#archived-modded-support

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grim totem
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Nope

fair vessel
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Hmm. Still sounds like a bug. Madam should be getting up to run her shop.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim totem
dire fractal
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it shows that the schedule is loaded and everything

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Android always sorta throws a curveball

grim totem
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Yeh always having issues because of it being android

grand relic
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Hey hey peeps- I'm a player with 500+ hours on the game and have played over 5x and I was wondering if there are any maps that just totally revamp the game dialogue wise and map wise?

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mods for *

dire fractal
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maybe a patch summary might help further

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
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@grand relic There's a ton! Take a look at my modlist for ideas https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

grand relic
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Thanks! I'll take a look

dire fractal
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there's also Pathos' list but I imagine Lenne's list is more up to date

grand relic
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Also I do have smapi, but how do I know if it's up to date as well?

stray star
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smapi will let you know in console if it needs updated

grand relic
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So it automatically updates itself/

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?*

stray star
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no, but it will tell you when it needs to be

grand relic
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Thanks wing and thanks lenne- this'll help keep the game fresh for me

stray star
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Can someone tell me why ChestEX isn't changing my chests to 6x12, I can't see anything in error log but I'm working on getting it loaded

royal arrow
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Did you set up your config file?

stray star
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oh It says that the config file isn't valid I must have mistyped something

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๐Ÿ™„

royal arrow
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Lol it happens

grand relic
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also lenne- is it required for me to get ALL of the frameworks?

royal arrow
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Nope, that's why I mentioned checking the mod descriptions. So if you have a CP mod you want to install, you'll only need CP (and that mod should mention that in their description). Same with the other mods (BFAV, JA, etc.)

grand relic
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and is it possible for me to organize the mods within the mod folder so I know which file holds which folder

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Nope, that's why I mentioned checking the mod descriptions. So if you have a CP mod you want to install, you'll only need CP (and that mod should mention that in their description). Same with the other mods (BFAV, JA, etc.)
@royal arrow got it

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Or does it mess things up

royal arrow
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You can organize the mod folder a lot more than I have o.o for example, many modders add a note at the beginning of the folder name to tell you which framework it requires, ex. [CP] Ali's Flower Farm

grand relic
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Oh so I can adjust the mod folders name and it doesnt breakanything?

royal arrow
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but you could even have sub folders, like a folder that says "Gameplay" and then inside that put all your gameplay mods, etc.

stray star
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It canchange things a lil bit

royal arrow
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The only thing is load order is dependent on alphabetical order, so if you have conflicting mods, like dialogue, then it might affect (or as Wing said, textures)

grand relic
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but you could even have sub folders, like a folder that says "Gameplay" and then inside that put all your gameplay mods, etc.
@royal arrow
what i was looking for so I can put all the frameworks in one folder so I don't have to look for it in a folder full of mods

stray star
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for example, I was having issues with a specific retexture so I renamed the mod I wanted the texture of to "z" and then it's name so it loaded last

royal arrow
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oh, ya you can do that

grand relic
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@royal arrow
what i was looking for so I can put all the frameworks in one folder so I don't have to look for it in a folder full of mods
@grand relic
As long as it has to be in the mods folder right?

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Great! so I can follow the suggestion list you gave and organize them accordingly

stray star
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I have to redownload chestex just to fix the config folder lol

fair vessel
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Yeat if mods are well set-up, you should be able to toss any mod folders you want into subfolders and still have everything work! So you can organize with folders like "Sprite Replacers" "Frameworks" "New NPCs" "Game Mechanics" "UI" if it's helpful to you!
(Occasionally you get do mods with code that looks for the exact file locations of other mods, but that's kinda hacky for mod-makers to do and it's discouraged.)

grand relic
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Excellent! This does bring a smile to my face

fair vessel
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I'd suggest don't over-organize though. If it's too easy to accidentally put the same mod in two places when updating it or something, that adds extra hassle.

grand relic
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Oh what happens? I just recently updated a mod and their both in the same folder

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well- both inside the mods folder i mean

royal arrow
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Yea we've had several people have a mod into 2 different subfolders, the mod won't load. THERE CAN BE ONLY 1

fair vessel
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If you have two copies of a mod (two different versions or two the same) anywhere in your Mods folder it won't load, yeah

stray star
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smapi will tell you that tho lol

fair vessel
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It will, yes.

grand relic
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I haven't loaded the game- but I'll go delete the older version asap

stray star
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"HEY HEY YOU HAVE 2 VERSIONS OF ACES PET BEDDING BECAUSE THE STARBLUE RECOLOR IS NAMED DIFFERENT, NOW YOUR PETBED LOOKS AWFUL

grand relic
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And what happens if I update smapi and delete the older version?

royal arrow
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I mean. you'll have the latest version O: I recommend using the SMAPI installer / uninstaller though, don't manually delete

stray star
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I'm not self inserting into the question I promise

royal arrow
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(#truestory) it's allowed o:

grand relic
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oof- where do i find the unninstaller

royal arrow
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So when you download the newest version, the bat file you use to install has an uninstall option

grand relic
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there isn't one in my folder

stray star
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AHA I FIGURED IT OUT, chestex has a comma after the row number that I accidentally deleted

royal arrow
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Apparently you can just install the new version and it'll automatically remove everything it needs to first, but I don't trust, so I run it twice >_> once to uninstall, then again to install

grand relic
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So i don't screw this up- I have the ZIP file of smapi- where do I extract it?

royal arrow
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you can extract it anywhere, I do in my Downloads folder. You just need to run the bat file. It'll know where to go

grand relic
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okay so unninstall.. then install..

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gotcha

royal arrow
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(that's how I do it, but like I said, you can apparently just install and it'll do the thing correctly)

grand relic
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Well your paranoia infected me so might as well

royal arrow
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lol sorry xD I've just been burned with other software

grand relic
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Hey man if a modder says they can't trust it- me who knows nothing about sdv mods should heed the warnings

stray star
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introduction is glitched at 47/48 met thonk

royal arrow
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Ah, I've got to remember I have a certain standing in the community now lol (my paranoia can infect others)

grand relic
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Ah, I've got to remember I have a certain standing in the community now lol (my paranoia can infect others)
@royal arrow must.. social.. distance..

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also

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I ran it and then clicked unninstall- it said it didnt have access

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So I ran as admin

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and it says

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"windows cannot find internal/windows installer ....."

stray star
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I somehow got 2 robins lost axes, any tips on a mod that allows me to trash it or sell it or something? will ship anything work?

royal arrow
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wut o: did you extract before running?

grand relic
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Yeah I did

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The internal folder is right above it

royal arrow
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Wing, ship anything might work, I thought they fixed that bug (I also got that with the shorts, and the basket)

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Can you take a screenshot of the folder so we can see?

stray star
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uh I returned one of them already

grand relic
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I somehow got 2 robins lost axes, any tips on a mod that allows me to trash it or sell it or something? will ship anything work?
@stray star What I do with items that can't be trashed is put it in a chest in the middle of nowhere and forget about it

stray star
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My chests cost 100 wood, I don't wanna do that ๐Ÿ˜›

royal arrow
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That's also a good tactic, an NPC might run over it and demolish it

stray star
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Not if you have non destructive npcs XD

royal arrow
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Do you have Stardew Valley in the default location?

grand relic
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Nah the items still drop

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If npcs destroy the chest

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I put my trash chest in calico dessert

royal arrow
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(true, I don't use non destructive NPCs, I just don't put anything outside my farm >_>)

grand relic
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or the forest

royal arrow
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(BUT THEN THE GAME REMEMBERS IT FOREVER D: )

grand relic
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I just hate it when the npcs break the slime incubator because I like it when slimes interact with the npcs

stray star
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I have it just incase, I was always scared to set up automate crab pots because I can never remember everywhere everyone is standing

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now I don't have to do it

grand relic
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Also about the things- should I delete the folder and extract again

stray star
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I need to get rid of a bush on the SVE map and then my game is perfect

royal arrow
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@grand relic but ya do you have Steam in the usual location? You can always try redownloading / re-extracting the SMAPI install stuff

grand relic
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I'll go do that- also isn't the usual steam location in c right?

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I do have a c folder but my sdv is on G

royal arrow
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ya C program files etc. some people move their steam to another folder

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hmmm

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let me pull up the smapi install wiki

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!smapi

native dragonBOT
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SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

grand relic
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this is so weird

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so if I don't run it on admin it goes like this

royal arrow
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Oh! that's the right thing, then do the thing (sorry I usually don't elevate permissions for it) well it's nice it gives you the option of manually deleting it at least?

grand relic
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And when I do it with admin permissions

royal arrow
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that is so strange. Ok, try deleting the file it can't delete, and then run it without elevating permissions again

stray star
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Yo it's kind of rude for stardew alchemy to use quartz too T^T

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in the furnace I mean

grand relic
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Ahhhh yes the satisfaction of fixing the problem

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I did it found the reason why it wasn't working

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and why there wasn't permissions]

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scratch that I meant the smapi console was open

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Thanks for the help!

royal arrow
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You're welcome! SDVpuffersmile

grand relic
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So I have to put the launch code again in steam right

royal arrow
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nope, you shouldn't have to

grand relic
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Didn't work, should I include the quotation marks?

fair vessel
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yes

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And the %command%

royal arrow
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Yea you need the whole path with quotes and the %command% part

grand relic
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Oh I see, thanks!

And the %command%
@fair vessel

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Also one more thing, is there a mod to reposition the energy bar? I have resolution problem and I can't see the energy bar

royal arrow
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I'm not aware of one o.o but Jonqora is a-typin (Jonqora is the 2nd/3rd level IT support, I'm the first line help desk person in this scenario lol)

fair vessel
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Hmm. Try changing your game resolution in settings, see if that can fix?

grand relic
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I can see it in windowed mode but the zoom is extremely small vs the big screen im using

fair vessel
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If no you could try Zoom Level Keybinding mod to get a wider range of possible zoom levels and maybe get it to show up

grand relic
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I can send a screenshot and tell you what I see ingame

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If no you could try Zoom Level Keybinding mod to get a wider range of possible zoom levels and maybe get it to show up
@fair vessel sounds interesting

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Ill try that after the ss

fair vessel
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Yeah it's unfortunate that the game's zoom level for the UI is tied to the zoom level for the map

grand relic
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So I can see the toolbar

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cant*

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and I cant see the energy bar

royal arrow
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we can see it in your screenshot, so it's likely a resolution thing?

grand relic
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And the border to the right is at the "m" of am

royal arrow
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what do you have your resolution set to? vs what your screen size is

grand relic
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So maybe zoom mods will fix this problem and I can just play on windowed

royal arrow
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I personally play on windowed borderless, and I have a 15" monitor with the resolution pretty high (I'll get it in a sec)

grand relic
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1920x1080, the next one is 1680x1050

fair vessel
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Weird. So the fullscreen mode is stretching the game window to beyond the borders of your screen?

grand relic
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Yeah I wouldn't mind playing it in windowed borderless if it had the same zoom

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Yeah

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Exactly

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I don't get why

fair vessel
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Yeah try Zoom Level Keybinding then

grand relic
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"Zoom Level Keybinding" is this the name of the mod?

fair vessel
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yep

grand relic
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I'll go check it out

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and message back to tell you guys the result

royal arrow
stray star
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woooo lvl 120 in mines on day 18

grand relic
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Thats pretty, howd you change the color?

stray star
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now I can focus on fishing for the rest of spring and hopefully catch legend year one

royal arrow
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Garden Variety UI SDVpuffersmile

stray star
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I've had nothing but issues with ui mods :/

royal arrow
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oh no o: Garden Variety UI is the simplest I've found, it basically doesn't change anything except the color, so it's the closest to vanilla

stray star
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yeah, I just need to find one that changes to the right color lol

royal arrow
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Garden Variety UI has a TON of color options

grand relic
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So I read in your suggestion list lenne that you discourage xnb mods- so is it a bad idea for me to dl sdv reimagined?

royal arrow
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Can you send me a link? I can see if it's a true XNB mod or not (also in the list I include a link to where you can search for CP alternatives, there might be one!)

stray star
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"Woah I really love this, how did you know" You see sebastian... have you ever heard of a mod called look up anything? XD

grand relic
royal arrow
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I say "true XNB" because there are CP mods that still contain XNB files as part of the package, but they go in your Mods folder and not in the Content folder

stray star
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SVR2 has seemed pretty safe to me and my friends

royal arrow
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Yea that's a CP mod, you can use it! It's not an XNB mod

stray star
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LOLOL I love better trashcans so much

grand relic
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Phew- thank God- btw can you tell me what's your favourite mod of all time? since you didn't share it on your list

stray star
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I just got an orange sapling from lewis' can

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SVE is my favorite of all time

royal arrow
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2 things: there's a tag for requiring Content Patcher, but also the folder name is [CP] Stardew Valley Reimagined 2, so it has the [CP] acronym in the front

grand relic
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SVE is my favorite of all time
@stray star what does it have?

royal arrow
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favorite mod O: omg. There's so many that I couldn't play the game without, hence the super long list! For gameplay mechanics, definitely Automate

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!sve

native dragonBOT
royal arrow
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it's basically Stardew Valley+

stray star
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it's basically a full expansion

grand relic
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Automate makes my life- so- so much more easier

stray star
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it does what svr2 does

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and more

grand relic
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Man- I'm excited

stray star
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adds a couple new npcs, a lot more cutscenes, some better forage new areas to explore

grand relic
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Can't wait to pour another 200 hours learning these mods

stray star
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the list goes on

grand relic
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Is it compatible with most mods?

stray star
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oh there is wayyy more than 200 hours in modded ;P

grand relic
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or are there rules

royal arrow
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I'm glad you've got some exciting stuff to look forward to! SVE is NOT compatible with most mods lol there's definitely rules

grand relic
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Oof

royal arrow
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Lots of stuff will compete with SVE's changes, so you gotta be careful

grand relic
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And does it corrupt files- whats the worst consequence do I have to look forward to

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If in case I screw up stuff

stray star
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My rule of thumb for SVE is basically it's the only map mod that I'll download

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unless the map mod says it's sve compatible

royal arrow
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I mean. Corrupting might only happen if you remove a mod that directly edits your save file. Most mods are safe to remove from your save with no issues, but there are exceptions

stray star
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I've got about 480 running right now no problem

royal arrow
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This is where you have to read the mod descriptions carefully, and check out the mod comments

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Yea Wing, that's impressive, you definitely have Stardew Valley+, I have only 290 lol

grand relic
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I've got about 480 running right now no problem
@stray star If it was my computer it'd probably be dead already

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or the loading time would be comparable to my GTA V loading time

stray star
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I also have mad experience with tweaking mods to work together, from 1000s of skyrim and modded minecraft before launcher hours

royal arrow
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It really depends on the type of mods you have. Like if you have a lot that switch out assets often (like Seasonal Villager Outfits), your game will slow down a bit at times, but otherwise it's fine

grand relic
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Ah- I am reminded of my skyrim modded days

royal arrow
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Yea same Wing! Skyrim was my initial jump into the heavy duty modding (because Sims modding is so light it doesn't really count as heavy duty lol)

grand relic
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Damn maybe I should take a crash course in programming to make my gaming more funner

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hahahaha

royal arrow
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Depends on what you want to do! From tweaking mods to work together, and "modding the mods" to get some but not all of their aspects, I've learned more about the framework mods. So you could create mods using the existing frameworks. If what you're trying to do isn't covered by the existing frameworks, then you'll need to pick up some C# and make a SMAPI mod

grand relic
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Makes me wish how my old school didn't just stop at teaching me "Hello World"

royal arrow
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lol that's how far I've gotten into my C# tutorial, and I was going to get back to it, but people were posting here and I wanted to help ๐Ÿ˜„

grand relic
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Man- I can just imagine the fun and frustration it must be to go back and forth- I'll slowly aspire to be able to one day tweak mods to work

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for now though

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I'm grateful for the help

royal arrow
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You're welcome! And yea I definitely spend more time these days getting the mods to work together but I find that fun too xD

grand relic
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TFW spending more time tweaking mods than actually playing the game itself

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But yeah I'll get back at ya if I have anymore questions, once again. Thank you and maraming salamat!

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oh btw @royal arrow would you mind if I added you?

royal arrow
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Added me o: ? On the what?

grand relic
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here on discord

royal arrow
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I hang out here on the server, so you can reach me here o: thanks for asking, though~

grand relic
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cool cool- see you around then

true stratus
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So like, random question...are there a set amount of hair slots or something? Why do these hairstyle mods replace some vanilla ones?

torn mason
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you can extend the tilesheet downwards to fit more hair, but there's an in-built limitation on how large that tilesheet can be

true stratus
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Ah alright. So the reason that hairs have that limitation but shirts don't seem to...I assume is just the fact that hairs are probably just a larger sprite altogether but they're otherwise working off the same limitations?

fast river
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Doesn't Get Glam use SpaceCore's tilesheet limit breaker?

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(If you have SpaceCore installed)

true stratus
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Oh that could be relevant to my interests. I hadn't heard of that.

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We'd been using contentpatcher versions but at least one of them has a GetGlam version

stray star
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Adding ship everything fixed my dupe robin axe issue woo

true stratus
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I mean I knew a lot of people shipped robin but I didn't know it was required for her molecular stability :o

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Oh wait, completely misread that. Sorry I just woke up xD

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I thought it was robin being duplicated

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And yeah I just looked into Get Glam and it has that option. But without it it still goes up to 336 hairs which is plenty for me atm

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Speaking of Get Glam though, how does it work with the Tailoring system?

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My memory is that clothes in stardew were originally just hardbaked so short of the wizard you couldn't change anything, then after that tailoring was added and they became objects, but I can't see any mention of how Get Glam handles clothes as objects since it seems to use a character creation interface instead.

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...ah nevermind, that discussion was hidden away in the "posts" section. And the answer is..."Very buggily and probably the arrows shouldn't be used."

balmy oak
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on nexus mods I am trying to download a mod but nothing is happening

royal arrow
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Bubbles, do you have an account and are you logged in? Is there an error message?

balmy oak
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it does the thing where it counts down until the download starts but when it stops counting nothing happens

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I am logged in and there is no error message

royal arrow
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Ok. Did you select the download speed too?

balmy oak
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hm?

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I can't choose a download speed

royal arrow
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Assuming you don't have a Premium membership on Nexus, after you click to download, you have to pick between Slow download (free) and Fast download (Premium membership required)

balmy oak
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oh

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I did slow download

royal arrow
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Ok, so you did that and it's still not popping up a window to select Download location? Do you have your browser set to automatically put downloaded files in a specific folder?

balmy oak
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I don't think so

royal arrow
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Mouse was typing a lot, I thought they were about to provide a solution xD

restive zodiac
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@true stratus Also just in case it wasn't clear (I couldn't tell from your comments, sorry!), Get Glam doesn't handle adding new clothes - since they're just objects you'd do them with JA :)

royal arrow
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Bubbles, is it one mod in particular, or any mod?

restive zodiac
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(You're clicking manual download, right?)

balmy oak
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I have only tried one mod

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I clicked mod manager download

royal arrow
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Ohhhh

restive zodiac
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If you aren't using a mod manager, you need to click manual

balmy oak
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I didn't know which one to do since the video I watched cut out the few seconds where he clicked one of them and didn't say which one to click

royal arrow
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Ah ok, yea you need manual download then, like mouse said

balmy oak
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okay, thanks

royal arrow
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You're not using Vortex, right?

balmy oak
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I don't know what that is

royal arrow
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So no, good lol you'll be set with manual download

restive zodiac
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(a mod manager - same previous statement applies :P If you were using a mod manager you'd probably know ๐Ÿ˜„ )

true stratus
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Ah yeah, I figured that one out. Though I'm not sure what JA is, but I figured I'd just handle them with the plain old vanilla dresser

royal arrow
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!ja

native dragonBOT
true stratus
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Ah, you were talking about adding custom clothes then. Gotcha!

restive zodiac
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("etc costs extra")

true stratus
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Yeah haven't really looked at those yet

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Well, maybe later

balmy oak
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I am trying to download two mods right now and the second one says it requires stardew valley modding API, what is that?

royal arrow
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!smapi

native dragonBOT
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SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

balmy oak
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when I open the link it isnt another nexus mod

royal arrow
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You can download SMAPI from its website, or from nexus

balmy oak
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its just smapi?

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I already have smapi

restive zodiac
balmy oak
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why do other mods say they need smapi but that says stardew valley modding api

restive zodiac
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SMAPI stands for Stardew Modding API, yeah.

true stratus
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There is a version posted on nexus but I can never remember if it's kept up to date

restive zodiac
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It's the same thing.

balmy oak
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confusing that they say it both ways

restive zodiac
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Yes, you can get SMAPI from its website or from the Nexus, either way.

balmy oak
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I already downloaded smapi earlier

restive zodiac
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Then don't worry about it :)

balmy oak
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yay

royal arrow
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Yea the community is into using the acronyms, so I get it can be odd when someone actually spells it out ๐Ÿ˜„ (or vice versa)

restive zodiac
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(stardew modding application programming interface)

true stratus
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Or the ever-popular combination of the two, Stardew Modding API

balmy oak
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I can't launch stardew valley

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I set steam to automatically open the modded version

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and first I made a mistake typing it, I didn't put a space between Program and Files but when I did it still doesnt work, it says it can't find a file named Program so it thinks program and files are different files I want and I don't know how to fix it

royal arrow
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Can you copy-paste what you put for the launch options here?

balmy oak
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yeah

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'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

royal arrow
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Your first apostrophe there is single ' rather than the double " (at the beginning)

balmy oak
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oh

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again, this tutorial video is at fault, it tells me what to put in but it was cropped badly

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thank you

royal arrow
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you're welcome!

pastel igloo
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Mmm guys anyone can help me I install stardew valley expanded but when I sleep i appear in front of the door (inside of the house)

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Some people say that is because I install longivity but... I uninstall the mod and don't work

royal arrow
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hi Ryuheal, could you provide your log?

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!log @pastel igloo

native dragonBOT
#

@pastel igloo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pastel igloo
royal arrow
#

To clarify, is that log from after loading your save, or just from getting to the title menu?

pastel igloo
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After loading my save

royal arrow
#

ok. Would you be able to test going to sleep and get your log from after you appear in front of the door? You can backup your save first so you don't lose any progress

pastel igloo
#

Ok I gonna prove

restive zodiac
#

(Could you also take a screenshot of where you end up?)

pastel igloo
#

That works @royal arrow

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Ty

royal arrow
#

Wait, did your issue go away o.o? I'm not sure I understand lol

pastel igloo
#

The reason is that I'm using a old save so I appear is in front of the door

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But when I sleep the character appear now in the bed

royal arrow
restive zodiac
#

(I think they're from Longevity, or at least most of them.)

royal arrow
#

Yea I think at least one of them seemed to be, so Ryuheal, you may not have completely uninstalled Longevity then

pastel igloo
#

Mmm I extract longivity and paste the files and I press "supr"

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So I don't know how that files still there

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Or maybe is because I have coii's hair set

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But I download the file for put it in the mod files

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Because they have 2 vers the CP and xnb

royal arrow
#

I was specifically referring to these folders in your Mods folder (I copied this from your log):
Credits because it contains files, but none of them are manifest.json.
DNPCC because it's not a SMAPI mod (see https://smapi.io/xnb for info).
MCM\Content because it's not a SMAPI mod (see https://smapi.io/xnb for info).
Menu because it's not a SMAPI mod (see https://smapi.io/xnb for info).

Xnb

โ†Index

pastel igloo
#

Ohhhh but that the log of some hours ago

royal arrow
#

If you have a new log, and you'd like me to see it, you can link it

pine ledge
#

Where would I find the documentation on how many of each item type can be added with Json assets? I'm trying to determine which JA Content Packs I can toss in to the modlist I'm building for my friends for more content. I'm looking at the JA Readme on GitHub rn, but not seeing anything.

royal arrow
#

I'm not aware of a limit, but hopefully someone else in the chat will know (I've definitely seen people with tons and tons of JA packs). The game may load a little bit slower if you have a ton though

pastel igloo
royal arrow
#

Oh, then it looks like you deleted the XNB mods, you seem to be set! SDVpufferthumbsup

restive zodiac
pine ledge
#

Yeah, I just remember there being a hard limit on the number of fruit trees before, which caused issues with me trying to use JA FtF alongside some other mods. If that's gone, there isn't a problem, if not... well. I don't remember what the limit was, or how many of the ones I'm planning to run... Oh. Okay. It's been listed as having been removed. I was already looking at this, don't know how I missed it.

restive zodiac
#

There was, because of the 4096x4096 texture size limit, but one of the reasons spacecore is required now is because it is sailing past that

pine ledge
#

Wasn't Spacecore a requirement to JA from the start though?

restive zodiac
#

Only for winter crops.

true stratus
#

Wait, so which limitations does SpaceCore address, really? Does it get rid of the lag in large custom farms?

pine ledge
#

Ah. So basically it now also allows for unlocking the texture size limits on top of that.

restive zodiac
#

No?

true stratus
#

...no that'd be too magical.

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Sorry, sometimes I have to remind myself code is not magic. x3

restive zodiac
#

JA extends the tilesheets down as it adds custom items, but it couldn't go past a certain death-size at the time, which was particularly noticeable with fruit trees because they are so big they take up more space, and the size is reached faster!

pine ledge
#

I'd argue Pathos comes close to being a god

robust bison
#

He's greater than a god

pine ledge
#

I see. Then there should be no problem with me using FtF in the multiplayer game I'm planning with my friends. Good!

royal arrow
#

Is FtF Farmer to Florist?

pine ledge
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Yes

royal arrow
#

Huh. I hadn't seen that acronym yet. Cool, learn something new every day

pine ledge
#

Yeah. ๐Ÿ˜‚ My specialty is making shitty Content Patcher conversions of old mods. Stuff like Json Assets is still beyond me.

royal arrow
#

That's great! I've modified some CP mods to be a little more organized (esp. to add config options) but I keep those to myself lol

pine ledge
#

mood

true stratus
#

Ooh I wouldn't mind if I could get to a point with adding config stuff. I dinked around lightly with starbound jsons so I assume it's not...so bad, but I'm just not comfortable with it yet.

#

...now then, for today, time to combine the hair mods together with get glam in such a way that I can just plop it over to my friend and they can replace it without me having to give them a page of instructions. And to sprite edit seasonal outfits to remove the bow leggies. @ .@

royal arrow
#

Omg the bow leg removal is gonna be a really long project for you SDVpufferD trust me, I was merging a mod to remove Sam's RIDICULOUS mullet, and that was a multi day project, because I had to cut out his previous head, copy paste the new one, and then remove any former traces of the mullet @.@ granted, I had to edit both the portraits and the sprites, and you only have to do sprites, but, yobaspeed because you have so many to do.
Plus you gotta be careful any time there's an update to SVO

main oracle
#

Is there a mod that, somewhat like extended reach allows you to place items far away from you?

#

Specifically I'm trying to place flooring in an area I can see, but can't reach

restive zodiac
#

(Although if one of the reasons you can't reach it is because it has building tiles on it or something that doesn't allow placement, it won't solve that problem for you.)

main oracle
#

it's just beyond the warp point. I bet the jumping mod might work too

#

good thinking

true stratus
#

Well, I'm not really looking to like...release or maintain it so it's not that bad. Portrait mods give me the willies thinking about doing anything with those, but I'm incredibly comfortable working with sprites at this point. And it'd mostly be stylistically doing fixes for mods that are otherwise already mostly fixed. The only one I can see that I'd even need to do it on is uh....Seasonal Villager Outfits, so it's not too much work. I'll just take stylistic notes from the Slightly Cuter Villagers mod since that one seemed to do it well

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I assume I'll be able to knock it out in couple hours at most....er, once I can figure out exactly how to apply the changes when I'm done. Looking into the xcl xnb format but I'm guessing since we'll want content patcher anyway I probably don't even need to fuss with it

#

...but I'd still like to figure out the tool for unpacking anyway just to double check if the mods I'm modding did anything particularly weird (and maybe do some conversions)

main oracle
#

jumpover didn't work, trying noclip out now (already had jumpover on my system)

restive zodiac
#

@true stratus What kind of unpacking do you mean? Most modern mods you download won't have any files needing to be unpacked, just pngs or jsons you can open with any image or text editor. If you mean SMAPI (C#) mods, those would need to be decompiled if their source was not publicly available.

#

!source

native dragonBOT
restive zodiac
main oracle
#

Ah, well that worked but it looks like that section isn't buildable. I think I'll have to edit the map to make it work. (or ask flashshifter to change it, but that's a tall order to satisfy my aesthetics lol)

royal arrow
#

Goodnight, I thought you were saying you were directly editing the SVO sprites to have the "no bowlegs" version, which is what I did with Sam's hair. I just meant if there's updates for SVO, you have to remember not to directly replace the files you edited. Like I made a note for myself so I don't replace any Sam files (sprites or portraits), so that if there's an update to SVO, I leave Sam's stuff alone.
If you're using a CP mod to do it, that's a different story. Idk how you'd do that o:

true stratus
#

Well since I"m modding a mod I was going to unpack the packed xcls xnbs to get into the sprites sheets themselves to edit them

#

Since not all of them are in a nice little ContentPatcher format and some are still setup to replace the game files completely

#

So it'd also let me do things like combine two hair mods into one single hair mod sheet and presumably use Get Glam to make sure it's not gonna explode when I do that.

#

oh sorry been calling then the wrong extension. xnb, not xcl

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@restive zodiac

#

And also, Lenne, I getcha! Yeah I'm working on figuring it out now so I guess we'll see how it plays out. Still getting the hang of how it's assembled

naive drum
#

Get glam doesnt work with xnbs and does not require hair mods to br merged

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It is specifically a framework for allowing multiple hair/skin/etc mods to be loaded at once

#

Speaking of get glam wasnt there a project to convert all pld kisekae stuff to get glam? Hows that working out?

royal arrow
#

I thought get glam gets most done, and Kisekae skirts gets the skirts, but idk about what else is missing o:

restive zodiac
#

My understanding was that the ppja people had contacted the authors of all the existing clothes mods they converted, but few took them up on the offer (or were just inactive etc)

#

(sorry, misread ๐Ÿ˜… was thinking of the bottoms aspect of GD which applied!)

royal arrow
#

Oh ya there was like Ranโ€™s fancy farmer stuff, and some flower dance stuff, but idk if that was ever converted to JA or GG

keen moss
#

Some responded and wanted us to maintain. Some wanted them uploaded to their own pages but this was all to JA not GG.

We did Ran's! We managed to track them down and they uploaded the files.

naive drum
#

I remember there was that anthro farmet mod which was a now broken mess of kisekae and xnbs

#

Was anyone converting that to a format that didnt turn the farmer into a morass pf broken pixels?

royal arrow
#

Someone earlier today said they were trying to o.o

#

โ˜…Umbrillaโ˜…#1176 was the one who was looking into it

plain spruce
#

is there any recolor mods like starblue that work with flower valley?

#

i've just come to accept that starblue just isn't working with much, as much as i wish otherwise

dire fractal
#

aren't there config settings in Starblue to not recolor the trees and stuff?

ancient gorge
plain spruce
#

it's the houses that i'm having issues with

#

starblue keeps overlaying the recolored buildings over the top of the flower valley ones

dire fractal
#

ah thats right they both recolor the houses...so i dont think they would be compatible unless you can disable that for one of them

#

eemie's recolor works fine with flower valley though

#

i think daisyniko's recolor should work too

plain spruce
#

thanks, i'll try those

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i'm gonna miss starblue tho, it looks so pretty

dire fractal
#

yeah all the recolors have nice things about them, its hard to choose sometimes lol

fair vessel
#

My favorite one is Stardew Foliage Redone

#

It has a full recolor version and a foliage-only version (in case you want to use it with other recolours)

plain spruce
#

:0

royal arrow
#

@ancient gorge I'll take a look at this now

ancient gorge
#

Ty

royal arrow
#

can you send me the link for the file you downloaded? clarifying if you're using the replacement or adopt n skin, I assume replacement

ancient gorge
#

Yeah I'm only using the replacement

royal arrow
#

Ok cool, I'm gonna set up a test save and see if I get the error too

ancient gorge
#

Ok, thank you

plain spruce
#

is more grass compatible with winter grass? because i wanna use more grass to put in some new grasses, but sve says it needs winter grass

ancient gorge
#

@royal arrow I think I found the reason for the error

royal arrow
#

Oooh good! I didn't have the error on loading (and the animals had the new textures), but my test kinda crapped out before I made it to Marnie's store lol do you get the error when you go to Marnie's shop?

naive drum
#

SVE needs either More Grass with the Winter Grass option turned on, or Winter Grass

ancient gorge
#

I'm running on Linux and everytime I download a mod with skins, there is always another error that's not in red. It's super repetitive and annoying

libpng warning: iCCP: known incorrect sRGB profile

I asked about this earlier, and someone offered a temporary solution, and it worked fine on all the other mods except this one. I think it altered the necessary images for the skins and screwed them up somehow. I guess I'll have to deal with the spammy error rather than have the game crash.

naive drum
#

it doesn't care which you have, it just needs the grass to not all die in winter

royal arrow
#

Ah ok, gotcha

ancient gorge
#

Thanks for the help though

plain spruce
#

thank you!

dire fractal
#

i tried editing my own hairstyles sheet combining various ones from different mods and everything ended up being like..2 pixels off to the right so i ragequit and deleted the whole thing

royal arrow
#

oh no! there's an alignment sheet you can use. let me get you the link

dire fractal
#

pretty sure theres a correct way to actually do this but that was not what i did most likely

#

omg?? that would be so helpful

royal arrow
dire fractal
#

thank you so much!!!!

royal arrow
#

you're welcome! and I've been there too, when I merged my hair mods. I was also like "HOW do people do this???" and then I came across those hair alignment thingies

dire fractal
#

yeah i find all these hair pngs on naver and i was so confused as to how all these ppl were able to apply them perfectly lmao

balmy oak
#

I wanted to install 3 fishing mods and wanted to check all the required mods for them, they were all fine but then some of the mods that they required also required mods, and it kept going with them requiring more mods until there was a total of 22 mods required for those 3 fishing mods

#

I'd be fine installing them if they didn't do much but some of them add tons of content that I dont want

royal arrow
#

which fishing mods were they? we can try to see if there's alternatives. and yea, dependency hecks like that do happen o.o

fair vessel
#

22 Yikes lol

royal arrow
#

yea idk how that happened lol like I know they explained, but wow

fair vessel
#

Unless the 3 mods were Animated Fish, Animated More New Fish, and Animated Fish SVE lol

royal arrow
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ohhh. ya see that's why I asked which mods first xD I was picturing QoL mods related to fishing

balmy oak
#

Lemme see the names

#

Mermaid island, fish breeding tanks, and more new fish

fair vessel
#

Ooh. Yeah mermaid island adds a lot of new content

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And More New fish adds a LOT of new fish

balmy oak
#

I see

royal arrow
#

then it looks like you have some tough decisions to make o: do the requirements have config files? maybe you can disable some of the stuff you don't want?

#

I've been there before and I usually was like "nvm then" and didn't install the mod in question

balmy oak
#

I did not check for config files

#

I really like fishing though

#

I'll probably just go ahead and install them, I'll be fishing too much to be bothered with the other new content

tight tusk
#

ah yeah, the mermaid island one. i messed with some of their manifests so i don't have to install all their dependencies because i just really wanted fishies and that's it

balmy oak
#

How do you mess with it?

royal arrow
#

@tight tusk, does it load properly though, if you just edit the manifest? I've never done it but I'd be concerned about potential crashes if you don't remove all the references content.json and other files? assuming they are there

crystal thunder
#

get glam does allow you to changes clothes o no?

royal arrow
#

based on the mod description, it doesn't look like it? (I don't use it) what do you mean by change clothes though, into vanilla or custom items?

crystal thunder
#

I used Kisekae to change the appearence of the character,

#

but I can't seem to find a way to change clothes with get glam

royal arrow
#

I'm reading the sticky post for get glam and yea it looks like changing clothes is not happening with it

naive drum
#

use customize anywhere

royal arrow
#

however, there are ways to do it! so if you're only changing clothes for vanilla, you'd need to have the shirt / pants, since you can now craft clothes. You can store them in a vanilla dresser and they're categorized by item type

#

Yea I was going to say, Customize Anywhere also allows for it, but if you're crafting your own clothes, idk how well that works

crystal thunder
#

so the crafting of clothes is a new thing in the game?

royal arrow
#

yea it's new in 1.4

#

you can tailor stuff at Emily's house (there's an event) and some items are dyeable. There is a mod to add the sewing machine and dying station as craftable items, called Home Sewing Kit

tight tusk
#

yup lenne I had to edit the content.json too because I don't really have a use for the other added content. the shops are mostly empty though

dire fractal
#

customize anywhere has a dresser thing that you can buy/craft/spawn which adds all the clothes from the game plus any JA packs you have

royal arrow
#

Customize Anywhere lets you change your hair and clothes, but I thought it only works for vanilla stuff o:

dire fractal
#

i thought so too but the clothing catalog has...everything

royal arrow
#

If you're adding JA clothes, you might be able to buy them using the Tailor Mouse mod (you can check if it's included in it)

keen moss
#

there's always Tailor Mouse

dire fractal
#

it just takes forever to scroll through

keen moss
#

op beat me to it

dire fractal
#

i might get tailor mouse again so its not so overwhelming though!

royal arrow
#

Garden Village also does some of that and more, as far as trying to make the shops not be so overwhelming

dire fractal
#

yeah i was looking into that one too

#

my laptop isnt the best though so sometimes id rather just have overwhelming menu than lag from loading too many new areas

royal arrow
#

true, I've hesitated with mods that add new areas because I already run with 290 mods xD

dire fractal
#

lol my laptop starts to become pretty unhappy around 220 or so...so i try to keep it under that

#

but most of mine are JA packs and aesthetic things

#

and SVE

tight tusk
#

200+ here so far and trying not to add more bc my mac might go brr one day

royal arrow
#

oh, my game stutters a bit, esp. if it's raining in game, but I live with it. I have a mix of all kinds of mods though, aesthetics, JA packs, gameplay mechanic changes, etc.

tight tusk
#

which is hard every time i refresh the mods page and go ooh new cool mod

dire fractal
#

im curious to see how many mods will be affected by 1.5....since it seems like itโ€™ll be a pretty big content update again

royal arrow
#

yea I'll probably wait to play for 2 months after the update lol which is what I did for the 1.4 update

restive zodiac
#

(On the bright side, SMAPI and all of Pathos's mods are always updated on the same day as the game update comes out. Pathos also prepares migration documentation for modders to help prepare for upcoming changes that will impact them, as much as he has permission to and can manage without spoiling content.)

dire fractal
#

oohh thats super cool

#

i didnt really play around with mods yet during the last update, i just heard about stuff breaking lol

#

but i like how supportive this modding community is

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with helping each other out and stuff

royal arrow
#

Yea I'm glad this channel and the making mods channel has so many people that are willing to help, and share what they've learned SDVpufferowo

grand relic
#

I wanna ask if the "more personality for Jas" mod overwrites the dialogue from "canon friendly dialogue expansion" ?

royal arrow
#

In the canon friendly dialog expansion mod description, there's an explanation for how multiple dialog mods work together (I point you to it because it explains it better than I can lol). That tidbit applies to any 2 or more dialog mods

grand relic
#

I'll go read up then

#

That was actually rather easy to understand

#

Also has anyone else noticed the mod developer who hid his work for the sake of gender neutrality?

royal arrow
#

Which mod author is that? I haven't been browsing mods lately

grand relic
#

the one who made "Emily's dialogue expansion"

#

farmerjack

#

A shame- I wanted that mod but it's cool

royal arrow
#

Huh, yea that seems relatively recent, but it looks like they're hiding their mods to update them, at least

#

Several of the dialog mods on my modlist were farmerjack's though, so if you're going by those, several will be hidden then

grand relic
#

It's cool- I guess I just gotta wait for the sequel for this but atleast I'll have something to look forward to

royal arrow
#

There is another Emily dialog mod on nexus, Emily Dialogue Reworked (I haven't used it). While it's an XNB mod, there is a CP version
Original https://www.nexusmods.com/stardewvalley/mods/1885
CP conversion https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-5#post-3272993

grand relic
#

Oh thanks lenne- I'll check it out

narrow egret
#

Hey if I place a chest by a crop using the automate mod with it auto harvest the crops?

robust bison
#

no

narrow egret
#

Thanks

tight tusk
#

hey question about modded saves. i want to transfer one save file that i have from android to mac. it's a modded one, so i have all the mods from that save file copied to my mac mod's folder. should be doable right?

robust bison
#

yeah

fair vessel
#

Hey if I place a chest by a crop using the automate mod with it auto harvest the crops?
However, automate does work for harvesting from fruit trees, and I think from tea bushes too (not sure on that one)

pastel igloo
#

Guys how I install the mod of even more expanded wood with stardew valley expanded?

robust bison
#

You mean deep woods?

pastel igloo
#

Yeah

dire fractal
#

or even more secret woods??

pastel igloo
#

Wait a minute

#

XD

dire fractal
#

just link it

tight tusk
#

yeehaw transferred my save succesfully! i did fail to remove one of those ja crops and i couldn't just simply use a pickaxe so i used a bomb instead

pastel igloo
#

is beacuse i need replace a specific file

tight tusk
#

i don't think you need to replace something with this even if you're using sve

pastel igloo
#

beacuse the path is bloked

restive zodiac
#

SVE does not edit the Secret Woods, so if it isn't working you need to post your log.

dire fractal
#

you can use Reset Terrain Features if thereโ€™s a bush blocking the way or something

pastel igloo
#

ok i gonna try that

fair vessel
#

Yeah SVE and DeepWoods are automatically compatible, even if you use SVE's Immersive Farm 2 Remastered.

#

You might have seen a guide saying they need a patch - they don't, that guide is for a different version of Immersive Farm (not the one that comes with SVE)

pastel igloo
#

i think that i download a bad file

restive zodiac
#

(Even that is outdated - Jesse's version of IF2 fix should just work now, too.)

pastel igloo
#

because i need the file that is compatible with deepwoods

#

maybe is that

fair vessel
#

nope

restive zodiac
#

It's already compatible with Deep Woods, there is no need for a file

#

If you are having problems, can you post your log so we can see what all you have installed?

pastel igloo
fair vessel
pastel igloo
#

yeah but i can't exit

restive zodiac
#

You don't even have Deep Woods installed in that log.

#

So either it's an old log and we need a new one, or you need to install it.

fair vessel
#

You can't exit? DeepWoods isn't designed to exit. It always makes you get lost once you go in a couple levels. It never saves the path you took

pastel igloo
#

oh sorry i going update the log xD

fair vessel
#

You have to use a warp totem or pass out

restive zodiac
#

(This is a good example of why it's really really helpful to include a full description of the specific problem you are having as well as the log, so the people trying to respond have the full context of the situation SDVpufferchickhands )

pastel igloo
restive zodiac
#

So is the problem that you cannot enter the Deep Woods, or that you cannot exit the Deep Woods?

pastel igloo
#

exit

restive zodiac
#

As Jonqora said, there is no exit.

pastel igloo
#

i can't enter but when i exit i can't pass

#

wtf no is the firts time that i use that mod

fair vessel
#

If you only barely go in, you might be able to get back out

restive zodiac
#

You get lost after just a few levels so you get turned around and can't find your way back

fair vessel
#

But after going a couple levels in it scrambles the exits so you can't, they don't lead back anymore

pastel igloo
#

mmm wait i goona explain that with a image

restive zodiac
#

(The 2nd log has EvenMoreExpandedWoods in it)

pastel igloo
#

I can enter in the woods

#

But I can't exit when i back

#

Yeah I have 2 mods deep woods and expanded woods

restive zodiac
pastel igloo
#

Yeah I just downloaded the patch of the mod

#

I gonna try with that

#

Ty for the help guys I download the file patch and that works

balmy oak
#

Something I am always concerned about when installing a mod is deleting the files, can i delete the files you get after extracting and can I delete the zip files?

keen moss
#

The files inside the zip are the ones you need - that's the mod itself. But you can delete the zipped folder once its been extracted.

fair vessel
#

Yeah all you need is a copy of the extracted files, put into your mod folder. If you have an extra copy somewhere else from when you first extracted them, you can safely delete those.

dire fractal
#

okay the SVE portraits are working, but not the portraits for the vanilla ones

fickle haven
#

how do i fix this [PyTK] PyTK|Item|CustomFarmingRedux.CustomMachine, CustomFarmingRedux|id=[CFR] QualityMachines.QualityMachines.json.2|stack=47|completionTime=161640|tileLocation=0,0

silk plinth
#

that doesn't look like... an error?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fickle haven
#

like a lot

fickle haven
#

do i need all the unofficial update BFAV Animals

tight tusk
#

not really good at parsing logs, but based on what you provided, you already have the unofficial update installed

fickle haven
#

k cool

tight tusk
#

also did you change the name of the tractor.png or deleted it in the asset folder of the tractor mod?

#

also use the unofficial update to kawaii valley which doesn't use cfr anymore

urban pawn
#

guys when I used sprinklers and turn off the auto water crops cheat on CJB, why does my sprinklers dont work?

narrow egret
#

Not directly related to stardew valley but when someone says something is "Hard coded" into a game what does that mean?

naive drum
#

there is code for specifically that thing

#

like, code saying that rightclicking a specific tile position on a specific map at a specific time results in a thing, and in the vanilla game there's a bush there and you're shaking the bush, but it's not a type of bush item with a tile action, the game just...has code for rightclicking certain coords

narrow egret
#

ty!

#

Do any of the characters in sve have 14 heart events

trim crow
#

hiya peeps

#

so i used smapi with the cjb cheats menu perfectly fine before

#

when it stopped working i went back to the page and found that both mods have been updated, so i installed the new version but smapi still doesnt run when i launch the game through steam or the shortcut like i used to

#

why is that ?? can i change it back or do i have to manually start smapi everytime i go in game

royal arrow
#

@trim crow did you set the steam launch options?

#

!log elwhyify888#2287

native dragonBOT
#

@scarlet void Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

trim crow
#

oh yea i totally forgot that part !! thank you StanleyThumbsUp

orchid locust
#

I think automate is causing a bit of lag as I have large shed which I turned into a factory. Is there a recommended automate interval?

#

Once or twice a day would be optimal.

fair vessel
#

guys when I used sprinklers and turn off the auto water crops cheat on CJB, why does my sprinklers dont work?
@urban pawn
Just an idea, maybe you can try picking up the sprinklers and putting them back down again?

orchid locust
#

This is the log with performance enabled, the game seems to lag out every 10-15 seconds

urban pawn
#

@fair vessel ill try that soon. will let you know if the problem still exists

orchid locust
#

Does anyone know how many automate intervals are in one day of gameplay?

tired brook
#

The automation interval is the number of ticks between each automation update. There are 60 ticks/second. For example, setting an automation interval of 600 will run automation every 10 seconds.

orchid locust
#

Awesome that is very helpful. Thank you

tired brook
#

Which machines are you automating currently? I can see if I can add any optimisations in the next update.

orchid locust
#

I am using quite a few different machines mainly kegs and preserves jars, but not limited to stills and other Artisan Valley machines.

#

I pretty much made all of my artisan machines piled into a large shed.

#

If my math is correct, one day consists of 51,600 intervals, right?

tired brook
#

Yep, if you play from 6am to 2am.

orchid locust
#

Nice. Iโ€™ll divide that number by 4 and then Itโ€™ll pull items from my machines 4 times a day which will hopefully make the game lag quite a bit less.

#

Darn, something else must be causing this lag. Its still happening every 15-45 seconds real time

frail steppe
#

good nsfw mods out there?

royal arrow
restive zodiac
#

Yep, I'd just search the Nexus. We don't allow NSFW conversations or linking to NSFW mods here :)

dense knot
royal arrow
#

Off the top of my head, did you add / remove / tweak anything? (checking log now)

dense knot
#

Sure, so, that would be the obvious issue, in general

#

Looks like errors in SMAPI, itself. SVE updated a few times recently

royal arrow
#

(side note: both my phone and my computer are taking forevers to load your log, not sure why, my internet might be the issue blurgh)

dense knot
#

No, it is because the file is "huge" for that website

#

I have verbose on and it always does it with that on. I am sure on your end it is fine.

royal arrow
#

welp, while that's going on lol The only thing that you've changed is updates to SVE?

dense knot
#

Maybe we can get word to that site creator about the log issue

#

Yeah, pretty much

brittle ferry
dense knot
#

The mods i added seem fine, but i cannot see the entire log yet

#

@brittle ferry ummm, send a !log

royal arrow
#

!log @brittle ferry

native dragonBOT
#

@brittle ferry Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

it only works if it's the only line in the message, I think

dense knot
#

I can see your keyboard, lol... That is a start

royal arrow
#

anyway to your log, it finally loaded, you have errors for Increase Animal House Max

dense knot
#

Ohh?

#

Interesting

royal arrow
#

This mod failed in the Input.ButtonPressed event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object
at IncreaseAnimalHouseMaxPopulation.ModEntry.ButtonPressed (System.Object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e) [0x0010f] in <a31573388c0d43f88008854435c06c1c>:0
at StardewModdingAPI.Framework.Events.ManagedEvent1+<>c__DisplayClass19_1[TEventArgs].<Raise>b__1 () [0x00000] in <7bc4470ef6a2444b8495f20ec70b47e8>:0 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track (System.String collectionName, System.String sourceName, System.Action action) [0x00008] in <7bc4470ef6a2444b8495f20ec70b47e8>:0 at StardewModdingAPI.Framework.Events.ManagedEvent1+<>c__DisplayClass19_0[TEventArgs].<Raise>b__0 () [0x0004d] in <7bc4470ef6a2444b8495f20ec70b47e8>:0

restive zodiac
#

The only outright errors I see in the log are related to IncreaseAnimalHouseMaxPopulation, can you elaborate on what "corruption issues" means?

dense knot
#

@restive zodiac i start the game through SMAPI, and when i go to my save, i get a black and white pop up... Next time, i will screenshoot for you

#

@royal arrow i never touch that mod, except in-game function

restive zodiac
#

Oh, you're on Android too.

dense knot
#

Yeah

#

Ok, maybe i will forward that to the developer@royal arrow

#

And, i could try reinstalling it, again, yeah?

royal arrow
#

Yea I don't use that mod, but maybe check the mod comments and see if other people had that issue as well? And yea reinstalling sometimes helps, but idk

dense knot
#

I have that mod for a while, too... Ok, ty @royal arrow

#

Ty @restive zodiac

royal arrow
#

You're welcome!

dense knot
#

Seeya

brittle ferry
#

I'm really really new to mod and this is my first using mod. So I'm sorry if I'm a little bit slow

dense knot
#

Looks like a common issue now, @royal arrow
Ohhh, well.
I wonder if i could buy a bunch of animals, remove the mod, would they all be there still...

#

Thanks, again, though... I will think of a workaround

fair vessel
#

@brittle ferry You'e running smapi 3.2, you should update to the latest version 3.5 :)
Download the smapi installer by ZaneYork in the Play store to get the latest one

royal arrow
#

Yea that's some SDVpuffercowboy stuff there networkdood, idk lol definitely back up your save first. But it's bittersweet right, because at least it's not only you who has the problem, but also it sucks because it likely means it can't be easily fixed

brittle ferry
#

I see....

#

So if I download the new smapi, should I download all the mods again?

fair vessel
#

I don't think so, I think they will still be there.

#

Just run the new smapi installer and it should replace the old smapi but leave your mod files alone

royal arrow
#

Yea I've definitely updated SMAPI and all my mods were still there o.o I'm on PC though, dunno if that makes a difference

fair vessel
#

Anyway I think that will fix your keyboard problem. Because it looks like the keyboard is working fine, it's just that the CJB cheats isn't loading because it needs smapi 3.5

royal arrow
#

Although, Jonqora, if they can't see the keyboard even though we can in the screenshot, is that similar to the zoom problem that person had yesterday, with the large monitor?
Unless I misunderstood the original issue o.o

fair vessel
#

I have no idea why the keyboard would show up in a screenshot and not in-game :/

dense knot
#

I am not even getting the message about swapping, either.

royal arrow
#

What you do o:

tall vale
#

I love how the save is named Bruh

royal arrow
#

Also I think that depends on how long you've had the save. I have files that big for a save that's in summer year 1

dense knot
#

Well, nothing yet, i left the original screen when that error previously mentioned occurred. So, a mod could screw up my save file like this?

#

Which file should i swap to?

royal arrow
#

Idk this is outside my wheelhouse, tbh. Technically a mod could break your save, but I think only if you removed it without following the specific uninstall instructions, and even then, I think that's rare.

dense knot
#

Think i make my own backup from now on... Lol

royal arrow
#

Also if you have SMAPI (which, you do) it backs up your saves too

dense knot
#

Hmmm!! In a different folder, yeah?

royal arrow
#

Ya but idr where, I know I've seen them. Maybe check the SMAPI documentation... Lemme see

dense knot
#

SaveBackup

royal arrow
#

That's the mod yea

dense knot
#

Looks tiny, but, ok... Oh boy... At worst, i start, again

#

Ok, thanks, again

lethal bramble
#

Hey did anyone else have problems with lag after downloading the stardew valley expanded mod? It looks really great, and I'm probably gonna play it either way, but its sort of just enough to be annoying. I only really notice it when moving, it feels like as the screen shifts around me there's a slight shuttering. I've only played one day, and I have other mods installed, if that matters. I think it might have got a little better after I disabled a couple of them I didn't carry so much about, but its just baffling because I can't imagine this a CPU thing.

Oh this might matter too, the little black box that preceeds launch give me this error, even though I'm launching through steam. I don't really care about achievements so I didn't pay it any mind, I think it might be because I started running as an admin to speed up bannerlords some time ago?

[game] Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that (see 'Part 2: Configure Steam' in the install guide for more info: https://smapi.io/install).

royal arrow
#

@dense knot I found the SMAPI-created save backups in the Stardew Valley folder, there's a folder called save-backups, they're lil zip files

dense knot
#

Thank you

royal arrow
#

@lethal bramble hi there! did you set up the steam launch options, for your 2nd question? as far as SVE causing lag, it edits a lot of stuff, including maps, so if you have a less powerful machine ( ๐Ÿฅ” ) you may see some lag, especially if you also have a ton of other mods

lethal bramble
#

Alright, its probably just that I have too many installed, it just seemed unlikely since the base game ran perfectly. I'll take your word for it though as I know nothing about computers, lol.

#

Any tips on how to speed it up?

royal arrow
#

can you post your log?

#

!log @lethal bramble

native dragonBOT
#

@lethal bramble Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

that way we can see what mods you have

fair vessel
#

@lethal bramble there's a config option in Farm Type Manager mod
Change "Monster Limit Per Location" to 200 or so, see if that fixes your lag.

lethal bramble
#

I mean I haven't even entered anyplace with monsters yet, would it still have an effect?

fair vessel
#

Yes it would

#

SVE adds a new map with a heckton of monsters and the game is always calculating their movements even if you're not there

#

If it's still lagging you can try setting it even lower like 50 or so, but 200 is low enough for most computers to manage ok.

lethal bramble
#

Cool, so to be clear I click farmtypemanager-configeditor, and then there's an option somewhere? I'm opening it with comodo but all I see is a monster tab with a box inside that I have an option of checking or leaving unchecked.

fair vessel
#

Uh I'm confused

#

Inside the Farm Type Manager folder there should be a config.json file. Open that file with a text editor

lethal bramble
#

I see a json file but its named manifest, is that it?

fair vessel
#

No, Hmm.

lethal bramble
#

there's also one called configeditor

royal arrow
#

Can you take a screenshot of your Farm Type Manager folder and share it here?

fair vessel
#

You might need to run the game to have it generate the config.json file, I'm confused why it's not there already tho :/

royal arrow
#

Right, because they said they're experiencing lag, which would seem like they've run the game with the mods o.o

dense knot
#

@royal arrow i got it to let me swap save files, and when it does that it goes to SaveBackup and gets its info from there. Nothing doing, though.

royal arrow
#

the SaveBackup folder in your Mods folder doesn't have the saves though, I mentioned earlier they're in Stardew Valley > save-backups, and at least mine are zip files

fair vessel
#

@lethal bramble posting your log like Lenne suggested would also be helpful

dense knot
#

Wait... I found something different , save-backup, ok, and that file looks legit... Yeah... Thanks @royal arrow

lethal bramble
#

I'm working on it, that link Governor gave me didn't work, I followed the instructions and it said they couldn't find the link I pasted in. I'm trying to work out how to take a screenshot now.

royal arrow
#

which OS are you on, zazaq123?

lethal bramble
#

Windows? 10 I think

#

I'm hitting print screen to take the picture but I can't find it anywhere to attach it here.

royal arrow
#

you can paste (Ctrl + V) into the chat box in here

#

that'll directly paste the screenshot you took (it's secretly in your "Clipboard")

lethal bramble
#

thanks, found it

dense knot
#

Omg, you told a secret?

royal arrow
#

Ok so the instructions for uploading your log for windows are

  1. Press the Windows and R buttons at the same time.
  2. In the 'run' box that appears, enter this exact text:
    %appdata%\StardewValley\ErrorLogs
  3. The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.
    then
  4. Drag the file onto this textbox (or choose a file)
    which part are you having trouble with, zazaq123?
lethal bramble
#

Yeah, I'm pasing that $appdata link, and it just says I don't have a program or whatever of that name.

#

'windows cannot find'.... make sure you have the correct name'

royal arrow
#

you copy-pasted it exactly like that, and it said you don't have an Error Logs folder? Have you run the game with SMAPI and all your mods?

lethal bramble
#

Yes I've run the game several times, never advanced beyond a day though.

royal arrow
#

that is so strange...you can navigate to the folder manually, but if it's not finding it, then it doesn't exist o.O

fair vessel
#

At this point might wanna try re-installing smapi just to cover all bases :/

royal arrow
#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

royal arrow
#

if you go to that link, zazaq123, it has a Player Guide button, that has the instructions on how to install it

tired brook
#

(Unrelated to current discussion:)

#

SMAPI 3.6 is now available!

For players, this mainly reduces startup time, improves crossplatform compatibility, simplifies some log messages, and improves the online JSON validator. For modders, it mainly adds event priorities and update subkeys, improves Harmony troubleshooting, and adds a Multiplayer.PeerConnected event.

For more info:

royal arrow
#

I mean it's like sort of related xD

lethal bramble
#

Pretty sure I downloaded correctly the first time but okay. I think I'm just gonna try to delete secret woods first, I bet that one uses a lot of power.

#

Thanks for all the free help all.

royal arrow
#

I hear you zazaq123, but if you don't have an Error Logs folder, SMAPI may not have installed properly for some reason, so if you're having issues in the future, you won't be able to see your error log, which has a ton of useful info

lethal bramble
#

Would I have to reinstall everything connected to it or just SNAPI itself?

royal arrow
#

just SMAPI. your mods will still be there SDVpufferthumbsup

#

you'd also mentioned earlier you were getting a message related to the Steam achievements; part of the install process includes setting the Steam launch options

lethal bramble
#

Yeah I recall that but I got to the part where it said, unless you want to a continue a saved game you were done. I'll reinstall it real quick.

#

Okay Nexus said I didn't have SMAPI installed, I wonder if maybe it didn't extract properly or something, or if its because I installed not from Nexus last time?

#

So I'm loading that and reinstalling the mods I trimmed now.

restive zodiac
#

(Nexus doesn't know what mods you have installed, it just always lets you know what requirements any given mod has when you try to download it)

royal arrow
#

Yea if you didn't download SMAPI from Nexus, then it wouldn't be listed in your Downloads History (assuming that's what you're talking about)

restive zodiac
royal arrow
#

yea they mentioned they were getting the message that the Steam launch options weren't set up

lethal bramble
#

Okay just launched and I got this error message.

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - SMAPI 3.6.0 installer because it contains files, but none of them are manifest.json.

restive zodiac
#

Yeah, the installer isn't a mod so it doesn't go there. You can just remove it.

royal arrow
#

To properly install it, you need to follow the install instructions

restive zodiac
#

Lenne will want to see your actual log file though, not just snippets from it ๐Ÿ˜„

#

It's installed if they are getting that message, though.

royal arrow
#

(that's step 2, step 1 is reinstalling SMAPI xD and yea they may be launching the older version)

restive zodiac
#

(Either it was already installed or they did just install it though, otherwise they wouldn't see that message.)

royal arrow
#

Yea they're attempting to reinstall, so they had installed it in some form before (based on what they said, without the Steam launch options, and the Error Logs folder hadn't been created)

dense knot
#

That new SMAPI update is not compatible with Android, yeah? I better wait.

royal arrow
#

yea I don't think it's been ported yet, but Pathos said one of the peeps ZaneYork was working on it

restive zodiac
#

The error logs folder doesn't get a log in it until the game is run with SMAPI yeah, that's what I was saying . That message just meant it was finally run with SMAPI, so there will be a log.

lethal bramble
#

You know it seems like the issue is fixed or close enough too it now, so I'm just gonna stop messing with it. Thanks again all.

dense knot
#

@royal arrow no doubt... They both do great work... They should be paid in Starfruit for their efforts.

royal arrow
#

well the main issue you had was lag, this all began because I'd asked if you could post your log so we could take a look at your full log, and see if there were things you could optimize / remove to improve your performance issues. If you're good with it the way it is that's fine, but that's what started this xD

restive zodiac
#

(There wouldn't have been anything to optimize if they never ran it with SMAPI, because it was never actually using any mods.)

royal arrow
#

they said they were, but that they were getting a message about the Steam launch options not being set. And also that windows couldn't find the error log folder to post their log in the first place o.o

restive zodiac
#

If they reinstalled from the brand new version, maybe 3.6 in addition to having an option to attempt reducing startup time, also has magic lag fixing :P

royal arrow
#

lol maybe xD

ancient gorge
royal arrow
#

game support is for no mods (vanilla) saves, so you're in the right place! SDVpufferthumbsup

restive zodiac
#

Thaaat's funny

royal arrow
#

did you at one point use any XNB mods?

ancient gorge
#

What are XNB mods?

restive zodiac
#

Linux is case sensitive - Content/Characters/Shane would exist, but not Content/Characters/shane

royal arrow
#

!xnb

native dragonBOT
royal arrow
#

ya but then, how did it get to be lowercase, mouse o:

restive zodiac
#

What was the cutscene?

ancient gorge
#

let me manually check the file

#

I think it was Shane's ||drunk at the bridge cutscene||, but it was just a black page for me

dire fractal
#

lol why does my antivirus keep wanting to attack the new smapi update ๐Ÿ˜ฆ

restive zodiac
#

Yep

#

3910975/f Shane 1500/e 3910674/t 900 2000/w rainy": "echos/-2000 -2000/farmer 83 92 2 shane

dire fractal
#

norton needs an โ€œok for pathos to hijack my computerโ€ option

ancient gorge
#

I don't think I ever used any XNB files, I'll keep looking at the list

restive zodiac
#

It's not you, it's a bug

royal arrow
#

a bonafide game bug?

#

!officialbug

native dragonBOT
restive zodiac
#

I'm trying to even get my game to launch to test SDVpufferchickhands

ancient gorge
#

I exited the game, I'll try playing it through again, and see if it still crashes

#

I caught an Octopus that day too T_T

restive zodiac
#

You can force play the event by typing debug ebi 3910975 in the SMAPI console. It should crash shortly after.

ancient gorge
#

Ok, I'll try it out

restive zodiac
#

turns purple waiting with bated breath SDVpufferaquo

ancient gorge
#

it works this time

restive zodiac
#

Maybe it didn't crash and they were enjoying the movie and going to try to catch another octopus

ancient gorge
#

lmao

restive zodiac
#

:P

#

Why crash and error first time? SDVpufferthink I was thinking that even as small a share as Linux is in game that it would go unreported, and surely even I must have seen that event at least once.

#

Did it have any errors, or log is clean?

ancient gorge
#

The log is clean

#

I have a guess why there was an error

restive zodiac
#

So the error was that it wasn't handled the first time and not that it is never handled ... what did you do :P

#

(Just teasing.)

ancient gorge
#

I just finished the Shane cutscene, and now there's an Andy cutscene from SVE

royal arrow
#

did you rename the file or somethin? or did it just do the thing all by itself o:

ancient gorge
#

No, I didn't do anything

#

I just relaunched the game

restive zodiac
#

Events play back to back if you qualify for more than one, is there a problem happening with the new one?

ancient gorge
#

So far, no

#

The log is clean too

restive zodiac
#

I don't think that would be why since the log specifically noted a problem with not being able to find shane, but something else may have failed somewhere that caused it to hiccup over that in the first place. I'm not really familiar with how it handled all that though, so I'm not sure where that would be SDVpufferthink (I'm having drive problems and it's such a pain to get it running to test or search files ๐Ÿ˜… )

#

broods

ancient gorge
#

Ok, both cutscenes just finished smoothly

#

No problems this time

#

hmmm

royal arrow
#

mystery for the ages (~'o')~ (until mouse figures something out lol)

restive zodiac
#

Don't really see anything weird happening before that error either, just warping to the forest, pytk entry script checking to see if warps need fixing, presumably event triggered and crash SDVpufferthink borrows computer

ancient gorge
#

Hmmm I have no idea what that means but it sounds pretty normal until the crash part

#

I have to catch an octopus again...

restive zodiac
#

@tired brook Someone on Linux crashed once on an event that used shane instead of Shane, and got an error about Content/Characters/shane not being found. That seemed like something that would have been reported by like all 10 Linux users the game has, so they tried again and force played the event using debug ebi 3910975. Is there some weird case handling thing that normally works and just blinked? I wasn't sure if the working or the not working was the weird part. https://smapi.io/log/32073cbe38054b53bdcc7b2ac9b5260a

(I am not very familiar with behind the scenes eventing in the first place, and can't access most of the files on my external drive at the moment, including the game ๐Ÿ˜“ )
(Edit: Now that I think of it, I realize I had just thought that the event commands were case sensitive in general, including the actors SDVpufferthink )

tired brook
#

The filesystem on Linux is case-sensitive but the content managers aren't. That means if you load Content/Characters/shane first, it will fail; but if Content/Characters/Shane was previously loaded and then you try to access Content/Characters/Shane, that will work fine.

#

Basically you should use the exact capitalisation to avoid issues.

onyx light
#

Using the latest Automate mod...when putting a chest next to a fruit tree, the fruit tree does not seem to create any more fruits/grow...

fair vessel
#

They go in the chest ๐Ÿ™‚

restive zodiac
#

So since it's a vanilla event, it's technically possible for that to happen without any mods, right?

onyx light
#

@fair vessel They aren't going in the chest

fair vessel
#

Is the chest connected to any other chests? Press U to see an overlay of which machines and chests are connected

onyx light
#

No overlaps/connections

fair vessel
#

Also I'm assuming it's the right season for the tree?

onyx light
#

Yes Spring

fair vessel
#

๐Ÿค”

onyx light
#

It was generating fruits the day before I put a chest next to it

tired brook
#

Hmm. In theory the file should have already been loaded, since Shane presumably exists in the world? ๐Ÿค”

fair vessel
#

Do you use something like Chests Anywhere that could connect chests across distances?

tired brook
#

(Chests Anywhere doesn't affect automation.)

fair vessel
#

(ooh ok)

onyx light
#

I don't have Chests Anywhere mod installed either

restive zodiac
#

I also wonder why it worked immediately after loading game and not when they got that event naturally SDVpufferthink

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tired brook
#

@restive zodiac No idea, but might be worth reporting it as a game bug to avoid issues either way.

restive zodiac
#

Hmm. Thanks for input! SDVpufferheart

icy idol
#

Does someone know how to edit "better sprinkles" in order to not increase its value?

grim totem
#

Hi I see SMAPI has been updated. Will it be updated on play store?

restive zodiac
#

ZaneYork will have to port the update to Android.

grim totem
#

Ahhh ok. Thank you

lethal bramble
#

Okay a real bug this time, game's crashed twice. First time was right in the morning as I stepped outside on my second day, so I didn't really care, second time I walked into my bed and wouldn't sleep, so I tried to step outside and back in to fix this and the game crashed at like midnight. Anyone else have this bug? Before anyone asks I can't use the (https://smapi.io/) link, I tried to and it says it can't find the folder.

stray star
#

I need to figure out who it is that I'm missing on my introduction quest Thonk

#

it says 47/48 but I don't recognized the final one at all

restive zodiac
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@lethal bramble Does it find %appdata%\StardewValley ? (No errorlogs)

lethal bramble
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Yeah, that pulled something up

restive zodiac
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Can you show a screenshot of that folder?

lethal bramble
restive zodiac
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ponders You haven't reinstalled SMAPI again since last time, have you?

stray star
lethal bramble
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Not since earlier today

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I think I installed it manually once and then again through Nexus at the advice of people here.

daring plover
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Could I please get some help making my four corners map mod work? Something isn't loading correctly and its defaulting to the basic map.

stray star
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when I click lookup anything on him it gives me an error I guess

restive zodiac
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!log Kage#1241

native dragonBOT
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@daring plover Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

daring plover
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Yep it should be here ๐Ÿ™‚

restive zodiac
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Probably an oversight that it's not listed as required in the manifest (although that + many other mods have updates available)

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@lethal bramble Can you try pasting from the console into the log site for now?

robust bison
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Wing that's a sve npc I believe

lethal bramble
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Ah, thanks a bunch, I thought I downloaded all the mods listed as required.

robust bison
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But I'm not sure

restive zodiac
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(Daisy's tilesheet comment was directed at Kage, sorry for confusion!)

stray star
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Hmm, even if it is, I don't feel as though it should be showing up on my intro quest? I've played quite a bit of SVE and have never had this issue before

daring plover
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I have all the most recent ones I could find on Nexus. It does say a few could be updated but that's the latest from there.

stray star
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I'll just auto complete the quest with CJB and pretend it's working as intended ๐Ÿ˜›

lethal bramble
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Crap, well I still can't use that link I mentioned, it says errorlogs folder not found

robust bison
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Yeah, I always thought that npc was an antisocial one

lethal bramble
restive zodiac
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Yeah, can you run the game and copy paste from the SMAPI console into the log site for now so we can see what all you have installed and where the Mods folder lives and such at least? We will have to figure out what is happening with the log SDVpufferthink

lethal bramble
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alright

restive zodiac
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@daring plover The farm map has a new version at least, I double checked the manifest version on the Nexus :) (but that's not the reason for your error, just noting there's a real update)

stray star
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Yeah if I'm correct that npc should be ||apples|| but that character shouldn't show up til after ||Aurora Vineyard||

restive zodiac
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Can you share your log, Wing?

stray star
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yeah lemme finish this day

lethal bramble
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Here it is, I can't paste this on the log site either, gives me a different error message.

restive zodiac
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(You can grab logs midday too if you'd rather, no need to close game @ wing)

daring plover
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Ah right I think I switched it for the older version I knew worked last time in case that was the problem. I'll switch it back.
It is working now though, thank you ๐Ÿ™‚

stray star
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๐Ÿ˜ฎ

restive zodiac
stray star
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I'll throw that on, reason I didn't was cuz sve has the dialogue saying it wasn't an issue but I'll report back once I've tried that ty

daring plover
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Any tips for the chicken mod or is it too much of a mess? I'm wondering if its interacting with another mod somewhere.
Lavapulse chickens.

lethal bramble
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Mouse that wasn't directed at me was it?

restive zodiac
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That was for Wing, they are missing an optional mod for SVE that keeps certain NPCs from being on the social menu

lethal bramble
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Alright, does the way I uploaded that information work? Like I said it wouldn't go on the link

restive zodiac
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@lethal bramble This shouldn't really be related at all, but for now can you download the new version of SMAPI https://smapi.io/ (yours is 3.5, update is 3.6) and install that? Then launch the game via SMAPI with the new one installed, and see if the logging is working ?

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If I remember you had downloaded the 3.6 installer and had it in your Mods folder, so it doesn't look like the installer ran/was run

lethal bramble
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Yeah I just reinstalled it, do I need to delete the installer from the mod folder? Could that be causing problems?

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I reinstalled, relaunched, and it still won't find my error/log.

restive zodiac
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!halp

native dragonBOT
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@tired brook ^

restive zodiac
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:(

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Had to ping Pathos twice in one day SDVpufferchickhands

tired brook
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Try this:

  1. Go to https://smapi.io/, scroll to the bottom, and install the SMAPI 3.6.0 for developers version.
  2. Launch the game again.
  3. The SMAPI console should be much more detailed, and show (almost) everything that would appear in the log file.
  4. Upload the console text to https://smapi.io/log/ and post the link here.
restive zodiac
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I should have gotten trace console and then just reported phantom log separate ๐Ÿ˜”

daring plover
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Ty for your help โค๏ธ

icy idol
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Is Better Panning and Better Garden Pots incompatible?

[18:24:37 INFO SMAPI] Found 2 mods with warnings:
[18:24:37 INFO SMAPI] Patched game code
[18:24:37 INFO SMAPI] --------------------------------------------------
[18:24:37 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[18:24:37 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[18:24:37 INFO SMAPI] - Better Panning
[18:24:37 INFO SMAPI] - Better Garden Pots

tired brook
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Both should be okay based on the compatibility list. Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and post a link here?

tired brook
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Yep, both loaded fine. SMAPI is just letting you know they rewrite game code, which is more likely to cause bugs; if they're working fine for you, you can ignore that.

icy idol
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Oh, ok.
I thought there were some bugs with it.
I used to have "Exhaustion Tweaks" and It didnt work at all, even though it was just appearing that msg

balmy oak
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welp I am about to install 18 mods because I just wanted one mod

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it only required a few mods, but then those mods required other mods and those ones required others

tired brook
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The Stardew Valley Expanded mod?

keen moss
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or PPJA

restive zodiac
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(Or Mermaid Island...)

coral hare
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Im new here if you start stardew with the mods will you still get steam achievements and gametime you played the game (ex: 60hours played)

tired brook
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Yep. If you play on Windows, you just need to add SMAPI to the Steam launch options (there are instructions in the install guide).

coral hare
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ok

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ty

ionic trout
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hello, i'm using mac, and when i logged back into stardew valley on my gf's farm, my speed suddenly dropped to walking speed even though the running animation is showing

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I use CJB cheats and I have the speed setting to 2, but the speed suddenly dropped.

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I can offset this by changing the speed higher to like 7 or 8 but this is obviously not normal

fair vessel
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@ionic trout can you post a log? We can see what other mods you have installed that might be causing it

ionic trout
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um how would i go about doing that

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i do have the terminal open

fair vessel
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
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Instructions here at the link

balmy oak
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can I delete these? its filled my desktop a lot

errant bridge
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why-

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why so many?

fair vessel
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Yes you can delete all the zip files after u extracted the contents inside Mods folder

ionic trout
balmy oak
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thanks

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I wanted one mod but it required all those

ionic trout
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@fair vessel there's one error but I've been playing with that error for a while and it hasn't affected anything

fair vessel
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@ionic trout Very strange. I don't see anything that should affect it and the only error is unrelated, like you said.
Probably best to post a comment (with your log) on the CJB cheats page to report it

ionic trout
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eh i'm just going reinstall everything

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if i uninstalled the game i don't have to do anything with smapi right

compact forum
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If you mean uninstall SMAPI first or something, no

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But you will have to reinstall it if you reinstall the game

ionic trout
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oh ok i uninstalled it anyways now i'm reinstalling it

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so i reinstalled everything but i haven't put the mods back in yet

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my speed is still wonky: my running speed is the same as my walking speed even though the animations are different

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has this happened to anyone before?

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final update, sorry for the spam, I went in the steam folder and deleted the stardew valley folder entirely before reinstalling, the issue is fixed now.

naive drum
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You had a messed up xnb probably then

ionic trout
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would replacing a furniture.xnb change anything?

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that's the only one i recall replacing

naive drum
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Steam has a built in reaquire broken/missing files button, rightclick pn the game name then go to properties and then to local files and click validate

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Almost all xnb mods are broken and will not be fixed and will break your game in unpredictable ways

ionic trout
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i see, thanks for the info, i'll try that next time if anything pops up

naive drum
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If the xnb is older than November 26 2019 assume it is no longer compatible

tribal cypress
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Hey guys, I have a question. We are currently using one of Ace's expanded farms MTN version for multiplayer, but we want to switch to the non-MTN version. Is it possible to do it?

lethal bramble
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Hey I already asked but kind of got sidetracked by a more serious issue, does anyone have tips for reducing lag while playing Stardew Valley expanded? I don't have the file under farmtypemanager folder to limit the number mobs, if someone else knows another way to do it, or any other advice, I'd really appreciate it.

fair vessel
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Hmm. You could... try creating the missing file ๐Ÿค”

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(Although if SMAPI is screwing up to the point of not creating config files, I dunno if there's any guarantee it is properly reading config files either)

lethal bramble
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Okay, I C/P that into the folder, just relaunch the game and then see if I can go into it?

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Actually I dragged it because I could C/P, that might be important.

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Did that, nothing happens when I click on the new folder still. Any other general tips on how to reduce lag?

fair vessel
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Click on the new folder?

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If adding that file worked, you shouldn't have to do anything - the lag should already be fixed.

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But I'm not certain if it's reading the config.

proper quest
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Hey, my SMAPI 3.4.1 is telling me a few of my mods can be updated. How do I update them? Go to the original SMAPI mod page and update? Or do I need to do something else?

fair vessel
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Ooh if you have Smapi 3.4.1 you should probably update smapi, too. Haha.

proper quest
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oh dudE i haven't played in so long T-T

fair vessel
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And yeah you would go to the page where you got each mod and download the newest version

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If you parse your log using https://smapi.io/log it will create nice little hyperlinks for each mod that needs updating

proper quest
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hm, i tried doing that, and I followed the instructions and entered the first and second lines of text into the 'run' pop-up but neither can be found ๐Ÿ˜ฆ

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I'm certain I typed them right lol

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OH WAIT NEVERMIND

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ONE SEC I HAVE 0 INTELLIGENCE

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oh thank you so much this is very helpful!

neat condor
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Hi, I think I have some mods that are in conflict or something, specifically that I can't get the Artisan Goods butter churn from Marnie and my extruder won't turn honey into beeswax anymore. Looks like there's a few more but I haven't actively run into them (also I'm not worried about the shaved ice mod and had this issue before adding it last week)
https://smapi.io/log/c111c5fdea39493faec0667774f77918
mention me if you have any ideas, otherwise the game functions just fine!

split patrol
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Hello, quick question, does anyone know of a mod that reverts the price hike in year 2 of Robin's and Clint's resources? I could've sworn I saw one but I can't find it ;-;

fair vessel
split patrol
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omg yes thank you so much!!

lethal bramble
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SVE crash for people when they go outside? Maybe like, 1 and 4 times leaving my home, and more importantly once when I walked out of the saloon.

fair vessel
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No that's not normal :c

restive zodiac
balmy oak
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Can anyone tell me where to find any of the PPJA content in the game? I installed a bunch of them but can't find anything the mods add

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I installed them since a fishing mod I wanted required them and I had planned on ignoring the other mods content but I want to check the stuff out

royal arrow
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The seeds for stuff are sold at Pierre's, based on the season and year

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Which PPJA stuff did you install?

finite dagger
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Does anyone know where the extra assets in Minerva's Bigger Farmhouses are pulled from (aside from the bathroom)? It has some incompatibility with my interior recolor and I'm trying to make it match.

balmy oak
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Mizus flowers
Fruits and veggies
More trees
Artisan valley
even more recipes
More recipes
Mega pack

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I dont remember if all those are ppja but those are some of the mods I installed

royal arrow
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Ok, yea seeds are sold at Pierre's, some recipes you can buy at the Saloon, others you get through the mail. But like I said, there's seasonal / year requirements for most of that stuff. If you go to the mod page for any of those mods on nexus, they'll have a link to the mouseypounds database, so you can get details on how to unlock / purchase the stuff

balmy oak
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Okay

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What is a mouseypound database

finite dagger
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It's the person who put it together.

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Just follow the link