#archived-modded-support

1 messages ยท Page 1038 of 1

barren flare
#

i hope this works ๐Ÿฅบ

#

im not trying to let 16 hours of work go to waste

dusky canyon
#

for that one, you can try this (if you have pterodactyl)

#

change reptile meat to 644

sick cave
#

real quick, is it safe to move all of my bfav mods into one bfav folder?

dusky canyon
#

is what I did

fading shell
#

completely safe

sick cave
#

should i reload the game after changing one of the values, or should i change a few and see what it does? (there are 644s, 641s, even 9somethings)

neat plaza
#

and keep the file open

sick cave
sick cave
dusky canyon
#

It's just an ID of meat I believe

sick cave
#

so is it a husbandry error?

#

i'm really confused i don't know where to change "644" to "null", like in what folder or file ๐Ÿ˜–

astral marlin
#

Okay, I will try again to get my URL for the error issue I keep getting with my friend. It's probably an issue with something my folders or mods have iono.

sinful flicker
#

So small update, apparently the issue with my save file was Ridgeside village's festival on the 20th Fall. Not sure why but apparently you can't load the game onto the 20th, it's only playable if I load the game on the 19th and play straight through until the 21st and close the game.

astral marlin
#

Can anyone tell me the link again in order to go to that Logger?

native dragonBOT
#

@astral marlin Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

astral marlin
#

Thank you :D

#

But first, how does the 3rd step work?

#

nvm

#

So I share my log here?

dusky canyon
#

yes

astral marlin
#

It seems as if the game and the mod loader SMAPI is having a little of issue between each other

snow prism
#

youre playing multiplayer?

#

does the other person also use mods?

astral marlin
#

mhm

#

I think so

tribal notch
#

do you both have exactly the same mods loaded?

topaz matrix
astral marlin
astral marlin
neat plaza
topaz matrix
snow prism
#

yeah you should use the same mods in multiplayer ,

#

the crash is probably from that

astral marlin
#

Ohhhhh

snow prism
#

she means resetting game files

#

!reset

native dragonBOT
snow prism
#

but I doubt its that

astral marlin
#

Alrighty, i'll tell them that

neat plaza
#

I-
great name for the tractor

ashen vapor
#

is there a mod that can identify what mod has made a change to the game? particularly for dialogue

neat plaza
#

patch summary

#

^debug command

ashen vapor
#

ahh awesome, thank you!

sick cave
#

hey so i got stressed and deleted everything and used the zips i already had downloaded and stored to add all of my mods again (just got to shuffle around some critters etc.) BUT i can't find any config files on mods i need to config

sinful flicker
#

Have you opened the game since restoring the mod folder?

#

the config files are made when you first load the game with the mods

sick cave
#

ohhh okay! i'm opening it now

fading pawn
#

Hello! Where can I find Sound Bank IDs for 1.5?
This one is out of date now https://docs.google.com/spreadsheets/d/1CpDrw23peQiq-C7F2FjYOMePaYe0Rc9BwQsj3h6sjyo/edit#gid=239695361

#

I wanted to know what 00000179 is for example...

dire fractal
#

Can you play custom music with the Jukebox

errant hornet
#

Nope, the game crashes

#

(That's a bug with the Custom Music mod)

dire fractal
#

Oh

#

Is there a mod to do it

sage jetty
#

question - I'm downloading stardew expanded, are the "custom music" "custom npc fixes" and "custom npc exclusions" folders within the stardew expanded download the actual respective mods? or would i need to also download those separately? I wanna run expanded and ridgeside

prime tapir
#

you dont need to download them seperately

sage jetty
#

oh yay!

prime tapir
#

they are just those mods

sage jetty
#

wooo thank you just wanted to check haha

prime tapir
#

you can move them out of that folder and into your mods folder if you want

sage jetty
#

gotcha, i usually tend to unzip all my mods in a separate folder and then copy-paste those into my game mods folder (it just makes it easier for me to keep track of what has/hasn't been downloaded)

topaz matrix
#

who needs help

dire fractal
#

@tired brook I think I lost access to the decompiled repository. Or I'm blind - do I need the modder role?

tired brook
#

Yep, unfortunately it's a perk for users with the mod author role.

dire fractal
#

Wrong channel! Sorry. Can I get my roles back then? Haha.

tired brook
#

Sure! Can you readd yourself to the community page?

dire fractal
#

Alright

silent lily
#

So with crops anywhere I can only the tile when the bubbles are up (1), when they are down (2) they are not tillable. Is there a way to fix this. i am finding it annoying to have to time when I use my hoe. @tired brook Sorry to bother you,

tired brook
#

Try this:

  1. Open the mod's assets/data.json file.
  2. Change the "Grass": [ line to this:
"Grass": [
152,
  1. Save, relaunch the game, and try it again.
silent lily
#

That fixed it, how do you find that #. There are a few other random sprites that I cant till that are grass.

keen crow
#

It's the tile's ID

#

You can find it on Tiled, if you have it. I'm sure there's other ways too

ashen vapor
#

is there a quick way to toggle mods on and off?

glossy quail
#

@ashen vapor mobdrop

tired brook
#

(ModDrop*)

#

@silent lily You can use Lookup Anything with EnableTileLookups enabled in its config.json to see tile info. Then lookup the tile when it's showing the frame that isn't working, and look for the tile ID field.

ashen vapor
#

the website?

tired brook
#

@ashen vapor SMAPI has a built-in way to do it: prefix the folder name with a dot and SMAPI will ignore it. So if you have a bunch of mods you want to disable in multiplayer for example, you can do this:

๐Ÿ“ Mods/
   ๐Ÿ“ only single-player/
      ๐Ÿ“ Mod A/
      ๐Ÿ“ Mod B/
      ๐Ÿ“ Mod C/
   ๐Ÿ“ Mod D/

Then just rename only single-player to .only single-player to disable all the mods inside it.

You can also use a mod manager like Vortex or ModDrop to do it, they usually have a profiles/loadout features to do it for multiple mods too.

ashen vapor
#

ah i see, thank you very much!

tired brook
#

@silent lily Feel free to report any such tiles too, and I'll fix them in the next update.

silent lily
#

I am in tiled. and I have highlight on such tile, (the blue ones). but i cant figure out what the # is. It selects all the tiles with the same # but does not actually tell me what the # is as far as i can tell. @tired brook

snow prism
silent lily
#

found it thanks.

silent lily
#

it started out as a using question. but you are right.

sage jetty
#

does anyone know if the mermaid island/aquarium mods are compatible with Ridgeside Village?

neat lily
#

Maybe someone can help me. Been off of SDV for a month and a half, but have the day off and wanted to boot it up, but I get this.

#

Nvm. validating files fixed it. Somehow the executable went missing/corrupted? Not sure.

quiet umbra
#

I was just reading the Modding Dialogue wiki (don't know if it's outdated or not)... what I want to know is how to increase the random number choices for different dialogues... for ex: it says rainy day dialogues are chosen after the program does a random choice from 0 to 4. Does that mean that you can only use 5 different lines of dialogue for that particular slot?

#

If you are married to an NPC for a goodly while, dialogue gets really repetitive

#

.

#

What happens to dialogue when you add a dialogue mod? Like one of the expansion mods? Does the new mod take precedence over the pre-existing dialogue choices, or are they somehow added onto what was there?

chrome cosmos
hearty bay
#

quelqu'en et franรงais j'ai besoins d'aide pour des mods sur vortex , il veut pas ce lancer mon stardew valley (sur vortex) go me ping si vous me rรฉponder

chrome cosmos
chrome cosmos
# hearty bay how I do

you have to click manual download, and then extract the zip file, take the folder ONLY and put it in the mods folder

#

are you on windows, mac or android? so i can tell you where your folder is if you cant find it

hearty bay
#

windows

chrome cosmos
#

follow this path til you find "Mods"

hearty bay
#

I have to install smapi

chrome cosmos
native dragonBOT
hearty bay
shut violet
#

yes, for mods to work you'll need smapi/oui pour que les mods marchent il faut smapi

chrome cosmos
hearty bay
#

ok

#

if i do it manually i have to launch it by steam or vortex ?

neat plaza
#

steam or the exe

hearty bay
#

ok

shut violet
#

(and for steam you will need to add the command to steam launch option/et pour steam il faudra ajouter la commande aux options de lancement)

#

(but it's explained in smapi install process)

charred trench
#

Hey yall

#

What asset pack is it talking about?

neat plaza
#

more giant crops doen't do anything on its own

shut violet
#

but as far as i remember there is a pack on the mod page in the other downloads

charred trench
prime tapir
#

It doesnt actually add new giant crops, its justa framework

charred trench
#

Ah ait

prime tapir
charred trench
#

Hm i thought i added whats needed back when i played last time. Ive been off stardew for quiet some time ive lost track fo where i was SDVpuffersob

#

Thank you! <3

prime tapir
#

you need to drag all of the images from those mods into the assets folder of more giant crops

calm goblet
#

do you have a link, I already installed the custom npc exclusions if thats what you're talking about, I m talking about like the new houses and farms, nothing pops up when i hover over them and some areas like willy shop shop up like several pixels away from its actual icon.

errant hornet
#

No, that's not what I'm talking about. Will get the link SDVpufferthumbsup

#

Here you go @calm goblet

quick nova
#

I will try disabling all mods one by one but if someone knows what cause the issue it would save time... the loading time is soul breaking on my pc

torpid pulsar
#

Hello, when a friend activates smapi she loses the option to connect online ... is this normal or not (she plays on MAC)

neat plaza
#

pinned message

torpid pulsar
#

๐Ÿ˜ฎ I didn't see that, I'm really sorry, I feel like an idiot

charred trench
quick nova
#

I figured out which mod causes my NPC Map Locations errors, it's "Walk to the Desert Redux" I would love to try fixing the issue does anyone know what causes this error? Is it map name conflict?

#

cause the logs are pretty useless in explaining what exactly causes the issue

worn trout
neat plaza
quick nova
#

@worn trout thats because you removed a mod and your save game still has data in it for that mod

#

When your game saves it should fix the issue (as its suposed to have removed the extra info)

#

@neat plaza Whats Custom_Tarinyarz_?

worn trout
#

I don't remember removing a mod. My map is back to the standard SDV map and everything is vanilla

chrome cosmos
neat plaza
chrome cosmos
#

you cant have grandpa's farm without sve

quick nova
#

@neat plaza Oh ok thanks

#

@worn trout You didn't remove any mods ๐Ÿ˜›

worn trout
quick nova
#

@worn trout OK but your savegames still contain mods data

chrome cosmos
quick nova
#

if you use the same savegame in both places... there you go

chrome cosmos
#

also vortex isnt recommended

errant hornet
#

Not recommended to use Vortex... Try downloading manually

quick nova
#

yeah, vortex is nice for a few mods and then you realize you cant get far with it without something going wrong, you better manually install your mods in the mods folder

worn trout
worn trout
quick nova
#

hmmm

#

gemme a sec to check the logs

dire fractal
#

hi whats wrong witch bugnet?

quick nova
#

@worn trout Ok, BACKUP YOUR SAVE GAME! ๐Ÿ˜„ just making that clear. Then start by fixing your "skipped mod" issue then load your game go to sleep so it saves and restart the game, it SHOULD have remove all the useless data it was complaining about from the save game.

quiet umbra
dire fractal
#

yes

#

1.3

quick nova
#

@worn trout You say you have no mods but there are still 27 mods in there

#

Windows?

#

On windows open the run command and launch: %appdata%\StardewValley\ErrorLogs

#

oops

#

i mean: %appdata%\StardewValley\Saves

#
Stardew Valley Wiki

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

quiet umbra
# dire fractal yes

I can not read that screen capture... the letters are just too small could you upload your log?

worn trout
#

okay I'm trying this now

quick nova
#

@quiet umbra click open original to zoom in ๐Ÿ˜› (click it once, then lower left)

#

@dire fractal Try translating that error message in google translate, It may help figuring out the issue

#

@dire fractal but other than that, remove recent mods, reinstall them one by one till you figure out which mod is causing it

quiet umbra
#

the error message says it's Bug Net 1.2.0

quick nova
#

no the error message says bugnet failed to load but it doesnt say why (well it does but in a language I dont understand)

#

it can be a mod trying to use bugnet in the wrong manner and when bugnet loads it crashes

quiet umbra
#

It says it failed to initialize Bug Net 1.2.0

quick nova
#

yes, when a mod initialize other mods can interfere

#

like my issue with NpcMap Location which is caused by "Walk to the desert"

quiet umbra
#

well, Bug Net 1.2.0 is broken

quick nova
#

maybe, I dont know that mod

quiet umbra
#

It needed Pathos to update it to 1.3 I don't know why it says 1.2 if he is certain that he loaded 1.3, but that is what the message starts off with

quick nova
#

that can be caused by the dev forgetting to update the version number in the manifest.json file

#

but it doesnt usually result in any problems

#

can you copy paste the red text in here? I cant copy paste from an image

#

@quiet umbra Oh I forgot its not you having this issue its george lol ok well he needs to post a link to his logs from smapi.io

worn trout
#

It's working now. Thank you

quick nova
#

my pleasure!

worn trout
#

My crops and trees are missing. How do I fix that?

quick nova
#

your crops?

#

lol

#

well well, you probably had a mod that was involved in those and it got wiped out

#

do you mean trees you planted or tress in the game in general?

worn trout
#

Oooh. And trees I planted

quick nova
#

so all the trees?

worn trout
#

half of the trees I planted and all of my crops(over 300)

quick nova
#

The way I see it your have 2 options: 1- restore your savegame backup and this time try to figure out which mod is involved in removing your crops and keep it installed 2- Leave things as is and start your crops and planted trees from scratch

worn trout
#

I'll go with option 2 haha

#

option 1 makes my brain scream xD

quick nova
worn trout
#

Thanks haha

quick nova
#

it can for example replant the default trees etc

#

np

#

and as far as im concerned, its ok to cheat to get back what a mod deleted from your game ๐Ÿ˜›

neat plaza
quick nova
#

@neat plaza oops your right

#

@worn trout wait a second ill give you a new link, that reset mod is outdated

weary plaza
#

has anyone ever played with this mod

calm goblet
#

I got a bit of a issue with the map in SVE. Some buildings like willow lane when i hover over it its fine, but buildings like the sewer pipe and willy's shop show up in their old position even if the actual buildings isn't there. Furthermore new buidlings and locations don't have a popup as well

#

Ah thanks for reading tho, im trying to get the mod working perfect enough

red moat
#

is it worth it to try SVE?

dire fractal
#

If youโ€™re bored with the base game then sure

red moat
#

okay then

strange mulch
#

hey i got a question how do i update smapi i dont want to break anything and i need help XD

chrome cosmos
strange mulch
#

ok

#

so delete 3.9.4 instal and keep the 3.10.1 instal?

chrome cosmos
#

yep! 3.10.1 is the newest version

#

iirc when you run the new installer it removes the old stuff

#

you just gotta delete the old folder manually

strange mulch
#

um

#

i deleted the 3.9.4

#

but it didnt do anything

chrome cosmos
#

did you install the new one?

strange mulch
#

yes

#

and i put the new instaler in the file

tidal field
#

does anyone know if the athanaeri corner part of the rival heart events mod is compatible with SVE?

chrome cosmos
#

oh no you dont need to do that, when you unzip the new one, open the folder and run the installer again

#

then delete the old folder

strange mulch
#

wdym

neat plaza
#

you unzip the smapi zip, and run the new installer
in the unzipped new folder

chrome cosmos
#

you click this in the new folder

#

(i keep assuming everyone is on windows, my bad :p)

strange mulch
#

ty

#

o and i am xD

#

woo

#

now time to test if it worked

#

i do have another problem tho

#

my minimap mod isnt working o.o

#

it is called npc map locations

chrome cosmos
#

ah it has been buggy recently, i had to remove it but can you send a log? maybe its something else

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

strange mulch
#

wdym

chrome cosmos
#

go to the link and follow the instructions, a log basically shows us what could be wrong with your game/mods

strange mulch
#

the problem is yesterday it just vanished

chrome cosmos
#

huh, thats weird

#

but yea a log would be helpful if you can do that^

strange mulch
#

is there a way to fix the mod? like a different download? or another mod i could use

errant bridge
#

are there anytime mods that work in multiplayer? TimeSpeed doesn't do anything

strange mulch
chrome cosmos
#

wdym? :o

chrome cosmos
strange mulch
#

well i found a mod that configures mods but i dont understand/know how to work it

chrome cosmos
#

ohh, generic mod config menu?

strange mulch
#

ye

chrome cosmos
#

there should be a little settings wheel on the main menu in the bottom left

strange mulch
#

it said kirby

chrome cosmos
#

im not sure i understand?

strange mulch
#

lemme seend a pic

magic niche
#

hi, im playing on a mac and i was able to get my multiplayer fixed after it broke, and i just now reinstalled smapi to try some mods.. but now that my mods are working on my game, my multiplayer wont. i tried doing the pinned message but i cant find the line or figure out how to do it

chrome cosmos
magic niche
#

yes (i fixed it :))

strange mulch
rain sapphire
#

Do you guys have any nice furniture mods? That adds extra furnite not replace them

shell jackal
#

Custom Furniture

#

On the nexus page for it, it will have a list of all the mods for it under Requirments > Mods Requiring this file.

rain sapphire
#

Oh thanks! I'll look into that^^

paper furnace
#

has anyone had an issue where their mods arent working on mac?

topaz matrix
#

who need help

obsidian spear
#

Can someone link me the wikia on how to unlock memory usage?

dusky canyon
#

do you mean !oom

native dragonBOT
#

@dusky canyon You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

dusky canyon
#

huh

#

!oom

native dragonBOT
dusky canyon
#

or

dire fractal
#

all dll's are in your folders

#

I remembered that I changed the path so I'm installing the stardew64instaler again

obsidian spear
#

yeah that, ty

warm thicket
#

I'm having an issue with some mods. The screen and enemies freeze at exactly 4:30 pm. I was thinking it was an issue with scheduling for NPCs, but I couldn't find anything in the log about that. There are errors that say "ERROR game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object"

#

I can still move, but the screen will not scroll unless I pause. The log said it couldn't parse because it was too large. Should I delete parts of the log?

royal arrow
#

.quote 5280

devout pumiceBOT
#

[#5280] "If the log is too big, you can open it up in any text editor (Notepad or Notepad++ work; on Mac TextEditor works), copy from the very top of the log to the bottom of the first couple errors, and parse that" - @royal arrow (02 Jan 2021 @ 05:19:57 AM UTC)

runic scarab
#

hi! does anyone have any recolor recommendations for SVE? thanks!

gray bolt
#

I've got some errors in smapi

warm thicket
#

Here's the log

#

It's happened 3 times, getting errors right at 4:30 pm in game

eternal ravine
#

For those with SVE. Is it on purpose that there are two camels basically on each other?

chrome cosmos
native dragonBOT
#

@gray bolt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome cosmos
#

(sorry, replied to wrong person)

chrome cosmos
eternal ravine
native dragonBOT
chrome cosmos
warm thicket
#

Any idea about the errors in my game? If not, where should I look for help besides this server?

eternal ravine
#

Probably that's what messing up then

tribal notch
warm thicket
#

๐Ÿค”

tribal notch
#

does it matter what location you're in at 16:30 ?

#

I expect not

warm thicket
#

Doesn't seem to, it happens in the mines, town, and a modded village

tribal notch
#

it's some kind of NPC pathing issue
the mods fiddling with NPCs right before it asplodes are:

18:01:12     TRACE     Content Patcher     [CP/NPCs] Downtown Zuzu edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     Stardew Valley Expanded edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     Ridgeside Village edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     Stardew Aquarium NPCs [CP] edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     [CP] Walk to the Desert Redux NPCs edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     Garden Village NPCs edited Data\NPCDispositions.
18:01:12     TRACE     Content Patcher     NPC Mandalorian - NPCs edited Data\NPCDispositions.
18:01:12     TRACE     SMAPI     Content Patcher edited Data\NPCDispositions.
warm thicket
#

I assumed, since it has to do with a specific time

#

That mandalorian mod is really funny but I think it may be breaking it, since another mod overlaps where they are supposed to have a house

tribal notch
#

I would be trying to gather information by unloading some or all of those

#

if you already have a prime suspect, start there

warm thicket
#

And as far as I know that's the only one that doesn't say it is compatible

shy orbit
#

the error happens first after these as far as i can see [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Jadu [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for PickledPete [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Undreya [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Kiwi [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Helen [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Curator [18:01:05 TRACE AntiSocial NPCs] Overriding CanSocialize for Goldie [18:01:12 ERROR game] An error occurred in the base update loop: Syste

warm thicket
#

Should I take out Anti-social then too?

shy orbit
#

nope. downtown zuzu had some problems with warps short while ago

#

but dunno if it's related of course

warm thicket
#

What kind of problems?

#

And do you know if anti-social npcs is required for any mods? I'll try taking out that and the mandalorian ones and see what happens

shy orbit
#

it was creating a circular route for the npcs (might've been in connection with another mod) and that messes their pathing badly

tribal notch
shy orbit
#

antisocial npcs probably doesn't cause it

warm thicket
#

Alright, I'll try removing that Mandalorian one

wary cloak
#

Is ridgeside village compatible with SVE?

tribal notch
#

yes

wary cloak
#

Awesome!

shy orbit
tribal notch
#

I don't trust the logging that much

shy orbit
#

so you think it would be some mistake in the npc dispos?

tribal notch
#

probably not a mistake directly, it might be triggering a problem with warps or something

#

you'd make great strides in solving it if you attached a harmony prefix to warpCharacter() to get the name of the NPC that's asplode

wary cloak
#

So I've been preparing a modpack for my first ever Stardew Valley modded playthrough and I need to know if all of the following mods are compatible

Surfing Festival

Stardew Aquarium

Stardew Valley Expanded

Seasonal outfits

Seasonal outfits SVE (Stardew Valley Expanded)

Tractor mod

NPC map locations

Simple crop label

PPJA - Fruits and Veggies

PPJA - Artisan Valley

Ridgeside Village

Mermaid island

Custom NPCs for NPC map locations

East Scarpe

Cellar expansion

fathom cradle
#

Is there a mod that exists that would let me place furniture on any tile, even if red? I want to do some weird stuff with the furniture in my house

warm thicket
#

Removed the Mandalorian mod and it seems to be working just fine, nothing messed up at 4:30

#

Thanks for the help

#

Would also like a furniture mod like that, would be funny

fathom cradle
#

Haha yeah like I wanna place a bookcase ON the wall in the hallway between the living room and the bedroom, it would look perfect, it's just not possible jackuwut

tribal notch
#

interesting

#

if it doesn't exist it's probably easy to do and also easy to break things

neat violet
fathom cradle
#

oo where

real sky
#

does anyone know which file i need to edit to solve the multiplayer issue in smapi?

naive drum
#

its in the pins

#

presumably, the one you have highlighted

real sky
#

I'm not finding the right line

tribal notch
#

search for Terminal

#

with your Find function, not by staring intently with your eyes

#

it's a long way down

shy orbit
#

could be an older smapi install that doesn't have it @real sky

neat violet
#

I think Strobe mentioned he had to reinstall to get the line to show up the other day

tribal notch
#

yeah, my mistake, in whatever file you're looking at it isn't there

#

is it possible that this is already fixed in latest SMAPI and the pinned message is for the last version?

#

because LC_ALL="C" ./StardewValley.bin.osx $@ sure looks like it already sets the C locale

#

if you want to do what the pinned message suggests, you can add export LC_ALL="C" in a line before that one

#

I can't see what difference that would make to anything

dapper prairie
#

Does Spacecore 1.5.7 fix the memory leak?

naive drum
#

the latest version? it should

neat violet
#

yes

raven folio
#

can someone help me out with getting Mono to work with SMAPI on Linux Mint ;-;

tribal notch
raven folio
#

but mono is def installed i keep retrying installing it and it wont work :(

tribal notch
#

let me clarify... have you tried running the file on your screen?

#

and can you link me to the tutorial/instructions you're following?

raven folio
tribal notch
#

it looks to me like you've downloaded the SMAPI installer, unzipped it somewhere temporary, and are now viewing the installation script instead of running the installation script

raven folio
#

oh crapola how do i do it correctly ;-;

tribal notch
#

so let's revisit step 3 of that link

#

extract the zip file to a place you've chosen

raven folio
#

yes i did

#

and i click through it to install on linux.sh

#

right?

tribal notch
#

clicking it isn't working out for you

#

have you used the terminal before?

raven folio
#

yea although im not very good with it ;-;

tribal notch
#

ok, start a terminal

#

cd to the place you extracted the files

gray bolt
tribal notch
#

which according to your screenshot would be cd ~/.cache/.fr-7ZEmkb/SMAPI*

naive drum
#

which is not a good place to put the unzipped smapi

tribal notch
#

but if you've extracted them to somewhere more sensible then cd there instead

warm aurora
#

Trying to use Looking for Love. Any idea what could be causing this error?

old spire
#

log?

tribal notch
raven folio
tribal notch
warm aurora
# robust bison looking for love

Well I know that much, but like I'm using this patch https://www.nexusmods.com/stardewvalley/mods/7153?tab=files and I'm wondering if it's outdated?

#

I mean it was updated just a few days ago so idk

tribal notch
raven folio
tribal notch
tribal notch
#

it looks like the SVE maps are missing

#

they should be in a folder called [TMX] Stardew Valley Expanded in your mods

onyx nebula
#

Any idea how to fix this?

old spire
#

if you know which file has the issue, copy the code from that file into a json validator and it should might show what's up

tribal notch
tribal notch
#

my first thought is that perhaps two lines of dialog have been merged into one

onyx nebula
#

it's telling me: Additional text encountered after finished reading JSON content: :. Path '', line 1, position 13.

robust bison
#

have you edited this file at all prior?

rare basalt
#

i am trying to do the fix for macOS smapi multiplayer while we wait for an update but I can't find the file that has the line we need to replace

onyx nebula
polar grotto
#

Sorry, butting in with a very quick question- what's the text character you put on a mod folder to make sure SMAPI doesn't read it? Is it an exclamation point?

robust bison
rare basalt
#

yes

royal arrow
polar grotto
#

๐Ÿ‘ Excellent, thank you!

robust bison
rare basalt
#

the two that i have that arent connected to files are stardewvalley.exe and stardewvalley.bin.osx and it won't let me open the .exe one bc it's microsoft

#

so i searched in.bin and couldn't find it

tribal notch
onyx nebula
tribal notch
rare basalt
#

when i try to host it only gives me the option to do local co op and it doesn't let me join others games

tribal notch
warm aurora
tribal notch
#

you could also try removing the space between 2000/ 2001 because that's the only thing I can see so far that jumps out as a possible error

onyx nebula
#

I'll try that.

topaz matrix
#

who needs help

rare basalt
topaz matrix
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz matrix
rare basalt
#

im trying to do the smapi fix with macos multiplayer but cant find the line to change

topaz matrix
rare basalt
normal vapor
#

Does modding work for multiplayer?
I'm assuming that it does but I just want to be sure.

native dragonBOT
daring falcon
#

Hi,guys

#

How to fix the mac online problem with SMAPI

#

no code

#

Uninstall the SAMPI it's back ,but just cant use mod

robust bison
daring falcon
#

sorry i dont understand

robust bison
daring falcon
#

thanks let me try

old spire
#

should I completely avoid xnb file- dependent mods?

robust bison
#

yes

#

well, if it's a cp mod that uses a xnb file, then that's fine

shy orbit
#

yeah, avoid directly replacing game files if you can

old spire
#

ill figure it out ig

tribal notch
spark basalt
#

Are there any guides or resources for installing smapi on an old patch (1.3)? I will be running the game directly out of a folder

spark basalt
#

The challenge I am doing, Spring 17 year 1 marriage. I need mushroom farming

rare basalt
#

the two stardew valley files I have that arent connected to the extended files are stardewvalley.exe and stardewvalley.bin.osx and it won't let me open the .exe one bc it's microsoft. So is the .bin the right one?

rare basalt
#

That file one let me edit it, it only opens in terminal

#

Wont*

tribal notch
#

drag it onto your editor

tired brook
#

@spark basalt Are you asking about how to install an old version of the game, how to install SMAPI in a custom game folder, or how to find older versions of SMAPI?

spark basalt
#

How to find and install older version of SMAPI. i have the game files already

tired brook
#

You can find older versions on Nexus (back to 2.5.5) and GitHub (back to 1.0.0): https://github.com/Pathoschild/SMAPI/releases. Each release mentions which version of Stardew Valley it's for, so you can just go back until you find the latest one for the game version you have.

spark basalt
#

Cheers

tired brook
#

Older versions of SMAPI didn't provide a default option to specify a custom game path. If they detect your newer game folder, just rename it temporarily so the installer doesn't see it, then it should ask for the game path.

spark basalt
spark basalt
#

? By mushroom farming i mean mushroom floors that got changed on 1.4 to only spawn mushrooms (rainbow lights) the first time it is visited a day.

warm thicket
#

What's rainbow lights?

torpid rock
#

If im using the content patcher version of a furniture mod that means it will replace the vanilla version in game right? so i cant have 2 sets of content patcher furniture that changes the same things at once?

robust bison
#

yes

torpid rock
#

if i use the custom furniture version though it should be fine?

spark basalt
warm thicket
#

Cool, didn't know that

#

Are you gonna record it/post it anywhere? Would be cool to watch

spark basalt
#

I will stream it. Linked on my discord profile

#

Getting off topic here. If you want to talk more about it feel free to tag me in seasoned farmers

errant hornet
#

Gm SDVpufferchickmorning

stone vigil
#

So I'm having an issue with Animal Husbandry Mod

#

when I get the feeding basket, if I either a) hover over it in my inventory or b) interact with a chest with it in my inventory, the game crashes

#

I am on Linux btw

#

I'd like to either a) fix the crash (preferable) b) remove the mod, without borking my current save or c) save edit out the feeding basket from either my mail or inventory

#

however I'm not sure what exactly is causing the crash other than it's somehow tied to the basket and the main save editor doesn't seem to work in wine

worthy widget
#

hi guys, i was updating the sdve mod and was finally adding the Stardew Valley Expanded file to my mods folder when this popped up sksksks ;-; does anyone know what to do? SDVpuffersenpai

robust bison
#

did you try deleting the folder?

worthy widget
#

i've deleted all the previous sdve folders from my mod folder umu

robust bison
#

ok

#

skip the file and try again after

vernal crane
#

Did pathos ever used normal words when responding to certain questions without telling stuff like game.location stuff like that?

robust bison
#

wdym?

vernal crane
#

Basically no coding stuff when responding to questions

#

Wtf im lagging

robust bison
#

yeah, he usually talks like that unless he's helping another modder with their code

#

also the person who was talking about code wasn't responding to you

vernal crane
#

Ok?

robust bison
#

well, I'm assuming that you're asking this because the person in #making-mods-general was talking about code

#

if that's not the case then I apologize

vernal crane
#

Oh ok

worthy widget
#

lol it worked thanks a lot @robust bison SDVpuffersquee

robust bison
#

np

#

Is anyone having spacecore turning off experience bars?

glossy quail
stone vigil
glossy quail
#

@stone vigil when my game crashes i usually just quit the game and then come back

stone vigil
#

i'm going to try to go through a full day, then check my mail before i go to bed with the basket in my inventory, then try to save edit it out (going to windows to use the save editor if i have to)

worthy widget
#

hello again and sorry to interrupt, do you guys know what's happening here with the overlapping items sksksk, i honestly dont remember what flower is underneath that icon lol. Do you guys know how to fix this ? umu

glossy quail
#

That is why i always make a backup save before i add any mods

stone vigil
#

well the mod was installed from the creation of the save

#

i would basically have to just start over to remove it

glossy quail
#

Oh right

#

You said that

stone vigil
#

i was trying to go through the day and got another crash i expect to be unrelated because i hadn't checked my mail yet

glossy quail
#

But still have a backup save in case it goes wrong

stone vigil
#

i had a bunch of items with me to take to the community center, i completed spring crops, the bulletin board bundle appeared, and i started walking over to the bulletin board and got a crash

#

absolutely nothing to do with the basket

glossy quail
#

How many mods do you have

stone vigil
#

i'm also not getting anything helpful in logs, it seems to crash before logging anything

#

a shit load

#

uh...435 according to the smapi terminal

glossy quail
#

Maybe bc it tries to load everything at the same time?

robust bison
#

@royal echo sorry to ping you but where are your unofficial spacecore updates?

glossy quail
#

Holy jeeesus

stone vigil
#

it definitely causes loading times to go a little wild

#

i might have to trim some

glossy quail
#

Maybe your game just gave up from so many mods

stone vigil
#

well it usually gives me no issues apart from crazy loading times

glossy quail
#

Your game got tired

stone vigil
#

and even then the bulk of it is on loading the game up initially and loading a save

#

once i'm actually in game, i get maybe a second of loading between maps

glossy quail
#

Jeeez

#

That happens to me sometimes at 104 mods

tribal notch
robust bison
tribal notch
#

well that's quite something!

glossy quail
#

I wish there was a warp totem in real life

tribal notch
#

it does look like you've got two versions of many mods, which can't help

robust bison
#

I fixed it(I think), apparently my old mods didn't get deleted and SMAPI decided to that instead of telling me I had duplicates

#

...which leads to infinite tmx errors

#

I love troubleshooting

tribal notch
robust bison
#

yeah

#

that's what I did

glossy quail
#

If something is wrong with one mod every other mod borks

tribal notch
#

if there was a warp totem in real life I'd be home by now

glossy quail
#

There is so much trafic right now

#

Im in the bus btw

#

And i had to get somewhere as early as i could

#

And almost triggered my bus sickness

robust bison
true dock
#

SDVpufferthink There's no reason for it to try and add the command twice

robust bison
#

yeah, I'm very confused

true dock
#

Is this a bug with SDV64? I can't begin to put a reason to it

gentle glen
#

question about the space core

robust bison
#

could it be from updating spacecore?

gentle glen
#

i have redtext i just open game today

stone vigil
chrome cosmos
robust bison
#

I got the latest version from nexus, github has always been a little hard for me to navigate ๐Ÿ˜…

#

I also wasn't sure where to get it from

chrome cosmos
robust bison
#

yeah I definitely need pepo's version, half of my updated mods need it

chrome cosmos
#

all of his space updated should be in there iirc

robust bison
#

do you think I'll need his JA too or just SC?

chrome cosmos
#

hm not sure, im only using SC and GMCM from him, JA seems to be working fine on my end BUT i am still on 32bit

tribal notch
#

pepo has suggested there's no harm in getting his jA

robust bison
#

ok

#

might as well get GMCM too

gentle glen
#

I have a question about the Fizzy Drinks mod

tribal notch
#

I have an endless supply of blank looks

robust bison
#

found the issue, the folder name of the previous version was different so I forgot to delete it

#

funny it didn't call out duplicates though

true dock
gentle glen
#

I think I fix it , i update one of my mods and it seem to go away

true dock
#

ah, what's your Fizzy Drinks question then?

gentle glen
#

I have Three update for fizzy drink 3.0.1 [ JA] and [PFM] and other is fizzy drink Forage are they in one mod

true dock
#

Yep! The Fizzy Drinks download on the nexus has all of the [JA], [PFM], and [FTM] parts.

gentle glen
#

what about Fizzy Drink Forage

true dock
#

Pretty sure that's the FTM part!

gentle glen
#

i just want make sure when delete things , and i get the new update one i have everything

true dock
#

So long as you follow the instructions on the nexus page for each of the mods you should be fine

gentle glen
#

i have the red text it with the Json Assets

tribal notch
gentle glen
#

I always DELETLE all the old folder

#

now the darn json assets is poping in red

tribal notch
gentle glen
tribal notch
hoary void
#

I just got this error message (yellow, at the bottom). What should I do?

gentle glen
#

I Delete Fizzy Drink 3.0 what I had

#

so what i'm to do with that link

neat plaza
forest jackal
#

The Shane's room mod predates Krobus' room being added

#

So that causes problems

tribal notch
gentle glen
#

i just got the 3..0.1 and that red text i got from json asset when i had the 3.0 i didn't have this issue

#

@tribal notch you talking about this {
๏ฟฝ "Name": "Tackleberry Syrup",
๏ฟฝ "Description": "Used for making Joja Tackleberry.",
๏ฟฝ "Category": "Cooking",
๏ฟฝ "Edibility": 20,
๏ฟฝ "Price": 200,
๏ฟฝ "IsColored": false,
๏ฟฝ "Recipe":๏ฟฝ
๏ฟฝ {
๏ฟฝ ๏ฟฝ "ResultCount": 1,
๏ฟฝ ๏ฟฝ "Ingredients": [

vital saddle
#

hey I downloaded the cosy cafe mod but I can't find the furniture

warm thicket
#

Sent a few messages about this earlier and thought I fixed it. I was getting frozen enemies, environment, and screen at exactly 4:30 in-game earlier, but could still move my character. I removed a mod and tested it and was able to make it past that time without problems. However, now the same issue is happening but at around 8:40, happened a few times now. Thinking it might be my sprinting mod since the error seems to have to do with movement and warping, but I don't understand why that would happen at a specific time like it is doing. Here is the log, thanks if you can spot anything off.

https://smapi.io/log/25e6828599834cbc890781f1006a0f53

chrome cosmos
#

if yes, id just recommend removing it and using something like cjb cheats menu for speed

warm thicket
#

Just started the day without it, seeing if it happens again

#

Yeah maybe, but I wanted the sprinting to cost energy. Is that an option on the cheats menu, or do you know of a sprinting mod that works for 1.5?

chrome cosmos
#

ah, no its not an option unfortunately :( and none that i know of tbh, but maybe someone else here might know!

warm thicket
#

Alright, if this doesn't work is there any other place you recommend I ask for help? Because I have no idea what that error means

#

Taking out the sprint one didn't do much, is there anything you can see in the log?

#

Still getting that error

spare orbit
#

hello, so first of all i dont know if this is the right channel, and even the right discord server to ask.
i am having a problem with a few mods, for example take a look at the community center, also my nexus-entrane (sve) is not existing there is just solid rock and i am ported into solid rock when im going out. you know which mod is doing this?

#

and yes, i know bday mod is not working

neat plaza
#

pretty sure that was a tmxl error

spare orbit
#

well what to do?

#

it is the newest version

neat plaza
#

idk ๐Ÿคท

spare orbit
neat plaza
#

?

spare orbit
#

just a pic of my nexus entrance(where it should be)

vagrant aurora
#

hey guys can I use the tractor mod to collect truffles? if yes how?

#

or is there a mod for truffle collecting?

vital saddle
#

hey I downloaded the cosy cafe mod all the machines are working but I can't find the furniture?

glossy quail
#

@vagrant aurora it should work

vagrant aurora
glossy quail
#

Ye

#

I have an artifact spot in my inventory

chrome cosmos
chrome cosmos
vital saddle
#

I got the updated version and it says they transferred the file to json assets

#

which doesn't make sense cuz now the furniture I can't find it

#
Soda Mods

์Šคํƒ€๋“€ ๋ฐธ๋ฆฌ์—์„œ ์นดํŽ˜ ๊ณต๊ฐ„์„ ์—ฐ์ถœํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋งŒ๋“ค์–ด์ค๋‹ˆ๋‹ค. ์‹ค์ œ๋กœ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ์กฐ๋ฆฌ ๊ธฐ๊ตฌ๋“ค๊ณผ ์ƒˆ๋กœ์šด ๋ ˆ์‹œํ”ผ, ์Œ์‹ ์•„์ดํ…œ์„ ์ถ”๊ฐ€ํ•ด์ค๋‹ˆ๋‹ค. ๋กœ์ŠคํŒ… ๋จธ์‹  ๐Ÿ’โ˜•Coffee Bean 15 = Ground Coffee ์—์Šคํ”„๋ ˆ์†Œ ๋จธ์‹  ๐Ÿ’๐Ÿ“—Ground Coffee 1 = Triple Shot Espresso ๐Ÿ’โ˜•Pumpkin 1 + Milk 1 + Ground Cof...

#

this is the mod

gloomy bear
#

I've been having issues with NPC Map Locations

#

I tried uninstalling and reinstalling but it still says it failed

chrome cosmos
chrome cosmos
native dragonBOT
#

@gloomy bear Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy bear
#

I also have a duplicate of my save for some reason

vital saddle
#

Oh yeah I don't have item spawner so maybe that's the only way I can find it? there is an older version which functions the same but uses CF for the furniture

chrome cosmos
vagrant aurora
chrome cosmos
vital saddle
#

hmm yeah I could

#

idk

dusky canyon
#

did you put your CF mods inside the CustomFurniture folder?

#

I had to take them outside the folder to get it to work

vital saddle
#

should I delete the JA furniture and replace it with it's old CF furniture?

vital saddle
dusky canyon
#

oh D:

vital saddle
#

I'm more worried over the fact I can't find the JA furniture

dusky canyon
#

ohhhh I see, I read it wrong

chrome cosmos
dusky canyon
#

I think I have that mod. I will check later if it works for me

vagrant aurora
#

so how do I activate the tructor mod to collect..

errant hornet
#

You need Custom Furniture for that

vital saddle
#

yeah I figured dunno why she updated it into JA

#

cuz the old one is CF

#

the old one

gloomy bear
dusky canyon
#

I think I saw the parts of the bar in CJB Item spawner

chrome cosmos
errant hornet
#

No idea.

sick cave
#

hellooo, an error shows in my log (Cherry Blossom rabbits 1.2.0-b because it requires mods which aren't installed (SMAPI.ConsoleCommands).) but i can't find the required mods or even the original! when i search consolecommands into the mod compatibility it just redirects me to download smapi, even though i have the latest version installed. help??

errant hornet
#

But JA cannot add

#

Maybe they misspelled stuff or something

dusky canyon
#

they're big craftables

#

Oh

#

YOu can buy 'em at Sandy

vital saddle
#

OH

errant hornet
#

SDVpufferthink Furniture?

dusky canyon
#

No

#

[JA] BigCraftables XD

errant hornet
#

Max said furniture ๐Ÿ˜‚

dusky canyon
errant hornet
#

And I thought they're actual furniture, lol ๐Ÿ˜†

vital saddle
#

shit time to go to sandy

#

okay got all the furniture

chrome cosmos
#

so they made funiture but as big craftables? :o damn

#

but would that mean the player cant interact with them (like beds, chairs etc)?

dusky canyon
#

yup, just decoration :<

vital saddle
#

this some expensive decor (five iron bars to craft it)

dusky canyon
glossy quail
#

For some reason i can t place tapets

#

In my upgraded house

neat plaza
#

(im the person who made it)

#

use this manifest in the bfav bit

{
  "Name": "Cherry Blossom rabbits",
  "Author": "Pillow",
  "Description": "Adds Cherry blossom rabbits, made specially for the stardew valley discord spring event",
  "Version": "1.2.0-b",
  "UniqueID": "Pillow.CherryBlossomRabbits",
  "ContentPackFor": {
    "UniqueID": "Paritee.BetterFarmAnimalVariety"
  },
],  
}```
chrome cosmos
#

isnt console commands one of the mods that gets installed with smapi?

#

the only way you'd be missing that is if you take it out without realizing what it is

sick hull
#

Is using nexus mods free? I saw you have to pay but I don't know now

outer turret
#

its free but there is a premium service. A lot of modders moved their mods elsewhere after Nexus's latest stunt though.

sick hull
#

I had a moddrop for Stardew but it stoped working I don't know why so I think I will try nexus

sick cave
outer turret
#

they removed the ability to permanently delete your mods

sick cave
#

oh yucky

wary cloak
#

Does anyone know if these mods work together

Surfing Festival

Stardew Aquarium

Stardew Valley Expanded

Seasonal outfits

Seasonal outfits SVE (Stardew Valley Expanded)

Tractor mod

NPC map locations

Simple crop label

PPJA - Fruits and Veggies

PPJA - Artisan Valley

Ridgeside Village

Mermaid island

Custom NPCs for NPC map locations

Cellar expansion

True love valley - a romance dialogue expansion pack

Happy Birthday!

Lucikiel - new custom npc

Garden village shops - expansion mod

vernal crane
#

also sve and ridgeside are compatible

wary cloak
#

yeah I saw someone play with those two together

#

what is iirc?

prime tapir
#

if i recall correctly

#

i think they are compatible

frail arrow
#

Hello guys

#

Can anyone help me

#

To put a mod on android stardew valley?

prime tapir
#

i mean sda only uses the train station and doesnt change exisitng maps so it should be fine

vernal crane
frail arrow
#

Im using smapi

vernal crane
#

use the zaneyork one

#

use mods that are made before december 22, 2020

#

or use the latest mod and find those versions that are made before that date

sick cave
#

ello, this same error is popping up for a bunch of objects from BFAV and morerings, does this mean they need to be moved around? i never had problems with bfav before i moved them all into one folder for organisation

wary cloak
#

is it possible to have SMAPI as a seperate game on steam

vernal crane
#

renaming smapi to stardew valley might cause errors

wary cloak
#

I think so

#

but idk

wary cloak
#

I don't really want to change the launch options for Stardew

#

do I just locate SMAPI and add as non steam game?

prime tapir
#

just click add game in the library, click add non steam game, click browse, find StardewModdingAPI.exe and add it

wary cloak
#

yeah that's what I thought I could do just wanted to make sure

#

so I wouldn't ruin Vanilla Stardew Valley and have to go through a bunch of stuff to fix it

#

it happens to me way to often

frail arrow
#

Uhh, now what?

vernal crane
#

i gtg

vernal crane
#

!gettingstarted

native dragonBOT
neat plaza
devout pumiceBOT
#

[#5464] "To run SV with mods on mobile:

Download the latest version of Zane York Smapi Installer.
Download Stardew Valley 1.4.5.151 (with OBB too, if you haven't purchased the game)
Enter in Smapi Installer and click in the "Install" button. Wait to complete 100/100. Once complete, the installer will prompt you to install the the Smapi Stardew Valley, do it.
Run Smapi Stardew Valley
Mods folder will be created inside the Stardew Valley folder.
Download the mods you want and ALL requirements (download versions of mods that were uploaded before December 21st, 2020). Some mods with exception work on mobile, even being released in 2021.
Unzip these mods into the Mods folder inside Stardew Valley folder.
Run Smapi Stardew Valley again and done, be happy." - @runic cobalt (16 Jun 2021 @ 04:54:41 PM UTC)

sick cave
#

anyone know how to fix this error? it's popping up for a few mods (BFAV, morerings)

#

bfav i could understand if i messed up (since i moved all bfav animals into one folder) but morerings? i've never moved things around in there :/

royal arrow
#

If you scroll to the start of the log, is there a different error for JA?

frail arrow
frail arrow
wary cloak
#

ok so do I just drag mods into my mods folder to install them?

chrome cosmos
wary cloak
#

alright

errant hornet
#

SVE and Sundrop aren't compatible

outer turret
#

I love how ModDrop adds all the false dependencies automatically to the pages... please ignore them with my mods, folks.

neat plaza
#

try reinstall cherry blossom rabbits

neat plaza
tribal notch
royal arrow
# sick cave https://smapi.io/log/27b7c7b30e6146a3b69d75fd1e9989ca

Ok couple things:

  1. you have Entoarox Modding Utilities installed but nothing that requires it. You can get rid of it
  2. you have several mods to update. Always good to do that, especially for BFAV
    3 a) the first block of red text, Skipped mods, shows you have several issues. I'm not sure what's going on with Bug Net though.
    3 b) It seems there are mods that were either uninstalled incorrectly or are XNB mods. For XNB mods, you can search here for CP conversions here: https://stardewvalleywiki.com/Modding:Using_XNB_mods
    For the ones installed incorrectly, try reinstalling. For the XNB mods, remove them and search for CP conversions.
    3 c) There are 2 mods for which you have duplicates. Follow the instructions in the error message to fix those installations
  3. You do actually have an earlier JA error, which I suspected. You actually have several: duplicate objects from Goose Products, duplicate items from Exotic Animals and Blue Chicken Products, and duplicate items from Artisan Valley and Exotic Animals. These duplicate items are what's causing your later errors from JA. You need to delete the duplicate items from each set of the mods adding the same item. That will fix the issue. JA can't add 2 items with the same name.
sick cave
neat plaza
frail arrow
sick cave
# royal arrow Ok couple things: 1) you have Entoarox Modding Utilities installed but nothing t...
  1. on it!
  2. i opened the update links on the log itself but it just took me to the same version i currently have installed. i assumed it was probably that the manifest hadn't been updated, unless there are unofficial ones which don't show up in the log?
  3. deleted bug net and duplicates, and i'm pretty sure all my xnb mods are now gone ๐Ÿ‘
  1. i thought i'd deleted all duplicates but i've done my log again and there are somehow more???? lol so imma keep going through my mods and deleting duplicates ๐Ÿคช
neat plaza
sick cave
neat plaza
#

ah..

#

hmm

#

no pink items folder tho xD

#

try redownloading anyway

sick cave
#

where i was moving things around i must have accidentally deleted the pink items ๐Ÿ˜– i'll redownload x

royal arrow
sick cave
neat plaza
sick cave
sick cave
#

@neat plaza i might be being silly...... does the pink items mod have to be downloaded separately? on looking at the contents of the pink animals mod, i don't think there is a pink items folder...

neat plaza
#

theyre the same items as pink sheep for cherry blossom rabbits

sick cave
#

okay ..so...hear me out...... do i just need to download the ja and pfm folders?

#

sorry if i'm being dumb i'm literally squinting trying to word my silly brain thoughts lol

neat plaza
iron flicker
#

do mods prevent you from getting achievements because i should have all of these bar the joja one and the stardrop one

sick cave
neat plaza
#

yeah ig so

neat plaza
iron flicker
#

what are launch settings

neat plaza
#

the thing in steam

#

its linked on the setup page

iron flicker
#

i found it

#

what do i need to put there

neat plaza
#

it's on the wiki page

iron flicker
#

could you tell me where to find it at least

neat plaza
#

!gettingstarted

native dragonBOT
iron flicker
#

thanks

#

i put the path to smapi in the file there like it said on the wiki but i still dont have the achievements

#

opened the game to the save i got the achievements on

#

its weird because i got these ones but didnt get those ones for some reason

neat plaza
#

maybe use the debug achieve command?

iron flicker
#

wait

#

typo

#

i found a thing about it and they used a number afterwards, do i need to do that?

neat plaza
#

not sure

iron flicker
#

found it

#

and it worked when i did full shipment

#

so now i just gotta go through these ๐Ÿ˜”

#

thank you so much

#

doesnt have a code for protector of the valley or master of the 5 ways

topaz matrix
#

who needs help that is not related to mac and multiplayer not working

iron flicker
#

me

#

i need to debug some achievements

#

but they dont show up on the list

topaz matrix
iron flicker
#

i got some achievements in game and they dont show on the actual steam page, i used the list in one of the images above to debug them but there wasnt a number associated with the achievements:
Protector Of The Valley
Master Of The Five Ways
and Mystery Of the Stardrops which im about to get soon

#

@topaz matrix

sick cave
#

hey, can anyone help me with this?

topaz matrix
sick cave
#

that's the error message in the log and the manifest in trouble

iron flicker
neat plaza
sick cave
iron flicker
#

and using that debug way before it wont give me the steam achievement for master angler when i have it but it did give me full shipment when i dont have it yet

chrome cosmos
#

and debug achieve Achievement_KeeperOfTheMysticRings

sick cave
#

it's claiming that the "target area is outside the bounds of the target texture", surely that means that i need to move the folders around? or something?

iron flicker
#

or like a list where i can find their names

chrome cosmos
#

try โ€˜debug achieve Achievement_Stardropโ€™

molten talon
#

is the mod use

#

normal

#

idk

#

i need messages for levels lmaooo

#

anyway anyone got a good mod?

chrome cosmos
chrome cosmos
native dragonBOT
molten talon
#

TY

#

ty sorry caps

sick hull
#

How can I suppose to do this on Steam? I don't understand

#

Oh I know now

#

Nevermind

sick hull
#

Why I don't have a mods folder if I installed smapi?

dusky canyon
wary cloak
#

is it normal to stutter when using mods?

#

I have 43 mods in my mods folder

#

should I use 64 bit instead or smth?

iron tiger
#

I have an interaction question for a mod pack. The love of Cooking gives a cooking skilland allows for qualities of foods. WOuld that work specifically with Bonster's crops/recipes

iron tiger
ivory violet
#

I know this isn't the ideal place to post this, but this is pretty much the only chat i use in this channel. found a Squirrel Figurine yesterday... In my living room

#

My mom doesn't even remember where she got it

neat plaza
#

nice
hi aloneko btw

ivory violet
#

She Just unearthed it from old boxes she was tidying

ivory violet
wary cloak
snow prism
iron tiger
#

Depends on hardware, but no, not particularly common if you post a log I can see if that says anything.

snow prism
dire fractal
#

Can someone send me a link to a modpack compatible with mobile

prime tapir
wary cloak
#

not just when entering/leaving houses

neat plaza
wary cloak
neat plaza
#

!log on the page

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

autumn magnet
#

Hello, I know that the looking for love mod is not compatible with SVE but I want to use Who's High Res Wizard Portrait mod but this mod needs the LfL mod. Can I use the portrait mod on its own?

wary cloak
#

I tried setting cpu priority to high and turn off cpu 0 in task manager but I'm still stuttering

iron tiger
#

what's your hardware look like? are you trying to run it on a TI-82? cause no errors, my next thought is hardware.

wary cloak
#

I have an RTX 2060 and i5 9300h

iron tiger
#

does it tend to happen on a single map or at random?

dusky canyon
wary cloak
#

I tried grandpa's farm

#

it stutters everywhere I go

#

every minute or so

#

gpu is locked at 2%

#

oh nvm it went up to 3% then 4% then 5% and then back to 2%

quiet umbra
quiet umbra
autumn magnet
wary cloak
#

but what about the stuttering?

#

with 43 mods

#

occasionally

#

should I use 64 bit?

#

I've heard that 64bit has worse performance

quiet umbra
dusky canyon
#

It's from berkay I believe

wary cloak
#

Stuttering issue seems to be mostly in modded

sonic echo
#

does anyone know of a mod that allows for merchants to buy for more money than the shipping bin?

autumn magnet
quiet umbra
#

For the Wizard to use 9 expressions, they have to be called in the dialogue... for ex: Don't do that!! $5

#

which would use the Wizard angry expression

#

If you have more than the basic expressions you would have to label them with unique "names" for ex: $b for Wizard Bedazzled

quiet umbra
#

I noticed that you have loaded the "coded part of Stardew Aquarium" ... that doesn't really look like a usual mod. (mind you I have no experience with the Aquarium) Why don't you try disabling it temporarily and see if it makes a difference?

#

You can temporarily disable mods by just putting a period in front of their names in your mod list

chrome cosmos
#

!modrecs

native dragonBOT
lethal quest
#

algum br querendo fazer um servidor de stardew valley

tribal moth
#

I have a question. If i want to put mod on my game and i want to play with my friends with mods, can i ? (sorry for my english, i'm french)

neat plaza
#

!mphelp

native dragonBOT
neat plaza
#

wrong command

#

!mpmods

native dragonBOT
dire fractal
#

guys how do i use a mod

neat plaza
#

!gettingstarted

native dragonBOT
iron sky
#

so i have unmodded on my laptop and i have 100 hours in a save game and on my pc itโ€™s modded and i started a new world there but i see that my saved game has 60 hrs not 100

#

is that normal?

modern moth
#

I'm trying modding for the first time, I'm using votex from nexus and have installed just two mods, SMAPI and NPC Map Locations but whenever I attempt to launch via vortex nothing happens?

stray thorn
stray thorn
#

grandpa's legacy is when you play as grandpa

#

models are changed

modern moth
#

Isn't it technically already installed by vortex?

sacred jay
#

Vortex sometimes fails to install mods correctly, particularly if there are existing files with the same name

#

It's better to do a manual install. It's easy, too!

modern moth
#

okay ill delete everything and start over

neat plaza
modern moth
#

Put what exactly? Sorry

neat plaza
modern moth
neat plaza
#

yes

modern moth
#

What do I type there D:

neat plaza
#

you putthat in it

#

with the "'s

modern moth
#

"D:\Program Files (86x)\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe"

#

this?

neat plaza
#

with the %command%

modern moth
#

Gotcha

#

should have worked I think

#

thanks for the help

torpid fox
#

Just tried out SVE, it's absolutely amazing... 7acosp_aweeee

#

One question though, in the CP folder, there are files that override the Marlon and Gunther portraits, but I prefer to use Portraiture HD portraits, how do I make them work? Right now it's just displaying the pixel portraits in-game even though I have the files for portraiture

modest falcon
#

hey! i had some problems with my game crashing mid-day and smapi gave me a very long crashlog saying its possible other memory in the computer is corrupted, so i performed a memory test and everything was fine. i verified the game files on steam and started the game again. this time, the day went normally, but it crashed again on the next day and gave me another, much shorter crashlog that also indicated other memory is corrupted. im hesitant to play more because im not sure whats going on and i was hoping someone here is maybe familiar with this. the only mod ive had any "issues" with was the horse overhaul mod, it would sometimes say "[Horse Overhaul] Stable says there is a saddle bag chest, but I couldn't find it!" in the smapi thing, but that never caused any in-game problems so i just ignored it for a while. should i just remove that one mod and try again or is this a different issue? i have both crashlogs saved if that helps

torpid fox