#archived-modded-support
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Odd...
I'm searching for help in other sites too
"Crashing" it's when game give errors and close immediately. But in the log I see that you closed it lol ๐
[22.32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:35 Width:1280 Height:720} [22.33 TRACE game] Disconnected: ClosedGame [22.33 TRACE SMAPI] Disposing...
Unfortunately I'm not doing this XD
Would it be okay to poke Pathos to help BunBun's issue? Seems to be a smapi thing
Honestly, I am at this point where I just want to give up, I just don't understand
That wasn't for you BunBun. That "crashing" but was for Athena
opps sorry
Poke Pathos?
Sorry still getting a hang of discord and all these overwhelming features
Pathos made smapi. They'd be able to help better than anyone. But I'm always wary of poking people for fear of making them mad. Anxiety is not fun
Can you try to install files from Stardew Valley\_CommonRedist?
that won't help because the 64 bit needs other frameworks than the normal game does
on the surface it looks like you need xna4
which is this, generally https://www.microsoft.com/en-us/download/details.aspx?id=20914
I didn't notice it was smapi 64. xD
Sorry, are you talking with me or BunBun?
Sorry, I just transferred to 64 bits
Not you Athena
Ok Ok
I I have it
you can look in control panel->programs and features (or whatever it's called in 10) to see what you have installed. They're generally listed around M for Microsoft (Microsoft XNA Framework Redistributable 4.0) You may also have 3.1 which is I think what the base game uses
(also note, xna and dotnet (.net) are different things which similar names because microsoft)
I have that one
weird. You can try removing the one that's not labeled refresh (I have 3.1 and 4.0 refresh here) beyond that, that's bizzare and may well need Pathos's insight
deleting the older version get you anywhere?
keep refresh, delete the other one
I accidently deleted it.Okay I put it back
I have 4.0 and 4.0 refresh and my 64 game is working fine
You shouldn't need XNA Framework for the unofficial 64-bit version, which uses MonoGame.
yeah, I have 4.0 refresh only and it works, was just narrowing it
and there's Pathos
odd, it sure seems specifically to be asking for it
(Currently scrolling back through the discussion to collect the details.)
I'm going to cry.....even if this doesn't work, I really appreciate the help. I really do...
You mentioned an error when running the SMAPI installer earlier; did you install SMAPI manually instead?
I got it from nexus
I sent my file to my husband and put it in his mod folder
but since going to 64 bits, his modded game has been emotionally draining to fix.
can anyone help with this?
I keep getting disconnected when i try to play in my friend's modded co-op server...then i noticed alot of errors appearing in my logs...does anyone know why this keeps happening?
https://smapi.io/log/77d176cb94214da7a68948467d254361
Omg I'm in a similar situation, but my game doesn't even open
my game opens, and i can join the co-op game, but then im told that i keep disconnecting right away
you don't have any of errors in your log ๐
Here. Just one ;u;
is it not a error?
No, because this is just a warning that your game is not running through Steam or GOG
So where can I find out why the game isn't starting?
Except the game crashing, everything seems to be fine
Is your game from steam or from GOG?
Nope ;-;
But it has never crashed for these reasons before.
I've been using Stardew with mods for a month and this game crashing just started happening now
Cracked version ? ๐
@zenith trench Could you clarify how you installed it? You downloaded the installer from Nexus, but you said earlier you were running into errors running the installer. Did you later run the installer successfully, install the files manually, or copy the SMAPI files from another install?
@rain dagger what was your question
I'm trying to get a grpc server into my mod. It works on windows but not on linux. I believe its due to the extra dlls that get exported by the build process not being loaed
have u asked pathos yet
well u should ask
should just @ him?
Unfortunately yes. I only have the game purchased in my Android but I prefer playing on PC
yes
The dollar conversion it's pretty high in reais, so I haven't been able to get the original on steam or gog yet.
I originally downloaded from nexus on my laptop, then I sent it via gmail to my husband with other mods that I wanted to install in his game (which was 32 bit SDV at the time). After I turned his SDV to 64 bits, I downloaded the folder I sent via gmail and downloaded it. Then I extracted it, and installed it. It worked but then I ran into graphic drive issues during the loading process of the Modded SDV. I dealt with that with help, and then I ran into the current SMAPI error.
Well, looking closer at the last long BunBunT provided, uhm, did you run the stardew64 patch against the normal 32 bit game and not the linux depot? because that's what it looks like
......
.. honestly, I am not sure...
well, the folder it says the game is in, is the normal steam 32 bit folder, so unless you moved it back into the steam folder (which is a bad idea anyway), you patched the 32 bit windows version (which I'm suprised that worked at all, but would explain why its also whining for xna)
well, it is a good idea in that if you do the right thing, it might work and not be some bizzare niche unfixable error >:)
@tired brook I'm trying to build a grpc server into my mod. It works on windows but not on linux. I believe its due to the extra dlls that get exported by the build process not being able to load as I get an AssemblyResolutionException Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'netstandard, Version=2.0.0.0
netstandard is indirectly depended on by grpc.core which is used to run the grpc service. I thought it might be something with assembly resolution not picking up the exported lib, but its picked up on windows. So not sure why this would be an issue on linux.
I also tried using the system installed mono from mono-complete (using issue 414), build couldnt get the game to launch at all.
https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows so.. go back to here, and start from the depot step
okay....so I did a not so smart idea of blending the depot folder and the regular....
okay
anyone know what mod this is because it stopped working and i need to update it i believe but its not showing up on smapi
disable the ui info suite button or possibly upgrade to ui suite2
@zenith trench which amounts to: go to the steam console, run that download depot command (wait like.. 10-15 minutes because steam). Install the Staredew64Installer from github. install smapi
Okay starting the 64 bit over. just waiting on the download depot thing
This time i should keep them separate but in the game folder?
don't move the depot folder at all, leave everything where it is
Will do
when you install smapi it will give you a folder string to put into steam so it launchers it anyway
technically you can move it anywhere (but not into the regular steam one, but may as well not tempt fate until we see things actually work :p)
For background, there are two parallel versions of .NET:
- .NET Framework and Mono, the original non-crossplatform implementation which is now deprecated.
- .NET Core (now just .NET), the new crossplatform implementation which replaces it.
.NET Standard is the spec which unifies them, and specifically .NET Standard 2.0 is implemented by .NET Framework 4.6.1 or later.
So essentially it sounds like grpc server doesn't work in .NET Framework 4.5, which is what the game uses currently. It's migrating to .NET 5 soon though.
Thank you for taking the time to help ๐
It does work with .netframework4.5 though on windows (Iโm using the core implementation of grpc). If this were the case, why would it work on windows? Could it be that Iโm targeting 4.6.1 to allow for grpc?
I saw the prerelease notes for .net5 which would make implementing a grpc server easier. Do you have any estimate for when that might be released?
I could possibly just use an http server until the upgrade
Still doing steps XD
be sure you're pointing the smapi installer to the depot folder (as you have to enter it manually)
@rain dagger The game uses .NET Framework on Windows and Mono on Linux/macOS, so there might just be differences in how they load assemblies. There's no official ETA for Stardew Valley 1.5.5, but my guess would be within a month or two.
Okay
I redid the steps
but got this.... getting log
I got this last time and was able to get rid of it but then I ended up getting another error....
that goes back to, you need a video card compatible with opengl3, either a driver update or actual hardware.
does seem somewhat odd that you have a relatively new machine that isnt compatible with opengl3
sighs
what video card does that machine have?
Where would I find it? in the about?
I had a feeling that could be part of the reason so I tried to use a system install of mono by following https://github.com/Pathoschild/SMAPI/issues/414
(I thought maybe by using a more recent version of mono it would solve the issue)
I couldn't get the game to launch this way and noticed you said that its no longer required.
I'm curious as to why.
As for an immediate easier solution I'll just not use grpc for now and upgrade to it when .net is released
(@zenith trench In case it hasn't been mentioned, just a note that the game will be 64-bit officially soon so you won't need to go through this whole process anymore.)
though that won't help their problem if Mono won't run on their machine
Really?Amen
Click on System Summary -> Components -> Display, then you will see the installed graphics card(s) and its information on your Windows 10.```
I am at the point where I want to toss the computer and burn it...
Depends. The official version will have a more up-to-date version of Mono, so it may work better.
Doing now
their problem is Mono complains that they dont have a opengl3 driver.
Also right now we're using a Linux version of the game on Windows, which is already more finicky than using a Windows build of everything.
which does seem odd to me for any machine relatively recent
it has w10 pro on it, it cant be 'that' old
We were originally looking into the system install of Mono for compatibility with some framework mods (I think? I don't remember the details though), but ended up working around it instead.
pls my game keeps crashing every time i exit my house, clueless as to whats crashing ithttps://smapi.io/log/d295aac58095457da60953ef3305cfc3
the blurb under display is the part that's important right now
gotcha. Thanks ๐
basically, you should see something labeled Name:, Adapter type and Adapter description/RAM
?
there's a pane to the right of that that's off the screen
this is a pc and not a laptop?
Yeah, its pc I believe
my game crashes every time i use console commands to try and change my farm name
!log
@wet flower Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i see nothing wrong with your log
@zenith trench one last thing to check, similar to the last one, type dxdiag in the start menu, and then click the display 1 tab when it loads up
.
i get stuck with this every time i try and change my farm suffix with mopsy's ranch living
Yes, it should
eh i'll just go play something else i dont wanna bother yall 
may as well
about the same as what the other one said, hrm
Is that bad?
well, that's an integrated graphics card, which I would think would atleast run opengl3, but I'm looking
but the reason I asked if that was a laptop, almost everything I search turns up Mobile in front of that name, heh
hhhmmm
if it's a desktop PC those are often upgradeable iirc
Laptops to some degree can be upgraded too. Well mainly RAM and Storage
yeah, replacing the card on a pc is not too big a deal really, but I'm not sure it's needed, I still find it strange that even an integrated won't even run open gl3, probably a driver problem.
@zenith trench https://dsadata.intel.com/installer download this, and see if it finds an update for your driver
that link being from here https://www.intel.com/content/www/us/en/support/detect.html if you're curious
Doing now, also thanks for the article. XD
I'm putting my computer in your hands so helps my nerves if there is a reason... idk if I word that right
Okay need to restart brb
it does atleast look like there should atleast be 1 driver better than the one installed (which is from 2013, meep)
if I had to guess, that's probably just the generic windows driver ms had for it from when windows was installed
Is the Expanded Valley mod worth it, or do you think it adds too much and would be overwhelming for a relatively new player?
I don't know what you did, exactly, if you installed that driver utility, you need to run it, to see what drivers it thinks are updates for you
deleted what?
further down would be the part that matters :p
ok, click where it says updates in the top left
says "o supported driver or software updates are available for your system"
well. now that I see more about the machine specs, that's an old business machine that you probably need to upgrade away from. And 64 bit client would not help this machine much regardless, it has 4 gb of ram total.
Alright
I am not coming to accept this as fact
I just wanted to be sure I tried everything I could with out spending dough
technically you could pickup a cheap video card to get past that particular error, but it doesnt seem worth putting money into that machine
*now
Its not
My laptop is doing great, I just wanted my hubby to play with the same mods as me
I'll go ahead and go back to 32 bits since that worked for him and just cut down on the mods
you can leave your other machine at 64 and it won't cause any issues really
Okey dokey. I'll just do that. Thank a lot for the help.
Quick question: with 32 bits, you can only use 3 gb of mods right?
at most, a 32 bit application can use something like 3.5 and change
usually crashes somewhere around 3.7
Alrighty. Thank you. The reason I moved him to 64 bits was because I wanted us to play Stardew valley expanded mods and ridgeside.
that will probably hold up if you don't play more than a couple of days at a time. You can also try that auto GC mod that might help some
I see. Understood.
the other option of upgrading machine could be as little as like 150$ for a cheapy refurb similar to this one https://www.amazon.com/HP-Compaq-6300-Pro-Desktop/dp/B01GU6HLH2
O.O
not an amazing machine by any means but a good deal closer to current than what you're fighting with
You know you cheap when even $150 feels like a heartache XD
Is there somewhere I can look regarding questions about multiplayer Stardew Valley Expanded? (specifically problems with Farmhands not able to access certain things)
Thank you for doing the search. I'll let him know.
Anyone able to help me out? We're trying to do AdoptnSkin on multiplayer, we played it on the same farm before, but when it was time to adopt a pet, it broke, crashing the game and causing us to loose progress. We got rid of it, then decided to try it out again, turns out a fresh copy fixed that specific issue. But then we found a major issue when trying it again. Host is fine, but I get spammed with these errors, screen black and cursor laggy, and it actually moved the mod. It was inside my mods folder, then when I went to remove it, I couldn't find it. Found it in a folder I usually put mods to unzip before transferring them to the mods folder. So, yeah. Could really use some help
https://smapi.io/log/862d92d348f74f0b9f836db99e746935
....wait
to go backwards to 32 bits, should I just uninstall then restall the games?
game
that would be the simpliest
I did verify the game's files when I couldn't find the folder. So that may have reset the folders a bit? Unsure
(sidenote I wouldnt especially recommend that specific computer, there are better for just slightly more, that was mostly an example)
AnS has always had weird issues with mp, far as I remember
Um I suddenly have fiber just spawning out of nowhere and flying towards me I don't know why haha
I just built some junimo huts and suddenly every time I press A it makes the sound when you get fiber
Weird
I think it must be a setting of the better junimos mod or something
Also my junimos like like baby totoros so adorable 
hi everyone, I downloaded Mi and Magentica's Country Furntire, along with the industrial furniture set.
so I started a new file and my bed is invisible! I can move it and sleep it in but I can't see it
what can I do to make it visible again?
whats 64 bit
somebody could help me? I was trying to download all mods from this link:https://m.cafe.naver.com/ca-fe/web/cafes/starvall/articles/238361?useCafeId=false
but I can't, I can't find a way to download them and I don't speak Korean either, could someone pass me these mods to install them?
anyone know of a good mod that adds a new dungeon and stuff
the mods work perfectly by themselves but mess up the game when theyโre together, i sent a friend my mods folder and it worked for them so im wondering if something is just wrong with my stardew valley in general
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If i add ridgeside to my game do i need to start a new save file?
Nope! RSV is compatible with existing saves 
How do I download and add new portraits
anyone know any mods i can take out for smooth and quicker loading https://smapi.io/log/7ed308347aa542c391c3b433509145be
does it run better via SSD ? i have it on the HDD
Is this good
this question probably doesn't belong here, but you'll find a better weapon soon by going to the lower floors of the mine
Ok
hey
How do I download and add custom portraits
Hi!
Depends on which mod
Some have different ways
!unzip into mods folder, generally
@slim robin Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
!oom switch to 64bit?
@hollow basalt OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
ill try that!
(Aren't we getting 1.5.5 aka official 64-bit version SOONโข๏ธ?)
what is the 64bit version?
Please check the link Governor sent ๐
Soon is a big word 
Hey! I was wondering if anyone had a list of good mods that I could add to my world!
I have no preference, I'm just tired of scrolling for hours on Nexus and not finding anything ๐
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
?
I was not aware that that existed, haha. Thanks!
You can also check recommendation lists here too https://stardewmodding.wiki/wiki/Category:Recommendations
@orchid vault
Thanks a ton!
I have had a problem with having more than 103 mods on the 64x version of SDV, but it might have been this one specific mod that I got rid of that was causing an extrordinary amount of lag. ๐
So hopefully it was the latter.
Also, if you have them SVE and Content Patcher Animations don't like the 64 bit and cause a lot of lag ๐ฆ
Oh! Well, the mod I got rid of animated all of the Ores and Ore Deposits in the game, so it makes sense that it made my game un-playable...
I haven't run into any other issues besides with this one mod, so hopefully SVE and CP-A will be tolerant of a few more mods, haha.
Hey! I am struggling to get mods to work on my mac (m1). I have SDV extended and a couple small QOL mods like tractor, automate, map locations and of course all the SDV extended required mods installed
I can get the game to launch but anytime i try to start a file or load a file it just becomes unresponsive
I have reinstalled mono stable version a few times
No obvious errors in terminal/SMAPI either
Welp, I got carried away and google used up about 98% of the available memory on my computer according to task manager. ๐คฃ
Thanks for the lists, it's inspired me to start a new play-through, haha.
You're welcome
theres an issue with m1 and smapi currently, its being looked into
I did not know that, are there currently no work arounds?
can you send a log back here? and does it still not work when you uninstall and reinstall?
not that i know of :(
๐ฆ okay, thanks for the heads up though!
Do you know if they have tried running it through rosetta instead of natively through apple silicon?
no clue, i was only around to hear about the problem. you can stick around and ask pathoschild about it when hes online 
oh thatโs good to hear! you might wanna let pathos know, this is the first fix ive seen for the issue :)
I'll PM him
I have 143 Framework mods...
Time to start adding the mods that actually add content ๐คฃ
I'm making a mod-pack for personal use, but if anyone is interested I can send you links/names to all the mods and you can check them out. ๐
There exists 143 frameworks?
Framework mods as in Mods that Other mods need in order to function properly.
And there's most definitely a TON more framework mods, these are just the ones I need. xD
Fair enough. Probably the italics and bold text were a bit unnecessary though.
Oh, sorry. ๐
That's just how I usually type in Discord.
I in no way intended to come out as rude, sorry.
Felt a bit patronizing. Lol. I think I'm on about 30 core mods (mostly frameworks) in my game and that supports a heckuva lot of content.
Thanks for apologizing!
(30 is just a guess but I have 221 or so mods all up)
Yeah of course. I'll be more careful in the future. ๐
And yeah, I used to only play with like 60 (In total, including core mods) but then someone said that the average mod pack was around 250+ mods ๐
And some people play with maybe 500 (I'm not sure). So I'm trying to expand my horizons.
Can warn you of SVE is installed you will start hitting memory errors when you reach 200+
I can only play 2 days safely before I have to restart.
Am not sure how many days I can play with 220+ but not SVE because I dont usually play more than 2 or 3 consecutive days before restart to tweak my mods.
Sdv 1.5.5 should fix this
Does this apply to the 64x bit version of SDV as well?
Nah 64 should be fine
Ah, that's a relief since I already started getting OOM errors at 93 mods on 32x ๐
hi! is anyone using @bright ocean 's harder community center bundles?
on moddrop in the comments it says it's not compatible with 1.5 (the comments were made 3mths ago) but it seems to be working great for me
so i was wondering if it's normal or not ?
not unless your pc runs out of ram xD
I checked before hand and I still have 6.9/8 GBs of ram left so I'm going to assume that's good? ๐
yeah should be fine ahah
hi, i think that there is an issue with some mods if you use them on an existing save and/or with mixed bundles. If you started on a fresh save without mixed bundles this may explain why it's fine for you but not the one who commented ?
aah i see, well i tried other cc bundles mods and i've had to start again with each, so yeah it didn't change the previous one and i've had to create a new save
i've downloaded cheats to test it out and well, it seems to be working really well, so i guess i won't complain!
https://smapi.io/log/453ea0a9264f4c60935df8bd57d532fb
Machine recipes added by Custom Farming Redux aren't currently automated. Install CFAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/991?tab=files.
^^^I click on the given link, but it just takes me to the Custom Farming Redux mod page, which I already have installed. Anyone have an idea what the issue is?
Never mind, the link just took me to the wrong Mod Page. ๐ The error is resolved now.
Hello, this is my first time d'load SVE, after d'loading all the necessary mods
and trying to run it, smapi screams
i am not sure what causes this. should I remove all my other mods?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
this makes it easier to read^
should I close my game? I didnt save yet tho
you dont need to? but you can so the errors stop
hi! is there a mod where you can buy and place livestock faster so that you donโt have to move your screen to a barn?
sorry, I'm having problem uploading the file 
Everytime i drag / upload smapi just, die on me, it stop responding
sorry I cant, tried a few times already
load up your game until the errors happen again, and immediately close the game
that way your log is smaller
Hello there. Do you know a mod that allows you to enter in houses with your horse?
horse whistle anywhere
Wow, thanks
Horse flute yea
Thereโs a mod called unlimited players or something similar
!gettingstarted follow the guide and get the unlimited players mod
@jade orchid If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
https://twitter.com/ConcernedApe/status/1395243158460530689 if you dont wanna use mods, theres this tweet by CA but he says its experimental so be careful
@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.
Change the -1 to any number you like...
773
ty, will we be able to add the others to our current farm or will we have to start over?
also for the tmxl errors, delete sve completely and reinstall it
build cabins for them and you can add them i think
okay ty
Does stardew valley expansion work on android?
actually im burnt out no more sdv
Why did pytk corrupting my save file? (It happened a while ago so i cant post the log)
heyo so I want to start a new save but I want to be quite vanilla esc with just about max 5 mods that change the game but only slightly, what mods should I use? any suggestions?
maybe just stick with visual mods? visuals only change the look of the game but not the mechanics
"max 5 mods that change the game" I do want a few mods but just not many so whats your favourite mod
visit Nexus mods and modshop?
I can't help you pick - its your game and you should get to decide how to mod it
.-.
was just asking if anyone has any mods they highly recomend for any playthrough, like one you always use
non asthetic ones that is
If it only fails when you have all the mods installed, it sounds like one of them (or an interaction between them) is breaking the game. Narrowing it down to the specific mod(s) causing it per my last message will let us look into those specifically to see if it's a mod bug, a mod conflict, or an issue with your game install.
Did Ridgeside Village update recently? I got a notif that it updated, but when I Downloaded the file from Nexus mods it only showed the update from July 29
what kinda mods disable pausing in multiplayer?
we are playing with a little mods like nothing big content just quality of life and we cant pause
pause as in stop gameplay or open the menu?
hey, is multiplayer still compatible if i play on 64bit and my partner plays on 32?
@sick cave You might just wait for the official 64-bit update
But since the unofficial 64-bit is basically running the linux mono version on windows, it's probably just as compatible as linux-windows multiplayer (which is no problems that I know of)
stop gameplay
i think so....
alright, thank you both!
could someone explain to me the _MACOSX folder which seems to auto-generate, containing copies of some mods? can i delete it?
you could probably google that! but yes, you can delete the folder
Just a dumb noob question, is there a mod that lets you search furniture catalogue by name?
I use CJB Item Spawner to do this!
I guess that is the best option, thank you
Downside is that Item Spawner does not contain Custom Furniture items.
Good news my monitor work
when i try to open my save this happens aand the ngame reboots
!Log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i just posted it
i know
the website colours it and makes it easier to read
I see something about not being able to access a save file with Blaze in it. And looks like it's having trouble with SVE NPCs
yeah that save is long gone
i had it from the year it launched
hmm
i lunahced it in vanilla and still it just goes back to title
Something about that save file might be messing it up. Did you delete it from the game menu?
the blaze save?
Yah
idk, its been saying that in the console for years but ill try
its not on the menu heh
The only thing I can think of trying is this.
Okay, try now
If the errors still come up for SVE NPCs you may have to uninstall and reinstall SVE.
now it just fully crashed lol
Try posting the new log
hey can someone say me why SDVE is lagging this hard?
Expanded is pretty laggy due to how beefy it is and how much custom music it has
yeah but i played before in the morning hours for hours there wasnt the little lag its since 20 min
ok, i tried loading the _old saves in vanilla and then it did the same thing
reinstalling mods now
!log this will show if there is anything obviously wrong @terse pawn
@terse pawn Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I'd recommend exiting out of the game and reloading it. Increased lag can be a sign of nearing the dreaded OOM errors, it's best to exit out every 3-4 days ( Or more, depending on how many mods you have ) to "reset" it
Vibel is here! They know more than me. xD
(i wouldn't be sure about that, in any case i don't know what's the problem with trinitots' game)
Truue.. But it is a good rule of thumb to have in the back of your head, and does help save some headache of dealing with OOM
it looks fine, so it's probably something to do with increased memory usage over time yeah
ok
@shell jackal heres the new log
https://smapi.io/log/15e0f518b4394256b82238018fea5fec
theres also a new log by the name of save file but its not able to parse
You're missing two mods, which is causing another to not load.
what mods
we never had these but ill try
or can the laggs caused by using a savegame before i started with SDVE
@oblique jay i'll ping the author of alternative textures because the error mentions that mod An error occurred in the overridden update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. key: 'AlternativeTextureSaplingName'
Yah, that error
(or at least something added by the mod)
Ah, didn't know that was a mod. Never heard of it before
i installed these and launched the game, but unfortunately no change :(
try removing alternative textures until the author responds?
no, that wouldnt cause issues with lag
for context, we've played like 20 hours of this farm & it worked just fine when we got off, this morning when we launched it though this started
its most likely what vibel and pandora said
Vibel found the problem. it's the mod Alternative Textures, or some name like that
@terse pawn it lags like mad shortly before it OOMs. Go to bed, sleep and restart your game when - If - it succesfully saves.
i did that but its still lggy ๐ฆ
Did you restart or exit to title?
complete restart including my PC
Well... I'm running the game with 300 mods and this is the opening quest now ๐
56 people ๐คฃ
Hmm worrying
Your computer isnt diwnloading updates is it?
im at 71...dont know how im gonna do that :p
56? My record was 97. Some gave over 100!
checked but nothing is running in backgreound
Ah well I've got nothing else sry.
I mean, I'm still adding mods, this is just the first time I loaded everything, so maybe I'll get up there some day, haha.
ok but thanks for helping ๐
How many of mine ya got?
Hopefully it's still playable.
its not thats the problem ๐ maybe is the problem that i installed lost as iam the NPC MapLocations Mod and read to late that this mod is incompatible ๐ฆ i try to reinstall all mods without the NPCMapLocation Mod an look how its running on
so i should delete it and try to launch? or wait for the developer to respond
Try deleting it for now, even if to see if the game doesn't error.
Stepping away from the PC for a bit.
ok
it did work, thank yall
Welcome
so, something that feels rather random... I started a secondary save playing SDV expanded. However, on the new save, Gunther (the curator) is neither a character that can be befriended nor can I go behind the counter.
Also, I am working on the community center, and I noticed the crafts room is that of normal SDV and not the expanded one. I have no error messages in the log. Anyone got any ideas what's going on? Everything else in expanded appears normal
do you mean that the bundles are the native ones? the custom SVE ones were removed because there were problems with them after 1.5 i think
no, not the bundles, the look of the finished room
the finished crafts room has a different look in sdv expanded, however, in this save, it's created the normal one
about gunther, i think he becomes a proper npc after you've donated a certain amount of items to the museum and seen the event on the farm. but no idea about the community center
hm, okay, that might explain gunther but the community center is indeed a weird thing still
Hey there, can anybody explain how to do the programming aspect of Custom Furniture to me please? I'm trying to make a chair, which worked somewhat well earlier but would split up or simply not appear at all when facing the right or left. I downloaded another mod which uses CF to compare to, and added in the new "rotation heights and widths," but now the SMAPI code window constantly spits out red text that goes by too fast to read. I could just replace the chairs in this other mod but I'd like to learn the program if possible. Thanks in advance!
#making-mods-general can help
Oh ok, thank you!
Ah that's an easy fix. I'll have a patch out shortly.
so uh... stardew expanded..
it was just smapi kekw
What's a good mod that let's me pick up chests?
i think ive seen people use carry chest? if thats what its called? :o
yup! and pathos updated it earlier this month so should be working :3
Cool, thank you
if i can put steam on a chromebook through steam link will it be able to run mods?
Dangit... I have a bunch of chests all stacked in one place, with some weird object on top of them, and I can't get rid of them
Thought I might be able to pick them up but that doesn't work either
Would a bomb destroy them?
Was there a "mods removed from Nexus and where to find them" list started? I believe Fallout 4 has one up.
Nope, bomb didn't work. Any suggestions?
i dont think so, but you can ask here and someone could help!
i...think you can use save editing but i dont know how that works and what you'd look for :(
Hey everyone! Does anyone know of a mod that can enable fishing on any map you choose?
I can open them but can't grab them or destroy them.
thats weird :/ whats the object thats on top of them, if you can share a screenshot?
It looks like one of those machine things in the ||volcano dungeon||. Can't destroy that either
The round cylinder ones
I think it's cause I used to have expanded storage, with custom chests, then got rid of it. I thought everything would just revert to a normal chest
Isn't there a smapi command that can destroy whatever you stand in front of?
Thanks for the response! I'm working on my first "throw all the mods in" list for 64bit and was curious about mods I would otherwise be missing.
not that i know of :(
I found one that might work
oooh, i know some modders have moved to moddrop/github/personal blogs, while only a few fully removed their mods. but the majority should be available as you look!
It worked!
oooh what command was it? :o
removeobjects. Removes any objects you placed on the current map. Luckily It was day 2 so I didn't have much placed. xD Just emptied my single chest before using the command
nice!! :D
I just released v2.1.1 for Alternative Textures that should resolve that error message.
i think its my game install tbh
Haven't had any problems today until I removed some Visual Mods that I didn't like any more.
TMXL started spamming the Console with errors...
Anyone know what's going on?
you need to install daisyneekos tilesheets
misspelled the names a bit, ups
Oh, I thought that was one of the mods changing some of the Sprites in my game ๐
I'll re-add it and see if that fixes it.
Thanks!
is there an easy way to edit someone else's farm map mod? i found one i really liked on nexus but it's not updated for 1.5 and it has a few visual bugs
If modded multiplayer is a thing, someone needs to make a mod that allows for a ton more cabins and that adds new giant empty areas. With the knowledge that you can remove the multiplayer player cap and have it hosted 24/7, there could theoretically be a Stardew MMORPG
Only thing is you couldn't really protect your stuff so it would require a fairly hefty whitelist
you can use Tiled to edit maps, theres more information about it on the wiki
I'm 90% sure that that mod is adding these sprites into the game. As well as changing some of the other decor.
Is it a different mod? Or do I just have to live with it to avoid getting TMXL errors.
which sprites exactly?
The White barn-door like sprites, as well as the different textured carpet below my characters feet.
Those aren't vanilla.
And I'm trying to figure out which mod is adding them in.
i dont think its daisyniko's though. looking through the assets folder, none of the items you mentioned are in there
lemme take a look at your log and ill narrow it down for you, sec
the white barn door thing is from industrial kitchen
Never mind, it was right in front of my eyes. ๐
I just can't read. Sorry for bothering you.
lmaoo youre good, no worries
ok Im a bit confused, did you install daisyniko's teilsheets?
and it changed your game sprites? is the TMXL error gone?
Yes, I re-added Daisyniko's TileSheets back and removed 2 Industrial something something mods which we're adding in and changing some of the decor.
mhh I think daisyNiko doesnt patch vanilla tilesheets but Im not 100% sure
does anyone know if the island mod got update
mermaid island?
givee ur modlist rn this instant
just so you know, DaisyNiko Tilesheets is just tilesheets uploaded so mods (like East Scarpe and Aquarium) can use them. It doesn't touch any vanilla assets at all.
good to know, I wasn't 100% sure 
tilesheer
they posted their modlist here https://smapi.io/log/07372036e1bc4758b605ea9c2ce7a9a3
yes ask about mermaid island since i have yellow text i sent log to the page just wonder if there was a update for it
haha yes
Hey guys Iโm using immersive farm 2 remastered on multiplayer and every time i leave the farm the screen goes black and it stays that way.. anyone know what could be going wrong??
!log
@sacred marten Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
are you host or farmhand?
Farmhand
the host has the farm too?
Yes
Do you have all of the same mods?
may we have your log?
wondering what your looking at wing ๐
next SVE version ๐
i just update mine
but no new content, just stuff to make us modders happier 
my pc was down for few day
!Log can you follow the instructions on that page? 
@sacred marten Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the lovley white screen when i load my stardew
Whatโs a log file?
the text you photographed is called a log. there is a logfile where that text is stored
!mpmods, and a mod to do that already exists! it's called unlimited players
the website has instructions how to find your log ๐
oop
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
guess the comma negated the command
Ok thanks Iโm going to do that
Hello everyone!! I have a question
Are we allowed to message Pathos about mods or would it be more polite to ping them in the server?
next stardew valley version!
stuff off the modding wishlist + official windows 64 bit
i can't wait to see what yall have done
that why i'm buying another hard drive since i'm addtion to mods now hehehe
if its a mod issue that needs reporting, you can post it on the mod page in question, if its just a question i assume you can ask him here :3
:v
I see
I just don't know what to do exactly, since the modder in question hasn't had any updates since around 2019
which modder/mod?
Is there any mods that effect the passing of time?
timespeed
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
This is the best server ever
oh I have another question. If I add in mods with extra content like Stardew expanded, will it still be possible to get steam achievements?
as long as you change the launch options on steam (if you're using steam, idk how it works with gog) then yes :)
This is awesome. The time crunch made me too stressed out to keep playing the game and get my final achievement on steam
Is there anyone that would help me figure out what's going wrong with my mods? I've followed the modding guide to the letter but things aren't working.
https://smapi.io/log/b7627d3655ed494d93a8da37abff51a7
This is my SMAPI log. This is as far as it loads. I'm unsure what needs to be done
theres an issue rn with mac and smapi, which is why it isnt loading
someone fixed it earlier, let me find their message
#archived-modded-support message this is what they tried, but i dont understand how mac works so if you need further instructions you might need to google it or wait for a mac user to pop up 
Thank you so much! I had it briefly working yesterday but I didn't have all my mods added. I'll give this a shot!
Skell!! I can't figure out the Chucklefish forums, that or nyo one has brought up the topic I'm looking for
I feel like a Boomer trying to figure out technology for the first time
i dont understand the forums either which is why i avoid them
what are you looking for?
If anyone else has requested an update to bwdy's/Mizzion's Lockpicks mod
Even if someone could update it, I wouldn't know who to ask in the first place
ah, no clue then ;-; but i doubt people would be up for that with the addition of the 1.5 item 
i avoid the forums unless i have a specific link to go to 
Yeah, I fear that
go to the stardew valley official forums. community chucklefish is deceased
Oooooo
All I found is someone else asking about it back in July, but to nyo luck
I am very much a trash panda with little grabby hands who demands lockpicks like a true gremlin
I think all my time playing Fallout has affected me
While I'm adding mods for the first time ( just added Timespeed and Expanded) are there any other ease of life mods that would be recommended?
I've over 500 hours in this game so I don't mind shortcuts or new things
Anyone have pictures as to what the ||ostriches|| look like in Elle's new barn replacements? They don't have any pictures for it like they do for the rest of the animals
!modrecs
@sweet palm Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
Wow thank you
there are other colors to it too
Thank you
there's a couple, it depends on what way you find him terrible
does anyone have recommendations for good hair style mods?
Yikes, how long did that take?
Also hey guys! Question. How would quests work when using the NPC companion mod? Does it still count to the adventurers guild and monster quests if the NPC is the one making the kills?
I don't know yet, lol
I saw the list and got intimidated, went to go play FFXIV instead. XD
I think it depends. After a long enough time the mod may not be usable anymore unless updated
Ooh good choice
beedoop
I'm also not looking forward to it because I've got some personal tweaks I did, like replacing certain portraits in SVE x_x
So before I do anything I'll have to go digging to find the various sprites and portraits I Frankenstein'd in
Oh man, that's gonna take a while
whats binder
Okay I have kind of a dumb question... Now that I've installed a couple mods, can I just launch the game like normal?
uhhhh yes
Okay just making sure ๐ I know sometimes when games get modded you have to open them differently like through a specific launcher or whatever
I only put a couple basic QOL ones to test the waters before I do a full dive
I don't suppose there's a mod that stops panning spots from appearing completely out of reach, huh ยฌ .ยฌ
lmfaooo
More dumb questions because I'm not used to having to go into file folders and stuff ๐ When I look at the folders in the Mod folder, it looks like they're already unzipped and set up, but I didn't notice a difference when I booted my game. Like one of them is the XP bars thing where it actually shows progress, but in one of my saves everything looks normal. Do I need to start a new save or something?
Shouldn't. What is the smapi console saying, are there any errors?
or do you even see the console?
Uhh in vortex? Or do I need something seperate for smapi?
nvm vortex I know nothing about.
I picked vortex from the wiki because that seemed the most straight forward ๐ But it's a bit more complicated than I thought it was gonna be
it's not recommended. If you need a launcher it would be best to use moddrop. vortex likes to break things when updating. Just doing it manually is considered best though.
Uhh so do I need to like uninstall vortex and install moddrop?
mod managers in general are not recommended
are you launching via SMAPI?
you can do that either by setting your launch options or by double clicking the StardewModdingAPI in the stardew folder
I've got no idea about it really, I've never used a manager so idk where it falls into how setting up or running the mods/smapi works
(on linux and mac, the installation has a few different technical details so you don't need to set your launch options)
Okay lemme try launching with the StardewModdingAPI icon and see if that works
(in fact, on linux/mac, you have to take special steps to launch vanilla!)
Hooray!
huzzah!
ok, so you were probably launching via steam on a windows computer after skipping the "paste this into your launch options" step
I donโt even think I had that option
But Iโll make sure to swap my icons out on my home screen so I donโt confuse myself again lmao
huh, the smapi installer should've given you a line of text to paste into your steam launch options
(rightclick Stardew in steam -> properties)
I just downloaded the update for SVE.. for some reason the game is not loading.. Iโm not getting any errors so i donโt know whatโs wrong.. do anyone know?
iirc latest sve just has Problems
Like I said, I used vortex so ๐คท๐ปโโ๏ธ But now I at least know how to launch it properly so Iโll just swap the icons on my desktop screen so I can launch correctly. Everything seems working as intended for now though
huh. just updated myself, let's see what happens
ok!
It works for my 2 farmhands (on pc) but not me(on a MacBook)
no clover in vanilla
you have a mod that replaces rabbit foot probably
there's one that turns it into a four leaf clover
fun fact real 'rabbit's foot' things are iirc made from rabbit fur not actual feet
o h
no more animal abuse
i also got a epic diamond
timento complete the geoligist bundle
for an epic diamond farm
This fishing mod is SICK
Instant catch?
Heck yeah
I mean I donโt mind the fishing bar mini game, but this is like 10x faster and way less stressful ๐
you can get insta catch with CBJ cheats menu too
I just picked three of the most basic and useful sounding mods I could find to dip my toe inโฆ Only other game Iโve modded was minecraft
Does anyone know if there is a mod to change up/update the help wanted ads?
Anyone around to help?
Can someone please tell me what mod this is from? I'm getting the same thing everyday in the mail and I can't read anything else.
Does anyone know how to get the stardew valley expanded on mobile?
I've been told ModDrop has the version of SVE for Android, so you can search that site. Additionally, the install guide for SVE is here:
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide
not normal, looks like something that adjusts fishing loot gave you a dummied-out item
hi
can i use both grandpa's farm and immersive farm mods at the same time for SVE
No, they both overwrite the standard farm map
So the one loaded.. last, I think? Will overwrite the other one
Anyone using updated SVE+Ridgeside?
It says in the SVE update we get 33 new locations & 26 NPCโs but we donโt see anything different.. Could Ridgeside be blocking the new content?
They're compatible with each other as Ridgeside is in it's own area accessed by the bus stop, while SVE changes the main map
SVE means 33 new locations and 26 npcs total, not that they've just added them
actually they just cancel each other out so neither of them load
any idea on when platotk might be updated?

๐ญ I miss Yellog.
can someone help me with this?
What's the cell phone mod called again?
paul, what's the problem?
What do you exactly need again? If you meant the steam achivement message you just don't have steam (or GOG galaxy) up on your computer at the moment
pocketfox it is called mobile phone
well, you also have to launch stardew via steam, iirc using the "add a non-steam game" thing works too
And ^
i might actually remove that from my username for a bit since i havent been able to get myself to work on the npc
Has CF ever been fixed?
do i have to update it? if so, i tried it, and couldn't do it
Maybe I Frakensteined my game less than I thought
The game or steam? The game seems to be up to date, if steam tells you to update the program then go ahead. But I believe you just need to be logged on it
I forgot that I'd started using DSV
tought it was pretty
SMAPI 3.13.0 beta is now available! https://smapi.io/
This mainly updates to Stardew Valley 1.5.5 beta, drops support for unofficial 64-bit Stardew Valley (since the game is officially 64-bit now), and fixes various issues.
This is for Stardew Valley 1.5.5 beta only, which has a large impact on mods. Some mods may not work until they're updated.
See:
- More info about the beta: https://www.patreon.com/posts/55035968
- Stardew Valley 1.5.5 announcement: <#making-mods-general message>
- SMAPI 3.12.2 release notes: https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#upcoming-release
Whoo!
do note that lots of stuff is currently broken, don't expect to plugin and go for probably a day or 3
(mods wise)
(I'll be posting updates for all of my mods, Bouhm's mods, cantorsdust's mods, and spacechase0's mods starting tomorrow.)
/froths
Now I can't find where the file with my custom Lucikiel mobile phone dialogue LIFE IS SUFFERING
Never mind, found it. Just had to whine.
Me and my friend is using recipe mods but weโre getting different codes.. i see an orange but he sees an apple.. do anyone know whatโs causing the mix up?
!json shuffle
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
Err...I know there is a command. Basically it sounds like your json mods got a shuffle.
Have you changed any mods?
Do you know how we fix it? I tried to use google but all explanations but no solution
I...don't think there is a fix. It's best not to change mods after you start a game. (I'm terrible about that)
So basically we need to start a whole new game?
Wait until someone else might chime in, just in case something has changed.
Ok thanks!
I was trying to find a mod that would allow me to plant fruit trees in an area that they are not able to be planted (specifically, Grapleton Fields, an add-on to Stardew Valley Expanded). Does anyone know of a mod that could help me out?
Check Better Fruit Trees
Is there a mod to add grapleton field?
ooo pretty !! 
it is one of the optional files on the SVE page of nexus mods
Nice
Is it called grapleton field?
https://www.nexusmods.com/stardewvalley/mods/3753?tab=files and then its under optional files at the very bottom of the files page
I really need to get into the habit of at least checking for mod updates once a week or once a month.
do you have identical mod folders? having a different load order or mod setup in general could change how the ids are assigned (although i don't know if JA can have problems in that regard in multiplayer anyway)
Ok thanks!
Even if I'm not actively playing.
although if these are exact examples i'm not so sure, because those are vanilla items with static ids and i'm not sure if the JA id assignment can affect them in any way
...the sheer terror when your cat decides to walk across your keyboard while you're editing a file
Is everything okay?
I've updated a bunch of mods and now my short cut warps are no longer working?
has anyone else experienced this?
https://smapi.io/log/12961b986cc2422497d4ea2e8afb26f6 Note that the main error message was caused by a LoadMap error. not when crossing these warps.
Thank god yes XD
Somehow he managed to not hit any keys that would turn the file (thankfully just a config anyway) into zalgo, lol
Has Adopt'n'Skin actually been updated? It's telling me it has been (albeit the unofficial version) but the version numbers are still the same.
Probably doesn't have an updated manifest.
Ah, true
Not in the same way, no.
No, not like Skyrim
Which is actually where a lot of people's issues come in, lol
It has a vague load order but it' s more like a loads before b.
You can have issues where Mod A and Mod B are both trying to load the same asset and smapi rightly has a fit over it.
And will just load neither
tryna get the cannabis to work with the more recipes ect. yeah and instead of gettin ganja. its a ice cream cone or somthing
Make a new game just to check if it's still doing it.
Might be the same json shuffle spoken about above.
tried that. it kinda jumps to different things
They weren't working earlier either as an older file just showed me.
Am now trying trial and error.
i think they are all tryna use same item numbers or somthing
one person picks it up and its ganja. another person sees a melon or somthing.. installed all the same mods. but maybe we did it in different order
Does everyone have 100% exact same mods?
All loaded the same at the start of the saves creation?
yeah same mods. but installed in different order
the only times you care much about skyrim like file replacing is portraits/sprites and the like that actively replace another mod's sprites rather than by cp
Sounds like someone might have changed a mod and loaded the game.
Quick question just to refresh my memory
I can have all... Okay so this custom NPC mod I got
Okay it's just the beach forest shortcut affected.
It's got folders to be read by CP, JA, MFM, and TMX
so should we install all mods in same order together. and start new save game?
Can I just keep all those in, say, a "Denver NPC" folder? They don't have to go specifically in my Mods folder?
yeah, that works
Thanks! That's what I thought, but it's been months so needed to double check
I would at least try that to see. After you get it woreking, don't change anything during that playthrough. It's harder to make sure everyone is on the same page and things can get screwy easily.
its got so weird. i planted parcley. and my friend was seeing it as a chilli pepper with the peppers stats too
i see ice cream they see a melon. ect ect
will try do it all together same time see if it helps.
in order i mean
If possible, just have one of you do the mods and then share the folder between you.
Now I'm playing the fun let's disable mods game.
you think it would work if i install the mods. throw em in a single zip into dropbox?
Just the mods folder, and yeah. I keep the stuff up to date when I can get my husband to play with me.
yep
the order you install stuff in doesn't matter unless folder b overwrites something in folder a
oh ok. cause we jus installed everything the same. no overwrites. in different order tho
Guys, I made it through the B's!
Congrats!
But if person A removes mod 1 while person B has mod 1, it's going to show differing items.
Not the visual ones, things like Json assets.
oh ok so if one person has lets say. a house mod. and the rest of us dont. could that cause a problem too
I like flowery houses with mostly dustbeauty and gwens mods but my husband likes basic boring ones, so I keep different visual looks for us.
Curses I think I've been testing for bugs by simply restarting the wrong folder multiple times!
Lol. At least I realized now.
LIFE IS SUFFERING
f
json and anything that alters the game itself. Like...say...Expanded. You will all need that mod and it's required files.
tyty
i assume you noticed how the error always happens after 17:23:00 TRACE PyTK InvokeAction:LoadMap 77 115 Custom_EastScarpe? and also, since the error doesn't seem to happen when merely warping to Custom_EastScarpe, it feels like there are limited possibilities where the badly formatted input string is (or maybe LoadMap does something different?)
Anything that ADDs to the game.
@shy orbit that error is unrelated
That was me getting the coordinates around the wrong way. Theres no error with this one merely the warp doesnt work.
oh okay
I think it might be caused by a map patch just trying to track it down.
expanded jus released an update like a few hours ago
(oh right, i guess the location should be before the coordinates in that case)
I just realized how thankful I am that SDV doesn't have a load order like Skyrim
The very idea of trying to update all these mods while remembering what order to install them in is terrifying. XD
HECK
I bet Climates of Ferngill is updated finally??
o_o I assume this is a hornet's nest I don't want to kick by asking what it's about
Google would probably find you the answer. It's not something I want to dig up publicly again.
oh
Fair enough. God I forgot how wonderful DSV is though.
(We're through the G's, bois. I might be able to play before our move next month ;) )
hello hello ! just a quick question:
https://www.nexusmods.com/stardewvalley/mods/6110?tab=files
Minu's spouse room is broken ;;
is it okay to remove his spouse room ??
for the time being that is
It's always okay to remove spouse rooms if they are separate mods.
aaa thank u lemur !! <33
I only install them for chars I intend to marry. Just be aware that you will need to either remove the entire file or /* out the content.
And some tmxl files also include festival postions.
I have no idea what this is even referencing so I'm assuming I can ignore it?
got it !! iโll check on it later >< his spouse room and festival locations are separate so iโll try to just remove his spouse room for now
I still can't believe there aren't any wolf skins for the dog o_o
The closest one is the MGS5 D-Dog
idk how to do the first thing they said, ima bit confused
!oom @bold vessel
@bold vessel OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
thank you i will have a look!
Hi ! Is it possible to use 2 hair mods at the same time,or did I just choose 2 mods that arenโt compatible with each other ?
This happens when I try to open Stardew Valley
Some Hair mods are compatible, others aren't. Depends on which you are using.
And the game is extremely laggy on launch
You need to parse your log.
Did you update SVE recently?
Has anyone here yet attempted to download the 1.5.5 beta update and smapi update to go along with it?
yes
just today to the latest release
yea, I get errors game lags and won't stop lagging
Well it's a Beta :D
hmmmmm i reckon i'll give it some time then
Should I downgrade?
Can you send your Smapi Log here?
i always seem to be having some issue with my game ๐
how?
I'd probably go back to the original, yeh
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it'll take a hot minute for lots of modders to update their mods to work with it i imagine
Yeah, I'd wait till it's more stable at least.
looks like youre missing some mods first off
i'd delete and reinstall the expanded precaution utility mod
also Custom NPC Exclusions mod
reinstalled this one today
I got all of them
epu?
expanded precautions utility ๐ sorry
3
odd
ikr
ill have another look at the log
ok
you shouldnt use the SMAPI beta
EPU hasnt been updated yet, and tons of other mods arent, either
stay on SDV 1.5.4
would the latest stable of smapi support beta 1.5.5?
the beta is for modders to update their mods 
yeh i was gonna say after looking again
you have 0 benefits from using 1.5.5, but tons of mods are not yet updated
id go back to previous SDV and SMAPI
ok
yo folks!
are there any mods that allow you to change the default font of the game?
SDV uses font_bold.xnb and font_colored.xnb under Content/LooseSprites for big fonts (dialogue, shop menu, etc) which means you need to edit the physical sprite. Then if you wanted to edit small font (menu, UI, etc) SmallFont.xnb, SpriteFont1.xnb, and tinyFont.xnb will be your main target under Content/Fonts which is also handled differently
I am not an expert but what I ended up doing was basically pixel editing font_bold.xnb and font_colored.xnb
thank you! i'll try editing the glyphs using gimp
Then there is this Korean mod that removes shadow behind the text and let you edit some other parts: https://blog.naver.com/khs3400/222049471897
yup that's what I did exactly
Any reason why "Cute Valley" just won't load buildings? I already changed the whole {{seasonal}} thing
Does anyone have any clothing mods suggestions for me?
https://www.nexusmods.com/stardewvalley/mods/5760
I made this :p
i would say to use latest version
Alr
i heard there are mods that can let you play onnline
ah, i was answering to someone else, lord himself
oh sorry
if you have issue with multiplayer there may be a troubleshot guide somewhere
Ohh
try looking at pinned messages in #vanilla-tech-support
And my question?
@shut violet I'm sorry for the pings I just want to make sure
well i answered to you, and you said alright
@true dock Raised Garden Beds error log.
https://smapi.io/log/c0371798aa9c456e9f9c70f36c08928e
After 31 days, Robin didn't come to my house.
I am a farmhand in a Co-op multiplayer game.
Me and my friend (the host) both play on PC laptops. We have had several farms together. No matter what character I marry after a little while my spouse stands on the path leaving our farm by the bus stop all day and night. He doesnโt return to the house until the morning. My spouse just stands there doing nothing and no dialogue. Itโs so frustrating. Iโm not sure how to resolve the issue. We play with mods. We both have the same mods. The issue has never happened to any of her spouses though. Does anyone have any idea how I can stop this from happening? This is the link to my smapi log: https://smapi.io/log/65a71bb419204f4aaadbbb4d13ede52d
Is anyone else having trouble downloading the current version of Smapi?
I was able to use the latest version 3.12.2 with no issues, however many mods are not yet updated for the beta version of Smapi or SV beta 1.5.5
Yeah I'm having trouble with the beta version. This is what it says.
But if everything is running fine with the old version it's totally fine.
you need to opt into the beta version on steam if you want to install smapi beta but it's mostly for modders atm
I am not sure who to post this to but I went to the Ridgeside New Year's event and my SMAPI log has a few errors on it. If anyone can take a look at it and let me know about it, it would be great. Thanks in advance. https://smapi.io/log/0eff3b4280ba4cbebd912ab39032551e
hi is anyone else struggling w portrait changing mods?
!oom
OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
Unfortunately, most of us are well acquainted with it.
ahh ty. im thinking its because i have expanded. AND ridgeview installed.
(Ridgeside, do you mean?)
yeah sorry
hello im using mods and im not getting any achievements in steam is this correct? i didnt install steam on disk C btw
the last " has to be after the %command%
then remove the one after .exe
does Nexus Mods have something in their TOS against web scraping? I'm surprised no one's made such a tool yet that automatically downloads and installs mods + their dependencies
after a brief look through the TOS, it doesn't seem to mention anything regarding web scraping, but I'm not sure if I missed anything
a reddit post by a community manager for Nexus Mods said that scraping is allowed as well, so I guess it's alright
Technically possible with Vortex or ModDrop's launcher, but the problem is no mod manager today handles some of the nuance of SDV modding well
whats this i see about offical 64 bit support?
It should be ready by the fall, right now there is a beta to help modders get ready for it
Hmm, besides XNB mods, what other nuances are there? Wouldn't it just be getting the dependencies of a mod the user wants and installing them as well?
Installing is straightforward, but mods currently don't have the ability to supply update instructions well
Like what files to keep so that your settings don't get lost, what files need to be deleted, etc
1.5.5 will add official 64bit support

updating mods