#archived-modded-support

1 messages Ā· Page 306 of 1

thorn plinth
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Hey guys, I am taking the bus back from calico and its keeping me there

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like time paused and all that, the game itself is running. It soft locked me and cant use warps or anything gotta alt 4

lost prairie
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Should I keep ALL of them šŸ’€

thorn plinth
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no

lost prairie
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Which one do I keep

thorn plinth
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keep content patcher

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and get content patcher on nexuws

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and delete all other

lost prairie
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There's no file named like that in SVE

topaz seal
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keep all of them.

thorn plinth
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?

topaz seal
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each one is a hook for a dependency

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you also need Content Patcher, Farm Type Manager, Json Assets, Shop TIle Framework and SAAT (don't recall what that stands for)

compact verge
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Keep all of them or the mod would give you an error and wouldn't work at all.

lost prairie
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Yeah I already installed the mod and it works

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I was just wondering if all of these were necessary

topaz seal
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yes

lost prairie
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I was curious if those were like different versions

topaz seal
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the [CP] folder is the part that hooks into content patcher

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the [JA] folder hooks into Json Assets

compact verge
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The [FTM] folder handles the mod's farm. The [JA] folder handles the items. [SAAT] the sound and [STF] the merchants.

topaz seal
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devs split up their code like that because the parts that hook into each framework are all technically separate mods but they all assemble together like lego to form the finished product.

lost prairie
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Crazy

topaz seal
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FTM actually handles forage, logs, rocks, etc. PFM handles machines, but I don't think SVE adds any so there's no PFM component.

compact verge
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Yea I confused the two. 😵

topaz seal
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easy to do. Fs and Ms all over the place SDVkrobusgiggle

topaz seal
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have you tried putting debug wh into the console?

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that should warp you home

thorn plinth
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no i hasnt

topaz seal
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try that, type it in the SMAPI text window

thorn plinth
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how do u think i could potentially fix it

topaz seal
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is it happening repeatedly?

thorn plinth
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yea

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could i stream it ya think?

topaz seal
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!log pls

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

topaz seal
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(once you exit.)

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my guess is it's trying to trigger an event and failing but without a log I can't be sure.

compact verge
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(Yea exit the game first then do the log thing.)

thorn plinth
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smapi closes when i close stardew

topaz seal
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yes and when it does it writes a log to your hard drive

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if you follow the link in what the bot said, it will show you where to find that log, and upload it so we can look at it

thorn plinth
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wow. now its working?

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like

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ugh

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happned to me at 1:30 back from calico, full mining sesh.... NOW IT WORKS!!!🄲

flint quail
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How do y get sampi error log on mobile

lean cosmos
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hii 5131froghappy does anyone know what this means (and how to fix it)?? i'm such a noob when it comes to mods and i'm trying to use a character sprite mod from a korean website called cafe naver. i believe the modder is called mimemu

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do i have to manually change all the original xnb files???

neat plaza
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!xnbzola

native dragonBOT
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XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

neat plaza
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!xnb2cp

native dragonBOT
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If you would like to convert an XNB mod to Content Patcher for personal use (see the !xnbzola command for why XNB mods are not recommended), there are two utilities you can use.

Content Pack Builder by holythesea (https://holy-the-sea.github.io/stardew-cp-content-pack-builder/) is a step-by-step Content Patcher mod creator which can be used with either existing xnb mods or png assets.

XNB2CP by anotherpillow (https://xnb.pillow.rocks) (source: https://github.com/anotherPillow/xnb2CP) is a web-based converter to unpack an xnb mod and repackage it as CP.

maiden steppe
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the naver xnb could be named for the korean version of the game though so you have to replace the english version if that makes sense

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also idk if this is the right channel but

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does anyone know where the obelisk shadow is from? my retech doesnt have a shadow on the png but a shadow is appearing

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was wondering how I can change it

neat plaza
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just no

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don't suggest actually using xnb mods

ruby saffron
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

ruby saffron
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? what no mods installed?

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am i meant to learn the game via gog or another launcher?

compact verge
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What mod did you install?

neat plaza
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!gettingstarted

native dragonBOT
ruby saffron
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lets see

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fashion sense, wind, content patcher, kyrhas hairstyles

simple swift
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ok I uploaded the log again, though going through the log itself, I also do not see the error?
It happens when I smack artifact spots (the little squigly worm looking spots on the ground) They are not working at all. I will also throw in a photo of what the error looks like, but it should be the last thing I did in the game in the log, though I do not see it

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 127 C# mods and 432 content packs.

simple swift
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^ I smacked them 3 times, so there is 3 of the same error

cinder night
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Hello, uh, I need help
Im loading a modded game and no errors, aside from the fact that SMAPI froze when loading a new game

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Pls ping when anyone respond

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The last thing SMAPI did before freezing was adding stuff to map

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There were no errors, I already updated all the mods to the necessary ones

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....although the fact that I installed 104 mods could be the answer to my question

scarlet quail
cinder night
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I see

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Even when the window to close the program appears?

scarlet quail
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If you don't touch your computer at all after hitting o k, it'll never come up.

cinder night
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Dont touch anything?
Does this happen when I load the game too?

scarlet quail
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Once it gives a not responding thing you have interrupted the loading

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And therefore you would have to close it out at that point

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That is why you can't touch your computer

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This will most likely happen when you load the game too, but it will be a little less time consuming.

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So hit o k and go get a drink of water

cinder night
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Ohhhh

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I understand now, thank you!

simple swift
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you know... it looks like its an issue with the game itself actually... though I did verify game files and re-install stardew itself in attempt to fix the error

scarlet quail
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It's easy to check via Removing all but error handler

woeful fractal
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Gonna upload a log in a couple minutes, but I just installed Stardew Valley Expanded on my Steam Deck and SMAPI keeps getting mad at me about SAAT for some reason…

mild talon
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(Is this the plug in headphones issue I wonder... where the game needs an audio output - even if you don't play w sounds on )

woeful fractal
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I have my speakers turned on though?

modern python
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we’ll know for sure once we see a log SDVpuffersquee

woeful fractal
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 155 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

woeful fractal
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I transferred to my laptop because I was having trouble finding the log on my Steam Deck, but it still crashed on the laptop, so…

modern python
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youre gonna wanna reinstall smapi first of all, since youre missing error handler

woeful fractal
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Yeah I gathered that

modern python
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and reinstall sve

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after you do those two things try again and see if it works

mild talon
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(Doesn't seem to be the one I was thinking of anyway šŸ˜…
critical app domain exception CGPufferEyes no idear)

woeful fractal
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Must’ve deleted Error Handler by accident when cleaning out mods one time

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But now I know to look out for that next time

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But, I still need to retry SVE

languid trout
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Glances at Custom Music

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If it fails again, disable custom music.

woeful fractal
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Let me guess…. SAAT doesn’t like Custom Music?

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CM does tend to create issues and break easily…

languid trout
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It's my second suspect, but it's just the error itself you had is commonly seen with Custom Music, not because of issues with SAAT compatibility. Pretty sure SAAT is required to even have files for Custom Music.

woeful fractal
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Alright. Well, I’ll get back to ya’ll on this

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Gonna break and eat lunch

woeful fractal
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Alright, I just tried it out and reinstalling both SMAPI and SVE worked

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Thanks for the help

modern python
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ok first of all, did you download and install smapi (and is it showing up when you launch the game, like a black window with white text on it)

languid trout
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You...Have a Mods folder on the quick access. Is this the only game you're trying to mod?

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I'm asking because the Mods folder is an empty folder added into the Stardew Valley Folder automatically after installing and running Smapi.

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Can you find the Stardew Valley Folder and show us what it looks like?

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Yes. It should be a subfolder in there right next to Smapi internal.

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I walked someone through this process yesterday

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...What would what be called? Stardew Valley? It should just be Stardew Valley

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Why is stardew in your desktop?

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Where did you download it?

dusty spruce
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That’s a shortcut, it’s fine

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Steam creates those

stark horizon
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You downloaded SMAPI, but did you run the installer?

toxic moss
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so i have two main computers i play this game on and i was wondering if modding the game would mess with steam cloud saves?

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obv im installing the same mods on both pcs

scarlet quail
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So this is going to sound strange since you might believe they do, but mods don't mess with saves in that way

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Mod data is stored on saves themselves. At worst, vanilla just can't load modded saves. But it'll never touch anything in your saves folder outside of the save itself.

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Steam therefore doesn't know if a save is modded or not, just syncs the files themselves

toxic moss
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thats nice

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yeah im a celeste modder and i know it works on that, just making sure before i corrupt my save lol

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ty!

terse tiger
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is there a normal help channel?

scarlet quail
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(right above this one)

terse tiger
dusk lagoon
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 275 C# mods and 181 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
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!pytk however, don't get pytk - it's a listed req but it is not needed in game anymore

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

dusk lagoon
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Thank you, working on getting portraiture set up now

dusk lagoon
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okay they're working now, it was an oversight, thank you!

royal cosmos
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Hello! I have a but if an issue, when I maximize the game it does this weird shifting thing a lot. Does anyone know a solution? Also when I try open the game in fullscreen it crashes, and when it’s not fully maximized for some reason the stardew window is bigger than my display so I can’t see the bottom.. sorry if this is a lot :’)

Thank you in advance!

dusty spruce
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your screen resolution is too small to fit the window

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so it fights

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you could try using the auto-hide taskbar option in Windows, maybe it will help

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or check if you're running at the max resolution available in Windows display settings

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otherwise there isn't much we can do

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and about fullscreen - we'd need a log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

simple swift
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I uh.. broke my stardew valley to the point of no return. I will be redownloading everything one by one and hope that the ossue doesnt happen again XD

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 42 C# mods and 55 content packs.

royal cosmos
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Here’s the log, I’ll try out the task bar thing in a moment :’)

dusty spruce
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unfortunately nothing in the log that suggests a crash

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also i thought ChildToNPC is broken?

royal cosmos
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I’m not certain but I downloaded the file from that one list of smapi mods that said to use an unofficial version

royal cosmos
dusty spruce
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You don’t, it won’t work on Android

languid trout
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Nope. For the seventh time, Volcano....

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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

languid trout
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We don't troubleshoot with Androids, and can't help you. /genuine

modern python
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there are very few android specific mods as well

native pelican
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 7 content packs.

neon panther
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Is there any way to break out of an error loop and save progress up to the point of the error? I was on the way home in in my daughter's game, and it's erroring the same way over and over. I'll feel really bad if I just ruined her whole day of SDV by not taking the fastest route home...

scarlet quail
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This log only loads to the title screen

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Also, because you are in co-op talley, we need your partner's log.

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(Host, if more than one person)

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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And likely

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!logtoobig

native dragonBOT
scarlet quail
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My guess is you have a bad warp and in that case you cannot save the game, sorry.

neon panther
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This is what's in the console:

   at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=3.18.6.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
[Adopt & Skin] This mod failed in the GameLoop.UpdateTicked event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Utility.getAllCharacters(List`1 list) in stardewvalley\Farmer\Farmer\Utility.cs:line 7670
   at StardewValley.Utility.getAllCharacters() in stardewvalley\Farmer\Farmer\Utility.cs:line 7708
   at AdoptSkin.ModApi.GetAllPets()+MoveNext() in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\ModApi.cs:line 141
   at AdoptSkin.Framework.HoverBox.HoverCheck() in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\Framework\HoverBox.cs:line 39```

I would share the log, but the smapi-latest file is apparently from two hours ago? I didn't know that could happen.
scarlet quail
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just share the log, even if it's two hours ago.

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And adopt and skin repeat errors on any error

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we need the original error that caused it, hence why we need the log.

native pelican
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 7 content packs.

neon panther
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Okay, too long, need to go cut the end off, brb

scarlet quail
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your log only goes to title screen, talley

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Have it load into game, be unable to move, and get the log from there

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That said, it's not a mod mismatch, which is what I was initially expecting SDVpufferthink

native pelican
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My log? Or Host's log also this time?

scarlet quail
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host's log already went into the file

native pelican
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okee

scarlet quail
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you can tell by theirs having 19:08:02 DEBUG Shop Tile Framework Generating stock for HarveyShop etc.

native pelican
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WAIT MIRACLE OF MIRACLES

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I AM NO LONGER STUCK

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BUT THANK YOU FOR YOUR SUPPORT IN THIS DARK TIME

neon panther
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 251 C# mods and 777 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

neon panther
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Sorry it took a few minutes.

scarlet quail
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Yep, bad warp. Your day is screwed

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That said

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Where were you in game

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because it's trying to send you to Custom_CassRora_CassRoraHouse

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which DNE

neon panther
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Dangit. I was in Cindersnap Circle.

scarlet quail
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Cindersnap what now?

neon panther
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I can't just...change a file in there to fix the warp, right?

languid trout
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No, do not touch files.

scarlet quail
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Technically though the answer is yes, Chirps

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From what I'm reading in the bugs forum, the issue is a missing TMX file

neon panther
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I mean, if it's a typo in the file like there was for another mod... I fixed it by fixing the file name.

scarlet quail
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so in theory they should just be able to nab 1.0.4 and put the TMX in their folders

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However, A) I'm not 100% on it and B ) I gotta jet at the moment so I can't stay to help find it

languid trout
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Yes but not without instructions. Let me look. I've got some time.

neon panther
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Huh. There IS a file called Custom_CassRora_CassRoraHouse.tmx

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Interesting. It's not listed in the content file, unlike all the other assets. So is the reference in the overworld map, not the content folder, and that's the issue? Or am I way off base?

languid trout
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Sorry I just got here, and I'm looking at your log and was taking notes because this is actually a really resource-intense mod list.

neon panther
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Yeah, sorry. My daughter had a bunch of sort of...like...wishlist requests. And sometimes I need to cobble together the effects she wants from a bunch of mods. >_>;;

languid trout
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!pytk

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

languid trout
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Let me download cindersnap circle right quick and take a looksie

neon panther
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I thought I removed that last night... Did I forget to confirm deletion? Ugh.

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Dangit. It IS still in there. I can't delete while it's running, right?

languid trout
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No, while the game is open and smapi is in use it prevents deletion of assets in use. You can UPDATE them but never delete them

neon panther
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Gotcha. Maybe that's what happened last night... I might have tried to delete while everything was still shutting down.

languid trout
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This is also going to sound weirdly random, but did you ever have the legacy Fishing Trawler mod?

neon panther
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(My daughter is 6, for context, and fully believes I can magically make Stardew do anything she wants as long as I put enough time into it. So far I actually HAVE managed to do all the things she wants, but it sure took a lot of mods... I thought I checked all the locations last night after she went to bed to make sure this wouldn't happen on her save, but I must have missed this one.)

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I downloaded the most recent one but never had it before then.

languid trout
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Okay. So- Cindersnap's files look perfectly fine on my end from downloading it

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(Trying to be thorough here, there's a lot of weird things going on near the end of your log)

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!sm

native dragonBOT
neon panther
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Yeah, I think the version supposedly for either SVE or vanilla had a problem with a missing file, actually, so I had to download the file in the optional section... I THINK that was Cindersnap. It was the only mistake I initially caught, and I only caught it because SMAPI tagged it in red in the console. I can't remember if I overwrote or deleted and did a fresh download.

languid trout
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It comes pre-equipped with the patch in the base file as of September 22 last year

lean light
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hello

neon panther
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The optional file? Because it was missing something when I just did the base file+SVE.

languid trout
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!ask

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

lean light
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help

languid trout
lean light
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i keep seeing this with a lot of my mods

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  • (JA) Fantasy Crops because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/[JA] Fantasy Crops, Mods/PPJA Mega Pack-1935-NA-1608588583/[JA] Fantasy Crops.
languid trout
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You...have multiple copies, is why.

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You probably installed PPJA and the other mods with it.

lean light
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ye

languid trout
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PPJA is all the files in one.

lean light
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i have all the ppja

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do i delete that then

languid trout
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Unless you mean the no bus path file, @neon panther.

That's your issue @lean light

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You have multiple of everything

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

neon panther
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So I used the optional file and it gave me a staircase near Marnie, but the bus entrance remained. I probably should have deleted it then...

languid trout
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(Oh thank God Dolphin is here)

lean light
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I cant find the copies

languid trout
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The log will tell you the locations of them and whether they are loose files or not.

lean light
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 41 C# mods and 13 content packs.

lean light
#

where

languid trout
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Where did you extract the optional file to, Moya?

scenic cave
#

Hi! I'm super new to any modding at all and I have an android s21 and I downloaded SMAPI and moved all the mods to the mods folder but the game crashed as soon as I opened it.. I'm very lost please help. (Originally, I thought it was as simple as just putting the mods in the game and opening the game but apparently it isn't? I'm so confused.. Do I have to get a new copy of adv entirely?)

languid trout
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!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

languid trout
#

šŸ˜…

languid trout
neon panther
#

The optional file seems to be the whole mod over again, which is what makes it hard to confirm whether I deleted and replaced with the optional version, overwrote, OR I allowed it to merge without overwriting.

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Because I think I did the last one, but I'm not 100% sure anymore...

languid trout
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Simple. Do the npcs load in?

neon panther
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To just get the missing files and not overwrite with anything that might mess with the real file...

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The optional file includes the NPC folders for some reason.

languid trout
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If so, you installed the optional file correctly, which means the game just crashed because of resources.

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Yes.

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It's part of the description. I don't understand why but that seems to be how it is.

neon panther
#

Ah, okay. Cool. Yes, they have been showing up.

#

And the other locations in the circle worked fine. I thought I even checked this one, but I may not have. I was kinda rushing through my testing.

languid trout
#

Okay, did you download spritemaster or fast loads?

neon panther
#

Yes, both, I think. Last night.

#

I don't SEE sprite master, though... I know I got fast loads...

languid trout
#

Spritemaster wasn't in your log, Fastloads is. Try swapping them out (you can disable the resample)

neon panther
#

Huh. Nexus says I never downloaded it.

lean light
#

il try again in an hour

languid trout
#

You can't use both, Spritemaster gives you more options-try what again Zane?

neon panther
#

This shows how tired I was while troubleshooting this last week. Our heater broke and my daughter wanted SDV while we had a week of snow days.

#

Zane, Chirps answered you above with the screenshot of your log--that's where it says the file paths.

languid trout
#

Downtown Zuzu is probably safe to delete without her noticing as a massive resource sink. It's a beta w.i.p. that hasn't been updated in years because the author is waiting on 1.6

lean light
neon panther
#

Go delete them and then reinstall fresh, like the other message said

lean light
#

i did

languid trout
#

okay. use the link to make a new log so we can see

lean light
#

do i delete them all and then do it

neon panther
#

So spritemaster is better than fastloads? (You can answer Zane first. She's busy helping my partner tidy her toys.)

languid trout
#

in your case it will be.

neon panther
#

Cool, thanks!

languid trout
#

Just cut down on stuff and try it again. If it happens again, C Circle is the issue

lean light
#

kk

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

neon panther
#

No way to rescue this particular day of farming? She'll be disappointed, but she understands glitches happen. I just feel bad that it's because I went to C Circle instead of straight home.

languid trout
#

šŸ˜… not if it crashed, unfortunately. That's always a loss with how saves are implemented.

neon panther
#

Too bad. Oh well...such is stardew life. Wanted to give it a go. Thank you so much for your help and your patience. Do you have any settings suggestions for SpriteMaster?

languid trout
#

Take off sampling and patch custom npc fixes. The rest is under the hood stuff you tune based on your own specs

neon panther
#

Thanks! I'll delete Zuzu, PyTK (which SHOULD have been deleted last night...) and FastLoads since it conflicts with SpriteMaster. I might also talk to my daughter about whether she cares about C Circle or if I can remove it. Am I forgetting anything? I wanna spare y'all another round dealing with my glitches if possible.

languid trout
#

No glitches, and a lot of mods I don't recognize. Unfortunately anything with npcs or reflections populates the game so visible fishes and dynamic reflections might have to go based on performance, but those are the only ones that stood out as potentially problematic.
Then again, I'm juggling four things rn so if you still have issues later I could do a more thorough dive

neon panther
#

No worries! I really appreciate the help. I added the reflections because I wanted to try this Cave of Memories mod that required them, but now that I have them, they just look cool...

#

Anyway, thank you again. I hope you have a good night! (And my daughter accepted the glitch and lost save with much better grace than I would have at six. Which is exactly why I always want to try really hard to fix things when I can...)

languid trout
#

All kids deserve to smile. I'm happy your daughter took it well. SDVpufferheart

neon panther
#

She's a good kid. We've been playing a LOT of SDV because we could play it under a pile of blankets with her on my lap. That's how I ended up with so many new mods, hahaha. I asked if she wanted to see unmodded SDV today and she acted like I wanted to show her a zombie šŸ˜‚ Anyway, better get dinner sorted now that tidying is done! Good night!

scenic cave
#

do i have to download all 3 of these? or just the apk

pallid summit
#

you only need the apk unless you are going to compile the source code yourself

scenic cave
#

alr ty

scenic cave
#

assuming i'm doing it correctly

pallid summit
#

most likely, yes. per the bot message, if your SDV version is > 1.5.6.39, SMAPI won't work.

scenic cave
#

darn, ty anyways have a good rest of ur day šŸ™‚

arctic cape
#

Do I still get steam achievements using smapi and mods?

dire fractal
#

yo, for some reason, xtardew valley isn't showing up in my mod list despite having it on vortex, what am i doing wrong?

pallid summit
#

ICY: yes

#

hamster: vortex might be the problem. i don't use it, but i hear it loses and/or breaks mods from time to time

#

if you're set on using a mod manager, the folks on here recommend Stardrop, which was made specifically for stardew valley

dire fractal
#

thanks

pearl veldt
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 51 C# mods and 81 content packs.

dire fractal
#

update: xtardew valley isn't showing up on my modlist on stardrop either

languid trout
#

Check the actual folders

pearl veldt
#

I'm getting an error from FashionSenseOutfits whenever I open the game

#

It's fully updated to the most recent update, but seems to be throwing a fit whenever I open the game at all.

dire fractal
#

what in the folders specifically?

languid trout
#

Xtardew

languid trout
dire fractal
#

is there something i should do to it?

languid trout
#

See if it's in the Mods since it's not being discovered?

dire fractal
#

smapi shows it was discovered, but it doesn't show up in the mod config menu, and the events won't play

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

safe bison
#

does anyone know how to input a new machine so that the artisan profession in MARGO mod can apply? I tried putting it through the options, but it didn't seem to have worked.

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 36 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 36 content packs.

dire fractal
#

and yet for some reason, xtardew events still won't load

tough halo
crisp wing
#

Is there any way to change the birthday of a child? I was dumb and didn't plan it out right and now one of my children shares a birthday with Abigail.

#

Idk if this is the right place but i'm using "the farmer's children" so...

#

I just wanna change the date to like the day before or day after ig.

cold furnace
#

i’ve downloaded smapi and all the mods but when i load into expanded off the stardewmoddingapi it’s just vanilla?? i’m so confused can someone help

scarlet quail
#

If it is

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

What you gave appears to be a copy paste of the console

#

We need a log, given in a link

scarlet quail
cold furnace
#

i copied the link at the top of the page and it did that

scarlet quail
#

No, it didn't

cold furnace
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 36 content packs.

cold furnace
#

ahh sorry i legit have no idea lol

scarlet quail
#

well, outside of the fact you have Multiple Spouses and Custom Spouse Patio and not Free Love and Custom Spouse Patio Redux, it looks like everything's loading fine to the title screen

#

if you can do the same process and get a log from after you've loaded into the save, we can see if any other issues crop up.

tough halo
viral sky
#

will my mods affect other plays save files? So I share my stardew game with 2 other people and I was just wondering if it was possible that my mods will be like.. put into their game? We all use seperate devices- apologies if this doesn't make sense I don't exactly know a great way to word this

tough halo
viral sky
#

its not multiplayer, sorry I'm gonna try to word this again, 3 of us use stardew off steam and have our own save files and I was just wondering my my mods would be present in their games

compact verge
#

You mean through Steam Family Sharing? No in that case.

amber panther
#

Hello, umm, this is my first time setting up mods for Stardew Valley, and I'm not much of a tech person so can someone help me? I wanted to install a portrait mod that I really like but apparently I had to get Smapi?? I was trying to set it and configure it on Steam so I can still get achievements but I'm stuck.

#

If someone can help me, that would be really nice of you.

amber panther
#

Nevermind, I have figured it out with the help of Youtube.

cinder night
#

So whenever I load a save file, do I have to wait 10 mins or so again for the mods to load?

cinder night
#

Or does it immediately load

compact verge
#

If you have a lot of mods, it would always be pretty long.

cinder night
#

Well crap
I screwed up then

#

friggin 109 files...
What mods are like, recommended to be removed, alot of them are mostly qols

compact verge
#

You can mitigate it to some extent by installing Spritemaster or Fast Loads.

cinder night
#

WOAH REALLY
I did not find them

compact verge
#

(Not both)

cinder night
#

Mods can be added to a world that already has mods in it right?

#

Like

#

Can it be added in an unmodded world

compact verge
#

Depends on the mod, but generally yes.

cinder night
#

I see, oh yeah question
Is it bad that music isnt playing and just birds singing-why is there slowmode

compact verge
#

Well the game doesn't really play music all the time.

cinder night
compact verge
#

It depends on your configuration and rig? Some user reports one is faster, while others the other one.

#

You just have to test them yourself.

cinder night
#

Alright, thanks!

fervent ivy
#

the magnet ring recipe isn't recognizing that i have a small magnet ring in my inventory?

cinder night
#

I need help, I forgot what mod I downloaded that shows a chars loved and stuff when hovering over them, is it the lookup anything mod????

merry geode
#

does the better sprinkler mod work on all sprinklers?

cinder night
#

Also does spritemaster automatically load stuff faster or do I have to configure some stuff

compact verge
#

It should do it automatically.

cinder night
#

I see, i kind of feel like its faster, but im gonna have to time it since I still have to wait a while

compact verge
novel panther
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

novel panther
#

Creative Warehouse Shed is not out of date, it just has a bad update key or something. I know it's up to date but even if I redownload it it throws that it needs an update.

pallid summit
#

(you can disable update checks for specific mods, or you can edit the manifest and update the version number to the expected value)

novel panther
#

Thank you, also I love your profile pic

pallid summit
#

thanks!

#

well, i'm not sure what the cause is, but you definitely got a lot of errors when the game tried to ship your items at end of day

novel panther
#

My current running theory is that it was Chests Anywhere changing the Shipping Bin. I've disabled that feature, so I'm testing it now.

pallid summit
#

oftentimes the stack trace from null reference exceptions like these will indicate a harmony method patch, but i don't see any specific one called out

#

anything messing with the shipping bin is a good candidate in this case. good thinking to test that one

novel panther
#

My theory was right. No game crash at the end of the day.

stray spire
merry geode
compact verge
#

Yes.

cosmic rivet
#

hihi

#

PLS HELP ME

#

i have a mission to find a leek

#

IVE SEARCHED FOR

#

TWO WEEKS

#

I CANT FIND ONE ANYWHERE

#

two days left of spring IM GONNA CRY

pallid summit
#

hi! you've reached the modded tech support channel. are you having problems with a mod?

restive coral
#

anybody know of an issue with SVE where farmhands can't befriend/talk to/see birthdays of some SVE characters (Lance and Gunther so far)?

cinder night
#

Eliee is on a mission to be Miku

compact verge
#

I mean, have you both seen the cutscene where you met Lance?

restive coral
#

we have

#

he shows up in her friends list, but hearts don't increase from gifts either
and Lookup Everything mod doesn't work on him aswell

#

our mods folder installation is identical (just copied the files over)

#

no errors

#

really confused

compact verge
#

The only thing I can think of is something funky is happening because both Lance and Gunther aren't actual NPCs before certain conditions are fulfilled, and those triggers weren't working right for her.

#

But I don't have any more insight, sorry. Maybe someone else would have, or you could also ask in SVE Discord.

restive coral
#

oh? didn't know about SVE's discord, their troubleshooting docs on github just say to ask here lol

compact verge
#

I'd wager that docs was created before SVE Discord exist. šŸ˜†

#

(It's linked on their mod page.)

restive coral
#

thank you, I'll check out over there šŸ‘

green iris
#

Hi all I’m trying to get this mod to work on my steam deck -

#

It says it uses the V key, but even when I bind V to my rear buttons it’s not doing anything

#

Any tips/advice?

neat plaza
#

Why not just give yourself the item

green iris
#

?

#

sorry I don't follow

compact verge
#

There's already an item called Horse Flute in game that does the same thing, so I'm assuming Pillow meant why don't you just use CJB Item Spawner to give you the Horse Flute.

green iris
#

ooooh

#

I didn't know about the horse flute lol

#

all good - I'll just wait for that item in that case

#

I haven't unlocked Qi's room yet

compact verge
#

Yar, that mod was created before Horse Flute was added to the game. šŸ˜†

green iris
#

ah

pallid summit
#

very old mod. bugs page is full of reports that it doesn't work with 1.5

green iris
#

okie - time to delete (and check bugs page before installing next time lol)

pallid summit
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

pallid summit
#

in particular, if your SDV version is > 1.5.6.39, you are out of luck

modern python
#

why/how are you on such an old version

languid trout
#

....

blissful flicker
#

The steam version works fine for me though

languid trout
#

(Android is not something we help with here, and you should delete that older copy and probably not mention that part about finding it anywhere else, even if all other copies are legit.)

blissful flicker
#

Alrighty

dusty mauve
#

Hello guys, I've been having this issue where my modded saves won't load. I can create a new save and play it without any issues, but if I go back to the main menu and try to load it, it won't work

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Specifically, get a log from when you try and load a save.

dusty mauve
#

I managed to fix it! Deleted a few mods who were showing error messages

#

in the log

#

thank you!

blissful flicker
#

I have the google play store version (1.5.6.52)

#

Is this a recurring problem for anyone above 1.5.6.39?

languid trout
#

We still don't help with android, that hasn't changed Adelle. Read the bot log šŸ˜…

blissful flicker
#

Ah, didnt know my greater than, less than symbols then Blem Blem Blem

#

Im guessing the only solution atm was having the foresight to download SDV at 1.5.6.39 when it released and not update there after?

pallid summit
#

it seems like it! it's an unfortunate situation

blissful flicker
#

Unfortunate, I wanted to try the multiplayer mod since I cant access my pc for half the day SOPMODfunnyfeic SOPMODfunnyfeic SOPMODfunnyfeic

#

Thanks for letting me know though!!!

cosmic rivet
#

hI!

#

I NEED URGENT HELP

#

(again)

#

is anyone able to voice chat very quickly to help me with mod stardew! i will love u 4ever

neat plaza
#

almost nobody here will

#

just explain your issue

mild talon
native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
mild talon
#

The majority of support is done right here thru msgs šŸ™‚
Good communication, logs, and sometimes SS are usually enough to troubleshoot

mild talon
native dragonBOT
clever musk
#

SMAPI stardew Valley mobile doesn't work for me

mild talon
native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

patent cloak
#

Hey Guys, I need some help, My buddy is having an error on their steam deck when they try and boot up modded stardew. An error message pops up saying that they are missing a "libssl" file for a split second before dissapearing. We have uninstalled and reinstalled both stardew and Smappi

raw palm
scarlet quail
#

oh man it's the libssl error

#

I hope it's on troubleshooting-

#

!troubleshoot

native dragonBOT
scarlet quail
#

But if not, backsearch in this section - it's something about needing some really old libssl when on linux

#

people get antsy about it due to security somesuch

#

something about it here

raw palm
#

If all else fails I’ll uninstall all the files againnnn and re try

#

Or wait for 1.6 šŸ˜”

wind imp
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

wind imp
#

Excuse me, I just downloaded the Split Rooms Spouse, but it tells me that it can't work unless I have the Custom Rooms Spouse, but the details are that I already have it, but it is the Dexus version. Does anyone know how to fix that? o Should I necessarily download the Custom Spouse room?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 67 C# mods and 83 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
forest pine
#

hello my game is loading too late and my computer had crashed while playing stardew valley with 159 mods

#

any ideas to improve performance and avoid crashs

languid trout
#

You don't have custom spouse rooms installed according to Smapi, but you do have the patio redux

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

!sm

native dragonBOT
forest pine
#

1 min

forest pine
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 45 C# mods and 113 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

languid trout
#

...Well there's your biggest issue

forest pine
#

okay i'll try again with error handler

#

i hope so my computer will not turn a garbage

#

because of this game

languid trout
#

Delete downtown zuzu for now, (it's going to be updated in the future to be much less resource intensive with a lot more content,) reinstall Smapi, download Spritemaster

forest pine
#

ty i'll try

#

well something is wrong

languid trout
#

Log again

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

But that's actually a good sign!

forest pine
#

good to hear

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 49 C# mods and 100 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
languid trout
#

Yep, it just successfully removed Downtown Zuzu lik-

scarlet quail
#

if that's intentional? Then that message is normal, proceed as usual

languid trout
#

Like *Lyoko said

scarlet quail
#

If not, reinstall DTZ

forest pine
#

the crash has happened while i was going to southwest of map

#

i'll try it again

#

nah theres no crash this time

#

i think it worked

#

ty all

valid swan
#

hello, I used to play modded SV a long time ago and want to retake it , however, the modding api is telling me I have to update almost all my mods and that some will break the next major SMAPI update, so I have two questions, firstly, is there a way to update the mods without reinstalling them one by one? and also, how do i deal with the mods 'breaking'?

modern python
#
  1. no, you have to do it all manually 2. the message about mods breaking is for an upcoming version of smapi, not the one youre on right now. you can still play with those mods and choose to ignore the warning but keep in mind some may become unusable in 1.6 if the author doesnt update them
valid swan
#
  1. thankyou 2. Alright thankyou, so they are still usable in the updated mod versions?
modern python
#

yes, they are still usable for now

valid swan
#

alright thanks a lot

modern python
#

np!

worn yacht
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 13 content packs.

worn yacht
#

Please lmk if you can find a solution!

strong vale
#

Hey y'all! Do we know of any mods that can help detect the source of framedrops? I was running perfectly fine until the last 20 or so mods, but I'm not sure which one is the suspect

#

Lemme snag my Smapi log

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 191 C# mods and 586 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
languid trout
#

(Oh. Lag. Hi Ch0op! )

worn yacht
#

@languid trout verify, as in verify game integrity on steam?

#

thank you guys so much btw i know very little about bugfixing

modern python
#

yes

strong vale
sacred glade
#

so ive been playing my save for a little while and havent downloaded any mods besides the ones im playing with atm, buut i found another mod i want to download and im probably still going to download it regardless but im wondering if i download a mod, launch my game etc would that mod show on the save file ive been playing on or would i start a new file for it to show in game?

robust bison
#

mods will apply to a loaded save

lime scarab
#

uhhhh so uhhhh something happened...I can't seem to access the mods for SDV on nexus???

robust bison
#

If you've recently received and read a gloabal notification, please allow a moment before the website unlocks.

lime scarab
robust bison
#

either way ig it's a nexus issue not a sdv issue

lime scarab
#

ok...also trying to update some of my mods, some of the links are sending me to mod drop? and not nexus or github

robust bison
#

not all mods are hosted on nexus

lime scarab
#

No I know that, but these were mods previously hosted on nexus by pathos

#

and some of his mods still link to nexus

robust bison
#

which ones specifically

lime scarab
#

Automate and CJB cheats & item spawner

robust bison
#

all of those links are sending me to nexus

lime scarab
#

my log from the log parser is sending me to moddrop

robust bison
#

sent me to nexus from my log, might have been because nexus was down

#

try it again

lime scarab
#

ĀÆ_(惄)_/ĀÆ

#

the other ones sent me to nexus

tired brook
lime scarab
#

Ah ok, that makes more sense, thank you

tough halo
strong vale
#

So there's a few potential causes for this

tough halo
#

ahh

languid trout
#

Someone earlier had this exact mod farmhouse and this issue and it wasn't something that could be fixed.

strong vale
#

Definitely best bet would be to post the video you showed here on Lnh's page as a bug

stark horizon
#

If the tiles aren't set with the correct properties, it won't matter what you try to do to it.

languid trout
#

It's just ingrained in the tilesheet

tough halo
#

i see. well, at least i tried then 😭

sly linden
#

Can confirm I have the same issue. I just put custom log panels over it and call it a day.

strong vale
#

There was an older bug with this exact house where a single tile was unable to be changed beyond the default tileset

tough halo
#

thank yall again salute

languid trout
tough halo
#

i do appreciate it tho, I willc arry on and try the panel suggestion maybe

plain ridge
#

Hello, not sure who I can ask for help me with this, but I'm seeing an extra pixel in a character's walk cycle, and I'm using this mod to replace their sprite: Wizard Romanceable Sprite By Chaekal-Rizum

I wanted to try to fix it myself, but the SDV wiki didn't have tips for editing someone else's mod

Here's my smapi log: https://smapi.io/log/5c584cec8d5d4a168bcac1cc0e13dd1f

And here's what the sprite bug looks like:

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 31 content packs.

plain ridge
#

I tried downloading StardewXnbHack because the mod uses an xnb file, but I didn't know how to use it šŸ˜… does anyone have any tips?

wicked tangle
#

Why can’t i open a saved game i started after adding a new mod :PP

#

sighhh

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

compact verge
plain ridge
compact verge
#

I've used it. I can help providing I'm actually here.

hasty root
#

https://smapi.io/log/b73f52ab0ad4485aa171e807cdfe7a0b?Page=2&PerPage=1000
Hey guys, who can help me check what's going on? When I entered the Mage Tower and read the event with ID 144703, a long yellow text popped up, all of which said ERROR: Invalid command: WizardSong. After checking, I found that deleting Margo did not include this event, but it caused a lot of confusion in many events. I am a bit puzzled

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 å®¶åŗ­äø­ę–‡ē‰ˆ, with 243 C# mods and 773 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

flat crater
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 34 C# mods and 15 content packs.

flat crater
#

i'm getting an error for my fishing mod, and one for base game for steam which i'm assuming the latter means i just need to load up original game again through steam, but not sure about the other two errorss..

mild talon
native dragonBOT
flat crater
mild talon
#

Who makes numbers like that SDVpufferwaaah /jk

flat crater
#

that's what i was thinking, but it was working fine before i set the default back to how it was D: there's so many numbers for chances there i wouldn't even know which to change aSDVpuffercri

mild talon
#

"Fishing chances" ?

flat crater
#

i'm gonna write down the numbers and try to find the first one and just change it to less than the second i guess LOL MY BRAIN

mild talon
# hasty root https://smapi.io/log/b73f52ab0ad4485aa171e807cdfe7a0b?Page=2&PerPage=1000 Hey gu...

Maybe look in your mods files for the event ID 144703 or this 'wizardsong'
What happened after the error?

https://stardewmodding.wiki.gg/wiki/How_to_Search_Entire_Folder_with_Visual_Studio_VS_Code

Stardew Modding Wiki

With Visual Studio Code (AKA VS Code), you can search an entire folder for specific text. This can be useful if for example, you're looking for which mod adds specific text, or which mod(s) are using a specific hotkey, or you need to search and replace text in multiple files. Below is a quick pictorial guide.
You may also be interested in settin...

mild talon
flat crater
#

hi again xD so i have downloaded some mods for like changing the sprite for my cat, and it's just the .xnb file and i followed as it says on nexus, to put it in the specific file folder in the program files, however, it doesn't show me the option to choose it on a new save. also having an issue with having downloaded a mod through stardrop, (item spawner) and it doesn't pop up in my mod options in game so i can customize the pull up buttons, etc. it IS selected in stardrop so i know it's enabled. h a l p. (to preface as well, i've not downloaded 'aesthetic' qol mods before so idk if i'm doing them right at all ngl) TIA c:

mild talon
native dragonBOT
mild talon
#

Reset your files thru Steam ^

#

CJB Item Spawner uses the hotkey i by default btw

#

Can be changed w GMCM or maybe just thru the old config.json... icr

flat crater
#

i did D: that just means start it directly through steam then back through stardrop, yes? and oooh okok, i'll try it, but i figured i'd be able to see it listed in mod options in game o:

mild talon
flat crater
#

o: okok awesome thank you for your help ā¤ļø

sand cove
#

Question about MARGO. Is it okay to ignore this?
"Duplicate priority value 206 in page "DaLion.Overhaul.Modules.Professions/Prestige". Subsequent properties beyond the first will be unprioritized."

strong vale
#

It's also only at a warning level

#

If it was critical it'd be an error

desert glade
#

I thought I'd better post it here. Anyone knows about this bug? I tried to search for this weapon but no luck.

#

It isn't supposed to give dirk

twin pasture
#

maybe remove that

desert glade
#

I'll try

twin pasture
#

its not updated for the current version causing this bug

#

maybe look for an alternative version like a JA version (someone converted the mod in the comments of the official page)

desert glade
#

does JA version work in the new version of the game?

#

ah, I deleted the mod and now it's just crashing when trying to hover mouse on the weapon (it has no texture)

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on ŠœŠ°Š¹ŠŗŃ€Š¾ŃŠ¾Ń„Ń‚ Windows 10 Š”Š¾Š¼Š°ŃˆŠ½ŃŃ, with 52 C# mods and 24 content packs.

desert glade
#

I'll also try with JA mod

twin pasture
#

and JA mod should work

desert glade
#

I had nothing, so just deleted it

#

But when forging, dagger dissapeared and there was blank texture

#

It kept crushing forge window

#

Not just deleted, zip file contained backup for replaced content files

twin pasture
#

are u using steam? if so try to verify the integrity of your game files

desert glade
#

Yeah, steam

twin pasture
#

do that and try to play again without the original weaponry mod

desert glade
#

3 files re-installed

#

ah, it works

twin pasture
#

that should fix the weapons file afaik

#

cool

desert glade
#

and golden scythe is back

#

it was some spear

twin pasture
#

šŸ‘

#

that mod is outdated so its replacing newer weapons

#

download the JA version

#

if u still need it

cinder night
#

Will it be normal if it takes 15 mins to load a world??
The heavy mods that I think weigh into this are SVE, Ridgeside, and the dialogues

compact verge
#

The dialogues wouldn't really affect it that much, I don't think.

cinder night
#

Ooh...hang on a minute...
Im looking at fast loading mod and it says the NPCs are what makes the game slower

compact verge
#

Yea.

cinder night
#

Uhhhhhhhhh
Ahaha.....Shiko, joja, the cat, employees, as well as the npcs that come with the exten.....yeah

compact verge
#

Just try deactivating only SVE and then loading the game again.

#

Because for SVE, it doesn't just add new NPCs. It also alters NPC pathing of the vanilla NPCs as well as doing various many other alterations.

cinder night
#

Holy crap thats big

#

I have a question

#

Which one should I download
Github Fastload or Nexus Fastload?

gaunt gust
#

Either is fine

#

I tend to prefer how Spritemaster handles the issue personally though

#

(Although I actually do have my own code here I prefer to any of the released or even heck the 1.6 implementation.)

cinder night
#

Hm....I'll test fastload first

#

Sprite master doesnt seem to make it better with my load time beinf 15 min

gaunt gust
#

tbh, well

#

there's other slow points.

#

Try FastLoads.

#

(I dislike the approach but it's ~probably fine, emphasis on probably. There's a risk of hash collisions but it's not likely to cause issues.)

#

(also, I've found that loading maps is actually the choke point for me, this would be doubly so if your computer is restricting access to the disk.)

#

(we can kinda tell from the log when that's the case because locations will still be loading just slow.)

cinder night
#

Iiii seee

#

Whats a hash collision?

#

Also what about the approach that you dislike??

gaunt gust
#

hash collision - two things hash to the same value despite not being the same

#

in this case, the code they have can consider two different paths the same path

#

as for why I dislike the approach, it's a copy-and-paste of some game code with one bit changed, so it doesn't fix all the other issues with that bit of game code

#

(for example

  • DFS doesn't need to be deduplicated like that, it should be deduplicated when finding the next node, not when you have a path. This is the 1.6 change.
  • DFS is the wrong bloody algo anyways, it doesn't look at shortest path, use BFS.)
cinder night
#

.....dfs and bfs??????

#

5 mins with fastload LETSGOOO

fervent ivy
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 68 C# mods and 95 content packs.

flat geyser
fervent ivy
#

i know. i'm talking about the houseplant recipe

flat geyser
#

ah, my apologies

drifting vault
#

I want to be able to play modded and vanilla stardew easily, is there a way to do this? I'm on Steam Deck

strong vale
misty heron
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 197 C# mods and 272 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

misty heron
#

Trying to cut out mods I don't want anymore

pearl veldt
#

quick question, where do my kids go during festivals if im divorced or have a spouse that's not an og npc, or married to another player? im tryna find my kid at the egg festival, but i cannot

dire fractal
#

Hii , please I need some help where can I log my smapi file so you can check some stuff SDVpufferheart

flat scarab
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 205 C# mods and 703 content packs.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

summer wing
#

is 1.6 gonna ruin my modded playthrough

mild talon
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 14 content packs.

flat scarab
dire fractal
#

So does that mean there's anything wrong ?? SDVpufferthinkblob

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 205 C# mods and 703 content packs.

mild talon
sand pond
#

Hey, I'm new to downloading mods, if possible, can someone teach me how to download SMAPI?

mild talon
native dragonBOT
sand pond
mild talon
#

What is not there

sand pond
#

Sorry, english isn't my first language

mild talon
#

That's OK. Maybe share a ss of the error?

sand pond
#

Can I send ss here?

mild talon
#

Yup!

sand pond
dire fractal
mild talon
#

(Omg mobile discord is being super janky rn SDVpufferwaaah )

scarlet quail
# sand pond

Likely You previously installed SMAPI as admin. I would help but that is very clearly a pirated game as well

#

So have fun i guess

dire fractal
#

I looked in my mods folder and there's only one greenhouse folder so I'm not sure how I find the duplicate

mild talon
# dire fractal I looked in my mods folder and there's only one greenhouse folder so I'm not sur...

It will tell you the folders in the skipped mods section of your log. Read the line about the OGH carefully

Oasis Greenhouse because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Oasis Greenhouse-3969-1-8-1632211379\[CP] Oasis Greenhouse, Mods\SpaceCore1.17.2-1348-1-17-2-1693525373\Oasis Greenhouse-3969-1-8-1632211379\[CP] Oasis Greenhouse.
(There's a dupe in your spacecore folder)

dire fractal
mild talon
# dire fractal Yea I went and read the log I didn't know you could do that I'm sorry. Thank you...

https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_read_your_SMAPI_log
Here's a good tutorial since you're new btw šŸ™‚

Stardew Modding Wiki

If someone's asked you to share your log and you want to find out how they know how to read it, or you're just curious to know more, read on! This is a screenshot of what a log looks like in https://smapi.io/log. Below we'll break down each section. The example covers errors mod users and mod authors both might see!
Note that you may need to ope...

sand pond
flat scarab
proven pewter
proud burrow
# drifting vault I want to be able to play modded and vanilla stardew easily, is there a way to d...

Hello. If you are willing to alpha-test Stardrop mod manager on Steam Deck (in the Desktop Mode), you can try the unofficial Flatpak version of Stardrop (https://flathub.org/apps/io.github.Adda0.Stardrop). It is in alpha, but the functionality is there, and only some minor (in my opinion) issues and workarounds remain. You can create a profile for modded playthrough and another for the unmodded version (both running with SMAPI, but one with mods and the other with no mods). Alternatively, you can run modded version through SMAPI with a Stardrop modded profile, and run the normal vanilla Stardew using the vanilla Stardew executable.

I am the author of the unofficial Flatpak for Stardrop, so feel free to direct any questions to me. I would like to improve the documentation for the Flatpak to allow everyone to easily set up Stardrop mod manager on Steam Deck and any other Linux distributions, but since I do not have Steam Deck, I need testers SDVpufferheart

worthy moth
#

!firstmods

native dragonBOT
#

If this is your first time playing Stardew Valley, we recommend playing the game unmodded (also known as 'vanilla') until you have reached the end of summer in your first year or until you have completed the Community Centre. This will give you a better idea of what you like and dislike about the game, so that you know what sort of changes or additions you want to make, and is particularly recommended if you're interested in installing additional content mods so that you are aware of what content is part of the base game vs part of a mod.

If however you would like mods for accessibility or ease of play reasons, please check out the following recommendations list: https://stardewmodding.wiki.gg/wiki/Recommendations:_Accessibility_and_Ease_of_Play.

snow spear
#

games been working fine then randomly started freezing again, and im not talking about the freezing at midnight/greenhouse glitch or whatever, this will happen at random times, can any see anything because i have never been so stumped in my life https://smapi.io/log/1c43f6fbb895493ca4317b43926f6eaa

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 66 C# mods and 150 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

languid trout
snow spear
#

something to do with the greenhouse or something

languid trout
#

That's...Only partially true. That's a Ridgeside bug with the phantom greenhouse until you finish the quest to unlock it. 3.18.6 handles load times better on start up. SDVpufferthinkblob

#

(I've never heard of people using 3.18.4 as a workaround since the freezing doesn't crash the game itself given how stable 3.18.6 is)

snow spear
#

ok well ill update and give it a go, i do have ridgeside though, is that gonna be an issue?

languid trout
#

No, you have to first unlock the quest from a cutscene, and the issue resolves itself upon completion of the quest. The issue only exists while the quest to unlock the greenhouse is active.

#

(It's mostly just an issue with the greenhouse spawning in at midnight. That's the cause of the freezing.)

snow spear
#

the greenhouse on my farm or is there another greenhouse to do with ridgeside? sorry i havent gotten far in ridgeside

languid trout
#

There's a greenhouse in ridgeside that is unlocked as a secret side quest deep into the actual storyline.

#

You also need to reinstall Smapi regardless of if you upgrade to 3.18.6 or not because you're missing a vital component that prevents crashes and helps with microstutters-Error Handler. It installs itself upon installing Smapi. (You don't need to delete or uninstall your current smapi, it overwrites itself and adds in anything you're missing into the Mods Folder.)

snow spear
#

okay i reinstalled ill give an update when i can

#

i updated to the new version

languid trout
#

None of them work for android, for the 8th time.

worthy moth
#

Most "expansion" mods depend on the same frameworks, so they tend to all work or all not work depending on if the frameworks are supported

snow spear
#

adventures guild expanded maybe?

native dragonBOT
#

@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

snow spear
#

nah i usually play with that one, SVE, ES, and RSV all together

dusk lagoon
#

I'm struggling to add a content pack to BFAV, if anyone has any experience, I'd love some help!

languid trout
dusk lagoon
#

That's okay!

#

I'm just trying to add the armadillos (https://www.nexusmods.com/stardewvalley/mods/3781) and can't figure out what to put in my config for BFAV

Nexus Mods :: Stardew Valley

Add Armadillos as new Farm Animal option for big Coop.Armadillos will find geodes for you at higher levels of friendship they will find omni geodes..

languid trout
#

Okay so that's a super old mod, and exists from before the BFAV update where manual config.json management was neccesary. I'm not entirely sure it even works but there's a tool for you to copy paste the .json into if you're not confident in doing it yourself.

#

Glances at the instructions SDVpufferfush

#

How about I do it for you instead?

dusk lagoon
#

Yeah... I saw the instructions too. I could follow them.. if they made sense...

#

It's totally up to you.

languid trout
dusk lagoon
#

I have the unofficial version. I got it to work with BFAV bears- putting the info in the config, I just can't figure out what I'm doing wrong with adding in the armadillos (which is supposed to work the same way the bears do)

languid trout
#

Okay, hold on. I gotta set the log parser, I wanna see what the log you're using looks like.

#

Don't post your smapi log, post the config file you placed the bears into

languid trout
#

Okay I think I know what your issue might be.
You're just directly copy pasting it beneath that, right?

dusk lagoon
#

No, after the comma, before the ladt 2 bracket closes

#

last*

languid trout
#

Post it with the armadillo so I can see what you're doing, but here's an example of loading multiple animals as per the config of the original one (too busy to type my own up)

"FarmAnimals": {
"Chicken": {
"Types": [
"White Chicken",
"Brown Chicken",
"Blue Chicken",
"Void Chicken"
],
"Buildings": [
"Coop",
"Big Coop",
"Deluxe Coop"
],
"AnimalShop": {
"Name": "Chicken",
"Description": "Well cared-for adult chickens lay eggs every day.",
"Price": "800",
"Icon": "assets\animal_shop_chicken.png"
}
},
"Dairy Cow": {
"Types": [
"White Cow",
"Brown Cow"
],
"Buildings": [
"Barn",
"Big Barn",
"Deluxe Barn"
],
"AnimalShop": {
"Name": "Dairy Cow",
"Description": "Adults can be milked daily. A milk pail is required to harvest the milk.",
"Price": "1500",
"Icon": "assets\animal_shop_dairy cow.png"
}
},

thorn plinth
#

how do i get rid of 1 cat in adopt n skin

#

i got 2 but only want 1

languid trout
dusk lagoon
#

Well, now my info in the config file has reset again after reloading the game.

#

but here's what I'm doing

#

Should I try the old version of BFAV instead of the unofficial update?

languid trout
dusk lagoon
#

So the config did not reset this time but

#

I got this in my smapi log

#

[Paritee's Better Farm Animal Variety] Input string was not in a correct format.

#

and neither bears nor armadillos show up now

#

nor my other animals that don't have to be added to the config - those aren't showing up now either

languid trout
#

((I'm going to download the unofficial update and confirm a suspicion, because I'm starting to think the formatting is entirely different from modern architecture, especiailly given how content.jsons require load actions to load assets in. But you said the bears worked before.))

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dusk lagoon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 277 C# mods and 188 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusk lagoon
#

Thank you so much. You're always so helpful and I truly appreciate your time.

#

yes, for reference these are the bears

languid trout
#

Okay THAT is how it did it. Reverse the edits from the armadillo, you're barely even able to mod this in.

#

You'd have to make a content.json and several other edits to get armadillos to work, essentially making your own mod.

dusk lagoon
#

Armadillos has a content.json

languid trout
#

SDVpufferthinkblob Did you move the folder with the content.json into your mods folder?

dusk lagoon
#

yes

#

I reset the config. The animals that don't need added to the config show back up and so do the bears - so I'm assuming the bears had been updated to not needing to be in the cofig and the armadillos may be a lost cause ?

languid trout
#

Yes. I was hoping we could trick the system (I was reading the json files for them on my phone) but it would have required far more editing than I can comfortably advise someone to do. It's essentially redoing a mod.

dusk lagoon
#

one last question - in the content file for armadillos is says format 1.5 - should i change that to 3 to match ?

dusk lagoon
languid trout
#

You can try, but I'm honestly not sure how the bears work differently because I ran out of space on my phone šŸ˜†

dusk lagoon
#

OMG I'm so sorry!

languid trout
#

(That's not your fault. I've needed to clean it for MONTHS)

#

I would advise giving up on the armadillos unless you want to...make them yourself by studying the framework, which won't even work in 1.6

#

(Except for people maintaining it as a dependency, all features are available on CP)

dusk lagoon
#

I'm not deep enough quite yet in the mod world to teach myself how to make a mod. I'm gonna deem it a lost cause and move on. I appreciate you so much.

languid trout
#

(I swear I'm good at troubleshooting! But 2019 was an entirely different beast and mobile phone uses a custom framework I've never worked with SDVpufferwaaah SDVkrobusgiggle)

dusk lagoon
#

I promise, I can tell you are!

tough sail
#

hi i was hoping someone on here would be able to help me, ive never modded before so i would love all the help i could get!

tight latch
#

Hi all. I havent played in a long time, wanted to log back in to check where I left off, maybe consider update. I don't if I'm going about this the right way (modded). When I use SDVMM and click Launch SMAPI with mods, I get this. I was hoping I could just jump back in without having to update aything https://smapi.io/log/0bf0cd464fe44f449ae4f0cc217b7a34

native dragonBOT
#

Log Info: SMAPI 3.0.1 with SDV 1.5.4 on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

languid trout
#

You absolutely do need to verify your files and reinstall smapi though.

tight latch
#

I am gonna try to reinstall smapi per bot recommentation

#

just lookin through github for the same version

native dragonBOT
languid trout
#

!modrecs

native dragonBOT
languid trout
#

!issmapisafe

native dragonBOT
languid trout
#

SDVpufferthumbsup let me know if you have any questions, getting started tells you how to get started and the basics

tough sail
#

thank you so much it is greatly appreciated!

#

I think i majorly messed up my files when i was fiddling around with trying to make things work, and now the game wont open. Do you know how i could fix this?

pallid summit
#

!reset

native dragonBOT
tough sail
#

i went ahead and reset my files but its now saying "missing executable" and it still wont open

languid trout
#

When you installed SMAPI, did you configure the launch properties on steam?

#

Or what platform/game store are you using?

glass oracle
#

Hey all, I could use some help determining why my modded stardew is crashing. It seems to happen when I go to a new area after about 5:00 pm. I cant seem to find anything wrong myself.

tough sail
#

i am playing on steam and if you are referring to the launch code i needed to paste then yes

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 64 C# mods and 37 content packs.

languid trout
pallid summit
# glass oracle https://smapi.io/log/209c2f75c06b49d28252cebc113f5ce5

i can't seem to find anything wrong either. no evidence of a crash in your log.
can you describe what happens when the game crashes? is it a hard crash? (meaning the program abruptly quits to desktop and the SMAPI terminal closes)
which map were you trying to load when it happened?

tough sail
glass oracle
#

It happens during the loading screen between maps. It hasn't been one specific transition either. I've had it happen walking into my house from the farm, going from floor to floor in the skull caverns, etc. It immediately stops letting me move my mouse and I get the window that pops up telling me that it has stopped responding. I've played into fall with no issues and then I installed a few more mods after checking to confirm that they should not cause any issues due to being added to an existing world. The issue seemed to start a few in game days after adding the new mods. The big ones I added that I can remember are East Scarp, and Ridgeside Village.

languid trout
#

Okay.

#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

languid trout
#

!spritemaster

native dragonBOT
languid trout
#

Ridgeside causes massive bottlenecking with npc schedules due to the sheer number.

tough sail
#

im now having issues with SMAPI opening up with the game, i have it installed but i dont know why it wouldnt be coming up when i open the game

languid trout
#

The not responding is usually a red herring load that happens commonly both at the start and when npc schedules refresh. Spritemaster will optimize this a lot. Also, pytk can cause issues with game performance.

languid trout
#

You can just minimize Smapi-it's there in case you need to debug your game and indicates mods are running SDVpufferthumbsup

tough sail
#

how do i get it to open and appear?

languid trout
#

OH I misread that.

languid trout
tough sail
#

its all good i appreciate all of your help

languid trout
#

!profiler

native dragonBOT
glass oracle
languid trout
#

Spritemaster will help reduce load times, and the weird texture resampling "hd effect" can be toggled off.

tough sail
#

when opening the smapi console it says that one of my mods was skipped it says "windows because it contains files, but none of them are manifest.json."

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

(Please follow the instructions. Also please tell me you aren't using a mod manager or downloading modpacks/collections šŸ˜… .)

tough sail
#

i am not my friend had me download vortex but i uninstalled it today because it was giving me too many issues

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

languid trout
#

Can you take a screenshot of the inside of your Mods folder?

tough sail
#

no problem

languid trout
#

Because I don't even know what that is that it thinks is a folder, but it sounds like windows shortcut šŸ˜…

tough sail
languid trout
#

windows is the thing you're getting an error for. Which is just an error that a mod is missing a manifest.json to have it, well, 'manifest' as a readable folder

#

(What's even supposed to be in it?)

tough sail
#

i think its my file for the windows installation for sampi

#

smapi*

languid trout
#

Oh, right, you can just delete that.

storm mist
#

using zenith farm and i crashed leaving the right side of the map

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

storm mist
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 54 C# mods and 101 content packs.

languid trout
storm mist
#

tough

#

TOUGH

#

least it was day one

languid trout
#

Advice from the mod author about the farm
It might be better to use the CP version in case you change your mind.

((Also just so you know, it doesn't have a minimap asset. That's not a glitch or me detracting from the mod. It's really beautiful))

drifting vault
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 11 C# mods and 2 content packs.

languid trout
#

(Frameworks aren't optional unless explicitly marked as such)SDVpufferthumbsup

analog peak
#

would you all mind helping me with this I'm trying to get a modpack to work but every time I load it wont let me make a new character it just stays on a black screen forever and I know it's not the computer that's the problem. https://smapi.io/log/9b1825a679ab4146b8135498523daee1

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 84 C# mods and 108 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid summit
#

Random NPCs looks to be the problem

analog peak
#

I don't have any mods named that though

pallid summit
#

Random NPCs 0.5.0-beta.7 aedenthorn 1 error

#

it's creating an NPC which isn't loading correctly. that broken NPC ends up crashing the game because the content manager can't figure it out

languid trout
#

SDVpufferfush This modpack has quite a few mods that are either discontinued or are mods I've never heard of (Enamium Toolkit) andd...

#

PyTk Dummy?

pallid summit
#

(Bookcase probably isn't hurting you, but i think that's an ancient curseforge mod and it definitely isn't working, so i would delete it)

languid trout
#

Is that the 1.6 build?

stark horizon
#

No, that's still 1.5.6

modern python
#

(it says right in the gov message)

stark horizon
#

And bookcase is definitely borked

modern python
#

also random npcs is a part of market day

#

so go in the folder for that and delete it

analog peak
#

ahhh

#

ok

languid trout
#

(I meant the 1.6 build of PyTk. I just checked and that's the one for testing alpha, so...why is that even in the pack?)

analog peak
#

sorry I downloaded the wrong version of that

pallid summit
#

satisfy dependencies, i assume (the reason that build exists at all)

thorn rapids
#

Hey folks thanks for your time, No Rush on this one,

*Are there were load time optimizations? *I am using Expanded with ridgeside amoung others and my game takes a good while longer to load than i'd expect my hard ware to handle, "program waits to respond" often too

Can I allocate more Ram to Stardew or use a optimize mod?

stark horizon
#

!sm

native dragonBOT
pallid summit
#

install one of SpriteMaster or Fast Loads

languid trout
#

This and also use dedicated graphics card if you can.

stark horizon
#

Setting SDV and SMAPI to high priority in your processor settings also wouldn't hurt.

analog peak
#

IT LOADED

#

thank youuuuuu

#

šŸ˜„

thorn rapids
stark horizon
#

/wiki [[troubleshooting]]

thorn rapids
languid trout
stark horizon
#

There are also steps you can ^^ yep, that's it

languid trout
thorn rapids
#

Folks I really appreciate the resources

#

This is exactly what I was lookin for

languid trout
#

It's just because the npcs unfortunately have resource bottlenecking with their schedules, which is getting fixed drastically in 1.6. (Still coming when it's coming.)

thorn rapids
native dragonBOT
thorn rapids
#

Sorry!

#

Didnt meant to send it I was tryna view it

languid trout
#

(You still gotta install Spritemaster or Fast Loads btw SDVkrobusgiggle One or the other! Not both. I use Spritemaster, with the 'hd' resampling turned off.

thorn rapids
#

This wasnt even the latest log

#

I just goofed

languid trout
#

Gotcha,

If you want to see more in depth stuff, use this.

#

!profiler

native dragonBOT
languid trout
#

just ignore whatever it says about spritemaster as it logs the entire time spent loading. Dunno if fast loads does using profiler.

thorn rapids
#

So is Sprite master better or Fast Loads better?

languid trout
#

Ehhh, I prefer SM because of customization options but it's mostly just "If one for, whatever reason, doesn't work-the other will."

pallid summit
#

i think it depends on your loadout. i've heard of each one giving certain people difficulties

#

(unrelated to how effective they are, i appreciate that Fast Loads has one job and is named after that job. a mod called "Spritemaster" being responsible for improving game load performance bothers me)

languid trout
#

(It doesn't even like the gaming looking like sprites. The name itself is kinda an oxymoron SDVkrobusgiggle )

thorn rapids
#

So all-in-all my performance is unchanged, but it seems its to be expected, takes me 3 minutes to get in game

native dragonBOT
thorn rapids
#

Not bad, I can just be patient

#

I will try swapping for fast loader, but It seems this is normal

robust bison
#

update smapi

languid trout
#

(Nice eye, didn't even see that.) Yeah Spritemaster doesn't work with that version of Smapi-3.18.6 specifically has a workaround to function with it and start time is improved.

thorn rapids
#

Testing

#

The stardew community is so kind and to damn talented

languid trout
#

(Not talented enough if I missed the glaring issue in the first line SDVpufferwaaah )

thorn rapids
#

Non sense, I also didnt do ANY of the other struff mentioned

#

Booted in 60 seconds after everything