#archived-modded-support

1 messages · Page 683 of 1

royal arrow
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for the CP portrait errors, the error message seems clear, like Two content packs want to load the 'Portraits\Gunther' asset (OhoDavi's StardewValley Anime Mods and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

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no idea for CPA errors either though

robust bison
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yeah

royal arrow
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although, you have Toshinori installed, check the mod description to confirm it's not one of the errors listed on there

robust bison
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I don't really care for the gunter one, since I'd need to delete some stuff in the SVE json file, but its the CPA that concerns me

royal arrow
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yea for CPA, it might be Toshinori, you can check the mod description to confirm

robust bison
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ok yeah, mod author said its a harmless bug

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ok and just to clarify, since it's been so long, the usual yellow text wall from PPJA is fine right

lone dragon
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kinda

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depends on what it is

royal arrow
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As long as you're not wanting to use the stuff that's being ignored, you're fine

lone dragon
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like an unadded item is fine if you dont want said mod

robust bison
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"no output for x, this rule will be ignored"

lone dragon
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thats generally fine

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unless its the pineapple for lemon

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that one is a typo

robust bison
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looks like mainly shaved ice items

royal arrow
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yup Lillie and I both noted that if you're not wanting to use the stuff that's being ignored, that's fine. It's likely an optional pack (I should make a quote about this soon)

robust bison
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yeah, I only got that mod since it was a dependency or something, so It's fine

heavy sail
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looks like mainly shaved ice items
@robust bison Those are just because the optional pack, PFM Flower Pack, isn’t in the mod folder.

robust bison
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ok, good to know

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thanks

royal arrow
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As for mods editing Cursors, I searched the log, and this list may not actually be all inclusive but these are the ones I found:
Invatorzen's Dialog Changes
Starblue Valley
Better Water
Yellog Flower Dialogue UI
SVE

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as Lillie noted, check the content.json for those mods (although...idk if you want to brave the SVE one lol) to see if the patch to Cursors isn't Replace and is instead EditImage

robust bison
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what about context sensitive cursors?

royal arrow
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that's a SMAPI mod

robust bison
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or that might be the wrong asset, nvm

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yeah

royal arrow
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you can try temporarily toggling it off, but you can't really search it lol (unless you build the mod)

robust bison
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well if it happens again I'll just reload the gane

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now just time to wait for deepwoods and the jukebox to crash my game]

rugged fiber
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I had a thought about some connection issues: If the person connecting to me has the same mods, but slightly out dated, would it cause sync issues?

royal arrow
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it could, yea. With multiplayer, it's definitely recommended to have the same versions of mods

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!mpmods

native dragonBOT
cloud compass
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👋 hey y'all! i'm playing modded using sve and some other stuff (on a mac) when playing by myself, but started two multiplayer games with friends recently, and wanted to play unmodded in those bc it felt simpler. i followed the instructions here (https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F) to create a new mod group, but... starting the game this way means not starting through steam, which means i lose my steam friends and ps4 controller support. i've gotten around this by using the same command mentioned in the mod group instructions in the StardewValley executable in the steam stardew valley application directory, but is there a less dumb way to switch back and forth while using steam?

robust bison
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if you want to play unmodded, just launch the StardewValley.exe instead of the SMAPI one

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if that's how it works on mac

main wagon
cloud compass
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@robust bison that's basically what i'm doing, but i want to open sv via steam for both unmodded multiplayer and modded single player for controller support.

robust bison
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in that case, you would have to reset the launch options.

cloud compass
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oh thanks, i didn't even know you could do that! looking in steam now.

royal arrow
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You can have an empty Mods folder, and still launch through SMAPI

robust bison
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howdy do guess what happened again

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this is really random

royal arrow
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So you could still use Steam launch options and modgroups

cloud compass
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yes, i do have an empty mods folder. i've just never used launch options before so i'm not sure how to specify the modgroup there

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but it looks like i could figure out how to specify the modgroup and then potentially create two separate shortcuts using the two modgroups, yeah?

royal arrow
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Ah, gotcha. You don't touch the launch options for the modgroups, but you make the shortcut, and edit the target instead

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I have a ton of different modgroups using that

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So you could name the folder Hehe No Mods or something, and edit the target per the modgroups article

cloud compass
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oh nice!

viscid pond
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@main wagon It looks like you have some duplicate items in your JA files; this is causing JA and then Spacecore to crash, which explains all your error items. I'm not familiar with the JA packs you're using, but one of the items giving your problems is 'Aloe Leaf'.

royal arrow
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Also Brooklynn, you can share your log by uploading to the parser site below, it makes it easier to read and share

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cloud compass
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@royal arrow when you say edit the target, you mean the run.sh file that's created? or do you literally drag your mod folder into shortcut package contents? the run.sh file just says open steam://run/413150 so i'm unsure how to modify that given the mac (or windows/steam) instructions on the mods info page.

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hmm maybe i can just append on mac too

royal arrow
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!modgroups

native dragonBOT
royal arrow
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I was referring to Windows because that's what I'm familiar with

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the article specifies per OS, what to do. I know nothing about mac SDVpufferchicksweatsip

cloud compass
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yes it does, but the instructions are pretty different for mac.

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heh okay :)

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fwiw the mac instructions are pretty on par with the regular windows instructions, there's just no equivalent to the "windows (steam)" section

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i'll try appending and see how it goes! thanks for the help. 🙏🏻

royal arrow
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Good luck! 🤞🏽And if you work out a way to do it that's not specified in the article, feel free to let us know here! We can revise the wiki page SDVpufferowo

lone dragon
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mac is closer to linux is some regards

cloud compass
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yep! the mac and linux instructions are pretty similar, they just don't account for opening via steam (same as the basic windows instructions).

lone dragon
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you could do this: set the steam launch as normal, then set a desktop shortcut as your config

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if mac lets you do that

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thats how i set mine to launch steam without hidraw, so controller wont disconnect

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because steam switch driver doesnt like the other driver i use

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yea it looks like you can just make a desktop shortcut to launch whatever mod group

royal arrow
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That sounds like how it works for Windows rooNom1 it'd be cool if it was the same ._.

lone dragon
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windows is just dumb

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i dont like it

robust bison
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not as bad as MacOS

lone dragon
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linux is the best

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yes im biased

royal arrow
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They all have their strengths and weaknesses SDVpufferuwu

cloud compass
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🤔 @lone dragon how exactly did you do that, out of curiosity?

lone dragon
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here on the mac part

cloud compass
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yeah no i've done that, but it doesn't open the game via steam.

lone dragon
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did you do this?

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~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path "Mods (multiplayer)"
cloud compass
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it just starts smapi directly, which starts the game.

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yuppp

lone dragon
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tag steam on the front?

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like

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steam ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path "Mods (multiplayer)"
cloud compass
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🤔 i haven't tried that, that's extremely direct. i like it.

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brb!

shell dagger
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What's good mod that expands the map?

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since i explored most of it

robust bison
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which map

shell dagger
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Normal one

lone dragon
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SVE?

robust bison
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SVE or Karmillyas Immersive Maps

cloud compass
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eurgh "steam: command not found" i wonder if steam has a different name on the cli on mac

robust bison
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I spelled karmilya wrong, idk how to spell it

shell dagger
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Thankyou.

lone dragon
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hmmm

royal arrow
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Karmylla I think

lone dragon
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yea i have no clue, mac handles cli differently

cloud compass
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uh i don't think the desktop icon created by steam itself works? it opens steam but it doesn't actually launch sv or even take me to the sv page in my library 🤔

lone dragon
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open it up in a text editor

cloud compass
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for you though, it's just steam as the application name on the cli?

lone dragon
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yep

cloud compass
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(which steam got me nothing, interestingly)

lone dragon
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steam opens steam

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steam appid://00000 opens the game

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like

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firejail --noprofile --blacklist=/sys/class/hidraw/ steam steam://rungameid/413150
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thats what i use

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which i only use it to disable steam controller mapping

cloud compass
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that makes sense, and what i'd assumed, only that part's not working for me

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okay so in my case on mac, creating a desktop shortcut within steam puts it on the desktop as an application, and i can right-click and choose "show package contents"

lone dragon
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try this

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 /Applications/Steam.app/Contents/MacOS/steam_osx
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just paste that into a terminal

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see if it opens steam

cloud compass
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inside is info.plist, macos, and resources. macos has a run.sh with the contents open steam://run/413150 but that's the desktop shortcut i've confirmed doesn't actually open sv

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ooh interesting

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ugh a postscript

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hah it did

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okay so yeah maybe i can use that

lone dragon
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so put that in front of the command file for your mod group

cloud compass
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overengineering my desktop shortcuts is absolutely my idea of a good time

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yeah lemme try that

lone dragon
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90% of linux is copying and pasting

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so searching it up and hacking stuff together is useful

cloud compass
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that definitely opens steam

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but i tried to combine it with the existing SMAPI_multiplayer.command contents as recommended by the mod wiki doc and that didn't work

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so all it's doing right now is opening steam, not sv

lone dragon
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hmm

cloud compass
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i wonder if i can mash this together with the windows (steam) instructions now though

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ie, this: -applaunch 413150 --mods-path "Mods (multiplayer)"

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it might be too much to ask that the flags are the same on mac

lone dragon
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you could do the custom command steam launch with ~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path "Mods (multiplayer)"

cloud compass
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omg i think that worked

lone dragon
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oh neat

cloud compass
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i tried what you suggested first actually, since that was closer to what's in the mac docs

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but that opened steam but not any version of stardew (smapi or not), frustratingly

lone dragon
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hmm

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mac is weird

cloud compass
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haha yeah

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if only we hadn't diverged from you at bsd this would be so much easier to debug

lone dragon
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yea mac is more unix/bsd, but also more restirctive

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since linux is built on years of bruteforcing code

cloud compass
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thanks so much for your help! i'm gonna go eat dinner but i'll confirm that this works when i get back. if it does work, is this worth adding to the wiki in the same way that windows has steam-specific instructions?

lone dragon
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would be helpful if it works yea

royal arrow
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Yea I have editing powers for the wiki (as do other folk), so if it works, if you could put it nice and simple here, I can pop it into the wiki page SDVpufferthumbsup

sweet agate
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hi, i was wondering if i could get some help with modding my game - the only other game i've ever tried to mod was the sims 4 but that somehow was a lot easier? anyways
i was trying to install and use armitxes' unlimited players mod (https://armitxes.net/Projects/StardewValley/UnlimitedPlayers) but ran into some problems. when i first followed the directions on the website's installation tab, i would get an unknown error from steam. based on suggestions from old forum posts, i removed "D:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%" from my steam launch options, and was then able to open up the game from steam. my friend, however, said they still had a "no available cabins" message when they tried to join the farm. i tried using the pages in the wiki to troubleshoot, but now i'm just unsure of what to do.
any and all help would be super appreciated! thank you so much

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i should mention i'm on mac

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
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(on mac you don't need to change steam launch options)

lone dragon
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the mac thing was for a different issue

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it was launching a mod group with steam, as the other thing wouldnt launch steam

shy orbit
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seems to be a wrong url

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Error details: There's no log with that ID.

sweet agate
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i copied the link from the greenbox at first, maybe this is the right one (from the top of the browser)

shy orbit
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okay, you don't appear to have the mod installed

sweet agate
shy orbit
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did you get it from here?

sweet agate
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yes

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i can try downloading it again

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uh, no. i was using the browse local files option via steam

shy orbit
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hm, i would've thought that it would give the correct location, but if you have a method to open that path or verify that the path is correct otherwise it would be good, because there have been problems with mac before in this respect

sweet agate
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i just went the long way, it looked the same but maybe it wasn't

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and i just need to drag and drop the files from the download into the mod folder, correct?

shy orbit
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that should work yeah

sweet agate
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i'll see if i can test it

shy orbit
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i have a way to check it too if you can't figure it out

sweet agate
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i'm not sure if they should just be able to join, or if i have to build them another cabin

shy orbit
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have you verified first that the mod is installed?

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it should show up on the log if it is

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and on the smapi console as well

sweet agate
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idk how to look at the smapi console

shy orbit
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it's the terminal window that opens when you launch the game with smapi

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but yeah, the mod doesn't seem to be installed

sweet agate
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i dont see a terminal window

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.. maybe i installed smapi wrong

shy orbit
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it stays on the background after the game launches so you might not see it if you play fullscreen for example

royal arrow
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SDVpufferlurk leaving this here in case it helps...

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.quote 5031

devout pumiceBOT
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[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

sweet agate
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in theory, i should be able to launch stardew with smapi from steam, correct?

shy orbit
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yep

sweet agate
shy orbit
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here are instructions for the install

royal arrow
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From your log it looks like you installed it correctly, because you have a Mods folder, and Console Commands and Save Backup are inside the Mods folder o.o (they're bundled with SMAPI)

shy orbit
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yeah, unless steam replaced the launcher after the log was generated it should already be installed

sweet agate
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i followed those when installing

shy orbit
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that should show you what's inside the Mods folder

sweet agate
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the mod is inside the unlimitedplayers folder

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can it not be in subfolders?

shy orbit
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hm, maybe try reinstalling smapi just in case

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it can and should be

dreamy patrol
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Hello, sorry to interrupt but i have a problem. After trying to install the newest update of Stardew Valley Expanded i keep getting an error message that says unsupported format 1.18.000 and I was wondering if there was any fix to this.

shy orbit
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update content patcher

dreamy patrol
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ok thank you

royal arrow
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Also no worries about interrupting, we're used to multiple conversations around here SDVpuffersmile

shy orbit
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np, and might be good to update other stuff as well

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framework type mods at least

dreamy patrol
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lol yeah i have many things i need to update

sweet agate
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should i close the terminal window

shy orbit
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shouldn't matter

sweet agate
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ooo

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things are looking good

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it worked!! thank you so much!!

shy orbit
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nice

cloud compass
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cc @lone dragon and @royal arrow: confirmed that did work. what i did: i followed the Mac instructions under the mod groups section of the mod page, except for step 3 i edited the file to this instead:

/Applications/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods\ (multiplayer)"

(i also confirmed that for this command you deffo have to escape the space in the directory name.) i now have two of these, one for single player that points to my regular mods dir, and one that points to the multiplayer mods dir. both open steam, which opens smapi, which opens stardew valley. i get steam controller support and my friends list both ways. 👍

lone dragon
royal arrow
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(Thanks! I'll update the wiki page tomorrow because I am super beat tonight SDVpufferchicknight)

lone dragon
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i have 9 and a 5th pages of modded shipment items SDVpufferchickcry

mint belfry
lone dragon
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turns out like a few pages were from mods i didnt even use

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or wasnt gonna use

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dependancies i tell ya

nimble elbow
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also has a lot of other stuff that you can toggle on or off

lone dragon
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so almost everything was from artisan valley, which i dont need for more fruits/trees

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Artisan valley and a few others

lone dragon
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i cleaned up the mods i didnt need and im getting some warning from item bags about it, but i dont know how to fix this

lone dragon
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okay i think i fixed it

thin cipher
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Hey does anyone know how to get the custom npcs to work? Trying to use sailor styles but I get this kind of error

lone dragon
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thin cipher
heavy sail
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@thin cipher one thing i should mention, even though it probably isn't related to the issue, your Content Patcher and SpaceCore are way out of date.

lone dragon
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hmmm

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it might be an android specific issue

thin cipher
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After updating content patcher and spacecore it still doesn't work

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Yeah

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The rest of my mods work on android, is the field it's looking for a json assets thing or a main game thing?

lone dragon
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looks like it cant load

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whatever its trying to load

outer turret
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Does anyone else wander through and look at abandoned and outdated character mods and want to adopt and update them?

heavy sail
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Yeah, i have. There's one in specific that was just a replacer that I turned into a standalone custom npc, i'll have to check up on who it was because i dont remember. Btw, that mod was originally an XNB mod.

thin cipher
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Has anyone figured out how to get custom npc on android to work?

outer turret
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The one I'm currently eyeing up is Clarice. She seems a delight. I've messaged her creator but goodness knows if theyll ever respond.

sharp belfry
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oh hey, I use that one xD

outer turret
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As a Clint replacement?

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I'm contemplating making her standalone. Made her a house out of the silo in East Scarpe. Haven't actually installed her into my game yet (need to formulate a schedule). If i get e permission to adapt her I night write her some more heart events.

sharp belfry
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As a Clint replacement?
ye

outer turret
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He other one in interested in is Alec. He uses a different format but it should be easy enough to convert

sharp belfry
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I got a different, nicer set of portraits for her from somewhere on tumblr but hell if I know where it was now

lone dragon
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i kinda wish SVO had options for all characters to disable outfits, like if i wanted adarins replacers but still want seasonal outfits on the rest

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or seasonal adarins

outer turret
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(I'd like to see them Jani if you were willing and able to PM me?)

bitter summit
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@lapis void Thanks for the heads up about using farmhouse extended yesterday, The folder was renamed to farmcaves in the mod pack. How confusing.

stoic cove
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hey guys, does anyone know any mods that makes Ancient Fruit crop bear fruit everyday instead of every 7 days?

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i'm using Farming Made Easy Suite but for some reason it doesn't seem to apply to Ancient Fruit. Bother ; (

tidal elbow
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Is there a mod that keeps track of all incomes and expanses and creates a nice graph with it?

prisma delta
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What mod allows me to have the in-game debug that I can see tile coordinate?

rain lava
prisma delta
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♥️

turbid wren
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Soo earlier today i was trying to open sdv with smapi on macos 10.15.7 and smapi didn’t respond. I later realised i was using an older version, so i downloaded the most up to date version of smapi. However, it continued to not work. I had a couple of mods that weren’t updated, but i have played with mods that weren’t updated before and it had worked fine. I finally resorted to vanilla, but i would like to play with mods again, so... has anyone else gotten this issue and if so, how can it be solved? Thanks in advance and srry for textblock T^T

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
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if it was generated

turbid wren
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Oop- i don’t think i can do that rn but thanks

tiny meadow
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hey, how do I make the categories appear to the left of the magic chest when using mega storage mod?

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or does it not work with convenient chests because they add UI elements there?

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the categories are turned on in the config, they just don t seem to appear

tiny meadow
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i've turned off the categorize option from convenient chests thus eliminating the UI elements there but mega storage categories still won't appear

royal tundra
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I vaguely recall that is a current incompatibility with the Convenient Chests mod and the creator was working on it?

torpid kettle
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Does anyone know how to get the spices from the ppja recipe mod? It says they’re artisan goods and that I have to ship them, but I can only find them for purchase.

shy orbit
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that's the only way to get them as far as i know

finite flume
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hey guys so i lost the link of the recommended smapi mods could I have it back? SDVpuffershy

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found it! just had to search a little bit in chat

dire fractal
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what is that capitalization thing?

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i need to change the name?

severe oak
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Oh yeah crossplatform thing

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Yeah I think you just need to change one of them to match the other, I would change the EntryDll value to be capitalized

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You should let the mod author know

calm niche
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Still looking for this one mod, it increases the resource and gold cost to build farm buildings, I had it installed previously but now I cant find it anywhere, if anyone knows what it is please let me know!~

chrome oak
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SEASONAL FLOORINGS WORKED

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YES

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it looks so pretty

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I just removed starblue and done

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And now I have pretty trees from other mods

real sage
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i'm having trouble with Get Glam, I have a handful of packs installed for it and none of them are working, like the shoes, hair, faces, accessories, etc

real sage
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i tried to get a log, but "The page was not displayed because the request entity is too large."

finite flume
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hey is nexus the only thing that let's you download mods? because it's asking me to pay because the mod i want is too heavy for the free version and like i don't want that ;;

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i tried to get a log, but "The page was not displayed because the request entity is too large."
@real sage i don't know much about mods but could it simply be because you have too many packs and the mod can't handle it?

tawdry edge
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I updated Babysitter with Leah as a new babysitter
https://www.nexusmods.com/stardewvalley/mods/5348

royal tundra
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@finite flume
Stardew Valley mods are really light compared to Elder Scrolls ones, what mod is giving you that error?

finite flume
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npc location

real sage
tawdry edge
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@finite flume npc map locations?

finite flume
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yup!

tawdry edge
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can you just click on manual download then slow download?

finite flume
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nope, ill show you what it tells me

tawdry edge
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yeah post a screenshot

finite flume
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this happens right when i click on manual download

tawdry edge
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i have that as well but it should just mean you can still download, it'll just be slow

finite flume
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oh ok, i'll try again then

tawdry edge
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like if i click it comes up like this

real sage
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if youve got smapi, then just hit download

finite flume
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yeah it worked now!

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idk why it just gave me the prenium option earlier but now it's all good! thanks everyone

real sage
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looks like i'll need to ask again later

robust bison
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what's the problem?

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@real sage there's a lot of errors, but none of them are Get Glam

real sage
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I can't get the functions in GetGlam to work, I posted a log up above. The mod itself is there and I have the dresser and the interface, but there's no shoes, and just the default noses and faces, despite having a handful of packs in

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the accessories and hairs dont work either

robust bison
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It doesn't look like any packs are loaded in as mods

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but I don't know if they appear under get glam in the log or not

real sage
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i put all the pack folders into the getglam folder to keep them together

robust bison
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I'm not familiar with get glam, do packs appear as mods or are they like potraiture files, where they don't show up in thje log?

real sage
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i have no idea

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before now i played with the outdated anthro farmer mod, where i couldnt use getglam

robust bison
#

it could be something that changes clothing/farmer base, but I'm not familiar with GG, so I'm not really sure

wet jacinth
#

Hi, Ive been trying to host a coop game with my girlfriend using mods, but her game shows continuously the message " only the host can perform this action ". Even when she is just doing normal actions, successfully.
Any idea how to remove this message?

real sage
#

you both got the same modlist?

wet jacinth
#

yes, except 2 cheat mods that I only got myself.

#

also the same mods settings

#

This is the mod list. Are any of those incompatible or something like that?

real sage
#

i think you're better off making a smapi log, that'll give more information

wet jacinth
#

This is what I got for my log

sharp belfry
#

i put all the pack folders into the getglam folder to keep them together
@real sage uhh yeah don't put them in the getglam folder. you can make a folder and then put getglam and the packs for it in it instead.

real sage
#

That works, thanks

#

okay so

wet jacinth
#

@real sage I fixed it. Thanks for the hint

real sage
#

:D

nimble elbow
#

hey is there a mod that lets you search for recipes when cooking?

lone dragon
#

i think ccranberry is working on something like that

#

it has a search, sort, actual cooking mechanic

nimble elbow
#

ah nice

lone dragon
#

@stoic cove doesnt look like a mod that does that exists, i dont know if farming made easy excludes it

#

but with mods that change regrowth time, sprites, etc you need to replant the crop

#

oh

#

famring made easy doesnt modify ancient fruit

#

hmm

#

or it does?

#

i was looking at the wrong id

#

might wanna see what your settings are in the mod

shy orbit
solemn sedge
#

hello i'm hving trouble with the sve expanded mod

#

here is what it says: [SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.

[SMAPI] - PyTK
[SMAPI] - TMXL Map Toolkit

#

it's in yellow.

shy orbit
#

they are normal warnings

#

so nothing to worry about

solemn sedge
#

ok

#

it's not loading in game however

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solemn sedge
#

ok

#

ty ill try it out

lone dragon
#

your missing a few mods

unreal stratus
#

Hi there 👋

lone dragon
#

and sves famous "spring_z tilesheet" error is there

shy orbit
#

spacecore, content patcher and farm type manager

#

the error is there because the content patcher pack of sve isn't loaded

unreal stratus
lapis void
#

!log @buoyant solstice

native dragonBOT
#

@buoyant solstice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solemn sedge
#

ok

lapis void
#

@unreal stratus if you have khadija's recipe shop, ice sometimes shows up there. if you don't, check gus and pierre's shops

unreal stratus
#

@lapis void Great point. Thanks!

buoyant solstice
#

how do i find the log?

lapis void
#

the instructions are all in that link in Governor's message!

buoyant solstice
lone dragon
#

smapi crashed

#

whats your gpu @buoyant solstice? as well as other pc specs

solemn sedge
#

oops the log i uploaded was an old one i got the other mods required to play sve: ttps://smapi.io/log/6e772b4948aa45f79b113621375e1940

lone dragon
#

your fine chicken

buoyant solstice
#

Processor Intel(R) Core(TM) i5-4460S CPU @ 2.90GHz, 2901 Mhz, 4 Core(s), 4 Logical Processor(s)

#

is that what u wanted or did i grab the wrong thing

lone dragon
#

thats the cpu, which is fine

#

smapi crashed while trying to draw/render

#

im thinking its a gpu/ display issue

lapis void
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
#

let me check real fast and make sure it still works

#

yeah, it should--are you sure you installed it correctly? it should be unzipped and placed in the Mods folder

solemn sedge
#

idk y but the mod is not showing up in game

#

hmm how do i fix the gpu issue?

lone dragon
#

your not the one with that issue chicken

solemn sedge
#

ok

lapis void
#

@solemn sedge the mod is loaded. do you mean the farm map isn't changing? you need an optional download for the SVE farm map

lone dragon
#

your game seems fine, Sve adds new characters and locations, going through the game should show new buildings

#

i think there is one in the town next to the beach bridge

solemn sedge
#

ok ill try it

#

ahh omg it's working ty

lapis void
#

@buoyant solstice could you screenshot your mods folder so we can see why the Window Resize mod isn't loading?

buoyant solstice
#

okay so i hadnt installed the mod apparently

#

i cant find the mods folder

lone dragon
#

should be the general location for windows, mac and linux

lapis void
#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

#

based on your log

buoyant solstice
#

its working kind of! thank you all so much, i hope it wasnt too much work for yall to help me

#

im also sorry i forgot the mod itself, i'm kinda dumb😅

lapis void
#

no worries! hopefully it's working well enough to make the game playable for you 🙏

buoyant solstice
#

The game is running really well! Had to zoom out a bit but it's perfect now

cloud compass
#

heads up @royal arrow i have a small update about those instructions from yesterday (#archived-modded-support message): i figured out that when doing things this way, the flag doesn't respect a space in the folder name. so i changed my folder and my command to "Mods(multiplayer)" rather than "Mods (multiplayer)", and that worked fine. 🤷‍♀️

Discord

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royal arrow
#

Oh, good thing I didn't edit it yet hehe

royal arrow
#

@cloud compass to clarify: the part that needs to change in the wiki is
/path/to/StardewValley/StardewModdingAPI.bin.osx --mods-path "Mods(multiplayer)"
change to
/path/to/Steam/steam_osx -applaunch 413150 --mods-path "Mods\(multiplayer)"
and then the "example" will go from this
~/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path "Mods (multiplayer)"
to this /Applications/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods\(multiplayer)" ?

cloud compass
#

yes but you don’t need the space!

#

*the slash

#

i tried to do that (the slash) the first time to escape the space but it turns out something is just cutting off everything after the space, so escaping it wasn’t the problem.

lone dragon
#

cli commands dont like spaces that arent in quotations

#

or maybe mac is dumb

cloud compass
#

yeah it was in quotations and still didn’t work.

lone dragon
#

"Mods (multiplayer)" would work for the most part on linux

cloud compass
#

mac normally respects it in quotes; my best guess is that because the arg is getting passed through like three programs, something gets weird.

#

(like, when i did this with the existing mac mod group instructions and didn’t try to send it through steam first, it was fine. who knows!)

lone dragon
#

mac is weird

royal arrow
silent snow
#

This is for Android

royal arrow
#

That message is simply SMAPI telling you it cleaned up your save. As long as you follow the uninstall instructions for SVE, you're good.

#

!sve

native dragonBOT
royal arrow
#

The uninstall instructions are in the github link above

sterile scaffold
#

hi everyone, can someone tell me what i did lol

#

nvm i fixed it!

lone dragon
#

smapi has to be installed manually

royal arrow
#

!gettingstarted

native dragonBOT
royal arrow
#

This includes instructions on how to install SMAPI ⬆️

robust bison
#

does moddrop have a mod manager?

lone dragon
#

yep

robust bison
#

is it any good

lone dragon
#

no clue

keen moss
#

What Wrinkle posted is a screenshot of ModDrops mod manager. We don't recommend mod managers for SDV but between Vortex and MD, MD's is a bit better.

shadow zodiac
#

Does the spacious greenhouse mod work with the SVE?

robust bison
#

it should

shadow zodiac
viscid pond
#

there are special instructions for using greenhouses with SVE

#

check the installation instructions on the Nexus page

shadow zodiac
#

eh says nothing about using it with SVE

viscid pond
shadow zodiac
#

ty

shell dagger
#

I am looking for mod that not only expands the farm but the town, ect

robust bison
#

!sve

native dragonBOT
robust bison
#

use with IF2R

lone dragon
#

sve lets you use whatever map you want for the farm right?

shy orbit
#

you can use any farm replacement yes if you mean that

lone dragon
#

okay cool

#

i might end up doing sve after year 3 or so

shadow zodiac
#

umm so i got the automate mod and i dragged it into the mods folder and ran SMAPI but its not working?

lapis void
#

!log @shadow zodiac

native dragonBOT
#

@shadow zodiac Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shadow zodiac
lone dragon
#

looks fine

robust bison
#

what's not working?

lone dragon
#

did you put a chest next to something and put something in the chest

shadow zodiac
#

yea i put a chest beside a furnace and had logs inside the chest (or am i doing it wrong? )

lone dragon
#

you need coal

lapis void
#

wood doesn't go in a furnace

lone dragon
#

wood goes in that kiln thing

lapis void
#

charcoal kiln, yeah, to turn it into coal

#

for a furnace, you need coal and ore (early game would be copper ore)

shadow zodiac
#

god ia m stupid

#

ty

bitter summit
calm niche
#

Do recolors like Starblue valley work with Stardew Valley Expanded?

shy orbit
#

exterior recolors do yeah

candid plover
sand cloak
#

Hello can anyone help me? Here is the log

#

It crashed when I went to a new area

viscid pond
#

did you recently uninstall an custom npc mod? the game is looking for files for Denver, but not finding them and crashing

sand cloak
#

Yes I removed the Denver files and Re added them

#

Because I couldn't see them in game

viscid pond
#

odd, I don't see Denver in your mod list..

sand cloak
#

Oh I'll double check

#

I readded, will resend a log file after

#

Thank you @viscid pond !

viscid pond
#

np

dire fractal
#

hello guys, can anyone tell me how to add custom maps to the game? i instaled Stardew Valley Expanded via Vortex and Immersive Farm 2 via vortex, the expanded game works, even the basic farm is different but i dont have the immersive farm 2 on the list. Thank you.

viscid pond
#

are you using the standard farm map?

#

that's the only one that will be replaced

dire fractal
#

ah so it replaces the basic map? the first one on the list?

viscid pond
#

yes

dire fractal
#

because when i started it. it was different from the base game

robust bison
#

yes

dire fractal
#

but it wasnt the immersive farm one

#

like the bus was still on the right side of the map, plots werent the way the maps is, etc

robust bison
#

send a screenshot

dire fractal
#

ok

#

launching the game, 1 sec

#

well

#

i had to remake the char again cuz it didnt save, and the intro was old like in regular SV but after the screen went black the farm is this time changed to the immersive farm 2 lol

#

well, ty for the quick answers guys, even if it was a bit wierd it jumped between the maps somehow and i ended up on the immersive one.

limpid stag
#

So I'm using Child to NPC, and the CP for that mod that is compatible with SVE. However, the sprite for the child is stuck at the in game toddler sprite, even if the portrait is working as intended. Any idea why?

fleet marsh
#

Does anyone know if there's any easy or graceful ways to like...swap out mod sets so you can have different mod packs for different savegames?

robust bison
#

!modpacks

keen moss
#

We don't like those 😛

#

(I don't think there is a command)

robust bison
#

ah whoops

#

hehe

#

!modgroups

native dragonBOT
keen moss
#

Oh there is

limpid stag
bitter summit
unreal stratus
#

Wasn't there an unofficialy fix?

#

I'd check Smapi comp

fleet marsh
#

Right, so, installed SDVE, messing around with it now

#

....it is, so big. What are the mods people normally install along with it? Because I suspect movement speed would be a thing

robust bison
#

not really

#

theres a list of reccomended mods on the mod page

fleet marsh
#

Hm.

#

Maybe everyone just already runs with time mods then

#

I could not imagine doing SDVE with vanilla time on a multiplayer server x.x

torpid kettle
#

i think the size of the map and the time is a part of the challenge. also, coffee and a horse

cyan meadow
#

any cool mods ideas guys

#

besides big expansion mods

#

like small ones

#

just tag me and i’ll see thx

robust bison
#

!modrecs

native dragonBOT
heavy sail
#

@cyan meadow

cyan meadow
#

ooh thanks!!

dire fractal
#

do you guys know if on stardew valley expanded when you have a silo with hay on the first map it also counts on the 2nd part?

twilit cliff
#

I have a shed mod that makes my shed have more rooms. After filling all the bigger rooms, I upgraded my shed. Now, my rooms are gone.

lapis void
#

@twilit cliff the mod most likely was created prior to 1.4 when the Big Shed was added, so it only edits the Shed

twilit cliff
#

Any idea how to fix it?

lapis void
#

can you send the content.json here?

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

lapis void
#

^ paste it into that site and share a link

outer turret
#

On Monday nights in fall, Belos AND Immersive Shane all stand in the same place on the little dock....

twilit cliff
#

i post the one in the mod?

#

brb it's dinner time

lapis void
#

yep! we can change a line in it to make it apply to the big shed

outer turret
#

(ie: I do not recommend you have your char stand here in the evening: Forest 34 25 2 because so many other mods do!)

outer turret
#

oh sadface.... my ingame spouse is mad at me because I stood in the hallway waiting for him to come home and the pathing algorithm gave me the "It's not nice wading through junk" dialogue.

twilit cliff
#

@lapis void it’s okay, a friend told me to use the save backup so I’m going to try that

lapis void
#

that also works if you have a backup for before robin started work on it!

outer turret
#

@hazy leaf Lyell's fall pathing has him heading for the Mountain at 800 then heading for the forest dock at 1000. It takes him three hours to get up the mountain, and another three to get back down, meaning that he doesn't arrive at the dock until around 5pm, where he then gets stuck (presumably because the pathing algorithm is confused).(at 1130 he's supposed to go to WizardHouse, but this doesn't happen, I think just due to the time being rather different.)

unreal stratus
#

Anyone using SVE:
How does a SVE spouse compare to a canon one?

outer turret
#

unless you have mods for the canon one, probably better

unreal stratus
#

Does it miss any functions?

#

Huh, what do you mean

outer turret
#

Because the creator has probably put more effort into giving them events after marriage and better dialogue

#

(not saying CA didn't, but he created 10, whereas custom creators tend to have 1-3)

#

so AFAIK, SVE spouses have a 12 heart event as well as a 14 heart one

wanton wharf
#

foincy

unreal stratus
#

GOOD point

outer turret
#

and added perks. (Disclaimer: have never married SVE char)

#

but I know that I am adding a ton of features to my custom spouse. And I imagine other creators do the same.

#

(but from the looks of the code, once you hit 12 hearts with your SVE spouse, you do get bonuses)

unreal stratus
#

Hmm, fair point

#

Guess I'm going to marry Claire 😄

#

Thanks!

outer turret
#

Claire seems sweet. She also appears to have different dialogue for every day.

#

(so, better than vanilla)

rare quest
#

Haven't made 14 heart events yet for any SVE NPCs. But the 12 hearts certainly are "on par" with vanilla 14 heart events.

untold frost
#

hello folks, I'm back with another quick question/doubt.
Spoiler, I'm supposed to bring 300 starfruit to certain new mod-added-npc called Apples, which I've seen a cutscene inside Aurora vineyard.
Here's the problem, the tile to drop this items is nowhere to be found.
Now apples is gone too.
I'm at day 19 Fall, year 2, finished community, finished goblin quest of mage.
Don't think I had the cutscene with apples at my farm tho.
I don't know if I'm missing something to trigger it.

As for the movie theater and bridge, so far so good. Even got to see both Martin and Claire walking around now.

#

thanks

#

gonna go get dinner, then check if anyone had followup questions

bitter summit
#

I'd check Smapi comp
@unreal stratus The unofficial fix is giving me the errors

rare quest
#

@untold frost A junimo tile didn't manifest in the top left room inside the building?

untold frost
#

@untold frost A junimo tile didn't manifest in the top left room inside the building?
@rare quest no, I saw there should be one in order to gift the starfruits. There isn't so perhaps it hasn't triggered for some reason

rare quest
#

Can you describe the event you had

untold frost
#

surething! I entered Aurora vineyard on a rainy day, (still in fall, year 2). The junimo was surprised and mentioned that liked fruits, also said that other would go or travel soon, to the village I think, and that I must play with them tomorrow, he/she said.
That was the cutscene, when it ended I was at the door again, so I went to Apples's room and gave him/her an apple. no further action was available.
went upstairs to the top left room and where it would be a tile, there's a plant.
Left for the day. The next day the aurora vineyard was empty. Visited their village, all "huts" selling items are there, nothing else.
Tried circling back and fort different zones, lost woods, secret woods, even the spring. Back to farm, etc.

upper condor
#

can someone help me please? Im trying to run Smapi Stardew app but it keeps crashing upon opening. Is there updates going on?

#

i cant play it at all

onyx spire
#

What platfrom do you play on?

upper condor
#

android

onyx spire
#

Not sure how to help with that, I'm not even sure if it works on android

upper condor
#

o.o umm yes. it does.

untold frost
#

can someone help me please? Im trying to run Smapi Stardew app but it keeps crashing upon opening. Is there updates going on?
@upper condor have you checked the log?

upper condor
#

theres smapi android

#

i closes as soon as app is opened. no log to show

rare quest
#

@untold frost Are they in your social tab?

upper condor
untold frost
#

right, I've read that there are some bugs on android, depending on the mod. sometimes it works but can't be controlled or toggled

upper condor
#

oh geeze

lone dragon
#

smapi android is broken on the latest version

upper condor
#

OOF

#

that seriously sucks

lone dragon
#

they changed the way it draws the sprites and stuff and it broke smapi

untold frost
#

@untold frost Are they in your social tab?
@rare quest apple? yeah it's there

#

figured maybe it shouldn't had seen him nor be in social tab, without that trigger cutscene, but then again

rare quest
#

They're around then.

untold frost
#

tough luck, roll back to previous version? I'm not sure if it could break your save or mods

rare quest
#

If you wanna see where they are, you can type debug whereis Apples in your console for specific coordinates.

upper condor
#

@lone dragon alrighty ill just sit like a duck and wait xD my google play version auto updates so i gotta wait xD

#

thanks tho!

lone dragon
#

there is a way around it

untold frost
#

@rare quest I'd have to be sure I've triggered right adn that is not a bug, and hope to avoid edit the save file to the part that shows the triggers and their conditions

lone dragon
#

but we cant talk about it because it breaks a rule

upper condor
#

id rather be safe and wait xD

rare quest
#

Pretty sure the little guy is just running around and you can't find them.

untold frost
#

even so, what that has to do with the cutscene and the tile?

#

I mean, say that I find apples, then what?

rare quest
#

They're an NPC now.

untold frost
#

cutscenes trigger in location and time, so him should find me, at my farm I guess

#

idk

somber cosmos
#

anyone know a good current multiplayer mod that allows for more than 4 people and is still current

lapis void
#

@somber cosmos unlimited players still works fine! only the host needs it

#

if you're ever not sure, check here

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

cloud fog
#

How exactly do i use mods for andriod?

#

Im having problems

lone dragon
#

smapi on android is currently broken on the latest version

cloud fog
#

Oh

upper condor
#

@cloud fog hands popcorn im waiting it out too lol

cloud fog
#

S a d

dire fractal
#

hii im a first time player and wanted to download a mod to keep grass during winter. could someone help me in the downloading process? im not good with mods and all that bdhshh

#

i know i have to download smapi but im not sure how to go about it?

lone dragon
#

run the smapi file for your OS, bat for windows, sh for linux etc

#

then in your stardew install path there will be a folder called "Mods" where your mods go

#

extract into that and load your game

dire fractal
#

oh okay!! tysm

lone dragon
#

keep in mind some mods will require newly planted crops/trees etc or a bush reset or something

dire fractal
#

ill make sure to check! thank u again!!

somber cosmos
#

I am trying to help my momma download stardew valley (shes in texas and on windows 7) and the mod launcher is saying skipped mode these mods could not be added to your game smapi 3.7.5 because it contains files but none of them are manifest.json_

#

oh heck i had her download it in the mod folder

#

she has nexus premium and we are really trying to fix this lol I am so so sorry

#

okay I got lol sorry guys

lone dragon
#

uuhhhhh

#

who is Suki

lapis void
#

SVE's version of traveling cart lady

#

it looks like you only have part of SVE installed?

lone dragon
#

well i was gonna play it, then i decided not to because i wanted to keep the harvest goddess

#

i forgot to remove a folder

lapis void
#

yeah, the SVE code is probably looking for the NPCs somewhere?

lone dragon
#

probably

#

that explains why i couldnt talk to cart lady

#

that was also probably why my game was a bit laggier/slower when loading

#

i thought it was because i moved maps again

#

:p

ornate vessel
#

i can ask questions about mod errors here right?

#

i've been playing modded stardew for a while, expansion and all, and i transfered my save file from my mac to my pc while redownloading all my mods. i've also downloaded the mod manager to try it out, but i can't even open my file here on my pc, does anyone have any clue what to do haha

lone dragon
#

should be eve_251372815

ornate vessel
#

i kind of fixed it by deleting mod manager lmao
idk if another problem which i previously had will persist or not

lone dragon
#

mod managers bad

ornate vessel
#

yeah i realized XD

strange mural
#

So I'm curious, I know there's a modded farm, or type called capitalists dream that tries to make farming as easy and effective as possible.

But is there the opposite? A farm that serves as a challenge

twin pasture
#

this morning for some reason npc map locations for sve started spazzing out

robust bison
#

how so

twin pasture
#

imma try to relaunch and let you know if the error still persist

#

okay error still persists

lone dragon
#

hmm

#

first

#

update all those mods

twin pasture
#

all the mods which are in the update menu are unofficial updates or texture mods

marble knoll
#

if you get some achievements in smapi alone without steam and you open steam to reopen smapi does it recognize and give you the achievements?

lapis void
#

most likely not unless you redo the day you got them or get them in a new save

#

you can use debug commands to get them retroactively though, debug achieve

late meadow
#

is there a mod to invite linus to live on ur farm?

strange mural
#

why would you?

#

he refuses several times

azure seal
#

Can someone point me to the mod that when you press f1 on an NPC it shows you your friendship and what gifts they like

shy orbit
azure seal
#

Thanks!

#

Been looking all over and i expected it to be named Something Mod, or tagged with Wiki

sand cloak
#

Hello, my stardew is showing an error on smapi and I can't quite figure it out

#

Here's the log

drifting elk
#

Hello there, I have the following problem: I haven't played SV for a while (1 year or so) and got a new PC and wanted to play it again. Because I had tons of Mods installed I just copied the mod folder from the old PC (after installing SMAPI) and loaded my old savegame. When I want to leave the farm house the game crashes everytime. I don't know why. Here is my log: https://smapi.io/log/db393f24978f43709deb43a5da1c0630

azure seal
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Well, if you are still using outdated mods

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that is likely the problem

shy orbit
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@sand cloak Ignored Stardew Valley Expanded > Load Characters\GrampletonWardrobe: error reading info. Technical details: System.IO.PathTooLongException: The specified path, file name, or both are too long. this might be fixed by taking the SVE installation out of any subfolders it might be in

vital spade
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!log @drifting elk

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drifting elk
azure seal
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id update everything first if its a year old thing.

shy orbit
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@sand cloak for the denver error i guess try removing and reinstalling the mod if you haven't already

sand cloak
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@shy orbit alrighty will do, thank you for the reply! I'll come back after the suggested fixes

rare pine
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hi sorry im a noob to modding and stuff i tried downloading this seasonal anime portraits but i dont know how to put it in the game

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like the files are not xnb in the mod file

limpid stag
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It's likely a CP mod then

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can you send me the link on nexus?

limpid stag
rare pine
limpid stag
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Ye, you'll need another mod for this to work

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Content Patcher mod

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let me find it for you

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ok so

rare pine
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oh I have content patcher

limpid stag
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You do?

rare pine
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Yep

limpid stag
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do you also have the seasonal outfits mod

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it also is listed in the requirements

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Download and install Tanpoponoko's and Paradigmnomad's Seasonal Outfits Mod
(1) Download this mod.
(2) Extract the folder.
(3) Drag and drop [CP] Seasonal Villager Outfits and Seasonal Anime Portraits folders into the Mods folder.

rare pine
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Yepp

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ok lemme see if i didnt do any mistakes

limpid stag
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Ok so

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looking at comments in this mod it seems the issue isn't your installation, it's how the mod author organized the folders

rare pine
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Oh I see, is there something i can do to make it work? Or should i just go to another one

limpid stag
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I think it's a safer bet to find another one, unfortunately! I can see if I find a fix for it, but i can't guarantee anything

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I'm not a coder or mod creator btw so if it's fixable, you can always wait til someone else here knows how to fix it hfgsd

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My experience here is just having lots of mods in my own game lol

rare pine
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Yeah I see

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kk

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im gonna try this one

heavy sail
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that one is a bit more scattered, but look for the CP version in the optional files. it works for the most part

rare pine
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ohhh okk

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I found the cp and the nromal version in the optional versions

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My problem was that with the cp versio i wasnt sure where to put the files, in the mod folder or in the portrait folder

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but i think with the normal xnb its in portrait, but with CP its in mods folder?

heavy sail
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in the mod folder, thats where all non xnb mods go

rare pine
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Ahh kk

limpid stag
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yeye^ Ibuki mioda is correct

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try to avoid xnb mods for the most part btw, if any of them becomes outdated its harder to replace imo

rare pine
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Thanks a lottt thats what i wasnt sure about

vital spade
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!xnb

native dragonBOT
rare pine
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yeah makes sense

heavy sail
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Also, i just wanna make sure, do you have SMAPI installed?

rare pine
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Mhm

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I've downloaded and played with mods previously

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but last time i changed the xnb for the portraits so i was kinda lost here

limpid stag
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Btw, if it's ok for me to post my own question, I'm still confused about why the sprites on my child to npc/npc child for SVE aren't working, but the portraits are!

rare pine
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Thanks a lot btw

limpid stag
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Np!

heavy sail
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child to npc... i have that, but my child just- how do i say it- despawned... SDVpufferwoke i understand that child to npc is a bit glitchy, but that's just.. odd

limpid stag
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DSHHFG yeah my

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my child also got kidnapped by claire recently

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like legit just left with her and started living at the movie theater

shy orbit
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!log @limpid stag

native dragonBOT
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@limpid stag Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
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welp- thats claires child now SDVpufferduck

ashen elbow
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I-

shy orbit
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the children seem to have trouble getting out of joja mart at least

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the schedule takes them there sometimes but the child never gets out

heavy sail
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i remember before my child just like despawned, he used to follow demetrius for some reason- i even checked the schedule files idk why he was following him of all people

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and like after he despawned, his sprites just appeared on the cjb cheats menu page and covered the screenSDVpufferskeleton

limpid stag
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There's no smapi log

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For me to upload shfgd

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that's the issue

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It just simply doesnt have a sprite

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but smapi behaves normally

shy orbit
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just a log where you have loaded the save can still be useful

limpid stag
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Alrighty then, I'll upload one

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But ye it acts normally;;

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where do i find my logs again, im dumb

shy orbit
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and if a plain log doesn't tell anything there are other things that can be done

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the linked site has instructions how to find the log

limpid stag
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alright ty

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woop it crashed so

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also the mods its telling me to update (shiko) Are updated to my knowledge so

shy orbit
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what's the name of the child?

limpid stag
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Reese

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WAIT

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I reloaded game as usual and

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my child has been DELETED sdjsgfhd

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only my second child exists now

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it did say it was going to remove items causing conflict BUT I DID NOT EXPECT MY CHILD TO BE ONE

placid hull
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Lmfao

shy orbit
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what worries me more than the child portraits though are these kind of warnings from tmxl: Failed to serialize: CrimsonBadlands

limpid stag
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That's related to SVE

shy orbit
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hm, content patcher is shown as loading and editing Characters/Reese

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have you visited crimson badlands for example?

limpid stag
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Twice but never after my child was born

shy orbit
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well, maybe the warning is harmless if the map and location still work

limpid stag
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i am d i s t r e s s that my kid just gone tho sdfhg

shy orbit
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are you married to gregory?

limpid stag
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Yes

shy orbit
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hm

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the sprites for gregory children exist in the mod as well

limpid stag
shy orbit
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i don't see anything else editing them either

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so yeah, i have no idea what the problem is

limpid stag
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Im going to skip a few days and see if when Melia ages up, she also breaks

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SHES TWO BABIES?

shy orbit
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i think it always needs a relaunch of the game to display the sprite correctly

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when the child becomes an npc

limpid stag
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well lets see

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but reese still does not exist

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. should i risk child 3 and or name it Reese again to see if its the name

shy orbit
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the npc child for sve does say that it breaks with more than 2 children i believe

limpid stag
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im aware

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but it broke before so im concerned as is shfbhd

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ill just make a new save so

shy orbit
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i doubt it's going to solve this, but we could check the npc dispositions if you want

limpid stag
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yyep it borked everything deleting this save

halcyon elm
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So just trying to figure this out

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My wife and I have a multiplayer mod where we use mods. Recently I load into the save but two problems.

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I can't see my character, and I can't move my characters. I can still swing weapons and my wife sees my character on her screen just standing there.

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Any idea what causes this? We sometimes get it to work and sometimes it doesn't.

vital spade
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!log @halcyon elm

native dragonBOT
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@halcyon elm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital spade
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Probably a log from both host and farmhand

halcyon elm
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We just logged for the night but if it persists next time we launch I'll post it here.

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We will make sure to do so if it happens again, thanks guys.

vital spade
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If you launch the game, the previous log will be overwritten.

halcyon elm
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If it happens again I can just get that log though correct?

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Because this has happened at least 2 times.

vital spade
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Yea

dire fractal
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hello guys, can i add horse changing mods mid gameplay? or new building mods?

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or does it break the save somewhere in the future?

rain lava
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if you're talking about aesthetic mods then they are safe to add/change whenever you want.

dire fractal
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i want to change my horse into a scooter and also add a 2 vehicle garage mod

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this one specificly

rain lava
dire fractal
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ah ok ty

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i didnt notice that, im glad i asked

rain lava
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link me the scooter one, I'll check it

dire fractal
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prb outdated too

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its not even on nexus sadly

rain lava
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!xnb

native dragonBOT
rain lava
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it's from 2016 😮

dire fractal
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yeah i saw it, i wasnt really looking at the date i was looking at how cool the scooter looks, damn

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ty for telling me, im such a dumbass xD

rain lava
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You can try it but keep the original horse.xnb in case it doesn't work properly

dire fractal
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ty, il skip it tho dont wana mess up my game i already have 41 mods in there working great, i just played the base game a few times, i wanted to see if there are any other vehicles like the tractor mod, sadly everything is outdated

rain lava
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dire fractal
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ty!

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i spent 1h searching all i found was 2 scooters, where did u dig this up xD

rain lava
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I'm a nexus creature. You can apply filters when you expand the 'Refine results' option when looking for mods. I simply set 'pets/horses' filter and looked through few pages of most downloaded mods

dire fractal
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oh

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damn i kept searching for vehicles, cars, anything but i never got anything like these, ty

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most of the games i play that i mod other than oblivion have mods on steam workshop so nexus i dont use at all

fleet marsh
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I only just stopped to think about it...uhm...does anyone know if Adopt n Skin works for multiplayer? Or would each player have to have the mod and set the pet skin independently?

lapis void
fleet marsh
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Hm. I might be too excited to turn back now. What are the issues with horses?

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I assume it's issues with the horse finding mechanic?

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Since the game only tenuously manages multiple horses anyway

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I guess the real thing I'm wondering about is if changing the skin ID will show the same skin ID for all players.

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I'll grab someone to test it with later. Thanks for the heads up though!

sharp belfry
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yay lucky number! I wonder how many mods I'll have by smapi's count by the time I hit 1000 according to vortex

dire fractal
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just wanted to share this mod that i think may look cool with the aesthetic i have going on for my farm

outer turret
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Very amusing issues with horses...

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(Amusing as a bystander less so as a player.)

rain lava
alpine halo
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anyone here being complete sucker for naver mods and have any info how to have access to them with deactivated acc? SDVpuffershy

robust bison
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forsythia probably knows

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@ashen elbow

alpine halo
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i'd love to know some more, I want to make my game pretty SDVpuffershy

lapis void
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there are a few that don't require an account to download, look package is one (JA clothing) and i believe the CP mod that gives the farmer's eyes shading

alpine halo
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i found some rn but I cant download (zip files mostly)

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like these

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apparently changing browser helped

untold frost
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man, you'd had started to hate me about now :P
remember the movie theater rolling back to joja mart when fall season?
welll... it JUST happened again, this time 1st winter! XD

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I dont see leaves flying this time, will check the bridge to quarry, but I bet it'll be broken again

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yup, reverted to broken too. Let me know if I can provide you with anything else (than bug reports XD)

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as for the junimo Apples thing, I've seen 3-4 cutscenes now, the aurora vineyard is still ruined, apples called some named-flowers on the floor but that's it. no tile yet.
I'm guessing that I must first befriend it like 8 hearts or more? based on your comment to check map location so I can talk/gift him stuff to raise hearts and try to trigger the cutscene

viscid pond
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!log metal#9258

native dragonBOT
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@untold frost Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

untold frost
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a new one? yes, 1 minute please

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will try the classic restart and see if it fixed, like last time

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Yes, it's back to normal on restart

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however, it still happens when changes season, fall and winter for now, I'll let you know if it's on spring and summer (from now on).
If I'm the only one with this, then it'd be hard to pinpoint, either something on my existing save or an unnamed bug compatibility with another mod.

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thanks and sorry, try to be as less bothersome as I can

viscid pond
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you don't have any unusual mods, though.. these are the sorts of mods that most everyone has.. very weird..

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I'm sure you've verified your game through steam, though, yes?

vital spade
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it looks like something that could happen if you messed around with console commands

untold frost
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@viscid pond yeah, all looks good.. I'll chalk it up to playing straight for several hours, or perhaps I'm doing something without knowing, that triggers the issue.
I just had the cutscene of apples at my farm. Had the "party" and the vineyard still looks the same, no tile. Maybe tomorrow, but that's all for today.

viscid pond
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alrighty

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sorry I couldn't suggest anything.. =/

tulip steeple
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I've decided that I'm going to start over completely from scratch on a Modded Playthrough

untold frost
untold frost
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have a good one guys & gals

torpid kettle
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is there any kind soul who is willing to talk me through creating mod groups on mac?

rustic moth
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i updated expanded svd and now this happenes

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i delete the folder and re installed manuallly the old folder i had but theres no changes and idk why is causing me so much toruble

tulip steeple
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Oh

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Oh dear

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Well uh

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It would appear that a LOT of modded seeds are showing up as "Error Items"

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Well great, something has gone wrong

shy orbit
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@rustic moth do you have SVE inside a subfolder with a long name?

uneven hazel
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@tired brook Sorry I'm late, but I'm the guy from Nexusmods with the Vista issues

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Sorry for interrupting, continue

shy orbit
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wait though, why would it prevent the game from loading

tired brook
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@uneven hazel Hi! Do you mind if I get back to you in 30 minutes or so? Just wrapping up some code changes, then I can help you run some tests.

uneven hazel
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Yeah, that's great

torpid kettle
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does anyone here know how to set up mod groups for mac?

tulip steeple
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Great, now I have to figure out why these seeds are showing up as errors

rustic moth
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so those are seeds ?

tulip steeple
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Hang on I gotta load the game back up to show what I mean

rustic moth
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ok

shy orbit
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@rustic moth mind showing me how your mods folder looks like?

rustic moth
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yea

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sorry is in spanish <i'm mexican

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buy this havent happened before though

shy orbit
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i see, you have quite a few mods inside folders with nexus archive names

rustic moth
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this is the first time having these error

shy orbit
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it's better to take the mods out of them

rustic moth
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you mean moving the inside documents to outside the folders?

shy orbit
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the folders with number sequences on them should have the actual mod folders inside them

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moving the actual mod folders to the Mods folder might solve the issue

tulip steeple
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Okay, I got what I needed to

rustic moth
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oh ok

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ill try it then

tulip steeple
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And as for errors, there were 2 big things

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  1. This, which I'm guessing is just a mod conflict thing or whatever, but I assume it's nothing bad
shy orbit
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it's very bad actually

tulip steeple
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Oh

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Well shoot

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Alright, then how would I go about fixing it

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tulip steeple
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Okay, gimme a sec

shy orbit
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or well

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the conflicts are between fresh meat and even more recipes - meat

viscid pond
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@tulip steeple you have some JA dupe items

lapis void
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!modgroups @torpid kettle

native dragonBOT
viscid pond
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which means you have 2 versions of those mods installed

lapis void
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(the info for mac was recently updated!)

shy orbit
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so removing one of those mods should get rid of the conflicts

torpid kettle
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@lapis void so i looked at that but i have no clue how to do any of that after step 1

tulip steeple
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Oh, I hadn't realized that could happen

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And I don't see how I could have 2 versions...

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Unless like

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One of the updates to Project Populate made like... Fresh Meat included and now it's not a standalone mod?

lapis void
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you didn't pay attention when fresh meat updated haha, they removed support for even more recipes- meat

tulip steeple
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Oh

lapis void
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it says right on the page to delete that one

tulip steeple
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...Oh

lapis void
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no worries :P we've had a lot of people with that particular issue

tulip steeple
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Look man, sometimes I'm just blind

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even with glasses

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So then what would I have to remove?

lapis void
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Even More Recipes- Meat for JsonAssets

tulip steeple
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That it?

naive drum
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Probably yeah

lapis void
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yes, that's all

naive drum
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It got bundled into fresh meat

lapis void
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i actually double checked the page and it doesn't seem to say anywhere, so that's something you might want to alert the author about so it's a little more clear

torpid kettle
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could someone please help me with the mod groups? i cant understand the wiki page

lapis void
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i think it said during the beta but was removed or put into a readme

naive drum
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It was in the readme which they said was very important t

lapis void
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yeah that makes sense, i think that note was only on the beta version though

naive drum
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Iirc it had a remove more recipes most note on the actual file download for a a gole

lapis void
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re the mod groups thing, i'm not a mac user unfortunately so i'm not sure of the specifics

shy orbit
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@torpid kettle what problem are you having?

outer turret
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Yeh fresh meat messed my files up pretty good

torpid kettle
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i dont know how to do anything after the first step of setting up a mod group @shy orbit

tired brook
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@uneven hazel Sorry for the delay! First can you install this version of Tractor Mod, press backspace in-game to summon the tractor, and post a screenshot of the tractor?

uneven hazel
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Ok, i'll be right back

shy orbit
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@torpid kettle i see, the instructions seem to be a bit messy right now. i don't use mac but if you can launch a terminal we can probably figure it out (better though if someone who uses a mac can help, but if not i can try too)

tulip steeple
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Hey wow, that fixed it

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Thanks Corrin!

uneven hazel
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I snipped around it, that's why its zoomed in

lone dragon
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whats the issue exactly?

uneven hazel
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All of the new content content patcher adds in has this weird white outline

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Here's another example

lone dragon
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what os are you running?

uneven hazel
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Windows Vista 32 bit

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Yes, i know, pathetic lol

lone dragon
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not really what i was thinking, but i think it might be a vista issue, and not any mods

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older OSes have issues like this from time to time