#archived-modded-support

1 messages · Page 425 of 1

scarlet quail
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if it is not part of these words

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ignore it.

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Apple also just gave a direct link, too.

mortal pasture
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I don't know wot part u want me to read . I told u I don't understand ! U have to be Specific else ill read from top to bottom

scarlet quail
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...

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Chirps I'm going to leave this to you

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I have been specific this entire time and I honestly need to step away.

languid trout
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Alternatively, just read the picture I sent or the link Apple gave you. But those are the specific instructions, visual.

neat plaza
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Read this image.

mortal pasture
scarlet quail
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Please don't ping me.

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And try not to act like that for everyone else, either.

violet kelp
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Lyoko wanting to step away is normal too then. no need to comment on it

scarlet quail
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....

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well, with that emote

mortal pasture
scarlet quail
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I'll let the Junimods take care of this

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Bye guys! And stop pinging me.

languid trout
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Go enjoy the rest of your day Lyoko!

#

For the record, I also am ND and ADHD. There's a difference between inattention and blatant disrespect. I'm not going to lecture you, but the picture I sent gives clear cut concise instructions, numbered in order of what to do to fix any issues regarding missing Content files in your Stardew Valley.

mortal pasture
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Right I verified the files

modern python
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remember that everyone here is a volunteer and can choose to opt out of helping at any time, for any reason.

mortal pasture
violet kelp
mortal pasture
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If u had a broken car I'd fix it no problem.. but technology, I struggle with

modern python
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this doesnt need to turn into a debate, please try to stay focus on modding help.

languid trout
# mortal pasture Right I verified the files

I'm not going to argue about who has it worse.

Now, do you still have the smapi installer? Have you extracted it? You can run it by double clicking the install on windows.bat file

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This is inside the folder

violet kelp
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we specify you need the 4.0.8 installer

mortal pasture
languid trout
native dragonBOT
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SMAPI is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

See the player's guide to using mods for more info.

languid trout
# native dragon

Clicking the big blue SMAPI on this link will take you to smapio, which has a big green button for downloading Smapi

mortal pasture
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Ye im reading this on my fone and downloading smapi on the laptop so I can't click that on my laptop

neat plaza
arctic cove
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hey does anyone know how to get the littleNPC mod to work?

neat plaza
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It's 8 characters

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

violet kelp
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it should work like any other mod after you unzip into your folder. it needs content pecks for it though

languid trout
violet kelp
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only install ONE Minerva

mortal pasture
arctic cove
neat plaza
violet kelp
neat plaza
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Sorry for the ping, tap didn't register

arctic cove
mortal pasture
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Ye I did this earlier , I wanted it as a separate game on steam so I set the path and followed the instructions and it wouldn't work

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So which 1 do I do

violet kelp
languid trout
# mortal pasture So which 1 do I do

If you want to have Steam and Modded be separate you can just search for the StardewModdingApiSDVpufferchick in your Stardew Valley folder and pin it to the task bar.

arctic cove
languid trout
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The StardewModdingApi launches modded stardew

violet kelp
mortal pasture
native dragonBOT
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@mortal pasture You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

mortal pasture
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I know I don't need the %command on the end. But can't remember the steps

arctic cove
languid trout
violet kelp
languid trout
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

violet kelp
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they don't want launch option thing though they want to add smapi as additional game on steam

languid trout
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Ooh, okay

violet kelp
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last time their smapi exe did not launch at all though

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idk if it is working now

wet obsidian
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Hey, I'm trying to learn arch Linux mods with my girlfriend. all files are on the computer, snaip does not run. But the game starts normally

languid trout
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" @mortal pasture

wet obsidian
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If anything, I'm not good at English

neat plaza
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!gs

native dragonBOT
violet kelp
wet obsidian
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We did this and it doesn't want to work

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We did everything according to the instructions

mortal pasture
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Right so I did that, do I launch that now from here ?

languid trout
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Yes, you do

mortal pasture
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Launch the stardew mod?

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Says waiting for game to launch

languid trout
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I mean, yes, just to make sure it launches. All Mods go into the Mods folder created by Smapi for when you mod it, make sure you read Mod requirements, etc

copper glacier
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Does Stardrop completely remove previous versions of mods when you drop in the updated version?

mortal pasture
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Omg Finally🙄😂🤦🏻‍♀️

violet kelp
mortal pasture
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Have I gotta leave that black typing screen on in background ?

languid trout
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Mods folder

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Yes

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Also ignore that

mortal pasture
languid trout
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I completely read the question wrong @copper glacier, it does as long as you click yes, clear previous files,

languid trout
mortal pasture
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So if I download and unzip mods , I just do it to the Steam,steamapps,stardew thingy mod file ?

violet kelp
mortal pasture
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That 1 ?

arctic cove
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okay i uploaded it now what can i do?

languid trout
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Smapi cannot read zipped files

Yes visual

violet kelp
mortal pasture
languid trout
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Anyways I gotta shower

arctic cove
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on macOS Unix 13.6.6, with 16 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
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Minerva you don't have littlenpc or its content pack

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you have unique children

arctic cove
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well it gave me an error when i tried to use it earlier

violet kelp
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yes we need to see the error

arctic cove
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i didnt think about that srry

violet kelp
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np just send the log with the error next time SDVpufferheart

arctic cove
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ok tysm btw

cloud sentinel
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upon attempts of loading stardew it has been experienced that if you add %command% next to location where you have installed it no working

violet kelp
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!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
tight dune
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Is there a console command to remove quests?

royal terrace
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Anyone know of a mod to increase item magnet range? I thought CJB Cheats had it, but I can't find it there

EDIT: Found this in the Enhanced Loot Magnet comments, sweet https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-132#post-120874

arctic cove
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on macOS Unix 13.6.6, with 17 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 9 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
arctic cove
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but ty ive been trying to get it to work for a while fingers crossed this will

violet kelp
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what am i looking for? everything looks like it is loading

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you are using stardrop so check if you haven't accidentally turned off the mod on there

cloud sentinel
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read the message again as i am unable to load the modded version when i added the location to steam through "launch options" that it is unable to load with %command%

proven cave
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Oh man, suddenly noticed all these, is it saying Ridgeside village is the problem here? Hard to tell

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Some spawn from ridgeside....?

violet kelp
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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

proven cave
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro, with 76 C# mods and 184 content packs.

proven cave
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Hm better crafting perhaps

violet kelp
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Ray what are you doing opening and closing the map?

proven cave
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All i was doing in game is opening the inventory

violet kelp
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are your ui and game scaled same or different as in your zoom level

proven cave
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i have map per zoom mod, thats the only thing which changes the UI but that only keeps the map size the same as it was set to previously

violet kelp
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can you on steam right click stardew valley > Manage > browse local files

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can you copy the file path and paste it here

cloud sentinel
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E:\SteamLibrary\steamapps\common\Stardew Valley

violet kelp
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I doubt it is just RSV but it seems their map is giving the error. You can try a clean reinstall of RSV as well while you are at it

violet kelp
scarlet quail
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If we're talking launch options, they also need the "s and the %command%

violet kelp
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"E:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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this goes to your launch options

violet kelp
cloud sentinel
violet kelp
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hmm i have no idea about streaming

sage apex
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hey folks, my window texture is kinda buggy and not sure why

dire fractal
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Hey I have a question

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Is anyone up and able to help me real quick

midnight flax
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Could someone help me out? Last night everything was working fine now it won't even open

native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 19 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

remote epoch
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bumping since im not sure if i got a reply

midnight flax
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I deleted Astarion mod, updated ARV, ES, and Mail Framework but it still says all of them need to be updated, including Astarion

native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 19 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
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the last 2 logs you have sent are the same likely smapi is not generating a new log

midnight flax
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idk man, the links are different and I am uploading the logs separately but for some reason they are not chaning

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changing*

violet kelp
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is smapi even launching

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the black box

midnight flax
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I see it for basically a millisecond

violet kelp
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can you launch it from game files by double clicking on the pufferfish icon

midnight flax
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gdi. My shortcut was just broken. It works fine.

violet kelp
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stop crying start playing then eh

gilded mountain
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help why does my smapi only run 2 mods when i have a bunch others downloaded😔 i just updated all of them

midnight flax
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anyone know why none of the ridgeside NPCs are getting out of bed...?

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I just added Ridgeside and I am trying to meet villagers but they are ALL in bed and won't move, but if I can reach them we can talk

tight dune
midnight flax
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I am on 1.6 current;y

languid trout
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!inbed

native dragonBOT
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Modded NPCs will stay in bed the first day they're added to a save! This is a known game issue. Let them sleep in for one day!

sacred marten
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All my honey looks like thisTBHMoonJet

violet kelp
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ooh tea set rainbow

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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

midnight flax
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ooh okay! Thanks!

desert hedge
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 58 C# mods and 77 content packs.

desert hedge
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(Ignore the one mod that says it couldn't be added, I need to remove it)

violet kelp
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update socializing skill

desert hedge
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Thank you!

violet kelp
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no worries

desert hedge
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For future reference so I can figure this out myself, how'd you figure that out?

violet kelp
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nexus is bloated by fallout modders so smapi might not shown you mods you need to update

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several people had the same issues with that

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but if you can't figure out best bet is to do a 50/50

desert hedge
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Ahh

violet kelp
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and eliminate until 1 mod

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 104 C# mods and 557 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
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okay my brain is working really slow atm i need a reminder which sprite was honey on

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probably something that is not updated that is respriting spring objects file (?)

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since honey colors were added in 1.6(?)

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or not?

gaunt gust
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Honey colors were not added but someone made a mod for that

violet kelp
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ah okay i see SDVpufferthinkblob

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Better Honey Mead then?

gaunt gust
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Probably yeah

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Gotta move the honey sprite into its folder or something

violet kelp
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but why are all tea set sprite

gilded mountain
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 2 C# mods and 0 content packs.

violet kelp
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you are missing the CP part of better honey mead mod

violet kelp
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your mods folder is here

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you need to unzip the mod there

gilded mountain
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idk how all my files got messed up but thank you so much

sacred marten
warm nova
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Any thoughts on the "Better Balance" Mod? I'm wondering how good it is to intentionally nerf myself. Though apparently things are better balanced for animal products.

Does SVE balance animal products better too?
Aka make it worth going the animal raising routes

pearl rampart
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(Was told to come here lol) Hey anyone that has the ‘ the farmers children delux’ mod able to help me understand how to change the children’s appearances 😅 , im a bit challenged when it comes to instructions and the mods ‘read me’ and the nexus page isnt helping me understand any better can someone help simplify it for me 😅

violet kelp
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it looks like it has config

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do you have GMCM

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!GMCM

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

pearl rampart
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How do i open the menu 😅

violet kelp
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on start screen

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left bottom gear icon

pearl rampart
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Thx lemme boot up stardew rq, i am the noobiest of noobs when it comes to modding anything 😂 learning disabilitys dont help NOTHIN either lol

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Cant make heads or tails of anything i read almost ever lol

quartz dawn
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hi!! so i want to combine two building mods. i want to use gwen's medieval farmhouse with eemie's other buildings. the sprite sheets for the houses look pretty different, though. will it work if i just transplant one of gwen's in and rename it?

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i want to replace the latter with the former

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but i just want the house in the former

pearl rampart
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Im still very confused 😅

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Im doing the changing things but nothing is happening to the children lol

desert hedge
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 58 C# mods and 77 content packs.

desert hedge
#

I updated the mod, and I'm still getting this error :/

compact verge
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

pearl rampart
compact verge
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Oh yey.

pearl rampart
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Felt like my brain was gonna explode im not built for modding 😅

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Was running marathons around my game, mods menu, and nexus 😭

celest walrus
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I need some help with my SMAPI. It keeps downloading the 4.0.1 when I know I click on the 4.0.8 updated verison

torpid dove
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hi, im having an issue where in my file the inventory doesnt open at all and it just kinda freezes my character until i release E i cant even exit the game normally i tried reversing the day to see if it fixed it ive got quite a few mods but it just happend randomly and i didnt even update any mods, i also cant progress to the next day either so basically i cant open my inventory at all

#

i found some people with a similar issue but they never said how to fix it

celest walrus
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Apprently a lot of people are having the same problem like non of my mods are working as well like my recolor is all patchy and my UI isn't working either

languid trout
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Also 1.6.5. Changed tiles again, so it requires a bit more time updated recolor

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

celest walrus
native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 25 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

celest walrus
#

I keep trying to update SMAPI but it just isnt working. I might just install it all together and redownload SMAPI as a whole

languid trout
#

You run the installer

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That's why I specifically asked to see the folder to ensure you weren't just downloading 4.0.8. And were installing it

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 37 C# mods and 65 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

celest walrus
#

I just figured it out. I had to go into the file itself and update it. Sorry, I'm new to this whole modding stuff

torpid dove
#

i know some mods are slightly outdated by it wasnt a problem before so idk

languid trout
#

Better Chests and Spacecore specifically need updating to fix that freezing issue

torpid dove
#

thank you very much

languid trout
#

(If it continues happening, return and I'll do an actual in-depth dive, but that build of Better chests is pretty old.)

torpid dove
#

ok got it

rain glen
#

i'd greatly appreciate if someone can confirm for me that this is a vanilla bug

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.4 build 24109 on Microsoft Windows 11 Pro, with 4 C# mods and 0 content packs.

rain glen
#

for context, a user's reported this for one of my mods (not currently installed for me, which is why i believe it's vanilla), and i'd just like a sanity check

languid trout
# rain glen

I think that happens when zoom level and ui zoom doesn't match in vanilla in general, but I could be wrong

gaunt gust
# rain glen

that could be a vanilla bug tbh, but best to check by removing all mods and seeing if it still happens

warm bison
#

Hey all, my crops aren't dying in winter, and are actually continuing to grow. This happened in other seasons too, I just manually removed them with my pickaxe. Any idea what mod might be causing this? I'd like them to die between seasons like normal.

oak forum
# rain glen

I'd do what Atra recommended and remove ALL mods and try on a straight vanilla, not even smapi loading and see what happens

#

If you go to your Stardew Valley game folder and find the Stardew Valley.exe you can launch from there and try

rain glen
#

this is on vanilla

#

i've just never seen it reported anywhere else - not on forums, not here

oak forum
#

You shared a smapi log which showed some mods

rain glen
# rain glen

i'm not running this through the smapi mod loader

#

and all of my smapi mods are my own - none of which modify tooltip elements

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(or mods that come bundled with smapi)

oak forum
#

If you truly want to know if its vanilla, best bet is not even with that is what we were suggesting

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If you get it even with launching directly through the Stardew Valley.exe without Smapi OR any mods then yes I'd say its vanilla

rain glen
oak forum
#

Ah then you have your answer. Your first message you included a smapi log that showed you loading the game with smapi and mods

rain glen
#

ye, sorry for the confusion

carmine gust
#

How do you change the mine location in SVE?

torpid dove
#

or false to true dpending on what you want

carmine gust
#

i want it to be in the vanilla location

torpid dove
#

yea so you would just have to go through the SVE config files and find the mine location and just switch it from whatever it is now

carmine gust
#

ah ok

#

ty

pseudo jackal
#

is anyone else having trouble with the log parser? It's stalling like mad for me

visual stirrup
#

Hey guys, has anyone experienced an issue where you place items into the shipping bin but it doesn't actually sell, the items just go back to storage?

tough halo
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 129 C# mods and 193 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

empty shard
#

My house, upgraded past the second upgrade with the cribs, is now incredibly biffed. How do I figure out what mod is doing this to me? Please I have a family I can't raise them in the backrooms

#

I'm playing multiplayer with vanilla players. I can share my load order

#

the left is me, the right is them

gaunt gust
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

empty shard
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 18 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

empty shard
#

I dont think its the 3 mods that are a small bit behind, as they don't modify map tiles afaik. Plus, NPC Map Locations is disabled cause the host doesn't have it

scarlet quail
#

can you get your host's log?

#

That looks like your host has a farmhouse modifying mod

gaunt gust
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 12 C# mods and 0 content packs.

dapper yew
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro N, with 13 C# mods and 0 content packs.

raw light
#

we cant load in together

scarlet quail
#

I mean

#

Yeah?

#

One of you has SpaceCore

gaunt gust
#

One of you have spacecore and the other doesn't

scarlet quail
#

The other doesn-

gaunt gust
#

That will prevent you from joining

scarlet quail
#

atra beat me by that much XD

#

The short version is that any mod mismatch will cause problems, and your stuff mismatches

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

raw light
#

oog

spark cedar
#

HAAA that happened to me last night >:)

raw light
#

oof

#

outplayed by spacecore

#

thank you

empty shard
onyx nebula
#

I'm getting a bunch of flashing while I play. Seems to happen in random places and random times. Error and log:
https://smapi.io/log/35205141371f4ec8b2788aff3d4eb4d7
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.performTenMinuteUpdate(Int32 timeOfDay, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3611
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14125
at StardewValley.Locations.Town.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 67
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__713_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6068
at StardewValley.Game1.UpdateGameClock_PatchedBy<knakamura.dynamicnighttime>(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 129 C# mods and 329 content packs.

true jolt
#

anyone know why this is?

compact verge
# true jolt

Seems like you put Immersive Unique Children Talk as their own folder instead of putting it inside Unique Children Talk like the Installation guide tells you to do.

true jolt
#

ah yeah I was wondering why that folder only contained another one

#

wait what?

compact verge
#

There should be a folder called "UniqueChildren Talk" within that "Unique Children Talk 2.6-9540-2-6-1713414197" folder. That's the one you need to replace.

#

I have no idea about your other error, but you can provide your SMAPI log so people would be able to peer on what's wrong more closely.

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

true jolt
compact verge
#

If they're compressed, you need to extract them yeah.

#

And generally people only put the contents of the "folders with numbers" to keep it tidy.

scarlet quail
#

We need your host's log

empty shard
scarlet quail
#

Please just give his log

native dragonBOT
#

Log Info: SMAPI 4.0.4 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

have your friend update SMAPI

#

4.0.4 should not work on 1.6.5, so it might be causing these issues too

#

(I'd also recommend verifying both of your files)

empty shard
#

I did, I was missing two files. I think it may be related to a bathroom with 2nd upgrade mod I did have for my solo playthrough

#

I have two profiles through Vortex, and I guess something stayed behind? Idk.

scarlet quail
#

yeah so

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See Modding:Using XNB mods for more info (and a list of Content Patcher alternatives), and you can reset your content files to fix problems caused by XNB mods.

For mod creators, see Modding:Editing XNB mods for help unpacking & editing them (including for use with Content Patcher).

scarlet quail
#

do not do that

#

(Not even for your solo playthrough, mind)

hollow creek
#

Evening all, I think I have a fairly easy question, I don't think it's an issue I'm just curious what the two lines in my "error log" mean.
Here's the Log = https://smapi.io/log/c696d426ef724cc2909c1796517915b5
The two lines I'm curious about are

  1. Setting breakpad minidump AppID = 413150
  2. SteamInternal_SetMinidumpSteamID: Caching Steam ID: XXXXXXXXXXXXXXXXX [API loaded no]
    -Steam ID is my Steam ID, so I'm just removing that.
    Also if you see anything else weird or whatever, lemme know.
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 3 C# mods and 1 content packs.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 12 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tepid jungle
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 13 C# mods and 16 content packs.

shadow relic
#

alright, so (1.6 spoilers) ||desert festival was working just fine day 1. im on day 2 of the festival and suddenly none of the npcs were arriving, not even the ones that are there daily.|| cue me doing a trial and error of isolating mods to see which one's causing it and it took me over three hours to see the spacecore yellow text. is it really spacecore causing the problem or am i missing something completely? https://smapi.io/log/2a206c06a1844ff685c02ef380609872

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 81 C# mods and 189 content packs.

wooden magnet
#

~~help help help, its saying stardew valley expanded is missing required mods but I have them all? it says SVE FTM but i have FTM? help help ~~
resinstalling FTM and SVE fixed it

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro, with 16 C# mods and 11 content packs.

thorn beacon
#

Where can I find the crash log on Steam Deck? All my saves won’t load after the latest update. Never had this issue before.

hollow creek
hallow horizon
#

i was just minding my own business in the caverns and then crashed

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home Single Language, with 137 C# mods and 130 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hallow horizon
#

can anyone look into this and tell me what might be wrong?

thorn beacon
#

I found my error log on the Steam Deck, how do I post it here?

#

upload as file?

hollow creek
# tepid jungle Hi everyone, I upgraded my house to the #2 upgrade now It's patchy, not loaded i...

Jazz I'm not a smartie, but my guess is since you're using Vortex there must be some sort of mod order, and it seems to be an issue with either Fashion Sense (unlikely) or "Stardew Valley Expanded" (much more likely) so just double check those, make sure they're up to date and such and try out a different mod order with SVE being the main thing you're moving around, I think SVE is probably the culprit because it modifies so much of the game.

thorn beacon
native dragonBOT
hollow creek
shadow relic
#

oh boy, lots of mods being skipped already because of spacecore being disabled! there's also mods being disabled because json assets cant be loaded so that means i gotta go back to the previous version for that one specifically

final slate
thorn beacon
#

Im trying but the linux installer doesnt seem to work

hollow creek
thorn beacon
#

it doesn't go beyond choosing background color in the console window

final slate
shadow relic
#

....ah. it's still happening even with spacecore being disabled,

#

ok time to try this again without using cjb to pause time or using hurry_all

solar spire
#

can someone help me with the missing and overlapping tiles?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 17 C# mods and 32 content packs.

hallow horizon
shadow relic
hollow creek
# solar spire

From quickly looking at the log this might just be an issue with mods just loading in an incorrect order. Not much in the logs is indicating much is "wrong" with like loading things. Like SMAPI thinks the game is running fine, if your main issue are those tiles overlapping.

I would look at mod load order and specifically I'd point the finger as Earthy Interiors and Medieval Stables just because they haven't been updated for 1.6 yet, and those have textures that could override base game textures (I think)

modest grail
solar spire
swift shale
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home Single Language, with 48 C# mods and 57 content packs.

restive cypress
swift shale
restive cypress
#

Like votex or mod manager 2 which can make downlaoding the file incorrectly

#

The only mod manager to work for stardew is stardrop

hollow creek
sacred remnant
restive cypress
sacred remnant
#

east scarp assets is also empty apparently

swift shale
#

I downloaded it off nexus... like all the other mods. will redownloading it fix my problem?90_bunny_sweat_f2u

sacred remnant
#

it might!

restive cypress
#

Also you'll need to delete East Scarp and re-download because there shouldn'y be a Shop tile framework file (STF) as it's become obsolete in 1.6

#

Yes just redownload it

swift shale
#

okie :3 thank you guys o_happy

restive cypress
#

You may have overrided the old version for 1.5 you'll need to delete the old version of mods in your mod folder instead of replacing in the future :)

sacred remnant
#

also make sure not to zip mods into the folders off other mods, this seems a bit strange to me at least

#

like why is the RSV wedding reception portraits folder inside the stardew expanded folder

glacial torrent
#

So I'm having an interesting bug with the Mail Services mod and SVE..

#

Tried a fresh install of SVE but that didn't fix it

swift shale
#

all those errors... are from me pasting whatever's in nyapu's folder into the game's folder...like what the instructions said

outer patio
#

still need help with this

#

tried reinstalling nothing works

hasty charm
#

[CP] Viborant Pastoral Recolor?

outer patio
#

yes

#

im on android btw

#

other mods work fine

compact verge
#

The portraits should still work though, besides the vendors!

true coral
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home Single Language, with 8 C# mods and 3 content packs.

sacred remnant
#

i believe that's a steam issue

#

does it appear every time you open the game?

kindred ginkgo
#

Hello, it keeps saying my UI Info Suite is not compatible, which version should I be using?

true coral
native dragonBOT
kindred ginkgo
#

Thank you, that worked!

obsidian cloak
#

HI, my mod didnt show when smapi on, it skipped about 3 mods. i've already update the game and smapi but some of the mods just didn't work. Before the game update to 1.6.5, all the mods did work. Anyone knows how to fix this?

sacred remnant
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

obsidian cloak
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 專業版, with 2 C# mods and 0 content packs.

obsidian cloak
#

the time speed, npc map location and generic mod config menu is missing

sacred remnant
#

are they unzipped?

obsidian cloak
#

yes

dusty lava
sacred remnant
#

what mod were you using in 1.5 for that?

dusty lava
#

is there another one that does the same thing?

obsidian cloak
neat lichen
#

Help! 😭

#

I even deleted the file of SMAPI and this still shows up, It won't let me play the game 😭

robust fulcrum
#

Guys, any idea what mod or setting could cause me to get stuck in a bad location (the black tiles or just unreachable tiles) after events? This happens with many events. There are no error logs in SMAPI. I had to noclip and use lookup anything (for tile coordinate) to return to the original position after events.

shrewd quail
#

Is there a tp mechanic mods allowed in 1.6

sacred remnant
#

i'm trying to understand why you're just deleting files

oak forum
#

Could you send a log and delete this message? It's fairly long and clogs the chat up

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

oak forum
dusty lava
oak forum
dusty lava
compact verge
dusty lava
covert patio
#

Stupid question time
Im playing Expanded (in 1.5.6, might have been patched in a more recent update) and even though Im entering year 3 and have fully befriended Marlon, he never told me about his boat so far
Is there a fix, or do I just have to pray the RNG god for him to broach the topic ?

novel pecan
#

hey there! i've just joined the group as i have no other answers!! i recently started a new save with smapi and expanded and its played fine a couple times but now i keep getting the black loading screen which wont load the game, it just freezes haha. I've taken out startup preferences and verified my files and it still doesnt work 😦 only time the game loads is with out smapi :/ would appreciate any other knowledge thank you! xx

covert patio
#

Does a new save file launch ?

#

Or does it crash before you even have a chance to boot ?

novel pecan
#

I can see my save files and then as soon as I click it - it goes to the loading screen and freezes, music still goes and everything just stuck on the loading screen for eternity haha x

#

Then It says SMAPI not responding and then either close the program or wait for it to respond etc classic stuff

surreal orchid
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Майкрософт Windows 11 Корпоративная, with 106 C# mods and 253 content packs.

novel pecan
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 5 C# mods and 2 content packs.

exotic spade
#

hi! i'm using a custom map, map editor (on edited tiles) and like a duck to water. i was wondering if there's a way for me to edit the tiles/mods so that the ducks won't swim on the bridge tiles or the half land tiles but still have the ducks swim? they would never get in the water before ;w;

compact verge
pallid thicket
#

does animated fish, as well as other CPA mods, work if they are converted to space core using the python script?

short veldt
#

Hi! Has anyone else encountered this texture glitch? I have tried removing/disabling every furniture/texture mode and it's still there :<

scarlet quail
#

If that doesn't work send your log here

short veldt
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 55 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sturdy onyx
#

So, I'm using this custom NPC and I'm seeing her twice lol just checked every single schedule line and I couldn't see anything wrong, don't know why I'm seeing her doubled

surreal orchid
lunar coyote
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 52 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lunar coyote
#

its definitely not always raining in the valley because ive updated it multiple times and it just says that it needs an update but it doesnt

modest grail
#

When you are updating the mods, you are completely deleting that mod's folder and then moving the new one in, right?

lunar coyote
#

oh. i thought i was just supposed to drag it in and then click to replace files

modest grail
#

Always delete the old version of the mod first so it's a clean install of the updated version

lunar coyote
#

okay, i will remember that

#

does that mean that log doesnt say why it keeps crashing?

modest grail
#

The log shows a redraw loop, but I can't easily see what's triggering it-- what were you doing in game during the crash?

lunar coyote
#

i tried to get married to alex (after i already married abigail and harvey through a mod) and then when i entered his house with a pendant in my hand it immediatelly gave it to him (after it tried to gave it to George while i wasnt even remotely close to either of them) and then after alex accepted the pendant i went into my farm house to sleep but when i clicked on the door, the game crashed

modest grail
#

The logged events it's crashed after are when the game finished loading Alex's custom spouse room and a custom companion.

lunar coyote
#

so those two mods?

modest grail
#

I'd try just removing custom spouse rooms first

lunar coyote
#

okay

#

okay sooo now when i have the boquet or pendant in my hand the game tries to give it to whoevers closer to my farmer for some reason

#

but the game didnt crash

modest grail
#

Go ahead and reinstall ARV cleanly and get a new log?

lunar coyote
#

what is arv?

modest grail
#

Always Raining in the Valley

lunar coyote
#

ah, okay

modest grail
#

Sorry, we abbreviate that mod name a lot

lunar coyote
#

i already tried that tho

#

i tried deleting it and reinstaling it again

#

and it still said it neded an update

modest grail
#

You tried by deleting the ARV mod folder and then adding the updated one after already?

lunar coyote
#

yes

modest grail
#

Ok

#

Then possibly just a manifest error there

lunar coyote
#

what does that mean?

modest grail
#

Author forgot to change the number in the manifest file

lunar coyote
#

ah, yes

#

but then why does the game force me to give away the pendant and boquet to whoevers closer when i have them in my hand?

modest grail
#

New log might help with that but it's likely another mod you have installed that is changing the radius

lunar coyote
#

okay, im gonna get a new one

#

just adding that im not clicking anything when i have them in my hands, im just running around and holding it

#

and the game just forces it into people

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 50 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sonic magnet
#

Is there a way I can still use the "Ui Info Suit" and "Better Artisan Good Icons" mods?

I'm new at modding and I used this mods earlier but they are not compatible anymore, or is there an updated version?

whole plume
#

So i started having a problem when saving it just stays on the saving screen and does nothing anyone know what can cause this?

modest grail
sonic magnet
lunar coyote
#

so i turned the game on and it doesnt crash anymore and i tested it and the game only forces me to give away the boquet and the pendant but not any other items

modest grail
lunar coyote
#

should i delete it and try again?

digital girder
modest grail
#

I know PolyamorySweet had to introduce their own bouquet and pendant to get around vanilla issues with those items but I do not know if Free Love has the same issue or not.

lunar coyote
#

i tried to use polyamory sweet but it just broke my spouse

#

so i tried free love and now this is happening

modest grail
#

Try without unique response and see if it still happens

lunar coyote
#

okay

torn lynx
#

I have an issue where I have crafted every recipe but I still havent gotten the achievement (Checked with the stardew tracker and manually checked them as well) In game it says "Crafting Recipes Made: 99%" and im just at a loss for what it could be. Any ideas?
https://smapi.io/log/90620afb9ad742d4b1711eb576c74389

modest grail
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

lunar coyote
#

okay well

#

now i tried to come to my spouse with the boquet in hand

#

and the game just teleported my camera to the edge of the map

#

and my character is nowhere to be seen

modest grail
#

O_o

#

Log

lunar coyote
#

looks like this

modest grail
#

That's crazy, I really want to see the log for that one xD

lunar coyote
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 50 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lunar coyote
#

here it is 🥲

#

okay sooo i deleted free love, bed tweaks, custom spouse patio and rooms, and hugs and kisses

#

and now the game isnt forcing me to give away the boquet and i can give it as a present

#

sooo

#

i have no idea which one of those is it

modest grail
#

If I had to guess, I'd say hugs and kisses, that's the only one that's had anything at all show in your logs

lunar coyote
#

welll... i just placed hugs and kisses without any other of the mods

#

and its working fine, the boquet too

#

😶

modest grail
#

There might be an incompatibility issue with Free Love, try adding that back in next?

lunar coyote
#

okay

modest grail
lunar coyote
#

you were right, its free love

#

i came up to my spouses with the boquet and it teleported me to the edge of the map again

lunar coyote
lunar coyote
#

oh sorry, that wasnt question to me lol

modest grail
#

LOL it's fine

modest grail
# torn lynx Nope, singeplayer

Where are you on the other perfection goals? I had a weird sync issue before where it only gave me credit when I triggered a different perfection goal. Not saying that's the issue here, but there's a chance.

modest grail
#

Ok

torn lynx
#

I havent completed these yet tho, but none of them should give anything craftable either so

woven summit
#

Hello! I'm currently using 20+ mods and my NPCs have started moving through walls and stuff. Before I start checking the game with just one mod at a time (it will take ages). Is there anyone else who had the same problem and knows what causes it? I put a list of the mods I'm using. Thanks in advance if anyone can help a bit with this.

modest grail
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

modest grail
torn lynx
modest grail
#

The game uses that as a multiplayer check sometimes and might want the wedding ring crafted for 100% if you have a cabin, even if you never invited anyone else.

#

Ok, so that might be worth checking

torn lynx
#

How would I craft one? I dont have the cabin anymore but maybe its gotten stuck somehow?

modest grail
#

You buy the crafting recipe from the traveling merchant

torn lynx
#

She doesnt have the recipe unfortunately 😦 Was just there a moment ago

gaunt gust
#

Also any mod that changes the time

#

Tbh if you want to use that mod, you can just debug wctm as needed

#

(Warp character to me)

woven summit
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 16 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hearty parcel
#

All of the fish that I'm catching is regular quality, even with a perfect catch. Smapi isnt listing any errors, and it was fine yesterday when I was playing. Anyone have any ideas? Im fishing at the night market submarine

modest grail
woven summit
torn lynx
gaunt gust
#

Debug wctm (warp character to me) warps the npc to you

#

So if their schedule breaks (and save anywhere is notorious for breaking schedules) just warp them to where you need them

woven summit
#

ooooh, thank you!!! I'll try that now!

#

sorry, do I need to do it with the game going or not? I tried but it says "Sent debug command to the game, but there was no output."

#

ok no omg it worked

#

haha I got scared for a moment xD thanks again!!

modest grail
#

If I have understood your question right

torn lynx
#

yeah, I'll try it when the travelling merchant is back and see if it works

whole plume
flat ice
#

Hm if my wife wants to join split screen it all works but she cant open the inventory nor chests.
If i look at the log parser it looks like the SVE error is the root problem here? after that it only trows "An error occurred in the base update loop"
Some days before we finished the community center and it crashed in a cut scene bonded to that, is that maybe de root of the problem?
https://smapi.io/log/2a41ce4aa6ee4bbda8d86ca07080bbe7

scarlet quail
#

Your game is saying data for Town and Community Center are both not found

#

and if that's the case, you have something extremely wrong going on

#

Stardew Valley Expanded does not cause the Town and Community Center to both, well, be destroyed.

#

although

#

Are you using an SVE translation?

flat ice
#

Already did that, that is an language bug if i start it in English it all works. Flashshifter already is aware of that. It only occurs on local split screen

scarlet quail
#

so it is a translation bug.

#

Which translation are you using.

flat ice
#

Sve somehow wants to load weard de_DE files that not exists

neat plaza
#

does sve not use i18n

scarlet quail
#

It does.

neat plaza
#

oh no that properly supports it

scarlet quail
#

My issue here is one of two things

#

Either one, this happens without SVE and they need to reduce their mods to just the base 2 to see if it properly loads

#

or two, it happens with SVE installed only (i.e. removing it makes it work) in which case I'm unsure why they're asking for help here

flat ice
scarlet quail
#

Because they already said flashshifter is aware.

dim sinew
#

guys i need an urgent help, i insert a mod called [FS] Stardew Vanilla weapon and it didn't work so i added into my window and check and when i wnat to delete it it said it didn't exist

#

how to solve this

scarlet quail
#

the game won't work properly - including allow any chest openings in MP - if your town and CC are missing

#

And frankly, if those two are missing, you shouldn't be playing anyway.

dim sinew
scarlet quail
dim sinew
#

this file has a problem

pine schooner
#

I'm still having an issue with my community centre being weird.

flat ice
#

Yea but the weird thing is it shouldn't even exist even if i play in german sve doesn't need it.
Flashshifter told me that already but he has no time atm to look into this

So it is the same problem so i have to wait that he fixed this...

dim sinew
scarlet quail
#

sounds like it's no longer located on the desktop

#

refresh your file explorer, hit cancel on that, and delete it from its new location

dim sinew
#

ok it is fixed thank you guys

scarlet quail
scarlet quail
flat ice
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on macOS Unix 14.0.0, with 72 C# mods and 132 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

well, that log is terrifying

pine schooner
#

lol I just updated all my mods yesterday too

scarlet quail
#

unfortunately I don't know how to help you RocketGirl, but not for lack of trying

#

For the record, I checked the CC map patch

#

even if I remove all the map's tilesets, the error stuff on that remains

#

so I honestly don't know WHAT tilesheet is on that one, since if i removed all tilesets I should have removed all references to the tilesets too

dim sinew
# dim sinew ok it is fixed thank you guys

for a moment i thought it was a virus that i can't delete it because all the stuff in there can't delete and i have to individual deelete it until the last one is there with stuff inside
point: there are like 30kb loads of file and content inside and i can't delete even it said it doesn't ezist

#

like it is a virus of sort

pine schooner
surreal orchid
#

hihhihihi

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Майкрософт Windows 11 Корпоративная, with 106 C# mods and 256 content packs.

surreal orchid
#

so, eskbl's sprites just arent loading

#

I disabled Wizard in DSV config but still

torn lynx
gaunt gust
modest grail
#

Search said otherwise when I looked.

#

Which is why it was a suggestion

torn lynx
#

I know that technically, but I havent been able to get perfection still and i had to try this part

#

Like, it shouldnt require it for a singleplayer game

modest grail
#

It shouldn't be required, yes, but apparently some people's games still expected it previously.

torn lynx
#

yeah

modest grail
#

Only other thing is that maybe there's a modded recipe you don't have that's counting towards Perfection, which is a lot harder to check

grim fox
#

what does this mean:[Hat Mouse Lacey - Core] Spouse missing for unsaved child Lily

torn lynx
#

Yeah, I've been trying to see if any of my mods have recipes but can't find it

scarlet quail
surreal orchid
#

I set it to use custom sprite

scarlet quail
#

set it to disabled

#

or w/e it is

#

because pretty sure "use custom sprite" is NOT "use another mod's"

surreal orchid
#

can it be SCA SVE issue

scarlet quail
#

SCA SVE is editing Characters/Wizard, but eskbl is editing Characters/Wizard right after

#

Granted, esbkl loads Characters/Wizard before editing it, and SCA-SVE edits that load

surreal orchid
#

either custom or included

scarlet quail
#

... Then I have a bone to pick with how Airyn writes the config options SweatSmileIan But that's a personal quibble

#

you can disable SCA-SVE to see if it loads, but realistically, Vulgary, I would show an image of what the Wizard looks like

#

because if you do that, magically most of this questioning should be immediately cleared up

surreal orchid
#

like his sprite

#

yea ig

#

just a sec

south summit
#

hi

#

despite trying everything ı get "SMAPI : Waiting for game to launch" error then it closes it palys on Steam it looks then it goes it opens without?

surreal orchid
scarlet quail
#

yeah that's SCA SVE

#

your eskbl load is probably the problem

surreal orchid
#

oh damn I kinda forgot that the portrait is portraiture

#

sorry about that

#

so I just set priority to eskbl's as "Late"?

south summit
#

Can You Help me?

surreal orchid
#

no I can not

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

surreal orchid
#

really tho

south summit
#

why 😦

oak forum
native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
oak forum
#

Please read the above message @south summit ^

oak forum
heavy scarab
#

hey! :3
i got a problem and i can't finde the cause.
yesterday i installed some new mods and suddenly my bed and the chimney are optically gone - so i am able to use the bed (to end the day and save the game) but i can't see it. and i am not able to find the causing mod :c
has anybody experienced this before? :0

#

(SMAPI's running fine!)

grim fox
oak forum
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 40 C# mods and 53 content packs.

oak forum
grim fox
#

yes

oak forum
#

Are they loading into the game?

grim fox
#

yes the child is loading

#

but it dissapeared once and i had to play with a backp

oak forum
#

Hmm I'm thinking for some reason your backup maybe doesn't have listed what "spouse" the child is from

south summit
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.

oak forum
surreal orchid
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Майкрософт Windows 11 Корпоративная, with 106 C# mods and 256 content packs.

grim fox
#

i had a mod, but i deleted it

surreal orchid
#

I'm done, idk why its happening

oak forum
surreal orchid
#

eskbl sprites dont exist

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 20 C# mods and 16 content packs.

surreal orchid
#

apparently

grim fox
oak forum
grim fox
#

It wasnt apparently

oak forum
#

I'm more so curious about anything that edits the number of kids you have

grim fox
#

i dont wanna risk it now, so i deleted them

oak forum
#

Are you over two kids?

grim fox
#

no it is my first one

#

can i fix that message with missing sprouse?

oak forum
#

Okay give me a minute to scroll your log.

It's not a red warning and the child is loading so I think you'd be fine

grim fox
#

okay thanks

oak forum
#

Could I see your save?

grim fox
#

what specifically?

oak forum
#

The actual file

#

Do you mind sending it?

grim fox
#

yeah sure

#

i have to find it

oak forum
native dragonBOT
grim fox
#

its a save from the 17.04.

#

maybe i have to play one day ?

oak forum
#

Have you played since the 17th?

grim fox
#

i did

#

i think

surreal orchid
grim fox
#

nvm i did not

open panther
#

So I decided to try downloading SMAPI today, and it seems like it downloaded directly to my desktop game icon. I'd like to be able to disable mods sometimes so I can play my old vanilla saves, is this still possible?

torn lynx
grim fox
#

so should i play a day, so the saves updates?

oak forum
grim fox
#

ok<

#

a dm?

surreal orchid
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Майкрософт Windows 11 Корпоративная, with 106 C# mods and 256 content packs.

scarlet quail
#

get rid of SCA-SVE's wizard edit

inland sigil
#

So ... I installed this mod:
https://www.nexusmods.com/stardewvalley/mods/6099

And even if it wasn't updated since the 1.6 update, the author says, it should work. And people post in the post section, that it works for them ... partially. I can not seem to get it to work. Smapi doesn't say anything about this mod (as in, it seems to load etc). So ... anybody got any ideas?

Nexus Mods :: Stardew Valley

Animates lots of mining related objects and items, all configureable!

surreal orchid
#

no I mean the dependency was already there

scarlet quail
#

Again

native dragonBOT
heavy scarab
scarlet quail
#

get rid of the Wiard edit in SCA-SVE

#

eskbl is loading

oak forum
scarlet quail
#

if anything edits after it loads, it wins

torn lynx
# modest grail Thanks for reporting back!

Ofc, I had been searching the forums and everything like a madman without any answers that helped so im super thankful that I got help here and that it was easily solved haha

surreal orchid
#

I just delete the folder, right?

scarlet quail
#

Basically, it's like it puts down a new canvas, but then everyone else throws paint at it anyway

#

I mean, config it off in SCA-SVE

#

shouldn't be that hard

oak forum
#

Can you climb into the bed but it is invisible? The furniture disappeared? Can you buy a new bed?

grim fox
#

@oak forum i send you a dm

oak forum
surreal orchid
grim fox
#

ah sorry

heavy scarab
grim fox
surreal orchid
#

sounds like texture issues

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

heavy scarab
neat plaza
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

heavy scarab
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 20 C# mods and 16 content packs.

oak forum
#

I'm jumping into Coco's save now though so one minute

heavy scarab
#

and i tried deleting the empty folders

foggy scaffold
#

can someone help me in one thing?? I downloaded the latest version of the mods "Expanded preconditions utility" and "JsonAssets" but SMAPI its saying the version its no compatible

#

here the print

royal terrace
#

!log can you share your log using this method?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

surreal orchid
#

JA is for legacy

#

akaa 1.5.6

royal terrace
#

good to know!

foggy scaffold
#

oh okok

#

and i can do something to fix that??

surreal orchid
#

don't play on 1.6 with them?

#

there's probably ppl that will better answer you

royal terrace
#

What mods are you trying to use in 1.6 that say they require them? @foggy scaffold

foggy scaffold
#

i will see the names wait a minute

modest grail
#

!log this might be easier for folks to look at Pablly

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

modest grail
#

This has useful info like what mods and versions you have, what the mods are doing, etc.

oak forum
#

Some do still require it

heavy scarab
# heavy scarab

(to add something from the cjb item spawner, because i tried releting the bed and respawning the bed)

grim fox
#

did you find anything @oak forum

oak forum
#

I also think its weird that Lacey is mad about this 😆

#

So not sure where that comes from

grim fox
#

yeah i wonder

#

should i just play the game?

surreal orchid
#

I think i found the wizard code in SCA-SVE

oak forum
#

I'd say that is probably your spouse

foggy scaffold
#

ok i think i fixed

oak forum
#

Can you play a day and see if she acts up?

foggy scaffold
#

the problem is a mod that i didnt even used

#

🤡

scarlet quail
#

yeah you'll have to toss the code or the images then

grim fox
oak forum
grim fox
#

okay

#

and if she does, what sould i do?

oak forum
#

I don't see it happening, its a yellow just warn. Probably because the other parent is from multiplayer so your childs other parent shows up as /idofparent in the save intead of /spouse like it does for npc

#

Either way I'm going to ask you bring the log to Hat Mouse nexus and report this? I'm truly not sure why of all the mods Lacey seems upset about your supposeded parentless child 😆

#

I truly truly doubt it's going to do anything

grim fox
#

okay i just deleted that mod

oak forum
#

You don't have to delete it 😅

heavy scarab
#

verified the file integrity on steam!

oak forum
#

Did you xnb mod?

oak forum
#

I'm not yelling just emphasizing ^

royal terrace
#

ohhh yeah that is tricky if you're not paying attention to file names/date uploaded

scarlet quail
#

Nah clearly you're yelling SDVkrobusgiggle

heavy scarab
surreal orchid
#

oh

oak forum
surreal orchid
#

that explains

oak forum
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See Modding:Using XNB mods for more info (and a list of Content Patcher alternatives), and you can reset your content files to fix problems caused by XNB mods.

For mod creators, see Modding:Editing XNB mods for help unpacking & editing them (including for use with Content Patcher).

surreal orchid
#

ninja'd

oak forum
#

Never xnb mod, this is why

royal terrace
#

Nexus should default sorting to date uploaded/descending

oak forum
scarlet quail
#

It's especially important not to XNB mod in 1.6. Several XNBs were renamed or removed entirely

#

or, if the same, were completely revamped data wise. Swapping those out will cause immense breakage.

open panther
#

These are the only two options I get when trying to download SMAPI. How can I be able to separate my modded and non modded games?

native dragonBOT
#

You can still play the vanilla game after having installed SMAPI. There's a few approaches:

  • In your game folder, run StardewValley.exe directly.
  • Or if you're playing through Steam or GOG on a Windows device: clear your launch options, then select play from your game client. See the !launchoptions command for more info.
  • Or change the name of your Mods folder to something else. Then launching the game will run SMAPI but with no mods loaded.
  • Or set up SMAPI as a custom game in Steam. See the !modgroups command for more info.
open panther
#

I think I'm still confused as I don't even have the option to add it to steam, it's adding it to my launcher or doing something custom. There's nothing for me to copy/paste like I've seen on other guides

oak forum
oak forum
#

You cant "play vanilla" until you have modded

#

or set up "mod groups" until you have smapi downloaded

#

so set it up to the file path it has listed there and then follow the two commands above ^

open panther
#

I see

oak forum
heavy scarab
split sage
#

I was using the unofficial file edit someone posted on the original AGE page - but then it stopped working for a bit... so I updated to this one: https://www.nexusmods.com/stardewvalley/mods/22591?tab=description
and lost the recipes I already had. I tried doing the fix someone in comments said and it didn't work. Is there another way to give myself the recipes?

split sage
#

crafting

oak forum
#

debug craftingrecipe NAME OF RECIPE

#

Type that into the smapi panel ^

#

the black box that opens when you open the game

shadow relic
#

it was the emet-selch mod. the one that adds him as an npc instead of replacing someone else

#

i didnt think itd be that one bc all it does to the bus stop is add a portal buuuuuuuuuut

split sage
#

Tyy I see them now lovey

modest grail
#

With the recent changes to the bus stop map, any mods that add things to the BusStop should definitely be examined in case of issues! Stardew itself had an update that tries to fix the warps there, but it doesn't fix everything.
^ This was directed at Papes

shadow relic
#

yeye, ty for the suggestion from last night btw!

lime scarab
#

So Pet spawn location put my dog here....Can I move it?

cinder forum
#

robin can move bowls

lime scarab
#

But the dog...I wanna move the dog.

#

Not the bowl

#

XD

#

Figured it out

wheat badger
#

Im trying to update smapi but it doesn't seem to be downloading properly

ruby thunder
#

These are the instructions and i did what it said but it still isn't working?

Nyapu's Portraits(~) or Nyapu's P(~) : !! If you just put it in the Mods folder, you'll get an error saying it's an empty folder. !!
 1. Install a supported version of the original MOD and check for startup errors.
 2. Unzip "Nyapu's Portraits(~)" or "Nyapu's P(~)". Use the folder inside this instead of leaving it as is.
 3. Overwrite the folder inside with the same name folder of the original MOD.
 4. Launch StardewModing API and play

royal terrace
#

does anyone know what mod adds this sell price? it is hidden under UI Info Suite 2's sell price, and I'd rather have the smaller one

lean star
ruby thunder
#

like for each one?

lean star
#

you don't have to go that deep if you didn't change SVE's folder structure

ruby thunder
#

i didnt

lean star
#

all you have to do is copy the entire folder inside Nyapu'sP(SVE1.6) into your mods folder

ruby thunder
#

i did?

#

or do u mean into the SVE mod folder?

compact verge
#

There should be a visual aid on the mod page.

ruby thunder
compact verge
#

Something like this is what you need to do.

lean star
ruby thunder
#

OH

#

okay so i go into the expanded mod and replace the portraits

lean star
#

so if you just put it in mods you should get asked to replace a bunch of files

ruby thunder
#

just by copy pasting?

compact verge
#

Yes! SDVpuffersquee

ruby thunder
#

ty im so sorry i have a brain the size of a pea

#

lol

visual mountain
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.0, with 18 C# mods and 7 content packs.

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

oak forum
#

Tldr: support for Android is basically non-existant

#

It's basically a mess around and see

visual mountain
#

Oh thats sad, I really wanted to play it on my retroid pocket, that would have been really nice 😦 thanks for the info!

sly elm
#

if it's that one you can apparently toggle which information to show and which to hide, either in game through generic mod config or in the config file

royal terrace
#

hmmm.. could it possibly be CJB Show Item Price? >_> I'm an idiot sometimes lol

sly elm
#

oh that sounds very plausible 😂

shadow jay
#

Hi I have 2 mods I can’t get to work because they’re not downloading as files but as .rar. I put them in files to see if that would work but neither worked, I’m not too sure what to do

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

shadow jay
gusty sphinx
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 54 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gusty sphinx
#

it says this

15:58:57    TRACE    SMAPI            (Error: System.Exception: Rewriting ExpControl.dll failed.
 ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'SpaceCore, Version=1.23.0.0, Culture=neutral, PublicKeyToken=null'
   at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
   at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
   at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
   at Mono.Cecil.MetadataResolver.Resolve(MethodReference method)
   at StardewModdingAPI.Framework.ModLoading.Finders.ReferenceToInvalidMemberFinder.Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) in SMAPI\Framework\ModLoading\Finders\ReferenceToInvalidMemberFinder.cs:line 61
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.<>c__DisplayClass17_0.<RewriteAssembly>b__2(Instruction& instruction, ILProcessor cil) in SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 400
   at StardewModdingAPI.Framework.ModLoading.Framework.RecursiveRewriter.RewriteInstruction(Instruction instruction, ILProcessor cil, Action`1 replaceWith) in SMAPI\Framework\ModLoading\Framework\RecursiveRewriter.cs:line 192
   at StardewModdingAPI.Framework.ModLoading.Framework.RecursiveRewriter.RewriteTypeDefinition(TypeDefinition type) in SMAPI\Framework\ModLoading\Framework\RecursiveRewriter.cs:line 140
   at StardewModdingAPI.Framework.ModLoading.Framework.RecursiveRewriter.RewriteModule() in SMAPI\Framework\ModLoading\Framework\RecursiveRewriter.cs:line 81
   --- End of inner exception stack trace ---
   at StardewModdingAPI.Framework.ModLoading.Framework.RecursiveRewriter.RewriteModule() in SMAPI\Framework\ModLoading\Framework\RecursiveRewriter.cs:line 85
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.RewriteAssembly(IModMetadata mod, AssemblyDefinition assembly, HashSet`1 loggedMessages, String logPrefix) in SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 404
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.Load(IModMetadata mod, FileInfo assemblyFile, Boolean assumeCompatible) in SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 147
   at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1896)
#

but like, I'm running spacecore as well and it's loading just fine for me and my 102 mod list

upper forge
#

none of the SVE, RSV, or ES NPCs are showing at Y2 egg festival...

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sharp fossil
#

Oh godammit

#

Sorry about that

upper forge
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro, with 92 C# mods and 98 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
oak forum
#

You'll want to go here ^

dire fractal
#

ok ty

steep rapids
#

Hi everyone, does anyone know of a BFAV that works with the new updates? Thank you!

robust bison
#

bfav is deprecated

steep rapids
#

Oh beans.

upper forge
sharp fossil
#

Most animals have been ported to cp

steep rapids
#

Ah, so basically any animals I have from BFAV, just find the CP version of the mod?

sharp fossil
#

Yes

steep rapids
#

Oh nice, thank you!!!

delicate heart
#

hey so im struggeling to know how to place or find the stardew valley exe thingy (sorry i know nothing about this stuff)

sharp fossil
#

Beezlebards, Syanide23's, and others have been ported to cp for 1.6

sharp fossil
delicate heart
#

yeah somebody already send that

sharp fossil
#

Paths are in here

#

Did you read it?

oak forum
delicate heart
#

its not clicking in my brain

upper forge
#

toni, you know what mightve happened with the egg festival year 2?

oak forum
upper forge
#

ok

oak forum
#

Please be patient as we are volunteers

upper forge
#

ok

sharp fossil
#

Im not really well versed in coding, ask the true cheetos SDVemoteheart

upper forge
#

yea im not very good with coding either. im just getting started

#

thanks for your help btw

sharp fossil
#

Np

delicate heart
#

do i need to unzip smapi or not

sharp fossil
#

Yes as the windows specific install file is in that zip

lament vortex
oak forum
upper forge
#

yes. one of the above photos is north

oak forum
#

Ah I can see that is the second photo

upper forge
#

scroll up

oak forum
delicate heart
#

omg it wont allow me to unzip it bc another one exist but i looked for it its not there

late mountain
#

Riot, I'm not asking about the art

oak forum
late mountain
#

You rushed to art cuz I said I haven't finished the sheet

oak forum
#

This is for support

late mountain
#

Oh wait

#

My bad, I'm used to the old server layout

oak forum
#

Yup, your in the wrong channel

lament vortex
upper forge