#archived-modded-support

1 messages · Page 1219 of 1

sour stream
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RSV mod page says it shouldnt be incompatible with any mods, so recolors probably work, idk

chrome cosmos
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its also compatible with everything unlike SVE

runic cobalt
chrome cosmos
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  • the only custom tiles ridgeside uses are very small and dont interfere with recolors, again unlike SVE
runic cobalt
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Yes. So, 100% compatible with recolors

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Also anything else

sour stream
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which expansions?

chrome cosmos
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they dont, this one just gives diversity to the RSV NPCs related to the vanilla NPCs (lenny, trinnie and bert i believe)

late nebula
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Ah nvm then

split patrol
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so weird question. i realized that my game runs better with less stutter when playing with windowed borderless but i cant change the resolution and the text quality is a little off. is there a way to fix that?

runic cobalt
#

Ayo, you guys know what is the number I need to put in "Monster Limit Per Location" inside FTM config? 👉👈😳

dire fractal
#

niope

devout pumiceBOT
#

[#5084] "If you're experiencing lag while using Stardew Valley Expanded (SVE), try opening the Farm Type Manager (FTM) config.json with a text editor (Notepad works) and changing MonsterLimitPerLocation to 200 or lower, but not below 50." - @royal arrow (24 Sep 2020 @ 09:50:17 PM UTC)

royal arrow
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It mentions SVE but it's the number you're looking for aSDVemoteowo

dire fractal
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What is configs? And how can i use that?

royal arrow
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Config files are generated after your run the game with the mod installed at least once

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From there you can open it with any text editor like Notepad

dire fractal
#

right?

royal arrow
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No

#

Run the game with the mod installed at least once. That creates the config file automatically

sour stream
# dire fractal niope

try it and see if you can play the game without problems
that way we can see if the problem is in the files or in steam somehow

royal arrow
#

You don't create it manually

steep pewter
#

What about the antisocial mod and the framework? Seems I completely missed them

royal arrow
#

The file will generate with default options selected. You can then type true/false for the options as the mod description specifies

sour stream
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you can also change the config in game if you have general mod config installed

royal arrow
#

Yea that mod is a CP pack so it's integrated with GMCM automatically

#

But if it was a code C# mod, the mod author would have had to do extra steps to get it to work with GMCM

gaunt gust
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(it's really not that hard)

royal arrow
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Didn't say anything about difficulty :p

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I just know it's not automatic lol

gaunt gust
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but yeah, you would have to know about it and do it

royal arrow
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I have GMCM installed and never use it 😂

gaunt gust
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"I mostly use it to see if my GMCM calls are correct"

unreal stratus
#

The Framework? Quest Framework? Doesn't work on mobile, which is why the mobile version doesn't require it.

unreal stratus
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Should still work, I think

#

I didn't see it not working in the log

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just that you needed the right version of EPU

steep pewter
#

Oh ok. Which versions of those work?

unreal stratus
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Expanded Preconditions Utility - 1.0.0

halcyon ledge
#

thanks that was helpful, I'm looking for a longplay this time so I guess I'll give up on my mania and try it. Also I didn't mean to say RSV isn't good because it doesn't seasonal outfits etc, it was more a question of OCD, seeing some villagers with seasonal outfits and some without, I'm sure it's a really great mod. And what you said with its custom tiles is also exactly what I was looking for thanks ! SDVpuffercactus

chrome cosmos
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no problem! i get what you mean 😄 the creator of RSV is looking to flesh out the mod and the characters before getting into working on seasonal outfits, enjoy and feel free to ask any questions about it!

dire fractal
meager python
#

Hey I updated a good chunk of my mods and added a few mods that add items and features and when I went to play my game suddenly all my reskin mods aren't working
The issue is my log isn't showing any issue, there's no mod I needed to update to get them to work and I have 0 idea why this is happenong
All my other mods seem to be working just fine and they're recognizing my reskin mods bc I still have the right number of mods
They just aren't working.
How do I figure this out?
My log just says stuff like " no output found " or " can't apply map patch "

dire fractal
#

what's the point of those slime hutch winery mods if a big shed holds more of them?

gaunt gust
#

aesthetic?

native dragonBOT
#

@meager python Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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das fair....

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there was one that gave a 30% boost to cask speed which was interesting but has been abandoned it seems

steep pewter
gaunt gust
chrome cosmos
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^ yup

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you need version 1.0.2 of anti social NPCs and 1.0.8 of shop tile framework

sour stream
steep pewter
sour stream
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unless the mod page said thats how the config file is at first until you edit it? idk

meager python
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My game just crashed so I need to reopen it to get my log </3 i

chrome cosmos
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if you reopen it, it gets rid of the crash log

halcyon ledge
chrome cosmos
#

oh i have just the quote for you! one sec

#

.quote 5758

devout pumiceBOT
#

[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice you’ll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.

If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)

chrome cosmos
#

if you want to use a good mod manager, i'd recommend Stardrop! it was recently released

meager python
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I don't need the crash log, I need to see the text in the log so I can check if I missed smthing
Im hoping it's an easy fix before asking for help bc usually when I have to ask for help it's a manor problem

amber arrow
#

Anyone know if I can manually edit my current prestige levels in the Skill prestige mod? Trying to work around a problem with it not playing nice with the Magic mod and addon

dire fractal
halcyon ledge
chrome cosmos
#

it has themes! :3

dire fractal
halcyon ledge
#

no nexus integration is a bummer but it's on the roadmap so that's nice

somber violet
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hi guys, i just learned about modding and i need some help. i keep running the game with mods, and i'm sure i installed everything correctly, but my game keeps launching without the SVE mod. can anyone help SDVemoteconfuse

foggy quail
#

is there an faq?

gaunt gust
#

config.json

native dragonBOT
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@somber violet Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
native dragonBOT
somber violet
#

yes!! one sec

gaunt gust
#

.q 5809

devout pumiceBOT
dire fractal
foggy quail
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thanks

gaunt gust
dire fractal
somber violet
gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
runic cobalt
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Atravita love quotes

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They help you easily

gaunt gust
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I ❤️ Uber

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.q 5033

devout pumiceBOT
runic cobalt
#

U are one of the few who love him

gaunt gust
#

is a list of them

runic cobalt
#

Oh :0 cool

royal arrow
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And it links to another list of them SDVpuffernerd

meager python
sour stream
meager python
#

Funny enough one of my broken mods started working after all my reskins stopped working

chrome cosmos
#

which reskins arent working exactly?

meager python
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All of them

My weapons, buildings, animals, Furniture, I think my kid reskins,
The only one that works is DSV

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Plants and seeds also

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Aren't working that is

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As well as my fish, minerals, and my money reskins

robust bison
#

are you sure they're installed?

meager python
sour stream
meager python
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I did update it today so that could be possib

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Also for some reason whenever I update it it does give me two files and I have to manually delete the old one

#

I'll try deleting it

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Oh wait there is one more thing

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I downloaded this mod to change what my bed looked like and it for some reason didn't make a folder for it and put the content, config & manifest files in the reskin mod
I don't think it could mess it up but maybe?

tight dawn
#

Where are the mods in the game folder? I want to delete them because they are a year old. It has been a year since I last played Stardew Valley. I can't find them. I am hoping deleting them will allow the game to launch and not crash.

sour stream
robust bison
#

in the Mods foldet

meager python
tight dawn
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I don't seem to have a mods folder so that must not be what's causing it to crash as soon as I launch it.

gaunt gust
#

.q 5809

devout pumiceBOT
gaunt gust
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run Stardew Valley.exe through the command line so we can see the error message

#

is is crashing at launch or when you try to load a save?

meager python
#

If I can't get this to work I probably will just try and re download my mods since I don't think it would take a long time, I'd just like to avoid that if possible

robust bison
#

what were the names of some of the reskins?

devout pumiceBOT
#

[#5758] "Vortex (Nexus) and Mod Drop both are mod managers that can help you keep your mods up to date. Unfortunately, both of them occasionally have issues with Stardew Valley mods, including but not limited to deleting files, mangling configs, and causing opaque errors. You can still use them, but if you run into issues and ask for help troubleshooting, the first piece of advice you’ll get is to stop using the mod manager, because it may obscure the real issue or be the cause of your issue.

If you want to stop using a mod manager, it's pretty easy to mod Stardew Valley manually! Just follow the instructions in this wiki page: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started" - @lament prairie (14 Nov 2021 @ 07:40:32 PM UTC)

meager python
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Actually the mr ginger reskin seems to also be working I didn't notice that

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And deleting sve didn't help

robust bison
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well a lot of those weren't in your log

gaunt gust
#

That may be the Vortex foler

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And not the actual mod.folder

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Are those.mods.deployed?

late nebula
#

Looks like one is installed incorrectly which may cause problems

meager python
#

What do you mean by deploye

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Deployed*?

late nebula
#

You shouldn't have a manifest.json in your Mods folder without a sub folder.

meager python
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That would be from the customized bed folder

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Should I delete that?

late nebula
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Or make a subfolder for it

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Move that random assets folder, content.json, config.json, and manifest.json (and anything else that goes to it) in that folder.

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Or delete.. Whichever you prefer

meager python
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Alright! I'll try to reload everything again
That would explain a lot but I don't understand why my log wouldn't say that

late nebula
#

It sometimes doesn't when you have that.

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I'm not exactly sure what SMAPI does when something gets weirdly installed like that.

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Usually stuff just doesn't load or it will say you're using xnb mods.

tight dawn
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I don't get an error message when I launch the game in the Command Line. I get nothing. It just launches, I see the company who made the game with their logo, and then it crashes to desktop.

meager python
unreal stratus
meager python
#

alright I have a new ertor

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Not entirely sure what this means

late nebula
native dragonBOT
#

@tight dawn Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
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Must remove one

unreal stratus
#

It's JA's cousin

gaunt gust
meager python
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Which mod is it? I can't tell

late nebula
tight dawn
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The log it posts is from the last time I played it on July 30, 2019. It doesn't show anything recent. Its also shows I have mods installed by when I go into the game folder I can't find them.

meager python
#

My reskins are working again 🙏 thank goodness omg ty all for the help
I'm gonna go figure out the Minor errors with individual mods now

late nebula
#

!log I know it hasn't been updated in a long time but are you getting any errors?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steep pewter
#

Anyone know what mods these are from? I've searched all over nexus and can't find them again

late nebula
forest sorrel
#

Where would I get mods for stardew valley ?

late nebula
native dragonBOT
late nebula
#

And there is the guide to get you started

tight dawn
#

smapi?

forest sorrel
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Thanks !

late nebula
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It's what creates the Mods folder.

chrome cosmos
steep pewter
chrome cosmos
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not sure about the hair but the ears might be expressive elf ears

steep pewter
#

Oooo you're probably right hold on

tight dawn
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Still didn't work

merry olive
#

has anyone experienced the error where Gunther literally disappears after uninstalling the mod “Befriend Marlon and Gunther”? he’s not at the desk anymore although he still shows up on the map, etc

chrome cosmos
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ive seen that happen to someone after uninstalling SVE, but it made marlon disappear :o

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they fixed it by installing make marlon real, so you could possibly do the same with make gunther real or museum expansion? 🤔

merry olive
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oh, hey again max SDVpufferheart I’ll try it out!

chrome cosmos
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lmk if it works!

finite lake
#

Hello a player joining my world with harvest with a scythe mod affects my gameplay so I have to harvest with a scythe too. How to prohibit this?

dusky canyon
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well make the player remove harvest with scythe

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otherwise just deal with it

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to make your coop/multiplayer game work correctly, everyone gotta have the same mods

strange bone
#

hello! i'm not sure if this is where i should post this; please redirect me if not. i'm having an issue where my game freezes on the loading page. my cursor stops, then the screen turns white and throws an error that the stardew modding API isn't loading. sometimes, i can get in, but it's very shakey. the game is also extremely slow to start, usually around 2 minutes. i'd previously had an issue where mods weren't loading because i was using the PyTK and TMXLoader files from nexus. i updated with the unofficial patches, but now i'm getting this error. i've attached a screenshot, and my SMAPI log is here: https://smapi.io/log/8fcd8afdd1604a8fa844d307cb17c79c

things i've tried:

  • restarting my machine
  • uninstalling and reinstalling SMAPI
  • verified file integrity

i'm a bit new to mods, so apologies if it's something super obvious.

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if it's relevant at all, several of my mods have been finnicky--particularly the aquarium mod. i've tried removing it, but it didn't change anything.

robust bison
#

you gotta wait for the game to load

finite lake
robust bison
#

try not to touch anything

robust bison
strange bone
dusky canyon
robust bison
robust bison
dusky canyon
#

is this your mod list? you are not a vanilla player lmao

finite lake
#

Well I could easily affect all players with virus through this method if I can change hardcoded gamecode like this

dusky canyon
#

......

pliant night
#

it doesnt work like that

robust bison
#

as I said, you accept all potential security risks(there are none) when you use mods, solo or in multiplayer

gaunt gust
#

If your that afraid of viruses, maybe don't install software written by pseudonymous people on the internet

robust bison
#

^

dusky canyon
#

100%

strange bone
dusky canyon
#

you aren't clicking around when the game is loading right?

strange bone
#

nope.

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trying again without the gender neutrality mod and the vintage interface mod. fingers crossed

gaunt gust
#

I don't see any major gaps in your log

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Takes a while to load sometimes

robust bison
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yup

strange bone
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i thought it might just be even that i was moving my cursor at all, but it just crashes to the white screen nonetheless. i've been super confused by the log coming back mostly fine. i've also selected the "wait for a response" thing, left it for about 15 minutes, to no avail. but sometimes it loads fine, so i'm just stumped.

dusky canyon
#

do you perhaps have a Nvidia GPU?

gaunt gust
#

Make sure smapi is not in select mode

strange bone
strange bone
#

thank you for your help

unreal stratus
dusky canyon
strange bone
#

gotcha. thanks

keen niche
#

For some reason, the textures won't load in for the iridium fishing rod

dusky canyon
strange bone
#

oh, thank you, the graphics card bit might be it. i'll try it out :-)

fluid crest
#

Any news regarding Seasonal Villager Outfits?

outer turret
#

use DSV from ModDrop

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it has much the same outfits and more choice of character design

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(but also canon)

fluid crest
#

DSV?

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oh Diverse Stardew Valley

robust bison
#

diverse startdew valley

fluid crest
#

Well, I'm using DCBurger/OrangePie's portraits

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So that's not gonna work out for me

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(also I have to say, the female->male genderswap mod is great)

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Liam really has that sexy lumberjack vibe

steep pewter
#

Is there a mod to like. Spawn in mobs?

merry olive
chrome cosmos
#

yay!! glad to hear that! UNACute

split lance
#

Hello! I;m looking to add PPJA flowers in to the ignore list for replanter. Do they have associated numbers, or do I just write in their names?

meager python
#

Hey does anyone know if there's a reskin for vanilla sdv to make the shops look medevil? I have mods that make items, my buildings, and sve look medevil but not the basic shops 💔 I can't find any on nexus

shy orbit
split lance
#

good to know! thank you very much!

glacial briar
#

But warning, if you run a lot of mods it may cause lag.

shy orbit
#

about DGA ids i don't know how they work at all

naive drum
#

Try the names, yeah

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also unless the DGA PPJA has a new update, its broken

meager python
cyan magnet
#

Hello, I am trying to open Stardew, but SMAPI isn't letting me. I have the updated versions of the game and SMAPI. Stardew on its own will open just fine. When I try to open it is with SMAPI (both in Steam and from the unzipped folder) I keep getting the following message:Oops! SMAPI couldn't load the game executable. The technical details below may have more info.

Technical details: System.BadImageFormatException: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'Stardew Valley'
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName, Boolean throwOnError)
at StardewModdingAPI.Program.AssertGamePresent() in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 78

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

Game has ended. Press any key to exit.

glacial briar
lunar cipher
# fluid crest Any news regarding Seasonal Villager Outfits?

It's very unlikely that SVO will return because its lead coder left the modding community. As Lemur said, you can use DSV as a replacement 😄 If you're using Portraiture, it'll allow you to use DSV's sprites but overwrite the portraits with your high-res ones

fluid crest
#

Welp, here's hoping OrangePie puts a replacement together in their style

high warren
#

Can anyone help with possible links for these

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been trying for an hour

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more mods i add to fix, the more it breaks

fluid crest
#

What's the mod that makes all flowers harvest as the same color?

gaunt gust
lunar cipher
high warren
#

stardrop? Ive been trying to use mod drop

#

o

#

nvm

gaunt gust
#

your problem is that you're missing depedencies

fluid crest
shy orbit
# high warren

!log send this and it'll be easier to see what needs to be done exactly

native dragonBOT
#

@high warren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
high warren
#

Ok, let me try

fluid crest
high warren
#

The log

lunar cipher
#

That was a separate mod with a much smaller number of outfits. I'm not saying it's impossible, but it's unlikely given the amount of work it would take

high warren
#

Seems mostly artisan valley related

fluid crest
# gaunt gust ah. interesting. Something to bring up to PeacefulEnd though. Can you elaborate?

The way Stardrop works is by creating symlinks to the mod folders within another folder and using those symlinks to enable/disable mods. But it scans for manifest.jsons and creates a symlink for each enabled mod that has one. If you enable the parent mod, it already loads the embedded content packs. If you carelessly enable all mods, it ends up loading the embedded packs multiple times.

high warren
#

paradigmnomad.morefood, ppja.moretrees

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these two seem a large part of the problem

steep pewter
#

Can someone share some mods? Nexus is being buggy rn

fluid crest
shy orbit
royal arrow
high warren
#

ok

frozen venture
# sour stream which expansions?

ridgeside village and stardew expanded - with all their respectfull mod requirements, on the nexus page they said this wouldn't be an issue

fluid crest
high warren
#

ok, got those two

#

guess ill check new errors

shy orbit
# high warren ok

installing them fixes a bunch of the problems, but after that you'll need unofficial updates of tmxl map toolkit and child to npc (other mods are outdated as well, but i'm not sure if they are needed or used anymore), you can find links to them with smapi.io/mods

#

although i'm not sure if you even need tmxl map toolkit currently

high warren
#

!log send

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

high warren
shy orbit
#

doesn't seem to be any mods using it (actually there is)

glacial briar
royal arrow
glacial briar
royal arrow
glacial briar
#

And speaking of interviews. 😄 https://www.nexusmods.com/stardewvalley/images/1074

fluid crest
glacial briar
high warren
#

sheesh

fluid crest
#

Probably should've opened a bug report but oh well

naive drum
cyan wren
#

I was wondering if someone could help me. I've decided to get Expanded Storage, but I don't know which one I'm supposed to download? Expanded Storage Lite or Expanded Storage Plus? There's really no explanation on which one does what. I also noticed there's Vanilla Expanded Storage, but it requires Expanded Storage to be installed for it to work. That also doesn't really explain what it does lol.

glacial briar
naive drum
#

Install both the expanded storage framework downloads

naive drum
high warren
#

down to 11 errors

naive drum
#

...Compatibilty 'beta' branch

shy orbit
high warren
#

lol

#

ahhh\

#

i was wondering where those were located

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I did use a modpack so im assuming thats it\

cyan wren
#

@naive drumAlright, I'll do that. Thank you. They both say they work together or on their own so I wasn't sure what to do lol.

fluid crest
shy orbit
#

(Stardew Valley Expanded - PyTK (from Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded) [content pack]... not sure how this is loading when there is no tmxl loading)

glacial briar
#

FYI in the future, then.

frozen venture
fluid crest
#

I wish I understood why Stardrop used so much CPU power to install mods tho

glacial briar
#

So talk to Peace. 😄

naive drum
#

manual install would probably be easier

naive drum
#

.quote 5655

devout pumiceBOT
#

[#5655] "Strobe uploaded unofficial updates for PyTK, TMXL, Custom Furniture, Portraiture, and Harp of Yoba Redux here all in 1 post https://smapi.io/mods#PyTK" - @royal arrow (18 Sep 2021 @ 12:28:24 PM UTC)

frozen venture
naive drum
#

in the future try to upload smapi-latest or smapi-crash .txts, not pastes of console text - they have more information and are formatted to be much easier to read - but it did at least have enough information to tell the most likely problem is having the latest Nexus PyTK and not the latest PyTK in general

cyan magnet
naive drum
cyan magnet
naive drum
#

Also if you have multiple copies of Stardew, it may have installed to the wrong one?

naive drum
#

OK

frozen venture
wintry venture
#

does anyone know if theres an unofficial update for Industrial Furniture Set and Industrial Kitchen and Interios?
these ones: https://www.nexusmods.com/stardewvalley/mods/5444?tab=posts

https://www.nexusmods.com/stardewvalley/mods/5351

dire fractal
naive drum
naive drum
native dragonBOT
#

@frozen venture See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

wintry venture
naive drum
#

.quote 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
high warren
#

looks to have most running noiw

dire fractal
frozen venture
naive drum
#

They're not on nexus because they were done by someone who wasn't the original uploader.

royal arrow
#

They are unofficial updates, and nexus isn't a fan of people uploading those

#

So people share them on the forums

naive drum
#

Open-source mods sometimes get their most recent updates on the forums, as people who don't have edit access to the Nexus mods page update them.

dire fractal
#

If it's not a framework mod you can usually ignore it. My smapi is telling me to update farmer to florist but I ain't touching the DGA version till it is fixed. SDVpufferyoba

naive drum
#

If a code mod is broken, you can always check on smapi.io/mods to see if there's a working version or an alternative mod

frozen venture
#

bragging policy, i see...ahum, thanks nexus....you're real nice

fluid crest
#

hmm it looks like Stardrop is using a 3rd party library to install mods

cyan magnet
naive drum
#

did you try the verify files thing?

oblique jay
# fluid crest The way Stardrop works is by creating symlinks to the mod folders within another...

I've responded to your comment, though it has left me a bit confused (in addition to this one). I'm not quite sure what you mean by embedded content packs, as I don't believe can be manifests that are in a sub-directory of a mod that has a manifest. Do you have a specific mod in mind that does this?

As for the CPU usage, which mods did you see this on? I just tested with Ridgeside (which is around 241 MB) and it installed with only around ~8% CPU usage for less than 5 seconds.

naive drum
#

in case it updated wrong

cyan magnet
fluid crest
#

The tmx-pack folder has a manifest file and that causes stardrop to try and load it as a separate mod

oblique jay
fluid crest
#

And as for CPU usage, every mod I've tried to install with Stardrop, no matter its size, has caused stuttering for 5 seconds or so

#

And I've updated about a dozen mods so far using stardrop

#

I've even disabled my antivirus to make sure that's not the issue

oblique jay
shy orbit
#

that seems like rather unusual folder structure. smapi stops searching for mods in the subfolders when it finds a manifest file in the upper level folder, so normally you would expect that mod never to load

#

(the tmx-pack folder is a tmxl map toolkit content pack with the usual manifest.json file)

fluid crest
shy orbit
#

normally mods don't have other mods inside their folders, but the mods that make up the whole mod are often inside one folder

#

when there is a manifest file in the folder it's considered a mod by smapi (as far as i know anyway)

gaunt gust
#

I wonder if there is a txml api

#

Api the.way there is a ja api

fluid crest
#

🤷‍♂️

high warren
#

19:14:08 DEBUG Producer Framework Mod Mod 'PPJA.CannabisKitAddOn' can't override mod 'ppja.artisanvalleyPFM' rule for producer 'Extruder' and input '340'. This rule will be ignored.

#

lots of errors still

#

i just wanna grow some stardew bud

#

help me lawd

fluid crest
#

hol' up, stardrop is deleting and recreating every symlink separately

cyan magnet
#

@naive drum I'm not sure what changed, but I reinstalled it again and it magically works! Thanks for your help!

high warren
#

19:14:08 WARN Producer Framework Mod No fuel found for 'Satvia', producer 'Extruder' and input '340'. This rule will be ignored.

fluid crest
#

that's just... idk how to put it

high warren
#

repeats [8] times.
19:14:08 WARN Producer Framework Mod No fuel found for 'Satvia', producer 'Extruder' and input '340'. This rule will be ignored.
19:14:08 DEBUG Producer Framework Mod Mod 'PPJA.CannabisKitAddOn' can't override mod 'ppja.artisanvalleyPFM' rule for producer 'Extruder' and input '340'. This rule will be ignored.

#

what am i breaking now 😦

naive drum
#

i think

#

might be? but it looks like it's adding a rule that already existed

fluid crest
#

that means stardrop will create 440 separate instances of cmd in order to create the symlinks with absolutely no throttling every single time I enable or disable a mod

high warren
#

WARN Json Assets No idea what 'Batter' is!

#

all related to cannabis mod

shy orbit
high warren
#

Ok

naive drum
high warren
#

What should i ditch just to use the cannabis mod

fluid crest
naive drum
#

It looks like the kind of warnings you get when a mod has tie-in recipes that enable optional extra content if you have a second mod, and you do not have the optional second mod

high warren
#

oh

naive drum
#

from the console snippets you posted it looks like the cannabis mod is working fine

high warren
#

keeps saying certain strains it doesnt recognize

oblique jay
high warren
#

heres the log

fluid crest
#

I've gone to the maps they're for before

high warren
#

hm

naive drum
#

Batter is from Fresh Meat or Eatums, and if you have both you have to remove it from one

fluid crest
#

And when Stardrop tries to load them separately, it causes a crash-to-menu trying to load a save

#

Complaining that the maps are being loaded twice

high warren
#

id assume batter was a type of cannabis extract

fluid crest
high warren
#

true lmao

#

you right

naive drum
#

nah, it's More Recipes or something complaining about not being able to find a cooking item

high warren
#

so i can ignore?

naive drum
#

yeah

high warren
#

i dont even know where to start, where do you get the seeds for certain strains? All i see is hemp

#

sorry if im being annoying lol

#

been trying to fix this shit for hours now

naive drum
#

Also you need to pick one of SVE and Project Valley Life

#

And one of Project Valley Life and TunnelSystem

high warren
#

Meaning? ive never modded before and im going ham

naive drum
#

You can look stuff up there

high warren
#

ok

naive drum
#

There's only 3 spring crops added by the cannabis mod, one is sold by Harvey and the other two (hemp and tobacco) are sold by pierre

high warren
#

oo

#

ok

#

how do u even get muktple strains then

#

multiple

naive drum
#

Also, the database hasnt been updated in a bit, and i think i've heard a rumour or something about some of those ccrops being locked behind heart events

oblique jay
# fluid crest The TMX files are absolutely being loaded.

Do you happen to have a SMAPI log I could look at? I am unable to replicate unless I move the tmx-pack to the same level as the main manifest.json

As for CreateSymbolicLink, I can look into it but it is utilizing .NET 6 which would require some changes to other components. It may just be simpler to chain the junction creation into one command via CMD (rather than separate processes, as you've pointed out)

naive drum
#

But most of them are Summer and Fall crops, not spring

high warren
#

ok

#

is it not as deep as im thinking it is? cross a strain with another get a new strain?

#

prob not

naive drum
#

i think most of them are sold by Harvey, but you might need to talk to...linus, i think? and no it is not that deep

high warren
#

ok

#

sorry guys

naive drum
#

it's just that you're in Spring from the sounds of it

high warren
#

i havent played in over a year and im spamming mods

fluid crest
high warren
#

true

oblique jay
fluid crest
#

Huh

#

why does it even have a manifest then

small torrent
#

hallo ^^ I have a quick question. I have smapi and I tried to put the custom location into steam so it loads my mods, both copy pasting from the instructions of installation and manually finding the link when that didn't work. It loads the game, but when I click my save file the game just turns off. Is there something I'm doing wrong?

native dragonBOT
#

@small torrent Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fluid crest
#

When it checks the asset name, is that the filename? Because the maps don't start with "Fishies"

native dragonBOT
#

@small torrent Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fluid crest
#

The "Fishies" folder is just for the images of fish

oblique jay
fluid crest
#

woops

naive drum
#

Also, when you copy-pasted from the installer, did you include the quotation marks and %command% bit? you need that too

fluid crest
#

oh yeah I see

#

return (T)(object)Helper.Content.Load<Map>($"assets/tmx-pack/assets/{name.Substring(5)}.tbin");

small torrent
# naive drum !log

Yeah I can, give me a moment. I know it works when I play from the smapi loader, but trying to load that link through steam makes my mods vanish

fluid crest
#

kinda weird that that line only loads two maps

royal arrow
#

That is just a reminder to download SMAPI

royal arrow
naive drum
#

Click Download. also @tired brook Yet another one for the list of people confused by nexus UI

naive drum
small torrent
#

that might be my problem then, lol

small torrent
#

Sometimes I do a derp

fluid crest
#

here's where it loads the rest

small torrent
#

but thank you ^^

small torrent
#

lemme see if I can find that link again...

royal arrow
#

Wingheart means download the mod

#

I responded to you pointing out it's just a reminder to download SMAPI, it's not checking if you did

naive drum
oblique jay
small torrent
naive drum
#

Also you're missing dependencies - you need Stardew Hack, and Custom Chores, and to delete Content Packs-5315-1-2-0-1581313115 as it's full of duplicates

royal arrow
#

Don't click the SMAPI link, just click the Download button

dire fractal
#

Modding beginner's question...Wondering if anyone could help me figure out what's going on here. Description of issue: Game will not start. Menu comes up with options to load, start a new game, etc. but clicking on one of these options prompts the game's loading screen to come back up. Here's a link to my SMAPI log: https://smapi.io/log/120dbfe5d47f4f0abd3cce5e9d7b9fcf

naive drum
#

You've got the unofficial PyTK there's just also a disassembled PyTK in there

small torrent
#

oh dear. How do I find which one to delete >:

naive drum
#

delete the one called Content Packs-5315-1-2-0-1581313115

royal arrow
native dragonBOT
small torrent
#

Okay that oen is gone ^^

native dragonBOT
gaunt gust
#

Go back one day in your save, I think

naive drum
#

Also there's something up with Happy Birthday - i'm checking for a newer version now

#

this log is as laggy as mine are and mine have over 800 mods in them...smapi.io, why. why is this one lagging

small torrent
#

swallows uncomfortably at being as slow as 800 mods

naive drum
#

Yeah i have no idea why it's lagging. It's a mostly normal log? It shouldn't be laggy...smapi.io, why.

#

Also you have some mod updates to do

fluid crest
naive drum
#

Chests Anywhere, Content Patcher, Lookup ANything, NPC Location Compass and NPC Map Locations. I think at least one of those is a bugfix update

small torrent
#

do I go to the smapi page for those?

#

the links to the updated ones

naive drum
#

Theyre on nexus

gaunt gust
#

Just use the links at the top.of.the log

small torrent
#

oh good, I'll look now

oblique jay
naive drum
wintry venture
small torrent
naive drum
fluid crest
#

hmm I think I need another pickling shed

small torrent
#

I can't seem to find content patcher on nexus now >:

dusky canyon
#

poor pickles

small torrent
#

oh nevermind

#

I found it

naive drum
small torrent
#

^^;

#

I had to snoop under another mod

#

and click requirement modw

gaunt gust
#

nexus search is fun

naive drum
#

NExus sometimes yeets freshly updated mods into the void but only on the Recently Updated view.

small torrent
#

How rude >:

naive drum
fluid crest
naive drum
#

But that's only 1 page and sometimes there's more than 1 page of recently updated mods.

#

And then it unyeets them anywhere from minutes to a whole day later.

gaunt gust
#

that sounds like caching fun

#

also, like, the nexus search is quite strict. Get one word slightly off and you won't find the mod in question

naive drum
#

it also does the "not showing up in the Recently Updated search" thing basically at random

small torrent
#

I think I updated them all now ^^

naive drum
#

yay! see if it works now

fluid crest
naive drum
#

That's exactly the Recently Updated view I was talking about

fluid crest
#

ahhh

naive drum
#

The one that sometimes has stuff just be absent

fluid crest
#

You said searching so I assumed it was a diff page

naive drum
#

at least once it was all of PathosChild's mods and nothing else affected

fluid crest
#

lmao

naive drum
#

like, go to the base Stardew Valley category and click on Updated and it was 90% pathoschild mods, go by the sort-by-last-updated and there were zero pathoschild mods there

small torrent
#

We have liftoff ^w^

#

thank you~

fluid crest
#

interestingly enough the updated tab lists multiple mods with the "Update Available" flag whose updates I've long since downloade

small torrent
#

But I do wanna see why some of my portraits aren't working, but let me see if the updatig things fixes it

native dragonBOT
#

@small torrent Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fluid crest
#

oh I see, new optional files were uploaded

#

lol orangepie uploaded topless versions of his portraits

#

"for people who have use for it"

#

😉

small torrent
#

Yeah one moment ^^ lemme test things first and save

fluid crest
#

Are Nexus notifications still FUBAR?

#

Just realized I never got notified that peacefulend responded to my comment

royal arrow
#

I had too many and thus ignored them until I figured out how to specify which notifications I cared about, and cleared out the backlog

#

but they did change them a couple months back

fluid crest
royal arrow
#

Thanks? I mentioned I eventually went back and figured it out lol

small torrent
#

So Morris' portrait is working, but during a cut scene some of pam's portraits didn't work while others did.

fathom crest
#

I have mods installed and I want to join my friends unmodded farm do I have to change anything or can I join them and work just fine?

small torrent
#

like one frame was DC and the other reverted back to it's normal art

#

I'll save and get the log

native dragonBOT
gaunt gust
#

easiest would be to temporarily just launch the normal Stardew Valley.exe

fathom crest
royal arrow
#

.quote 5624

devout pumiceBOT
gaunt gust
fathom crest
#

Thanks guys

meager python
#

Hey, I need some more help.

#

I downloaded a mod that was suppoused to make my font change

#

but it refuses to load because something overwrites it

#

I've checked the mod and oringal font but can't figure out how to change it or fix it

unreal stratus
royal arrow
meager python
unreal stratus
#

Also something about DGA duplicate

meager python
#

I've checked my mods as well as my vanilla game and found nothing, even when putting the exact wording in my search bar

unreal stratus
#

named like this

#

so check alphabetically

#

it'll put symbols first

royal arrow
#

I think they mean they can't find the second one

#

to be fair sometimes people name the mod in the manifest.json differently from the mod folder

meager python
#

^^ that's what I mean

I wanna keep the flowery interface

royal arrow
#

I personally search my Mods folder using VS Code because the windows explorer search can be garbage

tired brook
meager python
#

I assumed the slimfontreplacer was the vanilla because as far as I'm aware I never downloaded another font md

unreal stratus
meager python
#

Mod*

tired brook
#

(47,004 of those lines were logged by TMXL Map Toolkit.)

meager python
# unreal stratus

Any idea where I'd find this folder? I'm checking now but it's not in the folders I'd think itd be in

unreal stratus
#

and this is a small one

royal arrow
#

Need an emote for pufferchick in a Waldo shirt for spot the mod Waldo p:

unreal stratus
#

black tie event?

#

no coffee yet?

late nebula
#

Kinda curious where one can download this font mod.

unreal stratus
late nebula
#

The pics are so blurry that I can't tell what it looks like.

small torrent
meager python
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal stratus
unreal stratus
#

search in your searchbox for

#

*font*

#

with the *'s

small torrent
unreal stratus
#

then go to

#

advanced

meager python
#

Where are you finding the advanced option?

unreal stratus
gaunt gust
small torrent
#

Okay thank you ^^

#

I'll give it a go

naive drum
tired brook
#

(Apparently depends on whether you have TMXL installed.)

naive drum
#

i have tmxl installed i was not aware it was going completely nuts or something in that log

naive drum
#

and there's a couple of mods I'm planning to add eventually!

#

These "updated for newest version of Stardew and SMAPI" updates that basically just reduce mod rewriting have helped with the loadup lag a bit

meager python
# unreal stratus

I couldn't find it but I think I got the font to work? For some reason there was another mod that wass overwriting it but smapi didn't tell me. The error isn't showing up now, but tysm for the help!

devout pumiceBOT
naive drum
#

817 mods!

steep pewter
unreal stratus
#

you need 0.6.0

#

for CFD

gaunt gust
#

you're trying to load a version of a mod that's made for stardew 1.5.5

unreal stratus
#

1.0.6 for Deluxe Hats

devout pumiceBOT
#

YEAH SURE NP, KISSASS

late nebula
gaunt gust
#

I don't think I'm motivated enough to fork the mod to see what exactly got duplicated

#

but it's probably something in there

#

I figured for a while that it was likely a display thing, since the saves weren't actually getting duplicated

stoic echo
#

i got a modded sprite doing weird stuff in the game but there are no actual printed errors or anything

royal arrow
stoic echo
#

game still plays like normal

#

...cept that

late nebula
#

What are they doing?

stoic echo
#

let me go get mod link

late nebula
#

!log Probably need this too

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

Might see something useful

stoic echo
#

so im like maybe he feels like that's helping him quit, lol

late nebula
#

Wow not updated since 2017

stoic echo
#

if itd help i can grab a screenshot

gaunt gust
#

!xnb

native dragonBOT
royal arrow
late nebula
#

That's yours? Or you mean you used it?

stoic echo
#

no i used it

#

i didnt make it

late nebula
#

I was talking to Lenne

#

Sorry

naive drum
#

Probably what happened is that vanilla has sleeping sprites now but that mod predates them

stoic echo
#

nah its fine its just such a simple mod, oh well. i can live without it

naive drum
#

...and it happens to have an upside-down sebastian in where the 1.5 sleeping sprites go

unreal raptor
late nebula
devout pumiceBOT
#

k

stoic echo
#

ah ok well thank you very much for the prompt response!

naive drum
#

just, k.

gaunt gust
devout pumiceBOT
#

k

unreal raptor
#

Oh no SDVkrobusnaughty

naive drum
devout pumiceBOT
#

anytime, Wingheart (collectingplantfacts) xD

unreal raptor
#

IT USED xD THIS IS AMAZING

royal arrow
#

you are all welcome 😌

gaunt gust
devout pumiceBOT
#

YEAH SURE NP, KISSASS

gaunt gust
#

omg

#

omg omg

late nebula
#

Lenne!

#

You did this?!

unreal raptor
#

we should probably stop before we spam

royal arrow
#

I didn't do it, all I did was reveal that it was possible 😂

naive drum
#

theres always governers manison

fluid crest
#

So I know there are mods that cause harvested flowers to become all one color so they stack when harvested, but googling for it keeps bringing me the wrong results. Anybody have a link to one?

#

I'm tired of sacrificing half of my backpack to my flower field lol

naive drum
#

personally i use crop colour combiner from nexus - instead of making crops all the same colour by default, you hit a hotkey to make them all the default colour

lament prairie
naive drum
#

it also has a hotkey to make them all default quality too

lament prairie
shy orbit
#

combining it with autostacker and setting them to the same hotkey makes it even better

somber violet
#

i'm actually struggling with that mod right now

#

the config file is not generating

#

and for my friend, who i've walked through all the steps of installing mods, almost none of elle's mods are generating config files

#

and yes

teal shuttle
#

Hi I am that friend and looking for help as to why my mods arent generating Config files 🙂 They're all installed but none are working 😦

late nebula
#

Are you checking in the folders or using Generic Mod Config Menu?

somber violet
#

@teal shuttle has all the mods she wants installed but shes running the game and the mods are not running for some reason

somber violet
teal shuttle
#

checking in the folders for the config files to open in notepad

late nebula
#

Generic Mod Config Menu is a mod that lets you edit config files while in game.

teal shuttle
#

The only config file that was there is the Seasonal Buildings mod, which I adjusted to my preferences, and it's still not working.

#

Oh interesting

naive drum
somber violet
#

she is. i had her set her the launch options in steam

teal shuttle
#

When I launch the game the smapi intro opens first

fluid crest
#

Ayy so I'm up to Ian, Philip, Alex, and Rasmodius for Husbands

late nebula
#

It shouldn't affect the configs not generating though.

fluid crest
#

Who's next?

late nebula
#

Elliott

fluid crest
#

idk something about Elliot doesn't feel right

#

He reminds me of Brian from Family Guy

outer turret
#

anyone here using Friendly Divorce?

late nebula
native dragonBOT
#

@teal shuttle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

somber violet
#

there's her log i had it handy

teal shuttle
#

Thankfully we JUST did it lol

gaunt gust
somber violet
#

oh god

teal shuttle
#

exactly but it says they're installed on Vortex

#

Should I manually install instead of using this helper?

late nebula
#

Yes

gaunt gust
#

Absolutely

late nebula
#

Vortex doesn't work well with SDV modding

gaunt gust
#

If you must use a mod manager, use Stardrop

somber violet
#

damn its giving me no problems so i just suggested it to her.

#

what is stardrop?

#

i think i saw it on nexus

late nebula
#

A new mod manager made just for SDV. (It's still in beta though.)

warm kettle
late nebula
#

And I don't think it auto updates yet

teal shuttle
#

Good to know

gaunt gust
#

nope, no autoupdate.

golden plinth
#

Can someone please look at the smapi error log?

gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
late nebula
#

You need UI Info Suite 2

gaunt gust
#

let's do that first

#

and then reinstall JA

golden plinth
warm kettle
#

me when

golden plinth
gaunt gust
late nebula
#

I did not try to click that..

somber violet
#

i'm trying to link stardrop to my smapi location and its giving me "the given file isn't stardewmoddingapi.exe

stoic echo
#

once i opened up both that old mod's sprite set and the latest updated set i could easily see that mod was really out of date no wonder it was acting wonky. i made an edit just for my own private use, will see how it goes. I never actually tried mods before but I've played the game all through in vanilla and want to start some customisation 🙂 thank you again guys

somber violet
#

windows

lament prairie
#

Oh odd

#

Maybe you need to give it the full file path including the file name?

somber violet
#

🥲

#

just to be clear SMAPI.installer.exe is the right location right?

#

that's the only thing it lets me click on

lament prairie
#

No

late nebula
lament prairie
#

It should be the actual StardewModdingAPI.ese

#

It should be in your game folder

somber violet
#

OH

#

omg thank goodness

fluid crest
#

I love how I managed to create a single content pack with 2 PFM recipes and 5 dependencies lol

gaunt gust
#

you were saying

fluid crest
#

lmao

torn prawn
#

Hello. I installed mods for the first time last night and it's all fun and going well so far except for the fact I haven't seen a single Artifact spot in my first week in game, not sure why. Mods installed.

warm kettle
fluid crest
# gaunt gust

How many recipes did you manage to pack into that one?

native dragonBOT
#

@torn prawn Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
gaunt gust
#

Some are me spinning off small C# components into their own mods

late nebula
torn prawn
#

Ah ok, my bad. Didn't realize they were tweaked as well. Thxs!

late nebula
#

If they still don't show up, do the patch summary that was suggested. I didn't see anything that should be conflicting so I thought you may have not noticed the change.

torn prawn
#

I did see a 4 leaf clover but just thought it was one of the new flowers

late nebula
#

Yeah I could see that SDVpuffersquee

somber violet
#

when using stardrop, i'm importing the zip folder into there but do i also need to unzip the mod into my mods folder?

loud knot
#

hi how can I use mods on sdv?

late nebula
native dragonBOT
eager nexus
#

oops sorry replied to the wrong person

#

if my mods need updating is there a way to update them without manually going on Nexus and finding the mods and updating

late nebula
#

That is the best way right now.

eager nexus
#

ah damn thank you

late nebula
#

Mod managers are a thing but they tend to break mods and Stardrop is still in development and can't auto update yet.

sour stream
warm kettle
#

See this page here

stoic echo
#

by mod managers do you mean smapi and content patcher?

warm kettle
#

no

#

SMAPI loads the mods

#

Content Patcher is a framework that many mods utilize

#

Stardrop is a program to move your mods around, enable, disable, update, etc. No actual gameplay here.

lilac zodiac
#

hey yall! so i recently turned off my mods by deleting the launch option in steam so i could play the vanilla game with my friend, but when i put the launch code back my smapi keeps giving me this error message

gaunt gust
#

latest smapi version is 3.13.2

warm kettle
#

update SMAPI and SDV

gaunt gust
#

you need to update smapi

lilac zodiac
#

oki doki

#

thanks guys!

naive drum
#

note that if you use vortex it can no longer install or update smapi so you'll need to run the smapi nstaller directly, not via vortex

somber violet
#

i just reinstalled my mods and switched to stardrop and everything is working flawlessly

#

yay

robust bison
#

oh how I wish I could use stardrop

#

it just doesn't want to work for me

dire fractal
#

hey do u guys know of a mod where I can clip through walls . my save file has furniture in sus places from old terrain mods

gaunt gust
#

noclip

dire fractal
#

for example

#

and this lol

cinder belfry
#

Hi guys! I am trying to uninstall Smapi and I know I'm supposed to run the installer again and select uninstall but it's not giving me the options to install or uninstall

gaunt gust
#

just confirm the game directory, and then it'll give you the option to uninstall

cinder belfry
#

do I do that through steam? I barely know how to mod or do any of this I'm sorry

#

I'm on a mac

gaunt gust
#

select 1 if that is the right directory

cinder belfry
#

Can I delete the smapi folder from my game folder? is that the same thing

#

whenever I launch smapi is says the same thing every time and won't let me uninstall

viral tangle
#

is anyone else having issues with the pytk mod? it wont load in my game for some reason

gaunt gust
devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
cinder belfry
gaunt gust
#

okay, maybe just delete the folder and reinstall the game....

gentle glen
#

i have a question

#

could i add downtown zuzu

viral tangle
#

playing modded co op with a friend and its not letting either of us leave the farm, someone help\

loud knot
#

I downloaded smapi and the mods I wanted and extracted it all and it cant tell if the mods in the game which i doubt because one of them is medieval buildings and everything looks the same

native dragonBOT
#

@loud knot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
robust bison
cinder belfry
#

Is there anyway to use mods with Stardew Valley [compatability]?

robust bison
gentle glen
#

@robust bison thank you i wanted to check first 🙂

loud knot
#

ooooo okay ill try that thank you

#

omg I cant find the mods folder from smapi

gaunt gust
gaunt gust
cinder belfry
loud knot
gaunt gust
loud knot
gaunt gust
#

the other bar

loud knot
#

oh okay got it

dire fractal
#

do y'all know if you need a correct version of a mod for it to run properly running on smapi??

robust bison
#

not necessarily, but it's always a good idea to use the latest version

dire fractal
#

ok

#

thankss

wooden hull
#

Hi, so I need help,
I'm trying to get the expanded mod for SV and everything downloads fine and I have everything needed for it to work but when I launch the game the title screen is super zoomed in and I can only see the top corner of the screen. Everything works normally if I uninstall SMAPI.
Please help

native dragonBOT
#

@wooden hull If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

wooden hull
#

Thanks, I'll try that!

dire fractal
#

is the expanded mod for SV supossed to look diffrent when you start

#

??

robust bison
#

check the town

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

you can most easily tell either by looking at the social menu or looking at the bus stop

dire fractal
#

ok whats diffrent at the bus stop??

gaunt gust
#

should be very obvious

#

path south

dire fractal
#

ohh ok

robust bison
#

is portraiture able to load XNBs?

dire fractal
#

oof i can't walk south

#

does anyone know whats wrong?

robust bison
#

elaborate?

gaunt gust
native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures is broken for 1.5.5+ and no longer being maintained.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
lament prairie
#

Also if you actually can’t walk south specifically try rebinding “walk south” to a different keyboard key

#

In case your keyboard is broken

dire fractal
#

Does anyone have any clothing mod / hair mod recommendations?

naive drum
gaunt gust
dire fractal
#

and i don't know whats wrong

lament prairie
#

We really need a log

lament prairie
#

See link above for how to get one

dire fractal
#

ima try to watch a vid and figure it out

#

tommorrow

lament prairie
#

!log no really please give us a log videos are frequently out of date and wrong

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

ok

lament prairie
#

For example if it was uploaded before December 2021 it’s probably not accurate

eager nexus
#

does smapi update automatically?

dire fractal
#

oof

naive drum
#

no, you need to download the new version's installer and run it again

eager nexus
#

gracias

keen niche
#

So for now, I'll have to look of another one that doesn't do this

robust bison
#

maybe try going in to the side of the door?

keen niche
#

Wait nevermind

#

I just set the MapEdit to false

steep pewter
#

Got SVE to work. But it's really laggy. Any tips on on how to fix that?

dire fractal
#

am i doing this right? the mod isnt working

novel panther
#

Okay, so my little brother accidentally closed out of his game while in a multiplayer world with me. He had his speed set to max with CJB Cheats Menu, and now when he sets it to max, it acts as if he is at normal speed, and anything lower slows him down. Anyone got a fix

robust bison
native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

ohh right

dire fractal
robust bison
dire fractal
#

i think

robust bison
#

what did you get the game on

dire fractal
#

steam

#

and im opening it with smapi

robust bison
#

ok

#

!saves try reading this

native dragonBOT
dire fractal
#

theres no roa,ing

robust bison
#

do you have SMAPI installed?

dire fractal
#

yes

robust bison
#

did you restart the game when you added mods

dire fractal
#

yes

gaunt gust
#

are you launching through smapi

#

do you se the console window

dire fractal
#

YES

robust bison
#

can you try restarting the game and loading a save again?

dire fractal
#

kk

#

i found the error log

robust bison
#

if you have a lot of mods, you can remove some. Otherwise not much besides possibly downgrading to 1.5.4(although you'll have the 32bit memory cap)

dire fractal
#

only 1 mod

#

WAIT MY SMAPI THING IS SDV NOW

#

IT WORKED

steep pewter
robust bison
#

Does anyone know how portraiture handles beach portraits for profiles?

#

is it just (character)_Beach?

dire fractal
#

It doesn't sound possible, but if I mod xbox SDV on a PC will the mods work on an xbox

robust bison
#

do you mean gamepass?

#

yes

#

although gamepass has a different way of installing SMAPI

dire fractal
#

Yeah gamepass, but just to make sure I understand, the mods will work on an xbox after I get them installed?

dire fractal
gentle glen
#

where do i go to ask a question about a quest that doing

dire fractal
robust bison
#

no

gentle glen
#

thank you

dire fractal
#

Alright thanks, time to make my laptops work somehow lol

dire fractal
# robust bison no

Sorry to keep bothering you, but I have one last question. Depending on the mods how much would the game be affected if I played modded on the pc, but use the same file on the xbox

robust bison
#

if you purely used cosmetic mods like a portrait reskin or a building reskin, you should be fine

#

but you can't use the save if you had any mods that ADDED or CHANGED content in a tangible way

dire fractal
#

Alright thanks

#

That's all I really wanted to do anyway

robust bison
#

I'm not even sure if it'll let you load a modded save, the game might crash or something

dire fractal
#

Well guess I can test that out for you guys once I get home tomorrow

steep pewter
#

Is custom fixed dialogue needed for SVE or can I got ahead and delete it?

robust bison
#

it's not listed as a dependency

steep pewter
#

Ahh ok. Thanks

fiery portal
#

gamepass stardew is still PC stardew, it just goes through gamepass/windows store

finite dust
#

does anyone know how to unlock Zuzu city in the Downtown Zuzu mod

outer turret
#

Bus, sewers or walk to desert.

finite dust
#

its not the bus

#

bus only shows calico

#

I have wtdr but the zuzu city thing is blocked

outer turret
#

Did you load the bus locations portion?

finite dust
#

i did

#

wait I just downloaded the bus locations mod is there smth specific

outer turret
#

And walk to desert redux is the one you want

finite dust
#

yeah I have that

#

the zuzu city thing is blocked

#

wont let me walk through

#

oh shoot I mightve uninstalled one of the custom npc mods for smth else

dire fractal