#archived-modded-support

1 messages · Page 336 of 1

oak forum
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No

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Just copy

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Are you windows 11?

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It might be a button that looks like this ^

molten flax
oak forum
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It'll look like this

molten flax
oak forum
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Once it's pasted do the check to make sure it's not a shortcut ^_^

molten flax
molten flax
scarlet quail
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!log for Riverside

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

low rover
oak forum
molten flax
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thankyou!!

reef lava
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 31 C# mods and 54 content packs.

oak forum
oak forum
low rover
low rover
scarlet quail
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ah, this is multiplayer

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Are you the farmhand or the host?

low rover
scarlet quail
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And to be clear - you "crash" or does the game go "not responding"

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Because in modding parlance those two are very different.

molten flax
low rover
oak forum
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That one you create shortcut for ^_^

molten flax
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oh yeah okok got it

scarlet quail
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so a crash to desktop, eh? Yeah that's gonna be beyond my ability to fix, I don't know event viewer stuff :S

low rover
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i try to hide the mods, still cant go to my host

oak forum
scarlet quail
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since it's host specific probably not

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Farmhand mods shouldn't crash a host

molten flax
oak forum
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Aww thanks ^_^ you were patient with my pauses while I'm at work so also enjoyable to work with you 💜

molten flax
dire fractal
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Should I download SMAPI now or after 1.6?

scarlet quail
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depends

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what mods do you want access to

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Because starting tomorrow a lot are breaking in 1.6

dire fractal
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This will be my first mod download, I use steam. I am mostly wanting aesthetic mods to change the look of my gameplay.

oak forum
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Or backing up your old save and playing 1.5

dire fractal
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Ooh! No I am playing the 1.6

oak forum
dire fractal
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Alrighty 👌 !

bitter pebble
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heyy ppl! can someone help me? my custom npcs are not showing up in game...

inland oyster
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

oak forum
inland oyster
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No problem!

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 12 C# mods and 0 content packs.

sly stag
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how do i get my smapi log my game is srsly fucked up

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oh

oak forum
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

primal crystal
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Hey y'all, hoping someone can help me.

Several years ago (like pre-lockdown several years) I played Stardew with mods on this computer (Windows 10, Intel G41 Express Chipset graphics card, can't afford a better one right now.) A friend of mine and I are looking to get back into it with the new update. So I redownloaded from Steam (which I have to run in Administrator mode to make do anything), got SMAPI 3.18.6 and some mods, downloaded and installed the XNA Framework Redistributable, made sure that the game and SMAPI were exceptions in my antivirus and firewall, attempted to update my graphics driver (but there was no update). I'm getting to where I'm circling back on everything when I google any other solutions.

I'm getting the "The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!" error with some others nested.

And on my log, which I'll link, it's telling me I don't have Error Handler, but I do, it's right there in the Mods folder.

Am I just destined to have to play with no mods?

https://smapi.io/log/1e72c2ce3c7d4f5cb64733047b3d05cc

bitter pebble
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

sick cloud
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Base mods for smapi android like virtual keyboard etc. I deleted them on accident sooo pls DM me links for them or some help

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Sooo any help???

bitter pebble
# bitter pebble yep

if i am not mistaken, i´m still in 1.15... so it should´ve been working fine (in theory)

oak forum
sick cloud
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Ugh byee

oak forum
bitter pebble
bitter pebble
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maybe i have to install the mods again?

oak forum
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Sorry I'm at work and multitasking right now

bitter pebble
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np!

frozen wadi
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excuse me mod players i have a hunble question

oak forum
native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

bitter pebble
frozen wadi
bitter pebble
frozen wadi
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!ask Are clientside mods a thing

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

frozen wadi
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great

oak forum
frozen wadi
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😭

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well, are clientside mods a thing? like optifine in minecraft as an example

oak forum
bitter pebble
oak forum
bitter pebble
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ohhhh

frozen wadi
frozen wadi
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awh

bitter pebble
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a lot of them are disabled lol

oak forum
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Click the options at the top and you'll find it ^_^

bitter pebble
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ohh okayy

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tysm!

oak forum
primal crystal
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It's not missing. It's in my mod folder.

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steamapps > common > Stardew Valley > Mods > ErrorHandler

Contents are

folder: i18n (with a bunch of various .json files)
ErrorHandler.dll
manifest.json

scarlet quail
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(so yeah, error handler does exist, it's just not even getting that far)

primal crystal
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Which I guess is because of the graphics issue blocking anything else?

scarlet quail
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Also boom I really only have bad news for you

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How old's your PC

primal crystal
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She's an old lady.

scarlet quail
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Yeah. So that error happens if the GPU drivers aren't.... really good enough

primal crystal
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Crap.

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Well, thanks. I was hopeful, but alas.

scarlet quail
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if it's old enough, SMAPI won't get you that far and will throw that because it doesn't have the stuff

lean star
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the g41 is from 2008 and not supported for quite some time now

primal crystal
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Yeah, in the pantheon of computers, ol' girl here is basically Evelyn.

scarlet quail
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!legacy is the only SDV you can play

native dragonBOT
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There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

scarlet quail
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And note that last part.

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!legacymodding (also)

native dragonBOT
primal crystal
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Yeah, I was afraid of that.

scarlet quail
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Still, you'll be able to enjoy 1.6 here soon

primal crystal
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Until I can afford something new or better, this is what I've got, so... legacy vanilla it is.

scarlet quail
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just not any mods.

primal crystal
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weeps for the loss of Diverse Stardew

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Thanks for your help, y'all. I was dreading this answer, but also kind of expecting it? ❤️

oak forum
sly stag
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oh sorry

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i didnt realise

oak forum
swift zephyr
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Updating the game, do you need to update the mods and smapi too? Do they stop working? Computer game

oak forum
lean star
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as for the second question, they stop working if they require an update but don't get one

wild temple
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I have smapi and all my mods throught hat

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how hard will it be to update them?

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or would it be better to install all of them again when the mod devs release them

worthy moth
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The way I see it is you have to options:
Do it live - update smapi and launch the game, it'll tell you what mods require updating, so then update them. You'll probably have multiple updates, for multiple mods, for a period of time, and keeping them updated will be time consuming.
Wait awhile - Give mods a chance to update and update again, then you can do the same thing but hopefully not have to download/install as often. In the meantime, check out vanilla.
Some mods may not get updates, and they may be broken. If that's the case then your only option will be to remove them.

wild temple
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That was very helpful

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Thank you

solid brook
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I have a problem strictly connected with SMAPI. First of all, I'm playing on Steam, my vanilla Stardew is working fine - SMAPI is crashing when I'm trying to open it. It's stuck on sayin "Waiting for game to launch" and then it's closing on it's own.
I haven't downloaded any new mods since last succesful game. Checked the logs - it's being said I should have ErrorHandler, but I already have it with full content. Tried reinstalling, same effect. I tried swaping Mods folder from my friend whom I'm playin with and her game works fine - still same issue for me.
Any ideas what could be the problem?

scarlet quail
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give the log here

solid brook
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

ashen warren
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So if I have a chest next to a keg with say 4 regular quality coffee beans, 3 silver, and 3 gold, automate doesn't combine them. Is this like a setting I can change?

worthy moth
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You'd need a separate mod to deal with merging quality levels, but even then that mod doesn't change anything about Automate so it's still manual

shadow kayak
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i just installed smap and put mods in the mod folder then i launched the game through steam and theres no mods

worthy moth
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!launchoptions

native dragonBOT
lean star
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(launchoptions, that's the command I was looking for before)

fluid marlin
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im not sure if it was asked yet but is there a way for me to deactivate the mods i have or should i delete them, tryna experience vanilla first for 1.6 :>

ancient escarp
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!vanilla

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whats the command

shadow kayak
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how do i fix this i tried going to the link it shows and its the same version i have downloaded

ancient escarp
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!playvanilla

native dragonBOT
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Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

ancient escarp
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@fluid marlin

ancient escarp
ancient escarp
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download this one

shadow kayak
ancient escarp
fluid marlin
ancient escarp
plain flower
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im trying to make a separate mod group so i can play with friends without having to switch folders but i dont really know what im supposed to do for step 2

wheat briar
plain flower
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nvm i think i figuredit out

wary escarp
scarlet quail
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your save files are not json files

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!saves

native dragonBOT
scarlet quail
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that's what you have to put into the checkup

wary escarp
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Ok... I can't seem to find them anywhere. I have Steam and Stardew on my D drive, my C drive has no room.
I really can't find them, no matter which file path I use.

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I have looked and looked.

scarlet quail
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your save files are on your c drive, almost assuredly

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And if you're doing searches, you're trying to find the save files wrong.

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Follow the guide, please.

wary escarp
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OK, I didn't know the Win-R trick

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Let me try now!

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Holy shit, that's it, TY so much.

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I tried everything I knew, but that's why I came here. Some stuff I don't know/have forgotten.

scarlet quail
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your save files are in appdata, which means they aren't going to be found by a search

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your only options are the Win R "trick" as you stated, or %appdata% in the search bar

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otherwise you aren't going to navigate or see that folder normally.

wary escarp
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ah, I tried looking for appdata, %appdata%, didn't work.
Again, many thanks.

lean star
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you should have found it searching for %appdata%

wary escarp
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I was searching through the file window, rather than the find bar (I'm on Win10)

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I just tried it on find bar, and it worked too.

lean star
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ah

hollow sluice
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If i install smapi 4.0.0 for the steam 1.6 version, will it influence the 1.5.6 version i have outside of steam?

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I get confused of where and how smapi launch

lean star
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you install smapi to a specific path, so it shouldn't

hollow sluice
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Thanks, i will check that while installing

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Its the only step someone did for me, the other mods i did myself😄

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On the installation guide it says to run the game once without smapi, do i need to do it before i install 4.0.0? or the firts time i run the game before is enough?

lean star
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once after the installation of stardew

hollow sluice
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i installed 1.5.6, so that counts, yes?

lean star
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yes

hollow sluice
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thank you!

rugged tusk
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Hi Riot, I hope it's ok I'm jumping back to this. Do you have any content packs you recommend? ❤️

oak forum
rugged tusk
hearty warren
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how do i update smpai

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i know it isnt like a normal mod

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so how do i unzip it

visual jetty
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You unzip the download folder and just run the installer again.

hearty warren
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how do i unzip

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i tried dragging it to the mods file

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and that didnt work

wheat briar
# hearty warren and that didnt work

if you're on windows, right click, and click the (extract here/all), itll confirm, then it'll extract all the files to a folder with the same name as the zip/whatever name you chose

hearty warren
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and do i put that in the mods folder?

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the unziped version

wheat briar
narrow jacinth
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hii, i added mods yesterday and i didnt have any problems, but today, when i enter the pelican town, it just crashes :(, ive tried reopening it like 3 times and it always happens 😞

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

hearty warren
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cause i already have it

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im just updating it

hearty warren
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do i reinstall it?

oak forum
narrow jacinth
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 8 C# mods and 3 content packs.

oak forum
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the one out right now is for the alpha that was out

hearty warren
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oh so update it tomorrow?

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ok ill ask questions tomorrow thank you!

oak forum
narrow jacinth
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what is that? 😞

oak forum
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Like the green slime

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Or dust spirit

narrow jacinth
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i tried but with a save file, and it didnt work so i just tried to leave all like it was before

oak forum
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Okay thats probably why then

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!xnb

native dragonBOT
narrow jacinth
oak forum
native dragonBOT
oak forum
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there we go that should be what ya need

crimson ore
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Good morning. Is it possible to play SV Multiplayer with an older version of the game through steam? (I don't want to update tom since it will break my mods but I want to keep using it with a friend)

worthy moth
subtle frigate
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Any news on a Steam Chrome OS version of SMAPI? The Linux version of Steam is busted for me and it has been pissing me off.

dusty spruce
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Aren’t Chrome OS apps basically Android? If so, nope

subtle frigate
worthy moth
subtle frigate
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It does install some Linux stuff as well.

barren roost
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Hi! Quick question, does contentcode work with android at all? I can't find any info about it and its giving me an error on the dll not loading : (

dusty spruce
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Then it probably doesn’t

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Unsurprisingly

barren roost
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Mhm i'll see if the older version loads

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Nvm figured it out, it needs dga which isnt working LOL thanks tho

runic cloak
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Hi, does anyone know why when after I've downloaded my mod, I can't open Smapi and it just closes immidiately??

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
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Is there any exact information about what time the update will come?

oak forum
lost shuttle
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hey. im prepping for the update tomorrow. i want to remove some of my mods bud i dont want to just throw them all away. i know there is a way to have...seperate mod folders? or something

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anyone willing to help this dummy?

subtle frigate
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Have you considered moving them to a different file? Somewhere you know where they are.

lost shuttle
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i tried to make a folder but it just threw it in my mod folder

native dragonBOT
#

Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

oak forum
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ope wrong command

native dragonBOT
subtle frigate
lost shuttle
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no. i didnt know i could just move it

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im so not good at this stuff

subtle frigate
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That's what I do, works even on a Chromebook

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Ok, I was running it in Linux at the time and I can't now but it still works with my MC mods.

oak forum
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It's literally as easy as creating a new folder

lost shuttle
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okay so i did the thing. if most of my mods are asthetic can i start off vanila then bring my mods in later?

runic cloak
# oak forum !log

I dont understand how to use that I put my file and its saying error. Is my smapi js messed up???

oak forum
#

Can you go to that page and drag your log over

oak forum
lost shuttle
runic cloak
pallid summit
lost shuttle
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im updating the mods i might use and im seeing smapi 4.0 alpha and SDV1.6 alpha. will all my work be undone tomorrow with the update?

robust bison
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are you downloading updates for 1.6?

lost shuttle
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im dowloadeing updates for the mods in prep for 1.6

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will there be updates to all these mods when 1.6 comes out?

robust bison
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probably

ocean sorrel
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I'm sure this is fine, just a giant pool in my house and a kid walking on water

loud slate
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hello! i changed the location of stardew a while back and havent launches it since. i had a LOT of mods, and i suspect thats the issue. i moved them to a different folder and uninstalled stardew (other issue happened before, fixed it, was gonna do housekeeping but this happened). i changed the boot location so that it should work, but when its in the loading screen after selecting a game, it crashes. what should i do?

pallid summit
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is it doing the "not responding" fade out?

lament prairie
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Did you reinstall smapi?

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SMAPI will at least give info on errors

loud slate
# pallid summit is it doing the "not responding" fade out?

no error message, just on the screen (loading logo is moving), then dies. i uninstalled smapi (for housekeeping) but i dont have any mods *in the folder. i came here because i was wondering if it was crashing due to missing textures/items? or is that not possible?

pallid summit
#

Error Handler should prevent most crashes

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

pallid summit
#

if it's crashing, you should have a smapi-crash.txt

lament prairie
#

even just launching smapi from command line would give more info

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but I suspect you said "after selecting a game" so that means the specific save is borked

vivid zinc
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

gaunt gust
lament prairie
gaunt gust
#

I am going to hazard a guess you tried for a shortcut and instead moved the game launcher

loud slate
#

alright, one moment

vivid zinc
vivid zinc
lament prairie
#

Your save files will be right where you left them

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The game is going to update so the files in the game folder will be different

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The game, when launched, reads the save files from the normal saves location

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You do have to keep track of which saves are 1.6 and which aren't

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as the 1.6 saves won't load in 1.5.6

vivid zinc
#

Alright that I can do. So all I need to keep playing in a 1.5.6 file is never play it in 1.6?

scarlet quail
#

correct.

vivid zinc
#

Alr thank you

loud slate
scarlet quail
#

sure, dispy.

pallid summit
#

even if you load your 1.5.6 save in 1.6 by accident, just don't go to bed and it won't be harmed

loud slate
gaunt gust
#

An example of a screenshot?

loud slate
gaunt gust
#

Take a screenshot of what you did

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 50 C# mods and 51 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

loud slate
#

o is that it

gaunt gust
#

I mean yes that is a log

loud slate
#

i mean thats the only issue, i didnit think it was that

gaunt gust
#

It's from seven hours ago so it doesn't seem recent

loud slate
#

o no thats from a year ago i think

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yeah it is

scarlet quail
#

Save anywhere : S

loud slate
#

one moment ima run it again heh

gaunt gust
#

And claims to be the normal location

scarlet quail
#

that face was not what I wanted -.-

gaunt gust
#

Please. Take a screenshot of where you moved the game to

loud slate
#

i uninstalled it and then reinstalled it on my new drive, so that (shouldnt, hopefully) be an issue

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done the same with other games, no issues

gaunt gust
#

And how are you launching the game

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Take a screnshot of that

loud slate
#

the path?

gaunt gust
#

The launcher

low hound
#

@lime lotus Over here, Lee, what’s up?

loud slate
#

thru steam

#

i think i found something that might be doing this, a non-smapi log

gaunt gust
#

Okay what are your launch options

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!launchoptions

native dragonBOT
lime lotus
loud slate
scarlet quail
#

!vortex

native dragonBOT
loud slate
#

ohhhh kk

#

im gonna retry without vortex and return if it keeps not working

#

thanks for the help! :D

low hound
#

No file directory is an odd one… hold on, I’m trying to see if anyone else has had that problem.

viscid carbon
#

hi guys, so i have both SVE and Ridgeside village installed. And every time I go into the game all items from both packs disappear, and when i use tool or pick up an item it teleports me to Ridgeside village.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 20 content packs.

scarlet quail
#

This is the third time in as many days someone's come in with that issue

#

Why is everyone trying to run with a really old save SDVpufferthink

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Anyway, deactivate SVE and RSV, play a day and save, then reinstall them.

#

If that doesn't work, play another day without them and JSON Assets.

viscid carbon
#

alright, thank you!

vivid zinc
#

Hey so, after making the 1.5.6 backup, can I uninstall all mods from the OG Steam folder? Cause I wanted a clean install for future 1.6 mods (Also considering moving from Vortex to Stardrop, managing all new mods from the start).

scarlet quail
#

pretty much yes

hoary plaza
#

Hello, I saw CA's tweet about smapi and compatible mods, and I just want to verify if I understood correctly:
Every mods that only has "✓ use latest version." are mods that won't break with 1.6 ?

robust bison
#

check for the SDV 1.6 only

#

wait nvm

scarlet quail
#

I mean, some mods say that, but then also say "Stardew Valley 1.6: Broken, not updated yet"

robust bison
#

I'm njot sure actually

scarlet quail
#

If it just says "use latest version" and nothing else, then you're probably good

#

But you're looking for the 1.6 stuff, and if it says broken? it dies tomorrow

hoary plaza
#

okok yeah I wanted to make sure I wasn't getting it wrong

#

thank you o7

barren roost
#

Random question but is there a fix for museum stuff disappearing on mobile? u_u I'm not sure if it has to do with my mods or if it's a game itself thing.

scarlet quail
#

it's a SMAPI android thing

#

And no

barren roost
#

Sigh, thank u!

hearty parcel
#

If I want to play Stardew without any mods, I would select StardewValley .exe, right? NOT the modded one that the arrow is pointing to

scarlet quail
#

Correct

hearty parcel
#

Thank you! Just wanted to make sure 🙏

light horizon
#

!playvanilla

native dragonBOT
#

Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

ancient escarp
#

how do i prevent the game from updating? basically, is there a way to launch smapi without steam?

modern python
#

well

#

you have two options, either back up your copy of the game to another location by copying the folder to your desktop (or something), or you can do this: #bulletin-board message

ancient escarp
#

thank you

#

is this the right one?

modern python
#

yep

ancient escarp
#

thank you

modern python
#

though whenever you want to switch between the two, i believe youll need to reinstall your mods + smapi each time

ancient escarp
gloomy bear
#

SMAPI is telling me that Customize Wedding Attire can be updated

#

But the new file says it's for 1.6 Alpha only

inland oyster
#

Yea you dont need to update it

#

1.6 didn't release yet

timid crest
#

is there somewhere to know which mods are all updated/which will be in time?

inland oyster
timid crest
inland oyster
#

Yeah CA let people join 1.6 alpha to update their mods

#

So you should be able to use most of the mods

timid crest
#

will colour changing mods like earthy recolour be updated or should i just start the new version on 1.6? earthy recolour isnt on the smapi.io site mods list

inland oyster
#

Idk but it is probably updated or will be updated soon

hollow sluice
#

It says that there are changes to the map (i am so used to the pastoral recolor mod), so it might take time to adjust

scarlet grotto
#

Heyo! I need help figuring out how to add mods to my game

robust bison
#

!gettingstarted

native dragonBOT
robust bison
#

you may want to wait until tommorow though

scarlet grotto
#

Why? Just so I know, yk?

robust bison
#

the update

scarlet grotto
#

Ohh that's tomorrow? Cool!

versed plover
#

hi!! i’m very new to using mods so i don’t know much about them, and i want to remove a mod i think hasn’t been updated for 1.6. all the mod did was add some sprites, replace some sprites, and add a few more dialogue lines. does anyone have the steps of how i could remove the mod without risking corruption of the save file or anything like that?

native dragonBOT
#

Mods that only change aesthetics do not need special preparation, but when removing large expansions, like Stardew Valley Expanded, or mods that add new items, you should to do a few things:

  • Remove all modded fish from fishponds
  • Remove items from the mod from chests and inventory
  • Cut down trees/crops from the mod
  • Make sure no important items are in mod-added locations
  • Divorce any spouses from the mod (you can do this via console command)
    When you remove the mods, make sure to keep Json Assets installed, and check that you have Error Handler installed. If you are removing all mods, play a day and save before playing unmodded.
versed plover
#

okey, thanks :)

violet kelp
#

Hmm and better to finish or cancel all the quest as well

hot trellis
#

(Good luck channel)

dusty spruce
#

Hmm maybe it’s time to mute this channel for like a month

stark horizon
#

(closed for maintenance...play vanilla)

crimson kite
tawny kindle
# crimson kite how

that version of UI Info Suite is for Stardew v1.6, look for a 1.5-compatible version (either in optional downloads or the mod's earlier versions), or wait for 1.6 to come out today

crimson kite
#

I see

#

thank you

mild agate
#

if it even possible to know, do yall think one of these mods will break in 1.6?

subtle frigate
#

You could go to Nexxus and look, ones by Pathos are already set as they have been working on them all

dusty mica
#

need some explanation here, game works fine but whenever i boot up it says i need to update around 12 mods. go thru every link and download their most recent versions and i boot up smapi to then see only 2 of the mods update requests have gone away.. any reason for this? (tldr: update all my mods but on startup still says they need to be updated)

frozen wadi
#

is there a mod that gives extra info on things like exp, level progress, etc? can someone link me to one that works with 1.6? many thanks 🙏

#

☹️

lean star
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lean star
#

!manifesterror

native dragonBOT
#

If SMAPI tells you that a mod can be updated even if you have already downloaded the latest version, it may be an error with the manifest's version number. To check, open the mod's manifest.json and change the version number to match the mod page if they do not already match.

frozen wadi
#

that makes sense

dire depot
frozen wadi
#

i'll do that now, then. Thank you :)

lean star
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 47 C# mods and 47 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusty mica
#

boutta beef with this bot brah IM UPDATING MY MODS DAWG

lean star
#
  • your errors are not about outdated mods: "[MOD X wasn't added] because you have multiple copies of this mod installed."
  • smapi installers do not go into the mods folder, remove them
  • UI Info Suite 2 2.3.0-alpha-1 is for the 1.6 alpha, you need the one for 1.5.6
#

ignore the update for convenient inventory (they didn't set a key for the 1.6 alpha version)

dusty mica
#

should i keep the 1.6 in there tho if i plan to use it for tmrs update? idk what the protocols are for mods tmr

#

btw thank u omg will go thru this

lean star
#

tractor mod does actually have an update and the manifest is correct

dusty mica
#

AH forgot to carry that one in now that i look

lean star
#

there will be a proper version once 1.6 is released

dusty mica
#

YOO LETS GO

#

NOW THERES ONLY 3 LINES

#

1 is to update ui suite which i reverted back to

dire fractal
#

Could anyone recommend the best mod to stop the fishing mini game please? I can’t remember the name of the one I used to use. My laptop isn’t accessible at the moment for me to check. Thanks

#

as in remove it?

#

or pause it

#

Remove it please, I hate the mini game 🙈

#

Unless there is one that makes it much easier

#

i could send you a link to a mod for 1.5.6

#

but 1.6 will release in a few hours

#

if you are playing right now i'll just send you the mod!

dire fractal
#

I don’t have a save at the moment, I have been patiently waiting since December for 1.6 to release so I can start a new one

dire fractal
#

Has anyone got smapi running on Ubuntu > 22.04? Since that dropped libssl1.1

dusty spruce
#

In 0-4 hours you won’t have any issues

dire fractal
#

Meaning smapi 4.0 is libssl3 compatible?

dusty spruce
#

Yeah

dire fractal
#

Nice!

cedar vigil
#

hellooo ive been searching the deeps of reddit for like an hour and i still dont know how to solve this problem LOL but i wanted to play the game vanilla and even if i delete the mods and unstall smapi and try to load the save it keeps taking me back to the concerned ape screen, after seaching a bit more i think its because its trying to load stuff thats not theres, such as the characters, does anyone knows how to solve this so i can play the vanilla game again? SDVpetbearsad

dusty spruce
#

Remove all mods but the SMAPI-included ones, load the save file, go to bed to save again

#

Now you can try loading without SMAPI

#

If that doesn’t work, you’re stuck with mods on this save file

scarlet quail
#

That doesn't work shockah

dusty spruce
#

Of course it does

scarlet quail
#

They mentioned they had characters on it

dusty spruce
#

And of course that works for characters

cedar vigil
#

it doesnt work SDVpetcatsad

#

even if i remove the mods it wont let me load the save

dusty spruce
#

Error Handler gets rid of the characters

#

Just gotta let the game save again

scarlet quail
#

No it doesn't. We literally tell people all the time in here that once you have content adding mods on your save file, You can no longer load without SMAPI

cedar vigil
#

it only loads with the mods

scarlet quail
#

What you are saying will be true in 7-8 hours

pallid summit
scarlet quail
#

But only on 1.6

cedar vigil
#

otherwise it gets stuck in the loading screen

dusty spruce
#

What I’m saying has been always true

scarlet quail
#

But because they added characters they will always need error handler

dusty spruce
#

No they won’t?

scarlet quail
#

And therefore they will always need SMAPI

dusty spruce
#

Error Handler literally removes the characters

scarlet quail
#

Yes they will. And I don't wanna have to argue this when this is going to be irrelevant in eight hours.

cedar vigil
dusty spruce
#

but you gotta save the game again

scarlet quail
#

No it doesn't. It does not remove the data from your file

#

Even if you save

#

Anyway I'll leave this topic here

#

If you wanna keep arguing it go ahead

cedar vigil
#

sooo should i do anything or just give up LOL

pallid summit
#

looking back a bit, you said you uninstalled SMAPI and removed all your mods?

cedar vigil
radiant turret
#

I have disabled all my mods ready for the patch, but do I need to disable smapi as well?

velvet imp
#

how do i turn smapi off. my pc is running linux if that helps

cedar vigil
#

and everytime i try to load a save without the mods it keeps taking me to the concerned ape screen

velvet imp
#

i turned it on last through the terminal

pallid summit
cedar vigil
#

i tried to disable the mods and open it to save but it didnt work SDVpetbearsad

pallid summit
#

if shockah is right, then you'll be able to load the save in vanilla (we'll get to that after you load and save)

cedar vigil
#

OMG IT WORKED

#

its actually a lot more simple then i thought LMFAO

#

so i saved it and it doesnt have the mods, do i need to delete smapi still?

#

or can i just leave it there in case i wanna add mods later

#

i just wanted to do that to play my main game with the update

dusty spruce
#

i was trying to record a vid for Lyoko, just to prove i'm right

#

but... vanilla loaded my modded save with no issues

#

what the frick

pallid summit
#

before you delete smapi, try running the vanilla game as-is and make sure it loads

#

in your game folder, you should have a StardewValley-original.exe or similar

scarlet quail
#

That's why I didn't want to argue it

pallid summit
#

if you run that, that will start the vanilla game without going through SMAPI

scarlet quail
#

You loaded it on alpha Didn't you

dusty spruce
#

i had my 1.5.6 mods

#

which all loaded just fine

#

i'm on stable

scarlet quail
#

The save.

#

O k yeah that shouldn't have happened

cedar vigil
dusty spruce
#

unless RSV characters don't break saves

scarlet quail
#

Either way, I'd be more concerned but again We won't have to bother in a few hours

pallid summit
cedar vigil
#

if i want to play without mods i just have to use the stardew valley.exe? or do i have to do this everytime i wanna play without it

dusty spruce
#

anyway, seeing that worked for them, i'd say i was right, but you're correct in saying it won't matter in 4-8 hours

scarlet quail
#

So I wouldn't say that conclusively shockah

pallid summit
scarlet quail
#

But like I said. I really don't care to prove it one way or another

#

Also, because that would require getting up right now. And turning on the computer which I don't want to do yet today XD

dusty spruce
#

well, i'd hate to learn i was spewing bullshit for the past 2 years

#

so i had to try proving it

scarlet quail
#

And I'd also hate to learn that Everything i've taught in modded game support is wrong

#

Or at least everything i've learned

cedar vigil
split patrol
#

idk if anyone knows, but for the smapi 4.0 release, should we uninstall smapi first and then install it, or is just updating it enough? ty : )

pallid summit
native dragonBOT
#

Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

pallid summit
split patrol
#

gotcha ty 🙏

cedar vigil
#

thank you everyone for the help im sorry about the confusion SDVemoteowo

dire fractal
#

btw are there updates ready for the tutorials on stardew wiki?

scarlet quail
#

The n p c one is already updated

#

As for everything else.... I don't personally know

#

Unless you mean the main stardew wiki And not the modding one

#

In which case those docs have been updated for ages

native zinc
#

is there a replacement mod for ''multiplayer time''? on smapi.io it says its not up to date for 1.6

scarlet quail
#

No

#

!modupdates

native dragonBOT
#

Once 1.6 releases, most mods will be updated as soon as the mod authors are available and capable of making updates. We do not know of a specific timeline for any update to any mod, expansion or otherwise, but rest assured mod authors have been given access to a build of 1.6 without content changes with which to make updates to help mod updates be ready for release day. If a mod you use is not ready for release day, please do not harass the mod author to update - mod authors are people who may have other time commitments and cannot immediately update their mods.

If you have questions as to whether a particular mod will be ready for release day, it is best to ask the mod author themselves. Please keep in mind a lack of response does not necessarily mean the mod is being abandoned - the mod author may not have time to respond or is hard at work behind the scenes. Most major mods will likely have an update prepared for 1.6 on or near release.

native zinc
#

alright thanks

radiant turret
#

I have disabled all my mods ready for the patch, but do I need to disable smapi as well?

scarlet quail
#

But you will need to update it

radiant turret
#

Will I need to update it to play?

#

I want to play vanilla to start with

dusty blaze
#

This is more of a longer term question I suppose but will the SAMPI Logs flag any mods that may be incompatible with 1.6?

dusty spruce
#

in a way

scarlet quail
pallid summit
#

SMAPI 4.0 removes a bunch of stuff that has been deprecated for a long while, so any mods that still use those will break and you will get an error about them (those mods have been generating log warnings about that for some time now).

dusty spruce
#

if they fail to load, SMAPI will log them, yes

#

but a mod could potentially load in, just be broken

pallid summit
#

Content Patcher i believe will also log when it has to rewrite an older content pack for the 1.6 changes

dusty blaze
#

Aye, I'm going to give Mods a couple of weeks to update and likely rebuild my Mod folder from scratch

native dragonBOT
#

@dusty blaze You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

dusty blaze
#

Do we know if anyone has said anything about PPJA being updated for 1.6? It's okay if there isn't but I'll be a little sad to lose it.

pallid summit
#

PPJA is dying, but there will be a replacement called Cornucopia

#

(please take non-technical-support questions to a different channel)

dusty blaze
#

Ack sorry!

placid folio
#

Is it possible to have two installations of Stardew on Steam, one for modded and one for unmodded? Want to play 1.6 vanilla while keeping my prior installation with all mods intact (until things are all updated for 1.6)

pallid summit
#

!backup this may help?

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

pallid summit
#

(tl;dr copy your whole game folder somewhere else, then launch it directly instead of through Steam)

lean star
#

or use the beta branch

placid folio
#

I'll give that a go, ty!

native zinc
#

should you be downloading the '1.6 alpha only mods' for the update or no?

lean star
#

no, they are for the 1.6 alpha only, may not work on the stable release

native zinc
#

thank you

lean star
#

if it turns out they work just fine, people will surely rename them

native zinc
#

alright thank you

delicate sparrow
#

Does anyone have the alternate version of stardew valley expanded for android

#

the link on android.stardew.rocks doesnt seem to be working

regal thistle
#

I have mods and use them on Vortex, how do I uninstall all of them without deleting for the new update?

scarlet quail
#

!vortex

native dragonBOT
delicate sparrow
#

where can i find that

#

ignore that i failed to format my text

velvet imp
#

hello i will ask again because nobody answered my question. How do i turn off smapi? im running linux and i wanna to play without mods

lean star
delicate sparrow
#

alright thanks

lunar parcel
#

I want to ask somethin i downloaded smapi but my game is not working

lean star
velvet imp
#

i play the game onn steam

#

when i start the game smapi pops up first

pallid summit
#

i think if you clear out your launch options that will revert it to vanilla?

torpid yew
#

Do you want to be able to play with mods as well as vanilla? Like two different game buttons?

velvet imp
#

yes

#

also my launch options are empty on steam

torpid yew
#

Ok open steam library, and in the bottom left corner there’s an “add a game” button

#

Click “add a non-steam game”, and then browse, and navigate to your game folder.

#

In your game folder there are two exe’s, one is just Stardew Valley, and the other is the StardewModding. Click the regular Stardew valley exe and add it.

#

You might want to rename it so you know which is which, but you should have both games in the list now.

velvet imp
#

i found a folder named stardew valley and it has: contents, mods, save backups and smapi internal

#

it was in steam folder

torpid yew
#

That’s the correct folder

dire fractal
#

can i now download smapi 4.0.0? where do i download it, on the official website there is only 3.18.6

velvet imp
#

i cant find Stardew Valley.exe

pallid summit
torpid yew
velvet imp
#

also that folder is the one that has mod

pallid summit
#

vibrava is on linux. the binary is just called Stardew Valley

torpid yew
#

Oh bugger, missed that. I haven’t run a Linux machine in a few years.

velvet imp
#

i tried following along a video in the past that was for linux users bit couldnt do it

slate oak
regal thistle
slate oak
#

Yeah Vortex will collect your mods in its staging folder and then "deploy" them into the game's Mod folder, but it just kinda links to those files in the staging folder (which is part of reason it causes issues).

slate oak
#

Especially with losing any config.json files that mods create to hold your options for them.

restive grove
#

thats just a Windows thing

#

just install SMAPI and that's all you have to do

slate oak
velvet imp
#

yes ive installed smapi and now i wanna have seperate my modded stardew valley for vanilla stardew valley

restive grove
#

using the profile features

slate oak
#

On Windows, right click Mods folder > Send to > Compressed (zipped) folder

velvet imp
#

thanks ill try that

restive grove
#

Can also just add a shortcut to Stardrop on the Desktop and launch the game via that

sick cloud
#

I'm not asking for help I'm just saying you guys were right smapi android is broken. I went through too many days of work. Thanks for the help.

little phoenix
#

I'm excited to see all the mods drop in their new versions when we go live

sick cloud
#

I'm leaving the server.

little phoenix
#

gonna be cool to see

sick cloud
#

See ya around...

velvet imp
#

should i update smapi first before installing stardrop?

lament vortex
#

it doesnt matter

#

stardrop isnt a mod so it doesnt need to have am updated smapi

supple steeple
#

so QUESTION. for smapi's website has it's list of mods that are updated for 1.6. for example. lookup anything says to use the latest version

#

does ' latest version ' mean. the main file . or the optional file?

#

id assume the optional file since it has 1.6 and thats what ill need it for. but uhhhh going to smapi to install smapi 4.0 it says NOT to get it if you have the actual game

dusty spruce
#

The update is not yet out, so that line is still true

#

It won’t work UNTIL the game updates

#

And there will be another SMAPI update later anyway

#

Just wait until the game releases properly

cedar cipher
#

So on the official mod list, does green "use latest version" mean that it's 1.6 compatible or just compatible with the current version of the game since the update is not released yet?

Just found my mod on there marked green so I was wondering

supple steeple
#

so, i am okay to install smapi 4.0 + the optional files for 1.6 for mods ? and the game will run (hopefully) once 1.6 is released ?

lament vortex
#

dont update smapi for now, pathos will update it again after 1.6 drops

fallen crag
#

PFM just got updated today, should I update it for 1.6 or keep the older version for now for my 1.6 save?

lament vortex
#

if youre going to play 1.6 with mods you need the 1.6 compatible version of mods

junior light
#

oop, wait, this is the wrong one, sorry

stray lagoon
#

hii ive been trying to change the overworld sprite for the wizard using the high res wizard portrait and sprites mod but ive only gotten the portrait to work, anyone know how to change the sprites too? 😭

ornate turtle
#

I'm a mod newb and just managed to get stardrop setup and functioning properly (i think). I also made a backup copy of my whole game folder in case i messed things up. I also managed to figure out how to have a seperate launch in steam with no mods. I know just enough to break things now lol

junior light
#

Hey, I'm getting from steam that it can't find an executable, but I uninstalled the entirety of my mods and did a fresh reinstall, is there something I need to do?

scarlet quail
#

remove launch options

#

!launchoptions

native dragonBOT
scarlet quail
#

you probably set them to launch SMAPI

#

But without SMAPI, hitting play will make it try to find the SMAPI exe

#

unless you take out the launch options, anyway

junior light
#

How do I take that out...

scarlet quail
#

do the reverse

#

i.e. follow the guide as if you were putting in launch options

#

and just delete what's there instead

junior light
#

Ah, thank you!

#

I was so confused wheeze

sonic frigate
#

is this right if i want to play with my mods?

  1. update to 1.6
  2. download the new smapi as a fresh install
  3. play and see which mods break
  4. update broken mods later if they get updated
pallid summit
#

sounds good to me

dusty spruce
#

80% of non-content-packs mods will break without updates

sonic frigate
#

yah that's fine just wanted to see if my process is right

#

ok ty ichor

#

is that how it is with every major update? like does the new smapi get released "within minutes" of the major update like pathoschild said it would this time?

dusty spruce
#

The thing about SMAPI is, it’s super minimal and generally doesn’t break very often

#

AND this time we’ve had access to the alpha since the very beginning

sonic frigate
#

ahh

#

i'm assuming CA will probably keep doing it this way tho since he's pretty positive about mods

dusty spruce
#

AND Pathoschild has been working for CA and had access to the whole update beforehand

pallid summit
#

this is also The Major Modding Update. any future ones will probably be less intense

lone geyser
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.

pallid summit
lone geyser
#

yes but smapi always close

#

but i can play stardew

pallid summit
#

sorry, i don't know how to help. your log shows no evidence of it closing

lone geyser
#

TT

reef lava
#

Are you on steam?

lone geyser
#

Yes

pallid summit
#

game path is steam, yes.
hey knowledgeable people! could this be the monobug? or does that crash out earlier than this?
scratch that, vanilla works nvm

reef lava
#

Have you set the command to start up smapi in property's?

#

Just a thought as it can be overlooked

pallid summit
lone geyser
#

I just cilck on stardewmodingapl.exe

inland oyster
#

Are you using the compatibility mode

lone geyser
#

yes

inland oyster
#

Yep thats why

#

You cant use mods with legacy

lone geyser
#

What that i need to do TT

inland oyster
high current
#

is custom npc exclusions fine to download? my pc warned me that it could be dangerous lol

inland oyster
#

afaik there is no solution to that

high current
#

from nexus mods

lament vortex
#

!legacymodding

native dragonBOT
inland oyster
high current
#

they made me do a virus scan

restive grove
#

If it's from Nexus, it should be fine. Just a false positive

inland oyster
#

windows anti virus is crazy sometimes

high current
#

yeahh from nexus mods

#

its this one

tawny kindle
#

SDVpufferlurk yeah I just uploaded that recently, so it's not confirmed safe yet, but I assure you I'd be banned forever if it was anything bad

restive grove
#

you can always submit files to those online virus scanners that check files if you want to be triple sure of files you download

tawny kindle
#

security systems commonly warn people about new dll/exe files

restive grove
#

Esca is safe from a ban once again

high current
#

i actually think i used to have this mod and it didint say this before but whatever lol

#

just annoying

inland oyster
#

esca im honored to meet you

high current
#

i mean its good that windows warns you but

restive grove
#

When you mod games, you will occasionally come across false positives for this kind of thing.

inland oyster
#

^

restive grove
#

Usually because mods are tampering with things the same way a virus can

tawny kindle
#

(sometimes win11 yells at me about my own files if I download them from nexus SDVpufferdizzy )

high current
#

yeahh, said same thing to me while re downloading farm type manager

tawny kindle
#

each new file can take time to register as "safe" in anti-virus databases and such, unfortunately

restive grove
tawny kindle
#

though I think pathos goes through the trouble of signing things with a third-party service? SDVpufferthink it's been a while

#

and yeah, VirusTotal will usually have a lot of red marks if anything's actually dangerous

high current
#

i did the same thing with windows and everything was clear

vale folio
#

so i just drop dowloaded mods on the mods folder?

#

and launch smapi

#

?

lean star
#

if you unpacked them, that's how it works

gaunt gust
#

Sometimes windows yells at me about files I just compiled

#

Tbh

inland oyster
#

windows antivirus is crazy mhm

void wren
#

apologies if this has been asked a thousand times already -

I understand that the new update is supposed to be more mod-friendly? and it changes the way mods behave? and i know the modding community works fast, but i'm not expecting anything to be updated right away. however!! is there some sort of like. guide? to how mods will work going forward?

inland oyster
#

mods work the same

void wren
#

:O!

inland oyster
#

it just changed some coding stuff

high current
#

i literally opened smapi and it was complaining ab everything'

inland oyster
#

i'll instantly get bonked if I say something wrong

#

so apparently I didnt say anything wrong

void wren
#

i mean, i would assume some stuff hasn't been updated to the new coding yet.

high current
#

like a lot of things were red, for example ridgeside was downloaded wrong even tho i didint touch it

inland oyster
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

high current
#

so i just removed all mods and ill try the new farm type without mods'

#

i cannot be arsed

inland oyster
#

actually most of the mods

void wren
#

thank yoooou!!

high current
#

idk what happend but everything was red lmao next time ill try to download only few mods

#

i went a bit overboard last time..

inland oyster
#

you could send the log

high current
#

i mean i already deleted everything, can u still see the error log?

restive grove
#

well you may have mixed 1.5.6 and 1.6 versions

high current
#

I’m very impulsive, i just couldnt be arsed to deal with it😭

#

At least rn i have the chance to try the new farm type without mods

lost lotus
#

Is it a good idea to remove mods and SMAPI completely before the update?

scarlet quail
#

you can, just don't boot until 1.6 drops if you do that

lost lotus
scarlet quail
#

Error Handler is built into the update, but not until then

brave grail
#

What mod do YouTubers use to change stuff about the game while they're in it? Like money, friendship, speed, etc.

scarlet quail
#

CJB

brave grail
#

Thanks!

craggy sonnet
#

is there a way to select every mod all at once in stardrop?

#

bc i have like. 40 mods

inland oyster
#

There should be an option for it lemme see

inland oyster
craggy sonnet
#

hmm, that didn't work

#

(tbf i am on a mac so i have different keybinds)

#

(prolly shoulda mentioned that first)

inland oyster
#

Hmm

#

I actually dont know i never used mac

ocean mirage
#

I want to have some mods, can I already download the new smapi and some updated mods to get ready, or do I have to wait until the update is actually live?

twilit patio
#

hi all - apologies in advance if this has already been asked/talked about (I just joined this server to seek help on this). I'm super illiterate when it comes to mods, my late husband installed them all for me so I could play SVE and make it all pretty lol I haven't played in a while and I don't want to use mods with the update so my questions are 1. is there a way to just disable them temporarily? 2. if not, should I just delete them? if so, how do I do that and will it completely break my saves that used them? sorry if stupid questions! really wish he was here to help me with this 😅

restive grove
outer pawn
#

Quick question, is there going to be an official 4.0 update for SMAPI or is it just the alpha?

restive grove
#

few ways, can just run the game executable externally from steam (if you're using the steam version) and that will bypass SMAPI and then just make your new vanilla save.

restive grove
outer pawn
#

Gotchaaa

#

Is there a time specified for the new update launch?

restive grove
#

negative

twilit patio
restive grove
#

by going to properties and blanking out the launch line

#

so it's no longer being told to load SMAPI

twilit patio
#

found it, thank you so so much!

craggy sonnet
#

i've got a question about updating mods

#

do i just delete the older folder?

#

like farmtype manager got an update, but the older folder has 6 items and new has 3

#

so i'm worried

dire fractal
#

When is the update releasing

restive grove
#

sometimes mods generate files upon launch that wont exist in a fresh save, but I wouldn't worry about FTM

craggy sonnet
#

ahhhhh

#

gotcha

#

is it like that for framework mods?

restive grove
#

but just backup your mods folder if you are worried or want to have versions that work for 1.5.6

paper wing
#

Does anyone khow how to get the dog skin corgi mod to work

craggy sonnet
#

oh yeah i still have the orig in my recycle bin

#

havent emptied it yet, jic

#

i shouldn't be allowed on nexus because i keep adding mods...

long lynx
#

question when updating my mods, on smapi.io in mod compatibility, are mods listed green that also say "broken" still safe to update?

silver blade
#

I have like 100 mods in my main save, will all of them just break when the update comes out unless the mods get updated too, or will some probably be fine?

scarlet quail
#

some probably fine

#

most probably not

silver blade
#

What is it about an update that causes older mods to break exactly? I'm really curious

scarlet quail
#

!1.6

native dragonBOT
#

Stardew Valley 1.6 is the next big game update, which makes it more moddable for mod authors. See...
• new content: https://twitter.com/ConcernedApe;
• other changes for players: https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6#Vanilla_release_notes;
• changes for mod authors: https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6.

The release date for PC is March 19; console and mobile will follow sometime after. Alpha builds are releasing nightly. Check the pins of #making-mods if you want to help test it or get one last chance to update your mods!

scarlet quail
#

because it makes it extremely more moddable, the code changes break a ton of mods

fallow jacinth
silver blade
#

Oh! That makes a lot of sense, I'm assuming a lot of framework mods that are required for other mods might become obsolete if the update is adding better mod support into the game itself?

#

At least 20 of my mods are different frameworks I think haha

fallow jacinth
#

Im only using about 10 mods for 1.6 as opposed to a previous 50+ for now. Cant live without my automate

craggy sequoia
#

excuse me, can i get some help please?

long lynx
iron hatch
#

Best thing to check if compatible is checking when it was updated on nexus and author's notes on the posts and/or the description

craggy sequoia
#

i...have problem of like this..

iron hatch
#

Several mods will update a few minutes/hours after the update comes out as well

scarlet quail
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

ancient escarp
scarlet quail
#

yes, but they may be broken in full release

long lynx
iron hatch
#

Depends on the mod, when it was realeased, etc.

silver blade
#

Not sure if it was my mods or the fact that I tried to go back to a previous save, but my SMAPI has a lot of red error text and my game just keeps taking me back to the menu screen instead of loading my save every time I click it SDVpufferdizzy

iron hatch
#

What's the red text?

craggy sequoia
ancient escarp
craggy sequoia
ancient escarp
silver blade
#

it started happening right after I deleted my save and renamed the _old files so I could go back a day, but I am also running a lot of mods so I'm not sure if it's the mods or the save edit

#

it looks like one of my framework mods might be the main issue because I am seeing spacecore mentioned a lot

flat scarab
#

does anyone have the list of mods that are already updated to 1.6?

iron hatch
#

Seems to be an issue reading the save game

#

Try creating a new game, if it loads fine it's definitely that

bleak parcel
#

Im redoing my mods and I havnt done this in a while. But I take out the [Cp] files from my folders and thats the only one I need right?

bleak parcel
#

I dont need the _MACOSX file right?

cold blade
#

I'm disabling the mods. Will that affect a previous save?

fallow jacinth
oak forum
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

oak forum
rotund nimbus
#

do yall think recolors will be fine in the upd?

fluid grove
#

they should be

dreamy canopy
#

When will it be released in the uk I couldn’t find the map on the bulletin

#

Anyone know ?

oak forum
#

THIS CHANNEL IS FOR SUPPORT IF YOU SPAM IT WILL GET CLOSED AND NO ONE GETS HELPED

astral gust
#

This has probably been answered before but is SMAPI getting updated today as well??

hidden glacier
#

FOR THE LOVE OF GOD DONT SAY YOUR GOODBYE’S HERE.

stiff geyser
# gentle pecan yes

There's somewhere we can go to see the mods that are updating today, right?

silver blade
stiff geyser
#

Thank you, I remembered it was on twitter, however it's not working for me rn

cosmic vale
#

The link?

oak forum
#

This is not a chat channel

#

If you are not asking for support please leave

ebon vortex
#

so after update you can run SV from smapi? and mods will work?

stiff geyser
#

Probably something on my end

robust patrol
#

For some reason, SMAPI keeps giving me "no usable version of libssel was found"

stable bloom
#

Hello! I was hoping someone could help me
I had to reinstall steam a while ago and it got rid of my SMAPI version in steam. I'm trying to put it back but I have to copy the text in the installer window. I installed smapi literally months ago. How do I get the text i need without uninstalling and reinstalling it?

oak forum
#

Let me get the log link

oak forum
elfin grove
#

i assume CP only mods should be okay since its sprite icons right?

cosmic vale
sand slate
oak forum
hoary bane
scarlet quail
#

squints

cosmic vale
scarlet quail
#

You guys know I can call the Junimods on this channel if needed right?

stable bloom
scarlet quail
#

We're trying to make sure people can get help with mods here SweatSmileIan

sand slate
slate yew
# ebon vortex help? 🥲

It should work, but you’ll have to download the updates for the mods. All the updated ones should be listed on the smapi website, for now you should remove the ones that haven’t so it doesn’t break your game

tardy helm
#

Hi! I have a save file that i used heaps of mods on a few years back, I lost all the mod files and now it doesn't want to launch in vanilla anymore. Is there anyone who knows anything about how to fix a save file?

tight lynx
#

I was working on uninstalling my mods on my Steam deck in preparation for 1.6 (I want my first playthrough to be vanilla). I deleted my mods just fine, but SMAPI kept not offering to uninstall itself... So I uninstalled Stardew Valley as a whole and reinstalled it. This should be fine, right? Or is there anything else I should do?

stable bloom
stiff geyser
ebon vortex
oak forum
#

I've asked three times

kind matrix
elfin grove
grave onyx
#

How come the server is so locked down today

slate yew
modern python
#

this is a support channel, do not use it to chat please

tardy helm
sand slate
cosmic vale
tardy helm
#

bundled mods?

#

dang, it was my first save file, started using mods 2years in :P

slate yew
sand slate
# tardy helm bundled mods?

SMAPI installs a few helper mods automatically, so basically just leave those installed and don't isntall anything else.

tardy helm
#

Ahh, i see thank you guys <3 I started a new vanilla save already anywho. + a new reason to explore 1.6 with open eyes :>

sand slate
#

(It should be possible to get them loadable, but if you've made use of a lot of modded items and the like it may not be recognizable in the end even if it does.)

oak forum
modern python
#

(hi mouse!)

tardy helm
cosmic vale
neat plaza
sand slate
tardy helm
#

Thanks so much! :>> will try it out.

robust patrol
fallow basalt
#

If I had smapi downloaded pre 1.6, anything I should be worried about or do?

serene bolt
#

is smapi down?

quiet hawk
#

yes

high current
#

is there smapi update

#

for this new patch

quiet hawk
#

also yes

serene bolt
#

smapi page is down, so you have to wait for the page to recover

rocky gust
#

how can I get rid of smapi im going to cry. I updated it last night and it wont let me in the game because of 1.6

feral nimbus
#

do we know which mods are updated/compatible with 1.6? I know there's a mod compatibility list somewhere so I was wondering if something similar exists for this update.

neat plaza
rocky gust
#

Smapi is down right now

cosmic vale
#

If you want to play vanilla 1.6

feral nimbus
#

SERVICE UNAVAILABLE LMAOAAOAOAKAK we crashed the site

brave grail
#

How disable Smapi pls pls pls

deft gyro
#

how do i get rid of smapi

#

i forgot i had mods

brave grail
#

We're all asking

oak forum
#

You guys SLOW DOWN

cosmic vale
sand slate
# robust patrol

I don't see it there, but have you tried sudo apt install libssl-dev ?

brave grail
#

THABKS

oak forum
#

THIS IS A VOLUNTER RUN CHANNEL

placid gyro
#

Will SMAPI be released today?

neat plaza
oak forum
wild tendon
#

Help how can I open SDV on steam on mac without smapi

placid gyro
robust patrol
feral nimbus
placid gyro
#

is 3.18.6 the newest SMAPI version?

mellow quarry
#

How can I uninstall SMAPI?

craggy sonnet
#

oh right, i have a question. so i'm on a mac and i have this mod that's a rar. will that...actually run?

feral nimbus
pastel dawn
#

what version of smapi are we looking for?

wild tendon
fleet grove
#

it wont let me update smapi

placid gyro
#

Where can I find the supporter version? Is it paid?

feral nimbus
mellow quarry
cosmic vale
#

For anyone trying to uninstall SMAPI to play Vanilla 1.6 (works for Windows/Linux, not sure about MAC). Right click Stardew Valley in your Steam library and select "Properties"

placid gyro
fickle dust
#

Hi all, first time with a big patch following playing modded.

  1. Do I wait before trying to launch the game again?
  2. If I do launch it and something's not working will it break the save?
  3. In the context of Steam Deck, how do I make sure all udpates are applied to my existing mods, if applicable? (Not sure if they'll get updated/break as part of 1.6
  • 3a Is there like a Mod Manager or something that'll just update all my existing mods where applicable?
late aspen
#

i deleted all my files cause i had smapi and everything and uninstalled and reinstalled and it still wont let me open

high current
#

yeah for me smapi doesnt launch either, it just says im using the last version

teal spear
#

i cant get the new ver. of smapi the site is unavaible

wild tendon
sand slate
# robust patrol Apt doesn't work for Arch

I should have asked but yes okay, equivalent then :P although hm I thought the arch version included the dev stuff automatically but I'm not sure -- it sounds like there's just a library somewhere needing installed or updated. I'll have to search around in a few for specifics

high current
#

i tried updating it w no luck