#archived-modded-support

1 messages · Page 1237 of 1

lament prairie
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I looked at your log and I don't really understand why it's giving those errors. You may need to uninstall mods until you find the culprit.

shy orbit
#

you got that when you where warping to a mine level?

keen mirage
#

out in the open

gaunt gust
#

.quote 5827

untold elbow
devout pumiceBOT
#

[#5827] "To get a little more info, can you:

  1. Load into the game (the title screen is fine).
  2. Type harmony_summary into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (instructions on page)
  4. Post the log link here?" - @gaunt gust (02 Jan 2022 @ 11:54:08 PM UTC)
smoky wraith
#

Are there any mods that change sprites for crops and forage that isn't cometkins'?

silver comet
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Sorry for all this questions, i search that things in google in my idiom, but i couldn't find any

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Thank you, thats what i needed SDVpufferwow SDVemoteheart

shy orbit
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hm. the last warp before the errors seem to be [15:51:53 TRACE game] Warping to UndergroundMine3

late nebula
shy orbit
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but i might be missing something, the log parser couldn't handle the log so i looked at it in a text editor

late nebula
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Not sure if it does forage

lament prairie
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It does some forage, if not all

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I think all—definitely the things I've been picking up off the ground

smoky wraith
lament prairie
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Taiyo is also I believe slowly reworking his sprites to be even more better

lament prairie
#

You may be able to go back further using SaveBackup's old copies, which are saved once a real-life day

untold elbow
#

Would that be in the mods folder or the stardew folder?

late nebula
#

Mods

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It's installed by smapi by default

untold elbow
#

I see a manifest, SaveBackup.dlll, and SaveBackup.pdb

lament prairie
#

The saves themselves should be in a folder titled save-backups in the game folder, I think

dire fractal
#

i have some npcs with overlapping birthdays. is there any easy way to tell if a certain day has multiple birthdays?

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or is this a sign to clean up my npc mod list

gaunt gust
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patch export npc dispositions

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open the resulting file in excel, using / as your delim

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sort by the birthdays column

dire fractal
#

Do I type that into smapi?

untold elbow
#

for some reason I am having trouble finding any backup ahh

lament prairie
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yes, patch export npc dispositions wait

royal arrow
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Show Birthdays mod also

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it cycles between the birthdays

lament prairie
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It might spelled diff, I'm checking

gaunt gust
#

.q 5839

devout pumiceBOT
dire fractal
#

Alright ty

untold elbow
gaunt gust
#

although it woudl help if I knew how to spell "disposition"

dire fractal
#

I might just clean out my npc list a little too :p

gaunt gust
lament prairie
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It's patch export Data/NPCDispositions I think

royal arrow
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(gotta say, patch export for this seems extreme when Show Birthdays mod would solve this in-game SDVpufferlurk)

gaunt gust
#

fair!

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I just know the patch commands by heart now

dire fractal
#

Removing mods before I finish the intro quest shouldn't break anything, right?

gaunt gust
#

uhhh

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maybe...

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likely...

royal arrow
#

I would not advise it SDVpufferchicksweatsip

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I did that once and I'm not sure that it wasn't the cause for the intro quest borking

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I had to cheat it to progress it

untold elbow
royal arrow
#

You went too many folders in

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just go back up 1

untold elbow
#

oh oh

dire fractal
royal arrow
#

Either that or console commands, I can't remember

gaunt gust
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good, because my answer to "how to go up one directory" was "cd .." and I think that's even less comprehensible

untold elbow
#

So when I go back a folder its just back into mods

gaunt gust
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go up one more

lament prairie
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You want the folder that contains your folder named Mods

royal arrow
untold elbow
#

Oh I see it

gaunt gust
lament prairie
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Here's a picture of where mine is

untold elbow
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So what should I do now?

fluid crest
#

What's with the black box?

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Hiding trade secrets?

lament prairie
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oh that's just me covering up unimportant stuff

gaunt gust
#

blocking out her modgroups

fluid crest
#

oh

lament prairie
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I have like 15 mod folders

dire fractal
#

i'll just get Show Birthdays

fluid crest
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lol nice

lament prairie
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and a patch export

untold elbow
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Do I unzip one of the folders into my saves?

gaunt gust
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basically!

lament prairie
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Take a look inside one of them

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(also you should back things up before you try this if you haven't already been)

untold elbow
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Ahh I dont think I ever have. How would I back them up?

gaunt gust
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just copy it somewhere else

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that's all a backup is, a copy somewhere else

untold elbow
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Oh gotcha

gaunt gust
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(you should do that often)

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(with stuff you care about)

lament prairie
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I keep a copy in Google Drive, for example

gaunt gust
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I have two spare hard drives

lament prairie
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Separately I also backup my whole computer to a hard drive

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And all my research to a separate hard drive

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And keep some research stuff in the cloud

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And my phone to my computer

untold elbow
#

Is google drive free?

gaunt gust
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my phone is backed up to teh cloud, but I have a yubikey as my backup 2fa

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yes, with a very high cap

lament prairie
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Yes, up to a certain storage amount

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I think 15GB

royal arrow
untold elbow
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awesome okay

gaunt gust
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so, it's like..10GB but shared with your email as well

lament prairie
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Other popular services: Dropbox

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Box

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Maybe also others, I can't think of any

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Unfortunately I use all of those SDVpuffersweats

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I probably wouldn't recommend that, because then managing all the files gets more difficult

gaunt gust
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I feel like Microsoft has one that is not Box

lament prairie
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OneDrive?

gaunt gust
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yeah, maybe

lament prairie
#

Also Apple has iCloud, but I wouldn't personally use iCloud for this

frail carbon
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does adopt a skin work good in 1.5.6?

lament prairie
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I think so? I haven't tested a lot

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But it's marked compatible

frail carbon
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I'm using more animals right now and every other day i get an error message / the bin doesn't pick a usable skin out of my added skins so I'm considering switching to adopt

finite lake
lament prairie
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It has a pretty low storage limit

untold elbow
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I already had a google drive set up apparently so Im just putting in the saves now

fresh scarab
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i think google drive is auto set up with any google account

untold elbow
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speaking of- do I need to delete the old files before I try to bring the other one in?

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like how youd delete one and rename the old one

lament prairie
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Same way you went back a day before, just using a different place as the source

royal arrow
silver comet
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Hi again:( heh, well, the CBJ Cheats works very good, but, how can i have everything? When i press the key P it works, but if i press the "i" nothing happens, it supouse to open this

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Where i can open this? SDVghost

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🤔

lament prairie
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It's a different mod

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CJB Item Spawner

silver comet
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Thank you, omg SDVemoteheart SDVemoteowo

delicate harness
#

Hey, I'm trying to play the Stardew Valley Expanded mod, but when i load up the mod loader the screen is like zoomed in. How do i zoom out

fleet zephyr
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brand new to modding so sorry im sure this is a newb question. ive installed Dynamic Game Assets, Generic Mod Config Menu, and eXpanded Storage Plus but the configs for storage arent where there supposed to be

delicate harness
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it looks like this for me

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Why did it load like this

lament prairie
native dragonBOT
#

@delicate harness If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

delicate harness
#

ok thank you ill try that

obtuse linden
delicate harness
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hang on

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nvm i realize my error

robust bison
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so the config isn't showing up in GMCM's menu?

gaunt gust
native dragonBOT
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@fleet zephyr Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal hull
untold elbow
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Wow that took a super long time but it worked!! Thank you sm

fleet zephyr
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there is no button for the gmcm menu that i see

royal hull
robust bison
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upload your log and we'll take a look

fleet zephyr
robust bison
#

well, for starters you don't have GMCM installed

fleet zephyr
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. . . yeah that could cause issues. added, will test once i finish this day. >.<

fleet zephyr
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its working! thanks for the help and yes i feel stupid now >.<

jagged kelp
lament prairie
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Your ridgeside installation is broken because half the Ridgeside mods didn't load, because of the above error

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Try deleting the whole ridgeside folder and redownloading, maybe

neon cloak
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Pretty sure i'm not the only one bringing up this problem but PyTK seems to have some problems loading up and affects a lot of other mods at the same time
https://smapi.io/log/7bed36c10c664fd7945766d83354884a
it says PyTK is no longer compatible with smapi yet the mod is fully updated

jagged kelp
gaunt gust
native dragonBOT
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@neon cloak See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

gaunt gust
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!pins

native dragonBOT
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Check the pinned messages for useful info and links!

neon cloak
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thanks

shy hare
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When SMAPI asks to update a mod and it gives me a link thats unoffical what does that mean??

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and where can I go to download it at?

gaunt gust
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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

gaunt gust
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it'll send you to that link. you'll find the mod on that page, which will send you to a different link

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probably the forum, although sometimes when mods are too big to go on the forum they'll go elsewhere

lament prairie
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What an unofficial update means is that the original author is absent or on hiatus

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And their mod broke, so someone released an unofficial update that is compatible with the game

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It doesn't mean there are no bugs—frequently unofficial updates are just "the game will load now and it wouldn't before"

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(For an example, Custom Furniture)

dull valve
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Is there a mod that replaces vanilla crops? I want some crops to have color other than green and brown.

lament prairie
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There's a AT pack for crops

gaunt gust
lament prairie
#

Oh yeah, for sure! It's not a mystery, if you're curious we can help point you to the code

dull valve
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Can we limit variation on crops appearance? For instance, I want my strawberry to uniformly yellow.

lament prairie
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atravita is much better than I am at things like "internet security"

lament prairie
dull valve
#

Oh, it needs to go deeper than config files?

lament prairie
gaunt gust
lament prairie
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I don't think that mod has a config for that, let me check

gaunt gust
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(well, hopefully it does)

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not according to the comments of that mod, fwiw - no colorpicking for crops yet

lament prairie
#

My pixel art editor is some random thing I found off the internet...

gaunt gust
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(I didn't read the source code of GIMP. That would break my brain)

ember spire
lament prairie
#

I decided probably no one would go to the trouble of making and promoting an open-source pixel editor just to slip viruses

lament prairie
#

I haven't seen this error before

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Check your mods against each other, too

gaunt gust
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you also have fetk, which causes issues now too

ember spire
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It was working last night, but I'll try uninstalling alwaysonserver too

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is there an unofficial version of fetk working right now?

lament prairie
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Hmm, working last night is weird..did anything change between then and now?

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No, FeTK is just broken

ember spire
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ah

lament prairie
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There's Mail Services Mod

ember spire
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Haven't changed anything mod wise since last night

gaunt gust
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make sure you have the same mods, I guess?

lament prairie
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Well, FeTK isn't game-crash broken afaik, it just breaks mail

gaunt gust
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(including the version numbers)

ember spire
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I'll uninstall alwayson and see if that at least lets people connect

gaunt gust
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I do think it's always on server

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somehow not handling a multiplayer message correctly

ember spire
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gotcha. also is there a place I can check what fetk was a requirement for? don't remember which mod I was using needed it

#

figured out it's tool delivery

frail carbon
#

Is there always a strray to adopt at marni's place in adopt a skin?

naive drum
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It was a requirement for an also broken tool upgrade delivery service mod

frail carbon
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Im trying to test if its workiung for me

naive drum
#

Mail Services Mod does all the things Tool Upgrade Delivery Service does and more

naive drum
lament prairie
jagged kelp
lament prairie
#

it seems to be trying to warp a null NPC???

naive drum
#

Warp Snitch will provide more information then!

lament prairie
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Ah, it's because of this maybe: Could not load content pack 'SVExpandido': content pack has no content.json file.

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You may need to fix the SVE CP pack?

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^This is Warp Snitch

jagged kelp
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ok i will try that

shy orbit
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the town school mod is also incompatible with SVE i'm pretty sure

gloomy marlin
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Hi! Is the Boarding house bus stop extension mod compatible with Ridgeside?

shy orbit
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should be

gloomy marlin
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Huh, OK. Because I tried adding BH with RSV (and SVE and ES) and it kind of broke, uh, everything

shy orbit
#

they both patch different areas of the busstop unless it changed in recent updates, but i doubt the authors would break compat like that

#

what's the problem exactly?

gloomy marlin
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I tacked the BS on and I couldn't access RSV at all

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy marlin
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I'll try it again and see if it works or if it was user error lol

shy orbit
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okay. if you can't access it the log probably has some information about it

gloomy marlin
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OK, thank you!

naive drum
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Data point: I use both and it works

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Boarding House on the left, Ridgeside on the right

jagged kelp
jagged kelp
shy orbit
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it used to be and i don't think it has been updated for a while. but check the nexus page of the mod to be sure

naive drum
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@tired brook Data Layers seems to be struggling juuuust a little here

tired brook
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Technically it's correct, that plant is dead. SDVpufferthumbsup

naive drum
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what about all the others though? :P

tired brook
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Are those vanilla crops or custom?

naive drum
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its also doing it inside: the famer is standing next to some paddy crops that are close enough to water, but it's only treating 1 of the squares as near water

naive drum
tired brook
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I'll have to look into those. Can you send me a zip of the saves + Mods folder?

naive drum
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i hope you don't mind large files

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there are 822 mods in there, some lightly edited for personal use (e.g. the greenhouse shown is a TMXL buildable edited to have IndoorWater set to T and the water tiles set to Water: T)

frail carbon
#

I thought i was crazy with 217 :>....

naive drum
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i have a good laptop

tired brook
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(Well, if you can reduce it to the mods needed to reproduce the issue, that would be helpful.)

naive drum
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the thing is i dont know which mods are needed to reproduce the issue, just that it didnt happen yesterday. sicne then i did the modifications on the greenhouse, updated chargeable tools, and built that greenhouse

frail carbon
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I kinda wanna see your mod folder. what the heck all do you have XD

naive drum
#

a lot of that is multi-part mods

frail carbon
#

How many mods does smapi say you are running when you launch it?

naive drum
#

something like 240 of them are item-adding mods or their dependencies

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822

frail carbon
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Are there even that many mods in existence? o_O

naive drum
#

oh yeah nexus has thousands

lament prairie
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there's about 7000 on Nexus

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that includes some that are broken, though

gaunt gust
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I think I have 227 on the file I'm actually playing

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er, "playing"

frail carbon
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I've got 217.

lament prairie
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I have about 125 on the file I'm playing right now, but probably about 250 I've downloaded to play someday

frail carbon
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I cant think of anything else to add to my game lol

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I opted not to do sve or the other large overhaul mod cuz they probably conflict with a bunch of my stuff

naive drum
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Going to clear out the CP mods mostly

gaunt gust
#

keep in mind that for me at least there's about ten(ish) I think?

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that are mods that I'm somewhat at least actively working on

lament prairie
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I keep separate folders for those

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maybe about ..4?

gaunt gust
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I throw mine into my save when I'm testing

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(like, background testing for "am I going to break something")

lament prairie
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I really should do more of that sometimes...right now I do have 4 of my own mods in

gaunt gust
#

"granted, for that to work I have to actually play the game"

late nebula
#

I thought the Nexus count was over 10k now.

gaunt gust
#

hidden/unreleased still get numbers

late nebula
#

So 3k hidden?

gaunt gust
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or unreleased

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it's easy to make a page and sit on it

dire fractal
#

can u use mods on xbox?

late nebula
#

No

naive drum
#

no

dire fractal
#

okok ty

lament prairie
#

game pass yes though

gloomy marlin
#

Is Free Love mod better than Multiple Spouses? I know one of them is broken with the update but I can't remember which

tired brook
#

(Not on the Xbox console, but you can in the Xbox app on PC.)

lament prairie
#

xbox the object, no

late nebula
gaunt gust
#

Xbox the metaphysical concept, maybe

gloomy marlin
#

Ack, crap. Thank you!

late nebula
#

Free Love is meant to take its place

timid oriole
gaunt gust
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!saves <- go back to an older save

native dragonBOT
naive drum
#

I didn't remove any code mods in case any of them are the culprit

tired brook
#

I'll take a look soon!

balmy marsh
#

can i put mods in a folder to make it easier to switch for certain saves?

lament prairie
#

!modgroups

native dragonBOT
lament prairie
#

or just rename your mods folders Mods (not in use) when not using them

balmy marsh
#

mk thanks

simple crater
#

even better

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you can use Stardrop

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and set up a profile with mods off

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and just load into that when not using mods

balmy marsh
#

Open beta tho 🤨

stoic lion
#

Hello there. I'm wondering if I could have your help with something. See, suppose you have a high relationship with... Say, Harvey and Elliott, and you go to the old fisherman and get the shell trinket... And then you think to yourself, "I wish I could save the game tonight, propose to Elliot tomorrow, then go BACK to my other save, propose to Harvey, and live in two different timelines from then on." What's a girl to do? Is there a mod out there that does this?

frail carbon
#

any way to fix the invisible animal bug with adopt n skin?

balmy marsh
#

Also there are a few multiple spouses mods

stoic lion
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What I'm asking is, is there like a save backup maker/access-er mod?

naive drum
#

SMAPI automatically backs up your saves for you once a day, and Stardew Valley also keeps the previous save around just in case!

#

!saves

native dragonBOT
frail folio
#

Hello! I'm having some issues with Stardew Valley in regards to display. My screen occasionally flickers during gameplay. Here are two examples where portions of the screen just flash for brief moments:

https://imgur.com/a/oU2udKB

It happens frequently enough that I can't enjoy the game.

I've experimented with zoom/UI scale as well as fullscreen and borderless windowed to get rid of it, to no avail. It happens even when my character is standing still, which eliminates controller imput. Turning Vsync off seems to make a bigger mess than what this is. Restarting the laptop does nothing to remedy the issue.

I'm currently running a single mod for the seasonal outfits, but removing it seems to do the trick. Reinstalling the mod brings it back. Is there something wrong with SMAPI, the mod, or is anyone else having a similar issue? I'm still hoping I could run it, but I'm still new to modding in general so any advice would be appreciated!

frail folio
#

Yeup. I'm working with a NVIDIA GeForce MX450, and everything is up to date.

gaunt gust
#

!log

#

can I see your smapi log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frail folio
#

Sure, give me just one moment.

brave scroll
#

Hi! I'm attempting to mod SDV on Android, and I keep getting an error in the console about PyTK being skipped due to it's DLL being unable to load. Anyone got any hints on what might be the actual issue? I'm downloading it from the Nexus website, and I've tried about 4 different versions (even went so far as to figure out when the mobile smapi version was released and downloading the first update for the mod after that date)

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
brave scroll
gaunt gust
#

I realize that is not a particularly helpful quantization method but I see two DSV asset refreshes in your log

frail folio
#

Frequently enough. It's never an issue until the game has been running about a day or more in-game time.

gaunt gust
naive drum
gaunt gust
naive drum
#

& the biggest issue with mods loading on android is that android is on 1.4

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Also make sure you only have 1 copy in the mods folder!

brave scroll
#

The only one I have multiples of is SDE, because there are multiples in the download folder.

frail folio
#

As the game continues to run, it gets to a point where the flashes happen every 5-10 seconds.

gaunt gust
#

interesting

#

do you have an idea of ram usage over that time?

frail folio
#

Never looked too hard on that end. I'll investigate and get back to you.

brave scroll
#

@naive drum The mods that the parser is showing to update to is mainly for smapi 3.13 or later. Smapi on my phone is running 3.7, so I get told that the mod requires smapi 3.13 and wont load regardless.

naive drum
#

Grab the latest version from before December 20, 2020 - that's when 1.5 was released

gaunt gust
gaunt gust
#

just was wondering out loud, mostly

frail folio
#

Like a memory leak or something?

gaunt gust
#

something that would explain it getting worse over time

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every five seconds is a little unexpected though

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it doesn't happen at all with vanilla, I assume you've checked?

frail folio
#

Yep. Uninstalled and worked like a charm.

gaunt gust
#

I'm just going to say that I've never seen something like that, even on significantly worse computers, so I'm pretty confused

brave scroll
#

@naive drum Installed the smapi version from before Dec 20th, 2020 and when I go to start it, it opens, then force closes.

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Even tried it with the SDV version from before 1.5

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Same thing

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I can load the game itself, but when I try opening it with Smapi, it closes on me. I'll attempt to get the error log for ya

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No error log; because the game isn't loading its not making the error log.

naive drum
#

!androidsmapi

native dragonBOT
tired brook
frail folio
#

Didn't even know that existed. I'll give it a whirl and let you know what comes of it!

tired brook
devout pumiceBOT
#

you know what rhymes with assbutt? Pathoschild. Pathoschild does. but fine i'll remind you anyway... (#3721739)

lament prairie
#

that's definitely not how rhyming works

#

not even slant rhymes

tired brook
#

(Uber is still new at poetry, it's a work in progress.)

gaunt gust
#

(is uber doing some natural language processing for attempts at poetry, or is it just filling in names into random strings?)

tired brook
#

(It's just a predefined response with a placeholder for the name.)

brave scroll
#

Well it seems as if it's working now. Many thanks; and my apologies for being a little slow on the uptake, I'm new to modding and wanted to be able to play it modded for a change. 🙂

gaunt gust
#

well, glad you've gotten it sorted out!

cold sorrel
#

Can anyone help me attempt to get BFAV animals working?

gaunt gust
native dragonBOT
#

@cold sorrel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cold sorrel
#

Yeah, it's a weird one skeleton shipped by random different people. I'm not sure if there are any up to date versions, and if there are, where to find them

naive drum
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

safe stratus
#

The Animated Mining Pack mod just stopped working, but the other animations packs still working. What it can be?

gaunt gust
#

(is it a cpa or dga pack)

safe stratus
#

Yes, I updated everything

cold sorrel
naive drum
#

Not the old config file format

gaunt gust
native dragonBOT
#

@safe stratus Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cold sorrel
naive drum
#

here's the documentation

cold sorrel
#

The link in that github is to Paritee's Bareback Riding Horse, lol

safe stratus
naive drum
#
gaunt gust
#

hum

safe stratus
cold sorrel
naive drum
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

naive drum
#

That link there has the link to the most recent BFAV

gaunt gust
#

maybe CPA's as well?

tranquil wadi
#

can someone help me with this bug net problem?

safe stratus
tranquil wadi
#

idk whats causing the issue

naive drum
#

!log Fantastic, can you upload and link a log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tranquil wadi
#

okay

pastel verge
#

Does anyone know why everytime I update json assets to the latest version it still requires an update?

tranquil wadi
naive drum
#

The log parser site has instructions!

gaunt gust
naive drum
#

I don't know which OS you're on, so I can't give any more detailed instructions than that

tranquil wadi
#

oh i didnt see that

naive drum
native dragonBOT
#

@pastel verge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

As far as I know it has an updated manifest, so something's going wrong in the update process - can you describe what you're doing?

tranquil wadi
#

here it is

gaunt gust
naive drum
# tranquil wadi here it is

Looks like you didn't let your game finish loading before uploading this log. The only problems that have occured yet is that you have two copies of Seasonal Cute Characters so neither of them are loading.

pastel verge
tranquil wadi
#

oh ok but im also referring to the bug net issue

cold sorrel
native dragonBOT
#

@pastel verge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tranquil wadi
#

is it outdated or smth>

gaunt gust
native dragonBOT
#

@tranquil wadi See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

naive drum
#

A log will probably be helpful, to make sure you're not doing something like accidentally putting it in some other game's mod folder

naive drum
tranquil wadi
#

oh

naive drum
#

You can upload logs while the game's running - can you load the game, let it run to at least the intro screen, and then upload the log?

tranquil wadi
#

ok sure

naive drum
#

You don't have to load a save or anything yet

tranquil wadi
#

i got it

#

wait

lapis lantern
#

Im asking for an assistance. I downgraded SMAPI because the mod, PyTK isn't compatible with the version 3.12.0, (as far as I know) and when I try to install SMAPI 3.11.0, it shows an error "Technical details: System.BadImageFormatException: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format."

tranquil wadi
iron blade
#

Anyone have a fix for ui info suite not compatible?

naive drum
native dragonBOT
#

@lapis lantern See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

gaunt gust
naive drum
#

THe one that the bot just linked

lapis lantern
tranquil wadi
#

still not working

#

but maybe its because of the spacecore i downgraded

#

ill download the latest spacecore instead

#

yep it is!

#

its solved now thanks

lapis lantern
#

Last one, is there a fix to this? "[Json Assets] Failed to apply 'JsonAssets.Patches.CropPatcher' patcher; some features may not work correctly. Technical details:
System.Exception: Wrong null argument: brfalse.s NULL
at HarmonyLib.MethodBodyReader.<>c__DisplayClass23_0.<FinalizeILCodes>b__2(CodeInstruction codeInstruction)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable1 sequence, Action1 action)
at HarmonyLib.MethodBodyReader.FinalizeILCodes(Emitter emitter, List1 transpilers, List1 endLabels, Boolean& hasReturnCode)
at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at JsonAssets.Patches.CropPatcher.Apply(Harmony harmony, IMonitor monitor) in E:\source_Stardew\Mods.spacechase0\JsonAssets\Patches\CropPatcher.cs:line 27
at Spacechase.Shared.Patching.HarmonyPatcher.Apply(Mod mod, IPatcher[] patchers) in E:\source_Stardew\Mods.spacechase0\SpaceSharedPatching\HarmonyPatcher.cs:line 20"

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
lapis lantern
#

I didnt see the update Im sorry thanks though!

mighty blade
#

when i try to host a modded co op game it sends me straight back to the title screen

#

does anyone know how to fix this?

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

!mphelp also maybe

native dragonBOT
tropic needle
#

is there a mod that is still being updated to change how pots look?

lament prairie
#

I assume terracotta garden pots still works

#

Since it’s a content patcher mod

gaunt gust
#

I like raised garden beds!

mighty blade
# lament prairie !log

so i went through it and updated a bunch of mods etc but i get this weird error thing where im missing 'morristod' in my content file but i have morris just not morristod?

lament prairie
#

Haha that’s SVE

#

Their Morris is secretly named morristod

mighty blade
#

ohhh i

lament prairie
#

Either your SVE is broken or you recently removed SVE if you’re getting warnings about him being removed

mighty blade
#

havent updated sve yet

#

yeahh

#

let me try updating

gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
mighty blade
#

coz the new version was downloading while i was typing

lament prairie
#

See pins

gaunt gust
#

get the unofficial pytk and tmxl, etc

#

it's also explained in pins

mighty blade
#

alright thank you

cold kettle
#

is there a mod that makes you attack where your mouse is instead of being the direction you body is point to ?

cold sorrel
#

Anyone know how to make the BFAV Dragons mod work? The one by Vadie

quiet umbra
#

I've been away from this game for awhile, so just got thru installing a bunch of mod updates, etc. and then went to SMAPI & downloaded the latest version of it (twice) but when I click on it nothing happens. No console screen, no game, nada...

#

Any comments? ideas?

dire fractal
#

What do you mean click on it? The installer? The Pufferchick to start the modded game?

quiet umbra
#

yass the API exe

dire fractal
#

Did you run the installer?

quiet umbra
#

yes

#

twice... I've done it several times in the past with no problems too

dire fractal
#

.quote 5809

devout pumiceBOT
dire fractal
#

In case you haven't - Don't forget to update your game through Steam as well.

#

Can easily be forgotten if you're just focused on mods

quiet umbra
#

Steam is updated & my launch preferences are set correctly... however, when I was checking things out in Steam, I tried to just run it directly from there (unmodded) and it won't start from there either... I suppose I will have to reinstall the game after all

upper musk
#

- PyTK 1.22.8 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1726 or https://smapi.io/mods
Hey, I get this problem in the console, however the nexus version of PyTK is even older - 1.13. What do?

dire fractal
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

dire fractal
#

Search for pytk on there should link you to the unofficial update

upper musk
#

uh. okay, but I have a question as to why the cough are nexus and moddrop versions behind it? Did the developer drop the mod and it's now community-handled?

dire fractal
#

The author is on hiatus currently so other have updated it unofficially

upper musk
#

I see

dire fractal
#

They'll be back eventually

upper musk
#

Which mod is paradigmnomad.morefood, that is required for artisan machine goods?

torn crest
#

Hi I've installed SVE and a new farm layout that they recommend, I know SVE is working as I've got the new opening scene with Robin when you start a new farm. But nothing else seems to be new not even the map no new farm I've started a new save and selected standard farm and no new npc

native dragonBOT
#

@torn crest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell copper
#

how do I get the keyboard thingy on smapi?

dire fractal
#

Do you mean the Virtual Keyboard on Android SV? That comes with installing smapi. If you mean Console Commands that comes with Smapi as well.

supple venture
dire fractal
#

You have a lot of additional copies of mods. Get rid of them first

supple venture
#

Ok

#

Anything else?

dire fractal
#

Your game can't load all the custom npcs SVE and your other expansion add because of the multiple copies

upper musk
#

The mods require Paritee's BAV, but the SMAPI's supported version is called just BAV. What do I do? Do I keep both? Merge the files? Do a dance number?

dire fractal
#

After you get rid of all the red errors, you can post another log if there's any other problems happening

dire fractal
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

upper musk
#

I've downloaded the unofficial one, yes. However the folder inside is named differently, so essentially now I have 2 BFAVs. I just want confirmation on what to do with that.

dire fractal
#

You just need the unofficial one.

#

The official BFAV from Nexus hasn't been updated in ages, so I wouldn't use that.

upper musk
#

That's what I did, seems to work fine, thanks!

#

Next issue:
[SMAPI] - [CP] Stardew Valley Expanded because it contains files, but none of them are manifest.json.
What do

#

Actually I have 4 mods that don't have a json in them.

dire fractal
#

Do you use Vortex or any other Mod Installer?

upper musk
#

I use ModDrop, which is honestly my biggest mistake tbh I hate it

#

I'm gonna uninstall it as soon as I get the mods to work lmao

dire fractal
#

ModLoaders tend to eat manifests, so manually installing is always better. I'd suggest installing SVE manually

upper musk
#

Aight

dire fractal
#

.quote 5302

devout pumiceBOT
upper musk
#

So reinstall the missing stuff, gotcha.

dire fractal
#

you can use that guide to help you with that, SVE is a bit complicated to install.

naive drum
#

it used to be even worse heh

#

back when it was first released, SMAPI couldn't fully replace all the maps in the intro, and this was a big deal because SVE added debris in some of the maps that would be seen in the intro, so there was an XNB replacer component

#

i think it also required overwriting parts of other mods with partial/incomplete versions bundled with SVE

oblique dove
#

Damn when is Platonymous gonna release new PytK

naive drum
#

whenever they come back; in the meantime use the version on the forums

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

naive drum
#

!pins

native dragonBOT
#

Check the pinned messages for useful info and links!

oblique dove
#

it no worky though?

#

the one from forum

naive drum
#

?? it's the one everyone else is successfully using

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oblique dove
#

lemme try again

#

Never mind, it works now, the problem was TMX not PytK

#

thanks.

naive drum
#

haha yeah theres also unofficial/forum TMXL

oblique dove
#

yeah

upper musk
#

[SMAPI] - [TMX] Stardew Valley Expanded Locations\assets because it contains files, but none of them are manifest.json.
I installed SVE as instructed, but I'm getting this issue now. The folder just has assets and that's it. Should I merge it with something or what?

oblique dove
#

the SVE folder just has assets?

naive drum
#

Stardew Valley Expanded Locations should have a manifest.json; it looks like some of the files are missing from your download.

#

Did you use a mod manager, like Vortex?

dire fractal
#

They use Moddrop

upper musk
#

This one was downloaded from nexus

oblique dove
#

should be as simple as downloading sve, unzip with 7zip prefferably, and drop in without taking stuff out of the folder

#

just drop in the whole thing

upper musk
#

Not the entirety of SVE, just the expanded locations. Only this folder missing json

#

That's what I did

oblique dove
#

huh

dire fractal
#

You should always completely delete before re-installing

naive drum
#

The manifest should be in the Stardew Valley Expanded Locations folder, SMAPI just looked in its subfolders in case the manfiest was in there

upper musk
#

Probably forgot to remove this folder, as it isn't in the downloaded archive

naive drum
#

(SMAPI supports putting mods in subfolders!)

livid magnet
errant bridge
#

My phone is bit slow so can’t read log very well v.v

#

Maybe try reinstalling vp? It looks like it can’t find the images it wants to patch

flint palm
#

i am currently in need of help

#

help, please magically appear

#

how do i update ohodavi's anime mod to 1.5.6??

dire fractal
shadow obsidian
#

a few days ago i asked for help because TMXL(unofficial version) seems to not be working for me and was making my game incredibly laggy (taking about 40 seconds to change one frame) and i managed to fix it but now it is happening again
https://smapi.io/log/78df24b069714e1b87280dccae0188d5

dire fractal
#

Could you try redownloading Ultimate Farm? You're missing assets from it.

shadow obsidian
#

ah ok, i thought i had removed that but i think i missed a few files, all fixed now thank you!

flint palm
dire fractal
#

the last update was in june 2021

#

so download that

#

it even says 1.5

flint palm
#

yeah, i need 1.5.6

dire fractal
#

the 1.5 version is for 1.5.6

flint palm
#

when i run smapi it says that i need to update the mod though, none of the mods i had on worked (they were all qol)

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flint palm
#

!?

dire fractal
#

if smapi is complaining about an update and you have the newest version, it's most likely the author didn't update the manifest.
And if your other mods aren't working we need a log to find out why

torn crest
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
flint palm
#

please gimme a few mins to read and figure out what i need to do

#

okay

#

heres the link

#

mr nari?

dire fractal
#

I'm a girl. And update Content Patcher

flint palm
#

ohh

#

so it was content patcher?? that killed it all off?

#

(i am bad at tech stuff sorry)

dire fractal
#

Yeah, get that and I think you need Pytk as well for Lux Food Mod a link to the unofficial update is posted above by UB3R-B0T

upper musk
#

Is it SVE that adds rain music?

flint palm
#

oh damn i forgot

#

i need to take those mods off

#

all i really need right now

#

is the anime mod

dire fractal
upper musk
#

And then I can delete the music file from it without crashing the mod?

dire fractal
#

No. But you can set the looping for example to false

#

but i wouldn't delete anything, that just causes issues.

upper musk
#

Thanks, edited the json.

upper musk
#

Whenever I click on anything in the chest these things appear. The color square is up there at all times, but the other stuff (highlighted) only appears for a split frame.

#

I know which mod it belongs to, it's discontinued, but I thought it'd work. I think there's a conflict between that discontinued mod and whatever adds the color square?

late nebula
#

That's Colorful Chests?

#

The mod desc says it probably won't work and has been abandoned.

#

Not sure what the conflict is though exactly.

#

I would see if removing it stops the weird behavior.

buoyant creek
#

Hey anyone know where i can learn how to read the SMAPI error codes as my world started to crash over night after i restarted the game, i tried to both update the mods and disable unnecessary mods (such as multiplayer only mods as i am playing single player) I verified that if i launch the world in smapi no mods does it work

late nebula
#

.quote 5031

devout pumiceBOT
late nebula
#

Feel free to share a log here if you need further help.

buoyant creek
#

thank you :)

late nebula
#

!modgroups You can also check out how to set up mod groups for different loadouts.

native dragonBOT
torn zephyr
#

the pytk linked via smapi.io says it's only for 1.5.5 beta version

late nebula
#

It's the right one

#

That's the most up to date at least

buoyant creek
#

also another quick question, is it just me or does the readers digest always says it need to be updated even if i download the latest version ?

late nebula
#

The author may have forgotten to change the version number in the manifest.json

torn zephyr
#

most of my mods don't work with it, smapi says i don't have pytk sadge

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

If you aren't on 1.5.5 or later, then it won't work. You would need to find a version compatible with your game's version. That's especially true for people using android. (The current version of smapi would also probably be having issues.)

zenith estuary
#

Hi idk which chat to do this in but I’m looking to set my save a day back using sublime text. It’s already backed up with smapi but I really don’t know what I’m doing so I could use some help (:

unreal stratus
#

If it's just a single day you can just rename the previous save file, no?

azure sky
#

now that im kinda sorta done making trees, i think im gonna actually play the game after work today kek
any mod recommendations? esp. for furniture, hair & clothes - i think im too in love with elle's building mod to budge

royal tundra
#

Check out the Fashion Sense framework and it's associated animated hair and animated clothing mods!

#

for furniture, possibly go with Alternative Textures. Mostly because an increasing number of furniture packs are being adjusted to work with it, and that means you don't have to pick just one, or have a huuuuuuge catalogue to scroll through. You can just grab a nice chair, apply the paintbucket to the chair, and pick exactly what variant you want out of the various ones you've installed. Much more user-friendly.

#

(Meanwhile I went to play and was hit with a wall of purple, so I just poked my nose in to see if something blew up. But no, it was just Pathos feeling productive XD)

gaunt gust
#

AT are also not real in game items

zenith estuary
gaunt gust
#

Which is amazing, they don't need serializing

zenith estuary
#

I asked on here a few days ago but didn’t actually do it so Idk what I need to do

native dragonBOT
zenith estuary
#

Thanks

dark moat
#

So many mods updated in the last week or so. How bad is it if I just copy the update over the old folders? Honestly feels like a pain to redo all configs or to copy each on individually.

#

Especially since I forgot which ones actually have configs to start with. ;-;

gaunt gust
#

Usually the mod description will tell you if you can't

#

(It's what I do)

dark moat
#

Huh, I thought I remembered it was a bad idea.

#

Thanks!

gaunt gust
#

It doesn't work if the mod author rearranged and didn't mention it

unreal stratus
#

For SMAPI mods it's usually no problem

gaunt gust
#

That does get me annoyed, yes

unreal stratus
#

But for expansion mods, things get moved around often

dark moat
#

I think I've read it somewhere last year when I played SDV last.

#

And it stuck with me.

unreal stratus
#

SVE doesn't need to because everything is inside the content.json

#

But for RSV for example, the content.json is nothing but Includes

#

That's also going to happen to SVE eventually because working out of a single content.json is hellish

gaunt gust
#

Eh, extra spare files the index content json doesn't refer to is not a problem

#

It is only a problem with directories moving

#

And suddenly you have duplicate submods

dark moat
#

It's mostly pathos mods that updated tbf

gaunt gust
#

Yeah, you can overwrite

#

Like all of those are code mods anyways

dark moat
#

Good to know, thanks a lot for the help.

#

I just have to remember that the Tractor mod I did change but otherwise I should be good.

gaunt gust
#

Change, as in changed some of the graphics?

dark moat
#

Yeah, changed the png file for the tractor itself and the shed

#

but that ain't an issue really.

#

just gotta do some selective copying 🙂

gaunt gust
#

Yeah, I do that too for some mods :P

dark moat
#

It just felt like a pain to redo all the mods since I can't even remember what settings I changed if I did at all.

gaunt gust
#

Yup.

dark moat
#

❤️

frosty bramble
#

so where do i put the smapi folder in order to install other mods

keen crow
#

!gettingstarted

native dragonBOT
frosty bramble
#

im using vortex but i cant install smapi through vortex but can i install all the other mods through vortex?

keen crow
#

Don't download through vortex

#

q. 5823

#

.q 5823

devout pumiceBOT
#

[#5823] "Currently, the vortex installer for SMAPI does not work, and you will have to install smapi manually by going to https://smapi.io, unpacking the download, and running the installer for your operating system. You can check on the progress of Vortex support for SMAPI installation here https://github.com/Nexus-Mods/Vortex/issues/10316" - @gaunt gust (01 Jan 2022 @ 04:10:33 AM UTC)

frosty bramble
#

so dont use vortex at all

keen crow
#

We don't recommend using mod managers for Stardew

#

I think Peaceful made one recently, no idea how it works so far squeee

azure sky
#

:O vortex doesnt work? damn wouldve been nice to have a mod manager

frosty bramble
#

should i make a mods folder within the content folder and unzip all my mods and smapi into there

keen crow
#

No. Follow the getting started guide I linked above

#

Leave SMAPI on your desktop, it'll make the mods folder itself. The only thing you want in the mods folder are unzipped mods

modern plank
#

I've been using indies hairstyles and accessories but also have female farmer overhaul and more elegant farmer body-make up but they keep fighting to open a folder

#

Here's a link to problem log

frosty bramble
#

so wait i put the smapi folder onto my desktop

#

the get started guide is confusing me

keen crow
modern plank
#

Wut?

#

Oh

keen crow
keen crow
# modern plank Oh

So the compatibility issue; you'll have to either pick only one of the mods or you'll have to edit the content file on the one you don't want to overwrite the other

#

They're both trying to overwrite accessories and hairstyles but you can only have one doing it so shrugItsIdaho

modern plank
#

So what do I do?

#

Like when I edit the content file

royal tundra
# azure sky :O vortex doesnt work? damn wouldve been nice to have a mod manager

there's a couple of attempts at a Stardew-specific mod manager. The main reason Vortex stumbles is 1) it can't install SMAPI because SMAPI is so different to the mods, and 2) if the mod has multiple options - like, if you can pick which set of portraits a custom NPC uses - Vortex has a bad habit of trying to run all the options at the same time.

azure sky
keen crow
#

Open it up in any editing program (notepad, etc, etc) and look for the part that says it's doing hairstyle/accessories stuff and just yeet that part out

modern plank
#

Damn, brutal

#

xD

keen crow
#

Throw it through that to make sure it's working all good

frosty bramble
#

oh so i just extract the mods i download into the smapi folder and they should work?

keen crow
#

Into the mods folder that smapi makes

#

Not the smapi folder folder

frosty bramble
#

yea the mods folder in smapi

azure sky
#

yis

#

in ur stardew folder right?

keen crow
#

Should be in your game folder FoxHeadNod

frosty bramble
azure sky
#

yeees

keen crow
#

Yep, yep!

frosty bramble
#

dope

keen crow
#

Just remember to extract/unzip ThumbsUpSmile

azure sky
#

might be a good idea to install content patcher too if u havent, most mods need tht as a prerequisite

frosty bramble
#

what other mods do you recommend

gaunt gust
native dragonBOT
gaunt gust
# torn zephyr

okay, you have a bunch of loose files in your mods folder....

torn zephyr
#

I think that happened today while I was reinstalling some mods

frosty bramble
#

the mods arent working, do i need to start the game through smapi and not steam

torn zephyr
frosty bramble
#

this one?

gaunt gust
gaunt gust
# frosty bramble

the one that is installed in your game directory. that looks correct to me.

frosty bramble
#

i think its that one

torn zephyr
gaunt gust
#

(also the getting started guide has a section about that too - you should be able to set your steam launch options)

frosty bramble
#

so i downloaded more mods and when i start up smapi it only says a few mods are loaded, i put them in the right folder

buoyant creek
#

Hey so i am having an issue with a modded world crashing, i can't figure out what is wrong, i tried turning on and off a few mods and it works sometimes but then i needed to restart a day did it start to crash again here is my logs (https://smapi.io/log/e766d636a1c84ab382381ee633c7fdc5)

gaunt gust
native dragonBOT
#

@frosty bramble Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
buoyant creek
#

Sure

gaunt gust
#

afterburner might also cause this type of issue, can you remove stardew/smapi from that?

frosty bramble
gaunt gust
#

you have a second copy of stardew installed here: C:\Users\phoen\Desktop\Stardew Valley\Mods

#

that is where smapi is running from, and where it's looking for for the mods

frosty bramble
#

sooo what do i do to load all the mods

gaunt gust
#

Either reinstall smapi and give it the other location, or move the mods to the location I just gave you

merry lotus
#

The Farmer's Children mod is not working for me, theres no error messages but it just stopped working after i had a second child

Ive tried deleting and re downloading

upbeat patrol
#

Sorry again. Thanks for explaining your use case! The children wandering feature was the one causing havoc and making children walking in circles at the bus stop because the schedule collided with the wandering. So my fix in unofficial6 checks the schedule. You didn't have one so the check made the game crash. The version I sent you yesterday fixes that but disables wandering without a schedule as a side effect. Here is a new version that is supposed to allow wandering without a schedule.

dire fractal
#

does child age up affect toddlers?

buoyant creek
dire fractal
#

im confused with child age up

#

what am i supposed to config in notepad with it

#

maybe mod config menu?

#

uh

gaunt gust
#

although...I'm wondering why TehCore is touching literally every game asset...

dire fractal
#

lemme check the log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

buoyant creek
#

not sure but then i disabled it did the game crash earlier

gaunt gust
#

pytk can be touchy at the moment

#

there are a few peoples computers it doesn't seem to get along with, like at all

#

and causes this type of crash

dire fractal
#

i think i have too much mods not sure

gaunt gust
#

(usually when some other mod is trying to load something...)

buoyant creek
#

ah okay ill the removing

gaunt gust
#

wiat you don't even have pytk

robust bison
buoyant creek
#

ah i thought you was talking about python as i had it installed for a thing that i wasn't doing anymore

dire fractal
#

i have space core lemme add it to mod folder

#

wait

gaunt gust
#

no, pytk is a different mod, that touches everything in the game

dire fractal
#

is broken

#

damn

robust bison
#

SpaceCore isn't

gaunt gust
#

(and I thought it was python tinker for the longest time too, don't worry)

dire fractal
#

spacecore fixes it?

#

hello

#

ello

gaunt gust
dire fractal
#

ok i read some where (i cant find it now) that i need to go to the steam directory to SDV mod folder.....er...there is no mod folder O.O am i looking in the right place?

lament prairie
#

Right click on the game name in Steam

#

Go to Manage, go to browse local files

robust bison
dire fractal
#

guess no realistic children this year

#

aye

dire fractal
gaunt gust
#

normal - those are all the dependencies the game uses

robust bison
#

are you referencing the extra files or the lack of a mods folder?

dire fractal
#

the lack of the mods folder

robust bison
#

you need to install SMAPI first

gaunt gust
dire fractal
#

i installed it...i think bleh i never modded b4 sorry x.x

buoyant creek
#

Only windows defender

gaunt gust
#

Windows Defender might do that, yeah, can you try whitelisting with Defender/

dire fractal
#

x.x sigh could i get some one to vc and walk me through im a techy doofus

lament prairie
#

sorry, I don't do VC.

  1. did you download the SMAPI installer from Nexus or smapi.io?
  2. did you unzip and then run install on Windows or whichever for your OS?
  3. Did it give you green text at the end?
#

Those are three key steps along the way

dire fractal
#

nexus

lament prairie
#

ok, and the other two steps?

dire fractal
#

i tried....but i got a window saying some thing about numbers....i dont get it

lament prairie
#

Ah, so SMAPI didn't finish installing—let's fix that

#

Can you send a screenshot of the thing about numbers?

dire fractal
lament prairie
#

Type 1 and hit return

dire fractal
#

k

lament prairie
#

Picking 1 installs SMAPI in the default location

wet girder
#

Hi! Quick question, what happens when an NPC is late to its destination location?

lament prairie
#

(which should be simplest)

dire fractal
lament prairie
lament prairie
# dire fractal .

Great, the installation worked! Save the information about launch options

wet girder
lament prairie
dire fractal
#

o.o bleh

dire fractal
#

oy all this to get the range mod....YEESH

lament prairie
dire fractal
#

i know

#

lol

#

i just hate that im not a techy like....praticaly every one now adays

lament prairie
#

You can learn!

dire fractal
#

aye

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

gotta check smth

#

ok now theres the mods folder....which is good...

#

im guessing get the mod and put it in the folder?

dire fractal
#

o.o sorry if i sound like a well DUH!

dire fractal
lament prairie
#

Or you can manually launch StardewModdingAPI.exe

dire fractal
#

er yeah....how do i do that? O.o x.x

dire fractal
#

lol got tired eh?

#

chuckles

lament prairie
#

I don't use Windows

dire fractal
#

the main file?

lament prairie
#

So I can't explain that part as well

lament prairie
dire fractal
lament prairie
#

Unless you're on Android, but I assumed you weren't

gaunt gust
dire fractal
buoyant creek
gaunt gust
#

so, the next step is the tedious one

#

binary searching your mods until you find the culprit

buoyant creek
#

ah welp thanks for the help

gaunt gust
#

update everyone first - I see you have four updates

buoyant creek
#

i have updated them 5 times today xD it is wrong in the files thinking they need an update

gaunt gust
#

ah, okay, fair, that happens too

#

(I don't see any of the usual culprits in your log, otherwise I'd point them out)

buoyant creek
#

ye i fall for it every time myself

dire fractal
#

ok well atleast i got the mod in....

#

now to get the other part done

#

oh wait

#

its saplings i think

robust bison
#

I don't see a mystic roots mod installed

lament prairie
robust bison
#

you don't have any JA content packs

dire fractal
#

i think i have it installed

#

uh

#

OH I SEE

#

is this right for the magical tree roots mod>

#

i have all the mods i need and some other mods

gaunt gust
native dragonBOT
#

@dire fractal Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

robust bison
#

you haven't extracted those mods at the bottom

dire fractal
#

i extract images?

#

oh god i missed a lot

robust bison
#

it's not an image

lament prairie
#

rar files are a type of zip file

dire fractal
#

x.x bleh ok my eyes are crossing here yeesh

frail carbon
#

Are there any mods that add new areas but don't really touch the regular town at all?

dire fractal
#

i dont have the option to extract or uncompress

lament prairie
frail carbon
#

how doyou normally get to rsv?

lament prairie
gaunt gust
#

just patches the top right of the bus stop

frail carbon
#

I shall try it then.

lament prairie
#

Also maybe Mermaid Island?

#

And Downtown Zuzu?

frail carbon
#

I want mods that play well together and the best chance of that is to not have anything messing with vanilla files lol

gaunt gust
#

I haven't played Mermaid Island, but More New Fish is great

dire fractal
#

do i just drag the file to the mod file?

#

i have not unlocked any of the new places....im only in year 2 and just staring on the bundles haha

gaunt gust
dire fractal
#

done it

#

thanks @gaunt gust

dire fractal
#

@dire fractal you have mods...with steam? could i poke your brain dear?

#

Sure.

#

am i to guess your not home? o.o

#

Nah, I'm home :D So ask away.

#

lol ok i got the mod in place....just need to configure through steam....i dont get how to do it realy....umm could i ask to vc? its easier to just show what i mean

#

Oh, I'm not a native English speaker

#

you dont have to use mic

#

hahaha my bf is Turkish so...

#

I prefer texting. What part are you stuck on? Setting the launch option on steam?

#

aye...i dont have this folder (im guessing its a folder)

#

C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley\StardewModdingAPI.exe

#

wait thats gog

#

GRR

robust bison
#

that's an exe, it's what you run instead of Stardew valley to use mods

dire fractal
#

o

#

wow im a doofus

#

LOL

#

sorry

#

I can't really help with GoG ^^;

#

no

#

i got the wrong one

#

LOL

robust bison
#

well, we know you have SMAPI installed

dire fractal
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

robust bison
#

I'm assuming it's installed to the default location?

dire fractal
#

yeah its the last part i didnt get

robust bison
#

you would know if you installed it somewhere else, you have to select it when downloading

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
did you copy paste this into your Steam launch options?

dire fractal
#

not yet but im about to

robust bison
#

ok

dire fractal
#

sorry for that x.x argh i

#

went brain dead

#

LOL

lament prairie
#

(I told them specifically to pick the default)

dire fractal
#

defalt? (her...and i warned you im a doofus with techy)

robust bison
#

your game and SMAPI is installed to the default location, so you don't need to worry about a different file path for your launch options

#

paste those and test it

dire fractal
#

k

#

ty...sorry

silk echo
#

do I post any error logs here?

robust bison
#

yes

silk echo
#

Oops! SMAPI couldn't load the game executable. The technical details below may have more info.

Technical details: System.BadImageFormatException: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'Stardew Valley'
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName, Boolean throwOnError)
at StardewModdingAPI.Program.AssertGamePresent() in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 83

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

Game has ended. Press any key to exit.

robust bison
silk echo
#

alright I'll go try that

gaunt gust
#

.q 5828

devout pumiceBOT
#

[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)

robust bison
#

you and your quotes SDVpuffersquee

silk echo
#

1 more question is is there a way to hide the smapi console?

gaunt gust
#

why do you want to do that

silk echo
#

I alt+tab a lot while i play games and its just clutter 99% off the time

lament prairie
#

there is but only on some OS

#

I wouldn't really recommend it but you could

#

usually people hide it to use a controller

silk echo
#

does it cause any problems?

gaunt gust
#

the smapi console will tell you when things go wrong, so you can figure out why

silk echo
#

alright, its not much of a problem, i was just curious if i could hide it in the taskbar tray or something

dire fractal
#

ok one other question....wile in multy playing mode...does the other person need the mod to? just wanna know

native dragonBOT
gaunt gust
native dragonBOT
dire fractal
#

k ty

#

its bad that i need the range thing visable haha