#archived-modded-support
1 messages · Page 1078 of 1
But even then there's no reason to do so
Or the English one if you want the Spanish one, I dunno. I still wouldn't do it though
no point to it. a lot of CP mods use multiple data files, those are just named somewhat unusually
I was trying to see if I could mix 2 mods to try to make them work/fix whatever compatibility issues
basically through just reading what they had in their json files lol
but i think I should move this to the other channel for that
you were having compatibility issuses?
kind of , a weird one imo
you have a log or anything?
like no warnings or errors, just missing events
ah
and its very specific too
only the Jodi and Robin ones arent working
other npcs seem to be fine
well you are in the right channel, so hopefully someone who knows what they are doing will pop on and give you a hand
i like to try
👍
hmm, do you have any idea what kind of error this might be exactly?
Error loading patch 'Datable Jodi > Include content-en.json': file contains fields which aren't allowed for a secondary file (Format)
maybe use a json validator to check the code validity
the version of cp
it's a badly formatted include file
technically the json layout but for cp its the version
it's probably best to report it to the author
although it's probably not difficult to fix it either if you want to do it yourself
this is kinda on me, I tried mixing up the files lol
ah i see. well, here's the documentation for the include action if you want to look into it https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide.md#include
thanks!
np (and here's the important part The loaded JSON file uses the same format as content.json, except that only the Changes field is allowed.)
Is there anyone who can help a new modder? I'm using SMAPI and have been fine all the way up until the night market. The game soft locks, people look like they're still breathing, but no one is moving. This happens right when I enter the beach. I'm getting all kinds of errors but I don't know what they mean or how to fix them.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
and try doing the reset like in the second link above
then there's this Found MSI Afterburner installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.. it could be a problem with it too i guess, but i don't really know
I downloaded like a "girl's set pack" could that be the hairstyles, shirts and skirts it's upset about?
likely
So I removed those mods on Vortex, and validated the fine integrity on Steam. Is there anything else I should do? How do I know which mods to not download in the future? I really appreciate the help and I'm sorry if I'm asking things that are answered 10 times a day ><
File integrity*
avoid downloading xnb mods. newer ones are less likely to have incompatible files. i would run the game again and give us a new log
If you need some non XNB clothes, there's a handful on this page which all work
https://www.nexusmods.com/stardewvalley/mods/3374?tab=files
So my day started over, and my clothes are not as cool sob but I'll take that over not being able to go to the night market. I'll play thru the day and see if that helped.
keep us updated 🙂
is there may be a list about mods which already updatet to the new beta version of stardew valley?
thx
Anyone using mod for SV Android ?
I just bought the game, and before install SMAPI for Android it works fine but when I install SMAPI and some Mods the music is gone
I still can heard sfx in the game like bird chirping and foot sounds
Please help how to fix this ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://github.com/ZaneYork/SMAPI-Android-Installer/issues/54 it's reported here and there are some possible solutions in the comments
I successfully entered the night market!! 😭😭😭 Thank you so much!!
Okay, so looks like my searching skills are either awful or great, since I couldn't find what I was looking for and that's why am gonna ask right here - is there any alternative to the Daily Newspaper mod that allows for receiving recipes in an alternative way instead of watching TV? Daily Newspaper doesn't work on Linux (capitalization issues) and the author seems inactive 
off the top of my head i remember Gus Recipe Book or something like that
Oh my god it works it's finally works, thank you so much now I can rest well
Isn't Gus Recipe Book meant for modded recipes? 
or one of the mods depending on it i think
is it normal for some conflicts/compatibility issues to not show on smapi btw?
definitely yeah. mainly plain errors show up on the log explicitly
but if say two mods edit the same item and it results in something that doesn't really work/make sense in-game smapi wouldn't report
I see
I am not sure what I should to do to fix. Here's a log, https://smapi.io/log/ef1e18dd29774b3fa8f8baacf28e897a
reinstall sve
Stardew Valley Expanded 1.13.11 because it requires mods which aren't installed (Tanpoponoko.SeasonalOutfits) hm?
I don't use sve. is seasonal outfits required?
Its not required
odd
nice!
Would be very strange since seasonal outfits is hidden at the moment
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Did you install Smapi properly? What version are you running ( Windows, Android, Linux )
I'm of no help then, sorries ;; I only have Windows, hopefully someone who knows Mac is around and can help
im bad with mac but we can try
open finder app
click "go" at the top
then "go to folder"
screenshot?
Oooooh Macs look confusing, I don't think I could ever handle one 
the path they should be in is this according to the log /Users/kat/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods (mac can be confusing about it sometimes)
do you mean that they are currently in that location? because they aren't shown on the log
can you take a picture of the folder they are in?
(in case you forgot to send the last picture, the mods can't be seen yet)
Guys I have a question, I have a lot of hair and clothes mods on my game, but if I want to go on co-op will they show to person on the other side?
can you open a terminal and paste the command ls -l /Users/kat/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/Mods to it and give the output here? @dire fractal
(edited it just now)
sorry, i edited the command after, it should work now
nope, because the mods don't seem to be there, even though the application (finder?) you used before displays them. i think there's some confusion with how it displays the folder
(to clarify, only the mods that show on the log seem to be really in the folder)
i'm not sure what's the best way to ensure that the mods go to the right folder on mac, but using the cp command should work at least
yeah, i can help with it if you're not sure how to use it
ok, where did you download and extract the mods to?
can you paste this to the terminal find ~ -name CJBCheatsMenu and show the output?
cp -Rv "/Users/kat/Desktop/Stardew Valley/Contents/MacOS/Mods/CJBCheatsMenu" "/Users/kat/Desktop/Stardew Valley/Contents/MacOS/Mods/CJBItemSpawner" "/Users/kat/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/Mods" would probably fix it, but you can also see from that that the mods are installed Desktop/Stardew Valley/Contents/MacOS/Mods instead of Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/Mods
i don't know how mac works with these though
this one command cp -Rv "/Users/kat/Desktop/Stardew Valley/Contents/MacOS/Mods/CJBCheatsMenu" "/Users/kat/Desktop/Stardew Valley/Contents/MacOS/Mods/CJBItemSpawner" "/Users/kat/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods" (edited a bit)
if you didn't get any weird output yeah
you're welcome! if you install mods in the future try to make sure they go into the path that has Library in it (but not sure how to do it on mac)
I dont think so, but check the wiki for multiplayer modding info
What are some good npcs / expansions besides sdve that work on Android
Or ridgeside
east scarp maybe
well you could, but it would probably be easier to extract them directly into the correct folder
So i was trying to make my switch pro controller work on mac and the wiki says to delete the open -a Terminal section in the StardewValley file but it appears that is no longer used in the newer version of smapi. just wondering if anyone knows an updated fix
yeah, but it should be the one under Library. @dire fractal knows mac so he might have some tips on how to best do it
game support's for vanilla only though, modded all goes here
@tired brook recently changed that part to make it work with .net 5. He'd know best
Heyo, I'm new to using mods and I'm trying to use the darker font for this one but I can't seem to get it, any help?
https://www.nexusmods.com/stardewvalley/mods/2668?tab=images
you'll have to be more specific, do you have trouble downloading it, installing it, getting it to work when you did install it?
Getting it to work after install. I've dragged it to my assets folder as instructed but I'm not being prompted to override as it says I will be
so firstly, did you install smapi and content patcher? because the mod needs those
The new equivalent would be changing SKIP_TERMINAL=false to SKIP_TERMINAL=true. You might also need to change the dotnet StardewModdingAPI.dll "$@" line to specify the full path to dotnet if you're launching it through Steam, since Steam messes with the PATH value.
And you would put it in the the mods folder instead of the content
I've installed Smpai and content patcher, and this mod is in my Mods folder. Do i need to drag it out of assets and put it directly in my Mods folder?
oh ok I see now
I'm sorry I misunderstood. You'll have to extract the dark font 7zip file and put the extracted file (font_bold.png) into the assets file
Thank you, I'll give this a try!
how do u first get mods? i've never used em before
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
ion understand how to unzip smapi?
They need to have the same mods installed, which should be done anyways since otherwise massive bugs and errors can happen. When they have the same mods installed, yes, they'll be able to see the clothing you're wearing
Oh god I just realized so many of my mods are gonna be yelling at me to update due to the betas
It worked thank you!
How can I choose which visual mod to run? I just downloaded Cute Valley and I'd like to give it a try 💕
https://www.nexusmods.com/stardewvalley/mods/3499
I think you'll have to pick one or the other if they have overlapping assets?
please don't take my word for this I actually have zero idea since I don't usually use these sorts of mods
So I'll uninstall it or can I just move it to a different folder?
Anyone know of any furniture recolors for CP? There don't seem to be many so.. hoping someone has one up their sleeve ;; I currently use the industrial set and am kinda hoping for a different one to try out for a bit
smapi ignores folders begining with a .
Hi, I have a problem that has been bugging me for a while, and was wondering whether anyone here has the same problem or knows how to fix it 
So, I'm playing as a host in multiplayer on PC, my friend as a farm hand, then we got married, had a baby, and all went seemingly well. Then my friend, the farmhand, told me that she didn't see the baby moving at all--just kinda staring blankly at them, frozen.
We're using a few mods (around 50?), and I suspected that the "Pregnancy Role" mod might be the cause, so we tried running the game w/o any mod--the baby was still frozen. I tried editing save file, re-installed and all that to no avail.
Then came the last resort--I had her logged into my Steam account, and voila, the baby was moving just fine when she logged in as my character. It seems like the game just kinda prevents the farmhand, her character, from seeing the baby moving in crib 
(we had a laugh that the baby might not like the father (my friend's character) enough to grace him with all those wiggling tho, but it still bugs us so bad)
That’s so strange! I hope someone knows how to fix that.
Yeah, we are now mild-panicking whether she'll be graced with the purple rectangle toddler in the future or not lol
(hopefully not, because I spent a few hours re-texturing the .png already 😂)
hi, I am using Deluxe Grabber Redux (not the global version), and works fine until I realize that it did nothing to collect truffle (pig's product) even though one does exists on Farm map and it did collect other things on my farm map such as fruit etc. anyone knows how to fix that?
anyone know how to get different hairs and clothing?
hi everyone, its been a long time
hi!
yes RedxMoonxStone
ok
thank you
ty
I was wondering around tumblr if there were cute/kawaii stardew valley blogs
does anyone have the files for the enhanced farmhouse mod? it got deleted from nexus and i cant find any reuploads
uh i dont really know how to download smapi
if anyone could help thatd be great lol :)
!smapi
SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
here to help walk you through it!
windows
how do i do that
i see extract all is that like the same thing
sure
anywhere other than your game folder
double click the "install on windows.bat"
did you follow the instructions?
yuppers
thanks again dude :)
now if you want to enable achievements on steam, there are a few more steps
heres the full guide i was reciting from
yeah im on that too i just didnt know how to do some things lol
Hey! I'd like suggestions that upgrade/add more to the greenhouse and sheds. Basically anything that upgrades the sizes. Is there also a cellar in the game? I guess basically I want bigger versions of these areas!
its fine
have you browsed the buildings category on nexus?
first page had a few options
I haven't, I was looking for community suggestions since I know some mods tend to be broken, but I'll take a look!
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
Oh wow didn't know that existed. Thanks sour cream! Which also happens to my favorite chip flavor. XD.
Well you're making me hoard more mods now so into mod hell I go.
so wait what do i do when i download a mod
bc i tried downloading the cjb item spawner nd its not working
yes
yes it is different
no yes it is the same
oh ok
hehe
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
wait all of the files or any specific one
all of em
i drop em into smapi right
no
find your stardew valley folder
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
or something like that
ohhh found it
so wait what
yup
nice
boot up the game and do a vibe check
send a screenshot if you see something confusing
uh it says theres none of them are manifest.json
but im pretty sure i moved that one too
wait think i got it
yeah?
wait no i dont
did the game run at all?
yeah
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can someone recommend mods that adds more content to the game besides SVE and ridgeside village?
what kind of content?
its ok
New NPC’s.. shops.. festival’s things like that.
Ridgeside? Everything else is a WIP atm
every once and a while i just go to the mod compatibility page, scroll down to no rumble horse, and stare sadly at the red background and closed source status for a bit before moving on
i miss that mod
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
is that screenshot still what your mod folder looks like?
yup
are there any files you didnt put in there?
no i checked im pretty sure i got them all
What’s WIP mean lol
work in progress im guessing
Ahh ok
@weak nebula so what happened when you tried to play
Hey! Just curious what people think who know more than me, so like....everyone. Will we be able to migrate our unofficial 64 saves to the new 64 bit 1.5.5 version when it comes out this fall?
This may have been answered, but I updated my SDV Expanded Mod and seems like it broke just the TMXL Tool kit? This happen to anyone else?
It's actually more likely that part of your content patcher hasn't loaded. Share the smapi log and we will tell you what has happened.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yes
Awesome, thanks!
so @weak nebula when previewing cjb item spawner and its files it seems like you are missing most of them in your folder.
wait
they might just be spread out in the folder
should i try nd redownload it or something
hold on
delete the related files and reinstall, this time keeping them in a single subfolder in the mod folder
so dont remove error handler, console commands, or save backup
yeah its into its own folder
and that folder in the mod folder
yeah
try running the game then
WOOHOO
From your log it looks like you have the content patcher and space core for the beta 1.5.5 but are running 1.5.4
you need to go back to the older version of content patcher
Okay.
I'm going to try that. Also random question, when I had everything working I didn't have a shipping bin.... is that a known thing?
hello im trying to update my smapi to the new beta version but SMAPI isnt automatically finding my stardew valley.dll file and typing in the directory doesnt just makes the code output that their either isnt a stardew valley executable or that the directory doesnt exist, does anyone know how to fix this?
do you have the beta version of smapi?
i have the beta installer, is there a different smapi executable for the beta installer?
check this bc i am not as familiar with the beta stuff #archived-modded-support message
the smapi beta is for the 1.5.5 beta, neither of which are for end users.
thank you that fixed it but my problem still exist
is there a way to downgrade mods on moddrop?
I was playing on moddrop when yesterday i started being unable to play, the mods are saying they require the smapi 1.13 beta version but not all the mods are updated for the beta version yet
Thank you for you help! and thank you as well @crimson salmon Looks like all my mods are back up. I am still trying to figure out why I don't have a shipping bin tho. It's been like that since I installed the base SDV Expanded Mod. Have y'all run into that at all?
I have the SDV Expanded MOD and I cannot find my shipping bin.......
It's not next to my house. I'm on day 3.
I also have Grandpa's Farm... not sure if that affects it either.
this is a wiki image of grandpas farm, should be right next to your house
try making a new farm just to see if its there
THAT WORKED!!!!! Thank you. I've been trying to figure that out for 3 days. Now I feel dumb.....😆
at least its fixed
can someone help
i feel like my dialogue mods are broken
like they just dont function
which dialogue mods do you have? its possible some of them are overlapping each other which'll just cancel out the new dialogue entirely
!log
@unique swan Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
can you go to roaming > stardewvalley ?? if the file isnt there you might have to reinstall SMAPI , is my best guess
@tired brook Hey there! I'm the one who had issues with the npc maps thing, but I think I may have fixed it, either that or it didn't happen this time. I went through some of my downloads (mainly the ones that related to map alterations) and found out that I may have had an installation issue with SVE and reinstalled that and didn't get the error. If there are any tests you think you'd like to go over or I find the issue persists I'll be sure to let you know!
@obsidian geode Hi! Let me know if it happens again; if it happens at least occasionally, I can send you a test build that'll show more info next time it happens.
Alrighty, I'm not sure if it will happen again, but before I contacted you I did have a little bit of luck with deleting the mod and replacing it. Though that seemed to be kind of a fluke because the next time I loaded the game it gave me the errors again, hopefully I fixed it.
So I'll be sure to keep an eye on it to see if it does happen again or something
is there a workaround for the config menu not working for the UI Info Suite not working? i have other clashing mods but right now theres no way for me to turn off specific settings
could u explain?
how do i reinstall smapi?
this is all here
i dont see anything else
that means you never ran the modded game
n,, no,, you have to have content patcher and smapi installed to run mods
i have both
do you run the game through steam ?
I think you haven't taken the files out of their extract folder
its just an extra folder inside a folder, not 'that' big a deal
the primary issue is you need to set the launch options in steam like smapi installer told you to
^
Huh, wasn't aware they didn't need to be taken out of the extract folder lmao
it depends, for really long named ones you can get a path too long error if you dont
and if you're not careful you can easily get duplicated mods as well
I've always just extracted them with 7zip which extracts the files without the extra extract folder
Good to know I suppose lol
thats the correct way generally
Do you play on steam, and if so have you changed the executable to the smapi one
If no, therein probably lies your problem
I play on steam and I have no idea what the second part was
So that's where you've gone wrong
There should be a prompt on the smapi site that you can use in steam to change it so it opens with smapi
Which is how your mods will start running
?
Let me fetch the thing for ya
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
note the quotes.
that should be what is in your launch options.
Yeah that^
Lmao
im sorry
Copy it
and paste it in this box
If you've done that right it will open 1 window of a log that will show your mods loading in, then a second window which will have the game open. Note that you can't close either window or both windows will close
understood
Lmk if it works for ya
You don't have to write anything if you copy paste it into the box, but yes all of that is necessary
ugh it still wont work for some reason no idea what to do.
Do you have smapi...?
i do
i ended it
okay
yes
i entere dit
but
now what
its now in there bar thingy
i did what i was told to
but now im confused
what now
You ran the the smapi file and installed it right?
how do u like turn off your mods?
so once i load into stardew all my mods will work?
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
this is what i copy pasted
yep thats correct
If the smapi window opens then yes you've done it correctly
Hrm
Woohoo!
it says starting game
I was beginning to not know what to tell you lmao
You didn't download the required mod for that file
the purple ones are for updates, the red ones are for errors
note, be careful updating anything right now
Ideally you shouldn't have any red
Dialogue? I don't really use those mods myself
oh what mods do you use?
how do u turn off mods?
I mostly use visual ones
canon friendly dialog expansion is one
Remove the smapi executable from your steam
hmmm
alr
i dont think i have that one
either that or delete the mods you don't want
what mods do you use
i dont rly know anything about modding
I use a lot of mods lmao
any quality of life mods?
So giving an answer is pretty loaded
dude- figuring out how to put a mod in took me a couple of days.. its a pain 😭
especially if its a big one
a decent amount of qol, visual mods, recolors, ui, ridgeside and sve
would you recommend me any
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
ty
I love playing stardew valley expanded- But its a giant mod- 😭
Generally, you're not really modifying your files: no permanent changes to the base game files or anything so you can add or remove them at your leisure mostly
That's a great one, I've personally been having some issues with it, but that's partially expected when you have over 100 mods installed XD
It's always worked fine for me though, I highly recommend
JEEZ- 😭100??
100?
They add up quickly lmao
I used to have like 60 and thought that was a lot
I have 22… Bc thats how big stardew valley expanded is 😀
most of the time when I try to edit down my mod list, it becomes larger
Bare in mind though, a fair amount of those are prerequisite mods
So no, I don't have 100 completely different mods going on
https://smapi.io/log/b3da36e3e99f45e08adba1f6c59a0491 if you want to see more of what's out there (dont mind the errors, joys of tinkering with the beta)
Very tempting, almost a little scared
oh, it doesnt even show the ones that error out, that's slightly annoying
Last time I looked at someone else's mod list mine ballooned up by 40
hehe
that log's a mess because about 80% of everything needs to be recompiled for the beta
It's so hard to delete them lmao
Once you get used to it you don't want to see it go
no idea why that specific mod won't work. shrugs
Are we talking number of mods? Cuz 316 and I deleted a couple today
Won't be long until I end up there lmao
Every time I delete a few I end up downloading 20 more
do i have to figure out how to get this beta SDV in order to get my mods working again then because i don't know where to Purchase it is it on steam? Because steam didn't update my game and i'm low on cash to purchase a new upgrade of it...
...wut?
There's no purchase, and the beta is optional
and also not for end users atm, very few of anything is compiled to work with it
Just stick to the normal game and you'll be good
you can just look at the wall of red in that log I posted as a testament to that one :p
well then i don't know why my event lookup mod isn't working then
The event lookup...
well, you deleted the log post, so noone else does either
I think you never downloaded one of the required mods for the shane stuff to begin with lol
there was a big fat red error on your log when you posted it the first time
i deleted it because i thought it wasn't relevant and ppl were busy and i didn't want to take attention away from others with more pressing issues...
Needed something related to cherry
yea a red error that related to the event lookup from what i saw
i remember seeing in the red txt the words event lookup so yea.
AH wait you're a different person
shane mod stuff?
show a screenshot of the event lookup folder?
i don't have anything specific to him yea ur thinking of someone else
Sorry, the names kinda meld together lmao
if my computer stops lagging it'd be faster...
hrm, that looks ok, you could try going back to .2.4 from june10
earlier version of event lookup might fix it ur saying? Ok i'll try that see if it works.
oh wait
try this version: https://litter.catbox.moe/279y8w.zip
(this pulled from a post by the mod author on nexus confirming the issue)
wait that's not nexus? uh ok hope it still works.
the link I posted is from a post 3 posts down there
basically it's a custom version by the author that might fix the issue with macos file pathing
ok which version do i download i downloaded the 2.4, andreplaced it and i now downloaded the one you said and replaced it
do i download that third link now and replace THAT? i am confused
use only the litterbox one
yea i clicked the litterbox one and it auto-downloaded
I was only explaining whre I got the link from
so you'd not think I'm sending some random file >:)
ok i m NOW going to try starting my game to see if the mod works properly
I doubt someone would do that in this server, but you never know :P
eh it's happened before someone i shared a Game server with turned out to be a scammer, and hacked my OLD account thus making me turn on 2-factor authentication on my Paypal as a precaution and having to make a new steama ccount so yea it happens
fun times.
Yeah, I've learned to put 2auth on everything lmao
It's annoying, but it's far less annoying than losing your account
@snow prism the catbox version of Eventlookup does appear to fix the mac-os issue ^ 
thanks for testing 
(using save anywhere is not recommended because it could break your save. see here: https://stardewmodding.wiki/wiki/Known_Mod_Issues)
yeah that it could, not recoomended when ur in the mines or doing smth important
if youre just on ur farm, its fine
…not really, thats not how it works. saving before the game does it for you when your character sleeps can make it miss a lot of vital functions and processes
i updated SMAPI and installed some fresh mods, now there is a ghostly hand in front of my cottage lol
he;s just hanging out over that campfire
The master hand from smash be camping out infront lol
stardew valley: the haunting of hilltop house...
Master Hand himself came to see how my farm was doing
His liking the progress if he stuck around
Probably skimming some product out of the shipping bin at night
Currently trying to start up a cola making shed and make ancient cola, that along with the gin and wine should be pretty good
i got the UI Info Suite and the map does this:
is there a way to change it making the MC's head too big? lol
its so funny but i don't want to miss anyone's location by accident
I have this problem and it won't let me start smapi (but the base game if) my native language is Spanish in case they find words in that language, can someone help me D:?
I hope you can help me
there's no stardew valley.exe in the folder smapi is in.
actually, that might be more of the smapi you're trying to use is too old for the current version.
3.10.1 is old
is this supposed to be clickable? when i click on it nothing happens
@latent tinselset your ui and zoom scale to be the same, or change to uisuite2
kk thanks
how do i rotate the pc toolbar to be vertical just like in the mobile version?
help pls 
does anybody have a cp ver od dutch farm buildings?
So I'm having a... curious issue with Adopt'n'Skin and I'm wondering if anyone's around that can advise me?
Fill me in on what the mod is and maybe I’ll be able to lend a hand, no guarantees since I’ve never used it
is there?
if someone doesnt have it ill try to convert it to cp myself
I found a workaround but basically Adopt'n'Skin is a mod that lets you use any number of skins for your various animals, so you can have a variety.
The thing is, I also have the Owl Pet mod, which replaces one of the dogs you pick at the start of a game with an owl. But since AnS also covers dogs, after the initial adoption, it replaced my owl with a random dog skin found in its Dogs folder.
I ended up having to remove the entire Dogs folder to get my owl back.
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
dont mind me
owlowlowlowl!!!
There's even different color options, and a 'seasonal' option :D
ayo😳
wait
what if you put the owl asset or something like that
in the dog folder for adopt n skin
idk
im small brain
I thought about that, but I don't think it'll work since the owl uses different animations. I checked in the assets folder, and it includes not just the tilesheets, but also some pytk files.
o h
Looking at the mod page, it looks like someone tried it and it didn't work, so yeah.
Oh well!
can you convert xnb to cp through mobile?
dont think so since you can run an xnb unpacker
but you can 100% make cp mods
oh
atleast i dont think you can
well then, can someone pls convert eemies dutch buildings into a cp mod😭
Does Customize Exterior not work on mobile?
It's quite old but there is a CP version here: https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-5
[CP] Nicer Villagers Flirty Bachelors can be found here.
The OC of the mod(s) is allowed to take this file and upload it on their official page if...
i was also looking for this mod omg
I recall Pathoschild updated it to work in 1.5. Perhaps an older version would work? But I'd check mod description and comments to see if Android is mentioned
im abt to download ui info suite, should i download the 2017 one?
iirc there's an android version of customize exterior
So, i'm using deluxe grabber redux mods and animal sitter mods. as per the SMAPI consolelogs , the deluxe grabber placed on the farm did picked up the truffle from pigs, but when I activated the animal sitter mods, it was able to pick up some more (apparently the deluxe grabber missed some). any help about this?
Idk
Hey guys! i've just noticed that the SDV wiki page on migrating to 64 bit is obsolete. I'm aware of the 1.5.5 beta update, however loads of mods i use arent updated yet so its not an option. Still safe to migrate over to 64 for now?
Depends on what mods you have, I have a ton of mods and all that rely on expanded preconditions utility, quest framework, STF, PyTK, TMLX and probably more framework mods are not working at the moment because those mods cited are not updated.
Yeh, same boat over here
You could also just wait to update to the beta
itd probably be best to just wait for 1.5.5 to come out fully and everything be updated. shouldnt be a super long wait
I am on the unofficial 64-bit patch and everything still works
I'm a little apprehensive to migrate over to 64 bit through steam, I've heard it can be glitchy
ah yes yes
I think it might be best to wait then

the unofficial 64 bit isn't severely glitchy in my experience
Oh interesting! seems people are having lots of different experiences
yeah
I seem to be fixing my game 3 times a week at this rate so im scared to throw something else into the mix lmao
like for example a few people have reported graphical issues but i've never had them
I decided to open the compact spreadsheet, now everyone should be able to comment any issue they have on the specific mod
Same mods?
same mods
I have a mod that adds some crops and one of those crops is basil. It doesn't show as basil but as a green rectangle 😛
and then meanwhile there's the "this has only happened to wingheart" bug that i found that had pathoschild eventually resort to saying "it seems like you might have angered the steam spirits" because launching the game via steam launch options, and only via steam launch options, glitched
what the heck giulia. is that...only on 64 bit??? does it affect anythign else??? does the basil have a weird name, or some kind of content patcher reskin of it somewhere???
yeah it was BIZARRE
came in here upset and confused because it was claiming that the latest versions of pathos' mods weren't compatible with the latest smapi - this was before the beta btw - and everyone including pathoschild was like ?????
sent my entire install over to pathoschild, he still couldn't reproduce it
This happened to me a few weeks ago, having steam achievements gave me issues, but I don't remember the mod name that caused it, I basically couldn't run the game because it crashed on entry
one specific mod glitched for you?
in my case, SMAPI didn't load its own keyboard API so pathoschild's mods and also expanded storage all came up as "no longer compatible"
I do have over 200 mods installed, imagining the cause would be as easy as finding a needle in the middle of hay
737 here
I don't know for sure
parsed logs and experience is very helpful for determining the cause of problems
Yes, only on 64-bit. later in the afternoon (GMT +2) I'm going to look through my folders and see which mod it belongs to
launch game from add a non-steam game = fine. launch game by clicking SMAPI in the folder = fine. launch game by clicking stardew valley shortcut in steam = everything is broken welcome to hell you get 1 error per frame
and that is bizarre giula
...hmm i wonder if it still does the weird thing with smapi 3.12.2
I'm kinda worried about getting the same issues with 1.5.5 as I do with the unofficial 64bit Version. :/
actually i just double checked while checking the unrelated thing and that mod reccomendation from the other day brought me up to 739
- Wow. My old laptop would have caught fire.
They can smell your fear.
aaaaaalso
@tired brook after installing smapi 3.12.2 the steam spirits are no longer mad at me! (game works fine when launched via launch options, content patcher and everything load correctly)
they heard me complain about smapi errors and were like oh? we'll give you something to complain about
left right goodnight to me,
so whatever caused that nonsense is gone between smapi 3.11 and smapi 3.12.2
justice has been restored
like every time I do something important, I go to save and the game goes balistic into softlock
oh noo
i dont think I've played any SDV this week despite being on my computer every.single.night
though if it's the OOM errors at least 64 bit should fix that
so i feel your pain
One day I had set up everything for the sprinklers since I have IFR2 and managing that farm is a lot of work. I go to sleep, happy as ever. BOOM. softlock.
considering that the official one is an official, written by someone with the actual source code and with a public beta, it'll almost certainly be better than an unofficial patch that does shenanigans to the linux version
I've been stuck in a perpetual loop of Winter the 18th all week, like groundhog day from hell
I once had to delete a file save because using the schyte to take weed away caused the game to block. Had to delete all of my mods and reinstall them one by one, luckily I was in 4th spring year 1
what the heck
Managed to get the issue solved on this thread last night but just as i went to launch the game 5 min ago i got the ol "Ridgeside SMAPI dll blah blah blah doesnt exist" and then my computer pooped its pants
lord thats genuinely upsetting
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the dll's are my nightmare these days
the dlls really should not be missing - are you two using mod managers?
that reminds me of the time i accidentally wiped my Pokemon Sapphire save as a 10 year old on gameboy, cried for WEEKS
yeh so
in regards to that DLL
was trying in investigate before said pants were pooped
i tried to download Ridgeside but the computer froze
nope, and my dlls arent missing, i have the 64bit beta and therefore most of them can't be loaded
so im just running anti virus software to make sure nothings up
giulia do you have a particular reason to be running the 1.5.5 beta for mod developers
ironically
maybe my anti virus software removed the dll file
no idea
also i hope someone chuckled at the thought of 10 year old me having my life ruined over pokemon 😩
Hopefully. I keep my fingers crossed. There's a lot of content mods I want to use, like Lunna Astray, East Scarp and Downtown Zuzu. 
i am pleased to announce that the download for RS mod has failed. Excellent
Have you tried asking on the RSV Discord for assistance?
yes?
i havent, it says i dont have permission to send mesages
Second time the game got ridiculously slow for a while before crashing https://smapi.io/log/12be957be98644d1a20a0cd8759b1cf8
messages*
iirc you have to wait a bit and possibly react to the rules with an emoji or something?
that'll be from the 1500+ errors
reread the rules there's something there
!oom
@worthy oracle OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
IE welcome to hell
also you've got Train Station and Bus Locations packs but neither Train Station nor Bus Locations themselves, and you have the RSV Quest Framework pack twice so it's failing to laod
rad has to install the unofficial 64 bit update
something was there, thank you!
yay!
im super confused about the RS dll error tho! no issues with that last time i launched the game
Still having errors trying to download the mod too
alas.
Would the 64 bit version not work with some of my mods?
Hmmm hard to say. General consensus seems that lots of mods are broken though with it
Did you join the Server?
i did!
No worries. In that case I guess I'll wait a few months to resume my playthrough
Hopefully it wont be that long!
No, I don't, I wanted to try it out to see what it was like and to not get lost when the official version comes out. I'm taking it as a chance to read some code in the pauses from work. To be honest I didn't even realize it was only meant for developers, otherwise I would have waited, now I'm just too lazy to switch back to 32-bit, I'll do something else instead or play vanilla
Very weird. You should be able to send messages there 👀
Unofficial 64 bit works with most mods
The beta official 64 bit, 1.5.5, does not work with most mods.
Ah. Hmm... worth a shot I suppose. Would it be necessary to or hard to undo once 64 bit becomes official?
i'm assuming you're running it on unoffical 64?
Maybe there's some message to react to somewhere in the discord
and pretty trivial to undo once 64 bit becomes official - by default unofficial 64 bit installs to a different folder and you just copy-paste your mods over to that folder + put the SMAPI installer there and run it
and a bit laggy, takes over 10 minutes to launch, but good! i wouldn't install 739 mods if i didn't enjoy having 739 mods
lol, I've only got one hundred something, but yeah, it takes a while to load
yeh mine takes a good 10 min to load on 125 mods
I have 200 and it feels like one piece, it takes a lot to load and the content never ends
I've been considering buying more RAM (currently got 8 GB) and maybe an SSD for games (got one for Windows, but that's just 256 GB, so can't do much else with that)
since some of my mods are aesthetic mods that change stuff conditionally, including the massive DSVO, going from inside to outside and vs versa is noticably laggier than going from inside to inside or outside to outside
Which might help if I keep occasionally adding more mods
this is worse in winter since everything is laggier in winter for some reason and also because some patches are conditional on outside/inside only in winter
eg machines and sprinklers are snow-covered outside in winter, but in all other contexts do not have snow
Yeh so weird, I've noticed my game is much laggier in winter too
But it depends on the connection for me, here in my hometown the internet sucks and where I study the wifi is usually 200 mb in download and 30 mb in upload, I often feel like here the game is way slower than in the city
yay!
Santa brings lag to naughty children
if i click it while it's loading i get the not responding
good to know im not alone there
just ignoring it while it loads works better
also, if you highlight anything in the smapi console, it pauses all the game's code!
Yeah, it gets (not responding) for a while, but gets there eventually
treat them mean keeps them keen as they (dont) say
(this is a Console Thing, not a SMAPI Thing)
in regards to the ignoring it whilst it loads lmao
it's called select mode and it's for debug reasons
you just press esc or enter to put it back in the default "things are allowed to happen" mode
not entirely sure what i did to deserve json shuffle but
I usually launch smapi with volume on, go to a different room and come back to my study room when I hear the music playing
this is the fresh hell ive been greeted by
supposed to be only veggies in here. lmao
json shuffle happens most often when you install, remove, or update multiple JA mods at once and oh WOW your veggies got shuffled into some VALUABLE stuff
fourty-three iridium feathers!
is that foxberry wine?
and what looks like 49 of an incredibly expensive legendary tree!
Ironically, a lot of my valuable stuff was shuffled into worthless items too
urefsod oh no
I always feel guilty and just delete the value shuffle but
not this time. lmao
I've been robbed
also
never seen this before but
all of my winter crops have changed into random season crops?
okay that's funny and weird
so i have jalapenos and kiwis growing
says they'll be ready in a few days?
Not sure about that lmao
climate change has entered the chat
my weird JA shuffle story is much less bizarre, i just had dried flowers turn into hybrids of wine, a raffadax item, and the original dried flower (the exact raffadax item varied) with a weird sprite
Oh it gets better. Yesterday my sturgeon fish pond had produced ~dried purple mushroom sachets~
sad i didnt keep the screenshot
im just gonna keep ya'll updated on the nightmare
why
how
ahh yes, a clownfish thank you
machine contents are particularly vulnerable to json shuffle
like even with only adding or updating 1 JA mod at a time, i've consistently had the preserved parent sheet index of my machine contents get shuffled
this only affects items with a preserved parent sheet index, e.g. wines, honeys, etc, and only if they had a JA item in it in the first place
but it's still weird getting stuff like cocoa sapling jelly and dried foxberry wine
yeh, it can be a bit of a nightmare!
luckily im not in any rush to complete the game
since they stay the same base item it doesnt affect gift taste or anything
but it sure confuses BAGI!
it definitely does 
this is part of the reason why i have retextures for preserved parent sheet index artisan goods
the rest of it is that not every JA pack i have has a BAGI pack
what do you mean?
i have retextures for jelly, wine, etc, even though BAGI retextures them based on their "preserved parent sheet index" (the thing the game uses to store what that artisan good was made from)
This is your bizarre adventure in Stardew Valley lol
smart thinking!
Wouldn't be strange if Dio or Jotaro popped out of some casks at this point
oh so bizarre 
...joke suggestion to make that actually possible: make a mod set that's just like. a whole bunch of jojo's bizarre adventure character doll things, broken up into several JA mods to overwhelm the item ID sanity checking and guarantee shuffle
Ancient Doll to Jojo Characters
Which sdv aquarium do I get for 1.4.5
Question: is json pronounced with each letter individually or do we all just say “Jason” 
Latter
awesome
More like J-Son for me but depends on the person
I always think about a lyric from Overdrive (Joseph's theme) whenever I stumble upon Json 😂
That’s a good question! I don’t know but someone else here probably would
your saves should be saved on the steam cloud so no, they'll stay when you reinstall
i wanna install the Ui Info Suite mod and use it on a multiplayer farm, does this affect anyone else that plays on that farm or do they also have to install the mod or something?
hey, i have a question about the Stardew Valley 1.5.5 update. i was using the 64bit version, and with Stardew Valley 1.5.5 being 64, what do i do? just uninstall the game and reinstall?
The unofficial 64-bit game folder is normally separate, unless you manually moved it. So you can just delete that folder, point your launch options at the original game folder, then update to the beta version.
I don't think anything changed in SMAPI 3.12.2 that would affect that, but glad it's working now. 🤔
is there a guide/info thing that explains why/how some types of compatibility issues happen
mostly those that don't show any errors/warnings in smapi
new mod nexused yesterday https://www.nexusmods.com/stardewvalley/mods/9342
Oh my goshhhh! Thank you!
Hey! I'm having a small issue with the npc adventures mod. I'm not sure how to fix it because the smapi error keeps saying it's failing to initialize. I already uninstalled and reinstalled both it and the required mods but i still get the same thing. Does anyone know what i should do? (Also i'm willing to show a smapi log i'm just not sure how to upload it)
Hello SVE users! Quick question for Sophia's heart event: ||will you still be able to continue to do packing stuff with her even after the morning after the cut scene? i forgot and played through with my boyfriend and i just realized now||
!log you can upload the log here
@night drift Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/d69fa31df9a5408e85a39d1ec75af751
here you go- fair warning there is a.. good chunk of mods there
Failed loading type 'QuestFramework.Quests.IQuestInfoUpdater': System.TypeLoadException: Could not load type 'QuestFramework.Quests.IQuestInfoUpdater' from assembly 'QuestFramework, Version=1.3.2.0, Culture=neutral, PublicKeyToken=null' all i can say that it looks like some interaction with quest framework. doesn't seem like anything the player can fix on their own, other than removing quest framework i guess (or getting other versions of the mod, but you seem to have the newest ones)
might be better off asking in the sve server
thank youu
does anyone know of any up-to-date mods that give animals max happiness, or pets them everyday?
There's just an auto-pet option in CBJ cheats menu
does anyone know what mod are used on the building retextures?
sweet, thank you!
Nice mod
Does it work along with SVE ?
it sure is beautiful fits nicely with the earthly recolor mod 
So does anyone know why my smapi takes over 5 minutes to load ever since the new smapi version
I dont have a ton of mods either
maybe because you installed a gigantic mod
it never use to take that long before :\
because you might’ve not had sve before

oh well I guess I'm forced to play wow again
or whatever
until smapi gets updated
ok lol
You could also just remove SVE, you know
but regular stardew is boring :p
plenty of other expansion mods
https://stardewmodding.wiki/wiki/Recommendations:_Modular_SVE Have a look through this, go wild
This is a list of mods that seeks to create an Stardew Valley Expanded-like experience without using SVE, for people that can't or don't want to use that mod or who want some parts without using others.
This list isn't intended to be an "install all of these" list! It's a collection of mods that have similar effects to some of SVE's features so...
okay
Yeh your options are 1. Go and make a cup of tea, 2. Remove SVE. 3. Pitchase a faster computer. Mine takes about 2.48 minutes to load to the options screen without SVE and 3.36 to load with.so a 50% increase. Not a particularly noticeable difference (maybe 10 seconds) between the save loading times.
I'm not sure why latest smapi is taking longer, maybe cos there us rewriting of things/fixing mods to work going on behind the scenes?
yeah, but that is basically just like the auto pet machine, where eventually they get stuck on 'animal name is feeling fine" and the friendship level doesn't go up anymore
Anyone knows why i cant remove Melalauca trees completely from PPJA - More trees by paradigmnomad?
Ive chopped it with an axe but its still there and invisible. Not even bombs work
THERE IS A MOD THAT ADDS SEA BASS 🤣
@tired brook i am following a thread i seen on one of your mods pages and i could really use a hand if you don't mind, please and thank you
so i installed UI Info Suite to keep track of which animals are in need of pets, but I don't see any indicators of whether they need pets or not. does my zoom need to be set at 100% to see it or something? i checked the options and it said that this option was switched on
if it's the nexus ui info suite, then the zoom levels might need to be set at the same levels
ah ok
according to most people this mod has issue with UI scale
there is another version here https://github.com/Annosz/UIInfoSuite2/releases, i think it's updated to handle different zoom levels
anyone having frame drop rate with current smapi? like only when inventory is open
i will give it a shot, thank you
What greenhouse mod are you using btw?
https://stayhipp.com/glossary/reeeee/
Heads up "reeee" is used to mock people with autism and can be as offensive as rtrd.
https://www.nexusmods.com/stardewvalley/mods/7497 
Its configurable for the spacios version i have
NPC Adventures' latest version requires the QF 1.4 Beta
thank you!
Hi! What's the issue?
when i loaded my save file today which worked perfectly fine last night i got this smapi log for someone reasons and im not sure why
Can you install this version of NPC Map Locations, and post your new log next time it happens?
i will download that right now and update you as soon as something happens
well that seemed to fix the issue for the time being thank you! if anything else goes wrong ill reach out to you about it
Hey guys, Im trying to update smapi. I put in the game directory but it says this. Anybody know what to do from here?
@dire fractal Hi! If you didn't install the Stardew Valley 1.5.5 beta (by explicitly enabling the beta in the Steam options), you should install SMAPI 3.12.2 instead.
Ohhh I didnt even know about that! So I can basically update Stardew then and it should work? Ty for the help btw :)
yeah, not all mods will work however
I'd recommend keeping the non-beta version of the game, unless you specifically want to help test mods. The beta doesn't have any player-visible changes, but it'll break a number of mods.
Ah I see, I might just stick with the current version rn then because I have SVE and all its extras that it needs
Okay thanks guys :) I also have another issue that I think is because of my mods. I just finished fall of my second year and the game crashed. I kept trying to start it back up and it kept not responding and then crashing. However, I took off the mods and it worked
I honestly thought it might have been because of the outdated smapi but now I know thats probably not the issue
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Oh gosh I feel stupid all I needed was some patience! Thanks for your help guys!
why do some mods with png files come with json files too?
like how are the png files connected to the json ones
png = image
json = data for the image, such as what to do with it
hmm, oh right, I forgot was looking at an unpacked xnb file lol
no wonder the json stuff made no sense
oh lol
yeah{
"header": {
"target": "w",
"formatVersion": 5,
"hidef": true,
"compressed": 128
},
"readers": [
{
"type": "Microsoft.Xna.Framework.Content.Texture2DReader, Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553",
"version": 0
made no sense at first
hi everyone! a lot of mods are updating with the new smapi. but the new smapi is only for the beta version of stardew. is there a code for the beta? or should i be opting in for this listed beta ver in the game options?
edit: looks like most of the updated mods have a beta version but im actually still interested is the beta worth switching to?
Hey all. I've been using a mod for a while now that doesn't specify the gender of your farmer (replacing mr/ms with mx and so on,) and it seems to have stopped working? Does anyone know of a working mod like that? It's not a big deal, I just felt more comfy being a genderless being in Stardew is all since I sometimes identify as nonbinary.
Wait until it's not in beta anymore. If you switch to beta now, lots of mods will break.
I think the mod is called "no more dialogue differences" or something to that effect, if that helps at all!
there isnt a "code" its fully public
i wasnt sure because a previous beta for stardew update a couple years ago wasnt public and had a code behind it. didnt know if it was the case this time around.
