#archived-modded-support

1 messages · Page 310 of 1

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 72 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

summer prism
#

thank u <3

drowsy drum
#

ok so i tried making a subfolder in my mods folder, and when i opened my duplicated save to test it, it lost it
https://smapi.io/log/900e64658cf1474b8308fe56fb7142b7

it thinks my subfolder called (spm) is a mod, so it didnt load any of the mods inside of it, like sve etc

eta fixed it, issue with fild name

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 80 C# mods and 62 content packs.

median eagle
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help

frigid veldt
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How to fix happy bday thing ༎ຶ⁠‿⁠༎ຶ

drowsy drum
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have u recently resized your window?

frigid veldt
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I'm on mobile ༎ຶ⁠‿⁠༎ຶ

mild talon
frigid veldt
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I did that in my pc but didn't worked too

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Just made the screen go away further

mild talon
native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

frigid veldt
#

Perhaps older ver of the bday might work 🤔

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 72 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

drowsy drum
mild talon
median eagle
#

ok

mild talon
# median eagle ok

I'd recommend using the beta version of ARV that's available on the ES Discord btw
It removes the dependencies on CM and TMXL - nvm I think you have that ARV already
There's a big error related to music and idk what it means

median eagle
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I am using it

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the one I have installed is the beta version

mild talon
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(I edited my comment lol)

median eagle
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lol

frigid veldt
nimble estuary
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hi, my game doesnt work its give me warning, can you anyone help?

modern python
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i dont see any errors in that image, can you send a log?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

median eagle
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i cant no clip

nimble estuary
winged vessel
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There's no warning on that screen, can you send your log?

median eagle
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no clip didnt help i still got stuck

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 73 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
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(If so, you just walk away and don't click anything, it's still loading.)

drowsy drum
compact verge
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The PPJA icon pack says this:Includes optional download for default crops & Stardrops Crop as well.

#

So install that optional file, too.

drowsy drum
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i have it! which is why im a little confused. ill see if its fixed after i redownload all of my icon mods

spiral tartan
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hey if i just add a period to the beginning of a mod folder telling smapi not to load it will all of data and saves stay?

scarlet quail
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If you add a period, the mod will not load and its data will be rendered inaccessible (to the layperson, removed) if you have Error Handler. However, its data will remain on the save file and the file will not load if the player is not running SMAPI with Error Handler

spiral tartan
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so should i just move the file to my desktop 😭

winged vessel
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Lyoko is saying that adding a period will effectively be like removing the mod

spiral tartan
#

ohhhh

winged vessel
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They're just qualifying that any data that the mod adds to your save still remains (no matter how the mod is removed)

spiral tartan
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im very new to modding lmao😭

winged vessel
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it's okay! That's what this channel is for

spiral tartan
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thank you guys!

scarlet quail
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Myuu's correct. You must have Error Handler or the mod won't be removed

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But otherwise, if you have Error Handler (which comes with SMAPI) then the period will just remove the mod and render the save playable without it

spiral tartan
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just was confused cause with 1.6 i wasnt sure if i could just drag them and all the data would save

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thank you!!

finite badge
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I doubled the size of MiniStorageChest from Storage Containers mod (Expanded Storage addon) but in game it still has its original size. What am i doing wrong here? SDVpufferthinkblob

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@worthy moth i saw you in the nexus mods page so i am tagging you.

lusty dagger
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any incompatibility issue with stardewvalley expanded ?

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just got it and it freezes when i sleep

robust bison
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lusty dagger
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seems to specifically happen when put crab pots with automate

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that worked fine before i added stardew expanded so it cant be it right ?

modern python
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sve isnt incompatible with automate so no

dusty spruce
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just post your log

lusty dagger
#

okay ill try to replicate it

keen token
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 191 C# mods and 944 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

keen token
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The Hot Cocoa Shop is in the Saloon. But it'

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's Summer 1.

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Would THIS have anything to do with it?

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{
"mergeMaps": [
{
"name": "Saloon", // Map to merge into
"file": "assets/Saloon.tbin",
"position": [27, 1], // Position where the new Content should be placed on the map (x, y)
"conditions": "z spring summer fall"
}
],

scarlet quail
#

I mean, maybe?

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That's a TMXL map though

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given its oldness, not sure if there's a way to troubleshoot in its current form

keen token
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I know, it's an older mod. It might still check out though?

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XD

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Aww, I thought that was pretty funny.

worthy moth
desert musk
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I'm having problems with my SMAPI, when I finish installing the SMAPI files, when running the .exe in my Windows the following message appears in CMD:

Oops The SMAPI installer seems to have failed. The error details may be shown above.

Press any key to continue. . .

scarlet quail
#

please give an image of what you're seeing

desert musk
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It is in Portuguese, because my computer is in this language

proven pewter
#

looks like it can't find stardew maybe?

#

can you post a screenshot of your stardew game folder?

desert musk
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This folder?

proven pewter
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yes

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looks like you didn't install SMAPI to your game folder

#

you need to reinstall it to that folder

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I don't know where you installed it to, but it has to be installed to the stardew folder in order to work

desert musk
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It had the same problem, and as you can see it was installed inside the Stardew valley folder

scarlet quail
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the installer shouldn't be inside the SDV folder

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in any event, did you happen to unzip the installer?

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Your message, loosely translated, is "the system cannot find the path specified"

desert musk
scarlet quail
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...can you give an image of this unzipped folder and the installer you're clicking on inside it?

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Not that I don't believe you, it's just this error almost never pops like that without it being zipped still

desert musk
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I'm running the file "install on Windows"

scarlet quail
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go one folder up, please

desert musk
scarlet quail
#

Hm.

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Well, run the manual installation instructions in the readme

desert musk
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Ok, if I have any questions or errors, I'll come back here. I'm not good with computers, I'm trying to install it for my son

#

Apparently it worked, a screen appeared in CMD and then the game was executed. Now just add the modifications to the Mods folder, right?

worthy moth
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Yes, every mod should be in its own subfolder under the Stardew Valley/Mods folder

desert musk
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Ok, thank you very much for your help

tough halo
#

Hey, so I tried downloading Way Back Pelican Town, and it just, isn't working

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 176 C# mods and 333 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tough halo
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all mods saying they are out of date, arent.

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they're just always saying they need to be updated

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I used Project yellog's town b uildings for the longest time, but it no longer supports SVE, and have been unlisted, so i wanted to try new town building textures

scarlet quail
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19:29:56 TRACE SMAPI Content Patcher edited Maps/summer_town (for the 'ProjectYellogModularRecolor' content pack).

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Project Yellog's still overriding Way Back PT

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And if it's not that, I'm pretty certain I've seen this issue with "More Festival Decor in Town"

half shuttle
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im really liking dynamic reflections but one thing ive noticed is that the stars in the night sky reflection are effected by the "blue filter" and you can see it in this screenshot
i think the intent for this mod was to make the stars white, is there any mod or configs that fix this?

native lotus
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 174 C# mods and 355 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

proven pewter
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I doubt it?

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DR is all c# and redraw pelican town is just map edits with CP

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unless the map edits are screwing with what is and isn't water, it shouldn't affect DR at all

native lotus
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Another Player is reporting issues with expansion mods and DR

proven pewter
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(something is weird though- based on the logging from some mods, either somebody is doing harmony patches and not logging it, or the gamestarted event is firing multiple times)

native lotus
#

They reported this so I’m just asking to see if anyone had the same issue. —some issues with dynamic reflections puddles not appearing in SVE edited areas and expansion mods like Ridgeside. For them removing cape Stardew seemed to fix the problem. But cape Stardew isn’t c# mod

proven pewter
#

I only play with lunna and scarpe but I haven't noticed any weirdness with DR

native lotus
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Strange… in my play through I am using all of the expansion mods and extra NPCs and running my Cape Stardew mod alongside them for many months with no issues with DR either.

proven pewter
#

oh yeah I also have aquarium and haven't noticed issues with that either

native lotus
#

I got de ja vu. Has this happened before

proven pewter
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I don't remember it happening before but also my memory sucks so it may have

white scaffold
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so i got a new pc and i’m trying to redo all my mods but when i try to extract sve…this shows up

white scaffold
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okay ty

magic pecan
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hi can i get sum help

robust bison
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!ask

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

magic pecan
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i havent played or done this since i rage quit in august

robust bison
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where did you install the game from?

magic pecan
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windows store :3

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i dont like/use steam

scarlet quail
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Then what you're typing is wrong on several levels

magic pecan
#

oh

robust bison
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C:\XboxGames\Stardew Valley

scarlet quail
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(the don't like/use steam is weird, but not a problem)

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That's for Gamepass, Arcane

robust bison
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so it should be C:\XboxGames\Stardew Valley\Stardew Valley.dll

scarlet quail
#

Windows Store is a different location

robust bison
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oh

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it's not listed in the wiki then

scarlet quail
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Please navigate to your game install, Angel

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It's something that looks extremely piratey, Arcane

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I always have to manually remember that the filepath for Windows Store isn't a pirated install

robust bison
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right, the windowsapp\ca_1543543 or whatever

scarlet quail
#

Ye

magic pecan
robust bison
#

your game folder

naive drum
#

The folder with the stardew files in it

scarlet quail
#

you need to, in Windows Explorer, go to where StardewValley.exe is

magic pecan
#

that?????

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i installed this on windows xbox gamepass

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sob

scarlet quail
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That is NOT WINDOWS STORE

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Anywho

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!gamepasssmapi

native dragonBOT
scarlet quail
#

But also, open StardewValley and show us Stardew Valley .exe

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Because your installer indicates there's no exe in that per your prior screenshot

naive drum
#

It might have a strange path beforehand?

magic pecan
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uhhhhh

robust bison
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(the way they wrote the path implied the exe was in the XboxGames folder, not the sdv folder)

magic pecan
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i dont have all the api stuff

scarlet quail
#

you don't have anything

magic pecan
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nvm

scarlet quail
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you can't even run vanilla with what you're showing.

magic pecan
scarlet quail
#

alright, then you need to add a \Content to the filepath you were writing

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grumbles about how bad Gamepass is for modding

magic pecan
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i used to mod all the time

robust bison
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C:\XboxGames\Stardew Valley\Content\Stardew Valley.dll

magic pecan
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i got angry and deleted all 200 mods

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tysm

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now to play pokemon stardew :3

clever vessel
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Can i ask a question? I try to add expanded mod to sv but it look like this (but it is the latest version i just download yesterday) what should i do SDVpufferlurk

scarlet quail
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an image of the log doesn't help

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please provide the link at the top of that page

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... please provide the link in here in the future

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For now, since this is android, apparently

clever vessel
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.111.27127798, with 6 C# mods and 4 content packs.

scarlet quail
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!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

scarlet quail
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!androidcompat

native dragonBOT
clever vessel
modern python
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android 😔

clever vessel
scarlet quail
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SAAT has to have a relevant version on the compatible mod list, assuming it runs

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As for SVE, it only works with the mobile patch available from the SVE discord

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The rest of the issues are all literally "please refer to the androidcompat command above"

clever vessel
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Ty imma trying to fix this SDVpufferlurk

scarlet quail
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Good luck! We do apologize though because Android SMAPI is... well, at present practically unusable with current SDV (only works with .39 of mobile SDV), so you're not likely to get much help

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If you can't figure out how to fix it with the compat list as previous & prior statements.... it's likely either not fixable or you're on your own to fix

keen token
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I fixed the Hot Cocoa Shop!

tawdry ingot
#

so a few days ago i asked for help concerning a really weird problem, my friends mod files being removed when playing another game, we found the solution!! for the people that tried to help wanted to know what the solution was: i joined r/tech support and then joined their discord and, somehow there were OW2 files in her onedrive documents folder, and her onedrive and desktop were synced, so after running OW2 it was asking the PC to log into OneDrive to get the latest version of said files. And then OneDrive is going "Oh shit, these files aren't there, better put em back" thus the files being flung all over the desktop! so we just needed to delete a few things on the one drive and now it’s all good!!

devout pumiceBOT
#
tawdry ingot
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whoops didn’t mean to tag anything lol

proven pewter
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wow that's a feature I didn't know uber had

scarlet quail
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gotta space between r/ and the reddit name

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gotta be careful too because otherwise it'll see r/StardewValleyMemes or r/StardewValley as subreddits, or perhaps completely unrelated ones like above

devout pumiceBOT
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scarlet quail
#

anywho. Short version though is OneDrive is awful if you're trying to keep files all together for stuff like modding or otherwise, yeet it immediately if you have the technical knowledge

civic helm
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Is there a way to remove spouses' outside area? Can I remove it somehow or is there a mod that removes this already?

scarlet quail
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I don't think so?

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There's ways to add additional spouse patios

winged vessel
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Not easily no

scarlet quail
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And Custom Spouse Patio Redux can "delete" it, but it doesn't remove the patio from the map

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why?

civic helm
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No like

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Im not talking about deleting the patio

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Just making the spouse not go there

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Like, when Emily goes back there to meditate

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for example

scarlet quail
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Oh. No, you can't really do that either

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it's a bit hardcoded to require it on Saturdays

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custom spouse patio redux may allow it by setting chance to 0, but I think saturdays still end up hardcoded

civic helm
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Then how come multiplayer worlds dont need multiple gardens?

scarlet quail
#

What do you mean?

civic helm
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In multiplayer, as while as I'm not the host, I can marry without having my spouse go there. Why is it hardcoded on the host?

scarlet quail
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Only the host gets a spouse going to the patio in MP

winged vessel
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Farmhand spouses just don't have that schedule

tough halo
scarlet quail
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Ye, I remember someone else having similar, Mimidia

winged vessel
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There's hard coded logic in the game that says "if not host's spouse, don't do it"

scarlet quail
#

That mod is... bleh

civic helm
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is there anything like that done already?

native lotus
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How do you fix the load order for dynamic reflections mods? How to get it to load first?

scarlet quail
#

(And you should believe Myuu, Myuu is the foremost expert on multiplayer in SDV at present)

winged vessel
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It's hardcodes and doesn't exist yet

civic helm
#

aw, sad

winged vessel
#

It's not a necessarily difficult mod to write for a C# mod

scarlet quail
#

How easy would it be to plop into 1.6 you think though Myuu?

winged vessel
#

But I don't think you'll find anything pre-made

scarlet quail
#

too big of a refactor?

scarlet quail
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Not to give them extra, just to chop out the restriction

winged vessel
#

Hm, doesn't sound too huge? I could ask pathos if he wants to allow disabling it through content patcher or something

scarlet quail
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Eh, if it's super easy, why not. If it isn't, please, please don't bother XD

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the 1.6 update being in polishing phase per CA on twitter means it's not worth devoting a LOT of time/energy to it

winged vessel
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Reni is right tho that since farmhand spouses don't do anything special, it could technically be easy to do the same for host

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To be explored lol

gaunt gust
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Also Krobus doesn't do it

scarlet quail
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tbf Krobus has no patio

winged vessel
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^^ yeah

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I think krobus is also hard coded not to?

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I don't recall

gaunt gust
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So there is precedence already, it is dehardcoding a krobus specific thing

winged vessel
tawdry ingot
#

is there a way to access your smapi log on a steam deck? a friend of mine is having trouble with her mods so i suggested she get her log and post it here but i wasn’t aware she was on a steam deck, im on pc so i only know how to do it that way

pallid summit
#

yes, it should be in the normal location for a linux install (~/.config/StardewValley/ErrorLogs/SMAPI-latest.txt)

tawdry ingot
#

awesome thank you, i’ve never owned a steam deck before so wasn’t sure how it was based . thanks!

pliant nymph
#

for the "deep woods" is there like an elevator like in the mines?

pure sphinx
#

https://smapi.io/log/a46d83fae73d45f390f1fb821592573e

Hi! My Seasonal Buildings mod is not applying. I was having issues with DC burger and ended up clearing my mods folder and going with another portrait mod and redownloading the rest. It worked before I did this. I have deleted and redownloaded a few times to no avail. Thanks!

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 27 C# mods and 27 content packs.

robust bison
mild talon
pure sphinx
#

Nothing. The buildings look vanilla. Earthy recolor and interiors are working though.

compact verge
#

So every building in the farm (barn, shed, etc) are still vanilla?

pure sphinx
#

Yes. And the town as well! Before it had changed every building in the map.

compact verge
#

Oh if you wanted to change the buildings in town, you'd need "Elle's Town Buildings."

stark horizon
pure sphinx
#

Also- I have grandpas farm downloaded. I thought to get it you chose standard farm, but it didn’t work. Is there another way or was I correct? If so, should I delete and redownload?

compact verge
#

Mm, the SMAPI doesn't show that you have Grandpa's Farm. Try rechecking if its folder is in place?

pure sphinx
#

You are a gem. Thanks so much! It was missing. I don’t know how I did that 🤦‍♀️

#

Last question for the night! I see a lot of mods will have two options. One CP. do you download both?

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Or one works with content patcher?

compact verge
#

Use the CP version only.

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The upper version is an XNB replacer and is prone to breaking your game.

pure sphinx
#

Thanks ❤️

compact verge
#

You're welcome!

civic helm
#

I dont mind keeping the patio, just make them not go there.

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Making*

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Like if you're a guest farmer on a multiplayer world

spring copper
#

Hello

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So I downloaded android smapi

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And installed "Smapi stardew valley"

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But it's crashing upon opening

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Any one willing to help me please?

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Looking forward for some help :)

pallid summit
#

!androidsmapi i'm sorry to say you are most likely out of luck

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

spring copper
#

How much info do you need so we can discuss this issue?

pallid summit
#

that's really it. smapi won't work on that version, full stop. hate to be the bearer of bad news

spring copper
#

Ooooof

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So I have to downgrade

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But there's no way????

pallid summit
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It is not possible to downgrade to .39 through legal means so do not ask how to do this.

spring copper
#

damn I'm really out of luck

pallid summit
#

sorry about it! i wish i could give you better answers 😦

spring copper
#

It's alright

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
#

id def recommend swapping out Multiple Spouses for Free Love

dire fractal
#

rlly? i was told ms is better than fl

modern python
#

SDVdemetriums by who

dire fractal
#

i dont remember but someone told me it was better

modern python
#

yeah well whoever it was was very misinformed, haha

dire fractal
#

gotcha, ill uninstall it nd get fl

modern python
#

only other things that i think may contribute to lag are Dynamic Reflectioms as mentioned earlier, maybe also Content Patcher Animations(?)

dire fractal
#

hmm okay, is there a way to kinda relax on the lag or is uninstalling the only way?

modern python
#

would have to uninstall i think, though you could check out config options as well maybe

dire fractal
#

shucks, alright vin, thank you

scarlet quail
#

(Since it wasn't made clear as to why - Free Love is meant for 1.5.5 or 1.5.6, the current game version. Multiple Spouses is meant for the releases before that, and installing it currently will eventually break your file. This is even made clear on Multiple Spouses' mod page, where it mentions that it's outdated and Free Love should be used in place of it.)

dire fractal
#

oh wow, thank you very much for telling me :)

icy wagon
#

I DELETED THE LH HOUSE MOD AND NOW IM STUCK IN A VOID 💀

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and i put everything back and i’m still trapped in the void

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i picked up the bed so i’ll wait till my character passes out to see what happed

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but idk what else to do

scarlet quail
#

This is the problem with deleting custom house mods. You wake up in your house, so unless you move everything in bounds before deleting the mod, the rest will be out of bounds

icy wagon
#

oh wait nvm

#

i think i know how to fix it

scarlet quail
#

So the answer to your question is essentially "reinstall mod, move everything into the kitchen that you can, sleep in kitchen, then remove mod"

icy wagon
#

anyways I will do that

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maybe

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later

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i don’t want to play with fate

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NO

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I’m still trapped in the void

scarlet quail
#

sounds like the mod wasn't reinstalled properly

#

you won't be able to keep playing without doing it.

#

So if you'd like to do it later, that's fine - but you won't be able to play until said later if so

proven pewter
#

I mean you can just instal noclip and walk through the walls

#

that's what I did

scarlet quail
#

Sure! I'm also assuming they don't want to do that and they'd like to have everything else outside of bounds fixed first.

spring copper
#

Its just I miss the game

#

And hopefully Zane will fix the issues

modern python
#

you can still play the vanilla game without having to do that.

scarlet quail
#

I will never understand the desperation to play modded on Android. Mods are good - great even - but it truly isn't worth pirating and dealing with the quite frankly messed up at present Android SMAPI.

dusty spruce
pallid summit
#

oh, is he gone gone?

worthy moth
#

I was always hopeful that Android and PC could come to a common state. I think it'd be cool to develop mods specifically for mobile. Dealing with the challenges of a smaller screen, and having access to touch gestures and such.

dusty spruce
#

i have no additional info you don't

spring copper
worthy moth
#

That hope is now gone

dusty spruce
#

Zane has been gone since July, and .NET in the Android version of the game is nowhere close to what it is on desktop

scarlet quail
#

SDV is not extremely long, but either way you don't miss the game at that point, you just miss sandboxing it, and you can probably pick tons of other ways rather than resorting to illegal means.

dusty spruce
#

unless mobile 1.6 changes something... i doubt we're getting Android mods again

scarlet quail
dusty spruce
#

realistically Android 1.5 was impossible to support

scarlet quail
#

how so?

dusty spruce
#

like i said, the .NET framework? library? is completely different from what you'd expect

spring copper
#

Look its not like I'm happy to pirate the game
But my taste in games is so complicated , I myself don't find the right games

dusty spruce
#

a lot of things mods use is literally non-existent in the Android version

#

i don't even mean the game's code

#

i mean the standard library

#

(and some of the implementations are buggy)

spring copper
#

I am not used to pc gaming
I could've got the pc version but using WSAD is very weird

dusty spruce
#

i'm hoping the Android 1.6 update will bump the .NET/Xamarin version, which should get it closer to what we're used to from desktop

scarlet quail
#

But in any event, we should probably move on. Just don't expect to get much support in here for your Android SMAPI because of it.

spring copper
#

And do you suggest any other way to mod the game without pirating it?

dusty spruce
#

i think it's time to bring up the pinned post again

spring copper
dusty spruce
#

so, leaving the piracy topic behind

modern python
dusty spruce
#

we're just saying that the current state of Android modding is already pretty much non-functional

#

it's not worth anyone's time

#

you're getting a game that barely works even without mods, half of the mods don't work, and there is no one to give you support in case anything breaks

languid trout
#

(What-Oh, I thought I was going to learn something here with a complicated issue. What Shockah said.)

spring copper
#

fine fine

dusty spruce
#

the whole situation is just sad

#

but it is what it is

formal path
#

My game just segfaulted for some reason... ```[StardewArchipelago] Connected to Archipelago server as Player24 (Team 0).
/Users/benmason/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 169: 20198 Segmentation fault: 11 ./StardewModdingAPI "$@"

#

why? no clue

pallid summit
#

ah yes, the most descriptive error message: 11

scarlet quail
#

Segfaulting, hm.

#

Well, because this is so rare and there's only one person I really trust on segfault errors

formal path
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 13 C# mods and 0 content packs.

scarlet quail
#

although now that I'm looking at it, this is due to the Stardew Archipelago mod

formal path
#

WHAT

scarlet quail
#

I was allllmost about to ping myuu

formal path
#

HOW

scarlet quail
#

then I rechecked the error

formal path
#

yeah. it doesn't normally segfault though

scarlet quail
#

But it's definitely on Archipelago

#

it's not vanilla.

formal path
#

oh

#

@tribal cave

tribal cave
formal path
#

Kaito is the AP mod dev

dusty spruce
#

does it segfault without Archipelago? no? sooo

#

also not sure what Archipelago even is

#

but it's very hard for the game to just segfault, even with mods

modern python
#

multigame randomizer? i think?

tribal cave
#

yes it's the randomizer

formal path
tribal cave
#

the error message just talks about stardew valley and smapi

formal path
#

I don't know how to parse that ips file which is what showed up when it super crashed but it might be Rosetta's fault

#

not sure

tribal cave
#

Do we even know if it happens every time, or if it's a freak accident that can't be reproduced?

formal path
#

this is just a freak accident LOL

#

this is the first time it's happened to me

#

i was just loading my save for the random async and it crashed

#

didn't do that yesterday

#

or maybe I ran out of memory? IDK

scarlet quail
#

Look, the short version is that the vanilla game does not segfault like this. There was an increased risk for 1.6 segfaulting which is why I thought about calling Myuu, but this is not 1.6.

#

Benny, since Kaito's requesting it, remove it and try to have it segfault without it

formal path
#

Ok

tribal cave
#

I think the more valuable test if... if you just retry the exact same thing, does it crash again?

scarlet quail
#

You likely will be unable to, but that error specifically states it's Archipelago and none of your other mods would cause it

#

That too.

dusty spruce
#

it doesn't actually

tribal cave
#

because if the answer is no, which it sounds like it probably will be, then no other tests will have any value

dusty spruce
#

it's just the last line logged

formal path
#

yeah because SMAPI crashed and can't log anymore

dusty spruce
#

which could mean it's Archipelago

#

but you can't be 100% certain

tribal cave
#

Yeah from that error message I don't see anything pointing to archipelago. Benny just included the other line in the log

formal path
#

here's the log from my computer

#

macOS likes to figure out why something crashed so maybe that helps? idk

dusty spruce
#

i'm afraid that's not useful AT ALL to us

formal path
#

oh

tribal cave
#

I've never seen a segfault in stardew, modded stardew, or archipelago stardew, at all. From me, or from any of the thousands of players.
So I'm really leaning towards this being a crazy unlikely accident, which I have no way to tell if it's in my mod or not, because it can't be reproduced reliably Sad_Cat_Cozy

formal path
#
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes:       0x0000000000000001, 0x0000000000000002```
#

that's why it crashed.

tribal cave
#

ah yes that definitely explains everything

formal path
#

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes:       0x0000000000000001, 0x0000000000000002

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [20198]
#

so something tried to access an invalid memory address and it crashed

#

or it's Rosetta 2's fault

tribal cave
#

what is Rosetta 2?

formal path
#

because it has to translate the x86 machine code to ARM

formal path
dusty spruce
#

it's Apple's software for translating x86 apps to their ARM architecture

formal path
#

for x86 to Apple Silicon trnaslation

tribal cave
#

Is this your first time playing with that?

formal path
#

nope. i've been playing with that the whole time because otherwise i couldn't play

tribal cave
#

Because that does sound quite a lot more like the kind of thing that could cause segfaults, than any mods

formal path
#

because stardew is an x86 app

dusty spruce
#

and yeah, Stardew ONLY runs through Rosetta on Apple Silicon Macs

#

there's no Apple Silicon build

formal path
#

yep.

#

I'd have to ask somewhere else to see why it crashed.

tribal cave
#

I'm not sure how I could even cause a segfault, on purpose, with a stardew mod. I don't have any pointers, or access to managing memory on my own at all. I guess if I digged up some C# pointer layer maybe it could be done, but we're definitely not doing that right now

formal path
#

yeah I'll ask someone more knowledgeable to see

scarlet quail
#

y'know what, even though it may lead to nothing here

tribal cave
#

hell, last I've seen a segfault was 5+ years ago in a computer class lmao

dusty spruce
#

i was digging through Archipelago to see if it has any unsafe code or weird dependencies, but yeah, i see nothing

scarlet quail
#

@winged vessel Hey, we got a segfault with modded 1.5.6, any potential knowledge on why

formal path
#
Translated Report (Full Report Below)
-------------------------------------

Process:               StardewModdingAPI [20198]
Path:                  /Users/USER/Library/Application Support/Steam/*/StardewModdingAPI
Identifier:            StardewModdingAPI
Version:               ???
Code Type:             X86-64 (Translated)
Parent Process:        Exited process [20194]
Responsible:           Terminal [9783]
User ID:               502

Date/Time:             2024-01-30 10:14:19.3910 -0700
OS Version:            macOS 14.2.1 (23C71)
Report Version:        12
Anonymous UUID:        B9C16A75-715C-BC7F-1AE4-BC9AD3EBD9AF

Sleep/Wake UUID:       D28F6D07-3607-46BE-BFDD-830342DCFE95

Time Awake Since Boot: 98000 seconds
Time Since Wake:       126 seconds

System Integrity Protection: enabled

Notes:
PC register does not match crashing frame (0x0 vs 0x109530FA8)

Crashed Thread:        46

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000002
Exception Codes:       0x0000000000000001, 0x0000000000000002

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [20198]

VM Region Info: 0x2 is not in any region.  Bytes before following region: 140722980438014
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->  
      mapped file              7ffc9f42c000-7ffcc7e44000 [650.1M] r-x/r-x SM=COW  ...t_id=d7f24247

Error Formulating Crash Report:
PC register does not match crashing frame (0x0 vs 0x109530FA8)
#

that's the first bit of the ips file

dusty spruce
#

still not useful

formal path
#

ah darn

dusty spruce
#

that file contains very low level information

tribal cave
#

I don't understand any of it to even tell if it would be useful

dusty spruce
#

we NEVER get that low in Stardew modding

tribal cave
#

that's how far removed I am from machine code lmao

formal path
#

The crash report you provided is from StardewModdingAPI on macOS, and it indicates a segmentation fault (EXC_BAD_ACCESS) at an invalid memory address (KERN_INVALID_ADDRESS). This type of crash often occurs when a program attempts to access or modify memory that it doesn't have permission to, or when trying to access memory that has already been deallocated.

#

according to chatgpt it tried to access memory it didn't have permissions to access

dusty spruce
#

...are you asking ChatGPT now

formal path
#

yes

dusty spruce
#

jesus

tribal cave
#

thanks ChatGPT but we knew that lol

formal path
#

yeah

dusty spruce
#

whatever happened here, cannot be caused by a C# mod directly

scarlet quail
#

Benny, not gonna lie... please stop trying to give more help on this issue right now. ChatGPT is not going to help, nor is the IPS file at present

#

Please wait for someone more knowledgeable to take a look and ask you for what they need to troubleshoot

#

throwing random stuff at the wall to see what sticks isn't gonna help

formal path
#

Ok. sorry about that.

dusty spruce
#

it's either Rosetta being dumb, or the .NET implementation included with Stardew for Mac being dumb

tribal cave
formal path
#

TBH I have never seen a segfault ever in my life not even on windows

formal path
#

launching the game, let's see

#

It worked. It was just a fluke

dusty spruce
#

lol

formal path
#

cosmic ray or something mad

dusty spruce
#

not great, not terrible

formal path
#

yeah

tribal cave
#

in my book, unreproduceable -> I can't help shruge especially if it happened on an OS or architecture I can't even try things on

formal path
#

hey, no problem kaito, it probably was macOS's fault

median eagle
#

the east scarp server told me to replace the SVE json and i did but now I can't access east scarp anymore and the npcs are still there on relationships but i dont see them anywhere...found it odd that sterling didnt show up on market day like he usually does as well...

tame gale
#

Is here the right place to ask about how to fix a bug? My game all the sudden is printing a piece of the huge cauliflower at where should be a rice plant after I harvest it. I removed all mods then reinstalled the game and ran it without anything, pure vanilla and the bug is still there, so I suppose it is at the game save. But that can be fixed?

scarlet quail
#

Alright, quick in order here

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

median eagle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 73 C# mods and 194 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

tame gale
#

will try that

scarlet quail
#

Because your statement doesn't make sense to me at present

tame gale
#

kk in a sec

scarlet quail
#

I'm guessing you need to reinstall ES, because what I'm guessing happened is your East Scarp no longer is using the warp to it from Shearwater and is instead patching and then immediately being overwritten by SVE

#

Since without SVE, East Scarp is past a middle area with J&J and an empty house and then warps to ES, whereas that middle area is replaced by Shearwater with SVE

gaunt gust
#

But future ones will be fine

#

Basically: if you use a mod that makes rice regrow and doesn't take into account where the big crops are on the crops spritesheet you get that

#

This is baked into the save so removing mods won't fix that particular rice plant

median eagle
scarlet quail
#

...I'm not sure who they is, but I would undo that and then explain your original issue.

tame gale
worn marsh
#

idk how it works exactly but it's gone with the next game update anyways

#

oh, you tested it without mods? 🤔

#

i guess atra is right lol, i just got that particular bug reported so much on my mod page i assumed that was it

tame gale
#

Back

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 117 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tame gale
#

And yes, I tested it without any mods and without smapi too and the bug continued there

#

I suppose its in the save, just as ah said

#

I wonder if the next rice plant will behave normally or it will continue and if I can manually edit and fix it

#

Saw it happen with another plant too appearing another cauliflower piece

inland oyster
#

I think your save like cauliflowers

pine schooner
#

Sometimes when I get mail, the letter does not come up, it just disappears, not sure why though?

scarlet quail
#

That happens on occasion

#

Not a bug, just something that happens

winged vessel
winged vessel
#

Worth noting, on MacOS, you can segfault in C# without using any native code directly in your mod

topaz portal
#

Hello I have a stupid question - I don't remember where I found the information before but there was a way I could set Steam to run SMAPI instead of directly loading Stardew here...

scarlet quail
#

!launchoptions

native dragonBOT
topaz portal
#

Thank you so much!!!! I'm sorry if it was a question asked so many times

scarlet quail
#

No apology needed, that's why we have the command

formal path
stark horizon
#

This is pretty standard MacOs segfault for recursive loops. Does archipelago make any kind of changes to the UI or resolution?

It could be another mod causing the fault, i.e. if an item is null and archipelago is pulling that item to randomize, then the crash log will show archipelago since that’s the api connecting.

scarlet quail
#

.... I swear I'm going on a ping rampage today and I'm not sure I like it, but

stark horizon
#

Well, sometimes it’s what you’ve got to do.

modern python
#

im imagining you as one of those phone line operators that connected people's calls

scarlet quail
#

Yeah. I don't see Kaito in here much, Myuu has 1.6 responsibilities, etc.

scarlet quail
stark horizon
#

Have they already tried disabling Fishing Info Overlay?

winged vessel
#

It would be hard to say if any given change solves the issue since it was a one time error so far

stark horizon
#

True. I mean, if it can be reproduced again and again, that’s one thing. A one-time error is another.

#

I have to get back to work, but let me know if a solution is found.

icy wagon
#

DOES SVE WORK WITH SMAPI SDVpufferwaaah

modern python
#

sve NEEDS smapi

icy wagon
#

OK

scarlet quail
#

I... hope that's not a serious question idontlikemilk

#

Pretty much any mod needs SMAPI

icy wagon
neat plaza
#

sve is newer than sdv 1.05 so the only modloader is ofc smapi

tribal cave
# stark horizon This is pretty standard MacOs segfault for recursive loops. Does archipelago mak...

There are some changes, but none happen at the (presumed) time of this crash, as based on the log, it happened after leaving the character creation screen (or just loading a save and skipping it entirely), but before reaching in game.

But it could have had some cascading impacts on UI by interacting with a UI mod. For example, if it was currently processing a fishing level, this could theoretically interact with a fishing UI mod and therefore cause changes to the UI at an unexpected time (day start)

icy wagon
#

and i think my comp may explode

tribal cave
#

but yeah, since it can't be reproduced, there isn't much me, or any other mod maintainer, can do to investigate and fix. As far as I'm concerned, this issue is closed unless more info and more reproduceability conditions can be found shruge

icy wagon
#

but that’s a problem for later

stark horizon
icy wagon
#

Is there a way I can have SVE on one save?

robust bison
#

!modgroups

native dragonBOT
white scaffold
#

what do i do when it shows this after i extract the file?

robust bison
#

can you send a screenshot because I can't read anything in that picture

white scaffold
#

yah

visual jetty
#

Taking a proper screenshot would be a good first step. Looks like you just opened the unzipped folder?

white scaffold
#

idk how to ss on there 😭 but no, i unzipped it and that’s what showed up

#

hold on

potent beacon
#

get the windows snipping tool

#

tho usually your keyboard has a "Prnt Sc" button

white scaffold
#

yeah i got it

dire fractal
#

any of yall know a mod that adds names(and other details, like seasons, times, weather for fish and stuff) to the collections tab? ideally mod compatible

visual jetty
#

Pressing Windows, shift and S simultaneously also brings up a (the?) snipping tool.

visual jetty
white scaffold
# white scaffold

its only doing that with this one and another one. the rest didnt do it

potent beacon
#

I am not fully sure what the problem is

visual jetty
#

I think it's just doing what you told it to - it's "showing extracted files when complete" in a separate window. If I'm not misunderstanding the question, you can just uncheck that checkbox.

white scaffold
#

okay thank you

unreal geyser
#

Help when I try to open my farm it keeps restarting the game

visual jetty
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

visual jetty
#

... you didn't try editing your savefile, did you?

robust bison
#

that error usually indicates a corrupt save

unreal geyser
#

What should I do to fix it?

modern python
#

roll it back a day, maybe?

robust bison
#

!saves undo the last save

native dragonBOT
pallid summit
#

you might need to dig an old save out of your save backup directory

unreal geyser
#

Alright thanks

icy wagon
#

what’s a script directory

#

and where can i find it

white scaffold
#

when downloading a clothing/hair mod, and it gives me the option to download with cp or fs, which would should i choose?

modern python
#

FS

modern python
white scaffold
# modern python FS

okay thank god i picked the right one😭 i forgot to ask before downloading it lol

icy wagon
#

i have no idea what i’m doing i’m sorry SDVpufferchickcry

modern python
#

ah yeah i dont fuck with Mac mod group stuff so idk

robust bison
#

logo may be able to help you

modern python
#

wait for one of the mac users to come and help (or use stardrop, its much easier imo)

modern python
#

!stardrop

native dragonBOT
vapid raven
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

icy wagon
modern python
#

no, the page should have installation instructions

icy wagon
#

Ok

#

Ty

pliant nymph
#

help, i have even more woods installed, i had deep woods too but took it out. and this is still happening.

tender loom
vapid raven
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.

languid trout
#

That's not what patch summary is for.

#

IT tells us if the patch is being overridden or loaded

vapid raven
#

Oh wait, I remember doing it once. I gotts re do that

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 189 C# mods and 685 content packs.

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

icy wagon
#

does anyone know what Smapi Path is on mac? 🥲

languid trout
native dragonBOT
pliant nymph
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 23 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pliant nymph
#

Two content packs want to load the 'Maps/Woods' asset (EvenMoreExpandedWoods and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

uneven crater
#

Does anyone have experience with the Stardrop mod manager on Mac? I think the path I have put in for SMAPI is wrong but idk what it should be instead. All my mods are loaded into the manager and I have ~30 selected but when I launch the game from Stardop itself it loads 0 mods, and when I launch from Steam it loads all 60 of my mods.

icy wagon
icy wagon
#

idk where to find the path

tender loom
#

maybe it's an issue on my side but I'm not sure

tender loom
vapid raven
#

Yep, remained the same.

languid trout
#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

Check the dates on your mods, but I recommend Uninstalling it or getting No clip and Terrain resetter if you still want that mod.

uneven crater
icy wagon
#

Ohh it’s in the installer

icy wagon
vapid raven
#

Maybe the sewers doesnt like me for some reason.

#

That sucks.

uneven crater
languid trout
vapid raven
#

Unless cause that racoon npc from Raffadax is ruining stuff for some reaosn i wont load.

languid trout
#

This is specifically MacOS, the reason I sent you the getting started is Smapi's installer automatically targets the file path and loads it in.

languid trout
vapid raven
#

Disable Zuzu in general?

languid trout
#

Yes.

#

(DTZ might be loading after Aimon.)

vapid raven
#

I'll try that out real quick.

languid trout
#

Load orders are alphabetical.

vapid raven
#

Hm, I also saw the following in regards to the same issue I think?

languid trout
#

I KNEW IT

vapid raven
#

Or something. Gonnna test out disabling it real quick before anything.

icy wagon
#

Go to smapi installer

#

and just install smapi process

#

at the top

icy wagon
#

it will say your game thing

#

i don’t remember what it’s called

languid trout
tender loom
languid trout
#

Alphabetical load order strikes again!

tender loom
#

well, will try to just add dt zuzu as false dependency then

vapid raven
#

Well look at that lol

#

Should I just.. LEave Downtown Zuzu disabled then or is there anything I can do on my side to keep it?

modern python
#

(what a lovely map)

languid trout
#

Aimon is adding a false dependency so you can re enable it soon.

vapid raven
#

Oh, I can read LOL

#

totally can

tender loom
#

just wait for an update then

vapid raven
#

I'll survive without Zuzu LOL

tender loom
#

thanks pals that you helped me figure this out

#

it's weird that there's no error in smapi that tells 'multiple mods try to load the same map'

#

usually I get that error when something like this happens

plain knoll
#

yo guys i cannot run stardew valley expanded it skips the mod because manifest.json is missing

dense ocean
tender loom
#

ok NOW it get's me that error, lol

worn marsh
tender loom
plain knoll
worn marsh
#

!stardrop

native dragonBOT
icy wagon
#

Can someone help me with star drop?

#

Nvm

languid trout
icy wagon
#

Nvm that Nvm

#

i couldn’t find the answer

#

I need help

vapid raven
#

What did you need help with?

worn marsh
#

you have to ask the question

icy wagon
#

Ok so I make profiles and slecet certain mods but when i load the game it runs all mods

icy wagon
tender loom
icy wagon
vapid raven
#

How are you laoding the game?

#

Loading* typing too fast smh

icy wagon
#

Through steam

languid trout
vapid raven
#

and the launch options are correct?

icy wagon
#

do i load it through stardrop?

#

Wait lemme try

vapid raven
#

You can if it's easier.

icy wagon
#

IT WORKED

vapid raven
tender loom
#

there will be some 'double warping' thing from zuzu sewers to vanilla ones but it's a minor issue, I hope you are fine with it

vapid raven
#

Oh joy! I'm sure it'll be fine

ashen goblet
#

So I have Lumisterias interor recolor which make me able to put wallpaper on (almost) any furniture but I have custom wallpaper and I don't know how to find the wallpaper number for them

tender loom
#

Nice)

median oxide
#

hey does anyone know what i need to do here? is this related to me opening stardew through steam with smapi?

modern python
#

not necessarily, you can ignore it if you dont plan on playing your save on multiple devices

median oxide
#

okay that should be fine. thank you!!

split cipher
#

is it possible to use mods on switch? i really like playing with mods on my pc but i’m more comfortable playing on my switch

modern python
#

!switchmodding

native dragonBOT
#

Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.

split cipher
#

ah okay thanks

novel wagon
#

I can't play with my friends, what's happening?

scarlet quail
#

what platform are you on

novel wagon
#

steam

robust bison
#

!log from each player

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

winged vessel
vapid raven
#

Steams been kinda buggy with online multiplayer a bit recently as well.

#

Their servers have been fugly

modern python
modest grail
#

oh, whoops, didn't click far enough down.

modern python
#

its ok SDVpuffersquee

modest grail
#

Removed my question and put it in the right spot ❤️

winged vessel
lofty flame
#

yo, wanting to play with the ui info suite mod and it says the version im downloading is not compatible

#

im choosing the one form nexusmods

modern python
#

!uiinfosuite

native dragonBOT
lofty flame
#

thanks!

rancid crater
#

Hey guys. I just started playing again after about a year and all my mods were outdated so I made the mistake of trying to delete and reinstall them and now the folders are all messed up. Can anyone help? I have the SMAPI log 🥺

compact verge
#

Hello! Do share your log, please.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
#

Mm, try going to your Stardew Valley Expanded folder and deleting the folder called Json Assets inside it, then try launching the game again.

rancid crater
#

It worked! 😮 Thank you so much!

compact verge
#

Basically you have two Json Assets mod so both don't load. And because quite a number of other mods rely on Json Assets, a lot of things don't load too.

#

You're welcome!

rancid crater
#

❤️ Now I can keep updating the rest of them 😭 And I've learned my lesson and have a designated mod installer for them instead of trying to do it all manually

compact verge
#

Oh, if you have to use a mod installer, please don't use Vortex. It tends to bug out and not install your mod correctly.

rancid crater
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 34 C# mods and 26 content packs.

compact verge
#

(East Scarp is a semi-modular expansion that adds a new NPCs and location that provides home to an assortment of other colorful characters you can choose to install. Read the Additional Downloads section of East Scarp if you're interested.)

rancid crater
#

Hmm. I do have this one installed, or I thought I did. Let me double check

#

It says I have it installed 😮

compact verge
#

Hmm, is it (BL) East Scarp that it says installed?

rancid crater
compact verge
#

What says that it's installed? Stardrop?

rancid crater
#

Oh! I was using ModDrop

compact verge
#

Aw, I have no idea how ModDrop works. Are you sure that it's properly installed in the mods folder? Can you check your mods folder?

rancid crater
#

I'm going in now

compact verge
#

Alright! I think "Always Raining in the Valley" is properly in the folder, then. How about "East Scarp"?

rancid crater
#

I'm going to try it manually because I didn't find it in the files 😮

compact verge
#

Oh, also for curiosity's sake, do you mind screenshooting your ModDrop, too?

rancid crater
#

ope nvm I found it in there

compact verge
# rancid crater

Aa, that's [BL] East Scarp. It's just a compatibilty extension for the "BusLocations" mod.

#

You still need to put the main "East Scarp" mod in.

#

(I have no idea why ModDrop lists you as having it, though. Weird....)

rancid crater
#

It's working!

#

I had to manually put it in the mod file ❤️

#

Thank you

compact verge
#

You're welcome! Enjoy East Scarp!

rancid crater
#

You're so patient and kind 🥺

ashen goblet
#

I need some help understanding something. I want to download the Child age up mod but in the description under caution it says "If you use another mod of this type (changes the schedule, character/portrait, or dialogue of the children) please remove the other mod." but does that mean I can't have any mod that changes npc schedules?

compact verge
#

Naw, they meant mods that specifically affect the children and give them schedules/dialogue/portrait, like "The Farmer's Children."

ashen goblet
#

Ohh okay, thank you! English isn't my first language so sometimes I get confused with what they mean

compact verge
#

No problem!

marsh rapids
#

Hi, when update 1.6 comes out will it also be available on Switch or just on PC?

dusty spruce
#

PC will definitely come first

#

also not sure why you're asking here?

worthy moth
#

I think all platforms are supposed to be supported (except for the PS Vita)

dusty spruce
#

Switch modding is non-existent

worthy moth
#

We got a command for that now

#

!switchmodding

native dragonBOT
#

Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.

dusty spruce
#

oh i'm fully aware

marsh rapids
#

ok thanks, I'm not a modded game. original game only

worthy moth
#

...

dusty spruce
#

but you're asking in a modded channel

marsh rapids
worthy moth
modern python
#

you have to really try to mess things up to corrupt a modded save and for future questions like this, they should go somewhere like #stardew-valley or #stardew-spoilers since youre not using any mods.

neat plaza
#

i have been summoned

#

oh it's not about modding

modern python
#

it is not

marsh rapids
#

ok thanks for the warning. I'll ask you a specific question.... if I wanted to put the mods back on the PC... when version 1.6 comes out, what would you do? will all the mods I put in be obsolete and I won't be able to play anymore?

robust bison
#

wait a few weeks for everything to catch up and see what won't be updated

scarlet quail
#

... I'm not entirely sure I understand the question, but:

  • If you put mods on a save file, you can't remove them without Error Handler.
  • Error Handler is in the base game in 1.6, so your save files will work there
  • You will not be able to play with said mods without updated versions of said mods
marsh rapids
#

thanks, yes you understood correctly. I do not speak well English. tonight I will try to choose some mods based on my language and install them. do you have any advice? I don't remember now what it takes to install them... I'll find out about it on Google.

#

I think modded is much more fun

#

Let's hope everything goes well

rich herald
#

Hello - I'm not very technical but have tried installingh all the required mods for stardew expanded, but the game just wont load with any of the mods. Any help please?

#

I tried reinstalling, restarting PC and loading a new game

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
rich herald
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 14 C# mods and 0 content packs.

rich herald
#

hope that worked

scarlet quail
#

So

#

You have all the dependencies

#

You just don't have SVE itself

rich herald
scarlet quail
#

I should let you know too that while it's not technically "needed", you should install AntiSocial NPCs as well since SVE's in-built version is... very old and will make things slower

#

Should still work, though, if you don't care on that regard

rich herald
#

Oh how wonderful! I can see Emerald Farm! thank you 🙂

#

this expansion is beautiful

pearl stream
#

I have a question

#

do stardew mods have a file called desktop.ini?

modern python
#

no

#

why do you ask?

neat plaza
#

that's a windows thing, no?

pearl stream
#

just checking if I should be worried or not

modern python
#

🤔

languid trout
#

(It depends on if you manipulated the folder and what your settings are. Windows automatically creates them for folders if you modify them in any capacity, but usually they are hidden and inconsequential as they just act more like a config log.)

scarlet quail
#

Tbh I have no idea what you mean by "worried or not", Kaguya. You're not specifying whether one exists or not, where it specifically exists, and finally

#

!aremodssafe

native dragonBOT
#

Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:

  • download from Nexus or Moddrop, which check all files for viruses automatically
  • preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
  • view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
  • download and compile the source code yourself
scarlet quail
#

Modding is, by and large, completely safe when downloading directly from Nexus. It is extremely rare that A) anyone uploads viruses and B ) if somehow it got past Nexus's antivirus and people downloaded it, you'd likely see reports of "THIS MOD IS A VIRUS" on the posts page OR Nexus would take it down once it's discovered

#

As such, unless you're downloading a mod updated/released specifically the same day, there's absolutely no chance you'll get a virus. Even the same day ones having viruses are extremely low, and by extremely low I mean "if you manage it, go buy a lottery ticket" low

hard timber
#

im new to sv modding, so this might be a dumb question, but can i add the tractor mod to an existing save without any issues? no compatibility conflicts with my current mods afaik (mostly just sve with some aesthetic mods). im also using immersive farm 2 remastered if thats makes any difference.

languid trout
#

Yes, you can.

#

I would recommend GMCM if you don’t have it just to make tweaking config for it easier

#

!GMCM

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

hard timber
#

tysm

worn marsh
#

you can add most mods mid-save without many issues

dire fractal
#

Hi I am wondering if someone might be able to take a look at an error for me and tell me why my mod won't work, i'm assuming it's not working

#

I am fairly new to all this

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

Follow the instructions here

#

But did you make or download the mod? Because the dimensions on that Y axis is a huge issue

dire fractal
#

Sorry I downloaded

languid trout
dire fractal
#

thank you

languid trout
#

Did you make a log?

#

Well, actually, it doesn't matter

#

I just checked the mod page waiting for it

#

This mod is old and requires manually setting configuration settings because it just...doesn't always work with 1.5.6.

#

@dire fractal

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 32 C# mods and 52 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
#

So if you really want it, the only way to fix it is to set the true to false in there.
Otherwise I recommend deleting it and finding a more recent replacement

#

Also I recommend either fast loads or spritemaster since you have two expansion mods

#

!sm

native dragonBOT
dire fractal
#

@languid trout When you say a replacement, do you mean another simular mod?

languid trout
#

Yep. There's plenty of mods that are being maintained that don't require manual configuration tinkering

dire fractal
#

thank you sounds good

fierce birch
#

So I just downloaded smapi and opened it through winrar but when I try to open the folder it tells me that I am “running the installer from inside a zip file. Make sure you unzip the download first”. How do I fix this?

languid trout
#

Can you show me the folder? And do you have Windows? (Because that will make it easier for you.)

fierce birch
#

I do have windows yeah, and give me one sec I’ll get a photo

languid trout
#

(Windows 10 and 11 have a built in extractor that works on almost every single mod folder possible, usually only out of date mods are winrar)

fierce birch
#

Oh so i should be able to open smapi without winrar?

scarlet quail
#

you should be able to extract SMAPI without WinRAR yes

dusty spruce
#

you have a big Extract To button there

scarlet quail
#

open it, no, you gotta unzip first (which can be done without WinRAR), then you can use the installer normally

dusty spruce
#

click it and do the thing

weary marten
#

hii! so i use a wizard portrait and sprite cp mod but for some reason only his sprite works, and his standard vanilla portraits appear instead of the ones i downloaded ? SDVpufferlurk

#

i cant figure out why

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

weary marten
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 68 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

21:27:08 ERROR Content Patcher Two content packs want to load the 'Mods/HDPortraits/Wizard' asset (Jier's HD Portraits and SF - Younger Magnus Rasmodius Portraits RRRR). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

weary marten
#

the thing is i use the jier hd portraits for the rest of the npcs

scarlet quail
#

So delete the Jier Wizard portraits from your files

weary marten
#

ohh

#

let me try

#

it still doesnt work ;( still got the vanilla portraits

scarlet quail
#

!log again

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

if you actually deleted the portraits, log will say

weary marten
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 68 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Nope, they're still there

weary marten
#

oh

#

i cant find them though

#

maybe im just blind

scarlet quail
#

it may be you have to delete the code block applying them, but I don't see why it would do that if the file doesn't exist.

weary marten
#

where do i do that

scarlet quail
#

depends on the content of the mod, but probably open content.json in a text editor

#

Then remove whatever's loading Portraits/Wizard (and/or Portraits/Magnus)

dire fractal
#

Sorry to bother you again but if I was to get a red text saying Duplicate Object: Nettle Tea, is this much of an issue if it's left?

#

I have added everything else i want to add now, it's just this one thing i think that is showing in red

weary marten
dire fractal
#

I added the SpriteMaster and it's great, big improvement on the graphics

placid wolf
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
languid trout
#

Alright I see the issue

jovial marsh
#

im currently in the stardew valley fair and my game has frozen in the fishing minigame, i can still hear sounds and the water is animated but the time left in the minigame is stuck on 0:00 and i cant do anything

languid trout
languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 70 C# mods and 103 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
#

That...hunh.

placid wolf
jovial marsh
languid trout
languid trout
# jovial marsh ?

Okay are you running a multi-player game? Because you have the precursor to Steamdew from 2018 installed. That's not causing the issue, but certainly not going to help if you are.

jovial marsh
#

nope singleplayer world

#

and ive never even heard of steamdew

#

im assuming you mean the dedicated server mod?

#

or network optimiser

placid wolf
languid trout
#

You got Network optimizer, yes. I gotta scroll through the list and the log still

(Also you're not stupid B33P)

#

I will give you a gentle reminder though.

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

Alright back to checking your stuff Zekken

jovial marsh
#

thanks

languid trout
#

!vortex

native dragonBOT
languid trout
#

Is this a modpack collection? Because that explains why so many are outdated or from 2018.

placid wolf
#

i got it to work the vpr was conflicting with it

jovial marsh
#

a few are outdated because i first downloaded the mods back in 2021 and never updated

placid wolf
#

ugh but now i have shitty farmhouse outlines so was it evenw orth it

jovial marsh
#

vortex is a personal preference as i like using profiles but i do get that it can cause issues, however i didnt know sdv has its own mod manager

languid trout
#

!stardrop

native dragonBOT
languid trout
#

Vortex ate several of your folders but I'm more concerned by the fact your fairs are just outright broken.

jovial marsh
#

this was my 5th time doing the fishing minigame

#

the first 4 it was fine

jovial marsh
languid trout
#

What are your specs and does the game stutter and lag?

#

!sm

native dragonBOT
jovial marsh
#

ryzen 7 3700x, radeon rx 5700xt, 32gb ram, my game takes like a minute to initially load into a save but that's all

languid trout
#

Have any other crashes occurred before this? I suggest reverifying file integrity, swapping to Stardrop from a glance, but it looks like the event nearly failed twice

jovial marsh
#

no i havent crashed before

#

not too sure id even call this a crash as im still in the game

#

i just cant do anything

#

does stardrop support having multiple profiles

languid trout
#

Yes, it does.

#

Alright you should also install no clip.

#

Just in case this happens again.

#

What happened is that the game actually 'rescued' you from a crash.

jovial marsh
#

Alright, thank you for the help

fathom thorn
#

I have 3 years on my save, today while installing some mods and testing if nothing was wrong I noticed all character dialog went back to day 1 and intro's, while my friendship levels didn't change this bugged me out. So I took out the most recent files I put in, and it didn't change anything. I have taken out everything, deleted SMAPI and all files, deleted the game itself. But when I open my save file and try again with for example marnie she still says her first intro to the player. Some characters seem unnaffected, abigail and sebastian seem to react as normal but leah says nice to meet you and names the wrong season. i studiply enough didn't make a backup file because i didn't know how

#

sorry if something is typed weird, english is not my first language and i also posted this on reddit so it seems a bit weird

scarlet quail
#

Did one of them happen to be lasting conversation topics

fathom thorn
#

yes

scarlet quail
#

That's why

fathom thorn
#

is there a way to undo it?

scarlet quail
#

Not particularly that I know of. Either remove the mod- which may or may not work if you've saved already- Or deal with it

#

Not really any other option

fathom thorn
#

that sucks, because it has saved already

#

hmm thank you anyway

scarlet quail
#

Yeah sorry there's no real good way to remove conversation topics from the save

fathom thorn
#

if i still play on the save and interact with them enough, will it go back to normal or will it always stay intro topics?

scarlet quail
#

Oh it will go away

#

Conversation topics work by talking to someone

#

Once you talk to them they shouldn't have the dialogue again

#

Otherwise i'm gonna have to tag elizabeth

#

Because that would be both a bug and immersion breaking

fathom thorn
#

will it go away on short notice?

#

im sorry i dont know what that means

scarlet quail
#

Talk to them once and they will no longer have the intro dialogue

#

You will have to talk to every character once

#

But afterwards they shouldn't still have the intro dialogue

fathom thorn
#

wil it immediately go back to the dialogue they had before or is it really a build up again like with a normal friendschip?