgi and such. I looked at the files, and it seems like they're in the right format?
- I have all the right stuff to use the wrought-iron cellar. why do not register as usable?
got rid of the red, now is working on the yellow
the malformed recipes are probably because of the DGA versions of the PPJA mods, they don't seem to work very well
nuuuu custom community centre softlocked my game :(
the bug's already reported and no update so I guess I just have to uninstall it for now
well, everything seems to be in place
save the cellar stuff
Close enough for government work
WAS PLAYING STARDEW VALLEY EXPANDED AND WHEN I LEFT TO THE RIGHT FROM SOPHIA'S PLACE THIS HAPPENED LOL
What happened?
Hiya, so I wanna install crowd control into my stardew valley game so my twitch chat can control my stardew game. But I’ve looked everywhere for a tutorial on how to install it and there is none. Does anyone know how to set it up? Or is familiar with it
https://crowdcontrol.live/guides/StardewValley would this help?
I've never used crowd control but from what i saw, this guide is very detailed. It even offers how to set it up manually
Is it possible to convert Get Glam packs to Fashion Sense packs?
does anime portraits work with SVE
Quick dumb question. I kinda want to do a personal reskin of an obelisk (not to post) but ive never made any kind of mod. Is there a walkthrough for that?
I figured it out! ty :>
!cp
@night hound Content Patcher (https://www.nexusmods.com/stardewvalley/mods/1915) is a mod which loads content packs to change the game's images and data without replacing XNB files. If you want to make mods using Content Patcher, start at https://stardewvalleywiki.com/Modding:Content_Patcher.
Thank you! I'll check it out
You can also come over to #making-mods-general for more advice
Yes, this would also likely be something to talk about in #making-mods-general (It's not terribly difficult but may require a bit of work—they're somewhat different frameworks)
Mmmm... So I've got a small problem. WHenever I go to hit one of the little branch-twigs or rocks on the farm that only take 1 hit, the game freezes for a second, and I'm not sure what could be causing it aside from maybe my fanciful resources mod?
i tried doing the debug for getting the tea sapling recipe, but it didnt work. can i pelase have help?
did you get the letter related to it?
the letter should have been the one with the recipe iirc
oh-
Lemme check
case i didnt get it
You got the letter, or you didn't get the letter?
try debug mft CarolineTea
or debug seenmail CarolineTea
The first one queues the mail for tomorrow
The second one marks the mail as received
is there a mod where you dont have to wait for your character to chew/drink the item and its just automatic ?
ty !!!
well it's not the fanciful resources mod. and it's not VSync
it might be walk of life. which is weird. but it's the first thing that comes up when I search 'broken branch lag stardew valley mod'
well it's not that. It's just whenever I swing my hoe, axe, or pick at a little branch, a little rock, or an artifact spot, the game lags.
Lemme trim out the chest mods, see if that fixes things
Huh. well okay then it was the chest/storage mods.
Is it normal for farm animals to teleport inside the barns/coops?
Question regarding walk of life, mainly the files for the CJB cheats mod. I am a little confused on what it does and how to use the translation files
Hey y’all I’m using BFAV and all animals are working except https://www.nexusmods.com/stardewvalley/mods/3754 for geckos does anyone know if this mod still works
I added in the line of code it requires to have copy and pasted in and moved the pic to the assets folder
I’d put my log but I run a LOT of mods and I don’t know how to single this out
Can someone please please PLEASE tell me what is up with my game? I just recently got into Fall Year one, and it is kinda laggy on its own, but the real fun begins when I go into the mines (Skull Cavern). Anytime I come anywhere near a monster, my game lags almost to the point that it isn't playable. The game stops lagging once I'm away from monsters, or move to another floor that doesn't have any monsters. As I said, the game lags a little bit on its own, like when I'm on my farm or anywhere else. My game did not lag at all when I was in Summer, and I did just update a few mods. Please, someone give it a look and save my life (And my game)! - https://smapi.io/log/d5e2018e24034436b0b8652766bec770
Well, it's hard to say for sure since there's a lot of mods going on, but the two mods I see that definitely trigger in SK are Custom Ore Nodes and Skillful Clothes
I'm going to check trace too, but since the log is so big it will take a minute to load
Should I post mine too or is the gecko mod just outdated?
Sorry for the big log
Honestly, I've never understood BFAV very well and I think it may have gone through more than one version of content packs—if this content pack is different from your other BFAV content packs it may need to be converted before it will work
No worries, it happens. You may need to just remove mods until you can narrow it down though, if removing the obvious culprits doesn't help.
Yeah that’s what’s odd about it the rest just work and didn’t need me to go in and copy and paste code
For Solo Crew, it may help to split up your mods by type for easier testing
So I’m thinking it’s outdated
That does sound like an older content pack style issue potentially, yeah
Thats just so weird that everything worked fine in summer, but its broken in fall
For the geckos, if you compare your content packs and try to make it match up with the others maybe it will work?
It's possible you have some kind of mod with a broken tilesheet in fall? I would expect to see errors in the log though if that were the case. Are you playing multiplayer?
Singleplayer
Yeah I’ll try that! If not I guess no geckos. Thanks’
How do you recommend I do that?
Yeah my computer is absolutely not having it with this log unfortunately so I can't check trace.
.q 5884
[#5884] "If you need a primer on mod binary search, please go to #governors-mansion and type in .q 5883 for a comment detailing the process." - @lament prairie (25 Feb 2022 @ 04:24:49 PM UTC)
^So above there are instructions on searching through your mods
In this case, I might try removing all the Content Patcher mods that don't add new locations first
So any recolor mods or any CP-Animations mods if you have those
Ooh also!
What day is it?
Like in-game
Let me re open it, I forgot
It's been lagging for a few days, actually I think it's lagged for all of fall
I see you have SmolHooman's Festive Valley Spawns, which is a super adorable mod, but I got awful lag from it. You may be able to edit the FTM spawn settings to spawn less often to mitigate this.
I am only like 90% sure it was this mod, but it was localized to festival days
So if you got the lag all the time that may not be it
.q 5871
[#5871] "If you're experiencing lag while playing with expansion mods, you can try setting a cap on the number of monsters per location. Just open Farm Type Manager (FTM)'s config.json with any text editor (such as Notepad) and changing MonsterLimitPerLocation to 200 or lower." - @gaunt gust (17 Feb 2022 @ 01:47:25 AM UTC)
Here's another thing you can try off the bat to help
I was typing a message and then my game loaded lol
If it happened right after updating, then it's possible you had FTM's config already set to a lower monster limit, but when you updated it went back to normal?
I haven't configured FTM
Ok, that's probably a good place to start to see if it cuts down on lag
I looked through your CP mod list and I wouldn't really particularly suspect any of them of causing lag
That’s why I’m so confused about the situation. It’s like it just all of the sudden stopped working
Okay, so I hate to suggest this because I was super excited to try this mod but: Matching Nodes seems like it could possibly affect SK
And it's fairly new as well. It's possible it has interactions with CON somehow
Here's a couple other things: I've been told PlatoTK and PyTK are not compatible
What is SK?
And you seem to have Entoarox Framework, but no mods that use it
Sorry, Skull Cavern
Ahh ok, I'll have to look into it some more. Thank you for looking at it!
Np, good luck hunting it down!
I keep getting this error, I dunno if its cuz Im trying to get SDV Expanded to work or not
I think PyTK had an update that fixes its compatibility issue, but I could be wrong
Oh, that might have been true!
does bus locations need the bus to be fixed
hum
first, reminstall SMAPI to get the mod Error Handler back, it'll handler that
wouldnt that get rid of all my mods?
nope!
Ooh a curved monitor
I was considering getting a curved ultrawide but it seemed to have too many downsides as compared to two 27" monitors.
nice curved monitor
does anyone know if gamepass (xbox) version is able to be used by stardrop?
if i follow the steps on the wiki and rename SMAPI to Stardew Valley.exe stardrop wont accept the file path
ik i can just launch straight from SMAPI but it's prob better to do the way the wiki said to right?
anyone know anything to help?
Ask the author about compatibility with xbox gamepass
i suppose i could open an issue on github-
Does anyone know if downtown zuzu or east scarp can be added mid farm?
From what I can tell, you need to update smapi and some mods. If you keep having issues after doing thay, feel free to post your log here.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!rtf Probably yes. Definitely for East Scarp. I'm not 100% sure on DTZ. You will probably need this.
@dire fractal Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
I don't know what's happening.. I already know about the greenhouse one but the others are new.. please help meeeee
The mods you need to update are at the top of your log.
do you know anything about the parsing schedule for sam?
It might have to do with Custom NPC Fixes which is one of the mods in your update list, but I'm not totally sure.
reset terrain features seems to be out of date, is it needed for east scarp ?
Only if things get put in weird spots
Like bushes
I don't think East Scarp usually has that problem though
Just so you know, I am still trying to get your log to load. 
I appreciate you trying
thank you
You may want to send that to Harvz on the mod page in Bugs. Is it happening consistently when you do something specific ?
I posted it in their discord but haven't gotten a reply which is why i came here just in case. I don't know what caused it, I went to change music with alt tab and saw a wall of red text on smapi
I looked at the bugs page and there is one that says "DLL Broken" (Not a bug) so i guess i'll wait and see if they can help in their discord soon. Thanks for trying
I don't know what SAAT is
It's a framework to load in custom music
I think Harvz is probably asleep at this time so should hear back some time tomorrow.
I figured it out, someone had an issue that sounded similar so i did what they told that person. edited the json config and took out pytk and replaced with spacecore. at least it worked so far, we'll see
is there any alternatives to this that exist?
Can I make a smapi desktop shortcut if I launch smapi through vortex?
View your XP: !xp
View your level: !lvl
List custom commands: !list
View available ranks: !ranks
Display info on a user: !userinfo [USER]
View this message: !help
!list
32bit, abigail, achievementfix, addnamespace, alex, all, androidsmapi, aquo, arph, ask, banfan, bfav, bigpuffer, blamepathos, boat, bouncer, cfr, compat, consolesaves, controller, cp, crossplay, dga, ellinut, elliott, embedcode, embeds, embracedanger, emily, farmshare, fixanything, friends, fs, george, gettingstarted, god, governorbug, haley, halp, harmony, harvey, hc, howtovc, icantbelieveyouvedonethis, installforlog, ja, json, krobus, lazy, leah, legacy, lewis, link, linus, log, maru, mobilemultiplayer, mobilesupport, mobileupdate, moddinghelp, modgroups, modrecs, morris, mouseypounds, mphelp, mpmods, mtn, nukebox, officialbug, officialhug, oom, package, patchsummary, pathos, penny, pfm, pins, platonymous, ppja, report, reset, rsv, rtf, sam, saves, screenshot, sdv, sebastian, servers, shane, smapi, smart, software, sonic, source, soy, spoiler, spoilertags, startuppref, stone, sve, test, toe, unpack, unzip, willow, wtf, xnb, xnbzola
You can also see a full list of commands and their responses here: https://stardew.chat/commands.php
!moddinghelp
For help with modding issues, please ask in #archived-modded-support! When asking for assistance there, sharing an error log will help others identify your issue (see https://smapi.io/log for instructions).
okay but we are in #archived-modded-support
If you want to test out bot commands please do so in #governors-mansion
is there any alternatives to reset terrain features so I can add mods mid playthrough ? ive bene told its out of date
is the auto grabber part of the main game now? back in the way-back it used to be a separate mod
I was trying to get one to collect the fruit dropped by the bats, but so far it don't do it.... so I was trying to locate a config file or content file to tinker with it.
dunno where it is tho
as far as I know auto-grabbers only work in barns and coops
How i put the mods i want in my game?
So im trying various older versions of smapi to see when it broke, and 3.12.8 just doesnt even work? it seems to bypass smapi entirely and just starts SDV without smapi despite launching smapi
!compat there's a working unofficial upadte
@dire fractal See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
The game runs on a different framework now, so older versions of SMAPI will likely have issues. I think 3.13.0 is the oldest you can try iirc?
I'm honestly not sure what it would be doing given that the framework is pretty central
if i try installing smapi with dotnet 5.0 it cant detect it
When people try to use old SMAPI usually it doesn't recognize the DLL/EXE
so smapi is using the system dotnet, which it cant find
was yours the weird Linux issue?
the weird exception issue where smapi doesnt run because of some dotnet issue yes
the dotnet scripted installer installs to the home directory, so it would be /home/user/.dotnet/
does...linux have paths variables? most of this is far beyond my skill level unfortunately
it does, but i have no idea how smapi handles it