#archived-modded-support
1 messages · Page 310 of 1
thank u <3
ok so i tried making a subfolder in my mods folder, and when i opened my duplicated save to test it, it lost it
https://smapi.io/log/900e64658cf1474b8308fe56fb7142b7
it thinks my subfolder called (spm) is a mod, so it didnt load any of the mods inside of it, like sve etc
eta fixed it, issue with fild name
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 80 C# mods and 62 content packs.
help
How to fix happy bday thing ༎ຶ‿༎ຶ
have u recently resized your window?
I'm on mobile ༎ຶ‿༎ຶ
Can u show a ss of the spm folder?
!androidsmapi that's prob the issue tbh
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
Perhaps older ver of the bday might work 🤔
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 72 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it had to do with the custom icon i used for the folder! i removed that, maybe it added an unusable character at the beginning of the spm folder name
thank you 😎
I know you posted the log already. I don't have an answer for you except NoClip helps a lot in situations like these. No need to repost again
ok
I'd recommend using the beta version of ARV that's available on the ES Discord btw
It removes the dependencies on CM and TMXL - nvm I think you have that ARV already
There's a big error related to music and idk what it means
(I edited my comment lol)
lol
Welp, it didn't worked:/ ig no bday mod for me.
hi, my game doesnt work its give me warning, can you anyone help?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
i cant no clip
It gets stuck on this screen and won't open
There's no warning on that screen, can you send your log?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 73 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Even if it gets stuck you can still follow the instructions to send a log. But what exactly gets stuck? Your game? Does it say it isn't loading and turn white?
(If so, you just walk away and don't click anything, it's still loading.)
so ppja icon pack https://www.nexusmods.com/stardewvalley/mods/2925 requires better artisan good icons https://www.nexusmods.com/stardewvalley/mods/2080, but i prefer the ppja art style, how do i configure which icons i use?
The PPJA icon pack says this:Includes optional download for default crops & Stardrops Crop as well.
So install that optional file, too.
i have it! which is why im a little confused. ill see if its fixed after i redownload all of my icon mods
hey if i just add a period to the beginning of a mod folder telling smapi not to load it will all of data and saves stay?
If you add a period, the mod will not load and its data will be rendered inaccessible (to the layperson, removed) if you have Error Handler. However, its data will remain on the save file and the file will not load if the player is not running SMAPI with Error Handler
so should i just move the file to my desktop 😭
Lyoko is saying that adding a period will effectively be like removing the mod
ohhhh
They're just qualifying that any data that the mod adds to your save still remains (no matter how the mod is removed)
im very new to modding lmao😭
it's okay! That's what this channel is for
thank you guys!
Myuu's correct. You must have Error Handler or the mod won't be removed
But otherwise, if you have Error Handler (which comes with SMAPI) then the period will just remove the mod and render the save playable without it
just was confused cause with 1.6 i wasnt sure if i could just drag them and all the data would save
thank you!!
I doubled the size of MiniStorageChest from Storage Containers mod (Expanded Storage addon) but in game it still has its original size. What am i doing wrong here? 
@worthy moth i saw you in the nexus mods page so i am tagging you.
any incompatibility issue with stardewvalley expanded ?
just got it and it freezes when i sleep
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
seems to specifically happen when put crab pots with automate
that worked fine before i added stardew expanded so it cant be it right ?
sve isnt incompatible with automate so no
just post your log
okay ill try to replicate it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 191 C# mods and 944 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The Hot Cocoa Shop is in the Saloon. But it'
's Summer 1.
Would THIS have anything to do with it?
{
"mergeMaps": [
{
"name": "Saloon", // Map to merge into
"file": "assets/Saloon.tbin",
"position": [27, 1], // Position where the new Content should be placed on the map (x, y)
"conditions": "z spring summer fall"
}
],
I mean, maybe?
That's a TMXL map though
given its oldness, not sure if there's a way to troubleshoot in its current form
I know, it's an older mod. It might still check out though?
XD
Aww, I thought that was pretty funny.
Do you also have Better Chests installed? Expanded Storage alone only makes new chests that are identical to the vanilla chest. Better Chests is the mod that allow chests to have non-vanilla features.
I'm having problems with my SMAPI, when I finish installing the SMAPI files, when running the .exe in my Windows the following message appears in CMD:
Oops The SMAPI installer seems to have failed. The error details may be shown above.
Press any key to continue. . .
please give an image of what you're seeing
It is in Portuguese, because my computer is in this language
looks like it can't find stardew maybe?
can you post a screenshot of your stardew game folder?
yes
looks like you didn't install SMAPI to your game folder
you need to reinstall it to that folder
I don't know where you installed it to, but it has to be installed to the stardew folder in order to work
It had the same problem, and as you can see it was installed inside the Stardew valley folder
the installer shouldn't be inside the SDV folder
in any event, did you happen to unzip the installer?
Your message, loosely translated, is "the system cannot find the path specified"
Yes, I used the WinRar tool for this
...can you give an image of this unzipped folder and the installer you're clicking on inside it?
Not that I don't believe you, it's just this error almost never pops like that without it being zipped still
go one folder up, please
Ok, if I have any questions or errors, I'll come back here. I'm not good with computers, I'm trying to install it for my son
Apparently it worked, a screen appeared in CMD and then the game was executed. Now just add the modifications to the Mods folder, right?
Yes, every mod should be in its own subfolder under the Stardew Valley/Mods folder
Ok, thank you very much for your help
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 176 C# mods and 333 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
all mods saying they are out of date, arent.
they're just always saying they need to be updated
I used Project yellog's town b uildings for the longest time, but it no longer supports SVE, and have been unlisted, so i wanted to try new town building textures
19:29:56 TRACE SMAPI Content Patcher edited Maps/summer_town (for the 'ProjectYellogModularRecolor' content pack).
Project Yellog's still overriding Way Back PT
And if it's not that, I'm pretty certain I've seen this issue with "More Festival Decor in Town"
im really liking dynamic reflections but one thing ive noticed is that the stars in the night sky reflection are effected by the "blue filter" and you can see it in this screenshot
i think the intent for this mod was to make the stars white, is there any mod or configs that fix this?
Is redrAw pelican town causing issues with dynamic reflections in this log? Having issues with multiple mods added—-https://smapi.io/log/9f5e5bacd648451eb23658dd17d350c5
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 174 C# mods and 355 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I doubt it?
DR is all c# and redraw pelican town is just map edits with CP
unless the map edits are screwing with what is and isn't water, it shouldn't affect DR at all
Another Player is reporting issues with expansion mods and DR
(something is weird though- based on the logging from some mods, either somebody is doing harmony patches and not logging it, or the gamestarted event is firing multiple times)
They reported this so I’m just asking to see if anyone had the same issue. —some issues with dynamic reflections puddles not appearing in SVE edited areas and expansion mods like Ridgeside. For them removing cape Stardew seemed to fix the problem. But cape Stardew isn’t c# mod
I only play with lunna and scarpe but I haven't noticed any weirdness with DR
Strange… in my play through I am using all of the expansion mods and extra NPCs and running my Cape Stardew mod alongside them for many months with no issues with DR either.
oh yeah I also have aquarium and haven't noticed issues with that either
I got de ja vu. Has this happened before
I don't remember it happening before but also my memory sucks so it may have
so i got a new pc and i’m trying to redo all my mods but when i try to extract sve…this shows up
redownload SVE and re-unzip it
okay ty
hi can i get sum help
!ask
Ask your question or describe your issue here, and someone will help if they can!
i havent played or done this since i rage quit in august
where did you install the game from?
Then what you're typing is wrong on several levels
oh
C:\XboxGames\Stardew Valley
(the don't like/use steam is weird, but not a problem)
That's for Gamepass, Arcane
so it should be C:\XboxGames\Stardew Valley\Stardew Valley.dll
Windows Store is a different location
Please navigate to your game install, Angel
It's something that looks extremely piratey, Arcane
I always have to manually remember that the filepath for Windows Store isn't a pirated install
right, the windowsapp\ca_1543543 or whatever
Ye
my what
your game folder
The folder with the stardew files in it
you need to, in Windows Explorer, go to where StardewValley.exe is
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
But also, open StardewValley and show us Stardew Valley .exe
Because your installer indicates there's no exe in that per your prior screenshot
It might have a strange path beforehand?
uhhhhh
(the way they wrote the path implied the exe was in the XboxGames folder, not the sdv folder)
you don't have anything
nvm
you can't even run vanilla with what you're showing.
alright, then you need to add a \Content to the filepath you were writing
grumbles about how bad Gamepass is for modding
i used to mod all the time
C:\XboxGames\Stardew Valley\Content\Stardew Valley.dll
Can i ask a question? I try to add expanded mod to sv but it look like this (but it is the latest version i just download yesterday) what should i do 
an image of the log doesn't help
please provide the link at the top of that page
... please provide the link in here in the future
For now, since this is android, apparently
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.111.27127798, with 6 C# mods and 4 content packs.
!androidsmapi
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.

android 😔

SAAT has to have a relevant version on the compatible mod list, assuming it runs
As for SVE, it only works with the mobile patch available from the SVE discord
The rest of the issues are all literally "please refer to the androidcompat command above"
Ty imma trying to fix this 
Good luck! We do apologize though because Android SMAPI is... well, at present practically unusable with current SDV (only works with .39 of mobile SDV), so you're not likely to get much help
If you can't figure out how to fix it with the compat list as previous & prior statements.... it's likely either not fixable or you're on your own to fix
I fixed the Hot Cocoa Shop!
so a few days ago i asked for help concerning a really weird problem, my friends mod files being removed when playing another game, we found the solution!! for the people that tried to help wanted to know what the solution was: i joined r/tech support and then joined their discord and, somehow there were OW2 files in her onedrive documents folder, and her onedrive and desktop were synced, so after running OW2 it was asking the PC to log into OneDrive to get the latest version of said files. And then OneDrive is going "Oh shit, these files aren't there, better put em back" thus the files being flung all over the desktop! so we just needed to delete a few things on the one drive and now it’s all good!!
whoops didn’t mean to tag anything lol
wow that's a feature I didn't know uber had
gotta space between r/ and the reddit name
gotta be careful too because otherwise it'll see r/StardewValleyMemes or r/StardewValley as subreddits, or perhaps completely unrelated ones like above
anywho. Short version though is OneDrive is awful if you're trying to keep files all together for stuff like modding or otherwise, yeet it immediately if you have the technical knowledge
Is there a way to remove spouses' outside area? Can I remove it somehow or is there a mod that removes this already?
Not easily no
And Custom Spouse Patio Redux can "delete" it, but it doesn't remove the patio from the map
why?
No like
Im not talking about deleting the patio
Just making the spouse not go there
Like, when Emily goes back there to meditate
for example
Oh. No, you can't really do that either
it's a bit hardcoded to require it on Saturdays
custom spouse patio redux may allow it by setting chance to 0, but I think saturdays still end up hardcoded
Then how come multiplayer worlds dont need multiple gardens?
What do you mean?
In multiplayer, as while as I'm not the host, I can marry without having my spouse go there. Why is it hardcoded on the host?
Only the host gets a spouse going to the patio in MP
Farmhand spouses just don't have that schedule
sorry for the later reply, i was afk on palworld. but if anyone else has the issue, it was NOT yellog's modular recolor and WAS the "more festival decor" 👍
Ye, I remember someone else having similar, Mimidia
There's hard coded logic in the game that says "if not host's spouse, don't do it"
That mod is... bleh
Then how about a mod that allows me to modify my Spouse's schedules?
is there anything like that done already?
How do you fix the load order for dynamic reflections mods? How to get it to load first?
(And you should believe Myuu, Myuu is the foremost expert on multiplayer in SDV at present)
It's hardcodes and doesn't exist yet
aw, sad
It's not a necessarily difficult mod to write for a C# mod
How easy would it be to plop into 1.6 you think though Myuu?
But I don't think you'll find anything pre-made
too big of a refactor?
glad you got it figured out!
Not to give them extra, just to chop out the restriction
Hm, doesn't sound too huge? I could ask pathos if he wants to allow disabling it through content patcher or something
Eh, if it's super easy, why not. If it isn't, please, please don't bother XD
the 1.6 update being in polishing phase per CA on twitter means it's not worth devoting a LOT of time/energy to it
Reni is right tho that since farmhand spouses don't do anything special, it could technically be easy to do the same for host
To be explored lol
Also Krobus doesn't do it
tbf Krobus has no patio
So there is precedence already, it is dehardcoding a krobus specific thing
Are you just trying to disable spouse patio activities for all spouses permanently?
is there a way to access your smapi log on a steam deck? a friend of mine is having trouble with her mods so i suggested she get her log and post it here but i wasn’t aware she was on a steam deck, im on pc so i only know how to do it that way
yes, it should be in the normal location for a linux install (~/.config/StardewValley/ErrorLogs/SMAPI-latest.txt)
awesome thank you, i’ve never owned a steam deck before so wasn’t sure how it was based . thanks!
for the "deep woods" is there like an elevator like in the mines?
https://smapi.io/log/a46d83fae73d45f390f1fb821592573e
Hi! My Seasonal Buildings mod is not applying. I was having issues with DC burger and ended up clearing my mods folder and going with another portrait mod and redownloading the rest. It worked before I did this. I have deleted and redownloaded a few times to no avail. Thanks!
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 27 C# mods and 27 content packs.
iirc there's an obelisk
What's not applying w elle's seasonal buildings ?
Nothing. The buildings look vanilla. Earthy recolor and interiors are working though.
So every building in the farm (barn, shed, etc) are still vanilla?
Yes. And the town as well! Before it had changed every building in the map.
Oh if you wanted to change the buildings in town, you'd need "Elle's Town Buildings."
Oh, I'm happy to hear you got it all figured out! I think someone even mentioned possible OneDrive shenanigans...good info to have for the future!
Thank you! I must’ve had it before and not realized.
Also- I have grandpas farm downloaded. I thought to get it you chose standard farm, but it didn’t work. Is there another way or was I correct? If so, should I delete and redownload?
Mm, the SMAPI doesn't show that you have Grandpa's Farm. Try rechecking if its folder is in place?
You are a gem. Thanks so much! It was missing. I don’t know how I did that 🤦♀️
Last question for the night! I see a lot of mods will have two options. One CP. do you download both?
Or one works with content patcher?
Use the CP version only.
The upper version is an XNB replacer and is prone to breaking your game.
Thanks ❤️
You're welcome!
Ye
I dont mind keeping the patio, just make them not go there.
Making*
Like if you're a guest farmer on a multiplayer world
ah yes i have
Hello
So I downloaded android smapi
And installed "Smapi stardew valley"
But it's crashing upon opening
Any one willing to help me please?
Looking forward for some help :)
!androidsmapi i'm sorry to say you are most likely out of luck
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
SDV Version: 1.5.6.52
How much info do you need so we can discuss this issue?
that's really it. smapi won't work on that version, full stop. hate to be the bearer of bad news
It is not possible to downgrade to .39 through legal means so do not ask how to do this.
damn I'm really out of luck
sorry about it! i wish i could give you better answers 😦
It's alright
https://smapi.io/log/44905b260eaa4538a9c05045a59bb282
any specifics that may be causing the lag? also ik about the updates, ill update them rn :D
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
id def recommend swapping out Multiple Spouses for Free Love
rlly? i was told ms is better than fl
by who
i dont remember but someone told me it was better
yeah well whoever it was was very misinformed, haha
gotcha, ill uninstall it nd get fl
only other things that i think may contribute to lag are Dynamic Reflectioms as mentioned earlier, maybe also Content Patcher Animations(?)
hmm okay, is there a way to kinda relax on the lag or is uninstalling the only way?
would have to uninstall i think, though you could check out config options as well maybe
shucks, alright vin, thank you
(Since it wasn't made clear as to why - Free Love is meant for 1.5.5 or 1.5.6, the current game version. Multiple Spouses is meant for the releases before that, and installing it currently will eventually break your file. This is even made clear on Multiple Spouses' mod page, where it mentions that it's outdated and Free Love should be used in place of it.)
oh wow, thank you very much for telling me :)
I DELETED THE LH HOUSE MOD AND NOW IM STUCK IN A VOID 💀
and i put everything back and i’m still trapped in the void
i picked up the bed so i’ll wait till my character passes out to see what happed
but idk what else to do
This is the problem with deleting custom house mods. You wake up in your house, so unless you move everything in bounds before deleting the mod, the rest will be out of bounds
So the answer to your question is essentially "reinstall mod, move everything into the kitchen that you can, sleep in kitchen, then remove mod"
I was just wondering how to get out of the void then i realized the mods i had to download to make the mod work weren’t in the right place 
anyways I will do that
maybe
later
i don’t want to play with fate
NO
I’m still trapped in the void
sounds like the mod wasn't reinstalled properly
you won't be able to keep playing without doing it.
So if you'd like to do it later, that's fine - but you won't be able to play until said later if so
I FIXED IT
Sure! I'm also assuming they don't want to do that and they'd like to have everything else outside of bounds fixed first.
I had to go illegal means
Its just I miss the game
And hopefully Zane will fix the issues
you can still play the vanilla game without having to do that.
I will never understand the desperation to play modded on Android. Mods are good - great even - but it truly isn't worth pirating and dealing with the quite frankly messed up at present Android SMAPI.
i wouldn't count on that
oh, is he gone gone?
I was always hopeful that Android and PC could come to a common state. I think it'd be cool to develop mods specifically for mobile. Dealing with the challenges of a smaller screen, and having access to touch gestures and such.
i have no additional info you don't
Well I don't quite enjoy extremely long games
That hope is now gone
Zane has been gone since July, and .NET in the Android version of the game is nowhere close to what it is on desktop
SDV is not extremely long, but either way you don't miss the game at that point, you just miss sandboxing it, and you can probably pick tons of other ways rather than resorting to illegal means.
unless mobile 1.6 changes something... i doubt we're getting Android mods again
Realistically I assume Zane is existing and will update, just didn't want to go through this whole thing with 1.6 SDV again and so has left it as is
realistically Android 1.5 was impossible to support
how so?
like i said, the .NET framework? library? is completely different from what you'd expect
Look its not like I'm happy to pirate the game
But my taste in games is so complicated , I myself don't find the right games
a lot of things mods use is literally non-existent in the Android version
i don't even mean the game's code
i mean the standard library
(and some of the implementations are buggy)
I am not used to pc gaming
I could've got the pc version but using WSAD is very weird
i'm hoping the Android 1.6 update will bump the .NET/Xamarin version, which should get it closer to what we're used to from desktop
Which is no excuse for pirating, friend.
But in any event, we should probably move on. Just don't expect to get much support in here for your Android SMAPI because of it.
And do you suggest any other way to mod the game without pirating it?
i think it's time to bring up the pinned post again
I remember this very clearly
so, leaving the piracy topic behind

we're just saying that the current state of Android modding is already pretty much non-functional
it's not worth anyone's time
you're getting a game that barely works even without mods, half of the mods don't work, and there is no one to give you support in case anything breaks
(What-Oh, I thought I was going to learn something here with a complicated issue. What Shockah said.)
fine fine
My game just segfaulted for some reason... ```[StardewArchipelago] Connected to Archipelago server as Player24 (Team 0).
/Users/benmason/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 169: 20198 Segmentation fault: 11 ./StardewModdingAPI "$@"
why? no clue
ah yes, the most descriptive error message: 11
Segfaulting, hm.
Well, because this is so rare and there's only one person I really trust on segfault errors
here's my log: https://smapi.io/log/9e34532d1c1f4ddf8a64a8ec041a7a9e
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 13 C# mods and 0 content packs.
although now that I'm looking at it, this is due to the Stardew Archipelago mod
WHAT
I was allllmost about to ping myuu
HOW
then I rechecked the error
.
It's a server thing
yeah. it doesn't normally segfault though
What makes you say that?
Kaito is the AP mod dev
does it segfault without Archipelago? no? sooo
also not sure what Archipelago even is
but it's very hard for the game to just segfault, even with mods
multigame randomizer? i think?
yes it's the randomizer
here's my mac log
does it though? as far as I can tell, there was no data provided for an attempt without it?
the error message just talks about stardew valley and smapi
I don't know how to parse that ips file which is what showed up when it super crashed but it might be Rosetta's fault
not sure
Do we even know if it happens every time, or if it's a freak accident that can't be reproduced?
this is just a freak accident LOL
this is the first time it's happened to me
i was just loading my save for the random async and it crashed
didn't do that yesterday
or maybe I ran out of memory? IDK
Look, the short version is that the vanilla game does not segfault like this. There was an increased risk for 1.6 segfaulting which is why I thought about calling Myuu, but this is not 1.6.
Benny, since Kaito's requesting it, remove it and try to have it segfault without it
Ok
I think the more valuable test if... if you just retry the exact same thing, does it crash again?
You likely will be unable to, but that error specifically states it's Archipelago and none of your other mods would cause it
That too.
it doesn't actually
because if the answer is no, which it sounds like it probably will be, then no other tests will have any value
it's just the last line logged
yeah because SMAPI crashed and can't log anymore
Yeah from that error message I don't see anything pointing to archipelago. Benny just included the other line in the log
here's the log from my computer
macOS likes to figure out why something crashed so maybe that helps? idk
i'm afraid that's not useful AT ALL to us
oh
I've never seen a segfault in stardew, modded stardew, or archipelago stardew, at all. From me, or from any of the thousands of players.
So I'm really leaning towards this being a crazy unlikely accident, which I have no way to tell if it's in my mod or not, because it can't be reproduced reliably 
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes: 0x0000000000000001, 0x0000000000000002```
that's why it crashed.
ah yes that definitely explains everything
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes: 0x0000000000000001, 0x0000000000000002
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [20198]
so something tried to access an invalid memory address and it crashed
or it's Rosetta 2's fault
what is Rosetta 2?
because it has to translate the x86 machine code to ARM
macOS translation layer
it's Apple's software for translating x86 apps to their ARM architecture
for x86 to Apple Silicon trnaslation
Is this your first time playing with that?
nope. i've been playing with that the whole time because otherwise i couldn't play
Because that does sound quite a lot more like the kind of thing that could cause segfaults, than any mods
because stardew is an x86 app
and yeah, Stardew ONLY runs through Rosetta on Apple Silicon Macs
there's no Apple Silicon build
I'm not sure how I could even cause a segfault, on purpose, with a stardew mod. I don't have any pointers, or access to managing memory on my own at all. I guess if I digged up some C# pointer layer maybe it could be done, but we're definitely not doing that right now
yeah I'll ask someone more knowledgeable to see
y'know what, even though it may lead to nothing here
hell, last I've seen a segfault was 5+ years ago in a computer class lmao
i was digging through Archipelago to see if it has any unsafe code or weird dependencies, but yeah, i see nothing
@winged vessel Hey, we got a segfault with modded 1.5.6, any potential knowledge on why
Translated Report (Full Report Below)
-------------------------------------
Process: StardewModdingAPI [20198]
Path: /Users/USER/Library/Application Support/Steam/*/StardewModdingAPI
Identifier: StardewModdingAPI
Version: ???
Code Type: X86-64 (Translated)
Parent Process: Exited process [20194]
Responsible: Terminal [9783]
User ID: 502
Date/Time: 2024-01-30 10:14:19.3910 -0700
OS Version: macOS 14.2.1 (23C71)
Report Version: 12
Anonymous UUID: B9C16A75-715C-BC7F-1AE4-BC9AD3EBD9AF
Sleep/Wake UUID: D28F6D07-3607-46BE-BFDD-830342DCFE95
Time Awake Since Boot: 98000 seconds
Time Since Wake: 126 seconds
System Integrity Protection: enabled
Notes:
PC register does not match crashing frame (0x0 vs 0x109530FA8)
Crashed Thread: 46
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes: 0x0000000000000001, 0x0000000000000002
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [20198]
VM Region Info: 0x2 is not in any region. Bytes before following region: 140722980438014
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
mapped file 7ffc9f42c000-7ffcc7e44000 [650.1M] r-x/r-x SM=COW ...t_id=d7f24247
Error Formulating Crash Report:
PC register does not match crashing frame (0x0 vs 0x109530FA8)
that's the first bit of the ips file
still not useful
ah darn
that file contains very low level information
I don't understand any of it to even tell if it would be useful
we NEVER get that low in Stardew modding
that's how far removed I am from machine code lmao
The crash report you provided is from StardewModdingAPI on macOS, and it indicates a segmentation fault (EXC_BAD_ACCESS) at an invalid memory address (KERN_INVALID_ADDRESS). This type of crash often occurs when a program attempts to access or modify memory that it doesn't have permission to, or when trying to access memory that has already been deallocated.
according to chatgpt it tried to access memory it didn't have permissions to access
...are you asking ChatGPT now
yes
jesus
thanks ChatGPT but we knew that lol
yeah
whatever happened here, cannot be caused by a C# mod directly
Benny, not gonna lie... please stop trying to give more help on this issue right now. ChatGPT is not going to help, nor is the IPS file at present
Please wait for someone more knowledgeable to take a look and ask you for what they need to troubleshoot
throwing random stuff at the wall to see what sticks isn't gonna help
Ok. sorry about that.
it's either Rosetta being dumb, or the .NET implementation included with Stardew for Mac being dumb
Well, that request seems like it could be useful, not sure why it's been ignored
TBH I have never seen a segfault ever in my life not even on windows
I'll try it again.
launching the game, let's see
It worked. It was just a fluke
lol
cosmic ray or something mad
not great, not terrible
yeah
in my book, unreproduceable -> I can't help
especially if it happened on an OS or architecture I can't even try things on
hey, no problem kaito, it probably was macOS's fault
the east scarp server told me to replace the SVE json and i did but now I can't access east scarp anymore and the npcs are still there on relationships but i dont see them anywhere...found it odd that sterling didnt show up on market day like he usually does as well...
Is here the right place to ask about how to fix a bug? My game all the sudden is printing a piece of the huge cauliflower at where should be a rice plant after I harvest it. I removed all mods then reinstalled the game and ran it without anything, pure vanilla and the bug is still there, so I suppose it is at the game save. But that can be fixed?
Alright, quick in order here
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 73 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
!log from you as well, along with an image of the issue
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
will try that
Because your statement doesn't make sense to me at present
kk in a sec
So.... your log is saying yes you can go to ES
I'm guessing you need to reinstall ES, because what I'm guessing happened is your East Scarp no longer is using the warp to it from Shearwater and is instead patching and then immediately being overwritten by SVE
Since without SVE, East Scarp is past a middle area with J&J and an empty house and then warps to ES, whereas that middle area is replaced by Shearwater with SVE
That particular rice plant? No
But future ones will be fine
Basically: if you use a mod that makes rice regrow and doesn't take into account where the big crops are on the crops spritesheet you get that
This is baked into the save so removing mods won't fix that particular rice plant
hmmm they told me to replace the SVE file in the folder cause there was an issue during some heart events so I did but now i cant get pass the bridge cause its not registering as a lcoation
...I'm not sure who they is, but I would undo that and then explain your original issue.
dynamic crops seem to fit in this description... And I have it, yes
it's my giant crops retexture mod
idk how it works exactly but it's gone with the next game update anyways
oh, you tested it without mods? 🤔
i guess atra is right lol, i just got that particular bug reported so much on my mod page i assumed that was it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 117 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
And yes, I tested it without any mods and without smapi too and the bug continued there
I suppose its in the save, just as ah said
I wonder if the next rice plant will behave normally or it will continue and if I can manually edit and fix it
Saw it happen with another plant too appearing another cauliflower piece
I think your save like cauliflowers
Sometimes when I get mail, the letter does not come up, it just disappears, not sure why though?
Don't we also see segfaults when a mod hits a recursion limit? @stark horizon Does this look like a typical segfault you'd get on MacOS?
Are you using a controller?
Worth noting, on MacOS, you can segfault in C# without using any native code directly in your mod
Hello I have a stupid question - I don't remember where I found the information before but there was a way I could set Steam to run SMAPI instead of directly loading Stardew here...
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Thank you so much!!!! I'm sorry if it was a question asked so many times
No apology needed, that's why we have the command
Nope but it seemed to be a fluke lol
This is pretty standard MacOs segfault for recursive loops. Does archipelago make any kind of changes to the UI or resolution?
It could be another mod causing the fault, i.e. if an item is null and archipelago is pulling that item to randomize, then the crash log will show archipelago since that’s the api connecting.
.... I swear I'm going on a ping rampage today and I'm not sure I like it, but
@tribal cave
Well, sometimes it’s what you’ve got to do.
im imagining you as one of those phone line operators that connected people's calls
Yeah. I don't see Kaito in here much, Myuu has 1.6 responsibilities, etc.
log was here, in case you see any other culprits, Logo
Have they already tried disabling Fishing Info Overlay?
It would be hard to say if any given change solves the issue since it was a one time error so far
True. I mean, if it can be reproduced again and again, that’s one thing. A one-time error is another.
I have to get back to work, but let me know if a solution is found.
DOES SVE WORK WITH SMAPI 
sve NEEDS smapi
OK
I... hope that's not a serious question idontlikemilk
Pretty much any mod needs SMAPI
idk i’m tired
sve is newer than sdv 1.05 so the only modloader is ofc smapi
There are some changes, but none happen at the (presumed) time of this crash, as based on the log, it happened after leaving the character creation screen (or just loading a save and skipping it entirely), but before reaching in game.
But it could have had some cascading impacts on UI by interacting with a UI mod. For example, if it was currently processing a fishing level, this could theoretically interact with a fishing UI mod and therefore cause changes to the UI at an unexpected time (day start)
and i think my comp may explode
but yeah, since it can't be reproduced, there isn't much me, or any other mod maintainer, can do to investigate and fix. As far as I'm concerned, this issue is closed unless more info and more reproduceability conditions can be found 
but that’s a problem for later
I agree. Thanks for looking, at least, Kaito!
Is there a way I can have SVE on one save?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
what do i do when it shows this after i extract the file?
can you send a screenshot because I can't read anything in that picture
yah
Taking a proper screenshot would be a good first step. Looks like you just opened the unzipped folder?
yeah i got it
any of yall know a mod that adds names(and other details, like seasons, times, weather for fish and stuff) to the collections tab? ideally mod compatible
Pressing Windows, shift and S simultaneously also brings up a (the?) snipping tool.
Lookup Anything, kinda? This is actually a question for modded farmers, though. Funny considering we usually tell people to come here for mod-related (support) questions.
its only doing that with this one and another one. the rest didnt do it
oh sorry
I am not fully sure what the problem is
I think it's just doing what you told it to - it's "showing extracted files when complete" in a separate window. If I'm not misunderstanding the question, you can just uncheck that checkbox.
okay thank you
Help when I try to open my farm it keeps restarting the game
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
... you didn't try editing your savefile, did you?
that error usually indicates a corrupt save
What should I do to fix it?
roll it back a day, maybe?
!saves undo the last save
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
you might need to dig an old save out of your save backup directory
Alright thanks
when downloading a clothing/hair mod, and it gives me the option to download with cp or fs, which would should i choose?
FS
whats the context of this?
okay thank god i picked the right one😭 i forgot to ask before downloading it lol
Mac if your asking device. the context is i want to have mods to a certain file that i dont want in an another
i have no idea what i’m doing i’m sorry 
ah yeah i dont fuck with Mac mod group stuff so idk
logo may be able to help you
wait for one of the mac users to come and help (or use stardrop, its much easier imo)
What’s star drop?
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
https://smapi.io/log/77a8a487f1c14c8c84aaf8b6e371c3ea Seems I can't get Aimon's sewer mod you show correctly. Keeps looking like the following when it shouldn't. Unsure what's the cause.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Do I put star drop in the mods folder?
no, the page should have installation instructions
help, i have even more woods installed, i had deep woods too but took it out. and this is still happening.
can you load your save file, go to sewer, put patch summary Aimon111.MoreLivelySewerOverhaul into smapi console and upload the log again?
there is no error message
https://smapi.io/log/8fb3f0161a4146a5a58afc9d37cd6d8d Unsure if done correctly LOL
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.
That's not what patch summary is for.
IT tells us if the patch is being overridden or loaded
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.
Even if there's no error
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
does anyone know what Smapi Path is on mac? 🥲
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 23 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Two content packs want to load the 'Maps/Woods' asset (EvenMoreExpandedWoods and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
Does anyone have experience with the Stardrop mod manager on Mac? I think the path I have put in for SMAPI is wrong but idk what it should be instead. All my mods are loaded into the manager and I have ~30 selected but when I launch the game from Stardop itself it loads 0 mods, and when I launch from Steam it loads all 60 of my mods.
I’m sorry i’m still confused
i’m having the same problem kind of
idk where to find the path
yep, thanks. Well, for some reason Sewer map just doesn't want to load, even when everything seems fine and conditions match
maybe it's an issue on my side but I'm not sure
any suggestions for this?
obiviosly but did you try reinstalling the mod?
Yep, remained the same.
Even More Expanded woods is non compatible as they edit the same data and the only way to use it on a pre loaded save file is using terrain resetter
!oldmods
In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.
Check the dates on your mods, but I recommend Uninstalling it or getting No clip and Terrain resetter if you still want that mod.
thanks
Yeah, I selected the only path it would let me select but it still isn't working and the mod's install instructions aren't that detailed lol
Ohh it’s in the installer
imma try smth raw and tell u if it works
Ok!
Unless cause that racoon npc from Raffadax is ruining stuff for some reaosn i wont load.
This is specifically MacOS, the reason I sent you the getting started is Smapi's installer automatically targets the file path and loads it in.
Put a period in front of Downtown Zuzu and disable it real quick.
Disable Zuzu in general?
I'll try that out real quick.
Load orders are alphabetical.
Hm, I also saw the following in regards to the same issue I think?
I KNEW IT
Or something. Gonnna test out disabling it real quick before anything.
Ok so
Go to smapi installer
and just install smapi process
at the top
Not an issue on your side!
.
oh damn, you were right - it's dt zuz content code
Alphabetical load order strikes again!
well, will try to just add dt zuzu as false dependency then
Well look at that lol
Should I just.. LEave Downtown Zuzu disabled then or is there anything I can do on my side to keep it?
(what a lovely map)
Aimon is adding a false dependency so you can re enable it soon.
i'll add a false dependency and test if it will work
just wait for an update then
thanks pals that you helped me figure this out
it's weird that there's no error in smapi that tells 'multiple mods try to load the same map'
usually I get that error when something like this happens
yo guys i cannot run stardew valley expanded it skips the mod because manifest.json is missing
do u hav json installed? some mods need other mods installed to run
ok NOW it get's me that error, lol
did you install your mods with vortex
can you please suggest how it can be fixed?
yes
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
If the false dependency doesn't work, add a patch with Hasmod condition to extend walkable tiles and rename the folder to something further down the alphabet
What did you need help with?
you have to ask the question
Ok so I make profiles and slecet certain mods but when i load the game it runs all mods
I was thinking of how to ask it 🥲
you mean EditMap PatchMode replace?
does anyone know how to fix that?
Through steam
I think so? Double check with another map maker but renaming the folder with the letter Z should also do wonders
and the launch options are correct?
You can if it's easier.
IT WORKED

I think I fixed that, feel free to download an update https://www.nexusmods.com/stardewvalley/mods/19405
there will be some 'double warping' thing from zuzu sewers to vanilla ones but it's a minor issue, I hope you are fine with it
Oh joy! I'm sure it'll be fine
So I have Lumisterias interor recolor which make me able to put wallpaper on (almost) any furniture but I have custom wallpaper and I don't know how to find the wallpaper number for them
Working like a charm 
Nice)
hey does anyone know what i need to do here? is this related to me opening stardew through steam with smapi?
not necessarily, you can ignore it if you dont plan on playing your save on multiple devices
okay that should be fine. thank you!!
is it possible to use mods on switch? i really like playing with mods on my pc but i’m more comfortable playing on my switch
!switchmodding
Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.
ah okay thanks
I can't play with my friends, what's happening?
what platform are you on
steam
!log from each player
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
What is happening when you try to play
Steams been kinda buggy with online multiplayer a bit recently as well.
Their servers have been fugly
probably should ask in #making-mods-general !
oh, whoops, didn't click far enough down.
its ok 
Removed my question and put it in the right spot ❤️
Well Stardew doesn't use Steam for it's servers in 1.5.6, so if that's the case it wouldn't be affecting Stardew
yo, wanting to play with the ui info suite mod and it says the version im downloading is not compatible
im choosing the one form nexusmods
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
thanks!
Hey guys. I just started playing again after about a year and all my mods were outdated so I made the mistake of trying to delete and reinstall them and now the folders are all messed up. Can anyone help? I have the SMAPI log 🥺
Hello! Do share your log, please.
https://smapi.io/log/d1f330d6a56448c49a419789c443c3ae Thank you so much ;;
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Mm, try going to your Stardew Valley Expanded folder and deleting the folder called Json Assets inside it, then try launching the game again.
It worked! 😮 Thank you so much!
Basically you have two Json Assets mod so both don't load. And because quite a number of other mods rely on Json Assets, a lot of things don't load too.
You're welcome!
❤️ Now I can keep updating the rest of them 😭 And I've learned my lesson and have a designated mod installer for them instead of trying to do it all manually
Oh, if you have to use a mod installer, please don't use Vortex. It tends to bug out and not install your mod correctly.
Using Stardrop is recommended: https://www.nexusmods.com/stardewvalley/mods/10455 @rancid crater
https://smapi.io/log/decd474205d947dfa3b50ff7bd2ab6bc Any idea what I did wrong for Always Raining not to install?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 34 C# mods and 26 content packs.
The Always Raining characters reside in East Scarp, so you need to install that expansion mod too: https://www.nexusmods.com/stardewvalley/mods/5787
(East Scarp is a semi-modular expansion that adds a new NPCs and location that provides home to an assortment of other colorful characters you can choose to install. Read the Additional Downloads section of East Scarp if you're interested.)
Hmm. I do have this one installed, or I thought I did. Let me double check
It says I have it installed 😮
Hmm, is it (BL) East Scarp that it says installed?
Welcome to East Scarp! An expansion adding new NPCs; new locations; new fish; shops; special orders - and secrets.In a picturesque location by the sea.
What says that it's installed? Stardrop?
Oh! I was using ModDrop
Aw, I have no idea how ModDrop works. Are you sure that it's properly installed in the mods folder? Can you check your mods folder?
Alright! I think "Always Raining in the Valley" is properly in the folder, then. How about "East Scarp"?
I'm going to try it manually because I didn't find it in the files 😮
Oh, also for curiosity's sake, do you mind screenshooting your ModDrop, too?
Aa, that's [BL] East Scarp. It's just a compatibilty extension for the "BusLocations" mod.
You still need to put the main "East Scarp" mod in.
(I have no idea why ModDrop lists you as having it, though. Weird....)
You're welcome! Enjoy East Scarp!
You're so patient and kind 🥺
I need some help understanding something. I want to download the Child age up mod but in the description under caution it says "If you use another mod of this type (changes the schedule, character/portrait, or dialogue of the children) please remove the other mod." but does that mean I can't have any mod that changes npc schedules?
Naw, they meant mods that specifically affect the children and give them schedules/dialogue/portrait, like "The Farmer's Children."
Ohh okay, thank you! English isn't my first language so sometimes I get confused with what they mean
No problem!
Hi, when update 1.6 comes out will it also be available on Switch or just on PC?
I think all platforms are supposed to be supported (except for the PS Vita)
Switch modding is non-existent
Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.
oh i'm fully aware
ok thanks, I'm not a modded game. original game only
...
but you're asking in a modded channel
I'm afraid that with the Mods my save will be corrupted
You're in #archived-modded-support
you have to really try to mess things up to corrupt a modded save and for future questions like this, they should go somewhere like #stardew-valley or #stardew-spoilers since youre not using any mods.
it is not
ok thanks for the warning. I'll ask you a specific question.... if I wanted to put the mods back on the PC... when version 1.6 comes out, what would you do? will all the mods I put in be obsolete and I won't be able to play anymore?
wait a few weeks for everything to catch up and see what won't be updated
... I'm not entirely sure I understand the question, but:
- If you put mods on a save file, you can't remove them without Error Handler.
- Error Handler is in the base game in 1.6, so your save files will work there
- You will not be able to play with said mods without updated versions of said mods
thanks, yes you understood correctly. I do not speak well English. tonight I will try to choose some mods based on my language and install them. do you have any advice? I don't remember now what it takes to install them... I'll find out about it on Google.
I think modded is much more fun
Let's hope everything goes well
Hello - I'm not very technical but have tried installingh all the required mods for stardew expanded, but the game just wont load with any of the mods. Any help please?
I tried reinstalling, restarting PC and loading a new game
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Follow the instructions here @rich herald and give us the link to your log
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 14 C# mods and 0 content packs.
hope that worked
Thank you. Bear with me, think i downloaded by th look of it but didnt drag across
I should let you know too that while it's not technically "needed", you should install AntiSocial NPCs as well since SVE's in-built version is... very old and will make things slower
Should still work, though, if you don't care on that regard
that's a windows thing, no?
just checking if I should be worried or not
🤔
(It depends on if you manipulated the folder and what your settings are. Windows automatically creates them for folders if you modify them in any capacity, but usually they are hidden and inconsequential as they just act more like a config log.)
Tbh I have no idea what you mean by "worried or not", Kaguya. You're not specifying whether one exists or not, where it specifically exists, and finally
!aremodssafe
Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:
- download from Nexus or Moddrop, which check all files for viruses automatically
- preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
- view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
- download and compile the source code yourself
Modding is, by and large, completely safe when downloading directly from Nexus. It is extremely rare that A) anyone uploads viruses and B ) if somehow it got past Nexus's antivirus and people downloaded it, you'd likely see reports of "THIS MOD IS A VIRUS" on the posts page OR Nexus would take it down once it's discovered
As such, unless you're downloading a mod updated/released specifically the same day, there's absolutely no chance you'll get a virus. Even the same day ones having viruses are extremely low, and by extremely low I mean "if you manage it, go buy a lottery ticket" low
im new to sv modding, so this might be a dumb question, but can i add the tractor mod to an existing save without any issues? no compatibility conflicts with my current mods afaik (mostly just sve with some aesthetic mods). im also using immersive farm 2 remastered if thats makes any difference.
Yes, you can.
I would recommend GMCM if you don’t have it just to make tweaking config for it easier
!GMCM
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
tysm
you can add most mods mid-save without many issues
Hi I am wondering if someone might be able to take a look at an error for me and tell me why my mod won't work, i'm assuming it's not working
I am fairly new to all this
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Follow the instructions here
But did you make or download the mod? Because the dimensions on that Y axis is a huge issue
Sorry I downloaded
Follow the instructions here so I can see everything
thank you
Did you make a log?
Well, actually, it doesn't matter
I just checked the mod page waiting for it
This mod is old and requires manually setting configuration settings because it just...doesn't always work with 1.5.6.
@dire fractal
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 32 C# mods and 52 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
So if you really want it, the only way to fix it is to set the true to false in there.
Otherwise I recommend deleting it and finding a more recent replacement
Also I recommend either fast loads or spritemaster since you have two expansion mods
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
@languid trout When you say a replacement, do you mean another simular mod?
Yep. There's plenty of mods that are being maintained that don't require manual configuration tinkering
thank you sounds good
So I just downloaded smapi and opened it through winrar but when I try to open the folder it tells me that I am “running the installer from inside a zip file. Make sure you unzip the download first”. How do I fix this?
Can you show me the folder? And do you have Windows? (Because that will make it easier for you.)
I do have windows yeah, and give me one sec I’ll get a photo
(Windows 10 and 11 have a built in extractor that works on almost every single mod folder possible, usually only out of date mods are winrar)
you should be able to extract SMAPI without WinRAR yes
you have a big Extract To button there
open it, no, you gotta unzip first (which can be done without WinRAR), then you can use the installer normally
click it and do the thing
hii! so i use a wizard portrait and sprite cp mod but for some reason only his sprite works, and his standard vanilla portraits appear instead of the ones i downloaded ? 
i cant figure out why
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 68 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
21:27:08 ERROR Content Patcher Two content packs want to load the 'Mods/HDPortraits/Wizard' asset (Jier's HD Portraits and SF - Younger Magnus Rasmodius Portraits RRRR). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
the thing is i use the jier hd portraits for the rest of the npcs
So delete the Jier Wizard portraits from your files
!log again
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
if you actually deleted the portraits, log will say
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 68 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Nope, they're still there
it may be you have to delete the code block applying them, but I don't see why it would do that if the file doesn't exist.
where do i do that
depends on the content of the mod, but probably open content.json in a text editor
Then remove whatever's loading Portraits/Wizard (and/or Portraits/Magnus)
Sorry to bother you again but if I was to get a red text saying Duplicate Object: Nettle Tea, is this much of an issue if it's left?
I have added everything else i want to add now, it's just this one thing i think that is showing in red
ahh this worked! thanks so much for your help ! 
I added the SpriteMaster and it's great, big improvement on the graphics
why are only one or 2 floorings/walls visible from the rustic mod in my catalog? (i also tried using the log uploader but i couldnt figure it out so i just closed my game and sparsed it manually via website)https://smapi.io/log/29cd5f3b30254d208a0578a5de9fb013
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Alright over an hour late but only if you want to brew Nettle tea or are trying to achieve true perfection with shipping on that file
Which, considering the amount of ppja mods you have, 🫡
Sorry for the delay, I suspect a conflict so I'll check your log now
Alright I see the issue
im currently in the stardew valley fair and my game has frozen in the fishing minigame, i can still hear sounds and the water is animated but the time left in the minigame is stuck on 0:00 and i cant do anything
It was broken by an update
Do you have mods?
If so
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 70 C# mods and 103 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
That...hunh.
sorry just now seeing this, what happened
?
The mod is just straight up broken as of 1.5.6.
Okay are you running a multi-player game? Because you have the precursor to Steamdew from 2018 installed. That's not causing the issue, but certainly not going to help if you are.
nope singleplayer world
and ive never even heard of steamdew
im assuming you mean the dedicated server mod?
or network optimiser
i feel so stupid how could i have not seen this
You got Network optimizer, yes. I gotta scroll through the list and the log still
(Also you're not stupid B33P)
I will give you a gentle reminder though.
!oldmods
In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.
Alright back to checking your stuff Zekken
thanks
!vortex
Using Vortex Mod Manager with Stardew Valley has the risk of your mods not getting installed properly, and other issues. Consider doing manual mod installation or using Stardrop, a mod manager that was purpose built for SDV, instead!
Is this a modpack collection? Because that explains why so many are outdated or from 2018.
i got it to work the vpr was conflicting with it
a few are outdated because i first downloaded the mods back in 2021 and never updated
ugh but now i have shitty farmhouse outlines so was it evenw orth it
vortex is a personal preference as i like using profiles but i do get that it can cause issues, however i didnt know sdv has its own mod manager
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Vortex ate several of your folders but I'm more concerned by the fact your fairs are just outright broken.
im assuming youre talking about mods which were skipped at the beginning and if so, i specifcally have them disabled in vortex
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
ryzen 7 3700x, radeon rx 5700xt, 32gb ram, my game takes like a minute to initially load into a save but that's all
Have any other crashes occurred before this? I suggest reverifying file integrity, swapping to Stardrop from a glance, but it looks like the event nearly failed twice
no i havent crashed before
not too sure id even call this a crash as im still in the game
i just cant do anything
does stardrop support having multiple profiles
Yes, it does.
Alright you should also install no clip.
Just in case this happens again.
What happened is that the game actually 'rescued' you from a crash.
Alright, thank you for the help
I have 3 years on my save, today while installing some mods and testing if nothing was wrong I noticed all character dialog went back to day 1 and intro's, while my friendship levels didn't change this bugged me out. So I took out the most recent files I put in, and it didn't change anything. I have taken out everything, deleted SMAPI and all files, deleted the game itself. But when I open my save file and try again with for example marnie she still says her first intro to the player. Some characters seem unnaffected, abigail and sebastian seem to react as normal but leah says nice to meet you and names the wrong season. i studiply enough didn't make a backup file because i didn't know how
sorry if something is typed weird, english is not my first language and i also posted this on reddit so it seems a bit weird
while installing mods
Did one of them happen to be lasting conversation topics
yes
That's why
is there a way to undo it?
Not particularly that I know of. Either remove the mod- which may or may not work if you've saved already- Or deal with it
Not really any other option
Yeah sorry there's no real good way to remove conversation topics from the save
if i still play on the save and interact with them enough, will it go back to normal or will it always stay intro topics?
Oh it will go away
Conversation topics work by talking to someone
Once you talk to them they shouldn't have the dialogue again
Otherwise i'm gonna have to tag elizabeth
Because that would be both a bug and immersion breaking
Talk to them once and they will no longer have the intro dialogue
You will have to talk to every character once
But afterwards they shouldn't still have the intro dialogue
wil it immediately go back to the dialogue they had before or is it really a build up again like with a normal friendschip?

