#archived-modded-support

1 messages · Page 1296 of 1

scarlet spoke
#

nope, sorry

rain peak
#

@prisma dove Your dairy mod doesnt let me backspace

scarlet spoke
#

...

prisma dove
rain peak
prisma dove
#

ok let me run a test

#

hmm seems i can't either.. let's look deeper

astral plover
#

yeah i havent been using the mod because i ran into the same problem a few weeks ago

prisma dove
#

i'll find out

hearty dagger
#

Is there a mod for seasonal clothing for Ridgeside? Thanks!

prisma dove
rain peak
#

amazing! thanks 😄

dire fractal
prisma dove
shy orbit
#

or actually your version seems to be older than what nexus has for android users, yours is 1.1 but the nexus version says it's 1.2

dire fractal
#

I'll try it out thanks for the help

shy orbit
#

i failed to notice it, but the second error references the mod settings tab mod

fluid swan
#

Is it generally understood that Fashion Sense > Get Glam?

dire fractal
dire fractal
#

why is it saying when i try lauching stardew valley with a mod "cant launch mod because folder is empty"

shy orbit
#

!log it depends

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
rustic thistle
#

Need help with modded stardew on MacBook

#

How do i play?

lone dragon
#

i just had the idea to try the xna verion of stardew, but seems that smapis installer doesnt detect it

shy orbit
native dragonBOT
rustic thistle
#

Thank you!

lone dragon
shy orbit
#

with the compatibility branch it isn't. you can use an older version of smapi with older versions of the game though

lone dragon
#

so im guessing i either have to wait this out till something changes, or its somehow a smapi bug thats unnoticed on linux, since it only affects smapi

gaunt gust
#

I think it might be an Arch thing

#

Given that MS doesn't have install.instructions for dotnet on Arch

#

(Also I use Ubuntu and that works)

lone dragon
#

the manual install instructions work for dotnet on any distro

gaunt gust
#

Yeah, the github issue I found says that error shouldn't be leaked from the net runtime, but, like MS handles windows first.and other operating systems second

shy orbit
#

do you have any clue what it could be related to in arch?

gaunt gust
#

No....actually

#

I don't know c++...So....

shy orbit
#

okay, so yeah, doesn't seem likely it'll get solved

gaunt gust
#

One of the libraries it uses might be slightly different? That's my guess

lone dragon
#

removed all dotnet from the system that i could find and it still happens

#

its still the dotnet issue that occurs with smapi itself

gaunt gust
#

Definitely above my pay grade

#

....stack overflow not proving useful

lone dragon
#

im still lost on how its isolated to smapi specifically

#

even after removing dotnet it fails, its like something in smapi is breaking

gaunt gust
#

Well, not sure anything in your system uses dotnet

#

The game bundles dotnet

lone dragon
#

exactly, the game itself runs just fine

#

smapi doesnt

gaunt gust
#

No clue.

lone dragon
#

its the moddingapi (the executable) itself with the issue

gaunt gust
#

The github issues I found were like about debugging with Rider

#

Or this one guy running Solaris

lone dragon
#

and for me, the logs give me nothing pertaining to it

gaunt gust
#

Yeah, I'm not surprised a low level dotnet error isn't in the log

#

If there is a core dump it'll probably be more useful

lone dragon
#

where would that be?

#

it did mention it, but its just a generic "IOT core dump" with the command used to run smapi

#

so running it directly would give me "IOT core dump ./StardewModdingAPI"

gaunt gust
#

Good question! I'm googling "Arch core dump"

lone dragon
#

not really anything in here?

#
warning: Can't open file /memfd:pulseaudio (deleted) during file-backed mapping note processing

warning: Can't open file /dev/zero (deleted) during file-backed mapping note processing

warning: Can't open file /memfd:xshmfence (deleted) during file-backed mapping note processing
#

thats about the only relevant stuff outside some LWP stuff and a bit that just says that it crashed

#

however, those locations/files dont exist

gaunt gust
#

Is that var/log/syslog?

lone dragon
#

the core dump generated in /var/lib/systemd/coredump

gaunt gust
#

Hum

#

That seems irrelevant

lone dragon
#

its mostly just "hey this command crashed"

#

with no info

gaunt gust
lone dragon
#

thats a call stack, which afaik is different from a core dump?

#

im not sure

gaunt gust
#

Well, I was hoping the core dump would.have it

lone dragon
#

ah

sour wren
#

I know that smapi doesn't like msi afterburner or RTSS but how does it feel about special K?

sweet lodge
#

Can anybody tell me what these two errors are on my smapi? I've been getting them ever since i started using mods

#

Here's my smapi log if that'd help make sense of it

#

Also, i use linux.

gaunt gust
#

Happens to everyone on linux

#

Those are harmless and not relevant

sweet lodge
#

They dont seem to cause any trouble so i got curious

shy orbit
#

seems to be the same kind of errors you get from steam if you launch it from a terminal. i don't get those errors btw, maybe because i use the gog version

solemn nymph
#

Anyone got any idea how to make sure animals can't spawn and walk to tiles like these?

#

I even have this to try to block it

#

Using the SH Animal Spawn Mod to spawn in animals

shy orbit
#

seems the animals are custom companion map-type companions, and it uses content patcher to patch in the tile properties, so probably by editing the content.json of the content patcher part of the mod

solemn nymph
#

Hmm, so I would need to try to change something within the mod itself to fix it?

#

within Custom Companion

#

This is the entire custom companions folder as far as I can see

#

@shy orbit

shy orbit
#

probably yeah, or make a patch yourself that nulls the tiles of the custom companion spawn point properties (and add new ones so you don't lose the animals that would spawn on the tiles). that's the custom companions framework folder probably? the SH Animal Spawn mod is a different one

solemn nymph
#

and for the animal itself it has these settings:

#

Ye this is the Custom Companions we're using, with animals extracted directly from SH Wild Animals

shy orbit
#

can you link the mod, so we know we are talking about the same thing?

solemn nymph
#

It should be this one I think

shy orbit
#

that's only the framework, it doesn't spawn anything without a content pack

solemn nymph
#

Nah, we made our own so we could spawn in the animals we wanted, but took animals from the Wild Animals mod

#

idk if I can post the folder here?

#

If it is allowed

shy orbit
#

i'm not sure. but how are you adding the animals to the maps?

solemn nymph
#

Through the Tiled Editor

#

Where the target is our own Content Pack

shy orbit
#

then they should only spawn on the tiles that you set the spawn property on

solemn nymph
#

I thought so too, and the other animals we spawn in work that way. It is just this random squirrel that is being a pain haha

shy orbit
#

or wait, was the problem that they walk to the tiles after spawning?

solemn nymph
#

I think that squirrel just spawns there right away, there is no logical path to that spot

#

No player or NPC can walk there due to the fence and borders

#

Top left spot

shy orbit
#

hm. might want to ask PeacefulEnd about it. could be a bug with custom companions

#

if there's no custom companion spawn property there

solemn nymph
#

Nothing as far as I can see. I will ask him, thanks for the help so far :D!

shy orbit
#

(i misunderstood the problem first, but at least we got that cleared)

native grail
unborn raft
#

Could someone send me a copy of their vanilla cursors.xnb please

chrome cosmos
#

!reset validating your files should bring it back, i dont think file redistribution is allowed

native dragonBOT
dire fractal
#

Hey all, is there a mod to manually edit a save file's farm to remove/edit components? I have a duplicated shipping bin, with one being entirely non-interactable (image found in #vanilla-tech-support, the one without the lid) that I wish I could remove. Any help would be appreciated

tribal notch
#

how did you come to have two shipping bins?

dire fractal
#

I was moving buildings at Robin's and out of curiosity checked to see if I can move the shipping bin. From what I remember it ended up just duplicating instead with the effect listed above. I remember I was in a rush and didn't think too much of it and kind of just hoped it would respawn properly, but it ended up being a permanent thing

#

I'll try that mod to see if it works, thank you

dire fractal
#

Looks like I can't interact with it using this mod

#

I'm able to get the option to move or remove the working shipping bin, but nothing with the broken one

thin vessel
#

!modrecs

native dragonBOT
prisma loom
#

what Microsoft directories should be installed for SMAPI? I can't install it

#

пж хелп

dire fractal
#

Standard map, PC (Mac)

#

Oh, but I am using SVE if that makes a difference

#

Hm, it's a common bug for mobile players who try to use Maps made for 1.5

#

Shouldn't occur in Vanilla

#

SVE doesn't touch the Shipping Bin

#

Copying tiles over it kind of worked, I can now move over the space that was previously blocked but I can't say it looks very natural because I don't have access to the original tiles that were there anymore

#

can i install Immersive Farm 2 Fix mid game?

shy orbit
#

probably, but all the crops, buildings and such will stay where they are on the save

#

reset terrain features mod can fix bushes and normal trees

dire fractal
#

how can i back up save?

shy orbit
#

!saves just make a copy of it somewhere

native dragonBOT
dire fractal
dire fractal
shy orbit
dire fractal
#

how do you zoom out

dire fractal
shy orbit
#

if you didn't notice, it needs an unofficial update that you can find with smapi.io/mods

dire fractal
shy orbit
#

it shouldn't do anything to them

dire fractal
mild moss
#

how do you uninstall smapi?

shy orbit
dire fractal
#

but how do i toggle it

shy orbit
#

i don't remember, but the nexus page probably has the information. or the mod config

dire fractal
#

shall i dowbload any of these

#

also what is version- 2.0.2-unofficial. 13-mouse

shy orbit
#

i don't see why you'd need an older file

gaunt gust
dire fractal
shy orbit
#

why are you asking?

dire fractal
#

oh wwait....

torpid fox
#

Hi everyone... I'm back to map recolor bugs again TT (I'm using Starblue and SVE) I'm assuming it's Starblue because outdated files...?

dire fractal
shy orbit
#

can you link the farm mod you're installing?

#

(there are too many IF versions)

dire fractal
mild moss
shy orbit
dire fractal
shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

it doesnt crash

shy orbit
#

the log often has other useful information

dire fractal
#

this?

#

i see the error

#

reset terrain is not compatible

#

and it's broken

shy orbit
dire fractal
#

still

dire fractal
shy orbit
#

nope

#

that's just the version of the farm map mod

fluid swan
#

For anyone who had the same issue as me, turns out just updating to the newest version of Immersive Farm Remastered 2 just fixed it!

#

Also seconding the newest version of Content Patcher, my multiplayer group is in awe of the load times!

dire fractal
#

still doesnt work ;-;

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

does the new farm type appear as an option when creating the new save?

dire fractal
#

a standart

#

it says

shy orbit
#

it seems it creates a new farm type by default now, it used to just replace the standard farm

shy orbit
#

can you take a picture of the save creation screen with the farm types visible?

dire fractal
#

oh wiat

#

there is a second page

#

didnt notice

#

can i somehow cheat, so i can reach my main save progress on the new farm?

shy orbit
#

cjb cheats menu is probably the best way to get at least some progress back

dire fractal
#

any way i can cheat an item?

lament prairie
#

CJB item spawner

deft frost
#

Is it possible to get 4K UI mods?

#

I have one I love but it doesnt work

late nebula
#

Not without pytk

robust bison
#

what do you mean 4k

deft frost
#

I have pytk

late nebula
#

You're better off using spritemaster

deft frost
#

4K resolution

#

My monitor

late nebula
#

If you mean just fitting the game on a 4k screen, I have no idea. As far as like.. an HD mod for UI, no one has made one that I know of and it would break a lot of things unless they found a way to do it without pytk, or without breaking the Cursors file with pytk.

deft frost
#

Ah okay, so I wouldn’t be able to have the cute UI stuff bc my resolution

late nebula
#

I don't understand why you can't use the UI in your resolution.

#

Is 4k breaking it? And if so, is it not breaking the game too?

deft frost
#

So, it’s blurry

#

Nono it’s just really blurry

#

Because it isn’t scaling correctly bc it’s modded

lament prairie
#

pixelated like the rest of the game?

#

I'm confused

#

Can you screenshot the problem?

deft frost
#

I’ll send a screenshot once I’m back at pc in 5 ye

#

It’s hard to explain without seeing

late nebula
#

Almost all UI mods are just Content Patcher replacements and have no C#, game altering code. So that's why I'm confused.

spice rover
#

Anyone know what it means by invalid manifest on the smapi loading screen?

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

the manifest is invalid (broken) is what it usually means. is this a mod you made or a mod you downloaded?

spice rover
#

It's Stardew valley expanded

shy orbit
#

the file probably got corrupted at some point, either in download or after it

lament prairie
#

the log is the best way to debug

shy orbit
#

well true

lavish marlin
#

SpriteMaster could theoretically do what PyTK can do, it doesn't expose that functionality, though

#

But sprite injection would be trivial

lament prairie
#

For portraits there's HD Portraits

lavish marlin
#

SM would do it after the fact.

#

SM is the "last step" of drawing, so whatever it injects is what is drawn.

lament prairie
#

space also once said extending DGA to do this would be relatively easy, but DGA seems like it will change a lot in the future, so unclear.

lavish marlin
#

By default, it injects a resample sprite instance. No reason it cannot inject something else.

lament prairie
#

If he ends up breaking off DGA animations into a separate mod maybe it would end up making sense there, but it's his mod to make decisions about and I have no idea what his plans are.

lavish marlin
#

Well, SM already has the infrastructure for this and doesn't really care about CP at all, I just have little experience exposing that.

#

It cannot presently do animations though. I could add it, but it is only partially aware of CP:A

gaunt gust
#

Ameise, btw, would you happen to know what PAL_SEHException means?

lavish marlin
#

And it ignores DGA

lavish marlin
#

Past that, no

gaunt gust
#

Thank you so much! Someone was getting that trying to install SMAPI on an Arch linux

#

and like, all the google results don't really help

lavish marlin
#

SEH is the primary exception handling mechanism on Windows

gaunt gust
#

*nods*

lavish marlin
#

VEH is the second one (akin to Unix signals)

#

I prefer VEH and use it for weird things.

#

Now, why they're getting that exception I have no idea.

gaunt gust
#

I googled it a bunch and came up with ????

lavish marlin
#

I'm not sure how you even get a structured exception on Linux...

gaunt gust
#

Honestly, Arch is not a flavor of Linux I understand at all

lavish marlin
#

I imagine it's misnamed.

lament prairie
#

they did say something about having been a windows machine iirc?

gaunt gust
#

I'm actually not quite sure what I got them to do or not

lavish marlin
#

SEH is a core part of NT itself and the executable interface

gaunt gust
#

I tried to get them to install SMAPI 3.13.0 because that uses the system install of dotnet, but dunno if they succeeded there.

lavish marlin
#

Unless they were trying to run it in WSL

lament prairie
#

this was the user, right?

gaunt gust
#

They were trying to run it with an enumlator at some point

#

yeah, that's the user

lament prairie
#

I'm not totally sure what they meant by that though

lavish marlin
#

Copying an install from one system to another would likely break things.

gaunt gust
#

I think they did reinstall the game later

deft frost
#

this is what i mean

#

the ui is blurryyy

lavish marlin
#

Many of those DLLs are not system agnostic.

gaunt gust
#

yeah, I figured

dire fractal
#

which one do i use?

gaunt gust
#

Arch doesn't even have specific dotnet install instructions, so...

lament prairie
neat plaza
gaunt gust
#

That's vortex

lavish marlin
#

Follow the normal MS instructions for Linux.

dire fractal
lament prairie
#

The blurriness is quite weird, if it's just a CP mod

deft frost
#

only with the mod

lavish marlin
#

.net 5 not being LTS might end up being a problem inb the future.

lament prairie
# dire fractal yep

I know nothing about vortex and very little about SVE, but I can point your towards either of their discord servers if you want?

gaunt gust
#

I know pathos was trying to see if he could move SMAPI to net 6?

lavish marlin
#

I tinkered with it.

#

I was able to get it to run.

gaunt gust
#

o.O

lavish marlin
#

There aren't many differences from althea application's side between 5 and 6

#

The biggest issue is updating all the runtime references.

lament prairie
# deft frost only with the mod

Have you tried any other UI mods? the mod looks like straight-up CP so either there's something weird with your computer, something weird with the mod files (seems less likely?) or something weird with CP (also not terribly likely?), so I continue to be confused

deft frost
#

nah still blurry

#

hmm

#

could it be my recolour ?

lament prairie
#

like a reshader or a CP recolor?

gaunt gust
#

does that happen with smapi alone and no mods

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deft frost
#

ill try it without any other mods hold on

#

yep it was the recolour

tawdry merlin
#

hi, does someone know what's wrong when smapi don't start the game even without mods with no errors?:(

robust bison
#

what happens?

lament prairie
#

.q 5809

devout pumiceBOT
tawdry merlin
tawdry merlin
lost storm
#

testing

#

Ok, let's try this again.

#

I'm having an issue with the lockpick mod, it's giving me errors. Has anybody else been able to use this, or have issues with it?

#

And the image didn't post

dusty spruce
#

it did, but it won't load in Discord

lost storm
#

What fun

dusty spruce
#

if you click it -> open in browser, it works

#

anyway

#

the mod page states "REQUIRES JSON ASSETS 1.6.0 OR NEWER" like 2-3 times

#

are you on Json Assets 1.6.0+?

lost storm
#

Hmmm thought I had the latest

#

I'll go check

dusty spruce
#

i mean, you didn't post the log, so i can't check

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lost storm
#

Ah that is my problem

#

It's 1.10

dusty spruce
#

uh

#

1.10 would be newer than 1.6.0

#

unless you meant 1.1.0

lost storm
#

"Version": "1.10.3",

#

Unless the manifest is wrong

dusty spruce
#

can you post your log instead?

quartz jetty
#

In abigails post marriage event, using free love, I am stuck on this chair in a walk loop. Any idea what might be causing this?

lost storm
#

Ok looking on nexus. 1.6 is for mobile, the current version for pc is 1.10.3 which is what I have

dusty spruce
#

actually nevermind

#

the mod compatibility page states the mod is broken, and not updated

lost storm
#

Ooooh

#

ok I'll delete it

#

I think custom locks is what I was looking for

#

Thank you

dusty spruce
#

np

deft frost
#

why is it like, overlapping the original ?

neat plaza
#

!log

native dragonBOT
#

@wet fog Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shadow timber
#

help me out with achievement commanding idk how to get myself the achievement to steam

#

fucking stupid bruv

shadow timber
#

COULD YOU NOT

neat plaza
shadow timber
#

i got it but that shit just jumpscared me

#

okay thanks

wet fog
#

For some reason it’s not letting my drag the file to the text box

lament prairie
#

you can also look for the file manually

wet fog
#

I have the file

#

It just won’t let me paste it into the text box on SMAPI

#

Should I terminate the session or keep it open?

#

Cause it’s just spamming the same error code over and over into the log

lament prairie
#

definitely terminate if it's spamming the same error

#

Your log file is probably horrifyingly large if it's been going for a while

#

.q 5280

devout pumiceBOT
manic bay
#

Elizabeth you are 2952

manic bay
quiet umbra
#

what kind of a mod would get worse with use? I start a game & everything works fine, but the longer the game goes on the more things get "jerky". Game action starts to stutter...

#

Does the save file get more and more enormous as time goes on & the pc reads ALL of it before getting to the current instance? OR is some mod using more & more memory as the game goes on?

#

OOORRR is my PC just on it's last legs

shadow timber
#

should i leave the smapi

#

i mean

#

should i uninstall smapi cuz i did my own shit xD

wet fog
#

I’m going to be here forever trying to manually copy this… I’m only at 14:30 and I have to get to 15:06 when the error started occurring

quiet umbra
#

I have had it give up on a really huge log.... probably just start the game and have the sampi console window handy or on top. when the big error starts again, exit the game & use that log. Just don't let it get caught too long in it's error loop

wet fog
#

I didn’t really notice anything until I was stuck in the loading screen. I’m guessing anything I did in that previous day is now gone?

quiet umbra
#

maybe, probably, did you add a bunch of mods?

dire fractal
wet fog
#

I slept for the night which is when this became an issue

#

@quiet umbra none that hasn’t given me an issue before

#

I’ve been playing this throughout the day. It just now started giving me an issue after an important cutscene

dire fractal
#

Sounds like something in your mods conflicts with that particular cutscene.

dire fractal
#

Maybe an Incompatibility?
I'd check if all your mods are up to date.

wet fog
#

here you go cuties 🙂

#

please help 😄

#

i am aware of the first error.. my old file was corrupted and im not sure how to get rid of that error from continuously popping up

dire fractal
#

Could you install Warp Snitch?

#

Your log complains about a warp not working for an NPC.

#

Warp Snitch would tell which NPC has that issue.

wet fog
#

@dire fractal does it help you at all that i just finished the ||ridgeside mountain cutscene with Belinda being introduced?||

dire fractal
#

Not really. I had a similar issue with an RSV NPC and had to wait for the update to fix it.

wet fog
#

Hmm… what is warp snitch? Do you have a link? I thought it was because I don’t have all the warp areas yet.

dire fractal
#

It's a mod on Nexus

wet fog
#

Sorry I’m not really tech savvy, so I do apologize for the questions 😅

dire fractal
#

No worries! It's mainly meant for modders to check for errors, but it might help your case by giving more information

#

Just Install it, run your game and cause the error again and upload your log.

quiet umbra
#

@dire fractal That possibility had indeed occurred to me & I took a figurative weed whacker to my mod list. I guess I've got to be fiercer in my weeding... I could probably cut some NPC's or maybe have them come into the game at t later date, go through their song & dance and then shuffle them off to limbo.

#

I really ought to get a T-Shirt printed with "MOD JUNKY" on front

wet fog
#

@dire fractal omg I thought you were a moderator. LOL I appreciate all your help so far. When I get home I’ll download that and see what happens. Until then, I guess I can’t play?

dire fractal
#

I guess so? Maybe someone more techsavy recognizes the error and knows a quick fix. ' - '

gaunt gust
forest sail
#

I want to start a new farm with expaned? do I have to delete the mods and add the expanded one every time I switch between farms?

gaunt gust
#

!modgroups

native dragonBOT
gaunt gust
#

or use StarDrop

gaunt gust
#

yes

wet fog
# gaunt gust yes

So just to clarify (I’m currently at work so I wanna make sure I’m understanding correctly lol) reinstall SMAPI and load the game up to get the error code again?

gaunt gust
#

yes

wet fog
gaunt gust
#

if you still get an error, sure

wet fog
#

Okay

#

Is the reinstall supposed to fix it or something?

gaunt gust
#

Error Handler (the mod) sometimes handles stuff like that yeah

wet fog
woeful monolith
#

Ok, so I use the mobile version of the game when I am away from home, and I've been trying to get SVE and RSV to work since forever and I can't figure out why it doesn't. Even when I'm downloading the designated Mobile versions of downloads, it doesn't work. (And I don't know how to grab the crash log on my phone, apologies in advance)

late nebula
#

you have the wrong versions of some things

#

you'll want sve version 1.11.6 from moddrop

#

most correct versions of frameworks can be found in the link above

umbral latch
#

are there any pronouns or gender changer mods

lament prairie
umbral latch
#

ah is there a link here or- i cant find it;-;

lament prairie
#

big yikes

ruby carbon
#

I have a question, is it possible to move my modded stardew valley mobile save file to stardew valley pc?

#

even by using the same mod on mobile?

gaunt gust
native dragonBOT
gaunt gust
#

try to keep the same mods though, and dismiss any quests first

#

and you may get a json shuffle

eager hearth
#

@safe current @lament prairie so yeh about the cobblestone flooring. it didn't show when i haven't installed the sve yet. i have the natural path mod, so i'm gonna try to remove it first. maybe it's because of that. but idk. -crossfingers- AG_Sweat

native dragonBOT
#

@eager hearth Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
safe current
eager hearth
#

that's the only path mod that i have installed.

lament prairie
#

I didn't totally get what was going on from your screenshot, but the instructions atravita posted should give more information

safe current
#

@eager hearth Could you repost that screenshot here?

serene trail
#

Need help from someone who understands editing files

eager hearth
#

sometiems it's not responding for a moment

lament prairie
eager hearth
#

ok that's good to know i guess. thought it's just meAG_Sweat

lament prairie
eager hearth
#

also. i removed the natural path mod and it's still the same xD

#

ohh

#

oh yeh i forgot about the better path.

serene trail
#

While making a new file for SVE, I started playing on an already existing file I made and it screwed everything up. I decided to make a new file and ported over all my items and progress to a new file. In doing so, I locked myself out of Willy's house, which would disable me from reaching Ginger Island later in my playthrough. Is there a way to enable me to enter his house? I would prefer not having to start another file.

lament prairie
#

How did you lock yourself out of Willy's house????

serene trail
#

I missed Day 2 of Spring, since I skipped straight to Fall Year 1.

lament prairie
#

Did you read the letter from Willy?

serene trail
#

Which is why I need someone who might be able to help me edit files.

#

I used CJB Cheats to skip the quest.

#

So I didn't get the letter.

lament prairie
#

I personally try to avoid save editing whenever possible, since it's rather tricky. You probably want to give yourself the relevant mail flag.

safe current
lament prairie
#

Try a patch summary full on a save that has the letter (Ideally day 2 of a fresh save)

#

And then post that log here, which I can grab the mail flag you need out of it I think

serene trail
#

In reality, I can just make another save and port over everything again, I just wanted to know if there was a simple way of fixing it.

lament prairie
#

If you have Mail Framework Mod installed, I think it has some nice commands to send yourself mail again

#

I can also check console commands for whether there's a command

#

Ah, there is a console command

#

mft <S:mailID>, so I just need to find that mail ID

safe current
serene trail
#

Appreciate it @lament prairie

lament prairie
#

You can also try ebi <eventID> for the event where he gives you a fishing rod, which I assume is the one you're missing

serene trail
#

That would be it, I'm pretty sure that'd fix my issue

#

Getting the mail wouldn't solve it unless getting the mail allows you to go to the beach and trigger the cutscene

#

So triggering the event would be the ticket

eager hearth
lament prairie
serene trail
#

Let me open my game really quick.

#

Where exactly am I inputting that command?

lament prairie
#

into the console

serene trail
#

The SMAPI console?

lament prairie
#

black window that SMAPI uses to log stuff

#

yup

serene trail
#

When I tried it, unknown command.

lament prairie
#

try debug ebi 739330

serene trail
#

Nah that didn't do it, triggered the event and everything, but his house still has the Day 1 "gone fishing, come back tomorrow" text

#

It's looking like I'll just need to start a new file again.

lament prairie
#

weird. You have a fishing rod? We can try giving you the mail too just to check if it needs both.

serene trail
#

We can try it

lament prairie
#

Try debug seenmail spring_2_1

serene trail
#

"Sent debug command to the game, but there was no output."

#

Oh! That did fix it!

lament prairie
#

Nice!

#

Make sure to save the game to save these changes

serene trail
#

Fantastic, that solves all my problems now. Thanks a bunch.

eager hearth
#

aah it's fine now. thanks so much again for the help. Catlove

woeful monolith
tidal sedge
#

Can someone help my mods won’t load and every time I load up the game it says it’s only loading 3 of my mods

#

Ik how to download mods I’ve done it before and they all worked until 1.5.5 and I deleted and downloaded them again and they don’t work

#

And me not having my mods working has made me not play the game in 3 months

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tidal sedge
#

i think i did it right

late nebula
#

Yeah

#

You don't actually have any other mods installed.

#

Did you extract the zip files?

#

And put them in Mods?

#

The three that are there are ones smapi installs.

tidal sedge
#

yeah

#

i think so

late nebula
#

Those are still compressed

#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

tidal sedge
#

This must be new bc I never did this before

late nebula
#

I don't know how you modded before then. We've always had to extract the files. Unless you use something like Vortex and it's being weird as usual.

tidal sedge
#

Maybe

wraith frigate
#

SMAPI needs .NET 5.0 for Linux, right?

#

No it doesnt! Or I already had it pre-installed on this distro

tidal sedge
#

But thank you for helping

gaunt gust
wraith frigate
#

God I love SMAPI devs

terse pilot
#

Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.

https://smapi.io/log/0d762cf589de4f97915c9c05fd0ba981

timid granite
#

I can't seem to get on the red square :/ Im using SDVE, Immersive Farm 2 Remastered, and Ridgeside, not sure which could be causing the issue but they're the only mods I'm using that modify the map

waxen kettle
#

Hey there! I was wondering if walk of life and the luck skill mod would work together, because I couldn't seem to find any information on both pages. Would there be any issues with them, would they work perfectly together, would walk of life's prestige and rank 20 system work with the luck skill?

azure gulch
#

My calendar in game just wont work. I cant physically go to the board to look at it, neither mod I have will open it, and buying one from robin wont open it. I originally thought it was the specific special orders and more anywhere mod I'm using but now I'm thinking it might be the happy birthday mod? I had to redownload that and that's the only thing that changed between a few hours ago and now

waxen kettle
terse pilot
azure gulch
azure gulch
terse pilot
#

Well, I'm looking in your smapi log, but I will 100% say I have no clue exactly what I'm looking for but I will give it a shot.

azure gulch
#

I appreciate it. I have no idea what happened lol. Probably gonna restart, dont wanna risk playing on a broken save. 30 hours down the drain but good thing I love this game lol

terse pilot
#

Could you Oof, 30 hours D:

azure gulch
#

Tell me about it 😅 the only thing I did last weekend was play stardew. But that's the cost on playing with mods, the chance of having to restart like that is always there lol

terse pilot
#

Eh, I usually just try to consider the recent mods and try to figure out where things went wrong.

azure gulch
#

I just dont want to risk playing even more with part of the game broken, just in case lol

quick gazelle
azure gulch
#

But yeah, my first day of this save was just testing mods

terse pilot
#

\

#

4n

#

AHH cat

azure gulch
#

But the happy birthday mod was giving me an error right before too so idk

terse pilot
#

I'd suggest removing the Billboard anywhere and keep the Happy Birthday mods off

#

Test it from there

quick gazelle
#

to me that says that Happy Birthday isnt the root cause, it is trying to mess with a variable that was change by another mod

azure gulch
#

Yeah, I removed happy birthday and both of the calendar anywhere mods and still nothing

quick gazelle
#

I don't see what you have that would change something relevant though

terse pilot
#

Yeah. I'm kind of confused here.

azure gulch
#

Happy birthday mod had me choose my birthday and then it gets added to the calendar. I chose my birthday at the start of the game, then when my birthday happened it made me choose again so I chose the same day, and then the calendar wouldn't load

terse pilot
#

I hope you can get it solved!! Unfortunately I need to go to bed.

azure gulch
#

I thought it was just a glitch in the calendar anywhere mod so I finished out the day, saved, and then this whole thing happened

azure gulch
quick gazelle
#

can you experiment with something for me? download Mobile Phone and Mobile Calendar and see if you can open the calendar that way

azure gulch
#

Will do! Give me like 10 mins, it takes a bit to open my save lol

quick gazelle
#

understandable

#

it probably won't work but I wanna see what the error message is

azure gulch
#

Nope, nothing. Same error message.

native dragonBOT
#

@azure gulch You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

azure gulch
#

The calendar is nonexistent in my game now lol

gaunt gust
#

Hum

#

Name is not in dictionary

#

Unfortunately I do t have time tonight to take a look, but...Hum

dull shore
#

hey all, been a whuile, I am having difficulty reinstalling SMAPI

#

I have extracted everything properly,

gaunt gust
#

Did you run the installer for your operating system?

dull shore
#

yup

gaunt gust
#

.q 5809

devout pumiceBOT
gaunt gust
#

What OS?

dull shore
#

Windows

gaunt gust
#

Are you getting an error message and if so which one?

dull shore
#

ain't getting the error.

gaunt gust
#

Can you see the troubleshooting guide

#

This will help see what the error is

dull shore
#

gonna do a fresh re-install on the game

woeful monolith
shy orbit
#

you're missing event repeater mod

woeful monolith
#

I definitely downloaded it

#

I saw that error and I looked for it specifically

#

Is there a version that only works on mobile maybe?

#

It's also saying the dll for SAAT isn't loading

shy orbit
#

i think you only installed Event Repeater Test Event

woeful monolith
#

And I've downloaded it multiple times

#

Huh

gaunt gust
#

You don't need SAAT for mobile

woeful monolith
#

Okay, let me try again

gaunt gust
#

That is for PC

woeful monolith
#

Oh fr???

#

Thanks!!

gaunt gust
#

for mobile get custom music which I think you have

woeful monolith
#

Yes, I believe so

terse pilot
#

In case this gets lost:
Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.

https://smapi.io/log/0d762cf589de4f97915c9c05fd0ba981

dull shore
#

Okay so...do you believe in the Omnisiah? Cause I just re-instaklled the game and Smapi is now Fully Armed and Operational

gaunt gust
#

(It happens sometimes)

#

Usually due to a corrupted file

dull shore
#

Something something Warhammer 40k meme

woeful monolith
#

CRAPPP SO CLOSE, The path down from the bus stop showed up but then nothing happened and my game crashed LOL

shy orbit
#

the log would be good to see

woeful monolith
#

Sigh, let me grab it again

#

I say it crashed, but really it was just my farmer walking off screen and never coming back

#

Once again, I downloaded the new Event Repeater and it's the same error

shy orbit
#

is this during the cutscene when starting a new game?

woeful monolith
#

Nah, old save

#

I'll try a new one

shy orbit
#

i doubt that would help

woeful monolith
shy orbit
#

so you were walking to the down path, and it doesn't take you anywhere?

#

hm, do you have the tmxl part of SVE installed? i suppose the mobile version still has it

#

the loaded mods list is breaking for me on the site and it's not easy to see what is installed

lament prairie
#

Yes, that sounds like euther CP or TMXL component not loading

#

Looks like the TMXL component is not working because you have the wrong TMXL version

shy orbit
#

actually it is installed Stardew Valley Expanded - PyTK (from Mods/[TMX] Stardew Valley Expanded)

lament prairie
#

The log is also parsing weird for me though

#

1.23.0 is super duper the wrong version of TMXL

#

.q 5843

devout pumiceBOT
#

[#5843] "If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link." - @lament prairie (19 Jan 2022 @ 08:40:23 PM UTC)

shy orbit
#

hm. the content packs still show as loading

lament prairie
#

Try 1.20.1 for TMXL maybe???

#

The TMXL old files section is a mess

woeful monolith
#

Sorry im.catching up

shy orbit
#

maybe clear the whole mods folder and start from a clean slate. it's pretty messy right now honestly

woeful monolith
#

Fair enough

woeful monolith
#

OMG THAT DID IT

#

THAT FIXED IT

#

THANK YOU SO MUCH, EVERYONE

lime scarab
#

so is there a mod that makes it so the game doesn't recognize that you caught the legend fish? I just caught it and am playing modded, but using lookup anything it says that I "haven't caught it yet"

lament prairie
#

Some mods make them recatchable

#

Possibly Teh’s Fishing Overhaul

lime scarab
#

Don't have that mod installed

gaunt gust
#

Hum . What are your walk of life.professions?

mint zealot
outer turret
#

for co-op we gound the best way to do it was just upload the entire mod folder to google drive or somwehre and both use the same set-up. Even just changing the order alphabetically or adding in a nother mod can throw it out of whack.

polar bear
#

ok

#

thanks for your help

mint zealot
#

We'll give it a go, thanks!

#

Given that folder order matters, I suppose renaming folders is not advised?

shy orbit
#

mods don't really rely on folder names to enforce a certain loading order, so usually it's not a problem, as long as the names are the same for both you

#

like the folder names can have an effect on the loading order, but mods don't rely on that if they need to load after something

dull shore
#

Alright, I manually checked everything, and the game crashes to desktop immediatly

#

Everytime I elevate SMAPI through Vortex it completly crashes everything

dire reef
#

If we want to date wizard, which mod is good to use?

cedar lark
cedar lark
#

they yeah a standalone would work

quick gazelle
#

it kinda sucks for Stardew modding

#

!vortex

#

ah well worth a shot

dire fractal
#

I’m having issues getting sve to work, it keeps saying I have stuff not downloaded that’s required but I downloaded everything the site told me to get?

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
shy orbit
#

i think you installed the dependencies, but not SVE itself. so the SVE download itself is missing

dire fractal
#

I did do that but I’ll re do it

prisma loom
#

bros I can't install SMAPI, what Microsoft directories do I need to do this? I think they are the problem. If anything, English is not my native language, so I apologize in advance for my illiteracy.

dire fractal
#

how do you fix this double bed

rain lava
#

That's waaay to wide for the double bed. Multiple spouses mod?

#

If the bed was not drawn with that mod in mind it will be messed cx not much you can do

devout pumiceBOT
rustic badger
#

im getting error messages when i load the game, i just removed the zuzu city mod because i didn't want it anymore

gaunt gust
#

Normal when you remove a mod with npcs

rustic badger
#

so if i reload again it shouldnt pop up

#

?

gaunt gust
#

Just play to the end of the day and save

rustic badger
#

o mk

fringe kestrel
#

Hey I'm trying to download a mod but it's a .rar file not a .zip like I'm used to, how does this work lol? I'm on windows 10

gaunt gust
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

fringe kestrel
#

ahh okay thanks lol

#

Okay i unzipped it with 7-zip but it just gave me a .png file, i draged it into my mods folder but smapi doesn't see it so idk how it works

main ingot
#

what did you download

#

the png needs to be loaded/patched with content patcher, cant just be thrown in the mods folder

fringe kestrel
#

I figured I just wasn't sure how that works, how do I get it into content patcher? its two mods called Cute Valley and catmao pink taskbar

main ingot
#

are they from nexus

fringe kestrel
#

yes

main ingot
#

and the author just put up png files??? wtf

#

weird

fringe kestrel
#

the authors put up .rar files that when I unzipped them with 7-zip it gave me .png files

#

maybe I extracted them incorrectly?

main ingot
#

no you extracted them right

#

this person just says to “patch it yourself”

gaunt gust
#

yeah, does that mod have specific install instructions?

#

lol

main ingot
#

in the description 😭

#

F

fringe kestrel
#

Im not so pressed about that one, but cute valley literally has 45k downloads so it cant be that complicated 💀

main ingot
#

cute valley isnt just pngs is it

#

its a content patcher mod?

#

i cant dl and check since im on my phone

#

oh yeah that one is fine

fringe kestrel
#

yeah thats how it came out but let me delete all the files and start over

#

maybe i did it wrong

gaunt gust
#

hum

main ingot
#

yeah just drag and drop cute valley into ur mods folder

gaunt gust
#

cute valley pink and cute valley blue seem to be both cp mods

main ingot
#

i looked at the file contents, its cp thankfully

fringe kestrel
#

ok NOW it gave me a folder 😭 I must have clicked the wrong thing

#

o r confused it with the other mod idkkk

fringe kestrel
#

but im just gonna scrap that one-

hoary bane
fringe kestrel
#

Okay thank you 😅 I def don't wanna mess with that then

hoary bane
#

It'll most likely be a png or xnb if it's a pretty old mod/from naver. ^^

terse pilot
#

In case this gets lost:
Hey guys! I'm having an issue when using the TimeSpeed, and Thunder and Frogs mods. I'm wondering if there's something I can do in one of the files to solve the problem:
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.

https://smapi.io/log/0d762cf589de4f97915c9c05fd0ba981

spare basin
#

Hello , Do you know where I can find vanilla beans for those who have the "host trees" mod? Thank you so much

shy orbit
spare basin
shy orbit
#

sandy should sell it

#

(the sappling)

fluid swan
#

Is there a better mod than Adopt&Skin for managing animals (i.e. multiple pets)?

#

I was using this originally but I think it was one of the mods crashing my game during multiplayer usage

dire fractal
#

so, my game stopped showing mdos i get, and doesnt even install them, i have no idea hwat happened

#

is there some problem or?

shy orbit
#

are you using a mod manager, like vortex?

dire fractal
#

yes

#

but if i place them manually, it works fine

shy orbit
#

they tend to have some problems with stardew valley. better to ask about it in the nexus discord

dire fractal
#

it's been like last 5 mods like this

shy orbit
#

most people install mods manually for stardew valley

dire fractal
#

hmm

swift zephyr
#

Is there a possibility that an old version of CF will work on mobile?

finite bear
#

Desperately trying to find THIS ONE MOD that I've used before but can't remember the name. I know what it does though. It lets you craft better sprinklers with lower level ones, better bombs with lower level ones, and do more bar transmutations, including to and from prism shards and iridium.

#

If anyone can remember it or find it I'd be grateful... greatful?

quick gazelle
#

I remember seeing it recently. if you use the search filter "items" on nexusmods you should find it eventually

hoary bane
#

Are there any conflicts between Placement plus and Smart building? Or does Smart building have a similar function to it so I could just completely drop it SDVpufferthink

dire fractal
#

Does mods work on android

hoary bane
#

Yes

dire fractal
#

ah

#

Okay

hoary bane
#

.quote 5319

devout pumiceBOT
#

[#5319] "If you're on Android, you will need older versions of mods that work with SMAPI 3.7.6. To check this, you need to do detective work to see when SMAPI 3.7.6 was released on nexus, then check the old versions of the mods you want to use that were released around the same time as SMAPI 3.7.6 was on nexus. You can sort old versions of mods by date uploaded." - @royal arrow (14 Feb 2021 @ 01:21:20 PM UTC)

hoary bane
#

Specific ones

dire fractal
#

Ohhh

finite bear
dire fractal
#

I seee

#

Thanks

quick gazelle
#

LOL

quick gazelle
finite bear
quick gazelle
#

I'll see if I can find it again later

lament prairie
lament prairie
lament prairie
native dragonBOT
stuck plume
#

when trying to debug, i got this-

neat plaza
stuck plume
#

o h

neat plaza
#

or if you have chat commands, /debug stuff

terse pilot
#

Would anyone mind looking at this to help me figure out what the conflict might be between TimeSpeed and the Thunder and Frogs mods?
When I pause time using TimeSpeed, the sounds for Thunder and Frogs stops as well. The sound of rain continues, but no thunder, no frogs.

https://smapi.io/log/0d762cf589de4f97915c9c05fd0ba981

Would it be okay to tag Pathoschild since TimeSpeed is a mod they're managing?

gaunt gust
#

(It's almost certainly some sounds only being played OnTimeChange)

stuck plume
neat plaza
# stuck plume

yeah it almost always says that,do you have the recipe now tho

terse pilot
#

Hmm

stuck plume
#

nope

terse pilot
#

Anything I can do to solve it?

gaunt gust
#

Do you know C#?

terse pilot
#

I'm still learning it all.

gaunt gust
#

You could create a mod that plays the sounds, that's probably the easiest thing to do

terse pilot
#

Hm. I'll look into it. If @tired brook doesn't have any suggestions, otherwise? Again, I'm still baby-fresh new to C#.

finite bear
dusky canyon
#

you've got the [DGA] artisan valley installed?

finite bear
#

yes?

#

but also the normal one.

dusky canyon
#

that might be the problem

finite bear
#

they should both be compatible.

#

eh. we'll see if editing the manifest works.

dusky canyon
#

sweet tooth uses [JA] PPJA

#

I believe since you've installed both, you'll now have double of every item

#

if you remove the [JA] PPJA, all your recipe mods will search for [JA] PPJA. It won't use the redux ([DGA])

#

changing the manifest won't fix anything, since the mods themselves still use [JA]

finite bear
#

I'm not sure that's how that works. I don't have [JA] PPJA in the first place.

dusky canyon
#

Oh, I read wrong. but sweet tooth does use that version yes

lament prairie
#

The DGA versions of PPJA don’t work for a variety of reasons

#

Mostly because they were converted by script

#

I would not recommend using them unless you’re excited to fix them yourself

#

You can go back a version to the JA versions

#

Look under old files on nexus if you got the mega pack, or get the standalone mods (except farmer to florist, that one you need to revert as well)

finite bear
spare basin
quick gazelle
# finite bear Desperately trying to find THIS ONE MOD that I've used before but can't remember...

the one I remember seeing only has the sprinkler part of what you were looking for
tbh I was 30% more groggy from just waking up when I read your comment so I didn't realize you were looking for a mod that did other stuff too
although honestly to me it sounds more like a mod compliation pack than a single mod
anyway here's what I found
https://www.nexusmods.com/stardewvalley/mods/7906?tab=description

lament prairie
finite bear
tired brook
terse pilot
tired brook
#

Not that I know of unfortunately; it'd require rethinking how TimeSpeed works.

#

(Or changes to the game code.)

terse pilot
#

Ahhh, yeah. Okay then. Well, thanks for your time!

#

Right

finite bear
#

https://smapi.io/log/1dd30460f70942e8a556b4d65c4fadf2

  1. Malformed Recipes?
  2. why 'no output found for -' for the Ksoul stuff? Baek-seolgi and such. I looked at the files, and it seems like they're in the right format?
  3. I have all the right stuff to use the wrought-iron cellar. why do not register as usable?
#

got rid of the red, now is working on the yellow

shy orbit
#

the malformed recipes are probably because of the DGA versions of the PPJA mods, they don't seem to work very well

finite bear
#

never mind, I figured out the Ksoul stuff

#

maybe the cellar

proven pewter
#

nuuuu custom community centre softlocked my game :(
the bug's already reported and no update so I guess I just have to uninstall it for now

finite bear
#

well, everything seems to be in place

#

save the cellar stuff

#

Close enough for government work

dim echo
#

WAS PLAYING STARDEW VALLEY EXPANDED AND WHEN I LEFT TO THE RIGHT FROM SOPHIA'S PLACE THIS HAPPENED LOL

outer turret
#

What happened?

viscid pollen
#

Hiya, so I wanna install crowd control into my stardew valley game so my twitch chat can control my stardew game. But I’ve looked everywhere for a tutorial on how to install it and there is none. Does anyone know how to set it up? Or is familiar with it

dire fractal
#

I've never used crowd control but from what i saw, this guide is very detailed. It even offers how to set it up manually

native grail
#

Is it possible to convert Get Glam packs to Fashion Sense packs?

frigid juniper
#

does anime portraits work with SVE

night hound
#

Quick dumb question. I kinda want to do a personal reskin of an obelisk (not to post) but ive never made any kind of mod. Is there a walkthrough for that?

viscid pollen
native dragonBOT
night hound
#

Thank you! I'll check it out

lament prairie
lament prairie
finite bear
#

Mmmm... So I've got a small problem. WHenever I go to hit one of the little branch-twigs or rocks on the farm that only take 1 hit, the game freezes for a second, and I'm not sure what could be causing it aside from maybe my fanciful resources mod?

stuck plume
#

i tried doing the debug for getting the tea sapling recipe, but it didnt work. can i pelase have help?

lament prairie
#

did you get the letter related to it?

stuck plume
#

yes, but i skipped the ctscene by accedent.

#

[i cant spell]

lament prairie
#

the letter should have been the one with the recipe iirc

stuck plume
#

oh-

lament prairie
#

Lemme check

stuck plume
#

case i didnt get it

lament prairie
#

You got the letter, or you didn't get the letter?

stuck plume
#

i did

#

is there a way to debug a letteR?

lament prairie
#

try debug mft CarolineTea

#

or debug seenmail CarolineTea

#

The first one queues the mail for tomorrow

#

The second one marks the mail as received

stuck plume
#

okay

#

it worked tysm!!

fluid basin
#

is there a mod where you dont have to wait for your character to chew/drink the item and its just automatic ?

lament prairie
#

there's ffaster animations

#

idk about instant

fluid basin
#

ty !!!

finite bear
#

it might be walk of life. which is weird. but it's the first thing that comes up when I search 'broken branch lag stardew valley mod'

#

well it's not that. It's just whenever I swing my hoe, axe, or pick at a little branch, a little rock, or an artifact spot, the game lags.

#

Lemme trim out the chest mods, see if that fixes things

#

Huh. well okay then it was the chest/storage mods.

night hound
#

Is it normal for farm animals to teleport inside the barns/coops?

lime scarab
#

Question regarding walk of life, mainly the files for the CJB cheats mod. I am a little confused on what it does and how to use the translation files

steep rapids
#

I added in the line of code it requires to have copy and pasted in and moved the pic to the assets folder

#

I’d put my log but I run a LOT of mods and I don’t know how to single this out

rancid dome
#

Can someone please please PLEASE tell me what is up with my game? I just recently got into Fall Year one, and it is kinda laggy on its own, but the real fun begins when I go into the mines (Skull Cavern). Anytime I come anywhere near a monster, my game lags almost to the point that it isn't playable. The game stops lagging once I'm away from monsters, or move to another floor that doesn't have any monsters. As I said, the game lags a little bit on its own, like when I'm on my farm or anywhere else. My game did not lag at all when I was in Summer, and I did just update a few mods. Please, someone give it a look and save my life (And my game)! - https://smapi.io/log/d5e2018e24034436b0b8652766bec770

lament prairie
#

Well, it's hard to say for sure since there's a lot of mods going on, but the two mods I see that definitely trigger in SK are Custom Ore Nodes and Skillful Clothes

#

I'm going to check trace too, but since the log is so big it will take a minute to load

steep rapids
#

Should I post mine too or is the gecko mod just outdated?

lament prairie
lament prairie
steep rapids
#

Yeah that’s what’s odd about it the rest just work and didn’t need me to go in and copy and paste code

lament prairie
#

For Solo Crew, it may help to split up your mods by type for easier testing

steep rapids
#

So I’m thinking it’s outdated

lament prairie
rancid dome
#

Thats just so weird that everything worked fine in summer, but its broken in fall

lament prairie
#

For the geckos, if you compare your content packs and try to make it match up with the others maybe it will work?

lament prairie
rancid dome
#

Singleplayer

steep rapids
#

Yeah I’ll try that! If not I guess no geckos. Thanks’

rancid dome
lament prairie
#

.q 5884

devout pumiceBOT
#

[#5884] "If you need a primer on mod binary search, please go to #governors-mansion and type in .q 5883 for a comment detailing the process." - @lament prairie (25 Feb 2022 @ 04:24:49 PM UTC)

lament prairie
#

^So above there are instructions on searching through your mods

#

In this case, I might try removing all the Content Patcher mods that don't add new locations first

#

So any recolor mods or any CP-Animations mods if you have those

#

Ooh also!

#

What day is it?

#

Like in-game

rancid dome
#

Let me re open it, I forgot

#

It's been lagging for a few days, actually I think it's lagged for all of fall

lament prairie
#

I see you have SmolHooman's Festive Valley Spawns, which is a super adorable mod, but I got awful lag from it. You may be able to edit the FTM spawn settings to spawn less often to mitigate this.

#

I am only like 90% sure it was this mod, but it was localized to festival days

#

So if you got the lag all the time that may not be it

#

.q 5871

devout pumiceBOT
#

[#5871] "If you're experiencing lag while playing with expansion mods, you can try setting a cap on the number of monsters per location. Just open Farm Type Manager (FTM)'s config.json with any text editor (such as Notepad) and changing MonsterLimitPerLocation to 200 or lower." - @gaunt gust (17 Feb 2022 @ 01:47:25 AM UTC)

lament prairie
#

Here's another thing you can try off the bat to help

rancid dome
#

I was typing a message and then my game loaded lol

lament prairie
#

If it happened right after updating, then it's possible you had FTM's config already set to a lower monster limit, but when you updated it went back to normal?

rancid dome
#

I haven't configured FTM

lament prairie
#

Ok, that's probably a good place to start to see if it cuts down on lag

#

I looked through your CP mod list and I wouldn't really particularly suspect any of them of causing lag

rancid dome
#

That’s why I’m so confused about the situation. It’s like it just all of the sudden stopped working

lament prairie
#

Okay, so I hate to suggest this because I was super excited to try this mod but: Matching Nodes seems like it could possibly affect SK

#

And it's fairly new as well. It's possible it has interactions with CON somehow

#

Here's a couple other things: I've been told PlatoTK and PyTK are not compatible

rancid dome
#

What is SK?

lament prairie
#

And you seem to have Entoarox Framework, but no mods that use it

#

Sorry, Skull Cavern

rancid dome
#

Ahh ok, I'll have to look into it some more. Thank you for looking at it!

lament prairie
#

Np, good luck hunting it down!

calm jasper
#

I keep getting this error, I dunno if its cuz Im trying to get SDV Expanded to work or not

rancid dome
lament prairie
#

Oh, that might have been true!

dire fractal
#

does bus locations need the bus to be fixed

gaunt gust
#

first, reminstall SMAPI to get the mod Error Handler back, it'll handler that

calm jasper
#

wouldnt that get rid of all my mods?

gaunt gust
#

nope!

calm jasper
lavish marlin
#

Ooh a curved monitor

#

I was considering getting a curved ultrawide but it seemed to have too many downsides as compared to two 27" monitors.

river talon
#

nice curved monitor

oblique wing
#

does anyone know if gamepass (xbox) version is able to be used by stardrop?

if i follow the steps on the wiki and rename SMAPI to Stardew Valley.exe stardrop wont accept the file path
ik i can just launch straight from SMAPI but it's prob better to do the way the wiki said to right?

calm jasper
#

anyone know anything to help?

finite lake
oblique wing
dire fractal
#

Does anyone know if downtown zuzu or east scarp can be added mid farm?

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
native dragonBOT
#

@dire fractal Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

night hound
#

I don't know what's happening.. I already know about the greenhouse one but the others are new.. please help meeeee

calm jasper
late nebula
calm jasper
#

do you know anything about the parsing schedule for sam?

late nebula
dire fractal
late nebula
#

Only if things get put in weird spots

#

Like bushes

#

I don't think East Scarp usually has that problem though

late nebula
night hound
#

I appreciate you trying

dire fractal
#

thank you

late nebula
night hound
#

I posted it in their discord but haven't gotten a reply which is why i came here just in case. I don't know what caused it, I went to change music with alt tab and saw a wall of red text on smapi

late nebula
#

Ah okay

#

Might be related to SAAT then

night hound
#

I looked at the bugs page and there is one that says "DLL Broken" (Not a bug) so i guess i'll wait and see if they can help in their discord soon. Thanks for trying

#

I don't know what SAAT is

late nebula
#

It's a framework to load in custom music

#

I think Harvz is probably asleep at this time so should hear back some time tomorrow.

night hound
#

I figured it out, someone had an issue that sounded similar so i did what they told that person. edited the json config and took out pytk and replaced with spacecore. at least it worked so far, we'll see

dire fractal
zenith swallow
#

Can I make a smapi desktop shortcut if I launch smapi through vortex?

rich thunder
#

!mods

#

!mod

#

!help

native dragonBOT
#

View your XP: !xp
View your level: !lvl

List custom commands: !list
View available ranks: !ranks
Display info on a user: !userinfo [USER]

View this message: !help

rich thunder
#

!list

native dragonBOT
#
32bit, abigail, achievementfix, addnamespace, alex, all, androidsmapi, aquo, arph, ask, banfan, bfav, bigpuffer, blamepathos, boat, bouncer, cfr, compat, consolesaves, controller, cp, crossplay, dga, ellinut, elliott, embedcode, embeds, embracedanger, emily, farmshare, fixanything, friends, fs, george, gettingstarted, god, governorbug, haley, halp, harmony, harvey, hc, howtovc, icantbelieveyouvedonethis, installforlog, ja, json, krobus, lazy, leah, legacy, lewis, link, linus, log, maru, mobilemultiplayer, mobilesupport, mobileupdate, moddinghelp, modgroups, modrecs, morris, mouseypounds, mphelp, mpmods, mtn, nukebox, officialbug, officialhug, oom, package, patchsummary, pathos, penny, pfm, pins, platonymous, ppja, report, reset, rsv, rtf, sam, saves, screenshot, sdv, sebastian, servers, shane, smapi, smart, software, sonic, source, soy, spoiler, spoilertags, startuppref, stone, sve, test, toe, unpack, unzip, willow, wtf, xnb, xnbzola

You can also see a full list of commands and their responses here: https://stardew.chat/commands.php

rich thunder
#

!moddinghelp

native dragonBOT
zenith swallow
gaunt gust
dire fractal
#

is there any alternatives to reset terrain features so I can add mods mid playthrough ? ive bene told its out of date

quiet umbra
#

is the auto grabber part of the main game now? back in the way-back it used to be a separate mod

#

I was trying to get one to collect the fruit dropped by the bats, but so far it don't do it.... so I was trying to locate a config file or content file to tinker with it.

#

dunno where it is tho

quick gazelle
#

as far as I know auto-grabbers only work in barns and coops

rich thunder
#

How i put the mods i want in my game?

lone dragon
#

So im trying various older versions of smapi to see when it broke, and 3.12.8 just doesnt even work? it seems to bypass smapi entirely and just starts SDV without smapi despite launching smapi

lament prairie
native dragonBOT
#

@dire fractal See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

lament prairie
lone dragon
#

Ah so its a failsafe

#

huh

lament prairie
#

I'm honestly not sure what it would be doing given that the framework is pretty central

lone dragon
#

if i try installing smapi with dotnet 5.0 it cant detect it

lament prairie
#

When people try to use old SMAPI usually it doesn't recognize the DLL/EXE

lone dragon
#

so smapi is using the system dotnet, which it cant find

lament prairie
#

was yours the weird Linux issue?

lone dragon
#

the weird exception issue where smapi doesnt run because of some dotnet issue yes

#

the dotnet scripted installer installs to the home directory, so it would be /home/user/.dotnet/

lament prairie
#

does...linux have paths variables? most of this is far beyond my skill level unfortunately

lone dragon
#

it does, but i have no idea how smapi handles it